TW202018679A - System for immersive programming language learning - Google Patents

System for immersive programming language learning Download PDF

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TW202018679A
TW202018679A TW107139010A TW107139010A TW202018679A TW 202018679 A TW202018679 A TW 202018679A TW 107139010 A TW107139010 A TW 107139010A TW 107139010 A TW107139010 A TW 107139010A TW 202018679 A TW202018679 A TW 202018679A
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color
practice
game
theme
game practice
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TWI673691B (en
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龎國臣
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龎國臣
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation

Abstract

A system for immersive programming language learning is disclosed. The system may be deployed in a server and the server connects to a plurality of operating devices via a network. The system includes: a communication module, a login module, a program installation module, a data database module and an analysis comparison module. Traditional relational databases can be used to store the data or the Blockchain technology can be used to store the data. With a learning game displayed by the above hardware architecture and the application installed by a program installation kit, the kindergarten operators can use the voice guidance and the animation demonstration to immerse in the game while learning English and programming.

Description

沉浸式程式設計語言學習的系統Immersive programming language learning system

本發明關於一種程式設計語言學習的系統,特別是在引導遊戲的環境下,可同時學習英語的一種沉浸式程式設計語言學習的系統。The invention relates to a programming language learning system, especially an immersive programming language learning system that can learn English at the same time in the environment of guided games.

因應社會以及科技的快速變化,現代學生的教育方式也不斷地推陳出新。知識走出了從前的書本載體,透過互聯網,以多媒體的型態呈現在學生面前。老師教授的內容也不再限於傳統科目,而是以綜合呈現的方式進行教育。比如一次的戶外環境考察,可以同時獲得歷史、地理、文物、生態等知識點。因為方式活潑與內容多元,可提升學生的學習動力,這種綜合性的教學方式(同時學習兩種以上科目知識)方興未艾。傳統單一科目由淺入深的學習方式漸漸被打破,知識的疆界不再那麼明顯。In response to the rapid changes in society and technology, modern students' education methods are constantly innovating. Knowledge has come out of the previous book carrier, and is presented to students in the form of multimedia through the Internet. The content of teachers and professors is no longer limited to traditional subjects, but education is presented in a comprehensive way. For example, an outdoor environment survey can obtain knowledge points such as history, geography, cultural relics, and ecology. This kind of comprehensive teaching method (simultaneous learning of more than two subjects) is flourishing because of the lively and diverse content that can enhance students' motivation to learn. The traditional way of learning from a simple subject to a deep one is gradually broken, and the boundary of knowledge is no longer so obvious.

雖然教學的態樣更多元,但無可厚非的是每一個學習過程,是要能同時學習或感受到多個科目所要傳授的知識。這種課程設計要能同時連貫不同科目,其挑戰不能不謂艱鉅,例如老師很難在化學課上教授公民民主程序。可能的綜合性教學奠基於共有的環境與學習元素,比如,有可能在聲樂課中教大家練唱法文歌,進而了解一些常用的法文。這裡,法文的單字與法就是共有學習元素,而利用適合唱歌的環境氛圍進行學習。基於此,我們可以看出一些潛在的教學利基。Although the teaching style is more diverse, it is understandable that every learning process is to be able to learn at the same time or feel the knowledge to be taught in multiple subjects. This kind of curriculum design must be able to connect different subjects at the same time. The challenge is not difficult. For example, it is difficult for teachers to teach citizens democratic procedures in chemistry classes. The possible comprehensive teaching is based on shared environment and learning elements. For example, it is possible to teach everyone to sing French songs in vocal lessons, and then learn some common French. Here, the words and methods of French are shared learning elements, and the environment is suitable for singing to learn. Based on this, we can see some potential teaching niche.

回頭看現有的教學課程分類,從國小開始,學生們便需要學習英語與編程。如上所分析,英語與編程的共有學習元素就是英文單字,照理應該可以開發一套同時間學習英語與編程的教材或雲端學習平台,以讓學生們更有效地進入學習。然而,現有的程式語言有一些困擾較小學生的問題,如保留字艱深且有特殊定義、邏輯不合口語語法、結構嚴謹導致學習缺趣味等等。是故,面對學習英語與編程兩個重要科目,還是沒有事半功倍的方法。Looking back at the classification of existing teaching courses, starting from the elementary school, students need to learn English and programming. As analyzed above, the common learning element of English and programming is English words. It should be reasonable to develop a set of textbooks or cloud learning platforms for learning English and programming at the same time, so that students can enter learning more effectively. However, the existing programming languages have some problems that plague younger students, such as difficult and deep reserved words and special definitions, logical incompatibility in spoken grammar, and rigorous structure that make learning uninteresting, etc. Therefore, in the face of the two important subjects of learning English and programming, there is still no way to do more with less.

好的消息是,目前已有團隊開發了以英語單字及文法為基礎的自然語法程式語言,比如LIVECODETM 。這類的程式語言可以在不破壞口語結構的情況下,以人類常用的邏輯來進行編程,其保留字也是盡量使用日常生活中的詞彙。此外,基於人工智能流行的趨勢,利用自然語言來完成編程的目的也將成為一種趨勢。如此一來,同時學習英語與編程的願望,不再遙遠。然而,雖然兩種課程的結合不困難,但要突破學習欠缺趣味的障礙,目前還看不到較有效的做法。而如果能有一種教學平台,讓學生能在平台操作而同時學英文、練習編程,順便玩樂,特別是也適用於幼兒園的學童,這將是教育體系的一大福音。The good news is that there are already teams developing natural grammar programming languages based on English words and grammars, such as LIVECODE TM . This kind of programming language can be programmed with the logic commonly used by humans without destroying the structure of spoken language. The reserved words are also used as much as possible in daily life. In addition, based on the popular trend of artificial intelligence, the use of natural language to complete the purpose of programming will also become a trend. In this way, the desire to learn English and programming at the same time is no longer far away. However, although the combination of the two courses is not difficult, but to break the barrier of lack of interest in learning, there is no more effective way. And if there is a teaching platform that allows students to operate on the platform while learning English, practicing programming, and having fun by the way, especially for children in kindergartens, this will be a great boon for the education system.

本段文字提取和編譯本發明的某些特點。其它特點將被揭露於後續段落中。其目的在涵蓋附加的申請專利範圍之精神和範圍中,各式的修改和類似的排列。This paragraph extracts and compiles certain features of the invention. Other features will be revealed in subsequent paragraphs. Its purpose is to cover the spirit and scope of the additional patent application scope, various modifications and similar arrangements.

本發明的目的在提出可同時學習英語的一種沉浸式程式設計語言學習的系統。該系統包含:一通聯模組,用以與該些操作端設備連接,用以對該些操作端設備收發資料;一登錄模組,透過網路接收來自該通聯模組之操作端設備的一登錄資料,以為該些操作端設備的使用者進行系統登錄作業;一程式安裝套件下載模組,透過通聯模組提供一程式安裝套件給該些操作端設備,其中當該些操作端設備安裝該程式安裝套件後,可執行一應用程式;該應用程式運作以接受使用者操作以發出該登錄資料,及利用該些操作端設備的螢幕與錄放音裝置提供複數個學習主題課程,每一學習主題課程含有複數個遊戲練習主題,每一遊戲練習主題利用語音引導與動畫演示方式,教導用戶以拖拉或點擊方式操作一自然語法程式語言的保留字用法與語法之不同難度教學遊戲、提供每一難度教學遊戲複數回遊戲練習單元,並將練習結果與練習時間儲存於操作端設備以及回傳伺服主機;一數據資料庫模組,儲存及更新複數個註冊資料,以便當該登錄資料與該些註冊資料之一的部分內容相符時完成系統登錄作業,以及儲存來自該些操作端設備之對應註冊資料的一部分內容的練習結果與練習時間;及一分析比較模組,將該數據資料庫模組中對應註冊資料的一部分內容的練習結果與練習時間進行排序及分析,並將排序及分析結果經該通聯模組發送給全部或以特定登錄資料進行系統登錄作業的操作端設備或指定終端。The purpose of the present invention is to propose an immersive programming language learning system that can learn English at the same time. The system includes: a communication module for connecting with the terminal devices for sending and receiving data to the terminal devices; a login module for receiving a terminal device from the communication module through the network Register data to perform system registration operations for users of the terminal devices; a program installation package download module, providing a program installation package to the terminal devices through the communication module, wherein when the terminal devices install the After the program installs the package, an application can be executed; the application operates to accept user operations to send out the registration data, and uses the screens and recording and playback devices of the terminal devices to provide multiple learning theme courses, each learning theme The course contains multiple game practice themes. Each game practice theme uses voice guidance and animation presentation to teach users to use drag and drop to operate a natural grammar programming language. The reserved word usage and grammar are different difficulty teaching games. Each difficulty is provided. Teaching game plural back to the game practice unit, and store the practice results and exercise time in the operation terminal equipment and the return servo host; a data database module to store and update plural registration data, so that the registration data and the registration When the content of one of the data matches, complete the system login operation, and save the practice results and practice time of a part of the corresponding registration data from the operating device; and an analysis and comparison module, the data database module The practice results and practice time corresponding to a part of the registration data are sorted and analyzed, and the sorting and analysis results are sent to all operation terminals or designated terminals for system log-in operations with specific log-in data through the communication module.

最好,該通聯模組、該登錄模組、該程式安裝套件下載模組、該數據資料庫模組及該分析比較模組可為安裝於伺服主機中的軟體、架設於伺服主機中的外接板卡,或部分為安裝於伺服主機中的軟體部分為架設於伺服主機中的外接板卡。Preferably, the communication module, the registration module, the program installation package download module, the data database module, and the analysis and comparison module may be software installed in the server host, or externally installed in the server host The board or part of the software installed in the servo host is an external board installed in the servo host.

最好,該登錄資料可包含使用者帳號及密碼。Preferably, the login information may include a user account and password.

最好,對應註冊資料的一部分內容可為使用者帳號、姓名或ID。Preferably, a part of the content corresponding to the registration information may be the user account, name or ID.

最好,該學習主題課程可為字母、數位、顏色、形狀、動物或人體。Preferably, the learning theme course can be letters, digits, colors, shapes, animals or human bodies.

最好,該自然語法程式語言可為LIVECODE。Preferably, the natural grammar programming language may be LIVECODE.

最好,該保留字可為GET、PUT、SET、HIDE、SHOW或MOVE。Preferably, the reserved word can be GET, PUT, SET, HIDE, SHOW or MOVE.

以下的描述是對顏色的英文編程學習相關的,也可以用類似的方法來學習其它的科目。該顏色學習主題課程可包含一第一遊戲練習主題,該第一遊戲練習主題於螢幕上配合動畫顯示數種顏色球、以語音說明GET語意、操作方式以及目標顏色、當語音說明的目標顏色與點擊的顏色球顏色相同時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度。The following description is related to the learning of English programming of colors, and other subjects can also be learned in a similar way. The color learning theme course may include a first game practice theme. The first game practice theme displays several color balls with animations on the screen, GET semantics with voice instructions, operation methods and target colors, and target colors for voice instructions. When the colors of the clicked color balls are the same, the practice results of the game practice unit of this round are set to be correct, the operation time and the number of operation errors of each game practice unit are recorded, and the difficulty of controlling the teaching game with different voices is controlled.

該顏色學習主題課程亦可包含一第二遊戲練習主題,該第二遊戲練習主題於螢幕上配合動畫顯示數個寫有關於顏色的PUT語法的文字框及數個顏色框、以語音說明PUT語意及操作方式、當一顏色框受拖拉到對應的關於顏色的PUT語法的文字框時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度。The color learning theme course may also include a second game practice theme. The second game practice theme displays a number of text boxes with color-related PUT grammar and a number of color boxes on the screen with animation, and the PUT semantics are explained by voice And the operation method, when a color box is dragged to the corresponding text box of the PUT grammar about the color, the practice result of the game practice unit of this round is set to be correct, and the operation time and the number of operation errors of each game practice unit are recorded, And control the difficulty of teaching games with different voices.

該顏色學習主題課程亦可包含一第三遊戲練習主題,該第三遊戲練習主題於螢幕上配合動畫顯示數種顏色框及數個各具顏色英文單字的文字框、以語音說明SET語意及操作方式、當一具有特定顏色英文單字的文字框受拖拉到對應的顏色框時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以調整顏色框位置以控制教學遊戲的難度。The color learning theme course can also include a third game practice theme. The third game practice theme displays several color frames and several text boxes with English words on the screen with animation, and explains the SET meaning and operation by voice Method: When a text box with a specific color English word is dragged to the corresponding color box, set the practice result of this round of game practice unit to be correct, record the operation time and number of operation errors of each game practice unit, and Adjust the position of the color box to control the difficulty of the teaching game.

該顏色學習主題課程亦可包含一第四遊戲練習主題,該第四遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色物件的容器、以語音說明HIDE語意、操作方式及目標顏色、當一隨機出現的特定顏色物件與該目標顏色相同,且該物件被點擊時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以增加隨機出現物件的數量以控制教學遊戲的難度。The color learning theme course may also include a fourth game practice theme. The fourth game practice theme displays a number of containers with different color objects randomly displayed on the screen with animation, HIDE semantics, operation methods and target colors are explained by voice. When a randomly appearing object with the specific color is the same as the target color, and the object is clicked, the practice result of the game practice unit for the round is set to be correct, the operation time and the number of operation errors of the game practice unit for each round are recorded, and Increase the number of random objects to control the difficulty of teaching games.

該顏色學習主題課程亦可包含一第五遊戲練習主題,該第五遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色物件的容器、以語音說明SHOW語意、操作方式及目標顏色、當一隨機出現的特定顏色物件與該目標顏色相同,且該物件所在容器被點擊時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度。The color learning theme course can also include a fifth game practice theme. The fifth game practice theme displays a number of containers with different color objects randomly displayed on the screen with animation, SHOW semantics, operation methods and target colors are explained by voice. When a random object with a specific color is the same as the target color, and the container where the object is located is clicked, the practice result of the game practice unit is set to be correct, and the operation time and the number of operation errors of each game practice unit are recorded. And control the difficulty of teaching games with different voices.

該顏色學習主題課程亦可包含一第六遊戲練習主題,該第六遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色的物件及一容器、以語音說明MOVE語意、操作方式及目標顏色、當指定目標顏色的物件受拖拉至容器時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及將指定目標顏色的物件藏在其它顏色物件下方以控制教學遊戲的難度。The color learning theme course may also include a sixth game practice theme. The sixth game practice theme displays several objects and a container that can appear in different colors randomly on the screen with animation, and illustrates the MOVE semantics, operation methods and goals by voice Color, when the object of the specified target color is dragged to the container, set the practice result of the game practice unit of the return to correct, record the operation time and the number of operation errors of the game practice unit of each round, and hide the object of the specified target color in Below the other color objects to control the difficulty of the teaching game.

該顏色學習主題課程亦可包含一第七遊戲練習主題,該第七遊戲練習主題於螢幕上配合動畫顯示數個文字框,其中每一文字框內含一保留字、一顏色英文單字、一介係詞單字、一定冠詞單字或一受詞單字、以語音說明一段程式語法及操作方式、當程式語法中所有提及的保留字與單字依序受拖拉而排列時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及將某些文字框完整或部分的藏在其它文字框下方以控制教學遊戲的難度。The color learning theme course may also include a seventh game practice theme. The seventh game practice theme displays several text boxes with animation on the screen, where each text box contains a reserved word, a color English word, and a prepositional word , A certain article word or a word, a grammar to explain a program grammar and operation mode, when all the reserved words and words in the program grammar are arranged in sequence by dragging, set the practice result of this back to the game practice unit In order to correct, record the operation time and the number of operation errors of each game practice unit, and hide some text boxes completely or partially under other text boxes to control the difficulty of the teaching game.

利用本發明的數據資料庫模組來創建一個數據中心。數據的收集是依據以下的階層架構:1.主題 - 例如與顏色學習相關的主題;2.練習 - 例如在顏色學習主題之下的8個學習練習;3.分段 - 例如“GET顏色”學習練習裡的4個分段學習;及4.單元 - 例如“GET顏色”分段學習裡的18個遊戲練習單元。The data database module of the present invention is used to create a data center. The data collection is based on the following hierarchical structure: 1. Themes-such as topics related to color learning; 2. Practices-such as 8 learning exercises under the color learning theme; 3. Segments-such as "GET color" learning 4 segment learning in exercises; and 4. Units-for example, 18 game practice units in "GET color" segment learning.

依照以上的架構來計算,每一版本的沉浸式程式設計語言學習的系統可有六個學習主題課程,每個學習主題課程有八個遊戲練習主題,每個遊戲練習主題有2到4個分段,每個分段有36到72個遊戲練習單元。每一個學習主題課程總共有510個遊戲練習單元。六個學習主題課程就有總共有3060個學習主題課程。每一次的學習次數、時間、和犯錯都會詳細記錄以便於日後的分析與比較。所有的數據都會儲存在雲端的數據庫裡以及未來的區塊鏈裡做永久的保存。Calculated according to the above structure, each version of the immersive programming language learning system can have six learning theme courses, each learning theme course has eight game practice topics, and each game practice topic has 2 to 4 points Each segment has 36 to 72 game practice units. There are a total of 510 game practice units for each learning theme course. There are a total of 3,060 learning theme courses in the six learning theme courses. Each learning time, time, and mistakes will be recorded in detail for future analysis and comparison. All data will be stored in the cloud database and the future blockchain for permanent storage.

本發明的沉浸式程式設計語言學習的系統可以從數千個學習單元來收集數據。在每一個階層,應用軟體都會記錄學生學習的次數、學習的時間、以及犯錯的次數。利用深度學習人工智慧從這些數據構建模型,來發掘這些數據對英語、編程、和其他學科學習的關係和預測能力。這些數據也可以和班上的同學、學校的同學、以及全球和全國各省、縣、市、區的同學做大數據的分析與比較,讓學生、老師、家長、和學校能夠洞察學生的學習能力與效果。The immersive programming language learning system of the present invention can collect data from thousands of learning units. At each level, the application software records the number of times a student learns, the time spent learning, and the number of mistakes. Use deep learning artificial intelligence to build models from these data to explore the relationship and prediction capabilities of these data for English, programming, and other subject learning. These data can also be used to analyze and compare big data with classmates, schoolmates, and students from various provinces, counties, cities, and districts around the world and across the country, so that students, teachers, parents, and schools can gain insight into students' learning abilities With effects.

為了讓學生能夠即時獲得老師的確認、讚許、和反饋,本發明的沉浸式程式設計語言學習的系統可以讓老師設置即時反饋的模式。當開啟這個即時反饋的模式時,在完成分段學習之後,學生需要把這個顯示的頁面拿給老師,讓老師查看學生在這個分段學習單元裡所花的時間與犯錯。然後老師需要點擊這個頁面並且正確的回答一個問題(例如一個幼兒無法回答的簡單乘法問題)就可以讓學生繼續學習下一個分段練習。在完成一個練習所有的分段練習之後,學生需要把顯示的頁面拿給老師,讓老師查看學生在這個練習裡所花的時間與犯錯。然後老師需要點擊這個頁面並且正確的回答一個問題就可以讓學生繼續學習下一個練習。在完成一個主題所有的練習之後,學生需要把這個顯示的頁面拿給老師,讓老師查看學生在這個主題學習裡所花的時間與犯錯。然後老師需要點擊這個頁面並且正確的回答一個問題就可以讓學生繼續學習下一個主題。在陳列六個學習主題課程的首頁裡(圖2)老師可以看到這次(從啟動APP以來)學生在所有學習主題課程的學習次數、時間、和犯錯以及所有累積的學習主題課程次數、時間、和犯錯。這個即時反饋設置的目的是讓老師能夠即時看到和瞭解學生的學習進度與難處並且增加師生的互動。對於學生而言,能夠即時獲得老師的確認、讚許、和反饋也是非常重要的。在重複學習時,老師可以關閉這個即時反饋的模式讓學生自主學習無需老師的確認。In order to enable students to obtain immediate confirmation, approval, and feedback from the teacher, the immersive programming language learning system of the present invention allows the teacher to set a mode of immediate feedback. When this instant feedback mode is turned on, after completing the segmented learning, the student needs to show the displayed page to the teacher to let the teacher view the time and mistakes the student spent in the segmented learning unit. Then the teacher needs to click on this page and answer a question correctly (for example, a simple multiplication question that a toddler cannot answer) so that students can continue to learn the next segmented exercise. After completing all the segmented exercises for an exercise, the student needs to show the displayed page to the teacher and let the teacher check the time and mistakes the student spent in this exercise. Then the teacher needs to click this page and answer a question correctly so that the student can continue to learn the next exercise. After completing all the exercises on a topic, the student needs to show the displayed page to the teacher to let the teacher check the time and mistakes the student spent on the topic. Then the teacher needs to click this page and answer a question correctly so that the student can continue to study the next topic. On the homepage of the six learning theme courses (Figure 2), the teacher can see the number of times, time, and mistakes made by the students in all learning theme courses (since the launch of the APP) and the cumulative number of learning theme courses, time, And make mistakes. The purpose of this instant feedback setting is to allow teachers to see and understand students' learning progress and difficulties in real time and increase teacher-student interaction. It is also very important for students to get immediate confirmation, approval, and feedback from the teacher. During repeated learning, the teacher can turn off this instant feedback mode to allow students to learn independently without the teacher's confirmation.

藉由以上硬體架構及應用程式展現的學習遊戲,幼兒園的操作者可在語音的引導下,配合動畫的演示,以拖拉的方式,沉浸於遊戲中而同時學習英文與編程語法。是故幼兒從兩、三歲起就可以本發明的幼兒英文程式設計教學應用軟體,並同時學習英文單字以及程式設計的語法。不識字的幼兒也可以跟隨著語音的引導和動畫的演示來學習。另外因為幼兒的邏輯思考能力還沒有發展開來,所以沒有所謂啟發邏輯思考能力的教學。相較其它的幼兒程式設計教學產品,例如Scratch,其沒有語音的引導和動畫的演示,還要求幼兒認識基本的英文字和具備邏輯思考的能力才能學習,所以它們比較適合高齡的孩子來學習,而熱學習幼兒英文程式設計教學應用軟體則適合任何一個年齡的幼兒來學習。配合系統的遊戲比分排序,更能刺激幼兒的上進心,同時也給一旁的家長或老師,了解幼兒在學習中遭遇那些困難點。With the learning game presented by the above hardware structure and application program, kindergarten operators can learn English and programming grammar while immersed in the game in a drag-and-drop manner under the guidance of voice and animation demonstration. Therefore, the children can use the application software for teaching English programming of children from the age of two or three years, and learn English words and programming grammar at the same time. Toddlers who are illiterate can also learn by following voice guidance and animation demonstrations. In addition, because children's logical thinking ability has not yet been developed, there is no teaching to inspire logical thinking ability. Compared with other children's programming teaching products, such as Scratch, it does not have voice guidance and animation demonstrations. It also requires children to learn basic English characters and have the ability to think logically to learn, so they are more suitable for older children to learn. And the hot learning children's English programming teaching application software is suitable for children of any age to learn. With the system's game score ranking, it can stimulate children's self-improvement, and also give parents or teachers on the side to understand the difficulties encountered by children in learning.

本發明將藉由參照下列的實施方式而更具體地描述。The present invention will be described more specifically by referring to the following embodiments.

請見圖1至圖17,圖1為依照本發明實施例的一種沉浸式程式設計語言學習的系統方框及運作說明示意圖;圖2至圖16繪示該系統提供的一程式安裝套件在安裝後執行的應用程式之螢幕顯示例子。沉浸式程式設計語言學習的系統可設於一伺服主機100內,包含了一通聯模組101、一登錄模組102、一程式安裝套件下載模組103、一數據資料庫模組104及一分析比較模組105。前述的諸模組各有其別於伺服主機在100無工作負載下正常運作時,內部軟硬體所發揮功效。因此,該些模組可為安裝於伺服主機100中的軟體、架設於伺服主機100中的外接板卡,或部分為安裝於伺服主機100中的軟體、部分為架設於伺服主機100中的外接板卡。伺服主機100可透過網路20與數個操作端設備連接。此處,網路20在形式上可以是行動網路或固定網路,在應用上可以是網際網路、廣域網路或區域網路,本發明不限定之。操作端設備指的是可以連接網路、透過網路與伺服主機100交換訊息、具有特定作業系統,及提供使用者顯示介面及操作介面的電子設備,不論其是否具有行動可攜特點。實作上,操作端設備可以是桌上型電腦、筆記型電腦、平板電腦或智慧型手機。為了說明方便,在圖1中的例子裡,以一桌上型電腦301、一平板電腦302,及一智慧型手機303作為操作端設備來說明。以下配合圖式說明每一模組的功能。Please refer to FIGS. 1-17. FIG. 1 is a schematic diagram of an immersive programming language learning system block and operation description according to an embodiment of the present invention; FIGS. 2-16 illustrate a program installation package provided by the system during installation. Examples of screen displays of applications that are executed later. Immersive programming language learning system can be set in a servo host 100, including a communication module 101, a login module 102, a program installation package download module 103, a data database module 104 and an analysis Comparison module 105. The aforementioned modules are different from the functions of the internal hardware and software when the servo host operates normally under 100 without workload. Therefore, the modules may be software installed in the servo host 100, an external board installed in the servo host 100, or part of the software installed in the servo host 100, and part of the external connection installed in the servo host 100 Board. The servo host 100 can be connected to several terminal devices through the network 20. Here, the network 20 may be a mobile network or a fixed network in form, and may be an Internet, a wide area network, or a local area network in applications. The present invention is not limited thereto. The terminal device refers to an electronic device that can be connected to a network, exchange messages with the server host 100 through the network, has a specific operating system, and provides a user display interface and an operation interface, regardless of whether it is mobile or portable. In practice, the terminal device can be a desktop computer, a notebook computer, a tablet computer, or a smartphone. For the convenience of explanation, in the example in FIG. 1, a desktop computer 301, a tablet computer 302, and a smartphone 303 are used as the terminal devices. The function of each module is explained below with the help of diagrams.

通聯模組101與該些操作端設備(桌上型電腦301、平板電腦302、智慧型手機303)連接,用以對該些操作端設備收發資料。通聯模組101並非伺服主機100中主要處理資料傳輸的硬體,而是可透過該硬體,利用開放式系統互連通訊參考模型應用層規範以進行特定資料(尤其是多媒體)傳輸的工作單元。The communication module 101 is connected to the terminal devices (desktop computer 301, tablet computer 302, and smart phone 303), and is used to send and receive data to the terminal devices. The communication module 101 is not the hardware that mainly handles data transmission in the servo host 100, but a working unit that can use the open system interconnection communication reference model application layer specification to perform specific data (especially multimedia) transmission through the hardware .

登錄模組102可透過網路20接收來自通聯模組101之操作端設備的一登錄資料,以為該些操作端設備的使用者進行系統登錄作業。對於一般的網路系統登錄作業,使用者可以傳輸使用者帳號與密碼,讓對應系統中負責登錄的模組來處理。若傳輸的使用者帳號與密碼和註冊的一組使用者帳號與密碼相同,登錄作業成功;反之,失敗。這裡,登錄模組102也可以按照同樣的方法來處理系統登錄作業。因此,登錄資料可最少包含使用者帳號與密碼。為了資訊安全,登錄資料也可包括依隨機出現的數字圖案,要求使用者輸入對應的數字。若數字圖案內容與輸入的數字相同,則系統登錄作業成功。The login module 102 can receive a login data from the operation terminal devices of the communication module 101 through the network 20 to perform system registration operations for the users of the operation terminal devices. For the general network system login operation, the user can transmit the user account and password, and let the corresponding module responsible for login in the corresponding system handle it. If the transmitted user account and password are the same as the registered user account and password, the login operation is successful; otherwise, it fails. Here, the login module 102 may process the system login operation in the same way. Therefore, the login information can contain at least the user account and password. For information security, the log-in data may also include a random number pattern that requires the user to enter the corresponding number. If the content of the digital pattern is the same as the entered number, the system login operation is successful.

程式安裝套件下載模組103可透過通聯模組101,提供一程式安裝套件給該些操作端設備。這裡,程式安裝套件可能會因為操作端設備的CPU架構與作業系統不同,而提供不同種類。比如桌上型電腦301使用Intel i5 CPU及Win 10作業系統、平板電腦302使用ARM架構的Qualcomm處理器及Android 7.0作業系統、智慧型手機303使用A11 Bionic晶片及iOS 11作業系統,就需要不同的程式安裝套件。當該些操作端設備安裝各自的程式安裝套件後,就可執行一個應用程式。這個應用程式運作主要會完成以下工作:1. 接受使用者操作以發出前述的登錄資料;及2. 利用該些操作端設備的螢幕與錄放音裝置提供數個學習主題課程。這裡,每一個學習主題課程含有數個遊戲練習主題,每一個遊戲練習主題可利用語音引導與動畫演示方式,教導用戶以拖拉或點擊方式,操作一種自然語法程式語言的保留字用法與語法之教學遊戲,而這種教學遊戲有不同的難度,可讓不同年齡的學前小朋友遊玩,進而學習英語單字與自然語法程式語言保留字用法與語法的使用方式(編程)。在本實施例中,自然語法程式語言使用LIVECODE。由於LIVECODE中的保留字相當多,本實施例中茲以常用的GET、PUT、SET、HIDE、SHOW與MOVE的保留字用法與其語法為說明。The program installation package download module 103 can provide a program installation package to the terminal devices through the communication module 101. Here, the program installation package may be provided in different types because the CPU architecture of the terminal device is different from the operating system. For example, desktop computer 301 uses Intel i5 CPU and Win 10 operating system, tablet computer 302 uses ARM architecture Qualcomm processor and Android 7.0 operating system, and smartphone 303 uses A11 Bionic chip and iOS 11 operating system. Program installation package. When these terminal devices install their respective program installation packages, an application program can be executed. The operation of this application will mainly complete the following tasks: 1. Accept user operations to send out the aforementioned registration data; and 2. Use the screens and recording and playback devices of these terminal devices to provide several learning themed courses. Here, each learning theme course contains several game practice themes. Each game practice theme can use voice guidance and animation demonstration methods to teach users to use drag and drop or click methods to operate a natural grammar programming language reserved word usage and grammar teaching Games, and this teaching game has different levels of difficulty, allowing preschool children of different ages to play, and then learn English words and natural grammar programming language reserved word usage and grammar usage (programming). In this embodiment, the natural grammar programming language uses LIVECODE. Because there are quite a few reserved words in LIVECODE, in this embodiment, the commonly used reserved word usage and syntax of GET, PUT, SET, HIDE, SHOW and MOVE are used as an explanation.

要注意的是,自然語法程式語言並非只限於LIVECODE,所有自然語法程式語言中的其它保留字用法與語法也都可以當作標的來設計教學遊戲。此外,該應用程式可運作來提供每一難度教學遊戲複數回遊戲練習單元,並將練習結果與練習時間儲存於操作端設備以及回傳伺服主機。具體的運作方法將配合後文中的例子來說明。用LIVECODE來學習程式設計的模式與英文的學習模式是非常類似的。學習英文是從字母、單字、單詞開始最後能夠完成片語、句子、段落以及文章。學習的重點是對文字的意義與使用有充分的理解進而能夠編寫文章來表達自己的思想與創意。LIVECODE幼兒程式設計的學習也是從它的英文程式設計語言的單字、單詞開始最後能夠完成程式碼片段(片語、句子、段落)以及APP(文章)。學習的重點也是對程式設計語法的意義與使用有充分的理解進而能夠創建應用來表達自己的想法與創意。通過幼兒對“sight words”的學習能力,他們同樣也可以在不知不覺中學會了程式設計的語法。It should be noted that the natural grammar programming language is not limited to LIVECODE, all other reserved word usage and grammar in the natural grammar programming language can also be used as the target to design teaching games. In addition, the application can be operated to provide a plurality of back-to-back game practice units for each difficulty teaching game, and store the practice results and practice time in the operating device and the return servo host. The specific operation method will be explained in conjunction with the examples below. The pattern of learning programming with LIVECODE is very similar to that of English. Learning English starts with letters, words, and words, and finally completes phrases, sentences, paragraphs, and articles. The focus of learning is to have a full understanding of the meaning and use of words and to be able to write articles to express your thoughts and creativity. The learning of LIVECODE preschool programming also starts with the words and words of its English programming language and finally can complete the code fragments (phrases, sentences, paragraphs) and APP (articles). The point of learning is also to have a full understanding of the meaning and use of programming grammar and to be able to create applications to express your ideas and creativity. Through the children's ability to learn "sight words", they can also learn the grammar of programming unconsciously.

數據資料庫模組104用以儲存及更新複數個註冊資料,以便當該登錄資料與該些註冊資料之一的部分內容相符時,登錄模組102可以之完成系統登錄作業。依照本發明,每一組註冊資料可包含一使用者的諸多個資,比如但不限於使用者帳號、密碼、姓名、ID、年齡、居住區域、學校、班級等等。同前所述,其中的使用者帳號與密碼就可以拿來做系統登錄作業之準據。此外,數據資料庫模組104還可儲存來自該些操作端設備之對應註冊資料的一部分內容的練習結果與練習時間。這裡,數據資料庫模組104除了記錄了遊戲練習單元的練習結果與練習時間,還記錄了與之對應的註冊資料的一部分內容,即,進行遊戲練習的使用者個資,比如前述的使用者帳號、姓名或ID。這樣做法方便針對使用者的練習結果與練習時間,進行排比與分析。是故,分析比較模組105便是用來處理這個工作的。分析比較模組105可將數據資料庫模組中對應註冊資料的一部分內容(使用者個資)的練習結果與練習時間進行排序及分析,並將排序及分析結果經通聯模組101發送給全部或以特定登錄資料進行系統登錄作業的操作端設備或指定終端。也就是說,這個排序與分析的結果可發給所有在本系統上的使用者,讓它們知道自己學習(遊戲)的成果跟所有人的比較處在何處。比如某一遊戲練習主題的數回遊戲練習單元,甲在20秒鐘完成無錯誤操作,這種成績在所有人當中是排行第幾。當然,本系統可以付費授權的方式,讓某個團體,比如幼兒園,購買數個使用帳戶,而這些帳戶就可以特定登錄資料進行系統登錄作業,而其操作端設備或指定終端(比如幼兒園的電子公佈欄),便可以接收到所有操作應用程式的小孩們的各種遊戲練習主題的遊戲練習單元成績。這些成績可以不用對外(全系統使用者)公布。此外,數據資料庫模組104中的數據除了可以用傳統的關係數據庫來儲存,也可以用區塊鏈的技術來永久保存。The data database module 104 is used to store and update a plurality of registration data, so that when the registration data matches part of the contents of the registration data, the registration module 102 can complete the system registration operation. According to the present invention, each set of registration data may include a lot of resources of a user, such as but not limited to user account, password, name, ID, age, residence area, school, class, etc. As mentioned above, the user account and password can be used as the criterion for the system login operation. In addition, the data database module 104 can also store the practice results and practice time of a part of the content of the corresponding registration data from the terminal devices. Here, in addition to recording the practice result and practice time of the game practice unit, the data database module 104 also records a part of the content of the registration data corresponding to it, that is, the user resources for game practice, such as the aforementioned users Account number, name or ID. In this way, it is convenient to compare and analyze the user's practice results and practice time. Therefore, the analysis and comparison module 105 is used to handle this task. The analysis and comparison module 105 can sort and analyze the practice results and practice time of a part of the content of the registration data (user personal data) in the data database module, and send the sorting and analysis results to all through the communication module 101 Or an operation terminal device or a designated terminal for system login operation with specific login data. In other words, the results of this sorting and analysis can be sent to all users on the system to let them know where their learning (game) results compare with everyone. For example, in the game practice unit of a certain game practice topic, A completed the error-free operation in 20 seconds. This kind of result is the first among all people. Of course, the system can pay for authorization to allow a group, such as a kindergarten, to purchase several user accounts, and these accounts can use specific login data to perform system login operations, and its operating terminal equipment or designated terminal (such as kindergarten electronic Announcement column), you can receive all the game practice unit scores of various game practice topics for children operating the application. These results can be released without external (system-wide users). In addition, the data in the data database module 104 can be stored in a traditional relational database or permanently stored in blockchain technology.

依照本發明,該應用程式可以提供數個學習主題課程,不同的學習主題課程可以點擊呈現於操作端設備螢幕的介面上不同的圖標(icon)來執行,如圖2所繪示。學習主題課程的數量不限,主題也不限制,原則上以幼兒學童能理解學習的標的為主。在本實施例中,應用程式包含了6個學習主題課程,分別對應6個圖標,該些學習主題課程為字母、數位、顏色、形狀、動物與人體。易言之,每一學習主題課程分別環繞字母、數位、顏色、形狀、動物或人體的相關文字、保留字及其程式碼教學。以顏色學習主題課程為例,其擁有7個遊戲練習主題,用於方6個法保留字(GET、PUT、SET、HIDE、SHOW及MOVE)的教學以及一個總複習。然而,每一學習主題課程的遊戲練習主題數量不限,可以多於七個,也可以少於七個。以下分別說明之。應注意的是,為配合操作,可使用圖3麥克風所展開的引導介面來進行錄音,因為一半的遊戲練習是用學生自己的錄音來完成的。According to the present invention, the application can provide several learning theme courses. Different learning theme courses can be executed by clicking different icons (icons) presented on the interface of the screen of the terminal device, as shown in FIG. 2. The number of learning subject courses is not limited, and the subject is not limited. In principle, the children who can understand the learning subject are the main subjects. In this embodiment, the application program includes 6 learning theme courses, corresponding to 6 icons respectively. The learning theme courses are letters, digits, colors, shapes, animals and human bodies. In short, each learning theme course surrounds letters, numbers, colors, shapes, animal or human body related text, reserved words and their code teaching. Taking the color learning theme course as an example, it has 7 game practice themes for teaching 6 reserved words (GET, PUT, SET, HIDE, SHOW and MOVE) and a total review. However, there is no limit to the number of game practice topics for each learning theme course. It can be more than seven or less than seven. Each is explained below. It should be noted that in order to cooperate with the operation, the guidance interface expanded by the microphone of FIG. 3 can be used for recording, because half of the game practice is completed by the student's own recording.

顏色學習主題課程的第一遊戲練習主題(一個遊戲子程式,之後提到的遊戲練習主題皆同)的操作畫面,可藉由點擊(桌上型電腦301以滑鼠左鍵,平板電腦302與智慧型手機303藉由手指觸擊觸控螢幕)圖3之”GET” 圖標進入。第一遊戲練習主題於螢幕上配合動畫顯示數種顏色球(如圖4所示),以語音說明GET語意、操作方式以及目標顏色,並在其上顯示GET保留字的語法(Get Red)。在LIVECODE中,GET是取得物件的保留字,六種顏色分別有其對應的物件,以綠球、紅球、黃球、白球、藍球與黑球分別代表之。第一遊戲練習主題會藉由語音的導引,比如說「get是拿的意思,請聽get後面的英文字,點選正確的顏色」,當「get green」說明後,會有一個手指動畫點擊綠球,之後便會出現如圖5的大勾勾,表示做對了。此處,語音提示的”green”便為目標顏色。此為練習示範。之後,第一遊戲練習主題會開始許多的遊戲練習單元,學習遊戲的操作者便配合操作點擊。操作有對有錯,當語音說明的目標顏色與點擊的顏色球顏色相同時,第一遊戲練習主題將該回遊戲練習單元的練習結果設定為正確。此外,第一遊戲練習主題可記錄每一回遊戲練習單元的操作時間與操作錯誤次數(正確時,操作錯誤次數為零),這些資料將被用於統計練習結果與練習時間以進行排序及分析。最後,第一遊戲練習主題可以不同發聲的語音控制教學遊戲的難度。依照本發明,每個遊戲練習主題可有數個不同難度的分段,每個分段配合數回的遊戲練習單元。在此實施例中,第一遊戲練習主題有三個分段,每個分段配合6回的遊戲練習單元。操作一次第一遊戲練習主題可以練習(玩)18回的遊戲練習單元。然而,分段與配合的遊戲練習單元數量並不受本發明的限定。The operation screen of the first game practice theme (a game subroutine, the game practice theme mentioned later) of the color learning theme course can be clicked (desktop computer 301 with the left mouse button, tablet 302 and The smartphone 303 enters by touching the touch screen with a finger) “GET” icon in FIG. 3. The first game practice theme displays several color balls with animation on the screen (as shown in Figure 4). It explains the GET semantics, operation method and target color by voice, and displays the GET reserved word syntax (Get Red) on it. In LIVECODE, GET is the reserved word of the obtained object. The six colors have their corresponding objects, represented by green ball, red ball, yellow ball, white ball, blue ball and black ball. The first game practice theme will be guided by voice, for example, "get means to take, please listen to the English word behind get, click the correct color", when "get green" is explained, there will be a finger animation Click on the green ball, and then a big check mark as shown in Figure 5 will appear, indicating that you have done it right. Here, the "green" of the voice prompt is the target color. This is an exercise demonstration. After that, the first game practice theme will start many game practice units, and the operator who learns the game will click with the operation. The operation is correct or incorrect. When the target color of the voice description is the same as the color of the clicked color ball, the first game practice theme sets the practice result of the game practice unit back to correct. In addition, the first game practice theme can record the operation time and the number of operation errors of each game practice unit (when correct, the number of operation errors is zero), these data will be used to count the practice results and practice time for ranking and analysis . Finally, the first game practice theme can control the difficulty of teaching games with different voices. According to the present invention, each game practice theme can have several sections of different difficulty, and each section cooperates with several game practice units. In this embodiment, the first game practice theme has three segments, and each segment is matched with a 6-player game practice unit. You can practice (play) the game practice unit of 18 times by operating the first game practice theme once. However, the number of segmented and coordinated game practice units is not limited by the present invention.

顏色學習主題課程的第二遊戲練習主題的操作畫面,可藉由點擊圖3之”PUT” 圖標進入。第二遊戲練習主題於螢幕上配合動畫顯示數個寫有關於顏色的PUT語法的文字框及數個顏色框(如圖6所示),並以語音說明PUT語意及操作方式。在LIVECODE中,PUT是將物件的置入容器保留字。六種顏色的物件分別是綠框、紅框、黃框、白框、藍框與黑框。第二遊戲練習主題會藉由語音的導引,比如說「put color into me,這是用來顯示顏色的名字,把顏色拖拉到正確的地方來顯示顏色的名字」,在說明後,會有一個手指動畫演示將點紅框拉到” put color into me”的文字框中,文字框的內容就更改為”red”。之後,便可由學習遊戲的操作者將所有的顏色”歸位”,全部歸位正確,便會出現如圖7的大勾勾,表示做對6個了遊戲練習單元。第二遊戲練習主題會當一顏色框受拖拉到對應的關於顏色的PUT語法的文字框時,將該回遊戲練習單元的練習結果設定為正確。同第一遊戲練習主題,第二遊戲練習主題會記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度(分段)。不同發聲的語音可藉由點擊圖3中的麥克風圖形後而錄製。The operation screen of the second game practice theme of the color learning theme course can be accessed by clicking the "PUT" icon in Figure 3. The second game practice theme displays several text boxes with color PUT grammar and several color boxes (as shown in Figure 6) on the screen with animation, and uses voice to explain the meaning and operation of PUT. In LIVECODE, PUT is a reserved word for placing objects into containers. The six color objects are green frame, red frame, yellow frame, white frame, blue frame and black frame. The second game practice theme will be guided by voice, such as "put color into me, this is used to display the name of the color, drag the color to the correct place to display the name of the color", after the description, there will be A finger animation shows that the red box is pulled into the text box of "put color into me", and the content of the text box is changed to "red". After that, all the colors can be "homed" by the operator who learns the game. All the home positions are correct, and a large check mark as shown in Figure 7 will appear, indicating that 6 game practice units are done correctly. In the second game practice theme, when a color box is dragged to the corresponding text box of the PUT grammar about color, the practice result of the back game practice unit is set to be correct. Same as the first game practice theme, the second game practice theme will record the operation time and the number of operation errors of each game practice unit, and the difficulty (segmentation) of controlling the teaching game with different voices. Voices with different sounds can be recorded by clicking on the microphone graphic in Figure 3.

顏色學習主題課程的第三遊戲練習主題的操作畫面,可藉由點擊圖3之”SET” 圖標進入。第三遊戲練習主題於螢幕上配合動畫顯示數種顏色框及數個各具顏色英文單字的文字框(如圖8所示),並以語音說明SET語意及操作方式。在LIVECODE中,SET是設定物件屬性的保留字。在本例中,將顏色英文單字的文字框移到對應的顏色框,擊會顯示出對應的”SET”語法。第三遊戲練習主題會藉由語音的導引,比如說「set the backcolor of me to a color是用來設定背景顏色的,把顏色的名字拖拉到正確的顏色來設定背影顏色」在說明後,會有一個手指動畫演示將點”red”文字框拖拉到紅色框中,紅色框就出現內容”set the backcolor of me to red”。 之後,便可由學習遊戲的操作者將所有的顏色”歸位”,全部歸位正確,便會出現如圖9的大勾勾,表示做對6個了遊戲練習單元。第三遊戲練習主題會當一具有特定顏色英文單字的文字框受拖拉到對應的顏色框時,將該回遊戲練習單元的練習結果設定為正確。同第一遊戲練習主題,第三遊戲練習主題會記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以調整顏色框位置以控制教學遊戲的難度(分段)。The operation screen of the third game practice theme of the color learning theme course can be accessed by clicking the "SET" icon in Figure 3. The theme of the third game practice is to display several color boxes and several text boxes with color English words on the screen together with animations (as shown in Figure 8), and to explain the meaning and operation of SET by voice. In LIVECODE, SET is a reserved word for setting object attributes. In this example, move the text box of the English color word to the corresponding color box, and the corresponding "SET" syntax will be displayed by clicking. The third game practice theme will be guided by voice, for example, "set the backcolor of me to a color is used to set the background color, drag the name of the color to the correct color to set the back color" after the description, There will be a finger animation that will drag the "red" text box to the red box, and the content "set the backcolor of me to red" will appear in the red box. After that, all the colors can be "homed" by the operator who learns the game. All the home positions are correct, and a large check mark as shown in Fig. 9 will appear, indicating that 6 game practice units are done correctly. In the third game practice theme, when a text box with a specific color English word is dragged to the corresponding color box, the practice result of the back-to-back game practice unit is set to be correct. Same as the first game practice theme, the third game practice theme will record the operation time and the number of operation errors of each game practice unit, and adjust the position of the color box to control the difficulty of the teaching game (segmentation).

顏色學習主題課程的第四遊戲練習主題的操作畫面,可藉由點擊圖3之”HIDE” 圖標進入。第四遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色物件的容器(如圖10所示)、以語音說明HIDE語意、操作方式及目標顏色。在LIVECODE中,HIDE是將物件屬性隱藏的保留字。第四遊戲練習主題類似打地鼠遊戲,不同顏色物件就是戴著不同顏色帽子的地鼠,背景語音會進行相關的說明。在某些難度較低的分段遊戲練習單元中,地鼠一次會出現一個;當該出現的地鼠被點擊時,大勾勾會出現(如圖11所示),表示做對了。在某些難度較高的分段遊戲練習單元中,帶不同顏色帽子的地鼠會隨機出現二個以上,語音會說出目標顏色,讓學習遊戲的操作者試著點擊戴與「目標顏色」相同的帽子的地鼠。當一隨機出現的特定顏色物件(地鼠)與該目標顏色相同,且該物件被點擊時,第四遊戲練習主題將該回遊戲練習單元的練習結果設定為正確。同時,第四遊戲練習主題也可記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以增加隨機出現物件的數量以控制教學遊戲的難度(分段)。The operation screen of the fourth game practice theme of the color learning theme course can be accessed by clicking the "HIDE" icon in Figure 3. The fourth game practice theme is to display on the screen with animations a number of containers that can randomly appear objects of different colors (as shown in Figure 10), to explain HIDE semantics, operation methods and target colors by voice. In LIVECODE, HIDE is a reserved word that hides the attributes of objects. The fourth game practice theme is similar to the game of playing hamsters. The objects of different colors are hamsters wearing hats of different colors, and the background voice will give relevant instructions. In some less difficult segmented game practice units, hamsters will appear one at a time; when the hamster appears to be clicked, a large checkmark will appear (as shown in Figure 11), indicating that it is done correctly. In some of the more difficult segmented game practice units, more than two hamsters with different color hats will appear randomly, and the voice will say the target color. Let the operator of the game try to click on the "target color" Gopher with the same hat. When a randomly appearing specific color object (Gopher) is the same color as the target, and the object is clicked, the fourth game practice theme sets the practice result of the back game practice unit to be correct. At the same time, the fourth game practice theme can also record the operation time and the number of operation errors of each game practice unit, and increase the number of randomly appearing objects to control the difficulty of the teaching game (segmentation).

顏色學習主題課程的第五遊戲練習主題的操作畫面,可藉由點擊圖3之”SHOW” 圖標進入。第五遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色物件的容器、以語音說明SHOW語意、操作方式及目標顏色。在LIVECODE中,SHOW是將物件屬性呈現的保留字。和當第四遊戲練習主題一樣,第五遊戲練習主題也是打地鼠遊戲(如圖12所示)。只不過不同顏色物件(地鼠)出現後一段時間內會消失,此時背景語音會說出目標顏色,讓學習遊戲的操作者試著點擊戴與「目標顏色」相同的帽子的地鼠曾經出現過的容器(地洞)。當作對時,大勾勾會出現(如圖13所示)。當一隨機出現的特定顏色物件與該目標顏色相同,且該物件所在容器被點擊時,第五遊戲練習主題會將該回遊戲練習單元的練習結果設定為正確。同時,第五遊戲練習主題會記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度(分段)。The operation screen of the fifth game practice theme of the color learning theme course can be accessed by clicking the "SHOW" icon in Figure 3. The fifth game practice theme is to display on the screen with animations a number of containers that can randomly appear objects of different colors, to explain SHOW semantics, operation methods and target colors by voice. In LIVECODE, SHOW is a reserved word that presents object attributes. Like the fourth game practice theme, the fifth game practice theme is also a gopher game (as shown in Figure 12). It's just that objects with different colors (hamsters) will disappear after a while, and the background voice will say the target color. Let the operator of the game try to click on the hamster wearing the same hat as the "target color". Container (ground hole). When it is right, a big tick will appear (as shown in Figure 13). When a randomly appearing object of a specific color is the same as the target color, and the container in which the object is located is clicked, the fifth game practice theme will set the practice results of the game practice unit back to correct. At the same time, the fifth game practice theme will record the operation time and operation error number of each game practice unit, and the difficulty (segmentation) of controlling the teaching game with different voices.

顏色學習主題課程的第六遊戲練習主題的操作畫面,可藉由點擊圖3之”MOVE” 圖標進入。該第六遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色的物件(此處為不同顏色的綿羊)及一容器(如圖14所示)、以語音說明MOVE語意、操作方式及目標顏色。在LIVECODE中,MOVE是將物件轉移容器的保留字。在進行練習遊戲時,語音會題示需要移動的綿羊顏色(目標顏色),比如「move image black to me」,便是要將所有的黑色綿羊,拖拉到容器中。當作到時,大勾勾會出現(如圖15所示)。當指定目標顏色的物件受拖拉至容器時,第六遊戲練習主題將該回遊戲練習單元的練習結果設定為正確。同時,第六遊戲練習主題會記錄每一回遊戲練習單元操作時間與操作錯誤次數,及將指定目標顏色的物件藏在其它顏色物件下方以控制教學遊戲的難度(分段)。The operation screen of the sixth game practice theme of the color learning theme course can be accessed by clicking the "MOVE" icon in Figure 3. The theme of the sixth game practice is to display on the screen with animations a number of objects that can randomly appear in different colors (here are sheep of different colors) and a container (as shown in Figure 14), explain MOVE semantics, operation methods and Target color. In LIVECODE, MOVE is a reserved word for transferring objects to containers. During the practice game, the voice will indicate the color of the sheep (target color) that needs to be moved, such as "move image black to me", which is to drag all the black sheep into the container. When the time comes, the big tick will appear (as shown in Figure 15). When the object of the specified target color is dragged to the container, the sixth game practice theme sets the practice result of the back game practice unit to be correct. At the same time, the sixth game practice theme will record the operation time and the number of operation errors of each game practice unit, and hide the object of the specified color under other color objects to control the difficulty of the teaching game (segmentation).

第七遊戲練習主題是用來複習前面各單元的單字及語法的,該第七遊戲練習主題的操作畫面,可藉由點擊圖3之”勾勾” 圖標進入。該第七遊戲練習主題於螢幕上配合動畫顯示數個文字框,其中每一文字框內含一保留字、一顏色英文單字、一介係詞單字、一定冠詞單字或一受詞單字(如圖16所示),並以語音說明一段程式語法及操作方式。此時,學習遊戲的操作者要將程式語法中提的單字之單字框,依序排列;正確排列後,文字框會消失,僅剩文字(如圖17所示)。當程式語法中所有提及的保留字與單字依序受拖拉而排列時,第七遊戲練習主題將該回遊戲練習單元的練習結果設定為正確,同時,第七遊戲練習主題記錄每一回遊戲練習單元操作時間與操作錯誤次數,及將某些文字框完整或部分的藏在其它文字框下方以控制教學遊戲的難度(分段)。The seventh game practice theme is used to review the words and grammar of the previous units. The operation screen of the seventh game practice theme can be accessed by clicking the "tick" icon in Figure 3. The seventh game practice theme displays several text boxes with animation on the screen, where each text box contains a reserved word, a color English word, a prepositional word, a certain article word or a subject word (as shown in Figure 16 ), and explain the program grammar and operation mode by voice. At this time, the operator learning the game should arrange the word boxes of the words mentioned in the program grammar in order; after correct arrangement, the text box will disappear, leaving only the text (as shown in Figure 17). When all the reserved words and words in the program grammar are arranged in sequence by being dragged, the seventh game practice theme sets the practice results of the game practice unit of the round to be correct, and at the same time, the seventh game practice theme records each game Practice unit operation time and operation error times, and hide some text boxes completely or partially under other text boxes to control the difficulty of teaching games (segmentation).

雖然本發明已以實施方式揭露如上,然其並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明之精神和範圍內,當可作些許之更動與潤飾,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed as above in the embodiments, it is not intended to limit the present invention. Anyone with ordinary knowledge in the technical field can make some changes and modifications without departing from the spirit and scope of the present invention. The scope of protection of the present invention shall be subject to the scope defined in the attached patent application.

100:伺服主機 101:通聯模組 102:登錄模組 103:程式安裝套件下載模組 104:數據資料庫模組 105:分析比較模組 20:網路 301:桌上型電腦 302:平板電腦 303:智慧型手機 100: servo host 101: Communication module 102: login module 103: Program installation package download module 104: Data database module 105: Analysis and comparison module 20: Internet 301: Desktop computer 302: Tablet 303: Smartphone

圖1為依照本發明實施例的一種沉浸式程式設計語言學習的系統方框及運作說明示意圖。 圖2至圖17繪示該系統提供的一程式安裝套件在安裝後執行的應用程式之螢幕顯示例子。FIG. 1 is a schematic block diagram and operation description of an immersive programming language learning system according to an embodiment of the present invention. 2 to 17 show examples of screen displays of application programs executed by a program installation package provided by the system after installation.

100:伺服主機 100: servo host

101:通聯模組 101: Communication module

102:登錄模組 102: login module

103:程式安裝套件下載模組 103: Program installation package download module

104:數據資料庫模組 104: Data database module

105:分析比較模組 105: Analysis and comparison module

20:網路 20: Internet

301:桌上型電腦 301: Desktop computer

302:筆記型電腦 302: Notebook computer

303:智慧型手機 303: Smartphone

Claims (14)

一種沉浸式程式設計語言學習的系統,設於一伺服主機內,該伺服主機透過網路與複數個操作端設備連接,包含: 一通聯模組,用以與該些操作端設備連接,用以對該些操作端設備收發資料; 一登錄模組,透過網路接收來自該通聯模組之操作端設備的一登錄資料,以為該些操作端設備的使用者進行系統登錄作業; 一程式安裝套件下載模組,透過通聯模組提供一程式安裝套件給該些操作端設備,其中當該些操作端設備安裝該程式安裝套件後,可執行一應用程式;該應用程式運作以接受使用者操作以發出該登錄資料,及利用該些操作端設備的螢幕與錄放音裝置提供複數個學習主題課程,每一學習主題課程含有複數個遊戲練習主題,每一遊戲練習主題利用語音引導與動畫演示方式,教導用戶以拖拉或點擊方式操作一自然語法程式語言的保留字用法與語法之不同難度教學遊戲、提供每一難度教學遊戲複數回遊戲練習單元,並將練習結果與練習時間儲存於操作端設備以及回傳伺服主機; 一數據資料庫模組,儲存及更新複數個註冊資料,以便當該登錄資料與該些註冊資料之一的部分內容相符時完成系統登錄作業,以及儲存來自該些操作端設備之對應註冊資料的一部分內容的練習結果與練習時間;及 一分析比較模組,將該數據資料庫模組中對應註冊資料的一部分內容的練習結果與練習時間進行排序及分析,並將排序及分析結果經該通聯模組發送給全部或以特定登錄資料進行系統登錄作業的操作端設備或指定終端。An immersive programming language learning system is set in a servo host, and the servo host is connected to a plurality of terminal devices through a network, including: a communication module for connecting the terminal devices, for Sending and receiving data to these operating-end devices; a login module that receives login data from the operating-end devices of the communication module through the network to perform system registration operations for users of the operating-end devices; a program installation package Download the module and provide a program installation package to the terminal devices through the communication module. After the terminal device is installed with the program installation package, an application program can be executed; the application program operates to accept user operations to Send the registration information, and use the screens and recording and playback devices of the terminal devices to provide a plurality of learning theme courses, each learning theme course contains a plurality of game practice themes, each game practice theme uses voice guidance and animation presentation methods, Teach users to use drag and drop to operate a natural grammar programming language reserved word usage and grammar of different difficulty teaching games, provide multiple difficulty teaching games of each difficulty back to the game practice unit, and store the practice results and practice time on the terminal device and Back to the server host; a data database module to store and update a plurality of registration data, so as to complete the system registration operation when the registration data and part of the registration data match, and store the equipment from the operator Corresponding to the practice results and practice time of a part of the registration data; and an analysis and comparison module to sort and analyze the practice results and practice time of a part of the registration data in the data database module corresponding to the registration data The analysis result is sent to all the terminal devices or designated terminals for system log-in operations with specific log-in data through the communication module. 如申請專利範圍第2項所述的沉浸式程式設計語言學習的系統,其中該通聯模組、該登錄模組、該程式安裝套件下載模組、該數據資料庫模組及該分析比較模組為安裝於伺服主機中的軟體、架設於伺服主機中的外接板卡,或部分為安裝於伺服主機中的軟體部分為架設於伺服主機中的外接板卡。An immersive programming language learning system as described in item 2 of the patent scope, wherein the communication module, the registration module, the program installation package download module, the data database module, and the analysis and comparison module It is the software installed in the servo host, the external board installed in the servo host, or part of the software installed in the servo host is the external board installed in the servo host. 如申請專利範圍第1項所述的沉浸式程式設計語言學習的系統,其中該登錄資料包含使用者帳號及密碼。An immersive programming language learning system as described in item 1 of the patent application scope, wherein the login data includes a user account and password. 如申請專利範圍第1項所述的沉浸式程式設計語言學習的系統,其中對應註冊資料的一部分內容為使用者帳號、姓名或ID。An immersive programming language learning system as described in item 1 of the patent application scope, where part of the corresponding registration data is the user account, name or ID. 如申請專利範圍第1項所述的沉浸式程式設計語言學習的系統,其中該學習主題課程為字母、數位、顏色、形狀、動物或人體。An immersive programming language learning system as described in item 1 of the scope of the patent application, wherein the learning subject course is letters, digits, colors, shapes, animals or human bodies. 如申請專利範圍第1項所述的沉浸式程式設計語言學習的系統,其中該自然語法程式語言為LIVECODE。An immersive programming language learning system as described in item 1 of the patent application scope, wherein the natural grammar programming language is LIVECODE. 如申請專利範圍第6項所述的沉浸式程式設計語言學習的系統,其中該保留字為GET、PUT、SET、HIDE、SHOW或MOVE。An immersive programming language learning system as described in item 6 of the patent scope, where the reserved words are GET, PUT, SET, HIDE, SHOW or MOVE. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第一遊戲練習主題,該第一遊戲練習主題於螢幕上配合動畫顯示數種顏色球、以語音說明GET語意、操作方式以及目標顏色、當語音說明的目標顏色與點擊的顏色球顏色相同時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a first game practice theme, the first game practice theme displays several color balls with animation on the screen, GET semantics, operation method and target color by voice description. When the target color of the voice description is the same as the color of the clicked color ball, set the practice result of the game practice unit back to correct, and record the operation time and time of each game practice unit. The number of operation errors and the difficulty of controlling teaching games with different voices. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第二遊戲練習主題,該第二遊戲練習主題於螢幕上配合動畫顯示數個寫有關於顏色的PUT語法的文字框及數個顏色框、以語音說明PUT語意及操作方式、當一顏色框受拖拉到對應的關於顏色的PUT語法的文字框時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a second game practice theme, and the second game practice theme displays on the screen with animations The text box and several color boxes of the PUT grammar of the color, explain the semantics and operation mode of the PUT by voice, when a color box is dragged to the corresponding text box of the PUT grammar about the color, the result of the exercise of the game practice unit will be returned Set to correct, record the operation time and operation error number of each game practice unit, and control the difficulty of teaching games with different voices. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第三遊戲練習主題,該第三遊戲練習主題於螢幕上配合動畫顯示數種顏色框及數個各具顏色英文單字的文字框、以語音說明SET語意及操作方式、當一具有特定顏色英文單字的文字框受拖拉到對應的顏色框時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以調整顏色框位置以控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a third game practice theme, which displays several color frames and animations on the screen with animation A number of text boxes with English words of each color, the SET semantics and operation methods are explained by voice. When a text box with a specific color English word is dragged to the corresponding color box, the practice result of this back to the game practice unit is set to Correct, record the operation time and the number of operation errors of each game practice unit, and adjust the position of the color box to control the difficulty of the teaching game. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第四遊戲練習主題,該第四遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色物件的容器、以語音說明HIDE語意、操作方式及目標顏色、當一隨機出現的特定顏色物件與該目標顏色相同,且該物件被點擊時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以增加隨機出現物件的數量以控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a fourth game practice theme, and the fourth game practice theme is displayed on the screen with animations and can appear randomly The container of different color objects, the HIDE semantics, operation methods and target colors are explained by voice. When a random specific color object is the same as the target color, and the object is clicked, the practice result of the back to the game practice unit is set to Correct, record the operation time and the number of operation errors of each game practice unit, and increase the number of randomly appearing objects to control the difficulty of teaching games. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第五遊戲練習主題,該第五遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色物件的容器、以語音說明SHOW語意、操作方式及目標顏色、當一隨機出現的特定顏色物件與該目標顏色相同,且該物件所在容器被點擊時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及以不同發聲的語音控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a fifth game practice theme, and the fifth game practice theme is displayed on the screen with animations and can appear randomly The container of different color objects, the SHOW semantics, the operation method and the target color by voice, when a randomly-appearing specific color object is the same as the target color, and the container where the object is located is clicked, the practice result of the game practice unit will be returned. Set to correct, record the operation time and operation error number of each game practice unit, and control the difficulty of teaching games with different voices. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第六遊戲練習主題,該第六遊戲練習主題於螢幕上配合動畫顯示數個可隨機出現不同顏色的物件及一容器、以語音說明MOVE語意、操作方式及目標顏色、當指定目標顏色的物件受拖拉至容器時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及將指定目標顏色的物件藏在其它顏色物件下方以控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a sixth game practice theme, and the sixth game practice theme is displayed on the screen with animations and can appear randomly Objects of different colors and a container, MOVE semantics, operation method and target color by voice, when the object of the specified target color is dragged to the container, the practice result of the game practice unit of this round is set to be correct, and each game is recorded Practice unit operation time and number of operation errors, and hide the object of the specified color under other color objects to control the difficulty of the teaching game. 如申請專利範圍第7項所述的沉浸式程式設計語言學習的系統,其中該顏色學習主題課程包含一第七遊戲練習主題,該第七遊戲練習主題於螢幕上配合動畫顯示數個文字框,其中每一文字框內含一保留字、一顏色英文單字、一介係詞單字、一定冠詞單字或一受詞單字、以語音說明一段程式語法及操作方式、當程式語法中所有提及的保留字與單字依序受拖拉而排列時,將該回遊戲練習單元的練習結果設定為正確、記錄每一回遊戲練習單元操作時間與操作錯誤次數,及將某些文字框完整或部分的藏在其它文字框下方以控制教學遊戲的難度。An immersive programming language learning system as described in item 7 of the patent application scope, wherein the color learning theme course includes a seventh game practice theme, and the seventh game practice theme displays several text boxes with animation on the screen, Each text box contains a reserved word, a color English word, a prepositional word, a certain article word or a subject word, a grammar to explain a program grammar and operation mode, all reserved words and words mentioned in the program grammar When arranged in sequence by being dragged and dragged, set the practice results of this round of game practice units to be correct, record the operation time and the number of operation errors of each game practice unit, and hide some text boxes completely or partially in other text boxes Below to control the difficulty of teaching games.
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