TW202007145A - See-through near eye optical display - Google Patents
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本發明係關於一種擴增實境系統,其利用與一微透鏡陣列光學對準之一透明或半透明透視近眼顯示器。該透明或半透明透視近眼顯示器必須容許來自遙遠世界之光線通過以及通過微透鏡陣列。來自該顯示器之光線通過微透鏡陣列,接著通過提供針對該特定注視方向之屈光矯正之一眼鏡透鏡,隨後進入眼睛之瞳孔。在其中微透鏡係靜態的靜態實施例中,來自真實世界之光線通過顯示器之透明或半透明部分以及微透鏡陣列,隨後入射於眼鏡透鏡上以便形成一真實影像。虛擬影像之品質可受多個因素影響,諸如僅藉由實例,微透鏡陣列中之微透鏡之像差、產生虛擬影像之亮像素之數目、產生虛擬影像之像素之亮度及/或視網膜上由AR系統產生之影像之放大。因此,始終需要改良虛擬影像之品質之方式。在動態實施例中,微透鏡及/或微透鏡陣列可在兩個光功率(僅藉由實例,無光功率或光功率)之間切換以便提供一虛擬影像與一真實影像之一最佳組合(因此產生擴增實境)。在特定情況中,真實影像之品質及虛擬影像之品質將影響由一使用者之眼睛感知之擴增實境之品質。在特定動態實施例中,可切換微透鏡陣列電連接至透視近眼顯示器。因此,需要使用用於增強之設計技術來增強虛擬影像,諸如藉由將此等技術併入近眼顯示器及微透鏡陣列之設計內。The present invention relates to an augmented reality system that utilizes a transparent or translucent see-through near-eye display optically aligned with a microlens array. The transparent or semi-transparent see-through display must allow light from a distant world to pass through and through the microlens array. The light from the display passes through the microlens array, then through a spectacle lens that provides refractive correction for the specific gaze direction, and then enters the pupil of the eye. In a static embodiment where the microlenses are static, light from the real world passes through the transparent or translucent part of the display and the microlens array, and then is incident on the spectacle lens to form a real image. The quality of the virtual image can be influenced by many factors, such as by way of example only, the aberration of the microlenses in the microlens array, the number of bright pixels generating the virtual image, the brightness of the pixels generating the virtual image, and/or the The enlargement of the image produced by the AR system. Therefore, there is always a need to improve the quality of virtual images. In a dynamic embodiment, the microlens and/or microlens array can be switched between two optical powers (by way of example only, no optical power or optical power) in order to provide an optimal combination of a virtual image and a real image (As a result of augmented reality). In certain situations, the quality of real images and the quality of virtual images will affect the quality of augmented reality as perceived by the eyes of a user. In certain dynamic embodiments, the switchable microlens array is electrically connected to the see-through near-eye display. Therefore, it is necessary to use enhanced design techniques to enhance virtual images, such as by incorporating these techniques into the design of near-eye displays and microlens arrays.
當今擴增及/或混合實境系統在多數情況中具有一較大形狀因數且係笨重、沉重、功耗大、型式受限且昂貴的。為了使此等系統具有增加的採用度,需要一重要的變換技術改變。本文揭示之創新教示AR (擴增實境)及MR (混合實境)眼戴式/頭戴式系統之此一變換突破。Today's augmented and/or mixed reality systems have a large form factor in most cases and are bulky, heavy, power consuming, limited in type and expensive. In order for these systems to have increased adoption, an important transformation technology change is required. The innovations revealed in this article teach this breakthrough in AR (Augmented Reality) and MR (Mixed Reality) eye-mounted/head-mounted systems.
根據本發明之實施例,本發明係一種擴增實境系統,其利用包括與一微透鏡陣列光學對準之一透明或半透明透視近眼顯示器之一近眼透視光學模組。根據本發明之特定實施例,該擴增實境系統包括產生藉由該擴增實境系統之一穿戴者之一眼睛在看著形成一真實影像之具有真實世界中之一位置之空間中之一物件時感知之一虛擬影像。當利用本發明之一特定實施例時,僅藉由實例,該虛擬影像歸因於該眼睛或雙眼歸因於改變該(等)透視近眼顯示器之不同發光像素之位置而使其(其等)固定位置移位而改變其形狀、形式、深度、3D效應、位置之一或多者而改變。注意以下內容係重要的,不同於其中「首先」一眼睛追蹤器定位一穿戴者之該眼睛且接著針對一穿戴者之該眼睛之此一位置照明(點亮)適當像素之其他AR系統,在態樣中,此實施例發生相反情況。「首先」照明(點亮)一像素或複數個像素且該(等)眼睛之固定點移動以看到該亮像素或該等亮像素。因此,該眼睛或雙眼係該近眼顯示器之一從動者。本發明進一步揭示改良該虛擬影像之品質及該擴增實境影像之品質同時利用包括一透視近眼顯示器及距離分離且經對準之微透鏡陣列之一近眼透視光學模組之各種方式。用於產生此一改良之一實施例可用於具有或不具有一眼睛追蹤器之發明近眼透視光學模組。According to an embodiment of the present invention, the present invention is an augmented reality system that utilizes a near-eye see-through optical module that includes a transparent or translucent see-through near-eye display optically aligned with a microlens array. According to a particular embodiment of the present invention, the augmented reality system includes generating a space in the real world with a position in the real world that is formed by an eye of a wearer of the augmented reality system looking at a real image Perceive a virtual image when an object. When using a particular embodiment of the present invention, by way of example only, the virtual image is attributed to the eye or both eyes due to changing the position of the different light-emitting pixels of the (etc.) see-through near-eye display (such as ) The fixed position shifts to change one or more of its shape, form, depth, 3D effect, position. It is important to note the following, unlike other AR systems where “first” an eye tracker locates the eye of a wearer and then illuminates (lights) appropriate pixels for this position of the eye of a wearer, in In the aspect, the opposite occurs in this embodiment. "First" illuminates (lights up) one pixel or a plurality of pixels and the fixed point of the eye(s) moves to see the bright pixel or the bright pixels. Therefore, the eye or both eyes are one of the followers of the near-eye display. The invention further discloses various ways to improve the quality of the virtual image and the quality of the augmented reality image while using a near-eye perspective optical module including a see-through near-eye display and a distance-aligned and aligned microlens array. An embodiment for producing this improvement can be used for the inventive near-eye fluoroscopy optical module with or without an eye tracker.
相關申請案之交叉參考Cross-reference of related applications
本申請案依賴於2019年2月28日申請之美國專利申請案第16/289,623號之揭示內容且主張該案之申請日期之優先權及權利,美國專利申請案第16/289,623號主張2018年6月14日申請之美國專利申請案第16/008,707號之優先權,美國專利申請案第16/008,707號主張2018年5月31日申請之美國申請案第15/994,595號之優先權,以及具有申請日期及標題之下列美國臨時專利申請案,該等案之全部揭示內容以引用之方式併入本文中。 2018年7月5日申請之62/694,222:Optimizing Micro-Lens Array for use with TOLED for Augmented Reality or Mixed Reality 2018年7月19日申請之62/700,621:LC Switchable See-Through TOLED Optical Combiner for Augmented Reality or Mixed Reality 2018年7月19日申請之62/700,632:Improved See-Through TOLED Optical Combiner for Augmented Reality or Mixed Reality 2018年7月27日申請之62/703,909:Near Eye See-Through Display Optical Combiner for Augmented Reality or Mixed Reality 2018年7月27日申請之62/703,911:LC Switchable Near Eye See-Through Display Combiner for Augmented Reality or Mixed Reality 2018年7月30日申請之62/711,669:Near Eye See-Through Display Optical Combiner Comprising LC Switchable Lensing System for Augmented Reality or Mixed Reality 2018年8月10日申請之62/717,424:Near Eye See-Through Display Optical Combiner for Augmented Reality or Mixed Reality and HMD 2018年8月20日申請之62/720,113:Sparsely Populated Near Eye Display Optical Combiner and Static Micro-Optic Array for AR and MR 2018年8月21日申請之62/720,116:Sparsely Populated Near Eye Display Optical Combiner for AR and MR 2018年9月7日申請之62/728,251:Figures For Eyewear Comprising a See-Through Eye Display Optical Combiner 2018年9月17日申請之62/732,039:Eyewear Comprising a Dynamic See-Through Near Eye Display Optical Combiner 2018年9月17日申請之62/732,138:Binocular See-Through Near Eye Display Optical Combiner 2018年10月2日申請之62/739,904:See-Through Near Eye Display Optical Combiner Module and Attachment Mean 2018年10月2日申請之62/739,907:Dynamic See-Through Near Eye Display Optical Combiner Module and Attachment Mean 2018年10月30日申請之62/752,739:Photonic Optical Combiner Module 2018年10月31日申請之62/753,583:Improved Photonic Optical Combiner Module 2018年11月2日申請之62/754,929:Further Improved Photonic Optical Combiner Module 2018年11月5日申請之62/755,626:Near Eye Display See Through Optical Combiner 2018年11月5日申請之62/755,630:Static See Through Near Eye Display Optical Combiner 2018年11月6日申請之62/756,528:Detachable Attachable Two Section Frame Front for XR 2018年11月6日申請之62/756,542:Spectacle Lens in Optical Communication with See-Through Near Eye Display Optical Combiner 2018年11月20日申請之62/769,883:Enhanced Near Eye Display Optical Combiner Module 2018年11月21日申請之62/770,210:Further Enhanced Near Eye Display Optical Combiner Module 2018年11月26日申請之62/771,204:Adjustable Virtual Image Near Eye Display Optical Combiner Module 2018年12月3日申請之62/774,362:Integrated Lens with NSR Optical Combiner 2018年12月6日申請之62/775,945:See-Through Near Eye Display Optical Combiner Module With Front Light Blocker 2018年12月13日申請之62/778,960:See-Through Near Eye Display Having Opaque Pixel Patches 2018年12月13日申請之62/778,972:Improved See-Through Near Eye Display Optical Combiner Module With Front Light Blocker 2018年12月17日申請之62/780,391:See-Through Modulated Near Eye Display With Light Emission Away From The Eye of a Wearer Reduced or Blocked 2018年12月17日申請之62/780,396:Modulated MLA and/or Near Eye Display Having Light Emission Away From The Eye of a Wearer Reduced or Blocked 2018年12月21日申請之62/783,596:Modulated MLA and/or Near Eye Display With Light Emission Away From Eye of User 2018年12月21日申請之62/783,603:Improved Modulated MLA and/or Near Eye Display With Light Emission Away From Eye of User 2018年12月27日申請之62/785,284:Advanced See-Through Modulated Near Eye Display With Outward Light Emission Reduced or Blocked 2018年1月3日申請之62/787,834:Advanced Integrated Lens with NSR Optical Combiner 2019年1月4日申請之62/788,275:Advanced See-Through Near Eye Display Optical Combiner 2019年1月7日申請之62/788,993:Fabricating an Integrated Lens with See-Through Near Eye Display Optical Combiner 2019年1月7日申請之62/788,995:Further Advanced See-Through Near Eye Display Optical Combiner 2019年1月10日申請之62/790,514:Further, Further Advanced See-Through Near Eye Display Optical Combiner 2019年1月10日申請之62/790,516:Advanced, Advanced See-Through Near Eye Display Optical Combiner 2019年1月16日申請之62/793,166:Near Eye Display See-Through Module for XR 2019年1月21日申請之62/794,779:Near Eye Module Invention Summary 2019年1月24日申請之62/796,388:Transparent Near Eye Display Invention Summary 2019年1月24日申請之62/796,410:Transparent Near Eye Module Summary 2019年4月8日申請之62/830,645:Enhancement of Virtual Image 2019年5月14日申請之62/847,427:Enhancing the AR Image 2019年5月16日申請之62/848,636:Further Enhanced AR ImageThis application relies on the disclosure of U.S. Patent Application No. 16/289,623 filed on February 28, 2019 and claims the priority and rights of the application date of the case. U.S. Patent Application No. 16/289,623 claims 2018 Priority of US Patent Application No. 16/008,707 filed on June 14, US Patent Application No. 16/008,707 claims priority of US Application No. 15/994,595 filed on May 31, 2018, and The following U.S. provisional patent applications with application dates and titles, the entire disclosure of these cases are incorporated herein by reference. Application 62/694,222 on July 5, 2018: Optimizing Micro-Lens Array for use with TOLED for Augmented Reality or Mixed Reality 62/700,621 filed on July 19, 2018: LC Switchable See-Through TOLED Optical Combiner for Augmented Reality or Mixed Reality 62/700,632 filed on July 19, 2018: Improved See-Through TOLED Optical Combiner for Augmented Reality or Mixed Reality Application 62/703,909 on July 27, 2018: Near Eye See-Through Display Optical Combiner for Augmented Reality or Mixed Reality Application 62/703,911 on July 27, 2018: LC Switchable Near Eye See-Through Display Combiner for Augmented Reality or Mixed Reality Application 62/711,669 on July 30, 2018: Near Eye See-Through Display Optical Combiner Comprising LC Switchable Lensing System for Augmented Reality or Mixed Reality Application 62/717,424 on August 10, 2018: Near Eye See-Through Display Optical Combiner for Augmented Reality or Mixed Reality and HMD Application for 62/720,113 on August 20, 2018: Sparsely Populated Near Eye Display Optical Combiner and Static Micro-Optic Array for AR and MR Application 62/720,116 on August 21, 2018: Sparsely Populated Near Eye Display Optical Combiner for AR and MR 62/728,251 filed on September 7, 2018: Figures For Eyewear Comprising a See-Through Eye Display Optical Combiner 62/732,039 filed on September 17, 2018: Eyewear Comprising a Dynamic See-Through Near Eye Display Optical Combiner Application 62/732,138 on September 17, 2018: Binocular See-Through Near Eye Display Optical Combiner 62/739,904 filed on October 2, 2018: See-Through Near Eye Display Optical Combiner Module and Attachment Mean Application 62/739,907 on October 2, 2018: Dynamic See-Through Near Eye Display Optical Combiner Module and Attachment Mean Application 62/752,739 on October 30, 2018: Photonic Optical Combiner Module Application 62/753,583 on October 31, 2018: Improved Photonic Optical Combiner Module Application No. 62/754,929 on November 2, 2018: Further Improved Photonic Optical Combiner Module Application No. 62/755,626 of November 5, 2018: Near Eye Display See Through Optical Combiner Application 62/755,630 on November 5, 2018: Static See Through Near Eye Display Optical Combiner Application No. 62/756,528 on November 6, 2018: Detachable Attachable Two Section Frame Front for XR 62/756,542 filed on November 6, 2018: Spectacle Lens in Optical Communication with See-Through Near Eye Display Optical Combiner Application No. 62/769,883 on November 20, 2018: Enhanced Near Eye Display Optical Combiner Module Application No. 62/770,210 on November 21, 2018: Further Enhanced Near Eye Display Optical Combiner Module Application No. 62/771,204 on November 26, 2018: Adjustable Virtual Image Near Eye Display Optical Combiner Module Application 62/774,362 on December 3, 2018: Integrated Lens with NSR Optical Combiner 62/775,945 filed on December 6, 2018: See-Through Near Eye Display Optical Combiner Module With Front Light Blocker Application 62/778,960 on December 13, 2018: See-Through Near Eye Display Having Opaque Pixel Patches 62/778,972 filed on December 13, 2018: Improved See-Through Near Eye Display Optical Combiner Module With Front Light Blocker Application for 62/780,391 on December 17, 2018: See-Through Modulated Near Eye Display With Light Emission Away From The Eye of a Wearer Reduced or Blocked Application 62/780,396 on December 17, 2018: Modulated MLA and/or Near Eye Display Having Light Emission Away From The Eye of a Wearer Reduced or Blocked Application 62/783,596 on December 21, 2018: Modulated MLA and/or Near Eye Display With Light Emission Away From Eye of User Application 62/783,603 on December 21, 2018: Improved Modulated MLA and/or Near Eye Display With Light Emission Away From Eye of User Application for 62/785,284 on December 27, 2018: Advanced See-Through Modulated Near Eye Display With Outward Light Emission Reduced or Blocked Application 62/787,834 on January 3, 2018: Advanced Integrated Lens with NSR Optical Combiner Application 62/788,275 on January 4, 2019: Advanced See-Through Near Eye Display Optical Combiner Application 62/788,993 on January 7, 2019: Fabricating an Integrated Lens with See-Through Near Eye Display Optical Combiner Application 62/788,995 on January 7, 2019: Further Advanced See-Through Near Eye Display Optical Combiner Application for 62/790,514 on January 10, 2019: Further, Further Advanced See-Through Near Eye Display Optical Combiner Application 62/790,516 on January 10, 2019: Advanced, Advanced See-Through Near Eye Display Optical Combiner Application for 62/793,166 on January 16, 2019: Near Eye Display See-Through Module for XR Application No. 62/794,779 on January 21, 2019: Near Eye Module Invention Summary Application 62/796,388 on January 24, 2019: Transparent Near Eye Display Invention Summary Application 62/796,410 on January 24, 2019: Transparent Near Eye Module Summary Application 62/830,645 on April 8, 2019: Enhancement of Virtual Image Application 62/847,427 on May 14, 2019: Enhancing the AR Image Application 62/848,636 on May 16, 2019: Further Enhanced AR Image
現將詳細參考本發明之各種例示性實施例。應理解,例示性實施例之以下論述不意欲為對本發明之一限制。實情係,以下論述被提供來為讀者賦予對本發明之特定態樣及特徵之一更詳細理解。Reference will now be made in detail to various exemplary embodiments of the invention. It should be understood that the following discussion of the exemplary embodiments is not intended to be a limitation of the present invention. In fact, the following discussion is provided to give the reader a more detailed understanding of one of the specific aspects and features of the present invention.
根據實施例,本發明教示用以改良由本文描述之本發明透視近眼光學模組提供之AR影像之品質之各種方式。本發明係關於一種透視近眼顯示器,其與一微透鏡陣列光學對準。透視近眼顯示器容許來自遙遠世界之光線通過以及通過微透鏡陣列。來自該顯示器之光線通過微透鏡陣列,接著通過提供針對該特定注視方向之屈光矯正之一眼鏡光學器件,隨後進入眼睛之瞳孔,而不形成一影像。According to the embodiments, the present invention teaches various ways to improve the quality of the AR image provided by the perspective near-eye optical module of the present invention described herein. The invention relates to a see-through near-eye display, which is optically aligned with a microlens array. The see-through near-eye display allows light from a distant world to pass through and through the microlens array. The light from the display passes through the microlens array, then by providing a spectacle optic with refractive correction for the specific gaze direction, and then enters the pupil of the eye without forming an image.
參考圖,如在圖1至圖4中展示,視網膜上形成虛擬影像之解析度可藉由在x、y平面中使微透鏡陣列之小透鏡(微透鏡)遞色而改良。可使像素或像素圖塊之佈局遞色。另外,MLA (微透鏡陣列)亦可遞色;換言之,使其等之x、y位置變化達小於其等節距之一量。像素或像素圖塊之遞色可改良虛擬影像品質。像素或像素圖塊之遞色可在節距之5%至20%之範圍內遞色。小透鏡/微透鏡之遞色可進一步改良虛擬影像品質。小透鏡/微透鏡之遞色可在其等節距之5%與50%之範圍內,諸如自5%至10%、10%至15%、15%至20%等。Referring to the figure, as shown in FIGS. 1 to 4, the resolution of the virtual image formed on the retina can be improved by dithering the small lenses (microlenses) of the microlens array in the x and y planes. The layout of pixels or pixel tiles can be dithered. In addition, MLA (Microlens Array) can also be dithered; in other words, its x and y position changes by an amount less than its equal pitch. The dithering of pixels or pixel tiles can improve the quality of virtual images. The dithering of pixels or pixel blocks can be dithered within the range of 5% to 20% of the pitch. The dithering of lenslets/microlenses can further improve the quality of virtual images. The dichroism of the small lens/microlens can be within the range of 5% and 50% of its equal pitch, such as from 5% to 10%, 10% to 15%, 15% to 20%, etc.
在實施例中,使疊對遞色移位或另一種說法為部分偏移(失準)像素化影像組係具體地針對改良總體效能之目的而如此設計。增大之解析度藉由在視網膜上產生由複數個像素圖塊產生之重疊影像之一輕微偏移而實現。此可藉由使像素圖塊抑或MLA (微透鏡陣列)小透鏡(微透鏡)之位置移位而實現。可在光自多個小透鏡(微透鏡)或光學通道同時被收集且透過眼睛之瞳孔被接受時應用遞色。組態可係使得多個像素圖塊使其等之光成像至一共同視網膜區域中或其上。In an embodiment, the pixel-wise image group that makes the dithering shift or another term partially offset (misaligned) is specifically designed for the purpose of improving the overall performance. The increased resolution is achieved by producing a slight shift on the retina of the overlapping images generated by the plurality of pixel tiles. This can be achieved by shifting the position of the pixel block or MLA (microlens array) lenslet (microlens). Dithering can be applied when light is collected from multiple small lenses (microlenses) or optical channels simultaneously and accepted through the pupil of the eye. The configuration may be such that multiple pixel tiles cause their equivalent light to be imaged in or on a common retinal area.
遞色可配合一稀疏佈建(populated)之近眼顯示器之像素陣列使用以增大虛擬影像之解析度。可藉由稍微修改小透鏡(一MLA之微透鏡)之節距而提供遞色。可藉由稍微修改一近眼顯示器之像素或像素圖塊之節距而提供遞色。Dithering can be used with a pixel array of a populated near-eye display to increase the resolution of virtual images. Dithering can be provided by slightly modifying the pitch of small lenses (microlenses of an MLA). Dithering can be provided by slightly modifying the pitch of pixels or pixel tiles of a near-eye display.
根據實施例,本文教示之本發明描述一種擴增實境系統,其中擴增實境系統包括一微透鏡陣列及一透視近眼顯示器,其中真實影像由來自真實世界之大體上不變地(意味著未被微透鏡折射)通過近眼顯示器且通過微透鏡陣列且為一使用者之一眼睛所見之光線形成,其中虛擬影像由藉由透視近眼顯示器產生之通過一微透鏡陣列之微透鏡之為一使用者之眼睛所見之光線形成且其中透視近眼顯示器之像素或像素圖塊或微透鏡陣列之微透鏡遞色。像素可在其等節距之5%至50%之範圍內遞色。像素圖塊可在其等節距之5%至20%之範圍內遞色。微透鏡可在其等節距之5%至50%之範圍內遞色。擴增實境系統可包括遞色之像素或像素圖塊及微透鏡陣列之微透鏡。藉由使像素、像素圖塊、微透鏡或其等之一組合遞色,可增強為AR系統之一使用者之眼睛所見之虛擬影像。According to an embodiment, the invention taught herein describes an augmented reality system, wherein the augmented reality system includes a microlens array and a see-through near-eye display, where the real image is substantially unchanged from the real world (meaning Not refracted by the microlens) formed by the light seen by the near-eye display and through the microlens array and is seen by one of the eyes of a user, wherein the virtual image is used by the microlens generated by seeing through the near-eye display through a microlens array The light seen by the eyes of the author is formed and the dichromaticity is seen through the pixels or pixel tiles of the near-eye display or the microlenses of the microlens array. Pixels can be colored within the range of 5% to 50% of their equal pitch. Pixel tiles can be colored in the range of 5% to 20% of their equal pitch. The microlens can transfer color within the range of 5% to 50% of its equal pitch. The augmented reality system may include dithered pixels or pixel tiles and microlenses of the microlens array. By dithering pixels, pixel tiles, microlenses, or any combination thereof, it can be enhanced as a virtual image seen by the eyes of a user of an AR system.
本發明利用係透視近眼顯示器之一從動者之眼睛。在態樣中,眼睛未首先移動以看到一虛擬影像之額外細節,而是改變來自顯示器之照明驅使眼睛看到一變化之虛擬影像。憑藉本發明,黃斑及/或中央小窩完全或部分由虛擬影像填充。憑藉本發明,為看到虛擬影像之一變化,顯示器可顯示完全或部分填充看到擴增實境之眼睛之黃斑及/或中央小窩之不同內容或影像形式。在態樣中,眼睛不「移動」以看到由近眼顯示器顯示之虛擬影像之一不同瓦狀區域。實情係,憑藉本發明,黃斑及/或中央小窩使用虛擬影像完全或部分填充以看到一虛擬影像之更多細節或一不同部分。在態樣中,所顯示之內容可改變,但眼睛可保持大部分或部分或完全穩定,惟不自主眼動除外。在實施例中,複數個像素圖塊產生部分或完全重疊之一視網膜影像,因此增大亮度及增大虛擬影像之對比度。在態樣中,顯示器(具體言之,在任何時間點之顯示器中之啟動像素)可控制注視方向且更改對應於注視方向之真實影像。在一雙目裝置中,例如,虛擬影像之定位可呈現為非共軛的以控制藉由眼鏡光學器件提供之真實影像之輻輳及影像放大。此一雙目實施例提供輻輳與影像放大之間的一對準以及虛擬影像內之更佳深度感知。The invention utilizes the eyes of one of the followers who see through the near-eye display. In the aspect, the eyes are not moved first to see the additional details of a virtual image, but the lighting from the display is changed to drive the eyes to see a changed virtual image. With the present invention, the macula and/or the central fossa are completely or partially filled with virtual images. With the present invention, in order to see one of the changes in the virtual image, the display can display different contents or image forms that completely or partially fill the macular and/or central fossa of the eyes of the augmented reality. In the aspect, the eyes do not "move" to see a different tile-shaped area of one of the virtual images displayed by the near-eye display. In fact, with the present invention, the macula and/or the central fossa are completely or partially filled with virtual images to see more details or a different part of a virtual image. In the aspect, the content displayed can be changed, but the eyes can remain mostly or partially or completely stable, except for involuntary eye movements. In an embodiment, a plurality of pixel tiles produce a partially or completely overlapping retinal image, thus increasing the brightness and increasing the contrast of the virtual image. In the aspect, the display (specifically, the activation pixel in the display at any point in time) can control the gaze direction and change the real image corresponding to the gaze direction. In a binocular device, for example, the positioning of the virtual image can be rendered non-conjugated to control the convergence and enlargement of the real image provided by the glasses optics. This binocular embodiment provides an alignment between the convergence and image magnification and better depth perception within the virtual image.
其中由相鄰像素圖塊產生之相鄰視網膜影像使其等之邊界彼此相鄰對準之方式(方法)可經由將視網膜上AR系統之影像放大及兩個相鄰像素圖塊之距離分離納入考慮而實現。藉由調整兩個相鄰像素圖塊之放大及/或距離分離之任一者或兩者,可對準兩個相鄰之代表性視網膜影像。另外,可移除造成與一相鄰視網膜影像或若干影像之重疊之一或多個像素圖塊之像素使得提供兩個相鄰視網膜影像之間的一邊界。The method (method) in which adjacent retinal images generated by adjacent pixel blocks align their equal boundaries adjacent to each other can be included by zooming in the image of the AR system on the retina and separating the distance between two adjacent pixel blocks Consider and realize. By adjusting either or both of the enlargement and/or distance separation of two adjacent pixel tiles, two adjacent representative retinal images can be aligned. In addition, the pixels that cause one or more pixel tiles that overlap with an adjacent retina image or images can be removed so as to provide a boundary between two adjacent retina images.
在另一實施例中,一穿戴者之眼睛移動至由近眼顯示器之像素或像素圖塊產生虛擬影像之處。此在某些方面不同於眼睛追蹤,其中眼睛首先看,接著歸因於首先識別眼睛之位置近眼顯示器點亮像素。根據當前發明,歸因於像素或像素圖塊在近眼顯示器上發光及眼睛對發光像素或像素作出反應/固定,虛擬影像可沿著X、Y、Z軸移動或重新定位,而非使用眼睛追蹤之AR系統工作之方式。在一實施例中,在與真實影像組合時虛擬影像之位置藉由藉由組合來自一GPS感測器之資訊與追蹤頭部移動之一加速度計而定位真實影像之目標位置而達成。In another embodiment, a wearer's eye moves to a location where a virtual image is generated from pixels or pixel tiles of a near-eye display. This differs in some ways from eye tracking, where the eye looks first, and then attributed the first recognition of the position of the eye to the near-eye display lighting pixels. According to the current invention, the virtual image can be moved or repositioned along the X, Y, and Z axes due to pixels or pixel tiles emitting light on the near-eye display and the eye reacting/fixing the emitting pixels or pixels instead of using eye tracking The way the AR system works. In one embodiment, the position of the virtual image when combined with the real image is achieved by locating the target position of the real image by combining information from a GPS sensor and an accelerometer that tracks head movement.
在本發明之一實施例中,一(若干)密封光學模組包括一稀疏佈建、透視近眼顯示器,該近眼顯示器具有與一稀疏佈建微透鏡陣列之透明度距離分離之70%或更高之一透明度。密封光學模組可彎曲成一眼鏡透鏡之前基底曲線之形狀。透視近眼顯示器及微透鏡陣列兩者可彎曲。透視近眼顯示器及微透鏡陣列可藉由一間隙距離分離。間隙可為氣隙或可藉由一材料填充。在特定實施例中,彎曲係在一個方向上。在特定其他實施例中,彎曲係在兩個或兩個以上方向上。透視近眼顯示器之像素可為(僅藉由實例)微型LED (iLED)。像素之大小可為5微米或更小,較佳地2微米或更小。在特定實施例中,像素填充因數可為20%或更小。在特定其他實施例中,像素填充因數可為10%或更小。微透鏡陣列之微透鏡填充因數可為40%或更小。在特定其他實施例中,微透鏡填充因數為30%或更小。微透鏡陣列之一微透鏡之大小可為(藉由實例) 400微米至600微米。一或多個微型LED可與1個微透鏡或超過一個微透鏡光學對準。因此,複數個微型LED可與複數個微透鏡光學對準。在特定實施例中,微型LED之一圖塊可與一微透鏡或一微透鏡陣列光學對準。在特定實施例中,微型LED之多個圖塊可提供其中重疊係100%或更低之重疊視網膜影像。在特定其他實施例中,微透鏡陣列之微透鏡之大小之範圍可在10微米與100微米之間。在此實施例中,藉由微透鏡造成之繞射可藉由產生無繞射行進至少達短距離之一Bessel光束而消除。在特定實施例中,微透鏡係非球面的。在特定實施例中,微透鏡遞色。透視近眼顯示器可為一主動矩陣顯示器。透視近眼顯示器可為一被動矩陣顯示器。In one embodiment of the present invention, a sealed optical module(s) includes a sparsely deployed, see-through near-eye display having a transparency distance separated from a sparsely deployed microlens array by 70% or more One transparency. The sealed optical module can be bent into the shape of the base curve before the spectacle lens. Both the see-through near-eye display and the microlens array can be bent. The see-through near-eye display and the microlens array can be separated by a gap distance. The gap may be an air gap or may be filled with a material. In certain embodiments, the bending is in one direction. In certain other embodiments, the bending is in two or more directions. The pixels of the see-through near-eye display may be (by way of example only) micro LEDs (iLEDs). The size of the pixels can be 5 microns or less, preferably 2 microns or less. In certain embodiments, the pixel fill factor may be 20% or less. In certain other embodiments, the pixel fill factor may be 10% or less. The microlens fill factor of the microlens array can be 40% or less. In certain other embodiments, the microlens fill factor is 30% or less. The size of one microlens of the microlens array may be (by way of example) 400 microns to 600 microns. One or more micro LEDs can be optically aligned with one micro lens or more than one micro lens. Therefore, the plurality of micro LEDs can be optically aligned with the plurality of micro lenses. In certain embodiments, a tile of a micro LED can be optically aligned with a micro lens or a micro lens array. In certain embodiments, multiple tiles of the micro LED can provide overlapping retinal images where the overlap is 100% or less. In certain other embodiments, the size of the microlenses of the microlens array may range between 10 microns and 100 microns. In this embodiment, the diffraction caused by the microlens can be eliminated by generating a Bessel beam that travels at least a short distance without diffraction. In certain embodiments, the microlenses are aspherical. In certain embodiments, the microlenses are dichromatic. The see-through near-eye display may be an active matrix display. The see-through near-eye display can be a passive matrix display.
在實施例中,針對3.5微米之一像素大小,像素節距可為約5微米。在實施例中,針對1至2微米之一像素大小,像素節距可為約3微米。微透鏡陣列可為一靜態微透鏡陣列或一動態微透鏡陣列。當微透鏡陣列係動態時,微透鏡陣列之開啟及關閉可與透視近眼顯示器之特定像素或像素圖塊之開啟及關閉同步化。在特定實施例中,微型LED (iLED)係脈動或調變的。在態樣中,最小調變頻率可為30 Hz至60 Hz (或更高)。在態樣中,工作週期可為1%或更高。在特定實施例中,工作週期可在1%與25%之間。在其他實施例中,工作週期可在25%與50%之間。在特定實施例中,微型LED (iLED)之調變可係使得使用者對虛擬影像亮度之感知與使用者對真實世界環境光之亮度之感知相稱。在特定其他實施例中,微型LED (iLED)之調變可係使得使用者對虛擬影像亮度之感知高於使用者對真實世界環境光之亮度之感知。在特定實施例中,透視近眼顯示器可為單色的。在其他實施例中,透視近眼顯示器可為RGB或全彩的。最遠離使用者眼睛之微型LED (iLED)之背側可為不透明或接近不透明的。此背側可為基板或附接至微型LED (iLED)之基板之一不透明或接近不透明元件。微型LED (iLED)之間的區域可為透明或半透明的。In an embodiment, for a pixel size of 3.5 microns, the pixel pitch may be about 5 microns. In an embodiment, for a pixel size of 1 to 2 microns, the pixel pitch may be about 3 microns. The microlens array may be a static microlens array or a dynamic microlens array. When the microlens array is dynamic, the opening and closing of the microlens array can be synchronized with the opening and closing of specific pixels or pixel tiles of the see-through near-eye display. In certain embodiments, the micro LED (iLED) is pulsed or modulated. In the aspect, the minimum modulation frequency may be 30 Hz to 60 Hz (or higher). In the aspect, the duty cycle may be 1% or higher. In certain embodiments, the duty cycle may be between 1% and 25%. In other embodiments, the duty cycle may be between 25% and 50%. In a specific embodiment, the modulation of the micro LED (iLED) can make the user's perception of the brightness of the virtual image commensurate with the user's perception of the brightness of the real world ambient light. In certain other embodiments, the modulation of the micro LED (iLED) may be such that the user's perception of the brightness of the virtual image is higher than the user's perception of the brightness of the real world ambient light. In certain embodiments, the see-through near-eye display may be monochrome. In other embodiments, the see-through near-eye display may be RGB or full color. The back side of the micro LED (iLED) furthest away from the user's eyes may be opaque or nearly opaque. This backside can be an opaque or near-opaque element of the substrate or one of the substrates attached to a micro LED (iLED). The area between micro LEDs (iLEDs) can be transparent or translucent.
在使用一iLED (微型LED)透視近眼顯示器之一特定實施例中,將繞射維持在一低位準之小透鏡(微透鏡)之直徑可為約400至650微米(約0.4至0.6 mm)。在態樣中,在3.5微米之一像素大小的情況下,一單色顯示器中之像素節距可為約5微米。在態樣中,針對1至2微米之一像素大小,像素節距可為3微米。此意味著,每圖塊將有約64X64個像素或更多且將透過一單一小透鏡(微透鏡)折射。給定瞳孔大小為約4 mm,瞳孔將由約8X8個小透鏡部分或完全覆蓋,從而覆蓋約12.5度X 12.5度之一視野(全黃斑視覺)。此假設極少至無稀疏且可(例如)在基板係透明的且像素係透視時使用。針對約2%之一填充因數,每小透鏡(微透鏡)之像素數目可自64X64減小至9X9,或(藉由實例)針對25%之一填充因數之32X32。一iLED (微型LED)之光分佈形成為一圓錐,從而投影至穿戴者之眼睛。此可(僅藉由實例)藉由在透明基板之表面中產生一凹入阱且將iLED (微型LED)定位於凹入阱中或其內而實現。在其他實施例中,此可藉由利用(例如)圍繞一iLED (微型LED)且定位於iLED (微型LED)與微透鏡陣列之微透鏡之間的一孔隙罩實現。In a specific embodiment of an iLED (micro LED) see-through near-eye display, the diameter of a small lens (microlens) that maintains diffraction at a low level may be about 400 to 650 microns (about 0.4 to 0.6 mm). In one aspect, in the case of a pixel size of 3.5 microns, the pixel pitch in a monochrome display may be about 5 microns. In the aspect, for a pixel size of 1 to 2 microns, the pixel pitch may be 3 microns. This means that each tile will have about 64×64 pixels or more and will be refracted through a single small lens (microlens). Given a pupil size of about 4 mm, the pupil will be partially or completely covered by about 8×8 lenslets, thus covering a field of view of about 12.5 degrees X 12.5 degrees (full macular vision). This assumption is rarely to no sparse and can be used, for example, when the substrate is transparent and the pixels are transparent. For a fill factor of approximately 2%, the number of pixels per lenslet (microlens) can be reduced from 64X64 to 9X9, or (by example) 32X32 for a fill factor of 25%. The light distribution of an iLED (micro LED) is formed as a cone, which is projected to the wearer's eyes. This can be achieved (by way of example only) by creating a recessed well in the surface of the transparent substrate and positioning the iLED (micro LED) in or within the recessed well. In other embodiments, this can be achieved by using, for example, an aperture mask surrounding an iLED (micro LED) and positioned between the iLED (micro LED) and the microlenses of the microlens array.
一特定實施例係其中真實影像藉由眼睛看著空間中之一靜態位置而產生,而虛擬影像歸因於在眼睛保持靜止的同時改變透視近眼顯示器之啟動像素之位置而改變之一AR系統。另一實施例係其中虛擬影像之位置藉由改變不同啟動像素之位置,從而使眼睛移動以固定於此等不同啟動像素(而非使用一注視追蹤器來追蹤注視方向),接著將虛擬影像投影於匹配注視方向之一位置處而更改之一AR系統。A specific embodiment is an AR system in which the real image is generated by the eye looking at a static position in space, and the virtual image is attributed to changing the position of the activation pixel of the see-through near-eye display while the eye remains stationary. Another embodiment is where the position of the virtual image is changed by changing the position of the different activation pixels, so that the eyes move to fix these different activation pixels (instead of using a gaze tracker to track the gaze direction), and then the virtual image is projected An AR system is changed at a position matching the gaze direction.
在一AR系統之又一實施例中,虛擬影像之移動藉由更改啟動像素之位置,從而使眼睛移動以固定於此等不同啟動像素(而非相對於眼睛所看之處之位置產生啟動像素)而達成。在又一實施例中,本發明描述一種AR系統,其中亮度藉由由複數個像素圖塊產生之視網膜上之重疊影像而增大,該複數個像素圖塊產生此重疊。In yet another embodiment of an AR system, the movement of the virtual image is by changing the position of the activation pixel, so that the eye moves to be fixed to these different activation pixels (rather than generating the activation pixel relative to the position where the eye sees ) And reached. In yet another embodiment, the present invention describes an AR system in which the brightness is increased by overlapping images on the retina generated by a plurality of pixel tiles, which generate this overlap.
在實例中,重疊視網膜影像可具有90%至100%重疊影像之間的一重疊。在其他實例中,重疊視網膜影像具有100%之一重疊。一額外實施例係其中虛擬影像經由經由像素圖塊使視網膜影像之重疊遞色而增強之一AR系統。且在另一實施例中,教示其中虛擬影像經由經由微透鏡使視網膜影像之重疊遞色而增強之一AR系統。In an example, overlapping retinal images may have an overlap between 90% and 100% overlapping images. In other examples, overlapping retinal images have one of 100% overlap. An additional embodiment is an AR system in which a virtual image is enhanced by overlapping and dithering retinal images through pixel tiles. And in another embodiment, an AR system is taught in which virtual images are enhanced by dithering the overlapping retina images through microlenses.
在另一實施例中,諸如圖5中展示,在顯示器之透明基板中形成一凹入微型圓錐結構陣列,其等接著使用像素(僅藉由實例) iLED (微型LED)佈建。一金屬塗層可塗敷至微型圓錐結構之側部及底部。僅藉由實例,可使用鋁、銀及/或錫。在態樣中,塗層可經最佳化以在由像素發射之光(例如,綠色、藍色或紅色)之波長下具有最大反射率。在態樣中,圓錐之直徑在沈積像素之處可係最窄的,該處可為(若干)凹入圓錐之最深部分。圓錐之直徑在透明基板之表面上可係最寬的。此實施例減少光散射且使光向前朝向穿戴者之眼睛投影。In another embodiment, such as shown in FIG. 5, an array of recessed micro-conical structures is formed in the transparent substrate of the display, which is then laid out using pixels (by way of example only) iLED (micro LED). A metal coating can be applied to the sides and bottom of the micro-conical structure. By way of example only, aluminum, silver and/or tin can be used. In aspects, the coating can be optimized to have maximum reflectivity at the wavelength of light (eg, green, blue, or red) emitted by the pixel. In the aspect, the diameter of the cone may be the narrowest at the place where the pixel is deposited, which may be the deepest part of the cone (several) recessed into the cone. The diameter of the cone can be the widest on the surface of the transparent substrate. This embodiment reduces light scattering and projects light forward toward the wearer's eye.
在另一實施例中,諸如在圖9中展示之實施例,一透明像素陣列可沈積於一透明基板上。此等透明像素可為(僅藉由實例)透明iLED (微型LED)。AR影像可藉由選擇性地啟動提供部分或完全覆蓋一穿戴者之一眼睛之視網膜之中央小窩之一影像之一較大數目個像素或像素圖塊且啟動提供部分或完全覆蓋黃斑且非一穿戴者之眼睛之中央小窩之一影像之一較低數目個像素或像素圖塊而增強。In another embodiment, such as the embodiment shown in FIG. 9, an array of transparent pixels may be deposited on a transparent substrate. These transparent pixels may be (by way of example only) transparent iLEDs (micro LEDs). AR images can be selectively activated to provide a larger number of pixels or pixel tiles that partially or completely cover an image of a central fossa of the retina of an eye of a wearer and activate to provide partial or complete coverage of the macula and non- An image of a central fossa of a wearer's eye is enhanced by a lower number of pixels or pixel tiles.
下文之任何一或多者將單獨或組合增強一人透過透視透明光學模組之近眼顯示器觀看之功能及AR或MR體驗。本文揭示之本發明教示增強一AR或MR影像之多種方式。此等可為(僅藉由實例)下列之一者或一組合:1)利用一較大數目個較小像素。因此,針對同一位準之視網膜放大,可產生一較高解析度影像;2)利用非球面微透鏡來產生一較清晰虛擬影像;3)使用圍繞一像素圖塊或若干像素圖塊之一光孔隙來減少光散射;4)使用圍繞一微透鏡之一光孔隙來減少光散射;5)使微透鏡之直徑略大於經對準及間隔開之像素圖塊或微透鏡與其光學通信之一單一像素圖塊;6)導致儘可能少光損失,藉此增大朝向穿戴者之眼睛投影之光量;7)利用與一微透鏡陣列之複數個微透鏡之各個別微透鏡光學對準之多個像素圖塊;8)針對TOM利用一彎曲或小面化架構(包括一透視近眼顯示器及一經對準及間隔開之微透鏡陣列之密封透明光學模組),在諸態樣中,彎曲或小面化架構應(僅藉由實例)模擬TOM在眼鏡之前表面處或附近嵌入、附接或對準之眼鏡透鏡或護目鏡之前基底曲線,因此,若TOM為一3維輪廓(彎曲或小面化),則相同情況亦可適用於透視近眼顯示器及微透鏡陣列;9)透視近眼顯示器之像素或像素圖塊之遞色;10)微透鏡陣列之微透鏡之遞色;11)移除或關閉特定像素圖塊或若干圖塊以確保重疊視網膜影像提供一影像邊界;12)將視網膜影像之放大保持在8倍或更低;13)使各像素或像素圖塊凹入定位於沈積該像素之透明基板之表面內之一凹入圓錐結構內;14)金屬化定位於透明基板之表面內之凹入圓錐結構;15)增加提供完全或部分填充穿戴者之眼睛之中央小窩之一影像之主動發光像素之數目,同時利用提供完全或部分填充除了中央小窩外之黃斑區域之一影像之較低數目個主動發光像素及/或16)使用較小微透鏡,較佳地具有5至100微米之直徑,且自顯示器產生完全、部分、全部或大部分無繞射行進至少短距離之一Bessel光束,此一Bessel光束可藉由在顯示器中之像素位置處部署(例如)可切換偏光反射器而產生。Any one or more of the following will enhance the functionality and AR or MR experience of a person viewing through a near-eye display of a see-through transparent optical module, alone or in combination. The invention disclosed herein teaches various ways to enhance an AR or MR image. These can be (by way of example only) one or a combination of the following: 1) using a larger number of smaller pixels. Therefore, for the same level of retinal magnification, a higher resolution image can be generated; 2) aspheric microlenses are used to generate a clearer virtual image; 3) a light around a pixel block or several pixel blocks is used Aperture to reduce light scattering; 4) Use an optical aperture around a microlens to reduce light scattering; 5) Make the diameter of the microlens slightly larger than the aligned and spaced pixel tiles or microlens and one of its optical communication Pixel tiles; 6) Minimize light loss, thereby increasing the amount of light projected toward the wearer’s eyes; 7) Use multiple optical lenses that are optically aligned with the individual microlenses of the multiple microlenses of a microlens array Pixel tiles; 8) Use a curved or faceted architecture for TOM (including a see-through near-eye display and a sealed and transparent optical module with aligned and spaced microlens arrays), in various aspects, curved or small The surface architecture should (by way of example only) simulate the base curve of the spectacle lens or goggles that TOM is embedded in, attached to, or aligned at or near the front surface of the glasses. Therefore, if TOM is a 3-dimensional profile (curved or faceted) The same situation can also be applied to see-through near-eye displays and microlens arrays; 9) Dithering of pixels or pixel tiles of see-through near-eye displays; 10) Dithering of microlenses of microlens arrays; 11) Removal or Turn off specific pixel tiles or several tiles to ensure that overlapping retinal images provide an image boundary; 12) keep the magnification of the retinal image at 8 times or lower; 13) make each pixel or pixel tile concave to locate the pixel One of the surfaces of the transparent substrate is recessed into the conical structure; 14) Metalized recessed conical structure positioned within the surface of the transparent substrate; 15) An image providing a central cavity that completely or partially fills the wearer's eyes The number of active light-emitting pixels, while using a lower number of active light-emitting pixels that provide an image that completely or partially fills one of the macular areas except for the central fossa and/or 16) Use a smaller microlens, preferably having 5 to A diameter of 100 microns, and a Bessel beam that travels at least a short distance from the display completely, partially, completely, or mostly without diffraction. This Bessel beam can be switched polarized by deploying, for example, a pixel position in the display Produced by the reflector.
雖然本發明揭示內容教示包括iLED (微型LED)之實施例,但應指出,可使用其他發光像素,諸如(僅藉由實例)OLED或TOLED。已經參考具有各種特徵之特定實施例描述本發明。鑑於上文提供之揭示內容,熟習此項技術者將明白在不脫離本發明之範疇或精神之情況下可在本發明之實踐中作出各種修改及變動。熟習此項技術者將認識到,所揭示之特徵可基於一給定應用或設計之要求及規格單獨使用、以任何組合使用或省略。當一實施例指代「包括」特定特徵時,應理解,實施例可替代地「由」特徵之任何一或多者「構成」或「基本上由」特徵之任何一或多者「構成」。熟習此項技術者在考慮本說明書且實踐本發明之後將會明白本發明之其他實施例。Although the present disclosure teaches embodiments including iLEDs (micro LEDs), it should be noted that other light-emitting pixels may be used, such as (by way of example only) OLED or TOLED. The invention has been described with reference to specific embodiments having various features. In view of the disclosure provided above, those skilled in the art will understand that various modifications and changes can be made in the practice of the present invention without departing from the scope or spirit of the present invention. Those skilled in the art will recognize that the disclosed features can be used alone, in any combination, or omitted based on the requirements and specifications of a given application or design. When an embodiment refers to "including" a particular feature, it should be understood that the embodiment may alternatively "consist" or "substantially" consist of any one or more of the features . Those skilled in the art will understand other embodiments of the invention after considering the description and practicing the invention.
應注意,在本說明書中提供一值範圍的情況下,亦具體揭示該範圍之上限與下限之間的各值。此等較小範圍之上限及下限亦可獨立地在該範圍中包含或排除。單數形式「一」、「一個」及「該」包含複數參考,除非背景內容另外明確規定。期望說明書及實例本質上被視為例示性的且不脫離本發明之本質之變化落入本發明之範疇內。此外,本發明中陳述之所有參考之全部內容各個別地以引用之方式併入本文中,且因而旨在提供補充本發明之賦能揭示內容之一有效方式以及提供詳述一般技術水準之背景內容。It should be noted that when a range of values is provided in this specification, each value between the upper limit and the lower limit of the range is also specifically disclosed. The upper and lower limits of these smaller ranges can also be independently included or excluded in the range. The singular forms "a", "an" and "the" include plural references unless the context clearly states otherwise. It is expected that the description and examples are regarded as illustrative in nature and that changes without departing from the essence of the present invention fall within the scope of the present invention. In addition, all contents of all references stated in the present invention are individually incorporated herein by reference, and are therefore intended to provide an effective way to supplement the enabling disclosure of the present invention and provide a background detailing the general technical level content.
附圖繪示本發明之實施例之特定態樣且不應用於限制本發明。連同書面描述,圖式解釋本發明之特定原理。The drawings illustrate specific aspects of embodiments of the invention and should not be used to limit the invention. Together with the written description, the drawings explain specific principles of the invention.
圖1係展示根據一實施例之一遞色(dithering)概念之一示意圖。FIG. 1 is a schematic diagram showing a dithering concept according to an embodiment.
圖2係展示根據一實施例之一遞色概念之一示意圖。2 is a schematic diagram showing a dithering concept according to an embodiment.
圖3係展示根據一實施例之一遞色概念之一示意圖。FIG. 3 is a schematic diagram showing a dithering concept according to an embodiment.
圖4係展示根據一實施例之一遞色概念之一示意圖。4 is a schematic diagram showing a dithering concept according to an embodiment.
圖5係展示根據一實施例之一凹入金屬化圓錐之一示意圖。5 is a schematic diagram showing a recessed metalized cone according to an embodiment.
圖6係展示根據一實施例之像素大小、節距、填充因數及透明度之一圖表。6 is a graph showing pixel size, pitch, fill factor, and transparency according to an embodiment.
圖7係展示根據一實施例之像素大小、影像放大、視網膜大小及視網膜處之解析度之一圖表。7 is a graph showing pixel size, image magnification, retina size, and resolution at the retina according to an embodiment.
圖8係展示根據一實施例之經由啟動選擇性像素改良AR影像之一示意圖。FIG. 8 shows a schematic diagram of improving an AR image by enabling selective pixels according to an embodiment.
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US16/289,623 US10634912B2 (en) | 2017-06-01 | 2019-02-28 | See-through near eye optical module |
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