WO2018132928A1 - Multi-interactive gaming device - Google Patents

Multi-interactive gaming device Download PDF

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Publication number
WO2018132928A1
WO2018132928A1 PCT/CN2017/000119 CN2017000119W WO2018132928A1 WO 2018132928 A1 WO2018132928 A1 WO 2018132928A1 CN 2017000119 W CN2017000119 W CN 2017000119W WO 2018132928 A1 WO2018132928 A1 WO 2018132928A1
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WO
WIPO (PCT)
Prior art keywords
unit
machine
reading
area
radio frequency
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PCT/CN2017/000119
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French (fr)
Chinese (zh)
Inventor
朱恩辛
黄羽岑
黄贯维
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朱恩辛
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Application filed by 朱恩辛 filed Critical 朱恩辛
Priority to PCT/CN2017/000119 priority Critical patent/WO2018132928A1/en
Publication of WO2018132928A1 publication Critical patent/WO2018132928A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games

Definitions

  • the present invention relates to the field of game devices, and in particular to a multi-interaction game device for accomplishing a specified task by finding a specific combination, thereby increasing the fun of the game.
  • the item vending machine (or the grab game machine) is a physical entertainment device disposed on a street or a storefront, and is mainly provided with a closed space in the casing, and has various properties placed in the space or Style goods (such as plush dolls, electronic products, etc.), and a grabbing device above the placement space, through the control device on the chassis to control the movement of the grab device to select the goods that you want to grab, and The product moves to the falling object at the corner of the placement space. If the product can fall into the falling object smoothly, the player can take out the grabbed product from the take-out port outside the chassis, making it interesting and entertaining.
  • Style goods such as plush dolls, electronic products, etc.
  • vending machine is limited to grabbing goods or prizes. If the value of the goods or prizes provided is too low, it is difficult to attract players. If the cost is too high, it will cause losses to the merchants, so it is necessary to reduce the chance of winning. It will also lose its appeal to players for a long time. In addition, there is no other function besides providing goods or prizes. In addition, some of the optional vending machines are subject to regulations and cannot be connected to remote servo devices. Therefore, the use and variability of the players are affected. Restrictions, and it is also difficult for merchants to conduct marketing or promotional activities, and there is indeed a huge room for improvement.
  • the Internet has evolved from commercialization to commercialization.
  • the benefits that the Internet brings to players and merchants include: more game modes, promotion options, consumer deduction methods and remote management. Therefore, if you can take advantage of mobile devices With features, combined with the Internet to create new and interesting, multi-functional gaming devices, I believe that to successfully attract players and bring new business opportunities, and even with marketing activities, can attract more consumers.
  • another main object of the present invention is to provide a multi-interaction game device that allows a player to find a specific target object and connect it into a game task without increasing the cost, thereby forming a multi-game effect, and Can produce marketing effects.
  • the present invention mainly achieves the foregoing objects and functions by the following technical means: it is composed of a machine having a receiving space, and the receiving space can define at least one grabbing area and a reading area, wherein the reading The picking area can be connected to the grabbing area;
  • the control unit has a control unit, and the control unit has a processing unit, and the processing unit is connected with a starting unit.
  • the machine unit is provided with a receiving unit connected to the processing unit at the top of the receiving space.
  • a manipulation unit connected to the processing module, the operation unit is operated by the manipulation unit, and the processing unit is connected with a label reading unit disposed in the reading area of the machine, and the label reading unit is configured to scan the object radio frequency label, and the machine unit is provided Having at least one display unit connected to the processing unit;
  • a plurality of scrollable objects are disposed in the grasping area of the accommodating space, and each of the objects is provided with a radio frequency tag.
  • the tag reading unit scans the radio frequency tag.
  • the code represented by the radio frequency tag of the object is displayed on the display unit to execute a game task instruction.
  • the present invention can create novel and interesting gameplay to attract players, thereby increasing the added value of the product and improving its economic efficiency.
  • FIG. 1 is a schematic diagram of the appearance of a multiple interactive game device provided by the present invention.
  • FIG. 2 is a schematic structural diagram of a multiple interactive game device provided by the present invention, illustrating the aspects and relative relationships of the components;
  • FIG. 3 is a schematic diagram of a state of a multiple interactive game device provided in actual use according to the present invention.
  • FIG. 4 is a schematic diagram of another architecture of the multiple interactive game device provided in the present invention.
  • the present invention discloses a multi-interaction game device.
  • the technical content of the present invention will be described below through specific embodiments, so that those skilled in the art can easily understand the advantages and effects of the present invention from the contents disclosed in the present specification.
  • FIG. 1 The detailed configuration of the multiple interactive game device provided by the present invention is as shown in FIG. 1 , which is composed of a machine 10 having at least one accommodating space 100 , and the accommodating space 100 can be selectively opened/closed and placed in multiple
  • the object 50 can be individually selected, and the object 50 can be a rolling object such as a ball or a fluffy doll, and each of the objects 50 is internally provided with a radio frequency tag 55 (ie, an RFID tag, a radio frequency tag), and the radio frequency tag 55 can be Is 120kHz ⁇ 150kHz
  • the low frequency radio frequency tag, and the radio frequency tag 55 can also be a passive, semi-passive or active radio frequency tag.
  • Each radio frequency tag 55 can be read-only or read-write, and each radio frequency tag 55 is read and converted.
  • the encoding of the number, the letter, the text or the graphic, and the accommodating space 100 of the machine 10 defines at least one grabbing area 101 and a reading area 102.
  • the reading area 102 is provided with a falling ball frame with a guiding slanting plate. 105, and the lowest point of the ball drop frame 105 has a channel 106 communicating with the grab zone 101, so that the object 50 dropped on the read zone 102 can be automatically returned to the grab zone 101;
  • the control unit 20 has a control unit 20 for performing various functions, and the control unit 20 has a processing unit 21 for processing, interpreting, receiving and transmitting commands.
  • the processing unit 21 is connected with a starting unit 22, and
  • the starter unit 22 can be a coin 221 provided on the machine 10 for the player to pay for the game in a coin manner.
  • the activation unit 22 can also be a sensor 222 disposed on the machine 10 for the player to
  • the virtual card launcher 22 can further be a virtual launcher 223 built in the processing unit 21, which can identify the player through a server device in a networked manner, and then launch the game through the virtual launcher 223.
  • the activation unit 22 may also include the foregoing three or a combination of two of them.
  • the processing unit 21 has a networking unit 25, and the networking unit 25 may connect to the Internet by wire or wirelessly to transmit game data.
  • the machine unit 10 is provided with a pick-up unit 13 at the top of the accommodating space 100.
  • the pick-up unit 13 is electrically connected to the processing module 21 of the control module 20, and the pick-up unit 13 can be a grasping mechanism, a blowing mechanism or Other mechanisms that can be used to obtain the object 50, the picking mechanism of the present invention is a main embodiment.
  • the picking unit 13 is slidably disposed on two opposite sides of the top of the receiving space 100 of the machine table 10, and the rail frame 131 is mounted.
  • the upper slide is provided with a body 132 having a jaw group 135 that can be moved up and down and selectively opened and closed.
  • the jaw group 135 can be three-dimensionally moved in the accommodating space 100 to correspondingly capture the accommodating space 100.
  • the object 50 is moved between the grabbing area 101 and the reading area 102.
  • the operating unit 10 is provided with a control unit 14 electrically connected to the processing module 21, and the operating unit 14 is operated by the operating unit 14 to grasp the object 50.
  • the control unit 14 may be a mechanism including a joystick for controlling the direction and a button for controlling the object, a touch panel for displaying the virtual joystick or the button, or the like.
  • An online controlled portable device such as a smart phone, etc., is a main embodiment of the present invention with a joystick capable of controlling the direction and a button for controlling the pickup;
  • the processing unit 21 of the control module 20 is connected to a tag reading unit 26 disposed in the reading area 102 of the machine 10, and the tag reading unit 26 is configured to scan the object 50 radio frequency tag 55 to read or write the corresponding
  • the encoding and processing unit 21 can be provided with an image capturing unit 27 (shown in FIG. 5) on the machine, and the image capturing unit 27 can obtain the surrounding environment of the machine 10 and the player screen for identification and processing units. 21 further connected to a database 28, which can be used for storing game data or image data, etc.;
  • the machine 10 may further be provided with at least one display unit 15 connected to the processing unit 21, for example, a touch screen as the manipulation unit 14, a screen for reading the data read by the label reading unit 26, or for displaying advertisements and games.
  • the display screen of the state (as shown in FIG. 5) and the like the machine 10 is provided with an agitator 18 in the gripping area 101 of the accommodating space 100, and the agitator 18 has a driving element connecting the processing unit 21 (
  • the agitator 18 can be a rotary lever mechanism, a rocking mechanism, an air blowing mechanism, etc., and the agitator 18 can be operated to pluck and mix a plurality of objects 50, and the accommodation space 100 is in the grasping area.
  • a cover plate 19 is provided in the 101 for selectively covering the object member 50.
  • the cover plate 19 has a driving component (not shown) connected to the processing unit 21, and the cover plate 19 can cover the action of the agitator 18 to dial the animal member 50.
  • the machine 10 is provided with an identification unit 17 for marking the machine number and position.
  • the identification unit 17 can be a machine code, a barcode label or two attached to the machine table 10 or displayed on the display unit 15. Dimensional barcode labels, etc., for player input or sweep Trace reading
  • the group constitutes a multiple interactive game device that randomly grabs and displays the captured result in real time.
  • the object 50 having the radio frequency tag 55 (mainly spherical) is placed in the accommodating space 100 of the machine table 10 .
  • the cover 19 is covered over the object 50 of the grabbing area 101, and the agitator 18 is controlled to stir the object 50 (as shown in FIG. 4), so that the player cannot know the content represented by any object 50, and control
  • the processing unit 21 of the module 20 can issue a game task instruction. For example, finding a specific number (such as a redemption code), a bingo online game, composing a string game (such as a merchant logo or slogan), etc.;
  • the operation can be operated by a single machine, the player can deduct the game by the coin 221 or the sensor 122 of the activation unit 22, and the player can operate the gripper group 135 of the pickup unit 13 via the manipulation unit 14 via the manipulation unit 21.
  • the object 50 in the accommodating space 100 is selectively grasped.
  • the jaw group 135 of the object unit 13 can place the object 50 into the machine 10.
  • the reading area 102 of the space 100 shown in FIG. 3
  • the label reading unit 26 thus disposed in the reading area 102 can scan the code of the radio frequency tag 55 in the object 50 in real time, and is interpreted by the processing unit 21 of the control module 20.
  • the corresponding number, letter, text or graphic is displayed on the display unit 15, and if the multi-level checkpoints such as bingo and group characters are suitable, the player can continue to play the game in the foregoing manner until the task is successful. Or when the failure ends, it can be used as multiple games such as merchant marketing, prize redemption or games, which can greatly enhance its entertainment.
  • the multiple interactive game device provided by the present invention can also be used for a multi-player or multi-machine online game.
  • the machine 10 is provided with an identification unit 17, and it is connected to the Internet by the networking unit 25 of the processing unit 21. And interacting with at least one player with a portable device 30 (such as a smart phone, a tablet computer, etc.) having a network and barcode scanning function, and the portable device 30 has a corresponding game application (APP) built therein;
  • APP game application
  • the object 50 having the radio frequency tag 55 (mainly spherical) is placed in the accommodating space 100 of the gantry 10 of the machine 10, and the cover 19 is covered over the object 50 of the staking area 101. And controlling the agitator 18 to agitate the object 50 so that the player cannot know the content represented by any of the objects 50.
  • the processing unit 21 of the control module 20 can receive a game task instruction of a remote management server, such as a bingo online game, composing String games or online games, etc.;
  • the player scans the sticking machine 10 or the identification unit 17 displayed on the display unit 15 by the portable device 30, and connects to a remote management servo system via the Internet, and is identified as a qualified or designated game machine 10 and player.
  • the player can pass the startup unit 22
  • the coin acceptor 221 or the sensor 122 deducts the game for playing, and can also be activated by the remote management servo system by the electronic payment of the portable device 30 or free of charge, etc., and the virtual launcher 223 of the activation unit 22 is activated, and the player can pass the manipulation unit 14
  • the workpiece unit 50 in the accommodating space 100 is selectively grasped by the gripping unit 135 of the accommodating unit 100, and the clip of the picking unit 13 is gripped when an object 50 is grasped.
  • the claw group 135 can place the object 50 into the reading area 102 of the accommodating space 100 of the machine table 10.
  • the label reading unit 26 disposed in the reading area 102 can scan the code of the radio frequency label 55 in the object 50 in real time and is controlled. After the processing unit 21 of the module 20 interprets or converts, the corresponding number, letter, text or graphic is displayed on the display unit 15. If the multi-level checkpoints such as bingo and group characters are suitable, the player can continue in the foregoing manner. Playing the game until the task is successful or fails, can be used as multiple games such as merchant marketing, prize redemption or games, which can greatly enhance its entertainment.
  • the display unit 15 of the machine 10 can be used to play various types of advertisements or marketing materials, and the data source thereof can be stored in the database 28 of the connection processing unit 21 or transmitted by the remote management servo system via the networking unit 25, and connected to the processing unit.
  • the image capturing unit 27 of 21 can identify the gender, age, and the like of the obtained person image, and further enable the game task, advertisement, or marketing content played by the display unit 15 to meet the needs of the surrounding personnel.
  • the machine 10 can further transmit the aforementioned player consumption and capture data to the remote management servo system through the networking unit 25 by the processing module 21 for subsequent management.

Abstract

A multi-interactive gaming device, comprising a machine (10) provided with a storage compartment (100). The storage compartment (100) of the machine (10) is defined to have at least one grabbing area (101) and one reading area (102). A control module (20), provided with a processing unit (21), is provided inside the machine (10). The processing unit (21) is connected to an activating unit (22). A grabbing unit (13) is provided at an upper portion of the storage compartment (100). A control unit (14), for controlling the grabbing unit (13), is provided on the machine (10). An identification reading unit (26), corresponding to the reading area (102), is provided on the machine (10). At least one display unit (15) is provided on the machine (10). A plurality of rollable objects (50) is provided in the grabbing area (101) of the storage compartment (100). A radio frequency identification tag (55) is provided within each of the objects (50). When the object (50) is located at the reading area (102), the identification reading unit (26) is used to scan the radio frequency identification tag (55) and display, on the display unit (15), a code represented by the radio frequency identification tag (55) of the object (50) so as to execute a gaming task command. The invention is able to realize multi-interactive gaming or a marketing event, and can greatly improve practicality thereof.

Description

多重互动游戏设备Multiple interactive gaming devices 技术领域Technical field
本发明涉及游戏设备领域,具体涉及一种多重互动游戏设备,以通过寻找特定组合来完成指定任务,从而增加游戏的乐趣。The present invention relates to the field of game devices, and in particular to a multi-interaction game device for accomplishing a specified task by finding a specific combination, thereby increasing the fun of the game.
背景技术Background technique
由于课业、工作、生活的变迁,再加上可以活动的时间与空间减少,使得人们的压力越来越大,从而需要利用各种不同的游戏设备进行娱乐,以纾解部分压力,促进心理健康。其中选物售卖机(或称抓物游戏机)是一种设置在街头或店面的实体娱乐设备,其主要于机箱内设有一封闭的置放空间,于置放空间内放置有多种性质或式样的商品(例如毛绒娃娃、电子产品等),并于置放空间上方设有一抓取装置,通过机箱上的操控装置控制抓取装置移动,以选定想要抓取的商品,并将该商品移动至置放空间角落的落物口,如果商品能顺利掉入落物口,玩家即可由机箱外的取物口取出抓取的商品,使其兼具趣味性、娱乐性。Due to the changes in coursework, work and life, coupled with the reduction of time and space for activities, people are under increasing pressure, so they need to use a variety of different gaming devices for entertainment to relieve some of the pressure and promote mental health. . The item vending machine (or the grab game machine) is a physical entertainment device disposed on a street or a storefront, and is mainly provided with a closed space in the casing, and has various properties placed in the space or Style goods (such as plush dolls, electronic products, etc.), and a grabbing device above the placement space, through the control device on the chassis to control the movement of the grab device to select the goods that you want to grab, and The product moves to the falling object at the corner of the placement space. If the product can fall into the falling object smoothly, the player can take out the grabbed product from the take-out port outside the chassis, making it interesting and entertaining.
但这类选物售卖机仅局限于抓取商品或奖品,如果提供的商品或奖品价值太低,则难以吸引玩家,如果价值成本太高,则会对商家造成损失,因此其必需降低中奖几率,长久下来也会失去对玩家的吸引力。另外其除了提供商品或奖品外,并无其他功能,再加上部分选物售卖机受限于法规规定,无法与远程的伺服设备进行联机,因此对于玩家来说其用途及变化性就受到了限制,也难以供商家进行营销或促销活动,确实有极大的改善空间。However, such an option vending machine is limited to grabbing goods or prizes. If the value of the goods or prizes provided is too low, it is difficult to attract players. If the cost is too high, it will cause losses to the merchants, so it is necessary to reduce the chance of winning. It will also lose its appeal to players for a long time. In addition, there is no other function besides providing goods or prizes. In addition, some of the optional vending machines are subject to regulations and cannot be connected to remote servo devices. Therefore, the use and variability of the players are affected. Restrictions, and it is also difficult for merchants to conduct marketing or promotional activities, and there is indeed a huge room for improvement.
近年来,因特网自从商业化之后发展一日千里,相较于传统的选物售卖设备,因特网带给玩家与商家的好处包括:更多样的游戏方式、促销选择、消费扣款方式及远程管理等。故若能利用行动装置的优点 与特性,结合因特网创造出更新颖有趣、且多重功能的游戏设备,相信能成功吸引玩家而带来新的商机,甚至配合营销活动,可吸引更多的消费者前来。In recent years, the Internet has evolved from commercialization to commercialization. Compared with traditional equipment for selling and selling equipment, the benefits that the Internet brings to players and merchants include: more game modes, promotion options, consumer deduction methods and remote management. Therefore, if you can take advantage of mobile devices With features, combined with the Internet to create new and interesting, multi-functional gaming devices, I believe that to successfully attract players and bring new business opportunities, and even with marketing activities, can attract more consumers.
有鉴于此,本案发明人针对现有多重互动游戏设备面临的问题深入探讨,并根据多年从事相关产业的研发与制造经验,经不断努力的改进,终于成功开发出一种多重互动游戏设备,以克服现有产品无法累积与统计玩家数据而造成的不便与困扰。In view of this, the inventor of this case has in-depth discussion on the problems faced by the existing multiple interactive game devices, and based on years of experience in research and development and manufacturing of related industries, and through continuous efforts to improve, finally successfully developed a multi-interaction game device, Overcoming the inconvenience and trouble caused by the inability of existing products to accumulate and count player data.
发明内容Summary of the invention
因此,本发明的主要目的在于提供一种多重互动游戏设备,以提供新颖的互动游戏方式,增加其娱乐效果,以提高吸引力。Accordingly, it is a primary object of the present invention to provide a multi-interaction gaming device that provides a novel interactive gaming style that increases its entertainment effects to increase appeal.
又,本发明的另一主要目的在于提供一种多重互动游戏设备,其能在不增加成本的前提下让玩家寻找特定的标的物,并串接成一游戏任务,形成一种多重游戏效果,并能产生营销效果。In addition, another main object of the present invention is to provide a multi-interaction game device that allows a player to find a specific target object and connect it into a game task without increasing the cost, thereby forming a multi-game effect, and Can produce marketing effects.
基于此,本发明主要通过下列技术手段具体实现前述目的及功效:其由一具有一容置空间的机台构成,该容置空间可定义有至少一抓取区及一读取区,其中读取区可连通抓取区;Based on the above, the present invention mainly achieves the foregoing objects and functions by the following technical means: it is composed of a machine having a receiving space, and the receiving space can define at least one grabbing area and a reading area, wherein the reading The picking area can be connected to the grabbing area;
该机台内部设有一控制模块,该控制模块具有一处理单元,且处理单元连接有一启动单元,机台于容置空间的顶部设有一与处理单元连接的取物单元,机台上设有一与处理模块连接的操控单元,通过该操控单元操作该取物单元,处理单元连接有一设于机台读取区的标签读取单元,该标签读取单元用于扫描物件射频标签,机台上设有至少一连接处理单元的显示单元;The control unit has a control unit, and the control unit has a processing unit, and the processing unit is connected with a starting unit. The machine unit is provided with a receiving unit connected to the processing unit at the top of the receiving space. a manipulation unit connected to the processing module, the operation unit is operated by the manipulation unit, and the processing unit is connected with a label reading unit disposed in the reading area of the machine, and the label reading unit is configured to scan the object radio frequency label, and the machine unit is provided Having at least one display unit connected to the processing unit;
该容置空间的抓取区内摆置有多个可滚动的物件,各该物件内部设有一射频标签,物件被取物单元抓取至读取区时,该标签读取单元扫描该射频标签并将物件的射频标签所代表的编码显现于该显示单元,以执行一游戏任务指令。 A plurality of scrollable objects are disposed in the grasping area of the accommodating space, and each of the objects is provided with a radio frequency tag. When the object is captured by the fetching unit to the reading area, the tag reading unit scans the radio frequency tag. And the code represented by the radio frequency tag of the object is displayed on the display unit to execute a game task instruction.
藉此,通过上述技术手段,本发明能创造出新颖有趣的玩法,以吸引玩家,从而增加产品的附加价值,并提升其经济效益。Thereby, through the above technical means, the present invention can create novel and interesting gameplay to attract players, thereby increasing the added value of the product and improving its economic efficiency.
附图说明DRAWINGS
图1为本发明提供的多重互动游戏设备的外观示意图;1 is a schematic diagram of the appearance of a multiple interactive game device provided by the present invention;
图2为本发明提供的多重互动游戏设备的架构示意图,说明各构件的态样及相对关系;2 is a schematic structural diagram of a multiple interactive game device provided by the present invention, illustrating the aspects and relative relationships of the components;
图3为本发明提供的多重互动游戏设备于实际使用时的状态示意图;FIG. 3 is a schematic diagram of a state of a multiple interactive game device provided in actual use according to the present invention; FIG.
图4为本发明提供的多重互动游戏设备于实际使用的另一架构示意图。FIG. 4 is a schematic diagram of another architecture of the multiple interactive game device provided in the present invention.
附图标记说明:10-机台;100-容置空间;101-抓取区;102-读取区;105-落球框;106-通道;13-取物单元;131-轨道架;132-座体;135-夹爪组;14-操控单元;15-显示单元;17-识别单元;18-搅拌器;19-盖板;20-控制模块;21-处理模块;22-启动单元;221-投币器;222-传感器;223-虚拟启动器;25-联网单元;26-标签读取单元;27-影像撷取单元;28-数据库;30-便携设备;50-物件;55-射频标签。DESCRIPTION OF REFERENCE NUMERALS: 10-machine table; 100-accommodation space; 101-grabbing area; 102-reading area; 105-falling ball frame; 106-channel; 13-fetching unit; 131-rail frame; Seat; 135-claw set; 14-manipulation unit; 15-display unit; 17-identification unit; 18-agitator; 19-cover; 20-control module; 21-processing module; 22-starting unit; - coin acceptor; 222-sensor; 223-virtual starter; 25-networked unit; 26-tag reading unit; 27-image capturing unit; 28-database; 30-portable device; 50-object; label.
具体实施方式detailed description
本发明公开了一种多重互动游戏设备,以下通过特定的具体实施形态说明本发明的技术内容,使本领域技术人员可由本说明书所公开的内容轻易地了解本发明的优点与功效。The present invention discloses a multi-interaction game device. The technical content of the present invention will be described below through specific embodiments, so that those skilled in the art can easily understand the advantages and effects of the present invention from the contents disclosed in the present specification.
本发明提供的多重互动游戏设备的详细构成如图1所示,其由一具有至少一容置空间100的机台10构成,该容置空间100可选择性开启/关闭且摆置有多个可被单独选择的物件50,该物件50可以是球体、绒毛娃娃等能滚动的物件,且各该物件50内部设有一射频标签55(即为RFID Tag,无线射频标签),该射频标签55可以是120kHz~150kHz 的低频射频标签,且射频标签55也可以被动式、半被动式或主动式的射频标签,各射频标签55可以为只读式或读写式,各射频标签55中写有经读取、换算后形成数字、字母、文字或图形的编码,又该机台10的容置空间100定义有至少一抓取区101及一读取区102,读取区102内设有一具有导引斜板的落球框105,且落球框105最低点具有一与抓取区101连通的通道106,以使掉落于读取区102的物件50可自动返回到抓取区101;The detailed configuration of the multiple interactive game device provided by the present invention is as shown in FIG. 1 , which is composed of a machine 10 having at least one accommodating space 100 , and the accommodating space 100 can be selectively opened/closed and placed in multiple The object 50 can be individually selected, and the object 50 can be a rolling object such as a ball or a fluffy doll, and each of the objects 50 is internally provided with a radio frequency tag 55 (ie, an RFID tag, a radio frequency tag), and the radio frequency tag 55 can be Is 120kHz ~ 150kHz The low frequency radio frequency tag, and the radio frequency tag 55 can also be a passive, semi-passive or active radio frequency tag. Each radio frequency tag 55 can be read-only or read-write, and each radio frequency tag 55 is read and converted. The encoding of the number, the letter, the text or the graphic, and the accommodating space 100 of the machine 10 defines at least one grabbing area 101 and a reading area 102. The reading area 102 is provided with a falling ball frame with a guiding slanting plate. 105, and the lowest point of the ball drop frame 105 has a channel 106 communicating with the grab zone 101, so that the object 50 dropped on the read zone 102 can be automatically returned to the grab zone 101;
又该机台10内部设有一供进行各项功能的控制模块20,该控制模块20具有一供处理、判读、接收与发射指令的处理单元21,该处理单元21连接有一启动单元22,且该启动单元22可以是一设于机台10上的投币器221,供玩家以硬币方式投入付款进行游戏,又该启动单元22也可以是一设于机台10上的传感器222,供玩家以储值卡感应方式进行游戏,启动单元22进一步可以是一内建于处理单元21的虚拟启动器223,其可利用联网方式经一伺服装置对玩家进行辨识后,通过虚拟启动器223启动游戏,且该启动单元22也可以包含前述三种或选择其中两种的组合,该处理单元21具有一联网单元25,该联网单元25可以通过有线或无线方式连接因特网,以传输游戏数据;The control unit 20 has a control unit 20 for performing various functions, and the control unit 20 has a processing unit 21 for processing, interpreting, receiving and transmitting commands. The processing unit 21 is connected with a starting unit 22, and The starter unit 22 can be a coin 221 provided on the machine 10 for the player to pay for the game in a coin manner. The activation unit 22 can also be a sensor 222 disposed on the machine 10 for the player to The virtual card launcher 22 can further be a virtual launcher 223 built in the processing unit 21, which can identify the player through a server device in a networked manner, and then launch the game through the virtual launcher 223. The activation unit 22 may also include the foregoing three or a combination of two of them. The processing unit 21 has a networking unit 25, and the networking unit 25 may connect to the Internet by wire or wirelessly to transmit game data.
机台10于容置空间100的顶部设有一取物单元13,该取物单元13与控制模块20的处理模块21电性连接,且该取物单元13可以是抓取机构、吹球机构或其他可以用于取得物件50的机构,本发明以抓取机构为主要实施例,该取物单元13于机台10容置空间100顶部两相对边上滑设有一轨道架131,且轨道架131上滑设有一座体132,该座体132具有一可上下移动且选择性开合的夹爪组135,夹爪组135可于容置空间100内三维移动,以对应抓取容置空间100内的物件50于抓取区101与读取区102间移动,机台10上设有一与处理模块21电性连接的操控单元14,通过该操控单元14操作该取物单元13抓取物件50,且该操控单元14可以是包含有一控制方向的游戏杆及一控制取物的按钮的机构、可以显示虚拟游戏杆或按钮的触控面板等、又或可以 联机控制的便携设备,如智能手机等,本发明以能够控制方向的游戏杆及控制取物的按钮的机构为主要实施例;The machine unit 10 is provided with a pick-up unit 13 at the top of the accommodating space 100. The pick-up unit 13 is electrically connected to the processing module 21 of the control module 20, and the pick-up unit 13 can be a grasping mechanism, a blowing mechanism or Other mechanisms that can be used to obtain the object 50, the picking mechanism of the present invention is a main embodiment. The picking unit 13 is slidably disposed on two opposite sides of the top of the receiving space 100 of the machine table 10, and the rail frame 131 is mounted. The upper slide is provided with a body 132 having a jaw group 135 that can be moved up and down and selectively opened and closed. The jaw group 135 can be three-dimensionally moved in the accommodating space 100 to correspondingly capture the accommodating space 100. The object 50 is moved between the grabbing area 101 and the reading area 102. The operating unit 10 is provided with a control unit 14 electrically connected to the processing module 21, and the operating unit 14 is operated by the operating unit 14 to grasp the object 50. And the control unit 14 may be a mechanism including a joystick for controlling the direction and a button for controlling the object, a touch panel for displaying the virtual joystick or the button, or the like. An online controlled portable device, such as a smart phone, etc., is a main embodiment of the present invention with a joystick capable of controlling the direction and a button for controlling the pickup;
且该控制模块20的处理单元21连接有一设于机台10读取区102的标签读取单元26,该标签读取单元26用于扫描物件50射频标签55,以读取或写入对应的编码,处理单元21可于机台上设有一影像撷取单元27(如图5所示),该影像撷取单元27可供取得机台10周边环境及玩家画面,以进行识别,又处理单元21进一步连接有一数据库28,其可用于储存游戏数据或影像数据等;The processing unit 21 of the control module 20 is connected to a tag reading unit 26 disposed in the reading area 102 of the machine 10, and the tag reading unit 26 is configured to scan the object 50 radio frequency tag 55 to read or write the corresponding The encoding and processing unit 21 can be provided with an image capturing unit 27 (shown in FIG. 5) on the machine, and the image capturing unit 27 can obtain the surrounding environment of the machine 10 and the player screen for identification and processing units. 21 further connected to a database 28, which can be used for storing game data or image data, etc.;
另外,机台10上进一步可以设有至少一连接处理单元21的显示单元15,例如作为操控单元14的触控屏幕、显示标签读取单元26读取数据的屏幕、又或供显示广告与游戏状态的显示屏幕(如图5所示)等,又该机台10于容置空间100的抓取区101内设有一搅拌器18,且搅拌器18具有一连接前述处理单元21的驱动元件(图中未示),该搅拌器18可以是旋转拨杆机构、摇动机构、吹气机构等,该搅拌器18可被操作拨动及混合多个物件50,且容置空间100于抓取区101内设有一可选择性覆盖物件50的盖板19,该盖板19具有一连接处理单元21的驱动元件(图中未示),盖板19可以遮盖搅拌器18拨动物件50的动作,以增加游戏的娱乐性,机台10上设有一供标记机号、位置的识别单元17,该识别单元17可以为黏贴于机台10或显示于显示单元15的机码、条形码标签或二维条形码标签等,供玩家输入或扫描读取;In addition, the machine 10 may further be provided with at least one display unit 15 connected to the processing unit 21, for example, a touch screen as the manipulation unit 14, a screen for reading the data read by the label reading unit 26, or for displaying advertisements and games. The display screen of the state (as shown in FIG. 5) and the like, the machine 10 is provided with an agitator 18 in the gripping area 101 of the accommodating space 100, and the agitator 18 has a driving element connecting the processing unit 21 ( The agitator 18 can be a rotary lever mechanism, a rocking mechanism, an air blowing mechanism, etc., and the agitator 18 can be operated to pluck and mix a plurality of objects 50, and the accommodation space 100 is in the grasping area. A cover plate 19 is provided in the 101 for selectively covering the object member 50. The cover plate 19 has a driving component (not shown) connected to the processing unit 21, and the cover plate 19 can cover the action of the agitator 18 to dial the animal member 50. In order to increase the entertainment of the game, the machine 10 is provided with an identification unit 17 for marking the machine number and position. The identification unit 17 can be a machine code, a barcode label or two attached to the machine table 10 or displayed on the display unit 15. Dimensional barcode labels, etc., for player input or sweep Trace reading
藉此,组构成一随机抓取、且实时显示抓取结果的多重互动游戏设备。Thereby, the group constitutes a multiple interactive game device that randomly grabs and displays the captured result in real time.
本发明于实际使用时,其如图1、图2、图3及图4所示,将具有射频标签55的物件50(以球体为主)置于机台10的容置空间100抓取区101内,并将盖板19覆盖于抓取区101的物件50上方,且控制搅拌器18搅拌物件50(如图4所示),让玩家无法得知任一物件50所代表的内容,控制模块20的处理单元21可以发出一游戏任务指令, 例如找到特定具号码(例如兑换码)、宾果联机游戏、组成字符串游戏(例如商家商标或标语)等;In the actual use of the present invention, as shown in FIG. 1 , FIG. 2 , FIG. 3 and FIG. 4 , the object 50 having the radio frequency tag 55 (mainly spherical) is placed in the accommodating space 100 of the machine table 10 . In the 101, the cover 19 is covered over the object 50 of the grabbing area 101, and the agitator 18 is controlled to stir the object 50 (as shown in FIG. 4), so that the player cannot know the content represented by any object 50, and control The processing unit 21 of the module 20 can issue a game task instruction. For example, finding a specific number (such as a redemption code), a bingo online game, composing a string game (such as a merchant logo or slogan), etc.;
接着,操作上可以被单机操作,玩家可以通过启动单元22的投币器221或传感器122扣款进行游戏,且让玩家可以通过操控单元14经处理单元21操作取物单元13的夹爪组135对容置空间100抓取区101内的物件50进行选择性抓取,当某一物件50被抓取后,该取物单元13的夹爪组135可以将物件50置入机台10容置空间100的读取区102(如图3所示),如此设于读取区102的标签读取单元26可实时扫描物件50内射频标签55的编码,且经控制模块20的处理单元21判读或换算后,将相对应的数字、字母、文字或图形显现于显示单元15上,且如是宾果、组字等多道关卡的适戏,则玩家可以继续依前述方式进行游戏,直到任务成功或失败时结束,可做为商家营销、奖品兑换或游戏等多重游戏,可以大幅增进其娱乐性。Then, the operation can be operated by a single machine, the player can deduct the game by the coin 221 or the sensor 122 of the activation unit 22, and the player can operate the gripper group 135 of the pickup unit 13 via the manipulation unit 14 via the manipulation unit 21. The object 50 in the accommodating space 100 is selectively grasped. When an object 50 is grasped, the jaw group 135 of the object unit 13 can place the object 50 into the machine 10. The reading area 102 of the space 100 (shown in FIG. 3), the label reading unit 26 thus disposed in the reading area 102 can scan the code of the radio frequency tag 55 in the object 50 in real time, and is interpreted by the processing unit 21 of the control module 20. Or after the conversion, the corresponding number, letter, text or graphic is displayed on the display unit 15, and if the multi-level checkpoints such as bingo and group characters are suitable, the player can continue to play the game in the foregoing manner until the task is successful. Or when the failure ends, it can be used as multiple games such as merchant marketing, prize redemption or games, which can greatly enhance its entertainment.
如图5所示,本发明提供的多重互动游戏设备也可以用于多人或多机的联机游戏,该机台10上设有识别单元17,且其利用处理单元21的联网单元25连接因特网,并配合至少一玩家以具有联网与条形码扫模功能的便携设备30(例如智能手机、平板计算机等)进行互动,且该便携设备30内建一对应游戏的应用程序(APP);As shown in FIG. 5, the multiple interactive game device provided by the present invention can also be used for a multi-player or multi-machine online game. The machine 10 is provided with an identification unit 17, and it is connected to the Internet by the networking unit 25 of the processing unit 21. And interacting with at least one player with a portable device 30 (such as a smart phone, a tablet computer, etc.) having a network and barcode scanning function, and the portable device 30 has a corresponding game application (APP) built therein;
联机操作上,其将具有射频标签55的物件50(以球体为主)置于机台10的容置空间100抓取区101内,并将盖板19覆盖于抓取区101的物件50上方,且控制搅拌器18搅拌物件50,让玩家无法得知任一物件50所代表的内容,控制模块20的处理单元21可以接收一远程的管理服务器的游戏任务指令,例如宾果联机游戏、组成字符串游戏或联机游戏等等;In the online operation, the object 50 having the radio frequency tag 55 (mainly spherical) is placed in the accommodating space 100 of the gantry 10 of the machine 10, and the cover 19 is covered over the object 50 of the staking area 101. And controlling the agitator 18 to agitate the object 50 so that the player cannot know the content represented by any of the objects 50. The processing unit 21 of the control module 20 can receive a game task instruction of a remote management server, such as a bingo online game, composing String games or online games, etc.;
玩家利用便携设备30扫描黏贴机台10上或显示于显示单元15的识别单元17,且通过因特网连接至一远程的管理伺服系统上,经识别为合格或指定的游戏机台10与玩家,此时玩家可以通过启动单元22 的投币器221或传感器122扣款进行游戏,也可以由远程的管理伺服系统通过便携设备30的电子支付或免费等方式控制启动单元22的虚拟启动器223启动,且玩家可以通过操控单元14经处理单元21操作取物单元13的夹爪组135对容置空间100抓取区101内的物件50进行选择性抓取,当某一物件50被抓取后,该取物单元13的夹爪组135可以将物件50置入机台10容置空间100的读取区102,如此设于读取区102的标签读取单元26可实时扫描物件50内射频标签55的编码,且经控制模块20的处理单元21判读或换算后,将相对应的数字、字母、文字或图形显现于显示单元15上,如是宾果、组字等多道关卡的适戏,则玩家可以继续依前述方式进行游戏,直到任务成功或失败时结束,可做为商家营销、奖品兑换或游戏等多重游戏,可以大幅增进其娱乐性。The player scans the sticking machine 10 or the identification unit 17 displayed on the display unit 15 by the portable device 30, and connects to a remote management servo system via the Internet, and is identified as a qualified or designated game machine 10 and player. At this point, the player can pass the startup unit 22 The coin acceptor 221 or the sensor 122 deducts the game for playing, and can also be activated by the remote management servo system by the electronic payment of the portable device 30 or free of charge, etc., and the virtual launcher 223 of the activation unit 22 is activated, and the player can pass the manipulation unit 14 The workpiece unit 50 in the accommodating space 100 is selectively grasped by the gripping unit 135 of the accommodating unit 100, and the clip of the picking unit 13 is gripped when an object 50 is grasped. The claw group 135 can place the object 50 into the reading area 102 of the accommodating space 100 of the machine table 10. The label reading unit 26 disposed in the reading area 102 can scan the code of the radio frequency label 55 in the object 50 in real time and is controlled. After the processing unit 21 of the module 20 interprets or converts, the corresponding number, letter, text or graphic is displayed on the display unit 15. If the multi-level checkpoints such as bingo and group characters are suitable, the player can continue in the foregoing manner. Playing the game until the task is successful or fails, can be used as multiple games such as merchant marketing, prize redemption or games, which can greatly enhance its entertainment.
机台10的显示单元15可供用播放各类广告或营销文宣等数据,其数据源可以是储存于连接处理单元21的数据库28或经联网单元25由远程管理伺服系统所传输,又连接处理单元21的影像撷取单元27可以通过取得的人员影像识别其性别、年龄等,供进一步使显示单元15播放的游戏任务、广告或营销内容可以符合周边人员需要。且机台10可利用处理模块21进一步通过联网单元25将前述玩家消费及抓取数据传输至远程的管理伺服系统,供后续进行管理。 The display unit 15 of the machine 10 can be used to play various types of advertisements or marketing materials, and the data source thereof can be stored in the database 28 of the connection processing unit 21 or transmitted by the remote management servo system via the networking unit 25, and connected to the processing unit. The image capturing unit 27 of 21 can identify the gender, age, and the like of the obtained person image, and further enable the game task, advertisement, or marketing content played by the display unit 15 to meet the needs of the surrounding personnel. The machine 10 can further transmit the aforementioned player consumption and capture data to the remote management servo system through the networking unit 25 by the processing module 21 for subsequent management.

Claims (10)

  1. 一种多重互动游戏设备,其由一具有一容置空间的机台构成,该容置空间定义有至少一抓取区及一读取区,其中读取区连通抓取区,其特征在于:A multi-interaction game device, which is composed of a machine having a receiving space, the accommodating space defining at least one grabbing area and a reading area, wherein the reading area is connected to the grabbing area, and the feature is:
    该机台内部设有一控制模块,该控制模块具有一处理单元,且处理单元连接有一启动单元,机台于容置空间的顶部设有一与处理单元连接的取物单元,机台上设有一与处理模块连接的操控单元,通过该操控单元操作该取物单元,处理单元连接有一设于机台读取区的标签读取单元,该标签读取单元用于扫描物件射频标签,机台上设有至少一连接处理单元的显示单元;The control unit has a control unit, and the control unit has a processing unit, and the processing unit is connected with a starting unit. The machine unit is provided with a receiving unit connected to the processing unit at the top of the receiving space. a manipulation unit connected to the processing module, the operation unit is operated by the manipulation unit, and the processing unit is connected with a label reading unit disposed in the reading area of the machine, and the label reading unit is configured to scan the object radio frequency label, and the machine unit is provided Having at least one display unit connected to the processing unit;
    该容置空间的抓取区内摆置有多个可滚动的物件,各该物件内部设有一射频标签,物件被取物单元抓取至读取区时,该标签读取单元扫描该射频标签并将物件的射频标签代表的编码显现于该显示单元,以执行一游戏任务指令。A plurality of scrollable objects are disposed in the grasping area of the accommodating space, and each of the objects is provided with a radio frequency tag. When the object is captured by the fetching unit to the reading area, the tag reading unit scans the radio frequency tag. And the code represented by the radio frequency tag of the object is displayed on the display unit to execute a game task instruction.
  2. 根据权利要求1所述的多重互动游戏设备,其特征在于,该机台容置空间的读取区内设有一具有导引斜板的落球框,且落球框最低点具有一与抓取区连通的通道,以使掉落于读取区的物件能够自动返回到抓取区。The multiple interactive game device according to claim 1, wherein a falling ball frame having a guiding slanting plate is disposed in the reading area of the accommodating space of the machine, and a lowest point of the falling ball frame has a connection with the grabbing area. The channel is such that objects falling in the reading zone can be automatically returned to the grab zone.
  3. 根据权利要求1所述的多重互动游戏设备,其特征在于,该机台于容置空间的抓取区内设有一搅拌器,且搅拌器具有一连接前述处理单元的驱动元件,该驱动元件控制该搅拌器拨动并混合多个物件。The multiple interactive game device according to claim 1, wherein the machine is provided with a stirrer in the gripping area of the accommodating space, and the agitator has a driving component connected to the processing unit, and the driving component controls the The agitator toggles and mixes multiple objects.
  4. 根据权利要求3所述的多重互动游戏设备,其特征在于,该机台于容置空间的抓取区内设有一可选择性覆盖物件的盖板,该盖板具有一连接处理单元的驱动元件,盖板用于遮盖搅拌器拨动物件的动作。The multiple interactive game device according to claim 3, wherein the machine table is provided with a cover plate for selectively covering the object in the gripping area of the accommodating space, the cover plate having a driving component connected to the processing unit The cover plate is used to cover the action of the agitator to dial the animal.
  5. 根据权利要求1所述的多重互动游戏设备,其特征在于,该显 示单元包含有作为操控单元的触控屏幕、显示标签读取单元读取数据的屏幕、供显示状态的显示屏幕或其组合。A multiple interactive game device according to claim 1, wherein the display The display unit includes a touch screen as a manipulation unit, a screen for reading data read by the label reading unit, a display screen for display status, or a combination thereof.
  6. 根据权利要求1所述的多重互动游戏设备,其特征在于,该处理单元具有一联网单元,该联网单元通过有线或无线方式与因特网连接,以传输游戏数据。A multiple interactive game device according to claim 1, wherein the processing unit has a networking unit that is connected to the Internet by wire or wirelessly to transmit game data.
  7. 根据权利要求6所述的多重互动游戏设备,其特征在于,该启动单元为一内建于处理单元的虚拟启动器,该虚拟启动器发出的指令通过联网单元传输,以启动游戏。The multiple interactive game device according to claim 6, wherein the activation unit is a virtual initiator built in the processing unit, and the instructions issued by the virtual initiator are transmitted through the networking unit to start the game.
  8. 根据权利要求6所述的多重互动游戏设备,其特征在于,该处理单元于机台上设有一影像撷取单元,该影像撷取单元用于取得机台周边环境及玩家画面,以进行识别。The multiple interactive game device according to claim 6, wherein the processing unit is provided with an image capturing unit on the machine platform, and the image capturing unit is configured to obtain the environment surrounding the machine and the player screen for identification.
  9. 根据权利要求1或6所述的多重互动游戏设备,其特征在于,该机台上设有一供标记机台机号、位置的识别单元。The multiple interactive game device according to claim 1 or 6, wherein the machine is provided with an identification unit for marking the machine number and position.
  10. 根据权利要求1所述的多重互动游戏设备,其特征在于,该射频标签为120kHz~150kHz的被动式低频射频标签,各射频标签中写有经读取、换算后形成数字、字母、文字或图形的编码。 The multiple interactive game device according to claim 1, wherein the radio frequency tag is a passive low frequency radio frequency tag of 120 kHz to 150 kHz, and each radio frequency tag is written with a number, letter, text or graphic after being read and converted. coding.
PCT/CN2017/000119 2017-01-18 2017-01-18 Multi-interactive gaming device WO2018132928A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201342235Y (en) * 2008-12-24 2009-11-11 飞络力电子有限公司 Game machine structure
CN101637655A (en) * 2009-02-27 2010-02-03 黄煜能 Radio frequency (RF) entertainment or instructional system
CN201399230Y (en) * 2008-12-31 2010-02-10 周志军 Electric object-grasping game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201342235Y (en) * 2008-12-24 2009-11-11 飞络力电子有限公司 Game machine structure
CN201399230Y (en) * 2008-12-31 2010-02-10 周志军 Electric object-grasping game machine
CN101637655A (en) * 2009-02-27 2010-02-03 黄煜能 Radio frequency (RF) entertainment or instructional system

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