TW201530458A - Widgetized avatar and a method and system of creating and using same - Google Patents

Widgetized avatar and a method and system of creating and using same Download PDF

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TW201530458A
TW201530458A TW103135470A TW103135470A TW201530458A TW 201530458 A TW201530458 A TW 201530458A TW 103135470 A TW103135470 A TW 103135470A TW 103135470 A TW103135470 A TW 103135470A TW 201530458 A TW201530458 A TW 201530458A
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user
virtual
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virtual character
item
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Robb Fujioka
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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    • G06Q10/063Operations research, analysis or management
    • G06Q10/0631Resource planning, allocation, distributing or scheduling for enterprises or organisations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

An upsell engine that provides a purchaser of a first item the opportunity to purchase a second item that is related to said first item. The first item may be a virtual item and the second item may be a real world item related to or a representation of the virtual item. The upsell engine preferably tracks the preferences or personal information of the user in order to upsell real world representations of the virtual item.

Description

介面工具化的虛擬角色及創造和使用該虛擬角色的方法和系統 Interface-tooled virtual character and method and system for creating and using the virtual character 相關申請的交互參照 Cross-references for related applications

本申請案係美國專利申請案第13/841,416號之部分連續案,該申請案的標題為“Tablet Computer”,申請日為2013年05月15日,由發明人Robb Fujioka完整公開,其在此引入做為本文參考,如每一項說明已完整公開並主張優先權。美國非臨時專利申請案第12/381,663號主張該利益在35 U.S.C.120至美國非臨時專利申請案第12/709,710,標題“Virtual Marketplace Accessible To Widgetized Avatars”,申請日為2010年02月22日,發明人為Robb Fujioka,其內容在此明確地引入本文做為參考,透過說明已完整公開並主張優先權。本申請案也是美國專利申請案第12/719,218號之部分連續案,該申請案的標題為“Virtual Marketplace Accessible To Widgetized Avatars”,申請日為2010年03月08日,發明人為Robb Fujioka,其內容在此明確地引入本文做為參考,透過說明已完整公開並主張優先權。此外,此申請案係美國專利申請案第12/381,663號之部分連續案,該申請 案的標題為“A Widgetized Avatar And A Method And System Of Creating And Using Same”,申請日為2009年05月13日,其完整公開文件引入本文做為參考,如每一項已完整說明。美國非臨時專利申請案第12/381,663號主張該利益在35 U.S.C.119的美國臨時專利申請案第61/069,336,標題為“A Widgetized Avatar And A Method And System Of Creating And Using Same”,申請日為2008年05月13日,發明人為Robb Fujioka,其內容在此明確地引入本文做為參考,透過說明已完整公開並主張優先權。 This application is part of a continuation of U.S. Patent Application Serial No. 13/841,416, entitled "Tablet Computer", filed on May 15, 2013, by the inventor Robb Fujioka, which is hereby incorporated by reference. The introduction is hereby incorporated by reference in its entirety to the extent that the disclosure of the disclosures U.S. Non-Provisional Patent Application No. 12/381,663 claims the benefit of 35 USC 120 to U.S. Non-Provisional Patent Application Serial No. 12/709,710, entitled "Virtual Marketplace Accessible To Widgetized Avatars", filed on February 22, 2010. The inventor is Robb Fujioka, the contents of which are hereby expressly incorporated by reference herein in its entirety in its entirety in the extent the the the the the the This application is also a continuation of the U.S. Patent Application Serial No. 12/719,218, entitled "Virtual Marketplace Accessible To Widgetized Avatars", filed on March 8, 2010, inventor Robb Fujioka, its contents This document is expressly incorporated herein by reference in its entirety in its entirety in its entirety in its entirety In addition, this application is part of a continuation of U.S. Patent Application Serial No. 12/381,663, which is incorporated herein by reference. The title of the case is "A Widgetized Avatar And A Method And System Of Creating And Using Same", the application date is May 13, 2009, the entire disclosure of which is incorporated herein by reference in its entirety herein. US Provisional Patent Application No. 12/381,663, the disclosure of which is incorporated herein by reference in its entire entire entire entire entire entire entire entire entire entire entire entire content On May 13, 2008, the inventor is Robb Fujioka, the contents of which are expressly incorporated herein by reference.

本發明係指虛擬角色使用在電腦應用社群中。更具體地,本發明係指創造服裝及配件給予虛擬角色及虛擬市場,來進入到管理虛擬及真實世界的介面工具化虛擬角色之交易中。真實世界交易包括提供進階銷售引擎,其提供服裝、飾品及其他配件之物品,其係較佳地相關於虛擬物品,其係購買給虛擬角色。 The present invention refers to the use of virtual characters in a computer application community. More specifically, the present invention refers to the creation of clothing and accessories for virtual characters and virtual markets to enter into the transaction of managing virtual and real-world interfaces to instrumental virtual characters. Real-world transactions include the provision of an advanced sales engine that provides items for clothing, accessories, and other accessories that are preferably associated with virtual items that are purchased for virtual characters.

在現代,電腦的發展使用在日常生活已創造全新且顛覆現有的概念。許多行業已接受創造不同數位世界的觀念,一些模仿真實世界,及一些模仿幻想世界。當結合到網際網路,那些數位世界允許人們互動無論人們居住在真實世界的哪裡。因為人們可與其他人互動於全世界,大型社交網路已經建立,且某種程度上因為社群的全球規模,那些大型社交網路已成為非常流行且健全的。 In modern times, the development of computers has created new and subversive existing concepts in everyday life. Many industries have embraced the notion of creating different digital worlds, some imitating the real world, and some imitating the fantasy world. When combined with the Internet, those digital worlds allow people to interact wherever people live in the real world. Because people can interact with others around the world, large social networks have been established, and to some extent, because of the global size of the community, those large social networks have become very popular and robust.

特別地,各種基本的網際網路社群迅速增長,每一個都有自己獨特的屬性。為了要互相互動,不同的人們創造線上人物,有時藉由三維的特性呈現。該特性可預先設定,且通常該特性是由使用者制定。例如,許多人們可能想要給他們的特別的服裝或配件且該數位世界能使使用者能夠做到這一點。 In particular, the various basic Internet communities are growing rapidly, each with its own unique attributes. In order to interact with each other, different people create online characters, sometimes presented by three-dimensional characteristics. This feature can be pre-set, and usually this feature is set by the user. For example, many people may want to give them special clothing or accessories and the digital world enables users to do this.

在線上社群一個重要的方面,人們創造連結至他們的特性且特性存在於社群中。這使得社群的開發者藉由提供有特性的配件收取少量費用帶來收入。然而,許多人可能希望更多的連接到他們的特性,但有幾種方法實際上來達到此目標。然而對於旁觀者可能看起來不尋常,使用者可能會覺得如此強烈的連接被認為是一個虛構的創作,但其對於使用者是真正的特色。 An important aspect of online communities is that people create features that link to them and that they exist in the community. This allows community developers to generate revenue by charging a small fee for a feature-based accessory. However, many people may want more connections to their features, but there are several ways to actually achieve this. However, for bystanders may seem unusual, users may feel that such a strong connection is considered a fictitious creation, but it is a real feature for the user.

隨著人們花越來越多的時間在這些線上社群且形成如此強烈的連接到虛擬世界,且他們的特性存在其中,在什麼是真實及什麼是虛擬的界線之間似乎越來越模糊。為此,人們可能想要表達在現實世界中虛擬世界的特性。 As people spend more and more time on these online communities and form such a strong connection to the virtual world, and their characteristics exist, it seems increasingly blurred between what is real and what is virtual. To this end, people may want to express the characteristics of the virtual world in the real world.

美國公開專利申請案第2007/0168357號,由Mo申請係為參考樣本其揭露一系統來推薦商品使涉及創造虛擬角色。該Mo系統的虛擬購物包括複數個網路服裝購物賣場。Mo進一步公開利用使用者個人的資訊創造虛擬角色以及商品推薦系統。重要的是,Mo沒有公開虛擬角色係為可攜帶的及介面工具化,使得所述虛擬角色存在非 靜態的內容於至少兩個獨立且部分的靜態網頁上。此外,Mo沒有呈現出銷售項目,或推薦給使用者相關於所述使用者的個人化資訊。Mo也沒有公開進階銷售引擎其提供使用者選擇購買一或多個附加項目,其相關於項目藉由使用者購買給虛擬角色,或進階銷售項目對於使用者可為真實世界項目,而不是虛擬角色。 U.S. Patent Application Serial No. 2007/0168357, which is incorporated by reference to the entire disclosure of the entire disclosure of the disclosure of the entire disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of the disclosure of The virtual shopping of the Mo system includes a number of online clothing shopping stores. Mo further publicly uses the personal information of the user to create a virtual character and a product recommendation system. Importantly, Mo does not expose the virtual character to be portable and interface toolized, so that the virtual character exists. Static content is on at least two separate and partially static web pages. In addition, Mo does not present a sales item, or recommends to the user personal information related to the user. Mo also does not disclose an advanced sales engine that provides users with the option to purchase one or more additional items that are related to the item purchased by the user to the virtual character, or the advanced sales item can be a real-world project for the user, rather than Virtual role.

因此,人們存在著需要藉由穿著、利用或顯示服裝、飾品及其他配件來表現於他們特有的虛擬特性於真實世界中,其係相關於虛擬角色或虛擬角色配件的購買。 Therefore, there is a need to present their unique virtual features in the real world by wearing, utilizing, or displaying clothing, accessories, and other accessories that are related to the purchase of virtual characters or virtual character accessories.

為了最大限度地減少在現有技術中的限制性,且最大限度地減少其他限制性將成為明顯的閱讀及了解本說明書,本發明公開了新的且有用的基於電腦的方法購買項目在虛擬環境中,然後進階銷售使用者相關於第二個項目中。 In order to minimize the limitations in the prior art, and to minimize other limitations, it will be apparent to read and understand the present specification. The present invention discloses a new and useful computer-based method of purchasing items in a virtual environment. And then the advanced sales user is related to the second project.

創造、使用可攜式及介面工具化虛擬角色的基於電腦的方法,包括以下步驟:提供網路伺服器;其中該伺服器係包括一環境(或虛擬環境)及一進階銷售引擎;其中該環境係包括一或多個虛擬商店,其較佳地提供銷售複數個真實世界及虛擬貨物;提供至少一個電腦,其網路連接至網路伺服器;其中該電腦可以顯示;從使用者收集複數個個人化資訊;創造一虛擬角色在電腦中,如該虛擬角色包括使用者的虛擬相似之處基於複數個個人化資 訊;其中該使用者存取該虛擬角色透過至少一台電腦;其中該虛擬角色係可攜式的且介面工具化,如該虛擬角色可居住在非靜態的內容於至少兩個獨特至少部分靜態網頁中;其中該虛擬角色虛擬地移動通過該環境及一或多個虛擬商店;藉由該虛擬角色預覽一或多個虛擬商店中的複數個銷售項目(虛擬及真實貨物);其中該複數個銷售項目於一或多個虛擬商店係相關於使用者的複數個個人化資訊;藉由使用者購買至少一個複數個項目;且藉由進階銷售引擎提供一選項購買一或多個附加項目相關於至少一個項目由使用者購買。請求項1的基於電腦的方法,其中至少一個項目購買係虛擬項目購買於虛擬角色。較佳地,一或多個附加項目係包括真實世界項目。較佳地,該真實世界項目係飾品。或者,該真實世界項目係從項目的群組來設定由服裝及配件的物品組成。較佳地,該虛擬項目藉由使用者購買給虛擬角色係為真實世界的服裝的虛擬化物品。該真實世界的服裝之虛擬化物品可為設計師品牌。或者,最後一個項目由使用者購買給虛擬角色係為配件。基於電腦的方法可復包括步驟:至少一個項目的購買來裝備虛擬角色;且在畫面上顯示裝備後的虛擬角色。或者,該方法可包括裝備虛擬角色的步驟一或多個複數個銷售項目且顯示裝備後的虛擬角色在畫面上,如該使用者可在購買之前預先觀看裝備後的虛擬角色。在可選擇的實施例中至少一個購買項目係為真實世界物品;且其中一或多個附加項目係為虛擬項目。該複數個個人化資訊可包括:使用者的一或 多個音樂嗜好;使用者的一或多個的動態照片嗜好;使用者的工作狀態;使用者的教育程度;使用者的年齡;使用者的位置;使用者的收入;使用者的婚姻狀況;以及與使用者相關連的一或多個線上社群。或者,該複數個個人化資訊可包括從群組資訊裡設定的資訊組成於:至少一個使用者的名字;使用者顯示的名稱;要領;商標;興趣的文字。或者,該複數個個人化資訊可包括從群組資訊裡至少一個設定的資訊組成於:使用者的名字;顯示名稱;購買工具;要領;一或多個商標;一或多個個人化特性;一或多個使用者興趣;一或多個使用者連結;一或多個使用者照片;一或多個影片;一或多個使用者的朋友;一或多個使用者說的話;一或多個笑話;一或多個使用者筆記;一或多個連結;一或多個訊息張貼;使用者的服裝;一或多個配件;一或多個活動;使用者風格;使用者的一或多個音樂嗜好;使用者的一或多個動態照片嗜好;使用者的工作狀態;使用者的教育程度;使用者的年齡;使用者的位置;使用者的收入;使用者的婚姻狀況;及與使用者相關連的一或多個線上社群。虛擬角色可包括交易卡片格式;其中該交易卡片格式包括可搜尋資料庫;且其中搜尋資料庫允許使用者藉由關鍵字搜尋一或多個物品。交易卡片格式翻轉反應於至少一個設定選項從群組設定裡組成於:下拉式選單;連結的設定;及雙擊;其中交易卡的翻轉面係包括群組資訊設定從資訊組成於:年齡;興趣;喜歡;不喜歡;及就業狀況。虛擬角色可相關於複數個專門技術點 指示互動在至少一個電腦應用社群中。其中虛擬腳色係由複數個專門技術點來搜尋;其中複數個專門技術點配合虛擬角色係為可轉移的及可攜式的;其中複數個專門技術點係相關於從複數個其他使用者回饋至少一個電腦應用社群相關於使用者的專門技術於特定區域;且其中複數個專門技術點累積基於複數個專門技術階層。或者,複數個專門技術點累積基於至少其中一個群組的組成於意見提供、大量意見提供及從使用者專門技術購買。基於電腦的方法可進一步組成步驟:藉由推薦引擎推薦一或多個附加的內容基於至少一個使用者的社群、受歡迎度、專門技術知識、雙擊、興趣及搜尋。基於電腦的方法可進一步組成步驟:顯示於使用者、在提供給使用者選項的步驟後來購買一或多個附加項目、預先觀看虛擬角色相關於設定一或多個附加項目。 A computer-based method of creating and using a portable and interface tooled virtual character, comprising the steps of: providing a web server; wherein the server comprises an environment (or virtual environment) and an advanced sales engine; The environment department includes one or more virtual stores that preferably provide for the sale of a plurality of real world and virtual goods; provide at least one computer whose network is connected to a web server; wherein the computer can display; collect plurals from the user Personalized information; creating a virtual character in a computer, such as the virtual character including the user's virtual similarities based on a plurality of personal assets The user accesses the virtual character through at least one computer; wherein the virtual character is portable and interface toolized, such as the virtual character can live in non-static content in at least two unique at least partially static a web page; wherein the virtual character is virtually moved through the environment and one or more virtual stores; and the plurality of sales items (virtual and real goods) in the one or more virtual stores are previewed by the virtual character; wherein the plurality of items The sales item is one or more virtual stores associated with the user's plurality of personalized information; the user purchases at least one of the plurality of items; and the advanced sales engine provides an option to purchase one or more additional items related At least one item is purchased by the user. The computer-based method of claim 1, wherein at least one item purchase is a virtual item purchased from a virtual character. Preferably, one or more additional items include real world projects. Preferably, the real world project is an accessory. Alternatively, the real world project consists of items of clothing and accessories from a group of items. Preferably, the virtual item is purchased by the user as a virtualized item that is a real-world costume for the virtual character. The virtualized item of the real world clothing can be a designer brand. Or, the last item purchased by the user for the virtual character is an accessory. The computer-based method may include the steps of: purchasing at least one item to equip the virtual character; and displaying the equipped virtual character on the screen. Alternatively, the method can include the step of equipping the virtual character with one or more plurality of sales items and displaying the equipped virtual character on the screen, such as the user can pre-view the equipped virtual character prior to purchase. In an alternative embodiment, at least one of the purchase items is a real world item; and wherein one or more of the additional items are virtual items. The plurality of personalized information may include: one of the user's Multiple music hobbies; one or more dynamic photo hobbies of the user; the user's working status; the user's educational level; the user's age; the user's location; the user's income; the user's marital status; And one or more online communities associated with the user. Alternatively, the plurality of personalized information may include information set from the group information: at least one user's name; a user displayed name; a method; a trademark; an interest text. Alternatively, the plurality of personalized information may include at least one set of information from the group information: a user's name; a display name; a purchase tool; a method; one or more trademarks; one or more personalization characteristics; One or more user interests; one or more user links; one or more user photos; one or more videos; one or more user friends; one or more user words; Multiple jokes; one or more user notes; one or more links; one or more message postings; user's clothing; one or more accessories; one or more activities; user style; Or multiple music hobbies; one or more dynamic photo hobbies of the user; the user's working state; the user's educational level; the user's age; the user's location; the user's income; the user's marital status; And one or more online communities associated with the user. The virtual character can include a transaction card format; wherein the transaction card format includes a searchable database; and wherein the search database allows the user to search for one or more items by keyword. The transaction card format flip reaction is composed of at least one setting option from the group setting: a pull-down menu; a link setting; and a double-click; wherein the flipping face of the transaction card includes the group information setting from the information composition: age; interest; Like; dislike; and employment status. Virtual roles can be related to multiple technical points Indicates that the interaction is in at least one computer application community. The virtual foot color is searched by a plurality of specialized technical points; wherein a plurality of specialized technical points are matched with the virtual character system as transferable and portable; wherein a plurality of specialized technical points are related to feedback from a plurality of other users. At least one computer application community is related to the user's expertise in a particular area; and wherein the plurality of technical points are accumulated based on a plurality of specialized technical levels. Alternatively, a plurality of expertise points are accumulated based on the composition of at least one of the groups provided by the opinion, a large number of opinions provided, and purchased from the user's expertise. The computer based method may further comprise the step of recommending one or more additional content by the recommendation engine based on at least one user's community, popularity, technical expertise, double tap, interest, and search. The computer-based method may further comprise the steps of: displaying the user, selecting one or more additional items after the step of providing the user option, and pre-viewing the virtual character related to setting one or more additional items.

新方法中的一個實施例係為推薦購買的基於電腦的方法,包括:提供網路伺服器;其中該伺服器至少具有一個資料庫,一推薦引擎;以及一進階銷售引擎;提供至少一個電腦網路至網路伺服器;提供一虛擬角色;其中該虛擬角色相應於使用者的檔案;其中該使用者透過至少一台電腦存取該虛擬角色;購買相關於虛擬角色至少第一個的項目,如購買虛擬角色的檔案係創造;其中購買檔案考慮至少一個第一項目;有關係地藉由至少一個資料庫追蹤至少一個第一項目購買;顯示至少一個資料庫藉由推薦引擎;藉由推薦引擎推薦,相關於顯示螢幕中,至少 一個第二項目;且至少一個興趣的應用於使用者;其中至少一個第二項目係相關於虛擬角色藉由購買檔案來決定,及其中至少一個興趣的應用系藉由購買檔案來決定;提供給使用者藉由進階銷售引擎選項購買至少一個第二項目及至少一個興趣的應用在購買第一項目之後;藉由推薦引擎同時地顯示使用者,至少一個興趣的應用,至少一個第二項目,至少一個第一項目,及虛擬角色。較佳地,至少一個第一項目係購買經由小額付款購買。較佳地,至少一個第一項目包括虛擬配件於虛擬角色。較佳地,至少一個第二項目包括一真實世界飾品。或者,至少一個第一項目可設定從項目群組的組成:一虛擬角色動作及一虛擬角色佈景。或者,至少一個第二項目係設定從項目群組的組成:一虛擬角色動作及一虛擬角色佈景。較佳地,推薦引擎進一步推薦一推薦設定從推薦群組的組成:朋友、聯繫人、群組及興趣的網站。較佳地,朋友推薦來自社交網路環境。較佳地,基於電腦的方法,復包括步驟:相關地追蹤一或多個使用者的興趣相應於虛擬角色藉由至少一個資料庫。較佳地,基於電腦的方法復包括步驟:相關地追蹤一或多個使用者的對話相應於虛擬角色藉由至少一個資料庫。較佳地,基於電腦的方法復包括步驟:相關地追蹤一或多個使用者的朋友相應於虛擬角色藉由至少一個資料庫。較佳地,顯示步驟係顯示在使用者的首頁上。較佳地,顯示步驟係顯示在使用者的交易卡上。較佳地,基於電腦的方法復包括步驟:顯示一或多個使用者興趣的連結,一或多個 介面工具藉由使用者設定,及一或多個社交網路連結至使用者。較佳地,購買至少一個第一項目係經由獎勵積分系統來購買。較佳地,至少一個第二項目係推薦使用者購買係為真實世界項目。較佳地,基於電腦的方法復包括步驟:顯示使用者,在提供使用者選項來購買至少一個第二項目及先前的購買之後,虛擬角色預先觀看相關於至少一個第二項目。 One embodiment of the new method is a computer-based method of recommending purchase, comprising: providing a web server; wherein the server has at least one database, a recommendation engine; and an advanced sales engine; providing at least one computer a network-to-network server; providing a virtual character; wherein the virtual character corresponds to a user's profile; wherein the user accesses the virtual character through at least one computer; and purchasing at least the first item related to the virtual character , such as purchasing a virtual character's file system creation; wherein the purchase file considers at least one first item; relationally tracking at least one first item purchase by at least one database; displaying at least one database by a recommendation engine; by recommending Engine recommendation, related to the display screen, at least a second item; and at least one interest is applied to the user; wherein at least one second item is determined by purchasing the file related to the virtual character, and at least one of the applications of interest is determined by purchasing the file; The user purchases at least one second item and at least one interest application by the advanced sales engine option after purchasing the first item; simultaneously displays the user by the recommendation engine, at least one interest application, at least one second item, At least one first project, and a virtual character. Preferably, at least one of the first items is purchased via a small payment. Preferably, the at least one first item comprises a virtual accessory to the virtual character. Preferably, the at least one second item comprises a real world jewelry. Alternatively, at least one first item may be set from a composition of the project group: a virtual character action and a virtual character set. Alternatively, at least one of the second items sets the composition from the group of items: a virtual character action and a virtual character set. Preferably, the recommendation engine further recommends a recommendation setting from the composition of the recommendation group: friends, contacts, groups, and sites of interest. Preferably, the friend recommendation comes from a social networking environment. Preferably, the computer-based method includes the step of: correlating the interest of one or more users in relation to the virtual character by at least one database. Preferably, the computer based method further comprises the step of: correlating the one or more user's conversations correspondingly to the virtual character by at least one database. Preferably, the computer based method further comprises the step of: correlating tracking of one or more users' friends corresponding to the virtual character by at least one database. Preferably, the display step is displayed on the user's home page. Preferably, the display step is displayed on the user's transaction card. Preferably, the computer-based method further comprises the steps of: displaying one or more links of user interests, one or more The interface tool is linked to the user by user settings and one or more social networks. Preferably, the purchase of at least one first item is purchased via a reward points system. Preferably, at least one of the second items recommends that the user purchase be a real world project. Preferably, the computer based method further comprises the step of displaying the user, the virtual character pre-viewing the at least one second item after providing the user option to purchase the at least one second item and the previous purchase.

本發明的目的是克服先前技術的不足之處。 It is an object of the present invention to overcome the deficiencies of the prior art.

本發明的另一個目的在提供一進階銷售引擎來提供使用者購買虛擬或真實世界配件的機會,其相關於虛擬或真實世界物品第一購買。 Another object of the present invention is to provide an advanced sales engine that provides an opportunity for a user to purchase a virtual or real world accessory that is related to a virtual or real world item first purchase.

另一個特徵及優點係固有的方法申請權利範圍及公開將成為顯而易見於在該技術領域具有通常技藝之人,從以下詳細描述及其附圖中。 The other features and advantages of the invention will be apparent to those skilled in the art of the invention.

100‧‧‧第一虛擬角色創造畫面 100‧‧‧The first virtual character creation screen

105‧‧‧第二虛擬角色創造畫面 105‧‧‧Second virtual character creation screen

110‧‧‧第三虛擬角色創造畫面 110‧‧‧The third virtual character creates a picture

115‧‧‧基本虛擬角色 115‧‧‧Basic virtual characters

120‧‧‧虛擬角色性別設定區域 120‧‧‧virtual character gender setting area

125‧‧‧個人化虛擬角色 125‧‧‧ Personalized virtual characters

135‧‧‧服裝設定區域 135‧‧‧ Clothing setting area

140‧‧‧特徵標示 140‧‧‧Characteristic indication

145‧‧‧服裝標示 145‧‧‧ clothing label

150‧‧‧更多物品標示 150‧‧‧More items marked

155‧‧‧使用者名稱區域 155‧‧‧User Name Area

160‧‧‧特徵設定區域 160‧‧‧Feature setting area

200‧‧‧虛擬角色基本資料 200‧‧‧Virtual Character Basic Information

205‧‧‧虛擬角色描述 205‧‧‧Virtual role description

210‧‧‧虛擬角色 210‧‧‧Virtual characters

215‧‧‧虛擬角色導航面板 215‧‧‧Virtual Character Navigation Panel

220‧‧‧導航面板 220‧‧‧Navigation panel

225‧‧‧基本資訊面板 225‧‧‧Basic information panel

300‧‧‧帽子 300‧‧‧ hat

305‧‧‧一副太陽眼鏡 305‧‧‧ a pair of sunglasses

310‧‧‧領帶 310‧‧‧Tie

315‧‧‧皮帶 315‧‧‧Land

320‧‧‧鞋子 320‧‧‧ Shoes

325‧‧‧男性虛擬角色 325‧‧‧ Male avatar

330‧‧‧女性虛擬角色 330‧‧‧Female virtual characters

335‧‧‧圍巾 335‧‧‧ scarf

340‧‧‧一副眼鏡 340‧‧‧ a pair of glasses

345‧‧‧一或多個珠寶項目 345‧‧‧One or more jewelry items

350‧‧‧手提包 350‧‧‧Handbags

355‧‧‧高跟鞋 355‧‧‧ High heels

405‧‧‧藝術家 405‧‧·Artist

410‧‧‧運動員 410‧‧‧ athletes

415‧‧‧演員 415‧‧ actor

420‧‧‧音樂家 420‧‧‧ musicians

425‧‧‧運動員2 425‧‧‧ athlete 2

430‧‧‧女星 430‧‧‧ Actress

435‧‧‧女演員2 435‧‧‧actress 2

440‧‧‧藝術家2 440‧‧·Artist 2

445‧‧‧藝術家3 445‧‧·Artist 3

450‧‧‧一般 450‧‧‧General

455‧‧‧運動員3 455‧‧‧ athletes 3

500‧‧‧進階銷售引擎 500‧‧‧Advanced sales engine

505‧‧‧提供購買 505‧‧‧Provide purchase

510‧‧‧完成購買 510‧‧‧Complete the purchase

520‧‧‧進階銷售 520‧‧‧Advanced sales

525‧‧‧實體銷售 525‧‧‧ entity sales

530‧‧‧虛擬銷售 530‧‧‧virtual sales

535‧‧‧虛擬進階銷售 535‧‧‧Virtual Advanced Sales

540‧‧‧終端 540‧‧‧ Terminal

545‧‧‧實體進階銷售 545‧‧‧ entity advanced sales

600‧‧‧虛擬襯衫 600‧‧‧Virtual shirt

605‧‧‧虛擬襯衫上的圖案 605‧‧‧pattern on the virtual shirt

610‧‧‧實體世界飾品 610‧‧‧Physical World Jewelry

該圖示係說明實施例。其並不說明所有實施例。其他實施例可使用於附加或替代。細節其可為明顯的或不必要的,可以省略以節省空間或為更有效率的說明。一些實施例可實踐與附加的組件或步驟且/或不需要已說明的所有的組件或步驟。當相同的附圖標記出現在不同的附圖中,它指的是相同或相似的組件或步驟。 This illustration is illustrative of the embodiments. It does not describe all embodiments. Other embodiments may be used in addition to or in place of. The details may be obvious or unnecessary and may be omitted to save space or for a more efficient description. Some embodiments may be practiced with additional components or steps and/or without all of the components or steps that have been described. When the same reference numbers appear in different drawings, the same or similar components or steps are referred to.

第1圖係可客製化且使用於本發明中一實施例的虛擬角色。 Figure 1 is a virtual character that can be customized and used in an embodiment of the present invention.

第2圖係可使用於本發明中一實施例的虛擬角色檔案。 Figure 2 is a virtual character file that can be used in an embodiment of the present invention.

第3圖係描述可使用於本發明中一實施例的兩個虛擬角色。 Figure 3 depicts two virtual characters that can be used in an embodiment of the present invention.

第4圖係可使用於本發明中一個實施例的複數個虛擬角色的類型。 Figure 4 is a diagram of the types of virtual characters that can be used in one embodiment of the present invention.

第5圖說明本發明中一個實施例的流程圖。 Figure 5 illustrates a flow chart of one embodiment of the present invention.

第6圖係虛擬襯衫的表示且相應於真實世界飾品其可使用於本發明中一個實施例。 Figure 6 is a representation of a virtual shirt and corresponds to a real world accessory that can be used in one embodiment of the present invention.

以下本發明的各種實施例詳細描述中,許多特定的細節係列舉為了提供透過各個方面一或多個實施例來了解本發明。然而,本發明一或多個實施例不需要一些或所有特定細節下可為實踐的。在其他例子中,眾人所知的方法、產品且/或部件沒有詳細描述,以免不必要地模糊本發明實施例的觀點。 In the following detailed description of the various embodiments of the invention, the invention However, one or more embodiments of the invention may be practiced without some or all of the specific details. In other instances, well-known methods, products, and/or components are not described in detail to avoid unnecessarily obscuring the embodiments of the invention.

然而多個實施例已被公開,仍然本發明的其他實施例在該技術領域具有通常技藝之人,從以下的詳細描述將成為顯而易見的,其顯示及描述說明本發明實施例。如將了解到的,本發明係能夠在各種方面明顯的修改,所有這些都不脫離本發明的精神和範疇。因此,在螢幕截圖中,及其詳細的描述,將認為是說明性的而不是限制性的。此外,參考或不參考本發明的特定的實施例不應被解釋為限制本發明的範圍。 While the invention has been described with respect to the preferred embodiments of the embodiments of the invention As will be appreciated, the invention is capable of various modifications and modifications Accordingly, the detailed description of the drawings, and the detailed description Further, the specific embodiments with or without reference to the present invention should not be construed as limiting the scope of the invention.

在下面的描述中,某些術語係用來描述本發明中一或多個實施例的某些特徵。例如,項目“電子數據處理單元”一般是指任何設備其利用積體電路晶片來處理訊息,無限制地包括:大型電腦、控制電腦、嵌入式電腦、工作站、伺服器、可攜式電腦、膝上型電腦、電話、智慧型手機、嵌入式電腦、包括無線設備的行動電話、平板電腦、個人數位助理、多媒體數位播放器、可攜式遊戲播放器、雲端電腦及手持電腦。該項“控制電腦”通常係指任何特別目的之電腦或電子數據處理單元,其係整合到通風系統且控制該葉片、風扇及其他機械設備,其系統之空氣速度及空氣體積藉由控制電腦係為可控制的。 In the following description, certain terms are used to describe certain features of one or more embodiments of the invention. For example, the item "electronic data processing unit" generally refers to any device that processes information using integrated circuit chips, including, without limitation, large computers, control computers, embedded computers, workstations, servers, portable computers, knees. Laptops, phones, smart phones, embedded computers, mobile phones including wireless devices, tablets, personal digital assistants, multimedia digital players, portable game players, cloud computers and handheld computers. The term "control computer" generally refers to any special purpose computer or electronic data processing unit that is integrated into the ventilation system and controls the blades, fans and other mechanical equipment. The air speed and air volume of the system are controlled by the computer system. It is controllable.

可以理解到的,本發明的圖片及描述已簡化成說明元素,其係有關於本發明清楚的理解,同時消除了,為了明確的目的,其他許多的元素發現於典型的虛擬角色及電腦應用裝置、系統及方法。在該技術領域具有通常技藝之人可理解到其他元素且/或步驟係描述且/或需要實現本發明。然而,因為這樣的元素及步驟係眾所周知的技術,且因為無法幫助較佳的理解於本發明,元素及步驟的討論係不提供於此。該公開的內容係指所有變化及修改在這樣的元素和方法為在該技術領域具有通常技藝之人所習知的。 It will be appreciated that the drawings and description of the present invention have been simplified to the illustrative elements, which are clearly understood, and are eliminated, and for the sake of clarity, many other elements are found in typical virtual characters and computer applications. , systems and methods. Those skilled in the art will recognize that other elements and/or steps are described and/or required to practice the invention. However, because such elements and steps are well known in the art, and because they do not help to better understand the present invention, the discussion of elements and steps is not provided herein. The disclosure is intended to mean that all changes and modifications are apparent to those of ordinary skill in the art.

一虛擬角色係藉由在該技術領域具有通常技藝之人來了解包括電腦使用者他或她的扮演,如以二維或三維模型的形式使用於電腦遊戲、社交網路應用或其他 線上社群。典型的虛擬角色可進一步的包括,或具有與其相關聯,使用者的姓名、使用者顯示的名稱、要領或興趣的文字,例如商標、一段話或詩。 A virtual character is understood by a person having ordinary skill in the art, including his or her playing of a computer user, such as a computer game, a social networking application, or the like in the form of a two-dimensional or three-dimensional model. Online community. A typical virtual character may further include, or have text associated with, a user's name, a user-displayed name, an essential or an interest, such as a trademark, a passage, or a poem.

根據本發明中的介面工具,且將藉由一個在該技術領域的先前技術來了解,係可攜帶的部分程式碼可安裝或執行藉終端使用者任何單獨的HTML基本網頁而不需要附加的編輯部分程式碼。如介面工具的部分程式碼,按照本發明,係藉由該終端使用者為可嵌入的。如按照本發明的介面工具係任何部分程式碼可藉由終端使用者設定的HTML、XML或類似程式碼嵌入,其導致呈現出設定的網頁。該介面工具來源為嵌入式部分程式碼,因此增加了非靜態內容給主題網頁。 In accordance with the interface tool of the present invention, and as will be appreciated by a prior art in the art, a portion of the code that can be carried can be installed or executed by the end user any separate HTML basic web page without additional editing. Part of the code. A portion of the code of the interface tool, according to the present invention, is embeddable by the user of the terminal. Any portion of the code of the interface tool according to the present invention can be embedded by HTML, XML or similar code set by the end user, which results in the presentation of the set web page. The source of the interface tool is the embedded part of the code, thus adding non-static content to the topic page.

該系統包括電腦程式編輯常駐於至少一網路伺服器中,其中該電腦程式編輯提供線上市場。使用者進入線上市場包括使用者指定、程式化的電腦虛擬角色,且復包括電腦應用設備通信地連接到至少一個網路伺服器。至少一個的虛擬商店操作者可提供拍賣交易在至少一個項目之使用者指定虛擬角色。 The system includes a computer program editor resident in at least one web server, wherein the computer program editor provides an online marketplace. The user enters the online market including a user-specified, stylized computer virtual character, and the computer application device is communicatively coupled to at least one network server. At least one of the virtual store operators may provide a user-specified virtual character for the auction transaction in at least one of the items.

第1圖係為可客製化且使用於本發明的一個實例中的虛擬角色。如第1圖顯示,虛擬角色可創造且客製化包括:第一虛擬角色創造畫面100;使用者名稱區域155;特徵標示140;服裝標示145;更多物品標示150;虛擬角色性別設定區域120;第二虛擬角色創造畫面105;基本虛擬角色115;特徵設定區域160;第三虛擬角色創造 畫面110;個人化虛擬角色125;以及服裝設定區域135。較佳地,使用者開始該虛擬角色的創造及客製化過程於該虛擬角色創造畫面100。較佳地,當觀看該虛擬角色創造畫面100,使用者透過該虛擬角色性別設定區域120設定虛擬角色的性別。該虛擬角色創造畫面100也包括使用者名稱區域155來識別該使用者創造的虛擬角色。較佳地,該虛擬角色創造畫面100也包括特徵標示140、服裝標示145及更多物品標示150。較佳地,該使用者藉由設定該特徵標示140來進入該第二虛擬角色創造畫面105。在第二虛擬角色創造畫面105該使用者可看到他們基本虛擬角色115且然後可進行設定特徵於特徵設定區域160,以便加入特徵於該基本虛擬角色115,從而客製化該虛擬角色的外觀。在第三虛擬角色創造畫面110,使用者可觀看他們的個人化虛擬角色125且從服裝設定區域135設定虛擬衣物的物品來穿著於個人化虛擬角色125。較佳地,即使該虛擬角色已經被創造且完全的客製化,在虛擬角色創造過程期間所有可用的選項顯示在第1圖中,對於使用者還是有用的。較佳地,呈現給使用者的選項於特徵標示140、服裝標示145及更多物品標示150係表現使用者基本資訊藉由該使用者所提供的,其資訊是否明確地由使用者所給予,還是如果該資訊係藉由監視該使用者的行為且決定哪一個選項是該使用者最有可能有興趣而收集到的。例如,如果透過收集數據確定該使用者是一個棒球迷,則該對象特徵在於服裝設定區域135及更多物品標示150可包括棒 球衫、棒球帽、棒球及棒球球棒。 Figure 1 is a virtual character that can be customized and used in one example of the present invention. As shown in FIG. 1, the virtual character can be created and customized including: a first virtual character creation screen 100; a user name area 155; a feature designation 140; a clothing designation 145; a more item designation 150; a virtual character gender setting area 120. a second virtual character creation screen 105; a basic virtual character 115; a feature setting area 160; a third virtual character creation Screen 110; personalized virtual character 125; and clothing setting area 135. Preferably, the user starts the creation and customization process of the virtual character to create a screen 100 for the virtual character. Preferably, when viewing the virtual character creation screen 100, the user sets the gender of the virtual character through the virtual character gender setting area 120. The virtual character creation screen 100 also includes a user name area 155 to identify the virtual character created by the user. Preferably, the virtual character creation screen 100 also includes a feature indicator 140, a clothing indicator 145, and a plurality of item labels 150. Preferably, the user enters the second virtual character creation screen 105 by setting the feature indicator 140. In the second virtual character creation screen 105, the user can see their basic virtual character 115 and can then make a setting feature in the feature setting area 160 to add features to the basic virtual character 115, thereby customizing the appearance of the virtual character. . In the third virtual character creation screen 110, the user can view their personalized virtual character 125 and set the item of virtual clothing from the clothing setting area 135 to wear on the personalized virtual character 125. Preferably, even though the virtual character has been created and fully customized, all available options during the virtual character creation process are shown in Figure 1 and are useful to the user. Preferably, the options presented to the user are characterized by the feature mark 140, the clothing mark 145 and the more item mark 150 being the user basic information provided by the user, and whether the information is explicitly given by the user. Or if the information is collected by monitoring the user's behavior and deciding which option is most likely to be of interest to the user. For example, if it is determined by collecting data that the user is a baseball fan, the object is characterized in that the clothing setting area 135 and the more item labels 150 may include a stick. Shirts, baseball caps, baseball and baseball bats.

第2圖係可使用於本發明中一個實施例的虛擬角色基本檔案。如第2圖所示,虛擬角色基本資料200(其示於交易卡片格式)較佳地包括:虛擬角色描述205;虛擬角色210;虛擬角色導航面板215;導航面板220;及基本資訊面板225。 Figure 2 is a virtual character base file that can be used in one embodiment of the present invention. As shown in FIG. 2, the virtual character basic material 200 (shown in the transaction card format) preferably includes: a virtual character description 205; a virtual character 210; a virtual character navigation panel 215; a navigation panel 220; and a basic information panel 225.

第3圖係描述可使用於本發明中一個實施例的兩個虛擬角色。如第3圖所示,男性虛擬角色325可藉由配件包括帽子300;一副太陽眼鏡305;領帶310;皮帶315;及鞋子320來客製化。第3圖還顯示出,女性虛擬角色330可藉由配件包括圍巾335;一副眼鏡340;一或多個珠寶項目345;手提包350;高跟鞋355來客製化。據了解到,這份清單並不詳盡,且還有更多的項目可用於客製化該使用者的虛擬角色。 Figure 3 depicts two virtual characters that can be used in one embodiment of the present invention. As shown in FIG. 3, the male avatar 325 can be customized by accessories including a hat 300; a pair of sunglasses 305; a tie 310; a belt 315; and a shoe 320. Figure 3 also shows that the female avatar 330 can be customized by accessories including a scarf 335; a pair of spectacles 340; one or more jewelry items 345; a handbag 350; It is understood that this list is not exhaustive and there are more projects available to customize the virtual role of the user.

第4圖係可使用於本發明中一個實施例的複數個虛擬角色的類型。如第4圖所示,複數個虛擬角色的類型包括:藝術家405;運動員410;演員415;音樂家420;運動員2 425;運動員3 455;女星430;女演員2 435;藝術家2 440;藝術家3 445;和一般450。較佳地,此複數個虛擬角色的類型係優先產生或藉由使用者指令輸入產生。 Figure 4 is a diagram of the types of virtual characters that can be used in one embodiment of the present invention. As shown in FIG. 4, the types of the plurality of virtual characters include: artist 405; athlete 410; actor 415; musician 420; athlete 2 425; athlete 3 455; actress 430; actress 2 435; artist 2 440; artist 3 445; and generally 450. Preferably, the type of the plurality of virtual characters is generated preferentially or by user command input.

第5圖說明發明中一個實施例的流程圖。如第5圖所示,發明中一個實施例包括一流程圖包括:提供購買505;完成購買510;進階銷售520;實體銷售525; 虛擬銷售530;虛擬進階銷售535;實體進階銷售545;以及結束540。較佳地,當軟體提供購買505且使用者完成購買510,進階銷售520的完成取決於實體銷售525完成還是虛擬銷售530完成。在實體銷售525發生的情況下,虛擬進階銷售535發生。在虛擬銷售530發生的情況下,實體進階銷售545發生。如果虛擬進階銷售535或實體進階銷售545係不執行,該流程圖到達結束540。如果虛擬進階銷售535或實體進階銷售545係執行,該流程圖開始在一次的提供購買505。較佳地,當使用者購買、設定或表示興趣於虛擬角色的配件,選項顯示允許該使用者完成飾品的實體世界購買相關於虛擬角色之配件。例如,如果虛擬購買430具有花紋的虛擬襯衫係完成,則飾品的實體進階銷售545與相同或相似圖案的襯衫係完成。或者,飾品可為字面上的表示虛擬項目看起來像什麼。該飾品可為飾品其連接這些項目包括:珠寶首飾;耳環;項鍊;戒指;電腦;筆記型電腦;筆;馬克杯;袖扣;電話;手機;平板電腦;手提包;公文包;椅子;眼鏡;鞋;涼鞋;夾腳拖(flip-flips);皮帶;褲子;襯衫;夾克;顯示器;粘合劑;筆記本;鉛筆袋;鉛筆盒;鉛筆;錢包;皮包;門把手;抽屜把手;烤箱手柄;後視鏡;鑰匙串;鑰匙;藝術作品;髮箍;耳朵;鍊子;自行車;自行車鎖;汽車掛鉤;手錶;耳機;行李箱;攝影機;書籤;雷射指示器;手電筒及動物項圈。 Figure 5 illustrates a flow chart of one embodiment of the invention. As shown in FIG. 5, an embodiment of the invention includes a flowchart including: providing a purchase 505; completing a purchase 510; an advanced sale 520; an entity sale 525; Virtual sales 530; virtual advanced sales 535; physical advanced sales 545; and end 540. Preferably, when the software provides a purchase 505 and the user completes the purchase 510, the completion of the advanced sale 520 is completed depending on whether the physical sale 525 is completed or the virtual sales 530 are completed. In the event that physical sale 525 occurs, virtual advanced sales 535 occur. In the event that virtual sales 530 occur, entity advanced sales 545 occur. If the virtual advanced sales 535 or the physical advanced sales 545 are not executed, the flowchart reaches the end 540. If virtual advanced sales 535 or physical advanced sales 545 are performed, the flow chart begins offering purchases 505 once. Preferably, when the user purchases, sets, or represents an accessory that is of interest to the virtual character, the option display allows the user to complete the physical world of the accessory to purchase an accessory related to the virtual character. For example, if the virtual shirt 430 with the pattern of the virtual shirt is completed, the physical premium sale 545 of the jewelry is completed with the shirt of the same or similar pattern. Or, the jewelry can literally represent what the virtual item looks like. The jewelry can be jewelry for the connection of these items including: jewelry; earrings; necklaces; rings; computers; notebook computers; pens; mugs; cufflinks; telephones; mobile phones; tablets; handbags; briefcases; ;shoes; sandals; flip-flips; belts; pants; shirts; jackets; displays; adhesives; notebooks; pencil bags; pencil cases; pencils; wallets; Rear view mirror; keychain; key; artwork; headband; ear; chain; bicycle; bicycle lock; car hook; watch; earphone; luggage; camera; bookmark; laser pointer; flashlight and animal collar.

第6圖係虛擬襯衫之表示及相應的真實世 界飾品,其可利用於發明中一個實施例。如第6圖所示,項目其可使用於發明中一個實施例係為一虛擬襯衫600;虛擬襯衫上的圖案605;及一實體世界飾品610。較佳的,該真實飾品610可表示於或有關於該虛擬襯衫上的圖案605。該真實飾品610及虛擬襯衫上的圖案605應為相關的,使得使用者擁有該飾品係藉由真實飾品610來想起虛擬襯衫600且/或虛擬襯衫上的圖案605。該真實飾品610可經由進階銷售引擎提供給使用者。當然,該真實世界進階銷售項目/配件可為另一種類型服裝配件的物件或小裝飾物品的項目,而不是飾品。 Figure 6 is a representation of the virtual shirt and the corresponding real world. A jewelry that can be utilized in one embodiment of the invention. As shown in Fig. 6, the item can be used in an embodiment of the invention as a virtual shirt 600; a pattern 605 on a virtual shirt; and a physical world accessory 610. Preferably, the real jewelry 610 can be represented or related to the pattern 605 on the virtual shirt. The real jewelry 610 and the pattern 605 on the virtual shirt should be related such that the user owns the jewelry by the real jewelry 610 to recall the virtual shirt 600 and/or the pattern 605 on the virtual shirt. The real accessory 610 can be provided to the user via an advanced sales engine. Of course, the real-world advanced sales item/accessory can be an item of another type of clothing accessory or a small decorative item, rather than an accessory.

本發明較佳地包括一完全可攜性的,介面工具化虛擬角色100具有相關聯於此社交資訊的多個項目(例如,服裝102及面部特徵104)其係通常要求關於至少兩個不同電腦應用社群或交易。虛擬角色100的介面工具在本發明中必要地允許虛擬角色100的可攜性於本發明中。例如,創造一個典型的虛擬角色100根據本發明可包括物理特徵的關聯性,如面部106及毛髮108,於該主題虛擬角色100,以及上述的使用者名稱區域155,表示於第1圖。此外,大量的附加訊息可與虛擬角色100相關聯,其中這些資訊係通常的需求或期望於使用電腦應用社群或交易。這些訊息可組織化成多層次的細節,且/或多層次的可存取性至第三方於電腦應用社群或交易。這樣可存取性的層次可藉由介面工具虛擬角色100的創造者來設定基於第三方特徵試圖存取主題虛擬角色100。例如使用者可具有基本 的資訊面板225,其可藉由所有特定社群的註冊使用者來設定觀看,如第2圖所示。 The present invention preferably includes a fully portable, interface-tooled virtual character 100 having a plurality of items associated with the social information (e.g., apparel 102 and facial features 104) that are typically required for at least two different computers Apply a community or deal. The interface tool of the virtual character 100 in the present invention necessarily allows the portability of the virtual character 100 to be in the present invention. For example, creating a typical virtual character 100 can include the association of physical features, such as face 106 and hair 108, the theme virtual character 100, and the user name area 155 described above, as shown in FIG. 1 in accordance with the present invention. In addition, a large number of additional messages can be associated with the virtual character 100, where the information is typically required or desired to use a computer application community or transaction. These messages can be organized into multiple levels of detail and/or multiple levels of accessibility to third parties in computer application communities or transactions. Such a level of accessibility may be set by the creator of the interface tool avatar 100 to attempt to access the topic avatar 100 based on third party features. For example, the user can have basic The information panel 225 can be set to be viewed by registered users of all specific communities, as shown in FIG.

在示範性實施例中,一使用者可具有喜歡或不喜歡,如音樂、動態照片的喜好、工作、教育狀況、年齡、位置、收入、婚姻狀況及其他使用者相關聯的電腦應用社群,關於他或她的虛擬角色。本發明提供了所有這些信息的物理表現形式,如同“交易卡片”格式200。例如,第2圖說明虛擬角色其中虛擬交易卡片的正面包括虛擬角色具有特別的物理特徵、服裝、配件及活動等等,隨著一個相關聯的使用者名稱。然而,當一個互動,如下拉式選單的設定、連結的設定及一雙擊鍵等等係試圖“翻轉”一交易卡片至背面,無數的附加訊息係顯示有關該使用者相關的介面工具化虛擬角色,如年齡、興趣、喜歡和不喜歡的及就業狀況等等。 In an exemplary embodiment, a user may have a computer application community that likes or dislikes, such as music, dynamic photo preferences, work, education, age, location, income, marital status, and other users. About his or her virtual character. The present invention provides a physical representation of all of this information, as in the "transaction card" format 200. For example, Figure 2 illustrates a virtual character in which the front side of the virtual transaction card includes virtual characters with special physical characteristics, clothing, accessories, activities, and the like, along with an associated user name. However, when an interaction, the following pull menu settings, link settings, and a double-tap button try to "flip" a transaction card to the back, countless additional messages are displayed to the user-related interface tooled virtual character. Such as age, interest, likes and dislikes, and employment status.

不用說,因為該物理交易卡片的虛擬表現形式係具體化電腦應用程式碼其提供於虛擬的表現形式,這樣的電腦應用程式碼可提供如此的標準化的形式,其係更簡單的採用於複數個電腦應用社群,且/或可採用於非靜態的內容於多個不同的網頁。因此,該主題虛擬角色可併入於多個社交社群、夢幻運動社群及部落格等等。此外特別興趣的大眾虛擬角色,如音樂家的交易卡片虛擬角色或其他有名的人物,可下載或藉由有名人物的粉絲來參考。如虛擬角色可能,事實上,將表現於非經典的形式,例如透過標示呈現在網頁藉由使用者某一個社群的首頁來 設計,或者係藉由特定電腦應用社群來說明。這樣“名人”的虛擬角色,包括於非經典的形式,可包括表示或允許名人的建議或特別喜愛的互動,如食譜,音樂,音樂會,電影,脫口秀及真人秀等等,並且可進一步允許購買從或相關建議或收藏。 Needless to say, because the virtual representation of the physical transaction card is embodied in a virtual representation of the computer application code, such a computer application code can provide such a standardized form, which is more simple to use in a plurality of The computer application community, and/or can be used for non-static content on multiple different web pages. Thus, the theme virtual character can be incorporated into multiple social communities, fantasy sports communities, blogs, and the like. In addition, popular virtual characters such as musicians' trading card avatars or other famous characters can be downloaded or referenced by fans of famous characters. For example, a virtual character may, in fact, be represented in a non-classical form, such as by presenting a logo on a webpage by the user's homepage of a certain community. Design, or by a specific computer application community. Such "celebrity" avatars, including non-classical forms, may include suggestions or allow celebrity suggestions or particularly favorite interactions such as recipes, music, concerts, movies, talk shows and reality shows, etc., and may further Allow purchases from or related advice or collections.

做為引用文,典型的虛擬角色可具有關聯性與某一物理特徵,服裝、配件或活動。因此,本發明係且包括工具用以物理特徵、服裝、配件及活動可以取自真實世界及“虛擬化”,用於主題虛擬角色,如第3圖表示。例如,有名的服裝行業,如王薇薇(Vera Wang)的服裝,或有名的鞋子行業,如耐吉運動鞋,或有名的配件,如凱特‧絲蓓包(Kate Spade purse),或知名的活動,如費城費城人隊的比賽,可為虛擬化使用於虛擬角色。這樣,虛擬化的項目可做為有用的銷售使用在虛擬角色,正如相應真實項目係一般地銷售使用在真實世界使用者相應於虛擬角色。同樣地,名人虛擬角色可表示為“模特兒”介面工具化的虛擬角色,且該使用者可購買那些項目由名人的虛擬角色所擁有,且/或其係藉由名人同意,顯示於第4圖中。 As a quotation, a typical virtual character can have relevance and a physical feature, clothing, accessories, or activity. Accordingly, the present invention includes tools for physical features, clothing, accessories, and activities that may be taken from the real world and "virtualized" for topic virtual characters, as shown in FIG. For example, the famous clothing industry, such as Vera Wang's clothing, or the famous shoe industry, such as Nike sneakers, or famous accessories, such as Kate Spade purse, or well-known activities, For example, the Philadelphia Phillies game can be used for virtual characters for virtualization. In this way, virtualized projects can be used as useful sales in virtual characters, just as the corresponding real project is generally sold for use in real-world users corresponding to virtual characters. Similarly, a celebrity avatar can be represented as a virtual role for the "model" interface tooling, and the user can purchase those items that are owned by the celebrity's avatar, and/or they are shown by the celebrity's consent, shown in the 4th In the picture.

從而,例如,在謹慎的創造期間介面工具化虛擬角色且/或介面工具化虛擬角色相關於上述虛擬角色交易卡片,該使用者創造該虛擬角色可具有有用的可設定資料庫之選項相關於主題虛擬角色,如可搜尋的資料庫選項藉由關鍵字搜尋,或層級(hierarchal)資料庫的選項藉由主題呈現。例如,在“時尚”下,使用者可藉由一件 衣服呈現可用的虛擬服裝系列給虛擬角色。例如,在“襯衫”下,該使用者可呈現選項如瓊斯紐約(Jones New York)、湯米.希爾費格(Tommy Hilfiger)、虎步(Fubu)、美國職棒大聯盟及全國足球聯賽等等。然後,該使用者可以設定呈現時尚主題之一於襯衫,再來可呈現“真實世界”的完整襯衫系列相關於時尚系列,但,當然是在於虛擬化形式。因此,例如,在職業棒球大聯盟的選擇中,該使用者可呈現一系列的大聯盟棒球隊球衣與該使用者的虛擬角色之關聯。不用說,使用者可以選擇使用者最喜歡棒球球隊的球衣,且可事實上支付虛擬球衣來使用,其正好是使用者可能要支付於真實世界球衣的購買於該使用者喜愛的棒球球隊。同樣地,褲子、洋裝、套裝及鞋子的時裝系列等等,可有用地製作使用在虛擬角色上,且實際上可有用地製作藉由使用者購買給虛擬角色。同樣地,配件或活動將要求藉由使用者購買於真實世界,可另外允許於類似配件或活動的購買於虛擬世界給使用者的介面工具化虛擬角色使用。 Thus, for example, during a cautious creation interface, a tooling virtual character and/or an interface tooling virtual character is associated with the virtual character transaction card described above, the user creating the virtual character may have a useful settable database option related to the theme Virtual characters, such as searchable database options, are presented by topic through keyword search, or hierarchical library options. For example, under "fashion," users can use one piece. The clothes present a range of available virtual clothing to the virtual character. For example, under "Blouse," the user can present options such as Jones New York, Tommy. Tommy Hilfiger, Fubu, Major League Baseball and National Football League. The user can then set one of the fashion themes to the shirt, and then the complete shirt series that can present the "real world" is related to the fashion collection, but of course it is in the form of virtualization. Thus, for example, in the selection of Major League Baseball, the user may present a series of associations between the major league baseball team jerseys and the user's virtual characters. Needless to say, the user can select the user's favorite baseball team's jersey, and can actually pay for the virtual jersey to use, which happens to be the user's favorite baseball team to pay for the real world jersey. . Similarly, fashion collections for pants, dresses, suits, and shoes, etc., can be usefully created for use on virtual characters, and can be usefully made for purchase by a user to a virtual character. Similarly, an accessory or activity would require purchase by the user in the real world, and may additionally allow for the use of a similarly-applied item or activity in the virtual world to the user's interface tooled virtual character.

另外,本發明可提供一進階銷售引擎如第5圖所示。該進階銷售引擎可操作,在虛擬項目購買給相關使用者的虛擬角色上,可呈現該使用者在真實世界中具有機會來購買一樣或相似的物品,藉由實際的使用者使用基於使用者所知偏愛物品做為證據,由虛擬物品購買給使用者的虛擬角色來使用。進階銷售引擎可附加地或選擇地包括呈現廣告給使用者真實世界項目,其係相同或相關於虛 擬項目由使用者購買,或可允許相關的廣告呈現相關的虛擬或真實世界物品給有興趣的使用者,基於使用者表示的偏愛於特定的虛擬物品設定。不用說,本發明也可使用在進階銷售於相反的情況中,即在該情況使用者從特定的網站購買真實世界的物品,或上特定的網站在真實世界好的且/或服務,可導致該使用者因為廣告的呈現而購買到相同或相似的虛擬物品,或關聯或相關的虛擬物品,或呈現一個直接機會購買相同、相似、或相關的虛擬物品在特定真實世界物品的購買點上。 In addition, the present invention can provide an advanced sales engine as shown in FIG. The advanced sales engine is operable, and the virtual item is purchased into a virtual character of the relevant user, and the user is presented with an opportunity to purchase the same or similar item in the real world, and the user is based on the actual user. The known favorite item is used as evidence, and the virtual item is purchased for use by the user's virtual character. The advanced sales engine may additionally or alternatively include presenting advertisements to the user's real world projects, which are the same or related to the virtual The proposed project is purchased by the user, or the related advertisement may be allowed to present relevant virtual or real world items to interested users based on the user's preference for a particular virtual item setting. Needless to say, the present invention can also be used in advanced sales in the opposite case, in which case the user purchases real-world items from a particular website, or the particular website is in the real world and/or service, Causing the user to purchase the same or similar virtual item, or associated or related virtual item, or present a direct opportunity to purchase the same, similar, or related virtual item at the point of purchase of the particular real world item due to the presentation of the advertisement .

另外,該進階銷售引擎可呈現使用者一個機會購買物品,其相關於購買的虛擬物品。例如,如果使用者係呈現一選擇來購買服裝的虛擬物品,該進階銷售引擎可呈現該使用者有能力購買真實世界項目,其分享相似的設計元素或包括服裝的虛擬物品的特徵。特別地,如果使用者係購買虛擬的帽子於虛擬角色,該使用者可呈現一選擇購買真實世界項目,包括飾品、襯衫、服裝物品及小裝飾物品,其負擔著一個類似的設計,虛擬帽子的標誌或真實世界項目係一些相關風格的虛擬帽子。相反的,如果使用者係購買真實世界項目,其可擁有機會購買虛擬項目,與上述描述的方法相關聯,即,該虛擬項目可相關於方法包括設計、標誌及圖案於真實世界項目為了虛擬項目在某些方面相關於真實世界項目。例如,可給該使用者報價來購買505,且當使用者完成510的購買,該使用者有一個選擇來進階銷售520。也就是,該使用者有一個機會 去購買相同或相似的物品在真實世界525或相同或相似物品在虛擬世界530。如果該使用者完成真實世界物品的購買且進階銷售虛擬項目535,該進階銷售引擎500的流程再一次重新開始;否則,升銷售引擎500的決策樹結束於540。相反的,如果使用者完成物品的虛擬購買且該進階銷售係為項目545,該進階銷售引擎再一次重新開始;否則該決策樹的升銷售引擎500結束於540。 Additionally, the advanced sales engine may present the user with an opportunity to purchase an item that is related to the purchased virtual item. For example, if the user presents a virtual item that selects to purchase a garment, the advanced sales engine may present that the user has the ability to purchase a real-world project that shares similar design elements or features of the virtual item that includes the garment. In particular, if the user purchases a virtual hat for a virtual character, the user can present a choice to purchase real-world items, including accessories, shirts, clothing items, and small decorative items, which bear a similar design, virtual hat Logos or real-world projects are virtual hats of related styles. Conversely, if the user purchases a real-world project, it may have the opportunity to purchase a virtual project, associated with the method described above, ie, the virtual project may be related to methods including designing, marking, and patterning the real-world project for the virtual project. In some ways related to real world projects. For example, the user may be quoted to purchase 505, and when the user completes the purchase of 510, the user has a choice to advance sales 520. That is, the user has an opportunity Go buy the same or similar items in the real world 525 or the same or similar items in the virtual world 530. If the user completes the purchase of the real world item and advances the sale virtual item 535, the process of the advanced sales engine 500 restarts again; otherwise, the decision tree of the upsell engine 500 ends at 540. Conversely, if the user completes the virtual purchase of the item and the advanced sale is item 545, the advanced sales engine restarts again; otherwise the upselling engine 500 of the decision tree ends at 540.

此外,本發明可以允許相關特定階層的專門技術與特定區域之興趣相關於虛擬角色交易卡片。如此,該使用者相關的主題虛擬角色可額定使用者的專門技術於某個區域從電腦應用社群至電腦應用社群。因此,搜尋可作有用的在一個或多個電腦應用社群中於具有設計專門技術階層的人於某個區域。因此,使用者於同一時間內可累積專門技術點在複數個電腦應用社群中,其中這些點可與使用者可轉移的界面工具化虛擬角色相關聯,藉以使用者的專門技術可提升基於可累積的專門技術點。另外且或者地,使用者的專門技術在某個區域可增加基於回饋從其他使用者一或多個電腦應用社群相關於主題使用者專門技術於特定區域,或使用者的專門技術可增加基於指定專門技術階層由一或多個電腦應用社群,或使用者專門技術階層可提升基於提供建議,提供建議量,或專門技術的購買或建議從該使用者或更多線上電腦應用社群。因此,藉由聚會來搜索需求,如關鍵字的搜索,於特定領域的專家及不可返回使用者廣告來成為專門技術於特定區域中,但 替換可返回使用者判定為特定區域的專家藉由聚會除了使用者他或她。當然,按照本發明,這樣的專門技術階層可為虛擬角色或虛擬角色交易卡相關聯,且可隨後轉移到其他電腦應用社群。 Moreover, the present invention may allow for the expertise of a particular particular level to be associated with a particular area of interest in a virtual character transaction card. As such, the user-related theme virtual character can be rated by the user's expertise in a certain area from the computer application community to the computer application community. Therefore, the search can be useful in one or more computer application communities for people with a design expertise level in a certain area. Therefore, the user can accumulate expertise points in a plurality of computer application communities at the same time, wherein the points can be associated with the user-transferable interface tooling virtual characters, whereby the user's expertise can be improved based on Accumulated expertise points. Additionally and alternatively, the user's expertise may increase feedback based on feedback from other users of one or more computer application communities related to the subject user's expertise in a particular area, or the user's expertise may be increased based on Designated technical expertise by one or more computer application communities, or user expertise levels can be enhanced based on offering advice, providing suggested amount, or expertise in purchasing or suggesting a community from this user or more online computer applications. Therefore, by gathering to search for requirements, such as keyword search, experts in specific fields and non-returnable user ads to become specialized in specific areas, but The replacement may return to the expert determined by the user as a specific area by the party other than the user he or she. Of course, in accordance with the present invention, such a hierarchy of expertise can be associated with a virtual character or virtual character transaction card and can subsequently be transferred to other computer application communities.

使用者可透過預覽虛擬商店的相似方法來預覽實體商店。一虛擬角色可進入不同商店且仔細察看商品。這樣的商品可分類基於使用者詢問,或簡單的藉由類型觀看於畫面上,例如。因此,虛擬商場可以提供虛擬且/或網上購物、社交網路、多人遊戲、電影及娛樂等。使用者可與其他商場購物者互動,在真實時間或在延遲時間,且可包括尋找最好的交易於群組裡,或“休息”虛擬腳於美食廣場,而趕上最新的八卦或娛樂新聞。 The user can preview the physical store by a similar method of previewing the virtual store. A virtual character can enter different stores and look at the merchandise. Such merchandise can be categorized based on user inquiries, or simply viewed by type on the screen, for example. Thus, virtual malls can provide virtual and/or online shopping, social networking, multiplayer games, movies, entertainment, and the like. Users can interact with other mall shoppers, at real time or in a delayed time, and can include finding the best deals in the group, or "resting" virtual feet in the food court while catching up with the latest gossip or entertainment news .

此外,根據本發明的一個方面,有關使用者的資訊可儲存於本發明中的虛擬角色。此使用者且/或專門技術資訊,如上述討論,可使用於有名的商店或賣場,其中該商店提供可直接至使用者檔案相關於購物虛擬角色,或其中該商店基於虛擬角色專門技術區域的商店之“擁有者“提供服務。例如,如果使用者對車子有興趣,如歐洲運動車,例如,且此資訊係相關經由虛擬角色插件工具,則自動化商店可藉由賣場提供給使用者,用“貨架”儲存虛擬且/或真實/世界部分的歐洲運動車,或車,或汽車拍賣,例如。此外,該運動車商店可藉由合格的專業人員提供於這樣的車,使用者虛擬角色可互動於專家,指的是該商店“擁有者”,當購物於擁有者的虛擬商店。這係 當使用者在購物時可互動於個人化商店,如經由聊天。 Moreover, according to one aspect of the invention, information about the user can be stored in the virtual character in the present invention. This user and/or technical information, as discussed above, can be used in a well-known store or store where the store provides direct access to the user profile associated with the shopping virtual character, or where the store is based on the virtual character expertise area. The "owner" of the store provides services. For example, if the user is interested in the car, such as a European sports car, for example, and the information is related via the virtual character plug-in tool, the automated store can be provided to the user by the store, storing the virtual and/or real with the "shelf". / World part of the European sports car, or car, or car auction, for example. In addition, the sports car store can be provided to such a car by qualified professionals who can interact with the expert, referring to the store "owner" when shopping in the owner's virtual store. This system When a user is shopping, they can interact with a personalized store, such as via a chat.

城市編輯於虛擬賣場及個人商店可建構於任何編輯語言且可包括任何格式,如可藉由在該技術領域具有通常技藝之人來理解。此外,這樣的編輯可存在於伺服器上或網路伺服器,經由當地的插件工具執行,或任何編輯系統結合。商店也可連結至現有的電子商務網站,或網路商店。例如,模擬虛擬賣場可採取線上互動平台的形式存於網路伺服器上,且此可包括不同的商店使使用者進入且經由虛擬角色來彼此互動。在某些實施方案中,在虛擬賣場中可存在無限數量的商店。在其他實施方案中,該商店數量可為有限制的。在這兩種情況下,操作員或“擁有者”的虛擬賣場可選擇“租借”可用的空間給商店,且使用者可放置他們的商店至可用的空間在一段時間內,如經由當地的執行介面工具。應當理解的是,虛擬賣場及其中的任何商店可經營生意在相同的方法上於真實世界賣場,並且因此虛擬微觀經濟可建構設計藉由虛擬賣場及商店操作者、個人使用者及使用者群。 City editors in virtual stores and personal stores can be constructed in any editing language and can include any format, as can be understood by those having ordinary skill in the art. In addition, such edits can exist on the server or on the web server, via local plug-in tools, or any combination of editing systems. Stores can also connect to existing e-commerce sites or online stores. For example, a simulated virtual store may be placed on a web server in the form of an online interactive platform, and this may include different stores that allow users to enter and interact with each other via virtual characters. In some embodiments, there may be an unlimited number of stores in a virtual store. In other embodiments, the number of stores may be limited. In both cases, the operator or "owner" virtual store can choose to "rent" the available space to the store, and the user can place their store to the available space for a period of time, such as via local execution. Interface tool. It should be understood that the virtual store and any of its stores can operate the business in the same way on real-world stores, and thus the virtual micro-economy can be constructed by virtual stores and store operators, individual users, and user groups.

應該了解到,購買經驗在虛擬賣場環境可包括任何產品的交易機制,包括點的銷售、拍賣式招標、以物易物、抽獎或有獎及可復包括任何間接或中間組件、人、虛擬角色或實體如藉由在該技術領域具有通常技藝之人了解。可交易的項目可包括新的且使用過的項目,虛擬及真實世界項目,虛擬及真實世界服務,或任何好的及服務的結合。 It should be understood that the purchasing experience in the virtual store environment may include any product trading mechanism, including point sales, auction bidding, bartering, sweepstakes or prizes and may include any indirect or intermediate components, people, virtual characters. Or an entity is known to those of ordinary skill in the art. Tradeable items can include new and used projects, virtual and real-world projects, virtual and real-world services, or any combination of good and service.

例如,虛擬賣場可包括一拍賣商店,其可為一般的拍賣網站,或可為品牌的網站,如“eBay.RTM.商店”。使用者經由他或她相關的虛擬角色,可進入商店且設定虛擬且/或真實世界項目來出價,或新的或使用過的項目,或放置虛擬且/或真實世界項目出來拍賣,只是做為使用者在實體的拍賣或線上網站。在本發明的某些實施方案中,使用者可存取“大師們”(masters)或“專家們”(experts)相關的主題項目,來找出最好或較好的競爭價值或定價於那些項目,來找到建議拍賣或項目於購買,或再檢查這些項目的品質,或任何其它方面資訊,其對於使用者或他或她虛擬角色可為有用的。在其它實施例中,拍賣商店可聯想數據表示項目的收入出價,或剩餘時間在拍賣結束之前,與一使用者或該使用者的虛擬角色。這將允許使用者或虛擬角色獲得項目的即時數據,其係出價於或銷售不必具有“物理的”呈現於拍賣商店,只是做為一個真實世界中的使用者有能力接收電子郵件或簡訊,來更新他們的拍賣而不需要登入至拍賣網站。此外商店及拍賣等等,可建議使用者基於該使用者虛擬角色相關的偏好。 For example, a virtual store may include an auction store, which may be a general auction site, or may be a branded website such as "eBay.RTM. Store." The user may enter the store via his or her associated virtual character and set a virtual and/or real world project to bid, or a new or used item, or place a virtual and/or real world project to auction, just as The user is at an entity's auction or online website. In certain embodiments of the present invention, users may access "masters" or "experts" related subject items to find the best or better competitive value or pricing for those Projects to find suggested auctions or items for purchase, or to re-examine the quality of these items, or any other aspect of information that may be useful to the user or his or her virtual character. In other embodiments, the auction store may associate the data with the revenue bid for the item, or the remaining time before the end of the auction, with a user or the user's virtual character. This will allow the user or virtual character to get instant data for the item, which is not necessarily "physical" to be presented to the auction store, but as a real-world user capable of receiving emails or newsletters. Update their auctions without having to log in to the auction site. In addition to stores and auctions, etc., users may be advised to be based on preferences associated with the user's avatar.

在另一個例子,虛擬賣場可包括一中間商人商店,類似於百貨公司或線上Amazon.com.RTM網站。這些商店既可出售的第三方品牌,虛擬且/或真實世界項目,或可更新品牌或雙品牌等項目為自己的交易目的。這些項目可為新的或使用過的,例如。為方便使用,商店可連結到現有的網路商店,或至其他第三方網路商店,使得 使用者可有效率地瀏覽及購物於較多的種類,當在同樣的“商店”中。 In another example, a virtual store may include a middle merchant store, similar to a department store or an online Amazon.com.RTM website. These stores can sell third-party brands, virtual and/or real-world projects, or renewable brands or dual-brand items for their own trading purposes. These items can be new or used, for example. For convenience, the store can be linked to an existing online store or to other third-party online stores. Users can browse and shop more efficiently when they are in the same "store".

再另一個例子中,虛擬賣場可採取市場的形式,其虛擬且/或真實世界貨物可在使用者經由他們的虛擬角色之間交易。當然,這樣的交易可包括任何虛擬的形式或真實世界貨幣、信用、或獎勵或忠誠點數、或任何其它評估機制,結合的物品在市場上交換。因此,應該理解的是,“市場”可利用任何商業的交易機制,如本文所述。 In yet another example, the virtual store may take the form of a marketplace whose virtual and/or real world goods may be traded between users via their virtual characters. Of course, such transactions may include any virtual form or real world currency, credit, or reward or loyalty points, or any other evaluation mechanism, and the combined items are exchanged on the market. Therefore, it should be understood that the "market" may utilize any commercial trading mechanism, as described herein.

因此,本發明的虛擬角色能夠讓使用者創造一可攜的,完全虛擬的“人”與該使用者相關聯且攜帶該使用者的特徵,包括個人檔案及辨識卡,其可使用於結合任何網頁、webtop或desktop及任何的電腦應用社群,交易或社交網路狀況。因此,本發明的虛擬角色允許使用者與其它使用者連結及分享想法、文字、專門技術及應用。另外,本發明的虛擬角色以虛擬的方式協助虛擬角色成長藉由提供使用者某些或多個電腦應用社群,其保持所有個人檔案資訊於一交易平台。另外本發明的虛擬角色可提供建議及專門技術引擎基礎,利用一種演算法其可建議內容或基於使用者的社群、受歡迎度、專門技術的知識、點擊、興趣及搜尋等等。 Thus, the virtual character of the present invention enables a user to create a portable, fully virtual "person" associated with the user and carrying the user's features, including personal files and identification cards, which can be used to combine any Web, webtop or desktop and any computer application community, transaction or social network status. Thus, the virtual character of the present invention allows a user to connect and share ideas, text, expertise, and applications with other users. In addition, the virtual character of the present invention assists the virtual character growth in a virtual manner by providing the user with some or more computer application communities that maintain all personal profile information on a trading platform. In addition, the virtual character of the present invention can provide a suggestion and expertise engine basis, using an algorithm that can suggest content or based on the user's community, popularity, expertise, clicks, interests, and searches, and the like.

因此,本發明的虛擬角色可包括一或多個使用者檔案、虛擬角色的體型特徵、使用者個人的特色、使用者興趣、使用者的連結、使用者的照片、影片、或聲音、使用者的朋友、使用者說的話及笑話等等、使用者的 筆記、連結或訊息張貼、及使用者服裝、配件、活動及一般的風格。如本文所使用的,電腦應用社群及交易,其本發明的虛擬角色可轉移包括所有電腦應用社群,包括電信社群如同那些可得到的從蜂巢式電話及電視機等等。 Therefore, the virtual character of the present invention may include one or more user profiles, body features of the virtual character, personal characteristics of the user, user interests, user links, user photos, videos, or sounds, users. Friends, users, jokes, etc., users Notes, links or message postings, and user clothing, accessories, activities, and general style. As used herein, computer application communities and transactions, the virtual character transfer of the present invention includes all computer application communities, including telecommunications communities like those available from cellular phones and televisions, and the like.

那些在該技術領域具有通常技藝之人可了解到許多修改及本發明的變化可以在不脫離本發明的精神或範疇的情況下實施。因此,用意在於適用本發明的修改及本發明的變化,只要它們落在所附申請專利範圍及其等同物的範圍之內。 It will be appreciated by those skilled in the art that many modifications and variations can be made without departing from the spirit or scope of the invention. Therefore, it is intended that the modifications of the invention and the modifications of the invention be construed as being within the scope of the appended claims.

先前描述本發明較佳的實施例已經呈現說明及描述之目的。雖然多個實施例已被公開,仍然在本發明的其它實施例在該技術領域具有通常技藝之人從上述詳細的描述中將變得顯而易見的,其顯示及描述說明本發明的實施例。如將了解到的,本發明係能夠在各種方面明顯的修改,所有這些都不脫離本發明的精神和範疇。因此,詳細描述應被視為說明性的而不是限制性的。另外,雖然沒有明確記載,本發明一或多個實施例可實踐於組合或彼此結合。此外,該參考或非參考在本發明特定的實施例不應被解釋為限制其範圍的本發明。此用意在於本發明的範圍不因為詳細的描述受到限制,而是藉由申請專利範圍及等同都在所附的申請專利範圍內。 The foregoing description of the preferred embodiments of the invention has been shown While the invention has been described in terms of the various embodiments of the present invention, As will be appreciated, the invention is capable of various modifications and modifications Therefore, the detailed description is to be regarded as illustrative rather than limiting. In addition, one or more embodiments of the invention may be practiced in combination or in combination with each other, although not explicitly stated. In addition, this reference or non-reference to specific embodiments of the invention should not be construed as limiting the scope of the invention. It is intended that the scope of the invention is not to be

除了就上述所述,沒有已示出或說明,也不應解釋為造成的任何部件、步驟、特徵、目的、益處、優點、或等同於公開,不管它有記載或未記載在申請專利 範圍中。 Except as set forth above, it is not intended to be exhaustive or to be construed as a limitation of any component, steps, features, objects, advantages, advantages, or equivalents. In the scope.

100‧‧‧第一虛擬角色創造畫面 100‧‧‧The first virtual character creation screen

105‧‧‧第二虛擬角色創造畫面 105‧‧‧Second virtual character creation screen

110‧‧‧第三虛擬角色創造畫面 110‧‧‧The third virtual character creates a picture

115‧‧‧基本虛擬角色 115‧‧‧Basic virtual characters

120‧‧‧虛擬角色性別設定區域 120‧‧‧virtual character gender setting area

125‧‧‧個人化虛擬角色 125‧‧‧ Personalized virtual characters

135‧‧‧服裝設定區域 135‧‧‧ Clothing setting area

140‧‧‧特徵標示 140‧‧‧Characteristic indication

145‧‧‧服裝標示 145‧‧‧ clothing label

150‧‧‧更多物品標示 150‧‧‧More items marked

155‧‧‧使用者名稱區域 155‧‧‧User Name Area

160‧‧‧特徵設定區域 160‧‧‧Feature setting area

Claims (20)

一種基於電腦的方法,用來創造及使用可攜式及介面工具化的虛擬角色,該方法包括:提供一網路伺服器;其中該伺服器係包括一環境及一進階銷售引擎;其中該環境係包括一或多個虛擬商店;提供至少一個電腦,其網路連接至該網路伺服器;其中該電腦具有一顯示螢幕;從使用者收集複數個個人化資訊;創造一虛擬角色於該電腦上,該虛擬角色包括使用者的虛擬模樣基於該複數個個人化資訊;其中該使用者透過該至少一個電腦存取該虛擬角色;其中該虛擬角色係可攜式及介面工具化,該虛擬角色可做為非靜態的內容於至少兩個獨立且部分的靜態網頁上;其中該虛擬角色虛擬地移動透過該環境及該一或多個虛擬商店;藉由該虛擬角色在該一或多個虛擬商店中預覽複數個銷售項目;其中在該一或多個虛擬商店中的該複數個銷售項目係相關於該使用者的該複數個個人化資訊;藉由該使用者購買至少一個該複數個項目;以及藉由該進階銷售引擎提供選項,以購買一或多個附 加項目,該附加項目係相關於藉由該使用者購買的該至少一個項目。 A computer-based method for creating and using portable and interface-based virtual characters, the method comprising: providing a network server; wherein the server comprises an environment and an advanced sales engine; The environment department includes one or more virtual stores; providing at least one computer whose network is connected to the network server; wherein the computer has a display screen; collecting a plurality of personalized information from the user; creating a virtual character On the computer, the virtual character includes the virtual appearance of the user based on the plurality of personalized information; wherein the user accesses the virtual character through the at least one computer; wherein the virtual character is portable and interface toolized, the virtual The character may be non-static content on at least two independent and partially static web pages; wherein the virtual character is virtually moved through the environment and the one or more virtual stores; by the virtual character in the one or more Previewing a plurality of sales items in the virtual store; wherein the plurality of sales items in the one or more virtual stores are related to the user The plurality of personal information; by the user to purchase at least one of the plurality of items; and by the sale of advanced engine provides the option to purchase one or more attachments An additional item related to the at least one item purchased by the user. 如申請專利範圍第1項所述之基於電腦的方法,其中所購買的該至少一個項目係針對該虛擬角色所購買的虛擬項目。 The computer-based method of claim 1, wherein the at least one item purchased is for a virtual item purchased by the virtual character. 如申請專利範圍第2項所述之基於電腦的方法,其中該一或多個附加項目係包括真實世界項目。 The computer-based method of claim 2, wherein the one or more additional items comprise real-world projects. 如申請專利範圍第3項所述之基於電腦的方法,其中該真實世界項目係飾品。 A computer-based method as described in claim 3, wherein the real world project is an accessory. 如申請專利範圍第3項所述之基於電腦的方法,其中該真實世界項目係選自由服裝物品及配件所組成的群組。 The computer-based method of claim 3, wherein the real world project is selected from the group consisting of clothing items and accessories. 如申請專利範圍第2項所述之基於電腦的方法,其中該使用者針對該虛擬角色所購買的該虛擬項目係真實世界服裝的虛擬化物品。 The computer-based method of claim 2, wherein the virtual item purchased by the user for the virtual character is a virtualized item of real world clothing. 如申請專利範圍第6項所述之基於電腦的方法,其中該真實世界服裝的虛擬化物品具有設計師品牌。 The computer-based method of claim 6, wherein the virtualized item of the real world garment has a designer brand. 如申請專利範圍第1項所述之基於電腦的方法,其中該使用者針對該虛擬角色所購買的該至少一個項目係配件。 The computer-based method of claim 1, wherein the at least one item purchased by the user for the virtual character is an accessory. 如申請專利範圍第2項所述之基於電腦的方法,復包括:以所購買的該至少一個項目來裝備該虛擬角色;以及顯示該裝備後的虛擬角色於該顯示螢幕上。 The computer-based method of claim 2, further comprising: equipping the virtual character with the purchased at least one item; and displaying the equipped virtual character on the display screen. 如申請專利範圍第1項所述之基於電腦的方法,復包括:以一或多個該複數個銷售項目來裝備該虛擬角色,並且顯示該裝備後的虛擬角色於該顯示螢幕上,該使用者可在購買之前預先觀看該裝備後的虛擬角色。 The computer-based method of claim 1, further comprising: equipping the virtual character with one or more of the plurality of sales items, and displaying the equipped virtual character on the display screen, the using The avatar after the equipment can be previewed before purchase. 如申請專利範圍第1項所述之基於電腦的方法,其中所購買的該至少一個項目係真實世界物品;且其中該一或多個附加項目係虛擬項目。 The computer-based method of claim 1, wherein the at least one item purchased is a real world item; and wherein the one or more additional items are virtual items. 如申請專利範圍第1項所述之基於電腦的方法,其中該複數個個人化資訊係包括:該使用者的一或多個音樂嗜好;該使用者的一或多個動態照片嗜好;該使用者的工作狀態;該使用者的教育程度;該使用者的年齡;該使用者的位置;該使用者的收入;該使用者的婚姻狀況;以及與該使用者相關的一或多個線上社群。 The computer-based method of claim 1, wherein the plurality of personalized information includes: one or more music hobbies of the user; one or more dynamic photo hobbies of the user; the use The working state of the user; the educational level of the user; the age of the user; the location of the user; the income of the user; the marital status of the user; and one or more online communities associated with the user group. 如申請專利範圍第1項所述之基於電腦的方法,其中該複數個個人化資訊係包括選自由:至少一個使用者的名字;一使用者顯示的名稱;一要領;一商標;以及一興趣的文字所組成的資訊的群組的資訊。 The computer-based method of claim 1, wherein the plurality of personalized information includes: a name selected from: at least one user; a name displayed by the user; a method; a trademark; and an interest The text of the group of information composed of the information. 如申請專利範圍第1項所述之基於電腦的方法,其中該複數個個人化資訊係包括選自由:一使用者名字;一顯示名稱;一購買工具;一要領;一或多個商標;一或多個個人化特性;一或多個使用者興趣;一或多個使用者連結;一或多個使用者照片;一或多個影片;一或多個使用者朋友;一或多個使用者說的話;一或多個笑話; 一或多個使用者筆記;一或多個連接;一或多個訊息張貼;一使用者服裝;一或多個配件;一或多個活動;一使用者風格;該使用者的一或多個音樂嗜好;該使用者的一或多個動態照片嗜好;該使用者的工作狀態;該使用者的教育程度;該使用者的年齡;該使用者的位置;該使用者的收入;該使用者的婚姻狀況;以及與該使用者相關的一或多個線上社群所組成的資訊的群組的資訊的至少一者。 The computer-based method of claim 1, wherein the plurality of personalized information includes: selected from: a user name; a display name; a purchase tool; a method; one or more trademarks; Or multiple personalization characteristics; one or more user interests; one or more user links; one or more user photos; one or more videos; one or more user friends; one or more uses What the person said; one or more jokes; One or more user notes; one or more connections; one or more message postings; a user clothing; one or more accessories; one or more activities; a user style; one or more of the users Musical preference; one or more dynamic photo hobbies of the user; the working state of the user; the educational level of the user; the age of the user; the location of the user; the income of the user; At least one of the marital status of the person; and information about a group of information composed of one or more online communities associated with the user. 如申請專利範圍第1項所述之基於電腦的方法,其中該虛擬角色包括一交易卡片格式。 The computer-based method of claim 1, wherein the virtual character comprises a transaction card format. 如申請專利範圍第15項所述之基於電腦的方法,其中該交易卡片可式包括一可搜尋資料庫;以及其中該可搜尋資料庫允許該使用者藉由關鍵字搜尋一或多個物品。 The computer-based method of claim 15, wherein the transaction card can include a searchable database; and wherein the searchable database allows the user to search for one or more items by keyword. 如申請專利範圍第15項所述之基於電腦的方法,其中該交易卡片格式翻轉,以反應選自由:一下拉式選單;一連結的選擇;以及一雙擊所組成的選擇的群組的選擇的至少一者;以及其中該交易卡的翻轉面包含選自由:年齡;興趣;喜歡;不喜歡;以及就業狀況所組成的資訊的群組的資訊。 The computer-based method of claim 15, wherein the transaction card format is flipped to reflect a selection selected from: a pull-down menu; a selection of a link; and a selection of a selected group consisting of a double-click At least one; and wherein the flip face of the transaction card contains information selected from the group consisting of: age; interest; like; dislike; and information on the employment status. 如申請專利範圍第1項所述之基於電腦的方法,其中該虛擬角色係相關於複數個專門技術點,以指示與該至少一個電腦應用社群的互動; 其中該虛擬角色係可藉由該複數個專門技術點搜尋;其中該複數個專門技術點係可轉移的及可攜式與虛擬角色相關;其中該複數個專門技術點係相關於從該至少一個電腦社群中的複數個其他使用者的回饋,相關於特定區域中該使用者的專門技術;以及其中該複數個專門技術點基於複數個專門技術階層累積;其中該複數個專門技術點基於由提供的意見、提供的意見的數量、以及從該使用者的專門技術購買所組成的群組的至少一者累積。 The computer-based method of claim 1, wherein the virtual character is related to a plurality of technical points to indicate interaction with the at least one computer application community; The virtual character can be searched by the plurality of specialized technology points; wherein the plurality of specialized technology points are transferable and portable and related to the virtual character; wherein the plurality of specialized technical points are related to the at least one Feedback from a plurality of other users in the computer community, related to the expertise of the user in a particular area; and wherein the plurality of specialized technical points are accumulated based on a plurality of specialized technical levels; wherein the plurality of specialized technical points are based on At least one of the opinions provided, the number of opinions provided, and the group consisting of the user's expertise purchases are accumulated. 如申請專利範圍第1項所述之基於電腦的方法,復包括:藉由推薦引擎基於至少一個使用者的社群、受歡迎度、專門技術知識、點擊、興趣及搜尋的至少一者推薦一或多個附加內容。 The computer-based method of claim 1, wherein the recommendation engine recommends one based on at least one of at least one user's community, popularity, technical knowledge, click, interest, and search. Or multiple additional content. 如申請專利範圍第1項所述之基於電腦的方法,復包括:在提供給該使用者該選項以購買該一或多個附加項目後,顯示與選擇的一或多個附加項目相關的該虛擬角色的預先觀看給該使用者。 The computer-based method of claim 1, further comprising: displaying the one or more additional items associated with the selected one or more additional items after providing the user with the option to purchase the one or more additional items The pre-view of the virtual character is given to the user.
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