TW541477B - Advertisement feedback system for a user profile based network gaming system - Google Patents

Advertisement feedback system for a user profile based network gaming system Download PDF

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Publication number
TW541477B
TW541477B TW089123182A TW89123182A TW541477B TW 541477 B TW541477 B TW 541477B TW 089123182 A TW089123182 A TW 089123182A TW 89123182 A TW89123182 A TW 89123182A TW 541477 B TW541477 B TW 541477B
Authority
TW
Taiwan
Prior art keywords
user
game
prize
advertisement
patent application
Prior art date
Application number
TW089123182A
Other languages
Chinese (zh)
Inventor
Matthew F Kelly
Bryan M Kelly
Norman B Petermeier
John G Kroecker
John E Link
Original Assignee
Arcade Planet Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Arcade Planet Inc filed Critical Arcade Planet Inc
Application granted granted Critical
Publication of TW541477B publication Critical patent/TW541477B/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Game Theory and Decision Science (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A system, method and article of manufacture are provided for fulfilling and reporting a request for more information on a product or service in an advertisement displayed during use of a network system, i.e. a network gaming system. This system stores profiles of users of the network system. After a user logs onto the network system, an advertisement by a sponsor of the network system is displayed on a visual display of the particular user sometime during the user's use of the network system. In response to an action by the user, the network system sends the particular user the information they requested in the medium that the user prefers, i.e. e-mail, fax, print out, etc. The advertiser may also be notified of the request and subsequent fulfillment.

Description

經濟部智慧財產局員工消費合作社印製 541477 A7 -~^__[ _ 五、發明說明(/) 發明領域 本發明乃泛指一般的廣告,特別是和網路遊戲系統的 廣告有關。 發明背景 網際網路與全球資訊網(WWW)的上網人數不斷增 加,因此引發網路遊戲系統的設計構想,其目的是讓遠端 的使用者可和在另一上網者透過網路共同參與視訊遊戲 (包括互動式視訊遊戲)或彼此競爭。網路服務提供者必 須經常在使用者的螢幕畫面上播放贊助廠商的廣告,藉以 抵銷提供遊戲系統的開支。由於上網遊戲人數與各類玩家 不斷增加,因此這些提供者要想辦法讓贊助廠商的廣告能 夠傳達到特定市場區間的使用者。 贊助廠商同時也可能會提供獎金給參與網路遊戲系統 的使用者,而他們通常會想要知道該網路系統的使用者族 群屬於何種分佈情形。網路系統提供者爲了要留住贊助廠 商,並創造出額外的營收,必須想盡辦法提供各種有關使 用者的行銷族群分佈狀況,找出誰會對贊助廠商的產品或 服務有興趣。 網路系統提供者或許會擁有許多先前所蒐集的使用者 記錄資訊,像是特定使用者的收入、興趣與活動等。通常 在使用者爲了玩遊戲而註冊或是要兌換獎品的時候,都必 須塡寫此類資訊。不過假使該提供者擁有的使用者數目相 當龐大,而且所隸屬的族群分佈也相當龐雜,這時要提供 4Hickman200066tw; LAZ1P035.TW 1 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) J----------·裝--------訂----i——Aw (請先閱讀背面之注意事項再填寫本頁) 541477 A7 ' __B7___ 五、發明說明(>) (請先閱讀背面之注意事項再填寫本頁) 贄助廠商有興趣的使用者記錄資訊可能有點困難。在此情 況下,如果把使用者記錄悉數提供給贊助廠商並非明智之 舉’因爲贊助廠商還得對所有使用者記錄做篩選的動作, 在投入大筆金錢與時間後才能夠決定誰才是有可能的消費 者。因此,對於網路系統提供者來說,建立一套有效率的 系統,針對特定贊助商有興趣或想要的部份,提供特定行 銷族群的使用者記錄資訊,是很重要的事情。 網路遊戲系統提供者還可提供一或多個不同的贊助廠 商的獎品讓使用者選擇。在這種情況下,贊助廠商會有興 趣知道那些使用者挑選了那個特定贊助廠商的獎品,如果 有個網路系統提供者擁有爲數眾多的獎品可以挑選,那麼 該網路系統提供者也必須克服建立通報系統的困難,將特 定使用者的行銷族群資訊傳送給特定的贊助廠商。 經濟部智慧財產局員工消費合作社印製 另一個網路系統提供者在通報使用者喜好給特定贊助廠商 時會遇到的問題,是大多數使用者的興趣會受到當時所看 到的廣告影響,如果廣告不再出現,則使用者對該廣告的 特定產品或服務就會逐漸失去興趣。因此提供者必須想辦 法在播放廣告的同時,馬上找出使用者的興趣所在,接著 才能夠把有興趣的使用者的行銷族群資訊,傳遞給該特定 廣告的贊助廠商。 發明簡要 本發明適用於網路系統中,特別是針對網路遊戲系統 而言,本發明用以通報使用者對使用網路系統時所播放廣 4Hickman200066tw: LAZ1P035.TW 2 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 541477 A7 B7 五、發明說明(彡) (請先閱讀背面之注意事項再填寫本頁) 告的興趣。該系統可以讓網路遊戲系統提供者針對特定使 用者宣傳,並且將特定使用者的興趣告知特定的廣告商。 因此,本發明讓此類網路系統的提供者擁有強而有力的工 具,知道如何將贊助廠商的廣告推向特定的市場區間° 本發明之廣告反饋系統儲存一網路系統中一複數使用者的 使用者記錄,當使用者登入網路系統後,該網路系統贊助 商的廣告在特定使用者使用網路的期間,顯示在該使用者 的顯示畫面上。根據使用者的回應,該網路系統即傳送該 特定使用者的使用者記錄給該贊助商。該使用者記錄可能 會包含許多先前所蒐集的資訊,因此,這套系統讓網路系 統提供者能夠提供有關網路系統使用者的豐富資訊。 在一實施例中,該網路系統爲一網路遊戲系統,使用 者可進行網路遊戲,廣告可能跟該網路遊戲系統中的一特 定遊戲的獎品有關,在此網路遊戲系統的實施例中’有種 選擇是一使用者獲得獎品後,該使用者的使用者記錄會傳 送給廣告商。 經濟部智慧財產局員工消費合作社印製 在本發明的一實施例中,使用者在廣告播放時產生動 作,有一種可能是使用者去點選所播放之廣告,如此一來, 提供者自然可以找出使用者對一特定廣告的興趣,在此實 施例之下,網路系統提供者可以在該使用者實際體驗某特 定贊助商的廣告時,將使用者興趣傳送給該贊助商。本實 施例同時也讓一網路系統提供者有辦法能夠決定何種廣告 是使用者比較有興趣的。而該提供者可以利用此項資訊, 安排廣告播放及播放的時間,讓廣告能夠觸及該網路系統 4Hickman200066tw; LAZ1P035.TW 3 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 經濟部智慧財產局員工消費合作社印製 541477 A7 ___B7 ____^. 五、發明說明(f ) 的使用者,發揮最大的效力。 熟悉此項技藝的人士在讀過接下來的發明敘述與各種 圖示後,當對本發明的種種優點有淸楚的認知。 圖示簡要說明 圖1爲連接數個遊戲裝置的廣域網路系統圖,依據本 發明具體實施例之一的獎品兌換系統; 圖2爲圖1中某一遊戲裝置所使用的各式原件之方塊 圖; 圖3爲圖1中依照本發明具體實施例之一的獎品兌換 系統一般功能圖; 圖4爲功能圖,說明在使用者使用本發明時被存取的 各種介面,以及這些介面的基本支持元件; 圖4A爲說明本發明獎品資料庫伺服器如何運作的功 目^圖, 圖5爲系統圖,說明本發明其中一遊戲裝置的各項軟 體元件,以及相關進一步之多元伺服器; 圖6爲說明本發明各項相關作業的流程圖; 圖7說明本發明執行圖6中602遊戲者登記作業之步 驟; 圖8說明執行本發明圖6中604購買遊戲點數作業之 步驟; 圖9說明執行本發明圖6中608遊戲開始作業之步驟; 圖10說明執行本發明圖6中610錯誤處理作業之步 4Hickman200066tw; LAZ1P035.TW 4 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) """"""" " I、---------i I I I--—訂-------- (請先閱讀背面之注意事項再填寫本頁) 541477 A7 B7 五、發明說明(r) 驟; 圖11說明執行本發明圖6中612獎品獎勵作業之步 (請先閱讀背面之注意事項再填寫本頁) 驟, 圖11A說明本發明決定參加系統遊戲比賽付款之方 法; 圖12說明執行本發明圖6中614獎品兌換作業之步 驟; 圖13說明本發明之圖解使用者介面;以及 圖14說明與本發明之廣告回饋特色相關動作之流程 圖。 較佳具體實施例之詳細說明 經濟部智慧財產局員工消費合作社印製 圖1是本發明之示意圖,可以兌換在數個網路遊戲裝 置玩遊戲時所臝得的獎品。如圖1所示,寬域網路100, 如網際網路,與數個遊戲裝置102相連,以促成獎品兌換 系統的達成。這些遊戲裝置102每一個都可以顯示使用者 介面,該介面則可以讓使用者玩數個遊戲。圖中另有獎品 資料庫伺服器104,用以經由寬域網路100連接遊戲裝置 102,與藉由像是傳輸控制協定(TCP/IP)或IPX的協定 溝通。另一種選擇是獎品資料庫伺服器104也至少可當作 是遊戲裝置102的一部份。 使用時,獎品資料庫伺服器104會先自遊戲裝置102 收到一與代表使用者的使用者識別碼。在遊戲結束後,獎 品資料庫伺服器104也會收到遊戲結果的標示。獎品資料 4Hickman200066tw; LAZ1P035.TW 5 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 541477 A7 B7 五、發明說明(扣) 庫伺服器104也會根據使用者目前或先前所玩遊戲結果追 蹤出其所得的獎品點數。此外,獎品資料庫伺服器104的 功能也能讓獎品點數兌換獎品。 繼續參照圖1,遊戲裝置102至少有些是包括了與目 的僅供玩各種遊戲之電視或爲可攜帶式一起使用之專屬遊 戲單元106。這樣的專屬遊戲單元1〇6可以是包含任天堂、 SEGA或SONY遊戲器,或者安裝在像是掌上領航員(pALM PILOT)的個人數位助理的遊戲。 在一具體實施例中,每一專屬遊戲單元106都有數據 機,與寬域網路連接以達溝通之目的。而另一可能的具體 實施例是每一專屬遊戲器可包含卡匣(cartridge) 1〇8, 其中可能有或沒有裝某項或多項特定遊戲,並可以儲存資 料,即識別碼及遊戲結果標示。這樣的卡匣108可以進一 步地經由特別設計的埠,像是與電腦連接的DEXDRIVE, 可與主機分離以接收資料。,而該埠則又可以與寬域網路 100相連以達溝通目的。至於類似掌上領航員個人數位助 理,則可用像是HOTSYNC的模組來與電腦溝通資訊。 在另一項具體實施例中,遊戲裝置102的至少某些部 分包含了桌上型或手提電腦110,有數據機連接到寬域網 路以達溝通之效。而在另一項具體實施例中,遊戲裝置102 的至少某些部分包含了伺服器112,使得可以經由寬域網 路1〇〇與數個電腦11〇溝通。 另一種可能性是遊戲裝置的有些部分可以包含獨立的 單元(units),使其可以列印在遊戲裝置置放處可兌換的 4Hickman200066tw; LAZ1P035.TW 6 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) (請先閱讀背面之注意事項再填寫本頁) -裝--------訂--------· 經濟部智慧財產局員工消費合作社印製 541477 A7 B7 五、發明說明(7 ) 獎品點數,不管是票、券、磁卡、條碼卡或任何其他形式 的「智慧卡」(smart card)。有關於這種遊戲裝置之更多資 訊可以參考Kelly等人的美國專利5,292,127,有完整的說 明。要注意的是,以上所提的遊戲裝置可以任意組合使用。 圖2是前述電腦110之一的示意圖。如圖所示,輸入 裝置200可以讓遊戲者或使用者提供輸入到遊戲裝置,在 遊戲過程中影響遊戲,以達到得分一項或多項之預定目標 或得分任務,並臝得獎品或其他種類之獎勵。輸入裝置200 也可用以在本發明之獎品兌換系統中之選擇獎品,或者, 個別的輸入控制也可用做遊戲裝置的獎品功能。 遊戲者輸入通常包含了由控制裝置,像是按鈕、鍵盤、 撥號、搖桿控制器、觸摸螢幕、軌跡球、滑鼠、槍、方向 盤、腳踏板、經麥克風之語言輸入或是任何其他在玩遊戲 及提供選擇時所用的輸入等所提供的遊戲指令。例如,遊 戲者可以移動搖桿來控制電視螢幕上顯示的圖片物。每一 種形式的使用者輸入都可以提供一特別的遊戲指令給電 腦,電腦就會詮釋該指令,並影響遊戲狀態以及遊戲進行 過程之結果。 繼續參考圖2,電腦110由遊戲者輸入裝置200收到 訊號及指令,將那些訊號與指令翻譯/詮釋,使遊戲過程 得以被更新。電腦110最好是包含微處理器202、隨機存 取記憶體204、唯讀記憶體體206、輸入/輸出210。只 要是足以控制遊戲機的處理器或控制器都可以當作微處理 器202。例如,適合許多機械遊戲應用機器的微處理器202 4Hickman200066tw; LAZ1P035.TW 7 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐)Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7-~ ^ __ [_ V. Description of the Invention (/) Field of the Invention The present invention refers to general advertisements, especially related to the advertisements of online game systems. BACKGROUND OF THE INVENTION The increasing number of people accessing the Internet and the World Wide Web (WWW) has led to the design of online game systems. The purpose is to allow remote users to participate in video with other Internet users through the Internet. Games (including interactive video games) or compete with each other. Internet service providers must often play sponsored advertising on the user's screen to offset the cost of providing the gaming system. As the number of online games and various types of players continues to increase, these providers need to find ways to enable sponsored advertising to reach users in specific market segments. Sponsors may also provide bonuses to users of online game systems, and they usually want to know what distribution of user groups of the online system belongs to. In order for network system providers to retain sponsored companies and generate additional revenue, they must try their best to provide a variety of distribution of the user's marketing ethnicity, and find out who will be interested in the sponsor's products or services. The network system provider may have a lot of previously collected user record information, such as the income, interests and activities of a particular user. This information is usually required when a user signs up to play a game or redeems a prize. However, if the number of users owned by this provider is quite large and the distribution of the ethnic groups to which it belongs is quite diverse, 4Hickman200066tw; LAZ1P035.TW 1 is required. This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) ) J ---------- · Installation -------- Order ---- i——Aw (Please read the notes on the back before filling this page) 541477 A7 '__B7___ V. Explanation of the invention (>) (Please read the notes on the back before filling out this page) 贽 It may be a little difficult to help users interested in recording information. In this case, if it is not wise to provide the user records to the sponsor in full, because the sponsor has to perform a screening action on all user records, only after investing a lot of money and time can it be determined who has the right Possible consumers. Therefore, it is very important for the network system provider to establish an efficient system to provide user record information of specific marketing groups for the specific sponsors interested or wanted. The online game system provider can also provide one or more prizes from different sponsors for users to choose from. In this case, the sponsor will be interested to know which users have selected the prizes of that particular sponsor. If there is a network system provider with a large number of prizes to choose from, then the network system provider must also Overcome the difficulties of establishing a notification system and send marketing group information for specific users to specific sponsors. The problem encountered when the consumer cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs printed another network system provider when notifying users of their preferences to specific sponsors is that the interests of most users will be affected by the advertisements they saw at the time. If the ad no longer appears, users will gradually lose interest in the particular product or service of the ad. Therefore, the provider must think of a way to find out the interests of the users at the same time as the advertisements are broadcast, and then be able to pass the marketing group information of the interested users to the sponsors of that particular advertisement. SUMMARY OF THE INVENTION The present invention is applicable to network systems, especially for online game systems. The present invention is used to inform users of the wide range of broadcasts when using the network system. (CNS) A4 specification (210 X 297 mm) 541477 A7 B7 V. Description of the invention (彡) (Please read the notes on the back before filling this page). The system allows online game system providers to target specific users and inform specific advertisers of specific user interests. Therefore, the present invention allows the providers of such network systems to have powerful tools to know how to push sponsors' advertisements to specific market segments. The advertisement feedback system of the present invention stores a plurality of users in a network system User records of, after a user logs in to the network system, the advertisement of the sponsor of the network system is displayed on the display screen of the user while the specific user is using the network. Based on the user's response, the network system sends the user record of the specific user to the sponsor. This user record may contain much of the previously collected information, so this system enables network system providers to provide a wealth of information about users of network systems. In one embodiment, the network system is an online game system, and users can play online games. The advertisement may be related to the prize of a specific game in the online game system. In the example, 'One option is that after a user receives a prize, the user's user record is transmitted to the advertiser. Printed by the Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs. In one embodiment of the present invention, when a user generates an action when an advertisement is played, there is a possibility that the user clicks on the displayed advertisement. Find out the user's interest in a particular advertisement. In this embodiment, the network system provider can send the user's interest to the sponsor when the user actually experiences the advertisement of a particular sponsor. This embodiment also allows a network system provider to determine which advertisements are more interesting to users. And the provider can use this information to arrange advertisement playback and broadcast time so that the advertisement can reach the network system 4Hickman200066tw; LAZ1P035.TW 3 This paper size applies to China National Standard (CNS) A4 specification (210 X 297 mm) ) Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7 ___B7 ____ ^. 5. The user of the invention description (f) exerts the greatest effect. Those skilled in the art will have a good understanding of the advantages of the present invention after reading the following description of the invention and various illustrations. Brief Description of the Figures Figure 1 is a diagram of a wide area network system connected to several game devices, and a prize exchange system according to one of the specific embodiments of the present invention; 3 is a general functional diagram of the prize redemption system according to one of the specific embodiments of the present invention in FIG. 1; FIG. 4 is a functional diagram illustrating various interfaces that are accessed when a user uses the present invention, and the basic support of these interfaces Components; Figure 4A is a functional diagram illustrating how the prize database server of the present invention operates, and Figure 5 is a system diagram illustrating software components of one of the game devices of the present invention, and related further multivariate servers; Figure 6 FIG. 7 is a flowchart illustrating the related operations of the present invention; FIG. 7 illustrates the steps of the present invention to perform the 602 player registration operation of FIG. 6; FIG. 8 illustrates the steps of the present invention to perform the 604 game point purchase operation of FIG. 6; Steps of executing the 608 game start operation in FIG. 6 of the present invention; FIG. 10 illustrates the steps of executing the 610 error processing operation in FIG. 6 of the present invention 4Hickman200066tw; LAZ1P035.TW 4 paper rule Applicable to China National Standard (CNS) A4 (210 X 297 mm) " " " " " " " " I 、 --------- i II I --- Order -------- (Please read the notes on the back before filling this page) 541477 A7 B7 V. Description of the invention (r) Steps; Figure 11 illustrates the steps to perform the 612 prize reward operation in Figure 6 of the present invention (please Read the notes on the back before filling out this page). Figure 11A illustrates the method of the present invention for deciding to participate in the system game tournament payment; Figure 12 illustrates the steps of performing the 614 prize redemption operation of Figure 6 of the present invention; Figure 13 illustrates the schematic of the present invention User interface; and FIG. 14 is a flowchart illustrating actions related to the advertising feedback feature of the present invention. Detailed description of the preferred embodiment Printed by the Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs Figure 1 is a schematic diagram of the present invention, which can be redeemed for prizes obtained while playing games on several online game devices. As shown in FIG. 1, a wide area network 100, such as the Internet, is connected to several game devices 102 to facilitate the achievement of a prize redemption system. Each of these game devices 102 can display a user interface which allows the user to play several games. There is another prize database server 104 in the figure, which is used to connect the game device 102 via the wide area network 100 and communicate with the protocol such as Transmission Control Protocol (TCP / IP) or IPX. Another option is that the prize database server 104 can also be considered at least as part of the gaming device 102. In use, the prize database server 104 will first receive a user identification code representing the user from the game device 102. After the game is over, the prize database server 104 will also receive a sign of the game result. Prize data 4Hickman200066tw; LAZ1P035.TW 5 This paper size is applicable to Chinese National Standard (CNS) A4 (210 X 297 mm) 541477 A7 B7 5. Description of the invention (deduction) The library server 104 will also be based on the user ’s current or previous As a result of playing the game, track down the reward points. In addition, the function of the prize database server 104 also allows prize points to be redeemed for prizes. Continuing to refer to FIG. 1, at least some of the gaming devices 102 include a dedicated gaming unit 106 for use with a television for the purpose of playing various games or for portable use. Such an exclusive game unit 106 may be a game containing a Nintendo, SEGA, or SONY game player, or a personal digital assistant installed like a palm pilot (pALM PILOT). In a specific embodiment, each dedicated game unit 106 has a modem connected to a wide area network for communication purposes. And another possible specific embodiment is that each exclusive game device may include a cartridge 108, in which one or more specific games may or may not be installed, and data may be stored, that is, an identification code and a game result identifier. . Such a cassette 108 can further pass through a specially designed port, such as a DEXDRIVE connected to a computer, and can be separated from the host computer to receive data. , And the port can be connected to the wide area network 100 for communication purposes. As for personal digital assistants like handheld pilots, modules such as HOTSYNC can be used to communicate with the computer. In another specific embodiment, at least some parts of the game device 102 include a desktop or laptop computer 110, and a modem is connected to the wide area network for communication. In another specific embodiment, at least some parts of the game device 102 include a server 112, so that it can communicate with several computers 11 via a wide area network 100. Another possibility is that some parts of the game device may contain independent units, so that it can be printed at the place where the game device is placed. 4Hickman200066tw; LAZ1P035.TW 6 This paper standard applies to Chinese National Standard (CNS) A4 Specifications (210 X 297 mm) (Please read the precautions on the back before filling out this page)-Install -------- Order -------- · Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs System 541477 A7 B7 V. Description of the invention (7) Prize points, whether it is tickets, vouchers, magnetic cards, barcode cards or any other form of "smart card". For more information on such game devices, see U.S. Patent No. 5,292,127 to Kelly et al. For a complete description. It should be noted that the game devices mentioned above can be used in any combination. FIG. 2 is a schematic diagram of one of the aforementioned computers 110. As shown in the figure, the input device 200 may allow a player or user to provide input to the game device, and influence the game during the game to achieve one or more predetermined goals or scoring tasks, and obtain a prize or other kind of naked reward. The input device 200 can also be used to select a prize in the prize redemption system of the present invention, or an individual input control can also be used as a prize function of the game device. Player input usually consists of controls such as buttons, keyboards, dials, joystick controls, touch screens, trackballs, mice, guns, steering wheels, foot pedals, language input via a microphone, or any other Game instructions provided such as playing games and providing inputs for selection. For example, the player can move the joystick to control the pictures displayed on the TV screen. Each form of user input can provide a special game instruction to the computer, and the computer will interpret the instruction and affect the state of the game and the results of the game. With continued reference to FIG. 2, the computer 110 receives signals and instructions from the player input device 200, and translates / interprets those signals and instructions so that the game process can be updated. The computer 110 preferably includes a microprocessor 202, a random access memory 204, a read-only memory 206, and an input / output 210. Any processor or controller sufficient to control the gaming machine can be used as the microprocessor 202. For example, the microprocessor 202 4Hickman200066tw; LAZ1P035.TW suitable for many mechanical gaming applications 7 This paper size applies to China National Standard (CNS) A4 (210 X 297 mm)

-ϋ ϋ ϋ ϋ —A (請先閱讀背面之注意事項再填寫本頁) —I----------裝--------訂„-----· 經濟部智慧財產局員工消費合作社印製 經濟部智慧財產局員工消費合作社印製 541477 A7 B7 五、發明說明(沴) 就是英特爾8031 8-位元微處理器’其包括八條資料線及16 條位址線。或者,功能比較強的處理器,像是Pentium/Power PC級的微處理器,或是特別的圖形或軟體訊號處理器也 可以。微處理器202會執行由記憶體中儲存的軟體指示所 寫的程序,該程序可以辨識遊戲者輸入裝置200的遊戲指 令。軟體指示可以被儲存在「電腦可讀媒介」’該媒介可 包括像是隨機存取記憶體及唯讀記憶體的記憶體、磁片、 磁帶、光學可讀媒介’像是CD ROM、半導體記憶體,像 是記憶晶片或個人電腦記憶卡國際協會卡(Pc卡),等等。 不管是哪一種媒介,都可以是可攜帶物品的形式,像是小 磁盤、軟式磁碟片、磁帶、記憶組件等,要不就是比較大 或不可移動的物品之形式,像是硬碟機。 微處理器2〇2與隨機存取記憶體204經由資料(D) /位址(A ) /控制(C )匯流排208連結在一起,使得 遊戲過程中隨機存取記憶體204可以使用暫用記憶體 (scratch memory)以及其他功能。唯讀記憶體體3〇6最好是 包含微處理器202之啓動指示與作業系統的可刪除、可程 式化的唯獨記憶體(EPROM)。經由匯流排2〇8連結包括 資料、位址及控制線的隨機存取記憶體2〇4及唯讀記憶體 體2〇6到微處理器2〇2的方法,對熟悉技藝中人士是很淸 楚明白的。 輸出/輸入210包括驅動緩衝器、驅動程式、埠、暫 存器、及其他類比與/或數位電路以作爲輸出和輸入麵 流排2〇8之間的介面。遊戲輸出裝置212及輸入裝置-ϋ ϋ ϋ ϋ —A (Please read the precautions on the back before filling this page) —I ---------- Installation -------- Order Printed by the Ministry of Intellectual Property Bureau employee consumer cooperatives Printed by the Ministry of Economics Intellectual Property Bureau employee consumer cooperatives 541477 A7 B7 V. Invention description (沴) is Intel 8031 8-bit microprocessor 'It includes eight data lines and 16 bits Address line. Or, a more powerful processor, such as a Pentium / Power PC-level microprocessor, or a special graphics or software signal processor. The microprocessor 202 executes software stored in memory. Indicate a program written that recognizes game instructions from the player's input device 200. Software instructions can be stored in a "computer-readable medium" which can include memories such as random access memory and read-only memory Media, magnetic disks, magnetic tapes, optically readable media 'like CD ROM, semiconductor memory, like memory chips or personal computer memory card international association cards (PC cards), and so on. No matter which medium it is, it can be in the form of portable items, such as small disks, floppy disks, magnetic tapes, memory components, etc., or in the form of relatively large or immovable items, such as hard disk drives. The microprocessor 202 and the random access memory 204 are linked together via a data (D) / address (A) / control (C) bus 208, so that the random access memory 204 can be used temporarily during the game. Memory (scratch memory) and other functions. The read-only memory 306 is preferably a removable and programmable unique memory (EPROM) containing a startup instruction of the microprocessor 202 and an operating system. The method of connecting the random access memory 204 and the read-only memory 204 to the microprocessor 202 via a bus 204 is a process for people skilled in the art. Clearly understand. I / O 210 includes driver buffers, drivers, ports, registers, and other analog and / or digital circuits to serve as the interface between the output and input buses 208. Game output device 212 and input device

4Hickman200066tw; LAZ1P035.TW I----------裝--------訂----5----- (請先閱讀背面之注意事項再填寫本頁) 8 541477 經濟部智慧財產局員工消費合作社印製 A7 B7 五、發明說明(7) 可以連結到輸出/輸入210。例如,顯示螢幕可以連結到 輸出/輸入210,如此一來,微處理器或是另一電視處理 器就可以控制影像在顯示螢幕上的呈現,這也是熟悉技藝 中人士所淸楚瞭解的。 電腦可以包含插入介面卡,像是電視卡、3D圖片卡、 音效卡、控制卡等。標準的周邊設備可被連結到輸入/輸 出210作爲輸入裝置200及輸出裝置212,像是CD-ROM 槽、儲存裝置(軟碟機、硬碟機等),個人電腦卡、印表 機、觸控筆(stylus)與繪圖板(tablet)、聲音辨識麥克風、 照相機或溝通裝置。 圖3爲功能圖示,說明在使用本發明過程中,包括各 種使用者、電腦、伺服器、事業主體等之間的互動總覽。 如其所示,在一項具體實施例中,使用者利用遊戲裝置, 例如電腦,直接或間接地存取提供作業300中數個遊戲的 伺服器。在一具體實施例中,使用者也可以經由特定相關 或不相關的網站存取遊戲伺服器。接著,在作業302中, 使用者登入,購買點數(有選擇性的),並玩一項伺服器 提供的遊戲。在遊戲過程中,任何獎品點數都存放在使用 者的帳戶,如作業304所示。 繼續參考圖3,使用者被告知其自遊戲中所獲得的點 數’如作業306所示。之後,在作業308中,使用者可以 再1度利用遊戲裝置存取獎品資料庫伺服器,該伺服器可能 與遊戲伺服器相連或分開。使用者的帳戶會被檢查以確認 其目前獲得獎品之點數,見作業310。接著,在作業312 4Hickman200066tw; LAZ1P035.TW c 本紙張尺度適用中國國家標準(CNS)A4規格(2ΐθ X 297公釐) •I----------裝--------訂---- (請先閱讀背面之注意事項再填寫本頁) 541477 經濟部智慧財產局員工消費合作社印製 A7 '—---—-— B7 發明說明(丨ο) 中’遊戲資料庫會訂下使用者自獎品販售者所選取的獎 品’該獎品在作業3U中會交給使用者。如果代表某一特 定獎品的獎品點數在作業316中已被發出去了的話,獎品 資料庫伺服器就不會在作業312下訂之前要求任何的選取 動作。 由本發明所導致的任何貨幣所得方式可以有幾種方法 分配。例如,代管網站的老闆可以經由提供代管網站至遊 戲而獲得報酬。請看作業318。此外,遊戲的開發者可以 在作業32〇中獲得報酬。獎品販售者可以在作業322中拿 到獎品之成本、運送、處理等的金額。 圖4之功能圖式說明與圖3流程圖之變化相關的一些 使用者介面、支援軟體、及硬體等。就硬體而言,可看到 存有軟體的伺服器400包含有一遊戲設定卡匣、廣告卡匣 404、獎品兌換卡匣406。要說明的是,任何以上這些卡 匣都可以自個別的伺服器執行。 使用時,使用者介面4〇5,例如代管網站(h〇sting web site) 的網頁,允許經由伺服器400的遊戲設定卡匣402以存取 遊戲介面4〇7。與圖3方法的作業302相對照,目前的方 法並不需要使用者登入或購買點數,相反地,經由廣告卡 匣404,在遊戲過程中,廣告就提供了資金來源。在臝得 一些獎品點數後,使用者被轉送到(f〇rwarded)由獎品 兌換卡匣406所控制的獎品兌換介面409。 在獲得進入獎品兌換介面4〇9後,使用者必需經由登 入介面411登入,除非使用者當時已經登入。之後,確認4Hickman200066tw; LAZ1P035.TW I ---------- install -------- order ---- 5 ----- (Please read the precautions on the back before filling this page) 8 541477 Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 V. Description of the invention (7) It can be connected to output / input 210. For example, the display screen can be connected to the output / input 210. In this way, a microprocessor or another TV processor can control the presentation of the image on the display screen, which is well understood by those skilled in the art. Computers can include plug-in interface cards, such as TV cards, 3D picture cards, sound cards, control cards, and so on. Standard peripherals can be connected to input / output 210 as input device 200 and output device 212, such as CD-ROM slots, storage devices (floppy drives, hard drives, etc.), personal computer cards, printers, touchpads, etc. Stylus and tablet, voice recognition microphone, camera or communication device. Fig. 3 is a functional diagram illustrating an overview of interactions among various users, computers, servers, business entities, etc., during the use of the present invention. As shown therein, in a specific embodiment, a user uses a game device, such as a computer, to directly or indirectly access a server that provides several games in operation 300. In a specific embodiment, the user can also access the game server via a specific related or unrelated website. Then, in operation 302, the user logs in, purchases points (optionally), and plays a game provided by the server. During the game, any prize points are stored in the user's account, as shown in homework 304. Continuing to refer to FIG. 3, the user is informed that the points he has gained from the game are shown as assignment 306. Thereafter, in operation 308, the user can once again use the game device to access the prize database server, which may be connected to or separated from the game server. The user's account will be checked to confirm the points he or she is currently receiving prizes, see Assignment 310. Next, at work 312 4Hickman200066tw; LAZ1P035.TW c This paper size applies the Chinese National Standard (CNS) A4 specification (2ΐθ X 297 mm) • I ---------- install ------- -Order ---- (Please read the precautions on the back before filling out this page) 541477 Printed by A7 '—----—- B7 Invention Information (丨 ο)' Game Information 'in the Intellectual Property Bureau of the Ministry of Economic Affairs' Consumer Cooperatives The library will order the prize selected by the user from the prize seller, and the prize will be given to the user in operation 3U. If a prize point representing a particular prize has been issued in assignment 316, the prize database server will not request any selection action before ordering assignment 312. The manner in which any currency is derived by the present invention can be distributed in several ways. For example, the owner of a hosted website can get paid by providing a hosted website to a game. See assignment 318. In addition, game developers can get paid for homework 32. The prize seller may receive the prize cost, transportation, handling, etc. in operation 322. The functional diagram of FIG. 4 illustrates some user interfaces, supporting software, and hardware related to changes in the flowchart of FIG. 3. In terms of hardware, it can be seen that the server 400 storing the software includes a game setting cassette, an advertising cassette 404, and a prize redemption cassette 406. It should be noted that any of these cassettes can be executed from a separate server. In use, the user interface 405, such as a web page of a hosting website, allows access to the game interface 407 via the game setting cassette 402 of the server 400. In contrast to the operation 302 of the method of FIG. 3, the current method does not require the user to log in or purchase credits. On the contrary, through the advertisement box 404, the advertisement provides a source of funds during the game. After getting some prize points naked, the user is forwarded to the prize exchange interface 409 controlled by the prize exchange card box 406. After gaining access to the prize exchange interface 409, the user must log in via the login interface 411, unless the user is already logged in at that time. After that, confirm

4Hickman200066tw; LAZ1P035.TW 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) J----— II---裝--------Γ---!----- (請先閱讀背面之注意事項再填寫本頁) 541477 經濟部智慧財產局員工消費合作社印製 A7 B7 五、發明說明(// ) 介面410將會呈現,顯示獎品已經交貨。作爲選擇之一是 將Cookie在作業412時置於使用者的電腦中。 Η 4 A是一般功能圖,說明本發明獎品資料庫伺服器 的運作。不論本發明是否依圖3或圖4所示或其他之方式 實行,獎品資料庫伺服器可以執行基本運作。特別是獎品 資料庫伺服器可用來兌換因在數個網路遊戲裝置玩的遊戲 所得到的獎品。 要做到這樣,獎品資料庫伺服器可以藉寬域網路,例 如網際網路,或任何其他作業450的溝通系統,連接遊戲 裝置。在連接上以後,獎品資料庫伺服器自遊戲裝置收到 相當於作業452中的使用者之使用者識別碼,也會在使用 者玩遊戲時,收到遊戲結果的標示。請看作業454。獎品 貝料庫何服益除了允目午某一'獎項的獎品點數以兌換獎品 外,也會追蹤使用者遊戲結果所得到的許多獎品點數,如 同作業458與456分別所示。 圖5說明此處及以上所提之任一遊戲機中可安裝的軟 體。用戶端(client_end)軟體501包含了啓動模組500、 通訊模組502、緩衝區模組504,這些模組提供介面給遊 戲模組506、數據機505、內部儲存器510,以及遊戲裝 置其他之元件。以上所述之模組整個構成應用程式介面 (application program interface,API), 若是Win32遊戲, 可以藉由C++ dll存取此應用程式介面,而若是JAVA APPLET遊戲,,則藉由經打亂加密之JAVA類別(obfuscated JAVA class) 〇 4Hickman200066tw; LAZ1P035.TW 11 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) — I I------ 裝--------訂----„----- (請先閱讀背面之注意事項再填寫本頁) 541477 A7 B7 ^___ 經濟部智慧財產局員工消費合作社印製 發明說明(/工) (請先閱讀背面之注意事項再填寫本頁) 在圖中另外可看到伺服器端(SerVer-side)軟體512, 伺服器端軟體包括安全信用卡交易模組5H、購物模,組 516、廣告模組518、兌換模組520、可以藉由網站伺服器 524與任何遊戲裝置相連的付款伺服器522以及相關之防 火牆5 2 6。也可以視使用者思思’將數個支援伺服器$ 2 8 包含在內。 爲了讓圖3的程序可以有效地執行,變數或遊戲設定 必須由伺服器傳送至遊戲裝置,而進一步的識別碼與遊戲 結果必須由遊戲裝置傳送至伺服器。 遊戲設定包括像是遊戲可能的各種結果所獎勵的獎品 點數表。例如,在遊戲過程中,每贏得一千點可以獎勵1〇 個獎品點數。另一個遊戲設定例子可以是包括啓動 (enabling)或解除(disabling)遊戲之各項功能,端賴 識別碼所指示之使用者所在地理位置而定。要注意的是, 將識別碼及遊戲結果傳輸給遊戲伺服器,對於獎品要兌換 曰寸’追縱發給使用者之獎品點數是很重要的。遊戲設定的 另一個例子是識別碼及其他因各種目的而交換的資訊,可 以在此予以更詳細地說明。 爲了完成資訊之交換,啓動模組500被用來與遊戲模 組5Q6形成介面,並視需要自通訊模組502索取資訊,每 一次索取資訊時,啓動模組500會將遊戲模組506與通訊 模組502互相驗證,其理由在稍後就會很淸楚。由此,啓 動模組500就可以隨所玩的遊戲不同而個別修正。爲了安 全的考量,與遊戲開發者相關的額外資訊也可以儲存在遊 4Hickman200066tw; LAZ1P035.TW ι ? 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 經濟部智慧財產局員工消費合作社印製 541477 A7 —-----B7___ 五、發明說明(/幻 戲伺服器中。 通訊模組502接著要求很多來自伺服器的資訊。這些 要求是藉由數據機進行。因爲考量到遊戲伺服器可能無法 連接或連接可能暫時中斷的情形,故也提供了各種特色。 首先,在某一要求收到來自伺服器之資訊後,該資訊便被 儲存在可以構成任何一種記憶體的內部儲存器裡,如此一 來,當無法連接伺服器時,遊戲之設定可以直接自內部儲 存器檢索。此外,通訊模組502可以轉換爲手動或自動與 伺服器定期地或爲同步之目的而在其他任何時間連接。 由於本發明可以用於很多種類的遊戲中,與遊戲伺服 器的通訊有時就因而不得不做出妥協,因此最好是遊戲機 本身最少要做一些計算。資訊藉由應用程式介面(API)自 遊戲機接收,由遊戲伺服器計算,然後傳送回去給遊戲裝 置。此外,通訊模組502也可以向遊戲伺服器索取核心資 產(core assets )以儲存在用戶端電腦。這種核心資產可 以與任何其他種類的遊戲一起使用,包括一般的圖表、遊 戲卡、音效、麻將牌等。這些核心資產只要下載一次就可 以依需要更新、刪除或補充。 這些可以經由應用程式設計介面執行以溝通必要資訊 的要求,現在就討論如下。這種功能可提供包括數個統一 資源定位器(URL-based)的要求。這些要求可以正確地 格式化資料,連接至伺服器,使用安全插座層(SSL)將 資料傳送到遊戲伺服器,然後正確地格式化傳回來的碼以 及任何由伺服器傳回來的資料。通訊層負責格式化參數以 4Hickman200066tw; LAZ1P035.TW 13 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) J 裝--------訂----------- (請先閱讀背面之注意事項再填寫本頁) 5414774Hickman200066tw; LAZ1P035.TW This paper size is applicable to China National Standard (CNS) A4 specification (210 X 297 mm) J ----— II --- installation -------- Γ ---!- --- (Please read the notes on the back before filling out this page) 541477 Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 V. Invention Description (//) Interface 410 will be displayed, showing that the prize has been delivered. One option is to place the cookie on the user's computer during operation 412. A 4 A is a general function diagram illustrating the operation of the prize database server of the present invention. Regardless of whether the present invention is implemented as shown in Fig. 3 or Fig. 4 or otherwise, the prize database server can perform basic operations. In particular, the prize database server can be used to redeem prizes for games played on several online gaming devices. To do this, the prize database server can connect to the gaming device by borrowing a wide area network, such as the Internet, or any other communication system that operates 450. After the connection, the prize database server receives a user identification code corresponding to the user in operation 452 from the game device, and also receives a sign of the game result when the user plays the game. See assignment 454. Prizes In addition to allowing the reward points of a certain prize to be redeemed for prizes, the Bakery Warehouse will also track the many reward points obtained by the user's game results, as shown in the same assignments 458 and 456, respectively. Figure 5 illustrates software that can be installed in any of the gaming machines mentioned here and above. The client (end) software 501 includes a startup module 500, a communication module 502, and a buffer module 504. These modules provide interfaces to the game module 506, the modem 505, the internal storage 510, and other game devices. element. The above-mentioned module constitutes an application program interface (API). If it is a Win32 game, it can be accessed by C ++ dll. If it is a JAVA APPLET game, it is encrypted by scrambled encryption. Obfuscated JAVA class 〇4Hickman200066tw; LAZ1P035.TW 11 This paper size applies to China National Standard (CNS) A4 specification (210 X 297 mm) — I I ------ installed ------- -Order ---- „----- (Please read the notes on the back before filling in this page) 541477 A7 B7 ^ ___ Printed invention description (/ work) by the Consumers’ Cooperative of Intellectual Property Bureau of the Ministry of Economic Affairs (Please read first Note on the back, please fill in this page) In the figure, you can also see the server-side (SerVer-side) software 512. The server-side software includes the secure credit card transaction module 5H, shopping module, group 516, advertising module 518, Redemption module 520, payment server 522 that can be connected to any gaming device via web server 524, and related firewalls 5 2 6. You can also include several support servers $ 2 8 as the user thinks To make the program in Figure 3 work For effective execution, variables or game settings must be transmitted from the server to the game device, and further identification codes and game results must be transmitted from the game device to the server. Game settings include prize points awarded for various results such as the game possible Table. For example, in the course of the game, 10 points can be awarded for every 1,000 points won. Another example of game settings can include various functions including enabling or disabling the game, depending on the identification code. The location of the user indicated depends on the location of the user. It should be noted that the transmission of the identification code and game results to the game server is very important for the prizes to be redeemed for the reward points awarded to the users. Another example of game settings is the identification code and other information exchanged for various purposes, which can be explained in more detail here. In order to complete the exchange of information, the startup module 500 is used to form an interface with the game module 5Q6, and Request information from the communication module 502 as needed. Each time the information is requested, the startup module 500 connects the game module 506 and the communication module 50. 2 Mutual verification, the reason will be very clear later. Therefore, the startup module 500 can be modified individually according to the game you play. For security considerations, additional information related to the game developer can also be stored Youyou 4Hickman200066tw; LAZ1P035.TW ι This paper size is applicable to China National Standard (CNS) A4 (210 X 297 mm) Printed by the Intellectual Property Bureau Staff Consumer Cooperatives of the Ministry of Economic Affairs 541477 A7 —----- B7___ V. Invention Description (/ Fantasy Server. The communication module 502 then requests a lot of information from the server. These requests are made through modems. Various features are also provided in consideration of situations where the game server may be unable to connect or the connection may be temporarily interrupted. First, after a request receives information from the server, the information is stored in an internal storage that can constitute any kind of memory. In this way, when the server cannot be connected, the game settings can be directly Internal memory retrieval. In addition, the communication module 502 can be converted to manually or automatically connect with the server periodically or for synchronization purposes at any other time. Since the present invention can be used in many kinds of games, communication with the game server sometimes has to make compromises. Therefore, it is preferable that the game machine itself needs to perform at least some calculations. The information is received from the game machine through an application programming interface (API), calculated by the game server, and then sent back to the game device. In addition, the communication module 502 can also obtain core assets from the game server for storage on the client computer. This core asset can be used with any other kind of game, including general graphics, game cards, sound effects, Mahjong tiles, and more. These core assets can be downloaded, updated, deleted or supplemented as needed. These requirements, which can be implemented through the application programming interface to communicate the necessary information, are now discussed below. This feature can provide requirements including several URL-based. These requirements can correctly format the data, connect to the server, use Secure Socket Layer (SSL) to transfer the data to the game server, and then properly format the code returned and any data returned by the server. The communication layer is responsible for formatting parameters to 4Hickman200066tw; LAZ1P035.TW 13 This paper size is applicable to China National Standard (CNS) A4 specifications (210 X 297 mm) J Pack -------- Order ------- ---- (Please read the notes on the back before filling this page) 541477

^___I 經濟部智慧財產局員工消費合作社印製 發明說明(/% ) 及盡量維護最多的內部參數,這有助於遊戲模組506不必 不斷地通過同樣的參數。但是遊戲模組506是負責適當地 處理由伺服器傳回的碼。 以下是一些要求的例子說明: 選取遊戲設定:此功能有幾種不同形式。首先,如果 是由JAVA APPLET遊戲所要求的話,那麼就可以穩當地 假定遊戲者已連接到網路,亦即網際網路上,在這種情況 下,不管遊戲是在示範(play-for-fun)的狀態或付費遊戲 狀態下進行,都可以安全地自遊戲伺服器檢索遊戲設定。 任何其他種類的遊戲若在示範的狀態下則都需要使用預設 之遊戲設定。任何其他種類的付費遊戲狀態則是假定可以 安全地要求伺服器取得遊戲設定。每種遊戲的每一資料都 是不同的,並且資料都是以名字—値(name-value)成對 的形式被傳回(例如:”P〇intSLevelll = 10”)。遊戲機負責 抽離(extracting)每一筆已知資料的値,這項要求也被 用來使遊戲版本生效,如果不是最新的版本,那麼遊戲就 不可以繼續,如此一來有助於確保可靠的兌換遊戲。 開始遊戲:在示範狀態的遊戲下,這項要求也許能、 也許不能進行。有了這個要求,伺服器會得到要玩的點數, 並試著記在遊戲者的帳戶中。但在這麼做之前,伺服器會 '决定遊戲者是否受限於任何特別的營業規定以致於讓他無 法玩。當遊戲者成功地被認證後(validated ),伺服器會 增加一列到資料庫的表中,顯示遊戲者已開始進行遊戲, 4Hickman200066tw; LAZ1P035.TW 14 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) -----------裝--------訂— Κ----- (請先閱讀背面之注意事項再填寫本頁) 經濟部智慧財產局員工消費合作社印製 541477 κι ,^ _Β7_ —_ 五、發明說明(/〇 然後將適當的回碼(return code)送回遊戲機。 結束遊戲:在示範狀態的遊戲下,這要求也許能、也 許不能進行。這個要求被送到獎品資料庫伺服器以提供包 括結束時間與得分的遊戲資料。此資料用來更新遊戲開始 時被加上去的資料庫的列。得分被傳到點數換獎品點數之 換算表以決定是否應該給予任何獎勵。這項要求也會提示 遊戲者帳戶的獎品點數適當地改變。 下一立即獎項(GetNextlnstaPrizes):在示範狀態的 遊戲下,這項要求也許能、也許不能進行。這項要求被送 到獎品資料庫伺服器以取得下一個特定獎項的說明與其獨 特的獎品識別碼。伺服器上的兌換引擎產生這個資料庫。 所有接著的特定獎項都是依前面的獎項事先決定的,並且 區域性地存放於遊戲裝置上。伺服器會注意獎品識別碼以 對照贏得立即獎項(wonlnstaPrize)請求。 臝得立即獎項(wonlnstaPrize):在示範狀態的遊戲 下,這項要求也許能、也許不能進行。這個要求是在臝得 某特定獎項時所用,該特定獎項之獎品識別碼被送到兌換 卡匣中的伺服器去確認。這使得至少以下三種事件會生 效: •如果贏得遊戲點數,這些點數會被加到遊戲者的帳 戶中。 •如果臝得獎品點數,這些點數會被加到遊戲者的帳 戶中。 •如果臝得商品,該商品會被加到遊戲者的購物車 4Hickman200066tw: LAZ1P035.TW 15 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) I-----------^--------J0---r---- (請先閱讀背面之注意事項再填寫本頁) 541477 A7^ ___ I Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs (/%) and maintain as many internal parameters as possible, which helps the game module 506 not to constantly pass the same parameters. However, the game module 506 is responsible for properly processing the codes returned by the server. Here are some examples of requirements: Select game settings: This feature comes in several different forms. First, if it is required by a JAVA APPLET game, then it can be safely assumed that the player is connected to the Internet, that is, the Internet. In this case, regardless of whether the game is play-for-fun You can safely retrieve game settings from the game server. Any other kind of game in the demonstration state needs to use the default game settings. Any other kind of paid game status assumes that it is safe to ask the server to obtain game settings. Each data of each game is different, and the data is returned in the form of name-value pairs (for example: "P〇intSLevelll = 10"). The gaming machine is responsible for extracting every piece of known data. This requirement is also used to make the game version effective. If it is not the latest version, the game cannot be continued. This will help ensure reliable Redeem the game. Start the game: In a demonstration game, this requirement may or may not work. With this request, the server will get points to play and try to keep it in the player's account. But before doing so, the server will 'decide if the player is subject to any special business rules that make him unplayable. When the player is successfully validated, the server will add a column to the database table, showing that the player has started the game, 4Hickman200066tw; LAZ1P035.TW 14 This paper standard applies to China National Standard (CNS) A4 specifications (210 X 297 mm) ----------- Installation -------- Order— Κ ----- (Please read the notes on the back before filling this page) Ministry of Economy Printed by the Intellectual Property Bureau employee consumer cooperative 541477 κι, ^ _Β7_ —_ V. Description of the invention (/ 〇 Then send the appropriate return code back to the game machine. End the game: In the game in the demonstration state, this requires maybe Yes, maybe not. This request is sent to the prize database server to provide game data including the end time and score. This data is used to update the columns of the database added at the beginning of the game. The score is passed to the points Change the conversion table of the prize points to determine whether any reward should be given. This requirement will also prompt the player's account to change the prize points appropriately. GetNextlnstaPrizes: In the game in the demonstration state, this The request may or may not work. This request is sent to the prize database server for a description of the next specific award and its unique prize identification number. The redemption engine on the server generates this database. All subsequent specific awards The prizes are determined in advance according to the previous prizes, and are stored on the game device regionally. The server will pay attention to the prize identification code to compare with the request to win the instant prize (wonlnstaPrize). The immediate prize (wonlnstaPrize): the game in the demonstration state This request may or may not be performed. This request is used when a particular award is naked, and the prize identification code of that specific award is sent to the server in the redemption box for confirmation. This makes at least the following three events Will take effect: • If game points are won, these points will be added to the player's account. • If prize points are naked, these points will be added to the player's account. • If the item is naked, This product will be added to the player's shopping cart. 4Hickman200066tw: LAZ1P035.TW 15 This paper size applies to China Standard (CNS) A4 (210 X 297 mm) I ----------- ^ -------- J0 --- r ---- (Please read the note on the back first (Fill in this page again) 541477 A7

五、發明說明(A ) 中。商品的領取要等到遊戲者退出(check-out)時。 可得點數(getAvailableCredits ):在示範狀態的遊戲下, (請先閱讀背面之注意事項再填寫本頁) 這項要求也許能、也許不能進行。這個要求在每一遊戲開 始前使用,顯示可得點數給遊戲者看。 可以玩(canPlay):在示範狀態的遊戲下,這項要求 也許能、也許不能進行。這個要求是作爲區隔的功能,檢 查阻止進行遊戲的營業規定(家長監控、不良帳戶、可得 點數等) 看廣告(getAdvertisement):在示範狀態的遊戲下,這 項要求也許能、也許不能進行。這個要求是用來檢索要播 放的最新廣告。以廣告識別碼形式叫出廣告並檢查看正確 的廣告是否已經下載,就可以完成這要求。如果正確的廣 告尙未下載,那麼原先就已經被下載的預設廣告便會出 現,在這過程中,當遊戲者在玩遊戲時或瀏覽相關網站時, 下載動作就開始獲取最新的廣告。 遊戲後狀態(postGameStatus):這個要求會在發生遊 戲裝置當機或連接失敗時設定一固定的遊戲狀態、。 取得遊戲狀態(getGameStatus):這個要求會自遊戲裝 置取得固定的資料(見遊戲後狀態P〇stGameStatus)。 經濟部智慧財產局員工消費合作社印製 錯誤資訊(getEnrors):這個要求會檢索在遊戲裝置使 用過程中所產生的任何錯誤資訊。 就安全性而Η,各種通過檢測的變數可以以_種反直 覺、晦澀難懂的方式予以命名。例如,跟個人識別碼有關 的變數可以將之命名爲「獎品—點數—獎勵」。此外,在可 4Hickman200066tw; LAZ1P035.TW ^ 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) ------ 541477 A75. In the description of the invention (A). The collection of goods will wait until the player check-out. Get points (getAvailableCredits): In the demo game, (please read the notes on the back before filling this page) This requirement may or may not be implemented. This requirement is used before the start of each game, and the available points are displayed to the player. Can play (canPlay): In the game in the demonstration state, this requirement may or may not be possible. This requirement is used as a function of segmentation, to check the business rules that prevent the game (parental monitoring, bad accounts, points available, etc.). Viewing ads (getAdvertisement): In a demonstration game, this requirement may or may not be possible. get on. This requirement is used to retrieve the latest advertisement to be played. This can be done by calling out the advertisement in the form of an advertising identifier and checking to see if the correct advertisement has been downloaded. If the correct advertisement is not downloaded, the preset advertisement that has already been downloaded will appear. In the process, when the player is playing the game or browsing the relevant website, the download action starts to get the latest advertisement. PostGameStatus: This requirement will set a fixed game status when a game device crashes or the connection fails. Get game status (getGameStatus): This request will get fixed data from the game device (see Post-Game Status P0stGameStatus). Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs. GetEnrors: This request retrieves any error information generated during the use of the game device. In terms of security, variables that pass detection can be named in an anti-intuitive, obscure way. For example, a variable related to a personal identification number can be named "Prizes-Points-Rewards". In addition, 4Hickman200066tw; LAZ1P035.TW ^ This paper size is applicable to China National Standard (CNS) A4 (210 X 297 mm) ------ 541477 A7

五、發明說明(\(?) 經濟部智慧財產局員工消費合作社印製 行的時候’也可以運用數位訊號。即使違反了安全性,本 發明本身也可以防範重大的詐騙事件,因爲發出的獎品點 數都是進行遊戲所需之遊戲點數値的一部份。除了以上的 特色’當某一特定地點開始有要求湧向伺服器時,本發明 可以阻擋所有未來由該地點送出的要求。 圖6是一功能圖,說明與使用本發明之方法相關的各 項特點。圖6功能圖所顯示的各種作業,包括了遊戲者註 冊作業602、購買點數作業6〇4、選擇遊戲作業606、遊 戲者遊戲作業608、錯誤處理作業610、獎勵獎品作業612、 獎品兌換作業614。要注意的是不論有無按照次序以上本 發明之功能特點都可以執行。 例如’在示範狀態下並不需要購買遊戲點數作業604, 而獎勵獎品及獎品兌換作業612和014則不具強迫性。此 外’如果執行了獎品兌換作業614,那麼就不需要遊戲者 註冊作業6〇2。不過,只有多元(muitipie)遊戲存在時, 才需要選擇遊戲作業606,而錯誤處理作業610是不具強 迫性的。 圖7 g兌明本發明圖6中遊戲者註冊作業602執行之步 驟。遊戲者註冊可以在任何時候由獎品資料庫伺服器執 行’或者在某些具體實施例中,若是示範狀態下則根本不 執行。在一項具體實施例中,只有在兌換獎品點數之獎品 時才需要遊戲者註冊。在這樣的具體實施例中,註冊程序 淸楚地說明如果使用者不註冊,使用者就會喪失所有其臝 得之獎品點數。 4Hickman200066tw; LAZ1P035.TW 17 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) J----------^裝--------訂 ---------- (請先閱讀背面之注意事項再填寫本頁) 經濟部智慧財產局員工消費合作社印製 541477 A7 ---—____B7 ___ 五、發明說明(/&) 當需要註冊時,作業702會提供未登記的遊戲者註冊 連結,這樣的連結可啓動一介面,像是提示使用者替自己 取一個使用者名稱,或是使用者識別碼、密碼。請看作業 704。此外,註冊介面需要輸入最少的資訊,像是名字及 電子郵件帳號。選擇性的資訊,像是年齢性別等人口統計 形資料(demographics)、遊戲偏好等,如果使用者願意 也可以輸入。然後會決定所必要輸入的資訊是否齊全,在 決定7〇6中完成。在輸入最少所需的資訊後,作業7〇8會 將確認訊息傳送給使用者。 不管什麼時候,使用者都可以更新任何以上的紀錄 (profile)資料。爲了安全起見,使用者也可以選擇不要 改變使用者識別碼。另一項選擇是提供一項暗示幫助使用 者記住其識別碼以及/或密碼。 在一項具體實施例中,一名已註冊使用者,或是主要 的開戶者,可以設立許多次級帳戶給次級開戶者。這種功 能讓家長(parent)可以扮演主要開戶者角色,並控制可 能包括該名家長之子女(children of the parent)之次級開 戶者的各種特性。每一使用者可能獨立或同時地改變的特 色例子包括有次級開戶者可以玩遊戲的時間長度或特定時 間、在某特定時間內可以購買的遊戲點數或是可以玩的遊 戲種類。可以玩的遊戲種類之控制可以根據現行遊戲工業 分類系統(game industries rating system) ° 除了限制次級開戶者使用本發明之能力外,主要開戶 者也有專有之權利可以修正以及/或刪除目前帳戶,轉移 4Hickman200066tw; LAZ1P035.TW 18 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 1·----------ml·裝--------訂—r— (請先閱讀背面之注意事項再填寫本頁) A7V. Explanation of the invention (\ (?) Digital signals can also be used when printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs. Even if the security is violated, the invention itself can prevent major fraud because of the prize Points are part of the game points required to play the game. In addition to the above features, 'When a certain place starts to flow to the server, the present invention can block all future requests sent from that place. Fig. 6 is a functional diagram illustrating various features related to using the method of the present invention. Various operations shown in the functional diagram of Fig. 6 include player registration operation 602, purchase point operation 604, and selection game operation 606. , Player game operation 608, error processing operation 610, reward prize operation 612, prize exchange operation 614. It should be noted that the above functional features of the present invention can be executed with or without the order. For example, 'the purchase is not required in the demonstration state Game point assignments 604, while rewards and prize redemption assignments 612 and 014 are not compulsory. In addition, 'If prizes are executed If you redeem homework 614, you do not need to register the homework 602. However, only when a muitipie game exists, you need to select game homework 606, and error processing homework 610 is not mandatory. Figure 7 g The steps performed by the player registration operation 602 in FIG. 6 of the present invention. The player registration can be performed by the prize database server at any time 'or in some specific embodiments, it is not performed at all if it is a demonstration state. In a specific embodiment, the player registration is only required to redeem the prize points. In such a specific embodiment, the registration procedure clearly states that if the user does not register, the user will lose all his nakedness. Prize points: 4Hickman200066tw; LAZ1P035.TW 17 This paper size applies to China National Standard (CNS) A4 specifications (210 X 297 mm) J ---------- ^ Installation -------- Order ---------- (Please read the precautions on the back before filling out this page) Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7 -----____ B7 ___ V. Description of Invention (/ & ) When registration is required, Assignment 7 02 will provide an unregistered player registration link. Such a link can launch an interface, such as prompting the user to obtain a username, or user ID, and password for himself. See assignment 704. In addition, the registration interface Requires minimal information, such as name and e-mail account. Optional information, such as demographics such as age and gender, game preferences, etc., can be entered if the user wishes. Then the necessary inputs are determined. Whether the information is complete is completed in decision 706. After entering the minimum required information, operation 708 will send a confirmation message to the user. At any time, the user can update any of the above profile data. For security reasons, the user can also choose not to change the user ID. Another option is to provide a hint to help users remember their ID and / or password. In a specific embodiment, a registered user, or primary account holder, can set up many secondary accounts for secondary account holders. This function allows the parent to play the role of the primary account holder and control various characteristics of the secondary account holder that may include the children of the parent. Examples of characteristics that each user may change independently or simultaneously include the length of time that a sub-account holder can play a game or a specific time, the number of game points that can be purchased in a specific time, or the types of games that can be played. The control of the types of games that can be played can be based on the current game industries rating system ° In addition to restricting the ability of the secondary account holder to use the invention, the primary account holder also has the exclusive right to modify and / or delete the current account , Transfer 4Hickman200066tw; LAZ1P035.TW 18 This paper size is applicable to China National Standard (CNS) A4 specification (210 X 297 mm) 1 · ---------- ml · pack -------- Order —r— (Please read the notes on the back before filling this page) A7

遊戲點數、獎品點數及獎品給/或自各種次級帳戶,這讓 ㈣口點數可集中以獲得所想要的獎品等。爲了增加次級帳 戶’主要開戶者可能被要求輸人至少-個有效的信用卡號 碼’以獲得錢。難意的是錢财測翻中…張 is用卡不可以被用來魅酬不酬主懸戶,此外,遊 戲點數、獎S隨及獎品在主棚戶者之間不可轉移,以 防範詐騙。 圖8說明本發明_ 6之購買遊戲點數作業6〇4執行的 步驟。這些遊戲點數是用來玩遊戲以臝得獎品點數。要注 意的是在某些具體實施例中,並不需要購買遊戲點數,因 爲有廣告或是遊戲是在示範的狀態下進行。 圖8的步驟一開始是決定遊戲者是否已經註冊800。 如果沒有,遊戲者作業602 (見圖7)就會被執行。一旦 確認登記完成之後,作業804就會允許購買遊戲點數。 購買時’遊戲點數會自動地儲存在相對應的作業8〇6 帳戶中。系統有能力提供非線性購買能力,讓遊戲者有以 較低單位成本購買較大數量點數之動機。例如,在購買點 數時,遊戲者可以一塊錢買10個遊戲點數,2.5元買30 個遊戲點數,4.75元貿60個遊戲點數,8.5元買120個遊 戲點數。 雖然獎品資料庫伺服器處理所有的由錢到遊戲點數之 換算,換算因子(factors)也可以任由遊戲機的經理人控 制(dictated)。當遊戲者提出購買請求時,獎品資料庫伺 服器會啓動帳戶並檢查營業規定以驗明使用者的資格可以 4Hickman200066tw; LAZ1P035.TW 19 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 「請先閱讀背面之注意事項再填寫本頁) 裝--------訂----- 經濟部智慧財產局員工消費合作社印製 經濟部智慧財產局員工消費合作社印制衣 541477 A7 --BZ·-,,·, _-- 五、發明說明(W ) 購買。如果使用者受到家長監控或者其帳戶已被特別標出 (flagged),使用者就會收到相關的如何改變狀態(correct the situation)之適當訊息,也就是洽服務人員。 獎品資料庫伺服器可以設計來支持「誘因提供者」 (incentive suppliers ),任何希望提供免費遊戲給他們客 戶,可以給他們的一些客戶一個URL及一個關鍵碼(key code),讓他們可以使用固定數目的遊戲點數。客戶或使 用者就會去統一資源定位器(URL),輸入關鍵碼,然後 收到一固定數目的免費遊戲點數。在這項具體實施例中, 「誘因提供者」負責承擔所有跟分發出去之關鍵碼有關的 成本。 在圖6的作業606出現的是選擇所要玩的遊戲。兩種 可選擇的遊戲種類是付費遊戲(in exchange for payment ) 及包括示範狀態下玩的免費遊戲。付費遊戲需要先執行圖 6的作業602及604,但若是免費遊戲,則作業602的遊 戲者登記可以延後到需要獎品兌換時才進行。 免費遊戲可以包含由JAVA APPLET、ShockWave及Flash 等支持的遊戲,不必有識別碼那一類的溝通,也可以製造 更多免費遊戲誘惑消費者向獎品資料庫伺服器登記。要注 意的是免費遊戲可能只獎勵一限制範圍內的獎品點數。作 爲選擇之一的是免費遊戲可以僅僅刺激獲勝。不論如何, 可要求使用者在獎品可以兌換之前先註冊,之後,獎勵已 註冊使用者之獎品點數就可以加以限制或禁止。此外,免 費遊戲可以以廣告加以支持。 4Hickman200066tw; LAZ1P035.TW 20 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) -----------裝--------訂r---- (請先閱讀背面之注意事項再填寫本頁) 541477 經濟部智慧財產局員工消費合作社印製 A7 B7 五、發明說明(>/) 付費遊戲可以由 JAVA APPLET、ShockWave、Flash、 視窗95/98/2000、巨集等支持。一定要瞭解的是付費遊 戲可以包含任何形式的廣告支持遊戲或任何形式之酬勞方 案(compensation scheme)所支持的遊戲。在某項具體實 施例中,付費遊戲可以在比賽狀態下進行。理想上比賽之 遊戲中所有參加比賽之遊戲者應有同樣的遊戲設定,這樣 所有遊戲者才有相同的機會。在某種類的比賽遊戲中,那 種期間(duration)類型的遊戲,在固定時間裡會呈現不 同數目的遊戲。 在以上的每項具體實施例中,遊戲可以包括技巧遊 戲,需要固定之目標、任務或目的,使遊戲以技巧性的方 式完成,而遊戲的結果主要是由遊戲者所展現的技巧決 定。遊戲者的技巧越高,遊戲中的某一項設定目標就越能 或越容易讓遊戲者達到。跟固定目標或目的有關的分數可 以加到遊戲積分中,如此一來,較高的積分整體而言就代 表遊戲者較高的技巧。另外一種方式是遊戲可以包含機會 遊戲,遊戲的結果主要由運氣決定。必需注意的是機會遊 戲可以根據使用者年齢或/及使用者居住的地理位置加以 限制。 圖9說明本發明圖6中遊戲作業608之步驟。如圖所 示,獎品資料庫伺服器用來接收作業900中的數個識別 碼。例如,一個支持遊戲,代表一網站或遊戲機的位址碼 會被收到,除了位址碼外,遊戲識別碼、使用者識別碼、 獎品點數識別碼、狀態識別碼或任何其他形式的識別物Game points, prize points and prizes are given to / or from various sub-accounts, which allows the pass points to be concentrated to obtain the desired prizes, etc. In order to increase the secondary account, the 'primary account holder may be required to enter at least one valid credit card number' to obtain money. The hard thing is that the financial test is over ... The Zhang is card cannot be used to pay the unused host. In addition, the game points, awards, and prizes cannot be transferred between the main shantyrs to prevent fraud. . FIG. 8 illustrates the steps performed by the game credit purchase operation 604 of the present invention_6. These game points are used to play games to get prize points naked. It should be noted that in some embodiments, it is not necessary to purchase game points because there are advertisements or the game is played in a demonstration state. The steps of FIG. 8 begin by deciding whether the player has registered 800. If not, player job 602 (see Figure 7) is executed. Once it is confirmed that the registration is completed, the operation 804 allows purchase of game points. At the time of purchase, the game points are automatically stored in the corresponding assignment 806 account. The system has the ability to provide non-linear purchasing capabilities, giving players the incentive to purchase a larger number of points at a lower unit cost. For example, when buying points, players can buy 10 game points for one dollar, 30 game points for 2.5 yuan, 60 game points for 4.75 yuan, and 120 game points for 8.5 yuan. Although the prize database server handles all conversions from money to game points, the conversion factors can also be dictated by the gaming machine's manager. When the player makes a purchase request, the prize database server will activate the account and check the business regulations to verify the user's qualifications. 4Hickman200066tw; LAZ1P035.TW 19 This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 (Mm) "Please read the notes on the back before filling out this page) -------- Order ----- Printed by the Consumers’ Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs Garment 541477 A7 --BZ ·-,, ·, _-- V. Description of Invention (W) Purchase. If the user is under parental control or his account has been specifically tagged (flagged), the user will receive relevant information The proper information about how to correct the situation is to contact the service staff. The prize database server can be designed to support "incentive suppliers", and any customers who want to provide free games to them can give them Some customers have a URL and a key code so that they can use a fixed number of game points. The customer or user will go to the Uniform Resource Locator (URL), enter the key code, and receive a fixed number of free game points. In this particular embodiment, the "incentive provider" is responsible for all costs associated with the key code being distributed. Appearing at homework 606 of FIG. 6 is selecting a game to play. The two types of games that can be selected are in exchange for payment and free games including demo games. Paid games need to perform homework 602 and 604 of FIG. 6 first, but if it is a free game, the player registration of homework 602 can be postponed until the prize is redeemed. Free games can include games supported by JAVA APPLET, ShockWave, and Flash. There is no need for communication such as an identification code, and more free games can be created to entice consumers to register with the prize database server. It is important to note that free games may only reward a limited number of prize points. One option is that free games can only stimulate winning. In any case, users can be required to register before the prizes can be redeemed, after which the reward points for rewarding registered users can be restricted or prohibited. In addition, free games can be supported with advertisements. 4Hickman200066tw; LAZ1P035.TW 20 This paper size is applicable to Chinese National Standard (CNS) A4 (210 X 297 mm) ----------- installation -------- order r --- -(Please read the precautions on the back before filling out this page) 541477 Printed by the Consumers' Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 V. Invention Description (> /) Paid games can be made by JAVA APPLET, ShockWave, Flash, Windows 95 / 98/2000, macro, etc. support. It is important to understand that paid games can include any form of ad-supported games or games supported by any form of compensation scheme. In a specific embodiment, a paid game may be played in a match state. Ideally, all players participating in the game should have the same game settings so that all players have the same opportunity. In a certain type of competition game, that duration type of game will present a different number of games at a fixed time. In each of the above specific embodiments, the game may include a skill game that requires a fixed goal, task, or purpose to enable the game to be performed in a technical manner, and the outcome of the game is mainly determined by the skills displayed by the player. The higher the skill of the player, the more or easier it is for a player to set a goal in the game. Points related to a fixed goal or purpose can be added to the game points, so that higher points as a whole represent a higher skill for the player. Another way is that games can include chance games, and the outcome of the game is mainly determined by luck. It is important to note that opportunity games can be restricted based on the age of the user or / and the geographic location where the user lives. FIG. 9 illustrates the steps of the game assignment 608 of FIG. 6 according to the present invention. As shown in the figure, the prize database server is used to receive several identification codes in job 900. For example, an address code representing a website or game console that supports a game will be received. In addition to the address code, the game ID, user ID, prize point ID, status ID, or any other form of Identifier

4Hickman200066tw; LAZ1P035.TW 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) -----------裝--------訂----_----- (請先閱讀背面之注意事項再填寫本頁) 541477 五 經濟部智慧財產局員工消費合作社印製 A7 _____B7 ___ 發明說明(>i) (identifier)可能被獎品資料庫伺服器收到。 有一項選擇性功能,就是獎品或任何其他跟本發明有 關的特色可以視任何以上的識別碼而決定。此外,本發明 的其他特色也可以針對某特定之槪況而特別訂造。例如, 遊戲點數之成本、獎品、名字、獎勵之獎品點數的數目或 價値、廣告、聲音、圖表、和/或限制存取(limited access), 都可以依任何以上所說的識別方法而改變。在每一個上述 的例子中,這些特別訂造的特色可以由遊戲伺服器處理。 使用識別方法的目的之一是支援合夥關係,特別是獎 品資料庫伺服器與其他遊戲伺服器之間的合夥。例如,某 一遊戲伺服器可以讓其所有遊戲者免費玩某一特定之遊 戲,藉以修改其點數之價値,但是僅限於某一特定的網站 (site)。同樣地,每一遊戲伺服器可以有專屬該網站的設 定,因此當一個遊戲者開始一項遊戲時,獎品資料庫伺服 器必須知道遊戲原始開始的地點,才能回復適當的遊戲設 定。除此之外,遊戲者可以向合夥遊戲伺服器之獎品資料 庫伺服器或網站登記。此外,獎品資料庫伺服器所提供的 介面可以根據夥伴遊戲伺服器之介面而變更,因而讓使用 者產生仍與夥伴遊戲伺服器介面的感覺,但事實上他或她 卻是與獎品資料庫伺服器介面。有一個選擇就是,每一個 遊戲伺服器的所有遊戲者之活動都可以維護,藉此追蹤網 站流量(site traffic),因而可以支付遊戲點數收入、營業 廣告之佣金,並收取廣告費。 除了有助於合夥關係外,識別方法可以用來控制某些 4Hickman200066tw; LAZ1P035.TW 22 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) Γ%先閱讀背面之注意事項再填寫本頁} 裝--------訂^ 5414774Hickman200066tw; LAZ1P035.TW This paper size is applicable to China National Standard (CNS) A4 (210 X 297 mm) ----------- installation -------- order ----_ ----- (Please read the precautions on the back before filling out this page) 541477 Printed by the Consumers' Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 _____B7 ___ Description of the invention (> i) (identifier) may be prize database server Roger that. An optional feature is that the prize or any other feature related to the present invention can be determined by any of the above identification codes. In addition, other features of the present invention can also be customized for a specific situation. For example, the cost of game points, prizes, names, number or price of reward points, advertisements, sounds, charts, and / or limited access can be determined by any of the above-mentioned identification methods. change. In each of the above examples, these custom features can be handled by the game server. One of the purposes of using the identification method is to support partnerships, especially partnerships between the prize database server and other game servers. For example, a game server may allow all its players to play a particular game for free, so as to modify the price of its points, but it is limited to a particular website. Similarly, each game server can have its own settings for that website, so when a player starts a game, the prize database server must know where the game originally started in order to restore the appropriate game settings. In addition, players can register with the prize database server or website of the partner game server. In addition, the interface provided by the prize database server can be changed according to the interface of the partner game server, so that the user has the feeling of still interacting with the partner game server, but in fact he or she is serving with the prize database. Device interface. One option is that the activities of all players on each game server can be maintained to track site traffic, so you can pay for game point income, commissions for business advertising, and charge advertising fees. In addition to helping partnerships, identification methods can be used to control certain 4Hickman200066tw; LAZ1P035.TW 22 This paper size applies to China National Standard (CNS) A4 specifications (210 X 297 mm) Γ% Read the precautions on the back first Fill out this page} Install -------- Order ^ 541477

經濟部智慧財產局員工消費合作社印製 使用者的經驗。如同早先所說,使用者的年紀或帳戶狀態, 即次級開戶者,會影響使用者使用本發明一些功能的能 力。此外’使用者識別碼可以用來指示使用者的位置。這 可以藉由參照使用者之登記資訊或追蹤使用者進入伺服器 之ip位址而達成。有了這種地理位置的識別物,本發明 可以根據地方法規防止某些遊戲的進行,這在前面所討論 過的『機會遊戲』中可能特別有幫助。要注意的是在每一 不同的司法管轄區(jurisdiction),選擇性的遊戲設定可 能變更。 在收到識別方法之後,決定902中會決定該遊戲的目 前版本是否在而且有效。若目前的版本不被接受,作業904 中的安裝程式就會被執行,該安裝程式可以自獎品資料庫 伺服器下載,然後在遊戲裝置執行。 在確認遊戲裝置中該遊戲之目前版本有效時,廣告軟 體就可以被執行。但是在執行前,廣告軟體在作業906中 會先被找出,然後決定908中會決定是否存在有一有效的 廣告軟體。如果沒有,廣告會藉由下載等,在作業910中 被更新。最後遊戲在作業912中被執行。 廣告軟體可以在遊戲空檔或遊戲進行中執行。這樣的 廣告可以是靜態的鏡頭、卡通、電影、聲音等。由公司行 號、獎品提供者、遊戲提供者或其他來源所贊助的廣告可 以被顯現,而且在本發明的其他特色中,廣告也可以直接 與獎品或遊戲資訊相關。例如,贊助者可以是跟獎品直接 相關,這樣可以增加這種廣告的有效性。贊助者也可以是 4Hickman200066tw; LAZ1P035.TW 23 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) ------------Φ-裝--------訂---l·----Φ (請先閱讀背面之注意事項再填寫本頁) 541477 五 經濟部智慧財產局員工消費合作社印製 A7 B7 發明說明(>y) 供應免費的遊戲給遊戲者以換取展示廣告,或者可以僅僅 是支付廣告時段費用給遊戲或獎品資料庫伺服器。甚至一 個遊戲者可以玩廣告商贊助之遊戲,若完成一項任務則直 接臝得廣告商的獎品。因此,使用這裡所說明的連結廣告 及獎品贖回系統,提供了遊戲經營者多元的來自廣告商之 收入,也讓贊助商提供了較有效的廣告。 圖10說明本發明圖6中錯誤處理作業610執行的步 驟。錯誤處理在獎品資料庫伺服器與桌面或手提電腦失去 連接的時候會被執行,由決定1000決定。如果測試到失 去連接,獎品資料庫伺服器中的遊戲參數在遊戲終了時就 不會有機會被更新。因此,爲了補償使用者,在作業1006 中一固定數額的遊戲或獎品點數會送給使用者。 由於在連接中斷時贈送遊戲或獎品點數可能會提供遊 戲進行中故意連接中斷的誘因,因此必須採取某些預防措 施。在一具體實施例中,可以使用一種方法追蹤經常失去 連接的遊戲者。遊戲機上的軟體,也就是溝通模組’可以 在溝通重新開始時試著解決這個問題,可是如果無法解決 這問題,那麼遊戲者可以有機會再次免費地玩遊戲’只要 他們尙未超過免費遊戲或獎品點數的預定之最大數目。此 免費遊戲預定之最大數目可以是預定之時間間隔內的數 目,例如,每個月十點,以限制詐騙的不良效果。 當使用者在決定1002中超過其預定最大免費之遊戲 點數時,該使用者會被通知,並在作業1004中收到一個 客戶服務電話號碼,客服有能力在適宣範圍內給該使用者 4Hickman200066tw: LAZ1P035.TW ^ 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) -----------^裝--------訂—l·— (請先閱讀背面之注意事項再填寫本頁) 經濟部智慧財產局員工消費合作社印製 541477 A7 '"""""1 -"* --- B7 五、發明說明(>f) 再多一些點數。一旦連接重新開始,通訊模組會更新伺服 器中所有在失去連接之前所貯藏之資料。 在圖6的獎勵獎品作業612中,各種種類的獎品可以 被頒發。所謂獎品,也就是這裡所指的,是指任何可以提 供給遊戲者兌換遊戲的商品、紀念品、食品、遊戲點數或 其他實體物品或服務,其價値不限於在遊戲環境中使用之 交換媒介。收音機、塡充動物、玩具模型、遊戲環境之外 使用的有貨幣價値的券(coupon)、禮品禮券、現金以及 在遊戲機玩的免費遊戲,這些都是獎品的例子。獎品也可 以是促銷禮券或現金獎品,鼓勵遊戲者在未來儘快回到目 前的遊戲環境中。 獎品點數與獎品是不同的,因爲點數可以用來兌換其 他種類的獎品。在一項具體實施例中,頒發的獎品點數代 表了一種通用的貨幣,可以用於獎品兌換之目的。使用時, 各種數額的通用獎品點數都可以有獎品。 頒發給遊戲者之獎品點數數目可以視遊戲得分或遊戲 其他的結果而定。除此之外,遊戲者可以達成特殊的或累 進的目標以臝得額外或特殊數目的通用獎品點數。在兌換 系統的較佳具體實施例中’獎品點數被用來作爲遊戲得分 換算爲獎品價値的媒介。 作爲選擇的一項是特定獎品點數可以頒發,該點數可 以被兌換給使用者的特定獎品。特定獎品點數與以上所說 的通用點數必須予以區分。「特定獎品」或「立即獎品」 (instant prize)在這裡指的是一特定之奬品或獎品種類, 4HiCkman2〇〇〇66tW;LAZ1P〇35TW 25 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐] ------- J 裝--------訂*— ^----- (請先閱讀背面之注意事項再填寫本頁) 541477 A7 -__B7 五、發明說明(>fe) (請先閱讀背面之注意事項再填寫本頁) 讓遊戲者可以直接或立即地被頒發,而且在大多數情形 下’由於遊戲機某一特定獲勝的結果而可以馬上地拿到。 「特定獎品點數」在此所指的是一種電子憑證(voucher ), 只可以換取特定獎品。 獎品點數’如同此處及以上所說明,可以藉由各種方 式的任一種頒發。若是特定獎品點數,同樣之該點數可以 在開始玩遊戲之前下載,這樣可以預防遊戲進行時與獎品 資料庫伺服器之連接中斷所引發的複雜性。此外,這一特 色使遊戲者在開始遊戲之前就瞭解依法令所涉及之獎品, 也讓特定之獎品點數可以在被頒發時就立即顯現,不致因 爲下載而延遲。可選擇的是特定獎品點數甚至可以在遊戲 進行時、頒發之前被顯示,以收誘惑之效。 經濟部智慧財產局員工消費合作社印製 在另一項具體實施例中,特定獎品點數預定淸單可以 在遊戲進行中顯示。理想上這份特定獎品點數之淸單可以 定期地,例如24小時,視營業規定而產生。這樣的營業 規定可以是包含目前一使用者過去已被頒發之特定獎品點 數目前之總數目、希望發出去(payout)之比例、目前遊 戲者每一次遊戲所花之遊戲點數目前的平均數目、目前特 定獎品點數全部可得的數目以及遊戲點數的價値。要注意 的是,上述的營業規定會因其他因素而變更,像是存取遊 戲的網址、遊戲者紀錄等。如果因爲什麼原因而缺乏這樣 的資訊,本發明可以利用預設値來產生適當的特定獎品點 數。其他關於這種營業規定之額外資訊可以參考Kelly等 人之美國專利5,292,127,有完整的說明。 4Hickman200066tw; LAZ1P035.TW 26 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐了 541477 經濟部智慧財產局員工消費合作社印製 A7 B7 五、發明說明(工 而在另一具體實施例中,藉由列出數個特定獎品點數 以及剩下或尙未頒發之該特定獎品點數的目前數n,可以 提供一種「限量活動」(frenzy )。目前狀態下特定獎品點 數頒發之規則與先前所討論的是類似的,不過,頒胃的特 定獎品點數之種類與數目是固定的。要注意的是當任何所 給的特定獎品點數之數量達到零時,這種特定獎品點數仍 可能列在淸單中,但在會以圖形方式指出此特定獎品已經 沒有了。 作爲選擇之一是先前之具體實施例可加以修改,在某 些情況下增加種類及或特定獎品點數之數目。該數目之增 加可以視某一特定遊戲被玩的次數或是不同遊戲被玩或達 成一遊戲相關之目標的次數而定,如此即提供了一種「限 量活動」種類的狀況。 而在另一種具體實施例中,獎品點數可以以累進式頒 發。在這樣的具體實施例中,每一名使用者都貢獻到集體 累進合計(pool)。這個累進合計,例如,任一遊戲裝置 每一花費之遊戲點數就可以增加該合計(pool),根據廣 告印象的數目而增加(對付費或贊助累進得分之廣告商而 言很理想)、固定或隨機時間間隔內自動增加、由獎品資 料庫伺服器經營者以人工方式增加、即時計算等。累進合 計是由任何連結之遊戲裝置上目前及以前所玩之遊戲累積 而來。在某一具體實施例中,可以決定此累進合計之增加 率,不管玩遊戲的人數或廣告收看的次數是多少。 第一位達成任何連結遊戲裝置上預定之累進目標之遊 4Hickman200066tw; LAZ1P035.TW 27 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公爱) I----------裝--------訂—“----- (請先閱讀背面之注意事項再填寫本頁) 541477 五 經濟部智慧財產局員工消費合作社印製 A7 ____ B7 _____ 發明說明(xf) 戲者就可以贏得累進獎品點數合計,累進獎品點數數目就 被加到該遊戲者的獎品點數計算中。應該注意的是累進獎 品點數的紅利數目也可以替代紅利得分被頒發,藉此免除 換算的需要。一旦贏得累進紅利得分,該程序就依繼續遊 戲之預設値重新再開始。累進目標、得分及紅利機器,在 Kelly等人之美國專利5,292,127中有進一步之細節說明與 完整的敘述。 圖11說明本發明圖6頒發獎品作業612執行以避免與 獎品資料庫伺服器失去連接可能性之步驟。更明確地說, 圖11說明關於頒發累進得分或獎品點數數目的過程。 如圖11所不,在每一遊戲開始之前,包括目前累進 獎品點數或得分數目在內之資訊,與作業11〇〇和11〇2伺 服器中目即預定之增加率’會被檢索。使用時,在遊戲進 行中,累進獎品點數或得分數目在作業11〇4中會以該增 加率定期地增加。 在遊戲進行中,目前獎品點數或得分數目可以呈現, 如同作業1106中所示。如果遊戲者達成高分或其他相關 目標,所有目則累進獎品合計或得分數目就被頒給使用 者。在作業1108遊戲的最後,包括目前獎品點數或得分 數目的資訊被送到主機伺服器以供兌換之目的。下載增加 率及累進獎品點數或得分數目,與伺服器的溝通只要在遊 戲開始之出建立即可。 在其他的具體實施例中,有一特殊方法可以在遊戲進 行中用來s十算動%累進彳守分增加率。在這種具體實施例Printed by users of consumer cooperatives in the Intellectual Property Bureau of the Ministry of Economic Affairs. As mentioned earlier, the age or account status of the user, that is, the secondary account holder, affects the user's ability to use some features of the present invention. In addition, the 'user ID' can be used to indicate the user's location. This can be achieved by referring to the user's registration information or tracking the user's IP address into the server. With such a geographic identifier, the present invention can prevent certain games from being played in accordance with local regulations, which may be particularly helpful in the "game of chance" discussed earlier. It is important to note that selective game settings may change in each different jurisdiction. After receiving the identification method, decision 902 determines whether the current version of the game is present and valid. If the current version is not accepted, the installer in operation 904 will be executed. The installer can be downloaded from the prize database server and then executed on the game device. After confirming that the current version of the game in the game device is valid, the advertising software can be executed. However, before execution, the adware will be found in operation 906, and then decision 908 will determine whether there is an effective adware. If not, the advertisement is updated in operation 910 by downloading or the like. Finally the game is executed in job 912. Adware can be run during game slots or games in progress. Such advertisements can be static footage, cartoons, movies, sounds, and so on. Advertisements sponsored by company names, prize providers, game providers, or other sources may be displayed, and in other features of the invention, advertisements may be directly related to prizes or game information. For example, sponsors can be directly related to prizes, which can increase the effectiveness of such advertisements. The sponsor can also be 4Hickman200066tw; LAZ1P035.TW 23 This paper size applies to China National Standard (CNS) A4 specification (210 X 297 mm) ------------ Φ-pack ----- --- Order --- l · ---- Φ (Please read the notes on the back before filling out this page) 541477 A7 B7 Invention Description (> y) Printed by the Consumers' Cooperative of the Intellectual Property Bureau of the Ministry of Economy Of the games in exchange for display ads for the players, or may simply pay the advertising time fee to the game or prize database server. Even a player can play an advertiser-sponsored game, and if he completes a task, he will directly win the advertiser's prize. Therefore, using the linked advertisement and prize redemption system described here provides game operators with a variety of revenues from advertisers, and also allows sponsors to provide more effective advertising. Fig. 10 illustrates steps performed by the error processing job 610 of Fig. 6 according to the present invention. Error handling will be performed when the prize database server loses connection with the desktop or laptop, as determined by decision 1000. If the test loses connection, the game parameters in the prize database server will not be updated at the end of the game. Therefore, to compensate the user, a fixed amount of game or prize points will be given to the user in assignment 1006. Since giving away games or prize points when a connection is interrupted may provide an incentive for an intentional connection interruption while the game is in progress, some precautions must be taken. In a specific embodiment, a method may be used to track players who frequently lose connectivity. The software on the game console, which is the communication module, can try to solve this problem when communication restarts, but if this problem cannot be solved, then the player can have the opportunity to play the game again for free, as long as they do not exceed the free game Or the predetermined maximum number of prize points. The maximum number of reservations for this free game can be a number within a predetermined time interval, for example, ten o'clock per month to limit the adverse effects of fraud. When the user exceeds his predetermined maximum free game points in decision 1002, the user will be notified and receive a customer service phone number in operation 1004. The customer service has the ability to give the user within the appropriate scope. 4Hickman200066tw: LAZ1P035.TW ^ This paper size is applicable to China National Standard (CNS) A4 (210 X 297 mm) ----------- ^ Installation -------- Order—l · — (Please read the precautions on the back before filling this page) Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7 '" " " " 1-" * --- B7 V. Description of the Invention (≫ f) More points. Once the connection is restarted, the communication module will update all data stored in the server before the connection is lost. In the prize prize operation 612 of Fig. 6, various kinds of prizes can be awarded. The so-called prizes, as referred to here, refer to any goods, souvenirs, food, game points, or other physical goods or services that can be provided to players to exchange games, and the price is not limited to the exchange medium used in the game environment. Radios, stuffed animals, toy models, currency-priced coupons used outside the gaming environment, gift certificates, cash, and free games played on consoles are all examples of prizes. Prizes can also be promotional gift certificates or cash prizes to encourage players to return to the current gaming environment as soon as possible in the future. Prize points are different from prizes because they can be used to redeem other types of prizes. In a specific embodiment, the prize points awarded represent a common currency that can be used for prize redemption purposes. In use, there are prizes for all kinds of general prize points. The number of prize points awarded to the player may depend on the game score or other results of the game. In addition, players can reach special or progressive goals to get an extra or special number of general prize points. In a preferred embodiment of the redemption system, the 'prize points' are used as a medium for converting game scores into prize prices. As an option, specific prize points can be awarded, which can be redeemed for specific prizes of the user. A specific prize point must be distinguished from the general points mentioned above. "Specific prize" or "instant prize" refers to a specific prize or prize category here, 4HiCkman20000066tW; LAZ1P〇35TW 25 This paper standard applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm] ------- J Pack -------- Order *-^ ----- (Please read the notes on the back before filling this page) 541477 A7 -__ B7 V. (≫ fe) (Please read the notes on the back before filling out this page) Let players be issued directly or immediately, and in most cases' immediately due to the outcome of a particular winning game machine "Special prize points" refers to an electronic voucher, which can only be exchanged for specific prizes. The prize points', as described here and above, can be awarded in any of various ways. If it is a specific prize point, the same point can be downloaded before the game is started, which can prevent the complexity caused by the connection with the prize database server being interrupted during the game. In addition, this feature allows the player to Before you start the game Resolving the prizes involved in the law also allows specific prize points to be displayed immediately when they are awarded, without delay due to downloading. Alternatively, specific prize points can be displayed even before the game is played. Printed in another specific embodiment, a pre-determined list of specific prize points can be displayed during the game. Ideally, this list of specific prize points It can be generated periodically, for example, 24 hours, depending on business rules. Such business rules can include the current total number of specific prize points that a user has been awarded in the past, the proportion of payouts that are expected to be issued, and the current game. The current average number of game points spent per game, the total number of points currently available for specific prizes, and the price of game points. It should be noted that the above business rules may change due to other factors, such as Access the game's website, player records, etc. If for any reason such information is lacking, the present invention can make use of Preset cards are generated to generate appropriate specific prize points. For additional information on such business rules, please refer to US Patent No. 5,292,127 by Kelly et al., For a complete description. 4Hickman200066tw; LAZ1P035.TW 26 This paper size applies to China Standard (CNS) A4 specification (210 X 297 mm 541477 Printed by the Consumer Property Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 V. Invention Description (In another specific embodiment, by listing several specific prize points The number and the current number n of remaining or unissued points for that particular prize can provide a kind of "frenzy". In the current state, the rules for awarding specific prize points are similar to those previously discussed, however, the type and number of specific prize points for stomach awards are fixed. It should be noted that when the number of any given prize points reaches zero, such particular prize points may still be listed in the list, but it will be indicated graphically that this particular prize is gone. As an option, the previous specific embodiment may be modified to increase the number of categories and / or specific prize points in some cases. The increase can depend on the number of times a particular game has been played or the number of times different games have been played or reached a game-related goal, thus providing a "limited activity" type of situation. In another embodiment, the prize points may be awarded in a progressive manner. In such a specific embodiment, each user contributes to the collective progressive pool. This progressive total, for example, each game point spent on any gaming device can increase the total pool (pool), which increases according to the number of ad impressions (ideal for advertisers who pay or sponsor progressive scores), fixed Or it can be added automatically at random intervals, manually added by the prize database server operator, and calculated in real time. Progressive totals are accumulated from current and previously played games on any connected gaming device. In a specific embodiment, the cumulative increase rate may be determined regardless of the number of people playing the game or the number of times the advertisement is viewed. The first to reach any progressive goal scheduled on any connected gaming device 4Hickman200066tw; LAZ1P035.TW 27 This paper size applies to China National Standard (CNS) A4 (210 X 297 public love) I --------- -Installation -------- Order — "----- (Please read the precautions on the back before filling out this page) 541477 Printed by A7 ____ B7 _____ Invention Co-operation of the Consumers' Cooperatives of the Intellectual Property Bureau of the Five Economic Ministry xf) The player can win the total number of progressive prize points, and the number of progressive prize points is added to the player's calculation of the prize points. It should be noted that the number of bonus points for progressive prize points can also be awarded instead of bonus points. In order to avoid the need for conversion. Once the progressive bonus score is won, the program restarts according to the preset game continuation. Progressive goals, scores and bonus machines are further described in US Patent 5,292,127 by Kelly et al. Detailed description and complete description. FIG. 11 illustrates the steps of the present invention FIG. 6 to perform the prize awarding operation 612 to avoid the possibility of losing connection with the prize database server. More specifically, FIG. The process of scoring or the number of prize points. As shown in Figure 11, before each game starts, the information including the current progressive trophy points or the number of points, and the tasks in the 1100 and 1102 servers That is, the predetermined increase rate will be retrieved. In use, during the game, the progressive prize points or the number of points will be regularly increased at this increase rate in homework 104. During the game, the current prize points or The number of points can be presented, as shown in Assignment 1106. If the player achieves high scores or other related goals, all items will be awarded a total of progressive prizes or the number of points will be awarded to the user. At the end of the assignment 1108 game, including the current point Information of the number or score is sent to the host server for redemption purposes. Download the increase rate and progressive prize points or scores. Communication with the server can be established at the beginning of the game. In other specific implementations In the example, there is a special method that can be used during the game to s ten calculations% progressive 彳 points increase rate. In this specific embodiment

4Hickman200066tw; LAZ1P035.TW 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) I.----------•裝--------訂 ----*---- 蠢丨 (請先閱讀背面之注意事項再填寫本頁) 28 477 經濟部智慧財產局員工消費合作社印製 A7 ------ - gz_______ 發明說明(^) 中’會定期計算目前增加率,再運用來計算欲顯示的目前 累進合計。在一項具體實施例,這樣的計算可以每兩分鐘 執行一次。應該要注意的是該增加率反映出一獎品點數增 加累進奬品點數合計所需之時間,像是每I·824秒獎品點 數就增加。 要計算目前增加率,須先決定遊戲目前被玩的總次 數。每當網路上某一網站在某一狀態下,如累進狀態、比 賽等,遊戲開始時,目前的總次數就會增加。接著,先前 之遊戲總數目就會自目前的總數目中減去,後者當然比前 者大。先前之遊戲總次數是當增加率最後一次計算時被檢 索之遊戲總次數。之後,遊戲目前被玩的總次數以及先前 遊戲被玩的總次數之間的差,乘上決定該累進遊戲欲發出 去(pay-out)之獎品點數分數,就得到一個獎品點數增 加之乘積數。 接著,距離上一次計算增加率之時間是由自目前的時 間減去上一次計算所讀得時間而決定。此消逝的時間被轉 換成釐秒(millisecond)並被除以獎品點數增加之乘積數。 如此就可得到一個目前的增加率。 在另一具體實施例中,有一用戶端電腦可以儲存遊戲 者達到高得分或其他相關目標之時間。接下來,在重新連 接上主機伺服器後,包括這種時間在內的資訊可以被傳送 到伺服器。這個時間可以與主機伺服器上有不同時間與日 期之累進得分的表一起使用。例如,隨著由累進得分指定 (designated)之開始時間不斷過去,頒發之累進得分數 4Hickman200066tw; LAZ1P035.TW 29 本紙張尺度適用中國國家標準(CNS)A4規格(210 χ 2听公釐) -----------裝--------訂--------- (請先閱讀背面之注意事項再填寫本頁) 541477 經濟部智慧財產局員工消費合作社印製 A7 B7___ 五、發明說明(冰) 目也一直增加。 進一步之資訊包括在遊戲開始前,或爲了防止累進分 數超過一預定數目之任何時間,可以自主機伺服器檢索包 括上限或最大之累進得分的資訊。作爲另一種選擇,該資 訊可以被主機伺服器儲存及利用。這些特色有助於防止詐 騙活動。 做爲一項選擇,遊戲可用錦標賽的方式進行。在比賽 之遊戲中,各使用者可以和彼此對打。爲了公平起見,所 玩遊戲之各種特點可以保持不變。例如,在打牌的遊戲中, 電子虛擬遊戲層(deck)可以利用來傳送每位遊戲者遊戲 之相同結果。爲了提高比賽遊戲,比賽遊戲者之最高分可 以追蹤到相當的一段時間,以達到頒發一特殊獎品合計或 當中最高得分之一部份的目的。關於比賽遊戲更多的資訊 可以參考Kelly等人之美國專利5,292,127,有完整的說明。 圖11A說明本發明決定參加網路遊戲比賽付款之方 式。如圖所示,作業1150先提供數個網路遊戲機,使遊 戲可以讓數名遊戲者在比賽中玩。這種遊戲機允許以玩遊 戲交換遊戲點數,或者依靠廣告商或類似的資金提供者。 在比賽遊戲玩完後,作業II52會收到每一遊戲者所 玩之至少一項遊戲之結果的標示,也就是得分。該結果可 以人工方式送給遊戲者或自動送達。根據所有遊戲者遊戲 的結果加總,作業1154決定獎品點數或獎品之總數目。 應該注意的是遊戲機已附有換算遊戲結果與適當獎品點數 或獎品兩者的能力。這種能力對非比賽遊戲中所玩的遊戲 4Hickman200066tw; LAZ1P035.TW 3〇 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) " 1----------·裝--------訂——r----着- (請先閱讀背面之注意事項再填寫本頁) 經濟部智慧財產局員工消費合作社印製 541477 A7 —----- -B7 _ 五、發明說明〇/ ) 是必要的。 接著,獎品點數或獎品總數的第一部份會被分割以支 付參加比賽,而獎品點數或獎品總數的第二部分則根據所 玩之至少一項遊戲的結果,被發給一位或多位勝利的遊戲 者。請見作業1156與1158。作爲選擇之一,第二部分的 最先預疋之部分可以分配給第一位勝利者,第二部分的第 二預定之部分可以分配給第二位勝利者,依此類推。 在某一具體實施例中,至少一位勝利遊戲者可以出現 在網路上之網址可取得的表單中。這樣的表單可以在收到 其他一位遊戲者所玩至少一項遊戲之結果顯示時被更新。 這過程可以繼續直到收到所有的結果爲止。作爲選擇之 一,每當表單更新時,通知會被送給至少一位遊戲者,這 通知,即電子郵件,只可以給那些勝利之結果會受影響之 遊戲者,或者任何其他希望的人。 在一項具體實施例中,獎品點數或獎品可以由收到每 一遊戲者遊戲結果之總和決定。該總和可以被每一遊戲者 所玩之遊戲總數目所除,這樣的過程會獲得每一遊戲者每 一遊戲的平均結果値。獎品點數或獎品之總數可以根據遊 戲者平均値的總和加以決定。爲了提高動機,每一遊戲者 可以被發給一固定數目的獎品點數或獎品,不管遊戲的結 果如何。 要注意的是每一遊戲者的遊戲經驗可以設定爲相同。 此外,網路遊戲系統可以針對每一遊戲修改經驗。在益智 問答遊戲(trivia game)的例子,網路遊戲系統可以追縱 4Hickman200066tw; LAZ1P035.TW 31 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) I.----------裝--------訂 I*·'—«— (請先閱讀背面之注意事項再填寫本頁) 541477 A7 B7 i、發明說明($丄) 比賽益智問答遊戲被玩的時間。之後,該益智問答遊戲被 玩的每一連續時間,提供不同的問題。實際的運作是所有 比賽中的遊戲者可以給予同組的問題,看是否這是他們的 第一次、第二次或第三次參與。在資料庫的問題問完後, 這些問題可以再回復到第〜組的問題。 圖12說明本發明圖6中作業614獎品兌換程序之步 驟。爲了完成這項,獎品資料庫伺服器被用來顯示作業 1200中至少一獎品兌換介面頁,以允許兌換獎品點數。 作爲選擇之一,遊戲裝置之使用者介面可以包含與獎品資 料庫伺服器之獎品兌換介面頁之連結。 一旦該獎品兌換介面頁,或是「購物中心」,被存取 後,使用者會在作業6〇2中被要求註冊(見圖7),如果 他或她尙未在決定12〇2中註冊的話。在使用者身分被檢 查過後,選擇一項想要的獎品可以在作業U04中執行。 當獎品點數剛好是不想要的獎品之點數時,使用者可以選 擇以通用之獎品點數替代特定之獎品點數。在選擇所要的 獎品時,送貨資訊可以在作業12〇6中確認。接下來,獎 品可以運用任何可行的方法運送出去,而使用者的帳戶可 以調整以反映目前所剩的獎品點數。請見作業1208。應 該注意的是若僅僅是瀏覽獎品兌換介面頁,就不需要使用 者註冊。 在另一不同的具體實施例中,使用者可以選擇讓獎品 資料庫伺服器自動地運送相當於任何頒發特定獎品點數之 獎品。這種淸況下,獎品資料庫伺服器可以使用該遊戲者 4Hickman200066tw; LAZ1P035.TW 32 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) (請先閱讀背面之注咅?事項再填寫本頁) 裝--------訂---- 麝· 經濟部智慧財產局員工消費合作社印製 541477 A7 __ __ B7 五、發明說明(y) 的預設帳戶設定來送貨。在送貨的過程中,使用者可以收 到電子郵件告知確認已經遞送,以及獎品何時會運送。作 爲選擇之一,是可以通知使用者需要等貨(back-order)。 除了上述的功能外,獎品兌換介面頁及獎品資料庫伺 服器可包含虛擬購物車功能、買單(checkout)功能、運 送地址修改模組等。如果是運用虛擬購物車功能,任何被 頒發之特疋點數可以馬上被存在這裡。在任何希望的 時間,獎品兌換介面頁所描述之獎品都可以被增加或刪 除。可選擇的是獎品兌換介面頁可以顯示廣告、特殊事項 公告、法令之否認聲明等。 圖13是允許玩根據本發明之獎品啓動 (prize-enabled ) 遊戲之圖形使用者介面1300。如圖所示,畫面1302包括 了第一展示13〇4,說明根據使用者之識別碼之某一使用 者目前所剩之點數。第二展示1306說明目前發給該使用 者之總獎品點數。畫面1302中也畫出(positioned )第三 展示1308,所顯示的要不是點對獎品點數換算表、獎品 淸單,要不就是最高分表單。 畫面1302也有一些連結,包括允許選擇要玩的遊戲 之選擇遊戲連結1310及購買額外遊戲點數之購買點數連 結1312、1313。在選擇了選擇遊戲連結1310或購買點數 連結1312、1313後,使用者識別碼及網站識別碼都會被 傳送到獎品資料庫伺服器,原因如同先前所述。購物連結 1314、1316也提供連結到獎品資料庫伺服器之獎品贖回 使用者介面。在選擇購物連結1314或1316後,網站識別 4Hickman200066tw; LAZ1P035.TW 33 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) (請先閱讀背面之注意事項再填寫本頁) - I I I--— 丨訂---I I I I I . 經濟部智慧財產局員工消費合作社印製 541477 經濟部智慧財產局員工消費合作社印製 A7 B7 五、發明說明(3士) 碼會被傳送,使獎品兌換使用者介面可以有特別設計之標 記(insignias)及其他「好看易找」(look and feel)之特 色。 繼續參考圖13,開始按鈕1318可以用來執行目前所 選擇之遊戲。顯示橫條(bar) 1320可以用於顯示廣告、 資訊或其他目的。此外,會員連結1322及輔助連結1324 可以用來提供各種雜項服務。畫面中所呈現的是要被執行 的遊戲介面1326。理想做法是遊戲利用動態的超文件標 示語言(Dynamic HTML)設計外觀。 圖14說明本發明選擇性的廣告回饋功能。這種功能 用來報告使用網路系統時對呈列廣告之興趣,尤其是本發 明中的網路遊戲系統。該系統使系統遊戲提供者可以集中 於對網路系統某特定使用者之廣告,也報告某些特定使用 者對某特定廣告商及廣告之興趣。 如圖14所示,本發明之廣告回饋系統將網路系統中 數個使用者的使用者紀錄儲存在作業1400。在使用者於 作業1402中登記到網路系統後,該網路系統之贊助者廣 告會藉由作業14〇4中該使用者之虛擬呈現器顯示出來。 使用者有動作後,網路系統將使用者槪況送給贊助 商。見作業H06。該名使用者紀錄可包含許多先前蒐集 的資料。因此,本系統讓網路系統提供者可以策略性地將 豐富的網路系統使用者之行銷資訊傳出去。做爲一項選 擇,行銷資訊傳送的方法可以由使用者自己選擇,也可以 像是電子郵寄、地面郵件等之溝通模式。這項選擇可以在 4Hickman200066tw; LAZ1P035.TW 34 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公璧) 1·----------裝--------訂---------- (請先閱讀背面之注意事項再填寫本頁) 經濟部智慧財產局員工消費合作社印製 541477 A7 B7 五、發明說明(^) 登入、登記或任何其他時間的開始生效。此外,在使用者 選擇後,該使用者可以連接到跟廣告商有關的網路之網 站,或者點選該廣告。如果行銷資訊是由網路提供者傳送, 廣告商可以被告知適當資訊之傳遞。 廣告可以與提供之獎品或可以在網路遊戲系統玩的遊 戲有關。這樣的網路遊戲系統具體實施例有一選擇,就是 使用者被發給一項獎品後,該名使用者之槪況可以傳送給 廣告商。 在一項具體實施例中,廣告被顯示後,使用者可能會 有行動。本具體實施例的選擇之一,就是使用者之行動可 包含使用者實際選擇所呈現之廣告。如此一來,提供者就 有方法可以立即找出使用者對某一特定廣告之興趣。有了 這樣的具體實施例,網路系統提供者就可以在使用者實際 體會到贊助者之廣告時,輕易地傳送該使用者對該贊助者 之興趣。這項具體實施例有提供網路系統提供者決定他們 的使用者對什麼廣告較有興趣的方法。有了這種資訊,提 供者就可以以一種廣告對網路系統使用者之有效性最適化 的方式來安排及選擇時間呈現廣告。 雖然以上說明了許多具體實施例,可是要瞭解的是這 些只是舉例說明而已,並不是限制。因此,較佳之具體實 施例其廣度(breadth)與範圍不應拘限於以上所說的任 何具體實施例例子,而應根據以下的專利申請範圍及其對 等物(equivalents)予以定義。 4Hickman200066tw: LAZ1P035.TW 35 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 1·----------^-----—I—----- (請先閱讀背面之注意事項再填寫本頁)4Hickman200066tw; LAZ1P035.TW This paper size is applicable to China National Standard (CNS) A4 (210 X 297 mm) I .---------- • Installation -------- Order --- -* ---- Stupid 丨 (Please read the precautions on the back before filling this page) 28 477 Printed by A7, Consumer Cooperatives, Intellectual Property Bureau, Ministry of Economic Affairs -------gz_______ Invention Description (^) In the meeting Calculate the current increase rate on a regular basis and use it to calculate the current progressive total to display. In a specific embodiment, such calculations can be performed every two minutes. It should be noted that the increase rate reflects the time required for one prize point to increase and the total number of progressive prize points, such as an increase in prize points every I · 824 seconds. To calculate the current increase rate, you must first determine the total number of times the game has been played. Whenever a certain website on the Internet is in a certain state, such as progressive state, competition, etc., the current total number of times will increase when the game starts. Then, the previous total number of games will be subtracted from the current total number, which of course is larger than the former. The total number of previous games is the total number of games retrieved when the increase rate was last calculated. After that, the difference between the total number of times the game is currently played and the total number of times the previous game has been played, multiplied by the number of bonus points that determine the pay-out of the progressive game, and a bonus point is added. Product number. Then, the time from the last calculation of the increase rate is determined by subtracting the time read from the last calculation from the current time. This elapsed time is converted to milliseconds and divided by the product of the number of bonus points. This gives a current rate of increase. In another embodiment, a client computer can store the time it takes for a player to reach a high score or other related goal. Next, after reconnecting to the host server, information including this time can be transmitted to the server. This time can be used with a table with different time and date progressive scores on the host server. For example, as the start time designated by the progressive score continues, the number of progressive scores issued is 4Hickman200066tw; LAZ1P035.TW 29 This paper is in accordance with the Chinese National Standard (CNS) A4 specification (210 χ 2 listening mm)- --------- Equipment -------- Order --------- (Please read the notes on the back before filling this page) 541477 Employee Consumer Cooperatives, Intellectual Property Bureau, Ministry of Economic Affairs Printing A7 B7___ V. Description of invention (ice) The head has also been increasing. Further information includes information including the upper limit or maximum progressive score that can be retrieved from the host server before the game starts, or to prevent the progressive score from exceeding a predetermined number any time. Alternatively, this information can be stored and utilized by the host server. These features help prevent fraud. As an option, the game can be played as a tournament. In the game of competition, each user can play against each other. To be fair, the characteristics of the game you play can remain the same. For example, in a card game, an electronic virtual game deck can be used to deliver the same result for each player's game. In order to improve the competition game, the highest score of the game player can be tracked for a considerable period of time to achieve the purpose of issuing a special prize total or part of the highest score. For more information on competition games, refer to U.S. Patent No. 5,292,127 to Kelly et al. For a complete description. Fig. 11A illustrates the manner in which the present invention determines payment for participation in an online game competition. As shown in the figure, homework 1150 first provides several online game consoles so that the game can be played by several players during the game. Such gaming machines allow game points to be exchanged for playing games or rely on advertisers or similar funding providers. After the game is played, homework II52 will receive the result of at least one game played by each player, that is, the score. The result can be delivered to the player manually or automatically. Based on the results of all the players' games, homework 1154 determines the number of prize points or the total number of prizes. It should be noted that the gaming machine already has the ability to convert both game results and appropriate prize points or prizes. This ability is applicable to games played in non-competition games 4Hickman200066tw; LAZ1P035.TW 30. This paper size applies to China National Standard (CNS) A4 specifications (210 X 297 mm) " 1 --------- -· Equipment -------- Order——r ---- 着-(Please read the notes on the back before filling out this page) Printed by the Consumer Cooperatives of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7 —--- --B7 _ V. Description of the invention 0 /) is necessary. Then, the first part of the prize points or the total number of prizes will be divided to pay for the competition, and the second part of the prize points or the total number of prizes will be issued to a person or Multiple winning players. See assignments 1156 and 1158. As an option, the first preview part of the second part may be allocated to the first winner, the second predetermined part of the second part may be allocated to the second winner, and so on. In a specific embodiment, at least one winning player may appear in a form available on a web site. Such a form can be updated when the results of at least one game played by another player are received. This process can continue until all results are received. As an option, every time the form is updated, a notification will be sent to at least one player. This notification, ie email, can only be given to those players whose winning results will be affected, or to anyone else who wishes. In a specific embodiment, the prize points or prizes may be determined by the sum of the game results received by each player. This sum can be divided by the total number of games played by each player. This process will obtain the average result of each game per player. The number of prize points or the total number of prizes can be determined based on the sum of the average 値 of the players. To increase motivation, each player can be awarded a fixed number of prize points or prizes, regardless of the outcome of the game. Note that the game experience of each player can be set to the same. In addition, the online game system can modify the experience for each game. In the example of a trivia game, the online game system can follow 4Hickman200066tw; LAZ1P035.TW 31 This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) I .---- ------ Equipment -------- Order I * · '— «— (Please read the notes on the back before filling in this page) 541477 A7 B7 i. Description of the invention ($ 丄) Competition puzzle The time the quiz game was played. After that, this puzzle quiz game is played every successive time, providing different questions. The actual operation is that all players in the game can give questions to the same group to see if this is their first, second or third participation. After the database questions have been asked, these questions can be reverted to questions from group ~. Fig. 12 illustrates the steps of the prize redemption procedure for job 614 in Fig. 6 of the present invention. To accomplish this, the prize database server is used to display at least one prize redemption interface page in assignment 1200 to allow redemption of prize points. Alternatively, the user interface of the gaming device may include a link to the prize redemption interface page of the prize database server. Once the prize redemption interface page, or "shopping mall", is accessed, the user will be required to register in assignment 602 (see Figure 7), if he or she has not registered in decision 1202 if. After the user's identity has been checked, selecting a desired prize can be performed in operation U04. When the prize point is just the point of the unwanted prize, the user can choose to replace the specific prize point with the general prize point. When selecting the desired prize, the delivery information can be confirmed in assignment 1206. Next, the prizes can be shipped out using any feasible method, and the user's account can be adjusted to reflect the remaining prize points. See assignment 1208. It should be noted that if you just browse the prize redemption interface page, you do not need to register. In another different embodiment, the user may choose to have the prize database server automatically deliver prizes equivalent to any given specific prize point. In this case, the prize database server can use the player 4Hickman200066tw; LAZ1P035.TW 32 This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) (Please read the note on the back first? (Please fill in this page again for details) Packing -------- Order ---- Printed by the Consumers' Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7 __ __ B7 V. The default account settings for invention description (y) Delivery. During the delivery process, the user can receive an email to confirm the delivery and when the prize will be delivered. As an option, the user can be notified that a back-order is required. In addition to the above functions, the prize exchange interface page and the prize database server may include a virtual shopping cart function, a checkout function, and a shipping address modification module. If using the virtual shopping cart function, any special points awarded can be stored here immediately. The prizes described on the prize redemption page can be added or deleted at any desired time. Optionally, the prize redemption interface page can display advertisements, special event announcements, statutes of denial, etc. FIG. 13 is a graphical user interface 1300 that allows playing a prize-enabled game according to the present invention. As shown in the figure, the screen 1302 includes a first display 1304, which shows the number of points left by a certain user based on the user's identification code. The second display 1306 illustrates the total prize points currently awarded to the user. A third display 1308 is also placed on screen 1302. The displayed point is either a point-to-point prize conversion table, a prize list, or the highest score sheet. Screen 1302 also has some links, including a select game link 1310 that allows the game to be selected and a purchase point link 1312 and 1313 that purchase additional game points. After selecting the select game link 1310 or purchase points link 1312, 1313, the user ID and website ID will be transmitted to the prize database server for the same reason as described previously. Shopping links 1314, 1316 also provide a user interface for redemption of prizes linked to the prize database server. After selecting the shopping link 1314 or 1316, the website recognizes 4Hickman200066tw; LAZ1P035.TW 33 This paper size is applicable to the Chinese National Standard (CNS) A4 specification (210 X 297 mm) (Please read the precautions on the back before filling this page)- II I --- 丨 Order --- IIIII. Printed by the Consumers' Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs A7 B7 5. The description of the invention (3) The code will be transmitted so that the prize The redemption user interface can have specially designed insignias and other "look and feel" features. With continued reference to Figure 13, the start button 1318 can be used to execute the currently selected game. A display bar (1320) can be used to display advertisements, information, or other purposes. In addition, member links 1322 and auxiliary links 1324 can be used to provide various miscellaneous services. The picture shows the game interface 1326 to be executed. Ideally, the game uses dynamic HTML to design the look and feel. FIG. 14 illustrates a selective advertisement feedback function of the present invention. This feature is used to report interest in presenting advertisements when using online systems, especially online gaming systems in the present invention. The system allows system game providers to focus on advertising to a specific user of the network system, and also reports the interest of certain users to a specific advertiser and advertisement. As shown in FIG. 14, the advertisement feedback system of the present invention stores user records of several users in the network system in operation 1400. After the user has registered to the network system in assignment 1402, the sponsor advertisement for the network system will be displayed by the user's virtual renderer in assignment 1404. After the user has taken action, the network system sends the user status to the sponsor. See assignment H06. The user record may contain many previously collected data. Therefore, this system allows network system providers to strategically pass the marketing information of rich network system users. As an option, the method of transmitting marketing information can be selected by the user himself or it can be a communication mode such as electronic mail or ground mail. This option can be found in 4Hickman200066tw; LAZ1P035.TW 34 This paper size is applicable to China National Standard (CNS) A4 specification (210 X 297 cm) 1 · ---------- install ------- -Order ---------- (Please read the notes on the back before filling out this page) Printed by the Consumers' Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs 541477 A7 B7 V. Description of Invention (^) Login, registration or any Effective at other times. In addition, after the user chooses, the user can connect to the website of the network related to the advertiser or click on the advertisement. If marketing information is transmitted by a network provider, advertisers can be informed of the appropriate delivery of the information. Advertisements can be related to prizes offered or games that can be played on online gaming systems. A specific embodiment of such an online game system has a choice, that is, after a user is given a prize, the status of the user can be transmitted to the advertiser. In one embodiment, after the advertisement is displayed, the user may take action. One of the options of this specific embodiment is that the user's action may include the user's actual selection of the advertisement to be presented. In this way, the provider has a way to immediately find out the user's interest in a particular advertisement. With such a specific embodiment, the network system provider can easily transmit the user's interest in the sponsor when the user actually experiences the sponsor's advertisement. This particular embodiment provides a way for network system providers to determine what ads their users are more interested in. With this information, providers can schedule and choose when to present ads in a way that optimizes the effectiveness of ads for users of network systems. Although many specific embodiments have been described above, it should be understood that these are merely examples and are not limiting. Therefore, the breadth and scope of the preferred specific embodiments should not be limited to any of the specific embodiment examples described above, but should be defined in accordance with the scope of the following patent applications and their equivalents. 4Hickman200066tw: LAZ1P035.TW 35 This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) 1 · ---------- ^ ------- I ------ -(Please read the notes on the back before filling this page)

Claims (1)

541477 申請專利範n A8 B8 C8 D8541477 Patent application n A8 B8 C8 D8 六 經濟部智慧財產局員工消費合作社印製 替換頁2003/1/23 案號:89123 182 1. 一種廣告反饋的方法,該方法包含有: 儲存一系統內複數使用者的使用者記錄; 允許其中一位使用者登入該系統; 在該使用者使用該系統時顯示一廣告商所刊登之廣告; 以及 ~ 根據該使用者的動作結果,將該使用者之使用者記錄傳 送給該廣告商。 2. 如申請專利第1項所述的方法,其中該系統爲一網路 遊戲系統。 3. 如申請專利第2項所述的方法,其中該廣告是與一遊 戲之一獎金有關,而該遊戲可以在該網路遊戲系統執行。 4·如申請專利第2項所述的方法,其中當該使用者臝得 一獎金時,該使用者的使用者記錄就被傳送給該廣告商。 5. 如申請專利第1項所述的方法,其中在廣告顯示時該 使用者動作會發生。 6. 如申請專利第5項所述的方法,其中該使用者的動作 包括點選該廣告。 4Hickman200066tw; LAZ1P035.TW 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 541477 A8 B8 C8 D8 六、申請專利範圍 ;替換頁 2003/1/23 U … …案號:89123 182 7. 如申請專利第1項所述的方法,其中根據該使用者的 動作結果,一廣告識別碼(identifier)會跟著該使用者 記錄一起送出,藉此讓與該廣告相關之一產品或服務的 資訊可送達該使用者。 8. 如申請專利第7項所述的方法,其中該資訊是透過該 使用者所選取之一通訊模式所傳送。 9. 一種具有實施於一電腦之一電腦程式之一電腦可讀取 媒體,可用於執行廣告反饋之一方法,該方法包含有: 儲存一系統內複數使用者的使用者記錄; 允許其中一位使用者登入該系統; 在該使用者使用該系統時顯不一廣告商所刊登之一廣 告;以及 根據該使用者的動作結果,將該使用者之使用者記錄傳 送給該廣告商。 請 先 閱讀 背 面 之 注 意 事 項 再 頁i 訂 線 經濟部智慧財產局員工消費合作社印製 10. 如申請專利第9項所述的電腦可讀取媒體,其中該系 統爲一網路遊戲系統。 11. 如申請專利第10項所述的電腦可讀取媒體,其中該廣 告是與一遊戲之一獎金有關,而該遊戲可以在該網路遊 戲系統執行。 4Hickman200066tw; LAZ1P035.TW 39 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 541477 經濟部智慧財產局員工消費合作社印製 A8 B8 C8 D8 六、申請專利範圍| 4 替換頁2003/1/23 1 ^ * 案號:89123 182 12. 如申請專利第10項所述的電-可讀取媒體,其中當該 使用者臝得一獎金時,該使用者的使用者記錄就被傳送 給該廣告商。 13. 如申請專利第9項所述的電腦可讀取媒體,其中在廣 告顯示時該使用者動作會發生。 14. 如申請專利第13項所述的電腦可讀取媒體,其中該使 用者的動作包括點選該廣告。 15. 如申請專利第9項所述的電腦可讀取媒體,其中根據 該使用者的動作結果,一廣告識別碼會跟著該使用者記 錄一起送出,藉此讓與該廣告相關的一產品或服務的資 訊送達該使用者。 16. 如申請專利第7項所述的電腦可讀取媒體,其中該資 訊是透過該使用者所選取之一通訊模式所傳送。 17. —種用於網路遊戲系統中提供資訊的方法,該方法包 含有: 儲存一網路遊戲系統內複數使用者的使用者資訊; • 允許其中一位使用者登入該網路遊戲系統; 在該使用者使用該網路遊戲系統時顯示一廣告商所刊登 之一廣告;以及 4Hickman200066tw; LAZ1P035.TW 4i) (請先閱讀背面之注意事項再本頁) Ί · <i-lo •線- 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 541477 A8 B8 C8 D8 申請專利範圍 替換頁2003/1/23 案號:89123 182 根據該使用者資訊,將和廣告相關的一產品或服務之產 品或服務資訊傳送給該 使用者。 18.如申請專利第17項所述的方法,該系統進一步包含 有:在傳送該使用者資訊時,同時發一通知給該廣告商。 19·如申請專利第17項所述的方法,其中該產品或服務資 訊是透過該使用者所選取之一通訊模式所傳送。 (請先閱讀背面之注意事項再 --- 本頁) 丁 · --線· 經濟部智慧財產局員工消費合作社印製 4Hickman200066tw; LAZ1P035.TW 41 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐)Sixth, the Intellectual Property Bureau of the Ministry of Economic Affairs printed a replacement page for employee cooperatives 2003/1/23 Case number: 89123 182 1. A method of advertising feedback, the method includes: storing user records of a plurality of users in a system; A user logs into the system; displays an advertisement posted by an advertiser when the user uses the system; and ~ sends the user's user record to the advertiser based on the result of the user's action. 2. The method according to item 1 of the patent application, wherein the system is an online game system. 3. The method according to item 2 of the patent application, wherein the advertisement is related to a bonus of a game, and the game can be executed on the online game system. 4. The method according to item 2 of the patent application, wherein when the user receives a bonus naked, the user record of the user is transmitted to the advertiser. 5. The method as described in claim 1 wherein the user action occurs when the advertisement is displayed. 6. The method of claim 5, wherein the user's action includes clicking the advertisement. 4Hickman200066tw; LAZ1P035.TW This paper size is applicable to Chinese National Standard (CNS) A4 specification (210 X 297 mm) 541477 A8 B8 C8 D8 VI. Patent application scope; Replacement page 2003/1/23 U…… Case number: 89123 182 7. The method according to item 1 of the patent application, wherein according to the user's action result, an advertisement identifier is sent along with the user record, thereby allowing a product or service related to the advertisement Can reach that user. 8. The method according to item 7 of the patent application, wherein the information is transmitted through a communication mode selected by the user. 9. A computer-readable medium having a computer program implemented on a computer and a method for performing advertisement feedback, the method comprising: storing a user record of a plurality of users in a system; allowing one of them The user logs in to the system; displays an advertisement placed by an advertiser when the user uses the system; and transmits the user's user record to the advertiser based on the result of the user's action. Please read the note on the back first and then print the page i. Printed by the Consumer Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs. 10. The computer-readable media as described in item 9 of the patent application, where the system is an online game system. 11. The computer-readable medium as described in claim 10, wherein the advertisement is related to a bonus of a game, and the game can be executed in the online game system. 4Hickman200066tw; LAZ1P035.TW 39 This paper size is applicable to China National Standard (CNS) A4 (210 X 297 mm) 541477 Printed by A8 B8 C8 D8, Employee Cooperative of Intellectual Property Bureau of the Ministry of Economic Affairs 6. Scope of patent application | 4 Replacement page 2003 / 1/23 1 ^ * Case No .: 89123 182 12. The electro-readable medium described in item 10 of the patent application, wherein when the user receives a bonus naked, the user's user record is deleted. Sent to this advertiser. 13. The computer-readable medium as described in claim 9 of the patent application, wherein the user action occurs when the advertisement is displayed. 14. The computer-readable medium according to item 13 of the patent application, wherein the action of the user includes clicking the advertisement. 15. The computer-readable medium according to item 9 of the patent application, wherein according to the result of the user's action, an advertisement identification code will be sent along with the user's record, thereby allowing a product or Service information is delivered to the user. 16. The computer-readable medium according to item 7 of the patent application, wherein the information is transmitted through a communication mode selected by the user. 17. —A method for providing information in an online game system, the method comprising: storing user information of a plurality of users in an online game system; • allowing one of the users to log in to the online game system; Display an advertisement placed by an advertiser when the user uses the online game system; and 4Hickman200066tw; LAZ1P035.TW 4i) (Please read the precautions on the back before this page) Ί · < i-lo • line -This paper size is in accordance with China National Standard (CNS) A4 (210 X 297 mm) 541477 A8 B8 C8 D8 Patent Application Replacement Page 2003/1/23 Case No. 89123 182 According to the user information, it will be related to advertising Product or service information of a product or service to the user. 18. The method according to item 17 of the patent application, the system further comprises: when transmitting the user information, a notification is sent to the advertiser at the same time. 19. The method according to item 17 of the patent application, wherein the product or service information is transmitted through one of the communication modes selected by the user. (Please read the precautions on the back page first --- this page) Ding--Line Printed by the Consumers ’Cooperative of the Intellectual Property Bureau of the Ministry of Economic Affairs 4Hickman200066tw; LAZ1P035.TW 41 This paper size applies the Chinese National Standard (CNS) A4 specification ( 210 X 297 mm)
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US5823879A (en) * 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
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