TW455483B - Method and device to relieve user of terminal display from eye and body fatigue - Google Patents
Method and device to relieve user of terminal display from eye and body fatigue Download PDFInfo
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455483 五、發明說明(1) 資訊科技發達,產業升級,各行業使用電腦極為普 遍,即便一般日常生活亦日漸增多,尤其是上網人口的大 幅增加。近年來,國際上電腦科技的發展有目共睹,可預 見地在職場中利用電腦進行工作的勞工人口將激增。事實 證明,電腦的使用提供工作及生活莫大助力,然而長期操 作對於人員健康卻逐漸出現負面影響,例如視覺疲勞、身 體酸痛、工作壓力等健康負擔,工作績效及生產力亦降 低,因此作業人員、電腦工作站、和工作環境三者間關係 備受關注。 電腦操作是靜態作業型態,任何靜態姿勢維持一段時 間後,容易引起疲勞,因此長時間使用,容易造成局部性 肢體的酸痛和傷害。電腦作業人員常會抱怨的有手部、手 腕、上臂、肩膀、頸部、及背部等的疲勞、酸痛、麻木、 甚至僵硬,嚴重者例如關節炎、腱帶發炎、腕道症候群等 多種併發症d 視覺方面的問題是操作電腦時最受到大家關注的問題 之一,經常受到抱怨的現象包括眼睛疲勞、酸、模糊、閃 爍不清、及乾澀。造成視覺問題的原因包括:操作時間過 長又沒有適當休息、未保持適當視距、螢幕晝面的品質不 佳、工作環境造成螢幕反光現象、及作業姿勢不良。 根據王錦澤的研究(民8 5 ,電腦工作人員職業傷害 之探討-以南部三家醫院為例)中所述,使用V D T的作 業員平均每天看螢幕時間6. 8小時,帶來的傷害有眼睛疲 普症狀及肌肉骨骼問題,影響V D T使用者的徤康至鉅。455483 V. Description of the invention (1) Information technology is developed and industries are upgraded. Computers are widely used in various industries. Even ordinary daily life is increasing, especially the Internet population has increased significantly. In recent years, the development of computer technology in the world is obvious to all, and it is foreseeable that the working population using computers to work in the workplace will surge. Facts have proved that the use of computers provides great help in work and life, but long-term operation has gradually negatively affected people's health, such as visual fatigue, physical aches, and work pressure, and other health burdens. Work performance and productivity have also decreased. The relationship between the workstation and the work environment has attracted much attention. Computer operation is a static operation type. After any static posture is maintained for a period of time, it is easy to cause fatigue. Therefore, prolonged use may easily cause local aches and injuries to the limbs. Computer operators often complain of fatigue, soreness, numbness, and even stiffness in the hands, wrists, upper arms, shoulders, neck, and back. In severe cases, such as arthritis, tendon inflammation, and carpal symptoms, etc.d Visual problems are one of the most common concerns when operating a computer. Frequent complaints include eye fatigue, sourness, blurring, flickering, and dryness. Causes of visual problems include: long operating time without proper rest, not maintaining proper line of sight, poor screen quality on the screen, poor screen reflection caused by the working environment, and poor working posture. According to Wang Jinze's research (Min. 85, Discussion on Occupational Injuries of Computer Workers-Take Three Southern Hospitals as an Example), the operators using VDT watch an average of 6.8 hours of screen time per day, and the injuries caused by eye fatigue General symptoms and musculoskeletal problems affect the health of VDT users.
4 5 54 8 ;·, 五 '發明說明(2) 根據翁林仲的研究(民8 3 ,眼科「電腦終端機症候群」 研究一視力、屈光度、眼壓及調節功能)中所述,V D T 使用者的眼睛在長時間注視終端機顯示器的情況下,導致 的眼睛症狀有眼睛疲勞、眼睛乾澀、視線模糊、眼睛疼 痛、眼睛怕光及眨眼次數增多等。 眼睛放鬆對於降低眼睛壓力非常重要,許多電腦使用 者會在電腦工作一段時間後,暫停一下,去做別的不需要 電腦的工作,但並未真正去放鬆眼睛,相反的,本系統要 求施行一些活動。首先要求使用者閉上雙眼休息,因為這 是紆解視覺系統張力,最好的方法,這會帶給使用者的外 視肌與睫狀肌休息,也可潤濕眼睛。 當使用者坐在電腦前,眼睛會注視靠近的物體,如螢 幕,文件,鍵盤等,如此一來,外視肌會稍微將眼球帶向 内(朝向鼻子)這稱為收斂,物體愈靠近眼睛,外視肌愈 内聚,愈緊繃。假如過一陣子,眼睛沒放鬆,使用者會覺 得疲勞與不舒服。4 5 54 8; ·, 5 'Description of the invention (2) According to Weng Linzhong's research (Min 83, Ophthalmology "Computer Terminal Syndrome" Study-Vision, Diopter, Intraocular Pressure, and Adjustment Function), the VDT user's When the eyes are staring at the terminal display for a long time, the eye symptoms caused by the eyes include eye fatigue, dry eyes, blurred vision, eye pain, eyes afraid of light, and increased number of blinks. Eye relaxation is very important to reduce eye pressure. Many computer users will pause after working for a while and do other tasks that do not require a computer, but do not really relax their eyes. On the contrary, this system requires some activity. First ask the user to close their eyes and rest, because this is the best way to relieve tension in the visual system. This will give the user's external visual and ciliary muscles a rest, and it will also wet the eyes. When the user sits in front of the computer, the eyes will look at nearby objects, such as the screen, documents, keyboard, etc. In this way, the external vision muscle will bring the eyeballs inward (toward the nose). This is called convergence, and the closer the object is to the eyes The more cohesive the external optic muscle, the tighter it becomes. If, after a while, the eyes are not relaxed, the user may feel tired and uncomfortable.
在眼球收斂時,眼部的水晶透鏡,得保證影像聚焦於 網膜,這樣一來,睫狀肌要牵動去改變水晶透鏡的厚度, 以適應物距的改變,這動作叫調節(a c c ◦ m m 〇 d a t i ο η )。 當 物距愈小,則水晶透鏡要愈厚,過一陣子,這些肌肉就會 疲乏,必須要適當放鬆及舒展,才能保有其彈性D 過去在纾解電腦使用者的眼睛壓力的方法,有美國專 利US5 0 5 1 9 3 1,如第一圖所示,其主要是利用已設計好的 程式,提供眼睛移動,融合及聚焦的訓練與裝置。這些訓When the eyeball converges, the crystal lens of the eye must ensure that the image is focused on the omentum. In this way, the ciliary muscle must be moved to change the thickness of the crystal lens to adapt to the change in object distance. This action is called adjustment (acc ◦ mm 〇dati ο η). When the object distance is smaller, the crystal lens must be thicker. After a while, these muscles will be tired. It must be properly relaxed and stretched to maintain its elasticity. D In the past, it is a method to relieve the pressure on the eyes of computer users. There is the United States The patent US5 0 5 1 9 31, as shown in the first figure, mainly uses the designed program to provide training and equipment for eye movement, fusion and focusing. These trainings
4554 83 五、發明說明¢3) 練項目採漸進式,並定量的顯示使用者訓練的結果,實施 例乃是以非視窗式的選單提供使用者選取項目進行訓練, 其缺點是使用者是否真正施行訓練及施行效果的計分全靠 使用者主觀判斷,難有客觀效用。另外美國專利 U S 6 0 4 2 2 3 1,由程式提供一個多物體組成的相關 (a s s 〇 c i a t e d )影像之間的運動,如第二圖所示。當使用者 ,1 5聚焦於兩相關影像2 1之間的中點,應會看到一個合而為 一的影像。給予不同分離開度的兩相關影像,要求使用者 的左右眼水平朝内聚焦,即可達到眼球訓練運動,施行者 亦可藉助於雙眼注視一放置於眼睛與螢幕2 2之間的豎桿頂 端2 3,易於達到聚焦的訓練。其缺點仍是施行訓練者的眼 球是否完成訓練運動,無法客觀得知,因為沒有任何回 饋。日本專利J P 1 0 1 9 2 3 5 1 A如第三圖所示。提供眼晴肌肉 訓練的裝置,其裝置主要為黑箱子2 5,裝有透明板2 6,供 使用者1 5注視黑箱内的閃爍光源2 7,利用光源閃爍,達到 眼睛肌肉訓練的目的。此方法需要一個與電腦使用者所使 用的電腦無關的裝置,不易普及,同時也缺乏回饋的方 法。4554 83 V. Description of the invention ¢ 3) The training items are progressive and quantitatively display the results of user training. The embodiment is to provide users with non-windowed menus to select items for training. The disadvantage is whether the user is really The scoring of training and execution effects depends entirely on the subjective judgment of users, and it is difficult to have objective effects. In addition, U.S. patent U S 6 0 4 2 2 31, the program provides a multi-object motion (as s 〇 ci a t e d) image motion, as shown in the second figure. When the user 15 focuses on the midpoint between the two related images 21, he should see a unified image. Two related images with different separation degrees are required, and the user's left and right eyes are focused horizontally inward to achieve eye training exercises. The performer can also look at a vertical bar placed between the eyes and the screen 22 with the help of both eyes. Top 2 3, easy to reach focused training. The disadvantage is that the trainer ’s eyeballs have completed the training movement and cannot be known objectively, because there is no feedback. The Japanese patent J P 1 0 1 9 2 3 5 1 A is shown in the third figure. The device for providing eye-clear muscle training is mainly a black box 25, which is equipped with a transparent plate 26, for the user 15 to look at the flashing light source 27 in the black box, and use the light source to flicker to achieve the purpose of eye muscle training. This method requires a device that is not related to the computer used by the computer user. It is not easy to popularize, and it also lacks a method of giving back.
為了改善以上習用技術的缺點,如缺乏回饋及監督, 無法確知使用者是否真正執行眼睛休息及訓練活動,是否 執行眼睛按摩,頸部運動等。於是有本發明的產生,本發 明之裝置,包含置於終端機顯示器附近的CCD或CMO _S攝影機及一套眼睛訓練程式。此裝置會自動或由V D TIn order to improve the shortcomings of the above conventional techniques, such as lack of feedback and supervision, it is impossible to know whether the user actually performs eye rest and training activities, whether to perform eye massage, neck movement, and so on. Thus, the invention is produced. The device of the invention includes a CCD or CMO_S camera placed near the terminal display and a set of eye training programs. This device will automatically or by V D T
4^548s 五 、發明說明 (4) 使 用 者 手 動 設 定 眼 睛 訓 練 的 項 a 5 來 進 行 眼 睛 訓 練 及 運 動 其 S 的 為 本 發 明 的 g 的 之 一 提 供 具 有 客 觀 特 性 的 回 饋 及 監 督 功 能 使 施 行 眼 睛 訓 練 與 體 操 的 效 果 不 會 流 於 主 觀 的 判 斷 致 使 效 果 因 人 而 異 〇 - 本 發 明 的 g 的 之 二 提 供 多 樣 性 訓 練 包 括 眼 睛 移 動 融 合 及 聚 焦 的 訓 練 閉 a 休 息 眼 睛 按 摩 頸 部 運 動 等 回 饋 比 對 功 能 〇 本 發 明 的 目 的 之 三 紀 錄 電 腦 工 作 者 施 行 眼 睛 訓 練 的 效 果 並 予 量 化 評 分 0 本 發 明 的 的 之 四 配 合 已 中 請 的 專 利 中 請 號 881 ] ί4] [42, 其 内 容 為 能 自 動 地 5又 定 V D T 使 用 工 作 環 境 至 保 護 眼 睛 最 佳 化 的 裝 置 與 系 統 G 本 系 統 會 在 預 定 的 時 間 出 現 訊 息 提 示 使 用 者 中 斷 現 有 工 作 m 後 提 供 約 數 分 鐘 的 時 間 給 使 用 者 閉 § 休 息 及 施 行 一 些 非 常 簡 單 的 多 媒 體 眼 睛 訓 練 運 動 與 簡 單 的 頸 肩 > 腰 部 體 操 0 綜 上 所 述 本 發 明 之 主 要 a 的 係 提 供 可 擷 取 V D T 使 用 者 眼 睛 運 用 的 狀 態 y 並 白 動 地 給 予 客 觀 的 回 與 監 督 > 另 外 也 提 供 V D T 使 用 者 簡 易 運 動 示 y6-/r 車巳 及 比 對 程 式 ί 可 有 效 地 減 少 V D T 使 用 者 的 眼 睛 疲 勞 症 狀 及 眼 睛 睫 狀 肌 的 緊 繃 減 少 局 部 性 肢 體 的 酸 痛 和 傷 害 Ο 為 求 清 楚 描 述 本 發 明 的 方 法 及 其 裝 置 j 因 此 發 明 人 佐 以 圖 示 、 圖 號 、 詳 細 說 明 如 下4 ^ 548s V. Description of the invention (4) The user manually sets the item a 5 of eye training for eye training and exercise. The S of the g is one of the g of the present invention. It provides objective feedback and supervision functions to perform eye training. The effect of gymnastics does not flow into subjective judgments, so the effect varies from person to person.-The second of g of the present invention provides a variety of training, including eye movement fusion and focus training. Close a rest, eye massage, neck movement, and other feedback comparisons. Function 0 The third purpose of the present invention records the effect of the eye training performed by computer workers and quantifies the score. The fourth of the present invention cooperates with the claimed patent request No. 881] ί 4] [42, which can automatically 5 Also set the VDT to use the working environment to optimize eye protection Placement system G This system will display a message at a predetermined time to remind the user to interrupt the existing work. Provide a few minutes for the user to close. § Rest and perform some very simple multimedia eye training exercises and simple neck and shoulders.> Waist gymnastics. 0 In summary, the main a of the present invention is to provide the status y of the eye operation of the VDT user and give objective feedback and supervision in an unobtrusive manner> In addition, it also provides a simple motion indicator for the VDT user. The comparison program can effectively reduce the symptoms of eye fatigue and the tension of the eye ciliary muscles of VDT users, and reduce local soreness and injury of the limbs. In order to clearly describe the method and device of the present invention, the inventor The illustration, figure number, and detailed description are as follows
第8頁 4554Q3 五、發明說明(5) 圖示: 第 圖 係 本 發 明 之 習 知 技 術 一 α 第 二 圖 係 本 發 明 之 習 知 技 術 二 〇 第 二 圖 係 本 發 明 之 習 知 技 術 二 〇 第 四 圖 係 本 發 明 之 較 佳 裝 置 實 施 例 圖 〇 第 五 圖 係 本 發 明 之 眼 睛 訓 練 •&TL 5又 定 程 式 流 程 圖 0 第 六 圖 係 本 發 明 之 眼 睛 訓 練 項 目 設 定 視 窗 〇 第 七 圖 係 本 發 明 之 看 近 看 遠 訓 練 程 式 流 程 圖 〇 第 八 圖 係 本 發 明 之 眼 球 收 傲 發 散 訓 練 程 式 流 程 圖。 第 九 圖 係 本 發 明 之 眼 球 收 敛 發 散 訓 練 圖 樣 0 第 十 圖 係 本 發 明 之 簡 易 體 操 示 範 及 比 對 程 式 流程 第 十 一圖: 係 本 發 明 之 簡 易 體 操 示 犯 及 比 對 圖 樣。 圖號: 11燈光 1 3電腦主機 1 5使用人員 2 i兩相關影像 2 3豎桿頂端 2 6透明板 3 1啟動程式 3 3輸入影像及影像處理 3 5警告 3 7執行訓練項目與計分 1 2 CCD或 CMOS# 影機 14 CRT或其他型式的顯示器 1 6支架或連桿 2 2顯示器 2 5黑箱子 2 7閃爍量測發光源 3 2啟動攝影機 3 4對準使用者 3 6選擇訓練項目組合 式Page 8 4554Q3 V. Description of the invention (5) Diagram: The first diagram is the conventional technique of the present invention-α The second diagram is the conventional technique of the present invention 20 The second diagram is the conventional technique of the present invention 20th The fourth figure is a diagram of a preferred device embodiment of the present invention. The fifth figure is the eye training of the present invention. &Amp; TL 5 and the program flow chart. The sixth figure is the eye training item setting window of the present invention. The seventh figure is The flowchart of the near-far-distance training program of the present invention. The eighth diagram is a flowchart of the eye-ball collection and divergence training program of the present invention. The ninth picture is the eyeball convergence and divergence training pattern of the present invention. 0 The tenth picture is the simple body demonstration and comparison procedure of the present invention. The eleventh picture is the simple body instruction and comparison illustration of the present invention. Drawing number: 11 lighting 1 3 computer host 1 5 user 2 i two related images 2 3 top of vertical rod 2 6 transparent board 3 1 start program 3 3 input image and image processing 3 5 warning 3 7 execute training items and score 1 2 CCD or CMOS # Camera 14 CRT or other type of display 1 6 Stand or connecting rod 2 2 Display 2 5 Black box 2 7 Flash measurement light source 3 2 Start the camera 3 4 Align the user 3 6 Select training program combination formula
45^483 五 、發明說明(6) 4 1 - 4 7看近看遠訓練程式步驟 5 1 - 5 6收斂發散訓練程式步驟 5 9拼字遊戲 6 0拼圖遊戲 6卜6 6簡易體操訓練程式步驟 7 1閉目休息 7 2眼睛 張開 7 3頭部俯仰 7 4頸部伸展 7 5頸部按摩 7 6頸部轉動 7 7迴轉運動 7 8伸展運動 79提肩運動 8 0腰部體操 112 靠近眼睛的攝影機位置 請參考第四 圖所示,即本發明 之裝置 實施 例 圖 ,燈 光 11提供環境的照 明,硬體設備主要 有C C D或 C Μ 〇S 攝 影 機1 2 (以下簡 稱攝影機)、電腦 主機1 3和顯 示 器 14, 而 V DT使用者15在螢幕正前方。在 電腦裝 置上 的 差 別, 攝 影 機1 2可選用數 位影像攝影機,為 求偵測 V D T 使 用者 15 的 眼球運動位置 ,攝影機可利用支 架或連 桿機 構 1 6 ,將 攝 影 機移至距離V D T使用者1 5的眼 睛約1C 1 - 2 5 c m處, 如攝 影 機11 2所示位置,真正的距離大約是以能將雙眼影像放 至 最大,但又不 會超出影像框之外 。V D T使 用 者 1 5的 眼 睛 ,此時可依訓 練程式提供的步驟 ,進行 閉目 休 息 ,聚 焦 訓 練,看遠方景 物等方式的组合, 進行訓 練及 放 鬆 0 請參考第五 圖所示,本發明之 眼睛訓 練程 式 在 載入 Wi ndows作業系統後,會登錄在作業系統之下 在每次開45 ^ 483 V. Description of the invention (6) 4 1-4 7 Look at the distance training program step 5 1-5 6 Convergence divergence training program step 5 9 Scrabble game 6 0 Puzzle game 6 bu 6 6 Simple gymnastic training program step 7 1 Eyes closed 7 2 Eyes open 7 3 Head tilt 7 4 Neck extension 7 5 Neck massage 7 6 Neck rotation 7 7 Swing movement 7 8 Stretching exercise 79 Shoulder lifting exercise 8 0 Waist gymnastics 112 For the location of the camera, please refer to the fourth figure, which is the embodiment of the device of the present invention. The light 11 provides environmental lighting. The hardware equipment mainly includes a CCD or CMOS camera 12 (hereinafter referred to as a camera), and a computer host 1 3 And display 14, while V DT user 15 is directly in front of the screen. Differences in computer equipment. Digital cameras can be used for cameras 1 and 2. In order to detect the eye movement position of VDT user 15, the camera can use the bracket or link mechanism 16 to move the camera to VDT user 1 5 The eye is about 1C 1-2 5 cm, as shown in camera 11 2, the true distance is about the maximum size of the binocular image, but not beyond the image frame. The eyes of VDT user 15 can now perform a combination of closed-eye rest, focused training, and watching distant scenery according to the steps provided by the training program. Training and relaxation 0 Please refer to the fifth figure. After the eye training program is loaded into the Windows operating system, it will be registered under the operating system.
第10頁 4δ54 8 3 五、發明說明¢7) 機時,W i η d 〇 w s會自動執行步驟3 1,啟動本發明之眼睛訓 練及簡易體操教導程式。當本發明之訓練程式被執行後, 在步驟3 2,本發明之程式會啟動攝影機1 2。在步驟3 3會藉 由攝影機1 2擷取V D T使用者1 5及其周遭工作環境的影 像,並將擷取到的影像作適當的處理,判斷出V D T使用 者1 5的外型輪廓。在步驟3 4,會要求V D T使用者1 5將攝 影機1 2移近至1 0 - 2 5 cm以靠近使用者的眼睛。 在步驟3 6會執行 示,其選擇的項 散 4 .手部體操 訓練項目組合的選擇,請參考第六圖所 目包括1.閉目休息2 .看遠看近 3 .收斂發 5 .頸部體操 6 .肩膀體操7.腰部體操 8 . 其他運動 參考 主要係利 可以用眉 或接近直 小於某一 參看 體的方向 訓練程式 著該球體 看,攝影 的眼球位 出螢幕? 告語音, 第十一 用攝影 毛與鼻 線,也 設定值 第七圖 與音樂 ,首先 影像水 機會攝 置,判 若為否 要求移 圖,閉目休息7 1與眼睛張開7 2的 機擷取影像,判斷使用者的眼睛位 子之間的區域搜尋,若發現眼睛成 就是眼球的形狀不存在,加上眼睛 ,這樣就可以認定眼睛為閉合狀態 ,看近看遠的訓練,是配合螢幕運 節奏,移動眼球,看近看遠。看近 在步驟4 1顯示一球體影像於螢幕中 平移動至螢幕右邊,引導使用者眼 取眼球位置。在步驟4 2,會由攝影 斷使用者眼球是否跟隨球體影像, ,則進行步驟4 3,程式發出警告音 出螢幕,並計分;若為是,則進行 判斷, 置,這 一直線 的面積 動的物 看遠的 間,接 球向右 機攝取 向右移 樂或警 步驟Page 10 4δ54 8 3 V. Description of the invention ¢ 7) When the machine is on, Wi i η d 0 w s will automatically execute step 31 to start the eye training and simple gymnastics teaching program of the invention. After the training program of the present invention is executed, in step 32, the program of the present invention starts the camera 12. In step 33, images of the V D T user 15 and the surrounding work environment are captured by the camera 12 and the captured images are processed appropriately to determine the outline of the V D T user 15. In step 34, the V D T user 15 is asked to move the camera 12 to 10-2 5 cm to get closer to the user's eyes. In step 36, the instructions will be executed, and the selected items are scattered 4. The selection of the hand gymnastics training item combination, please refer to the sixth picture including 1. Closed eyes and rest 2. Look far away and close 3. Convergence hair 5. Neck Gymnastics 6. Shoulder gymnastics 7. Waist gymnastics 8. Other sports refer to the main system. You can use the eyebrow or a direction that is less than a reference body to train the sphere to look at the sphere. The eyeball position of the camera is on the screen? Report the voice. Eleventh use photography hair and nose line, and also set the seventh image and music. First, the image will be taken by the water. If it is necessary to move the image, close your eyes and rest 7 1 and open your eyes 7 2 Capture the image to determine the area search between the eyes of the user. If it is found that the eye shape is that the shape of the eyeball does not exist, and the eyes are added, then the eyes can be regarded as closed, and the training of seeing near and far is to match the screen Run the rhythm, move your eyeball, look closer and farther. Look Close In step 41, a sphere image is displayed on the screen. Move it to the right side of the screen to guide the user to take the eye position. In step 42, whether the user ’s eyeball follows the sphere image will be judged by photography. Then proceed to step 4 3. The program will issue a warning sound to the screen and score; if it is, judge, set the area of this straight line. When the object looks far away, catch the ball to the right and take the machine. Move to the right or the police step.
第11頁 45 54 B 3 五、發明說明(8) 44,判斷使用者眼球是否未於預設時間内移回螢幕?若為 否,則進行步驟4 5,程式發出警告音樂或警告語音,要求 移出螢幕,並計分;若為是,則進行步驟4 6,重複眼球於 水平左邊,垂直上下等各方向的看近看遠。最後進行步驟 4 7,根據上述步驟所攝取的眼球位置,計算移動量與看遠 的時間,加以計算此選項的總分。 1 眼睛收斂發散的訓練,請參看第八圖,第九圖,根據 攝取之眼球位置的位移情形,加以計分,原則上與兩相關 影像的位移情形越一致者,分數越高。兩相關影像可分成 兩類,其一為拼字遊戲59, 如將LV和0E合成LOVE, 另 一為拼圖遊戲6 0,如將臉的輪廓與眼口合成笑臉。其主要 的進行步驟為: 步驟5 1顯示沿水平線的兩相關影像,利用攝影機攝取 使用者眼球位置。 步驟52使用者將自己右(或左)手的食指豎直,其餘四 指縮為一團,豎直的食指置於兩相關影像中間並貼近螢 幕,使用者尋找聚焦點於食指。 步驟5 3,使用者以一慢速移動食指,靠近兩眼之間, 使用者兩眼若持續聚焦於食指,則攝影機會判斷,依使用 者眼球位置從發散到收斂的程度,將兩相關影像逐漸合而 為一影像。 步驟5 4,使用者以一慢速移動食指,離開兩眼之間, 逐漸貼近螢幕,若使用者兩眼持續聚焦於食指,則攝影機 會判斷,依使用者眼球位置從收斂到發散的程度,將合而Page 11 45 54 B 3 V. Description of the invention (8) 44. Determine whether the user's eyeball has not moved back to the screen within the preset time? If not, go to step 4 5. The program sends out warning music or warning voice, asks to remove the screen and score; if yes, go to step 4 6 and repeats the eyeball to the left of the horizontal, vertical up and down, etc. Look away. Finally, go to step 4-7. According to the eyeball position captured in the above steps, calculate the amount of movement and the time to look far away, and calculate the total score of this option. 1 For the training of eye convergence and divergence, please refer to Figures 8 and 9, according to the displacement of the eye position of the ingestion, and score it. In principle, the more consistent the displacement of the two related images, the higher the score. The two related images can be divided into two categories, one is a crossword game 59, such as LV and 0E to combine LOVE, and the other is a puzzle game 60, such as to synthesize the contour of the face with the eyes and mouth to smile. The main steps are as follows: Step 51: Display two related images along the horizontal line, and use the camera to capture the position of the user's eyeball. Step 52: The user puts the index finger of his right (or left) hand upright, and the other four fingers shrink into a ball. The vertical index finger is placed in the middle of two related images and close to the screen. The user looks for the focus point on the index finger. Step 53: The user moves the index finger at a slow speed, close to between the two eyes. If the user's two eyes are continuously focused on the index finger, the camera will judge the two related images according to the degree of divergence to convergence of the user's eyeball position. Gradually merge into an image. Step 54: The user moves the index finger at a slow speed, leaves between the eyes, and gradually gets closer to the screen. If the user continues to focus on the index finger, the camera will judge, according to the degree of convergence of the user's eyeball, to the degree of divergence. Will come together
第12頁 4 ^183_ 五、發明說明(9) 為一影像逐漸分開成兩相關影像。 步驟55,重複步驟53與54數次,並逐次增加食指移 動速度。 步驟5 6,根據攝取的眼球位置,計算發散收斂的成功 次數,加以計分。 簡易運動(體操)目的和時機在於活動筋骨,並可紆 解心裡的鬱閟,電腦作業前後和休息時間均可進行。參考 第十圖,運動項目包括眼、手、頸、肩膀、和腰部等體 操,讓身體盡量動一動,鬆弛身心,也讓眼睛眺望遠方; 運動時間長短和項目多少,視容許的時間和狀況而讓使用 者可以自行設定。請參考第十一圖,簡易運動的訓練,是 請施訓者離開座位,讓攝影機可拍攝全身,利用二值化影 像,求出其骨架圖,並與螢幕上的示範人物的運動骨架圖 比對。以頸、肩膀、和腰部等體操為例子,首先進行步驟 6 1,若為頸部體操,則請使用者後退座位,使攝影機拍攝 腰部以上半身;若為肩膀、和腰部等體操,則請使用者離 開座位,使攝影機拍攝全身。若使用者依照選項,讓攝影 機拍攝到所要的影像,則進行步驟6 2顯示示範人物的示 範動作於螢幕上,邀請使用者照著做。步驟6 3,攝影機拍 攝使用者動作,並二值化使用者身體運動部位的影像,步 驟64會計算出使用者骨架圖,並與螢幕上的示範人物的運 動骨架圖比較,並根據動作相近程度加以評分紀錄。接下 來,步驟65,看看是否所有選定的體操項目完成了?最後 進行步驟6 6,統計總分並加以紀錄。Page 12 4 ^ 183_ V. Description of the Invention (9) An image is gradually separated into two related images. Step 55, repeat steps 53 and 54 several times, and increase the index finger movement speed one by one. Steps 56 and 6, based on the position of the eyeball taken, calculate the number of successful convergence and divergent points. The purpose and timing of simple exercise (gymnastics) is to move the bones and muscles, and to relieve the depression in the heart. It can be performed before, after and during computer work. Referring to the tenth figure, sports include gymnastics such as eyes, hands, neck, shoulders, and waist. Let your body move as much as possible, relax your body and mind, and let your eyes look into the distance. The length of the exercise and the number of events, depending on the time and condition allowed Let users set it up. Please refer to the eleventh figure. The training of simple sports is to ask the trainee to leave the seat so that the camera can take a picture of the whole body, use the binary image to find the skeleton picture, and compare it with the movement skeleton picture of the model character on the screen. Correct. Take neck, shoulder, and waist gymnastics as an example. First, go to step 61. If it is neck gymnastics, ask the user to take a seat back and make the camera take pictures of the body above the waist. For shoulder, waist and other gymnastics, use The person leaves the seat and makes the camera shoot the whole body. If the user allows the camera to capture the desired image according to the options, go to step 6 2 to display the demonstration action of the demonstration character on the screen and invite the user to do the same. Step 63: The camera captures the action of the user and binarizes the image of the user's body parts. Step 64 calculates the user's skeleton picture and compares it with the movement skeleton picture of the model person on the screen. Scoring history. Next, step 65, to see if all the selected gymnastics have been completed? Finally, go to step 6 to calculate the total score and record it.
第13頁 455483 五、發明說明(ίο) 參考第十一圖,本發明的頸部體操,又可細分為頭部 俯仰7 3、 頸部伸展7 4、頸部按摩7 5、頸部轉動7 6 ;肩膀 體操細分為迴轉運動7 7 (手臂放輕鬆,以肩膀為中心畫 圓,迴轉數圈後再換手)、伸展運動7 8、提肩運動7 9 (將兩 肩用力往上提,靜止數秒後再放下);腰部體操8 0則有三 個動作,如第十一圖所示。 綜上所論,本發明能自動地提供V D T使用者各種訓 練及體操,又利用數位攝影機回饋,客觀的督促與考核V D T使用者施行的狀況,可有效地減少V D T使用者的眼 睛疲勞症狀及眼睛睫狀肌的緊繃,減少局部性肢體的酸痛 和傷害,為此特提出專利申請。Page 13 455483 V. Description of the Invention (11) With reference to the eleventh figure, the neck gymnastics of the present invention can be subdivided into head pitch 7, neck extension 7 4, neck massage 7 5, neck rotation 7 6; Shoulder gymnastics is divided into rotary movements 7 7 (relax arms with ease, draw a circle around the shoulders, and change hands after a few rotations), stretching exercises 7 8, shoulder lifting exercises 7 9 (lift both shoulders upward, Rest for a few seconds before lowering); waist gym 80 has three movements, as shown in the eleventh figure. In summary, the present invention can automatically provide various training and gymnastics for VDT users, and use digital camera feedback to objectively urge and evaluate the status of VDT users, which can effectively reduce the eye fatigue symptoms and eyelashes of VDT users. The tightness of the shape muscles reduces the local soreness and injury of the limbs, for which a patent application is filed.
第14頁 1 2 CCD或 CMOSil 影機 14 CRT或其他型式的顯示器 1 6支架或連桿 2 2顯示器 2 5黑箱子 2 7閃爍量測發光源 3 2啟動攝影機 3 4對準使用者 3 6選擇訓練項目組合 式 圖式簡單說明 第一圖:係本發明之習知 第二圖:係本發明之習知 第三圖:係本發明之習知 第四圖:係本發明之較佳 第五圖:係本發明之眼睛 第六圖:係本發明之眼睛 第七圖:係本發明之看近 第八圖:係本發明之眼球 第九圖:係本發明之眼球 第十圖:係本發明之簡易 圖。 第十一圖:係本發明之簡 圖號-11燈光 1 3電腦主機 1 5使用人員 21兩相關影像 2 3豎桿頂端 2 6透明板 3 1啟動程式 3 3輸入影像及影像處理 3 5警告 3 7執行訓練項目與計分 技術一。 技術二。 技術三。 裝置實施例圖。 訓練設定程式流程圖。 訓練項目設定視窗15 看遠訓練程式流程圖。 收傲發散訓練程式流程圖。 收敛發散訓練圖樣。 體操,示範及比對程式流程 易體操,示範及比對圖樣。Page 14 1 2 CCD or CMOSil camera 14 CRT or other type of display 1 6 Stand or link 2 2 Display 2 5 Black box 2 7 Flicker measurement light source 3 2 Start camera 3 4 Align with user 3 6 Select Brief description of the training project combination diagram. First picture: It is the conventional knowledge of the present invention. Second picture: It is the conventional knowledge of the present invention. Third picture: It is the conventional knowledge of the present invention. Figure: the eye of the present invention sixth: the eye of the present invention seventh: the eye of the present invention close to the eighth picture: the eye of the present invention ninth picture: the eye of the present invention tenth picture: the present Simple diagram of the invention. The eleventh figure is the simplified drawing number of the present invention. -11 The lighting 1 3 The computer host 1 5 The user 21 Two related images 2 3 The top of the vertical rod 2 6 The transparent board 3 1 The program is started 3 3 The input image and image processing 3 5 Warning 3 7 Implementation of training programs and scoring techniques. Technology two. Technology III. Device embodiment diagram. Training setup program flowchart. Training item setting window 15 See the distance training program flowchart. Flow chart of the training program for receiving and diverging. Convergent divergence training pattern. Gymnastics, demonstration and comparison program flow Easy gymnastics, demonstration and comparison drawing.
第15頁Page 15
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