TW202001716A - Data record method of virtual object trading and system thereof - Google Patents
Data record method of virtual object trading and system thereof Download PDFInfo
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本發明係提供一種虛擬物件的交易方法及其系統,特別是透過在第三方建立一平台網路,提供複數遊戲、軟體進行虛擬物件數據的拍賣與銷售。 The present invention provides a virtual object transaction method and system thereof, in particular, by establishing a platform network on a third party to provide plural games and software for auctioning and selling virtual object data.
網路遊戲(英語:Online Game)也稱線上遊戲,一般指多名玩家透過電腦網際網路進行互動娛樂的電子遊戲,以遊戲運行軟體,一般是指客戶端下載的大型多人線上遊戲。在網路遊戲中,玩家會以虛擬貨幣來交易遊戲中的虛擬道具,又稱為虛擬寶物,簡稱虛寶。虛擬寶物會依據其取得的難易程度、限定數量而產生的稀有程度,或其在遊戲中的紀念性,進而提升虛擬寶物的價值。 Online games (English: Online Game), also known as online games, generally refer to electronic games in which multiple players engage in interactive entertainment through the computer Internet. Software runs as games, and generally refers to large-scale multiplayer online games downloaded by clients. In online games, players trade virtual items in the game with virtual currency, also known as virtual treasures, or virtual treasures for short. Virtual treasures will increase the value of virtual treasures based on the difficulty of obtaining them, the rarity generated by the limited number, or their commemoration in the game.
遊戲中的虛擬人物、虛擬幣和虛擬寶物,是以電磁紀錄之方式儲存在遊戲伺服器內,遊戲帳號所有人對於上述人物、寶物等擁有支配權,可任意處分或轉移。遊戲中的虛擬人物、寶物等雖屬於虛擬,並非人類可感觸之實體物存在,但在現實社會中仍有一定的財產加值,可供玩家作為交易之客體,故取得遊戲中之虛擬物件,實際上是舉得一種財產上 之利益。現今的虛擬物件交易,除仰賴於遊戲內的交易模式,更者,多由玩家採遊戲外私下合意,其非營運商認證的交易方法,不僅缺乏保障,亦容易衍生民事或刑事糾紛。 The virtual characters, virtual coins and virtual treasures in the game are stored in the game server in the form of electromagnetic records. The owner of the game account has the right to control the above characters and treasures, and can arbitrarily dispose or transfer them. Although the virtual characters and treasures in the game are virtual, they are not physical objects that can be touched by humans, but there is still a certain value-added property in the real world, which can be used by players as objects of transactions. Therefore, virtual objects in the game are obtained. It is actually a kind of property interest. In today's virtual object trading, in addition to relying on in-game transaction mode, moreover, players mostly agree on privately outside the game. The non-operator-certified transaction method not only lacks protection, but also easily leads to civil or criminal disputes.
雖然部分營運商已有提供虛擬物件販售網站,惟玩家與玩家交易行為的發生與否及判斷虛擬物件來源較難鑑別,容易產生歸屬權糾紛等問題,目前僅單方提供營運商所屬遊戲之虛擬物件銷售,尚缺乏玩家拍賣競價的功能,因此,本發明欲提供一個交易數據紀錄方法及其系統,在兼顧虛擬物件交易安全及拍賣功能的需求下,建立一遊戲外第三方虛擬物件買賣平台,特別是支援不同遊戲所屬之虛擬物件進行有效價值的交易。 Although some operators have provided virtual object sales sites, the occurrence of players and player transactions and the determination of the source of virtual objects are more difficult to identify and are likely to cause attribution disputes. At present, only the virtual game of the operator's game is only provided unilaterally Object sales still lack the function of player auction bidding. Therefore, the present invention intends to provide a transaction data recording method and system, to establish a third-party virtual object trading platform outside the game, taking into account the needs of virtual object transaction security and auction functions. In particular, it supports virtual objects belonging to different games for effective value transactions.
有有鑑於先前技術之不足,本發明提供一種虛擬物件交易的數據紀錄方法,其步驟包含: In view of the shortcomings of the prior art, the present invention provides a data recording method for virtual object transactions, the steps of which include:
a)透過一賣方帳號,係由一外部網路將一虛擬物件數據傳輸至一平台網路,建立一交易項目並設定一銷售金額以及一銷售數量,該平台網路將該虛擬物件數據綁定該賣方帳號、該交易項目、該銷售金額以及該銷售數量形成一拍賣紀錄編碼,接續至一區塊鏈之串鍊端。 a) Via a seller account, a virtual object data is transmitted to a platform network from an external network, a transaction item is established and a sales amount and a sales quantity are set, and the platform network binds the virtual object data The seller account number, the transaction item, the sales amount and the sales quantity form an auction record code, which is then connected to the chain end of a blockchain.
b)透過一第一買方帳號,於該交易項目鍵入一第一購買金額以及一第一購買數量,若該第一購買金額大於等於該銷售金額,且該第一購買數量等於該銷售數量,則將該第一購買金額與該第一購買數量的乘 積設定為一成交金額,關閉該交易項目並通知該第一買方帳號進行一繳費動作; b) Through a first buyer account number, enter a first purchase amount and a first purchase quantity into the transaction item, if the first purchase amount is greater than or equal to the sales amount, and the first purchase quantity is equal to the sales amount, then Set the product of the first purchase amount and the first purchase quantity as a transaction amount, close the transaction item, and notify the first buyer account to perform a payment action;
c)若該第一購買金額小於該銷售金額,或該第一購買數量不等於該銷售數量,重複步驟b),透過一第n買方帳號,於該交易項目鍵入一第n購買金額以及一第n購買數量,直至該第n購買金額大於等於該銷售金額,且該第n購買數量等於該銷售數量止; c) If the first purchase amount is less than the sales amount, or the first purchase quantity is not equal to the sales quantity, repeat step b), through an nth buyer account number, enter an nth purchase amount and a first number in the transaction item n purchase quantity until the nth purchase amount is greater than or equal to the sales amount, and the nth purchase amount is equal to the sales amount;
d)待該第n買方帳號完成該繳費動作後,該平台網路傳輸該虛擬物件數據至該第n買方帳號,將該虛擬物件數據綁定該第n買方帳號、該交易項目以及該成交金額形成一購買紀錄編碼,接續至該區塊鏈之串鍊端;以及 d) After the nth buyer account completes the payment action, the platform network transmits the virtual object data to the nth buyer account, and binds the virtual object data to the nth buyer account, the transaction item, and the transaction amount Forming a purchase record code, which is then connected to the chain end of the blockchain; and
e)將該成交金額扣除一刊登費用設定為一拍賣金額,該平台網路匯入該拍賣金額至該賣方帳號,將該虛擬物件數據綁定該賣方帳號、該交易項目以及該拍賣金額形成一交易紀錄編碼,接續至該區塊鏈之串鍊端。 e) Set the auction amount as an auction amount after deducting a publishing fee, the platform network imports the auction amount to the seller account, and binds the virtual object data to the seller account, the transaction item and the auction amount to form a The transaction record code is connected to the chain end of the blockchain.
更者,一種虛擬物件交易的數據紀錄系統,配合複數使用者之一用戶裝置操作,包含:一平台網路伺服器,連接一帳號伺服器,係提供一賣方帳號之該用戶裝置由一外部網路將一虛擬物件數據傳輸至該平台網路伺服器,建立一交易項目並設定一銷售金額以及一銷售數量,該平台網路伺服器將該虛擬物件數據綁定該賣方帳號、該交易項目、該銷售金額以及該銷 售數量形成一拍賣紀錄編碼,接續至一區塊鏈之串鍊端,該平台網路伺服器再提供一買方帳號之該用戶裝置由一外部網路鍵入一購買金額以及一購買數量;一應用伺服器,連接該平台網路伺服器以及該帳號伺服器,若該購買金額大於等於該銷售金額,且該購買數量等於該銷售數量,則將該購買金額與該購買數量的乘積設定為一成交金額,關閉該交易項目並通知該買方帳號進行一繳費動作,待該買方帳號完成該繳費動作後,該平台網路伺服器傳輸該虛擬物件數據至該買方帳號,將該虛擬物件數據綁定該買方帳號、該交易項目以及該成交金額形成一購買紀錄編碼,接續至該區塊鏈之串鍊端;以及該帳號伺服器,存取該賣方帳號以及該買方帳號,係將該成交金額扣除一刊登費用設定為一拍賣金額,匯入該拍賣金額至該賣方帳號,將該虛擬物件數據綁定該賣方帳號、該交易項目、該拍賣金額以及該交易時間形成一交易紀錄編碼,接續至該區塊鏈之串鍊端。 Furthermore, a data recording system for virtual object transactions, which cooperates with the operation of one of the user devices of a plurality of users, includes: a platform web server connected to an account server, and the user device providing a seller account is provided by an external network Road transmits a virtual object data to the platform web server, creates a transaction item and sets a sales amount and a sales quantity, the platform web server binds the virtual object data to the seller account, the transaction item, The sales amount and the sales quantity form an auction record code, which is connected to the chain end of a blockchain. The platform web server provides a buyer account. The user device enters a purchase amount and a purchase amount from an external network. Purchase quantity; an application server, connected to the platform web server and the account server, if the purchase amount is greater than or equal to the sales amount, and the purchase amount is equal to the sales amount, then the purchase amount is equal to the purchase amount The product is set to a transaction amount, close the transaction item and notify the buyer account to perform a billing action. After the buyer account completes the billing action, the platform web server transmits the virtual object data to the buyer account, the virtual The object data is bound to the buyer account, the transaction item and the transaction amount to form a purchase record code, which is then connected to the chain end of the blockchain; and the account server to access the seller account and the buyer account, will be The transaction amount is set to an auction amount after deducting a publishing fee, and the auction amount is imported into the seller's account, and the virtual object data is bound to the seller's account, the transaction item, the auction amount, and the transaction time to form a transaction record code , Connected to the chain end of the blockchain.
為達到上述及其它目的,以下對本發明一或多個具體實施例進行說明。本發明的其它特徵或優點以實施例及請求項詳細描述。 To achieve the above and other objectives, one or more specific embodiments of the present invention will be described below. Other features or advantages of the present invention are described in detail in the embodiments and claims.
S101~S105‧‧‧本發明虛擬物件交易的數據紀錄方法之步驟 S101~S105 ‧‧‧ The steps of the data recording method of the virtual object transaction of the present invention
201‧‧‧買進或賣出指令 201‧‧‧Buy or sell orders
202‧‧‧交易價格以及交易數量指令 202‧‧‧ Transaction price and transaction quantity order
203‧‧‧賣方與買方排序資訊 203‧‧‧Seller and buyer sorting information
301‧‧‧買賣紀錄 301‧‧‧sales record
410‧‧‧數據紀錄系統 410‧‧‧ data recording system
411‧‧‧平台網路伺服器 411‧‧‧Platform web server
412‧‧‧應用伺服器 412‧‧‧Application Server
413‧‧‧帳號伺服器 413‧‧‧Account Server
414‧‧‧紀錄伺服器 414‧‧‧Record server
420‧‧‧外部網路 420‧‧‧External network
430‧‧‧賣方用戶裝置 430‧‧‧Seller user device
440‧‧‧買方用戶裝置 440‧‧‧Buyer user device
501‧‧‧交易趨勢圖 501‧‧‧Transaction trend chart
第1圖係為本發明虛擬物件交易的數據紀錄方法之流程圖;第2圖係為本發明實施例一虛擬物件數據買賣的示意圖; 第3圖係為本發明實施例一購買紀錄編碼資訊的示意圖;第4圖係為本發明虛擬物件交易的數據紀錄系統與外部網路的連接關係;第5圖係為本發明實施例一交易圖表查詢的示意圖。 Figure 1 is a flowchart of a data recording method of a virtual object transaction according to the present invention; Figure 2 is a schematic diagram of a virtual object data transaction according to an embodiment of the present invention; Figure 3 is a purchase record encoding information according to an embodiment of the present invention Schematic diagram; FIG. 4 is the connection relationship between the data recording system of the virtual object transaction of the present invention and the external network; FIG. 5 is a schematic diagram of querying a transaction chart according to
讓鈞院貴審查委員及習于此技術人士,對本發明的實施完全瞭解,茲配合圖示及圖號,就本發明較佳的實施例進行說明。 Let Junyuan Gui, a reviewing member and a person skilled in this technology, have a complete understanding of the implementation of the present invention, and hereby explain the preferred embodiment of the present invention in conjunction with the illustrations and drawing numbers.
請參考第1圖係揭示本發明虛擬物件交易的數據紀錄方法之流程圖,其步驟包含:a)透過一賣方帳號,係由一外部網路將一虛擬物件數據傳輸至一平台網路,建立一交易項目並設定一銷售金額以及一銷售數量S101,該平台網路將該虛擬物件數據綁定該賣方帳號、該交易項目、該銷售金額以及該銷售數量形成一拍賣紀錄編碼,接續至一區塊鏈之串鍊端。 Please refer to FIG. 1 for a flowchart of the data recording method of the virtual object transaction of the present invention. The steps include: a) through a seller account, a virtual object data is transmitted from an external network to a platform network to establish A transaction item and setting a sales amount and a sales quantity S101, the platform network binds the virtual object data to the seller account, the transaction item, the sales amount and the sales quantity to form an auction record code, which is then connected to a district The chain end of the block chain.
較佳地,該平台網路由該外部網路連接複數軟體系統,且該賣方帳號係具有該些軟體系統所登錄之一營運方身分或一使用者方身分。在一實施例中,該平台網路係作為一遊戲A、遊戲B以及遊戲C共同之虛寶交易平台,遊戲A營運方(電商)可藉由編輯一軟體系統代碼(遊戲A代碼)以及一虛擬物件編碼(虛寶代碼)構成虛擬物件數據,刊登於該平台網路銷售;或者,遊戲B另設置該平台網路的買賣介面,遊戲B使用者方(玩家)可於買賣介面中,選擇欲銷售虛寶與其數量。 Preferably, the platform network is connected to a plurality of software systems via the external network, and the seller account has an operator identity or a user identity registered with the software systems. In one embodiment, the platform network is used as a virtual treasure trading platform for Game A, Game B, and Game C. Game A operator (e-commerce) can edit a software system code (Game A code) and A virtual object code (virtual treasure code) constitutes virtual object data, which is published on the platform's online sales; or, Game B additionally sets up a trading interface on the platform network, and Game B users (players) can be in the trading interface, Choose to sell virtual treasure and its quantity.
較佳地,若該賣方帳號具有該使用者方身分,步驟a)更包含:a1)於該軟體系統選擇該虛擬物件編碼以及一虛擬物件數量(虛寶數量),透過該平台網路綁定該虛擬物件編碼以及該軟體系統代碼形成該虛擬物件數據;以及a2)待設定該銷售數量後,該虛擬物件數量係扣除該銷售數量。 Preferably, if the seller account has the identity of the user, step a) further includes: a1) selecting the virtual object code and the number of virtual objects (number of virtual objects) in the software system, and binding through the platform network The virtual object code and the software system code form the virtual object data; and a2) After the sales quantity is set, the virtual object quantity is deducted from the sales quantity.
成功建立該交易項目後,b)透過一第一買方帳號,於該交易項目鍵入一第一購買金額以及一第一購買數量s102,若該第一購買金額大於等於該銷售金額,且該第一購買數量等於該銷售數量,則將該第一購買金額與該第一購買數量的乘積設定為一成交金額,關閉該交易項目並通知該第一買方帳號進行一繳費動作S103a;c)若該第一購買金額小於該銷售金額,或該第一購買數量不等於該銷售數量,重複步驟b),透過一第n買方帳號,於該交易項目鍵入一第n購買金額以及一第n購買數量,直至該第n購買金額大於等於該銷售金額,且該第n購買數量等於該銷售數量止。 After successfully establishing the transaction item, b) enter a first purchase amount and a first purchase quantity s102 into the transaction item through a first buyer account number, if the first purchase amount is greater than or equal to the sales amount, and the first The purchase quantity is equal to the sales quantity, the product of the first purchase amount and the first purchase quantity is set as a transaction amount, the transaction item is closed and the first buyer account is notified to perform a payment action S103a; c) if the A purchase amount is less than the sales amount, or the first purchase quantity is not equal to the sales quantity, repeat step b), through an nth buyer account number, enter an nth purchase amount and an nth purchase quantity in the transaction item until The nth purchase amount is greater than or equal to the sales amount, and the nth purchase amount is equal to the sales amount.
由該平台網路在該交易項目中,針對賣方與買方的金額以及數量進行搓合,依買方鍵入排序,當兩個以上條件均符合時,以排序在前者得標,較佳地,該買方帳號係具有該些軟體系統所登錄之該使用者方身分。由此,使用者方帳號同時具有賣方與買方,在該實施例中,請參考第2圖係揭示本發明實施例一虛擬物件數據買賣的示意圖,使用者於該帳號交易介面中,決定交易虛寶的買進或賣出201,並鍵入其交易價格以及交易數量202,更者,該平台網路進行搓合時,同步顯示不同排序賣方與 買方的金額以及數量變動203。 In this transaction project, the platform network collates the amount and quantity of the seller and the buyer, and sorts according to the buyer's input. When more than two conditions are met, the former is the winner. Preferably, the buyer The account number has the identity of the user registered by the software systems. Therefore, the user account has both the seller and the buyer. In this embodiment, please refer to FIG. 2 to show a schematic diagram of a virtual object data transaction according to an embodiment of the present invention. The user decides that the transaction is virtual in the transaction interface of the account Bao buys or sells 201, and enters its transaction price and
較佳地,當該交易項目未搓合成功前,賣方欲取消該虛擬物件數據銷售,則步驟c)更包含:c1)重複步驟b),直至若該賣方帳號關閉該交易項目,將該銷售金額與該購買數量的乘積設定為該成交金額,並回傳該虛擬物件數據至該賣方帳號S103b,該平台網路將該虛擬物件數據綁定該賣方帳號、該交易項目以及該成交金額形成該購買紀錄編碼,接續至該區塊鏈之串鍊端。 Preferably, before the transaction item is unsuccessfully blended, the seller wants to cancel the sale of the virtual object data, step c) further includes: c1) repeating step b), until if the seller account closes the transaction item, the sale The product of the amount and the purchased quantity is set as the transaction amount, and the virtual object data is returned to the seller account S103b. The platform network binds the virtual object data to the seller account, the transaction item, and the transaction amount to form the transaction The purchase record code is connected to the chain end of the blockchain.
進一步當一排序之買方帳號條件滿足該賣方帳號條件,d)待該第n買方帳號完成該繳費動作後,該平台網路傳輸該虛擬物件數據至該第n買方帳號S104,將該虛擬物件數據綁定該第n買方帳號、該交易項目以及該成交金額形成一購買紀錄編碼,接續至該區塊鏈之串鍊端。 Further, when a sorted buyer account condition meets the seller account condition, d) after the nth buyer account completes the payment action, the platform network transmits the virtual object data to the nth buyer account S104, and the virtual object data Bind the nth buyer account number, the transaction item and the transaction amount to form a purchase record code, which is then connected to the chain end of the blockchain.
較佳地,步驟d)更包含:d1)辨識該軟體系統代碼,若該買方帳號登錄該軟體系統,則在該軟體系統加入該虛擬物件編碼,若否,則在該買方帳號保留該虛擬物件數據;在該實施例中,當遊戲B使用者方成功購買遊戲B虛寶時,該平台網路會由該軟體系統代碼將該虛擬物件編碼傳輸至遊戲B,遊戲B進一步規劃該虛寶作為裝備或使用道具;當遊戲B使用者方成功購買遊戲A虛寶時,但使用者帳號尚未綁定遊戲A,該平台網路會將該虛擬物件數據先行保留於該平台網路帳號,待確認遊戲A成功綁定後重新傳輸。 Preferably, step d) further includes: d1) identifying the software system code, if the buyer account is registered in the software system, the virtual object code is added to the software system, if not, the virtual object is retained in the buyer account Data; in this embodiment, when the user of Game B successfully purchases the virtual treasure of Game B, the platform network will transmit the virtual object code to the Game B by the software system code, and Game B further plans the virtual treasure as Equip or use props; when the user of Game B successfully purchases the virtual treasure of Game A, but the user account is not yet bound to Game A, the platform network will first retain the virtual object data in the platform network account, to be confirmed Game A is retransmitted after successfully binding.
在完成交易後,該平台網路予執行e)將該成交金額扣除一 刊登費用設定為一拍賣金額,該平台網路匯入該拍賣金額至該賣方帳號S105,將該虛擬物件數據綁定該賣方帳號、該交易項目以及該拍賣金額形成一交易紀錄編碼,接續至該區塊鏈之串鍊端。 After completing the transaction, the platform network executes e) Set the transaction amount minus a publishing fee as an auction amount, the platform network imports the auction amount to the seller account S105, and binds the virtual object data to the The seller account number, the transaction item and the auction amount form a transaction record code, which is then connected to the chain end of the blockchain.
較佳地,前文所述之該初始金額、該交易金額以及該刊登費用係包含一實體金融金額或一平台代幣金額;在一實施例中,該實體金融金額係如信用卡支付、銀行帳戶轉帳與匯款等,由此,若該初始金額、該交易金額以及該刊登費用係為該實體金融金額,該賣方帳號以及該買方帳號係綁定一金融支付帳戶。 Preferably, the initial amount, the transaction amount and the publication fee mentioned above include an entity financial amount or a platform token amount; in one embodiment, the entity financial amount is such as credit card payment, bank account transfer With remittance, etc., therefore, if the initial amount, the transaction amount, and the publication fee are the entity's financial amount, the seller's account and the buyer's account are bound to a financial payment account.
較佳地,該虛擬物件數據更包含一交易次數編碼或一交易次數限制編碼,避免任一虛寶為過份交易或炒作;在一實施例中,步驟a)更包含:a3)該平台網路先辨識該交易次數編碼是否等於該交易次數限制編碼,若是,則該平台網路將該虛擬物件數據回傳該賣方帳號,停止後續交易;若否,則在交易進行時,步驟d)更包含:d2)待該第n買方帳號完成該繳費動作後,該平台網路係將該交易次數編碼加1。 Preferably, the virtual object data further includes a transaction number code or a transaction number limit code to avoid any virtual treasure from excessive transactions or hype; in one embodiment, step a) further includes: a3) the platform network Lu Xian recognizes whether the transaction frequency code is equal to the transaction frequency limit code. If it is, the platform network will send the virtual object data back to the seller’s account to stop subsequent transactions; if not, step d) will be changed when the transaction is in progress. Including: d2) After the nth buyer account completes the payment action, the platform network adds 1 to the transaction number code.
區塊鏈技術是一種將資料寫錄的技術,也互聯網時代最具顛覆性的創新技術,依靠複雜的密碼學來加密資料,再透過巧妙的數學分散式演算法,讓互聯網最讓人擔憂的安全信任問題,可以在不需要第三方介入的前提下讓使用者達成共識,以非常低的成本解決了網路上信任與資料價值的難題;在本發明中,該平台網路因賣方帳號與買方帳號的買賣行為,衍生諸如該拍賣紀錄編碼、該購買紀錄編碼、該交易紀錄編碼等, 請參考第3圖,該些買賣紀錄301在該平台網路介面會呈現細部交易資訊,透過區塊鏈技術的去中心化性特徵,利用工作量證明機制(Proof of Work,POW)配合雲端複數運算節點可多方驗證每筆買賣紀錄,協助維護搓合交易的安全性和匿名性;更者,區塊鏈具有不可竄改性特徵,透過Hashcash演算法以一對一函數來確保資料不會輕易被竄改,這種函數很容易可以被驗證但卻又非常難以破解,無法輕易回推出原本的數值,每個區塊得出的值也會被放進下一個區塊中,讓區塊鏈之間的資料也都被正確的保障,由此,該些紀錄編碼一旦被驗證完就永久的寫入該區塊中,不可任意變動。 Blockchain technology is a technology for writing data, and it is also the most disruptive innovation in the Internet era. It relies on complex cryptography to encrypt data, and then uses clever mathematical decentralized algorithms to make the Internet the most worrying. The problem of security and trust can allow users to reach consensus without the intervention of a third party, and solve the problems of trust and data value on the network at a very low cost; in the present invention, the platform network is due to the seller’s account and the buyer The trading behavior of the account, such as the auction record code, the purchase record code, the transaction record code, etc., please refer to Figure 3, these
依區塊鏈技術的演進,目前將之區分為區塊鏈1.0、區塊鏈2.0及區塊鏈3.0之進程;其中,區塊鏈2.0係指於智能合約上應用,一般說來,智能合約的運作,多半是以事件驅動的方式進行,智能合約程式一旦部署到區塊鏈平台上後,當合約所設定的事件發生時,一些條件就會成立而觸發合約的指定功能,開始執行程式,其結果通常就會引發資產的移轉;本發明進一步利用智能合約予改善平台網路的作業流程,透過其自動複寫與防竄改特徵,在不完全互信的多方交易環境下,提供買方與賣方對資訊共享的需求,亦促成交易雙方對平台網路架設方的信任。 According to the evolution of blockchain technology, it is currently divided into the process of blockchain 1.0, blockchain 2.0 and blockchain 3.0; among them, blockchain 2.0 refers to the application of smart contracts. Generally speaking, smart contracts Most of the operations are performed in an event-driven manner. Once the smart contract program is deployed on the blockchain platform, when the event set by the contract occurs, some conditions will be established and trigger the specified function of the contract to start executing the program. The result usually leads to the transfer of assets; the present invention further utilizes smart contracts to improve the operation process of the platform network. Through its automatic replication and anti-tampering features, it provides buyers and sellers in a multi-party transaction environment with incomplete mutual trust. The need for information sharing has also contributed to the trust of both parties in the transaction to the platform’s network builder.
本發明數據紀錄方法所揭露之實施例中,其執行步驟更可以寫成軟體程式,軟體程式可以儲存於任何微處理單元辨識、解讀之記錄媒體,或包含有上述紀錄媒體之物品及裝置。不限定為任何形式,上述物 品可以為伺服器、硬碟、軟碟、光碟、ZIP、磁光裝置(MO)、IC晶片、隨機存取記憶體(RAM),或任何熟悉此項技藝者所可使用之包含有上述紀錄媒體的物品。 In the embodiment disclosed by the data recording method of the present invention, the execution steps can be further written as software programs, and the software programs can be stored in any recording medium recognized or interpreted by the micro-processing unit, or the objects and devices containing the above-mentioned recording media. Not limited to any form, the above items can be servers, hard drives, floppy discs, optical discs, ZIP, magneto-optical devices (MO), IC chips, random access memory (RAM), or any person familiar with this art Usable items containing the above-mentioned recording media.
請參考第4圖係揭示本發明虛擬物件交易的數據紀錄系統與外部網路的連接關係,該數據紀錄系統401配合複數使用者之一用戶裝置操作430、440,包含:一平台網路伺服器411、一應用伺服器412以及一帳號伺服器413。 Please refer to FIG. 4 to disclose the connection relationship between the data recording system of the virtual object transaction of the present invention and the external network. The data recording system 401 cooperates with the operation of one of the
該平台網路伺服器411,連接該帳號伺服器413,係提供一賣方帳號之該用戶裝置430由一外部網路420將一虛擬物件數據傳輸至該平台網路伺服器410,建立一交易項目並設定一銷售金額以及一銷售數量,該平台網路伺服器410將該虛擬物件數據綁定該賣方帳號、該交易項目、該銷售金額以及該銷售數量形成一拍賣紀錄編碼,接續至一區塊鏈之串鍊端,該平台網路伺服器410再提供一買方帳號之該用戶裝置440由一外部網路鍵入一購買金額以及一購買數量。 The platform web server 411 is connected to the account server 413, and the
該應用伺服器412,連接該平台網路伺服器411以及該帳號伺服器413,若該購買金額大於等於該銷售金額,且該購買數量等於該銷售數量,則將該購買金額與該購買數量的乘積設定為一成交金額,關閉該交易項目並通知該買方帳號進行一繳費動作,待該買方帳號完成該繳費動作後,該平台網路伺服器411傳輸該虛擬物件數據至該買方帳號,將該虛擬物件數據綁定該買方帳號、該交易項目以及該成交金額形成一購買紀 錄編碼,接續至該區塊鏈之串鍊端。 The application server 412 is connected to the platform web server 411 and the account server 413, if the purchase amount is greater than or equal to the sales amount, and the purchase quantity is equal to the sales quantity, the purchase amount is equal to the purchase quantity The product is set to a transaction amount, close the transaction and notify the buyer's account to perform a billing action. After the buyer's account completes the billing action, the platform web server 411 transmits the virtual object data to the buyer's account. The virtual object data is bound to the buyer's account number, the transaction item and the transaction amount to form a purchase record code, which is then connected to the chain end of the blockchain.
該帳號伺服器413,存取該賣方帳號以及該買方帳號,係將該成交金額扣除一刊登費用設定為一拍賣金額,匯入該拍賣金額至該賣方帳號,將該虛擬物件數據綁定該賣方帳號、該交易項目、該拍賣金額以及該交易時間形成一交易紀錄編碼,接續至該區塊鏈之串鍊端。 The account server 413 accesses the seller's account and the buyer's account, sets the transaction amount minus a publishing fee to an auction amount, imports the auction amount to the seller's account, and binds the virtual object data to the seller The account number, the transaction item, the auction amount and the transaction time form a transaction record code, which is then connected to the chain end of the blockchain.
較佳地,該數據紀錄系統401更包含:一紀錄伺服器414;該紀錄伺服器414,連接該應用伺服器412,係紀錄該虛擬物件編碼所屬之複數該交易項目以及複數該交易項目提供一交易圖表查詢。在一實施例中,請參考第5圖,該交易圖表可以是一時間與交易金額相關的趨勢圖501,進一步統計該交易項目紀錄之每筆成交金額與數量,顯示當前虛寶交易價的漲跌幅度。 Preferably, the data recording system 401 further includes: a recording server 414; the recording server 414, connected to the application server 412, records a plurality of the transaction items to which the virtual object code belongs and provides a plurality of the transaction items Trading chart query. In an embodiment, please refer to FIG. 5, the transaction chart may be a
本發明說明書所揭露的每一特徵應可以相同、均等或相似目的的取代物所取代。因此,除非有明確的指定,否則所揭露的每一個特徵僅僅只是均等物或相似特徵的一個種類的一實施例。 Each feature disclosed in the specification of the present invention should be replaced by a substitute for the same, equal or similar purpose. Therefore, unless explicitly specified, each feature disclosed is merely an embodiment of a class of equivalents or similar features.
S101~S105‧‧‧本發明虛擬物件交易的數據紀錄方法之步驟 S101~S105 ‧‧‧ The steps of the data recording method of the virtual object transaction of the present invention
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