TW202211085A - Script consistency confirming system, script consistency confirming device, script consistency confirming method and script consistency confirming program capable of ensuring security of visual confirmation for script consistency via external commission - Google Patents

Script consistency confirming system, script consistency confirming device, script consistency confirming method and script consistency confirming program capable of ensuring security of visual confirmation for script consistency via external commission Download PDF

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TW202211085A
TW202211085A TW109131278A TW109131278A TW202211085A TW 202211085 A TW202211085 A TW 202211085A TW 109131278 A TW109131278 A TW 109131278A TW 109131278 A TW109131278 A TW 109131278A TW 202211085 A TW202211085 A TW 202211085A
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text
consistency
game
character
data
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TW109131278A
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TWI860400B (en
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太田尾晋
北見淳
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日商日立系統股份有限公司
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Abstract

The invention provides a script consistency confirming system, script consistency confirming device, script consistency confirming method, and script consistency confirming program. A sales terminal sends a document having the script data for performing script consistency confirmation (step S404). A script consistency confirmation device performs subdivision for the received script data (step S407). The issue data comprising the subdivided and obtained script data is sent to a user terminal (step S408). The user terminal performs script data subdivided and obtained in issued data with a game of script consistency confirmation, and sends the game result to the script consistency confirmation device (step S409). The script consistency confirmation device sends a result document comprising a script consistency confirmation result based upon the received game result to the sales terminal (step S418).

Description

文字一致性確認系統、文字一致性確認裝置、文字一致性確認方法及文字一致性確認程式Character Consistency Confirmation System, Character Consistency Confirmation Device, Character Consistency Confirmation Method and Character Consistency Confirmation Program

本發明關於利用遊戲應用的文字一致性確認系統、文字一致性確認裝置、文字一致性確認方法及文字一致性確認程式。The present invention relates to a text consistency checking system, a character consistency checking device, a character consistency checking method and a character consistency checking program utilizing game applications.

目前,作為將紙文件電子化的技術,OCR(Optical Character Recognition,光學字元辨識)和ICR(intelligent character recognition,智慧字元識別)已經廣為人知。例如,在專利文獻1中,為了判別通過OCR所獲取的多個文件圖像中的印刷文字的差異,參照文字圖案資料判斷所輸入的文字圖像接近哪個文字圖像,並獲取對應的文字代碼。Currently, as technologies for digitizing paper documents, OCR (Optical Character Recognition) and ICR (intelligent character recognition) are widely known. For example, in Patent Document 1, in order to discriminate differences in printed characters among a plurality of document images obtained by OCR, it is determined which character image an input character image is close to with reference to character pattern data, and a corresponding character code is obtained. .

[先前技術文獻] [專利文獻] 專利文獻1:日本特開2013-90262號公報。[Prior Art Literature] [Patent Literature] Patent Document 1: Japanese Patent Laid-Open No. 2013-90262.

[發明要解決的課題][The problem to be solved by the invention]

專利文獻1中的處理以文字被正確讀取為前提。然而,雖然紙文件的電子化技術得到提高,但是以固定的比率產生誤讀和不能讀,不存在可以完全識別所有文字的技術。因此,最終需要通過人的視覺觀察進行文字一致性的確認。此時,為了實現成本降低,有時通過外部委託進行文字一致性的確認。但是,在進行外部委託時,由於對外部提供個人資訊,所以有可能產生資訊洩露等風險。The processing in Patent Document 1 presupposes that characters are correctly read. However, although the electronic technology of paper documents has been improved, misreading and unreadability occur at a fixed rate, and there is no technology that can fully recognize all characters. Therefore, it is ultimately necessary to confirm the text consistency through human visual observation. In this case, in order to achieve cost reduction, confirmation of character consistency may be performed by an external request. However, there is a risk of information leakage and other risks due to the provision of personal information to outside parties when performing external entrustment.

因此,本發明的目的在於提供一種文字一致性確認系統等,能夠擔保通過外部委託進行文字一致性的視覺確認時的安全性。 [用於解決課題的方案]Therefore, an object of the present invention is to provide a character consistency checking system or the like, which can guarantee the safety when visually checking character consistency by an external request. [Proposal for solving problems]

文字一致性確認系統具有:業務終端,由文字一致性確認的委託者進行操作;文字一致性確認裝置,進行文字一致性確認的控制;以及使用者終端,使用遊戲應用進行文字一致性確認。業務終端發送包括要進行文字一致性確認的文字資料的文件。文字一致性確認裝置進行所接收到的文字資料的細分,向使用者終端發送包括細分得到的文字資料的發佈資料。使用者終端對發佈資料中所包含的被細分得到的文字資料進行文字一致性確認的遊戲,向文字一致性確認裝置發送遊戲結果。文字一致性確認裝置向業務終端發送包括基於所接收到的遊戲結果的文字一致性確認結果的結果文件。 [發明的效果]The text consistency confirmation system has: a business terminal, which is operated by a client who confirms the text consistency; a text consistency confirmation device, which controls the text consistency confirmation; and a user terminal, which uses a game application to confirm the text consistency. The service terminal transmits a file including text data to be checked for text consistency. The text consistency confirmation device subdivides the received text data, and transmits the distribution data including the subdivided text data to the user terminal. The user terminal transmits the game result to the text consistency confirmation device for a game in which text consistency is confirmed on the subdivided text data included in the distribution data. The text consistency confirming means transmits a result file including a text consistency confirmation result based on the received game result to the service terminal. [Effect of invention]

在本發明所公開的發明中,對通過代表性的發明得到的效果進行簡單說明如下。Among the inventions disclosed in the present invention, effects obtained by representative inventions will be briefly described below.

即,根據本發明的代表性的實施方式,能夠擔保通過外部委託進行文字一致性的視覺確認時的安全性。That is, according to the representative embodiment of the present invention, it is possible to guarantee the safety when visually confirming the correspondence of characters by an external request.

(一個實施方式)(one implementation)

下面,根據圖式對用於實施本發明的最佳方式進行詳細說明。另外,在說明用於實施發明的最佳方式用的各圖式中,對具有相同功能的部件標注相同的標號,並省略其反復說明。Hereinafter, the best mode for carrying out the present invention will be described in detail based on the drawings. In addition, in each figure for demonstrating the best form for carrying out this invention, the same code|symbol is attached|subjected to the member which has the same function, and the repeated description is abbreviate|omitted.

<文字一致性確認系統的構成><Configuration of Character Consistency Confirmation System>

圖1是示出有關本發明的一個實施方式的文字一致性確認系統的一例的整體構成圖。如圖1所示,文字一致性確認系統1具有文字一致性確認裝置10、業務終端20、使用者終端30、網路N。在文字一致性確認系統1中,經由網路N在文字一致性確認裝置10和業務終端20之間及文字一致性確認裝置10和使用者終端30之間進行包括資料的發送及接收的通訊。並且,根據使用狀況,還可以經由網路N在多個使用者終端30之間進行通訊。FIG. 1 is an overall configuration diagram showing an example of a character consistency checking system according to an embodiment of the present invention. As shown in FIG. 1 , the character consistency checking system 1 includes a character consistency checking device 10 , a service terminal 20 , a user terminal 30 , and a network N. In the character consistency checking system 1, communication including transmission and reception of data is performed between the character consistency checking apparatus 10 and the service terminal 20 and between the character consistency checking apparatus 10 and the user terminal 30 via the network N. Furthermore, it is also possible to perform communication among the plurality of user terminals 30 via the network N according to the usage situation.

文字一致性確認裝置10是使用遊戲應用進行有關文字一致性確認的控制的裝置。當存在來自業務終端20的文字一致性確認的請求時,文字一致性確認裝置10向已安裝有專用的遊戲應用的註冊使用者的使用者終端30發佈進行文字一致性確認的文字資料。The character consistency checking device 10 is a device that performs control related to character consistency checking using a game application. When there is a request for character consistency check from the business terminal 20, the character consistency check device 10 distributes the character data for character consistency check to the user terminal 30 of the registered user who has installed the dedicated game application.

業務終端20是由企業等委託者委託文字一致性的確認處理的處理裝置。使用者終端30是從文字一致性確認裝置10接收包括玩遊戲使用的文字資料的發佈資料,並發送遊戲結果的處理裝置。The business terminal 20 is a processing device to which a requester such as a company entrusts a process of confirming the correspondence of characters. The user terminal 30 is a processing device that receives distribution data including text data used for playing the game from the text consistency checking device 10, and transmits the game result.

文字一致性確認裝置10及業務終端20例如是PC終端和伺服器終端等可以通過網路進行通訊的資訊處理裝置。使用者終端30例如是智慧型電話終端、行動電話終端、PDA終端、平板電腦終端、PC終端等資訊處理裝置。The text consistency checking device 10 and the service terminal 20 are, for example, information processing devices that can communicate through a network, such as a PC terminal and a server terminal. The user terminal 30 is, for example, an information processing device such as a smart phone terminal, a mobile phone terminal, a PDA terminal, a tablet computer terminal, and a PC terminal.

《文字一致性確認裝置10》《Character Consistency Confirmation Device 10》

圖2是示出文字一致性確認系統的各裝置的構成例的框圖。如圖2所示,文字一致性確認裝置10具備控制部11、遊戲內容部12、儲存部13、通訊部14等。控制部11進行如下與文字一致性確認相關的各種處理:從委託者接收包括請求了確認文字一致性的文字資料的文件;對遊戲使用者發佈包括文字資料的發佈資料以及從遊戲使用者接收文字一致性識別的遊戲結果;對委託者發送包括文字一致性確認結果等的結果文件;等。FIG. 2 is a block diagram showing a configuration example of each device of the character matching system. As shown in FIG. 2 , the character consistency checking device 10 includes a control unit 11 , a game content unit 12 , a storage unit 13 , a communication unit 14 , and the like. The control unit 11 performs various processes related to confirmation of character consistency: receiving a file including character data for which confirmation of character consistency is requested from a requester; distributing distribution data including character data to a game user; and receiving characters from a game user Consistently recognized game results; sending result files including text consistency confirmation results to the client; etc.

控制部11具有文字資料受理/識別處理111、細分/隨機處理112、使用者註冊處理113、發佈處理114、結果回收處理115、多數表決處理116、評價/支付金額計算處理117、復原處理118、結果發送處理119。The control unit 11 includes document acceptance/recognition processing 111, segmentation/random processing 112, user registration processing 113, publication processing 114, result collection processing 115, majority voting processing 116, evaluation/payment amount calculation processing 117, restoration processing 118, The result is sent to process 119 .

控制部11具有例如CPU等處理器,通過在處理器中執行文字一致性確認程式,實現控制部11的各功能塊。另外,控制部11的各功能塊還可以通過由軟體和處理器以外的硬體進行協作來實現。The control unit 11 includes, for example, a processor such as a CPU, and each functional block of the control unit 11 is realized by executing a character consistency check program in the processor. In addition, each functional block of the control part 11 can also be implemented by cooperation of software and hardware other than a processor.

文字資料受理/識別處理111受理由委託者通過業務終端20發送的包括文字一致性確認用的文字資料的文件,並使用OCR、ICR、AI等進行文字資料的文字識別。The script acceptance/recognition process 111 accepts a file including script data for character consistency confirmation sent by a requester through the service terminal 20, and performs character recognition of the script using OCR, ICR, AI, or the like.

細分/隨機處理112將所受理的文字資料進行細分,在擔保對使用者終端30的安全性的基礎上進行隨機。具體地講,細分/隨機處理112對由多個委託方的文字資料識別出的文字進行細分並隨機分配,由此使與原始的紙文件的關聯消失。The subdivision/random process 112 subdivides the received text data, and performs randomization on the basis of guaranteeing the safety of the user terminal 30 . Specifically, the subdivision/randomization process 112 subdivides and randomly assigns characters recognized from a plurality of client documents, thereby eliminating the association with the original paper document.

使用者註冊處理113進行受理持有使用者終端30的使用者玩遊戲應用所需要的註冊資訊並作為遊戲使用者進行註冊的處理。The user registration process 113 receives registration information required for the user who owns the user terminal 30 to play the game application, and registers as a game user.

發佈處理114對通過細分/隨機處理112被細分/隨機的文字資料,由所註冊的遊戲使用者中匹配出適當的遊戲使用者,並對所匹配的遊戲使用者進行發佈。例如,發佈處理114參照著所註冊的遊戲使用者的屬性資訊進行要發佈的遊戲使用者的匹配。The publishing process 114 matches the text data subdivided/randomized by the subdividing/randomizing process 112, matches the appropriate game users among the registered game users, and publishes the matched game users. For example, the distribution process 114 matches the game user to be distributed with reference to the attribute information of the registered game user.

結果回收處理115進行遊戲使用者玩遊戲應用的遊戲結果的回收。多數表決處理116進行針對所回收的結果的多數表決處理,並進行文字一致性的確定。The result collection process 115 collects the game result of the game user playing the game application. The majority vote process 116 performs a majority vote process on the retrieved results, and performs a determination of text consistency.

評價/支付金額計算處理117根據所回收的遊戲結果進行各遊戲使用者的評價和評級(水平)等,進行與遊戲使用者的評價和評級對應的獎勵的計算。復原處理118執行已進行了細分及隨機的文字資料的復原,以便進行文字一致性的確認。結果發送處理119向業務終端20發送包括文字一致性的確認結果的結果文件。The evaluation/payout amount calculation process 117 performs evaluation and rating (level) of each game user based on the collected game result, and calculates a reward corresponding to the evaluation and rating of the game user. The restoration process 118 executes restoration of the subdivided and random character data in order to confirm the character consistency. The result transmission process 119 transmits to the service terminal 20 a result file including the confirmation result of the text consistency.

遊戲內容部12是進行遊戲應用的伺服器側的運用管理的處理部。遊戲內容部12按照公知即已有的遊戲技術而被運用及執行。The game content unit 12 is a processing unit that performs operation management on the server side of the game application. The game content unit 12 is operated and executed in accordance with a known or existing game technology.

儲存部13是儲存文字一致性確認系統1的運用所需要的各種資訊的功能塊。儲存部13具有與使用者主機131、企業主機132、文字DB133、細分文字DB137、發佈用文字DB138、評價資訊DB134、支付歷史DB135、確認結果DB136、遊戲結果DB140、AI判定結果DB141、多數表決結果DB142分別對應的儲存區域。The storage unit 13 is a functional block that stores various kinds of information necessary for the operation of the character consistency checking system 1 . The storage unit 13 includes a user host computer 131, an enterprise host computer 132, a text DB 133, a subdivision text DB 137, a distribution text DB 138, an evaluation information DB 134, a payment history DB 135, a confirmation result DB 136, a game result DB 140, an AI judgment result DB 141, and a majority voting result. DB142 corresponding storage area respectively.

使用者主機131儲存所註冊的遊戲使用者的屬性。圖3是示出使用者主機的一例的構成圖。如圖3所示,使用者主機131例如具有與使用者ID131A、註冊日期131B、使用者姓名131C、國籍131D、性別131E、帳戶資訊131F、年齡131G、語言131H、131I等對應的儲存區域。在使用者主機131中儲存的各屬性資訊被用於進行為發佈資料的發佈目的地的遊戲使用者的匹配。The user host 131 stores the attributes of the registered game users. FIG. 3 is a configuration diagram showing an example of a user host computer. As shown in FIG. 3 , the user host 131 has, for example, storage areas corresponding to user ID 131A, registration date 131B, user name 131C, nationality 131D, gender 131E, account information 131F, age 131G, language 131H, and 131I. Each attribute information stored in the user host 131 is used to match the game user who is the distribution destination of the distribution data.

使用者ID131A儲存在遊戲使用者的註冊時所分配的固有的使用者ID。註冊日期131B儲存遊戲使用者的註冊時刻。在該時刻中還包括日期的資訊。使用者姓名131C儲存遊戲使用者的姓名。國籍131D儲存遊戲使用者的國籍。性別131E儲存遊戲使用者的性別。帳戶資訊131F儲存支付獎勵用的轉帳目的地帳戶資訊。年齡131G儲存遊戲使用者的年齡。語言131H、131I儲存遊戲使用者可以使用的可用語言名稱。The user ID 131A stores the unique user ID assigned at the time of registration of the game user. The registration date 131B stores the registration time of the game user. Information on the date is also included in the moment. The user name 131C stores the name of the game user. Nationality 131D stores the nationality of the game user. Gender 131E stores the gender of the game user. The account information 131F stores the transfer destination account information for paying the reward. Age 131G stores the age of the game user. The languages 131H, 131I store the names of the available languages that the game user can use.

企業主機132儲存持有業務終端20並委託文字的一致性確認的企業(委託者)的企業資訊。圖4是示出企業主機的一例的構成圖。如圖4所示,企業主機132具有與企業ID132A、企業名稱132B、地址132C、擔當部門132D等對應的儲存區域。The company host 132 stores the company information of the company (the requester) that owns the service terminal 20 and requests the consistency check of the characters. FIG. 4 is a configuration diagram showing an example of an enterprise host. As shown in FIG. 4 , the company host 132 has storage areas corresponding to company ID 132A, company name 132B, address 132C, department in charge 132D, and the like.

企業ID132A儲存在註冊時所分配的企業(委託者)的固有的企業ID。企業名稱132B儲存與企業ID對應的註冊企業名稱。位址132C儲存註冊企業的位址。擔當部門132D儲存使用業務終端20的註冊企業的擔當部門。The company ID 132A stores the unique company ID of the company (consignor) assigned at the time of registration. The company name 132B stores the registered company name corresponding to the company ID. The address 132C stores the address of the registered business. The responsible department 132D stores the responsible department of the registered company that uses the business terminal 20 .

文字DB133儲存從業務終端20接收到的文字資料等資訊。圖5是示出文字DB的一例的構成圖。如圖5所示,文字DB133具有與企業ID133A、受理日期133B、文件編號133C、語種133D等對應的儲存區域。The text DB 133 stores information such as text data received from the service terminal 20 . FIG. 5 is a configuration diagram showing an example of a character DB. As shown in FIG. 5 , the character DB 133 has storage areas corresponding to the company ID 133A, the reception date 133B, the file number 133C, the language type 133D, and the like.

企業ID133A儲存發送了文字資料的企業的企業ID。受理日期133B儲存接收到文字資料的時刻。在該時刻中還包括日期的資訊。文件編號133C儲存用於識別所接收到的文字資料的文件編號。該文件編號可以是在發送側的業務終端20中事前分配的文件編號,還可以是在文字一致性確認裝置10中被分配的文件編號。語種133D儲存文字資料的使用語言的語種。The company ID 133A stores the company ID of the company that sent the text data. The reception date 133B stores the time when the text data was received. Information on the date is also included in the moment. The file number 133C stores a file number for identifying the received text data. The file number may be a file number assigned in advance in the service terminal 20 on the transmission side, or may be a file number assigned in the character consistency checking device 10 . The language 133D stores the language of the language used for the text data.

評價資訊DB134儲存遊戲使用者的評價結果。圖6是示出評價資訊DB的一例的構成圖。如圖6所示,評價資訊DB134具有與使用者ID134A、評價日期134B、回答次數134C、答對率134D、水平134E等對應的儲存區域。The evaluation information DB 134 stores evaluation results of game users. FIG. 6 is a configuration diagram showing an example of the evaluation information DB. As shown in FIG. 6 , the evaluation information DB 134 has storage areas corresponding to the user ID 134A, the evaluation date 134B, the number of answers 134C, the correct answer rate 134D, the level 134E, and the like.

使用者ID134A儲存用於識別評價物件的遊戲使用者的使用者ID。評價日期134B儲存被進行評價的時刻。在該時刻中還包括日期的資訊。回答次數134C儲存在從前次的評價到此次的評價之間回答的次數。答對率134D儲存以答對次數相對於回答次數的比率所規定的答對率。該答對率可以是自註冊起總計的答對率,還可以是從前次的評價到此次的評價的答對率。水平134E儲存遊戲使用者的水平。The user ID 134A stores the user ID of the game user for identifying the evaluation object. The evaluation date 134B stores the time when the evaluation was performed. Information on the date is also included in the moment. The number of responses 134C stores the number of responses from the previous evaluation to the current evaluation. The correct answer rate 134D stores the correct answer rate specified by the ratio of the number of correct answers to the number of answers. The correct answer rate may be the total correct answer rate since registration, or the correct answer rate from the previous evaluation to the current evaluation. Level 134E stores the level of the game user.

支付歷史DB135儲存針對遊戲使用者的獎勵的支付歷史。圖7是示出支付歷史DB的一例的構成圖。如圖7所示,支付歷史DB135具有與使用者ID135A、支付日期135B、支付金額135C、累計金額135D等對應的儲存區域。The payment history DB 135 stores the payment history of rewards for game users. FIG. 7 is a configuration diagram showing an example of a payment history DB. As shown in FIG. 7 , the payment history DB 135 has storage areas corresponding to the user ID 135A, the payment date 135B, the payment amount 135C, the accumulated amount 135D, and the like.

使用者ID135A儲存支付獎勵的遊戲使用者的使用者ID。支付日期135B儲存支付獎勵的日期。在支付日期135B中還可以儲存多次的日期。支付金額135C儲存所支付的獎勵的金額。累計金額135D儲存所支付的獎勵的累計金額。The user ID 135A stores the user ID of the game user who paid the bonus. The payout date 135B stores the date on which the award was paid. Multiple dates may also be stored in the payment date 135B. The payment amount 135C stores the amount of the reward paid. The accumulated amount 135D stores the accumulated amount of the reward paid.

確認結果DB136儲存文字資料的文字一致性確認結果等。圖8是示出確認結果DB的一例的構成圖。如圖8所示,確認結果DB136具有與企業ID136A、文件編號136B、結果文件管理編號136C、結果判定日期136D、結果報告日期136E、發送FLG136F、文字ID136G、不能夠理由代碼136H等對應的儲存區域。The confirmation result DB 136 stores the text consistency confirmation result and the like of the text data. FIG. 8 is a configuration diagram showing an example of the confirmation result DB. As shown in FIG. 8 , the confirmation result DB 136 has storage areas corresponding to the company ID 136A, the file number 136B, the result file management number 136C, the result judgment date 136D, the result report date 136E, the transmission FLG 136F, the character ID 136G, the impossibility reason code 136H, and the like. .

企業ID136A儲存包括文字一致性確認結果的結果文件的發送目的地企業的企業ID。文件編號136B儲存進行了文字一致性確認的原始的文件的文件編號。結果文件管理編號136C儲存向業務終端20發送的包括文字一致性確認結果的結果文件的管理編號。該結果文件的管理編號是在文字一致性確認裝置10內被分配的。結果判定日期136D儲存進行結果判定的日期。結果報告日期136E儲存向委託方的企業報告文字一致性確認結果的報告日期。具體地,結果報告日期是指結果文件的發送日期。The company ID 136A stores the company ID of the company to which the result file including the text consistency check result is sent. The document number 136B stores the document number of the original document for which the character consistency check was performed. The result file management number 136C stores the management number of the result file including the text consistency check result transmitted to the service terminal 20 . The management numbers of the result files are assigned in the character consistency checking device 10 . The result judgment date 136D stores the date on which the result judgment was performed. The result reporting date 136E stores the reporting date for reporting the text consistency confirmation result to the client company. Specifically, the result reporting date refers to the sending date of the result file.

發送FLG136F儲存表示向企業進行了結果報告的發送標誌。發送FLG136F例如可以由寄存器等構成。文字ID136G例如儲存在文字一致性確認結果中答對率較低的文字資料的ID。或者,文字ID136G還可以儲存基於後述的多數表決處理的排列與基於AI的排列之間不一致的文字資料的ID。不能夠理由代碼136H儲存與不能確認文字一致性時的各種不能夠理由對應的不能夠理由代碼。The sending FLG 136F stores a sending flag indicating that a result report has been made to the company. The transmission FLG 136F may be constituted by, for example, a register or the like. The character ID 136G stores, for example, the ID of the character data with a low correct answer rate in the character consistency check result. Alternatively, the character ID 136G may store the ID of the character data in which the arrangement based on the majority voting process described later and the arrangement based on AI do not match. The impossibility reason code 136H stores impossibility reason codes corresponding to various impossibility reasons when the correspondence of characters cannot be confirmed.

細分文字DB137儲存通過細分/隨機處理112被細分及隨機得到的文字資料。圖9是示出細分文字DB的一例的構成圖。如圖9所示,細分文字DB137具有與細分文字編號137A、企業ID137B、文件編號137C、復原代碼137D、文字圖像137E等對應的儲存區域。The subdivided text DB 137 stores text data subdivided and randomly obtained by the subdivision/random process 112 . FIG. 9 is a configuration diagram showing an example of a subdivided character DB. As shown in FIG. 9 , the subdivided character DB 137 has storage areas corresponding to the subdivided character number 137A, the company ID 137B, the file number 137C, the restoration code 137D, the character image 137E, and the like.

細分文字編號137A儲存對被細分得到的文字資料賦予的編號。企業ID137B儲存發送了包括文字一致性確認用的文字資料的文件的企業的企業ID。文件編號137C儲存對包括從業務終端20接收到的文字資料的文件賦予的ID。復原代碼137D儲存將細分得到的文字復原時的代碼。文字圖像137E儲存包括被細分得到的文字的圖像(Image)。The subdivided character number 137A stores the number assigned to the subdivided character data. The company ID 137B stores the company ID of the company that sent the document including the character data for character consistency check. The file number 137C stores the ID given to the file including the text data received from the service terminal 20 . The restoration code 137D stores a code for restoring the subdivided characters. The character image 137E stores an image (Image) including the subdivided characters.

發佈用文字DB138儲存將被細分得到的文字和/或圖像與所匹配的遊戲使用者建立對應的信息。圖10是示出發佈用文字DB138的一例的構成圖。如圖10所示,發佈用文字DB138具有使用者ID138A、細分文字編號138B、文字圖像138C等的儲存區域。The text DB 138 for distribution stores information for associating the subdivided text and/or image with the matched game user. FIG. 10 is a configuration diagram showing an example of the distribution character DB 138 . As shown in FIG. 10 , the distribution character DB 138 has storage areas such as a user ID 138A, a subdivided character number 138B, a character image 138C, and the like.

使用者ID138A儲存所匹配的遊戲使用者的使用者ID。細分文字編號138B儲存對所匹配的遊戲使用者發佈的發佈用文字的編號。文字圖像138C儲存包括與細分文字編號對應的文字的圖像。The user ID 138A stores the user ID of the matched game user. The subdivision character number 138B stores the number of the distribution character issued to the matched game user. The character image 138C stores an image including characters corresponding to the subdivided character numbers.

遊戲結果DB140按照遊戲的種類和遊戲的場景儲存文字一致性確認的遊戲結果。圖11是示出遊戲結果DB的一例的構成圖。如圖11所示,遊戲結果DB140具有與遊戲ID140A、遊戲進度ID140B、開始日期140C、結束日期140D、必要回答次數140E、回答次數140F等對應的儲存區域。The game result DB 140 stores the game result of the text matching check according to the type of game and the scene of the game. FIG. 11 is a configuration diagram showing an example of the game result DB. As shown in FIG. 11 , the game result DB 140 has storage areas corresponding to the game ID 140A, the game progress ID 140B, the start date 140C, the end date 140D, the required number of answers 140E, the number of answers 140F, and the like.

遊戲ID140A儲存各遊戲的ID。例如,在各遊戲中進行針對一個或者多個的文字資料的文字一致性確認。遊戲進度ID140B儲存各遊戲的遊戲進度。開始日期140C儲存各遊戲的開始日期。結束日期140D儲存各遊戲的結束日期。發佈結束日期是預先設定的結束日期,但是例如當在所設定的發佈結束日期之前得到了必要回答次數的回答、比預定提前結束發佈的情況下,被改寫為新的發佈結束日期。各遊戲的開始日期及結束日期例如是發佈開始日期及發佈結束日期等。必要回答次數140E儲存進行多數表決處理所需要的回答次數。回答次數140F儲存針對各遊戲的實際的回答次數。The game ID 140A stores the ID of each game. For example, in each game, text consistency confirmation is performed for one or more text data. The game progress ID 140B stores the game progress of each game. The start date 140C stores the start date of each game. The end date 140D stores the end date of each game. The distribution end date is a preset end date, but is rewritten as a new distribution end date when, for example, the required number of answers is obtained before the set distribution end date and the distribution ends earlier than scheduled. The start date and end date of each game are, for example, a release start date and a release end date. The number of necessary answers 140E stores the number of answers necessary for the majority voting process. The number of answers 140F stores the actual number of answers for each game.

AI判定結果DB141儲存基於AI的文字一致性判定結果。圖12是示出AI判定結果DB的一例的構成圖。如圖12所示,AI判定結果DB141具有與企業ID141A、文件編號141B、結果文件管理編號141C、結果判定日期141D、文字ID141G、順序141H等對應的儲存區域。The AI judgment result DB 141 stores the AI-based character consistency judgment result. FIG. 12 is a configuration diagram showing an example of an AI determination result DB. As shown in FIG. 12 , the AI judgment result DB 141 has storage areas corresponding to company ID 141A, file number 141B, result file management number 141C, result judgment date 141D, character ID 141G, sequence 141H, and the like.

企業ID141A儲存委託了文字一致性確認的企業的企業ID。文件編號141B儲存包括進行了基於AI的文字一致性確認的文字資料的文件的文件編號。結果文件管理編號141C儲存包括基於AI的文字一致性的確認結果的結果文件的管理編號。結果判定日期141D儲存進行基於AI的文字一致性確認的日期。文字ID141G儲存在基於AI的文字一致性確認時使用的候選文字的文字ID。順序141H儲存通過AI所生成的排列中的各候選文字的順序。The company ID 141A stores the company ID of the company that has entrusted the text consistency check. The file number 141B stores the file number of the file including the character data for which the AI-based character consistency check has been performed. The result file management number 141C stores the management number of the result file including the confirmation result of the text consistency by AI. The result determination date 141D stores the date on which the AI-based character consistency check was performed. The character ID 141G stores the character ID of the candidate character used in the AI-based character consistency check. The sequence 141H stores the sequence of each candidate character in the arrangement generated by the AI.

多數表決結果DB142儲存基於遊戲結果的多數表決處理的文字一致性確認結果。圖13是示出多數表決結果DB的一例的構成圖。如圖13所示,多數表決結果DB142具有與企業ID142A、文件編號142B、結果文件管理編號142C、結果判定日期142D、文字ID142G、順序142H等對應的儲存區域。The majority vote result DB 142 stores the text consistency check result of the majority vote process based on the game result. FIG. 13 is a configuration diagram showing an example of the majority vote result DB. As shown in FIG. 13 , the majority voting result DB 142 has storage areas corresponding to company ID 142A, file number 142B, result file management number 142C, result judgment date 142D, character ID 142G, sequence 142H, and the like.

企業ID142A儲存委託了文字一致性確認的企業的企業ID。文件編號142B儲存包括進行了基於多數表決處理的文字一致性確認的文字資料的文件的文件編號。結果文件管理編號142C儲存包括基於多數表決處理的文字一致性的確認結果的結果文件的管理編號。結果判定日期142D儲存進行基於多數表決處理的文字一致性確認的日期。文字ID142G儲存在基於多數表決處理的文字一致性確認時使用的候選文字的文字ID。順序142H儲存通過多數表決處理所生成的排列中的各候選文字的順序。The company ID 142A stores the company ID of the company that has entrusted the text consistency check. The file number 142B stores the file number of the file including the text data whose text consistency has been confirmed by the majority voting process. The result file management number 142C stores the management number of the result file including the confirmation result of the text consistency based on the majority voting process. The result determination date 142D stores the date when the character consistency confirmation by the majority voting process is performed. The character ID 142G stores the character ID of the candidate character used for the character consistency confirmation by the majority voting process. The order 142H stores the order of each candidate character in the arrangement generated by the majority voting process.

通訊部14是按照控制部11等的命令,在與業務終端20及使用者終端30之間進行通訊的通訊介面。The communication unit 14 is a communication interface that communicates with the service terminal 20 and the user terminal 30 in accordance with commands from the control unit 11 and the like.

《業務終端20》"Business Terminal 20"

業務終端20如圖2所示具有控制部21、儲存部22、通訊部23等。控制部21具有掃描處理211、文字資料發送處理212、結果接收處理213。As shown in FIG. 2 , the service terminal 20 includes a control unit 21 , a storage unit 22 , a communication unit 23 , and the like. The control unit 21 includes a scan process 211 , a document transmission process 212 , and a result reception process 213 .

掃描處理211獲取使用OCR、ICR、AI對紙文件進行文字識別用的文字資料。在所獲取的文字資料中也包括手寫文字的文字資料。文字資料發送處理212將包括在掃描處理211中獲取的文字資料的文件發送給文字一致性確認裝置10。結果接收處理213從文字一致性確認裝置10接收包括文字一致性確認結果的結果文件。The scanning process 211 acquires character data for character recognition of a paper document using OCR, ICR, and AI. The acquired text data also includes handwritten text text data. The text data transmission process 212 transmits the file including the text data acquired in the scan process 211 to the text consistency confirmation device 10 . The result receiving process 213 receives a result file including the result of the character consistency checking from the character consistency checking device 10 .

儲存部22具有與文字資料DB221、確認完畢資料DB222分別對應的儲存區域。文字資料DB221儲存在掃描處理211中獲取的文字資料。確認完畢資料DB222儲存從文字一致性確認裝置10接收到的結果文件中包含的文字一致性確認結果。The storage unit 22 has storage areas corresponding to the text data DB 221 and the confirmed data DB 222, respectively. The text data DB 221 stores text data acquired in the scan process 211 . The confirmation completed data DB 222 stores the character consistency confirmation result included in the result file received from the character consistency confirmation device 10 .

通訊部23是按照控制部21等的命令,在與文字一致性確認裝置10之間進行通訊的通訊介面。The communication unit 23 is a communication interface that communicates with the character consistency checking device 10 in accordance with commands from the control unit 21 and the like.

《使用者終端30》"User Terminal 30"

使用者終端30具備遊戲應用31、通訊部32等。遊戲應用31是從文字一致性確認裝置10下載而安裝的程式。通訊部32是按照未圖示的使用者終端30內的控制部等的命令,在與文字一致性確認裝置10之間進行通訊的通訊介面。The user terminal 30 includes a game application 31, a communication unit 32, and the like. The game application 31 is a program downloaded and installed from the character consistency checking device 10 . The communication unit 32 is a communication interface that communicates with the character consistency checking apparatus 10 in accordance with commands from a control unit or the like in the user terminal 30 (not shown).

另外,圖2的構成是示出了用於實現本發明的功能的一例,不限於這樣的構成。例如,也可以是將在文字一致性確認裝置10執行的處理的一部分由使用者終端30執行的構成,還可以是,不限於遊戲使用者,向進行專業的文字一致性確認的操作員等使用的PC終端等發佈文字一致性確認用的文字資料,並作為文字一致性確認業務來執行。In addition, the structure of FIG. 2 shows an example for realizing the function of this invention, and is not limited to such a structure. For example, the user terminal 30 may execute a part of the processing performed in the character consistency checking device 10 , or it may be used not only for game users but also for operators who perform professional character consistency checking. The PC terminal etc. distribute the text data for text consistency confirmation, and execute it as a text consistency confirmation business.

《文字一致性確認處理》"Text Consistency Confirmation Processing"

下面,對有關本實施方式的文字一致性確認處理進行說明。圖14是示出有關本發明的一個實施方式的文字一致性確認處理的一例的程式圖。在圖14中,以文字一致性確認裝置10為中心,在左右分別示出了業務終端20、使用者終端30。在圖14的文字一致性確認處理中包括步驟S401~S419的各步驟。Next, a description will be given of the character consistency checking process according to the present embodiment. FIG. 14 is a program diagram showing an example of the character consistency checking process according to the embodiment of the present invention. In FIG. 14 , the service terminal 20 and the user terminal 30 are shown on the left and right sides, centering on the character consistency checking device 10 . Each of steps S401 to S419 is included in the character consistency check process of FIG. 14 .

首先,文字一致性確認裝置10公開/提供通過遊戲進行文字的一致性確認用的專用的遊戲應用。遊戲使用者能夠自由地下載該遊戲應用(步驟S401)。提供遊戲應用的環境可以是在文字一致性確認裝置10的內部(例如遊戲內容部12等),還可以被安裝於其他的下載專用的環境中。First, the character match checking apparatus 10 discloses/provides a dedicated game application for checking character match through a game. The game user can freely download the game application (step S401 ). The environment in which the game application is provided may be inside the text consistency checking device 10 (eg, the game content unit 12 , etc.), or may be installed in another environment dedicated to downloading.

持有遊戲終端30的遊戲使用者下載遊戲應用並安裝,然後輸入必要項目進行遊戲使用者的註冊申請(步驟S402)。The game user who owns the game terminal 30 downloads and installs the game application, and then inputs necessary items to apply for registration of the game user (step S402 ).

《使用者註冊處理》"User Registration Processing"

文字一致性確認裝置10進行來自新使用者的申請內容的審查,將滿足預定的註冊條件的使用者儲存在使用者主機131中,進行該使用者的註冊(步驟S403)。在不滿足註冊條件的情況下,文字一致性確認裝置10向使用者終端30發送退回,並通知不滿足註冊條件(未圖示)。The character consistency checking device 10 examines the content of the application from the new user, stores users who satisfy predetermined registration conditions in the user host 131, and registers the users (step S403). When the registration conditions are not satisfied, the character consistency checking device 10 sends a return to the user terminal 30 and notifies that the registration conditions are not satisfied (not shown).

在此,說明使用者註冊處理的具體例。圖15是示出使用者註冊處理的具體例的流程圖。在圖15的使用者註冊處理中包含步驟S70~S76。在步驟S70中判定是否有使用者註冊申請。當在步驟S70中由使用者終端30進行了遊戲使用者的註冊申請的情況下(是),控制部11的使用者註冊處理113進行所具有申請的資訊的確認以及註冊資格等的審查(步驟S71)。在由使用者終端30沒進行遊戲使用者的註冊申請的情況下(否),返回到步驟S70,使用者註冊處理113待機一直到具有來自使用者的註冊申請。Here, a specific example of the user registration process will be described. FIG. 15 is a flowchart showing a specific example of user registration processing. Steps S70 to S76 are included in the user registration process of FIG. 15 . In step S70, it is determined whether or not there is a user registration application. When the application for registration of the game user is made by the user terminal 30 in step S70 (Yes), the user registration processing 113 of the control unit 11 confirms the information of the application and examines the registration eligibility and the like (step S70 ). S71). When the game user registration application is not made by the user terminal 30 (NO), the process returns to step S70 , and the user registration process 113 waits until there is a registration application from the user.

在步驟S72中判斷申請項目是否存在不齊全。在進行申請項目的確認和審查的結果是存在資訊不齊全或具有退回事項等不齊全的情況下(是),使用者註冊處理113將該情況通知使用者終端30(步驟S73),並返回到步驟S70。另一方面,在申請項目沒有不齊全的情況下(否),使用者註冊處理113對該使用者賦予固有的可以識別的使用者ID(步驟S74)。使用者註冊處理113將該使用者註冊在使用者主機131中(步驟S75),並通知使用者終端30使用者註冊完成(步驟S76)。In step S72, it is determined whether the application items are incomplete. If, as a result of confirming and examining the application items, there is incomplete information or there is a return item (Yes), the user registration process 113 notifies the user terminal 30 of the fact (step S73 ), and returns to Step S70. On the other hand, when there are no incomplete application items (No), the user registration process 113 assigns a unique user ID that can be identified to the user (step S74 ). The user registration process 113 registers the user in the user host 131 (step S75 ), and notifies the user terminal 30 of the completion of the user registration (step S76 ).

返回到圖14的說明。業務終端20的掃描處理211掃描請求文字一致性確認的紙文件並獲取文字資料,將所獲取的文字資料儲存在文字資料DB221中。並且,文字資料發送處理212將所獲取的文字資料發送給文字一致性確認裝置10(步驟S404)。另外,步驟S404的定時可以在步驟S403的前面,也可以與步驟S403同時。Return to the description of FIG. 14 . The scanning process 211 of the service terminal 20 scans the paper document for which the text consistency confirmation is requested, acquires the text data, and stores the acquired text data in the text data DB 221 . Then, the text data transmission process 212 transmits the acquired text data to the text consistency checking device 10 (step S404 ). In addition, the timing of step S404 may be before step S403, or may be at the same time as step S403.

《文字資料受理/識別處理》"Text data acceptance/recognition processing"

文字一致性確認裝置10從業務終端20接收包括文字資料的文件。並且,文字資料受理/識別處理111將發送了文件的企業的資訊和在企業主機132中註冊的企業資訊進行核對,然後將所接收到的文字資料與企業ID等建立關聯並儲存在文字DB133中(步驟S405)。文字一致性確認裝置10使用已有的公知技術進行在文字DB133中儲存的文字資料的文字識別(步驟S406)。The text consistency checking device 10 receives a file including text data from the service terminal 20 . Then, the text data acceptance/recognition processing 111 verifies the information of the company that sent the document and the company information registered in the company host 132, and then associates the received text data with the company ID, etc., and stores it in the text DB 133 (step S405). The character consistency checking apparatus 10 performs character recognition of the character data stored in the character DB 133 using an existing known technique (step S406 ).

在此說明文字資料受理/識別處理的具體例。圖16是示出文字資料受理/認識處理的一例的流程圖。在圖16中包含步驟S50~S54。在步驟S50中判定是否由企業進行了文字一致性確認的委託。當在步驟S50中沒有從業務終端20進行文字一致性確認的委託的情況下(否),文字資料受理/識別處理111返回到步驟S50,並待機一直到具有來自企業的文字一致性確認的委託。Here, a specific example of the document acceptance/recognition processing will be described. FIG. 16 is a flowchart showing an example of a document acceptance/recognition process. Steps S50 to S54 are included in FIG. 16 . In step S50, it is determined whether or not the company has made a request to confirm the correspondence of characters. When there is no request for character consistency confirmation from the business terminal 20 in step S50 (No), the document acceptance/recognition process 111 returns to step S50 and waits until there is a request for character consistency confirmation from the company .

另一方面,在從業務終端20進行了文字一致性確認的委託的情況下(是),文字資料受理/識別處理111進行從業務終端20接收到的文字資料中包含的企業資訊與在企業主機132中儲存的企業資訊的核對(步驟S51)。On the other hand, when the request for confirming the correspondence of characters is made from the service terminal 20 (Yes), the character data acceptance/recognition process 111 performs the processing of the company information included in the character data received from the service terminal 20 and the data stored in the company host computer. The company information stored in 132 is checked (step S51).

在步驟S52中判定所接收到的企業資訊是否被註冊在企業主機132中。在所接收到的企業資訊被註冊為委託方的情況下(是),文字資料受理/識別處理111使用OCR、ICR、AI等對所接收到的文字資料進行文字的識別處理。文字資料受理/識別處理111將在此識別出的文字與企業資訊建立關聯並儲存在文字DB133中(步驟S54)。另一方面,在所接收到的企業資訊未被註冊為委託方的情況下(否),文字資料受理/識別處理111向發送了該文字資料的業務終端20發送催促文字資料的重發的通知(步驟S53)。In step S52, it is determined whether the received enterprise information is registered in the enterprise host 132. When the received company information is registered as a requester (Yes), the document acceptance/recognition processing 111 performs character recognition processing on the received document using OCR, ICR, AI, or the like. The character data acceptance/recognition process 111 associates the character recognized here with company information and stores it in the character DB 133 (step S54 ). On the other hand, if the received company information is not registered as a requesting party (No), the script acceptance/recognition process 111 transmits a notification urging the retransmission of the script to the business terminal 20 that sent the script. (step S53).

返回到圖14的說明。然後,細分/隨機處理112進行在步驟S406中所識別出的文字的細分及隨機,生成針對遊戲使用者的發佈用資料(步驟S407)。文字的細分及隨機使用已有的公知技術。通過文字的細分及隨機,由同一的文字資料識別出的文字被分散,所以即使將發佈用資料發佈給遊戲使用者,也能夠擔保安全性。Return to the description of FIG. 14 . Then, the subdivision/random process 112 performs subdivision and randomization of the characters recognized in step S406 to generate distribution data for game users (step S407 ). The subdivision and randomization of the text uses existing well-known techniques. Characters identified by the same character data are dispersed through subdivision and randomization of characters, so even if distribution data is distributed to game users, security can be ensured.

《發佈處理》"Release Processing"

然後,發佈處理114分析在步驟S407中所生成的發佈用資料。並且,文字一致性確認裝置10參照在使用者主機131儲存的註冊使用者的屬性,匹配出適合於發佈用資料的分析結果的註冊使用者,對所匹配的適當的遊戲使用者進行發佈用資料的發佈處理(步驟S408)。Then, the distribution processing 114 analyzes the distribution material generated in step S407. Then, the character consistency checking device 10 refers to the attributes of the registered users stored in the user host 131, matches the registered users suitable for the analysis result of the distribution data, and performs distribution data for the matched appropriate game users. release processing (step S408 ).

具體地講,文字一致性確認裝置10向多個遊戲使用者發送由同一文字資料細分得到的文字資料。並且,文字一致性確認裝置10將被細分得到的同一文字資料發送給多個遊戲使用者。Specifically, the text consistency checking device 10 transmits text data subdivided from the same text data to a plurality of game users. Then, the text consistency checking apparatus 10 transmits the same text data obtained by subdividing to a plurality of game users.

進一步,例如在進行慣用語和具有連貫性等文字的文字一致性確認的情況下,將被匹配可以使用文字資料的語言的遊戲使用者、或具有以該語言為母語或者第二語言或第三語言等的國家的國籍的遊戲使用者。由此,能夠有效地進行文字一致性確認。Furthermore, for example, in the case of confirming the consistency of words such as idioms and words with coherence, game users who can use the language of the text data, or those who have the language as a native language, a second language, or a third language will be matched. The game user of the nationality of the country such as the language. Thereby, character consistency confirmation can be performed efficiently.

為確保發佈處理中的安全性,細分/隨機處理112在細分及隨機中例如對文件的各文字附加識別符。在隨機時,例如在發佈資料中具有同一識別符的文字資料的個數被限制為預定的個數。由此,將發佈資料復原並獲取原始的文字資料變困難,所以擔保安全性。In order to ensure security in the publishing process, the subdivision/random process 112 adds, for example, an identifier to each character of the document in the subdivision and randomization. In the case of randomization, for example, the number of text materials having the same identifier in the distribution materials is limited to a predetermined number. As a result, it becomes difficult to restore the published data and obtain the original written data, so security is guaranteed.

發佈處理114參照各文字資料和使用者主機131的屬性,進行發送文字資料的遊戲使用者的匹配。具體地講,發佈資料被與所匹配的多個遊戲使用者的使用者ID建立關聯進行發佈。這樣,通過將細分得到的資料按照預定的條件進行分散並發佈給多個遊戲使用者,使向原始文件的復原變困難,確保安全性。The distribution process 114 refers to the attributes of each character data and the user host 131, and matches the game user who sent the character data. Specifically, the distribution material is distributed in association with the user IDs of the plurality of game users that are matched. In this way, by distributing the subdivided data according to predetermined conditions and distributing it to a plurality of game users, restoration to the original file is made difficult and security is ensured.

在此說明發佈處理的具體例。圖17是示出發佈處理的一例的流程圖。在圖17中包含步驟S80~S86。在步驟S80中,判定步驟S407細分/隨機處理被執行的結果是否是細分文字DB被更新。當在步驟S80中細分文字DB未被更新的情況下(否),文字一致性確認裝置10返回到步驟S80,並待機一直到細分文字DB137被更新。另一方面,在細分文字DB被更新的情況下(是),文字一致性確認裝置10參照被細分得到的文字進行該文字的使用語言的判定(步驟S81)。A specific example of the distribution process will be described here. FIG. 17 is a flowchart showing an example of distribution processing. Steps S80 to S86 are included in FIG. 17 . In step S80, it is determined whether or not the subdivided character DB is updated as a result of the execution of the subdivision/random process in step S407. When the subdivided character DB has not been updated in step S80 (No), the character consistency checking device 10 returns to step S80 and stands by until the subdivided character DB 137 is updated. On the other hand, when the subdivided character DB is updated (Yes), the character consistency checking device 10 refers to the subdivided character and determines the language used for the character (step S81 ).

並且,文字一致性確認裝置10例如使用文字資料的字數、過去的判別結果的累計資訊、慣用語、是否是具有連貫性的文字等判斷項目,判定在進行一致性確認時的文字資料的難易度(步驟S82)。並且,文字一致性確認裝置10使用難易度及在使用者主機131儲存的評價結果,進行發佈目的地的遊戲使用者的匹配(步驟S83)。In addition, the character consistency checking device 10 uses judgment items such as the number of characters of the character data, accumulated information of past judgment results, idioms, and whether it is a coherent character, etc., to judge the difficulty of the character data when the consistency check is performed. degree (step S82). Then, using the difficulty level and the evaluation result stored in the user host 131 , the character matching device 10 matches the game user of the distribution destination (step S83 ).

對文字資料的難易度進行補充。例如,和過去基於AI的判別結果與基於後述的多數表決處理的判別結果被判斷為差異較大的文字資料相似的文字資料、如簽名/署名那樣被認為難以判斷為文字的文字資料、或者、如中文數位的“一”、將聲音拉長用的“-”、數位“1”和英文字母“l”那樣需要根據與前後的文字的組合進行文字一致性確認的文字資料等文字資料,被判定為難易度較大。Supplement the difficulty level of the text data. For example, a written document similar to a written document judged to be significantly different from the judgment result based on the conventional AI and the judgment result based on the majority voting process described later, a written document such as a signature/signature that is considered difficult to be judged as a written document, or, Text data, such as the Chinese digit "one", the "-" for extending the sound, the digit "1", and the English letter "l", need to confirm the consistency of the characters based on the combination of the characters before and after. It is judged to be difficult.

文字一致性確認裝置10將文字資料與所匹配的多個遊戲使用者建立關聯(步驟S84),並儲存在發佈用文字DB138中(步驟S85),並向這多個遊戲使用者發佈(步驟S86)。The text consistency checking device 10 associates the text data with the matched multiple game users (step S84 ), stores it in the distribution text DB 138 (step S85 ), and distributes it to the multiple game users (step S86 ). ).

並且,在這些發佈處理中,文字一致性確認裝置10還可以使發佈資料中包含用於進行文字一致性確認的細分得到的文字資料、和成為與該文字資料對應的文字的比較物件的被抽象化的候選文字。被抽象化的候選文字例如是記號和/或圖像等。In addition, in these distribution processes, the character consistency checking device 10 may include in the distribution data the character data subdivided for the character consistency check, and the abstracted object that becomes the comparison object of the character corresponding to the character data candidate text. The abstracted candidate characters are, for example, symbols and/or images.

並且,文字一致性確認裝置10對所接收到的文字資料還可以將由多個文字構成的單詞或者簽名細分為一個塊。此時,文字一致性確認裝置10參照著遊戲使用者的屬性進行發送發佈資料的遊戲使用者的匹配。具體地講,文字一致性確認裝置10將塊的使用語言和對遊戲使用者的屬性登記的可用語言進行比較,匹配出這些語言一致的遊戲使用者。或者,文字一致性確認裝置10還可以將塊的使用語言和對遊戲使用者的屬性登記的國籍進行比較,匹配出具有將塊的使用語言作為公用語言的國家的國籍的遊戲使用者。In addition, the character consistency checking device 10 may further subdivide a word or a signature composed of a plurality of characters into one block for the received character data. At this time, the character matching apparatus 10 matches the game user who sent the distribution data with reference to the attribute of the game user. Specifically, the character consistency checking device 10 compares the language of use of the block with the available languages registered in the attributes of the game users, and matches game users whose languages match. Alternatively, the character consistency checking apparatus 10 may compare the language used for the block with the nationality registered in the attribute of the game user, and match the game user with the nationality of the country that uses the language used for the block as a common language.

《文字一致性確認遊戲的執行》"Text Consistency Confirmation Game Execution"

在此,返回到圖14的說明。遊戲使用者使用使用者終端30,以包括由文字一致性確認裝置10發佈的文字資料的發佈資料為基礎來玩遊戲,由此進行文字資料的文字一致性確認(步驟S409)。Here, return to the description of FIG. 14 . The game user uses the user terminal 30 to play the game based on the distribution data including the text data distributed by the text consistency checking device 10 , thereby confirming the text consistency of the text data (step S409 ).

[遊戲例(1)][Game example (1)]

對遊戲例(1)進行說明。圖18是示出文字一致性確認遊戲的一例的圖。首先,對圖18的例子進行說明。遊戲使用者操作所持有的使用者終端30來玩確認文字一致性的遊戲。在使用者終端30的顯示畫面301中顯示有基於從文字一致性確認裝置接收到的文字資料的圖像302。被包含在圖像302中的文字的圖像通過OCR、ICR、AI等而被識別。在顯示畫面301中顯示有與該文字相似的候選文字303~305。在圖18中,作為候選文字分別顯示有“田”303、“由”304、“甲”305。The game example (1) will be described. FIG. 18 is a diagram showing an example of a character match checking game. First, the example of FIG. 18 will be described. The game user operates the user terminal 30 he owns to play a game of checking the correspondence of characters. On the display screen 301 of the user terminal 30, an image 302 based on the character data received from the character consistency checking device is displayed. The image of the characters included in the image 302 is recognized by OCR, ICR, AI, or the like. Candidate characters 303 to 305 similar to the character are displayed on the display screen 301 . In FIG. 18, "tian" 303, "you" 304, and "jia" 305 are displayed as candidate characters, respectively.

另外,還可以替代這些候選文字,使用被抽象化的候選文字。具體地講,在文字一致性確認的文字是漢字的情況下,可以使用將前述的“田”、“由”、“甲”抽象化得到的記號和/或圖像作為候選文字。由此,變得能夠匹配出不識別漢字的遊戲使用者,能夠有效地增加回答次數。In addition, instead of these candidate words, abstracted candidate words may be used. Specifically, when the characters whose character consistency is confirmed are Chinese characters, symbols and/or images obtained by abstracting the aforementioned "tian", "you", and "jia" can be used as candidate characters. Thereby, it becomes possible to match game users who do not recognize Chinese characters, and it becomes possible to effectively increase the number of answers.

遊戲使用者按一下並選擇被判斷為與圖像302的文字一致的候選文字,通過按一下確定按鈕308,使確定所選擇的候選文字。在候選文字確定時,進入未圖示的下一個畫面。The game user clicks and selects a candidate character determined to match the character of the image 302 , and clicks the OK button 308 to confirm the selected candidate character. When the candidate character is determined, it proceeds to the next screen not shown.

另外,在不能根據所顯示的候選文字判斷文字一致性的情況下,遊戲使用者通過按一下跳過按鈕306使進入下一個畫面,能夠嘗試下一個遊戲。In addition, when the character matching cannot be determined from the displayed candidate characters, the game user can try the next game by pressing the skip button 306 to advance to the next screen.

[遊戲例(2)][Game example (2)]

下面,對遊戲例(2)進行說明。圖19是示出文字一致性確認遊戲的另一例的圖。在使用者終端30的顯示畫面301中,替代被認為與圖像302的文字最一致的文字,顯示其他相似的文字作為候選文字。具體地講,在圖19中,替代被認為與圖像302的文字最一致的“田”303(圖18),顯示相似的文字“申”309作為候選文字,使遊戲使用者判斷文字的一致性。通過納入這樣的構成,能夠容易進行針對遊戲使用者的文字一致性判斷的正確度和精度的評價。Next, a game example (2) will be described. FIG. 19 is a diagram showing another example of the character match checking game. On the display screen 301 of the user terminal 30 , other similar characters are displayed as candidate characters instead of the characters considered to be the most consistent with the characters of the image 302 . Specifically, in FIG. 19 , in place of “Tian” 303 ( FIG. 18 ), which is considered to be the most consistent character with the image 302 , a similar character “Shen” 309 is displayed as a candidate character, so that the game user can judge the matching of the characters. sex. By incorporating such a configuration, it is possible to easily evaluate the accuracy and precision of the character consistency judgment for the game user.

[遊戲例(3)][Game example (3)]

下面,對遊戲例(3)進行說明。圖20是示出文字一致性確認遊戲的另一例的圖。在被顯示於圖18~圖19的顯示畫面301的候選文字中,在判斷為沒有與圖像302的文字一致或者相似的文字的情況下,遊戲使用者按一下輸入按鈕307,使顯示畫面301進入圖20的狀態。然後,遊戲使用者在文字輸入欄310手寫輸入認為正確的文字。通過納入這樣的構成,能夠任意輸入與候選文字不同的文字。Next, a game example (3) will be described. FIG. 20 is a diagram showing another example of the character match checking game. When it is determined that there is no character that matches or is similar to the character of the image 302 among the candidate characters displayed on the display screen 301 of FIGS. 18 to 19 , the game user presses the input button 307 to display the screen 301 The state of Fig. 20 is entered. Then, the game user inputs by hand a character deemed correct in the character input field 310 . By incorporating such a configuration, characters different from the candidate characters can be arbitrarily input.

這些遊戲畫面是示出遊戲j的基本動作的一例的畫面,還可以對遊戲內容納入遊戲性、娛樂性。例如,也可以是,使用者終端30經由網路N與其他遊戲使用者持有的使用者終端進行通訊,對戰比賽回答的正確性和回答速度等。These game screens are screens showing an example of the basic action of the game j, and game content and entertainment properties may be incorporated into the game content. For example, the user terminal 30 may communicate via the network N with user terminals possessed by other game users, and the accuracy and speed of the answer to the competition may be performed.

《結果回收處理》"Results Recycling"

遊戲結果隨時或者每當經過預定的時間時、經由網路N被發送給文字一致性確認裝置10進行回收(步驟S410)。圖21是示出結果回收處理的一例的流程圖。在圖21中包含步驟S90~S94。The game result is sent to the character consistency checking device 10 via the network N at any time or whenever a predetermined time elapses for collection (step S410 ). FIG. 21 is a flowchart showing an example of result recovery processing. Steps S90 to S94 are included in FIG. 21 .

在步驟S90中判定遊戲使用者是否已玩過遊戲。在遊戲使用者尚未玩遊戲的情況下(否),文字一致性確認裝置10(例如結果回收處理115)返回到步驟S90,並待機一直到使用者玩遊戲。另一方面,在遊戲使用者註冊遊戲應用並且已玩過遊戲的情況下(是),文字一致性確認裝置10進行對戰狀況和預定時間內的遊戲的進行狀況等的監視。In step S90, it is determined whether the game user has played the game. If the game user has not played the game (No), the text consistency checking device 10 (eg, the result recovery process 115 ) returns to step S90 and waits until the user plays the game. On the other hand, when the game user has registered the game application and has already played the game (Yes), the character consistency checking device 10 monitors the state of competition, the progress of the game within a predetermined time, and the like.

在步驟S91中判定遊戲的一局是否結束。此處所講的一局,例如可以舉出遊戲使用者已完成至少遊戲的一道題或者一步或在玩完一道題或者一步以上後退出等。In step S91, it is determined whether one round of the game is over. The game mentioned here, for example, can be mentioned that the game user has completed at least one question or one step of the game, or quits after playing one question or more than one step.

在一局未結束的情況下(否),文字一致性確認裝置10返回到步驟S90並待機。另一方面,在一局結束的情況下(是),文字一致性確認裝置10回收文字一致性的遊戲結果,將所回收的遊戲結果按照遊戲使用者儲存在評價資訊DB134中(步驟S92)。When one round has not ended (NO), the character consistency checking apparatus 10 returns to step S90 and stands by. On the other hand, when one round is over (Yes), the character consistency checking device 10 collects the game results with matching characters, and stores the collected game results in the evaluation information DB 134 for each game user (step S92 ).

在步驟S93中判定使用者是否繼續遊戲。當在步驟S93中遊戲使用者繼續玩遊戲的情況下(是),文字一致性確認裝置10返回到步驟S91。另一方面,當在步驟S93中遊戲使用者不繼續玩遊戲的情況下(否),文字一致性確認裝置10執行後述的評價/支付金額計算處理117(步驟S94)。另外,來自遊戲使用者的遊戲結果的回收也可以不按照每一局進行。例如,也可以是,登錄中的使用者終端儲存一局或者多局的文字一致性的遊戲結果,按照預定的時間或者每當接收到來自文字一致性確認裝置10的遊戲結果發送請求時發送遊戲結果。In step S93, it is determined whether the user continues the game. When the game user continues to play the game in step S93 (Yes), the character consistency checking apparatus 10 returns to step S91 . On the other hand, when the game user does not continue to play the game in step S93 (NO), the character agreement checking device 10 executes the evaluation/payment amount calculation process 117 described later (step S94 ). In addition, the collection of the game result from the game user does not need to be performed every round. For example, the logged-in user terminal may store the game results of one or more rounds of text consistency, and send the game at a predetermined time or whenever a game result transmission request from the text consistency checking device 10 is received. result.

《多數表決處理、AI判定結果比較處理》"Majority voting processing, AI judgment result comparison processing"

返回到圖14的說明。然後,文字一致性確認裝置10(例如多數表決處理116)對所回收的遊戲結果執行以多數表決為主要技術的判斷處理,由此進行作為遊戲結果的文字一致性確認的確定、精度的判斷(步驟S411)。圖22是示出多數表決處理及AI判定結果比較處理的一例的流程圖。在圖22中包含步驟S100~S109、S140~S142。步驟S100~S103是與多數表決處理對應的步驟,步驟S104~S109、S140~S142是與AI判定結果比較處理對應的步驟。Return to the description of FIG. 14 . Then, the character consistency checking device 10 (for example, the majority voting process 116 ) executes judgment processing based on majority voting on the collected game results, thereby determining the character consistency checking as the game result and judging the accuracy ( step S411). FIG. 22 is a flowchart showing an example of the majority voting process and the AI judgment result comparison process. FIG. 22 includes steps S100 to S109 and S140 to S142. Steps S100 to S103 are steps corresponding to majority voting processing, and steps S104 to S109 and S140 to S142 are steps corresponding to AI judgment result comparison processing.

在步驟S100中判定遊戲結果是否被回收。當在步驟S100中遊戲結果未被回收的情況下(否),文字一致性確認裝置10返回到步驟S100並待機一直到遊戲結果被回收。另一方面,在遊戲結果已被回收的情況下(是),文字一致性確認裝置10進入步驟S101。In step S100, it is determined whether the game result is recovered. When the game result is not collected in step S100 (No), the text consistency checking apparatus 10 returns to step S100 and waits until the game result is collected. On the other hand, when the game result has been collected (Yes), the character consistency checking device 10 proceeds to step S101 .

在步驟S101中判定是否確保了多數表決處理所需要的回答次數。當在步驟S101中對於同一文字資料,回答次數不滿足多數表決所需要的次數的情況下,文字一致性確認裝置10待機一直到確保必要次數。但是,當在經過了預定的時間時回答次數也不滿足必要次數的情況下(否),文字一致性確認裝置10判斷為不能確認文字一致性,在確認結果DB136中儲存不能夠理由代碼(步驟S102),結束多數表決處理。In step S101, it is determined whether or not the number of answers required for the majority voting process has been secured. In step S101 , when the number of answers for the same character data does not meet the number of times required for majority voting, the character consistency checking device 10 waits until the necessary number of times is ensured. However, when the number of responses does not meet the required number of times after a predetermined time has elapsed (No), the character matching device 10 determines that the matching of characters cannot be checked, and stores the reason code for the impossibility in the checking result DB 136 (step S102), ending the majority voting process.

圖23是示出將不能夠理由代碼和不能夠理由建立對應的例子的圖。在圖23的不能夠理由代碼表139中的左側示出了被記述有不能夠理由代碼的不能夠理由代碼欄139A、被記述有與各個不能夠理由代碼對應的不能夠理由的不能夠理由欄139B。不能確認文字一致性時的不能夠理由代碼被儲存在儲存部13的不能夠理由代碼136H中。FIG. 23 is a diagram showing an example of associating an impossibility reason code with an impossibility reason. On the left side of the impossibility reason code table 139 in FIG. 23 are shown an impossibility reason code column 139A in which an impossibility reason code is written, and an impossibility reason column in which an impossibility reason corresponding to each impossibility reason code is written 139B. The impossibility reason code when the correspondence of characters cannot be confirmed is stored in the impossibility reason code 136H of the storage unit 13 .

在圖23中,作為不能夠理由,可以舉出“不能讀”、“在多數表決中不能判斷”、“與AI差異較大”等例子,針對各個不能夠理由分別分配了“01”~“03”的不能夠理由代碼。不能夠理由代碼表139例如被儲存在文字一致性確認裝置10的儲存部13中。In FIG. 23 , the reasons for impossibility include “cannot read”, “cannot judge by majority vote”, “big difference from AI”, etc., and “01” to “” are assigned to each impossibility reason. 03" can't justify the code. The impossibility reason code table 139 is stored in, for example, the storage unit 13 of the character consistency checking device 10 .

另一方面,當在步驟S101中對於同一文字資料,回答次數滿足多數表決所需要的次數的情況下(是),文字一致性確認裝置10對於與文字資料對應的各候選文字,生成按照基於多數表決的文字一致性由高到低的順序賦予了優劣的排列,將所生成的排列儲存在多數表決結果DB142中(步驟S103)。On the other hand, when the number of answers for the same character data satisfies the number of times required for majority voting in step S101 (Yes), the character agreement checking device 10 generates a majority-based method for each candidate character corresponding to the character data. The ranking of the characters of the voting is given in descending order of superiority and inferiority, and the generated ranking is stored in the majority voting result DB 142 (step S103 ).

文字一致性確認裝置10接收基於多數表決處理116的多數表決的判斷處理結果,並進行使用AI從OCR或ICR的識別結果生成的排列、和通過多數表決處理所生成的排列的比較(步驟S104)。另外,使用AI的排列是在文字一致性確認裝置10內與向遊戲使用者的文字資料的發佈並行地生成的。所生成的排列被儲存在AI判定結果DB141中。The character consistency checking apparatus 10 receives the judgment processing result of the majority voting by the majority voting process 116, and compares the arrangement generated from the recognition result of OCR or ICR using AI with the arrangement generated by the majority voting process (step S104). . In addition, the arrangement using AI is generated in the character consistency checking device 10 in parallel with the distribution of the character data to the game user. The generated arrangement is stored in the AI judgment result DB 141 .

在步驟S105中判定通過多數表決處理116所生成的排列與通過AI所生成的排列是否一致。當在步驟S105中這些排列一致的情況下(是),文字一致性確認裝置10判斷為基於多數表決的文字一致性確認的可靠度較高,將通過多數表決處理116所生成(在多數表決結果DB142儲存)的排列儲存在確認結果DB136中(步驟S141),結束AI判定結果比較處理。In step S105, it is determined whether the arrangement generated by the majority voting process 116 matches the arrangement generated by the AI. When the alignments are consistent in step S105 (Yes), the character consistency checking device 10 determines that the reliability of character consistency checking based on majority voting is high, and performs the majority voting process 116 (in the majority voting result). DB 142 ) array is stored in the confirmation result DB 136 (step S141 ), and the AI judgment result comparison process ends.

另一方面,當在步驟S105中這些排列不一致的情況下(否),文字一致性確認裝置10比較雙方的排列(步驟S106),確定不一致的候選文字(步驟S107)。然後,文字一致性確認裝置10進行不一致理由的判定(步驟S108)。作為不一致理由,例如作為一例可以舉出具有在圖20中敘述的手寫輸入文字的情況。當然,也存在即使是沒有手寫文字的情況下,這些排列也不一致的情況。On the other hand, when these arrangements do not match in step S105 (NO), the character matching device 10 compares the two arrangements (step S106 ), and identifies candidate characters that do not match (step S107 ). Then, the character consistency checking device 10 determines the reason for the inconsistency (step S108 ). The reason for the inconsistency is, for example, a case where there is a handwritten input character described in FIG. 20 . Of course, there are cases where these arrangements do not match even in the absence of handwritten characters.

在步驟S109中判定是否具有手寫輸入文字。當在步驟S109中沒有手寫輸入文字的情況下(否),文字一致性確認裝置10對不一致的理由,在確認結果DB136中儲存不能夠理由代碼(步驟S142),結束AI判定結果比較處理。In step S109, it is determined whether or not there is a handwritten input character. If there is no handwritten input character in step S109 (No), the character consistency checking device 10 stores the reason code for the incompatibility in the checking result DB 136 for the reason for the mismatch (step S142 ), and ends the AI judgment result comparison process.

另一方面,在具有手寫輸入文字的情況下(是),文字一致性確認裝置10在排列中插入針對手寫輸入文字的判定結果,並確定包括候選文字及手寫輸入文字的文字一致性確認的可靠度(步驟S140),在確認結果DB136中儲存不能夠理由代碼(步驟S142),結束AI判定結果比較處理。On the other hand, if there is a handwritten input character (Yes), the character consistency checking device 10 inserts the judgment result for the handwritten input character into the arrangement, and determines that the character consistency check including the candidate character and the handwritten input character is reliable. degree (step S140 ), the reason code of impossibility is stored in the confirmation result DB 136 (step S142 ), and the AI judgment result comparison process ends.

返回到圖14的說明。以步驟S411的分析結果為基礎,文字一致性確認裝置10(例如復原處理118)執行文字資料的復原處理,將所復原的文字資料儲存在確認結果DB136中(步驟S412)。另外,復原處理是與細分/隨機處理形成對的處理,使用已有的公知技術進行。Return to the description of FIG. 14 . Based on the analysis result in step S411 , the character consistency check device 10 (eg, restoration process 118 ) executes restoration processing of the character data, and stores the restored character data in the confirmation result DB 136 (step S412 ). In addition, the restoration process is a process paired with the subdivision/random process, and is performed using an existing well-known technique.

《評價/支付金額計算處理》"Evaluation/Payment Amount Calculation Processing"

文字一致性確認裝置10(例如評價/支付金額計算處理117)將復原結果和遊戲使用者資訊建立關聯,評價遊戲結果的答對率、應答率、回答速度、事務處理(transaction)等。將評價結果儲存在評價資訊DB134中。例如,文字一致性確認裝置10在進行遊戲使用者的評價時,預先設定針對答對率、應答率、回答速度、事務處理、利用頻次等評價項目的評價點數,根據各評價項目的評價點數的合計進行對遊戲使用者的評價。The text consistency checking device 10 (eg, the evaluation/payment amount calculation process 117 ) associates the restoration result with the game user information, and evaluates the correct answer rate, answer rate, answer speed, transaction, etc. of the game result. The evaluation results are stored in the evaluation information DB 134 . For example, when evaluating the game user, the character consistency checking device 10 pre-sets evaluation points for evaluation items such as correct answer rate, response rate, answer speed, transaction processing, and usage frequency, and the evaluation points based on the evaluation items for each evaluation item are set in advance. The total of the game users is evaluated.

另外,文字一致性確認裝置10對於評價極低的遊戲使用者的回答,還可以在進行多數表決處理時將其去除。由此,能夠提高整體的回答精度。這些評價結果被儲存在評價資訊DB134和/或使用者主機131中,被作為遊戲使用者的匹配資訊使用。In addition, the response of a game user whose evaluation is extremely low by the character matching apparatus 10 may be eliminated when performing the majority voting process. Thereby, the overall response accuracy can be improved. These evaluation results are stored in the evaluation information DB 134 and/or the user host 131, and are used as matching information for game users.

文字一致性確認裝置10將針對遊戲使用者的評價結果作為評級或水平、獎勵資訊回饋給遊戲使用者(步驟S413、步驟S414)。The text consistency confirmation device 10 feeds back the evaluation result for the game user as rating or level, and reward information to the game user (step S413 , step S414 ).

圖24是示出評價/支付金額計算處理的一例的流程圖。在圖24中包含步驟S110~S117。在步驟S110中判定是否執行了多數表決處理。當在步驟S110中判定為尚未執行多數表決處理的情況下(否),文字一致性確認裝置10返回到步驟S110並待機一直到多數表決處理被執行。FIG. 24 is a flowchart showing an example of evaluation/payment amount calculation processing. Steps S110 to S117 are included in FIG. 24 . In step S110, it is determined whether or not the majority voting process has been performed. When it is determined in step S110 that the majority voting process has not been performed (NO), the character agreement checking apparatus 10 returns to step S110 and stands by until the majority voting process is performed.

另一方面,當在步驟S110中判定為多數表決處理已被執行的情況下(是),文字一致性確認裝置10根據所回收的遊戲結果,進行基於每個遊戲使用者的正確性的排序(步驟S111)、基於應答率的排序(步驟S112)、基於回答速度的排序(步驟S113)、基於事務處理的排序(步驟S114)等。並且,文字一致性確認裝置10按照正確性等項目進行分數計算,決定各遊戲使用者的水平、狀態、評級等(步驟S115)。另外,文字一致性確認裝置10還可以將針對文字一致性確認的難易度較大的文字的回答率、手寫文字輸入率、不能夠理由次數的多少等項目用於遊戲使用者的評價。On the other hand, when it is determined in step S110 that the majority voting process has been executed (Yes), the character consistency checking device 10 performs a ranking based on the correctness of each game user based on the collected game results ( step S111 ), sorting based on response rate (step S112 ), sorting based on response speed (step S113 ), sorting based on transaction processing (step S114 ), and the like. Then, the character consistency checking device 10 calculates points according to items such as correctness, and determines the level, state, rating, etc. of each game user (step S115 ). In addition, the character consistency checking device 10 may use items such as the response rate, handwritten character input rate, and number of times of impossibility reasons for characters with greater difficulty in character consistency checking for evaluation by game users.

文字一致性確認裝置10以評價結果為基礎,使用預定的比率和係數進行對各使用者的獎勵支付金額的計算(步驟S116)。文字一致性確認裝置10將步驟S111~S115的評價結果和獎勵支付金額的計算結果等儲存在評價資訊DB134中(步驟S117)。The character consistency checking device 10 calculates the reward payment amount for each user using a predetermined ratio and coefficient based on the evaluation result (step S116 ). The character consistency checking device 10 stores the evaluation results of steps S111 to S115 , the calculation results of the reward payment amount, and the like in the evaluation information DB 134 (step S117 ).

返回到圖14的說明。遊戲使用者可以在使用者終端30中通過正玩著的遊戲畫面等流覽自己的評級和獎勵資訊等。遊戲使用者根據需要向文字一致性確認裝置10進行獎勵的請求(步驟S415)。Return to the description of FIG. 14 . The game user can browse his own rating and reward information, etc. on the user terminal 30 through the screen of the game being played. The game user makes a request for a reward to the text consistency checking device 10 as needed (step S415 ).

文字一致性確認裝置10針對來自使用者終端30的獎勵的請求,向對應的遊戲使用者支付獎勵,將其支付結果儲存在支付歷史DB135中(步驟S416)。In response to the request for the reward from the user terminal 30, the text consistency checking device 10 pays the reward to the corresponding game user, and stores the payment result in the payment history DB 135 (step S416).

文字一致性確認裝置10還可以計算所產生的獎勵,並根據需要通知遊戲使用者和委託方的企業(步驟S417)。另外,步驟S417可以與步驟S414同時進行,或者在步驟S414以後的定時進行。The text consistency confirmation device 10 may also calculate the generated bonus, and notify the game user and the consignor's enterprise as necessary (step S417 ). In addition, step S417 may be performed simultaneously with step S414, or may be performed at the timing after step S414.

另外,還可以是諸如根據使用狀況適當追加與獎勵相關的各處理的構成。即,也可以不進行與獎勵相關的處理。In addition, it is also possible to have a configuration in which various processes related to the bonus are appropriately added according to the usage situation. That is, the processing related to the reward may not be performed.

《結果發送處理》"Result Sending Processing"

文字一致性確認裝置10(例如結果發送處理119)將通過這些一系列的處理的執行而得到的、在確認結果DB136中儲存的文字一致性確認結果等發送給業務終端20(步驟S418)。The character consistency checking device 10 (for example, the result transmission process 119 ) transmits the character consistency checking result and the like stored in the checking result DB 136 obtained by executing the series of processes to the service terminal 20 (step S418 ).

圖25是示出結果發送處理的一例的流程圖。在圖25中包含步驟S130~S132。在步驟S130中判定確認結果DB136是否被更新。在確認結果DB136未被更新的情況下(否),文字一致性確認裝置10返回到步驟S130並待機一直到確認結果DB136被更新。FIG. 25 is a flowchart showing an example of a result transmission process. Steps S130 to S132 are included in FIG. 25 . In step S130, it is determined whether or not the confirmation result DB 136 has been updated. When the confirmation result DB 136 has not been updated (NO), the character consistency confirmation apparatus 10 returns to step S130 and waits until the confirmation result DB 136 is updated.

另一方面,例如在基於復原處理118的復原處理被執行、圖8所示的確認結果DB136的結果判定日期136D被更新的情況下(是),文字一致性確認裝置10向業務終端20發送文字一致性確認完畢的文字資料等的處理結果(步驟S131),儲存結果報告日期136E,並進行建立發送FLG136F的處理(步驟S132)。On the other hand, for example, when the restoration process by the restoration process 118 is executed and the result determination date 136D of the confirmation result DB 136 shown in FIG. The processing result of the document etc. whose consistency has been confirmed is stored (step S131 ), the result reporting date 136E is stored, and the processing of creating and transmitting the FLG 136F is performed (step S132 ).

返回到圖14的說明。業務終端20在從文字一致性確認裝置10接收到處理結果時,將所接收到的處理結果儲存在確認完畢資料DB222中(步驟S419)。Return to the description of FIG. 14 . When the service terminal 20 receives the processing result from the character consistency checking device 10, it stores the received processing result in the confirmation completed data DB 222 (step S419).

另外,這些一系列的處理畢竟是示出了一例,例如在文字一致性確認裝置10中執行的處理有時還可以在使用者終端30的內部執行,例如還可以在對一系列的處理沒有影響的範圍中適當切換各處理的順序。Incidentally, these series of processes are just an example. For example, the process performed in the character consistency checking device 10 may be performed in the user terminal 30, for example, without affecting the series of processes. The order of each process is appropriately switched within the range of .

<有關本實施方式的主要效果><Main effects of this embodiment>

根據本實施方式,在文字一致性確認裝置10中進行所接收到的文字資料的細分及隨機。具體地講,文字一致性確認裝置10將由多個的委託方的文字資料識別出的文字進行細分,並隨機分配細分得到的文字資料。根據該構成,被細分及被隨機的文字資料與接收時的原始的文字資料的關聯性消失,所以能夠擔保基於外部委託的文字一致性的視覺確認時的安全性。According to this embodiment, the subdivision and randomization of the received character data are performed in the character consistency checking device 10 . Specifically, the character consistency checking device 10 subdivides the characters recognized by the plurality of client's character data, and randomly assigns the subdivided character data. According to this configuration, the relationship between the subdivided and randomized text data and the original text data at the time of reception disappears, so that the security at the time of visual confirmation of the text consistency by external request can be guaranteed.

並且,根據本實施方式,文字一致性確認裝置10將由同一文字資料細分得到的文字資料發送給多個遊戲使用者。根據該構成,第三者難以進行被細分的文字資料的復原,所以能夠擔保安全性。Furthermore, according to the present embodiment, the character consistency checking apparatus 10 transmits the character data subdivided from the same character data to a plurality of game users. According to this configuration, it is difficult for a third party to restore the subdivided text data, so that safety can be ensured.

並且,根據本實施方式,文字一致性確認裝置將被細分的同一文字資料發送給多個遊戲使用者。根據該構成,由於對同一文字執行多個的文字一致性確認,所以能夠提高文字一致性確認的可靠度。Furthermore, according to the present embodiment, the character consistency checking device transmits the subdivided identical character data to a plurality of game users. According to this configuration, since a plurality of character consistency checks are performed for the same character, the reliability of character consistency check can be improved.

另外,本發明不限於上述的實施方式,包括各種各樣的變形例。並且,上述的實施方式是為了容易理解地說明本發明而進行詳細說明的,不限於具有所說明的所有的構成。In addition, the present invention is not limited to the above-described embodiment, and includes various modifications. In addition, the above-described embodiments are described in detail in order to explain the present invention in an easy-to-understand manner, and are not limited to having all the configurations described.

另外,可以將某一實施方式的構成的一部分替換為其他實施方式的構成,並且還可以對某一實施方式的構成的一部分追加其他實施方式的構成。並且,對於各實施方式的構成的一部分,可以進行其他構成的追加、刪除、替換。另外,在圖式中記述的各部件和相對的尺寸為了容易理解地說明本發明被簡潔化、理想化,存在根據實際安裝而成為更複雜的形狀的情況。In addition, a part of the structure of a certain embodiment may be replaced with the structure of another embodiment, and the structure of another embodiment may be added to a part of the structure of a certain embodiment. In addition, addition, deletion, and replacement of other configurations may be performed for a part of the configuration of each embodiment. In addition, each member and relative dimensions described in the drawings are simplified and idealized in order to explain the present invention easily and understandably, and there may be cases in which the shape becomes more complicated depending on the actual installation.

1:文字一致性確認系統 10:文字一致性確認裝置 11:控制部 12:遊戲內容部 13:儲存部 14:通訊部 20:業務終端 21:控制部 22:儲存部 23:通訊部 30:使用者終端 31:遊戲應用 32:通訊部 111:文字資料受理/識別處理 112:細分/隨機處理 113:使用者註冊處理 114:發佈處理 115:結果回收處理 116:多數表決處理 117:評價/支付金額計算處理 118:復原處理 119:結果發送處理 131:使用者主機 131A:使用者ID 131B:註冊日期 131C:使用者姓名 131D:國籍 131E:性別 131F:帳戶資訊 131G:年齡 131H:語言 132I:語言 132:企業主機 132A:企業ID 132B:企業名稱 132C:地址 132D:擔當部門 133:文字DB 133A:企業ID 133B:受理日期 133C:文件編號 133D:語種 134:評價資訊DB 134A:使用者ID 134B:評價日期 134C:回答次數 134D:答對率 134E:水平 135:支付歷史DB 135A:使用者ID 135B:支付日期 135C:支付金額 135D:累計金額 136:確認結果DB 136A:企業ID 136B:文件編號 136C:結果文件管理編號 136D:結果判定日期 136E:結果報告日期 136F:發送FLG 136G:文字ID 136H:不能夠理由代碼 137:細分文字DB 137A:細分文字編號 137B:企業ID 137C:文件編號 137D:復原代碼 137F:文字圖像 138:發佈用文字DB 138A:使用者ID 138B:細分文字編號 138C:文字圖像 139:不能夠理由代碼表 139A:不能夠理由代碼欄 139B:不能夠理由欄 140:遊戲結果DB 140A:遊戲ID 140B:遊戲進度ID 140C:開始日期 140D:結束日期 140E:必要回答次數 140F:回答次數 141:AI判定結果DB 141A:企業ID 141B:文件編號 141C:結果文件管理編號 141D:結果判定日期 141G:文字ID 141H:順序 142:多數表決結果DB 142A:企業ID 142B:文件編號 142C:結果文件管理編號 142D:結果判定日期 142G:文字ID 142H:順序 211:掃描處理 212:文字資料發送處理 213:結果接收處理 221:文字資料DB 222:確認完畢資料DB 301:顯示畫面 302:圖像 303~305:候選文字 306:跳過按鈕 307:輸入按鈕 308:確定按鈕 S50~S54:步驟 S70~S76:步驟 S80~S86:步驟 S90~S94:步驟 S100~S109:步驟 S110~S117:步驟 S130~S132:步驟 S140~S142:步驟 S401~S419:步驟1: Text Consistency Confirmation System 10: Text consistency confirmation device 11: Control Department 12: Game Content Department 13: Storage Department 14: Communications Department 20: Business Terminal 21: Control Department 22: Storage Department 23: Communications Department 30: User terminal 31: Game Apps 32: Communications Department 111: Text data acceptance/recognition processing 112: Subdivision/Randomization 113: User registration processing 114: Release Processing 115: Result recovery processing 116: Majority vote processing 117: Evaluation/payment amount calculation processing 118: Recovery processing 119: result sending processing 131: user host 131A: User ID 131B: Date of registration 131C: Username 131D: Nationality 131E: Gender 131F: Account Information 131G: Age 131H: Language 132I: Language 132: Enterprise Hosting 132A: Enterprise ID 132B: Business name 132C: address 132D: Responsible Department 133: Text DB 133A: Enterprise ID 133B: Date of Acceptance 133C: File number 133D: Language 134: Evaluation Information DB 134A: User ID 134B: Date of Evaluation 134C: Number of answers 134D: Correct answer rate 134E: Level 135: Payment History DB 135A: User ID 135B: Payment Date 135C: Payment Amount 135D: Cumulative amount 136: Confirm result DB 136A: Enterprise ID 136B: File number 136C: Results file management number 136D: Date of result determination 136E: Result report date 136F: Send FLG 136G: Text ID 136H: Cannot reason code 137: Subdivision text DB 137A: Subdivision text numbering 137B: Enterprise ID 137C: File number 137D: Recovery Code 137F: Text image 138: Text DB for publication 138A: User ID 138B: Subdivision text number 138C: Text Image 139: Cannot justify code table 139A: Code column cannot be reasoned 139B: Unable to reason column 140: Game result DB 140A: Game ID 140B: Game progress ID 140C: Start Date 140D: End Date 140E: Number of necessary answers 140F: Number of answers 141: AI judgment result DB 141A: Enterprise ID 141B: File number 141C: Results file management number 141D: Date of result determination 141G: Text ID 141H: Sequence 142: Majority voting result DB 142A: Enterprise ID 142B: File number 142C: Results file management number 142D: Date of result judgment 142G: Text ID 142H: Sequence 211: Scan Processing 212: Text data sending processing 213: Result receiving processing 221: Text data DB 222: Confirmation completed data DB 301: Display screen 302: Image 303~305: Candidate text 306: Skip button 307: Enter button 308: OK button S50~S54: Steps S70~S76: Steps S80~S86: Steps S90~S94: Steps S100~S109: Steps S110~S117: Steps S130~S132: Steps S140~S142: Steps S401~S419: Steps

圖1是示出有關本發明的一個實施方式的文字一致性確認系統的一例的整體構成圖。FIG. 1 is an overall configuration diagram showing an example of a character consistency checking system according to an embodiment of the present invention.

圖2是示出文字一致性確認系統的各裝置的構成例的框圖。FIG. 2 is a block diagram showing a configuration example of each device of the character matching system.

圖3是示出使用者主機的一例的構成圖。FIG. 3 is a configuration diagram showing an example of a user host computer.

圖4是示出企業主機的一例的構成圖。FIG. 4 is a configuration diagram showing an example of an enterprise host.

圖5是示出文字DB的一例的構成圖。FIG. 5 is a configuration diagram showing an example of a character DB.

圖6是示出評價資訊DB的一例的構成圖。FIG. 6 is a configuration diagram showing an example of the evaluation information DB.

圖7是示出支付歷史DB的一例的構成圖。FIG. 7 is a configuration diagram showing an example of a payment history DB.

圖8是示出確認結果DB的一例的構成圖。FIG. 8 is a configuration diagram showing an example of the confirmation result DB.

圖9是示出細分文字DB的一例的構成圖。FIG. 9 is a configuration diagram showing an example of a subdivided character DB.

圖10是示出發佈用文字DB的一例的構成圖。FIG. 10 is a configuration diagram showing an example of a distribution character DB.

圖11是示出遊戲結果DB的一例的構成圖。FIG. 11 is a configuration diagram showing an example of the game result DB.

圖12是示出AI判定結果DB的一例的構成圖。FIG. 12 is a configuration diagram showing an example of an AI determination result DB.

圖13是示出多數表決結果DB的一例的構成圖。FIG. 13 is a configuration diagram showing an example of the majority vote result DB.

圖14是示出有關本發明的一個實施方式的文字一致性確認處理的一例的程式圖。FIG. 14 is a program diagram showing an example of the character consistency checking process according to the embodiment of the present invention.

圖15是示出使用者註冊處理的具體例的流程圖。FIG. 15 is a flowchart showing a specific example of user registration processing.

圖16是示出文字資料受理/認識處理的一例的流程圖。FIG. 16 is a flowchart showing an example of a document acceptance/recognition process.

圖17是示出發佈處理的一例的流程圖。FIG. 17 is a flowchart showing an example of distribution processing.

圖18是示出文字一致性確認遊戲的一例的圖。FIG. 18 is a diagram showing an example of a character match checking game.

圖19是示出文字一致性確認遊戲的另一例的圖。FIG. 19 is a diagram showing another example of the character match checking game.

圖20是示出文字一致性確認遊戲的另一例的圖。FIG. 20 is a diagram showing another example of the character match checking game.

圖21是示出結果回收處理的一例的流程圖。FIG. 21 is a flowchart showing an example of result recovery processing.

圖22是示出多數表決處理及AI判定結果比較處理的一例的流程圖。FIG. 22 is a flowchart showing an example of the majority voting process and the AI judgment result comparison process.

圖23是示出將不能夠理由代碼和不能夠理由建立對應的例子的圖。FIG. 23 is a diagram showing an example of associating an impossibility reason code with an impossibility reason.

圖24是示出評價/支付金額計算處理的一例的流程圖。FIG. 24 is a flowchart showing an example of evaluation/payment amount calculation processing.

圖25是示出結果發送處理的一例的流程圖。FIG. 25 is a flowchart showing an example of a result transmission process.

10:字一致性確認裝置10: Word consistency confirmation device

20:業務終端20: Business Terminal

30:使用者終端30: User terminal

S401~S419:步驟S401~S419: Steps

Claims (13)

一種文字一致性確認系統,其特徵在於,具備: 業務終端,由文字一致性確認的委託者進行操作; 文字一致性確認裝置,進行所述文字一致性確認的控制;以及 使用者終端,使用遊戲應用進行所述文字一致性確認, 所述業務終端發送包括進行所述文字一致性確認的文字資料的文件, 所述文字一致性確認裝置進行所接收到的所述文字資料的細分,並向所述使用者終端發送包括細分得到的所述文字資料的發佈資料, 所述使用者終端對所述發佈資料中所包含的被細分得到的所述文字資料進行所述文字一致性確認的遊戲,並向所述文字一致性確認裝置發送遊戲結果, 所述文字一致性確認裝置向所述業務終端發送包括基於所接收到的所述遊戲結果的文字一致性確認結果的結果文件。A text consistency confirmation system, characterized in that it has: The business terminal is operated by the client who confirms the text consistency; a text consistency confirmation device, which controls the text consistency confirmation; and The user terminal uses the game application to confirm the text consistency, The service terminal sends a file including the text data for the text consistency confirmation, The text consistency confirming device performs subdivision of the received text data, and sends, to the user terminal, release data including the subdivided text data, The user terminal performs the text consistency confirmation game on the subdivided text data contained in the release data, and sends the game result to the text consistency confirmation device, The text consistency confirmation device sends a result file including a text consistency confirmation result based on the received game result to the service terminal. 如請求項1所述的文字一致性確認系統,其中,所述文字一致性確認裝置對由多個委託方的所述文字資料識別出的文字進行細分,並隨機分配與細分得到的所述文字對應的文字資料。The text consistency confirmation system according to claim 1, wherein the text consistency confirmation device subdivides the characters identified by the text data of a plurality of clients, and randomly assigns and subdivides the obtained characters corresponding text data. 如請求項1所述的文字一致性確認系統,其中,所述文字一致性確認裝置向多個遊戲使用者發送由同一的所述文字資料細分得到的所述文字資料。The text consistency confirmation system according to claim 1, wherein the text consistency confirmation device sends the text data subdivided from the same text data to a plurality of game users. 如請求項1所述的文字一致性確認系統,其中,所述文字一致性確認裝置將被細分得到的同一的所述文字資料發送給多個遊戲使用者。The text consistency confirmation system according to claim 1, wherein the text consistency confirmation device sends the subdivided identical text data to a plurality of game users. 一種文字一致性確認裝置,其特徵在於, 所述文字一致性確認裝置接收從由委託者操作的業務終端發送的要進行文字一致性確認的文字資料, 進行所接收到的所述文字資料的細分,將包括細分得到的所述文字資料的發佈資料向使用遊戲應用進行所述文字一致性確認的使用者終端發送, 從所述使用者終端接收對所述發佈資料中包含的被細分得到的所述文字資料進行的所述文字一致性確認的遊戲結果,並且 向所述業務終端發送包括基於所接收到的所述遊戲結果的文字一致性確認結果的結果文件。A character consistency confirmation device, characterized in that: The character consistency confirmation device receives the character data for character consistency confirmation sent from the service terminal operated by the client, and Subdivide the received text data, and send the release data including the subdivided text data to the user terminal that uses the game application to confirm the text consistency, receiving, from the user terminal, the game result of the text consistency confirmation performed on the subdivided text data included in the release data, and Sending a result file including a text consistency confirmation result based on the received game result to the service terminal. 如請求項5所述的文字一致性確認裝置,其中,所述文字一致性確認裝置對由多個委託方的所述文字資料識別出的文字進行細分,並隨機分配與細分得到的所述文字對應的文字資料。The text consistency confirmation device according to claim 5, wherein the text consistency confirmation device subdivides the characters identified by the text data of a plurality of clients, and randomly assigns and subdivides the obtained characters corresponding text data. 如請求項5所述的文字一致性確認裝置,其中,所述文字一致性確認裝置向多個遊戲使用者發送由同一的所述文字資料細分得到的所述文字資料。The text consistency confirmation device according to claim 5, wherein the text consistency confirmation device sends the text data subdivided from the same text data to a plurality of game users. 如請求項5所述的文字一致性確認裝置,其中,所述文字一致性確認裝置將被細分得到的同一的所述文字資料發送給多個遊戲使用者。The text consistency confirmation device according to claim 5, wherein the text consistency confirmation device sends the subdivided identical text data to a plurality of game users. 一種文字一致性確認方法,其特徵在於,包括: 第一步驟,接收從由委託者操作的業務終端發送的要進行文字一致性確認的文字資料; 第二步驟,進行所接收到的所述文字資料的細分,將包括細分得到的所述文字資料的發佈資料向使用遊戲應用進行所述文字一致性確認的使用者終端發送; 第三步驟,從所述使用者終端接收對所述發佈資料中包含的被細分得到的所述文字資料進行的所述文字一致性確認的遊戲結果;以及 第四步驟,向所述業務終端發送包括基於所接收到的所述遊戲結果的文字一致性確認結果的結果文件。A method for confirming text consistency, comprising: The first step is to receive the text data sent from the service terminal operated by the client to be confirmed for text consistency; The second step is to subdivide the received text data, and send the release data including the subdivided text data to the user terminal that uses the game application to confirm the text consistency; The third step is to receive, from the user terminal, the game result of the text consistency confirmation performed on the subdivided text data included in the release data; and In the fourth step, a result file including a text consistency confirmation result based on the received game result is sent to the service terminal. 一種儲存介質,其特徵在於,儲存使在處理器中執行以下步驟的文字一致性確認程式: 第一步驟,接收從由委託者操作的業務終端發送的要進行文字一致性確認的文字資料; 第二步驟,進行所接收到的所述文字資料的細分,將包括細分得到的所述文字資料的發佈資料向使用遊戲應用進行所述文字一致性確認的使用者終端發送; 第三步驟,從所述使用者終端接收對所述發佈資料中包含的被細分得到的所述文字資料進行的所述文字一致性確認的遊戲結果; 第四步驟,向所述業務終端發送包括基於所接收到的所述遊戲結果的文字一致性確認結果的結果文件。A storage medium is characterized in that, it stores a text consistency verification program that causes the processor to execute the following steps: The first step is to receive the text data sent from the service terminal operated by the client to be confirmed for text consistency; The second step is to subdivide the received text data, and send the release data including the subdivided text data to the user terminal that uses the game application to confirm the text consistency; The third step is to receive, from the user terminal, the game result of the text consistency confirmation performed on the subdivided text data contained in the release data; In the fourth step, a result file including a text consistency confirmation result based on the received game result is sent to the service terminal. 如請求項10所述的儲存介質,其中,所述第二步驟具有如下步驟:對由多個委託方的所述文字資料識別出的文字進行細分,並隨機分配與細分得到的所述文字對應的文字資料。The storage medium according to claim 10, wherein the second step includes the steps of: subdividing the characters identified by the text data of a plurality of clients, and randomly assigning the characters corresponding to the subdivided characters text data. 如請求項10所述的儲存介質,其中,所述第二步驟具有如下步驟:向多個遊戲使用者發送由同一的所述文字資料細分得到的所述文字資料。The storage medium according to claim 10, wherein the second step includes the step of: sending the text data subdivided from the same text data to a plurality of game users. 如請求項10所述的儲存介質,其中,所述第二步驟具有如下步驟:將被細分得到的同一的所述文字資料發送給多個遊戲使用者。The storage medium according to claim 10, wherein the second step has the following steps: sending the subdivided and identical text data to a plurality of game users.
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