TW202307639A - Operating method of computer 3d object model and computer program including the same - Google Patents
Operating method of computer 3d object model and computer program including the same Download PDFInfo
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本發明係關於一種電腦軟體的操作方法,尤其是一種用以設計如櫃子等家具的電腦三維物件模型操作方法及電腦程式產品。The present invention relates to a computer software operation method, in particular to a computer three-dimensional object model operation method and computer program product for designing furniture such as cabinets.
請參照第1圖,其係一種習知三維設計軟體的操作介面9,該操作介面9具有一工具列91,該工具列91用以擺放數個物件類別狀態圖示92,該數個物件類別狀態圖示92分別代表用以構成一三維物件模型93的數個子物件94。舉例而言,該三維物件模型93為一櫃子時,該數個子物件94可以包含頂板、底板、背板、側板、門板及內子件等,其中該內子件位於該三維物件模型93的內部(請配合參照第2圖)。編輯整體三維物件模型93時,模擬構成該三維物件模型93的所有子物件94會同步縮放或位移;編輯任一子物件94時,則僅控制該子物件94縮放或位移。Please refer to Fig. 1, which is an
為便於說明,以下將代表選取及操作整體三維物件模型93之物件類別狀態圖示92標示為92a,代表選取及操作門板之物件類別狀態圖示92標示為92b,代表選取及操作內子件之物件類別狀態圖示92標示為92c。操作時,假設使用者要編輯該三維物件模型93的門板,因門板與整體三維物件模型93的觸碰範圍在視覺上為重疊狀態,為區別使用者選取的目標類型,使用者必須先將滑鼠游標95移動至該工具列91上,並點擊對應該門板的物件類別狀態圖示92b,切換成選門板狀態,該三維物件模型93上的門板才可以被選取並進行編輯。For the convenience of explanation, the object
當使用者想編輯整體三維物件模型93時,因門板與整體三維物件模型93的觸碰範圍在視覺上為重疊狀態,若當下該工具列91係選擇在對應該門板的物件類別狀態圖示92b,即使將該滑鼠游標95移動至該重疊的觸碰範圍,則雖是在該三維物件模型93的觸碰範圍內,仍無法選取到該三維物件模型93,而會選到門板。此時,使用者必須重新將該滑鼠游標95移動至該工具列91,並點擊對應該三維物件模型93的物件類別狀態圖示92a,切換成選三維物件模型93狀態,再將該滑鼠游標95移動至該三維物件模型93的觸碰範圍,該三維物件模型93才可以被選取並進行編輯。When the user wants to edit the overall three-
另一方面,當使用者想編輯在視覺上被門板所遮蔽的內子件時,若當下該工具列91係選擇在對應該三維物件模型93的物件類別狀態圖示92a或對應該門板的物件類別狀態圖示92b,都將因門板關閉而無法點選內子件。此時,請參照第2圖,使用者必須重新將該滑鼠游標95移動至該工具列91,並點擊對應內子件的物件類別狀態圖示92c,切換成選內子件狀態,且該習知的三維設計軟體將該三維物件模型93的門板變成開啟狀態,供使用者可將該滑鼠游標95移動至內子件的觸碰範圍,以選取並編輯該內子件。On the other hand, when the user wants to edit the inner child that is visually hidden by the door panel, if the
上述習知的三維設計軟體的操作介面9,由於每次要切換成對不同類型的物件編輯時,使用者都必須先將該滑鼠游標95移動該工具列91中,並選擇對應的物件類別狀態圖示92,導致使用者在操作該習知的三維設計軟體的操作介面9時,具有操作便利性不佳的問題。For the
有鑑於此,習知的三維設計軟體確實仍有加以改善之必要。In view of this, the known 3D design software still needs to be improved.
為解決上述問題,本發明的目的是提供一種電腦三維物件模型操作方法,係可不必回到工具列點選所欲編輯的物件圖示,而可直接在物件顯示的編輯畫面上切換點選及編輯櫃物件或子物件。In order to solve the above problems, the object of the present invention is to provide a computer three-dimensional object model operation method, which can directly switch between clicking and Edit cabinet objects or sub-objects.
本發明的次一目的是提供一種電腦三維物件模型操作方法,係可直接在物件顯示的編輯畫面上將門板的外觀屬性切換成開啟/隱藏,以便編輯內子件。The second object of the present invention is to provide a computerized three-dimensional object model operation method, which can directly switch the appearance attribute of the door panel to open/hide on the editing screen displayed by the object, so as to edit the internal components.
本發明的又一目的是提供一種電腦程式產品,用以執行上述方法。Another object of the present invention is to provide a computer program product for executing the above method.
本發明全文所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。Directionality or similar terms used throughout the present invention, such as "front", "rear", "left", "right", "upper (top)", "lower (bottom)", "inner", "outer" , "side", etc., mainly refer to the directions of the attached drawings, and each direction or its approximate terms are only used to assist in explaining and understanding the various embodiments of the present invention, and are not intended to limit the present invention.
本發明全文所記載的元件及構件使用「一」或「一個」之量詞,僅是為了方便使用且提供本發明範圍的通常意義;於本發明中應被解讀為包括一個或至少一個,且單一的概念也包括複數的情況,除非其明顯意指其他意思。The elements and components described throughout the present invention use the quantifier "a" or "an" only for convenience and to provide the usual meaning of the scope of the present invention; in the present invention, it should be interpreted as including one or at least one, and singular The notion of also includes the plural unless it is obvious that it means otherwise.
本發明的電腦三維物件模型操作方法,包含下列步驟:使用一三維設計軟體,由數個子物件模擬構成一櫃物件,該櫃物件具有一觸碰範圍及一被選中狀態,該櫃物件未處於該被選中狀態時,係無法被該三維設計軟體編輯;該櫃物件的觸碰範圍內具有一選取標示,該選取標示用以被一操作指標點擊而產生一第一指令;及該三維設計軟體只能在接收到該第一指令時,才將該櫃物件的狀態屬性設定為該被選中狀態。The computer three-dimensional object model operating method of the present invention includes the following steps: using a three-dimensional design software to simulate a cabinet object from several sub-objects, the cabinet object has a touch range and a selected state, and the cabinet object is not in In the selected state, it cannot be edited by the three-dimensional design software; there is a selection mark within the touch range of the cabinet object, and the selection mark is used to generate a first instruction by clicking on an operation pointer; and the three-dimensional design The software can only set the status attribute of the cabinet object to the selected status when receiving the first instruction.
本發明揭示之電腦程式產品,經由一電腦系統載入該電腦程式並執行後,可執行上述方法。如此,可便於使用、交換或執行上揭方法,有利於廣泛運用上述的電腦三維物件模型操作方法於其他應用軟體。The computer program product disclosed in the present invention can execute the above method after the computer program is loaded and executed through a computer system. In this way, it is convenient to use, exchange or implement the above-mentioned method, and it is beneficial to widely apply the above-mentioned computer three-dimensional object model operation method to other application software.
據此,本發明的電腦三維物件模型操作方法及電腦程式產品,係可不必回到工具列點選所欲編輯的物件圖示,只要直接在物件顯示的編輯畫面上點選該選取標示即可選中並編輯該櫃物件,達到直接在物件顯示的編輯畫面上切換點選及編輯櫃物件或子物件的效果。如此,本發明的電腦三維物件模型操作方法及電腦程式產品,係可以達到提升操作便利性及效率等功效。Accordingly, in the computer 3D object model operating method and computer program product of the present invention, it is not necessary to go back to the toolbar and click the icon of the object to be edited, but to directly click the selection mark on the editing screen displayed by the object. Select and edit the cabinet object to achieve the effect of switching, clicking and editing cabinet objects or sub-objects directly on the editing screen displayed by the object. In this way, the computer three-dimensional object model operating method and the computer program product of the present invention can achieve effects such as improving operation convenience and efficiency.
其中,該櫃物件的視覺顯示的最上層為模擬構成該櫃物件的其中一子物件,該選取標示可以位於該子物件的視覺顯示的上層。如此,該選取標示將不會被遮蔽而便於點選,具有提升操作便利性的功效。Wherein, the uppermost layer of the visual display of the cabinet object is to simulate one of the sub-objects constituting the cabinet object, and the selection mark may be located on the upper layer of the visual display of the sub-object. In this way, the selection mark will not be covered and can be easily selected, which has the effect of improving the convenience of operation.
其中,在該櫃物件的狀態屬性為該被選中狀態時,可透過該操作指標再次點擊該選取標示,以取消該櫃物件的被選中狀態,或是可透過該操作指標點擊該櫃物件的觸碰範圍外的任一處,以取消該櫃物件的被選中狀態。如此,係可供使用者簡易切換該櫃物件是否被選中的操作,具有提升操作便利性及效率等功效。Wherein, when the state attribute of the cabinet object is the selected state, the selection mark can be clicked again through the operation pointer to cancel the selected state of the cabinet object, or the cabinet object can be clicked through the operation pointer Anywhere outside the touch range of the cabinet object to cancel the selected state of the cabinet object. In this way, it is possible for the user to easily switch whether the object in the cabinet is selected, which has the effect of improving the convenience and efficiency of the operation.
其中,該數個子物件可以包含至少一門板,該三維設計軟體接收到該第一指令後,將該至少一門板的外觀屬性設定為一第一選項,該第一選項可例如為透明化。如此,在選中該櫃物件時,係可看見該櫃物件內部是否有內子件,並於編輯該櫃物件時,看見所有子物件同步縮放或位移,具有提升視覺直覺性的功效。Wherein, the several sub-objects may include at least one door panel, and after receiving the first instruction, the 3D design software sets the appearance attribute of the at least one door panel as a first option, and the first option may be, for example, transparent. In this way, when the cabinet object is selected, you can see whether there are sub-items inside the cabinet object, and when editing the cabinet object, you can see that all sub-objects are scaled or displaced synchronously, which has the effect of improving visual intuition.
其中,該數個子物件可以包含至少一門板及位於該櫃物件內部的至少一內子件,該門板的外觀屬性可以具有一第二選項及一第三選項,該第二選項可以為關閉/顯示,該第三選項可以為開啟/隱藏,該內子件具有一觸碰範圍,該操作指標無法碰觸到被該至少一門板遮蔽的內子件的觸碰範圍,該三維設計軟體接收到一第二指令,且該至少一門板的外觀屬性為該第二選項時,該三維設計軟體可以將該至少一門板的外觀屬性切換為該第三選項,使該內子件至少有局部可不被該至少一門板遮蔽,且該操作指標可觸碰到該內子件的觸碰範圍。如此,欲編輯該內子件時,可以直接在物件顯示的編輯畫面上將該門板的外觀屬性切換成開啟/隱藏,具有提升編輯內子件之便利性的功效。Wherein, the sub-items may include at least one door panel and at least one inner sub-item located inside the cabinet object, the appearance attribute of the door panel may have a second option and a third option, and the second option may be close/display , the third option can be open/hide, the inner component has a touch range, the operation indicator cannot touch the touch range of the inner component covered by the at least one door panel, the 3D design software receives a The second instruction, and when the appearance attribute of the at least one door panel is the second option, the 3D design software can switch the appearance attribute of the at least one door panel to the third option, so that at least part of the inner part can not be covered by the At least one door panel is covered, and the operation indicator can touch the touch range of the inner component. In this way, when you want to edit the inner component, you can directly switch the appearance attribute of the door panel to open/hide on the editing screen displayed by the object, which has the effect of improving the convenience of editing the inner component.
其中,該三維設計軟體再次接收到該第二指令時,可以將該門板的外觀屬性切換為該第二選項,使該至少一門板可以重新遮蔽該內子件。如此,係可便於切換該門板的外觀屬性,具有提升操作便利性的功效。Wherein, when the 3D design software receives the second instruction again, it can switch the appearance attribute of the door panel to the second option, so that the at least one door panel can cover the inner part again. In this way, it is convenient to switch the appearance attribute of the door panel, which has the effect of improving the convenience of operation.
其中,可以將該操作指標移動至該櫃物件的觸碰範圍內並長按一輸入裝置的指令鍵,以產生該第二指令。如此,具有提升操作便利性的功效。Wherein, the operation indicator can be moved to the touch range of the cabinet object and a command key of an input device can be long pressed to generate the second command. In this way, it has the effect of improving the convenience of operation.
其中,該輸入裝置的指令鍵可以為滑鼠的左鍵、右鍵或滾輪。如此,具有提升操作便利性的功效。Wherein, the command key of the input device may be the left key, the right key or the scroll wheel of the mouse. In this way, it has the effect of improving the convenience of operation.
其中,可以將該操作指標移動至該櫃物件的觸碰範圍內並點擊至少一鍵盤按鍵,以產生該第二指令。如此,具有提升操作便利性的功效。Wherein, the operation pointer can be moved to the touch range of the cabinet object and at least one keyboard key can be clicked to generate the second instruction. In this way, it has the effect of improving the convenience of operation.
其中,可以使該三維設計軟體執行於具有一觸控螢幕的一電腦裝置上,並透過點擊該觸控螢幕上相對於該櫃物件的觸碰範圍內的任一位置,以產生該第二指令。如此,具有提升操作便利性的功效。Wherein, the 3D design software can be executed on a computer device with a touch screen, and the second instruction can be generated by clicking on any position on the touch screen within the touch range relative to the cabinet object . In this way, it has the effect of improving the convenience of operation.
為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下。In order to make the above and other objects, features and advantages of the present invention more comprehensible, preferred embodiments of the present invention will be described in detail below together with the accompanying drawings.
本發明電腦三維物件模型操作方法的一較佳實施例,係包含下列步驟:A preferred embodiment of the computer three-dimensional object model operating method of the present invention comprises the following steps:
請參照第3、4圖所示,一生成步驟S1,使用一三維設計軟體,由數個子物件2模擬構成至少一櫃物件1。在本實施例中,該三維設計軟體可以為一室內設計軟體,且模擬構成該櫃物件1的數個子物件2,係可以包含一頂板2a、一底板2b、一背板2c、二側板2d、至少一門板2e及至少一內子件2f。其中,該內子件2f位於該櫃物件1的內部,該內子件2f的類型可以為隔板或抽拉件(如拉籃、內抽或領帶抽)等,本發明不予限制。具體而言,該頂板2a、該底板2b、該背板2c及該二側板2d,甚至可以一併搭配該至少一門板2e,係可以共同圍繞形成一容置空間S,該容置空間S可以供設置該至少一內子件2f。Please refer to FIG. 3 and FIG. 4 , a generating step S1 uses a 3D design software to simulate and construct at least one
請參照第3、5圖所示,一櫃物件編輯步驟S2,該櫃物件1具有一觸碰範圍11,該櫃物件1的觸碰範圍11可以為該櫃物件1的邊界以內的所有區域。該櫃物件1具有一被選中狀態,該櫃物件1未處於該被選中狀態時,係無法被該三維設計軟體編輯。該三維設計軟體對該櫃物件1進行編輯時,模擬構成該櫃物件1的數個子物件2會同步縮放或位移;意即,該頂板2a、該底板2b、該背板2c、該二側板2d、該至少一門板2e及該至少一內子件2f皆會同步縮放或位移。Please refer to FIG. 3 and FIG. 5 , a cabinet object editing step S2 , the
此外,該櫃物件1的觸碰範圍11內具有一選取標示12,該選取標示12用以被一操作指標P點擊而產生一第一指令,該操作指標P可例如為一滑鼠游標。該三維設計軟體只有在接收到該第一指令時,才將該櫃物件1的狀態屬性設定為該被選中狀態。換言之,即便該操作指標P位於該櫃物件1的觸碰範圍11內,直接點擊該櫃物件1亦無法使該櫃物件1的狀態屬性變成該被選中狀態。又,該櫃物件1的視覺顯示的最上層(依「圖層」概念解讀,而非該櫃物件1的頂部)為模擬構成該櫃物件1的其中一子物件2,且該選取標示12係位於該子物件2的視覺顯示的上層,避免該選取標示12被該子物件2遮蔽而無法被該操作指標P所點選。較佳地,該操作指標P碰觸到該櫃物件1的觸碰範圍11時,該三維設計軟體將該選取標示12設定為顯示;該操作指標P移動至該櫃物件1的觸碰範圍11之外時,該三維設計軟體將該選取標示12設定為隱藏。In addition, there is a
請參照第5圖所示,該操作指標P移動至該櫃物件1的觸碰範圍11內時,該三維設計軟體可以由一框線13框選該櫃物件1的正面邊界;意即,該框線13係框選一個二維平面,而非三維的空間範圍。舉例而言,該櫃物件1以第5圖所示的三維視角呈現時,該櫃物件1係以前側(正面)為視覺顯示的最上層,故該框線13會框選在該頂板2a、該底板2b及該二側板2d所共同形成的邊界(即沿該櫃物件1的正面邊界框選);然而,即便該櫃物件1以其他三維視角呈現,使其背側、左側或右側為視覺顯示的最上層時,該框線13仍會沿該櫃物件1的正面邊界框選,而不會框選在該背板2c或該側板2d的邊界。Please refer to FIG. 5, when the operation indicator P moves within the
請參照第6圖所示,該櫃物件1處於該被選中狀態時,該三維設計軟體可以由另一框線14框選該櫃物件1的正面邊界,讓使用者知道該櫃物件1的狀態屬性已變成該被選中狀態。與前述相似地,無論該櫃物件1以任何三維視角呈現,該框線14都會沿該櫃物件1的正面邊界框選。Please refer to Figure 6, when the
請參照第5、6圖所示,為便於辨識,上述二框線13、14可採用不同的顏色、線型或粗細來呈現;例如但不限制地,該框線13係用以表示該操作指標P移動至該櫃物件1的觸碰範圍11內,且該框線13之顏色可以為黃色(或一點鏈線);該框線14係用以表示該櫃物件1處於該被選中狀態,且該框線14之顏色可以為紅色(或二點鏈線)。值得一提的是,為避免該二框線13、14的顯示互相干擾,當二者的顯示條件同時滿足時,該三維設計軟體優先顯示該框線14;意即,該櫃物件1處於該選中狀態,且該操作指標P位於該櫃物件1的觸碰範圍11內時,該三維設計軟體只以用於表示該櫃物件1處於該被選中狀態的框線14,框選該櫃物件1的正面邊界。Please refer to Figures 5 and 6, for easy identification, the above-mentioned two
又,當模擬構成該櫃物件1的數個子物件2包含至少一門板2e,在該操作指標P點擊該選取標示12而產生一第一指令,使在該櫃物件1的狀態屬性變成該被選中狀態的同時,該三維設計軟體可以在接收到該第一指令後,將該至少一門板2e的外觀屬性設定為一第一選項,該第一選項可例如為透明化,使該櫃物件1內部的內子件2f可被看見而不被該門板2e所遮蔽(如第6圖所示)。此外,在該櫃物件1的狀態屬性為該被選中狀態時,係可以透過該操作指標P再次點擊該選取標示12,以取消該櫃物件1的被選中狀態,或是可以透過該操作指標P點擊該櫃物件1的觸碰範圍11外的任一處,以取消該櫃物件1的被選中狀態。Also, when the
請參照第3、7、8圖所示,本實施例的電腦三維物件模型操作方法,還可以具有一子物件編輯步驟S3。模擬構成該櫃物件1的數個子物件2各自具有一觸碰範圍21及一被選中狀態,與前述相似地,該操作指標P移動至任一子物件2的觸碰範圍21內時,該三維設計軟體可以由一框線22框選該子物件2的正面邊界(如第7圖所示)。該子物件2處於該被選中狀態時,該三維設計軟體可以由另一框線23框選該子物件2的正面邊界(如第8圖所示)。為便於辨識,上述二框線22、23可採用不同的顏色、線型或粗細來呈現;本實施例以一點鏈線呈現該框線22,以二點鏈線呈現該框線23,但不以此為限。該子物件2處於該選中狀態,且該操作指標P位於該子物件2的觸碰範圍21內時,該三維設計軟體只以用於表示該子物件2處於該被選中狀態的框線23,框選該子物件2的正面邊界。此外,在該櫃物件1的狀態屬性為該被選中狀態時(如第6圖所示),該操作指標P即使移動至該子物件2的觸碰範圍21內,仍無法顯示觸碰到該子物件2的框線22。Please refer to Figures 3, 7, and 8, the computer 3D object model operating method of this embodiment may also have a sub-object editing step S3. Simulate that
請參照第9~11圖所示,以下續以另一種外型的櫃物件1為例進行說明,旨在避免本案被限定於第4~8圖所示型態的櫃物件1,而本案不同外型的櫃物件1之間,所有操作與控制原則均完全相同,故上述之操作與控制原則可通用於第9~11圖所示型態的櫃物件1,且下述之操作與控制原則亦可通用於第4~8圖所示型態的櫃物件1。Please refer to Figures 9 to 11, and continue to take another type of
請參照第9圖所示,當該操作指標P同時位於該櫃物件1的觸碰範圍11,與其中一子物件2的觸碰範圍21內,該三維設計軟體係可以如第10圖所示,採用不同的顏色、線型或粗細來呈現該櫃物件1的框線13與該子物件2的框線22。舉例而言,該操作指標P同時位於該櫃物件1與一門板2e(或一內子件2f)的觸碰範圍內時,該三維設計軟體係能夠使該櫃物件1的框線13呈黃色(或一點鏈線),及使該門板2e(或該內子件2f)的框線22呈綠色(或虛線);該二框線13、22重疊的部分,則較佳以該框線22優先顯示。Please refer to Figure 9, when the operation indicator P is within the
請參照第3、9、11圖所示,本實施例的電腦三維物件模型操作方法,還可以具有一門板狀態切換步驟S4。該門板2e的外觀屬性另具有一第二選項及一第三選項,該第二選項可以為關閉/顯示(如第9圖所示狀態),該第三選項可以為開啟/隱藏(如第11圖所示狀態)。當該門板2e的外觀屬性為第二選項時,該操作指標P將無法碰觸到被該門板2e所遮蔽的內子件2f的觸碰範圍21;當該門板2e的外觀屬性為第三選項時,該操作指標P將可碰觸到該內子件2f的觸碰範圍21。Please refer to Figures 3, 9, and 11, the computer 3D object model operating method of this embodiment may also have a door panel state switching step S4. The appearance attribute of the
其中,針對該門板2e的外觀屬性,係可透過一輸入裝置之點擊動作而產生一第二指令,該三維設計軟體可以在接收到該第二指令時,將該門板2e的外觀屬性於該第二選項及該三選項之間進行切換。意即,該三維設計軟體接收到該第二指令,且該門板2e的外觀屬性為該第二選項時,該三維設計軟體將該門板2e的外觀屬性切換至該第三選項,使該內子件2f至少有局部不會被該門板2e遮蔽(如第11圖所示),且該操作指標P可觸碰到該內子件2f的觸碰範圍21。另一方面,當該三維設計軟體再次接收到該第二指令時,係可以將該門板2e的外觀屬性切換回該第二選項,使該門板2e重新遮蔽該內子件2f(如第9圖所示)。Wherein, for the appearance attribute of the
具體而言,如第9圖所示,該門板2e的外觀屬性為關閉時,該門板2e的觸碰範圍21可以為一關閉觸碰範圍21a;如第11圖所示,該門板2e的外觀屬性為開啟時,該門板2e的觸碰範圍21可以為一開啟觸碰範圍21b。據此,當該門板2e的外觀屬性為關閉時,被該門板2e遮蔽的內子件2f的觸碰範圍21將位於該門板2e的關閉觸碰範圍21a與該櫃物件1的觸碰範圍11的下層,且該操作指標P無法碰觸到該內子件2f的觸碰範圍21。該門板2e的外觀屬性為開啟時,該內子件2f至少有局部不會被該門板2e遮蔽,使得該內子件2f至少有局部的觸碰範圍21係不與該門板2e的開啟觸碰範圍21b重疊,且該操作指標P可碰觸到該內子件2f的觸碰範圍21,進而點選該內子件2f,使該內子件2f變成被選中狀態以便編輯。Specifically, as shown in Figure 9, when the appearance attribute of the
請參照第9圖所示,在本實施例中,該第二指令的產生方式可以透過以下數種方式產生。第一種方式可以將該操作指標P移動至該櫃物件1的觸碰範圍11內並長按該輸入裝置的指令鍵,以產生該第二指令,該輸入裝置可以為滑鼠,且該指令鍵可以為滑鼠的左鍵、右鍵或滾輪。第二種方式可以將該操作指標P移動至該櫃物件1的觸碰範圍11內並點擊至少一鍵盤按鍵(Hot Key),以產生該第二指令。該至少一鍵盤按鍵可以由SHIFT鍵、ALT鍵或CTRL鍵中的至少一個,與數字或英文中的至少一個共同組成,惟不以此為限。第三種方式可以使該三維設計軟體執行於具有一觸控螢幕的一電腦裝置上,並透過點擊該觸控螢幕上相對於該櫃物件1的觸碰範圍11內的任一位置,以產生該第二指令。Please refer to FIG. 9 , in this embodiment, the second command can be generated in the following ways. The first method can move the operation indicator P to the
值得一提的是,當該三維設計軟體接收到該第二指令時,若該櫃物件1的狀態屬性為該被選中狀態,或是有任一子物件2的狀態屬性為該被選中狀態,該三維設計軟體都會在接收到該第二指令時,自動取消該櫃物件1或該子物件2的被選中狀態,使該門板2e的外觀屬性能順利切換成該第二選項或該第三選項,並提升操作便利性與效率。It is worth mentioning that when the 3D design software receives the second instruction, if the state attribute of the
綜上所述,本發明的電腦三維物件模型操作方法及電腦程式產品,係可不必回到工具列點選所欲編輯的物件圖示,只要直接在物件顯示的編輯畫面上點選該選取標示即可選中並編輯該櫃物件,達到直接在物件顯示的編輯畫面上切換點選及編輯櫃物件或子物件的效果。換言之,可以是在工具列上點選編輯子物件標示的情況下,不需要回到工具列點選編輯櫃物件的標示,而直接在物件顯示的編輯畫面上點選該選取標示,即可選中並編輯櫃物件;或者,也可以是未在工具列上點選任何標示的預設狀態下,供使用者可點選及編輯子物件,或點選該選取標示以選中並編輯櫃物件。如此,比起習知每次切換欲編輯物就要回到工具列點選對應標示的情況,本發明的電腦三維物件模型操作方法及電腦程式產品,係可以達到提升操作便利性及效率等功效。To sum up, the computer 3D object model operating method and computer program product of the present invention do not need to go back to the tool bar to select the icon of the object to be edited, but directly click the selection mark on the editing screen displayed by the object Then the cabinet object can be selected and edited, achieving the effect of switching, clicking and editing cabinet objects or sub-objects directly on the editing screen displayed by the object. In other words, when you click on the icon of the edit sub-object on the toolbar, you don’t need to go back to the tool bar to click the icon of the edit cabinet object, but directly click the icon on the edit screen displayed by the object to select Select and edit the cabinet object; or, it can also be in the default state without clicking any icon on the toolbar, so that the user can click and edit the sub-object, or click the selection icon to select and edit the cabinet object . In this way, compared with the conventional situation where you have to go back to the tool bar and click the corresponding mark every time you switch the object to be edited, the computer 3D object model operation method and computer program product of the present invention can achieve the effects of improving operation convenience and efficiency. .
雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed by using the above-mentioned preferred embodiments, it is not intended to limit the present invention. It is still within the scope of this invention for anyone skilled in the art to make various changes and modifications relative to the above-mentioned embodiments without departing from the spirit and scope of the present invention. The technical scope protected by the invention, therefore, the scope of protection of the present invention should be defined by the scope of the appended patent application.
﹝本發明﹞
1:櫃物件
11:觸碰範圍
12:選取標示
13:框線
14:框線
2:子物件
2a:頂板
2b:底板
2c:背板
2d:側板
2e:門板
2f:內子件
21:觸碰範圍
21a:關閉觸碰範圍
21b:開啟觸碰範圍
22:框線
23:框線
P:操作指標
S:容置空間
S1:生成步驟
S2:櫃物件編輯步驟
S3:子物件編輯步驟
S4:門板狀態切換步驟
﹝習用﹞
9:操作介面
91:工具列
92,92a,92b,92c:物件類別狀態圖示
93:三維物件模型
94:子物件
95:滑鼠游標
﹝this invention﹞
1: cabinet object
11: Touch range
12: Select the mark
13: frame line
14: frame line
2:
[第1圖] 一種習知三維設計軟體的操作介面示意圖。 [第2圖] 如第1圖之習知三維設計軟體欲編輯內子件時的示意圖。 [第3圖] 本發明的方法流程圖。 [第4圖] 本發明的櫃物件的爆炸圖。 [第5圖] 本發明在操作指標移入櫃物件的觸碰範圍的態示意圖。 [第6圖] 本發明的櫃物件在被選中狀態的示意圖。 [第7圖] 本發明在操作指標移入子物件的觸碰範圍的意圖。 [第8圖] 本發明的子物件在被選中狀態的示意圖。 [第9圖] 本發明的櫃物件與子物件各別的觸碰範圍的示意圖。 [第10圖] 本發明在操作指標移入櫃物件及子物件共同的觸碰範圍時的示意圖。 [第11圖] 本發明在操作指標移入內子件的觸碰範圍的示意圖。 [Figure 1] A schematic diagram of the operation interface of a conventional 3D design software. [Picture 2] As shown in Fig. 1, it is a schematic diagram of a conventional 3D design software for editing internal components. [Fig. 3] Flow chart of the method of the present invention. [Fig. 4] An exploded view of the cabinet object of the present invention. [Figure 5] A schematic diagram of the present invention when the operation indicator moves into the touch range of the object in the cabinet. [Figure 6] A schematic diagram of the cabinet object of the present invention in the selected state. [Figure 7] The intention of the present invention is to move the operation indicator into the touch range of the sub-object. [Figure 8] A schematic diagram of the child object in the selected state of the present invention. [Figure 9] A schematic diagram of the respective touch ranges of the cabinet object and sub-objects of the present invention. [Figure 10] A schematic diagram of the present invention when the operation indicator moves into the common touch range of the cabinet object and sub-objects. [Figure 11] A schematic diagram of the present invention when the operation indicator moves into the touch range of the inner component.
1:櫃物件 1: cabinet object
11:觸碰範圍 11: Touch range
12:選取標示 12: Select the mark
14:框線 14: frame line
2:子物件 2: child object
2a:頂板 2a: top plate
2b:底板 2b: Bottom plate
2c:背板 2c: Backplane
2d:側板 2d: side panels
2f:內子件 2f: Inner parts
P:操作指標 P: Operation index
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