TW202307639A - Operating method of computer 3d object model and computer program including the same - Google Patents

Operating method of computer 3d object model and computer program including the same Download PDF

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TW202307639A
TW202307639A TW110129973A TW110129973A TW202307639A TW 202307639 A TW202307639 A TW 202307639A TW 110129973 A TW110129973 A TW 110129973A TW 110129973 A TW110129973 A TW 110129973A TW 202307639 A TW202307639 A TW 202307639A
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cabinet
door panel
computer
design software
option
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TW110129973A
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TWI799944B (en
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孫智豪
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微奇科技股份有限公司
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Abstract

An operating method of computer 3D object model is presented to improve the poor operation convenience of prior 3D design software. This method includes: Using a 3D design software, a simulated cabinet object is constitute by several sub-objects. The cabinet object has a touch range and a selected state. When the cabinet object is not in the selected state, it cannot be edited by the 3D design software. There is a selection mark within the touch range of the cabinet object, and the selection mark is used to be clicked by an operation indicator to generate a first command. The 3D design software can only set the state attribute of the cabinet object to the selected state when it receives the first command. A computer program product used to execute aforementioned operating method is also disclosed.

Description

電腦三維物件模型操作方法及電腦程式產品Computer three-dimensional object model operation method and computer program product

本發明係關於一種電腦軟體的操作方法,尤其是一種用以設計如櫃子等家具的電腦三維物件模型操作方法及電腦程式產品。The present invention relates to a computer software operation method, in particular to a computer three-dimensional object model operation method and computer program product for designing furniture such as cabinets.

請參照第1圖,其係一種習知三維設計軟體的操作介面9,該操作介面9具有一工具列91,該工具列91用以擺放數個物件類別狀態圖示92,該數個物件類別狀態圖示92分別代表用以構成一三維物件模型93的數個子物件94。舉例而言,該三維物件模型93為一櫃子時,該數個子物件94可以包含頂板、底板、背板、側板、門板及內子件等,其中該內子件位於該三維物件模型93的內部(請配合參照第2圖)。編輯整體三維物件模型93時,模擬構成該三維物件模型93的所有子物件94會同步縮放或位移;編輯任一子物件94時,則僅控制該子物件94縮放或位移。Please refer to Fig. 1, which is an operation interface 9 of a conventional three-dimensional design software, the operation interface 9 has a tool bar 91, and the tool bar 91 is used to place several object category status icons 92, the several objects The class status icons 92 respectively represent several sub-objects 94 for constituting a three-dimensional object model 93 . For example, when the three-dimensional object model 93 is a cabinet, the sub-objects 94 may include a top panel, a bottom panel, a back panel, a side panel, a door panel, and an inner sub-item, etc., wherein the inner sub-item is located inside the three-dimensional object model 93 (Please refer to Figure 2). When editing the overall three-dimensional object model 93, all sub-objects 94 that constitute the three-dimensional object model 93 will be scaled or displaced synchronously; when editing any sub-object 94, only the sub-object 94 will be controlled to scale or displace.

為便於說明,以下將代表選取及操作整體三維物件模型93之物件類別狀態圖示92標示為92a,代表選取及操作門板之物件類別狀態圖示92標示為92b,代表選取及操作內子件之物件類別狀態圖示92標示為92c。操作時,假設使用者要編輯該三維物件模型93的門板,因門板與整體三維物件模型93的觸碰範圍在視覺上為重疊狀態,為區別使用者選取的目標類型,使用者必須先將滑鼠游標95移動至該工具列91上,並點擊對應該門板的物件類別狀態圖示92b,切換成選門板狀態,該三維物件模型93上的門板才可以被選取並進行編輯。For the convenience of explanation, the object category status icon 92 representing the selection and operation of the overall three-dimensional object model 93 is marked as 92a, and the object category status icon 92 representing the selection and operation of the door panel is marked as 92b, which represents the selection and operation of the inner sub-components. The object class status icon 92 is designated 92c. During operation, assuming that the user wants to edit the door panel of the three-dimensional object model 93, because the touch range of the door panel and the overall three-dimensional object model 93 is visually overlapped, in order to distinguish the target type selected by the user, the user must first slide the Move the mouse cursor 95 to the toolbar 91, and click the object category status icon 92b corresponding to the door panel to switch to the door panel selection state, and the door panel on the three-dimensional object model 93 can be selected and edited.

當使用者想編輯整體三維物件模型93時,因門板與整體三維物件模型93的觸碰範圍在視覺上為重疊狀態,若當下該工具列91係選擇在對應該門板的物件類別狀態圖示92b,即使將該滑鼠游標95移動至該重疊的觸碰範圍,則雖是在該三維物件模型93的觸碰範圍內,仍無法選取到該三維物件模型93,而會選到門板。此時,使用者必須重新將該滑鼠游標95移動至該工具列91,並點擊對應該三維物件模型93的物件類別狀態圖示92a,切換成選三維物件模型93狀態,再將該滑鼠游標95移動至該三維物件模型93的觸碰範圍,該三維物件模型93才可以被選取並進行編輯。When the user wants to edit the overall three-dimensional object model 93, because the touch range of the door panel and the overall three-dimensional object model 93 is visually overlapped, if the tool bar 91 is currently selected in the object category status icon 92b corresponding to the door panel , even if the mouse cursor 95 is moved to the overlapped touch range, although it is within the touch range of the three-dimensional object model 93, the three-dimensional object model 93 cannot be selected, and the door panel will be selected. Now, the user must move the mouse cursor 95 to the tool bar 91 again, and click the object category status icon 92a corresponding to the three-dimensional object model 93 to switch to the selected three-dimensional object model 93 state, and then use the mouse The cursor 95 moves to the touch range of the 3D object model 93, and the 3D object model 93 can be selected and edited.

另一方面,當使用者想編輯在視覺上被門板所遮蔽的內子件時,若當下該工具列91係選擇在對應該三維物件模型93的物件類別狀態圖示92a或對應該門板的物件類別狀態圖示92b,都將因門板關閉而無法點選內子件。此時,請參照第2圖,使用者必須重新將該滑鼠游標95移動至該工具列91,並點擊對應內子件的物件類別狀態圖示92c,切換成選內子件狀態,且該習知的三維設計軟體將該三維物件模型93的門板變成開啟狀態,供使用者可將該滑鼠游標95移動至內子件的觸碰範圍,以選取並編輯該內子件。On the other hand, when the user wants to edit the inner child that is visually hidden by the door panel, if the tool bar 91 is currently selected in the object category status icon 92a corresponding to the three-dimensional object model 93 or the object corresponding to the door panel Category status icon 92b, all will be unable to click on inner sub-components because the door panel is closed. At this time, please refer to Fig. 2, the user must move the mouse cursor 95 to the tool bar 91 again, and click the object category status icon 92c corresponding to the sub-item to switch to the selected sub-item state, and the The known 3D design software turns the door panel of the 3D object model 93 into an open state, so that the user can move the mouse cursor 95 to the touch range of the inner component to select and edit the inner component.

上述習知的三維設計軟體的操作介面9,由於每次要切換成對不同類型的物件編輯時,使用者都必須先將該滑鼠游標95移動該工具列91中,並選擇對應的物件類別狀態圖示92,導致使用者在操作該習知的三維設計軟體的操作介面9時,具有操作便利性不佳的問題。For the operation interface 9 of the above-mentioned conventional 3D design software, when switching to editing different types of objects, the user must first move the mouse cursor 95 in the tool bar 91 and select the corresponding object category The status icon 92 causes the user to have the problem of poor operation convenience when operating the operation interface 9 of the conventional 3D design software.

有鑑於此,習知的三維設計軟體確實仍有加以改善之必要。In view of this, the known 3D design software still needs to be improved.

為解決上述問題,本發明的目的是提供一種電腦三維物件模型操作方法,係可不必回到工具列點選所欲編輯的物件圖示,而可直接在物件顯示的編輯畫面上切換點選及編輯櫃物件或子物件。In order to solve the above problems, the object of the present invention is to provide a computer three-dimensional object model operation method, which can directly switch between clicking and Edit cabinet objects or sub-objects.

本發明的次一目的是提供一種電腦三維物件模型操作方法,係可直接在物件顯示的編輯畫面上將門板的外觀屬性切換成開啟/隱藏,以便編輯內子件。The second object of the present invention is to provide a computerized three-dimensional object model operation method, which can directly switch the appearance attribute of the door panel to open/hide on the editing screen displayed by the object, so as to edit the internal components.

本發明的又一目的是提供一種電腦程式產品,用以執行上述方法。Another object of the present invention is to provide a computer program product for executing the above method.

本發明全文所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。Directionality or similar terms used throughout the present invention, such as "front", "rear", "left", "right", "upper (top)", "lower (bottom)", "inner", "outer" , "side", etc., mainly refer to the directions of the attached drawings, and each direction or its approximate terms are only used to assist in explaining and understanding the various embodiments of the present invention, and are not intended to limit the present invention.

本發明全文所記載的元件及構件使用「一」或「一個」之量詞,僅是為了方便使用且提供本發明範圍的通常意義;於本發明中應被解讀為包括一個或至少一個,且單一的概念也包括複數的情況,除非其明顯意指其他意思。The elements and components described throughout the present invention use the quantifier "a" or "an" only for convenience and to provide the usual meaning of the scope of the present invention; in the present invention, it should be interpreted as including one or at least one, and singular The notion of also includes the plural unless it is obvious that it means otherwise.

本發明的電腦三維物件模型操作方法,包含下列步驟:使用一三維設計軟體,由數個子物件模擬構成一櫃物件,該櫃物件具有一觸碰範圍及一被選中狀態,該櫃物件未處於該被選中狀態時,係無法被該三維設計軟體編輯;該櫃物件的觸碰範圍內具有一選取標示,該選取標示用以被一操作指標點擊而產生一第一指令;及該三維設計軟體只能在接收到該第一指令時,才將該櫃物件的狀態屬性設定為該被選中狀態。The computer three-dimensional object model operating method of the present invention includes the following steps: using a three-dimensional design software to simulate a cabinet object from several sub-objects, the cabinet object has a touch range and a selected state, and the cabinet object is not in In the selected state, it cannot be edited by the three-dimensional design software; there is a selection mark within the touch range of the cabinet object, and the selection mark is used to generate a first instruction by clicking on an operation pointer; and the three-dimensional design The software can only set the status attribute of the cabinet object to the selected status when receiving the first instruction.

本發明揭示之電腦程式產品,經由一電腦系統載入該電腦程式並執行後,可執行上述方法。如此,可便於使用、交換或執行上揭方法,有利於廣泛運用上述的電腦三維物件模型操作方法於其他應用軟體。The computer program product disclosed in the present invention can execute the above method after the computer program is loaded and executed through a computer system. In this way, it is convenient to use, exchange or implement the above-mentioned method, and it is beneficial to widely apply the above-mentioned computer three-dimensional object model operation method to other application software.

據此,本發明的電腦三維物件模型操作方法及電腦程式產品,係可不必回到工具列點選所欲編輯的物件圖示,只要直接在物件顯示的編輯畫面上點選該選取標示即可選中並編輯該櫃物件,達到直接在物件顯示的編輯畫面上切換點選及編輯櫃物件或子物件的效果。如此,本發明的電腦三維物件模型操作方法及電腦程式產品,係可以達到提升操作便利性及效率等功效。Accordingly, in the computer 3D object model operating method and computer program product of the present invention, it is not necessary to go back to the toolbar and click the icon of the object to be edited, but to directly click the selection mark on the editing screen displayed by the object. Select and edit the cabinet object to achieve the effect of switching, clicking and editing cabinet objects or sub-objects directly on the editing screen displayed by the object. In this way, the computer three-dimensional object model operating method and the computer program product of the present invention can achieve effects such as improving operation convenience and efficiency.

其中,該櫃物件的視覺顯示的最上層為模擬構成該櫃物件的其中一子物件,該選取標示可以位於該子物件的視覺顯示的上層。如此,該選取標示將不會被遮蔽而便於點選,具有提升操作便利性的功效。Wherein, the uppermost layer of the visual display of the cabinet object is to simulate one of the sub-objects constituting the cabinet object, and the selection mark may be located on the upper layer of the visual display of the sub-object. In this way, the selection mark will not be covered and can be easily selected, which has the effect of improving the convenience of operation.

其中,在該櫃物件的狀態屬性為該被選中狀態時,可透過該操作指標再次點擊該選取標示,以取消該櫃物件的被選中狀態,或是可透過該操作指標點擊該櫃物件的觸碰範圍外的任一處,以取消該櫃物件的被選中狀態。如此,係可供使用者簡易切換該櫃物件是否被選中的操作,具有提升操作便利性及效率等功效。Wherein, when the state attribute of the cabinet object is the selected state, the selection mark can be clicked again through the operation pointer to cancel the selected state of the cabinet object, or the cabinet object can be clicked through the operation pointer Anywhere outside the touch range of the cabinet object to cancel the selected state of the cabinet object. In this way, it is possible for the user to easily switch whether the object in the cabinet is selected, which has the effect of improving the convenience and efficiency of the operation.

其中,該數個子物件可以包含至少一門板,該三維設計軟體接收到該第一指令後,將該至少一門板的外觀屬性設定為一第一選項,該第一選項可例如為透明化。如此,在選中該櫃物件時,係可看見該櫃物件內部是否有內子件,並於編輯該櫃物件時,看見所有子物件同步縮放或位移,具有提升視覺直覺性的功效。Wherein, the several sub-objects may include at least one door panel, and after receiving the first instruction, the 3D design software sets the appearance attribute of the at least one door panel as a first option, and the first option may be, for example, transparent. In this way, when the cabinet object is selected, you can see whether there are sub-items inside the cabinet object, and when editing the cabinet object, you can see that all sub-objects are scaled or displaced synchronously, which has the effect of improving visual intuition.

其中,該數個子物件可以包含至少一門板及位於該櫃物件內部的至少一內子件,該門板的外觀屬性可以具有一第二選項及一第三選項,該第二選項可以為關閉/顯示,該第三選項可以為開啟/隱藏,該內子件具有一觸碰範圍,該操作指標無法碰觸到被該至少一門板遮蔽的內子件的觸碰範圍,該三維設計軟體接收到一第二指令,且該至少一門板的外觀屬性為該第二選項時,該三維設計軟體可以將該至少一門板的外觀屬性切換為該第三選項,使該內子件至少有局部可不被該至少一門板遮蔽,且該操作指標可觸碰到該內子件的觸碰範圍。如此,欲編輯該內子件時,可以直接在物件顯示的編輯畫面上將該門板的外觀屬性切換成開啟/隱藏,具有提升編輯內子件之便利性的功效。Wherein, the sub-items may include at least one door panel and at least one inner sub-item located inside the cabinet object, the appearance attribute of the door panel may have a second option and a third option, and the second option may be close/display , the third option can be open/hide, the inner component has a touch range, the operation indicator cannot touch the touch range of the inner component covered by the at least one door panel, the 3D design software receives a The second instruction, and when the appearance attribute of the at least one door panel is the second option, the 3D design software can switch the appearance attribute of the at least one door panel to the third option, so that at least part of the inner part can not be covered by the At least one door panel is covered, and the operation indicator can touch the touch range of the inner component. In this way, when you want to edit the inner component, you can directly switch the appearance attribute of the door panel to open/hide on the editing screen displayed by the object, which has the effect of improving the convenience of editing the inner component.

其中,該三維設計軟體再次接收到該第二指令時,可以將該門板的外觀屬性切換為該第二選項,使該至少一門板可以重新遮蔽該內子件。如此,係可便於切換該門板的外觀屬性,具有提升操作便利性的功效。Wherein, when the 3D design software receives the second instruction again, it can switch the appearance attribute of the door panel to the second option, so that the at least one door panel can cover the inner part again. In this way, it is convenient to switch the appearance attribute of the door panel, which has the effect of improving the convenience of operation.

其中,可以將該操作指標移動至該櫃物件的觸碰範圍內並長按一輸入裝置的指令鍵,以產生該第二指令。如此,具有提升操作便利性的功效。Wherein, the operation indicator can be moved to the touch range of the cabinet object and a command key of an input device can be long pressed to generate the second command. In this way, it has the effect of improving the convenience of operation.

其中,該輸入裝置的指令鍵可以為滑鼠的左鍵、右鍵或滾輪。如此,具有提升操作便利性的功效。Wherein, the command key of the input device may be the left key, the right key or the scroll wheel of the mouse. In this way, it has the effect of improving the convenience of operation.

其中,可以將該操作指標移動至該櫃物件的觸碰範圍內並點擊至少一鍵盤按鍵,以產生該第二指令。如此,具有提升操作便利性的功效。Wherein, the operation pointer can be moved to the touch range of the cabinet object and at least one keyboard key can be clicked to generate the second instruction. In this way, it has the effect of improving the convenience of operation.

其中,可以使該三維設計軟體執行於具有一觸控螢幕的一電腦裝置上,並透過點擊該觸控螢幕上相對於該櫃物件的觸碰範圍內的任一位置,以產生該第二指令。如此,具有提升操作便利性的功效。Wherein, the 3D design software can be executed on a computer device with a touch screen, and the second instruction can be generated by clicking on any position on the touch screen within the touch range relative to the cabinet object . In this way, it has the effect of improving the convenience of operation.

為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下。In order to make the above and other objects, features and advantages of the present invention more comprehensible, preferred embodiments of the present invention will be described in detail below together with the accompanying drawings.

本發明電腦三維物件模型操作方法的一較佳實施例,係包含下列步驟:A preferred embodiment of the computer three-dimensional object model operating method of the present invention comprises the following steps:

請參照第3、4圖所示,一生成步驟S1,使用一三維設計軟體,由數個子物件2模擬構成至少一櫃物件1。在本實施例中,該三維設計軟體可以為一室內設計軟體,且模擬構成該櫃物件1的數個子物件2,係可以包含一頂板2a、一底板2b、一背板2c、二側板2d、至少一門板2e及至少一內子件2f。其中,該內子件2f位於該櫃物件1的內部,該內子件2f的類型可以為隔板或抽拉件(如拉籃、內抽或領帶抽)等,本發明不予限制。具體而言,該頂板2a、該底板2b、該背板2c及該二側板2d,甚至可以一併搭配該至少一門板2e,係可以共同圍繞形成一容置空間S,該容置空間S可以供設置該至少一內子件2f。Please refer to FIG. 3 and FIG. 4 , a generating step S1 uses a 3D design software to simulate and construct at least one cabinet object 1 from several sub-objects 2 . In this embodiment, the three-dimensional design software can be an interior design software, and simulate several sub-objects 2 that constitute the cabinet object 1, which can include a top board 2a, a bottom board 2b, a back board 2c, two side boards 2d, At least one door panel 2e and at least one inner sub-component 2f. Wherein, the inner sub-part 2f is located inside the cabinet object 1, and the type of the inner sub-part 2f can be a partition or a drawer (such as a pull basket, an inner drawer or a tie drawer), etc., which is not limited by the present invention. Specifically, the top board 2a, the bottom board 2b, the back board 2c and the two side boards 2d can even be matched together with the at least one door board 2e to form an accommodating space S around together, and the accommodating space S can The at least one inner part 2f is provided.

請參照第3、5圖所示,一櫃物件編輯步驟S2,該櫃物件1具有一觸碰範圍11,該櫃物件1的觸碰範圍11可以為該櫃物件1的邊界以內的所有區域。該櫃物件1具有一被選中狀態,該櫃物件1未處於該被選中狀態時,係無法被該三維設計軟體編輯。該三維設計軟體對該櫃物件1進行編輯時,模擬構成該櫃物件1的數個子物件2會同步縮放或位移;意即,該頂板2a、該底板2b、該背板2c、該二側板2d、該至少一門板2e及該至少一內子件2f皆會同步縮放或位移。Please refer to FIG. 3 and FIG. 5 , a cabinet object editing step S2 , the cabinet object 1 has a touch range 11 , and the touch range 11 of the cabinet object 1 can be all areas within the border of the cabinet object 1 . The cabinet object 1 has a selected state, and when the cabinet object 1 is not in the selected state, it cannot be edited by the 3D design software. When the three-dimensional design software edits the cabinet object 1, it simulates that several sub-objects 2 constituting the cabinet object 1 will be scaled or displaced synchronously; that is, the top plate 2a, the bottom plate 2b, the back plate 2c, and the two side plates 2d , the at least one door panel 2e and the at least one inner component 2f will be scaled or displaced synchronously.

此外,該櫃物件1的觸碰範圍11內具有一選取標示12,該選取標示12用以被一操作指標P點擊而產生一第一指令,該操作指標P可例如為一滑鼠游標。該三維設計軟體只有在接收到該第一指令時,才將該櫃物件1的狀態屬性設定為該被選中狀態。換言之,即便該操作指標P位於該櫃物件1的觸碰範圍11內,直接點擊該櫃物件1亦無法使該櫃物件1的狀態屬性變成該被選中狀態。又,該櫃物件1的視覺顯示的最上層(依「圖層」概念解讀,而非該櫃物件1的頂部)為模擬構成該櫃物件1的其中一子物件2,且該選取標示12係位於該子物件2的視覺顯示的上層,避免該選取標示12被該子物件2遮蔽而無法被該操作指標P所點選。較佳地,該操作指標P碰觸到該櫃物件1的觸碰範圍11時,該三維設計軟體將該選取標示12設定為顯示;該操作指標P移動至該櫃物件1的觸碰範圍11之外時,該三維設計軟體將該選取標示12設定為隱藏。In addition, there is a selection mark 12 within the touch range 11 of the cabinet object 1 , and the selection mark 12 is used to generate a first instruction by clicking on an operation pointer P, which can be, for example, a mouse cursor. The 3D design software sets the state attribute of the cabinet object 1 to the selected state only when receiving the first instruction. In other words, even if the operation indicator P is within the touch range 11 of the cabinet object 1 , directly clicking on the cabinet object 1 cannot change the status attribute of the cabinet object 1 into the selected state. In addition, the uppermost layer of the visual display of the cabinet object 1 (interpreted according to the concept of "layer", rather than the top of the cabinet object 1) is to simulate one of the sub-objects 2 that constitute the cabinet object 1, and the selection mark 12 is located at The upper layer of the visual display of the child object 2 prevents the selection mark 12 from being hidden by the child object 2 and cannot be clicked by the operation pointer P. Preferably, when the operation indicator P touches the touch range 11 of the cabinet object 1, the three-dimensional design software sets the selection mark 12 to display; the operation indicator P moves to the touch range 11 of the cabinet object 1 Otherwise, the 3D design software sets the selection mark 12 as hidden.

請參照第5圖所示,該操作指標P移動至該櫃物件1的觸碰範圍11內時,該三維設計軟體可以由一框線13框選該櫃物件1的正面邊界;意即,該框線13係框選一個二維平面,而非三維的空間範圍。舉例而言,該櫃物件1以第5圖所示的三維視角呈現時,該櫃物件1係以前側(正面)為視覺顯示的最上層,故該框線13會框選在該頂板2a、該底板2b及該二側板2d所共同形成的邊界(即沿該櫃物件1的正面邊界框選);然而,即便該櫃物件1以其他三維視角呈現,使其背側、左側或右側為視覺顯示的最上層時,該框線13仍會沿該櫃物件1的正面邊界框選,而不會框選在該背板2c或該側板2d的邊界。Please refer to FIG. 5, when the operation indicator P moves within the touch range 11 of the cabinet object 1, the three-dimensional design software can frame the front boundary of the cabinet object 1 by a frame line 13; that is, the The frame line 13 is to frame a two-dimensional plane, rather than a three-dimensional space range. For example, when the cabinet object 1 is presented in the three-dimensional viewing angle shown in FIG. The boundary formed by the bottom plate 2b and the two side plates 2d (that is, framed along the front boundary of the cabinet object 1); however, even if the cabinet object 1 is presented in other three-dimensional perspectives, its back, left or right sides are visually When the uppermost layer is displayed, the frame line 13 will still be framed along the front boundary of the cabinet object 1, but will not be framed at the boundary of the back panel 2c or the side panel 2d.

請參照第6圖所示,該櫃物件1處於該被選中狀態時,該三維設計軟體可以由另一框線14框選該櫃物件1的正面邊界,讓使用者知道該櫃物件1的狀態屬性已變成該被選中狀態。與前述相似地,無論該櫃物件1以任何三維視角呈現,該框線14都會沿該櫃物件1的正面邊界框選。Please refer to Figure 6, when the cabinet object 1 is in the selected state, the 3D design software can frame the front boundary of the cabinet object 1 by another frame line 14, so that the user can know the position of the cabinet object 1 The state property has changed to the selected state. Similar to the above, no matter the cabinet object 1 is presented in any three-dimensional viewing angle, the frame line 14 will be framed along the front boundary of the cabinet object 1 .

請參照第5、6圖所示,為便於辨識,上述二框線13、14可採用不同的顏色、線型或粗細來呈現;例如但不限制地,該框線13係用以表示該操作指標P移動至該櫃物件1的觸碰範圍11內,且該框線13之顏色可以為黃色(或一點鏈線);該框線14係用以表示該櫃物件1處於該被選中狀態,且該框線14之顏色可以為紅色(或二點鏈線)。值得一提的是,為避免該二框線13、14的顯示互相干擾,當二者的顯示條件同時滿足時,該三維設計軟體優先顯示該框線14;意即,該櫃物件1處於該選中狀態,且該操作指標P位於該櫃物件1的觸碰範圍11內時,該三維設計軟體只以用於表示該櫃物件1處於該被選中狀態的框線14,框選該櫃物件1的正面邊界。Please refer to Figures 5 and 6, for easy identification, the above-mentioned two frame lines 13 and 14 can be presented in different colors, line types or thicknesses; for example but not limited, the frame line 13 is used to represent the operation index P moves into the touch range 11 of the cabinet object 1, and the color of the frame line 13 can be yellow (or a little chain line); the frame line 14 is used to indicate that the cabinet object 1 is in the selected state, And the color of the frame line 14 can be red (or two-dot chain line). It is worth mentioning that, in order to prevent the display of the two frame lines 13 and 14 from interfering with each other, when the display conditions of both are satisfied at the same time, the 3D design software will preferentially display the frame line 14; that is, the cabinet object 1 is in the In the selected state, and the operation indicator P is within the touch range 11 of the cabinet object 1, the 3D design software only selects the cabinet with the frame line 14 indicating that the cabinet object 1 is in the selected state. The front boundary of object 1.

又,當模擬構成該櫃物件1的數個子物件2包含至少一門板2e,在該操作指標P點擊該選取標示12而產生一第一指令,使在該櫃物件1的狀態屬性變成該被選中狀態的同時,該三維設計軟體可以在接收到該第一指令後,將該至少一門板2e的外觀屬性設定為一第一選項,該第一選項可例如為透明化,使該櫃物件1內部的內子件2f可被看見而不被該門板2e所遮蔽(如第6圖所示)。此外,在該櫃物件1的狀態屬性為該被選中狀態時,係可以透過該操作指標P再次點擊該選取標示12,以取消該櫃物件1的被選中狀態,或是可以透過該操作指標P點擊該櫃物件1的觸碰範圍11外的任一處,以取消該櫃物件1的被選中狀態。Also, when the several sub-objects 2 that constitute the cabinet object 1 include at least one door panel 2e, click the selection mark 12 on the operation indicator P to generate a first instruction, so that the status attribute of the cabinet object 1 becomes the selected While in the middle state, the 3D design software can set the appearance attribute of the at least one door panel 2e as a first option after receiving the first instruction, and the first option can be, for example, transparent to make the cabinet object 1 The inner sub-component 2f can be seen without being obscured by the door panel 2e (as shown in Fig. 6). In addition, when the state attribute of the cabinet object 1 is the selected state, the selection mark 12 can be clicked again through the operation indicator P to cancel the selected state of the cabinet object 1, or the selected state of the cabinet object 1 can be canceled through the operation The pointer P clicks anywhere outside the touch range 11 of the cabinet object 1 to cancel the selected state of the cabinet object 1 .

請參照第3、7、8圖所示,本實施例的電腦三維物件模型操作方法,還可以具有一子物件編輯步驟S3。模擬構成該櫃物件1的數個子物件2各自具有一觸碰範圍21及一被選中狀態,與前述相似地,該操作指標P移動至任一子物件2的觸碰範圍21內時,該三維設計軟體可以由一框線22框選該子物件2的正面邊界(如第7圖所示)。該子物件2處於該被選中狀態時,該三維設計軟體可以由另一框線23框選該子物件2的正面邊界(如第8圖所示)。為便於辨識,上述二框線22、23可採用不同的顏色、線型或粗細來呈現;本實施例以一點鏈線呈現該框線22,以二點鏈線呈現該框線23,但不以此為限。該子物件2處於該選中狀態,且該操作指標P位於該子物件2的觸碰範圍21內時,該三維設計軟體只以用於表示該子物件2處於該被選中狀態的框線23,框選該子物件2的正面邊界。此外,在該櫃物件1的狀態屬性為該被選中狀態時(如第6圖所示),該操作指標P即使移動至該子物件2的觸碰範圍21內,仍無法顯示觸碰到該子物件2的框線22。Please refer to Figures 3, 7, and 8, the computer 3D object model operating method of this embodiment may also have a sub-object editing step S3. Simulate that several sub-objects 2 constituting the cabinet object 1 each have a touch range 21 and a selected state. Similar to the above, when the operation indicator P moves within the touch range 21 of any sub-object 2, the The 3D design software can frame the front boundary of the sub-object 2 by a frame line 22 (as shown in FIG. 7 ). When the sub-object 2 is in the selected state, the 3D design software can frame the front boundary of the sub-object 2 by another frame line 23 (as shown in FIG. 8 ). For ease of identification, the above-mentioned two frame lines 22, 23 can be presented in different colors, line types or thicknesses; This is the limit. When the sub-object 2 is in the selected state, and the operation indicator P is within the touch range 21 of the sub-object 2, the 3D design software only uses the frame line to indicate that the sub-object 2 is in the selected state 23. Frame the front boundary of the sub-object 2. In addition, when the state attribute of the cabinet object 1 is the selected state (as shown in Figure 6), even if the operation indicator P moves within the touch range 21 of the child object 2, it still cannot display the touch The frame line 22 of the child object 2.

請參照第9~11圖所示,以下續以另一種外型的櫃物件1為例進行說明,旨在避免本案被限定於第4~8圖所示型態的櫃物件1,而本案不同外型的櫃物件1之間,所有操作與控制原則均完全相同,故上述之操作與控制原則可通用於第9~11圖所示型態的櫃物件1,且下述之操作與控制原則亦可通用於第4~8圖所示型態的櫃物件1。Please refer to Figures 9 to 11, and continue to take another type of cabinet object 1 as an example for illustration, in order to avoid this case being limited to the type of cabinet object 1 shown in Figures 4 to 8, and this case is different All the operation and control principles are exactly the same among the external cabinet objects 1, so the above-mentioned operation and control principles can be generally applied to the cabinet objects 1 of the type shown in Figures 9-11, and the following operation and control principles It can also be commonly used in the cabinet object 1 of the type shown in Figs. 4-8.

請參照第9圖所示,當該操作指標P同時位於該櫃物件1的觸碰範圍11,與其中一子物件2的觸碰範圍21內,該三維設計軟體係可以如第10圖所示,採用不同的顏色、線型或粗細來呈現該櫃物件1的框線13與該子物件2的框線22。舉例而言,該操作指標P同時位於該櫃物件1與一門板2e(或一內子件2f)的觸碰範圍內時,該三維設計軟體係能夠使該櫃物件1的框線13呈黃色(或一點鏈線),及使該門板2e(或該內子件2f)的框線22呈綠色(或虛線);該二框線13、22重疊的部分,則較佳以該框線22優先顯示。Please refer to Figure 9, when the operation indicator P is within the touch range 11 of the cabinet object 1 and within the touch range 21 of one of the sub-objects 2 at the same time, the 3D design software system can be as shown in Figure 10 , using different colors, line types or thicknesses to present the frame line 13 of the cabinet object 1 and the frame line 22 of the sub-item 2 . For example, when the operation indicator P is within the touch range of the cabinet object 1 and a door panel 2e (or an inner sub-component 2f) at the same time, the three-dimensional design software system can make the frame line 13 of the cabinet object 1 yellow (or a little chain line), and make the frame line 22 of the door panel 2e (or the inner sub-component 2f) green (or dotted line); Displayed first.

請參照第3、9、11圖所示,本實施例的電腦三維物件模型操作方法,還可以具有一門板狀態切換步驟S4。該門板2e的外觀屬性另具有一第二選項及一第三選項,該第二選項可以為關閉/顯示(如第9圖所示狀態),該第三選項可以為開啟/隱藏(如第11圖所示狀態)。當該門板2e的外觀屬性為第二選項時,該操作指標P將無法碰觸到被該門板2e所遮蔽的內子件2f的觸碰範圍21;當該門板2e的外觀屬性為第三選項時,該操作指標P將可碰觸到該內子件2f的觸碰範圍21。Please refer to Figures 3, 9, and 11, the computer 3D object model operating method of this embodiment may also have a door panel state switching step S4. The appearance attribute of the door panel 2e has a second option and a third option in addition, the second option can be closed/displayed (state shown in Figure 9), and the third option can be opened/hidden (as shown in Figure 11 state shown in the figure). When the appearance attribute of the door panel 2e is the second option, the operation indicator P will not be able to touch the touch range 21 of the inner sub-component 2f shaded by the door panel 2e; when the appearance attribute of the door panel 2e is the third option , the operation indicator P will be able to touch the touch range 21 of the inner sub-component 2f.

其中,針對該門板2e的外觀屬性,係可透過一輸入裝置之點擊動作而產生一第二指令,該三維設計軟體可以在接收到該第二指令時,將該門板2e的外觀屬性於該第二選項及該三選項之間進行切換。意即,該三維設計軟體接收到該第二指令,且該門板2e的外觀屬性為該第二選項時,該三維設計軟體將該門板2e的外觀屬性切換至該第三選項,使該內子件2f至少有局部不會被該門板2e遮蔽(如第11圖所示),且該操作指標P可觸碰到該內子件2f的觸碰範圍21。另一方面,當該三維設計軟體再次接收到該第二指令時,係可以將該門板2e的外觀屬性切換回該第二選項,使該門板2e重新遮蔽該內子件2f(如第9圖所示)。Wherein, for the appearance attribute of the door panel 2e, a second instruction can be generated through a click action of an input device, and the 3D design software can assign the appearance attribute of the door panel 2e to the second instruction when receiving the second instruction. Switch between the two options and the three options. That is, when the 3D design software receives the second instruction, and the appearance attribute of the door panel 2e is the second option, the 3D design software switches the appearance attribute of the door panel 2e to the third option, so that the interior At least a part of the component 2f is not covered by the door panel 2e (as shown in FIG. 11 ), and the operation indicator P can touch the touch range 21 of the inner sub-component 2f. On the other hand, when the 3D design software receives the second instruction again, it can switch the appearance attribute of the door panel 2e back to the second option, so that the door panel 2e can cover the inner part 2f again (as shown in Fig. 9 shown).

具體而言,如第9圖所示,該門板2e的外觀屬性為關閉時,該門板2e的觸碰範圍21可以為一關閉觸碰範圍21a;如第11圖所示,該門板2e的外觀屬性為開啟時,該門板2e的觸碰範圍21可以為一開啟觸碰範圍21b。據此,當該門板2e的外觀屬性為關閉時,被該門板2e遮蔽的內子件2f的觸碰範圍21將位於該門板2e的關閉觸碰範圍21a與該櫃物件1的觸碰範圍11的下層,且該操作指標P無法碰觸到該內子件2f的觸碰範圍21。該門板2e的外觀屬性為開啟時,該內子件2f至少有局部不會被該門板2e遮蔽,使得該內子件2f至少有局部的觸碰範圍21係不與該門板2e的開啟觸碰範圍21b重疊,且該操作指標P可碰觸到該內子件2f的觸碰範圍21,進而點選該內子件2f,使該內子件2f變成被選中狀態以便編輯。Specifically, as shown in Figure 9, when the appearance attribute of the door panel 2e is closed, the touch range 21 of the door panel 2e can be a closed touch range 21a; as shown in Figure 11, the appearance of the door panel 2e When the attribute is open, the touch range 21 of the door panel 2e may be an open touch range 21b. Accordingly, when the appearance attribute of the door panel 2e is closed, the touch range 21 of the inner sub-component 2f covered by the door panel 2e will be located between the closed touch range 21a of the door panel 2e and the touch range 11 of the cabinet object 1 The lower layer, and the operation indicator P cannot touch the touch range 21 of the inner sub-component 2f. The appearance attribute of the door panel 2e is that when the door panel 2e is opened, at least a part of the inner sub-component 2f will not be covered by the door panel 2e, so that the inner sub-component 2f has at least a partial touch range 21 that does not touch the opening of the door panel 2e. The areas 21b overlap, and the operation pointer P can touch the touch area 21 of the inner sub-item 2f, and then click the inner sub-item 2f, so that the inner sub-item 2f becomes selected for editing.

請參照第9圖所示,在本實施例中,該第二指令的產生方式可以透過以下數種方式產生。第一種方式可以將該操作指標P移動至該櫃物件1的觸碰範圍11內並長按該輸入裝置的指令鍵,以產生該第二指令,該輸入裝置可以為滑鼠,且該指令鍵可以為滑鼠的左鍵、右鍵或滾輪。第二種方式可以將該操作指標P移動至該櫃物件1的觸碰範圍11內並點擊至少一鍵盤按鍵(Hot Key),以產生該第二指令。該至少一鍵盤按鍵可以由SHIFT鍵、ALT鍵或CTRL鍵中的至少一個,與數字或英文中的至少一個共同組成,惟不以此為限。第三種方式可以使該三維設計軟體執行於具有一觸控螢幕的一電腦裝置上,並透過點擊該觸控螢幕上相對於該櫃物件1的觸碰範圍11內的任一位置,以產生該第二指令。Please refer to FIG. 9 , in this embodiment, the second command can be generated in the following ways. The first method can move the operation indicator P to the touch range 11 of the cabinet object 1 and press and hold the command key of the input device to generate the second command. The input device can be a mouse, and the command The key can be the left button, right button or scroll wheel of the mouse. The second way is to move the operation pointer P to the touch range 11 of the cabinet object 1 and click at least one keyboard key (Hot Key) to generate the second instruction. The at least one keyboard key may be composed of at least one of a SHIFT key, an ALT key or a CTRL key together with at least one of numbers or English, but it is not limited thereto. In the third way, the 3D design software can be executed on a computer device with a touch screen, and by clicking on any position on the touch screen within the touch range 11 relative to the cabinet object 1, to generate the second instruction.

值得一提的是,當該三維設計軟體接收到該第二指令時,若該櫃物件1的狀態屬性為該被選中狀態,或是有任一子物件2的狀態屬性為該被選中狀態,該三維設計軟體都會在接收到該第二指令時,自動取消該櫃物件1或該子物件2的被選中狀態,使該門板2e的外觀屬性能順利切換成該第二選項或該第三選項,並提升操作便利性與效率。It is worth mentioning that when the 3D design software receives the second instruction, if the state attribute of the cabinet object 1 is the selected state, or if the state attribute of any child object 2 is the selected state state, the 3D design software will automatically cancel the selected state of the cabinet object 1 or the sub-object 2 when receiving the second instruction, so that the appearance attribute of the door panel 2e can be smoothly switched to the second option or the The third option, and improve the convenience and efficiency of operation.

綜上所述,本發明的電腦三維物件模型操作方法及電腦程式產品,係可不必回到工具列點選所欲編輯的物件圖示,只要直接在物件顯示的編輯畫面上點選該選取標示即可選中並編輯該櫃物件,達到直接在物件顯示的編輯畫面上切換點選及編輯櫃物件或子物件的效果。換言之,可以是在工具列上點選編輯子物件標示的情況下,不需要回到工具列點選編輯櫃物件的標示,而直接在物件顯示的編輯畫面上點選該選取標示,即可選中並編輯櫃物件;或者,也可以是未在工具列上點選任何標示的預設狀態下,供使用者可點選及編輯子物件,或點選該選取標示以選中並編輯櫃物件。如此,比起習知每次切換欲編輯物就要回到工具列點選對應標示的情況,本發明的電腦三維物件模型操作方法及電腦程式產品,係可以達到提升操作便利性及效率等功效。To sum up, the computer 3D object model operating method and computer program product of the present invention do not need to go back to the tool bar to select the icon of the object to be edited, but directly click the selection mark on the editing screen displayed by the object Then the cabinet object can be selected and edited, achieving the effect of switching, clicking and editing cabinet objects or sub-objects directly on the editing screen displayed by the object. In other words, when you click on the icon of the edit sub-object on the toolbar, you don’t need to go back to the tool bar to click the icon of the edit cabinet object, but directly click the icon on the edit screen displayed by the object to select Select and edit the cabinet object; or, it can also be in the default state without clicking any icon on the toolbar, so that the user can click and edit the sub-object, or click the selection icon to select and edit the cabinet object . In this way, compared with the conventional situation where you have to go back to the tool bar and click the corresponding mark every time you switch the object to be edited, the computer 3D object model operation method and computer program product of the present invention can achieve the effects of improving operation convenience and efficiency. .

雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed by using the above-mentioned preferred embodiments, it is not intended to limit the present invention. It is still within the scope of this invention for anyone skilled in the art to make various changes and modifications relative to the above-mentioned embodiments without departing from the spirit and scope of the present invention. The technical scope protected by the invention, therefore, the scope of protection of the present invention should be defined by the scope of the appended patent application.

﹝本發明﹞ 1:櫃物件 11:觸碰範圍 12:選取標示 13:框線 14:框線 2:子物件 2a:頂板 2b:底板 2c:背板 2d:側板 2e:門板 2f:內子件 21:觸碰範圍 21a:關閉觸碰範圍 21b:開啟觸碰範圍 22:框線 23:框線 P:操作指標 S:容置空間 S1:生成步驟 S2:櫃物件編輯步驟 S3:子物件編輯步驟 S4:門板狀態切換步驟 ﹝習用﹞ 9:操作介面 91:工具列 92,92a,92b,92c:物件類別狀態圖示 93:三維物件模型 94:子物件 95:滑鼠游標 ﹝this invention﹞ 1: cabinet object 11: Touch range 12: Select the mark 13: frame line 14: frame line 2: child object 2a: top plate 2b: Bottom plate 2c: Backplane 2d: side panels 2e: door panel 2f: Inner parts 21: Touch range 21a: Close the touch range 21b: Open the touch range 22: frame line 23: frame line P: Operation index S: storage space S1: Generation step S2: Cabinet object editing steps S3: Child object editing steps S4: Door panel state switching steps ﹝used to use﹞ 9: Operation interface 91: Toolbar 92, 92a, 92b, 92c: Object class status icons 93: 3D object model 94: child object 95: mouse cursor

[第1圖]   一種習知三維設計軟體的操作介面示意圖。 [第2圖]   如第1圖之習知三維設計軟體欲編輯內子件時的示意圖。 [第3圖]   本發明的方法流程圖。 [第4圖]   本發明的櫃物件的爆炸圖。 [第5圖]   本發明在操作指標移入櫃物件的觸碰範圍的態示意圖。 [第6圖]   本發明的櫃物件在被選中狀態的示意圖。 [第7圖]   本發明在操作指標移入子物件的觸碰範圍的意圖。 [第8圖]   本發明的子物件在被選中狀態的示意圖。 [第9圖]   本發明的櫃物件與子物件各別的觸碰範圍的示意圖。 [第10圖] 本發明在操作指標移入櫃物件及子物件共同的觸碰範圍時的示意圖。 [第11圖]  本發明在操作指標移入內子件的觸碰範圍的示意圖。 [Figure 1] A schematic diagram of the operation interface of a conventional 3D design software. [Picture 2] As shown in Fig. 1, it is a schematic diagram of a conventional 3D design software for editing internal components. [Fig. 3] Flow chart of the method of the present invention. [Fig. 4] An exploded view of the cabinet object of the present invention. [Figure 5] A schematic diagram of the present invention when the operation indicator moves into the touch range of the object in the cabinet. [Figure 6] A schematic diagram of the cabinet object of the present invention in the selected state. [Figure 7] The intention of the present invention is to move the operation indicator into the touch range of the sub-object. [Figure 8] A schematic diagram of the child object in the selected state of the present invention. [Figure 9] A schematic diagram of the respective touch ranges of the cabinet object and sub-objects of the present invention. [Figure 10] A schematic diagram of the present invention when the operation indicator moves into the common touch range of the cabinet object and sub-objects. [Figure 11] A schematic diagram of the present invention when the operation indicator moves into the touch range of the inner component.

1:櫃物件 1: cabinet object

11:觸碰範圍 11: Touch range

12:選取標示 12: Select the mark

14:框線 14: frame line

2:子物件 2: child object

2a:頂板 2a: top plate

2b:底板 2b: Bottom plate

2c:背板 2c: Backplane

2d:側板 2d: side panels

2f:內子件 2f: Inner parts

P:操作指標 P: Operation index

Claims (11)

一種電腦三維物件模型操作方法,包含下列步驟: 使用一三維設計軟體,由數個子物件模擬構成一櫃物件,該櫃物件具有一觸碰範圍及一被選中狀態,該櫃物件未處於該被選中狀態時,係無法被該三維設計軟體編輯; 該櫃物件的觸碰範圍內具有一選取標示,該選取標示用以被一操作指標點擊而產生一第一指令;及 該三維設計軟體只能在接收到該第一指令時,才將該櫃物件的狀態屬性設定為該被選中狀態。 A method for operating a computer three-dimensional object model, comprising the following steps: Using a 3D design software, a cabinet object is simulated by several sub-objects. The cabinet object has a touch range and a selected state. When the cabinet object is not in the selected state, it cannot be used by the 3D design software. edit; There is a selection mark within the touch range of the cabinet object, and the selection mark is used to be clicked by an operation pointer to generate a first instruction; and The 3D design software can only set the status attribute of the cabinet object to the selected status when receiving the first instruction. 如請求項1之電腦三維物件模型操作方法,其中,該櫃物件的視覺顯示的最上層為模擬構成該櫃物件的其中一子物件,該選取標示位於該子物件的視覺顯示的上層。The method for operating a computer three-dimensional object model according to claim 1, wherein the uppermost layer of the visual display of the cabinet object is a simulation of one of the sub-objects that constitute the cabinet object, and the selection mark is located on the upper layer of the visual display of the sub-object. 如請求項1之電腦三維物件模型操作方法,其中,在該櫃物件的狀態屬性為該被選中狀態時,透過該操作指標再次點擊該選取標示,以取消該櫃物件的被選中狀態,或是透過該操作指標點擊該櫃物件的觸碰範圍外的任一處,以取消該櫃物件的被選中狀態。The operation method of the computer three-dimensional object model as in claim item 1, wherein, when the state attribute of the cabinet object is the selected state, click the selection mark again through the operation indicator to cancel the selected state of the cabinet object, Or click any place outside the touch range of the cabinet object through the operation indicator to cancel the selected state of the cabinet object. 如請求項1之電腦三維物件模型操作方法,其中,該數個子物件包含至少一門板,該三維設計軟體接收到該第一指令後,將該至少一門板的外觀屬性設定為一第一選項,該第一選項為透明化。The method for operating a computer 3D object model as in claim 1, wherein the several sub-objects include at least one door panel, and the 3D design software sets the appearance attribute of the at least one door panel as a first option after receiving the first instruction, The first option is transparency. 如請求項1之電腦三維物件模型操作方法,其中,該數個子物件包含至少一門板及位於該櫃物件內部的至少一內子件,該門板的外觀屬性具有一第二選項及一第三選項,該第二選項為關閉/顯示,該第三選項為開啟/隱藏,該內子件具有一觸碰範圍,該操作指標無法碰觸到被該至少一門板遮蔽的內子件的觸碰範圍,該三維設計軟體接收到一第二指令,且該至少一門板的外觀屬性為該第二選項時,該三維設計軟體將該至少一門板的外觀屬性切換為該第三選項,使該內子件至少有局部不被該至少一門板遮蔽,且該操作指標可觸碰到該內子件的觸碰範圍。The computer three-dimensional object model operation method as in claim 1, wherein the several sub-objects include at least one door panel and at least one inner sub-component located inside the cabinet object, and the appearance attribute of the door panel has a second option and a third option , the second option is off/display, the third option is on/hidden, the inner component has a touch range, and the operation indicator cannot touch the touch range of the inner component covered by the at least one door panel , when the 3D design software receives a second instruction, and the appearance attribute of the at least one door panel is the second option, the 3D design software switches the appearance attribute of the at least one door panel to the third option, so that the inner At least a part of the component is not covered by the at least one door panel, and the operation indicator can touch the touch range of the inner sub-component. 如請求項5之電腦三維物件模型操作方法,其中,該三維設計軟體再次接收到該第二指令時,將該門板的外觀屬性切換為該第二選項,使該至少一門板重新遮蔽該內子件。The method for operating a computer 3D object model according to claim 5, wherein, when the 3D design software receives the second instruction again, it switches the appearance attribute of the door panel to the second option, so that the at least one door panel can cover the inner part again pieces. 如請求項5之電腦三維物件模型操作方法,其中,將該操作指標移動至該櫃物件的觸碰範圍內並長按一輸入裝置的指令鍵,以產生該第二指令。The method for operating a computer three-dimensional object model as claimed in item 5, wherein the second instruction is generated by moving the operation pointer to the touch range of the cabinet object and long pressing an instruction key of an input device. 如請求項7之電腦三維物件模型操作方法,其中,該輸入裝置的指令鍵為滑鼠的左鍵、右鍵或滾輪。The computer 3D object model operating method as in Claim 7, wherein the command key of the input device is the left key, right key or scroll wheel of a mouse. 如請求項5之電腦三維物件模型操作方法,其中,將該操作指標移動至該櫃物件的觸碰範圍內並點擊至少一鍵盤按鍵,以產生該第二指令。The method for operating a computer three-dimensional object model according to claim 5, wherein the second instruction is generated by moving the operation pointer to the touch range of the cabinet object and clicking at least one keyboard key. 如請求項5之電腦三維物件模型操作方法,其中,使該三維設計軟體執行於具有一觸控螢幕的一電腦裝置上,並透過點擊該觸控螢幕上相對於該櫃物件的觸碰範圍內的任一位置,以產生該第二指令。A method for operating a computer three-dimensional object model as in claim 5, wherein the three-dimensional design software is executed on a computer device with a touch screen, and by clicking on the touch screen within the touch range relative to the cabinet object any position to generate the second instruction. 一種電腦程式產品,經由一電腦系統載入該電腦程式並執行後,可執行如請求項1至10中所述之方法。A computer program product, after the computer program is loaded and executed by a computer system, it can perform the methods described in Claims 1 to 10.
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