TW201501757A - A gaming machine and a method of generating a focus area - Google Patents

A gaming machine and a method of generating a focus area Download PDF

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Publication number
TW201501757A
TW201501757A TW103106341A TW103106341A TW201501757A TW 201501757 A TW201501757 A TW 201501757A TW 103106341 A TW103106341 A TW 103106341A TW 103106341 A TW103106341 A TW 103106341A TW 201501757 A TW201501757 A TW 201501757A
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Taiwan
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game
area
game play
play area
module
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TW103106341A
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Chinese (zh)
Inventor
Po Lian Poh
Lay Ngee Tay
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Weike S Pte Ltd
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Publication of TW201501757A publication Critical patent/TW201501757A/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Abstract

A gaming machine and a method of generating a focus area may be provided, the gaming machine comprising a game module for operating a game area, the game module being capable of randomly generating in the game area one or more game elements from a plurality of predetermined game elements; a play module for allowing selection of a play area in association with the game area; a trigger module for monitoring the selected play area, the trigger module being capable of generating a trigger signal based on whether the selected play area contains randomly generated game elements that match at least one of a set of predetermined conditions; and wherein the play module is configured to detect a boundary of the selected play area and to emphasise the selected play area, based on the detected boundary, against any unselected portions of the game area such that the selected play area becomes a focus area.

Description

一遊戲機器及一用於產生聚焦區域之方法 a gaming machine and a method for generating a focus area

本發明廣泛而言係關於一種遊戲機器及一種產生一聚焦區域之方法。 The present invention relates generally to a gaming machine and a method of producing a focus area.

在遊戲行業中,流行遊戲可包括可藉以編程一或多個指定例項(例如,圖標/符號)以呈現為以一特定序列對準從而產生玩家之一獲勝之遊戲。舉例而言,在一線型遊戲中,一玩家可選擇若干個線作為一序列且指定一圖標/符號作為一指定元素。在玩遊戲期間,若該指定元素呈現為對準,例如,毗鄰於一相同元素,且以所要序列,將一獲勝獎勵給玩家。 In the gaming industry, popular games may include games by which one or more specified instances (eg, icons/symbols) may be programmed to appear to be aligned in a particular sequence to produce one of the players to win. For example, in a one-line game, a player may select a number of lines as a sequence and designate an icon/symbol as a designated element. During game play, if the specified element is presented as aligned, for example, adjacent to an identical element, and in the desired sequence, a winning is awarded to the player.

為允許玩家之更多獲勝機會,遊戲已經編程以進一步允許玩家選擇多個序列,例如,在一線型遊戲中選擇多個玩遊戲線。若(舉例而言)將針對所選擇之每一額外序列支付費用則此又可增加一遊戲機器之利潤。 To allow the player to win more chances, the game has been programmed to further allow the player to select multiple sequences, for example, selecting multiple play lines in a one-line game. If, for example, a fee is paid for each additional sequence selected, this in turn increases the profit of a gaming machine.

然而,允許玩家選擇多個序列(例如,多個玩遊戲線),可產生可玩序列之一最大數目或瓶頸之一情形。 However, allowing the player to select multiple sequences (eg, multiple game play lines) may result in one of the largest number of playable sequences or a bottleneck.

此外,增加可能獲勝序列之數目可產生一遊戲對於一玩家變得較複雜之一情形。當玩家開始不懂遊戲如何獲勝或失敗時,此可導致玩家喪失對遊戲的興趣。另一問題在於可能獲勝序列可在一整個遊戲 螢幕上呈現,因此導致玩家興趣之一進一步喪失。發明人已認識到尚不存在關於以上問題對玩家進行幫助之技術嘗試。 In addition, increasing the number of possible winning sequences can result in a situation where one game becomes more complicated for a player. This can cause the player to lose interest in the game when the player does not understand how the game wins or fails. Another problem is that the possible winning sequence is available in an entire game. Presented on the screen, thus causing a further loss of player interest. The inventors have recognized that there is no technical attempt to assist the player with the above questions.

鑒於以上,需要尋求解決以上問題中之至少一者之一遊戲機器及產生一聚焦區域之一方法。 In view of the above, there is a need to find a method for solving one of the above problems with a gaming machine and generating a focus area.

根據本發明之一態樣,提供一種遊戲機器,該遊戲機器包含:一遊戲模組,其用於操作一遊戲區域,該遊戲模組能夠在該遊戲區域中自複數個預定遊戲元素隨機產生一或多個遊戲元素;一玩遊戲模組,其用於允許選擇與該遊戲區域相關聯之一玩遊戲區域;一觸發器模組,其用於監視該選定玩遊戲區域,該觸發器模組能夠基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號;且其中該玩遊戲模組經組態以偵測該選定玩遊戲區域之一邊界且基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為一聚焦區域。 According to an aspect of the present invention, a game machine is provided. The game machine includes: a game module for operating a game area, wherein the game module is capable of randomly generating a predetermined number of predetermined game elements in the game area. Or a plurality of game elements; a game play module for allowing selection of a game play area associated with the game area; a trigger module for monitoring the selected game play area, the trigger module Generating a trigger signal based on whether the selected game play area contains a randomly generated game element that matches at least one of a set of predetermined conditions; and wherein the game play module is configured to detect the selected game play area A boundary and based on the detected boundary, highlights the selected game play area relative to any unselected portion of the game area such that the selected game play area becomes a focus area.

該玩遊戲模組可進一步經組態以在選擇該玩遊戲區域後及在產生該一或多個遊戲元素期間兩者相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域。 The game play module can be further configured to emphasize highlighting the selected game play area relative to any unselected portions of the game area after the game play area is selected and during the generation of the one or more game elements.

該玩遊戲區域可在該遊戲區域內或可實質上涵蓋該遊戲區域。 The game play area may be within the game area or may substantially cover the game area.

該選定玩遊戲區域可藉由以下方式來強調突出:由該玩遊戲模組指示調暗該遊戲區域之該等任何未選定部分之一顯示;由該玩遊戲模組指示調亮該選定玩遊戲區域之一顯示;或兩者。 The selected game play area may be highlighted by: indicating, by the game play module, a display of one of the unselected portions of the game area that is dimmed; and indicating, by the game play module, the selected game play One of the areas is displayed; or both.

該選定玩遊戲區域可藉由以下方式來強調突出:由該玩遊戲模組基於該所偵測邊界而指示封圍該選定玩遊戲區域之一可見邊界之一顯示。 The selected game play area can be highlighted by the game play module indicating that one of the visible boundaries of one of the selected game play areas is displayed based on the detected boundary.

該選定玩遊戲區域可藉由以下方式來強調突出:由該遊戲模組 指示該選定玩遊戲區域在該遊戲區域外部之一單獨顯示區域處之一顯示。 The selected game play area can be highlighted by: by the game module Indicates that the selected game play area is displayed at one of the individual display areas outside the game area.

該遊戲機器可進一步包含耦合至該玩遊戲模組之一第一選擇模組,其中該第一選擇模組可經組態以允許一玩家選擇該玩遊戲區域。 The gaming machine can further include a first selection module coupled to the one of the game play modules, wherein the first selection module can be configured to allow a player to select the game play area.

該玩遊戲區域可經組態以在尺寸上可變。 The game play area can be configured to be variable in size.

該玩遊戲區域可經組態以基於由一玩家兌換之點數而在尺寸上可變。 The game play area can be configured to be variable in size based on the number of points redeemed by a player.

該玩遊戲區域可包含兩個或兩個以上不連續子區域。 The game play area may include two or more discrete sub-areas.

該玩遊戲區域可包含在尺寸上固定的兩個或兩個以上子區域。 The game play area may include two or more sub-areas that are fixed in size.

可允許在尺寸上固定的該等子區域與該玩遊戲區域重疊。 The sub-areas that are fixed in size may be allowed to overlap with the game play area.

該觸發器模組可經組態以偵測每一遊戲元素在該選定玩遊戲區域內之出現次數。 The trigger module can be configured to detect the number of occurrences of each game element within the selected game play area.

該觸發器模組可進一步經組態以偵測該選定玩遊戲區域內之每一隨機產生之遊戲元素之一位置。 The trigger module can be further configured to detect a location of each of the randomly generated game elements within the selected game play area.

該遊戲機器可進一步包含耦合至該遊戲模組之一第二選擇模組,其中該第二選擇模組可經組態以允許一玩家選擇至少一個指定遊戲元素,藉此該觸發器模組可經配置以偵測該選定玩遊戲區域是否含有該至少一個指定遊戲元素。 The gaming machine can further include a second selection module coupled to one of the game modules, wherein the second selection module can be configured to allow a player to select at least one specified game element, whereby the trigger module can Configuring to detect whether the selected game play area contains the at least one specified game element.

該等預定遊戲元素可包含一中性元素,該中性元素可能夠表示至少一個隨機產生之遊戲元素。 The predetermined game elements may include a neutral element that can be capable of representing at least one randomly generated game element.

該遊戲區域可包含一或多個行、一或多個列或兩者以用於該等遊戲元素之顯示。 The game area may include one or more lines, one or more columns, or both for display of the game elements.

該遊戲區域可包含複數個輪盤窗,進一步其中每一輪盤窗可經配置以顯示一遊戲元素。 The game area can include a plurality of roulette windows, and further wherein each of the roulette windows can be configured to display a game element.

該遊戲區域可包含一非有序輪盤窗陣列。 The game area may include an array of non-ordered roulette windows.

該遊戲機器可進一步包含用於儲存該組預定條件之一資料庫之 一儲存模組。 The gaming machine may further include a database for storing one of the set of predetermined conditions A storage module.

該組預定條件可包含基於在該選定玩遊戲區域內隨機產生之一遊戲元素之出現次數之一條件。 The set of predetermined conditions may include a condition based on one of the number of occurrences of randomly generating one of the game elements within the selected game play area.

該組預定條件可包含基於一或多個遊戲元素是否隨機產生為在該選定玩遊戲區域內彼此毗鄰之一條件。 The set of predetermined conditions may include a condition based on whether one or more game elements are randomly generated to be adjacent to each other within the selected game play area.

該組預定條件可包含基於一或多個遊戲元素是否隨機產生為在該選定玩遊戲區域內呈一可見圖案之一條件。 The set of predetermined conditions may include a condition based on whether one or more game elements are randomly generated to be in a visible pattern within the selected game play area.

該遊戲模組可整體地包含該玩遊戲模組及該觸發器模組中之一者或兩者。 The game module may integrally include one or both of the game play module and the trigger module.

根據本發明之另一態樣,提供一種產生一聚焦區域之方法,該方法包含:操作一遊戲區域;選擇與該遊戲區域相關聯之一玩遊戲區域;偵測該選定玩遊戲區域之一邊界;及基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為該聚焦區域。 According to another aspect of the present invention, a method of generating a focus area is provided, the method comprising: operating a game area; selecting a game play area associated with the game area; detecting a boundary of the selected game area And highlighting the selected game play area relative to any unselected portion of the game area based on the detected boundary such that the selected game play area becomes the focus area.

可在選擇該玩遊戲區域後及在產生該一或多個遊戲元素期間兩者執行強調突出該選定玩遊戲區域之該步驟。 This step of highlighting the selected game play area may be performed both after selecting the game play area and during the generation of the one or more game elements.

該玩遊戲區域可在該遊戲區域內或可實質上涵蓋該遊戲區域。 The game play area may be within the game area or may substantially cover the game area.

強調突出該選定玩遊戲區域之該步驟可包含:調暗該遊戲區域之該等任何未選定部分之一顯示;調亮該選定玩遊戲區域之一顯示;或兩者。 Emphasizing the step of highlighting the selected game play area may include: dimming one of the unselected portions of the game area; highlighting one of the selected game play areas; or both.

強調突出該選定玩遊戲區域之該步驟可包含指示封圍該選定玩遊戲區域之一可見邊界之一顯示。 Emphasizing that the step of highlighting the selected game play area can include indicating that one of the visible boundaries of one of the selected game play areas is displayed.

強調突出該選定玩遊戲區域之該步驟可包含指示該選定玩遊戲區域在該遊戲區域外部之一單獨顯示區域處之一顯示。 Emphasizing that the step of highlighting the selected game play area can include indicating that the selected game play area is displayed at one of the individual display areas outside of the game area.

該方法可進一步包含允許一玩家選擇該玩遊戲區域。 The method can further include allowing a player to select the game play area.

該玩遊戲區域可係在尺寸上可變的。 The game play area can be variable in size.

該玩遊戲區域可基於由一玩家兌換之點數而在尺寸上可變。 The game play area may be variable in size based on the number of points exchanged by a player.

該玩遊戲區域可包含兩個或兩個以上不連續子區域。 The game play area may include two or more discrete sub-areas.

該玩遊戲區域可包含在尺寸上固定的兩個或兩個以上子區域。 The game play area may include two or more sub-areas that are fixed in size.

在尺寸上固定的該等子區域可與該玩遊戲區域重疊。 The sub-areas fixed in size may overlap the game play area.

該方法可進一步包含在該玩遊戲區域中自複數個預定遊戲元素隨機產生一或多個遊戲元素;及基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號。 The method can further include randomly generating one or more game elements from the plurality of predetermined game elements in the game play area; and based on whether the selected game play area contains a randomly generated game that matches at least one of a set of predetermined conditions The element produces a trigger signal.

該方法可進一步包含偵測每一遊戲元素在該選定玩遊戲區域內之出現次數。 The method can further include detecting the number of occurrences of each game element within the selected game play area.

該方法可進一步包含偵測該選定玩遊戲區域內之每一隨機產生之遊戲元素之一位置。 The method can further include detecting a location of each of the randomly generated game elements within the selected game play area.

該方法可進一步包含允許一玩家選擇至少一個指定遊戲元素;且產生一觸發信號之該步驟可進一步包含偵測該選定玩遊戲區域是否含有該至少一個指定遊戲元素。 The method can further include allowing a player to select at least one specified game element; and the step of generating a trigger signal can further include detecting whether the selected game play area contains the at least one specified game element.

該等預定遊戲元素可包含一中性元素,該中性元素可能夠表示至少一個隨機產生之遊戲元素。 The predetermined game elements may include a neutral element that can be capable of representing at least one randomly generated game element.

該方法可進一步包含提供包含一或多個行、一或多個列或兩者以用於該等遊戲元素之顯示之該遊戲區域。 The method can further include providing the game area including one or more lines, one or more columns, or both for display of the game elements.

該方法可進一步包含提供包含複數個輪盤窗之該遊戲區域,進一步其中每一輪盤窗可經配置以顯示一遊戲元素。 The method can further include providing the gaming area including a plurality of roulette windows, further wherein each of the roulette windows can be configured to display a game element.

該遊戲區域可包含一非有序輪盤窗陣列。 The game area may include an array of non-ordered roulette windows.

該方法可進一步包含儲存該組預定條件之一資料庫。 The method can further include storing a database of the set of predetermined conditions.

該組預定條件可包含基於在該選定玩遊戲區域內隨機產生之一遊戲元素之出現次數之一條件。 The set of predetermined conditions may include a condition based on one of the number of occurrences of randomly generating one of the game elements within the selected game play area.

該組預定條件可包含基於一或多個遊戲元素是否隨機產生為在 該選定玩遊戲區域內彼此毗鄰之一條件。 The set of predetermined conditions may include whether the one or more game elements are randomly generated based on The selected game play area is adjacent to one of the conditions.

該組預定條件可包含基於一或多個遊戲元素是經隨機產生為在該選定玩遊戲區域內呈一可見圖案之一條件。 The set of predetermined conditions may include a condition based on one or more game elements being randomly generated to present a visible pattern within the selected game play area.

根據本發明之又一態樣,提供一種其上儲存有指令之電腦可讀媒體,該等指令用於指示一遊戲機器之一處理器執行產生一聚焦區域之一方法,該方法包含:操作一遊戲區域;選擇與該遊戲區域相關聯之一玩遊戲區域;偵測該選定玩遊戲區域之一邊界;及基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為該聚焦區域。 According to still another aspect of the present invention, a computer readable medium having stored thereon instructions for instructing a processor of a gaming machine to perform a method of generating a focus area, the method comprising: operating a a game area; selecting a game play area associated with the game area; detecting a boundary of the selected game play area; and highlighting the selected play relative to any unselected portion of the game area based on the detected boundary The game area is such that the selected game play area becomes the focus area.

可在選擇該玩遊戲區域後及在產生該一或多個遊戲元素期間兩者執行強調突出該選定玩遊戲區域之該步驟。 This step of highlighting the selected game play area may be performed both after selecting the game play area and during the generation of the one or more game elements.

該電腦可讀媒體包含該方法進一步包含在該玩遊戲區域中自複數個預定遊戲元素隨機產生一或多個遊戲元素;及基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號。 The computer readable medium comprising the method further comprising randomly generating one or more game elements from the plurality of predetermined game elements in the game play area; and based on whether the selected game play area contains at least one of a set of predetermined conditions A randomly generated game element generates a trigger signal.

100‧‧‧遊戲機器 100‧‧‧Game Machine

101‧‧‧前面板 101‧‧‧ front panel

102‧‧‧頂部螢幕 102‧‧‧ top screen

104‧‧‧主螢幕 104‧‧‧ main screen

106‧‧‧玩家交易面板 106‧‧‧ Player Trading Panel

108‧‧‧玩家互動面板 108‧‧‧ Player interaction panel

110‧‧‧印表機出口 110‧‧‧Printer exit

112‧‧‧塔燈 112‧‧‧ tower lights

114‧‧‧海報顯示部分 114‧‧‧ Poster display section

116‧‧‧液晶顯示器資訊螢幕 116‧‧‧LCD monitor information screen

118‧‧‧卡插入槽/交易模組 118‧‧‧ card insertion slot/transaction module

120‧‧‧推按按鈕/按鈕 120‧‧‧Push button/button

122‧‧‧遊戲票驗證器 122‧‧‧ Game Ticket Verifier

200‧‧‧遊戲機器 200‧‧‧Game Machine

202‧‧‧電源供應單元 202‧‧‧Power supply unit

204‧‧‧主機板電路罩 204‧‧‧ motherboard circuit cover

206‧‧‧遊戲模組/玩家模組 206‧‧‧ Game Module/Player Module

208‧‧‧媒體模組 208‧‧‧Media Module

210‧‧‧訊息介面模組 210‧‧‧Message Interface Module

212‧‧‧介面電路板 212‧‧‧Interface board

214‧‧‧遊戲票驗證器模組 214‧‧‧ Game Ticket Verifier Module

216‧‧‧印表機 216‧‧‧Printer

218‧‧‧遊戲票驗證器模組 218‧‧‧ Game Ticket Verifier Module

220‧‧‧印表機 220‧‧‧Printer

300‧‧‧遊戲顯示區域/遊戲區域 300‧‧‧Game display area/game area

400‧‧‧玩遊戲區域 400‧‧‧Playing area

500‧‧‧經填充遊戲區域 500‧‧‧filled game area

502‧‧‧玩遊戲區域 502‧‧‧Playing area

602‧‧‧星星符號 602‧‧‧ star symbol

604‧‧‧心形符號 604‧‧‧heart symbol

700‧‧‧遊戲區域 700‧‧‧Game area

702‧‧‧角落 702‧‧‧ corner

704‧‧‧角落 704‧‧‧ corner

800‧‧‧遊戲區域 800‧‧‧Game area

802‧‧‧固定區域/區域/玩遊戲區域 802‧‧‧Fixed area/area/playing area

804‧‧‧固定區域/區域/玩遊戲區域 804‧‧‧Fixed area/area/playing area

806‧‧‧玩遊戲區域 806‧‧‧Playing area

902‧‧‧笑臉遊戲元素 902‧‧‧Smile game elements

904‧‧‧笑臉遊戲元素 904‧‧‧Smile game elements

906‧‧‧月亮遊戲元素 906‧‧‧ Moon game elements

1000‧‧‧例示性查找表 1000‧‧‧Executive lookup table

1002‧‧‧笑臉遊戲元素 1002‧‧‧Smile game elements

1004‧‧‧閃電遊戲元素 1004‧‧‧Lightning game elements

1100‧‧‧遊戲區域 1100‧‧‧ Game area

1102‧‧‧選定玩遊戲區域 1102‧‧‧Selected game play area

1200‧‧‧遊戲區域 1200‧‧‧ Game area

1402‧‧‧遊戲機器 1402‧‧‧Game Machine

1404‧‧‧遊戲機器 1404‧‧‧Game Machine

1406‧‧‧伺服器 1406‧‧‧Server

1408‧‧‧通信鏈路/網路鏈路 1408‧‧‧Communication link/network link

1500‧‧‧通用電腦系統/電腦系統 1500‧‧‧Common Computer System/Computer System

1502‧‧‧電腦單元 1502‧‧‧ computer unit

1504‧‧‧鍵盤 1504‧‧‧ keyboard

1506‧‧‧指向裝置 1506‧‧‧ pointing device

1508‧‧‧顯示器 1508‧‧‧ display

1510‧‧‧印表機 1510‧‧‧Printer

1512‧‧‧電腦網路/網路 1512‧‧‧Computer Network/Network

1514‧‧‧收發器裝置 1514‧‧‧Transceiver device

1518‧‧‧處理器 1518‧‧‧ Processor

1520‧‧‧隨機存取記憶體 1520‧‧‧ random access memory

1522‧‧‧唯讀記憶體 1522‧‧‧Reading memory

1524‧‧‧輸入/輸出介面單元 1524‧‧‧Input/output interface unit

1526‧‧‧輸入/輸出介面單元 1526‧‧‧Input/Output Interface Unit

1528‧‧‧經互連系統匯流排/匯流排/系統匯流排 1528‧‧‧Interconnected system bus/bus/system bus

1530‧‧‧資料儲存裝置 1530‧‧‧Data storage device

熟習此項技術者根據以下所書寫說明(僅以舉例之方式)且結合圖式將更好地理解及易於明瞭本發明之實例性實施例,該等圖式中:圖1係一實例性實施例中之一遊戲機器之一前面板之一示意性前視圖。 The exemplary embodiments of the present invention will be better understood and understood by the following description An illustrative front view of one of the front panels of one of the gaming machines in the example.

圖2係一實例性實施例中之一遊戲機器之一示意性前視圖,其中一前面板自一遊戲機器部分地打開。 2 is a schematic front elevational view of one of the gaming machines of an exemplary embodiment in which a front panel is partially opened from a gaming machine.

圖3至圖6係用於圖解說明一實例性實施例中之一例示性遊戲之示意性圖式。 3 through 6 are diagrams for illustrating an exemplary game of an exemplary game in an exemplary embodiment.

圖7係圖解說明一實例性實施例中之不連續選定區域之一示意性圖式。 Figure 7 is a schematic illustration of one of the discrete selected regions in an exemplary embodiment.

圖8(a)係圖解說明一實例性實施例中之選擇作為一玩遊戲區域之固定區域之一示意性圖式。 Figure 8(a) is a schematic diagram illustrating one of the fixed regions selected as a game play area in an exemplary embodiment.

圖8(b)係圖解說明一實例性實施例中之選擇作為一玩遊戲區域之固定區域之一示意性圖式。 Figure 8(b) is a schematic diagram illustrating one of the fixed regions selected as a game play area in an exemplary embodiment.

圖9係圖解說明一實例性實施例中之一圖案之一示意性圖式。 Figure 9 is a schematic illustration of one of the patterns in an exemplary embodiment.

圖10展示一實例性實施例中之一例示性查找表。 FIG. 10 shows an exemplary lookup table in an exemplary embodiment.

圖11(a)係圖解說明一實例性實施例中之一遊戲區域之一示意性圖式。 Figure 11 (a) is a schematic diagram illustrating one of the game areas in an exemplary embodiment.

圖11(b)係圖解說明一實例性實施例中之一選定玩遊戲區域之一示意性圖式。 Figure 11 (b) is a schematic diagram illustrating one of the selected game play areas in an exemplary embodiment.

圖12係圖解說明另一實例性實施例中之一遊戲區域之一示意性圖式。 Figure 12 is a schematic diagram illustrating one of the game areas in another exemplary embodiment.

圖13係用於圖解說明一實例性實施例中之產生一聚焦區域之一方法之一示意性流程圖。 Figure 13 is a schematic flow diagram for illustrating one of the methods of generating a focus area in an exemplary embodiment.

圖14係圖解說明適合於實施一實例性實施例之一網路環境之一示意性圖式。 14 is a schematic diagram of one of the network environments suitable for implementing an example embodiment.

圖15係適於實施一實例性實施例之一電腦系統之一示意性圖式。 Figure 15 is a schematic illustration of one of the computer systems suitable for implementing an exemplary embodiment.

圖16係用於圖解說明一實例性實施例中之判定一遊戲元素之出現次數之一例示性方式之一示意性流程圖。 Figure 16 is a schematic flow diagram for illustrating one exemplary manner of determining the number of occurrences of a game element in an exemplary embodiment.

下文所闡述之實例性實施例可提供一種遊戲機器及一種產生一聚焦區域之方法。在一實例性實施例中,可提供可選擇一或多個特定區域且偵測此等區域,例如,監視/偵測此等區域之(一或多個)邊界。接著根據該所偵測邊界強調突出該(等)選定區域以使得該(等)選定區域成為有利地允許一玩家聚焦注意力於其上之一聚焦區域。 The exemplary embodiments set forth below may provide a gaming machine and a method of producing a focus area. In an exemplary embodiment, one or more specific regions may be selected and detected, for example, monitoring/detecting the boundary(s) of the regions. The selected area is then highlighted in accordance with the detected boundary such that the selected area advantageously allows a player to focus attention on one of the focus areas.

較佳地,在選擇後向玩家強調突出或強調提示該(等)選定區域,以使得玩家可較容易地集中於該(等)選定區域內之玩遊戲。舉例而言,在選擇後,可傳輸一「結束選擇」信號以便強調突出或強調提示該選定區域。有利地,玩家可藉助此等強調突出或強調提示更好地理解獲勝條件。 Preferably, the player is highlighted or highlighted after the selection to highlight the selected area so that the player can more easily focus on the game in the selected area. For example, after selection, an "end selection" signal can be transmitted to emphasize highlighting or highlighting the selected area. Advantageously, the player can use this emphasis to highlight or emphasize the prompt to better understand the winning condition.

此外,較佳地,在選擇之後及在玩遊戲期間向玩家強調突出或強調提示該(等)選定區域。亦即,在玩遊戲期間維持該等強調突出或強調提示。舉例而言,在選擇後及在玩遊戲期間,強調突出或強調提示該選定區域直至傳輸一「結束當前玩遊戲輪」信號。有利地,玩家可簡單地在玩遊戲期間忽略在該(等)選定區域外部之區域,因此產生玩家之更好滿意度及娛樂性。 Moreover, preferably, the player is highlighted or highlighted to highlight the selected area after selection and during game play. That is, the emphasis is emphasized or highlighted during game play. For example, after selection and during game play, emphasis is placed on highlighting or highlighting the selected area until a "end current play wheel" signal is transmitted. Advantageously, the player can simply ignore the area outside the selected area during game play, thus resulting in better satisfaction and entertainment for the player.

在某些實施例中,可提供使得若所出現之一條件(諸如在彼一或多個區域內呈現之一指定元素)匹配一組預定條件中之至少一者,則該條件可致使一玩家之一獲勝。 In some embodiments, the condition may be such that if one of the conditions (such as presenting one of the specified elements in one or more regions) matches at least one of a set of predetermined conditions, the condition may cause a player One wins.

因此,在一實例性實施例中,可提供一種包含用於操作一遊戲區域之一遊戲模組之遊戲機器,該遊戲模組能夠在該遊戲區域中自複數個預定遊戲元素隨機產生一或多個遊戲元素。該遊戲機器進一步包含用於允許選擇與該遊戲區域相關聯之一玩遊戲區域之一玩遊戲模組。該遊戲模組亦可在該玩遊戲區域內隨機產生一或多個遊戲元素。該遊戲機器進一步包含用於監視該選定玩遊戲區域之一觸發器模組,該觸發器模組能夠基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號。在該實例性實施例中,該玩遊戲模組經組態以偵測該選定玩遊戲區域之一邊界且基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為一聚焦區域。若該選定玩遊戲區域實質上涵蓋該遊戲區域則仍可執行該強調突出。另外,可 在選擇該玩遊戲區域後且較佳亦在產生該一或多個遊戲元素期間(亦即,在玩遊戲期間)執行該強調突出。 Therefore, in an exemplary embodiment, a game machine including a game module for operating a game area can be provided, the game module being capable of randomly generating one or more from a plurality of predetermined game elements in the game area. Game elements. The gaming machine further includes a game play module for allowing selection of one of the game play areas associated with the game area. The game module can also randomly generate one or more game elements within the game play area. The gaming machine further includes a trigger module for monitoring the selected game play area, the trigger module being capable of based on whether the selected game play area contains a randomly generated game element that matches at least one of a set of predetermined conditions A trigger signal is generated. In the exemplary embodiment, the game play module is configured to detect a boundary of the selected game play area and emphasize the selected play relative to any unselected portion of the game area based on the detected boundary The game area is such that the selected game play area becomes a focus area. The emphasis highlight can still be performed if the selected game play area substantially covers the game area. In addition, The emphasis highlighting is performed after selecting the game play area and preferably also during the generation of the one or more game elements (i.e., during game play).

如此說明書中所使用之術語「耦合」或「連接」意欲涵蓋直接連接或透過一或多個中間構件連接兩者,除非另外陳述。 The terms "coupled" or "connected", as used in the specification, are intended to be inclusive or in the s

本文中之說明書在某些部分中可明確地或含蓄地闡述為在一電腦記憶體或一電子電路內對資料進行處理之演算法及/或函式運算。此等演算法描述及/或函式運算通常由彼等熟習資訊/資料處理技術者用於有效說明。一演算法通常與步驟之一自序列相關從而產生一所要結果。演算法步驟可包括能夠被儲存、傳輸、傳送、組合、比較及以其他方式操縱之實體數量(諸如,電信號、磁信號或光學信號)之實體操縱。 The description herein may be explicitly or implicitly described in some portions as algorithms and/or functions that process data in a computer memory or an electronic circuit. Such algorithm descriptions and/or function operations are typically used by those skilled in the art/data processing techniques for effective description. An algorithm is usually associated with a sequence from one of the steps to produce a desired result. Algorithm steps may include physical manipulation of the number of entities (such as electrical, magnetic, or optical signals) that can be stored, transmitted, transmitted, combined, compared, and otherwise manipulated.

此外,除非另外明確陳述,且通常將自下文明瞭,熟習此項技術者將瞭解,貫穿本說明書,利用諸如「掃描」、「計算」、「判定」、「替代」、「產生」、「初始化」、「輸出」等術語之論述係指一指示處理器/電腦系統或類似電子電路/裝置/組件之動作及程序,該指示處理器/電腦系統或類似電子電路/裝置/組件將在所闡述之系統內表示為實體數量之資料操縱/處理及變換成在該系統或者其他資訊儲存、傳輸或顯示裝置等內以類似方式表示為實體數量之其他資料。 In addition, unless explicitly stated otherwise, and generally will be self-cultivating, those skilled in the art will appreciate that throughout this specification, such as "scanning", "calculating", "decision", "alternative", "generating", "initializing" The term "output" and the like refers to an action or program that indicates a processor/computer system or similar electronic circuit/device/component that will be described in the processor/computer system or similar electronic circuit/device/component The data represented within the system as the number of entities is manipulated/processed and transformed into other data that is represented in the system or other information storage, transmission or display device in a similar manner as the number of entities.

本說明書亦揭示用於執行所闡述之方法之步驟之相關裝置/設備。可出於該等方法之目的而特定建構此設備,或可包含由儲存於一儲存部件中之一電腦程式選擇性地啟動或重新組態之一通用電腦/處理器或其他裝置。本文中所闡述之演算法及顯示並非與任何特定電腦或其他設備固有地相關。應理解,可根據本文中之教示來使用通用裝置/機器。另一選擇係,可期望建構用以執行該等方法步驟之一專門化裝置/設備。 This specification also discloses related apparatus/apparatus for performing the steps of the method as set forth. The device may be specifically constructed for the purposes of such methods, or may comprise a general purpose computer/processor or other device selectively activated or reconfigured by a computer program stored in a storage component. The algorithms and displays set forth herein are not inherently related to any particular computer or other device. It should be understood that a general purpose device/machine can be used in accordance with the teachings herein. Alternatively, it may be desirable to construct a specialized device/device to perform one of these method steps.

另外,認為本說明書亦含蓄地涵蓋一電腦程式,此乃因將清 楚,本文中所闡述之方法之步驟可由電腦程式碼實施。將瞭解,可使用各種程式化語言及編碼來實施本文中之說明之教示。此外,若適用則電腦程式不限於任何特定控制流且可在不背離本發明之範疇之情形下使用不同控制流。 In addition, it is considered that this specification also implicitly covers a computer program. Chu, the steps of the method described in this document can be implemented by computer code. It will be appreciated that a variety of stylized languages and encodings can be used to implement the teachings of the description herein. Moreover, if applicable, the computer program is not limited to any particular control flow and different control flows may be used without departing from the scope of the invention.

此外,可並行及/或依序執行電腦程式(若適用)之步驟中之一或多者。此一電腦程式(若適用)可儲存於任何電腦可讀媒體上。該電腦可讀媒體可包括諸如磁性碟或光學碟、記憶體晶片等儲存裝置或適於與一合適讀取器/通用電腦介接之其他儲存裝置。在此等例項中,該電腦可讀儲存媒體係非暫時性的。此等儲存媒體亦涵蓋所有電腦可讀媒體,例如,僅短時間週期儲存資料及/或僅在存在電力之情況下儲存資料之媒體,諸如暫存器記憶體、處理器快取記憶體及隨機存取記憶體(RAM)及諸如此類。該電腦可讀媒體甚至可包括一有線媒體,諸如在網際網路系統中例示,或可包括無線媒體,諸如在藍芽技術中例示。當在一合適讀取器上載入並執行時,電腦程式有效地產生可實施所闡述之方法之步驟之一設備。 In addition, one or more of the steps of the computer program (if applicable) may be performed in parallel and/or sequentially. This computer program (if applicable) can be stored on any computer readable medium. The computer readable medium can include storage devices such as magnetic or optical disks, memory chips, or other storage devices suitable for interfacing with a suitable reader/general purpose computer. In these examples, the computer readable storage medium is non-transitory. These storage media also cover all computer readable media, such as media that store data for only a short period of time and/or store data only in the presence of power, such as scratchpad memory, processor cache memory, and random Access memory (RAM) and the like. The computer readable medium can even include a wired medium, such as exemplified in an internetworking system, or can include wireless media, such as exemplified in the Bluetooth technology. When loaded and executed on a suitable reader, the computer program effectively generates a device that can perform one of the steps of the method described.

實例性實施例亦可實施為硬體模組。一模組係經設計以與其他組件或模組一同使用之一功能性硬體單元。舉例而言,一模組可使用數位或離散電子組件來實施,或其可形成一整個電子電路(諸如一特殊應用積體電路(ASIC))之一部分。熟習此項技術者將理解,實例性實施例亦可實施為硬體模組與軟體模組之一組合。 The example embodiments may also be implemented as a hardware module. A module is designed to be used with other components or modules as one of the functional hardware units. For example, a module can be implemented using digital or discrete electronic components, or it can form part of an entire electronic circuit, such as an application specific integrated circuit (ASIC). Those skilled in the art will appreciate that the example embodiments can also be implemented as a combination of a hardware module and a software module.

此外,在本文中之說明中,措辭「實質上」無論何時使用皆應理解為包括但不限於「整個地」或「完全地」及諸如此類。另外,諸如「包含」、「包括」等術語無論何時使用皆意欲作為非限制性描述語言,在於除未明確列舉之其他組件外其廣泛地包括在此等術語後所列舉之元件/組件。此外,諸如「約」、「大約」等術語無論何時使用通常意指一合理變化,舉例而言,所揭示之值之+/- 5%之一變化, 或所揭示之值之4%之一差異,或所揭示之值之3%之一差異,所揭示之值之2%之一差異或所揭示之值之1%之一差異。 In addition, in the description herein, the phrase "substantially" shall be understood to include, but is not limited to, "entirely" or "completely" and the like whenever used. In addition, the terms "including", "comprising", etc., are intended to be used as a non-limiting description language, and are intended to include the elements/components recited after these terms. In addition, terms such as "about" and "about", when used, generally mean a reasonable change, for example, one of +/- 5% of the value disclosed, Or a difference of 4% of the value disclosed, or a difference of 3% of the value disclosed, a difference of 2% of the value disclosed or a difference of 1% of the disclosed value.

此外,在本文中之說明中,可在一範圍內揭示某些值。展示一範圍之端點之值意欲圖解說明一較佳範圍。每當已闡述一範圍時,該範圍意欲涵蓋及教示所有可能子範圍以及彼範圍內的個別數值。亦即,一範圍之端點不應被理解為固定限制。舉例而言,1%至5%之一範圍之一說明意欲具有特定揭示之子範圍1%至2%、1%至3%、1%至4%、2%至3%等以及個別地彼範圍內的值,諸如1%、2%、3%、4%及5%。以上特定揭示內容之目的適用於一範圍之任何深度/廣度。 Moreover, in the description herein, certain values may be disclosed in a range. The value of the endpoints of a range is intended to illustrate a preferred range. The range is intended to cover and teach all possible sub-ranges and individual values within the scope. That is, a range of endpoints should not be construed as a fixed limit. For example, one of the ranges from 1% to 5% is intended to have a specific disclosed sub-range of 1% to 2%, 1% to 3%, 1% to 4%, 2% to 3%, etc., and individually Values within, such as 1%, 2%, 3%, 4%, and 5%. The above specific disclosure is intended to apply to any depth/wideness of a range.

圖1係一實例性實施例中之一遊戲機器之一前面板之一示意性前視圖。遊戲機器100包含前面板101,前面板101又包含一頂部螢幕102、一主螢幕104、一玩家交易面板106及一玩家互動面板108。遊戲機器100可視情況包含一印表機出口110、一塔燈112及一海報顯示部分114。遊戲機器100允許一玩家玩由遊戲機器100安裝或網路實施之一或多個遊戲。 1 is a schematic front elevational view of one of the front panels of one of the gaming machines of an exemplary embodiment. The gaming machine 100 includes a front panel 101. The front panel 101 further includes a top screen 102, a main screen 104, a player trading panel 106, and a player interaction panel 108. The gaming machine 100 can optionally include a printer exit 110, a tower light 112, and a poster display portion 114. The gaming machine 100 allows a player to play one or more games installed by the gaming machine 100 or networked.

在該實例性實施例中,頂部螢幕102可用以顯示遊戲慶祝、宣傳/廣告資訊或通常與遊戲機器之遊戲之一進度根本不相關之其他資訊。主螢幕104用以顯示遊戲機器100之遊戲,以引起玩家之注意。通常,主螢幕104係玩家聚焦以玩遊戲之螢幕。 In this exemplary embodiment, the top screen 102 can be used to display game celebrations, promotional/advertising information, or other information that is generally unrelated to the progress of one of the games of the gaming machine. The main screen 104 is used to display the game of the gaming machine 100 to draw the attention of the player. Typically, the main screen 104 is a screen in which the player focuses to play the game.

在該實例性實施例中,玩家交易面板106經提供以供玩家與遊戲機器100進行交易。利用「交易」來意指玩家(舉例而言)在一磁性識別卡或一射頻識別(RFID)卡或任何儲值卡中所擁有之剩餘點數/信用之提取或玩家所擁有之點數/信用之插入。該術語不應限於貨幣交易。玩家交易面板106包含一液晶顯示器(LCD)資訊螢幕116及一卡插入槽118。卡插入槽118用於在一卡插入槽之情形下接收含有屬於玩家之點數/信用及/或識別之一識別卡。可自卡將點數/信用提取至遊戲機 器100中用於玩遊戲機器100中所安裝之遊戲。在玩家決定結束在遊戲機器100處玩遊戲後,玩家交易面板106可將最後/經更新的點數/信用儲存於儲值卡中。對於與使用玩家識別卡相關之實例性實施例,玩家交易面板106可基於玩家識別而自一外部伺服器或資料庫擷取玩家之點數/信用資訊。然後可在遊戲機器100處使用所擷取之資訊用於玩遊戲。對於此等實施例,在玩家決定結束在遊戲機器100處玩遊戲後,玩家交易面板106可基於玩家識別而傳輸最後/經更新的點數/信用資訊以儲存於外部伺服器或資料庫上。將瞭解,取決於玩家所使用之識別卡之類型,卡插入槽118可係其他形式。舉例而言,若玩家正使用一RFID卡,則交易模組118可係一RFID讀取器/寫入器。LCD資訊螢幕116用以顯示(例如)卡中所含有之點數/信用資訊。 In the exemplary embodiment, player trading panel 106 is provided for the player to trade with gaming machine 100. By "transaction" is meant the player's (for example) withdrawal of credits/credits owned by a magnetic identification card or a radio frequency identification (RFID) card or any stored value card or credits/credits owned by the player Insert. The term should not be limited to currency transactions. The player transaction panel 106 includes a liquid crystal display (LCD) information screen 116 and a card insertion slot 118. The card insertion slot 118 is for receiving a card containing credits/credits and/or identifications belonging to the player in the case of a card insertion slot. Can extract points/credit from the card to the game console The gamer 100 is used to play a game installed in the game machine 100. After the player decides to end playing the game at the gaming machine 100, the player trading panel 106 may store the last/updated credits/credit in the stored value card. For an example embodiment associated with the use of a player identification card, the player transaction panel 106 can retrieve the player's credits/credit information from an external server or database based on the player identification. The captured information can then be used at gaming machine 100 for playing the game. For such embodiments, after the player decides to end playing the game at gaming machine 100, player trading panel 106 may transmit the last/updated credits/credit information based on the player identification for storage on an external server or database. It will be appreciated that the card insertion slot 118 may take other forms depending on the type of identification card used by the player. For example, if the player is using an RFID card, the transaction module 118 can be an RFID reader/writer. The LCD information screen 116 is used to display, for example, the number of credits/credit information contained in the card.

玩家互動面板108包含推按按鈕(例如,120),其經提供以允許玩家致動按鈕(例如,120)用於與在遊戲機器100上所玩之遊戲互動。舉例而言,玩家可使用按鈕(例如,120)來做出顯示於主螢幕104上之玩家選擇。在一替代實施例中,推按按鈕(例如,120)可由對應於主螢幕104上之顯示之一觸敏螢幕替代以允許玩家使用觸控命令與遊戲互動。其可係一觸敏隔膜之形式,其具有每一者對應於主螢幕104上之一顯示之一顯示位置之切換面板。一遊戲票驗證器122可經提供以供一玩家使用紙幣來購買信用用於玩遊戲機器100之遊戲。此類似於(舉例而言)在一售賣機處使用紙幣購買飲料/食物。 The player interaction panel 108 includes a push button (eg, 120) that is provided to allow the player to actuate a button (eg, 120) for interacting with the game played on the gaming machine 100. For example, a player may use a button (eg, 120) to make a player selection displayed on the main screen 104. In an alternate embodiment, the push button (e.g., 120) may be replaced by a touch sensitive screen corresponding to the display on the main screen 104 to allow the player to interact with the game using touch commands. It may be in the form of a touch sensitive diaphragm having a switching panel each corresponding to one of the display positions on one of the main screens 104. A game ticket validator 122 may be provided for a player to use the banknotes to purchase credit for playing the game of the gaming machine 100. This is similar to, for example, the use of banknotes to purchase beverages/food at a vending machine.

將瞭解,儘管上文已論述一插卡口(使用卡插入槽118)及投遊戲票口(使用遊戲票驗證器122),但遊戲機器不限於此且可包含允許投遊戲幣、插鑰匙、投票據等以用於玩遊戲機器中之遊戲之機構。 It will be appreciated that although a card slot (using the card insertion slot 118) and a game ticket slot (using the game ticket validator 122) have been discussed above, the gaming machine is not limited thereto and may include allowing the game currency, key insertion, A bill or the like is used for playing a game in a game machine.

將瞭解,主螢幕104可係可補充或替代玩家互動面板108之一觸敏螢幕。該觸敏螢幕可係一電容型感測螢幕、壓力型感測螢幕或諸如此類。亦即,主螢幕104可係允許玩家使用觸控命令與遊戲機器100互 動之一觸敏螢幕。 It will be appreciated that the main screen 104 can complement or replace one of the touch screens of the player interaction panel 108. The touch sensitive screen can be a capacitive sensing screen, a pressure sensitive sensing screen or the like. That is, the main screen 104 may allow the player to interact with the gaming machine 100 using touch commands. One touch-sensitive screen.

在該實例性實施例中,印表機出口110可經提供供遊戲機器100以列印形式輸出資訊至玩家。舉例而言,遊戲機器100可為玩家列印一獎勵貼(sticker)或獎賞優惠券(reward voucher)。遊戲機器100亦可為玩家列印點數交易之一收據或記錄。塔燈112可經提供以在遊戲慶祝期間點亮。此可吸引旁觀者或玩家之注意。塔燈112亦可用於強調提示技術問題、請求幫助或維修等。海報顯示部分114可經提供用於顯示(例如)遊戲資訊。 In the exemplary embodiment, printer exit 110 may be provided for gaming machine 100 to output information to the player in print form. For example, gaming machine 100 may print a sticker or reward voucher for the player. The gaming machine 100 can also print receipts or records for one of the points transactions for the player. Tower lights 112 may be provided to illuminate during game celebrations. This can attract the attention of bystanders or players. Tower lights 112 can also be used to highlight technical issues, request assistance or repairs, and the like. The poster display portion 114 can be provided for displaying, for example, game information.

在該實例性實施例中,前面板101可自遊戲機器100主體整體或部分地打開或拆卸以允許(舉例而言)對遊戲機器100中所含納之電路或組件之維護。 In the exemplary embodiment, front panel 101 can be opened or removed, in whole or in part, from the main body of gaming machine 100 to allow, for example, maintenance of circuitry or components contained in gaming machine 100.

圖2係一實例性實施例中之一遊戲機器之一示意性前視圖,其中一前面板自該遊戲機器部分地打開。遊戲機器200與參考圖1所闡述之遊戲機器100實質上相同地發揮功能。使用相似編號來指代已經闡述之實質上相同之組件。如所展示,前面板101自遊戲機器200打開,且部分地打開含有主螢幕104及玩家交易面板106以顯露遊戲機器200之內部部分。 2 is a schematic front elevational view of one of the gaming machines of an exemplary embodiment in which a front panel is partially opened from the gaming machine. The gaming machine 200 functions substantially the same as the gaming machine 100 described with reference to FIG. Similar numbers are used to refer to substantially identical components that have been set forth. As shown, the front panel 101 is opened from the gaming machine 200 and partially opens with the main screen 104 and the player transaction panel 106 to reveal the interior portion of the gaming machine 200.

遊戲機器200包含用於給遊戲機器200之各種組件供電之一電源供應單元202。電源供應單元202耦合至一主板電路籠204。主板電路籠204用以容納及保護一遊戲模組206。遊戲模組206在遊戲機器上實施遊戲且亦實施諸如點/獎金計算等遊戲功能。遊戲模組206亦驅動主螢幕104上之(舉例而言,遊戲之)視覺內容及(舉例而言)來自遊戲機器200之視訊內容。揚聲器(未展示)經提供以輸出音訊。因此,遊戲模組206可係遊戲機器200之一處理器或一處理模組。 The gaming machine 200 includes a power supply unit 202 for powering various components of the gaming machine 200. Power supply unit 202 is coupled to a motherboard circuit cage 204. The motherboard circuit cage 204 is used to house and protect a game module 206. The game module 206 implements the game on the gaming machine and also implements game functions such as point/bonus calculations. The game module 206 also drives visual content (eg, game) on the main screen 104 and, for example, video content from the gaming machine 200. A speaker (not shown) is provided to output the audio. Therefore, the game module 206 can be a processor or a processing module of the gaming machine 200.

在該實例性實施例中,遊戲模組206整體地包含或替代地耦合至一玩遊戲模組208及一觸發器模組210。亦即,遊戲模組206可整合玩 遊戲模組208及觸發器模組210之功能。模組206、208、210可係印刷電路板之形式,該等印刷電路板包含可藉助來自耦合至此等模組之組件之輸入執行特定功能之ASIC。另一選擇係,此等模組206、208、210可係軟體模組。較佳地,玩遊戲模組208耦合至一第一選擇模組212,該第一選擇模組212又耦合至一玩家互動面板108之一或多個輸入部件,諸如按鈕,例如120。第一選擇模組212亦可耦合至主螢幕104之一觸控螢幕輸入部件。在該實例性實施例中,較佳地,遊戲模組206耦合至一第二選擇模組214,該第二選擇模組214又耦合至一玩家互動面板108之一或多個輸入部件,諸如按鈕,例如120。第二選擇模組214亦可耦合至主螢幕104之一觸控螢幕輸入部件。在一替代實施例中,第一選擇模組212及第二選擇模組214可係一相同模組。 In the exemplary embodiment, game module 206 is integrally or alternatively coupled to a game play module 208 and a trigger module 210. That is, the game module 206 can be integrated and played. The functions of the game module 208 and the trigger module 210. The modules 206, 208, 210 can be in the form of printed circuit boards containing ASICs that can perform specific functions with input from components coupled to such modules. Alternatively, the modules 206, 208, 210 can be software modules. Preferably, the game play module 208 is coupled to a first selection module 212, which in turn is coupled to one or more input components of a player interaction panel 108, such as buttons, such as 120. The first selection module 212 can also be coupled to one of the touch screen input components of the main screen 104. In the exemplary embodiment, game module 206 is preferably coupled to a second selection module 214, which in turn is coupled to one or more input components of a player interaction panel 108, such as Button, for example 120. The second selection module 214 can also be coupled to one of the touch screen input components of the main screen 104. In an alternative embodiment, the first selection module 212 and the second selection module 214 can be the same module.

在該實例性實施例中,遊戲模組206促進遊戲機器200之一或多個遊戲之實施且促進遊戲機器200之一顯示構件(諸如主螢幕104)上之一或多個遊戲之顯示。遊戲模組206經組態以產生/操作一遊戲顯示區域,其展示在玩的遊戲。取決於實施方案,產生/操作可係圖形的(諸如,基於電腦程式碼而產生/操作之一遊戲顯示區域)或可係機械的(諸如以機械方式控制可旋轉輪盤)。 In the exemplary embodiment, game module 206 facilitates implementation of one or more games of gaming machine 200 and facilitates display of one or more games on a display component (such as main screen 104) of one of gaming machines 200. The game module 206 is configured to generate/operate a game display area that is displayed in a game of play. Depending on the implementation, the generation/operation may be graphical (such as one of the game display areas generated/operated based on computer code) or may be mechanical (such as mechanically controlling the rotatable wheel).

在該實例性實施例中,玩遊戲模組208經組態以選擇或劃分與遊戲顯示區域相關聯之一玩遊戲區域。舉例而言,玩遊戲區域可係在遊戲顯示區域內之具有一清晰邊界之一子區域。玩遊戲區域甚至可甚至被選擇為實質上涵蓋遊戲顯示區域之一區域。在該實例性實施例中,玩遊戲區域之邊界可由一玩家藉由(舉例而言)使用按鈕(例如,120)或使用主螢幕104上之觸控命令而經由第一選擇模組212來選擇。在一替代實施例中,玩遊戲區域之邊界可由遊戲模組之一處理器自動選擇。在關於輪盤型遊戲之實例性實施例中,遊戲顯示區域可係輪盤列×行陣列之輪盤窗。選定玩遊戲區域可係陣列內之輪盤窗之一子組。 In the exemplary embodiment, game play module 208 is configured to select or divide one of the game play areas associated with the game display area. For example, the game play area can be tied to a sub-area having a clear border within the game display area. The game play area may even be selected to substantially cover one of the game display areas. In the exemplary embodiment, the boundaries of the game play area may be selected by a player via the first selection module 212 by, for example, using a button (eg, 120) or using a touch command on the main screen 104. . In an alternate embodiment, the boundaries of the game play area may be automatically selected by one of the game modules. In an exemplary embodiment relating to a roulette type game, the game display area may be a roulette window of a roulette array x row array. The selected play area can be a subset of the roulette windows within the array.

在該實例性實施例中,在玩遊戲區域之選擇之後,執行一偵測以判定玩遊戲區域之邊界。該偵測可由玩遊戲模組208執行。該偵測可基於(但不限於)由耦合至一觸控螢幕之觸控感測器對座標之讀數。 In the exemplary embodiment, after the selection of the game play area, a detection is performed to determine the boundaries of the game play area. This detection can be performed by the game play module 208. The detection can be based on, but not limited to, readings from coordinates of a touch sensor coupled to a touch screen.

玩遊戲模組208經組態以向玩家強調突出或強調提示選定或所劃分玩遊戲區域,以使得選定玩遊戲區域成為玩家之一聚焦區域。強調突出或強調提示可基於(但不限於)使用所偵測邊界及基於所偵測邊界指示顯示構件。 The game play module 208 is configured to emphasize or highlight the selected or divided play area to the player such that the selected play area becomes one of the player's focus areas. Emphasizing highlighting or emphasizing the prompt may be based on, but not limited to, using the detected boundary and indicating the display member based on the detected boundary.

此外,較佳地,玩遊戲模組208進一步經組態以在選擇之後及在玩遊戲期間維持選定或所劃分玩遊戲區域向玩家之強調突出或強調提示。 Moreover, preferably, the game play module 208 is further configured to maintain a highlighted or emphasized cue to the player of the selected or divided play area after selection and during game play.

在該實例性實施例中,遊戲模組206提供關於提供及/或維持強調突出或強調提示之信號至玩家模組208。舉例而言,在選擇玩遊戲區域之後,一「結束選擇」信號可由遊戲模組206傳輸至玩遊戲模組208以使得玩遊戲模組208偵測玩遊戲區域之一邊界且基於所偵測邊界強調突出玩遊戲區域。在玩遊戲期間,遊戲模組206監視玩遊戲的一輪是否已完成。若玩遊戲已完成,則一「結束當前玩遊戲輪」信號由遊戲模組206傳輸至玩遊戲模組208,以使得玩遊戲模組208關閉玩遊戲區域之強調突出或強調提示。若玩遊戲模組208尚未接收該「結束當前玩遊戲輪」信號,則玩遊戲模組208維持玩遊戲區域之強調突出或強調提示。 In the exemplary embodiment, game module 206 provides a signal to player module 208 regarding the provision and/or maintenance of a highlighted or highlighted prompt. For example, after selecting a game play area, an "end selection" signal can be transmitted by the game module 206 to the game play module 208 to cause the game play module 208 to detect a boundary of the game play area based on the detected boundary. Emphasize highlighting the area where the game is played. During game play, game module 206 monitors whether a round of game play has been completed. If the game is completed, an "end current game wheel" signal is transmitted from the game module 206 to the game play module 208 to cause the game play module 208 to close the highlighted or highlighted prompt of the game play area. If the game play module 208 has not received the "end current play wheel" signal, the game play module 208 maintains an emphasis or emphasis prompt for the game play area.

在該實例性實施例中,遊戲模組206經組態以隨機產生一或多個遊戲元素以填充遊戲顯示區域。該等遊戲元素係來自一預定遊戲元素群組/表。觸發器模組210經組態以監視選定玩遊戲區域以偵測來自該群組/表之遊戲元素中之哪些遊戲元素呈現在玩遊戲區域中、呈現在玩遊戲區域內之遊戲元素之出現次數及較佳地呈現在玩遊戲區域內的每一遊戲元素之位置。對哪一遊戲元素、所呈現的遊戲元素之出現次 數及較佳每一遊戲元素之位置之偵測可形成將相對於一組預定條件比較之一或多個條件以判定是否獎勵給玩家一獲勝。若滿足該等預定條件中之至少一者,則觸發器模組210產生用信號通知獎勵一獲勝之一觸發信號至遊戲模組206。此可觸發遊戲模組206執行相關遊戲功能,包含(舉例而言)獎勵遊戲點數給玩家、顯示媒體等。媒體之顯示可係(舉例而言)基於有利結果之一顯示,諸如一頂部螢幕102上及主螢幕104上之一視訊顯示器上之慶祝顯示之執行。 In the exemplary embodiment, game module 206 is configured to randomly generate one or more game elements to populate the game display area. The game elements are from a predetermined game element group/table. The trigger module 210 is configured to monitor the selected game play area to detect which of the game elements from the group/table are present in the game play area and the number of occurrences of the game elements present in the game play area And preferably presented at the location of each game element within the game play area. The number of occurrences of which game element, the rendered game element The detection of the number and preferably the location of each game element may result in one or more conditions being compared against a set of predetermined conditions to determine whether to award the player a win. If at least one of the predetermined conditions is met, the trigger module 210 generates a trigger signal that signals a win to the game module 206. This may trigger the game module 206 to perform related game functions including, for example, rewarding game points to the player, display media, and the like. The display of the media can be displayed, for example, based on one of the favorable results, such as the execution of a celebratory display on a top screen 102 and on one of the main screens 104.

在一替代實例性實施例中,玩家可取決於選擇而指定一或多個遊戲元素。該等指定元素可自預定遊戲元素群組/表選擇。舉例而言,玩家可自一水果符號群組選擇一蘋果符號及/或一桔子符號作為指定元素用於在一運氣遊戲中進行。該選擇可係藉由(舉例而言)使用按鈕(例如,120)或使用主螢幕104上之觸控命令而經由第二選擇模組214。預定條件可係指定遊戲元素中之任一者是否呈現在選定玩遊戲區域中。因此,若觸發器模組210偵測有至少一個指定遊戲元素呈現在選定玩遊戲區域內,則產生一觸發信號。 In an alternative exemplary embodiment, the player may specify one or more game elements depending on the selection. The specified elements can be selected from a predetermined group of game elements/tables. For example, a player may select an apple symbol and/or an orange symbol from a group of fruit symbols as a designated element for use in a luck game. The selection may be via the second selection module 214 by, for example, using a button (eg, 120) or using a touch command on the main screen 104. The predetermined condition may be whether the specified game element is present in the selected game play area. Therefore, if the trigger module 210 detects that at least one specified game element is present in the selected game play area, a trigger signal is generated.

遊戲機器200可視情況進一步包含耦合至遊戲模組206之一介面電路板216及耦合至遊戲模組206之一遊戲票驗證器模組218。遊戲票驗證器模組218包含用於實施遊戲票驗證及計數之電路。在該實例性實施例中,若提供一印表機出口110,則一印表機220亦包含於遊戲機器200中用於執行列印功能。 The gaming machine 200 can further include a game board 216 coupled to one of the game modules 206 and a game ticket validator module 218 coupled to the game module 206. The game ticket validator module 218 includes circuitry for implementing game ticket verification and counting. In the exemplary embodiment, if a printer exit 110 is provided, a printer 220 is also included in the gaming machine 200 for performing the printing function.

將瞭解,遊戲機器200可進一步包含此處為實例性實施例之圖解說明之清晰起見未闡述之其他組件。 It will be appreciated that gaming machine 200 may further include other components not illustrated herein for clarity of illustration of the example embodiments.

介面電路板216可視情況經提供以與一遊戲控制伺服器(未展示)通信,該遊戲控制伺服器可(例如)監視遊戲機器200之遊戲之結果,(舉例而言)以用於記錄遊戲機器200之主題型基礎遊戲之結果。 Interface board 216 may optionally be provided to communicate with a game control server (not shown) that may, for example, monitor the outcome of the game of gaming machine 200, for example, for recording gaming machines The result of a 200-themed base game.

在此一實例性實施例中,基於觸發器模組210而獎勵之一獲勝可 觸發遊戲模組206指示或通知介面電路板216已獲得一有利結果。可經由介面電路板216來通知遊戲控制伺服器。 In this exemplary embodiment, one of the rewards based on the trigger module 210 is won. The trigger game module 206 indicates or informs the interface circuit board 216 that a favorable result has been obtained. The game control server can be notified via the interface board 216.

在某些實例性實施例中,遊戲控制伺服器(未展示)可(例如)控制遊戲機器200,(舉例而言)以用於在遊戲控制伺服器處實施之一外部神秘型伺服器/網路遊戲之一獲勝例項之通知。伺服器/網路遊戲通常獨立於在遊戲機器200處安裝之基礎遊戲。與遊戲控制伺服器之通信可經由一有線或無線網路。 In some example embodiments, a game control server (not shown) may, for example, control gaming machine 200, for example, for implementing an external mystery server/network at a game control server One of the road games wins the notification of the item. The server/network game is typically independent of the base game installed at the gaming machine 200. Communication with the game control server can be via a wired or wireless network.

舉例而言,視情況,對於一網路遊戲,遊戲控制四五期可指示或通知介面電路板216已獲得一有利結果(具體而言針對遊戲機器200)。此可係由於(舉例而言但不限於)玩家達到一預定玩遊戲時間或遊戲機器內部之一隨機產生之數字匹配儲存於在遊戲控制伺服器上之一資料庫中之一預定數字等。介面電路板216可接著指示遊戲模組206(例如)基於該網路遊戲之有利結果而執行相關遊戲功能,包含顯示媒體。 For example, depending on the situation, for a network game, the game control four or five periods may indicate or inform the interface circuit board 216 that a favorable result has been obtained (specifically for gaming machine 200). This may be due to, for example, but not limited to, the player achieving a predetermined game play time or a randomly generated number within the game machine that matches a predetermined number stored in one of the databases on the game control server. Interface board 216 can then instruct game module 206 to perform related game functions, including display media, for example based on the beneficial outcome of the network game.

圖3至圖6係用於圖解說明一實例性實施例中之一例示性遊戲之示意性圖式。在該實例性實施例中,出於圖解說明之目的來闡述一輪盤遊戲。該例示性遊戲在與參考圖1及圖2所闡述之遊戲機器100、200實質上相同地發揮功能之一遊戲機器上實施。使用相同編號來指已經闡述之實質上相同的組件。 3 through 6 are diagrams for illustrating an exemplary game of an exemplary game in an exemplary embodiment. In this exemplary embodiment, a roulette game is illustrated for purposes of illustration. This exemplary game is implemented on a game machine that functions substantially the same as the game machines 100 and 200 described with reference to FIGS. 1 and 2 . The same numbers are used to refer to substantially identical components that have been set forth.

參考圖3,輪盤遊戲係使用(例如)5列及5行之一陣列(亦即,5×5輪盤空間)來實施。在該實例性實施例中,一遊戲顯示區域300涵蓋該陣列之輪盤窗。遊戲顯示區域300顯示於遊戲機器之一主螢幕(比較104)上。遊戲顯示區域300可由遊戲模組(比較206)產生/控制/操作。 Referring to Figure 3, the roulette game is implemented using, for example, an array of 5 columns and 5 rows (i.e., 5 x 5 roulette space). In the exemplary embodiment, a game display area 300 encompasses the roulette window of the array. Game display area 300 is displayed on one of the main screens of the gaming machine (compare 104). Game display area 300 may be generated/controlled/operated by a game module (compare 206).

參考圖4,選擇與遊戲顯示區域300相關聯之一玩遊戲區域400。玩遊戲區域400展示一3×3輪盤區域。玩遊戲區域400之選定輪盤窗小於遊戲顯示區域300且在遊戲顯示區域300內。在該實例性實施例中, 玩遊戲模組(比較208)在選擇後偵測玩遊戲區域400之一邊界。玩遊戲模組基於所偵測邊界藉由(例如)指示耦合至主螢幕104之顯示組件而促進調暗在玩遊戲區域400外部之區域以使得玩遊戲區域400成為玩家之一聚焦區域。另一選擇係,可相對於在玩遊戲區域400外部之區域調亮玩遊戲區域400。此可藉由以下方式來達成:玩遊戲模組(比較208)基於所偵測邊界藉由(例如)指示耦合至主螢幕104之顯示組件而促進調亮玩遊戲區域400來達成以使得玩遊戲區域400成為玩家之一聚焦區域。該等顯示組件可係用作主螢幕104之一LED觸控螢幕之發光二極體(LED)。可藉由讀取耦合至用作主螢幕104之觸控螢幕之觸控感測器來執行邊界之偵測。玩遊戲模組可提供強調突出或突出或強調提示至玩遊戲區域400以使得一玩家可聚焦於選定玩遊戲區域400上。在又一替代方案中,玩遊戲區域400甚至可經複製並在遊戲顯示區域300外部之一單獨顯示區域處顯示以使得玩家可聚焦於在玩遊戲區域400中顯示之遊戲而不關注遊戲顯示區域300之任何部分。舉例而言,使用所偵測邊界,玩遊戲模組可傳輸資料至遊戲模組。遊戲模組可指示選定玩遊戲區域在遊戲區域外部之一單獨顯示區域處之一顯示。此可由遊戲模組(比較206)指示耦合至主螢幕104之顯示組件以圖形方式產生一單獨顯示區域來達成。 Referring to FIG. 4, one of the game play areas 400 associated with the game display area 300 is selected. The play area 400 shows a 3 x 3 roulette area. The selected wheel window of the game play area 400 is smaller than the game display area 300 and within the game display area 300. In this exemplary embodiment, The game play module (compare 208) detects a boundary of the game play area 400 after selection. The game play module facilitates dimming the area outside of the game play area 400 based on the detected boundary by, for example, indicating a display component coupled to the main screen 104 such that the game play area 400 becomes one of the player's focus areas. Alternatively, the game play area 400 can be highlighted relative to an area outside the game play area 400. This can be achieved by playing a game module (compare 208) based on the detected boundary to facilitate the brightening of the game play area 400 by, for example, indicating a display component coupled to the main screen 104 to enable the game to be played. The area 400 becomes one of the player's focus areas. The display components can be used as LEDs (LEDs) of one of the LED screens of the main screen 104. The detection of the boundary can be performed by reading a touch sensor coupled to the touch screen used as the main screen 104. The game play module can provide highlighting or highlighting or highlighting hints to the game play area 400 such that a player can focus on the selected game play area 400. In still another alternative, the game play area 400 may even be copied and displayed at a separate display area outside of the game display area 300 such that the player may focus on the game displayed in the game play area 400 without paying attention to the game display area. Any part of 300. For example, using the detected boundary, the game play module can transmit data to the game module. The game module may indicate that the selected game play area is displayed at one of the individual display areas outside of the game area. This can be accomplished by the game module (compare 206) indicating that the display component coupled to the main screen 104 graphically produces a separate display area.

較佳地,在玩遊戲區域400之選擇之後維持且在玩遊戲期間維持玩遊戲區域400之強調突出或突出或強調提示。 Preferably, the emphasis of highlighting or highlighting or highlighting the play area 400 is maintained after the selection of the game play area 400 and during game play.

玩遊戲區域400之選擇係藉由一玩家使用一玩家互動面板(比較108)或經由主螢幕104之一觸控螢幕輸入使用觸控命令。在一替代實施例中,玩遊戲區域400係由遊戲模組206自動及/或隨機選擇。 The game play area 400 is selected using a touch command by a player using a player interaction panel (compare 108) or via one of the main screens 104. In an alternate embodiment, the game play area 400 is automatically and/or randomly selected by the game module 206.

參考圖5,遊戲模組206存取一預定遊戲元素表/清單。此等預定遊戲元素可儲存於一資料庫或儲存器件中且可位於遊戲機器內。遊戲模組206自預定遊戲元素隨機產生一或多個遊戲元素,且指示隨機產 生之遊戲元素在主螢幕104上之遊戲區域300中之顯示。此展示於由遊戲模組206操作之經填充遊戲區域500中。藉由玩遊戲區域502之強調突出,玩家之注意力被引導/聚焦至經填充玩遊戲區域502,以使得玩遊戲區域502成為一聚焦區域。 Referring to Figure 5, the game module 206 accesses a predetermined game element list/list. These predetermined game elements can be stored in a library or storage device and can be located in the gaming machine. The game module 206 randomly generates one or more game elements from predetermined game elements, and indicates random production The display of the game element in the game area 300 on the main screen 104. This is shown in the filled game area 500 operated by the game module 206. By highlighting the play area 502, the player's attention is directed/focused to the filled game area 502 such that the game play area 502 becomes a focus area.

在該實例性實施例中,一觸發器模組(比較210)監視選定玩遊戲區域502以偵測來自該表/清單之遊戲元素中之哪些遊戲元素呈現在玩遊戲區域502中、呈現在玩遊戲區域502內之遊戲元素之出現次數及較佳地呈現在玩遊戲區域502內之每一遊戲元素之位置。此可係(舉例而言但不限於)讀取呈現在玩遊戲區域之座標內之每一遊戲元素/符號之參數值以判定什麼遊戲元素已在選定玩遊戲區域之每一輪盤窗處呈現。若呈現在玩遊戲區域502內之遊戲元素滿足一或多個預定條件,則觸發器模組210產生用信號通知獎勵一獲勝之一觸發信號至遊戲模組206。此可觸發遊戲模組206執行相關遊戲功能,包含(舉例而言)獎勵遊戲點數給玩家、顯示媒體等。 In the exemplary embodiment, a trigger module (compare 210) monitors the selected game play area 502 to detect which of the game elements from the list/list are present in the game play area 502, presenting in play The number of occurrences of game elements within game area 502 and preferably the location of each game element within game play area 502. This may be, for example, but not limited to, reading parameter values for each game element/symbol present within the coordinates of the game play area to determine what game elements have been rendered at each of the wheel windows of the selected game play area. If the game element presented within the game play area 502 satisfies one or more predetermined conditions, the trigger module 210 generates a trigger signal that signals a win to the game module 206. This may trigger the game module 206 to perform related game functions including, for example, rewarding game points to the player, display media, and the like.

在一替代實例性實施例中,可允許玩家指定選擇之遊戲元素,且預定條件可係指定遊戲元素是否呈現在玩遊戲區域502內。 In an alternative exemplary embodiment, the player may be allowed to specify a selected game element, and the predetermined condition may be whether the game element is presented within the game play area 502.

在該實例性實施例中,一預定條件可係一遊戲元素(諸如一星星符號(見編號602))之三次出現產生一獲勝。因此,在圖6中所展示之圖式中,星星符號之三次出現之一條件/例項觸發遊戲模組206獎勵點數給玩家。較佳地,存在針對星星符號之一次出現獎勵點數之一基礎預定條件。舉例而言,可針對3個星星符號之呈現獎勵1000獎金點數。該等點數可係基於儲存於位於遊戲機器中之一資料庫或儲存器件中及/或顯示於遊戲機器之一頂部螢幕(比較102)上之一機會表或預定清單而判定。 In the exemplary embodiment, a predetermined condition may result in a win by three occurrences of a game element (such as a star symbol (see number 602)). Thus, in the diagram shown in Figure 6, one of the three occurrences of the star symbol condition/case triggers the game module 206 to reward the player to the player. Preferably, there is a base predetermined condition for one of the bonus points of the star symbol. For example, 1000 bonus points can be awarded for the presentation of 3 star symbols. The points may be determined based on an opportunity list or a predetermined list stored on a database or storage device located in the gaming machine and/or displayed on one of the top screens of the gaming machine (compare 102).

在一替代實例性實施例中,甚至可提供呈現在玩遊戲區域502中之所有符號可各自致使點數之獎勵且因此基於符號在玩遊戲區域502 中之單個呈現之數目而獎勵點數。舉例而言,一星星符號可致使獎勵10個點數,而一月亮符號可致使獎勵100個點數。 In an alternative exemplary embodiment, even all of the symbols presented in the game play area 502 may be provided with a reward for each point and thus based on the symbol in the game play area 502. The number of rewards in the number of individual presentations. For example, a star symbol can result in a reward of 10 points, while a moon symbol can result in a reward of 100 points.

在該實例性實施例中,亦可提供來自預定遊戲元素之一中性遊戲元素,以使得該中性元素可表示至少一個或任何所產生元素以用於與預定條件比較。舉例而言,心形符號604可係一中性元素或一所謂的百搭符號。因此,在心形符號604之情況下,觸發器模組210可判定存在星星符號之4次出現/呈現之例項/條件,且相應地由於星星符號之四次出現之一預定條件而可獎勵更多點數給玩家。另外,若存在兩個月亮及/或三個太陽之兩次出現之一預定條件,則基於圖6中之圖式心形符號604亦可致使滿足此等預定條件。因此可獎勵額外點數給玩家。 In the exemplary embodiment, one of the predetermined game elements may also be provided with a neutral game element such that the neutral element may represent at least one or any of the generated elements for comparison with predetermined conditions. For example, the heart symbol 604 can be a neutral element or a so-called wild symbol. Therefore, in the case of the heart symbol 604, the trigger module 210 can determine that there are four occurrences/presentation terms/conditions of the star symbol, and accordingly, the reward condition can be rewarded due to one of the four occurrences of the star symbol. Give more points to the player. In addition, if there is a predetermined condition of two occurrences of two moons and/or three suns, the heart symbol 604 based on the figure in FIG. 6 may also cause such predetermined conditions to be satisfied. Therefore, extra points can be awarded to the player.

在該等實例性實施例中,有利地,一玩家不需要找出以一線呈現之遊戲元素(例如,一遊戲元素毗鄰於一相同遊戲元素且該等元素必須連接成一條線,此線自遊戲區域之一個邊緣跨越遊戲區域伸展至遊戲區域之一相對邊緣)。給出可跨越遊戲區域伸展之線之諸多排列,線型遊戲可對於一玩家變得使人迷惑。在該等實例性實施例中,提供一區域型遊戲,藉此只要滿足一遊戲元素呈現在玩遊戲區域內之一預定條件,則可獎勵一獲勝。有利地,玩家不需要找出遊戲區域內之遊戲元素之連續線。此外,有利地,與線型遊戲相反,玩遊戲區域之強調突出或突出或強調提示可允許玩家更好地理解獲勝條件且獲得更高滿意度及娛樂性(由於(例如)易於理解每次如何贏得一遊戲)。 In these exemplary embodiments, advantageously, a player does not need to find a game element that is presented in a line (eg, a game element is adjacent to a same game element and the elements must be connected in a line, the line is from the game One edge of the area extends across the game area to the opposite edge of one of the game areas. Given the many permutations that can be stretched across the game area, line games can be confusing for a player. In these exemplary embodiments, a regional game is provided whereby a win may be awarded as long as one of the predetermined conditions for a game element to be presented within the game play area is satisfied. Advantageously, the player does not need to find a continuous line of game elements within the game area. Moreover, advantageously, contrary to the line game, the emphasis of the play area highlights or highlights or emphasizes the hints to allow the player to better understand the winning conditions and achieve higher satisfaction and entertainment (for example, easy to understand how to win each time) a game).

另外,一玩遊戲區域之一選擇可使遊戲對於一玩家係有趣的。可選擇任何區域且可提供玩家可兌換點數以涵蓋一不同區域。亦即,玩遊戲區域可基於由一玩家兌換之點數而在尺寸上可變。舉例而言,來自玩家之一較大量之點數可兌換一較大區域。玩家區域可甚至實質上涵蓋遊戲區域。亦即,可選擇整個遊戲區域作為玩遊戲區域。因 此,以上實例性實施例不限於3×3輪盤區域之一玩遊戲區域且可包括(舉例而言)5×5輪盤區域、2×2輪盤區域、1×1輪盤區域等。作為一實例,玩家可致動一按鈕(或使用一觸控螢幕選項)以選擇一3×2輪盤區域或六個輪盤窗之一玩遊戲區域。玩家可致動另一按鈕(或使用一觸控螢幕選項)以選擇一4×2輪盤區域或八個輪盤窗之一更大玩遊戲區域。玩家可致動又一按鈕(或使用一觸控螢幕選項)以選擇一3×3輪盤區域或九個輪盤窗之一甚至更大玩遊戲區域。玩家可致動另一按鈕(或使用一觸控螢幕選項)以選擇一2×6輪盤區域或十二個輪盤窗之一更大玩遊戲區域。該等按鈕或觸控螢幕選項可與增加由玩家兌換之點數之量相關聯,其中來自玩家之較多點數兌換一較大可選擇玩遊戲區域。 In addition, one of the game play areas can make the game interesting to a player. You can select any area and provide players with redeemable points to cover a different area. That is, the game play area may be variable in size based on the number of points exchanged by a player. For example, a larger number of points from a player can be redeemed for a larger area. The player area may even substantially cover the game area. That is, the entire game area can be selected as the game play area. because Thus, the above exemplary embodiments are not limited to one of the 3×3 roulette area playing areas and may include, for example, a 5×5 roulette area, a 2×2 roulette area, a 1×1 roulette area, and the like. As an example, the player may actuate a button (or use a touch screen option) to select a 3x2 roulette area or one of the six roulette windows to play the game area. The player can activate another button (or use a touch screen option) to select a 4x2 roulette area or one of the eight roulette windows for a larger play area. The player can actuate another button (or use a touch screen option) to select a 3x3 roulette area or one of the nine roulette windows or even a larger playing area. The player can activate another button (or use a touch screen option) to select a 2 x 6 roulette area or one of the twelve roulette windows for a larger play area. These buttons or touch screen options can be associated with increasing the number of points redeemed by the player, with more points from the player being redeemed for a larger selectable game play area.

另外,甚至可存在與一遊戲區域相關聯之可選擇之複數個玩遊戲子區域。舉例而言,可選擇兩個單獨2×2輪盤區域作為5×5輪盤區域之一遊戲區域內之玩遊戲區域。因此,在此例項中,可存在選擇作為遊戲區域內之一玩遊戲區域之不連續子區域。 Additionally, there may even be a plurality of selectable game play sub-regions associated with a game area. For example, two separate 2x2 roulette areas may be selected as the play area within one of the 5x5 roulette areas. Therefore, in this example, there may be a discontinuous sub-region selected as one of the game play areas within the game area.

圖7係圖解說明一實例性實施例中之不連續選定區域之一示意性圖式。作為另一實例,玩家可選擇一遊戲區域700之四個角落(例如,702、704)作為玩遊戲區域。相比於此等四個角落外部之區域調亮該四個角落以強調突出玩遊戲區域。 Figure 7 is a schematic illustration of one of the discrete selected regions in an exemplary embodiment. As another example, a player may select four corners (e.g., 702, 704) of a game area 700 as a game play area. The four corners are highlighted compared to the areas outside the four corners to emphasize the play area.

另一選擇係,甚至可允許玩家僅選擇多個在尺寸上固定之子區域(或「固定區域」)作為最終玩遊戲區域,亦即,每一區域具有固定數目個輪盤窗。圖8(a)係圖解說明一實例性實施例中之選擇作為一玩遊戲區域之固定區域之一示意性圖式。在此實例性實施例中,500點數可兌換2×2輪盤區域之每一固定區域。因此,一玩家可用1000點數兌換兩個此類固定區域802、804,且將此等區域802、804可選擇地放置於遊戲區域800內。 Alternatively, the player may even be allowed to select only a plurality of sub-areas (or "fixed areas") that are fixed in size as the final game play area, i.e., each area has a fixed number of roulette windows. Figure 8(a) is a schematic diagram illustrating one of the fixed regions selected as a game play area in an exemplary embodiment. In this exemplary embodiment, 500 points can be redeemed for each fixed area of the 2 x 2 roulette area. Thus, a player can redeem two such fixed areas 802, 804 with 1000 points and selectively place these areas 802, 804 within the game area 800.

圖8(b)係圖解說明一實例性實施例中之選擇作為一玩遊戲區域之固定區域之一示意性圖式。在此實例性實施例中,一玩家可用1000點數兌換兩個固定區域(比較802、804),且以一搭接方式可選擇地放置此等區域以在遊戲區域800內具有3×2輪盤區域之一玩遊戲區域806。在該實例性實施例中,玩遊戲區域802、804、806之強調突出可係經由封圍每一玩遊戲區域之一邊界。亦可使用未選定/選定區域之相應調暗及調亮來強調突出玩遊戲區域。 Figure 8(b) is a schematic diagram illustrating one of the fixed regions selected as a game play area in an exemplary embodiment. In this exemplary embodiment, a player may redeem two fixed areas (compare 802, 804) with 1000 points and selectively place the areas in a lap to have 3 x 2 rounds in the game area 800. One of the disc areas plays a game area 806. In this exemplary embodiment, the emphasis of the game play areas 802, 804, 806 may be by enclosing one of the boundaries of each game play area. The corresponding dimming and highlighting of unselected/selected areas can also be used to emphasize the highlighted playing area.

另外,不是僅計數出現次數而可使預定條件更有趣。舉例而言,但不進行限制,一預定條件可係使得彼此毗鄰地呈現的某些遊戲元素可致使一獲勝。較佳地,某些遊戲元素可係指(但不限於)相同遊戲元素。此獲勝可係除其他預定條件(諸如針對毗鄰對之一遊戲元素之一單次出現獎勵之一獲勝)之外的獲勝。作為另一實例,但不進行限制,一預定條件可係使得以一圖案呈現的某些遊戲元素可致使一獲勝。此一圖案可係一玩家可見之一圖案。較佳地,某些遊戲元素可係指(但不限於)相同遊戲元素。此獲勝可係除其他預定條件(諸如針對圖案之一遊戲元素之一單次出現獎勵之一獲勝)之外的獲勝。 In addition, not only counting the number of occurrences but also making the predetermined conditions more interesting. For example, and without limitation, a predetermined condition may be such that certain game elements presented adjacent to each other may cause a win. Preferably, certain game elements may refer to, but are not limited to, the same game elements. This win may be a win other than other predetermined conditions, such as winning one of the one-shot awards for one of the adjacent game elements. As another example, but without limitation, a predetermined condition may be such that certain game elements presented in a pattern may cause a win. This pattern can be a pattern that is visible to a player. Preferably, certain game elements may refer to, but are not limited to, the same game elements. This win may be a win other than other predetermined conditions, such as winning one of the one-shot awards for one of the game elements of the pattern.

圖9係圖解說明一實例性實施例中之一圖案之一示意性圖式。在該實例性實施例中,笑臉遊戲元素(例如,902、904)之一十字圖案可致使一額外獲勝。該額外獲勝可係除針對笑臉遊戲元素(例如,902)之五次出現及針對月亮遊戲元素(例如,906)之四次出現獎勵之獲勝之外的獲勝。 Figure 9 is a schematic illustration of one of the patterns in an exemplary embodiment. In this exemplary embodiment, a cross pattern of one of the smiley game elements (eg, 902, 904) may cause an additional win. This additional win may be in addition to the five occurrences of the smiley game element (eg, 902) and the win of the four occurrence bonuses for the moon game element (eg, 906).

此外,在某些實例性實施例中,可提供一查找或獎勵表,其可提供一組預定條件。該查找或獎勵表可儲存於提供於(舉例而言)一儲存模組或媒體中之一資料庫中。圖10展示一實例性實施例中之一例示性查找表1000。在該實例性實施例中,可提供某些遊戲元素係罕見的以使得此等遊戲元素在選定玩遊戲區域中之出現可致使一大獲勝。舉 例而言,對於一笑臉遊戲元素1002,一單次出現可致使一大獲勝。一兩次出現亦可致使一大獲勝,或比僅存在一次出現之情形更大之一獲勝。亦可提供常常出現在遊戲區域中之某些遊戲元素可被視為常見遊戲元素以使得可不重視此等遊戲元素在選定玩遊戲區域中之多次出現。舉例而言,對於一閃電遊戲元素1004,一四次出現不致使任何獲勝,而一五次出現僅致使一小獲勝。在該實例性實施例中,視情況,一小獲勝獎勵小數目之點數給玩家,而一大獲勝獎勵一實質量之點數給玩家。 Moreover, in certain example embodiments, a lookup or rewards table may be provided that may provide a set of predetermined conditions. The lookup or rewards table can be stored in a repository provided, for example, in a storage module or media. FIG. 10 shows an exemplary lookup table 1000 in an exemplary embodiment. In this exemplary embodiment, certain game elements may be provided that are rare such that the presence of such game elements in a selected game play area may result in a major win. Lift For example, for a smiley game element 1002, a single occurrence can result in a big win. One or two occurrences can also result in a major win, or a greater victory than if there was only one occurrence. It is also possible to provide that certain game elements that often appear in the game area can be considered common game elements such that multiple occurrences of such game elements in the selected game play area may not be valued. For example, for a lightning game element 1004, one or four occurrences do not cause any wins, and one or five occurrences only result in a small win. In the exemplary embodiment, a small win rewards a small number of points to the player, and a large win rewards a real quality point to the player.

此外,在某些實例性實施例中,遊戲區域可係一非有序或非傳統排序之行-列陣列。亦即,遊戲區域可係一不規則形狀。 Moreover, in some example embodiments, the game area may be a non-ordered or non-traditionally ordered row-column array. That is, the game area can be in an irregular shape.

圖11(a)係圖解說明一實例性實施例中之一遊戲區域之一示意性圖式。圖11(b)係圖解說明一實例性實施例中之一選定玩遊戲區域之一示意性圖式。在該實例性實施例中,遊戲區域1100係一非傳統排序之陣列且在形狀上係不規則的。展示一個選定玩遊戲區域1102,其相對於在選定玩遊戲區域1102外部之區域調亮。 Figure 11 (a) is a schematic diagram illustrating one of the game areas in an exemplary embodiment. Figure 11 (b) is a schematic diagram illustrating one of the selected game play areas in an exemplary embodiment. In the exemplary embodiment, game area 1100 is an array of non-traditional orders and is irregular in shape. A selected game play area 1102 is displayed that is illuminated relative to the area outside the selected game play area 1102.

圖12係圖解說明另一實例性實施例中之一遊戲區域之一示意性圖式。在該實例性實施例中,遊戲區域1200係一非傳統排序之陣列且在形狀上係三角形。展示一個選定玩遊戲區域1202,其相對於在選定玩遊戲區域1202外部之區域調亮。 Figure 12 is a schematic diagram illustrating one of the game areas in another exemplary embodiment. In the exemplary embodiment, game area 1200 is an array of non-traditional sorts and is triangular in shape. A selected game play area 1202 is displayed that is illuminated relative to the area outside of the selected game play area 1202.

此外,遊戲元素之指定可使遊戲對於一玩家係有趣的。在某些實施例中,可允許玩家自一預定遊戲元素清單/表/群組選擇。舉例而言,可針對來自玩家之一較大量之點數指定較大數目之遊戲元素。 In addition, the designation of game elements makes the game interesting to a player. In some embodiments, the player may be allowed to select from a predetermined game element list/table/group. For example, a larger number of game elements may be specified for a larger number of points from one of the players.

在該實例性實施例中,諸如,在一正常輪盤遊戲中,遊戲模組隨機產生一或多個遊戲元素以用於遊戲區域之填充。遊戲之獲勝係基於玩遊戲區域之內容而判定。 In the exemplary embodiment, such as in a normal roulette game, the game module randomly generates one or more game elements for padding of the game area. The winning of the game is determined based on the content of the game playing area.

在一項實例性實施例中,一遊戲機器可經提供以實施一例示性 輪盤遊戲。該輪盤遊戲可以與參考圖3至圖6所闡述之例示性遊戲實質上類似之方式操作。 In an exemplary embodiment, a gaming machine may be provided to implement an exemplary Roulette game. The roulette game can operate in a manner substantially similar to the illustrative game illustrated with reference to Figures 2-3.

該遊戲機器可係採用機械旋轉輪盤之一機器而非一視訊機器。 舉例而言,輪盤可係步進式馬達驅動且攜載符號。遊戲模組藉由隨機產生/滾動輪盤而操作遊戲機器之一顯示器(例如,一窗)上之遊戲區域,以便隨機達成輪盤遊戲之每一位置上之符號。 The gaming machine can be a machine that mechanically rotates the wheel rather than a video machine. For example, the wheel can be driven by a stepper motor and carry symbols. The game module operates a game area on one of the display devices (e.g., a window) by randomly generating/scrolling the roulette to randomly achieve the symbol on each position of the roulette game.

一玩遊戲區域可由一玩家(例如)致動機械按鈕以改變一窗之一邊界且移動該窗來選擇以選擇與遊戲區域相關聯的玩遊戲區域。可基於邊界之最終位置而偵測邊界且較佳地,可接通複數個光源(諸如所偵測邊界位置處之發光二極體)以強調突出玩遊戲區域,以使得選定玩遊戲區域成為一聚焦區域。 A play area can be selected by a player (for example) to actuate a mechanical button to change a window boundary and move the window to select a game play area associated with the game area. The boundary may be detected based on the final position of the boundary and preferably, a plurality of light sources (such as light-emitting diodes at the detected boundary locations) may be turned on to emphasize the highlighted game play area such that the selected game play area becomes one Focus area.

一玩家模組可計算選定玩遊戲區域之座標且使該等座標與遊戲區域相關。一觸發器模組可讀取輪盤遊戲之每一位置上之隨機達成之符號之暫存器值且與玩遊戲模組協作以判定是否滿足至少一個預定條件。舉例而言,若偵測到玩遊戲區域內之顯示器上之一遊戲元素且存在基於遊戲元素之一出現而獎勵一獲勝之一預定條件,則觸發器模組產生一觸發信號之遊戲模組以使得遊戲模組可(例如)獎勵點數給一玩家。 A player module can calculate the coordinates of the selected game play area and associate the coordinates with the game area. A trigger module can read the register value of the randomly achieved symbol at each position of the roulette game and cooperate with the game play module to determine whether at least one predetermined condition is met. For example, if one of the game elements on the display in the game play area is detected and there is a predetermined condition for rewarding a win based on one of the game elements, the trigger module generates a game module with a trigger signal to The game module can, for example, reward points to a player.

圖16係用於圖解說明一實例性實施例中之判定一遊戲元素之出現次數之一例示性方式之一示意性流程圖1600。在該實例性實施例中,特定遊戲元素可稱為一分散符號且一預定條件係使得可基於分散符號之至少一次出現而獎勵一獲勝。在步驟1602處,將一計數器cnt初始化至一零值。計數器cnt用於對分散符號之出現次數進行計數。 一觸發器模組繼續進行以針對分散符號之一出現檢查一玩遊戲區域之每一位置或輪盤窗。首先,將一行座標n設定為1且將一列座標x設定為1。因此,開始座標係(1,1)。在步驟1604處,藉由所偵測參數值來 獲得座標處之符號。此可根據(舉例而言)一數字1至10,其中每一數字表示一不同符號。在步驟1606處,判定該符號是否係一分散符號。 在步驟1608處,若符號係一分散符號,則將計數器cnt遞增1。否則,若符號判定為非一分散符號,則在步驟1610處,觸發器模組繼續進行以檢查同一行之一下一列,亦即,將列座標遞增至2。在步驟1612處,判定列數字是否表示超出最大列數字之一數字,亦即,觸發器模組已檢查超過玩遊戲區域之最後列。若當前列未超出最後列,亦即,至少在最後列處,則處理程序迴圈至步驟1604以判定符號。 Figure 16 is a schematic flow diagram 1600 illustrating one exemplary manner of determining the number of occurrences of a game element in an exemplary embodiment. In this exemplary embodiment, a particular game element may be referred to as a scatter symbol and a predetermined condition such that a win may be awarded based on at least one occurrence of the scatter symbol. At step 1602, a counter cnt is initialized to a zero value. The counter cnt is used to count the number of occurrences of the scatter symbol. A trigger module continues to check for each position or roulette window of a game play area for one of the scatter symbols. First, set a row of coordinates n to 1 and a column of coordinates x to 1. Therefore, the coordinate system (1, 1) is started. At step 1604, by the detected parameter values Get the symbol of the coordinates. This may be based on, for example, a number 1 through 10, where each number represents a different symbol. At step 1606, it is determined if the symbol is a scatter symbol. At step 1608, if the symbol is a scatter symbol, the counter cnt is incremented by one. Otherwise, if the symbol is determined to be a non-dispersive symbol, then at step 1610, the trigger module proceeds to check the next column of one of the same rows, i.e., increments the column coordinates to two. At step 1612, it is determined if the column number indicates a number that exceeds the maximum column number, i.e., the trigger module has checked past the last column of the game play area. If the current column does not exceed the last column, i.e., at least at the last column, then the process loops back to step 1604 to determine the symbol.

否則,若在步驟1612處判定列數字超出最大列數字,亦即,所檢查之先前列係最後列,則處理程序繼續進行至步驟1614。在步驟1614處,將行座標n遞增至2。在步驟1616處,判定行數字是否表示超出最大行數字之一數字,亦即,觸發器模組已檢查超過玩遊戲區域之最後行。若當前行未超出最後行,亦即,至少在最後行處,則處理程序繼續進行至步驟1618。在步驟1618處,將列座標重設至值1。因此,偵測已進行至玩遊戲區域之下一行之一第一列。處理程序迴圈至步驟1604以判定新座標之符號。 Otherwise, if it is determined at step 1612 that the column number exceeds the maximum column number, that is, the previous column being checked is the last column, then processing continues to step 1614. At step 1614, the row coordinate n is incremented to two. At step 1616, a determination is made as to whether the line number indicates a number that exceeds the maximum line number, i.e., the trigger module has checked the last line beyond the game play area. If the current line does not exceed the last line, i.e., at least at the last line, then processing continues to step 1618. At step 1618, the column coordinates are reset to a value of one. Therefore, the detection has proceeded to the first column of one of the rows below the game play area. The process loops back to step 1604 to determine the sign of the new coordinate.

否則,若在步驟1616處判定行數字超出最大行數字,亦即,所檢查之先前行係最後行,則觸發器模組判定所有行及列已經檢查且處理程序繼續進行以在步驟1620處結束。接著檢索計數器cnt之值以判定分散符號之出現次數,且與預定條件相比較。因此,若存在針對分散符號之至少一次出現獎勵一獲勝之一預定條件,則計數器cnt之一或多者之一值可致使獎勵玩家一獲勝。 Otherwise, if it is determined at step 1616 that the line number exceeds the maximum line number, i.e., the last line of the previous line being checked, the trigger module determines that all rows and columns have been checked and the process continues to end at step 1620. . The value of the counter cnt is then retrieved to determine the number of occurrences of the scatter symbol and compared to predetermined conditions. Therefore, if there is one of the predetermined conditions for the reward to win at least once for the scatter symbol, one of the counter cnt values may cause the reward player to win.

圖13係用於圖解說明一實例性實施例中之產生一聚焦區域之一方法之一示意性流程圖1300。在步驟1302處,正在操作一遊戲區域。在步驟1304處,選擇與遊戲區域相關聯之一玩遊戲區域。在步驟1306處,偵測選定玩遊戲區域之一邊界。在步驟1308處,基於所偵測邊界 相對於遊戲區域之任何未選定部分強調突出選定玩遊戲區域,以使得選定玩遊戲區域成為聚焦區域。 Figure 13 is a schematic flow diagram 1300 for illustrating one of the methods of generating a focus area in an exemplary embodiment. At step 1302, a game area is being operated. At step 1304, a game play area associated with the game area is selected. At step 1306, a boundary of the selected game play area is detected. At step 1308, based on the detected boundary The selected game play area is highlighted relative to any unselected portion of the game area such that the selected game play area becomes the focus area.

圖14係圖解說明適合於實施一實例性實施例之一網路環境之一示意性圖式。在該實例性實施例中,一或多個遊戲機器(例如,1402、1404)使用通信鏈路(例如,1408)網路連結至一伺服器,例如,一遊戲伺服器1406。遊戲機器可以與如參考圖1及圖2所闡述之遊戲機器100、200實質上類似的方式發揮功能。伺服器1406可執行遊戲機器(例如,1402、1404)之記錄、備份操作等。網路鏈路(例如,1408)可係有線或無線的。通信協定可使用(例如)傳輸控制協定/網際網路協定(TCP/IP)協定。 14 is a schematic diagram of one of the network environments suitable for implementing an example embodiment. In the exemplary embodiment, one or more gaming machines (eg, 1402, 1404) are networked to a server, such as a gaming server 1406, using a communication link (eg, 1408). The gaming machine can function in a substantially similar manner to the gaming machines 100, 200 as described with reference to Figures 1 and 2. The server 1406 can perform recording of a game machine (for example, 1402, 1404), a backup operation, and the like. The network link (eg, 1408) can be wired or wireless. Communication protocols may use, for example, Transmission Control Protocol/Internet Protocol (TCP/IP) protocols.

可在資料結構、程式模組、一電腦實施之環境中執行之程式及電腦指令之背景下實施不同實例性實施例。本文中簡要揭示一通用計算環境。一或多個實例性實施例可以一或多個電腦系統(諸如示意性地圖解說明於圖15中)來體現。此等電腦系統通常可實施於(例如)一遊戲機器中。 Different example embodiments may be implemented in the context of a data structure, a program module, a program executed in a computer-implemented environment, and computer instructions. A general computing environment is briefly disclosed in this article. One or more of the example embodiments may be embodied in one or more computer systems, such as illustrated schematically in FIG. Such computer systems are typically implemented in, for example, a gaming machine.

一或多個實例性實施例可實施為軟體,諸如在一通用電腦系統1500內執行且指示電腦系統1500進行一實例性實施例之一方法之一電腦程式。 One or more example embodiments may be implemented as a software, such as a computer program executed within a general purpose computer system 1500 and instructing computer system 1500 to perform one of the example embodiments.

電腦系統1500包含一電腦單元1502、輸入模組(諸如一鍵盤1504及一指向裝置1506)及複數個輸出裝置(諸如一顯示器1508及印表機1510)。一使用者可使用以上裝置與電腦單元1502互動。指向裝置可藉由一滑鼠、軌跡球、筆裝置或任何類似裝置來實施。一或多個其他輸入裝置(未展示)(諸如一操縱桿、遊戲墊、衛星盤、掃描器、觸敏螢幕或諸如此類)亦可連接至電腦單元1502。顯示器1508可包括一陰極射線管(CRT)、液晶顯示器(LCD)、場發射顯示器(FED)、電漿顯示器或產生可由使用者觀看之一影像之任何其他裝置。 The computer system 1500 includes a computer unit 1502, an input module (such as a keyboard 1504 and a pointing device 1506), and a plurality of output devices (such as a display 1508 and a printer 1510). A user can interact with the computer unit 1502 using the above device. The pointing device can be implemented by a mouse, trackball, pen device or any similar device. One or more other input devices (not shown), such as a joystick, game pad, satellite dish, scanner, touch sensitive screen, or the like, may also be coupled to computer unit 1502. Display 1508 can include a cathode ray tube (CRT), liquid crystal display (LCD), field emission display (FED), plasma display, or any other device that produces an image that can be viewed by a user.

電腦單元1502可經由一合適收發器裝置1514連接至一電腦網路1512,以實現對(例如)網際網路或其他網路系統(諸如區域網路(LAN)或廣域網路(WAN)或一個人網路)之存取。網路1512可包含一伺服器、一路由器、一網路個人電腦、一同級裝置或其他共同網路節點、一無線電話或無線個人數位助理。網路連線環境可在辦公室、企業範圍電腦網路及家庭電腦系統等。收發器裝置1514可係位於電腦單元1502內或電腦單元1502外部之一數據機/路由器單元,且可係任何類型之數據機/路由器,諸如一纜線數據機或一衛星數據機。 Computer unit 1502 can be coupled to a computer network 1512 via a suitable transceiver device 1514 for implementing, for example, an internet or other network system (such as a local area network (LAN) or a wide area network (WAN) or a personal network. Access). The network 1512 can include a server, a router, a network personal computer, a peer device or other common network node, a wireless telephone, or a wireless personal digital assistant. Internet connection environments are available in offices, enterprise-wide computer networks, and home computer systems. The transceiver device 1514 can be located within the computer unit 1502 or a modem/router unit external to the computer unit 1502 and can be any type of data machine/router, such as a cable modem or a satellite data machine.

將瞭解,所展示之網路連接係例示性的且可使用建立電腦之間的一通信鏈路之其他方式。假定各種協定(諸如TCP/IP、訊框中繼、以太網路、FTP、HTTP及諸如此類)中之任一者之存在,且電腦單元1502可以一用戶端-伺服器組態操作以准許一使用者自一基於web之伺服器擷取web頁。此外,可使用各種web瀏覽器中之任一者來顯示及操縱web頁上之資料。 It will be appreciated that the network connections shown are exemplary and other ways of establishing a communication link between computers can be used. Assuming any of various protocols (such as TCP/IP, Frame Relay, Ethernet, FTP, HTTP, and the like), and computer unit 1502 can operate with a client-server configuration to permit a use The web page is retrieved from a web-based server. In addition, any of a variety of web browsers can be used to display and manipulate the material on the web page.

該實例中之電腦單元1502包含一處理器1518、一隨機存取記憶體(RAM)1520及一唯讀記憶體(ROM)1522。ROM 1522可係儲存基本輸入/輸出系統(BIOS)資訊之一系統記憶體。RAM 1520可儲存一或多個程式模組,諸如作業系統、應用程式及程式資料。 The computer unit 1502 in this example includes a processor 1518, a random access memory (RAM) 1520, and a read only memory (ROM) 1522. The ROM 1522 can be a system memory that stores basic input/output system (BIOS) information. The RAM 1520 can store one or more program modules, such as operating systems, applications, and program materials.

電腦單元1502進一步包含若干個輸入/輸出(I/O)介面單元,舉例而言,至顯示器1508之I/O介面單元1524及至鍵盤1504之I/O介面單元1526。電腦單元1502之組件通常經由一經互連系統匯流排1528且以熟習此項技術者已知之一方式而以連接方式通信及介接/耦合。匯流排1528可係數種類型之匯流排結構中之任一者,包括使用各種匯流排架構中之任一者之一記憶體匯流排或記憶體控制器、一周邊匯流排及一區域匯流排。 The computer unit 1502 further includes a number of input/output (I/O) interface units, for example, an I/O interface unit 1524 to the display 1508 and an I/O interface unit 1526 to the keyboard 1504. The components of computer unit 1502 are typically communicatively coupled and interfaced/coupled via an interconnect system bus 1528 and in a manner known to those skilled in the art. The busbar 1528 can be any one of a plurality of types of busbar structures, including a memory bus or memory controller, a peripheral busbar, and a regional busbar using any of a variety of busbar architectures.

將瞭解,其他裝置亦可連接至系統匯流排1528。舉例而言,一 通用串列匯流排(USB)介面可用於將一視訊或數位相機耦合至系統匯流排1528。一IEEE 1394介面可用以將額外裝置耦合至電腦單元1502。其他製造商介面亦係可能的,諸如由Apple Computer開發之FireWire及由Sony開發之i.Link。裝置至系統匯流排1528之耦合亦可經由一並行埠、一遊戲埠、一PCI板或用以將一輸入裝置耦合至一電腦之任何其他介面。亦將瞭解,雖然圖中未展示該等組件,但可藉由一麥克風及一揚聲器來記錄及再現聲音/音訊。一聲卡可用以將一麥克風及一揚聲器耦合至系統匯流排1528。將瞭解,數個周邊裝置可經由替代介面同時耦合至系統匯流排1528。 It will be appreciated that other devices may also be coupled to system bus 1528. For example, one A universal serial bus (USB) interface can be used to couple a video or digital camera to system bus 1528. An IEEE 1394 interface can be used to couple additional devices to computer unit 1502. Other manufacturer interfaces are also possible, such as FireWire developed by Apple Computer and i.Link developed by Sony. The coupling of the device to the system bus 1528 can also be via a parallel port, a gaming device, a PCI board or any other interface for coupling an input device to a computer. It will also be appreciated that although such components are not shown in the figures, sound/audio can be recorded and reproduced by a microphone and a speaker. A sound card can be used to couple a microphone and a speaker to the system bus 1528. It will be appreciated that several peripheral devices can be simultaneously coupled to the system bus 1528 via an alternate interface.

可將一應用程式供應至電腦系統1500之使用者,其係編碼/儲存於一資料儲存媒體(諸如一CD-ROM或快閃記憶體載體)上。可使用一資料儲存裝置1530之一對應資料儲存媒體磁碟機來讀取該應用程式。資料儲存媒體不限於可攜式且可包括嵌入於電腦單元1502中之例項。資料儲存裝置1530可包含將一硬碟機及/或一可抽換式記憶體磁碟機分別耦合至系統匯流排1528之一硬磁碟介面單元及/或一可抽換式記憶體介面單元(兩者皆未詳細展示)。可抽換式記憶體磁碟機之實例包括磁碟機及光碟機。磁碟機及其相關聯電腦可讀媒體(諸如一軟磁碟)提供電腦可讀指令、資料結構、程式模組及用於電腦單元1502之其他資料之非揮發性儲存。將瞭解,電腦單元1502可包括此等磁碟機中之數種。此外,電腦單元1502可包括用於與其他類型之電腦可讀媒體介接之磁碟機。 An application can be supplied to a user of computer system 1500, encoded/storaged on a data storage medium such as a CD-ROM or flash memory carrier. The application can be read using one of the data storage devices 1530 corresponding to the data storage media drive. The data storage medium is not limited to being portable and may include an example embedded in the computer unit 1502. The data storage device 1530 can include a hard disk drive and/or a removable memory drive respectively coupled to one of the hard disk interface units of the system bus 1528 and/or a removable memory interface unit. (both are not shown in detail). Examples of removable memory drives include disk drives and optical drives. The disk drive and its associated computer readable medium, such as a floppy disk, provide non-volatile storage of computer readable instructions, data structures, program modules, and other materials for computer unit 1502. It will be appreciated that computer unit 1502 can include several of these drives. In addition, computer unit 1502 can include a disk drive for interfacing with other types of computer readable media.

由處理器1518讀取應用程式且在其執行中對其進行控制。可使用RAM 1520實現程式資料之中間儲存。實例性實施例之方法可實施為電腦可讀指令、電腦可執行組件或軟體模組。可替代地使用一或多個軟體模組。此等軟體模組可包括一可執行程式、一資料連結庫、一組態檔案、一資料庫、一圖形影像、一二進制資料檔案、一文字資料 檔案、一目的檔案、一源碼檔案或諸如此類。當一或多個電腦處理器執行軟體模組中之一或多者時,軟體模組互動以致使一或多個電腦系統根據本文中之教示執行。 The application is read by the processor 1518 and controlled during its execution. The intermediate storage of program data can be realized using the RAM 1520. The methods of the example embodiments can be implemented as computer readable instructions, computer executable components, or software modules. One or more software modules can alternatively be used. The software modules may include an executable program, a data link library, a configuration file, a database, a graphic image, a binary data file, and a text file. File, a destination file, a source file or the like. When one or more computer processors execute one or more of the software modules, the software modules interact such that one or more computer systems are executed in accordance with the teachings herein.

電腦單元1502之操作可由各種不同程式模組控制。程式模組之實例係執行特定任務或實施特定抽象資料類型之例程、程式、物件、組件、資料結構、庫等。實例性實施例亦可藉由其他電腦系統組態來實行,包括手持式裝置、多處理器系統、基於微處理器之或可程式化消費者電子元件、網路PC、迷你電腦、大型電腦、個人數位助理、行動電話及諸如此類。此外,實例性實施例亦可在散佈式計算環境中實行,其中由透過一無線或有線通信網路連結之遠端處理裝置執行任務。在一散佈式計算環境中,程式模塊可位於本端及遠端記憶體儲存裝置兩者中。 The operation of computer unit 1502 can be controlled by a variety of different program modules. An example of a program module is a routine, program, object, component, data structure, library, etc. that performs a particular task or implements a particular abstract data type. The exemplary embodiments can also be implemented by other computer system configurations, including handheld devices, multi-processor systems, microprocessor-based or programmable consumer electronic components, network PCs, mini computers, large computers, Personal digital assistants, mobile phones, and the like. Moreover, the example embodiments can also be practiced in a distributed computing environment where tasks are performed by remote processing devices that are coupled through a wireless or wired communication network. In a distributed computing environment, the program modules can be located in both the local and remote memory storage devices.

熟習此項技術者將瞭解,可在不背離如廣泛闡述之本發明之精神或範疇之情形下對特定實施例做出其他變化及/或修改。本發明實施例因此在各個方面應被視為說明性而非限制性。 Other variations and/or modifications may be made to a particular embodiment without departing from the spirit and scope of the invention as broadly described. The present embodiments are to be considered in all respects

舉例而言,儘管已作為用以強調突出玩遊戲區域之例示性方式闡述了顯示器之調暗/調亮或提供光源,但實例性實施例不受限於此且可包括(例如)用以使在玩遊戲區域外部之區域不透明或簡單地指示邊界以區劃玩遊戲區域(例如,不調暗顯示)之方式等。強調突出亦可包括閃爍邊界或諸如此類。舉例而言,若選擇整個遊戲區域作為玩遊戲區域,則選定玩遊戲區域可具有一閃爍顯示。另一選擇係,在顯示器中可使選定玩遊戲區域實質上更亮以向玩家強調突出整個遊戲區域係選定玩遊戲區域。 For example, although the dimming/lighting of the display or providing the light source has been described as an exemplary way to emphasize highlighting the playing area of the game, the exemplary embodiments are not limited thereto and may include, for example, The area outside the playing area is opaque or simply indicates the boundary to zoning the playing area (for example, not dimming the display). Emphasis may also include flashing borders or the like. For example, if the entire game area is selected as the game play area, the selected game play area may have a blinking display. Alternatively, the selected game play area may be substantially brighter in the display to emphasize to the player that the entire game area is selected for the game play area.

此外,儘管闡述在判定是否將基於玩遊戲區域獎勵任何獲勝之前遊戲區域填充有遊戲元素,但實例性實施例不受限於此且可包括僅在玩遊戲區域內產生遊戲元素,例如,不填充在玩遊戲區域外部之區 域。 Furthermore, although it is stated that the game area is filled with game elements before deciding whether any wins will be awarded based on the game play area, the exemplary embodiments are not limited thereto and may include generating game elements only within the game play area, for example, not filling Outside the area where the game area is played area.

另外,雖然已闡述遊戲模組可整體地包含或替代地耦合至一玩遊戲模組及一觸發器模組,但實例性實施例不限於此等替代方案。遊戲模組可整體地包含玩遊戲模組及觸發器模組中之一者,且耦合至未與遊戲模組整合的另一模組。 Additionally, while it has been described that a game module may be integrally or alternatively coupled to a game play module and a trigger module, the exemplary embodiments are not limited to such alternatives. The game module may integrally include one of a game play module and a trigger module and be coupled to another module that is not integrated with the game module.

此外,遊戲不限於一輪盤遊戲,而是可包括(例如)可給玩家提供娛樂性之任何機會遊戲或技能遊戲。遊戲可採取不同形式且遊戲之圖形表示包括但不限於表格遊戲、卡遊戲、數字遊戲、運動遊戲、勳章遊戲、拯救遊戲、售賣遊戲、視訊遊戲、音樂遊戲、娛樂遊戲等。獲勝組合亦可由不同遊戲規則支配。 Moreover, the game is not limited to a roulette game, but may include, for example, any chance game or skill game that may provide entertainment to the player. The game may take different forms and graphical representations of the game include, but are not limited to, table games, card games, digital games, sports games, medal games, rescue games, sales games, video games, music games, entertainment games, and the like. The winning combination can also be dominated by different game rules.

另外,所獎勵之獎金不限於點數且可包括忠誠點數、娛樂信用等。 In addition, the bonuses awarded are not limited to points and may include loyalty points, entertainment credits, and the like.

遊戲機器可實施為實體或虛擬遊戲機器,諸如經由網際網路、互動式TV、基於區域網路(LAN)或其他服務網路。虛擬遊戲機器可實施於桌上型裝置或可攜式裝置上。對於實施為實體遊戲機器之遊戲機器,儘管在實例性實施例中已主要闡述觸控螢幕鍵,但亦可使用其他致動器(諸如機械鑰匙或拉/推把手)來玩遊戲機器中所含有之遊戲。 The gaming machine can be implemented as a physical or virtual gaming machine, such as via the Internet, an interactive TV, a local area network (LAN), or other service network. The virtual game machine can be implemented on a desktop device or a portable device. For a gaming machine implemented as a physical gaming machine, although the touch screen keys have been primarily described in the exemplary embodiments, other actuators (such as mechanical keys or pull/push handles) may be used to play in the gaming machine. The game.

500‧‧‧經填充遊戲區域 500‧‧‧filled game area

502‧‧‧玩遊戲區域 502‧‧‧Playing area

Claims (51)

一種遊戲機器,該遊戲機器包含:一遊戲模組,其用於操作一遊戲區域,該遊戲模組能夠在該遊戲區域中自複數個預定遊戲元素隨機產生一或多個遊戲元素;一玩遊戲模組,其用於允許選擇與該遊戲區域相關聯之一玩遊戲區域;一觸發器模組,其用於監視該選定玩遊戲區域,該觸發器模組能夠基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號;且其中該玩遊戲模組經組態以偵測該選定玩遊戲區域之一邊界且基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為一聚焦區域。 A game machine comprising: a game module for operating a game area, wherein the game module is capable of randomly generating one or more game elements from a plurality of predetermined game elements in the game area; a module for allowing selection of a game play area associated with the game area; a trigger module for monitoring the selected game play area, the trigger module being capable of determining whether the selected game play area contains Generating a trigger signal by matching a randomly generated game element of at least one of a set of predetermined conditions; and wherein the game play module is configured to detect a boundary of the selected game play area and based on the detected boundary And highlighting the selected game play area relative to any unselected portion of the game area such that the selected game play area becomes a focus area. 如請求項1之遊戲機器,其中該玩遊戲模組進一步經組態以在選擇該玩遊戲區域後及在該選定玩遊戲區域內產生該一或多個遊戲元素期間兩者相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域。 The gaming machine of claim 1, wherein the game play module is further configured to be both relative to the game area after the game play area is selected and the one or more game elements are generated within the selected game play area Any unselected portion highlights the selected play area. 如請求項1或2之遊戲機器,其中該玩遊戲區域在該遊戲區域內或實質上涵蓋該遊戲區域。 A gaming machine as claimed in claim 1 or 2, wherein the playing area is within or substantially encompassing the playing area. 如請求項1至3中任一項之遊戲機器,其中該選定玩遊戲區域係藉由以下方式來強調突出:由該玩遊戲模組指示調暗該遊戲區域之該等任何未選定部分之一顯示;由該玩遊戲模組指示調亮該選定玩遊戲區域之一顯示;或兩者。 The game machine of any one of claims 1 to 3, wherein the selected game play area is highlighted by: indicating, by the game play module, one of any unselected portions of the game area that is dimmed Displaying; displaying, by the game play module, a display of one of the selected game play areas; or both. 如請求項1至4中任一項之遊戲機器,其中該選定玩遊戲區域係 藉由以下方式來強調突出:由該玩遊戲模組基於該所偵測邊界而指示封圍該選定玩遊戲區域之一可見邊界之一顯示。 The game machine of any one of claims 1 to 4, wherein the selected game play area is The highlight is highlighted by the game play module indicating that one of the visible boundaries of one of the selected game play areas is displayed based on the detected boundary. 如請求項1至3中任一項之遊戲機器,其中該選定玩遊戲區域係藉由以下方式來強調突出:由該遊戲模組指示該選定玩遊戲區域在該遊戲區域外部之一單獨顯示區域處之一顯示。 The game machine of any one of claims 1 to 3, wherein the selected game play area is highlighted by: indicating, by the game module, that the selected game play area is a separate display area outside the game area One of the places is displayed. 如請求項1至6中任一項之遊戲機器,其進一步包含耦合至該玩遊戲模組之一第一選擇模組,其中該第一選擇模組經組態以允許一玩家選擇該玩遊戲區域。 The gaming machine of any of claims 1 to 6, further comprising a first selection module coupled to the one of the game play modules, wherein the first selection module is configured to allow a player to select the game play region. 如請求項1至7中任一項之遊戲機器,其中該玩遊戲區域經組態以在尺寸上可變。 The gaming machine of any of claims 1 to 7, wherein the game play area is configured to be variable in size. 如請求項8之遊戲機器,其中該玩遊戲區域經組態以基於由一玩家兌換之點數而在尺寸上可變。 A gaming machine as claimed in claim 8, wherein the playing area is configured to be variable in size based on points redeemed by a player. 如請求項1至9中任一項之遊戲機器,其中該玩遊戲區域包含兩個或兩個以上不連續子區域。 The gaming machine of any of claims 1 to 9, wherein the game play area comprises two or more discrete sub-areas. 如請求項1至9中任一項之遊戲機器,其中該玩遊戲區域包含在尺寸上固定的兩個或兩個以上子區域。 The gaming machine of any one of claims 1 to 9, wherein the game play area comprises two or more sub-areas fixed in size. 如請求項11之遊戲機器,其中允許在尺寸上固定的該等子區域與該玩遊戲區域重疊。 The game machine of claim 11, wherein the sub-areas that are fixed in size are allowed to overlap the game play area. 如請求項1至12中任一項之遊戲機器,其中該觸發器模組經組態以偵測每一遊戲元素在該選定玩遊戲區域內之出現次數。 The gaming machine of any of claims 1 to 12, wherein the trigger module is configured to detect the number of occurrences of each game element within the selected game play area. 如請求項13之遊戲機器,其中該觸發器模組進一步經組態以偵測該選定玩遊戲區域內之每一隨機產生之遊戲元素之一位置。 The gaming machine of claim 13, wherein the trigger module is further configured to detect a location of each of the randomly generated game elements within the selected game play area. 如請求項1至14中任一項之遊戲機器,其進一步包含耦合至該遊戲模組之一第二選擇模組,其中該第二選擇模組經組態以允許一玩家選擇至少一個指定遊戲元素,藉此該觸發器模組經配置以偵測該選定玩遊戲區域是否含有該至少一個指定遊戲元素。 The gaming machine of any of claims 1 to 14, further comprising a second selection module coupled to one of the game modules, wherein the second selection module is configured to allow a player to select at least one specified game An element whereby the trigger module is configured to detect whether the selected game play area contains the at least one specified game element. 如請求項1至15中任一項之遊戲機器,其中該等預定遊戲元素包含一中性元素,該中性元素能夠表示至少一個隨機產生之遊戲元素。 The gaming machine of any of claims 1 to 15, wherein the predetermined game elements comprise a neutral element capable of representing at least one randomly generated game element. 如請求項1至16中任一項之遊戲機器,其中該遊戲區域包含一或多個行、一或多個列或兩者以用於該等遊戲元素之顯示。 The gaming machine of any of claims 1 to 16, wherein the game area comprises one or more rows, one or more columns, or both for display of the game elements. 如請求項1至17中任一項之遊戲機器,其中該遊戲區域包含複數個輪盤窗,進一步其中每一輪盤窗經配置以顯示一遊戲元素。 The gaming machine of any of claims 1 to 17, wherein the gaming area comprises a plurality of roulette windows, and wherein each of the roulette windows is configured to display a game element. 如請求項18之遊戲機器,其中該遊戲區域包含一非有序輪盤窗陣列。 The gaming machine of claim 18, wherein the gaming area comprises an array of non-ordered roulette windows. 如請求項1至19中任一項之遊戲機器,其進一步包含用於儲存該組預定條件之一資料庫之一儲存模組。 The gaming machine of any one of claims 1 to 19, further comprising a storage module for storing one of the set of predetermined conditions. 如請求項1至20中任一項之遊戲機器,其中該組預定條件包含基於在該選定玩遊戲區域內隨機產生之一遊戲元素之出現次數之一條件。 The gaming machine of any of claims 1 to 20, wherein the set of predetermined conditions comprises a condition based on one of the number of occurrences of randomly generating one of the game elements within the selected playing area. 如請求項1至21中任一項之遊戲機器,其中該組預定條件包含基於一或多個遊戲元素是否隨機產生為在該選定玩遊戲區域內彼此毗鄰之一條件。 The gaming machine of any of claims 1 to 21, wherein the set of predetermined conditions comprises a condition based on whether one or more of the game elements are randomly generated to be adjacent to each other within the selected game play area. 如請求項1至22中任一項之遊戲機器,其中該組預定條件包含基於一或多個遊戲元素是否隨機產生為在該選定玩遊戲區域內呈一可見圖案之一條件。 The gaming machine of any of claims 1 to 22, wherein the set of predetermined conditions comprises a condition based on whether one or more of the game elements are randomly generated to be in a visible pattern within the selected game play area. 如請求項1至23中任一項之遊戲機器,其中該遊戲模組整體地包含該玩遊戲模組及該觸發器模組中之一者或兩者。 The game machine of any one of claims 1 to 23, wherein the game module integrally includes one or both of the game play module and the trigger module. 一種產生一聚焦區域之方法,該方法包含:操作一遊戲區域;選擇與該遊戲區域相關聯之一玩遊戲區域;偵測該選定玩遊戲區域之一邊界;及 基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為該聚焦區域。 A method of generating a focus area, the method comprising: operating a game area; selecting a game play area associated with the game area; detecting a boundary of the selected game play area; The selected game play area is highlighted relative to any unselected portion of the game area based on the detected boundary such that the selected game play area becomes the focus area. 如請求項25之方法,其中在選擇該玩遊戲區域後及在該選定玩遊戲區域內產生該一或多個遊戲元素期間兩者執行強調突出該選定玩遊戲區域之該步驟。 The method of claim 25, wherein the step of highlighting the selected game play area is performed during both the selection of the game play area and the generation of the one or more game elements in the selected game play area. 如請求項25或26之方法,其中該玩遊戲區域在該遊戲區域內或實質上涵蓋該遊戲區域。 The method of claim 25 or 26, wherein the game play area encompasses or substantially covers the game area within the game area. 如請求項25至27中任一項之方法,其中強調突出該選定玩遊戲區域之該步驟包含:調暗該遊戲區域之該等任何未選定部分之一顯示;調亮該選定玩遊戲區域之一顯示;或兩者。 The method of any one of clauses 25 to 27, wherein the step of highlighting the selected game play area comprises: dimming one of the unselected portions of the game area; highlighting the selected game play area One display; or both. 如請求項25至28中任一項之方法,其中強調突出該選定玩遊戲區域之該步驟包含:指示封圍該選定玩遊戲區域之一可見邊界之一顯示。 The method of any one of clauses 25 to 28, wherein the step of highlighting the selected game play area comprises: indicating that one of the visible boundaries of one of the selected game play areas is displayed. 如請求項25至27中任一項之方法,其中強調突出該選定玩遊戲區域之該步驟包含:指示該選定玩遊戲區域在該遊戲區域外部之一單獨顯示區域處之一顯示。 The method of any one of clauses 25 to 27, wherein the step of highlighting the selected game play area comprises indicating that the selected game play area is displayed at one of the individual display areas outside the game area. 如請求項25至30中任一項之方法,其進一步包含允許一玩家選擇該玩遊戲區域。 The method of any one of clauses 25 to 30, further comprising allowing a player to select the game play area. 如請求項25至31中任一項之方法,其中該玩遊戲區域在尺寸上可變。 The method of any one of clauses 25 to 31, wherein the game play area is variable in size. 如請求項32之方法,其中該玩遊戲區域基於由一玩家兌換之點數而在尺寸上可變。 The method of claim 32, wherein the game play area is variable in size based on points redeemed by a player. 如請求項25至33中任一項之方法,其中該玩遊戲區域包含兩個或兩個以上不連續子區域。 The method of any one of clauses 25 to 33, wherein the game play area comprises two or more discrete sub-areas. 如請求項25至33中任一項之方法,其中該玩遊戲區域包含在尺 寸上固定的兩個或兩個以上子區域。 The method of any one of clauses 25 to 33, wherein the game playing area is included in the rule Two or more sub-areas fixed on the inch. 如請求項35之方法,其中在尺寸上固定的該等子區域與該玩遊戲區域重疊。 The method of claim 35, wherein the sub-areas fixed in size overlap with the game play area. 如請求項25至36中任一項之方法,其進一步包含在該玩遊戲區域中自複數個預定遊戲元素隨機產生該一或多個遊戲元素;及基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號。 The method of any one of claims 25 to 36, further comprising randomly generating the one or more game elements from the plurality of predetermined game elements in the game play area; and based on whether the selected game play area contains a matching set A randomly generated game element of at least one of the predetermined conditions produces a trigger signal. 如請求項37之方法,其進一步包含偵測每一遊戲元素在該選定玩遊戲區域內之出現次數。 The method of claim 37, further comprising detecting the number of occurrences of each game element within the selected game play area. 如請求項38之方法,其進一步包含偵測該選定玩遊戲區域內之每一隨機產生之遊戲元素之一位置。 The method of claim 38, further comprising detecting a location of each of the randomly generated game elements in the selected game play area. 如請求項37至39中任一項之方法,其進一步包含允許一玩家選擇至少一個指定遊戲元素;且產生一觸發信號之該步驟進一步包含偵測該選定玩遊戲區域是否含有該至少一個指定遊戲元素。 The method of any one of clauses 37 to 39, further comprising: allowing a player to select at least one specified game element; and the step of generating a trigger signal further comprising detecting whether the selected game play area contains the at least one specified game element. 如請求項37至40中任一項之方法,其中該等預定遊戲元素包含一中性元素,該中性元素能夠表示至少一個隨機產生之遊戲元素。 The method of any one of clauses 37 to 40, wherein the predetermined game elements comprise a neutral element capable of representing at least one randomly generated game element. 如請求項25至41中任一項之方法,其進一步包含提供包含一或多個行、一或多個列或兩者以用於遊戲元素之顯示之該遊戲區域。 The method of any one of claims 25 to 41, further comprising providing the game area comprising one or more rows, one or more columns, or both for display of game elements. 如請求項25至42中任一項之方法,其進一步包含提供包含複數個輪盤窗之該遊戲區域,進一步其中每一輪盤窗經配置以顯示一遊戲元素。 The method of any one of claims 25 to 42, further comprising providing the game area comprising a plurality of roulette windows, further wherein each of the roulette windows is configured to display a game element. 如請求項43之方法,其中該遊戲區域包含一非有序輪盤窗陣列。 The method of claim 43, wherein the game area comprises an array of non-ordered roulette windows. 如請求項37至44中任一項之方法,其進一步包含儲存該組預定條件之一資料庫。 The method of any one of clauses 37 to 44, further comprising storing a database of the set of predetermined conditions. 如請求項37至45中任一項之方法,其中該組預定條件包含基於在該選定玩遊戲區域內隨機產生之一遊戲元素之出現次數之一條件。 The method of any one of clauses 37 to 45, wherein the set of predetermined conditions comprises a condition based on one of the number of occurrences of randomly generating one of the game elements within the selected game play area. 如請求項37至46中任一項之方法,其中該組預定條件包含基於一或多個遊戲元素是否隨機產生為在該選定玩遊戲區域內彼此毗鄰之一條件。 The method of any one of clauses 37 to 46, wherein the set of predetermined conditions comprises a condition based on whether one or more game elements are randomly generated to be adjacent to each other within the selected game play area. 如請求項37至47中任一項之方法,其中該組預定條件包含基於一或多個遊戲元素是否隨機產生為在該選定玩遊戲區域內呈一可見圖案之一條件。 The method of any one of clauses 37 to 47, wherein the set of predetermined conditions comprises a condition based on whether one or more game elements are randomly generated as one of a visible pattern within the selected game play area. 一種其上儲存有指令之電腦可讀媒體,該等指令用於指示一遊戲機器之一處理器執行產生一聚焦區域之一方法,該方法包含:操作一遊戲區域;選擇與該遊戲區域相關聯之一玩遊戲區域;偵測該選定玩遊戲區域之一邊界;及基於該所偵測邊界而相對於該遊戲區域之任何未選定部分強調突出該選定玩遊戲區域以使得該選定玩遊戲區域成為該聚焦區域。 A computer readable medium having stored thereon instructions for instructing a processor of a gaming machine to perform a method of generating a focus area, the method comprising: operating a game area; selecting to associate with the game area One of the game play areas; detecting a boundary of the selected game play area; and highlighting the selected game play area relative to any unselected portion of the game area based on the detected boundary to cause the selected game play area to become The focus area. 如請求項49之電腦可讀媒體,其中在選擇該玩遊戲區域後及在產生該一或多個遊戲元素期間兩者執行強調突出該選定玩遊戲區域之該步驟。 The computer readable medium of claim 49, wherein the step of highlighting the selected game play area is performed both after the game play area is selected and during the generation of the one or more game elements. 如請求項49或50之電腦可讀媒體,該方法進一步包含:在該玩遊戲區域中自複數個預定遊戲元素隨機產生一或多個遊戲元素;及基於該選定玩遊戲區域是否含有匹配一組預定條件中之至少一者之隨機產生之遊戲元素而產生一觸發信號。 The computer readable medium of claim 49 or 50, the method further comprising: randomly generating one or more game elements from the plurality of predetermined game elements in the game play area; and based on whether the selected game play area contains a matching set A randomly generated game element of at least one of the predetermined conditions produces a trigger signal.
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