CN105025995A - A gaming machine and a method of generating a focus area - Google Patents

A gaming machine and a method of generating a focus area Download PDF

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Publication number
CN105025995A
CN105025995A CN201480011071.XA CN201480011071A CN105025995A CN 105025995 A CN105025995 A CN 105025995A CN 201480011071 A CN201480011071 A CN 201480011071A CN 105025995 A CN105025995 A CN 105025995A
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China
Prior art keywords
region
game
appreciation
module
selected object
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Granted
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CN201480011071.XA
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Chinese (zh)
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CN105025995B (en
Inventor
傅宝联
郑礼义
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Weike S Pte Ltd
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Weike S Pte Ltd
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Publication of CN105025995A publication Critical patent/CN105025995A/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A gaming machine and a method of generating a focus area may be provided, the gaming machine comprising a game module for operating a game area, the game module being capable of randomly generating in the game area one or more game elements from a plurality of predetermined game elements; a play module for allowing selection of a play area in association with the game area; a trigger module for monitoring the selected play area, the trigger module being capable of generating a trigger signal based on whether the selected play area contains randomly generated game elements that match at least one of a set of predetermined conditions; and wherein the play module is configured to detect a boundary of the selected play area and to emphasise the selected play area, based on the detected boundary, against any unselected portions of the game area such that the selected play area becomes a focus area.

Description

The method of game machine and generation focus area
Technical field
The present invention relates to game machine in a broad aspect and relates to the method generating focus area.
Background technology
In game industry, popular game can comprise one or more example (such as, icon/symbol) of specifying thus and can be programmed to seem with specific sequence alignment thus the game causing player to win.Such as, in online games, player many lines can be selected as sequence and specified icons/symbol as the element of specifying.In the process of playing, if the element of specifying seems alignment, such as, adjacent with identical element, and with the sequence expected, then judge that player wins.
In order to allow player to have more triumph chances, game has been programmed to also allow player to select multiple sequence, such as, and the selection of many game line (play-line) in online games.Such as, if will be the appended sequence defrayment of each selection, then this can increase again the profit of game machine.
Such as, but by allowing player to select multiple sequence, many game lines, may occur to play the maximum of sequence or the situation of bottleneck.
In addition, the quantity increasing sequence of maybe winning the war may cause game and become more complicated situation concerning player.When player start not understand game how to win or failure time, this may cause player to lose interest to game.Another problem is that possible triumph sequence may occur on whole game screen, causes the further forfeiture of player interest thus.The present inventor has realized that about the above also not for helping the technology of player to attempt.
In view of the above, there is demand in the method for the game machine and generation focus area of managing to solve at least one problem above.
Summary of the invention
According to an aspect of the present invention, provide game machine, game machine comprises the game module for operate game region, and this game module can generate one or more game element randomly from multiple predetermined game element game area; For allowing the object for appreciation module selecting the object for appreciation region associated with game area; For monitoring the trigger module in selected object for appreciation region, whether this trigger module can comprise based on selected object for appreciation region generates triggering signal with the game element of at least one stochastic generation mated in the middle of predetermined condition set; And wherein play module be configured to detect selected object for appreciation region border and, contrast any of game area does not select part, emphasizes the object for appreciation region selected, make the object for appreciation region selected become focus area based on the border detected.
Play module can also be configured to when selection object for appreciation region and in the process generating one or more game element, contrast any of game area do not select the object for appreciation region partly emphasizing to select.
Play region and or substantially can comprise game area in game area.
Described any display not selecting part of game area can be dimmed by playing module instruction; The display in selected object for appreciation region is lightened by playing module instruction; Or both emphasizes the object for appreciation region selected.
The display surrounding the visible borders in selected object for appreciation region can be indicated to emphasize the object for appreciation region selected based on the border detected by playing module.
The object for appreciation region selected is emphasized in the display of the independent display areas of object for appreciation region outside game area can selected by game module instruction.
Game machine can also comprise the first selection module being couple to and playing module, and wherein this first selection module can be configured to allow player to select to play region.
It is variable that object for appreciation region can be configured to dimension.
Play region and can be configured to based on counting of being exchanged by player that dimension is variable.
Play region and can comprise two or more discontinuous subregions.
Play region and can comprise the fixing subregion of two or more dimensions.
The subregion that dimension is fixed can be allowed to as object for appreciation region overlapping.
Trigger module can be configured to the occurrence number detecting each game element in selected object for appreciation region.
Trigger module can also be configured to the position of the game element detecting each stochastic generation in selected object for appreciation region.
Game machine can also comprise the second selection module being couple to game module, wherein this second selection module can be configured to the game element that permission player selects at least one to specify, and whether the object for appreciation region that trigger module can be arranged to detection selected thus comprises at least one game element of specifying.
Predetermined game element can comprise neutral element, and this neutral element can represent the game element of at least one stochastic generation.
Game area can comprise one or more row, one or more row, or the two has concurrently, for the display of game element.
Game area can comprise multiple scroll window, and wherein further each scroll window can be arranged to display game element.
Game area can comprise the unsorted array of scroll window.
Game machine can also comprise the memory module of the database for storing predetermined condition set.
Predetermined condition set can comprise the condition based on the occurrence number of the game element of stochastic generation in selected object for appreciation region.
Whether predetermined condition set can comprise and being randomly generated as condition adjacent one another are in selected object for appreciation region based on one or more game element.
Predetermined condition set can comprise whether being randomly generated condition for being in visible mode in selected object for appreciation region based on one or more game element.
Game module integrally can comprise object for appreciation module and trigger module one or both of and all comprise.
According to a further aspect in the invention, provide the method generating focus area, the method comprises operate game region; Select the object for appreciation region associated with game area; Detect the border in selected object for appreciation region; Further, contrast any of game area does not select part, emphasizes the object for appreciation region selected, make the object for appreciation region selected become focus area based on the border detected.
Emphasize that the step in the object for appreciation region selected all can be performed when selecting to play region and in the process of the one or more game element of generation.
Play region and or substantially can comprise game area in game area.
Emphasize that the step in the object for appreciation region selected can comprise the described any display not selecting part dimming game area; Lighten the display in selected object for appreciation region; Or the two has concurrently.
Emphasize that the step in the object for appreciation region selected can comprise instruction and surround the selected display playing the visible borders in region.
Emphasize that the step in the object for appreciation region selected can comprise the display of the selected independent display areas of object for appreciation region outside game area of instruction.
The method can also comprise permission player and select to play region.
The dimension of playing region is variable.
The dimension of playing region is variable based on counting of being exchanged by player.
Play region and can comprise two or more discontinuous subregions.
Play region and can comprise the fixing subregion of two or more dimensions.
The subregion that dimension is fixed can be overlapping as object for appreciation region.
The method can also comprise from multiple predetermined game element object for appreciation region generate one or more game element randomly; And whether comprise based on selected object for appreciation region and generate triggering signal with the game element of at least one stochastic generation mated in the middle of predetermined condition set.
The method can also comprise the occurrence number detecting each game element in selected object for appreciation region.
The method can also comprise the position of the game element detecting each stochastic generation in selected object for appreciation region.
The method can also comprise the game element allowing player to select at least one to specify; And whether the object for appreciation region that the step generating triggering signal can also comprise detection selected comprises at least one game element of specifying.
Predetermined game element can comprise neutral element, and this neutral element can represent the game element of at least one stochastic generation.
The method can also comprise providing and comprises one or more row, one or more row, or the two game area had concurrently, for the display of game element.
The method can also comprise the game area providing and comprise multiple scroll window, and wherein further each scroll window can be arranged to display game element.
Game area can comprise the unsorted array of scroll window.
The method can also comprise the database storing predetermined condition set.
Predetermined condition set can comprise the condition based on the occurrence number of the game element of stochastic generation in selected object for appreciation region.
Whether predetermined condition set can comprise and being randomly generated as condition adjacent one another are in selected object for appreciation region based on one or more game element.
Predetermined condition set can comprise whether being randomly generated condition for being in visible mode in selected object for appreciation region based on one or more game element.
According to a further aspect in the invention, provide the computer-readable medium storing instruction thereon, the processor that instruction is used to indicate game machine performs the method generating focus area, and the method comprises operate game region; Select the object for appreciation region associated with game area; Detect the border in selected object for appreciation region; Further, contrast any of game area does not select part, emphasizes the object for appreciation region selected, make the object for appreciation region selected become focus area based on the border detected.
Emphasize that the step in the object for appreciation region selected all can be performed when selecting to play region and in the process of the one or more game element of generation.
Computer-readable medium can comprise following methods: also comprise and object for appreciation region, generate one or more game element from multiple predetermined game element randomly; And whether comprise based on selected object for appreciation region and generate triggering signal with the game element of at least one stochastic generation mated in the middle of predetermined condition set.
Accompanying drawing explanation
As just example, from following write description and by reference to the accompanying drawings, example embodiment of the present invention better will be understood those of ordinary skill in the art and obviously, wherein:
Fig. 1 is the front schematic view of the front panel of game machine in the exemplary embodiment.
Fig. 2 is the front schematic view of the game machine opened from game machine in the exemplary embodiment its front-facing portion.
Fig. 3 to 6 is the schematic diagrames for illustration of exemplary game in the exemplary embodiment.
Fig. 7 is the schematic diagram that discontinuous selection area is in the exemplary embodiment described.
Fig. 8 (a) illustrates the schematic diagram being selected as the FX of playing region in the exemplary embodiment.
Fig. 8 (b) illustrates the schematic diagram being selected as the FX of playing region in the exemplary embodiment.
Fig. 9 is the schematic diagram of the pattern illustrated in the exemplary embodiment.
Figure 10 shows the exemplary look-up table in example embodiment.
Figure 11 (a) is the schematic diagram of the game area illustrated in the exemplary embodiment.
Figure 11 (b) is the schematic diagram that object for appreciation region selected is in the exemplary embodiment described.
Figure 12 is the schematic diagram of the game area illustrated in another example embodiment.
Figure 13 is the schematic flow diagram for illustration of the method generating focus area in the exemplary embodiment.
Figure 14 illustrates the schematic diagram being suitable for the network environment of realization example embodiment.
Figure 15 is the schematic diagram of the computer system being suitable for realization example embodiment.
Figure 16 is the schematic flow diagram of the exemplary pathway for illustration of the occurrence number determining game element in the exemplary embodiment.
Detailed description of the invention
Example embodiment described below can provide game machine and generate the method for focus area.In the exemplary embodiment, can provide, one or more specific region can be selected and these regions are detected, and such as, monitors/detect one or more borders in these regions.(one or more) region selected is emphasized according to the border detected subsequently, makes (one or more) region selected become the focus area advantageously allowing player to focus one's attention on.
Preferably, when selecting, selected one or more regions to be emphasized or outstanding to player, player more easily can be focused on and play in the one or more regions selected.Such as, when selecting, " terminating to select " signal can be sent out, and makes the region selected be emphasized or give prominence to.Advantageously, player can utilize and thisly emphasizes or outstanding understand Winning conditions better.
In addition, preferably, upon selection and in the process of playing, selected one or more regions to be emphasized or outstanding to player.That is, emphasize or give prominence to and maintain in the process of playing games.Such as, when selecting and in the process of object for appreciation, selected region is emphasized or is given prominence to, until " terminating epicycle game " signal is sent out.Advantageously, player can ignore the region outside selected one or more regions simply in the process of playing, and causes thus player's better satisfied and amusement.
In certain embodiments, can provide, make such condition to occur, the designed element such as occurred in that one or more region, if in the middle of this Condition Matching predetermined condition set at least one, then player can be caused to win.
Therefore, in the exemplary embodiment, can provide the game machine of the game module comprised for operate game region, this game module can generate one or more game element randomly from multiple predetermined game element game area.Game machine also comprises the object for appreciation module for allowing to select the object for appreciation region associated with game area.Game module can also generate one or more game element randomly in object for appreciation region.Game machine also comprises the trigger module for monitoring selected object for appreciation region, and whether this trigger module can comprise based on selected object for appreciation region generates triggering signal with the game element of at least one stochastic generation mated in the middle of predetermined condition set.In the exemplary embodiment, play module be configured to detect selected object for appreciation region border and, contrast any of game area does not select part, emphasizes the object for appreciation region selected, make the object for appreciation region selected become focus area based on the border detected.If selected object for appreciation region comprises game area substantially, then emphasize still can be performed.In addition, select play region time and more preferably, also have generate one or more game element process in, that is, in the process of playing games, emphasize also can be performed.
As in this description use, unless stated otherwise, otherwise term " couples " or " connection " is that intention is covered and directly connects or connected by one or more middle device.
In some part, algorithm to the data manipulation in computer storage or electronic circuit and/or feature operation can be described to clearly or impliedly in this description.These arthmetic statements and/or feature operation are used for describing efficiently by the technical staff of information/data process field usually.Algorithm relate generally to step from concensus sequence, thus cause expect result.Algorithm steps can comprise the physical manipulation of physical quantity, and wherein physical quantity is all if the electricity, magnetic or the optical signal that are stored, send, transmit, combine, compare and otherwise handle.
In addition, unless stated in addition particularly, and usually will from following apparent, those skilled in the art will recognize that, run through this description, utilize such as " scanning ", " calculating ", " determine ", " replacement ", " generation ", " initialization ", the discussion of terms such as " outputs " refers to action and the process of guidance of faulf handling device/computer system or similar electronic circuit/equipment/parts, this action and process control/process are also transformed into this system the data being expressed as physical quantity in described system or out of Memory stores, other data of physical quantity are expressed as similarly in transmission or display device etc.
This description also discloses the relevant device/device of the step for performing described method.This device can be in particular method and construct, or the miscellaneous equipment that can comprise all-purpose computer/processor or optionally be activated by the computer program be stored in means of storage or reconfigured.Algorithm described herein and display are not associated with any specific computer or other device inherently.Should be appreciated that common apparatus/machine can be used according to the instruction at this.Alternatively, the structure of the special equipment/device of manner of execution step can be expect.
In addition, this description also impliedly coverage machine program is thought, because the step of very clear method described herein can be put into practice by computer code.Will be appreciated that, a large amount of programming languages and coding can be used to realize instruction described here.And in the case without departing from the scope of the present invention, if be suitable for, then computer program is not limited to any specific control flow check and can uses different control flow check.
In addition, if be suitable for, then one or more steps of computer program can walk abreast and/or perform serially.If be suitable for, then this computer program can be stored on any computer-readable medium.Computer-readable medium can comprise memory device, such as magnetic or CD, memory chip, or is suitable for other memory device with suitable reader/universal computer interface.In this case, computer-readable recording medium is non-transitory.This storage medium also covers all computer-readable mediums, such as, and a short-term and/or only store the medium of data when there being electricity, such as register memory, processor high speed buffer memory and random access memory (RAM) etc.Computer-readable medium even can comprise the wire medium of such as example in Internet system, or the such as wireless medium of example in Bluetooth technology.When loading on suitable reader and performing, computer program causes the device of the step that can realize described method effectively.
Example embodiment can also be embodied as hardware module.Module is the functional hardware unit being designed to use together with other parts or module.Such as, module can utilize numeral or discrete electronic components to realize, or it can form a part for the whole electronic circuit of such as special IC (ASIC).It will be understood by those skilled in the art that example embodiment can also be embodied as the combination of hardware and software module.
In addition, in this description, time at any time by use, word " substantially " is appreciated that and includes, but not limited to " fully " or " intactly " etc.In addition, time at any time by use, such as " comprise ", the term such as " comprising " be intention as non restrictive description language because they broadly comprise except other parts clearly do not recorded, at element/parts that this term is recorded below.In addition, time at any time by use, such as " approximately ", " approx " etc., term meaned rational change usually, the change of the +/-5% of such as disclosed value, or the change of 4% of disclosed value, or the change of 3% of disclosed value, the change of 2% of disclosed value or the change of 1% of disclosed value.
In addition, in this description, some value can be open with scope.Illustrate that the value of end of extent (EOE) point is the preferred scope of meant for illustration.When at any time describing scope, this scope is all intended to cover and instructs (teach) all possible subrange and each digital value within the scope of that.That is, the end point of scope should not be interpreted as the restriction that ossifys.Such as, the description intention of the scope of 1% to 5% has concrete disclosed subrange 1% to 2%, 1% to 3%, 1% to 4%, 2% to 3% etc., and each value within the scope of that, and such as 1%, 2%, 3%, 4% and 5%.The intention of concrete disclosure is applicable to the scope of any degree of depth/range above.
Fig. 1 is the front schematic view of the front panel of game machine in the exemplary embodiment.Game machine 100 comprises front panel 101, and front panel 101 comprises again top screen 102, main screen 104, player conclude the business panel 106 and player's interactive panel 108.Game machine 100 can comprise outlet of printer 110, tower lamp 112 and placard display section 114 alternatively.Game machine 100 allows player to play to be installed by game machine 100 or one or more game of real-time performance.
In this example embodiment, top screen 102 can be used to display game celebration, sales promotion/advertising message or usual not primary association to the out of Memory of the game progress of game machine.Main screen 104 is used to the game showing game machine 100, notes to allow player.Usually, main screen 104 is screens of player's focal attention in order to play games.
In this example embodiment, providing player and to conclude the business panel 106, concluding the business for allowing player and game machine 100.Term " transaction " is adopted to be mean, such as, in magnetic identification card or RF identification (RFID) card or any stored value card, the insertion of point/credit that the extraction of left point/credit that player has or player have.This term should not be confined to moneytary operations.Player's panel 106 of concluding the business comprises liquid crystal display (LCD) information screen 116 and card slot 118.When card slot, card slot 118 belongs to the point/credit of player and/or the identification card of mark for receiving to comprise.Point/credit can be extracted game machine 100 from card, for playing the game be arranged in game machine 100.Player determine terminate play at game machine 100 time, player conclude the business panel 106 can store in stored value card last/upgrade point/credit information.Such as about the embodiment using player identification card, player concludes the business panel 106 can based on the point/credit information of player identification from external server or database retrieval player.Then, retrieved message can be used to play games at game machine 100.For this embodiment, player determine terminate play at game machine 100 time, player conclude the business panel 106 can send last/upgrade point/credit information, to be stored on external server or database based on player identification.Will be appreciated that, depend on the type of the identification card that player uses, card slot 118 can be other form.Such as, if player uses rfid card, then transaction modules 118 can be RFID reader/write device.LCD information screen 116 be used to indication example as in card point/credit information of comprising.
Player's interactive panel 108 comprises button push, such as 120, provide this button to allow player's actuation button, such as 120, for the game interaction of playing on game machine 100.Such as, player can use button, and such as 120, the player being made at display on main screen 104 selects.In alternative embodiments, button push, such as 120, can be replaced by the touch sensitive screen of the display corresponded on main screen 104, utilize touch order and game interaction to allow player.This can be the form of the touch-sensitive film with switch panel, and each switch panel corresponds to the display position of display on main screen 104.Cash inspecting machine 122 can provide for player, to use bank note to buy the credit of the game for Play Station games 100.This is similar to, and such as, utilizes bank note to obtain your drink/food at vending machine.
Will be appreciated that, although below discussed and snapped in (utilizing card slot 118) and coin enters (utilizing cash inspecting machine 122), but game machine is not limited thereto and can comprises the mechanism allowing that coin enters, keys in, ticket enters etc., for the game in Play Station games.
Will be appreciated that, main screen 104 can be the form of touch sensitive screen, and it can supplement or replace player's interactive panel 108.Touch sensitive screen can be capacitance type sensing screen, pressure type sensing screen etc.That is, main screen 104 can be allow player to utilize touch order and the mutual touch sensitive screen of game machine 100.
In this example embodiment, outlet of printer 110 can provide for game machine 100, so that with print form to player's output information.Such as, game machine 100 can print ticket for player or reward certificate.Game machine 100 can also be the receipt of player's print point transaction or record.Tower lamp 112 can be provided, to light during game is celebrated.This can attract the notice of spectators or player.Tower lamp 112 can also be used to outstanding technical problem, requests help or serve, etc.Placard display section 114 can provide for the game information that such as will show.
In this example embodiment, front panel 101 can be opened from the main body of game machine 100 or be separated in whole or in part, to allow such as to safeguard the circuit be enclosed in game machine 100 or parts.
Fig. 2 is the front schematic view of the game machine opened from game machine in the exemplary embodiment its front-facing portion.Game machine 200 works substantially identically with the game machine 100 described with reference to figure 1.Identical label is used to refer to the substantially the same parts described.As shown, front panel 101 is opened from game machine 200, and comprise main screen 104 and player conclude the business panel 106 part in open, to disclose the interior section of game machine 200.
Game machine 200 comprises the power subsystem 202 for powering to all parts of game machine 200.Power subsystem 202 is couple to motherboard circuit case 204.Motherboard circuit case 204 is used to comprise and protects game module 206.Game module 206 realizes the game on game machine and realizes the game function of such as point/award calculating.Game module 206 also drive the game on such as main screen 104 content viewable and, such as, from the audio content of game machine 200.There is provided loudspeaker (not shown) with output audio.Therefore, game module 206 can be processor or the processing module of game machine 200.
In this example embodiment, game module 206 intactly comprises, or is alternatively couple to, and plays module 208 and trigger module 210.That is, game module 206 can the function of integrated object for appreciation module 208 and trigger module 210.Module 206,208,210 can be the form of printed circuit board (PCB), comprises the ASIC that the input from the parts being couple to these modules can be utilized to perform concrete function.Alternatively, these modules 206,208 and 210 can be software modules.Preferably, object for appreciation module 208 is couple to the first selection module 212, first selection module 212 and is couple to again one or more input link, the such as button of player's interactive panel 108, such as 120.First selects module 212 can also be couple to the touch-screen input link of main screen 104.In this example embodiment, preferably, game module 206 is couple to the second selection module 214, second selection module 214 and is couple to again one or more input link, the such as button of player's interactive panel 108, such as 120.Second selects module 214 can also be couple to the touch-screen input link of main screen 104.In alternative embodiments, first and second module 212,214 is selected can be same module.
In this example embodiment, one or more game of game module 206 convenience gaming machine 200 realization and facilitate the display of one or more game in the display unit of the game machine 200 of such as main screen 104.Game module 206 is configured to generate/operate the game display area that the game played is shown.Depend on realization, generate/operation can be patterned, such as based on the game viewing area that computer code generates/operates, or can be mechanical, such as control mechanical rotatable spool.
In this example embodiment, play module 208 to be configured to select or demarcate the object for appreciation region associated with game display area.Such as, playing region can be the subregion in game display area with clear boundary.Play region and even may be selected the region substantially covering game display area.In this example embodiment, by such as using button (such as 120) or utilizing the touch order on main screen 104, the border of playing region can select module 212 to select via first by player.In alternative embodiments, the border of playing region can be selected automatically by the processor of game module.About in the example embodiment of reel type game, game display area can be the scroll window of the array line by line of spool.Selected object for appreciation region can be the subset of scroll window in array.
In this example embodiment, after region is played in selection, perform detection, to determine the border of playing region.Detection can be performed by object for appreciation module 208.Detection can be based on, but be not limited to, by the reading of touch sensor to coordinate being couple to touch-screen.
Play module 208 to be configured to emphasize or the outstanding object for appreciation region selected or demarcate to player, make the object for appreciation region selected become the focus area of player.Emphasize or outstanding can be based on, but to be not limited to, to utilize the border detected and based on the border instruction display unit detected.
In addition, preferably, play module 208 be also configured to upon selection and play process in maintain by select demarcate region to player emphasize or outstanding.
In this example embodiment, game module 206 provides to object for appreciation module 208 and emphasizes or outstanding signal about providing and/or maintaining.Such as, after selected object for appreciation region, " terminating to select " signal can be sent by game module 206 to object for appreciation module 208, make to play module 208 detection and play the border in region and emphasize to play region based on the border detected.In the process of playing, game module 206 monitors that one takes turns to play games and whether completes.Complete if played games, then send " terminating epicycle to play " signal by game module 206 to object for appreciation module 208, make to play module 208 and turn off emphasizing of object for appreciation region or outstanding.If " terminate epicycle game ", signal is not also playing module 208 and receives, then play module 208 and maintain emphasizing of object for appreciation region or outstanding.
In this example embodiment, game module 206 is configured to generate one or more game element randomly, with bonanzagram viewing area.Game element is the group/table from predetermined games element.Trigger module 210 is configured to monitor selected object for appreciation region, occurs, playing the occurrence number of game element in region to detect from which game element in this group/table in object for appreciation region, and preferably, each game element is playing the position occurred in region.The position of the detection of which game element, the occurrence number of game element and preferably each game element can form and will contrast predetermined condition set and compare to determine whether the one or more conditions judging that player wins.If at least one is satisfied in the middle of predetermined condition, then trigger module 210 generates to game module 206 triggering signal that notice judges triumph.This can trigger game module 206 and perform relevant game function, comprises, such as, rewards point of play, display media to player, etc.The display of media can be such as based on the display of favourable outcome, such as performs the celebration display on top screen 102, and the video display on main screen 104, etc.
In the example embodiment substituted, player can depend on and selects and specify one or more game element.The element of specifying can be selected from the group of predetermined games element/table.Such as, player can select apple symbol and/or orange symbol as the element of specifying from one group of fruit symbol, for playing (for play in a game of luck) in fortune game.By such as using button (such as 120) or utilizing the touch order on main screen 104, selection can select module 214 via second.Predetermined condition can be that in the middle of the game element of specifying, whether any one appears in selected object for appreciation region.Therefore, if trigger module 210 detects that there is at least one appears at the game element of specifying in selected object for appreciation region, then generate triggering signal.
Game machine 200 can also comprise the interface card 216 being couple to game module 206 alternatively, and is couple to the cash inspecting machine module 218 of game module 206.Cash inspecting machine module 218 comprises the circuit for realizing currency examine and counting.In this example embodiment, if provide outlet of printer 110, then printer 220 is also included within game machine 200, for performing printing function.
Will be appreciated that, game machine 200 can also comprise in order to illustrate clear of example embodiment and other parts not described here.
Interface card 216 can provide alternatively, to communicate with the game controlling server (not shown) of the game result (such as, for the result of the game based on type of theme of recording game machine 200) that such as can monitor game machine 200.
In this example embodiment, the triumph be determined based on trigger module can trigger game module 206 and to indicate or notification interface circuit board 216 has obtained favourable result.Game controlling server can be notified via interface card 216.
In some example embodiments, game controlling server (not shown) can such as control game machine 200, such as, for notifying the triumph situation of the mysterious type servers/online game in outside realized at game controlling server.Server/network game is usually independent of the basic game installed at game machine 200.Wired or wireless network can be passed through with the communication of game controlling server.
Such as, alternatively, for online game, game controlling server can indicate or notification interface circuit board 216 has obtained favourable result, specifically for game machine 200.This can be due to, such as but not limited to, player has reached predetermined playing games the time, or mates etc. with the predetermined number in the database be stored on game controlling server in the numeral of machine interior stochastic generation.Then, interface card 216 can indicate game module 206 to perform relevant game function, comprises the favourable outcome display media of such as game Network Based.
Fig. 3 to 6 is the schematic diagrames for illustration of exemplary game in the exemplary embodiment.In this example embodiment, in order to illustrate, reel game is described.This exemplary game realizes substantially with reference on the game machine 100 described by Fig. 1 and 2,200 identical game machines in function.Identical label is used to refer to the substantially the same parts described.
With reference to figure 3, reel game is (that is, 5 × 5 spool spaces) that utilize the array of such as 5 row and 5 row to realize.In this example embodiment, game display area 300 comprises the scroll window of this array.Game display area 300 is in the upper display of the main screen (comparing 104) of game machine.Game display area 300 can generate/be controlled by game module (comparing 206)/operates.
With reference to figure 4, select the object for appreciation region 400 associated with game display area 300.Play region 400 and show 3 × 3 spool regions.The selected scroll window playing region 400 is less than game display area 300 and is positioned at wherein.In this example embodiment, when selecting, playing module (comparing 208) and detecting the border of playing region 400.By being such as couple to the display unit of main screen 104 based on the border instruction detected, playing module and conveniently dimming the region of playing outside region 400, make to play region 400 and become focus area for player.Alternatively, play region 400 to be lightened about the region of playing outside region 400.This can be realized by object for appreciation module (comparing 208), by being such as couple to the display unit of main screen 104 based on the border instruction detected, conveniently lightening and playing region 400, makes to play region 400 and becomes focus area for player.Display unit can be the light emitting diode (LED) shielded as the LED touch of main screen 104.The detection on border can perform by reading the touch sensor be couple to as the touch-screen of main screen 104.Play module to provide to object for appreciation region 400 and emphasize or significantly (prominence) or outstanding, make player can focus on selected object for appreciation region 400.In another kind of replacement scheme, play region 400 and even can copy and show in the independent viewing area place outside game display area 300, player can be focused in the game playing display in region 400, and do not see any part of game display area 300.Such as, utilize the border detected, play module and can send data to game module.Game module can indicate the display in the selected object for appreciation region at the independent viewing area place outside game area.This can pass through game module (comparing 206) and indicate the display unit being couple to main screen 104 graphically to generate independent viewing area to realize.
Preferably, play emphasizing or significantly or give prominence to and be maintained after region 400 is played in selection of region 400, and be maintained in the process of playing games.
Utilize player's interactive panel (comparing 108) by player or utilize touch order to realize playing the selection in region 400 via the touch-screen input of main screen 104.In alternative embodiments, play region 400 automatically and/or randomly to be selected by game module 206.
With reference to figure 5, game module 206 accesses the table/list of predetermined games element.These predetermined game elements can be stored in database or holder and can be arranged in game machine.Game module 206 generates one or more game element randomly from predetermined game element, and the display of game element on main screen 104 of instruction stochastic generation in game area 300.This is shown in the game area 500 of the filling operated by game module 206.The notice of player by play region 502 emphasize directed/focus on the object for appreciation region 502 of filling, make to play region 502 and become focus area.
In this example embodiment, trigger module (comparing 210) monitors selected object for appreciation region 502, which occur in object for appreciation region 502, in the occurrence number of playing the game element occurred in region 502 from the game element in table/list to detect, and preferably, in the position of playing the game element occurred in region 502.This can be, such as but not limited to, read in the parameter value playing each game element/symbol occurred in the coordinate in region, to determine that what game element occurs at each scroll window place in selected object for appreciation region.Meet one or more predetermined condition if there is the game element in object for appreciation region 502, then trigger module 210 generates triggering signal to game module 206, and signaling judges to win.This can trigger game module 206 and perform relevant game function, comprises and such as rewards point of play, display media etc. to player.
In alternative exemplary embodiment, player can be allowed to specify the game element selected, and whether predetermined condition can be the game element of specifying occur in object for appreciation region 502.
In this example embodiment, predetermined condition can be the game element of such as star symbol (see label 602) occur for three times cause win.Therefore, in the figure shown in Fig. 6, condition/situation that star symbol occurs for three times triggers game module 206 to player's bonus points.Preferably, there is once occurring and the basic predetermined condition of bonus points due to star symbol.Such as, can be that award 1000 points appear in 3 star symbol.Put and can determine based on the paying rate table (odds table) or predetermined list being stored in database or holder and/or the display on the top screen (comparing 102) of game machine being arranged in game machine.
In alternative exemplary embodiment, even can provide, all can cause award a little and therefore, point is rewarded based on the number of times that symbol is playing the appearance of the single in region 502 playing all symbols occurred in region 502.Such as, star symbol can cause award 10 points, and moon symbol can cause award 100 points.
In this example embodiment, neutral game element can also being provided from predetermined game element, making this neutral element can represent the element of at least one or any generation, for comparing with predetermined condition.Such as, heart symbol 604 can be neutral element or so-called wild symbol (joker symbol).Therefore, for heart symbol 604, trigger module 210 can determine to exist the situation/condition occurred for 4 times of star symbol and correspondingly, due to the predetermined condition occurred for four times of star symbol, more points can be rewarded to user.In addition, if there is the predetermined condition of twice appearance of two moon and/or three sun, then, based on the figure in Fig. 6, heart symbol 604 also can cause these predetermined conditions to be satisfied.Therefore, additional point can be rewarded to player.
In the exemplary embodiment, player is not advantageously needed to find out the online middle game element occurred (such as, game element is adjacent with identical game element, and connects in the element line that must extend across game area in the opposite edges from an edge of game area to game area).Many displacements of the given line that can extend across game area, online games can become user to be obscured.In the exemplary embodiment, provide the game of area type, thus, as long as meet game element to play the predetermined condition occurred in region, just can judge to win.Do not need to find out unbroken line of game element in game area player favorable.In addition, advantageously, contrary with online games, play region emphasize remarkable or outstanding player can be allowed to understand Winning conditions better and, how to win because such as easy understand is played at every turn and obtain higher satisfaction and amusement.
In addition, the selection playing region can make game become interesting to player.Any region can be selected and can be provided, and player can cover different regions by exchange point.That is, based on counting of being exchanged by player, the dimension of playing region is variable.Such as, larger region can exchange with the greater amount point from player.Play region and even substantially can comprise game area.That is, whole game area may be selected and plays region.Therefore, above example embodiment is not limited to the object for appreciation region in 3 × 3 spool regions, and can comprise such as 5 × 5 spool regions, 2 × 2 spool regions, 1 × 1 spool region, etc.As an example, player can actuation button (or use touch screen option), to select the object for appreciation region in 3 × 2 spool regions or six scroll windows.Player can activate another button (or using touch screen option) to select the larger object for appreciation region in 4 × 2 spool regions or eight scroll windows.Player can activate another button (or using touch screen option) to select the even larger object for appreciation region in 3 × 3 spool regions or nine scroll windows.Player can activate another button (or using touch screen option), to select the larger object for appreciation region in 2 × 6 spool regions or 12 scroll windows.Button or touch screen option can with to be associated with the counting of increase of the larger object for appreciation selected mapping of field by player, the larger object for appreciation selected region exchanges from object for appreciation family expenses more points.
In addition, even can exist and can be played region by the multiple sons selected explicitly with game area.Such as, two independent 2 × 2 spool regions can be selected as the object for appreciation region in the game area in 5 × 5 spool regions.Therefore, in this case, discontinuous subregion can be had to be selected as object for appreciation region in game area.
Fig. 7 is the schematic diagram that discontinuous selected area is in the exemplary embodiment described.As another example, player can select four corners, and such as, region is played in 702,704 conducts of game area 700.Region outside these four corners and this four corners is lightened on the contrary, to emphasize to play region.
Alternatively, multiple subregions (or " FX ") that player even can be allowed to only select dimension fixing are as final object for appreciation region, that is, each region has the scroll window of fixed qty.Fig. 8 (a) illustrates the schematic diagram being selected as the FX of playing region in the exemplary embodiment.In this example embodiment, 500 can exchange each FX in 2 × 2 spool regions.Therefore, player can exchange two such FX 802,804 with 1000, and optionally these regions 802,804 is placed in game area 800.
Fig. 8 (b) illustrates the schematic diagram being selected as the FX of playing region in the exemplary embodiment.In this example embodiment, player can exchange two FX (comparing 802,804) with 1000, and optionally place these regions in an overlapping manner, to have the object for appreciation region 806 in 3 × 2 spool regions in game area 800.In this example embodiment, can realize via the boundary line surrounding each object for appreciation region playing emphasizing of region 802,804,806.Dimming and lightening of the region do not selected/select can also be used to emphasize to play region respectively.
In addition, predetermined condition can be made more interesting, instead of only count occurrence number.Such as, but not to be restrictive, predetermined condition can be makes some game element of appearance adjacent one another are can cause winning.Preferably, some game element can refer to, but is not limited to, identical game element.This triumph can be except other predetermined condition, such as the single of the game element of phase adjacency pair occurs and the triumph that judges.As another example, but not to be restrictive, predetermined condition can be, and some game element making to occur in mode can cause winning.This pattern can be the visible pattern of player.Preferably, some game element can refer to, but is not limited to, identical game element.This triumph can be except other predetermined condition, such as the single of the game element of this pattern occurs and the triumph that judges.
Fig. 9 is the schematic diagram of the pattern illustrated in the exemplary embodiment.In this example embodiment, smiling face's game element, such as 902,904, cross pattern can cause the triumph that adds.This additional triumph can be the triumph outside five appearance to smiling face's game element (such as 902) and the triumph occurring judging for four times to moon game element (such as, 906).
In addition, in some example embodiments, can provide predetermined condition set search or prize table can be provided.To search or prize table can be stored in the database provided in such as memory module or medium.Figure 10 shows the exemplary look-up table 1000 in example embodiment.In this example embodiment, what can set be some game element is rare, makes the appearance of this game element in selected object for appreciation region can cause great triumph.Such as, for smiling face's game element 1002, once occur causing great triumph.Twice appearance also can cause great triumph, if or than only once occurring more great triumph.Can also set, some game element occurred in game area of being everlasting can be considered to common game element, and the repeatedly appearance of this game element in selected object for appreciation region can be left in the basket.Such as, all any triumph is not caused for 1004, four appearance of lightning game element, and five appearance only cause small triumph.In this example embodiment, alternatively, small triumph rewards a small amount of point to player, and great triumph rewards a large amount of point to player.
In addition, in some example embodiments, game area can be unsorted or row-row array of not sorting routinely.That is, game area can be irregular shape.
Figure 11 (a) is the schematic diagram of the game area illustrated in the exemplary embodiment.Figure 11 (b) is the schematic diagram that object for appreciation region selected is in the exemplary embodiment described.In this example embodiment, game area 1100 is the array that do not sort routinely and shape is irregular.A selected object for appreciation region 1102 is illustrated as lightening about the region outside this chosen object for appreciation region 1102.
Figure 12 is the schematic diagram of the game area illustrated in another example embodiment.In this example embodiment, game area 1200 is the array that do not sort routinely and shape is triangle.A selected object for appreciation region 1202 is illustrated as lightening about the region outside this chosen object for appreciation region 1202.
In addition, the appointment of game element can make game become interesting to player.In certain embodiments, player can be allowed to select from the predetermined list/list/group of game element.Such as, more substantial game element can with the more substantial appointment from player.
In this example embodiment, game module generates one or more game element randomly, for the filling of game area, such as in normal reel game.The triumph of game determines based on the content of playing region.
In an example embodiment, game machine may be provided in implementing exemplary reel game.Reel game can operate with the exemplary game described with reference to figure 3 to 6 substantially similarly.
Replace video machine, game machine can be the machine adopting mechanical winder (spinning reel).Such as, spool can be carried symbol by driving stepper motor.By generating/rolling spool randomly, the game area on the display (such as, window) of game module operate game machine, thus on each position of reel game, realize symbol randomly.
Play region can by by player's such as actuating mechanism button to change the border of window and the object for appreciation region that this window mobile associates with game area with selection is selected.Border can be detected based on its final position and preferably, multiple light source (being such as positioned at the light emitting diode at the boundary position place of detection) can be unlocked, and to emphasize to play region, makes the object for appreciation region selected become focus area.
Play module can calculate the coordinate in selected object for appreciation region and this coordinate is associated with game area.On each position that trigger module can read in reel game the symbol of Stochastic implementation resistor values and with the cooperation of object for appreciation module, to determine whether to meet at least one predetermined condition.Such as, game element that the display in region detects is being played and appearance based on this game element exists the predetermined condition judging to win if existed, then trigger module generates triggering signal to game module, makes game module can such as to player's bonus points.
Figure 16 is the schematic flow diagram 1600 for illustration of the exemplary pathway of the occurrence number determining game element in the exemplary embodiment.In this example embodiment, specific game element can be called as scatter pay (scatter symbol) and predetermined condition be make it possible to based on scatter pay occur at least one times judge win.In step 1602, counter cnt is initialized to null value.Counter cnt is used to the occurrence number counting scatter pay.Trigger module moves on, to check whether each position of the scroll window playing region has the appearance of scatter pay.First, row coordinate n is set to 1 and row-coordinate x is set to 1.Therefore, origin coordinates is (1,1).In step 1604, be positioned at this seat aiming symbol and obtained by the parameter value detected.This is passable, such as, is realized, the symbol that wherein each digitized representation is different by numeral 1 to 10.In step 1606, determine whether symbol is scatter pay.In step 1608, if symbol is scatter pay, then counter cnt increases progressively 1.Otherwise if determine that symbol is not scatter pay, then in step 1610, trigger module moves on, to check the next line of same row, that is, row-coordinate is incremented to 2.In step 1612, determine whether this line number represents the numeral exceeding maximum line number, that is, trigger module has checked out the last column of playing region.If current line does not exceed last column, that is, at most in the end a line, then process is recycled to step 1604, to determine symbol.
Otherwise if determine that line number exceeds maximum line number in step 1612, that is, checked previous row is last column, then process proceeds to step 1614.In step 1614, row coordinate n is incremented to 2.In step 1616, determine to arrange the numeral number whether representing and exceed maximum column number, that is, trigger module has checked out last row playing region.If when prostatitis does not exceed last row, that is, at most in the end one arrange, then process proceeds to step 1618.In step 1618, row-coordinate is reset value 1.Therefore, the first row proceeding to the next column playing region is detected.Process is recycled to step 1604, to determine newly to sit aiming symbol.
Otherwise if determine that row number exceed maximum column number in step 1616, that is, checked previous column is last row, then trigger module is determined that all examined and process of all columns and rows proceeds to and is terminated in step 1620.Then, the value of counter cnt is retrieved, and to determine the occurrence number of scatter pay, and compares with predetermined condition.Therefore, if there is the predetermined condition occurring just judging to win at least one times for scatter pay, then the one or more value for counter cnt can cause judging that player wins.
Figure 13 is the schematic flow diagram 1300 for illustration of the method generating focus area in the exemplary embodiment.In step 1302, game area is operated.In step 1304, the object for appreciation region associated with this game area is selected.In step 1306, detect the border in selected object for appreciation region.In step 1308, based on the border detected, contrast any of game area does not select part, and selected object for appreciation region is emphasized, makes the object for appreciation region selected become focus area.
Figure 14 illustrates the schematic diagram being suitable for the network environment of realization example embodiment.In this example embodiment, one or more game machine (such as 1402,1404) utilizes communication linkage (such as 1408) network linking to server (such as game server 1406).Game machine can with such as substantially similar to work with reference to the game machine 100 described by Fig. 1 and 2,200.Server 1406 can perform the record, backup operation etc. of game machine (such as 1402,1404).Network linking (such as 1408) can be wired or wireless.Communication protocol can utilize such as transmission control protocol/Internet protocol (TCP/IP) agreement.
Realize under the background of data structure, program module, program and computer instruction that different example embodiment can perform in computer implemented environment.At this, general computing environment is disclosed briefly.One or more example embodiment can embody in one or more computer system, such as schematically illustrates in fig .15.This computer system usually can realize in such as game machine.
One or more example embodiment can be implemented as software, the computer program such as performed in such as general-purpose computing system 1500, and instruct computer system 1500 constructs the method for example embodiment.
Computer system 1500 comprises the input module of computer unit 1502, such as keyboard 1504 and pointing device 1506, and multiple output equipments of such as display 1508 and printer 1510.User can utilize above equipment and computer unit 1502 mutual.Mouse, trace ball, an equipment or any similar equipment can be utilized to realize pointing device.Other input equipment (not shown) one or more, such as control stick, game paddle, satellite antenna, scanner, touch sensitive display etc., also can be connected to computer unit 1502.Display 1508 can comprise cathode-ray tube (CRT), liquid crystal display (LCD), Field Emission Display (FED), plasma scope or produce any miscellaneous equipment of the image can watched by user.
Computer unit 1502 can be connected to computer network 1512 via suitable transceiver 1514, to enable the access to such as internet or such as other network system of LAN (LAN) or wide area network (WAN) or personal network.Network 1512 can comprise server, router, NetPC Network PC, peer device or other common network node, radio telephone or wireless personal digital assistant.Networked environment can be found in the middle of the computer network of office, enterprise-wide and home computer system etc.Transceiver 1514 can be arranged in computer unit 1502 or outside modem/router unit, and can be the modem/router of any type, such as cable modem or satellite modem.
Will be appreciated that, it is exemplary and other approach setting up communication linkage between the computers can be used that shown network connects.Suppose the existence of any various agreement, such as TCP/IP, frame relay, Ethernet, FTP, HTTP etc., and computer unit 1502 can operate, to allow user from the server retrieves webpage based on web in client-server configuration.In addition, any various web browser can be used to display and manipulation data on webpage.
Computer unit 1502 in example comprises processor 1518, random access memory (RAM) 1520 and read-only storage (ROM) 1522.ROM 1522 can be the system storage storing basic input/output (BIOS) information.RAM 1520 can store one or more program module, such as operating system, application program and routine data.
Computer unit 1502 also comprises multiple I/O (I/O) interface unit, such as, and the I/O interface unit 1524 to display 1508 and the I/O interface unit 1526 to keyboard 1504.The parts of computer unit 152 usually via interconnection system bus 1528 and to communicate with connecting in the mode that various equivalent modifications is known and interface/couple.Bus 1528 can be several types bus structures in the middle of any one, comprise the memory bus or Memory Controller, peripheral bus and local bus that utilize any one in the middle of various bus architecture framework.
Will be appreciated that, miscellaneous equipment also can be connected to system bus 1528.Such as, USB (USB) interface can be used to a video or digital camera is couple to system bus 1528.IEEE 1394 interface can be used to additional devices, coupled to computer unit 1502.The interface of other manufacturer is also possible, the FireWire such as developed by Apple Computer and the i.Link developed by Sony.Equipment can also via parallel port, game port, PCI plate or other interface any being used for input equipment to be couple to computer to coupling of system bus 1528.Although it should also be appreciated that parts do not illustrate in the drawings, sound/audio frequency can utilize microphone and loudspeaker recording and reconstruction.Sound card can be used to a microphone and loudspeaker is couple to system bus 1528.Will be appreciated that, several ancillary equipment can be couple to system bus 1528 via the interface substituted simultaneously.
Application program can be supplied to the user of computer system 1500, and program is encoded/is stored on the data storage medium of such as CD-ROM or flash memories carrier.The corresponding data storage media drive of data storage device 1530 can be utilized to read application program.Data storage medium is not limited to be of portable form and can comprises situation about being embedded in computer unit 1502.Data storage device 1530 can comprise the hard-disk interface unit and/or the removable memory interface unit (the two is not all shown specifically) that respectively hard disk drive and/or removable memory drives are couple to system bus 1528.This can enable the read/write of data.The example of removable memory drives comprises disc driver and CD drive.The computer-readable medium of driver and their association, such as floppy disk, provide the non-volatile memories of computer-readable instruction, data structure, program module and other data for computer unit 1502.Will be appreciated that, computer unit 1502 can comprise several such driver.In addition, computer unit 1502 can comprise the driver for the computer-readable medium interface with other type.
Application program is read when it is performed by processor 1518 and controls.RAM 1520 can be utilized to realize the intermediate storage of routine data.(one or more) method of example embodiment may be implemented as computer-readable instruction, computer can execution unit or software module.Alternatively, one or more software module can be used.These can comprise executable program, data link storehouse, configuration file, database, graph image, binary data file, text data file, obj ect file, source code file, etc.When one or more computer processor performs one or more software module, software module is mutual, to make one or more computer system perform according to the instruction at this.
Can by the operation of various different program module computer for controlling unit 1502.The example of program module is the routine, program, object, assembly, data structure, storehouse etc. that perform particular task or realize particular abstract data type.Also other computer system configurations can be utilized to carry out realization example embodiment, comprise portable equipment, multicomputer system, based on microprocessor or programmable consumption electronic product, network PC, minicom, mainframe computer, personal digital assistant, mobile phone etc.In addition, also can practical example embodiment in a distributed computing environment, executed the task by the remote processing devices linked by wireless or wireline communication network in a distributed computing environment.In a distributed computing environment, program module not only can be arranged in this locality but also be positioned at remote memory storage device.
Those skilled in the art will recognize that, can other change and/or amendment be carried out to specific embodiment and not deviate from as broadly described the spirit or scope of the present invention.Therefore, the present embodiment should be considered to illustrative instead of restrictive in all respects.
Such as, although the light source that dims/lighten or provide of display has been described to the exemplary pathway emphasizing to play region, but exemplary embodiment is not limited thereto, and can comprise and such as make the region outside object for appreciation region opaque or indicate border that the approach playing region (such as, not having dimming of display) etc. is set simply.Emphasize to comprise flicker border etc.Such as, if whole game area is selected as play region, then selected object for appreciation region can have flickering display.Alternatively, the object for appreciation region selected can be made to show substantially brighter, to emphasize that whole game area is selected object for appreciation region to player.
In addition, although described before determining whether to judge any triumph based on object for appreciation region with game element bonanzagram region, but example embodiment is not limited thereto, and can comprise the generation such as only playing game element in region, the region of playing outside region is not filled.
In addition, intactly can comprise, or be alternatively couple to although described game module, play module and trigger module, example embodiment is not limited to these replacement schemes.Game module can intactly comprise plays one of module and trigger module, and is couple to another not integrated with game module module.
In addition, game is not limited to reel game, but can comprise and such as can provide any game of chance or the games of skill of amusement for player.Game can take different forms and game graph to represent, includes but not limited to, Board Game, Card Games, numbers game, physical game, medal are played, play with lottery, peddled game, video-game, music game, amusement game etc.Wining combination also can be arranged by different game rules.
In addition, the prize of award is not limited to a little, and can comprise loyalty point, amusement credit etc.
Game machine may be implemented as physics or virtual game machine, and such as via internet, interactive television, based on LAN (LAN) or other service network.Virtual gaming machine can realize on bench device or portable set.For the game machine being embodied as physics game machine, although touch-screen button is mainly described in the exemplary embodiment, such as mechanical key or draw/other actuator of pushing handle also can be used to play the game be included in game machine.

Claims (51)

1. a game machine, described game machine comprises:
Game module, for operate game region, described game module can generate one or more game element randomly from multiple predetermined game element described game area;
Play module, for allowing the object for appreciation region selecting to associate with described game area;
Trigger module, for monitoring selected object for appreciation region, in the middle of the set whether described trigger module can comprise with predetermined condition based on described selected object for appreciation region, the game element of at least one stochastic generation mated generates triggering signal; And
Wherein said object for appreciation module be configured to detect described selected object for appreciation region border and, contrast any of described game area and do not select part, emphasize described selected object for appreciation region based on the border detected, make described selected object for appreciation region become focus area.
2. game machine as claimed in claim 1, wherein said object for appreciation module is also configured to when selecting described object for appreciation region and generates in the process of described one or more game element in described selected object for appreciation region, and any part of not selecting contrasting described game area emphasizes described selected object for appreciation region.
3. game machine as claimed in claim 1 or 2, wherein said object for appreciation region is in described game area or substantially comprise described game area.
4., as the game machine in claims 1 to 3 as described in any one, wherein dimmed described any display not selecting part of described game area by described object for appreciation module instruction; The display in described selected object for appreciation region is lightened by described object for appreciation module instruction; Or both emphasizes described selected object for appreciation region.
5., as the game machine in Claims 1-4 as described in any one, described selected object for appreciation region is emphasized in the display wherein surrounding the visible borders in described selected object for appreciation region by described object for appreciation module based on the border instruction of described detection.
6., as the game machine in claims 1 to 3 as described in any one, wherein emphasize described selected object for appreciation region by the display of the described selected independent display areas of object for appreciation region outside described game area of described game module instruction.
7. as the game machine in claim 1 to 6 as described in any one, also comprise the first selection module being couple to described object for appreciation module, wherein said first selects module to be configured to allow player to select described object for appreciation region.
8., as the game machine in claim 1 to 7 as described in any one, it is variable that wherein said object for appreciation region is configured to dimension.
9. game machine as claimed in claim 8, wherein said object for appreciation region is configured to based on counting of being exchanged by player that dimension is variable.
10., as the game machine in claim 1 to 9 as described in any one, wherein said object for appreciation region comprises two or more discontinuous subregions.
11. as the game machine in claim 1 to 9 as described in any one, and wherein said object for appreciation region comprises the fixing subregion of two or more dimensions.
12. game machines as claimed in claim 11, the subregion that wherein said dimension is fixed is allowed to as described object for appreciation region overlapping.
13. as the game machine in claim 1 to 12 as described in any one, and wherein said trigger module is configured to the occurrence number detecting each game element in described selected object for appreciation region.
14. game machines as claimed in claim 13, wherein said trigger module is also configured to the position of the game element detecting each stochastic generation in described selected object for appreciation region.
15. as the game machine in claim 1 to 14 as described in any one, also comprise the second selection module being couple to described game module, wherein said second selects module to be configured to allow player's game element of selecting at least one to specify, and described trigger module is arranged to and detects described selected object for appreciation region and whether comprise at least one game element of specifying described thus.
16. as the game machine in claim 1 to 15 as described in any one, and wherein said predetermined game element comprises neutral element, and described neutral element can represent the game element of at least one stochastic generation.
17. as the game machine in claim 1 to 16 as described in any one, and wherein said game area comprises one or more row, one or more row, or the two has concurrently, for the display of game element.
18. as the game machine in claim 1 to 17 as described in any one, and wherein said game area comprises multiple scroll window, and wherein further each scroll window is arranged to display game element.
19. game machines as claimed in claim 18, wherein said game area comprises the unsorted array of scroll window.
20. as the game machine in claim 1 to 19 as described in any one, also comprises the memory module of the database of the set for storing predetermined condition.
21. as the game machine in claim 1 to 20 as described in any one, and wherein the set of predetermined condition comprises the condition based on the occurrence number of the game element of stochastic generation in described selected object for appreciation region.
22. as the game machine in claim 1 to 21 as described in any one, and wherein whether the set of predetermined condition comprises and being randomly generated as condition adjacent one another are in described selected object for appreciation region based on one or more game element.
23. as the game machine in claim 1 to 22 as described in any one, and wherein the set of predetermined condition comprises whether being randomly generated condition for being in visible mode in described selected object for appreciation region based on one or more game element.
24. as the game machine in claim 1 to 23 as described in any one, and wherein said game module intactly comprises described object for appreciation module and described trigger module one or both of and all comprises.
25. 1 kinds of methods generating focus area, described method comprises:
Operate game region;
Select the object for appreciation region associated with described game area;
Detect the border in selected object for appreciation region; And
Contrast any of described game area and do not select part, emphasize described selected object for appreciation region based on the border detected, make described selected object for appreciation region become focus area.
26. methods as claimed in claim 25, wherein emphasize that the step in described selected object for appreciation region is when the described object for appreciation region of selection and generate in the process of one or more game element in described selected object for appreciation region and be all performed.
27. methods as described in claim 25 or 26, wherein said object for appreciation region is in described game area or substantially comprise described game area.
28. as the method in claim 25 to 27 as described in any one, wherein emphasizes that the step in described selected object for appreciation region comprises the described any display not selecting part dimming described game area; Lighten the display in described selected object for appreciation region; Or the two has concurrently.
29. as the method in claim 25 to 28 as described in any one, wherein emphasizes that the step in described selected object for appreciation region comprises the display that instruction surrounds the visible borders in described selected object for appreciation region.
30. as the method in claim 25 to 27 as described in any one, wherein emphasizes that the step in described selected object for appreciation region comprises the display indicating the described selected independent display areas of object for appreciation region outside described game area.
31. as the method in claim 25 to 30 as described in any one, also comprises and allows player to select described object for appreciation region.
32. as the method in claim 25 to 31 as described in any one, and the dimension in wherein said object for appreciation region is variable.
33. methods as claimed in claim 32, the dimension in wherein said object for appreciation region is variable based on counting of being exchanged by player.
34. as the method in claim 25 to 33 as described in any one, and wherein said object for appreciation region comprises two or more discontinuous subregions.
35. as the method in claim 25 to 33 as described in any one, and wherein said object for appreciation region comprises the fixing subregion of two or more dimensions.
36. methods as claimed in claim 35, the subregion that wherein dimension is fixing is overlapping as object for appreciation region.
37. as the method in claim 25 to 36 as described in any one, also comprises and described object for appreciation region, generates described one or more game element from multiple predetermined game element randomly; And
Triggering signal is generated based on the game element of at least one stochastic generation mated in the middle of the set whether described selected object for appreciation region comprises with predetermined condition.
38. methods as claimed in claim 37, also comprise the occurrence number detecting each game element in described selected object for appreciation region.
39. methods as claimed in claim 38, also comprise the position of the game element detecting each stochastic generation in described selected object for appreciation region.
40. as the method in claim 37 to 39 as described in any one, also comprises the game element allowing player to select at least one to specify; And the step generating triggering signal also comprises the described selected object for appreciation region of detection and whether comprises at least one game element of specifying described.
41. as the method in claim 37 to 40 as described in any one, and wherein said predetermined game element comprises neutral element, and described neutral element can represent the game element of at least one stochastic generation.
42. as the method in claim 25 to 41 as described in any one, also comprises providing comprising one or more row, one or more row, or the two game area had concurrently, for the display of game element.
43. as the method in claim 25 to 42 as described in any one, also comprises the game area providing and comprise multiple scroll window, and wherein further each scroll window is arranged to show game element.
44. methods as claimed in claim 43, wherein said game area comprises the unsorted array of scroll window.
45. as the method in claim 37 to 44 as described in any one, also comprises the database of the set storing predetermined condition.
46. as the method in claim 37 to 45 as described in any one, and the set of wherein said predetermined condition comprises the condition based on the occurrence number of the game element of stochastic generation in described selected object for appreciation region.
47. as the method in claim 37 to 46 as described in any one, and whether the set of wherein said predetermined condition comprises and being randomly generated as condition adjacent one another are in described selected object for appreciation region based on one or more game element.
48. as the method in claim 37 to 47 as described in any one, and the set of wherein said predetermined condition comprises whether being randomly generated condition for being in visible mode in described selected object for appreciation region based on one or more game element.
49. 1 kinds of computer-readable mediums storing instruction thereon, the processor that described instruction is used to indicate game machine performs the method generating focus area, and described method comprises:
Operate game region;
Select the object for appreciation region associated with described game area;
Detect the border in selected object for appreciation region; And
Contrast any of described game area and do not select part, emphasize described selected object for appreciation region based on the border detected, make described selected object for appreciation region become focus area.
50. computer-readable mediums as claimed in claim 49, wherein emphasize that the step in described selected object for appreciation region is all performed when selecting described object for appreciation region and in the process of the one or more game element of generation.
51. computer-readable mediums as described in claim 49 or 50, described method also comprises and described object for appreciation region, generates one or more game element from multiple predetermined game element randomly; And generate triggering signal based on the game element of at least one stochastic generation mated in the middle of the set whether described selected object for appreciation region comprises with predetermined condition.
CN201480011071.XA 2013-02-28 2014-01-28 Game machine and the method for generating focus area Expired - Fee Related CN105025995B (en)

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