TW202130398A - Shooting game device with personal screen capable of providing personalized game information according to the operation of a player - Google Patents

Shooting game device with personal screen capable of providing personalized game information according to the operation of a player Download PDF

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TW202130398A
TW202130398A TW109104376A TW109104376A TW202130398A TW 202130398 A TW202130398 A TW 202130398A TW 109104376 A TW109104376 A TW 109104376A TW 109104376 A TW109104376 A TW 109104376A TW 202130398 A TW202130398 A TW 202130398A
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game
personal
screen
shooting
player
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TW109104376A
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TWI775044B (en
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許順宗
王章義
廖家緯
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續天曙
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Abstract

This invention comprises a game processing element, a table, a main screen, a plurality of personal operating elements, and a plurality of personal screens, wherein the game processing element provides a shooting game, controls a game process of the shooting game, and generates a main game screen; the main screen is disposed to the table and used to display the main game screen; the plurality of personal operating elements are disposed to the table for the players to respectively perform operation and generate an operation signal to change the game process; and the plurality of personal screens are disposed to the table corresponding to the plurality of personal operating elements one to one and each personal screen respectively presents a personal game screen corresponding to the player. Accordingly, the player can obtain personalized specific information through the personal screen, such as game description, teaching guide, game special effects, score and so on, to meet the personalized use needs.

Description

一種具有個人螢幕的射擊遊戲裝置Shooting game device with personal screen

本發明為有關一種射擊遊戲裝置,尤指一種可多人於一檯面一同進行遊戲的射擊遊戲裝置。The present invention relates to a shooting game device, in particular to a shooting game device that allows multiple people to play games together on a table.

射擊遊戲為廣受歡迎的遊戲類型之一,除了傳統的射擊之外,其衍伸的類型還包含捕(撈)魚、投石(砸磚塊)等等,其可以允許單人或多人一同進行遊戲,其中單人遊戲機台,可以滿足玩家無壓力自由遊玩的需求。而多人遊戲機台,由於增添競賽與同樂的元素,更廣受玩家的喜好與歡迎。Shooting games are one of the most popular game types. In addition to traditional shooting, their extended types include catching (fishing) fish, slinging stones (smashing bricks), etc., which can allow single or multiple players to work together. For the game, the single-player game machine can meet the needs of players to play freely without pressure. And multiplayer game consoles are more popular and popular among players due to the addition of competition and fun elements.

如中國大陸公開第CN101282771A號專利,其揭露了一種遊戲裝置,其可以供多個玩家一同進行遊戲,其玩法是讓玩家發射漁網進行捕魚,其為提供一大型可容納多個玩家的遊戲機台,多個玩家分別位於遊戲機台的周圍來進行遊戲。For example, the Chinese Mainland Patent No. CN101282771A discloses a game device that can be used by multiple players to play together. Its gameplay is to allow players to launch fishing nets to fish. It provides a large game machine that can accommodate multiple players. In the console, multiple players are located around the gaming machine to play the game.

此習用多人遊玩的遊戲機台,多個玩家同時進行遊戲,因此為了兼顧多數玩家的需求,遊戲機台的顯示螢幕,只能顯示共同的遊戲資訊,無法滿足玩家個人化的使用需求,如當其中一個遊玩的玩家射擊到一個大獎時,通常會有一遊戲特效產生,這時候遊戲特效的動畫顯示會妨礙到其他玩家的視覺,為了遊戲的公平性,往往需要暫停遊戲。也就是說,當有玩家中大獎時,會為了展示一個動畫來導致其他玩家無法進行射擊,會影響到其他玩家及整個遊戲的進程,因此為了避免延擱遊戲進程,必須加快遊戲特效的進行時間。In this multiplayer game machine, multiple players are playing games at the same time. Therefore, in order to take into account the needs of most players, the display screen of the game machine can only display common game information, which cannot meet the personal needs of players, such as When one of the players shoots a big prize, a game special effect is usually generated. At this time, the animation display of the game special effect will hinder the vision of other players. For the fairness of the game, it is often necessary to pause the game. That is to say, when a player wins the jackpot, it will display an animation to prevent other players from shooting, which will affect the process of other players and the entire game. Therefore, in order to avoid delaying the game process, the time for special effects of the game must be speeded up.

另,對於初學者玩家來說,顯示螢幕顯示的遊戲畫面,為依據多個玩家操作而產生,故遊戲畫面上的資訊量龐大,對於初學者玩家來說,會有難以判讀的問題。初學者玩家必須花費時間研究遊戲資訊、被射擊物、特殊被射擊物(機關槍)等等的遊戲資訊,其形成進入的門檻。而業者為了降低門檻,會將遊戲資訊、被射擊物、特殊被射擊物等等的遊戲資訊,利用貼紙或直接列印於機台的空白處。但玩家仍然需要大量的遊戲練習,才能掌握遊戲進行的脈動,顯然無法滿足使用上的需求。In addition, for beginner players, the game screen displayed on the display screen is generated based on the operations of multiple players, so the amount of information on the game screen is huge, and for beginner players, it may be difficult to interpret. Beginner players must spend time researching game information, shooting objects, special shooting objects (machine guns), etc., which form a barrier to entry. In order to lower the threshold, the industry will print game information, shooting objects, special shooting objects, etc., on the blank spaces of the machine using stickers or directly. But players still need a lot of game practice to master the pulsation of the game, which obviously cannot meet the needs of use.

本發明的主要目的,在於揭露一種可依玩家操作而提供個人化遊戲資訊的射擊遊戲裝置。The main purpose of the present invention is to disclose a shooting game device that can provide personalized game information based on player operations.

為達上述目的,本發明提供一種具有個人螢幕的射擊遊戲裝置,供至少一玩家進行一射擊遊戲,該射擊遊戲裝置包含一遊戲處理元件、一檯面、一主螢幕、複數個人操作元件以及複數個人螢幕。其中該遊戲處理元件提供一射擊遊戲,且控制該射擊遊戲的一遊戲進程並產生一主遊戲畫面。該檯面具有一中心區域與一包圍該中心區域的環繞區域,而該主螢幕設置於該中心區域且連接該遊戲處理元件,並供顯示該主遊戲畫面。該複數個人操作元件設置於該環繞區域且連接該遊戲處理元件,並該複數個人操作元件供該至少一玩家選擇以進行遊戲並進行操作而產生一操作訊號來改變該遊戲進程。該複數個人螢幕設置於該環繞區域且連接該遊戲處理元件,該複數個人螢幕一對一對應該複數個人操作元件,並每一該個人螢幕分別呈現對應的該玩家的一個人遊戲畫面。To achieve the above objective, the present invention provides a shooting game device with a personal screen for at least one player to play a shooting game. The shooting game device includes a game processing element, a table, a main screen, a plurality of personal operating elements, and a plurality of individuals Screen. The game processing component provides a shooting game, and controls a game process of the shooting game and generates a main game screen. The stage mask has a central area and a surrounding area surrounding the central area, and the main screen is arranged in the central area and connected to the game processing element for displaying the main game screen. The plurality of personal operating elements are arranged in the surrounding area and connected to the game processing element, and the plurality of personal operating elements are for the at least one player to choose to play the game and perform operations to generate an operating signal to change the game process. The plurality of personal screens are arranged in the surrounding area and connected to the game processing element, the plurality of personal screens correspond to the plurality of personal operating elements one by one, and each of the personal screens respectively presents a corresponding one-person game screen of the player.

據此,每一該玩家可以藉由該個人操作元件所產生的該操作訊號,來改變該遊戲進程,並透過對應的該個人螢幕來呈現對應的該個人遊戲畫面,以滿足取得個人化遊戲資訊的使用需求。Accordingly, each player can change the game process by the operation signal generated by the personal operating element, and present the corresponding personal game screen through the corresponding personal screen, so as to obtain personalized game information Demand for use.

有關本發明的詳細說明及技術內容,現就配合圖式說明如下:The detailed description and technical content of the present invention are described as follows in conjunction with the drawings:

請參閱圖1、圖2、圖4與圖5所示,本發明為一種具有個人螢幕的射擊遊戲裝置,供至少一玩家進行一射擊遊戲,該射擊遊戲裝置包含一遊戲處理元件10、一檯面50、一主螢幕20、複數個人操作元件30以及複數個人螢幕40。其中該遊戲處理元件10提供一射擊遊戲,且控制該射擊遊戲的一遊戲進程並產生一主遊戲畫面21(如圖4所示)。該檯面50具有一中心區域51與一包圍該中心區域51的環繞區域52,而該主螢幕20設置於該中心區域51且連接該遊戲處理元件10,並供顯示該主遊戲畫面21。Please refer to Figure 1, Figure 2, Figure 4 and Figure 5, the present invention is a shooting game device with a personal screen for at least one player to play a shooting game, the shooting game device includes a game processing element 10, a table 50. A main screen 20, a plurality of personal operating elements 30, and a plurality of personal screens 40. The game processing component 10 provides a shooting game, and controls a game process of the shooting game and generates a main game screen 21 (as shown in FIG. 4). The table 50 has a central area 51 and a surrounding area 52 surrounding the central area 51, and the main screen 20 is disposed in the central area 51 and connected to the game processing element 10 to display the main game screen 21.

該複數個人操作元件30設置於該環繞區域52且連接該遊戲處理元件10,並該複數個人操作元件30供該至少一玩家選擇以進行遊戲並進行操作而產生一操作訊號來改變該遊戲進程。該複數個人螢幕40設置於該環繞區域52且連接該遊戲處理元件10,該複數個人螢幕40為一對一對應該複數個人操作元件30,並每一該個人螢幕40分別呈現對應的該玩家的一個人遊戲畫面41(如圖5所示)。The plurality of personal operating elements 30 are arranged in the surrounding area 52 and connected to the game processing element 10, and the plurality of personal operating elements 30 are used by the at least one player to select and operate the game to generate an operating signal to change the game process. The plurality of personal screens 40 are arranged in the surrounding area 52 and connected to the game processing element 10, the plurality of personal screens 40 correspond to the plurality of personal operating elements 30, and each of the personal screens 40 respectively presents the corresponding player’s The one-person game screen 41 (as shown in FIG. 5).

如圖2與圖4所示,在一實施例中,每一個該個人操作元件30包含一方向控制元件31與一輸入介面32,且該輸入介面32可以包含一押分鍵321與一作用鍵322,該押分鍵321為供改變遊戲押注的分數,而該作用鍵322作為一砲台323的射擊開關,控制該砲台323發射子彈以攻擊複數被射擊物件22的任一,並該押分鍵321與該個人螢幕40可以結合而為觸控螢幕。該方向控制元件31的一實施例為搖桿,可供玩家左右擺動搖桿而轉動該砲台323的射擊方向,或者玩家可對被射擊物件22進行鎖定射擊或切換鎖定目標,如可以下壓搖桿的方式或其他操作方式來鎖定射擊或切換鎖定目標。As shown in FIGS. 2 and 4, in one embodiment, each of the personal operating elements 30 includes a direction control element 31 and an input interface 32, and the input interface 32 may include a betting key 321 and an action key 322. The bet key 321 is used to change the score of the game bet, and the function key 322 is used as a firing switch of a turret 323, which controls the turret 323 to fire bullets to attack any one of the plurality of objects 22 to be shot, and the bet is divided The key 321 and the personal screen 40 can be combined to form a touch screen. An embodiment of the direction control element 31 is a joystick, which allows the player to swing the joystick left and right to rotate the shooting direction of the turret 323, or the player can lock the shooting object 22 or switch the lock target, such as pressing down and shaking Use the lever or other operation methods to lock the shooting or switch to lock the target.

請再參閱圖3與圖5所示,為遊戲機台另一實施示意圖,其中每一個該個人操作元件30包含一方向控制元件31與一輸入介面32,而在此實施例中,該輸入介面32與該個人螢幕40結合而形成為觸控螢幕,觸控螢幕同時提供輸入與顯示的功能,亦即該輸入介面32可以於該個人螢幕40上顯示虛擬的一押分鍵321A與一作用鍵322A,同時也可以顯示複數個功能鍵324,提供如語言選擇、遊戲規則說明、自動發射等等功能。因此在檯面50上,每一個該玩家為使用觸控螢幕同時作為該輸入介面32與該個人螢幕40,並搭配該方向控制元件31來進行遊戲。Please refer to FIGS. 3 and 5 again, which are schematic diagrams of another implementation of a gaming machine. Each of the personal operating elements 30 includes a direction control element 31 and an input interface 32. In this embodiment, the input interface 32 is combined with the personal screen 40 to form a touch screen. The touch screen provides both input and display functions. That is, the input interface 32 can display a virtual betting button 321A and an action button on the personal screen 40 322A, it can also display multiple function keys 324 at the same time, providing functions such as language selection, game rule description, automatic launch and so on. Therefore, on the table 50, each player uses the touch screen as the input interface 32 and the personal screen 40 at the same time, and cooperates with the direction control element 31 to play the game.

請再參閱圖4與圖6所示,該個人螢幕40呈現給對應的該玩家的該個人遊戲畫面41是可以依據對應的該玩家的個人需求而改變的。在一實施例中,該個人遊戲畫面41為該遊戲處理元件10依據對應的該個人操作元件30的該操作訊號簡化該主遊戲畫面21而產生。更詳細的說,如圖4所示,該主遊戲畫面21可以鉅細靡遺的顯示遊戲的全部資訊,如各種大小的被射擊物件22。而如圖6所示,該個人遊戲畫面41則依據對應的該個人操作元件30的該操作訊號來簡化,簡化的方式為可受到該玩家的該操作訊號而改變,如該玩家可以控制讓該個人遊戲畫面41只顯示一定分數以上的被射擊物件22(如較大的魚),或是僅顯示可以鎖定射擊的被射擊物件22,或是玩家指定要射擊的被射擊物件22等等。Please refer to FIG. 4 and FIG. 6 again. The personal game screen 41 presented to the corresponding player by the personal screen 40 can be changed according to the corresponding personal needs of the player. In one embodiment, the personal game screen 41 is generated by the game processing component 10 by simplifying the main game screen 21 according to the operation signal of the corresponding personal operating component 30. In more detail, as shown in FIG. 4, the main game screen 21 can display all the information of the game in detail, such as objects 22 of various sizes. As shown in FIG. 6, the personal game screen 41 is simplified based on the operation signal of the corresponding personal operating element 30, and the simplified way is that it can be changed by the operation signal of the player, for example, the player can control the operation signal. The personal game screen 41 only displays the shot object 22 (such as a larger fish) with a certain score or more, or only displays the shot object 22 that can be locked for shooting, or the player specifies the shot object 22 to be shot, and so on.

請再參閱圖7所示,在一實施例中,該個人遊戲畫面41為該遊戲處理元件10依據對應的該個人操作元件30的該操作訊號而顯示一特定資訊,該特定資訊可以為遊戲說明或教學引導等等。更詳細的說,當玩家需要遊戲說明或教學引導時,可以藉由該個人操作元件30產生對應的該操作訊號,以在該個人遊戲畫面41中,顯示該被射擊物件22的資訊221,資訊221包含被射擊物件22的分數、是否可以鎖定、遊戲說明或教學引導等等。且為了清楚顯示該被射擊物件22的資訊,不同的該被射擊物件22的資訊221可以輪流展示。Please refer to FIG. 7 again. In one embodiment, the personal game screen 41 displays specific information for the game processing component 10 according to the operation signal of the corresponding personal operating component 30. The specific information may be a game description. Or teaching guidance and so on. In more detail, when the player needs game instructions or teaching guidance, the personal operating element 30 can generate the corresponding operation signal to display the information 221 of the object 22 being shot on the personal game screen 41. 221 contains the score of the object 22 being shot, whether it can be locked, game instructions or teaching guidance, etc. In order to clearly display the information of the shot object 22, the information 221 of the different shot objects 22 can be displayed in turn.

在一實施例中,該個人遊戲畫面41為依據該遊戲進程而顯示對應該玩家的一特定資訊。也就是說,特定資訊可以為遊戲特效、個人得分等等。舉例來說,當該射擊遊戲具有複數可鎖定的被射擊物件22,當該主螢幕20出現該被射擊物件22時,可同步出現於該個人遊戲畫面41上(如圖6所示)。In one embodiment, the personal game screen 41 displays a specific information corresponding to the player according to the progress of the game. In other words, the specific information can be game special effects, personal scores, and so on. For example, when the shooting game has a plurality of lockable shooting objects 22, when the shooting object 22 appears on the main screen 20, it can appear simultaneously on the personal game screen 41 (as shown in FIG. 6).

請再參閱圖2與圖8所示,而該玩家可以操作該個人操作元件30進行鎖定與射擊,如玩家可以下壓該方向控制元件31或其他操作方式即進行鎖定,如圖8中,以虛線圈選表示玩家已經鎖定特定被射擊物件22A,而當玩家打爆鎖定的特定被射擊物件22A時,則可於該個人遊戲畫面41出現對應的遊戲特效,如此遊戲特效即不會干擾其他玩家進行遊戲。Please refer to Figure 2 and Figure 8 again, and the player can operate the personal operating element 30 to lock and shoot. For example, the player can press down the direction control element 31 or other operating methods to lock, as shown in Figure 8, with The dashed circle indicates that the player has locked the specific object 22A to be shot, and when the player blasts the specific object 22A that is locked, the corresponding game effect will appear on the personal game screen 41, so that the game effect will not interfere with other players Play the game.

請再參閱圖9所示,在一實施例中,該個人遊戲畫面41為依據對應的該個人操作元件30的該操作訊號與該遊戲進程顯示一特定資訊。更明確的說,特定資訊為玩家依據需求而自行控制調整所產生的個人化遊戲畫面。舉例來說,當該射擊遊戲具有複數可鎖定的被射擊物件22,該玩家可以操作該個人操作元件30而對該複數被射擊物件22產生一鎖定射擊次序222,該鎖定射擊次序222顯示於該個人遊戲畫面41。該玩家即可藉由該個人遊戲畫面41中的該鎖定射擊次序222,利用多次下壓該方向控制元件31而快速切換至要鎖定射擊的目標。Please refer to FIG. 9 again. In one embodiment, the personal game screen 41 displays specific information based on the operation signal of the corresponding personal operating element 30 and the game progress. More specifically, the specific information is the personalized game screen generated by the player's self-control and adjustment according to their needs. For example, when the shooting game has a plurality of lockable shooting objects 22, the player can operate the personal operating element 30 to generate a locked shooting sequence 222 for the plurality of shooting objects 22, and the locked shooting sequence 222 is displayed on the Personal game screen 41. The player can use the locked shooting sequence 222 in the personal game screen 41 to quickly switch to the target to be locked shooting by pressing down the direction control element 31 multiple times.

綜上所述,本發明In summary, the present invention

其優點至少包含:Its advantages include at least:

1.玩家可以透過該個人螢幕取得個人化的特定資訊,滿足個人化的使用需求。1. Players can obtain personalized specific information through the personal screen to meet the needs of personalized use.

2.玩家獲得的遊戲特效,可顯示於對應玩家的個人螢幕,避免干擾其他玩家的進行遊戲。2. The game special effects obtained by the player can be displayed on the personal screen of the corresponding player to avoid interfering with other players in the game.

3.該個人螢幕可提供遊戲說明、被射擊物件的鎖定資訊與操作等等功能,以輔助玩家進行遊戲。3. The personal screen can provide functions such as game description, locking information and operation of the object being shot, to assist the player in the game.

10:遊戲處理元件 20:主螢幕 21:主遊戲畫面 22:被射擊物件 22A:特定被射擊物件 221:資訊 222:鎖定射擊次序 30:個人操作元件 31:方向控制元件 32:輸入介面 321、321A:押分鍵 322、322A:作用鍵 323:砲台 324:功能鍵 40:個人螢幕 41:個人遊戲畫面 50:檯面 51:中心區域 52:環繞區域10: Game processing components 20: Main screen 21: Main game screen 22: Object being shot 22A: Specific object being shot 221: Information 222: Lock the firing order 30: Personal operating elements 31: Directional control element 32: Input interface 321, 321A: betting key 322, 322A: Function key 323: Fort 324: Function key 40: Personal screen 41: Personal game screen 50: Countertop 51: Central area 52: Surrounding area

圖1,為本發明的系統方塊圖。 圖2,為本發明一實施例的遊戲機台示意圖。 圖3,為本發明另一實施例的遊戲機台示意圖。 圖4,為本發明主螢幕的主遊戲畫面示意圖。 圖5,為本發明個人螢幕的個人遊戲畫面示意圖一。 圖6,為本發明個人螢幕的個人遊戲畫面示意圖二。 圖7,為本發明個人螢幕的個人遊戲畫面示意圖三。 圖8,為本發明個人螢幕的個人遊戲畫面示意圖四。 圖9,為本發明個人螢幕的個人遊戲畫面示意圖五。Figure 1 is a block diagram of the system of the present invention. Fig. 2 is a schematic diagram of a gaming machine according to an embodiment of the present invention. Fig. 3 is a schematic diagram of a game machine according to another embodiment of the present invention. Fig. 4 is a schematic diagram of the main game screen of the main screen of the present invention. FIG. 5 is a schematic diagram 1 of the personal game screen of the personal screen of the present invention. Fig. 6 is a second schematic diagram of the personal game screen on the personal screen of the present invention. Figure 7 is the third schematic diagram of the personal game screen on the personal screen of the present invention. FIG. 8 is a fourth schematic diagram of the personal game screen on the personal screen of the present invention. Fig. 9 is a fifth schematic diagram of the personal game screen on the personal screen of the present invention.

10:遊戲處理元件10: Game processing components

20:主螢幕20: Main screen

30:個人操作元件30: Personal operating elements

40:個人螢幕40: Personal screen

Claims (11)

一種具有個人螢幕的射擊遊戲裝置,供至少一玩家進行一射擊遊戲,該射擊遊戲裝置包含: 一遊戲處理元件,該遊戲處理元件提供一射擊遊戲,且控制該射擊遊戲的一遊戲進程並產生一主遊戲畫面; 一檯面,該檯面具有一中心區域與一包圍該中心區域的環繞區域; 一主螢幕,該主螢幕設置於該中心區域且連接該遊戲處理元件,並供顯示該主遊戲畫面; 複數個人操作元件,該複數個人操作元件設置於該環繞區域且連接該遊戲處理元件,並該複數個人操作元件供該至少一玩家選擇以進行遊戲並進行操作而產生一操作訊號來改變該遊戲進程;以及 複數個人螢幕,該複數個人螢幕設置於該環繞區域且連接該遊戲處理元件,該複數個人螢幕一對一對應該複數個人操作元件,並每一該個人螢幕分別呈現對應的該玩家的一個人遊戲畫面。A shooting game device with a personal screen for at least one player to play a shooting game. The shooting game device includes: A game processing component, the game processing component provides a shooting game, and controls a game process of the shooting game and generates a main game screen; A table top with a central area and a surrounding area surrounding the central area; A main screen, the main screen is arranged in the central area and connected to the game processing component, and used for displaying the main game screen; A plurality of personal operating elements, the plurality of personal operating elements are arranged in the surrounding area and connected to the game processing element, and the plurality of personal operating elements are for the at least one player to choose to play the game and perform operations to generate an operating signal to change the game process ;as well as A plurality of personal screens, the plurality of personal screens are arranged in the surrounding area and connected to the game processing element, the plurality of personal screens correspond to the plurality of personal operating elements one by one, and each of the personal screens respectively presents the corresponding one-person game screen of the player . 如請求項1所述的射擊遊戲裝置,其中每一個該個人操作元件包含一方向控制元件與一輸入介面。The shooting game device according to claim 1, wherein each of the personal operating elements includes a direction control element and an input interface. 如請求項2所述的射擊遊戲裝置,其中該輸入介面包含一押分鍵與一作用鍵。The shooting game device according to claim 2, wherein the input interface includes a betting key and an action key. 如請求項3所述的射擊遊戲裝置,其中該押分鍵與該個人螢幕結合而為觸控螢幕。The shooting game device according to claim 3, wherein the betting key is combined with the personal screen to form a touch screen. 如請求項2所述的射擊遊戲裝置,其中該輸入介面與該個人螢幕結合而為觸控螢幕。The shooting game device according to claim 2, wherein the input interface is combined with the personal screen to form a touch screen. 如請求項1所述的射擊遊戲裝置,其中該個人遊戲畫面為該遊戲處理元件依據對應的該個人操作元件的該操作訊號簡化該主遊戲畫面而產生。The shooting game device according to claim 1, wherein the personal game screen is generated by the game processing element by simplifying the main game screen according to the operation signal of the corresponding personal operating element. 如請求項1所述的射擊遊戲裝置,其中該個人遊戲畫面為該遊戲處理元件依據對應的該個人操作元件的該操作訊號而顯示一特定資訊。The shooting game device according to claim 1, wherein the personal game screen is for the game processing element to display specific information according to the operation signal of the corresponding personal operating element. 如請求項1所述的射擊遊戲裝置,其中該個人遊戲畫面為依據該遊戲進程而顯示對應的該玩家的一特定資訊。The shooting game device according to claim 1, wherein the personal game screen displays a specific information corresponding to the player according to the game progress. 如請求項8所述的射擊遊戲裝置,其中該射擊遊戲具有複數可鎖定的被射擊物件,當該主螢幕出現該被射擊物件時,會同步出現於該個人遊戲畫面上。The shooting game device according to claim 8, wherein the shooting game has a plurality of lockable objects to be shot, and when the object to be shot appears on the main screen, it will appear simultaneously on the personal game screen. 如請求項1所述的射擊遊戲裝置,其中該個人遊戲畫面為依據對應的該個人操作元件的該操作訊號與該遊戲進程顯示一特定資訊。The shooting game device according to claim 1, wherein the personal game screen displays a specific information according to the operation signal of the corresponding personal operating element and the game progress. 如請求項10所述的射擊遊戲裝置,其中該射擊遊戲具有複數可鎖定的被射擊物件,該玩家操作該個人操作元件而對該複數被射擊物件產生一鎖定射擊次序,該鎖定射擊次序顯示於該個人遊戲畫面。The shooting game device according to claim 10, wherein the shooting game has a plurality of lockable objects to be shot, the player operates the personal operating element to generate a locked shooting order for the plurality of objects to be shot, and the locked shooting order is displayed on The personal game screen.
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