TW202031324A - Structure of gaming machine capable of changing playing manner by detecting article features to enhance entertainment effect and attraction to players - Google Patents

Structure of gaming machine capable of changing playing manner by detecting article features to enhance entertainment effect and attraction to players Download PDF

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TW202031324A
TW202031324A TW108105329A TW108105329A TW202031324A TW 202031324 A TW202031324 A TW 202031324A TW 108105329 A TW108105329 A TW 108105329A TW 108105329 A TW108105329 A TW 108105329A TW 202031324 A TW202031324 A TW 202031324A
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Taiwan
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unit
game
item
area
processing unit
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TW108105329A
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Chinese (zh)
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朱恩辛
黃羽岑
黃貫維
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朱恩辛
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Abstract

The present invention relates to a structure of gaming machine, which is composed of a machine, a control module and a selection module. The control module and the selecting mechanism can be disposed inside the machine for selecting at least one article placed inside the machine to the selecting mechanism through the control module and utilizing the selection module to change the delivery or to being repeatedly grabbed of the article. Thus, the gaming machine may provide multiple interactive games or marketing activities, so as to greatly enhance the practicability.

Description

遊戲機結構 Game console structure

本發明係隸屬一種遊戲設備之技術,具體而言係指一種遊戲機結構,藉以能透過檢知物品性質進行販賣出物或積分遊戲之遊戲機,供進一步增進遊戲機的互動性及娛樂性。 The present invention is a technology belonging to a game device, and specifically refers to a game machine structure through which a game machine that can sell goods or points games by detecting the nature of the item can further enhance the interaction and entertainment of the game machine.

按,近年來協助人們有效紓解生活上的壓力,市面上開發有各種擺設於街道、店家、遊樂場之遊戲設備,以供人們娛樂解壓,例如選物販賣機、投籃機、跳舞機。其中選物販賣機主要係於一機台內設有一具落物口的置放空間,而於置放空間內放置有眾多物品【例如毛絨娃娃、電子產品等】,該機台並於置放空間上方設有一抓取模組【包含夾爪及移動天車】,而藉由機台上的操控模組【包含方向搖桿及下爪按鈕】來操控該抓取模組之夾爪移動,供選定及抓取欲購買之物品,並將該物品移動至置放空間內的落物口,如物品能順利掉入落物口,則玩家即可取得該物品;但這類的選物販賣機僅侷限於抓取物品,當所提供的物品如價值成本太低,則難以吸引玩家,如價值成本太高,則會造成商家的損失,因此其必需降低中獎機率,長久下來也會失去對玩家的吸引力。再者當物品越來越少或熱門物品被夾走後,也會降低玩家的遊戲意願,進而使該選物販賣機的經濟效益遞 減。另外該選物販賣機除了提供物品選物遊戲外,並無其他玩法,因此對於玩家來說其用途及變化性就受到了當相的限制,也難以提供商家進行行銷或促銷活動,實有極大的改善空間。 According to, in recent years, to help people effectively relieve the pressure of life, there are various game devices on the streets, shops, and playgrounds for people's entertainment and decompression, such as vending machines, shooting machines, and dancing machines. Among them, the selection vending machine is mainly located in a storage space with a falling object opening in a machine, and there are many objects (such as plush dolls, electronic products, etc.) placed in the storage space. The machine is placed in parallel There is a gripping module [including gripper and mobile crane] above the storage space, and the gripper movement of the gripping module is controlled by the control module on the machine [including direction rocker and lower gripper button] , For selecting and grabbing the item to be purchased, and moving the item to the falling object opening in the storage space. If the item can be smoothly dropped into the falling object opening, the player can obtain the item; but this type of selection Vending machines are only limited to grabbing items. When the value cost of the provided items is too low, it will be difficult to attract players. If the value cost is too high, it will cause losses to the merchant. Therefore, it must reduce the chance of winning, and it will lose in the long run. Attractiveness to players. In addition, when items become less and less or popular items are caught, it will also reduce the player’s willingness to play, which in turn will increase the economic benefits of the vending machine. Less. In addition, the item selection vending machine has no other gameplay besides providing item selection games. Therefore, its use and variability are restricted by the players. It is also difficult to provide merchants for marketing or promotional activities. Room for improvement.

換言之,如果能讓選物販賣機增加更新穎有趣、且具互動性之遊戲選擇,相信能提高對玩家的吸引力,而帶來新的商機,而提高其經濟效益。 In other words, if you can add more novel, interesting, and interactive game options to the selection vending machine, I believe it can increase the attractiveness of players, bring new business opportunities, and improve its economic benefits.

緣是,本發明人乃針對現有選物販賣機所面臨的問題深入探討,並藉由多年從事相關產業的研發與製造經驗,經不斷努力的改良與試作,終於成功開發出一種遊戲機結構,藉以克服現有者無法選擇遊戲方式及進行積分所造成的不便與困擾。 The reason is that the present inventor has made an in-depth discussion on the problems faced by the existing vending machines, and with years of experience in research and development and manufacturing in related industries, after continuous efforts to improve and trial production, finally successfully developed a game machine structure. In order to overcome the inconvenience and trouble caused by the existing players being unable to choose game methods and score points.

因此,本發明之主要目的係在提供一種遊戲機結構,藉以能供檢知物品性質後改變遊戲方式,而增加其娛樂效果,以提高對玩家的吸引力。 Therefore, the main purpose of the present invention is to provide a structure of a game machine, which can change the game mode after detecting the nature of the object, thereby increasing its entertainment effect and increasing the attraction to players.

又,本發明之另一主要目的係在提供一種遊戲機結構,其能讓玩家尋找特定之物品,以進行遊戲積分,而生成不同的遊戲,進一步提高遊戲機的趣味性。 In addition, another main purpose of the present invention is to provide a game machine structure that allows players to find specific items to score game points and generate different games to further enhance the fun of the game machine.

基於此,本發明主要係透過下列的技術手段,來具體實現前述之目的及功效:供抓取至少一具識別標籤之物品,其包含有:一機台,其具有一容置空間,該機台上具有一連通容置空間之取物口,且該容置空間可包含有一抓取區及一識別區,其中抓取區可供放置複數物品,而該識別區具有一落物道及一回流道,其中落物道透過一落物口連通取物口,而回流道則連 通該抓取區;一操控模組,其係設於機台內,該操控模組具有一處理單元,該處理單元連接有一啟動遊戲之啟動單元,又該處理單元連接有一設於容置空間頂部之取物單元,並可選擇性抓取物品於容置空間內位移,再者該處理單元電氣連接有一可操作取物單元之操控單元,再者該處理單元並連接有一設定物品遊戲資訊之記憶單元;一選擇模組,其係設於機台之識別區,該選擇模組包含有一連接處理單元之掃描單元,該掃描單元可供識別物品之之移動路徑,再者該選擇模組於識別區之落物道及回流道上分設有一擋板,而該等擋板可透過至少一連接處理單元之擋板驅動件分別或同步作動,令落物道與回流道之擋板可選擇性處於一個開啟、另一個關閉之狀態。 Based on this, the present invention mainly achieves the aforementioned objectives and effects through the following technical means: for grabbing at least one item with an identification tag, which includes: a machine with an accommodation space, the machine The platform has a retrieval port connected to the accommodating space, and the accommodating space may include a grabbing area and an identification area, wherein the grabbing area can be used for placing a plurality of items, and the identification area has a falling object path and an identification area Reflux channel, in which the falling object channel is connected to the fetching port through a falling object opening, and the return channel is connected Through the grabbing area; a control module, which is set in the machine, the control module has a processing unit, the processing unit is connected to a starting unit to start the game, and the processing unit is connected to a accommodating space The fetching unit on the top can selectively grab the items and move them in the accommodating space. Furthermore, the processing unit is electrically connected to a control unit that can operate the fetching unit, and the processing unit is also connected to a setting item game information Memory unit; a selection module, which is set in the recognition area of the machine, the selection module includes a scanning unit connected to the processing unit, the scanning unit can identify the movement path of the article, and the selection module is in A baffle is provided on the falling object and the return channel of the identification zone, and the baffles can be operated separately or synchronously through at least one baffle drive connected to the processing unit, so that the baffles of the falling object and the return channel can be selectively In a state where one is open and the other is closed.

為使 貴審查委員能進一步了解本發明的構成、特徵及其他目的,以下乃舉本發明之較佳實施例,並配合圖式詳細說明如后,同時讓熟悉該項技術領域者能夠具體實施。 In order to enable your reviewer to further understand the composition, features and other purposes of the present invention, the following is a preferred embodiment of the present invention, accompanied by detailed descriptions in conjunction with the drawings, and at the same time allows those familiar with the technical field to implement it in detail.

(10)‧‧‧機台 (10)‧‧‧machine

(100)‧‧‧容置空間 (100)‧‧‧Accommodation space

(11)‧‧‧取物口 (11)‧‧‧Access

(12)‧‧‧抓取區 (12)‧‧‧Grabbing area

(13)‧‧‧識別區 (13)‧‧‧Identification area

(14)‧‧‧落物道 (14)‧‧‧Falling Object Road

(15)‧‧‧回流道 (15)‧‧‧Return channel

(16)‧‧‧落物口 (16)‧‧‧Falling Objects

(20)‧‧‧操控模組 (20)‧‧‧Control Module

(21)‧‧‧處理單元 (21)‧‧‧Processing unit

(22)‧‧‧啟動單元 (22)‧‧‧Startup unit

(23)‧‧‧取物單元 (23)‧‧‧Fetching unit

(231)‧‧‧夾爪 (231)‧‧‧Gripper

(232)‧‧‧天車 (232)‧‧‧Crane

(24)‧‧‧操控單元 (24)‧‧‧Control unit

(241)‧‧‧搖桿 (241)‧‧‧Joystick

(242)‧‧‧按鍵 (242)‧‧‧Button

(25)‧‧‧資料傳輸單元 (25)‧‧‧Data Transmission Unit

(26)‧‧‧記憶單元 (26)‧‧‧Memory Unit

(27)‧‧‧顯示單元 (27)‧‧‧Display unit

(30)‧‧‧選擇模組 (30)‧‧‧Select Module

(31)‧‧‧掃描單元 (31)‧‧‧Scan Unit

(32)‧‧‧RFID讀取器 (32)‧‧‧RFID Reader

(33)‧‧‧影像擷取器 (33)‧‧‧Image capture device

(35)‧‧‧擋板 (35)‧‧‧Bezel

(36)‧‧‧擋板 (36)‧‧‧Bezel

(37)‧‧‧擋板驅動件 (37)‧‧‧Baffle Drive

(38)‧‧‧攪拌單元 (38)‧‧‧Mixing Unit

(39)‧‧‧蓋板單元 (39)‧‧‧Cover unit

(50)‧‧‧物品 (50)‧‧‧Item

(55)‧‧‧識別標籤 (55)‧‧‧Identification label

(60)‧‧‧伺服器 (60)‧‧‧Server

(80)‧‧‧可攜式裝置 (80)‧‧‧Portable device

第一圖:本發明遊戲機結構之外觀示意圖。 Figure 1: A schematic diagram of the appearance of the game machine structure of the present invention.

第二圖:本發明遊戲機結構的局部放大示意圖,供說明各構件之態樣及相對關係。 The second figure: a partial enlarged schematic diagram of the structure of the game machine of the present invention to illustrate the state and relative relationship of each component.

第三圖:本發明遊戲機結構之架構配置示意圖。 Figure 3: A schematic diagram of the structure configuration of the game machine structure of the present invention.

第四圖:本發明遊戲機結構於實際使用之動作示意圖,供說明抓取物品掉入落物口之態樣。 The fourth figure: a schematic diagram of the action of the game machine structure of the present invention in actual use, to illustrate the state of grabbing objects falling into the falling object opening.

第五圖:本發明遊戲機結構於實際使用之再一動作 示意圖,供說明抓取重回抓取區之態樣。 Figure 5: Another action of the game machine structure of the present invention in actual use Schematic diagram for explaining the state of crawling back to the crawling area.

第六圖:本發明遊戲機結構於另一實施例之使用參考示意圖。 Figure 6: A reference schematic diagram of the game machine structure of the present invention in another embodiment.

第七圖:本發明遊戲機結構於另一實施例之架構示意圖,供說明其進行遠端遊戲之態樣。 Figure 7: A schematic diagram of another embodiment of the game machine structure of the present invention, to illustrate the state of remote gaming.

本發明係一種遊戲機結構,隨附圖例示本發明之具體實施例及其構件中,所有關於前與後、左與右、頂部與底部、上部與下部、以及水平與垂直的參考,僅用於方便進行描述,並非限制本發明,亦非將其構件限制於任何位置或空間方向。圖式與說明書中所指定的尺寸,當可在不離開本發明之申請專利範圍內,根據本發明之具體實施例的設計與需求而進行變化。 The present invention is a game machine structure. The accompanying drawings illustrate specific embodiments and components of the present invention. All references to front and back, left and right, top and bottom, top and bottom, and horizontal and vertical are only used For the convenience of description, it does not limit the present invention, nor does it limit its components to any position or spatial direction. The drawings and the sizes specified in the specification can be changed according to the design and requirements of the specific embodiments of the present invention without departing from the scope of the patent application of the present invention.

至於本發明之遊戲機結構的詳細構成,則請參看第一、三圖所示,其係由一機台(10)、一操控模組(20)及一選擇模組(30)所構成,而該操控模組(20)與選擇機構(30)可設於機台(10)內,供透過操控模組(20)選取至少一置於機台(10)內之物品(50)至該選擇機構(30),而該物品(50)可以是球殼體、絨毛娃娃或其混合,且各該物品(50)內部可選擇性設有一識別標籤(55),該識別標籤(55)可以是無線識別技術之RFID標籤、紅外線熱像標籤【IR Labels】或二維條碼標籤【QR Code】,本發明之識別標籤(55)以是120~150千赫之低頻RFID標籤為主要實施例,使各該識別標籤(55)可以被掃描讀取,供識別其對應得獎物品(50)或編碼,以利用選擇模組(30)改變物品(50)之出貨或被重覆抓取; 而本發明之詳細構成,則係如第一、二圖所示,其中該機台(10)具有一由外部可視、且封閉之容置空間(100),且該機台(10)上具有一連通容置空間(100)之取物口(11),且該容置空間(100)可包含有一抓取區(12)及一識別區(13),其中抓取區(12)可供放置該等物品(50),而該識別區(13)具有一落物道(14)及一回流道(15),其中落物道(14)透過一落物口(16)連通機台(10)取物口(11),而回流道(15)則連通容置空間(100)之抓取區(12);又如第三圖所示,所述之操控模組(20)係設於機台(10)內,該操控模組(20)具有一供操控、比對判讀資料、收發指令之處理單元(21),該處理單元(21)連接有一啟動單元(22),且該啟動單元(22)供玩家以硬幣、感應扣款或遠端操作等方式啟動遊戲機,又該處理單元(21)連接有一設於機台(10)容置空間(100)頂部之取物單元(23),該取物單元(23)包含有一夾爪(231)及一移動夾爪(231)之天車(232),供作動夾爪(231)於容置空間(100)之抓取區(12)及識別區(13)間位移,並可選擇性抓取抓取區(12)內的物品(50),再者該處理單元(21)電氣連接有一操控單元(24),供透過該操控單元(24)操作該取物單元(23)抓取物品(50),且該操控單元(24)可以是包含有一控制夾爪(231)位移方向之搖桿(241)【也可以是方向按鈕】及一控制夾爪(231)下爪之按鈕(242)的機構、又或是可顯示虛擬搖桿或按鈕之觸控面板等。而根據某些實施例,該處理單元(21)連接有一資料傳輸單元(25),供上傳或下載資料,再者該處理單元(21)並連接有一記憶單元 (26),其可供用於儲存物品(50)資訊、玩家資訊或遊戲資訊等,另該機台(10)進一步可以設有至少一連接處理單元(21)之顯示單元(27),供顯示廣告與遊戲狀態之顯示螢幕,且該顯示單元(27)進一步可以是觸控螢幕,供玩家輸入遊戲所需資料,例如得獎物品(50)之玩家資料或遞送地址等;至於,所述之選擇模組(30)則係設於機台(10)之識別區(13),該選擇模組(30)包含有一連接操控模組(20)處理單元(21)之掃描單元(31),該掃描單元(31)可以是RFID讀取器(32)或紅外線感應器,也可以是設於識別區(13)上能掃描二維條碼或物品(50)影像之影像擷取器(33),供利用掃描單元(31)識別物品(50)之遊戲型態,再者該選擇模組(30)於識別區(13)之落物道(14)及回流道(15)上分設有一擋板(35、36),而該等擋板(35、36)可透過至少一連接處理單元(21)之擋板驅動件(37)分別或同步作動,使落物道(14)與回流道(15)之擋板(35、36)處於一個開啟、另一個關閉之狀態,令落入識別區(13)的物品(50)僅能選擇進入落物口(16)【如第四圖所示】或重回抓取區(12)【如第五圖所示】;而根據某些實施例,該機台(10)容置空間(100)之抓取區(12)間設有一連接處理單元(21)之攪拌單元(38),該攪拌單元(38)可被操作撥動混合該等物品(50),且機台(10)於該抓取區(101)上設有一連接處理單元(21)之蓋板單元(39),該蓋板單元(39)可選擇性覆蓋抓取區(12)之攪拌單元(38)撥動物品(50)的動作,以增加遊戲的娛樂性;藉此,組構成一具有多重互動遊戲之遊戲機結構 者。 As for the detailed structure of the game machine structure of the present invention, please refer to the first and third figures, which are composed of a machine (10), a control module (20) and a selection module (30). The control module (20) and the selection mechanism (30) can be set in the machine (10), so that at least one item (50) placed in the machine (10) can be selected through the control module (20) to the Selection mechanism (30), and the article (50) can be a ball shell, a fluffy doll or a mixture thereof, and each article (50) can optionally be provided with an identification label (55), and the identification label (55) can be It is a wireless identification technology RFID tag, infrared thermal image tag [IR Labels] or two-dimensional bar code label [QR Code]. The identification tag (55) of the present invention uses a low-frequency RFID tag of 120~150 kHz as the main embodiment. Each of the identification tags (55) can be scanned and read for identification of the corresponding prize-winning item (50) or code, so that the selection module (30) can be used to change the shipment of the item (50) or be repeatedly grabbed; The detailed structure of the present invention is as shown in the first and second figures, in which the machine (10) has an externally visible and enclosed accommodating space (100), and the machine (10) has A fetching port (11) connected to the accommodating space (100), and the accommodating space (100) can include a grabbing area (12) and an identification area (13), wherein the grabbing area (12) can be used for Place these objects (50), and the identification area (13) has a falling object (14) and a return path (15), wherein the falling object (14) is connected to the machine ( 10) The take-out port (11), and the return channel (15) is connected to the grasping area (12) of the accommodating space (100); as shown in the third figure, the control module (20) is set In the machine (10), the control module (20) has a processing unit (21) for manipulation, comparison and interpretation of data, and sending and receiving instructions. The processing unit (21) is connected to a start unit (22), and the The starting unit (22) is for players to start the game machine by means of coins, inductive deduction or remote operation, and the processing unit (21) is connected with a fetching unit set on the top of the accommodating space (100) of the machine (10) (23), the picking unit (23) includes a crane (232) with a clamping jaw (231) and a movable clamping jaw (231) for the clamping jaw (231) to grab in the accommodating space (100) Displacement between the area (12) and the identification area (13), and can selectively grab the items (50) in the grabbing area (12), and the processing unit (21) is electrically connected to a control unit (24) for The object picking unit (23) is operated to grab the object (50) through the control unit (24), and the control unit (24) may include a rocker (241) that controls the displacement direction of the gripper (231) [or Is a direction button] and a mechanism for controlling the button (242) of the lower jaw of the gripper (231), or a touch panel that can display virtual joysticks or buttons, etc. According to some embodiments, the processing unit (21) is connected to a data transmission unit (25) for uploading or downloading data, and the processing unit (21) is also connected to a memory unit (26), which can be used to store item (50) information, player information or game information, etc. In addition, the machine (10) may further be provided with at least one display unit (27) connected to the processing unit (21) for display A display screen for advertisements and game status, and the display unit (27) may further be a touch screen for the player to input information required by the game, such as player information or delivery address of the prize-winning item (50); The selection module (30) is set in the recognition area (13) of the machine (10). The selection module (30) includes a scanning unit (31) connected to the processing unit (21) of the control module (20), The scanning unit (31) can be an RFID reader (32) or an infrared sensor, or an image capture device (33) that can scan a two-dimensional bar code or an image of an article (50) on the identification area (13) , For the use of the scanning unit (31) to identify the game type of the object (50), and the selection module (30) is provided with an object falling path (14) and a return path (15) in the identification area (13) Baffles (35, 36), and these baffles (35, 36) can be actuated separately or synchronously through at least one baffle driving member (37) connected to the processing unit (21) to make the falling object path (14) and the return flow The baffles (35, 36) of the road (15) are in a state where one is open and the other is closed, so that the items (50) that fall into the identification zone (13) can only be selected to enter the falling object opening (16) [see Figure 4 Shown] or return to the grasping area (12) [as shown in Figure 5]; and according to some embodiments, the machine (10) contains a space (100) between the grasping area (12) The mixing unit (38) connected to the processing unit (21), the mixing unit (38) can be operated to mix the items (50), and the machine (10) is provided with a connection on the grasping area (101) The cover unit (39) of the processing unit (21), the cover unit (39) can selectively cover the stirring unit (38) of the grasping area (12) to move the animal products (50) to increase the entertainment of the game Sex; thereby, the group constitutes a game machine structure with multiple interactive games By.

而本發明於實際使用時,其係如第一、三及六圖所示,當操控模組(20)之處理單元(21)接到啟動單元(22)的啟動訊息後,玩家可以透過操控單元(24)的搖桿(241)操控取物單元(23)之夾爪(231)於容置空間(100)抓取區(12)內位移至對應想抓取選購的物品(50)上方,並利用操控單元(24)之按鈕(241)下爪抓取物品(50),當抓到物品(50)後取物單元(23)可移動到識別區(13)上方釋放,使物品(50)掉落到該識別區(13)內,並利用識別區(13)內的選擇模組(30)之掃描單元(31)檢知該物品(50)內碼,例如透過掃描單元(31)之RFID讀取器(32)檢知物品(50)上識別標籤(55)的內碼或影像擷取器(33)辨識物品(50)影像,而經處理單元(21)與記憶單元(26)的內定值比對判讀;而當該物品(50)屬於直接出貨給玩家時,該處理單元(21)可作動擋板驅動件(37)開啟連通識別區(13)之落物道(14)的擋板(35)【如第四圖所示】,且另一擋板(36)可同步推動物品(50)向落物道(14)位移,使該物品(50)掉入落物口(16),供玩家由機台(10)取物口(11)取出,反之當該物品(50)屬於回流至抓取區(12)時,該處理單元(21)可作動擋板驅動件(37)開啟連通抓取區(12)之落物道(14)的擋板(36)【如第五圖所示】,且另一擋板(35)可同步推動物品(50)往回流道(15)位移,使該物品(50)重回抓取區(12),以供玩家再次抓取;而根據某些實施例,該物品(50)於選擇模組(30) 掃描單元(31)識別後重回至抓取區(12)時,可以透過觸控螢幕的顯示單元(27)輸入玩家資訊,而由資料傳輸單元(25)下載後,供事後將正確物品(50)另外遞送給玩家。且根據某實施例,該物品(50)於選擇模組(30)掃描單元(31)讀取後重回至抓取區(12)時,可將該物品(50)識別標籤(55)所代表的內碼顯示於顯示單元(27),供用於積分或其他遊戲,例如賓果遊戲。 When the present invention is actually used, it is shown in Figures 1, 3 and 6. When the processing unit (21) of the control module (20) receives the activation message of the activation unit (22), the player can control The rocker (241) of the unit (24) controls the gripper (231) of the picking unit (23) to move in the accommodating space (100) and the gripping area (12) to correspond to the desired item (50) Above, and use the button (241) of the control unit (24) to grab the article (50) with the lower claws. When the article (50) is caught, the pickup unit (23) can move to the top of the identification area (13) to release it. (50) Fall into the recognition area (13), and use the scanning unit (31) of the selection module (30) in the recognition area (13) to detect the internal code of the article (50), for example, through the scanning unit ( 31) The RFID reader (32) detects the internal code of the identification tag (55) on the article (50) or the image capture device (33) identifies the image of the article (50), and the processing unit (21) and the memory unit (26) The default value is compared and judged; and when the item (50) is directly shipped to the player, the processing unit (21) can actuate the baffle drive (37) to open the connection identification area (13). The baffle (35) of the object path (14) [as shown in the fourth figure], and the other baffle (36) can simultaneously push the object (50) to move to the falling object path (14) to make the object (50) Fall into the falling object opening (16) for the player to take out from the machine (10) take-out opening (11). On the contrary, when the object (50) is returned to the grab area (12), the processing unit (21) can Actuate the baffle driver (37) to open the baffle (36) connected to the falling object path (14) of the grab area (12) [as shown in the fifth figure], and the other baffle (35) can simultaneously push items (50) Displacement to the return channel (15) to return the item (50) to the grab area (12) for the player to grab again; and according to some embodiments, the item (50) is in the selection module ( 30) When the scanning unit (31) returns to the capture area (12) after recognition, the player information can be input through the display unit (27) of the touch screen, and downloaded by the data transmission unit (25) for the correct item ( 50) Additional delivery to the player. And according to an embodiment, when the article (50) is read by the scanning unit (31) of the selection module (30) and returned to the grabbing area (12), the article (50) can be identified by the label (55). The representative internal code is displayed on the display unit (27) for use in points or other games, such as bingo games.

另外,根據某些實施例,當具有識別標籤(55)之物品(50)【以球殼體為主】置於機台(10)之容置空間(100)抓取區(12)內,可利用處理單元(21)操控蓋板單元(39)覆蓋於抓取區(12)之物品(50)上方,且作動攪拌單元(38)進行物品(50)攪拌,讓玩家無法由外觀辨識該物品(50)所代表的內容,提高遊戲的公平性及娛樂性。 In addition, according to some embodiments, when an article (50) with an identification tag (55) [mainly a ball shell] is placed in the holding space (100) of the machine (10) in the gripping area (12), The processing unit (21) can be used to control the cover unit (39) to cover the object (50) in the grasping area (12), and the stirring unit (38) can be used to stir the object (50), so that the player cannot recognize it by appearance The content represented by the item (50) improves the fairness and entertainment of the game.

再者,如第七圖所示,本發明另有一實施例,該操控模組(20)之資料傳輸單元(25)可以是有線或無線傳輸技術之網路模組、藍芽模組、NFC模組等,供連接一遠端伺服裝置(60),供進行遠端資料管理及遊戲延伸,如形成多人連線競賽或玩家積分累積。且該操控模組(20)亦可透過網路模組、藍芽模組、NFC模組等,直接與一可攜式裝置(80)連線、又或透過伺服器(60)與可攜式裝置(80)連線,供連接遠端之伺服器(60)或可攜式裝置(80)進行操控及傳輸資料,例如由可攜式裝置(80)操作該遊戲機之取物單元(23)或傳輸得獎資訊等,可供做為商家行銷、獎品兌換或遊戲等多重遊戲,可以大幅增進其娛樂性,並供進行後續管理。 Furthermore, as shown in Figure 7, another embodiment of the present invention, the data transmission unit (25) of the control module (20) can be a wired or wireless transmission technology network module, Bluetooth module, NFC Modules, etc., for connecting to a remote server (60) for remote data management and game extension, such as forming a multiplayer online competition or accumulating player points. And the control module (20) can also be directly connected to a portable device (80) through a network module, Bluetooth module, NFC module, etc., or through a server (60) and portable Type device (80) connection, for connecting remote server (60) or portable device (80) to control and transmit data, for example, portable device (80) to operate the fetching unit ( 23) Or transmit prize information, etc., which can be used as multiple games such as merchant marketing, prize exchange or games, which can greatly enhance its entertainment and provide for subsequent management.

綜上所述,可以理解到本發明為一創意極佳之發明創作,除了有效解決習式者所面臨的問題,更大幅增進功效,且在相同的技術領域中未見相同或近似的產品創作或公開使用,同時具有功效的增進,故本發明已符合發明專利有關「新穎性」與「進步性」的要件,乃依法提出申請發明專利。 In summary, it can be understood that the present invention is a creative creation with excellent creativity. In addition to effectively solving the problems faced by the habitants, it also greatly improves the efficiency. There is no identical or similar product creation in the same technical field. Or it can be used publicly, and at the same time it has enhanced efficacy. Therefore, the present invention has met the requirements of "novelty" and "progressiveness" of invention patents, and an application for invention patents is filed in accordance with the law.

(10)‧‧‧機台 (10)‧‧‧machine

(100)‧‧‧容置空間 (100)‧‧‧Accommodation space

(11)‧‧‧取物口 (11)‧‧‧Access

(13)‧‧‧識別區 (13)‧‧‧Identification area

(16)‧‧‧落物口 (16)‧‧‧Falling Objects

(22)‧‧‧啟動單元 (22)‧‧‧Startup unit

(23)‧‧‧取物單元 (23)‧‧‧Fetching unit

(231)‧‧‧夾爪 (231)‧‧‧Gripper

(232)‧‧‧天車 (232)‧‧‧Crane

(24)‧‧‧操控單元 (24)‧‧‧Control unit

(241)‧‧‧搖桿 (241)‧‧‧Joystick

(242)‧‧‧按鍵 (242)‧‧‧Button

(27)‧‧‧顯示單元 (27)‧‧‧Display unit

(30)‧‧‧選擇模組 (30)‧‧‧Select Module

(38)‧‧‧攪拌單元 (38)‧‧‧Mixing Unit

(39)‧‧‧蓋板單元 (39)‧‧‧Cover unit

(50)‧‧‧物品 (50)‧‧‧Item

(55)‧‧‧識別標籤 (55)‧‧‧Identification label

Claims (9)

一種遊戲機結構,供抓取至少一具識別標籤之物品,其包含有:一機台,其具有一容置空間,該機台上具有一連通容置空間之取物口,且該容置空間可包含有一抓取區及一識別區,其中抓取區可供放置複數物品,而該識別區具有一落物道及一回流道,其中落物道透過一落物口連通取物口,而回流道則連通該抓取區;一操控模組,其係設於機台內,該操控模組具有一處理單元,該處理單元連接有一啟動遊戲之啟動單元,又該處理單元連接有一設於容置空間頂部之取物單元,並可選擇性抓取物品於容置空間內位移,再者該處理單元電氣連接有一可操作取物單元之操控單元,再者該處理單元並連接有一設定物品遊戲資訊之記憶單元;一選擇模組,其係設於機台之識別區,該選擇模組包含有一連接處理單元之掃描單元,該掃描單元可供識別物品之之移動路徑,再者該選擇模組於識別區之落物道及回流道上分設有一擋板,而該等擋板可透過至少一連接處理單元之擋板驅動件分別或同步作動,令落物道與回流道之擋板可選擇性處於一個開啟、另一個關閉之狀態;藉此,令落入識別區的物品能選擇進入落物口或重回抓取區,組構成一具有多重互動遊戲之遊戲機結構者。 A game machine structure for grabbing at least one item with an identification tag, which includes: a machine with an accommodating space, the machine has a fetching port connected with the accommodating space, and the accommodating The space can include a grabbing area and an identifying area, where the grabbing area can be used to place multiple items, and the identifying area has a falling object channel and a return channel, wherein the falling object channel is connected to the retrieval port through a falling object opening. The return channel is connected to the grasping area; a control module is set in the machine, the control module has a processing unit, the processing unit is connected with a start unit for starting the game, and the processing unit is connected with a The fetching unit at the top of the accommodating space can selectively grab the objects and move in the accommodating space. Furthermore, the processing unit is electrically connected to a control unit that can operate the fetching unit, and the processing unit is also connected to a set item The memory unit of game information; a selection module, which is set in the recognition area of the machine, the selection module includes a scanning unit connected to the processing unit, the scanning unit can be used to identify the movement path of the object, and the selection The module is equipped with a baffle on the falling object and the return channel in the identification area, and the baffles can be operated separately or synchronously through at least one baffle drive connected to the processing unit to make the falling object and the return channel baffle It can be selectively in the state of one open and the other closed; thereby, items that fall into the identification area can choose to enter the falling object port or return to the grab area, forming a game machine structure with multiple interactive games. 如申請專利範圍第1項所述之遊戲機結構,其中該操控模組之處理單元連接有一資料傳輸單元,供上傳或下載遊戲資料。 For example, in the game machine structure described in item 1 of the scope of patent application, the processing unit of the control module is connected to a data transmission unit for uploading or downloading game data. 如申請專利範圍第1項所述之遊戲機結構,其中該機台設有至少一連接處理單元之顯示單元,供顯示廣告與遊戲狀態之顯示螢幕。 As described in the first item of the scope of patent application, the game machine structure is provided with at least one display unit connected to the processing unit for displaying advertisements and a display screen of the game state. 如申請專利範圍第3項所述之遊戲機結構,其中該顯示單元可以是觸控螢幕,供玩家輸入遊戲所需資料。 In the game machine structure described in item 3 of the scope of patent application, the display unit may be a touch screen for the player to input information required for the game. 如申請專利範圍第1項所述之遊戲機結構,其中該選擇模組之掃描單元可以是RFID讀取器,而物品之識別標籤可以是無線識別技術之RFID標籤。 As described in the first item of the scope of patent application, the scanning unit of the selection module can be an RFID reader, and the identification tag of the article can be an RFID tag of wireless identification technology. 如申請專利範圍第1項所述之遊戲機結構,其中該選擇模組之掃描單元可以是影像擷取器,供透過影像識別物品之遊戲型態。 For the game machine structure described in item 1 of the scope of patent application, the scanning unit of the selection module may be an image capture device for identifying the game type of the object through the image. 如申請專利範圍第1項所述之遊戲機結構,其中該機台之抓取區間設有一連接處理單元之攪拌單元,該攪拌單元可被操作撥動混合該等物品。 For example, in the game machine structure described in item 1 of the scope of patent application, the gripping section of the machine is provided with a mixing unit connected to the processing unit, and the mixing unit can be operated to mix the items. 如申請專利範圍第7項所述之遊戲機結構,其中該機台於該抓取區上設有一連接處理單元之蓋板單元,該蓋板單元可選擇性覆蓋抓取區之攪拌單元撥動物品的動作,以增加遊戲的娛樂性。 The game machine structure described in item 7 of the scope of patent application, wherein the machine is provided with a cover unit connected to the processing unit on the grasping area, and the cover unit can selectively cover the stirring unit of the grasping area. The movement of items to increase the entertainment of the game. 如申請專利範圍第1項所述之遊戲機結構,其中該操控模組之資料傳輸單元可以是有線或無線技術之網路模組,供傳輸遊戲資料。 For example, in the game machine structure described in item 1 of the scope of patent application, the data transmission unit of the control module can be a wired or wireless network module for transmitting game data.
TW108105329A 2019-02-18 2019-02-18 Structure of gaming machine capable of changing playing manner by detecting article features to enhance entertainment effect and attraction to players TW202031324A (en)

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