TW201510918A - Information exchange system and method for interactive health record - Google Patents

Information exchange system and method for interactive health record Download PDF

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TW201510918A
TW201510918A TW103119624A TW103119624A TW201510918A TW 201510918 A TW201510918 A TW 201510918A TW 103119624 A TW103119624 A TW 103119624A TW 103119624 A TW103119624 A TW 103119624A TW 201510918 A TW201510918 A TW 201510918A
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game
health
health record
information exchange
user
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TW103119624A
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TWI534746B (en
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yu-xuan Li
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Joiiup Technology Inc
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Abstract

This invention relates to an information exchange system and method for interactive health record, wherein an electronic device provides a health information exchange platform which allows a user to add a dedicated health record database with an electronic device via a network. The health record database collects personal long-term physiological readings and tailored personal relevant health information, such that two or more users engage at least one game mode with an achievement goal using the personal long-term physiological readings in the health record database as the reference of score calculation. Thus, users can achieve a health goal at different time and different place by playing games alone or as a team. Thus, the health information exchange platform allows users to urge, motivate, remind or reward each other to achieve purpose of effectively maintaining personal health.

Description

互動式健康紀錄的資訊交換系統及方法Information exchange system and method for interactive health record

本發明係關於一種資訊交換系統,尤指一種透過網路建立的互動式健康紀錄,可與不同城區的使用者對戰、與不同伙伴組隊進行對抗的資訊交換系統及方法。The present invention relates to an information exchange system, and more particularly to an information exchange system and method for interacting with users in different urban areas and competing with different partners in an interactive health record established through a network.

近幾年來隨著健康意識的抬頭,越來越多的人開始注意著自己的健康,注意健康的相關議題諸如:提升新陳代謝、預防心血管疾病、減少心臟病與中風發生的機率、降低膽固醇等。現代人的文明病大多與高血糖、高血壓或心率有關,又近年來醫療與科技產品的結合,使得醫療系統逐漸走向智能化,但由於多數量測生理狀態的醫療器材並不方便攜帶,因此仍必須由使用者(病患)親自到醫院進行檢測,再者,目前市面上有血糖機、血壓機、心跳檢測器或可攜式生理檢測裝置,可搭配專業醫師對於患者的生理數據提供專業的諮詢分析,或是患者自行透過網路由線上分析平台提供的健康報告得知自身的健康狀況。In recent years, with the rise of health awareness, more and more people are paying attention to their own health, paying attention to health related issues such as: improving metabolism, preventing cardiovascular disease, reducing the risk of heart disease and stroke, lowering cholesterol, etc. . Modern people's civilization diseases are mostly related to high blood sugar, high blood pressure or heart rate. In recent years, the combination of medical and scientific products has made the medical system gradually intelligent, but because many medical devices with physiological status are not convenient to carry, The user (patient) must still go to the hospital for testing. Furthermore, there are blood glucose machines, blood pressure machines, heartbeat detectors or portable physiological testing devices available on the market, which can be combined with professional physicians to provide professional information on the patient's physiological data. Consultation analysis, or the patient's own health report through the online routing analysis platform to learn about their health.

如我國發明公開第201131411號「健康銀行系統、健康管理網路、健康管理軟體與管理個人健康的方法」(以下簡稱前案一),主要提供一管理個人健康的方法,該方法由一核心單元執行以下步驟:提供一資料庫模組;接受一個以上代表使用者生理狀態的生理參數;將該生理參數轉換成一虛擬的健康貨幣,並存放於該資料庫模組中,當作該使用者的健康資產;並於該資料庫模組中開設該使用者的一個人健康帳戶;將該些健康貨幣存入該個人健康帳戶內;以及依據至少一生理參數而提供一建議訊息,以協助該使用者管理該健康資產,並增加該些健康貨幣的數目。藉此達到幫助使用者了解自我的健康並且培養規律運動的習慣的目的。For example, China Invention Public No. 201131411, "Health Banking System, Health Management Network, Health Management Software, and Method of Managing Personal Health" (hereinafter referred to as the previous case 1) mainly provides a method for managing personal health, which is composed of a core unit. Performing the following steps: providing a database module; accepting more than one physiological parameter representing the physiological state of the user; converting the physiological parameter into a virtual health currency, and storing it in the database module as the user's a health asset; and a personal health account of the user is opened in the database module; the health currency is deposited into the personal health account; and a suggestion message is provided based on the at least one physiological parameter to assist the user Manage the health asset and increase the number of healthy currencies. In this way, the purpose of helping the user to understand the health of the self and cultivate the habit of regular exercise is achieved.

又如我國發明專利權第I400664號「具慢性疾病健康照護知識管理及自我健康照護諮詢功能之系統」(以下簡稱前案二),其提供一健康照護知識管理系統與一自我健康照護諮詢系統;其中,該健康照護知識管理主要係由一照護諮詢模擬模組、一照護流程知識管理模組、一照護諮詢知識管理模組、一問題圖片與語音管理模組以及一照護伺服器所組成,並且透過該照護伺服器提供一照護專家操作環境,以建立管理健康照護知識庫,以此方式,達到促進慢性病患的健康照護與生活獨立性的目的,並降低病患家人的負擔與醫療的成本。Another example is China's invention patent No. I400664 “System for chronic health care knowledge management and self-health care consultation function” (hereinafter referred to as the previous case 2), which provides a health care knowledge management system and a self-health care consultation system; The health care knowledge management mainly consists of a care consulting simulation module, a care process knowledge management module, a care consulting knowledge management module, a problem picture and voice management module, and a care server, and Through the care server to provide a care professional operating environment to establish a health care knowledge base, in order to promote the health care and life independence of chronic patients, and reduce the burden on patients and the cost of medical care .

再如坊間由我國健保署所公佈的健康存摺系統(以下簡稱健康存摺系統)、美國Apple公司所推出的Healthbook產品安裝於iPhone使用(以下簡稱Healthbook)、美國FORA公司販售的醫療器材搭配個人健康管理平台(以下簡稱FORA軟體)、大陸的一個病友組織的網路交流分享社群平台「和你在一起」(以下簡稱病友社群平台)等,上述產品主要設計目的皆是要幫助使用者維持自身健康或令病患重視、改善自身健康,其中健康存摺系統主要可記錄病患個人的病歷資料、歷程,到不同的醫院就診時僅需透過專屬憑證即可閱覽所有過去就醫的紀錄,亦可於醫療單位輸入代碼直接查詢;關於Healthbook與FORA軟體不僅記錄個人代表生理狀態的生理參數(例如:血液狀態、心跳速率、身體含水量、血壓、身體活力、營養值、血糖、睡眠、呼吸頻率、氧氣含量、體重等),進一步的提供對生理參數長期追蹤與分析的功能,並且Healthbook可運算個人的活動量(例如:步數、卡路里、距離等)供使用者或病患參考,而FORA軟體則是以遠距的方是將醫療器材所量測的生理參數進行管理,並且以圖表的方式提供病患了解,再將報告資料交由醫師診斷;另外,關於病友社群平台係特別針對慢性病、罕見病病患提供交流和分享的垂直化社交網路的一社群平台,該社群平台具有相似於社群網站的功能,在社群平台上和自己病情相似或相同的病患,透過在社群平台上的相互留言功能與病情相似或相同的病患分享經驗,而最終目的是希望能夠讓病患之間彼此關懷與勉勵、不放棄希望。In addition, the Health Passbook System (hereinafter referred to as the Health Passbook System) announced by the National Health Insurance Agency and the Healthbook product launched by Apple Inc. of the United States are installed on the iPhone (hereinafter referred to as Healthbook), and the medical equipment sold by FORA Company of the United States is matched with personal health. The management platform (hereinafter referred to as FORA software), the online communication sharing community platform of a patient organization in the mainland, "together with you" (hereinafter referred to as the patient community platform), etc., the main purpose of the above products is to help users maintain Self-health or the patient's attention to improve their health. The health passbook system can record the patient's medical records and history. You can view all past medical records through special vouchers when visiting different hospitals. Enter the code directly in the medical unit; the Healthbook and FORA software not only record the physiological parameters of the individual's physiological state (eg blood status, heart rate, body water content, blood pressure, body vitality, nutritional value, blood sugar, sleep, respiratory rate, Oxygen content, body weight, etc.), further Provides long-term tracking and analysis of physiological parameters, and Healthbook can calculate the amount of personal activity (eg, steps, calories, distance, etc.) for users or patients to refer to, while FORA software is to use remote medicine The physiological parameters measured by the equipment are managed, and the patient's understanding is provided in a graphical manner, and the report data is then diagnosed by the physician; in addition, the platform of the patient community is specially provided for communication and sharing of chronic diseases and rare diseases. A social platform that vertically differentiates social networks. The social platform has functions similar to those of social networking sites. Patients who are similar or identical to their own on the social platform, through the mutual message function on the social platform. Patients with similar or identical conditions share their experiences, and the ultimate goal is to allow patients to care and encourage each other without giving up hope.

由上述現有技術可知,前案一與健康存摺系統主要是能夠幫助病患了解自我的健康且方便管理病例資料,雖然方便病患使用但是對於病患本身對於病情的好壞意識並無提升的作用,特別是對於慢性病患而言,就醫僅是例行公事而已,再者,前案二、FORA軟體以及的Healthbook係讓慢性病患的健康照護具有獨立性,透過軟體記錄個人代表生理狀態的生理參數,並提供病患長期追蹤與分析的功能,再由遠端的醫師診斷,一方面讓患者方便管理、追蹤自身的病情,另一方面降低病患家人的負擔與醫療的成本,但是長期的自我檢視相當乏味,相當容易因意志消沉而失去希望,又或者利用病友社群平台在社群平台上尋找和自己病情相似或相同的病患,讓病患之間彼此關懷與勉勵,惟此方式僅能令病患暫時的轉移注意力而不放棄,尤其對於慢性病患而言是長期的抗戰而非短暫的病痛而已,只透過相互留言與病患分享經驗並無法提升病患維持自身健康的意志力。It can be seen from the above prior art that the former case 1 and the health passbook system are mainly capable of helping the patient to understand the health of the self and conveniently manage the case data. Although it is convenient for the patient to use, the patient's own awareness of the condition is not improved. Especially for chronic patients, it is only routine to seek medical treatment. Furthermore, the former case 2, FORA software and Healthbook system make the health care of chronic patients independent, and record the physiological parameters of the individual's physiological state through software. And provide the patient's long-term tracking and analysis function, and then diagnosed by the remote physician, on the one hand, the patient can easily manage and track their own condition, on the other hand, reduce the burden on the patient's family and the cost of medical care, but long-term self The review is rather tedious, it is quite easy to lose hope due to depression, or use the patient community platform to find patients on the social platform that are similar or identical to their patients, so that patients can care and encourage each other. Can temporarily shift the attention of the patient without giving up, especially for chronic patients. Rather than just short-term pain, only through mutual message to share experiences and enhance patient and the patient can not maintain their own health willpower.

因此,如何提供使用者能以具有趣味性與有效果的方式,進行有計畫有目標性又具有樂趣的遊戲,同時還可確時的督促、激勵病患,並提升病患維持自身健康的意志力,以目前的使用需求而言,確實值得進一步研究以提出更佳的解決方案。Therefore, how to provide users with fun and effective ways to carry out targeted and fun games, while also promptly urging, motivating patients and improving their health. Willpower, in terms of current usage needs, deserves further research to propose better solutions.

本發明的主要目的係提供一種互動式健康紀錄的資訊交換系統及方法,其提供使用者新增專屬的健康紀錄,並且可於異時異地透過互相遊戲的方式達成健康目標計畫,以提升病友維持自身健康的意志力。The main objective of the present invention is to provide an interactive health record exchange information system and method, which provide users with a new health record, and can achieve a health goal plan through mutual game play at different times to enhance the patient's health. Maintain your own healthy willpower.

欲達成前述目的所採取的技術手段,係令前述互動式健康紀錄的資訊交換方法實施於一健康資訊交換平台,該方法包括以下步驟: 接受一使用者新增一專屬的健康紀錄資料庫,該健康紀錄資料庫供收集多數個人長期性生理讀值,以及自訂個人相關健康資訊; 提供一遊戲模式,使二個以上的使用者進行一個以上具有成就目標的遊戲項目,該遊戲模式的遊戲成績計算方式,係直接或間接的以使用者專屬的健康紀錄資料庫中的個人長期性生理讀值為依據;並且, 提供使用者管理檢視已成立的遊戲模式及遊戲項目的即時狀態。The technical means adopted to achieve the foregoing objectives is to implement the information exchange method of the aforementioned interactive health record on a health information exchange platform, the method comprising the steps of: accepting a user to add a dedicated health record database, The health record database is used to collect long-term physiological readings of most individuals and to customize personal health information; to provide a game mode in which more than two users perform more than one game item with achievement goals, and the game mode of the game mode The calculation method is based on the long-term physiological reading value of the individual in the user-specific health record database directly or indirectly; and provides the user to manage the instant state of the established game mode and the game item.

前述方法主要是在該健康資訊交換平台上供使用者新增專屬使用者的健康紀錄資料庫,並且讓使用者在該健康資訊交換平台上管理健康紀錄資料庫的個人相關資訊、收集多數個人長期性生理讀值、整合多數病歷資料,該健康資訊交換平台所提供的遊戲模式,令使用者與其他的使用者進行具有成就目標的遊戲項目,以及設定關於遊戲模式的規則,例如:完成遊戲項目條件、完成遊戲項目的計分方式等。遊戲模式中的使用者之間互相督促、激勵、提醒或獎勵,並以循序、接續或其他次序,達到階段性或一次性的完成遊戲項目之目的,在遊戲模式中所進行的各種遊戲、遊戲的期間,該健康資訊交換平台更提供使用者可隨時管理檢視已成立的遊戲模式及其即時狀態,以提升病友維持自身健康的意志力而達到令使用者能有效地維持自身健康之目的。The above method is mainly for the user to add a health record database of the exclusive user on the health information exchange platform, and let the user manage the personal information of the health record database on the health information exchange platform, and collect the long-term majority of the individual. Sexual physiological readings, integration of most medical records, the game mode provided by the health information exchange platform, allowing users and other users to perform game projects with achievement goals, and setting rules about game modes, for example, completing game projects. Conditions, scoring methods for completing game projects, etc. The users in the game mode supervise, motivate, remind or reward each other, and achieve the purpose of completing the game project in a phased or one-time manner in a sequential, sequential or other order, and various games and games played in the game mode. During the period, the health information exchange platform provides users with the ability to manage and view the established game modes and their immediate status at any time, so as to enhance the willpower of the patients to maintain their health and achieve the purpose of effectively maintaining their health.

欲達成前述目的所採取的又一技術手段,係令前述互動式健康紀錄的資訊交換系統,其包括一個以上的電子裝置,該電子裝置包括: 一新增健康紀錄介面,供一使用者新增一專屬的健康紀錄資料庫,該健康紀錄資料庫供收集多數個人長期性生理讀值,以及自訂個人相關健康資訊; 一遊戲設定介面,係令二個以上的使用者進入一遊戲模式,並進行具有成就目標的遊戲項目; 一遊戲管理介面,係供使用者管理檢視已成立的遊戲模式及遊戲項目的即時狀態。Another technical means for achieving the foregoing objectives is an information exchange system for the aforementioned interactive health record, which includes more than one electronic device, the electronic device comprising: a new health record interface for a user to add An exclusive health record database for collecting long-term physiological readings of most individuals and custom-related personal health information; a game setting interface that allows more than two users to enter a game mode, and A game project with achievement goals; a game management interface for the user to manage the instant state of the established game mode and game items.

上述的電子裝置係提供該健康資訊交換平台,讓使用者可於異時異地進行具有成就目標的遊戲項目,並透過個人遊戲或組隊遊戲的方式,使得使用者彼此間必須互相督促、激勵、提醒或獎勵,達成一健康目標、一訓練計畫,或者完成一遊戲項目之目的,以提升病友維持自身健康的意志力而達到令使用者能有效地維持自身健康之目的,並且可透過網路供多種電子裝置互相連結,該健康資訊交換平台上具有該新增健康紀錄介面、該遊戲設定介面、遊戲管理介面,令不同地區的使用者透過電子裝置於該健康資訊交換平台上新增使用者專屬的健康紀錄資料庫,並進行發起或加入遊戲模式;當使用者於該新增健康紀錄介面上新增一健康紀錄資料庫,並且利用該遊戲設定介面令使用者與其他的使用者進入一遊戲模式,以進行各種遊戲項目;並且進一步可依據使用者的健康紀錄資料庫中的長期性生理讀值做為成績計算之參考,在遊戲模式中進行各種遊戲、遊戲的期間,使用者可隨時透過該遊戲管理介面檢視已成立的遊戲模式及其即時狀態。The above-mentioned electronic device provides the health information exchange platform, so that the user can perform the game item with the achievement goal at different times, and through the individual game or the team game, the users must urge each other, encourage, and Remind or reward, achieve a health goal, a training program, or complete a game project to enhance the willpower of the patient to maintain their health and achieve the goal of effectively maintaining their health, and through the Internet The health information exchange platform has the new health record interface, the game setting interface, and the game management interface, so that users in different regions can add users to the health information exchange platform through electronic devices. A dedicated health record database, and initiates or joins the game mode; when the user adds a health record database to the new health record interface, and uses the game setting interface to allow the user to enter with another user. Game mode for various game projects; and further The long-term physiological readings in the health record database are used as a reference for the calculation of the results. During the various games and games in the game mode, the user can view the established game modes and their instants through the game management interface at any time. status.

關於本發明互動式健康紀錄的資訊交換系統之較佳實施例,請參考圖1、圖2所示,其主要係由一個以上的電子裝置提供一健康資訊交換平台,本實施例中該電子裝置可為一雲端伺服器10,且該健康資訊交換平台上具有一新增健康紀錄介面、一遊戲設定介面、一遊戲管理介面,並透過有線或無線網路供使用者以一個以上的其他電子裝置20進行直接或間接的資訊交換,令不同地區的使用者透過其他電子裝置20於該健康資訊交換平台存取一專屬的健康紀錄資料庫;For a preferred embodiment of the information exchange system of the interactive health record of the present invention, please refer to FIG. 1 and FIG. 2, which mainly provides a health information exchange platform by more than one electronic device, and the electronic device in this embodiment It can be a cloud server 10, and the health information exchange platform has a new health record interface, a game setting interface, a game management interface, and more than one other electronic device through the wired or wireless network. 20 direct or indirect information exchange to enable users in different regions to access a dedicated health record database on the health information exchange platform through other electronic devices 20;

本實施例中,透過該雲端伺服器10使得該健康資訊交換平台可同時供多個其他電子裝置20連結使用,如圖1所示,該等電子裝置20可為一數位電視、一平板電腦、一智慧型手機、一筆記型電腦、一桌上型電腦、一穿戴裝置、一血壓機、一血糖機、一心跳檢測器等其他電子產品,另外,該健康資訊交換平台亦可透過網路與其他醫療單位(例如健保署健康紀錄、醫院資料庫或其他醫療機構等)進行資料交換,取得相關的病歷資料、就醫紀錄等;In this embodiment, the health information exchange platform can be connected to a plurality of other electronic devices 20 through the cloud server 10. As shown in FIG. 1 , the electronic devices 20 can be a digital television, a tablet computer, a smart phone, a notebook computer, a desktop computer, a wearable device, a blood pressure machine, a blood glucose machine, a heartbeat detector and other electronic products. In addition, the health information exchange platform can also be accessed via the Internet. Other medical units (such as the Health Insurance Department's health records, hospital databases or other medical institutions) exchange information and obtain relevant medical records and medical records;

進一步的,當使用者攜帶一穿戴裝置(例如:智慧手環、智慧手錶、耳機裝置等),經由該穿戴裝置感測使用者的生理狀態資訊,並透過網路將使用者的生理狀態資訊立即地傳送至該雲端伺服器10,除此之外,該穿戴裝置亦可儲存使用者的生理狀態資訊,於使用者運動完畢後再透過其他電子裝置20(例如數位電視、平板電腦、智慧型手機、筆記型電腦、桌上型電腦)或其他醫療單位上傳至該雲端伺服器10,並且可更進一步的將使用者的生理狀態資訊儲存於其他電子裝置20中,以提供使用者紀錄所有生理狀態資訊;Further, when the user carries a wearing device (for example, a smart bracelet, a smart watch, a headset device, etc.), the physiological state information of the user is sensed via the wearing device, and the physiological state information of the user is immediately transmitted through the network. In addition, the wearable device can also store the physiological state information of the user, and then pass through other electronic devices 20 after the user finishes exercising (for example, a digital television, a tablet computer, a smart phone). Uploading to the cloud server 10, the notebook computer, the desktop computer, or other medical unit, and further storing the physiological state information of the user in the other electronic device 20 to provide the user to record all physiological states. News;

本發明之一實施例中,上述其他電子裝置20可進一步透過一分享器30收集多數生理狀態資訊,如圖2所示,該分享器30係供與多個其他電子裝置20分別以有線或無線的方式連結,並將收集到的生理狀態資訊儲存,或者直接透過網路進行資料交換,該分享器30再透過網路將資料傳送至上述雲端伺服器10,令使用者透過其他電子裝置20於雲端伺服器10的健康資訊交換平台存取專屬的健康紀錄資料庫。In an embodiment of the present invention, the other electronic device 20 can further collect most physiological state information through a sharer 30. As shown in FIG. 2, the sharer 30 is provided with a plurality of other electronic devices 20 by wired or wireless. The method of connecting and collecting the collected physiological state information, or directly exchanging data through the network, the sharer 30 transmits the data to the cloud server 10 through the network, so that the user can access the other electronic device 20 through The health information exchange platform of the cloud server 10 accesses a dedicated health record database.

在本發明之不同實施例中該健康資訊交換平台係可實施在上述所有電子裝置20上,如實施在該雲端伺服器10、數位電視、平板電腦、智慧型手機、筆記型電腦、桌上型電腦、穿戴裝置、血壓機、血糖機、智慧手環、智慧手錶、耳機裝置或心跳檢測器等電子產品上,而上述電子產品以及使用方式僅為例舉,並非限制可用的電子產品,合先陳明。In the different embodiments of the present invention, the health information exchange platform can be implemented on all the electronic devices 20, such as the cloud server 10, digital television, tablet computer, smart phone, notebook computer, desktop type. Computers, wearable devices, blood pressure machines, blood glucose machines, smart bracelets, smart watches, earphone devices, or heartbeat detectors, etc., and the above electronic products and usage methods are only examples, and are not limited to available electronic products. Chen Ming.

而上述健康資訊交換平台主要係提供一使用者(以下稱病友)可於該新增健康紀錄介面上新增一專屬於該病友的健康紀錄資料庫,該健康紀錄資料庫供收集多數個人生理讀值,以及自訂個人相關健康資訊;該病友透過該遊戲設定介面發起或與其他的病友進入一遊戲模式,以進行各種遊戲項目,並且依據該病友專屬的健康紀錄資料庫中的生理讀值做為成績計算之參考,必須說明的是,本發明的使用者可由個人或多個人所組成,因此遊戲模式可分為個人或組隊(由多人組成的隊伍)的方式進行一個以上具有成就目標的遊戲項目,並分別計算個人或各隊伍的遊戲成績;另外,已經進入遊戲模式的病友,仍然可以再進入另一遊戲模式,並且可以邀請其他病友進入另一遊戲模式,因此,本發明的遊戲模式並不限定隊伍的人數,可以一人對一人、一人對多人或多人對多人的形式運作,並且依照人數計算遊戲成績。The above-mentioned health information exchange platform mainly provides a user (hereinafter referred to as a patient) who can add a health record database exclusively for the patient to the new health record interface, which is used for collecting most of the individual's physiological readings. Value, and custom personal related health information; the patient initiates or enters a game mode with other patients through the game setting interface to perform various game projects, and based on the physiological readings in the patient's exclusive health record database For the reference of the score calculation, it must be stated that the user of the present invention can be composed of individuals or multiple people, so the game mode can be divided into individuals or teams (teams composed of multiple people) to perform more than one achievement goal. Game items, and calculate the game scores of individuals or teams separately; in addition, patients who have entered the game mode can still enter another game mode, and can invite other patients to enter another game mode, therefore, the game of the present invention The model does not limit the number of teams, you can be one person, one person to many people or People who form the operation, and calculated in accordance with the number of game results.

例如:當遊戲模式中只有二人,則依照個人計算遊戲成績,若遊戲模式中有多個病友組隊,則統計各隊伍內的遊戲成績。此外,在遊戲模式進行各種遊戲、遊戲項目的期間,病友亦可隨時透過該遊戲管理介面管理檢視已成立的遊戲模式及其即時狀態。本實施例中所述的成就目標係指個人、各隊內的病友之間透過彼此互相督促、激勵、提醒或獎勵等互動的方式,使得個人、各隊伍內的病友之間以循序、接續或其他次序,達到階段性或一次性的完成遊戲項目,以提升病友維持自身健康的意志力而達到令使用者能有效地維持自身健康之目的。For example, when there are only two players in the game mode, the game scores are calculated according to the individual. If there are multiple patients in the game mode, the game scores in each team are counted. In addition, during the game mode in which various games and game items are played, the patient can also manage the established game mode and its immediate status through the game management interface at any time. The achievement goal described in this embodiment refers to an interaction between individuals and teams of patients through mutual supervision, encouragement, reminding, or reward, so that individuals, and patients within each team can be sequentially, connected, or In other orders, the staged or one-time completion of the game project is to enhance the willpower of the patient to maintain their health and achieve the purpose of effectively maintaining their health.

為舉例說明本發明實施例之一種電子裝置20的架構,請參考圖3所示,其中該電子裝置20包括一處理器21、一網路模組22、一記憶單元23、一顯示器24以及一輸入模組25,該處理器21係分別連接該網路模組22、該記憶單元23、該顯示器24、該輸入模組25;其中,該網路模組22係支援一網路協定,令該電子裝置20透過網路與雲端伺服器10連結,並接收由該雲端伺服器10所傳送的多數個人生理讀值,以及自訂個人相關健康資訊,或者病友可透過其它電子裝置20、醫療單位透過網路間接與雲端伺服器10進行資料交換、整合多數病歷資料,該記憶單元23係用以儲存該網路模組22所接收的所有資訊(如個人相關資訊、多數病歷資料、多數個人生理讀值等),透過該處理器21將該健康資訊交換平台的資訊,如該新增健康紀錄介面、該遊戲設定介面以及該遊戲管理介面透過該顯示器24進行顯示,供病友於該輸入模組25進行相對應的操作,以新增一專屬的健康紀錄資料庫,並且利用該遊戲設定介面令病友與其他的病友進入一遊戲模式,以進行各種遊戲項目。For example, the electronic device 20 includes a processor 21, a network module 22, a memory unit 23, a display 24, and a The input module 25 is connected to the network module 22, the memory unit 23, the display 24, and the input module 25; wherein the network module 22 supports a network protocol. The electronic device 20 is connected to the cloud server 10 through the network, and receives most personal physiological readings transmitted by the cloud server 10, and custom personal related health information, or the patient can pass other electronic devices 20, medical units. Indirectly exchange data with the cloud server 10 and integrate most medical record data through the network. The memory unit 23 is used to store all the information received by the network module 22 (such as personal related information, most medical records, and most personal physiology). Reading the value, etc., through the processor 21, the information of the health information exchange platform, such as the new health record interface, the game setting interface and the game management interface, through the display The device 24 performs display for the patient to perform corresponding operations on the input module 25 to add a dedicated health record database, and uses the game setting interface to enable the patient and other patients to enter a game mode for various purposes. Game project.

於本實施例中,該電子裝置20進一步包括一感測器26,其與該處理器21電連接,該感測器26係用以偵測病友的一個人生理讀值,並將該生理讀值如上述直接或間接的傳送至該雲端伺服器10;舉例而言,該雲端伺服器10將所有的代表不同病友的個人生理讀值透過該健康資訊交換平台分別存放到相對應病友的健康紀錄資料庫中,當病友以個人或組成隊伍的方式進入一遊戲模式,並進行具有成就目標的遊戲項目時,該遊戲模式的遊戲成績計算方式,係直接或間接的以病友健康紀錄資料庫中的個人生理讀值為依據;本實施例中,可進一步在進行遊戲模式時計算一有效成績,再透過該有效成績做為遊戲成績的依據,該生理讀值可係指一心率、一血壓、一血糖、一身體質量指數(BMI)、一體重、一心跳、一脈搏、一溫度、一肌肉電位(EMG)、一皮膚導電度(GSR)、一心率變異(HRV)、一血液流量、一血液狀態、一身體含水量、一身體活力資訊、一營養值、一睡眠資訊、一呼吸頻率或一氧氣含量等資訊。In this embodiment, the electronic device 20 further includes a sensor 26 electrically connected to the processor 21, the sensor 26 is configured to detect a physiological reading of a person of the patient, and the physiological reading is performed. The cloud server 10 transmits the personal physiological readings representing different patients to the health record data of the corresponding patients through the health information exchange platform, for example, directly or indirectly. In the library, when a patient enters a game mode by means of an individual or a team, and performs a game project with achievement goals, the game performance calculation mode of the game mode is directly or indirectly regarded as an individual in the patient health record database. The physiological reading value is further calculated. In this embodiment, an effective score can be further calculated when the game mode is performed, and then the effective score is used as a basis for the game score, and the physiological reading value can refer to a heart rate, a blood pressure, and a blood sugar. , a body mass index (BMI), a body weight, a heartbeat, a pulse, a temperature, a muscle potential (EMG), a skin electrical conductivity (GSR), Heart rate variability (HRV), a blood flow, a blood condition, the water content of a body, a physical activity information, a nutritional value, a sleep information, a respiratory rate or a oxygen content and other information.

由上述本發明之較佳實施例可歸納出一互動式健康紀錄的資訊交換方法,該方法實施於前述提供該健康資訊交換平台的雲端伺服器10上,如圖4所示,並於該運動資訊交換平台上執行以下步驟: 接受一使用者(病友)新增一專屬的健康紀錄資料庫,該健康紀錄資料庫供收集多數個人生理讀值,以及自訂個人相關健康資訊(S11); 該健康紀錄資料庫接收由使用者以長期量測而取得的一長期性生理讀值(S12),該長期性生理讀值可以是使用者之慢性病的病歷資料或其他長期量測資料(例如:血糖、血壓、BMI、平靜心率等); 提供一遊戲模式,使二個以上的使用者(個人或隊伍)進行一個以上具有成就目標的遊戲項目(S13),該遊戲模式的遊戲成績計算方式,係直接或間接的以使用者專屬的健康紀錄資料庫中的個人長期性生理讀值為依據;並且, 提供使用者管理檢視已成立的遊戲項目模式及遊戲項目的即時狀態(S14)。According to the preferred embodiment of the present invention, an interactive health record information exchange method can be summarized. The method is implemented on the cloud server 10 for providing the health information exchange platform, as shown in FIG. The following steps are performed on the information exchange platform: accepting a user (patient) to add a dedicated health record database for collecting most of the individual's physiological readings and customizing personal related health information (S11); The health record database receives a long-term physiological reading value (S12) obtained by the user for long-term measurement, and the long-term physiological reading value may be medical record data of the chronic disease of the user or other long-term measurement data (for example: blood sugar) , blood pressure, BMI, calm heart rate, etc.); provide a game mode, enabling two or more users (individuals or teams) to perform more than one game item with achievement goals (S13), the game performance calculation method of the game mode Directly or indirectly based on the long-term physiological readings of individuals in the user-specific health record database; The user management views the established game item mode and the immediate status of the game item (S14).

透過前述方法讓病友與其他病友互動,病友可透過邀請、接收等方式與其它病友以一遊戲模式進行具有成就目標的遊戲項目,以及設定關於遊戲模式的規則、計算成績的方式,並透過個人遊戲或組隊遊戲的方式,使得使用者彼此間必須互相督促、激勵、提醒或獎勵,達成一健康目標、一訓練計畫,或者完成一遊戲項目之目的,該遊戲模式的遊戲成績計算方式,係直接或間接的以病友健康紀錄資料庫中的個人長期性生理讀值為依據,當病友將多數個人長期性生理讀值等資訊上傳至該雲端伺服器10,病友使用自己的帳號登入該健康資訊交換平台,該筆個人長期性生理讀值等資訊被記錄在該病友的健康紀錄資料庫中。Through the above methods, the patient can interact with other patients, and the patient can perform game items with achievement goals in a game mode with other patients through invitation, reception, etc., and set rules about the game mode, calculate the results, and through the personal game. Or the way of teaming games, so that users must supervise each other, motivate, remind or reward each other, achieve a healthy goal, a training program, or complete a game project, the game mode calculation method of the game mode, Directly or indirectly based on the long-term physiological reading of the individual in the patient health record database, when the patient uploads information such as long-term physiological readings of most individuals to the cloud server 10, the patient uses his own account to log in to the health information. The exchange platform, the personal long-term physiological reading and other information is recorded in the patient's health record database.

本發明進一步的提供一認證流程,令病友成為一用戶登入該健康資訊交換平台,當病友透過前述具有網路功能的電子裝置20並且與雲端伺服器10連結,並且透過該電子裝置20登入該健康資訊交換平台,如圖5所示,該認證流程包括以下步驟: 病友透過該電子裝置20登入該健康資訊交換平台,並由該雲端伺服器10接受由病友輸入的一個以上的認證資訊(S21); 由該健康資訊交換平台判斷該認證資訊是否為一會員資訊(S22); 若該認證資訊是該會員資訊,則給予新增一專屬健康紀錄資料庫的權限(S23); 若該認證資訊不是該會員資訊,則提供一註冊頁面(S24),該註冊頁面係具有多個帳號相關資訊欄位,以供編輯該會員資訊。The present invention further provides an authentication process for a patient to log into the health information exchange platform, and the patient is connected to the cloud server 10 through the aforementioned network-enabled electronic device 20 and logs in the health through the electronic device 20. As shown in FIG. 5, the authentication process includes the following steps: The patient logs in to the health information exchange platform through the electronic device 20, and the cloud server 10 accepts one or more authentication information input by the patient (S21). The health information exchange platform determines whether the authentication information is a member information (S22); if the certification information is the member information, grants permission to add a dedicated health record database (S23); if the authentication information is not The member information provides a registration page (S24), which has multiple account related information fields for editing the member information.

在一慢性病友透過上述認證流程而新增一專屬的健康紀錄資料庫後,即可開始與其他慢性病友進入上述遊戲模式;本發明提供一個人遊戲模式流程,當上述方法執行至「使二個以上的使用者進行一個以上具有成就目標的遊戲項目」步驟時執行該個人遊戲模式流程,如圖6所示,該流程進一步包括以下子步驟: 提供一個人即時模式,依據二慢性病友中最先達成目標者,如血糖最先降至一第一門檻值或血壓最先降至一第三門檻值以下者為勝出者(S31); 提供一個人階段模式,例如依據二慢性病友中血糖持續一個月都降至一第二門檻值或血壓持續一個月都降至一第四門檻值以下者為勝出者,或者持續一季的平均血糖或血壓較低者為勝出者(S32); 提供一個人進步模式,依二慢性病友不同時點相比較而進步幅度較顯著者為勝出者(S33)(如本季與前一季的平均血糖或血壓降低較多)。After a chronic patient adds a dedicated health record database through the above-mentioned certification process, it can start to enter the above game mode with other chronic patients; the present invention provides a one-person game mode process, when the above method is executed to "make two or more The user performs the personal game mode process when performing more than one game item with achievement goal. As shown in FIG. 6, the process further includes the following sub-steps: providing a person instant mode, according to the first goal of the second chronic patient For example, if the blood glucose first drops to a first threshold or the blood pressure drops below a third threshold, the winner is the winner (S31); a person phase mode is provided, for example, according to the blood glucose of the second chronic patient, the blood glucose continues for one month. The winner of the second threshold or blood pressure that falls below a fourth threshold for one month is the winner, or the average blood glucose or blood pressure for the last season is the winner (S32); Chronic patients are compared at different times and the more significant progress is the winner (S33) (such as this season and the previous season) Average blood sugar or blood pressure is reduced more).

本發明進一步提供一組隊遊戲模式流程,當上述方法執行至「使二個以上的隊伍進行一個以上具有成就目標的遊戲項目」步驟時執行該組隊遊戲模式流程,如圖7所示,該流程進一步包括以下子步驟: 提供一隊伍即時模式,依各隊伍內的平均計算成績,如血糖最先降至一第一門檻值或血壓最先降至一第三門檻值以下的隊伍為勝出者(S41); 提供一隊伍階段模式,例如依據各隊伍血糖持續一個月都降至一第二門檻值或血壓持續一個月都降至一第四門檻值以下的隊伍為勝出者,或者持續一季的平均血糖或血壓較低者為勝出者(S42); 提供一隊伍進步模式,依各隊伍於不同時點相比較,而進步幅度較顯著者為符合條件者(S43)(如本季與前一季的平均血糖或血壓平均成績降低較多)。The present invention further provides a group game mode mode, which is executed when the method is executed to the step of "make two or more teams perform more than one game item with achievement goals", as shown in FIG. The process further includes the following sub-steps: providing a team immediate mode, based on the average calculated scores within each team, such as the team whose blood glucose first drops to a first threshold or whose blood pressure first drops below a third threshold is the winner (S41); Provide a team stage mode, for example, according to each team's blood glucose lasting for one month to a second threshold or blood pressure for one month, the team below the fourth threshold is the winner, or for one season. The average blood sugar or lower blood pressure is the winner (S42); Provide a team progress mode, according to each team at different time points, and the more significant progress is eligible (S43) (such as this season and the previous season) The average blood glucose or blood pressure average score is reduced more).

本發明又進一步提供一組隊又相異成就的遊戲模式流程,當上述方法執行至「使二個以上的隊伍進行相異成就目標的遊戲項目」步驟時執行該組隊遊戲模式流程,如圖8所示,該流程進一步包括以下子步驟: (舉例而言,相異成就目標的遊戲項目由一血糖項目與一血壓項目組成): 提供一隊伍相異項目即時模式,一隊伍的血壓相較於另一隊伍的血糖,分別最先降至一第三門檻值、一第一門檻值以下者為勝出者(S51); 提供一隊伍相異項目階段模式,一隊伍的血壓相較於另一隊伍的血糖,持續一個月都分別降至一第四門檻值、一第二門檻值以下,最先達成者為勝出者(S52); 提供一隊伍相異項目進步模式,不同隊伍依不同時點不同項目相比較而進步幅度較顯著者為勝出者(S53)(如本季與前一季的平均血糖或血壓平均成績降低較多)。The present invention further provides a game mode flow of a team and a different achievement. When the above method is executed to the step of "make two or more teams perform the game items of different achievement goals", the process of the team game mode is executed, as shown in the figure. As shown in Fig. 8, the process further includes the following sub-steps: (For example, the game item of the different achievement goal is composed of a blood sugar item and a blood pressure item): providing an immediate mode of different teams, the blood pressure of one team is compared The blood sugar of another team is first reduced to a third threshold, and the first threshold is the winner (S51); a different team phase mode is provided, one team's blood pressure is compared to the other The team's blood sugar has been reduced to a fourth threshold and a second threshold for one month. The first winner is the winner (S52); a different team progress model is provided, and different teams are different at different times. Compared with the project, the winners were more significant (S53) (such as the average blood glucose or blood pressure average score decreased more this season and the previous season).

本發明實施例中,上述第一門檻值為120毫克/分升、第三門檻值為140/90 mmHg、第二門檻值為126毫克/分升、第四門檻值為160/95 mmHg。In the embodiment of the present invention, the first threshold value is 120 mg/dl, the third threshold is 140/90 mmHg, the second threshold is 126 mg/dl, and the fourth threshold is 160/95 mmHg.

本發明之一實施例中,無糖尿病使用者的正常空腹血糖值≦110毫克/分升,糖尿病病友的空腹血糖值≧126毫克/分升,當遊戲項目為血糖項目時,一病友與另一病友長期定期量測血糖並存入健康紀錄資料庫,該病友透過健康資訊交換平台向另一病友提出一遊戲挑戰(可分空腹、餐後或兩者),該遊戲挑戰的規則可如下列數種:1、最早空腹血糖降至120毫克/分升以下者獲勝。2、最早空腹血糖持續一個月降至126毫克/分升以下者獲勝。3、一季三個月平均空腹血糖較低者勝。4、自己這一季比前一季平均空腹血糖降低較多者勝。In one embodiment of the present invention, the normal fasting blood glucose level of the non-diabetic user is ≦110 mg/dl, and the fasting blood glucose value of the diabetic patient is ≧126 mg/dl. When the game item is a blood sugar project, one patient and another The patient regularly measures blood sugar and deposits it in the health record database for a long time. The patient presents a game challenge to another patient through the health information exchange platform (can be divided into fasting, post-meal or both). The rules of the game challenge can be as follows Species: 1. The earliest fasting blood glucose dropped below 120 mg/dl and won. 2, the earliest fasting blood glucose continued to fall to 126 mg / deciliter for one month to win. 3, the average three-month average fasting blood glucose is better. 4, this season than the previous season, the average fasting blood glucose decreased more than the winner.

本發明之一實施例中,使用者的正常血壓為110-140/60-90 mmHg,高血壓病友的血壓≧160/95,當遊戲項目為血壓項目時,一病友與另一病友長期定期量測血壓並存入健康紀錄資料庫,該病友透過健康資訊交換平台向另一病友提出一遊戲挑戰(可分舒張壓、收縮壓或兩者),該遊戲挑戰的規則可如下列數種:1、最早血壓降至140/90 mmHg以下者獲勝。2、最早血壓持續一個月降至160/95 mmHg以下者獲勝。3、一季三個月平均血壓較低者勝。4、自己這一季比前一季平均血壓降低較多者勝。In one embodiment of the present invention, the normal blood pressure of the user is 110-140/60-90 mmHg, and the blood pressure of the hypertensive patient is 160/95. When the game item is a blood pressure item, the long-term regular amount of one patient and another patient Blood pressure is measured and stored in the health record database. The patient presents a game challenge (different diastolic pressure, systolic pressure or both) to another patient through the health information exchange platform. The rules of the game challenge can be as follows: The earliest blood pressure dropped below 140/90 mmHg to win. 2. The earliest blood pressure continued to fall below 160/95 mmHg for one month to win. 3, the average blood pressure of the three months in a season is lower. 4, this season, the average blood pressure decreased more than the previous season.

再者,本發明之一實施例中,當四個病友A,B,C,D,四病友長期定期量測血壓並存入健康紀錄資料庫,其中二病友A,B以兩病友組隊透過健康資訊交換平台向另外二病友C,D兩病友提出一遊戲隊抗,該遊戲隊抗的規則與上述遊戲挑戰大致相同,惟以同一隊中的二病友平均值計算。Furthermore, in one embodiment of the present invention, when four patients A, B, C, D, and four patients regularly measure blood pressure and deposit them in a health record database, two patients A and B are teamed up by two patients. The health information exchange platform proposes a game team resistance to two other patients, C and D. The game team's resistance rules are roughly the same as the above game challenges, but the average value of the two patients in the same team is calculated.

本發明之一實施例中,當二病友A,B兩人長期定期量測血壓並存入健康紀錄資料庫,另二病友C,D兩人長期定期量測血糖並存入健康紀錄,二病友A,B兩人組隊透過健康資訊交換平台向另二病友C,D兩人提出一遊戲隊抗,該遊戲隊抗的規則可如下列數種:1、二病友A,B血壓降至140/90 mmHg以下,比另二病友C,D空腹血糖降至120毫克/分升以下,最早達成者勝。2、二病友A,B血壓持續一個月降至160/95 mmHg以下,比另二病友C,D空腹血糖持續一個月降至126毫克/分升以下,最早達成者勝。3、二病友A,B這一季比前一季平均血壓降低一第一百分比,比另二病友C,D自己這一季比前一季平均空腹血糖降低一第二百分比,較高者勝。In one embodiment of the present invention, when two patients A and B regularly measure blood pressure and deposit them in a health record database, the other two patients, C and D, regularly measure blood sugar and deposit a health record, and the second patient A and B teamed up to the other two patients C, D through the health information exchange platform to propose a game team resistance, the game team resistance rules can be as follows: 1, two patients A, B blood pressure dropped to 140 Below /90 mmHg, compared with the other two patients C, D fasting blood glucose fell below 120 mg / deciliter, the earliest to win. 2, the second patient A, B blood pressure continued to fall below 160/95 mmHg for one month, compared with the other two patients C, D fasting blood glucose continued to fall below 126 mg / deciliter for one month, the earliest to win. 3, the second patient A, B this season than the previous season, the average blood pressure decreased by a first percentage, compared with the other two patients C, D this season than the previous season, the average fasting blood glucose decreased by a second percentage, the higher win .

本發明互動式健康紀錄的資訊交換系統之又一實施例中,該遊戲項目為一心率項目,其心率是指心臟跳動的頻率,心臟每分鐘跳動的次數,正常人平靜時每分鐘60到100次,運動時心跳會加速,有持續運動的使用者其心臟每分鐘跳動的次數會比沒有持續運動的使用者少;In another embodiment of the information exchange system of the interactive health record of the present invention, the game item is a heart rate item, wherein the heart rate refers to the frequency of heart beats, the number of beats per minute of the heart, and the normal person calms from 60 to 100 per minute. Second, the heartbeat will accelerate when exercising, and the user who has continuous exercise will have fewer beats per minute than those without continuous exercise;

因此,當進行即時模式,係依據二使用者中(或者各隊伍內的平均計算成績)最先達成目標者,如平靜心率最先降至每分鐘60以下者為勝出者;當進行階段模式,係依據二使用者中(或者各隊伍內的平均計算成績)平靜心率持續一個月都降至每分鐘60以下者為勝出者,或者持續一季的平均平靜心率較低者為勝出者;當進行進步模式,依二使用者(或者各隊伍內的平均計算成績)於不同時點相比較而進步幅度顯著者為勝出者(如本季與前一季的平均心率降低較多)。Therefore, when the instant mode is performed, the target is first determined according to the two users (or the average calculation scores in each team), for example, the calm heart rate is first reduced to 60 or less per minute as the winner; when the stage mode is performed, According to the two users (or the average calculated scores in each team), the heart rate is reduced to 60 or less per minute for the winner, or the average calm heart rate for the last season is the winner; Mode, according to the two users (or the average calculation scores in each team) at different points in time to compare the significant increase is the winner (such as the average heart rate decreased more this season and the previous season).

本發明互動式健康紀錄的資訊交換系統之另一實施例中,該遊戲項目為一BMI項目,其BMI是指身體質量指數,以一體重(公斤)除以一身高的平方(平方公尺),正常人BMI為18.5至24.9之間,男性的理想BMI可為24、女性的理想BMI可為22;In another embodiment of the information exchange system of the interactive health record of the present invention, the game item is a BMI item, and the BMI is a body mass index divided by a body weight (kg) divided by a height square meter (square meter). The normal person BMI is between 18.5 and 24.9, the ideal BMI for men can be 24, and the ideal BMI for women can be 22;

因此,當進行上述即時模式時,依據二使用者中(或者各隊伍內的平均計算成績)最先達成目標者,如男性的BMI最先降至24以下者或女性的BMI最先降至22以下者為勝出者;當進行階段模式,係依據二使用者中(或者各隊伍內的平均計算成績)BMI持續一個月都降至24以下者為勝出者,或者持續一季的平均BMI較低者為勝出者;當進行進步模式,依二使用者(或者各隊伍內的平均計算成績)於不同時點相比較而進步幅度顯著者為勝出者(如本季與前一季的平均BMI降低較多);Therefore, when the above-mentioned instant mode is performed, the target is first reached according to the two users (or the average calculation scores in each team), for example, the BMI of the male first drops to 24 or the BMI of the female is first reduced to 22 The following are the winners; when the stage mode is based on the second user (or the average calculation score in each team), the BMI is reduced to 24 or less for one month, or the average BMI for the last season is lower. For the winner; when the progress mode is carried out, according to the two users (or the average calculation scores in each team), the winners are significantly better at different time points (such as the average BMI decreased more this season and the previous season). ;

除上述方式外,該BMI項目於進行即時模式時,最先達成目標者,係如男性的BMI最先升至20以上者或女性的BMI最先升至18以上者為勝出者;該BMI項目於進行階段模式時,男性BMI持續一個月都升至20以上者為勝出者,或者持續一季的平均BMI較高者為勝出者;該BMI項目於進行進步模式時,於不同時點相比較而幅度較顯著者為勝出者(如本季與前一季的平均BMI升高較多)。In addition to the above methods, the BMI project is the first to reach the target in the immediate mode, such as the male BMI first rose to 20 or more or the female BMI first rose to 18 or more as the winner; the BMI project In the stage mode, the male BMI continues to rise to 20 or more in one month as the winner, or the average BMI in the last season is the winner; the BMI is compared in the progress mode at different times. The more prominent is the winner (such as the average BMI increased more this season and the previous season).

以上所述僅是本發明的較佳實施例而已,並非對本發明做任何形式上的限制,雖然本發明已以較佳實施例揭露如上,然而並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明技術方案的範圍內,當可利用上述揭示的技術內容作出些許更動或修飾為等同變化的等效實施例,但凡是未脫離本發明技術方案的內容,依據本發明的技術實質對以上實施例所作的任何簡單修改、等同變化與修飾,均仍屬於本發明技術方案的範圍內。The above is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Although the present invention has been disclosed in the above preferred embodiments, it is not intended to limit the invention, and A person skilled in the art can make some modifications or modifications to equivalent embodiments by using the above-disclosed technical contents without departing from the technical scope of the present invention. The present invention is not limited to any simple modifications, equivalent changes and modifications of the above embodiments.

10‧‧‧雲端伺服器
20‧‧‧電子裝置
21‧‧‧處理器
22‧‧‧網路模組
23‧‧‧記憶單元
24‧‧‧顯示器
25‧‧‧輸入模組
26‧‧‧該感測器
30‧‧‧分享器
10‧‧‧Cloud Server
20‧‧‧Electronic devices
21‧‧‧ Processor
22‧‧‧Network Module
23‧‧‧ memory unit
24‧‧‧ display
25‧‧‧ Input Module
26‧‧‧The sensor
30‧‧‧Sharer

圖1 係本發明一較佳實施例資訊交換系統架構示意圖。 圖2 係本發明一較佳實施例另一資訊交換系統架構示意圖。 圖3 係本發明一較佳實施例之電子裝置方塊圖。 圖4 係本發明一較佳實施例之資訊交換方法流程圖。 圖5 係本發明一較佳實施例之認證流程圖。 圖6 係本發明一較佳實施例之個人遊戲流程圖。 圖7 係本發明一較佳實施例之組隊對抗流程圖。 圖8 係本發明一較佳實施例之組隊以相異成就對抗的遊戲流程圖。1 is a schematic diagram showing the architecture of an information exchange system according to a preferred embodiment of the present invention. 2 is a schematic diagram showing the architecture of another information exchange system according to a preferred embodiment of the present invention. 3 is a block diagram of an electronic device in accordance with a preferred embodiment of the present invention. 4 is a flow chart of an information exchange method in accordance with a preferred embodiment of the present invention. FIG. 5 is an authentication flowchart of a preferred embodiment of the present invention. 6 is a flow chart of a personal game in accordance with a preferred embodiment of the present invention. Figure 7 is a flow chart of team confrontation in accordance with a preferred embodiment of the present invention. FIG. 8 is a flow chart of a game in which teams are confronted by different achievements in accordance with a preferred embodiment of the present invention.

10‧‧‧雲端伺服器 10‧‧‧Cloud Server

20‧‧‧電子裝置 20‧‧‧Electronic devices

Claims (10)

一種互動式健康紀錄的資訊交換方法,其實施於一健康資訊交換平台,該方法包括以下步驟: 接受一使用者新增一專屬的健康紀錄資料庫,該健康紀錄資料庫供收集多數個人長期性生理讀值,以及自訂個人相關健康資訊; 提供一遊戲模式,使二個以上的使用者進行一個以上具有成就目標的遊戲項目,該遊戲模式的遊戲成績計算方式,係以使用者專屬的健康紀錄資料庫中的個人長期性生理讀值為依據;並且, 提供使用者管理檢視已成立的遊戲模式及遊戲項目的即時狀態。An interactive health record exchange method is implemented on a health information exchange platform. The method includes the following steps: accepting a user to add a dedicated health record database for collecting long-term personalities of most individuals Physiological readings, as well as custom personal related health information; providing a game mode in which more than two users perform more than one game item with achievement goals, and the game mode calculation method of the game mode is based on the user's exclusive health The long-term physiological reading value of the individual in the record database is based; and the user is provided to manage the instant state of the established game mode and game item. 如請求項1所述之互動式健康紀錄的資訊交換方法,該遊戲模式的使用者係指個人或由多人組成的隊伍,並分別計算個人或隊伍的遊戲成績。The information exchange method of the interactive health record described in claim 1, wherein the user of the game mode refers to an individual or a team composed of multiple persons, and calculates the game scores of the individual or the team separately. 如請求項1所述之互動式健康紀錄的資訊交換方法,已進入遊戲模式的使用者,仍可再進入另一遊戲模式,並且可邀請其他使用者進入另一遊戲模式。If the information exchange method of the interactive health record described in claim 1 is that the user who has entered the game mode can still enter another game mode, and other users can be invited to enter another game mode. 如請求項1所述之互動式健康紀錄的資訊交換方法,該長期性生理讀值為一平靜心率、一血壓、一血糖、或一身體質量指數(BMI)。The information exchange method of the interactive health record according to claim 1, wherein the long-term physiological reading is a calm heart rate, a blood pressure, a blood sugar, or a body mass index (BMI). 如請求項1或2所述之互動式健康紀錄的資訊交換方法,該方法更包括下列步驟: 提供一即時模式,依據遊戲項目成績最先達成目標者為勝出者。The method for exchanging information of an interactive health record according to claim 1 or 2, the method further comprising the steps of: providing an immediate mode, and the winner is the first to achieve the goal according to the score of the game item. 如請求項1或2所述之互動式健康紀錄的資訊交換方法,該方法更包括下列步驟: 提供一階段模式,依據遊戲項目一持續時間內之成績持續達成目標者為勝出者。The information exchange method of the interactive health record according to claim 1 or 2, further comprising the following steps: providing a one-stage mode, and continuing to reach the target winner according to the performance of the game item for a duration of time. 如請求項1或2所述之互動式健康紀錄的資訊交換方法,該方法更包括下列步驟: 提供一進步模式,依遊戲項目於不同時點成績相比較而進步幅度較顯著者為勝出者。The method for exchanging information of an interactive health record according to claim 1 or 2, the method further comprising the steps of: providing a progress mode, wherein the winner is more significant in comparison with the game item at different points in time. 如請求項1至4所述之互動式健康紀錄的資訊交換方法,該方法更包括下列步驟: 接收長期量測的一長期性生理讀值。The information exchange method of the interactive health record described in claims 1 to 4, the method further comprising the steps of: receiving a long-term physiological reading of the long-term measurement. 一種互動式健康紀錄的資訊交換系統,其包括一電子裝置,該電子裝置包括: 一新增健康紀錄介面,供一使用者新增一專屬的健康紀錄資料庫,該健康紀錄資料庫供收集多數個人長期性生理讀值,以及自訂個人相關健康資訊; 一遊戲設定介面,係令二個以上的使用者進入一遊戲模式,並進行具有成就目標的遊戲項目,該遊戲模式的遊戲成績計算方式,係以使用者專屬的健康紀錄資料庫中的個人長期性生理讀值為依據; 一遊戲管理介面,係供使用者管理檢視已成立的遊戲模式及遊戲項目的即時狀態。An information exchange system for an interactive health record, comprising an electronic device comprising: a new health record interface for a user to add a dedicated health record database for collecting a majority Personal long-term physiological readings, as well as custom personal-related health information; a game setting interface, which allows more than two users to enter a game mode, and to play a game project with achievement goals, the game mode calculation method of the game mode It is based on the long-term physiological reading value of the individual in the user-specific health record database; a game management interface is for the user to manage and view the instant state of the established game mode and game item. 如請求項9所述之互動式健康紀錄的資訊交換系統,進一步包括一感測器,該感測器用以偵測使用者一個以上的個人長期性生理讀值。The information exchange system of the interactive health record of claim 9, further comprising a sensor for detecting more than one individual long-term physiological reading value of the user.
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI572328B (en) * 2015-03-24 2017-03-01 Wearable Compound Vessel Flow Detector
TWI649717B (en) * 2016-02-19 2019-02-01 日商三昧股份有限公司 History file creation system
TWI718543B (en) * 2018-05-28 2021-02-11 吳俊逸 Data exchange platform based on text exploration and method of using it
CN113823374A (en) * 2021-09-27 2021-12-21 南京中赫在线信息科技有限公司 Self-service cloud mall in medicine industry and application thereof

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI572328B (en) * 2015-03-24 2017-03-01 Wearable Compound Vessel Flow Detector
TWI649717B (en) * 2016-02-19 2019-02-01 日商三昧股份有限公司 History file creation system
TWI718543B (en) * 2018-05-28 2021-02-11 吳俊逸 Data exchange platform based on text exploration and method of using it
CN113823374A (en) * 2021-09-27 2021-12-21 南京中赫在线信息科技有限公司 Self-service cloud mall in medicine industry and application thereof

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