TW201509487A - Method and system for exercise video training - Google Patents

Method and system for exercise video training Download PDF

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TW201509487A
TW201509487A TW103139259A TW103139259A TW201509487A TW 201509487 A TW201509487 A TW 201509487A TW 103139259 A TW103139259 A TW 103139259A TW 103139259 A TW103139259 A TW 103139259A TW 201509487 A TW201509487 A TW 201509487A
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similarity
threshold
time point
skeleton
motion
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TW103139259A
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Chinese (zh)
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Tso-Jung Chang
Chun-Hao Chang
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Joiiup Technology Inc
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Priority to TW103139259A priority Critical patent/TW201509487A/en
Priority to CN201410665308.8A priority patent/CN105681911A/en
Publication of TW201509487A publication Critical patent/TW201509487A/en

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Abstract

The present disclosure illustrates a method and a system for exercise video training. The system provides a display device, an image capture unit, and a processing unit. When displaying the exercise video, the image capture unit takes the user's actions to obtain the user's skeleton message. The processing unit compares the user's skeleton message to skeleton file of the exercise video to obtain a degree of similarity and determines whether the degree of similarity passes through a threshold value or not. If the degree of similarity does not pass through the threshold value, the exercise video would be repeat form a repeat timing.

Description

運動影片訓練方法及系統 Sports film training method and system

本發明係有關於一種運動影片訓練方法及系統,且特別是能比對使用者運動姿勢與運動影片的相似度。 The present invention relates to a sports film training method and system, and in particular, can compare the similarity between a user's motion posture and a motion film.

運動的好處相當多,例如運動可以幫助控制體重、增加健康、改善整體生活品質等。目前常見的運動方法有多種,例如是參加運動中心的課程跟著教練練習。或是,隨著運動影片中的示範進行運動。 The benefits of exercise are considerable, such as exercise can help control weight, increase health, and improve overall quality of life. There are many common exercise methods at present, such as attending a sports center course and following a coaching practice. Or, exercise with the demonstrations in the sports film.

目前有相當多的使用者透過觀賞運動影片,並且仿效運動影片的姿勢進行練習。不過,當使用者隨著運動影片中的示範進行運動時,並無法有效確認運動姿勢是否有到位。倘若運動姿勢不正確,不僅無法達到運動的功效,亦有可能造成運動傷害或是不可回復的身體傷害。 At present, a considerable number of users practice by watching sports videos and emulating the posture of sports films. However, when the user moves along with the demonstration in the sports movie, it is not possible to effectively confirm whether the exercise posture is in place. If the posture is not correct, not only can it not achieve the effect of exercise, but it may also cause sports injuries or unrecoverable body injuries.

本發明實施例提供一種運動影片訓練方法及系統,其能比對使用者運動姿勢與運動影片的相似度,並且能夠透過重播運動影片,使用者能夠再度進行練習以提高相似度,進而增加使用者信心及學習成效。 The embodiment of the invention provides a sports film training method and system, which can compare the similarity between the user's motion posture and the motion film, and can replay the motion movie, and the user can practice again to improve the similarity, thereby increasing the user. Confidence and learning outcomes.

本發明其中一實施例所提供的一種運動影片訓練方法,其包括多個步驟,首先,取得使用者之骨架訊息。接著,於播放運動影片時,比對骨架訊息與運動影片之骨架檔,以獲得相似度。接 著,判斷相似度是否通過閥值;若是,則繼續重複取得骨架訊息及比對骨架訊息與骨架檔;若相似度低於閥值,由重播時間點再度播放運動影片。 A sports film training method according to an embodiment of the present invention includes a plurality of steps. First, a skeleton message of a user is obtained. Then, when playing the motion movie, compare the skeleton message with the skeleton file of the motion movie to obtain the similarity. Connect To determine whether the similarity passes the threshold; if yes, continue to obtain the skeleton message and compare the skeleton message with the skeleton file; if the similarity is lower than the threshold, the motion movie is played again by the replay time point.

本發明其中一實施例所提供的一種運動影片訓練系統,其包括顯示裝置、影像擷取單元以及處理單元。當顯示裝置播放運動影片時,影像擷取單元拍攝使用者之動作,處理單元取得使用者的骨架訊息。接著,於播放運動影片時,處理單元比對骨架訊息與運動影片之骨架檔,以獲得相似度。接著,處理單元判斷相似度是否通過閥值;若是,則繼續重複取得骨架訊息及比對骨架訊息與骨架檔;若相似度低於閥值,由重播時間點再度播放運動影片。 A sports film training system according to an embodiment of the present invention includes a display device, an image capturing unit, and a processing unit. When the display device plays the motion movie, the image capturing unit captures the action of the user, and the processing unit acquires the skeleton message of the user. Then, when playing the motion movie, the processing unit compares the skeleton message with the skeleton file of the motion movie to obtain the similarity. Then, the processing unit determines whether the similarity passes the threshold; if so, it continues to repeatedly obtain the skeleton message and compare the skeleton message with the skeleton file; if the similarity is lower than the threshold, the motion movie is played again by the replay time point.

綜上所述,本發明實施例所提供的運動影片訓練方法及系統可以根據預先設定的相似度閥值及時間閥值透過比對使用者的骨架訊息與動影片的骨架檔,而獲得使用者的動作與運動影片的相似度。為了能夠讓使用者得到完整的練習成效,使用者能夠於運動影片播放完畢時,再由重播時間點再度播放運動影片之相似度低於閥值的片段,其中重播時間點可以是第一時間點、包括第一時間點的影像段落的開始時間點、或是運動影片的初始時間點。 使用者可以選擇立即由重播時間點再度播放運動影片或是於運動影片播放完畢後由重播時間點再度播放運動影片。處理單元可以於重播運動影片時,根據相似度而調整運動影片的播放速度,或是根據相似度而調整相似度閥值或時間閥值等。 In summary, the motion film training method and system provided by the embodiments of the present invention can obtain a user according to a preset similarity threshold and a time threshold through a skeleton file of the user and a skeleton file of the moving movie. The similarity between the action and the motion film. In order to enable the user to get the full effect of the exercise, the user can play the clip of the similarity of the motion movie below the threshold when the motion video is finished playing, wherein the replay time point can be the first time point. , including the start time point of the image segment at the first time point, or the initial time point of the motion movie. The user can choose to play the motion movie again at the replay time point or play the motion movie again by the replay time point after the motion picture is played. The processing unit may adjust the playing speed of the moving movie according to the similarity when replaying the motion movie, or adjust the similarity threshold or the time threshold according to the similarity.

進一步地,使用者可以透過操作介面選擇何時重播運動影片、選擇運動影片的重播時間點、調整運動影片的播放速度、調整相似度閥值或時間閥值等。 Further, the user can select when to replay the motion movie, select the replay time point of the motion movie, adjust the playback speed of the motion movie, adjust the similarity threshold or the time threshold, etc. through the operation interface.

為使能更進一步瞭解本發明的特徵及技術內容,請參閱以下有關本發明的詳細說明與附圖,然而所附圖式僅提供參考與說明用,並非用來對本發明加以限制者。 For a better understanding of the features and technical aspects of the present invention, reference should be made to the accompanying drawings.

100‧‧‧運動影片訓練系統 100‧‧‧Sports Film Training System

110‧‧‧顯示裝置 110‧‧‧ display device

111‧‧‧顯示視窗 111‧‧‧Display window

111A‧‧‧主視窗 111A‧‧‧Main Window

111B‧‧‧子視窗 111B‧‧‧ child window

111C‧‧‧影片播放時間軸 111C‧‧‧Video playback timeline

120‧‧‧影像擷取單元 120‧‧‧Image capture unit

130‧‧‧儲存單元 130‧‧‧storage unit

140‧‧‧處理單元 140‧‧‧Processing unit

B1‧‧‧骨架訊息 B1‧‧‧ Skeleton message

E1‧‧‧結束時間點 E1‧‧‧ End time

ST‧‧‧相似度閥值 ST‧‧‧similarity threshold

S1‧‧‧初始時間點 S1‧‧‧Initial time

T1a、T1b、T2a、T2b‧‧‧時間點 T1a, T1b, T2a, T2b‧‧‧ time points

tm1、tm2‧‧‧持續時間 Tm1, tm2‧‧‧ duration

V1‧‧‧影像段落 V1‧‧‧image passage

V1s‧‧‧開始時間點 V1s‧‧‧ starting point

V1e‧‧‧結束時間點 End of V1e‧‧‧

C1、C2、C3、C4‧‧‧相似度曲線 C1, C2, C3, C4‧‧‧ similarity curve

C5、C6、C7、C8‧‧‧相似度曲線 C5, C6, C7, C8‧‧‧ similarity curve

S101~S105、S201~S207‧‧‧步驟 S101~S105, S201~S207‧‧‧ steps

R1、R2、R3、R4、R5、R6‧‧‧折線 R1, R2, R3, R4, R5, R6‧‧‧ fold lines

圖1為本發明第一實施例的運動影片訓練系統的功能方塊圖。 1 is a functional block diagram of a sports film training system according to a first embodiment of the present invention.

圖2是本發明第一實施例提供的運動影片訓練方法的流程示意圖。 FIG. 2 is a schematic flow chart of a method for training a sports film according to a first embodiment of the present invention.

圖3是本發明第二實施例提供的運動影片訓練方法的流程示意圖。 FIG. 3 is a schematic flow chart of a sports film training method according to a second embodiment of the present invention.

圖4A顯示執行運動影片訓練方法的實施例示意圖。 4A shows a schematic diagram of an embodiment of a method of performing a motion film training.

圖4B顯示執行運動影片訓練方法的實施例示意圖。 4B shows a schematic diagram of an embodiment of a method of performing a motion film training.

圖5A是本發明一實施例之操作介面顯示於顯示裝置之示意圖。 FIG. 5A is a schematic diagram showing the operation interface of the embodiment of the present invention displayed on a display device.

圖5B是本發明一實施例之操作介面顯示於顯示裝置之示意圖。 FIG. 5B is a schematic diagram showing the operation interface of the embodiment of the present invention displayed on a display device.

在隨附圖式中展示一些例示性實施例,而在下文將參閱隨附圖式以更充分地描述各種例示性實施例。值得說明的是,本發明概念可能以許多不同形式來體現,且不應解釋為限於本文中所闡述之例示性實施例。確切而言,提供此等例示性實施例使得本發明將為詳盡且完整,且將向熟習此項技術者充分傳達本發明概念的範疇。在每一圖式中,為了使得所繪示的區域能夠清楚明確,而可誇示其相對大小的比例,而且類似數字始終指示類似元件。 The exemplary embodiments are described with reference to the accompanying drawings, in which FIG. It should be noted that the inventive concept may be embodied in many different forms and should not be construed as being limited to the illustrative embodiments set forth herein. Rather, these exemplary embodiments are provided so that this invention will be in the In each of the figures, the proportions of the relative sizes are exaggerated in order to make the illustrated figures clear, and like numerals indicate like elements.

圖1為本發明第一實施例的運動影片訓練系統的功能方塊圖。請參閱圖1,於本實施例中,運動影片訓練系統100包括顯示裝置110、影像擷取單元120、儲存單元130以及處理單元140。顯示裝置110播放運動影片,使用者能夠一邊觀賞運動影片一邊跟著做動作,影像擷取單元120拍攝使用者所做之動作。處理單元140根據影像擷取單元120所拍攝使用者影像以取得使用者之骨架訊息,並比對骨架訊息與運動影片之骨架檔,以獲得相似度。處理單元140判斷相似度是否通過閥值,若相似度低於閥值,則再度播放運動影片。使用者能夠隨著重複播放的運動影片,再度進行練習以提高相似度,進而增加使用者信心及學習成效。 1 is a functional block diagram of a sports film training system according to a first embodiment of the present invention. Referring to FIG. 1 , in the embodiment, the motion film training system 100 includes a display device 110 , an image capturing unit 120 , a storage unit 130 , and a processing unit 140 . The display device 110 plays a motion movie, and the user can follow the action while watching the motion movie, and the image capturing unit 120 captures the action performed by the user. The processing unit 140 obtains the skeleton information of the user according to the user image captured by the image capturing unit 120, and compares the skeleton information with the skeleton file of the motion movie to obtain the similarity. The processing unit 140 determines whether the similarity passes the threshold, and if the similarity is lower than the threshold, the motion movie is played again. Users can practice again with repeated sports videos to increase similarity, thereby increasing user confidence and learning effectiveness.

顯示裝置110用來顯示運動影片或是操作介面。顯示裝置110可以透過有線的方式連結至處理單元140,例如是數據傳輸線。或 者,顯示裝置110可以透過無線的方式連結至處理單元140,例如是藍芽、無線網路等方式。實務上,顯示裝置110為一種多媒體影音裝置,例如是電視、智慧型電視、電腦、平板電腦、智慧型手機等電子設備,本發明並不以此做為限制。 The display device 110 is used to display a motion movie or an operation interface. Display device 110 can be coupled to processing unit 140, such as a data transmission line, in a wired manner. or The display device 110 can be wirelessly connected to the processing unit 140, such as a Bluetooth, wireless network, or the like. In practice, the display device 110 is a multimedia audio and video device, such as a television, a smart TV, a computer, a tablet computer, a smart phone, and the like, and the invention is not limited thereto.

影像擷取單元120用來拍攝使用者所做之動作以擷取影像。影像擷取單元120可以是深度攝影機,用以擷取二維(two-dimensional,2D)影像以及三維(three-dimensional,3D)影像。透過深度攝影機取得人體影像之深度圖(depth map)或深度影像(depth image),而深度圖或深度影像是以灰階值來顯示出人體與深度攝影機之間的距離,灰階值愈大(顏色愈白)則代表距離較近,灰階值愈小(顏色愈黑)則代表距離較遠。藉由深度圖或深度影像偵測出人體各區塊,以取得人體骨架關節點的座標資訊,進而便於推斷出使用者的骨架訊息。 The image capturing unit 120 is configured to capture an action performed by the user to capture an image. The image capturing unit 120 may be a depth camera for capturing two-dimensional (2D) images and three-dimensional (3D) images. The depth map or depth image of the human body image is obtained through the depth camera, and the depth map or the depth image is a gray scale value to display the distance between the human body and the depth camera, and the gray scale value is larger ( The whiter the color, the closer the distance is, and the smaller the grayscale value (the darker the color), the longer the distance. The depth map or the depth image is used to detect the human body blocks to obtain the coordinate information of the human skeleton joint points, thereby facilitating the inference of the user's skeleton information.

儲存單元130用來儲存運動影片,及對應運動影片的骨架檔。當使用者欲播放運動影片時,顯示裝置110能夠由儲存單元130提供運動影片。實務上,儲存單元130用以儲存電腦可讀寫軟體、影像及他資訊,例如是固定式或可移動式隨機存取記憶體(Random Access Memory,RAM)、唯讀記憶體(Read-Only Memory,ROM)晶片、快閃記憶體(Flash memory)晶片、硬碟、雲端硬碟或其他類似裝置,本發明並不以此做為限制。 The storage unit 130 is configured to store a sports movie and a skeleton file corresponding to the motion movie. When the user wants to play a sports movie, the display device 110 can provide the sports movie by the storage unit 130. In practice, the storage unit 130 is configured to store computer readable and writable software, images, and other information, such as a fixed or removable random access memory (RAM), read-only memory (Read-Only Memory). , ROM) chip, flash memory chip, hard disk, cloud hard disk or the like, the invention is not limited thereto.

處理單元140用以載入電腦可讀寫軟體以執行複數個指令。處理單元140與影像擷取單元120及儲存單元130電性耦接。處理單元140分析人體影像之深度圖或深度影像,以獲得使用者的骨架訊息,且處理單元140比對儲存於儲存單元130的骨架檔以及骨架訊息。處理單元140可以是中央處理單元(Central Processing Unit,CPU)、微處理器(Microprocessor)、或者是數位訊號處理器(Digital Signal Processor,DSP)等裝置。 The processing unit 140 is configured to load a computer readable and writable software to execute a plurality of instructions. The processing unit 140 is electrically coupled to the image capturing unit 120 and the storage unit 130. The processing unit 140 analyzes the depth map or the depth image of the human body image to obtain the skeleton message of the user, and the processing unit 140 compares the skeleton file stored in the storage unit 130 and the skeleton message. The processing unit 140 may be a central processing unit (CPU), a microprocessor (Microprocessor), or a digital signal processor (DSP).

圖2是本發明第一實施例提供的運動影片訓練方法的流程示 意圖。請參閱圖2以及配合參閱圖1,以下配合運動影片訓練系統100的各構件說明第一實施例之運動影片訓練方法的詳細步驟。 2 is a flow chart showing a training method of a sports film according to a first embodiment of the present invention. intention. Referring to FIG. 2 and referring to FIG. 1, the detailed steps of the motion film training method of the first embodiment are described below in conjunction with the components of the motion film training system 100.

執行步驟S101,使用者播放運動影片,而使用者能夠跟著顯示裝置110所顯示的運動影片而開始做動作,影像擷取單元120同時拍攝使用者所做之動作。 Step S101 is executed, the user plays the motion movie, and the user can start the action following the motion movie displayed by the display device 110, and the image capturing unit 120 simultaneously captures the action performed by the user.

執行步驟S102,透過影像擷取單元120所拍攝使用者影像,而計算出人體骨架關節點的座標資訊。處理單元140分析使用者影像,以獲得使用者的骨架訊息。處理單元140將骨架訊息傳輸至顯示裝置110,使得顯示裝置110可以顯示出運動影片以及使用者的骨架訊息。骨架訊息包括使用者的人體各部位骨架的長度、形狀、深度、位置等資訊。值得說明的是,骨架訊息包括人體至少一部位的骨架訊息,也就是說,處理單元140可以僅分析人體至少一部位的骨架訊息,例如是手部、軀幹或者是腳部等。 Step S102 is executed, and the user image is captured by the image capturing unit 120, and the coordinate information of the joint point of the human body skeleton is calculated. The processing unit 140 analyzes the user image to obtain a skeleton message of the user. The processing unit 140 transmits the skeleton message to the display device 110, so that the display device 110 can display the motion movie and the skeleton message of the user. The skeleton message includes information such as the length, shape, depth, and position of the skeleton of the user's body parts. It should be noted that the skeleton message includes the skeleton information of at least one part of the human body, that is, the processing unit 140 can analyze only the skeleton information of at least one part of the human body, such as the hand, the trunk or the foot.

執行步驟S103,當使用者隨著運動影片做動作時,處理單元140比對骨架訊息與運動影片的骨架檔,以獲得相似度。具體而言,在每個時間點下,當使用者能夠隨著運動影片做出的動作越相近,則代表相似度高。舉例來說,若運動影片於該時間點的動作著重於手部時,使用者於該時間點下的手部動作、角度、相對位置的正確度以及與運動影片播放的同步率越高,則代表相似度高。 Step S103 is executed. When the user acts with the motion movie, the processing unit 140 compares the skeleton message with the skeleton file of the motion movie to obtain the similarity. Specifically, at each point in time, when the user is able to move closer to the motion movie, the similarity is high. For example, if the motion of the motion movie at this point in time focuses on the hand, the correctness of the hand motion, the angle, the relative position, and the synchronization rate with the motion video playback of the user at that point in time is higher. Represents high similarity.

執行步驟S104,處理單元140判斷相似度是否通過閥值。於本實施例中,預先設定好一閥值,做為判定相似度高低的門檻值,進而處理單元140能夠判斷相似度是否達到閥值。值得說明的是,閥值可以參照使用者的年齡、體能等身心條件而調整設定。若相似度通過閥值,則回到步驟S102。使用者繼續隨著所播放的運動影片而做動作,而影像擷取單元120則繼續重複取得骨架訊息,及處理單元140繼續重複比對骨架訊息與骨架檔。 Step S104 is executed, and the processing unit 140 determines whether the similarity passes the threshold. In the present embodiment, a threshold value is set in advance as a threshold value for determining the similarity level, and the processing unit 140 can determine whether the similarity reaches the threshold. It is worth noting that the threshold can be adjusted according to the user's age, physical fitness and other physical and mental conditions. If the similarity passes the threshold, it returns to step S102. The user continues to act with the played motion movie, and the image capturing unit 120 continues to repeatedly acquire the skeleton message, and the processing unit 140 continues to repeat the comparison skeleton message and the skeleton file.

反之,若相似度低於閥值,則接續執行步驟S105,顯示裝置 110由一重播時間點再度播放運動影片之相似度低於閥值的片段。使用者可以選擇重播時間點,透過再度播放運動影片之相似度低於閥值的片段,使用者可以加強學習該片段訓練的部位。 On the other hand, if the similarity is lower than the threshold, step S105 is continued, and the display device is 110 replays the segment of the motion picture whose similarity is below the threshold by a replay time point. The user can select the replay time point, and by playing the clip whose motion similarity is lower than the threshold, the user can strengthen the learning part of the clip.

請先參閱圖4A,圖4A顯示執行運動影片訓練方法的實施例示意圖。運動影片可以包括多個影像段落V1,每一影像段落V1都由開始時間點V1s及結束時間點V1e來界定。其中,這些影像段落V1亦可以對應出不同的運動特徵或是不同的身體訓練部位。例如,不同的影像段落V1可以分別對應到心肺功能、肌耐力、柔軟度、平衡感或協調性等特性,或是分別對應不同的手部、腳部、軀幹等。不過,運動影片亦可以不包括多個影像段落V1,本發明不對此加以限制。 Please refer to FIG. 4A first. FIG. 4A shows a schematic diagram of an embodiment of a method for performing a motion film training. The moving movie may include a plurality of image segments V1, each of which is defined by a start time point V1s and an end time point V1e. Among them, these image passages V1 can also correspond to different sports characteristics or different body training positions. For example, different image passages V1 may correspond to characteristics such as cardiopulmonary function, muscular endurance, softness, balance or coordination, or respectively correspond to different hands, feet, torso, and the like. However, the moving movie may not include a plurality of video segments V1, and the present invention does not limit this.

顯示裝置110的顯示視窗111可以透過顯示子母畫面(Picture In Picture,PIP)的方式,來同步顯示運動影片以及使用者的骨架訊息B1,例如是主視窗111A顯示運動影片,而子視窗111B顯示使用者的骨架訊息B1。於本實施中,影片播放時間軸111C位在顯示視窗111的下方位置。不過,於其它實施例中,影片播放時間軸111C可以於顯示視窗111的其他位置。為了便於說明,相似度隨著時間的變化所得到的相似度曲線C1亦繪示於圖4A中,以方便對照說明。值得說明的是,相似度曲線C1可以視顯示視窗111的配置設計而同步顯示於顯示視窗111內以提醒使用者。 The display window 111 of the display device 110 can synchronously display the motion movie and the skeleton message B1 of the user by displaying a Picture In Picture (PIP), for example, the main window 111A displays the motion movie, and the sub-window 111B displays User's skeleton message B1. In the present embodiment, the movie play timeline 111C is located below the display window 111. However, in other embodiments, the movie play timeline 111C may be at other locations of the display window 111. For convenience of explanation, the similarity curve C1 obtained by the similarity with time is also shown in FIG. 4A for convenience of comparison. It should be noted that the similarity curve C1 can be synchronously displayed in the display window 111 according to the configuration design of the display window 111 to remind the user.

圖3是本發明第二實施例提供的運動影片訓練方法的流程示意圖。請參閱圖3以及配合參閱圖4A及圖1,以下配合運動影片訓練系統100的各構件說明第二實施例之運動影片訓練方法的詳細步驟。 FIG. 3 is a schematic flow chart of a sports film training method according to a second embodiment of the present invention. Referring to FIG. 3 and FIG. 4A and FIG. 1 together, the detailed steps of the motion film training method of the second embodiment will be described below in conjunction with the components of the motion film training system 100.

執行步驟S201,播放運動影片,使用者隨著顯示裝置110的顯示視窗111所顯示的運動影片而開始做動作,影像擷取單元120同時拍攝使用者所做之動作。 Step S201 is executed to play the motion movie, and the user starts to perform the action along with the motion movie displayed by the display window 111 of the display device 110, and the image capturing unit 120 simultaneously captures the action performed by the user.

執行步驟S202,處理單元140分析影像擷取單元120所拍攝 的使用者影像,以獲得使用者的骨架訊息B1。處理單元140將骨架訊息B1傳輸至顯示裝置110,使得顯示視窗111的主視窗顯示運動影片,而子視窗顯示使用者的骨架訊息B1。 Step S202 is performed, and the processing unit 140 analyzes the image captured by the image capturing unit 120. User image to obtain the user's skeleton message B1. The processing unit 140 transmits the skeleton message B1 to the display device 110 such that the main window of the display window 111 displays the motion movie, and the sub-window displays the skeleton message B1 of the user.

執行步驟S203,處理單元140比對骨架訊息B1與運動影片的骨架檔,以獲得相似度。請參閱圖4A,在每個時間點下,使用者隨著運動影片做動作時,骨架訊息B1與骨架檔之間的相似度隨著影片播放時間軸111C的時間的推進而變化,而得到相似度曲線C1。 Step S203 is executed, and the processing unit 140 compares the skeleton message B1 with the skeleton file of the motion movie to obtain the similarity. Referring to FIG. 4A, at each time point, when the user performs an action with the motion movie, the similarity between the skeleton message B1 and the skeleton file changes as the time of the movie playing time axis 111C advances, and is similar. Degree curve C1.

執行步驟S204,判斷相似度是否低於相似度閥值ST。於本實施例中,預先設定好相似度閥值ST,例如是80%,做為判定相似度高低的門檻值。處理單元140能夠判斷相似度是否達到相似度閥值ST。若相似度高於相似度閥值ST,則回到步驟S102。使用者繼續隨著運動影片而做動作,而影像擷取單元120則繼續重複取得骨架訊息,及處理單元140繼續重複比對骨架訊息B1與骨架檔。 Step S204 is executed to determine whether the similarity is lower than the similarity threshold ST. In the present embodiment, the similarity threshold ST is set in advance, for example, 80%, as a threshold value for determining the similarity level. The processing unit 140 can determine whether the similarity reaches the similarity threshold ST. If the similarity is higher than the similarity threshold ST, it returns to step S102. The user continues to act with the motion movie, and the image capturing unit 120 continues to repeatedly acquire the skeleton message, and the processing unit 140 continues to repeat the comparison skeleton message B1 and the skeleton file.

反之,若相似度低於相似度閥值ST,則接續執行步驟S205,由相似度開始低於相似度閥值ST的第一時間點,處理單元140開始計算相似度低於相似度閥值ST的持續時間。舉例而言,當運動影片進行到影片播放時間軸111C的時間點T1a時,相似度開始低於相似度閥值ST,處理單元140記錄相似度開始低於相似度閥值ST之時間點T1a,並定義該時間點T1a為第一時間點。接著,處理單元140由時間點T1a開始計算相似度低於相似度閥值ST的持續時間tm1,直至相似度開始高於相似度閥值ST的時間點T2a。也就是說,在持續時間tm1內,相似度皆低於相似度閥值ST。 On the other hand, if the similarity is lower than the similarity threshold ST, then step S205 is performed, and the first time point when the similarity starts lower than the similarity threshold ST, the processing unit 140 starts to calculate the similarity lower than the similarity threshold ST The duration. For example, when the moving movie proceeds to the time point T1a of the movie playing time axis 111C, the similarity starts to be lower than the similarity threshold ST, and the processing unit 140 records the time point T1a at which the similarity starts to fall below the similarity threshold ST, And defining the time point T1a as the first time point. Next, the processing unit 140 calculates the duration tm1 whose similarity is lower than the similarity threshold ST from the time point T1a until the similarity starts to be higher than the similarity threshold ST at the time point T2a. That is to say, within the duration tm1, the similarity is lower than the similarity threshold ST.

執行步驟S206,處理單元140判斷持續時間是否大於時間閥值。時間閥值可以是一段預先設定的時間,用來判斷相似度皆低於相似度閥值ST的持續時間是否超出所設定的時間閥值,作為判斷使用者的動作是否為一時與運動影片的動作不一致或是使用者 跟不上運動影片的判斷指標。時間閥值可以視為使用者的年齡、體能等身心條件而調整設定。若處理單元140判斷持續時間小於時間閥值,則處理單元140判斷相似度通過閥值,則回到步驟S202。使用者繼續隨著所播放的運動影片而做動作,而影像擷取單元120則繼續重複取得骨架訊息,及處理單元140繼續重複比對骨架訊息B1與骨架檔。 Step S206 is executed, and the processing unit 140 determines whether the duration is greater than a time threshold. The time threshold may be a predetermined time period for determining whether the similarity is lower than the duration of the similarity threshold ST exceeds the set time threshold, as a determination of whether the user's action is a momentary motion with the motion movie. Inconsistent or user Can't keep up with the judgment indicators of sports videos. The time threshold can be adjusted as the user's age, physical fitness and other physical and mental conditions. If the processing unit 140 determines that the duration is less than the time threshold, the processing unit 140 determines that the similarity passes the threshold, and returns to step S202. The user continues to act along with the played motion movie, and the image capturing unit 120 continues to repeatedly acquire the skeleton message, and the processing unit 140 continues to repeat the comparison skeleton message B1 and the skeleton file.

舉例而言,若設定時間閥值為1分鐘,當運動影片進行到影片播放時間軸111C的時間點T2a時,相似度開始高於相似度閥值ST,亦即持續時間tm1是介於時間點T1a與時間點T2a之間。處理單元140判斷出持續時間tm1小於1分鐘(時間閥值),則處理單元140判斷使用者的動作是一時與運動影片的動作不一致。依此,處理單元140判斷相似度通過閥值,回到步驟S202。 For example, if the set time threshold is 1 minute, when the motion movie is advanced to the time point T2a of the movie playing time axis 111C, the similarity starts to be higher than the similarity threshold ST, that is, the duration tm1 is between the time points. T1a is between time point T2a. When the processing unit 140 determines that the duration tm1 is less than 1 minute (time threshold), the processing unit 140 determines that the user's motion is inconsistent with the motion movie motion. Accordingly, the processing unit 140 determines that the similarity passes the threshold, and returns to step S202.

反之,若持續時間大於時間閥值,判斷相似度低於閥值,則接續執行步驟S207。 On the other hand, if the duration is greater than the time threshold, and it is determined that the similarity is lower than the threshold, step S207 is performed.

舉例而言,當運動影片進行到影片播放時間軸111C的時間點T1b時,相似度開始低於相似度閥值ST,處理單元140記錄相似度開始低於相似度閥值ST之時間點T1b,並定義該時間點T1b為第一時間點。接著,處理單元140由時間點T1b開始計算相似度低於相似度閥值ST的持續時間tm2,直至相似度開始高於相似度閥值ST的時間點T2b。也就是說,在持續時間tm2內,相似度皆低於相似度閥值ST。處理單元140判斷出持續時間tm2大於1分鐘(時間閥值),則處理單元140判斷使用者跟不上運動影片。依此,處理單元140判斷相似度沒有通過閥值,則接續執行步驟S207。於步驟S207中,顯示裝置110由一重播時間點再度播放運動影片之相似度低於閥值的片段。使用者可以選擇重播時間點,透過再度播放運動影片之相似度低於閥值的片段。 For example, when the moving movie proceeds to the time point T1b of the movie playing time axis 111C, the similarity starts to be lower than the similarity threshold ST, and the processing unit 140 records the time point T1b at which the similarity starts to fall below the similarity threshold ST, And defining the time point T1b as the first time point. Next, the processing unit 140 calculates the duration tm2 whose similarity is lower than the similarity threshold ST from the time point T1b until the similarity starts to be higher than the similarity threshold ST at the time point T2b. That is to say, within the duration tm2, the similarity is lower than the similarity threshold ST. The processing unit 140 determines that the duration tm2 is greater than 1 minute (time threshold), and the processing unit 140 determines that the user cannot keep up with the motion movie. Accordingly, the processing unit 140 determines that the similarity does not pass the threshold, and then proceeds to step S207. In step S207, the display device 110 replays the segment of the motion movie whose degree of similarity is lower than the threshold by a replay time point. The user can select a replay time point by replaying the segment of the motion movie whose similarity is below the threshold.

接下來,詳細說明圖3步驟S207中重播時間點的選擇。 Next, the selection of the replay time point in step S207 of Fig. 3 will be described in detail.

請再度參閱圖4A,當持續時間大於時間閥值,處理單元140 判斷相似度沒有通過閥值,則立即接續執行步驟S207。使用者可以選擇重播時間點為第一時間點。由於持續時間tm2大於時間閥值,於步驟S207中,顯示裝置110可以由時間點T1b再度播放運動影片之相似度低於閥值的片段。具體而言,當使用者隨著運動影片做動作,當運動影片進行到影片播放時間軸111C的時間點T2ba時,處理單元140判斷相似度低於相似度閥值ST的持續時間tm2大於時間閥值時,影片播放時間軸111C的時間點由時間點T2b跳回時間點T1b,其中折線R1繪示出重播運動影片時間順序,請配合對照折線R1。使用者能夠由相似度低於相似度閥值ST的時間點T1b,隨著重複播放的運動影片,再度練習相似度較低之持續時間tm2的運動影片,從而使用者由時間點T1b再度練習而得到另一相似度曲線C2,進而提高相似度增加信心及學習成效。 Referring again to FIG. 4A, when the duration is greater than the time threshold, the processing unit 140 If it is determined that the similarity has not passed the threshold, step S207 is immediately followed. The user can select the replay time point as the first time point. Since the duration tm2 is greater than the time threshold, in step S207, the display device 110 can replay the segment of the motion movie whose degree of similarity is lower than the threshold by the time point T1b. Specifically, when the user performs an action with the moving movie, when the moving movie proceeds to the time point T2ba of the movie playing timeline 111C, the processing unit 140 determines that the duration tm2 of the similarity lower than the similarity threshold ST is greater than the time valve. When the value is reached, the time point of the movie playing time axis 111C jumps back to the time point T1b from the time point T2b, wherein the broken line R1 shows the time sequence of the replaying motion movie, please match the contrast line R1. The user can re-train the sports movie of the similar duration tm2 with the similarity threshold T1b, and the user can re-train the time T1b at the time point T1b. Another similarity curve C2 is obtained, thereby increasing the similarity and increasing confidence and learning effectiveness.

於另一實施例中,使用者可以選擇重播時間點為包括第一時間點的影像段落V1的開始時間點V1s。具體而言,當處理單元140判斷相似度低於相似度閥值ST的持續時間tm2大於時間閥值時,於步驟S207中,影片播放時間軸111C的時間點由時間點T2b跳回包括時間點T2b的影像段落V1的開始時間點V1s,其中折線R2繪示出重播運動影片時間順序,請配合對照折線R2。使用者能夠由開始時間點V1s隨著重複播放的運動影片,再度練習相似度較低之運動影片的影像段落V1,從而使用者由時間點T1b再度練習而得到另一相似度曲線C3,進而提高相似度增加信心及學習成效。 In another embodiment, the user may select the replay time point to be the start time point V1s of the video segment V1 including the first time point. Specifically, when the processing unit 140 determines that the duration tm2 of the similarity lower than the similarity threshold ST is greater than the time threshold, in step S207, the time point of the movie playing time axis 111C jumps back from the time point T2b to include the time point. The start time point V1s of the image passage V1 of T2b, wherein the fold line R2 shows the time sequence of the replay motion movie, please match the control fold line R2. The user can re-examine the image segment V1 of the less similar moving movie with the moving movie that is repeatedly played at the starting time point V1s, so that the user can practice again from the time point T1b to obtain another similarity curve C3, thereby improving Similarity increases confidence and learning outcomes.

於另一實施例中,使用者可以選擇重播時間點為運動影片的初始時間點S1。具體而言,當處理單元140判斷相似度低於相似度閥值ST的持續時間tm2大於時間閥值時,於步驟S207中,影片播放時間軸111C的時間點由時間點T2b跳回運動影片的初始時間點S1,其中折線R3繪示出重播運動影片時間順序,請配合對照折線R3。使用者能夠由開始時間點V1s隨著重複播放的運動影 片,再度練習而得到另一相似度曲線C4,進而提高相似度增加信心及學習成效。 In another embodiment, the user can select the replay time point as the initial time point S1 of the motion movie. Specifically, when the processing unit 140 determines that the duration tm2 of the similarity lower than the similarity threshold ST is greater than the time threshold, in step S207, the time point of the movie play timeline 111C jumps back to the motion movie from the time point T2b. The initial time point S1, wherein the fold line R3 shows the time sequence of the replay motion movie, please match the contrast line R3. The user can be played back by the start time point V1s The film, practice again and get another similarity curve C4, thereby increasing the similarity and increasing confidence and learning effectiveness.

為了能夠讓使用者得到完整的練習成效,使用者能夠於運動影片播放完畢時,再由重播時間點再度播放運動影片之相似度低於閥值的片段。圖4B顯示執行運動影片訓練方法的實施例示意圖。請參閱圖4B,於一實施例中,當使用者隨著運動影片做動作,當運動影片進行到影片播放時間軸111C的時間點T1b時,相似度開始低於相似度閥值ST,定義該時間點T1b為第一時間點。於步驟S206中,處理單元140判斷相似度低於相似度閥值ST的持續時間tm2大於時間閥值,而運動影片仍繼續播放,直至運動影片的結束時間點E1,從而得到相似度曲線C5。於步驟S207中,顯示裝置110可以由結束時間點E1跳回重播時間點,再度播放運動影片之相似度低於閥值的片段。 In order to enable the user to get the full effect of the exercise, the user can play the clip of the similarity of the motion movie below the threshold when the motion video is finished playing. 4B shows a schematic diagram of an embodiment of a method of performing a motion film training. Referring to FIG. 4B, in an embodiment, when the user performs an action with the motion movie, when the motion movie proceeds to the time point T1b of the movie play timeline 111C, the similarity starts to be lower than the similarity threshold ST, and the definition is defined. The time point T1b is the first time point. In step S206, the processing unit 140 determines that the duration tm2 of the similarity lower than the similarity threshold ST is greater than the time threshold, and the moving movie continues to play until the end time point E1 of the moving movie, thereby obtaining the similarity curve C5. In step S207, the display device 110 may jump back to the replay time point from the end time point E1, and play back the segment of the motion movie whose similarity is lower than the threshold.

同樣地,重播時間點的選擇選擇第一時間點(例如是時間點T1b)、包括第一時間點(例如是,時間點T1b)的影像段落V1的開始時間點V1s,或者是,運動影片的初始時間點S1。 Similarly, the selection of the replay time point selects the first time point (for example, the time point T1b), the start time point V1s of the image segment V1 including the first time point (for example, the time point T1b), or is, the motion movie Initial time point S1.

於此一實施例中,重播時間點的選擇選擇第一時間點,例如是時間點T1b。具體而言,於步驟S207中,影片播放時間軸111C的時間點由結束時間點E1跳回時間點T1b,其中折線R4繪示出重播運動影片時間順序,請配合對照折線R4。使用者能夠由時間點T1b,隨著重複播放的運動影片,再度練習相似度較低之持續時間tm2的運動影片,從而使用者由時間點T1b再度練習而得到另一相似度曲線C6。 In this embodiment, the selection of the replay time point selects the first time point, such as the time point T1b. Specifically, in step S207, the time point of the movie play timeline 111C jumps back to the time point T1b from the end time point E1, wherein the fold line R4 shows the replay motion movie time sequence, please match the control fold line R4. The user can re-exercise the motion movie of the similar duration tm2 with the lower-scoring motion movie from the time point T1b, so that the user re-trains from the time point T1b to obtain another similarity curve C6.

於其他一實施例中,使用者選擇重播時間點為包括第一時間點的影像段落V1的開始時間點V1s。於步驟S207中,影片播放時間軸111C的時間點由結束時間點E1跳回包括時間點T2b的影像段落V1的開始時間點V1s,而得到另一相似度曲線C7。其中折線R5繪示出重播運動影片時間順序,請配合對照折線R5。 In another embodiment, the user selects a replay time point to include a start time point V1s of the image segment V1 at the first time point. In step S207, the time point of the movie play time axis 111C is jumped back from the end time point E1 to the start time point V1s of the image segment V1 including the time point T2b, and another similarity curve C7 is obtained. The fold line R5 shows the time sequence of replaying the motion movie, please match the contrast line R5.

於另一實施例中,使用者選擇重播時間點為運動影片的初始時間點S1。於步驟S207中,影片播放時間軸111C的時間點由結束時間點E1跳回運動影片的初始時間點S1,而得到另一相似度曲線C8。其中折線R6繪示出重播運動影片時間順序,請配合對照折線R6。 In another embodiment, the user selects the replay time point as the initial time point S1 of the motion movie. In step S207, the time point of the movie play timeline 111C is jumped back to the initial time point S1 of the motion movie by the end time point E1, and another similarity curve C8 is obtained. The fold line R6 shows the time sequence of replaying the motion movie, please match the contrast line R6.

為了能夠讓使用者便於選擇立即再度播放運動影片或是於運動影片播放完畢後再度播放運動影片,使用者能夠透過第一操作介面選擇何時重播運動影片。圖5A是本發明一實施例之操作介面顯示於顯示裝置之示意圖,請參閱5A以及配合參閱圖3及圖4A所繪示,於步驟S206時,當處理單元140判斷相似度低於相似度閥值ST的持續時間tm2大於時間閥值時,在時間點T1b下,顯示裝置110顯示出第一操作介面,提供使用者選擇立即再度播放運動影片或是於運動影片播放完畢後再度播放運動影片。 In order to enable the user to select to play the motion movie immediately or to play the motion movie after the motion movie is finished playing, the user can select when to replay the motion movie through the first operation interface. FIG. 5A is a schematic diagram showing the operation interface of the embodiment of the present invention, which is shown in FIG. 3 and FIG. 4A. In step S206, when the processing unit 140 determines that the similarity is lower than the similarity valve. When the duration tm2 of the value ST is greater than the time threshold, at the time point T1b, the display device 110 displays the first operation interface, providing the user to select to immediately play the motion movie again or to play the motion movie again after the motion movie is played.

更進一步地,為了能夠讓使用者便於選擇再度播放運動影片之重播時間點,使用者能夠透過第二操作介面選擇運動影片的重播時間點。圖5B是本發明一實施例之操作介面顯示於顯示裝置之示意圖,請參閱5B以及配合參閱圖3及圖4A所繪示,當使用者選擇出立即再度播放運動影片或是於運動影片播放完畢後再度播放運動影片之中任一選擇時,顯示裝置110顯示出第二操作介面,提供使用者選擇再度播放運動影片之重播時間點。 Further, in order to enable the user to select the replay time point of the replayed motion movie, the user can select the replay time point of the motion movie through the second operation interface. FIG. 5B is a schematic diagram of the operation interface displayed on the display device according to an embodiment of the present invention. Referring to FIG. 5B and referring to FIG. 3 and FIG. 4A, when the user selects to immediately play the motion video again or after the motion video is played. When any of the selections of the motion movie is played again, the display device 110 displays the second operation interface, providing a replay time point at which the user selects to play the motion movie again.

值得注意的是,為了能夠讓使用者得到更佳的練習成效,處理單元140可以於重播運動影片(步驟S207)時,根據相似度而調整運動影片的播放速度,或是根據相似度而調整相似度閥值ST或時間閥值等。進一步地,調整運動影片的播放速度、相似度閥值ST或時間閥值等選項亦可以顯示於操作介面上,以提供使用者進行多樣性選擇,調整適於個人化的運動訓練。 It should be noted that, in order to enable the user to obtain better practice results, the processing unit 140 may adjust the playing speed of the motion movie according to the similarity when replaying the motion movie (step S207), or adjust the similarity according to the similarity. Degree threshold ST or time threshold, etc. Further, options such as adjusting the playing speed of the moving movie, the similarity threshold ST or the time threshold may also be displayed on the operation interface to provide the user with a variety of choices and adjust the exercise training suitable for personalization.

綜上所述,本發明實施例所提供的運動影片訓練方法及系統可以根據預先設定的相似度閥值及時間閥值透過比對使用者的骨 架訊息與動影片的骨架檔,而獲得使用者的動作與運動影片的相似度。為了能夠讓使用者得到完整的練習成效,使用者能夠於運動影片播放完畢時,再由重播時間點再度播放運動影片之相似度低於閥值的片段,其中重播時間點可以是第一時間點、包括第一時間點的影像段落的開始時間點、或是運動影片的初始時間點。使用者可以選擇立即由重播時間點再度播放運動影片或是於運動影片播放完畢後由重播時間點再度播放運動影片。處理單元可以於重播運動影片時,根據相似度而調整運動影片的播放速度,或是根據相似度而調整相似度閥值或時間閥值等。 In summary, the motion film training method and system provided by the embodiments of the present invention can transmit the bone of the user according to the preset similarity threshold and the time threshold. The message is linked to the skeleton of the moving movie, and the similarity between the user's movement and the moving movie is obtained. In order to enable the user to get the full effect of the exercise, the user can play the clip of the similarity of the motion movie below the threshold when the motion video is finished playing, wherein the replay time point can be the first time point. , including the start time point of the image segment at the first time point, or the initial time point of the motion movie. The user can choose to play the motion movie again at the replay time point or play the motion movie again by the replay time point after the motion picture is played. The processing unit may adjust the playing speed of the moving movie according to the similarity when replaying the motion movie, or adjust the similarity threshold or the time threshold according to the similarity.

進一步地,使用者可以透過操作介面選擇何時重播運動影片、選擇運動影片的重播時間點、調整運動影片的播放速度、調整相似度閥值或時間閥值等。 Further, the user can select when to replay the motion movie, select the replay time point of the motion movie, adjust the playback speed of the motion movie, adjust the similarity threshold or the time threshold, etc. through the operation interface.

以上所述僅為本發明的較佳可行實施例,非因此侷限本發明的專利範圍,故舉凡運用本發明說明書及圖式內容所做的等效技術變化,均包含於本發明的保護範圍內。 The above description is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Therefore, equivalent technical changes made by using the present specification and the contents of the drawings are included in the protection scope of the present invention. .

S201~S207‧‧‧步驟 S201~S207‧‧‧Steps

Claims (10)

一種運動影片訓練方法,其包括:取得一使用者之一骨架訊息;於播放一運動影片時,比對所述骨架訊息與所述運動影片之一骨架檔,以獲得一相似度;以及判斷所述相似度是否通過一閥值;其中,若所述相似度通過所述閥值,則繼續重複取得所述骨架訊息及比對所述骨架訊息與所述骨架檔;其中,若所述相似度沒通過所述閥值,由一重播時間點再度播放所述運動影片。 A sports film training method includes: obtaining a skeleton message of a user; and comparing a skeleton message with a skeleton file of the motion movie to obtain a similarity when playing a motion movie; and determining a similarity Whether the similarity passes a threshold; wherein if the similarity passes the threshold, the skeletal message is continuously obtained and the skeleton message and the skeleton file are compared; wherein, if the similarity The sport movie is played again by a replay time point without passing the threshold. 如請求項第1項之運動影片訓練方法,其中所述骨架訊息包括至少一部位骨架訊息,所述骨架檔包括至少一部位骨架檔,所述相似度是透過比對所述部位骨架訊息與所述部位骨架檔。 The sports film training method of claim 1, wherein the skeleton message includes at least one part skeleton message, the skeleton file includes at least one part skeleton file, and the similarity is obtained by comparing the skeleton information and the part The part of the skeleton file. 如請求項第1項之運動影片訓練方法,其中判斷所述相似度是否通過所述閥值之步驟包括:判斷所述相似度是低於一相似度閥值;其中,若所述相似度高於所述相似度閥值,繼續重複取得所述骨架訊息及比對所述骨架訊息與所述骨架檔;其中,若所述相似度低於所述相似度閥值,由所述相似度低於所述相似度閥值的一第一時間點開始計算所述相似度低於所述相似度閥值的一持續時間。 The motion film training method of claim 1, wherein the step of determining whether the similarity passes the threshold comprises: determining that the similarity is lower than a similarity threshold; wherein, if the similarity is high And continuing to repeatedly obtain the skeleton message and comparing the skeleton message with the skeleton file at the similarity threshold; wherein, if the similarity is lower than the similarity threshold, the similarity is low A duration of the similarity lower than the similarity threshold is calculated starting at a first time point of the similarity threshold. 如請求項第3項之運動影片訓練方法,其中判斷所述相似度是否通過所述閥值之步驟更包括:判斷所述持續時間是否大於一時間閥值;其中,若所述持續時間小於所述時間閥值,判斷所述相似度通過所述閥值;其中,若所述持續時間大於所述時間閥值,判斷所述相似度 低於所述閥值。 The motion film training method of claim 3, wherein the step of determining whether the similarity passes the threshold further comprises: determining whether the duration is greater than a time threshold; wherein, if the duration is less than Determining the similarity through the threshold; wherein, if the duration is greater than the time threshold, determining the similarity Below the threshold. 如請求項第3項之運動影片訓練方法,其中所述重播時間點為所述第一時間點。 The sports film training method of claim 3, wherein the replay time point is the first time point. 如請求項第3項之運動影片訓練方法,其中所述運動影片包括多個影像段落,每一所述影像段落都由一開始時間點及一結束時間點來界定,所述重播時間點為包括所述第一時間點的所述影像段落的所述開始時間點。 The sports film training method of claim 3, wherein the motion film comprises a plurality of image segments, each of the image segments being defined by a start time point and an end time point, the replay time point being included The starting time point of the image segment of the first time point. 如請求項第1項之運動影片訓練方法,其中重播時間點為所述運動影片的一初始時間點。 The sports film training method of claim 1, wherein the replay time point is an initial time point of the sports film. 如請求項第1項之運動影片訓練方法更包括:透過一操作介面選擇所述運動影片的所述重播時間點、根據所述相似度而調整所述運動影片的播放速度與根據所述相似度而調整所述閥值三者其中之一或其組合。 The sports film training method of claim 1, further comprising: selecting the replay time point of the motion movie through an operation interface, adjusting a play speed of the motion movie according to the similarity, and according to the similarity And adjusting one of the three thresholds or a combination thereof. 一種運動影片訓練系統,包括:一顯示裝置,播放一運動影片;一影像擷取單元,拍攝一使用者之動作,以取得一使用者之一骨架訊息;以及一處理單元,執行一運動影片訓練方法,所述運動影片訓練方法包括:於播放所述運動影片時,比對所述骨架訊息與所述運動影片之一骨架檔,以獲得一相似度;以及判斷所述相似度是否通過一閥值;其中,若所述相似度通過所述閥值,則繼續重複取得所述骨架訊息及比對所述骨架訊息與所述骨架檔;以及其中,若所述相似度沒通過所述閥值且低於所述閥值,由一重播時間點再度播放所述運動影片。 A sports film training system includes: a display device for playing a motion movie; an image capture unit for capturing a user's motion to obtain a skeleton message of a user; and a processing unit for performing a motion film training The method for training a sports film includes: comparing the skeleton message with a skeleton file of the motion movie to obtain a similarity when playing the motion movie; and determining whether the similarity passes a valve a value; wherein, if the similarity passes the threshold, continuing to repeatedly obtain the skeleton message and comparing the skeleton message with the skeleton file; and wherein if the similarity does not pass the threshold And below the threshold, the sports movie is played again by a replay time point. 如請求項第9項之運動影片訓練系統更包括一儲存單元,所述 儲存單元儲存所述運動影片以及所述骨架檔。 The sports film training system of claim 9 further comprising a storage unit, The storage unit stores the sports movie and the skeleton file.
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