TW202137164A - Task-oriented and path-oriented digital language learning method including a language learning terminal and a teaching content providing terminal - Google Patents

Task-oriented and path-oriented digital language learning method including a language learning terminal and a teaching content providing terminal Download PDF

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TW202137164A
TW202137164A TW109108729A TW109108729A TW202137164A TW 202137164 A TW202137164 A TW 202137164A TW 109108729 A TW109108729 A TW 109108729A TW 109108729 A TW109108729 A TW 109108729A TW 202137164 A TW202137164 A TW 202137164A
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learning
language learning
language
answer
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TWI719858B (en
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林宜敬
張怡芸
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艾爾科技股份有限公司
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Abstract

The present invention is a task-oriented and path-oriented digital language learning method. A digital virtual learning environment is provided to a language learning terminal through a teaching content providing terminal. A learning task is generated from the digital virtual learning environment to the language learning terminal. The learning task requires the language learning terminal to respond to multiple task goals so that the language learning terminal can enter next task node from a starting node set by the learning task, respond task answers required for the task node and enter another next task node based on possible connections matched with the task answers. The steps above may be iterated until the language learning terminal enters the end node. The teaching content providing terminal then judges the language learning terminal to complete the task goal.

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任務及路徑導向的數位語言學習方法 Task and path-oriented digital language learning methods

本發明係有關於數位語言學習方法,尤指一種任務型語言學習及溝通型語言學習導向的數位語言學習方法。 The present invention relates to a digital language learning method, especially a task-based language learning and a communication-based language learning-oriented digital language learning method.

按,傳統語言學習的評量方式,係在閱讀測驗或是聽力測驗的考試過程中,學生必須依照所閱讀的文章,或是所聽到的對話來回答一個或多個選擇題,各選擇題可為單選題或複選題,但無論是單選題或複選題,選擇題一定提供多個任務答案給學生做答,此類選擇題的題型之目的是,係在於訓練或是測驗學生使用某一種語言的正確性,像是理解能力,或是拼字、發音、文法的正確性等等,但是並無法訓練或者測驗學生使用語言的口說(溝通)能力。 According to the traditional assessment method of language learning, in the reading test or listening test, students must answer one or more multiple-choice questions according to the article they read or the dialogue they hear. Each multiple-choice question can be Multiple-choice questions or multiple-choice questions, but whether it is a multiple-choice or multiple-choice question, multiple-choice questions must provide answers to multiple tasks for students to answer. The purpose of such multiple-choice questions is to train or test The correctness of students using a certain language, such as comprehension ability, or the correctness of spelling, pronunciation, grammar, etc., but it is not possible to train or test students' oral (communication) ability in using the language.

另外,在電腦化適性測驗(Computerized Adaptive Testing,簡稱:CAT)中,根據學生在題目答題能力、特徵以及作答反應情形,呈現後續最適當的試題。換言之,電腦化適性測驗是產生適合學生能力水準的題目,讓學生來做答,並從作答能力、特徵以及反應來得到學生的測驗成果,但此種測驗方式,也是無法評估學生使用語言的口說(溝通)能力。 In addition, in the Computerized Adaptive Testing (CAT), the most appropriate follow-up test questions are presented based on the students' ability, characteristics, and response to the questions. In other words, the computerized suitability test is to produce questions suitable for students' ability level, let students answer, and obtain the students' test results from the answering ability, characteristics and responses. However, this kind of test method cannot evaluate the students' oral language. Speaking (communication) ability.

基於上述的原因,為了能訓練及測驗學生的口說(溝通)能力,較佳的訓練及測驗方式,例如:任務型語言學習(task-based language learning,縮寫TBLL)或者是溝通式語言學習(Communicative Approach Language Learning),其中任務型語言學習係重視語言的口說能力,學生必須使用所學習的語言完成有意義的任務,例如在速食店購買數個商品、安排行程等等。教師不以在任務過程中學生使用的語言表達內容的精準度來評量學生的表現,而是重視學生是否確實完成任務,例如是否真的訂購到某樣指定商品等等。因此任務型語言學習特別適合訓練學生的口語能力以及建立學生說出外語的自信心。 Based on the above reasons, in order to train and test students’ speaking (communication) skills, better training and testing methods, such as task-based language learning (TBLL) or communicative language learning ( Communicative Approach Language Learning), where the task-based language learning department attaches great importance to the oral ability of the language, and students must use the language they have learned to complete meaningful tasks, such as buying several products in fast food stores, arranging itineraries, and so on. Teachers do not use the accuracy of the language expression content used by the students to evaluate the performance of the students during the task. Instead, they pay attention to whether the students actually completed the task, such as whether they actually ordered a certain specified product, and so on. Therefore, task-based language learning is particularly suitable for training students' oral skills and building students' confidence in speaking foreign languages.

另外,溝通式語言學習法係讓學生使用學習中的語言進行有意義的溝通,著重於幫助學生如何在不同情境下使用目標語言,並了解使用語言的功能用處,而非習得完美的文法結構或母語人士的口音,也就是說,學習外國語言的成功與否決定在於學習者溝通能力(communicative competence)的程度。 In addition, the Department of Communicative Language Learning allows students to use the language they are learning to communicate meaningfully, focusing on helping students how to use the target language in different situations and understand the functions and uses of the language, rather than acquiring a perfect grammatical structure or native language. The accent of the person, that is to say, the success of learning a foreign language is determined by the level of communicative competence of the learner.

但是目前語言教學機構實踐口說(溝通)能力的教學方法,大多是採用採用真人教師來模擬實際的生活情境,或是讓學生們實際進入到使用外語的國家或環境,讓學生們在生活與工作中學習。即使是數位語言學習系統,也大多著重以選擇題、是非題的方式進行教學及測驗,而且選擇題或是非題彼此關聯性,例如:台灣發明專利名稱「虛擬場景之多國語音學習系統及學習方法」(發明專利第I614734號,以下簡稱專利前案),提到「事件單元111儲存至少一發生於主題之事件任務」、「提供語言學習者於事件任務中以答題方式進行,並能有效且逐步地學習語言」、「語言學習者於事件任務中以答題方式進行闖關,其中,行動裝置1會顯示複數答案選項,語言學習者選擇其中一答案選項進行回答」,及「每一主題模式包含至少一事件任務,語言學習者以說話或打字方式與虛擬人物3直接互動,以提 升聽力及會話能力。」。從專利前案所揭露的內容而言,雖然提到事件任務,但是只是如同選擇題的方式,讓語言學習者選擇其中一答案選項進行回答,所謂的事件任務並未提到是否有相關聯性。 However, the current teaching methods for practicing oral (communication) ability in language teaching institutions mostly use real teachers to simulate actual life situations, or allow students to actually enter the country or environment where foreign languages are used, so that students can live with Study on the job. Even for digital language learning systems, most of them focus on multiple-choice, right-and-false teaching and testing, and the multiple-choice or non-question is related to each other, such as: Taiwan invention patent title "Virtual Scene Multi-Country Speech Learning System and Learning "Method" (Invention Patent No. I614734, hereinafter referred to as the patent precedent), mentions that "the event unit 111 stores at least one event task that occurred in the theme", "provides language learners to answer questions in the event task, and can be effective And learn the language step by step", "Language learners break through the levels by answering questions in the event task. Mobile device 1 will display multiple answer options, and the language learner can choose one of the answer options to answer", and "Each topic mode Contains at least one event task, the language learner directly interacts with the virtual character 3 by speaking or typing to mention Improve listening and speaking skills. ". From the content disclosed in the previous patent case, although the event task is mentioned, it is just like a multiple-choice question, allowing language learners to choose one of the answer options to answer. The so-called event task does not mention whether there is relevance .

綜上所述,尚未使用數位語言學習系統來進行任務型或溝通型語言學習的訓練或者測驗,因此,讓數位語言學習系統來進行任務型或溝通型語言學習的訓練或者測驗,實是一件亟待解決的問題。 To sum up, the digital language learning system has not been used for task-based or communication-based language learning training or testing. Therefore, it is really one thing to let a digital language learning system for task-based or communication-based language learning training or testing. Problems to be solved.

有鑑於先前技術的問題,本發明之目的係提供兼具任務型及溝通型語言學習的訓練或者測驗的數位語言學習方法。 In view of the problems of the prior art, the purpose of the present invention is to provide a digital language learning method with both task-based and communication-based language learning training or testing.

根據本發明之目的,係提供一種任務及路徑導向的數位語言學習方法,係由教學內容提供端提供數位虛擬學習環境,數位虛擬學習環境包括多個任務節點,各任務節點分別包含一個任務問題及多個任務連結,各任務連結分別連接到另一個任務節點,而各任務連結分別對應任務問題的其中一個任務答案。從教學內容提供端在數位虛擬學習環境中產生學習任務給語言學習端,並將學習任務傳送給語言學習端,學習任務要求語言學習端完成複數個任務目標,教學內容提供端讓語言學習端從學習任務所設定的起始節點進入其中一個任務節點,當教學內容提供端接收到來自語言學習端的回應答案,且符合當下任務節點的其中一個任務答案,則以任務答案所相應的任務連結,進入到另一個任務節點,以此循環,直到教學內容提供端讓學言學習端進入到其中一個被指定為一結束節點的任務節點,教學內容提供端再評判語言學習端是否完成任務目標。 According to the purpose of the present invention, a task- and path-oriented digital language learning method is provided. The teaching content provider provides a digital virtual learning environment. The digital virtual learning environment includes multiple task nodes, and each task node includes a task problem and Multiple task links, each task link is connected to another task node, and each task link corresponds to one of the task answers of the task question. From the teaching content provider side, the learning task is generated in the digital virtual learning environment to the language learning side, and the learning task is transmitted to the language learning side. The learning task requires the language learning side to complete multiple task goals, and the teaching content providing side allows the language learning side to follow The starting node set by the learning task enters one of the task nodes. When the teaching content provider receives the response answer from the language learning end, and it matches one of the task answers of the current task node, the task link corresponding to the task answer is used to enter To another task node, this loop until the teaching content provider allows the learning end to enter one of the task nodes designated as an end node, and the teaching content provider then judges whether the language learning end completes the task goal.

其中,各任務節點的任務問題、任務答案可以由文字、圖片、 影片、動畫以及聲音的其中之一或任二以上之組合。 Among them, the task questions and task answers of each task node can be composed of text, pictures, One of film, animation and sound or a combination of two or more.

其中,語言學習端係由輸入裝置輸入回應答案給語言學習端,再由語言學習端輸出到教學內容提供端,而輸入裝置係可為鍵盤、滑鼠、觸控或是語音輸入的其中之一或任二以上之組合。 Among them, the language learning terminal is the input device input response answer to the language learning terminal, and then output from the language learning terminal to the teaching content provider, and the input device can be one of keyboard, mouse, touch or voice input Or any combination of two or more.

其中,教學內容提供端創建學習任務的方式係隨機挑選複數個任務答案所產生者,或是由語言教學端進入到教學內容提供端,且在數位虛擬學習環境中自行挑選複數個任務答案所產生者,或是由語言教學端進入到教學內容提供端,並由教學內容提供端隨機挑選複數個任務答案所產生者。 Among them, the way the teaching content provider creates the learning task is to randomly select the answer to multiple tasks, or from the language teaching end to the teaching content provider, and select multiple task answers in the digital virtual learning environment. Or from the language teaching end to the teaching content provider, and the teaching content provider randomly selects those generated by multiple task answers.

其中,語言學習端被交付的學習任務中包含一個獎勵,獎勵至少包括金錢、實體物品兌換券、折價券或點數或是虛擬貨幣的其中之一,且當教學內容提供端確認語言學習端成功完成學習任務後,傳送獲得獎勵到語言學習端。 Among them, the learning task delivered by the language learning end includes a reward, which includes at least one of money, physical item exchange coupons, discount coupons or points, or virtual currency, and when the teaching content provider confirms the success of the language learning end After completing the learning task, send the reward to the language learning end.

其中,當教學內容提供端呈現任務節點給語言學習端時,係將提供任務節點的任務問題及任務答案。 Among them, when the teaching content provider presents the task node to the language learning end, the department will provide the task question and task answer of the task node.

其中,當回應答案不符合所要回應的任務節點的其中任何一個任務答案,則教學內容提供端會重複傳送同一個任務節點給語言學習端,直到語言學習端所回應的回應答案符合所要回應的任務節點的其中一個任務答案為止,之後再根據所回應的任務答案所匹配的任務連節。 Among them, when the response answer does not match any of the task answers of the task node to be responded to, the teaching content provider will repeatedly send the same task node to the language learning end until the response answer from the language learning end meets the task to be responded to Until one of the tasks of the node is answered, then the task is connected according to the matched task answer in the response.

綜上所述,本發明具有下列之一或多個優點: In summary, the present invention has one or more of the following advantages:

1.使用者在學習任務的學習過程中,必須進入學習任務所指定的任務目標所對應的任務節點,並且回答所需的任務答案,才能算是正確 的完成任務。 1. In the learning process of the learning task, the user must enter the task node corresponding to the task goal specified by the learning task and answer the required task answer to be correct To complete the task.

2.每一個任務節點上的任何一個任務答案皆沒有被設定為正確答案,而是讓語言學習端依照每次學習任務要求的任務目標來回答任務問題。換言之,語言學習端進行不同的學習任務,因為要求回應的任務目標不同,所以每一個任務節點在不同學習任務的正確任務答案就會不一樣。 2. The answer to any task on each task node is not set as the correct answer. Instead, the language learning end is allowed to answer the task questions according to the task objectives required by each learning task. In other words, the language learning end performs different learning tasks, because the task goals required to respond are different, so the correct task answers for each task node in different learning tasks will be different.

3.如果語言學習端在其中一個任務節點所回應的任務答案,係與學習任務中所要求的任務目標不同,則語言學習端將可能不會進入某些與任務目標有關的任務節點,換言之,也就不會回答到任務答案問題。 3. If the task answer that the language learning end responds to at one of the task nodes is different from the task goal required in the learning task, the language learning end may not enter some task nodes related to the task goal, in other words, It will not answer the task answer question.

4.在數位虛擬語言學習環境中,以語言學習端回應任務答案的「語義」(Semantics)來決定接下來進入到哪一個任務節點,而不單單以回答任務問題的發音或是文法等「語法」(Syntax)的正確性來決定,因為每個任務問題並沒有固定的正確答案。接下來會出現的任務問題,也都是接續之前一個任務答案,而不是以難易度作為選擇下一個問題的標準。 4. In the digital virtual language learning environment, the language learning terminal responds to the "Semantics" of the task answer to decide which task node to enter next, not just answer the task question’s pronunciation or grammar and other "grammar" "(Syntax) is determined by the correctness, because each task question does not have a fixed correct answer. The task questions that will appear next are also the answers to the previous task, rather than difficulty as the criterion for choosing the next question.

5.在數位虛擬語言學習環境中訓練或是測驗語言學習端透過使用一種語言的口說(溝通)能力來完成學習任務,達到兼具任務型及溝通型語言學習的訓練或者測驗的數位語言學習方法之目的。 5. Training or testing in a digital virtual language learning environment. The language learning end uses the oral (communication) ability of a language to complete the learning task, achieving both task-based and communication-based language learning training or testing digital language learning The purpose of the method.

S101~S104:步驟 S101~S104: steps

圖1係本發明之流程示意圖; Figure 1 is a schematic flow diagram of the present invention;

圖2係本發明之一任務節點連結示意圖; Figure 2 is a schematic diagram of a task node connection of the present invention;

圖3係本發明之一學習任務的任務問題、任務回答之連結示意圖; Figure 3 is a schematic diagram of the connection between task questions and task answers of one of the learning tasks of the present invention;

圖4係本發明之另一學習任務的任務問題、任務回答之連結示意圖; 4 is a schematic diagram of the connection of task questions and task answers of another learning task of the present invention;

圖5係本發明之在速食店購物的學習任務的任務問題、任務回答之連結示意圖; FIG. 5 is a schematic diagram of the connection of task questions and task answers of the learning task of shopping in fast food stores according to the present invention;

圖6係本發明之語言學習端的輸出裝置顯示學習任務的影片畫面示意圖; Fig. 6 is a schematic diagram of a video screen showing a learning task on the output device of the language learning terminal of the present invention;

圖7係本發明之語言學習端的輸出裝置顯示獎勵畫面的的影片畫面示意圖; FIG. 7 is a schematic diagram of a video screen showing a reward screen on the output device of the language learning terminal of the present invention;

圖8係本發明之語言學習端的輸出裝置顯示任務問題的影片畫面示意圖; FIG. 8 is a schematic diagram of a video screen showing the task problem displayed by the output device of the language learning terminal of the present invention;

圖9係本發明之語言學習端的輸出裝置顯示任務答案的影片畫面示意圖。 FIG. 9 is a schematic diagram of a video screen showing the task answer on the output device of the language learning terminal of the present invention.

為利 貴審查員瞭解本發明之發明特徵、內容與優點及其所能達成之功效,茲將本發明配合附圖,並以實施例之表達形式詳細說明如下,而於文中所使用之圖式,其主旨僅為示意及輔助說明書之用,故不應侷限本發明於實際實施上的專利範圍。 In order to help your examiners understand the features, content and advantages of the present invention and the effects that can be achieved, the present invention is described in detail with the accompanying drawings and in the form of embodiment expressions as follows. The drawings used in the text are: The subject matter is only for illustration and supplementary description, so it should not limit the patent scope of the present invention in actual implementation.

請參閱圖1所示,本發明係一種任務及路徑導向的數位語言學習方法,係應用在教學內容提供端,此教學內容提供端係可為個人電腦、網路伺服機、智慧型手機或任何可以執行數位虛擬語言學習軟體(應用程式) 的電子裝置,當教學內容提供端執行數位虛擬語言學習軟體時,將進行下列步驟: Please refer to Figure 1. The present invention is a task- and path-oriented digital language learning method. Can run digital virtual language learning software (application) When the digital virtual language learning software is executed on the teaching content provider’s electronic device, the following steps will be taken:

(S101)提供數位虛擬學習環境,數位虛擬學習環境包括多個任務節點,其中各任務節點分別包含一個任務問題及多個任務連結,各任務連結分別連接到另一個任務節點,而各任務連結分別對應任務問題的其中一個任務答案; (S101) Provide a digital virtual learning environment. The digital virtual learning environment includes multiple task nodes. Each task node includes a task problem and multiple task links. Each task link is connected to another task node, and each task link is connected to another task node. One of the task answers corresponding to the task question;

(S102)在數位虛擬學習環境中將學習任務傳送給語言學習端,學習任務要求語言學習端完成複數個任務目標,任務目標係與各個任務節點中的其中一個任務答案有關聯; (S102) In the digital virtual learning environment, the learning task is transmitted to the language learning end. The learning task requires the language learning end to complete multiple task goals, and the task goals are related to one of the task answers in each task node;

(S103)學習任務係讓語言學習端從學習任務所設定的起始節點進入其中一個任務節點,當教學內容提供端接收到來自語言學習端的回應答案,且回應答案符合當下任務節點的其中一個任務答案,則以任務答案所相應的任務連結,進入到另一個任務節點,以此循環,直到教學內容提供端讓學言學習端進入到其中一個被指定為一結束節點的任務節點; (S103) The learning task system allows the language learning end to enter one of the task nodes from the starting node set by the learning task. When the teaching content provider receives a response answer from the language learning end, and the response answer matches one of the tasks of the current task node For the answer, the task link corresponding to the task answer is used to enter another task node, which loops until the teaching content provider allows the learning end to enter one of the task nodes designated as an end node;

(S104)教學內容提供端評判語言學習端是否完成學習任務所要求所有任務目標的方式,係確認回應答案是否與該任務目標相符。 (S104) The way for the teaching content provider to judge whether the language learning end has completed all the task objectives required by the learning task is to confirm whether the response answers are consistent with the task objectives.

再者,在數位虛擬學習環境創建學習任務的方式,係由教學內容提供端隨機挑選複數個任務目標所產生,或是由語言教學端進入到教學內容提供端,並在數位虛擬學習環境中自行挑選複數個任務目標所產生者,或是由語言教學端進入到教學內容提供端,並由教學內容提供端隨機挑選複數個任務目標所產生者。 Furthermore, the method of creating learning tasks in the digital virtual learning environment is generated by the teaching content provider randomly selecting a plurality of task targets, or the language teaching terminal enters the teaching content provider, and the digital virtual learning environment Select those generated by a plurality of task objectives, or enter the teaching content provider from the language teaching end, and the teaching content provider randomly selects those generated by the plural task objectives.

為了鼓勵語言學習端積極學習,語言學習端的學習任務中包含一個獎勵,獎勵至少包括金錢、實體物品的兌換券、折價券或點數或是虛擬貨幣的其中之一,且當教學內容提供端確認語言學習端成功完成學習任務後,會傳送獲得獎勵資訊到語言學習端。 In order to encourage active learning on the language learning side, the learning task of the language learning side includes a reward. The reward includes at least one of money, exchange coupons for physical objects, discount coupons or points, or virtual currency, and is confirmed when the teaching content is provided. After the language learning terminal successfully completes the learning task, it will send the reward information to the language learning terminal.

在本發明中,語言教學端及語言學習端係可為個人電腦、網路伺服機、智慧型手機、或任何可以執行數位虛擬語言學習軟體(應用程式)的電子裝置,而且教學內容提供端、語言教學端及語言學習端可以從網際網路相連接在一起,或者教學內容提供端、語言教學端及語言學習端可以從內部網路(intranet),或者是教學內容提供端、語言教學端及語言學習端係為同一個電子裝置,但以不同的身分權限進入到數位虛擬學習環境。 In the present invention, the language teaching terminal and the language learning terminal can be a personal computer, a network server, a smart phone, or any electronic device that can execute digital virtual language learning software (applications), and the teaching content provider, The language teaching end and language learning end can be connected together from the Internet, or the teaching content provider, language teaching end, and language learning end can be from the intranet, or the teaching content provider, language teaching end, and The language learning end is the same electronic device, but it enters the digital virtual learning environment with different identities and permissions.

為了進一步了解本發明,以下乃舉例進行說明: In order to further understand the present invention, the following is an example for description:

請參閱圖2所示,在數位虛擬學習環境中包括有九個任務節點,也就是有九個問題,每個任務節點分別有至少一個任務答案。請參閱圖3所示,在數位虛擬學習環境中的學習任務,係以任務答案1-A、2-C、7-B及10-A作為學習任務所需要的任務目標,或者請參閱圖4所示,在數位虛擬學習環境中的另一個學習任務,另將任務答案1-C、4-A、7-A及9-A作為學習任務所需要的任務目標。在此需要陳明的是,起始節點並非一定需要由任務問題1開始,也可以是從任務問題2或其他的任一個任務問題。 As shown in Figure 2, there are nine task nodes in the digital virtual learning environment, that is, there are nine questions, and each task node has at least one task answer. Please refer to Figure 3, the learning task in the digital virtual learning environment is based on the task answers 1-A, 2-C, 7-B and 10-A as the task objectives required for the learning task, or refer to Figure 4 As shown, in another learning task in the digital virtual learning environment, the task answers 1-C, 4-A, 7-A, and 9-A are also used as task targets required by the learning task. What needs to be clarified here is that the starting node does not necessarily need to start from task problem 1, but can also be from task problem 2 or any other task problem.

請參閱圖5所示,再進一步在圖2及圖3相同架構的任務節點中,以中文的任務問題以及對應的任務答案為例進行說明,此時,數位虛擬學習環境係為速食店,而學習任務要求的任務目標係「在速食店中點一杯紅茶,不要加檸檬,要加奶」,換言之,當語言學習端所回應的任務答案 中,包括有紅茶(任務答案1-C)、不要檸檬(任務答案4-A)、要加奶(任務答案7-A),才算達成學習任務。而當語言學習端所回應的任務答案中包括有要果汁(任務答案1-A)、是要木瓜汁(任務答案2-C)、要加奶(任務答案7-A)等,雖然可能進入要加奶的任務問題(任務節點9),但是沒有回應要紅茶(任務答案1-C)及要加檸檬(任務答案4-A)等任務答案,也就無法經過任務連結進入到某些學習任務中的任務目標所對應的任務節點,也就是沒有完成學習任務。 Please refer to Figure 5, and further in the task node of the same architecture in Figure 2 and Figure 3, take the task question in Chinese and the corresponding task answer as an example for illustration. At this time, the digital virtual learning environment is a fast food restaurant. The task goal required by the learning task is "order a cup of black tea in a fast food store, don’t add lemon, but add milk." In other words, when the language learning end responds to the task answer It includes black tea (task answer 1-C), no lemon (task answer 4-A), and milk (task answer 7-A) to complete the learning task. When the language learning end responds to the task answers including juice (task answer 1-A), papaya juice (task answer 2-C), milk (task answer 7-A), etc., although it may enter To add milk to the task question (task node 9), but there is no response to the task answers such as black tea (task answer 1-C) and lemon (task answer 4-A), so it is impossible to enter some learning through the task link The task node corresponding to the task goal in the task, that is, the learning task has not been completed.

再舉例而言,假若學習任務要求語言學習端「在速食店中點一杯木瓜牛奶」,學習任務可以從任務節點1或任務節點2開始皆可,但是不可由其他任務節點開始。換言之,學習任務創建的的起始節點係僅由可能經過學習任務所需要的任務目標有關聯的任務節點開始,避免創建的學習任務無法被語言學習端完成。 For another example, if the learning task requires the language learning terminal to "order a cup of papaya milk in a fast food store", the learning task can start either from task node 1 or task node 2, but not from other task nodes. In other words, the starting node created by the learning task only starts from the task nodes that may be related to the task goals required by the learning task, so as to avoid the created learning task from being unable to be completed by the language learning end.

在本發明中,進一步而言,當教學內容提供端呈現任務節點給語言學習端時,係將以文字、圖片、影片、動畫以及聲音的其中之一或任二以上之組合提供任務節點的任務問題、任務答案等。舉例而言,請參閱圖6所示,當各學習任務在起始節點呈現學習任務所要求的所有任務目標,數位虛擬學習環境在語言學習端是以影片方式呈現一個背景為速食店的畫面作為起始節點,並且將學習任務的任務要求「Buy a cheeseburger,a large hot coffee with milk and sugar.This is a take-out order.」以字幕及語音從在語言學習端(例如:個人電腦、智慧型手機、平板電腦)的輸出裝置(例如:顯示器、喇叭)輸出。請參閱圖7所示,當語言學習端輸出完起始節點的影片畫面後,且在顯示後續地任務節點之前,可以顯示完成學習任務給予的獎勵資訊,並且在確認語言學習端完成學習任務後,才給予獎勵資訊中的獎 勵。 In the present invention, furthermore, when the teaching content provider presents the task node to the language learning end, the task of the task node will be provided by one or a combination of text, picture, film, animation, and sound. Questions, task answers, etc. For example, please refer to Figure 6, when each learning task presents all the task objectives required by the learning task at the starting node, the digital virtual learning environment presents a picture of a fast food restaurant in the form of a movie on the language learning end. As the starting node, and the task of the learning task requires "Buy a cheeseburger, a large hot coffee with milk and sugar. This is a take-out order." with subtitles and voice from the language learning end (for example: personal computer, The output device (such as: display, speaker) output of smart phone, tablet computer). Please refer to Figure 7, after the language learning terminal has output the video screen of the starting node, and before displaying the subsequent task nodes, it can display the reward information for completing the learning task, and after confirming that the language learning terminal has completed the learning task , The reward in the reward information will be given Encourage.

各任務節點要呈現給語言學習端的各個任務問題、任務答案,也可以在語言學習端的輸出裝置以文字、圖片、影片、動畫以及聲音的其中之一或任二以上之組合輸出。如圖8所示,在語言學習端的輸出裝置上顯示任務問題的方式,係以在影片畫面中呈現多種類漢堡的圖片,並且在影片畫面的下方以橫幅字幕呈現任務問題的文字,同時也輸出字幕文字相同的語音。另外,如圖9所示,在語言學習端的輸出裝置上顯示任務答案的方式,係以在影片畫面的下方以橫幅字幕呈現所有任務答案的文字。 Each task node should present each task question and task answer to the language learning end, and it can also be output in one or a combination of text, pictures, movies, animations, and sounds on the output device of the language learning end. As shown in Figure 8, the way to display the task question on the output device of the language learning end is to present a variety of hamburger pictures in the movie screen, and the text of the task question is presented with banner subtitles at the bottom of the movie screen, and also output The same voice as the subtitle text. In addition, as shown in FIG. 9, the way of displaying the task answers on the output device of the language learning terminal is to present the text of all the task answers with banner captions at the bottom of the video screen.

此外,當回應答案不符合所要回應的任務節點的其中任何一個任務答案,則教學內容提供端會重複傳送任務答案的提示給語言學習端,直到語言學習端所回應的回應答案符合所要回應的任務節點的其中一個任務答案為止,並且進入任務答案相對應的任務連結的任務節點。至於在語言學習端的輸出裝置上顯示結束結點的方式,係與上述的起始任務、任務問題、任務答案相同或相似,故不再贅述。 In addition, when the response answer does not match any one of the task answers of the task node to be responded to, the teaching content provider will repeatedly send the prompt of the task answer to the language learning end until the response answer from the language learning end matches the task to be responded to One of the node's task answers is reached, and enter the task node of the task link corresponding to the task answer. As for the way of displaying the ending node on the output device of the language learning end, it is the same or similar to the above-mentioned initial task, task question, and task answer, so it will not be repeated here.

再者,上述的例子以互動式影片為例,但本發明在實際實施時,並不限於此,也可以虛擬實境(Virtual Reality,簡稱:VR)、擴增實境(Augmented Reality,簡稱:AR)、替代實境(Substitutional Reality,簡稱:SR)、混合實境(Mixed Reality,簡稱:MR)等方式呈現,由於互動式影片、VR、AR、SR或MR呈現互動的技術乃為既有技術,故在此不在贅述,但需要特別強調的是,本發明申請前,並未有任何人以互動式影片、VR、AR、SR或MR進行任務型或溝通型的語言學習的訓練或者測驗。 Furthermore, the above example uses interactive movies as an example, but the present invention is not limited to this in actual implementation. Virtual Reality (VR) or Augmented Reality (Augmented Reality, abbreviated as: AR), Substitutional Reality (SR), Mixed Reality (MR), etc. As the interactive video, VR, AR, SR or MR presentation and interaction technologies are existing Technology, so I will not repeat it here, but it needs to be emphasized that before the application of the present invention, no one has used interactive videos, VR, AR, SR or MR to conduct task-based or communication-based language learning training or tests. .

據上所述,本發明以語言學習端所回應答案是否為其中一個 任務目標,達到任務型語言學習的訓練或者測驗的目的,同時使用口語輸入任務答案,用以達到溝通型語言學習的訓練或者測驗的目的。又,不同的學習任務因為學習目標的不同,因此語言學習端進入相同的任務節點,未必是回答同一個任務答案,而有別於傳統的、有固定標準答案的選擇題的測驗方式。再者,由於整個學習任務所包含的各個任務目標對應於各個任務節點上的不同任務答案,若語言學習端沒有進入特定的任務節點所組成的任務路徑,則無法完成學習任務,但無法完成學習任務也會進入到結束節點,結束當次的學習任務,從上述的例子及參考圖2~4可知,判斷學習任務是否達成,是以任務答案所連成的任務路徑來做判斷,並非以問題的難易度來決定。 According to the above, the present invention uses the language learning end to respond to whether the answer is one of them The task goal is to achieve the purpose of task-based language learning training or test, and at the same time use oral input to input the task answer to achieve the purpose of communication-based language learning training or test. Also, because different learning tasks have different learning goals, the language learning end enters the same task node, not necessarily answering the same task answer, and is different from the traditional multiple-choice test with fixed standard answers. Furthermore, since each task goal contained in the entire learning task corresponds to different task answers on each task node, if the language learning end does not enter the task path composed of specific task nodes, the learning task cannot be completed, but the learning cannot be completed. The task will also enter the end node and end the current learning task. From the above example and refer to Figures 2~4, it can be seen that judging whether the learning task is achieved is based on the task path connected by the task answer, not the question. The difficulty is determined.

綜上所述,本發明以完全新穎性,為坊間所未曽有類似者公開或申請在先,且已具有功效實質增進之產業利用性的價值,爰依法提出專利申請;然,本說明書僅為較佳實施例之敘述,並非以此作為專利範圍的界定,舉凡在本發明之原理、技術下各構成元件所作之修飾、演變均應涵蓋在本發明之專利範圍內。 To sum up, the present invention is completely novel, has never been disclosed or applied for earlier by similar companies, and has the value of industrial utility with substantial enhancement of efficacy. A patent application is filed in accordance with the law; however, this specification is only The description of the preferred embodiments is not used as a definition of the scope of the patent. Any modification and evolution of the constituent elements based on the principle and technology of the present invention shall be covered by the scope of the patent of the present invention.

S101~S105:步驟 S101~S105: steps

Claims (7)

一種任務及路徑導向的數位語言學習方法,包括下列步驟: A task and path-oriented digital language learning method includes the following steps: 經由一教學內容提供端提供一數位虛擬學習環境給一語言學習端,其中該數位虛擬學習環境包括多個任務節點,各該任務節點分別包含一任務問題及多個任務連結,各該任務連結分別連接到另一個任務節點,而各該任務連結分別對應該任務節點的其中一個任務答案; A digital virtual learning environment is provided to a language learning terminal through a teaching content provider, wherein the digital virtual learning environment includes a plurality of task nodes, each of the task nodes includes a task question and a plurality of task links, each of the task links is separate Connect to another task node, and each task link corresponds to one of the task answers of the task node; 該教學內容提供端從該數位虛擬學習環境提供一學習任務,並將該學習任務傳送給該語言學習端,其中該學習任務包括複數個任務目標,該任務目標係與各該任務節點中的其中一個任務答案有關聯; The teaching content provider provides a learning task from the digital virtual learning environment, and transmits the learning task to the language learning end, wherein the learning task includes a plurality of task goals, and the task goals are related to each of the task nodes. A task answer is related; 該教學內容提供端讓該語言學習端從該學習任務所設定的一起始節點進入到其中一個該任務節點; The teaching content provider allows the language learning terminal to enter one of the task nodes from a starting node set by the learning task; 該教學內容提供端接收該語言學習端所傳送的一回應答案; The teaching content provider receives a response answer sent by the language learning terminal; 當該回應答案符合其中一個該任務答案,則以該可能答案所相應的該任務連結,而進入到該任務連結所連接的該任務節點,以此循環,直到該教學內容提供端讓該語言學習端進入被該學習任務設定為一結束節點為止; When the response answer matches one of the task answers, the task link corresponding to the possible answer is used to enter the task node connected to the task link, and then loop until the teaching content provider lets the language learn End entry is set as an end node by the learning task; 該教學內容提供端再評判該語言學習端是否完成該學習任務所要求的所有該任務目標,評判是否完成該學習任務的所有該任務目標的方式,係確認在學習過程中的各個回應答案是否與該任務目標相符。 The teaching content provider then judges whether the language learning end has completed all the tasks and objectives required by the learning task, and the method of judging whether to complete all the task objectives of the learning task is to confirm whether each response answer in the learning process is consistent with The mission goal is consistent. 如請求項1所述的任務及路徑導向的數位語言學習方法,其中各該任務問題、各該任務答案皆由文字、圖片、影片、動畫以及聲音的其中之一或任二以上之組合。 The task and path-oriented digital language learning method according to claim 1, wherein each task question and each task answer are composed of one or a combination of text, picture, video, animation, and sound. 如請求項1所述的任務及路徑導向的數位語言學習方法,其中該語言學習端係由鍵盤、滑鼠、觸控或是語音輸入的其中之一或任二以上之組合輸出該回應答案到該教學內容提供端。 The task and path-oriented digital language learning method according to claim 1, wherein the language learning terminal outputs the response answer to one of keyboard, mouse, touch, or voice input, or a combination of any two or more. The teaching content is provided at the end. 如請求項1所述的任務及路徑導向的數位語言學習方法,其中該教學內容提供端創建該學習任務的方式,係隨機挑選複數個該任務目標所產生者,或是由一語言教學端進入到該教學內容提供端自行挑選複數個該任務目標所產生者,或是由該語言教學端進入到該教學內容提供端,並由該教學內容提供端隨機挑選複數個該任務答案所產生者。 The task and path-oriented digital language learning method described in claim 1, wherein the method for the teaching content provider to create the learning task is to randomly select a plurality of the task objectives generated by the task, or enter from a language teaching end Go to the teaching content provider to select a plurality of generators of the task objective, or from the language teaching terminal to the teaching content provider, and the teaching content provider randomly selects a plurality of generators of the task answer. 如請求項1所述的任務及路徑導向的數位語言學習方法,其中該語言學習端被交付的學習任務中包含一個獎勵,該獎勵至少包括金錢、實體物品兌換券、折價券、點數或是虛擬貨幣的其中之一,且當該教學內容提供端確認語言學習端成功完成該學習任務後,會傳送該獎勵到該語言學習端。 The task and path-oriented digital language learning method according to claim 1, wherein the learning task delivered by the language learning terminal includes a reward, and the reward includes at least money, physical item redemption coupons, discount coupons, points, or One of the virtual currencies, and when the teaching content provider confirms that the language learning terminal has successfully completed the learning task, the reward will be sent to the language learning terminal. 如請求項1所述的任務及路徑導向的數位語言學習方法,其中當該教學內容提供端呈現該任務節點給該語言學習端時,係提供該任務節點有關的該任務問題及相對應的該任務答案的提示。 The task and path-oriented digital language learning method according to claim 1, wherein when the teaching content provider presents the task node to the language learning end, it provides the task problem related to the task node and the corresponding Tips for the answer to the task. 如請求項1所述的任務及路徑導向的數位語言學習方法,其中當該回應答案不符合所要回應的該任務節點的其中任何一個該任務答案是,則該教學內容提供端會重複傳送該任務節點給該語言學習端,直到該語言學習端所回應的該回應答案符合所要回應的該任務節點的其中一個該任務答案為止。 The task and path-oriented digital language learning method described in claim 1, wherein when the response answer does not match any one of the task nodes to be responded to, the task answer is yes, the teaching content provider will repeatedly transmit the task The node gives the language learning end until the response answer from the language learning end matches one of the task answers of the task node to be responded.
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