TW523420B - Method and system for realizing multi-mode game - Google Patents

Method and system for realizing multi-mode game Download PDF

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TW523420B
TW523420B TW90127966A TW90127966A TW523420B TW 523420 B TW523420 B TW 523420B TW 90127966 A TW90127966 A TW 90127966A TW 90127966 A TW90127966 A TW 90127966A TW 523420 B TW523420 B TW 523420B
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game
learning
software
weight
user
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Say-Ling Wen
Hua-Feng Mai
David Ho
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Inventec Appliances Corp
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Abstract

A method and a system for realizing a multi-mode game are used to combine learning software with game software, and provide a user with a game in multiple modes. The present invention first divides the game software into a plurality of game stages according to the degree of difficulty or the processes thereof. Next, the weighting of game resource required in each game stage is determined to set up the game evaluation module. The learning weightings are separately determined according to the difficulty and the content of the learning software to set up a learning evaluation module. Next, a relational database is set up according to the resource weighting, the learning weighting and the conversion function for allowing an interchange between the resource weighting and the learning weighting. During the progress of each game, a user selects the game software or the learning software to control the progress of the game. The present invention can increase the interest in learning for a user by embedding education in recreation.

Description

523420 五、發明說明(1) 【發明領域】 本發明是有關於一種於一遊戲軟體平台上實現多方式 遊戲之方法與系統,且特別是有關於一種結合遊戲軟體與 教育學習軟體而可實現多方式遊戲之方法與系統。 【發明背景】 現今電腦的應用相當普及,圖形影像處理與聲光設計 之技術亦隨著電腦硬體之支援而越趨成熟。而這兩者技術 使得電子遊戲的發展進入了嶄新且豐富多元化的狀況。因 此,電子遊戲也漸為人們所接受,成為許多人的日常休間 娛樂之一。523420 V. Description of the Invention (1) [Field of the Invention] The present invention relates to a method and system for implementing multi-mode games on a game software platform, and in particular, to a method and system for combining game software and education and learning software to realize multiple methods. Methods and systems of mode games. [Background of the Invention] The application of computers is quite popular nowadays, and the technology of graphic image processing and sound and light design has become more and more mature with the support of computer hardware. These two technologies have brought the development of video games into a new, rich and diverse state. As a result, video games are becoming more accepted and become one of the daily recreations of many people.

在目前的遊戲種類中,有所謂的角色扮演及多場景的 遊戲環境設計,此些看似提供了許多遊戲的變化,增加了 遊戲進行的可選擇性與複雜度。但嚴格說來,這些只是在 遊戲的大框架下的不同變化,是在同一遊戲模式下的不同 遊戲型態,最終並沒有跳出遊戲的概念。所以只能稱為單 方式的遊戲方法。Among the current types of games, there are so-called role-playing and multi-scenario game environment designs. These seem to provide many game changes, increasing the selectivity and complexity of game play. But strictly speaking, these are just different changes in the large framework of the game. They are different game types in the same game mode, and ultimately do not jump out of the concept of the game. So it can only be called a single way of playing.

再則,有些學習類遊戲軟體為吸引使用者學習,而將 學習與遊戲結合。但由於在設計理念與方法上的侷限,使 得現行的學習類遊戲不是刻板、乏味、缺少娛樂性,就是 使得學習流於形式,而無法達到提高人們知識和學識的功 用。 因此,本發明即在此思考如何結合遊戲軟體與學習軟 體,而能開發出真正的教育類遊戲軟體,在不降低遊戲娛 樂性的同時,能將學習内容與遊戲進程可以結合在一起,Furthermore, some learning game software combines learning with games in order to attract users to learn. However, due to limitations in design concepts and methods, the current learning games are either rigid, tedious, lacking entertainment, or making learning in a formal way, and cannot achieve the function of improving people's knowledge and knowledge. Therefore, the present invention is here to think about how to combine game software and learning software to develop true educational game software, which can not only reduce the entertainment of the game, but also combine the learning content with the game process.

第4頁 523420 五、發明說明(2) 並可提供使用者以多方式來進行遊戲。 【發明目的及概述】 有鑑於此,本發明的目的就是在提供一種實現多方式 遊戲之方法與系統。本發明結合遊戲軟體與學習軟體,讓 使用者可以透過學習軟體之評量結果,對遊戲進程進行干 預與控制,以促進或延缓遊戲進程。而使用者亦可只選擇 進行遊戲軟體,保有原本之娛樂性。Page 4 523420 V. Description of the invention (2) It can provide users with multiple ways to play the game. [Objective and Summary of the Invention] In view of this, the object of the present invention is to provide a method and system for implementing a multi-mode game. The invention combines game software and learning software, so that the user can intervene and control the game progress through the evaluation results of the learning software to promote or delay the game progress. The user can also choose to play the game software only, keeping the original entertainment.

根據本發明的目的,提出一種實現多方式 (multi-way )遊戲之方法,其用以結合一學習軟體與一 遊戲軟體,且提供一使用者可以多方式進行遊戲進程。此 方法包括:將遊戲軟體依難易度或其過程區分成複數個遊 戲階段。接著,決定各遊戲階段中所需之各複數個遊戲資 源之一資源權數,用以建立一遊戲評價模組。並依照學習 軟體之難易度及内容分別決定一學習權數,用以建立一學 習評價模組。隨後,根據遊戲評價模組之資源權數與學習 評價模組之學習權數,建立一關聯資料庫,其用以使資源 權數與學習權數可依據關聯資料庫進行互換。接著,於每 一個遊戲進程中,使用者選擇操作遊戲軟體或學習軟體以 直接或間接控制遊戲進程。According to the purpose of the present invention, a method for realizing a multi-way game is proposed, which is used to combine a learning software with a game software, and provides a user with a multi-way game progress. This method includes: dividing game software difficulty or its process into a plurality of game stages. Then, a resource weight of each of the plurality of game resources required in each game stage is determined to establish a game evaluation module. According to the difficulty and content of the learning software, a learning weight is determined to establish a learning evaluation module. Subsequently, according to the resource weights of the game evaluation module and the learning weights of the learning evaluation module, an association database is established, which is used to make the resource weights and learning weights interchangeable according to the association database. Then, in each game progress, the user chooses to operate the game software or learning software to directly or indirectly control the game progress.

此外,於上述之使用者選擇操作遊戲軟體或學習軟體 以直接或間接控制遊戲進程之步驟中,更包括:步驟a, 接收使用者輸入之一選擇命令,若使用者選擇操作遊戲軟 體,則進行步驟b,若選擇操作學習軟體,則進行步驟d。In addition, in the above-mentioned steps in which the user chooses to operate the game software or learning software to directly or indirectly control the progress of the game, the method further includes: Step a: receiving a selection command input by the user; if the user chooses to operate the game software, perform Step b. If operation learning software is selected, go to step d.

第5頁 523420 五、發明說明(3) 於步驟b中,使用者於一遊戲介面中,啟動一遊戲命令。 接著於步驟c中,根據遊戲命令調整相關遊戲數據,並進 行步驟f。而於步驟d中,於一學習介面中提供課程給使用 者學習或作答以產生一第一學習權數。接著於步驟e中, 根據關聯資料庫之對應將第一學習權數轉換成一第一資源 權數以換取一第一遊戲資源,並調整相關遊戲數據。而於 步驟f中,判斷遊戲是否結束,若是,則結束該方法,否 則則回到步驟a。 根據本發明的目的,另外提出一種實現多方式遊戲之 系統,其用以結合一遊戲軟體與一學習軟體,並提供一使 用者撰擇藉由遊戲軟體或學習軟體以直接或間接控制遊戲 進程。此系統包括一關聯資料庫以及一轉換單元。關聯資 料庫係包括一遊戲評價模組、一學習評價模組以及一轉換 函式。其中遊戲評價模組用以記錄代表遊戲軟體之每一遊 戲階段中所需之每一遊戲資源之一資源權數,學習評價模 組用以記錄代表該學習軟體之每一課程之一學習權數。而 轉換函式用以讓資源權數與學習權數以轉換函式而呈對應 關係。轉換單元係將使用者自學習軟體之課程學習所獲得 之一成績經由學習評價模組之比對而得到學習權數,再經 由關聯資料庫之轉換函式轉換成資源權數,以換取一遊戲 資源。其中,於每一遊戲進程中,此系統提供使用者選擇 操作遊戲軟體或學習軟體。若使用者選擇學習軟體,則由 學習軟體提供課程給使用者學習或作答以產生一第一學習 權數。接著再由轉換單元將第一學習權數轉換為一第一資Page 5 523420 V. Description of the invention (3) In step b, the user starts a game command in a game interface. Then in step c, the relevant game data is adjusted according to the game command, and step f is performed. In step d, a course is provided to the user for learning or answering in a learning interface to generate a first learning weight. Then in step e, the first learning weight is converted into a first resource weight according to the correspondence of the associated database in exchange for a first game resource, and related game data is adjusted. In step f, it is judged whether the game is over, if it is, the method is ended, otherwise it returns to step a. According to the purpose of the present invention, a system for implementing multi-mode games is also proposed, which is used to combine a game software with a learning software, and provides a user to choose to directly or indirectly control the progress of the game through the game software or learning software. The system includes an associated database and a conversion unit. The related database includes a game evaluation module, a learning evaluation module, and a conversion function. The game evaluation module is used to record a resource weight representing each game resource required in each game stage of the game software, and the learning evaluation module is used to record a learning weight representing each course of the learning software. The conversion function is used to make the resource weight and learning weight correspond to each other by the conversion function. The conversion unit is obtained by comparing one of the scores obtained by the user's self-learning software with the learning evaluation module, and then converting it into a resource weight through a conversion function of the associated database in exchange for a game resource. Among them, in each game progress, the system provides users with the option to operate game software or learning software. If the user chooses the learning software, the learning software provides a course for the user to study or answer to generate a first learning weight. Then the conversion unit converts the first learning weight into a first asset.

523420 五、發明說明(4) 源權源』調整相關!戲數據。 懂,下文特舉一較佳實施例,並配合更:,易 明如下。 乍呼細說 【較佳實施例】 、本發明之技徵特徵在於一種遊戲軟體平台上實 式(multiiay )的遊戲方法’透過分別建立一套兄多卞 ,模組與一套學習評價模組,以提供使用者對遊戲^評 仃干預、控制,而達到促進或延緩遊戲進程的目的°進 保有原本之獨立操作遊戲之功能。 ’且仍523420 V. Description of the invention (4) Source right source "adjustment related! Play data. Understand, a preferred embodiment is given below, and it is more cooperative, and it is easy to explain as follows. At first glance [preferred embodiment], the technical features of the present invention are characterized by a multiiay game method on the game software platform 'by establishing a set of brothers and sisters, a module and a learning evaluation module In order to provide users with evaluation, intervention and control of the game, to achieve the purpose of promoting or delaying the progress of the game, the original independent operation of the game is maintained. ’And still

明參…、第1圖,其繪示依照本發明一較佳實施例一 ,貝現多方式遊戲之系統的方塊圖。此系’一 ^體⑽與學習軟體U0,並於每—遊戲進程中=Mingshen ... Figure 1 is a block diagram of a multi-mode game system according to a preferred embodiment 1 of the present invention. This system ’s ⑽ system and learning software U0, and in each game progress =

=$撰擇遊戲軟體1〇〇或學習軟體110以直接或間接控制J 戲進程。 ^= $ Write game software 100 or learning software 110 to directly or indirectly control J-play progress. ^

如第1圖所示,遊戲軟體1〇〇包括遊戲資源資料庫 3、遊戲介面1 〇 1、遊戲處理單元i 〇 5以及遊戲數據資料 1 0 7 °其中’遊戲資源資料庫丨〇 3係用以儲存遊戲軟體 1 0 0之所有遊戲資源及遊戲規則;遊戲介面丨〇 i用以接收使 用者輸入之遊戲命令。遊戲處理單元1〇5用以依據遊戲命 令調整相關遊戲數據’且根據遊戲規則判斷遊戲進程是否 結束。而遊戲數據資料庫丨〇 7用以儲存遊戲數據。 學習軟體110包括學習資料庫113、學習介面ill '學As shown in Figure 1, the game software 100 includes a game resource database 3, a game interface 101, a game processing unit i 05, and a game data material 107. Among them, the game resource database 〇〇3 is used All game resources and game rules of the game software 100 are stored; the game interface is used to receive game commands input by the user. The game processing unit 105 is used to adjust the relevant game data according to the game command and to determine whether the game progress is ended according to the game rules. The game data database 7 is used to store game data. The learning software 110 includes a learning database 113 and a learning interface ill 'learning

頁 523420 五、發明說明(5) 習處理單元1 1 5以及成績資料庫1 1 7。其中之學習資料庫 1 1 3係用以儲存學習軟體1 1 0之課程;學習介面1 1 1用以提 供課程給使用者學習或作答。而學習處理單元1 1 5係用以 根據使用者之學習或作答,而產生成績;成績資料庫1 1 7 係用以儲存成績與使用者之學習進度。 本發明之系統包括關聯資料庫1 3 1以及轉換單元1 3 7。 關聯資料庫1 3 1包括遊戲評價模組1 3 3、學習評價模組1 3 5 以及一轉換函式(未示於圖中)。其中,遊戲評價模組 1 3 3用以記錄代表遊戲軟體1 0 0之每一遊戲階段中所需之每 一遊戲資源之一資源權數,而學習評價模組1 3 5用以記錄 代表學習軟體1 1 〇之每一課程之一學習權數。其中之資源 權數與學習權數係以轉換函式而呈對應關係。 而轉換單元1 3 7係用以將使用者自學習軟體1 1 0中所獲 得之成績,經由學習評價模組1 3 5之評價而得到學習權 數,再經由關聯資料庫1 3 1之轉換函式轉換成資源權數, 以換取相對應之一遊戲資源。 接下來之說明,遊戲軟體1 0 0係以一戰爭遊戲為例, 學習軟體1 1 0係以一英文文法學習課程為例。亦即,本較 佳實施例係以在戰爭遊戲中加入英文文法學習來說明本發 明之實現多方式遊戲系統與方法。 請同時參照第2圖,其所繪示為依照本發明一較佳實 施例的一種實現多方式遊戲之方法流程圖。如第2圖中所 示,於步驟2 01中,將遊戲軟體100 (戰爭遊戲)依難易度 或其過程區分成複數個遊戲階段。舉例而言,遊戲軟體Page 523420 V. Description of the invention (5) Learning processing unit 1 1 5 and grade database 1 1 7. The learning database 1 1 3 is used to store the courses of the learning software 1 10; the learning interface 1 1 1 is used to provide courses for users to learn or answer. The learning processing unit 1 1 5 is used to generate results according to the user's learning or answering; the performance database 1 1 7 is used to store the results and the user's learning progress. The system of the present invention includes an associated database 1 31 and a conversion unit 1 37. The association database 1 3 1 includes a game evaluation module 1 3 3, a learning evaluation module 1 3 5 and a conversion function (not shown in the figure). Among them, the game evaluation module 1 3 3 is used to record a resource weight of each game resource required in each game stage representing the game software 100, and the learning evaluation module 1 3 5 is used to record the representative learning software. 1 1 10 each of the learning weights. The resource weights and learning weights correspond to each other by a conversion function. The conversion unit 1 3 7 is used to obtain the learning weights through the evaluation of the learning evaluation module 1 3 5 by the user's self-learning software 1 10, and then through the conversion function of the related database 1 3 1 The format is converted into resource weights in exchange for a corresponding game resource. In the following description, the game software 100 is an example of a war game, and the learning software 100 is an example of an English grammar learning course. That is, the preferred embodiment is to add English grammar learning to a war game to illustrate the multi-mode game system and method of the present invention. Please refer to FIG. 2 at the same time, which shows a flowchart of a method for implementing a multi-mode game according to a preferred embodiment of the present invention. As shown in Fig. 2, in step 201, the game software 100 (war game) is divided into a plurality of game stages according to the difficulty or the process. For example, game software

523420 五、發明說明(6) 1 0 0共有難度等級3級,而遊戲過程分為耕種、稅收、徵 Λ 兵、訓練、交戰、交易等。接著進行步驟2 0 3。 . 於步驟2 0 3中,就每一遊戲階段中所需的每一遊戲資 源給定一資源權數,以建立遊戲評價模組1 3 3。舉例而 言,遊戲軟體1 0 0之每一個難度等級中,所需遊戲資源為 兵書、寶刀、珠寶、駿馬等。而將每個遊戲階段中每個過 程、每個遊戲資源分別建立其資源權數,而為如表1所示 之遊戲評價模組133。其中,耕種[1 ]表示在難度等級1之 耕種事件,交戰[3 ]表示在難度等級3之交戰事件,餘以此 類推。523420 V. Description of the invention (6) 1 0 0 has a total of 3 difficulty levels, and the game process is divided into farming, taxation, levy soldiers, training, engagement, trading, and so on. Then proceed to step 203. In step 203, a resource weight is given for each game resource required in each game stage to establish a game evaluation module 1 3 3. For example, in each difficulty level of the game software 100, the game resources required are war books, swords, jewelry, steeds, and so on. The resource weights are established for each process and each game resource in each game stage, which is the game evaluation module 133 shown in Table 1. Among them, cultivation [1] indicates a cultivation event at difficulty level 1, engagement [3] indicates a battle event at difficulty level 3, and so on.

第9頁 523420 五、發明說明(7) 遊戲資 源 資源權 數 遊戲資 源 資源權 數 遊戲資 源 資源權 數 耕種[1] 10 耕種[2] 100 耕種[3] 1000 稅收[1] 20 稅收m 150 稅收[3] 1500 徵兵[1] 30 徵兵[2] 200 徵兵[3] 2000 訓練[1 ] 40 訓練[2] 250 訓練[3] 2500 交戰[1] 50 交戰[2] 300 交戰[3] 3000 交易[1] 60 交易[2] 350 交易[3] 3500 兵書[1] 70 兵書[2] 500 兵書[3] 5000 寶刀[1] 80 寶刀[2] 550 寶刀[3] 5500 珠寶[1] 90 珠寶[2] 600 珠寶[3] 6000 駿馬[1] 100 駿馬[2] 650 駿馬[3] 6500 表1 接著,於步驟205中,依學習軟體110之難易度及内容 分別決定其學習權數,以建立學習評價模組1 3 5。舉例而 言,學習軟體1 1 0之英文文法練習共有難度等級2級,題型 有片語造句、單字造句、原型造句、進階片語造句、進階 單字造句、進階原型造句。依每個難度等級與每個題型建Page 9 523420 V. Description of the invention (7) Game resource resource weight Game resource resource weight Game resource resource weight Cultivation [1] 10 Cultivation [2] 100 Cultivation [3] 1000 Taxation [1] 20 Taxation m 150 Taxation [3] 1500 conscription [1] 30 conscription [2] 200 conscription [3] 2000 training [1] 40 training [2] 250 training [3] 2500 warfare [1] 50 warfare [2] 300 warfare [3] 3000 trade [1] 60 transactions [2] 350 transactions [3] 3500 soldier books [1] 70 soldier books [2] 500 soldier books [3] 5000 swords [1] 80 swords [2] 550 swords [3] 5500 jewelry [1] 90 jewelry [2] 600 jewellery [3] 6000 steeds [1] 100 steeds [2] 650 steeds [3] 6500 Table 1 Next, in step 205, the learning weight is determined according to the difficulty and content of the learning software 110 to establish a learning evaluation model Group 1 3 5. For example, the English grammar practice of Learning Software 1 10 has 2 levels of difficulty. The types of questions include phrase-making, single-word making, prototype making, advanced phrase making, advanced single-word making, and advanced prototype making. Build according to each difficulty level and each question type

523420 五、發明說明(8) 立其學習權數,而成為如表2之學習評價模組1 3 5。其中, 片語造句[2 ]表示難度等級2的片語造句之題目,餘類推。 學習内容 學習權數 學習内容 學習權數 片語造句[1] 10 片語造句[2] 100 單字造句[1] 20 單字造句[2] 200 原型造句[1] 30 原型造句[2] 300 進階片語造句 40 進階片語造句 400 [1] [2] 進階單字造句 50 進階單字造句 500 [1] [2] 進階原型造句 60 進階原型造句 600 [1] [2] 表2 接著進行步驟2 0 7。於步驟2 0 7中,根據一轉換函式, 使得遊戲評價模組1 3 3之資源權數與學習評價模組1 3 5之學 習權數而呈對應關係,以建立關聯資料庫1 3 1 。此關聯資 料庫1 3 1用以使資源權數與學習權數可依據轉換函式以進 行互換。而此轉換函式譬如是:”資源權數=學習權數”或 者是π資源權數=學習權數/2” 。接著進行步驟2 0 9。523420 V. Description of the invention (8) Establish the learning weight and become the learning evaluation module 1 3 5 as shown in Table 2. Among them, the phrase making sentence [2] indicates the title of the phrase making sentence of difficulty level 2, and the rest can be deduced by analogy. Learning content Learning weight Learning content Learning weight Phrase making sentences [1] 10 Phrase making sentences [2] 100 Word making sentences [1] 20 Word making sentences [2] 200 Prototype making sentences [1] 30 Prototype making sentences [2] 300 Advanced phrases Sentence 40 Advanced Phrase Sentence 400 [1] [2] Advanced Single Sentence Sentence 50 Advanced Single Sentence Sentence 500 [1] [2] Advanced Prototype Sentence 60 Advanced Prototype Sentence 600 [1] [2] Table 2 Continue Step 2 0 7. In step 207, according to a conversion function, the resource weights of the game evaluation module 1 3 3 and the learning weights of the learning evaluation module 1 35 correspond to each other to establish an association database 1 3 1. This related database 1 3 1 is used to make the resource weights and learning weights interchangeable according to the conversion function. The conversion function is, for example, "resource weight = learning weight" or π resource weight = learning weight / 2 ". Then proceed to step 209.

523420 五、發明說明(9) 於步驟2 0 9中,於每一個遊戲進程,使用者可選擇操 作遊戲軟體1 0 0或學習軟體1 1 0以直接或間接控制遊戲進 程。而此步驟之說明請參照第3圖,第3圖所繪示為依照本 發明一較佳實施例的一種多方式之遊戲方法的流程圖。首 先於步驟3 0 1中,本發明之系統接收使用者輸入之一選擇 命令,用以選擇操作遊戲軟體1 0 0或者學習軟體1 1 0。若使 用者選擇操作遊戲軟體1 0 0,則進行步驟3 0 3 ;否則,則進 行步驟3 1 1。 於步驟303中,於遊戲介面101中,使用者啟動一遊戲 命令。接著於步驟3 0 5中,遊戲處理單元1 0 5根據遊戲資源 資料庫1 0 3中記錄之遊戲資源及遊戲規則,因應著使用者 輸入之遊戲命令,以調整相關遊戲數據。遊戲處理單元 1 0 5再將調整後的遊戲數據更新至遊戲數據資料庫1 0 7中。 接著進行步驟3 0 7。 於步驟3 0 7中,遊戲處理單元1 0 5依據遊戲資源資料庫 1 0 3中記錄之遊戲規則判斷此遊戲是否結束。若是,則結 束此方法;否則,則回到步驟3 0 1,繼續進行下一個遊戲 進程。 接著說明使用者於步驟3 0 1中使用者選擇以學習軟體 1 1 0來進行遊戲進程。於步驟3 1 1中,學習介面1 1 1顯示學 習資料庫1 1 3所儲存之學習課程以提供使用者進行學習或 作答。而學習處理單元1 1 5依據使用者之作答結果或學習 效果評比出成績,再將成績儲存至成績資料庫1 1 7中,並 產生一學習權數。譬如使用者學習完片語造句[1 ]之課程523420 5. Description of the invention (9) In step 209, in each game progress, the user can choose to operate the game software 100 or the learning software 110 to directly or indirectly control the game process. For the description of this step, please refer to FIG. 3. FIG. 3 is a flowchart of a multi-mode game method according to a preferred embodiment of the present invention. First in step 301, the system of the present invention receives a selection command input by a user to select to operate the game software 100 or the learning software 1100. If the user chooses to operate the game software 1 0 0, proceed to step 3 0 3; otherwise, proceed to step 3 1 1 1. In step 303, in the game interface 101, the user initiates a game command. Then in step 305, the game processing unit 105 adjusts the relevant game data according to the game commands and the game rules recorded in the game resource database 103. The game processing unit 105 updates the adjusted game data to the game data database 107. Then proceed to step 3 0 7. In step 307, the game processing unit 105 determines whether the game is over according to the game rules recorded in the game resource database 103. If yes, end this method; otherwise, go back to step 301 and continue to the next game session. Next, it is explained that the user chooses to use the learning software 110 to perform the game progress in step 301. In step 3 1 1, the learning interface 1 1 1 displays the learning courses stored in the learning database 1 1 3 to provide users with learning or answers. The learning processing unit 1 15 evaluates the scores based on the user's answer result or learning effect, and then stores the scores in the score database 1 17 to generate a learning weight. For example, when the user has completed the phrase [1]

第12頁 523420 五、發明說明(ίο) 内容,而得到學習權數為1 0。接著進行步驟3 1 3。 於步驟3 1 3中,轉換單元1 3 7係根據關聯資料庫1 3 1之 對應將使用者得到之學習權數轉換成一資源權數,用以換 取一遊戲資源;隨後再由遊戲處理單元依此遊戲資源調整 相關遊戲數據,且更新遊戲數據資料庫1 0 7。若轉換函式 係為π資源權數=學習權數”,依據關聯資料庫1 3 1 ,使用者 得到之學習權數1 0可找到相對應於遊戲評價模組1 3 3中之 耕種[1 ]之事件,並在遊戲中啟動此事件。若使用者練習 完進階片語造句[1 ]而得到學習權數4 0,則相對應於遊戲 評價模組1 3 3中,轉換單元1 3 7可找到耕種[1 ]、稅收[1 ]、 徵兵[1 ]及訓練[1 ]等事件可供使用者選擇,以換取遊戲資 源。如此,使用者即可在學習軟體1 1 0中學習中,間接來 控制遊戲進程。接著進行步驟3 0 7,遊戲處理單元105判斷 遊戲是否結束。 因此,在每一個遊戲進程時,使用者均可選擇要以遊 戲方式或以學習方式來進行,如此而能實現多方式遊戲之 方法。而使用者若每個遊戲進程皆選擇以遊戲軟體1 0 0來 進行遊戲,則如同原本遊戲軟體1 0 0之功能。 【發明效果】 本發明上述實施例所揭露之實現多方式遊戲之方法與 系統,既保留了遊戲的趣味性,又使得學習内容之結果可 融入遊戲之中,達到娛樂和學習同時進行。如此,本發明 可讓使用者覺得學習變得有趣且快樂,提高其學習興趣及Page 12 523420 V. Description of the Invention (ίο), and the learning weight is 10. Then proceed to step 3 1 3. In step 3 1 3, the conversion unit 1 3 7 converts the learning weight obtained by the user into a resource weight according to the correspondence of the associated database 1 3 1 in exchange for a game resource; the game processing unit then plays the game accordingly Resources adjust related game data, and update the game data database 107. If the conversion function is π resource weight = learning weight ", according to the associated database 1 3 1, the user's learning weight 10 can find the event corresponding to the cultivation [1] in the game evaluation module 1 3 3 , And start this event in the game. If the user finishes the advanced phrase making sentence [1] and gets the learning weight of 40, corresponding to the game evaluation module 1 3 3, the conversion unit 1 3 7 can find the farming [1], tax [1], conscription [1], and training [1] and other events are available for users to choose in exchange for game resources. In this way, users can indirectly control in the learning software 1 10 The game progress. Then proceed to step 307, the game processing unit 105 determines whether the game is over. Therefore, during each game progress, the user can choose to play in a game mode or a learning mode, so that multiple modes can be realized The method of game. And if the user chooses to use the game software 100 to play each game, the function is the same as the original game software 100. [Effects of the Invention] There are multiple ways to realize the invention disclosed in the above embodiments game The method and system not only retain the fun of the game, but also enable the results of the learning content to be integrated into the game to achieve entertainment and learning at the same time. In this way, the present invention can make users feel that learning becomes interesting and happy, and improve their learning Interest and

第13頁 523420 五、發明說明(11) 意願,並降低學習過程中的疲勞感,增進學習效果。 綜上所述,雖然本發明已以一較佳實施例揭露如上, 然其並非用以限定本發明,任何熟習此技藝者,在不脫離 本發明之精神和範圍内,當可作各種之更動與潤飾,因此 本發明之保護範圍當視後附之申請專利範圍所界定者為 準〇Page 13 523420 V. Description of the invention (11) Willingness, reduce fatigue during learning, and improve learning effect. In summary, although the present invention has been disclosed as above with a preferred embodiment, it is not intended to limit the present invention. Any person skilled in the art can make various changes without departing from the spirit and scope of the present invention. And retouching, so the scope of protection of the present invention shall be determined by the scope of the attached patent application.

第14頁 523420 圖式簡單說明 【圖式之簡單說明】 第1圖繪示依照本發明一較佳實施例的一種實現多方 式遊戲之系統的方塊圖。 第2圖繪示依照本發明一較佳實施例的一種實現多方 式遊戲之方法流程圖。 第3圖繪示為依照本發明一較佳實施例的一種多方式 之遊戲方法的流程圖。 【圖式標號說明】 100 遊 戲 軟 體 10 1 遊 戲 介 面 103 遊 戲 資 源 資 料 庫 105 遊 戲 處 理 單 元 107 遊 戲 數 據 資 料 庫 110 學 習 軟 體 111 學 習 介 面 113 學 習 資 料 庫 115 學 習 處 理 單 元 117 成 績 資 料 庫 131 關 聯 資 料 庫 133 遊 戲 評 價 模 組 135 學 習 評 價 模 組 137 轉 換 單 元Page 14 523420 Brief description of the drawings [Simplified description of the drawings] FIG. 1 shows a block diagram of a system for implementing a multi-mode game according to a preferred embodiment of the present invention. FIG. 2 is a flowchart of a method for implementing a multi-mode game according to a preferred embodiment of the present invention. FIG. 3 is a flowchart of a multi-mode game method according to a preferred embodiment of the present invention. [Illustration of drawing labels] 100 game software 10 1 game interface 103 game resource database 105 game processing unit 107 game data database 110 learning software 111 learning interface 113 learning database 115 learning processing unit 117 achievement database 131 associated database 133 Game evaluation module 135 Learning evaluation module 137 Conversion unit

第15頁Page 15

Claims (1)

523420 六、申請專利範圍 1· 一種實現多方式(multi-way)遊戲之方法,用以 結合一學習軟體與一遊戲軟體,且提供一使用者可以多方 式進行遊戲進程,該方法包括: 將該遊戲軟體依難易度或其過程區分成複數個遊戲階 段; 決定各該些遊戲階段中所需之各複數個遊戲資源之一 資源權數,以建立一遊戲評價模組; 依照該學習軟體之難易度及内容分別決定一學習權 數,以建立一學習評價模組;523420 VI. Scope of Patent Application 1. A method for implementing multi-way games, which combines a learning software with a game software and provides a user with multiple ways to play the game. The method includes: The game software is divided into a plurality of game stages according to the difficulty level or the process thereof; determining a resource weight of each of the plurality of game resources required in each of the game phases to establish a game evaluation module; according to the difficulty level of the learning software And content determine a learning weight separately to establish a learning evaluation module; 根據該遊戲評價模組之該資源權數與該學習評價模組 之該學習權數,建立一關聯資料庫,用以使該資源權數與 該學習權數可依據該關聯資料庫進行互換;以及 選擇操作該遊戲軟體或該學習軟體以直接或間接控制 遊戲進程。 2. 如申請專利範圍第1項所述之方法,其中該關聯資 料庫中之該資源權數與該學習權數係以一轉換函式而呈對 應關係。 3. 如申請專利範圍第1項所述之方法,其中該學習軟 體更包括一學習介面,該遊戲軟體更包括一遊戲介面,且 該操作該遊戲軟體或該學習軟體以直接或間接控制遊戲進 程之步驟更包括:Establishing an association database based on the resource weight of the game evaluation module and the learning weight of the learning evaluation module, so that the resource weight and the learning weight can be interchanged according to the associated database; and optionally operating the Game software or the learning software to directly or indirectly control the progress of the game. 2. The method as described in item 1 of the scope of patent application, wherein the resource weight and the learning weight in the associated database correspond to each other by a conversion function. 3. The method as described in item 1 of the scope of patent application, wherein the learning software further includes a learning interface, the game software further includes a game interface, and the game software or the learning software is operated to directly or indirectly control the game progress. The steps include: a. 接收該使用者輸入之一選擇命令,若該使用者選 擇操作該遊戲軟體,則進行步驟b,若選擇操作該學習軟 體,則進行步驟d ;a. Receive one of the selection commands input by the user. If the user chooses to operate the game software, proceed to step b. If the user chooses to operate the learning software, proceed to step d; 第16頁 523420 六、申請專利範圍 b. 於該遊戲介面中,啟動一遊戲命令; c. 根據該遊戲命令調整相關遊戲數據,並進行步驟 f ; d. 於該學習介面中,提供課程給該使用者學習或作 答以產生一第一學習權數; e. 根據該關聯資料庫之對應將該第一學習權數轉換 成一第一資源權數以換取一第一遊戲資源,而調整相關遊 戲數據;以及 f . 判斷遊戲是否結束,若是,則結束該方法,否則 則進行步驟a。 4. 一種實現多方式遊戲之系統,用以結合一遊戲軟 體與一學習軟體,並提供一使用者撰擇藉由該遊戲軟體或 該學習軟體以直接或間接控制遊戲進程,其中該遊戲軟體 包括複數個遊戲資源,該學習軟體包括複數個學習課程, 該系統包括: 一關聯資料庫,包括一遊戲評價模組、一學習評價模 組以及一轉換函式,其中該遊戲評價模組用以記錄各該些 遊戲資源之一資源權數,該學習評價模組用以記錄代表各 該些學習課程之一學習權數,該轉換函式用以讓該資源權 數與該學習權數以該轉換函式而呈對應關係;以及 一轉換單元,用以將該使用者自該學習軟體之學習課 程所獲得之一成績經由該學習評價模組得到該學習權數, 再經由該關聯資料庫之該轉換函式轉換成該資源權數,以 換取一遊戲資源;Page 16 523420 6. Application scope b. In the game interface, start a game command; c. Adjust relevant game data according to the game command, and go to step f; d. In the learning interface, provide courses to the The user learns or answers to generate a first learning weight; e. Converts the first learning weight into a first resource weight in exchange for a first game resource according to the correspondence of the associated database; and adjusts related game data; and f . Determine if the game is over, if yes, end the method, otherwise go to step a. 4. A system for implementing multi-mode games, which is used to combine a game software with a learning software, and provides a user to choose to directly or indirectly control the game progress through the game software or the learning software, wherein the game software includes A plurality of game resources, the learning software includes a plurality of learning courses, and the system includes: an associated database including a game evaluation module, a learning evaluation module and a conversion function, wherein the game evaluation module is used for recording A resource weight of each of the game resources, the learning evaluation module is used to record a learning weight representing each of the learning courses, and the conversion function is used to render the resource weight and the learning weight by the conversion function A corresponding relationship; and a conversion unit for obtaining a learning weight from a score obtained by the user from a learning course of the learning software through the learning evaluation module, and then converting the result into a conversion function of the associated database into The resource weight in exchange for a game resource; 523420 六、申請專利範圍 其中,於每一遊戲進程中,該系統提供該使用者選擇 操作該遊戲軟體或該學習軟體,若該使用者選擇該學習軟 體,則由該學習軟體提供課程給該使用者學習或作答以產 生一第一學習權數,該轉換單元將該第一學習權數轉換為 一第一資源權數以換取一第一遊戲資源,並調整相關遊戲 數據。 5. 如申請專利範圍第4項所述之系統,其中該遊戲軟 體更包括: 一遊戲資源資料庫,用以儲存該遊戲軟體之複數個遊 戲資源及一遊戲規則; 一遊戲介面,用以接收該使用者輸入之一遊戲命令; 一遊戲處理單元,用以依據該遊戲命令調整相關遊戲 數據,且根據該遊戲規則判斷遊戲進程是否結束;以及 一遊戲數據資料庫,用以儲存遊戲數據。 6 · 如申請專利範圍第4項所述之系統,其中該學習系 統更包括: 一學習資料庫,用以儲存該學習軟體之課程; 一學習介面,用以提供課程給該使用者學習或作答; 一學習處理單元,用以根據該使用者之學習或作答, 產生該成績,並傳送該成績至該轉換單元;以及 一成績資料庫,用以儲存該使用者之該成績與學習進 度。 7. 一種實現多方式遊戲之方法,用以結合一學習軟 體與一遊戲軟體,且提供一使用者可以多方式進行遊戲進523420 6. In the scope of applying for a patent, in each game process, the system provides the user with the option to operate the game software or the learning software. If the user chooses the learning software, the learning software provides courses for the use The learner learns or answers to generate a first learning weight, and the conversion unit converts the first learning weight into a first resource weight in exchange for a first game resource, and adjusts related game data. 5. The system described in item 4 of the scope of patent application, wherein the game software further comprises: a game resource database for storing a plurality of game resources and a game rule of the game software; a game interface for receiving The user inputs a game command; a game processing unit for adjusting related game data according to the game command, and determining whether the game process is over according to the game rules; and a game data database for storing game data. 6 · The system described in item 4 of the scope of patent application, wherein the learning system further includes: a learning database for storing courses of the learning software; a learning interface for providing courses for the user to learn or answer A learning processing unit for generating the grade according to the user's learning or answering and transmitting the grade to the conversion unit; and a grade database for storing the grade and learning progress of the user. 7. A method for implementing multi-mode games, which combines a learning software with a game software, and provides a user with multiple ways to play the game 523420 六、申請專利範圍 程,該方法包括: 決定該遊戲軟體中所需之各複數個遊戲資源之一資源 權數,以建立一遊戲評價模組; 依照該學習軟體之難易度及内容分別決定一學習權 數,以建立一學習評價模組; 根據該遊戲評價模組之該資源權數與該學習評價模組 之該學習權數,利用一轉換函式之對應,建立一關聯資料 庫,用以使該資源權數與該學習權數可依據該關聯資料庫 進行互換;以及 選擇操作該遊戲軟體或該學習軟體以直接或間接控制 遊戲進程。 8. 如申請專利範圍第7項所述之方法,其中該學習軟 體更包括一學習介面,該遊戲軟體更包括一遊戲介面,且 該操作該遊戲軟體或該學習軟體以直接或間接控制遊戲進 程之步驟更包括: a. 接收該使用者輸入之一選擇命令,若該使用者選 擇操作該遊戲軟體,則進行步驟b,若選擇操作該學習軟 體,則進行步驟d ; b. 於該遊戲介面中,啟動一遊戲命令; c . 根據該遊戲命令調整相關遊戲數據,並進行步驟 f ; d. 於該學習介面中,提供課程給該使用者學習或作 答以產生一第一學習權數; e. 根據該關聯資料庫之對應將該第一學習權數轉換523420 6. The scope of patent application, the method includes: determining a resource weight of each of a plurality of game resources required in the game software to establish a game evaluation module; and determining one according to the difficulty and content of the learning software Learning weights to establish a learning evaluation module; based on the resource weights of the game evaluation module and the learning weights of the learning evaluation module, a correspondence function is used to establish an association database for the The resource weight and the learning weight can be exchanged according to the associated database; and the game software or the learning software is selected to operate directly or indirectly to control the progress of the game. 8. The method according to item 7 of the scope of patent application, wherein the learning software further includes a learning interface, the game software further includes a game interface, and the operating the software or the learning software is to directly or indirectly control the game process. The steps further include: a. Receiving a selection command input by the user, if the user chooses to operate the game software, proceed to step b, if the user chooses to operate the learning software, proceed to step d; b. At the game interface In order to start a game command; c. Adjust relevant game data according to the game command, and proceed to step f; d. In the learning interface, provide a course for the user to learn or answer to generate a first learning weight; e. Convert the first learning weight according to the correspondence of the related database 523420523420 第20頁Page 20
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