TW201309373A - Game server management device and system - Google Patents
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Abstract
Description
本發明涉及用於管理遊戲伺服器營業公司直接提供或從發佈製造商接收的遊戲服務以便實現服務供應的技術。更詳細地說,本發明涉及用於通過即時地監視和控制遊戲伺服器和主電腦來有效地操作遊戲伺服器以便實現伺服器穩定性並易於理解實際條件的技術,主電腦管理遊戲伺服器。 The present invention relates to techniques for managing a game service provided directly by a game server business company or received from a publishing manufacturer in order to implement a service offering. More particularly, the present invention relates to a technique for managing a game server by monitoring and controlling a game server and a host computer in an instant to efficiently operate a game server to achieve server stability and to easily understand actual conditions.
近來,線上遊戲的類型和線上遊戲用戶的數量急劇增加。因此,線上遊戲服務的形式也有所增加。目前的線上遊戲服務形式包含遊戲伺服器營業公司直接製作和提供的線上遊戲,以及遊戲伺服器營業公司從發佈製造商(即,外部遊戲程式公司)接收和提供的線上遊戲。 Recently, the types of online games and the number of online game users have increased dramatically. As a result, the form of online gaming services has also increased. Current online game service formats include online games produced and provided directly by the game server business company, as well as online games that the game server business company receives and provides from the release manufacturer (ie, an external game program company).
大量用戶即時地訪問遊戲伺服器並使用服務。因此,為了穩定地操作遊戲伺服器,需要遊戲伺服器管理,諸如即時地確認遊戲伺服器狀態並取決於遊戲伺服器狀態停止遊戲伺服器的操作以便檢查遊戲伺服器。 A large number of users access the game server instantly and use the service. Therefore, in order to stably operate the game server, game server management is required, such as promptly confirming the game server state and stopping the operation of the game server depending on the game server state in order to check the game server.
作為用於管理遊戲伺服器的方法,管理員一般直接訪問遊戲伺服器以便進行檢查,或者直接察看主機代理(host agent;HA),即主電腦中操作遊戲伺服器的程式。然而,如果管理員直接訪問遊戲伺服器或HA以便依次檢查遊戲伺服器狀態,那麼無法避免人力和時間的浪費而且一個管理員也不可能管理多個遊戲伺服器。 As a method for managing the game server, the administrator generally directly accesses the game server for checking, or directly views the host agent (HA), which is a program for operating the game server in the host computer. However, if the administrator directly accesses the game server or HA to check the game server status in turn, manpower and time waste cannot be avoided and it is impossible for an administrator to manage multiple game servers.
此外,隨著遊戲營業公司所管理的遊戲伺服器增加,歸因於遊戲程式語言解譯和位置的限制,發佈製造商的遊戲需要遠端管理遊戲伺服器以便管理多個遊戲伺服器的方法,此多個遊戲伺服器包含遊戲營業公司從發佈製造商接收並提供遊戲所用的遊戲伺服器。 In addition, as game servers managed by game sales companies increase, due to game program language interpretation and location restrictions, publishing a manufacturer's game requires remote management of the game server to manage multiple game servers. The plurality of game servers include a game server used by the game sales company to receive and provide the game from the release manufacturer.
本發明提供用於監視多個遊戲伺服器的狀態以及容易地控制遊戲伺服器和主機代理(即,管理遊戲伺服器的電腦)的技術,多個遊戲伺服器包含接收由發佈製造商所程式的遊戲並提供遊戲的遊戲伺服器。本發明還提供通過使終端負載最小來穩定監視和控制遊戲伺服器的技術。 The present invention provides techniques for monitoring the status of a plurality of game servers and for easily controlling a game server and a host agent (i.e., a computer managing a game server), the plurality of game servers including receiving programs programmed by the issuing manufacturer Game and provide game server for the game. The present invention also provides a technique for stably monitoring and controlling a game server by minimizing a terminal load.
根據本發明的一方面,一種遊戲伺服器管理裝置包含:資訊收集單元,其從連接到遊戲伺服器的主機代理收集關於主機代理和遊戲伺服器中的至少一個的監視資訊;資訊搜索單元,其將由資訊收集單元收集到的監視資訊傳輸到管理員終端;控制命令分析單元,其從管理員終端接收關於主機代理和遊戲伺服器中的至少一個的控制命令;以及命令傳輸單元,其將控制命令傳輸到主機代理。 According to an aspect of the present invention, a game server management apparatus includes: an information collecting unit that collects monitoring information about at least one of a host agent and a game server from a host agent connected to a game server; an information search unit, Transmitting monitoring information collected by the information collecting unit to the administrator terminal; controlling a command analyzing unit that receives a control command from the administrator terminal regarding at least one of the host agent and the game server; and a command transmission unit that will control the command Transfer to the host agent.
監視資訊可包含關於以下各項中的至少一項的資訊:主機代理的CPU佔用量、主機代理的記憶體使用量、遊戲伺服器的CPU佔用量、遊戲伺服器的記憶體使用量、遊戲伺服器中開放通道的數量、訪問遊戲伺服器的用戶總數, 以及訪問遊戲伺服器的針對每個區域、年齡和性別的用戶數量。 The monitoring information may include information about at least one of the following: the CPU usage of the host agent, the memory usage of the host agent, the CPU usage of the game server, the memory usage of the game server, and the game server. The number of open channels in the device, the total number of users accessing the game server, And the number of users for each region, age, and gender that access the game server.
遊戲伺服器管理裝置可更包含通知命令管理單元,通知命令管理單元從管理員終端和通用終端中的至少一個接收通知命令,以便將接收到的通知命令顯示在遊戲伺服器操作的遊戲螢幕上。 The game server management apparatus may further include a notification command management unit that notifies the command management unit to receive the notification command from at least one of the administrator terminal and the general terminal to display the received notification command on the game screen operated by the game server.
命令傳輸單元可將從通知命令管理單元接收到的通知命令傳輸到與遊戲伺服器連接的主機代理,以便將通知命令顯示在遊戲螢幕上。 The command transmission unit may transmit the notification command received from the notification command management unit to the host agent connected to the game server to display the notification command on the game screen.
命令傳輸單元可將關於通知命令的控制信號傳輸到與輸出通知命令的遊戲伺服器連接的主機代理,以便根據通知命令中的排定傳輸資訊按排定時間來將通知命令顯示在遊戲螢幕上。 The command transmission unit may transmit a control signal regarding the notification command to the host agent connected to the game server that outputs the notification command to display the notification command on the game screen according to the scheduled time according to the scheduled transmission information in the notification command.
命令傳輸單元可將關於控制命令的控制信號傳輸到執行控制命令的主機代理和遊戲伺服器中的至少一個,以便根據控制命令中的排定傳輸資訊按排定時間來執行控制命令。 The command transmission unit may transmit a control signal regarding the control command to at least one of a host agent executing the control command and the game server to execute the control command according to the scheduled transmission information according to the scheduled transmission information in the control command.
資訊收集單元可將收集到的監視資訊即時地傳輸到資料庫伺服器。 The information collection unit can instantly transmit the collected monitoring information to the database server.
資訊搜索單元可按預定週期將關於累積在資料庫伺服器中的監視資訊的統計資訊傳輸到管理員終端。 The information search unit can transmit statistical information about the monitoring information accumulated in the database server to the administrator terminal in a predetermined cycle.
控制命令可包含關於以下各項的命令中的至少一個:停止主機代理、重新啟動主機代理、啟動遊戲伺服器、停止遊戲伺服器,以及重新啟動遊戲伺服器。 The control command can include at least one of the following: stopping the host agent, restarting the host agent, starting the game server, stopping the game server, and restarting the game server.
命令傳輸單元可根據主機代理和連接到主機代理的遊戲伺服器的驅動語言協定來轉換控制命令的格式。 The command transmission unit can convert the format of the control command according to the host language agent and the driver language agreement of the game server connected to the host agent.
資訊收集單元可進一步從主機代理接收關於異常操作的通知資訊,異常操作包含超載、錯誤以及對遊戲伺服器的駭客攻擊。 The information gathering unit may further receive notification information about the abnormal operation from the host agent, the abnormal operation including overload, error, and hacking attack on the game server.
資訊搜索單元可在從主機代理接收到通知資訊時將警告資訊傳輸到管理終端。 The information search unit may transmit the warning information to the management terminal when receiving the notification information from the host agent.
根據本發明的另一方面,一種遊戲伺服器管理系統包含:遊戲伺服器,其操作遊戲並將遊戲供應到用戶終端;主機代理,其連接到遊戲伺服器、監視遊戲伺服器並控制遊戲伺服器的操作;遊戲伺服器管理裝置,其從主機代理收集關於主機代理和遊戲伺服器中的至少一個的監視資訊,並將關於主機代理和遊戲伺服器中的至少一個的控制命令傳輸到主機代理;以及管理員終端,其從遊戲伺服器管理裝置接收監視資訊並顯示接收到的監視資訊,且接收控制命令並將接收到的控制命令傳輸到遊戲伺服器管理裝置。 According to another aspect of the present invention, a game server management system includes: a game server that operates a game and supplies the game to a user terminal; a host agent that connects to the game server, monitors the game server, and controls the game server An operation server management device that collects monitoring information about at least one of a host agent and a game server from a host agent, and transmits a control command regarding at least one of a host agent and a game server to a host agent; And an administrator terminal that receives the monitoring information from the game server management device and displays the received monitoring information, and receives the control command and transmits the received control command to the game server management device.
根據本發明的再一方面,一種遊戲伺服器管理系統包含:主機代理,其連接到遊戲伺服器、監視遊戲伺服器並控制遊戲伺服器的操作;多個遊戲伺服器管理裝置,其從主機代理收集關於主機代理和遊戲伺服器中的至少一個的監視資訊,並將關於主機代理和遊戲伺服器中的至少一個的控制命令傳輸到主機代理;管理員終端,其從遊戲伺服器管理裝置中的每一個接收監視資訊並顯示接收到的監視 資訊,且接收並傳輸控制命令;以及整合管理單元,其將從管理員終端接收到的控制命令傳輸到遊戲伺服器管理裝置中的每一個,並處理從遊戲伺服器管理裝置中的每一個接收到的將要顯示在管理員終端上的監視資訊,以便將處理過的監視資訊傳輸到管理員終端。 According to still another aspect of the present invention, a game server management system includes: a host agent connected to a game server, monitoring a game server, and controlling operation of a game server; and a plurality of game server management devices, which are slave agents Collecting monitoring information about at least one of a host agent and a game server, and transmitting a control command regarding at least one of a host agent and a game server to a host agent; an administrator terminal from the game server management device Each receives monitoring information and displays the received monitoring Information and receiving and transmitting control commands; and an integration management unit that transmits control commands received from the administrator terminal to each of the game server management devices and processes the reception from each of the game server management devices The monitoring information that will be displayed on the administrator terminal is transmitted to transmit the processed monitoring information to the administrator terminal.
遊戲伺服器管理系統可更包含資料登錄/輸出單元,資料登錄/輸出單元從遊戲伺服器管理裝置中的每一個接收監視資訊,並處理接收到的監視資訊並將接收到的監視資訊傳輸到資料庫伺服器,以便使資料庫伺服器儲存監視資訊並產生關於監視資訊的統計資訊。 The game server management system may further include a data login/output unit that receives monitoring information from each of the game server management devices, processes the received monitoring information, and transmits the received monitoring information to the data. The library server allows the database server to store monitoring information and generate statistical information about the monitoring information.
根據本發明,由於管理員終端確認關於多個遊戲伺服器和管理遊戲伺服器的主機代理的監視資訊,因此可容易地管理遊戲伺服器。此外,由於資料庫伺服器使用統計資訊,因此可有效地管理遊戲內容。此外,從管理員的觀點來看,由於一個管理員有效地管理並控制多個遊戲,因此可在管理方面節省時間和人力資源。 According to the present invention, since the administrator terminal confirms the monitoring information on the plurality of game servers and the host agent managing the game server, the game server can be easily managed. In addition, because the database server uses statistical information, it can effectively manage game content. In addition, from an administrator's point of view, since an administrator effectively manages and controls multiple games, time and human resources can be saved in management.
為讓本發明之上述和其他目的、特徵和優點能更明顯易懂,下文特舉較佳實施例,並配合所附圖式,作詳細說明如下。 The above and other objects, features and advantages of the present invention will become more <RTIgt;
在下文中,將參看附圖來描述根據本發明的實施例的遊戲伺服器管理裝置和系統。 Hereinafter, a game server management apparatus and system according to an embodiment of the present invention will be described with reference to the accompanying drawings.
在以下的描述中,將省略對用於本發明特徵的熟知技 術的描述以便不會使本發明的重點模糊。以下實施例是用於理解本發明的詳細描述,且不會限制本發明的範疇。執行與本發明相同的功能的等效發明屬於本發明的範疇。 In the following description, well-known techniques for use in the features of the present invention will be omitted. The description is so as not to obscure the focus of the present invention. The following examples are intended to provide a detailed description of the invention and are not intended to limit the scope of the invention. Equivalent inventions that perform the same functions as the present invention are within the scope of the present invention.
在以下描述中,相似參考數字表示相似元件,且將省略不必要的重複描述和熟知技術。 In the following description, like reference numerals indicate similar elements, and unnecessary repetitive descriptions and well-known techniques will be omitted.
在本發明的實施例中,“通信”、“通信網路”和“網路”可作為相同含義來使用。以上三個術語表示在用戶終端、另一用戶終端與下載伺服器之間傳輸/接收擋的有線/無線短程和廣域資料傳輸/接收網路。 In the embodiments of the present invention, "communication", "communication network" and "network" may be used as the same meaning. The above three terms represent a wired/wireless short-range and wide-area data transmission/reception network that transmits/receives between a user terminal, another user terminal, and a download server.
另外,在以下的描述中,描述一個管理員終端、一個資料庫伺服器、一個遊戲伺服器、一個主機代理(HA)以及一個遊戲伺服器管理裝置。這僅僅是為了便於描述。顯而易見,管理員終端、遊戲伺服器、HA以及遊戲伺服器管理裝置中的每一個可為多個,並且除了一對一連接之外,每個配置還可包含一對多連接和多對多連接。 In addition, in the following description, an administrator terminal, a database server, a game server, a host agent (HA), and a game server management device will be described. This is just for ease of description. It will be apparent that each of the administrator terminal, the game server, the HA, and the game server management device may be plural, and each configuration may include one-to-many connection and many-to-many connection in addition to the one-to-one connection. .
在以下的描述中,“遊戲伺服器”表示用戶進行訪問以便使用遊戲內容的伺服器電腦。如果遊戲具有小容量和少量用戶,那麼多個遊戲程式可在一個遊戲伺服器中運行。另外,如果遊戲具有大容量和大量用戶,那麼根據遊戲功能,至少一個遊戲伺服器可用於一個遊戲。 In the following description, "game server" means a server computer that the user accesses to use the game content. If the game has a small capacity and a small number of users, then multiple game programs can run in one game server. In addition, if the game has a large capacity and a large number of users, at least one game server can be used for one game depending on the game function.
根據遊戲服務供應方法,將遊戲伺服器分成兩種類型。首先,提供遊戲服務的公司直接開發和提供的遊戲的伺服器通常被稱為網頁遊戲伺服器。根據本發明,網頁遊戲伺服器用視窗伺服器來操作,且通過庫來與HA鏈結, 使用Win32 DLL檔格式編寫庫以使用B庫。然後,存在發佈遊戲伺服器。發佈遊戲表示由外部開發人員程式並從遊戲服務提供公司提供的遊戲。根據外部開發人員,伺服器平臺可變化。根據遊戲,Windows、UNIX或Linux伺服器可操作。因此,遊戲伺服器的HA和本發明的遊戲伺服器管理裝置和系統可通過正文協定彼此通信,或者可通過ADL協定彼此通信或鏈結。 Game servers are divided into two types according to the game service provisioning method. First, the server that directly develops and provides games for companies that provide game services is often referred to as a web game server. According to the present invention, the web game server is operated by a window server, and is linked to the HA through a library. Write the library using the Win32 DLL file format to use the B library. Then, there is a publishing game server. The release of the game represents the game provided by the external developer program and from the game service provider. The server platform can vary depending on the external developer. Depending on the game, Windows, UNIX or Linux servers are operational. Therefore, the HA of the game server and the game server management apparatus and system of the present invention can communicate with each other through a textual agreement, or can communicate or link with each other through the ADL protocol.
另外,資料庫或伺服器的用於支付處理的中間件可連接到遊戲伺服器,但在本發明中將不對中間件進行描述。 In addition, the middleware for the payment processing of the database or server can be connected to the game server, but the middleware will not be described in the present invention.
HA表示與遊戲伺服器鏈結的一電腦或安裝於電腦中的程式。HA連接到遊戲伺服器,並基於Windows、UNIX或Linux來操作。 HA represents a computer linked to the game server or a program installed in the computer. HA connects to the game server and operates on Windows, UNIX or Linux.
當HA基於Windows來操作時,其使用B庫並通過ADL協定與本發明的遊戲伺服器管理裝置通信。此外,與遊戲伺服器的通信支援ADL協定和正文協定兩者。HA自己的代碼是用Unicode來編寫,並且配置資訊是在HA第一次啟動時從結構化查詢語言(Structured Query Language;SQL)獲得。 When the HA operates based on Windows, it uses the B library and communicates with the game server management device of the present invention through the ADL protocol. In addition, communication with the game server supports both the ADL protocol and the text protocol. HA's own code is written in Unicode, and the configuration information is obtained from the Structured Query Language (SQL) when HA is first started.
B庫表示支援Unicode的作為提供記憶體管理、線程(thread)管理以及插座通信的基礎庫的庫。當HA基於UNIX和Linux操作時,其通過ADL協定與本發明的遊戲伺服器管理裝置通信,且僅通過正文協定與遊戲伺服器通信。此外,需要由每種程式語言來指派字元集,且用Unicode來對根據本發明的實施例的通知命令的僅傳輸部分程式。 The B library represents a library that supports Unicode as a base library for providing memory management, thread management, and socket communication. When the HA operates based on UNIX and Linux, it communicates with the game server management device of the present invention through the ADL protocol and communicates with the game server only through the text protocol. In addition, it is necessary to assign a character set by each programming language, and use Unicode to transmit only part of the program of the notification command according to an embodiment of the present invention.
基於UNIX的HA使用諸如Libevent、Libiconv以及Freetds的熟知庫。庫在HA的初始構建和正常執行期間是必要的。 UNIX-based HA uses well-known libraries such as Libevent, Libiconv, and Freetds. The library is necessary during the initial build and normal execution of the HA.
HA主要控制遊戲伺服器的啟動、停止以及重新啟動,並收集遊戲伺服器的監視資訊。 The HA mainly controls the start, stop, and restart of the game server, and collects monitoring information of the game server.
此外,本發明中的資料庫伺服器通過中間件連接到遊戲伺服器管理裝置和資料登錄/輸出單元,遊戲伺服器管理裝置和資料登錄/輸出單元將在下文進行描述。 Further, the database server in the present invention is connected to the game server management device and the material registration/output unit through the middleware, and the game server management device and the material registration/output unit will be described below.
圖1是說明根據本發明的實施例的遊戲伺服器管理裝置和系統的方塊圖。 1 is a block diagram illustrating a game server management apparatus and system in accordance with an embodiment of the present invention.
參看圖1,遊戲伺服器管理裝置包含控制命令分析單元110、通知命令管理單元120、資訊收集單元130、命令傳輸單元140以及資訊搜索單元150。在以下的描述中,將按照功能而不是識別號碼的次序來描述每個配置。 Referring to FIG. 1, the game server management apparatus includes a control command analysis unit 110, a notification command management unit 120, an information collection unit 130, a command transmission unit 140, and an information search unit 150. In the following description, each configuration will be described in terms of functions rather than identification numbers.
首先,資訊收集單元130從HA 200收集關於HA 200和遊戲伺服器300中的至少一個的監視資訊,HA 200連接到至少一個遊戲伺服器300。 First, the information collecting unit 130 collects monitoring information about at least one of the HA 200 and the game server 300 from the HA 200, and the HA 200 is connected to at least one game server 300.
收集監視資訊是遊戲伺服器管理裝置和系統的代表性功能。監視資訊表示關於遊戲營業公司和發佈製造商提供的遊戲內容服務的即時狀態資訊。 Collecting monitoring information is a representative function of the game server management device and system. The monitoring information represents real-time status information about the game business company and the game content service provided by the manufacturer.
監視資訊包含HA 200的CPU佔用量和記憶體使用量。由於HA 200同樣對應於一個電腦,因此通過獲得關於HA 200的CPU佔用量和記憶體使用量的資訊來分析遊戲伺服器300是否正常操作。 The monitoring information includes the CPU usage and memory usage of the HA 200. Since the HA 200 also corresponds to one computer, it is analyzed whether the game server 300 operates normally by obtaining information on the CPU usage and the memory usage of the HA 200.
另外,監視資訊可包含關於以下各項的資訊:遊戲伺服器300的CPU佔用量和記憶體使用量、針對每個遊戲伺服器300開放的通道的數量、訪問用戶總數,以及訪問用戶當中根據區域、年齡以及性別的訪問用戶數量。 In addition, the monitoring information may include information on the CPU usage and memory usage of the game server 300, the number of channels open for each game server 300, the total number of visited users, and the area according to the access user. The number of users who are age, gender, and gender.
由於遊戲伺服器300與HA 200一樣包含CPU和作為儲存空間的記憶體,因此關於遊戲伺服器300的CPU佔用量和記憶體使用量的資訊為必要的。另外,遊戲伺服器300在其操作期間為單位用戶(例如,300個用戶)開放一個通道,以便提供有效的線上遊戲操作。通道是包含通常用於線上遊戲的房間或會話的含義的概念。因此,也監視關於當前多少通道開放的資訊。 Since the game server 300 includes the CPU and the memory as the storage space like the HA 200, information on the CPU usage and the amount of memory used by the game server 300 is necessary. Additionally, game server 300 opens a channel for a unit user (e.g., 300 users) during its operation to provide efficient online gaming operations. A channel is a concept that encompasses the meaning of a room or session that is commonly used for online games. Therefore, information about how many channels are currently open is also monitored.
此外,也監視關於以下各項的資訊:訪問遊戲伺服器300的用戶數量和作為分析訪問用戶的結果的根據區域、年齡以及性別的訪問用戶數量。訪問用戶數量是管理終端500控制遊戲伺服器300中的通道(例如,使通道開放或關閉)時的必要資訊,並且是用於辨認當前遊戲使用情況的資訊。 In addition, information about the number of users accessing the game server 300 and the number of access users by region, age, and gender as a result of analyzing the access users are also monitored. The number of access users is information necessary for the management terminal 500 to control a channel in the game server 300 (for example, to make the channel open or closed), and is information for identifying the current game usage.
資訊收集單元130將監視資訊的收集請求信號傳輸到HA 200。HA 200直接收集關於HA 200的監視資訊並將其傳遞到資訊收集單元130。HA 200收集關於遊戲伺服器310和320中的每一個的監視資訊並將其傳遞到資訊收集單元130。 The information collecting unit 130 transmits a collection request signal of the monitoring information to the HA 200. The HA 200 directly collects monitoring information about the HA 200 and passes it to the information collecting unit 130. The HA 200 collects monitoring information about each of the game servers 310 and 320 and passes it to the information collecting unit 130.
如圖1中所示,遊戲伺服器310和320中的每一個由一個HA 200管理。舉例來說,相同類型的遊戲可由一個 HA 200管理,或者一個遊戲伺服器300可由一個HA 200管理。 As shown in FIG. 1, each of the game servers 310 and 320 is managed by one HA 200. For example, the same type of game can be made up of one The HA 200 management, or a game server 300, can be managed by one HA 200.
資訊收集單元130收集包含上文所提到的資訊的監視資訊,然後將其傳遞到資訊搜索單元150和資料庫伺服器400。此時,資訊收集單元130可處理監視資訊以便將其儲存於資料庫伺服器400中,或者可轉換資料格式以便產生關於所儲存的監視資訊的統計資訊。可即時地或按每個預定週期(例如,5分鐘)執行將監視資訊傳遞到資料庫伺服器400的方法。 The information collecting unit 130 collects monitoring information including the information mentioned above, and then passes it to the information search unit 150 and the database server 400. At this time, the information collecting unit 130 may process the monitoring information to store it in the database server 400, or may convert the data format to generate statistical information about the stored monitoring information. The method of delivering monitoring information to the database server 400 can be performed on a daily basis or every predetermined period (for example, 5 minutes).
資訊搜索單元150將由資訊收集單元130收集到的監視資訊即時地傳輸到管理終端500。即時可表示短的週期單位(例如,10分鐘),但本發明不限於這個週期單位。 The information search unit 150 instantaneously transmits the monitoring information collected by the information collecting unit 130 to the management terminal 500. Immediately, a short period unit (for example, 10 minutes) can be expressed, but the present invention is not limited to this period unit.
資訊搜索單元150處理將要在管理員終端500上顯示的監視資訊,然後將處理過的監視資訊傳輸到管理員終端500。因此,管理員終端500可通過管理員終端500的顯示單元(例如,監視器)來確認監視資訊。 The information search unit 150 processes the monitoring information to be displayed on the administrator terminal 500, and then transmits the processed monitoring information to the administrator terminal 500. Therefore, the administrator terminal 500 can confirm the monitoring information through the display unit (for example, a monitor) of the administrator terminal 500.
資訊搜索單元150另外從資料庫伺服器400接收累積的監視資訊和關於監視資訊的統計資訊,轉換接收到的資訊的格式以便將其顯示在管理員終端500上,然後將轉換過的資訊傳輸到管理員終端500。 The information search unit 150 additionally receives the accumulated monitoring information and the statistical information about the monitoring information from the database server 400, converts the format of the received information to display it on the administrator terminal 500, and then transmits the converted information to Administrator terminal 500.
關於統計資訊的傳輸,資訊搜索單元150可根據設置按預定週期(例如,一個星期)將統計資訊傳輸到管理員終端500。通過這種傳輸,管理員通過簡單的確認就可以查看統計資訊而不需要每次請求統計資訊。 Regarding the transmission of the statistical information, the information search unit 150 can transmit the statistical information to the administrator terminal 500 for a predetermined period (for example, one week) according to the setting. With this transfer, administrators can view statistical information with a simple confirmation without having to request statistical information each time.
除了即時地確認監視資訊之外,還有必要確認關於到此時為止監視資訊的累積值、平均值、最大值以及最小值的統計資訊。因此,資訊搜索單元150從資料庫伺服器400接收統計資訊,並將其傳輸到管理員終端500。通過進行此操作,除即時監視資訊之外,還允許管理員通過資訊搜索單元150查看關於監視資訊的統計資訊,因此獲得關於多個遊戲伺服器300和HA 200的資訊。 In addition to confirming the monitoring information in real time, it is necessary to confirm the statistical information on the cumulative value, the average value, the maximum value, and the minimum value of the monitoring information up to this point. Therefore, the information search unit 150 receives the statistical information from the database server 400 and transmits it to the administrator terminal 500. By performing this operation, in addition to the real-time monitoring information, the administrator is allowed to view statistical information on the monitoring information through the information search unit 150, thereby obtaining information on the plurality of game servers 300 and the HA 200.
控制命令分析單元110從管理員終端500接收關於HA 200和遊戲伺服器300中的至少一個的控制命令。此外,命令傳輸單元140從控制命令分析單元110接收控制命令,並將其傳遞到HA 200。 The control command analysis unit 110 receives a control command regarding at least one of the HA 200 and the game server 300 from the administrator terminal 500. Further, the command transmission unit 140 receives the control command from the control command analysis unit 110 and delivers it to the HA 200.
當從管理員終端500接收到控制命令時,控制命令分析單元110選擇HA 200和遊戲伺服器300中的至少一個以便傳遞控制命令。因此,控制命令包含關於HA 200或遊戲伺服器300的識別資訊以便實現傳遞。識別資訊可能是HA 200或遊戲伺服器300的訪問IP位址。 When receiving the control command from the administrator terminal 500, the control command analyzing unit 110 selects at least one of the HA 200 and the game server 300 to deliver the control command. Therefore, the control command contains identification information about the HA 200 or the game server 300 in order to achieve delivery. The identification information may be the access IP address of the HA 200 or the game server 300.
控制命令可包含用於停止或重新啟動HA 200的操作的命令,以及用於啟動、停止或重新啟動遊戲伺服器300的操作的命令。通過HA 200來中繼用於控制遊戲伺服器300的操作的命令,然後執行命令。 The control command may include a command to stop or restart the operation of the HA 200, and a command to start, stop, or restart the operation of the game server 300. The command for controlling the operation of the game server 300 is relayed by the HA 200, and then the command is executed.
命令傳輸單元140根據HA 200和連接到HA 200的遊戲伺服器的驅動語言協定來轉換從控制命令分析單元110接收到的控制命令的格式。此外,通過使用關於傳遞來自控制命令分析單元110的控制命令的HA 200或遊戲伺服 器300的識別資訊,將控制命令傳遞到所識別的HA 200或者將控制命令傳遞到與所識別的遊戲伺服器300連接的HA 200。即,將關於HA 200的控制命令直接傳遞到目標HA 200,並將關於遊戲伺服器300的控制命令傳遞到與遊戲伺服器300連接的HA 200,以便允許HA 200控制遊戲伺服器300。 The command transmission unit 140 converts the format of the control command received from the control command analyzing unit 110 in accordance with the driving language agreement of the HA 200 and the game server connected to the HA 200. Further, by using the HA 200 or the game servo regarding the transfer of the control command from the control command analyzing unit 110 The identification information of the device 300 passes the control command to the identified HA 200 or passes the control command to the HA 200 connected to the identified game server 300. That is, the control command regarding the HA 200 is directly delivered to the target HA 200, and the control command regarding the game server 300 is passed to the HA 200 connected to the game server 300 to allow the HA 200 to control the game server 300.
可在傳輸控制命令之後立刻執行控制命令,或者可根據管理員終端500中的設置按排定時間執行控制命令。 The control command may be executed immediately after the transmission of the control command, or may be executed at a scheduled time according to the setting in the administrator terminal 500.
即,當控制命令包含從管理員終端500所輸入的排定傳輸資訊時,命令傳輸單元140可將控制命令的控制信號傳輸到執行控制命令的HA 200和遊戲伺服器300中的至少一個,以便按排定時間執行控制命令。因此,管理員可在其所要時間控制HA 200或遊戲伺服器300的操作。 That is, when the control command includes the scheduled transmission information input from the administrator terminal 500, the command transmission unit 140 may transmit a control signal of the control command to at least one of the HA 200 and the game server 300 that execute the control command so that The control command is executed at the scheduled time. Therefore, the administrator can control the operation of the HA 200 or the game server 300 at the time he wants.
排定傳輸資訊可包含關於排定時間和控制命令重複週期的資訊,使得HA 200和遊戲伺服器300可僅執行命令控制一次或者可週期性地執行命令控制。 The scheduled transmission information may include information on the scheduled time and the control command repetition period such that the HA 200 and the game server 300 may perform command control only once or may periodically perform command control.
通知命令管理單元120從管理員終端500和通用終端600中的至少一個接收通知命令,通知命令是在遊戲伺服器300操作的遊戲螢幕上輸出的。此時,命令傳輸單元140從通知命令管理單元120接收通知命令,並將其傳遞到與對應遊戲伺服器300連接的HA 200。 The notification command management unit 120 receives a notification command from at least one of the administrator terminal 500 and the general terminal 600, which is output on the game screen operated by the game server 300. At this time, the command transmission unit 140 receives the notification command from the notification command management unit 120 and delivers it to the HA 200 connected to the corresponding game server 300.
HA 200控制遊戲伺服器300以便根據通知命令將通知顯示在遊戲伺服器300操作的遊戲螢幕上。通知命令表示包含字元資訊的所有視覺資訊,輸出視覺資訊來允許遊 戲螢幕的遊戲用戶對其進行確認。與控制命令相比,通知命令可包含通知資訊,例如,“在遊戲啟動30分鐘之後的大約1小時內遊戲不可使用,請參閱。” The HA 200 controls the game server 300 to display the notification on the game screen operated by the game server 300 in accordance with the notification command. The notification command represents all visual information that contains the character information, and outputs visual information to allow the tour. Game users of the screen will confirm it. The notification command can contain notification information compared to the control command, for example, "The game is not available for about 1 hour after the game is started 30 minutes, please refer to it."
通知命令管理單元120接收的通知命令可包含關於上文所提到的通知資訊和通知命令將要傳遞到的遊戲伺服器300的識別資訊。此外,和控制命令一樣,通知命令可包含排定傳輸資訊。因此,同樣可按排定時間將通知命令顯示在遊戲螢幕上。 The notification command received by the notification command management unit 120 may include identification information regarding the notification information mentioned above and the game server 300 to which the notification command is to be delivered. In addition, as with control commands, notification commands can include scheduled transmission information. Therefore, the notification command can also be displayed on the game screen at the scheduled time.
通知命令的排定傳輸資訊可包含關於排定時間、顯示週期以及顯示次數的資訊。因此,可僅將通知在遊戲螢幕上顯示一次,或者可與所定義的次數一樣多地來週期性地顯示通知。 The scheduled transmission information of the notification command can contain information about the scheduled time, the display period, and the number of displays. Therefore, the notification can be displayed only once on the game screen, or the notification can be displayed periodically as many times as the number of times defined.
此外,當傳遞通知命令時,通過遊戲類型將通知命令分組,然後進行傳遞,以便在多個遊戲伺服器300中顯示相同的通知資訊,或者將HA 200分組以便將相同的通知命令傳遞到多個HA 200。 Further, when the notification command is delivered, the notification command is grouped by the game type, and then delivered to display the same notification information in the plurality of game servers 300, or the HA 200 is grouped to deliver the same notification command to the plurality of HA 200.
當傳輸通知命令時,如上文所提到,管理員終端500可即時地或通過使用排定傳輸來傳輸通知命令。如果通用終端600不同於管理員終端500而包含通用管理系統,那麼可將通知命令傳輸到對應於特定遊戲的遊戲伺服器300而不用管理許可權。 When the notification command is transmitted, as mentioned above, the administrator terminal 500 can transmit the notification command on the fly or by using the scheduled transmission. If the universal terminal 600 is different from the administrator terminal 500 and includes the general management system, the notification command can be transmitted to the game server 300 corresponding to the specific game without managing the license.
在本發明中,當控制命令和通知命令經傳遞時,控制命令分析單元110和通知命令管理單元120可另外執行用於驗證輸入命令的管理員的功能。因此,管理員可僅將控 制命令或通知命令傳遞到對應於特定遊戲的經授權遊戲伺服器300和HA 200。 In the present invention, when the control command and the notification command are delivered, the control command analyzing unit 110 and the notification command managing unit 120 may additionally perform a function of an administrator for verifying the input command. Therefore, the administrator can only control The command or notification command is passed to the authorized game server 300 and the HA 200 corresponding to the particular game.
根據本發明的實施例的遊戲伺服器管理系統包含上文所提到的伺服器和裝置。即,遊戲伺服器管理系統包含運行遊戲並將其提供到用戶終端的遊戲伺服器300,和連接到遊戲伺服器300的HA 200。此外,遊戲伺服器管理系統包含遊戲伺服器管理裝置100和管理員終端500。將省略對遊戲伺服器300、HA 200以及遊戲伺服器管理裝置100的重複描述。 A game server management system according to an embodiment of the present invention includes the above-mentioned servers and devices. That is, the game server management system includes a game server 300 that runs a game and provides it to the user terminal, and an HA 200 that is connected to the game server 300. Further, the game server management system includes a game server management device 100 and an administrator terminal 500. A repeated description of the game server 300, the HA 200, and the game server management device 100 will be omitted.
將管理員終端500指定為主用戶端(Master Client;MC)。 The administrator terminal 500 is designated as a master client (MC).
管理員終端500可監視包含關於HA 200和遊戲伺服器300的監視和統計資訊的通用資訊,並可通過控制命令輸入來控制HA 200和遊戲伺服器300中的每一個或群組的停止或啟動。 The administrator terminal 500 can monitor general information including monitoring and statistical information about the HA 200 and the game server 300, and can control the stop or start of each of the HA 200 and the game server 300 by controlling command input. .
此外,管理員終端500可通過輸入通知命令通過每個遊戲的所有通道和特定遊戲通道來傳輸通知,或者可確認詳細資訊。 Further, the administrator terminal 500 can transmit a notification through all the channels of each game and a specific game channel by inputting a notification command, or can confirm the detailed information.
除上文所提到的功能之外,管理員終端500還具有諸如HA 200的分組設置、遊戲設置、通道設置以及用戶設置的功能,並且管理員終端500可輸入關於控制命令或通知命令的排定傳輸資訊。此外,可進行設置以便根據上文所提到的授權將控制命令和通知命令傳輸到對應於特定遊戲的HA 200和遊戲伺服器300。 In addition to the functions mentioned above, the administrator terminal 500 also has a group setting such as the HA 200, a game setting, a channel setting, and a function of user setting, and the administrator terminal 500 can input a row regarding a control command or a notification command. Transfer information. Further, settings may be made to transmit the control command and the notification command to the HA 200 and the game server 300 corresponding to the specific game in accordance with the authorization mentioned above.
圖2是說明根據本發明的實施例的資訊搜索單元的功能的視圖。下文將省略對圖1與圖2之間的重複部分的描述。 2 is a view illustrating the function of an information search unit according to an embodiment of the present invention. The description of the overlapping portions between FIG. 1 and FIG. 2 will be omitted below.
參看圖2,管理員終端500、通用管理系統600以及通用電腦700可通過資訊搜索單元150確認關於HA 200和遊戲伺服器300中的至少一個的監視資訊或統計資訊。為了通過通用電腦700來確認監視資訊或統計資訊,有必要通過使用管理員驗證資訊來訪問資訊搜索單元150。 Referring to FIG. 2, the administrator terminal 500, the general management system 600, and the general purpose computer 700 can confirm monitoring information or statistical information about at least one of the HA 200 and the game server 300 through the information search unit 150. In order to confirm monitoring information or statistical information by the general purpose computer 700, it is necessary to access the information search unit 150 by using the administrator verification information.
資訊搜索單元150可通過資訊收集單元130從HA 200接收關於HA 200和連接到HA 200的遊戲伺服器300的監視資訊,如在圖1的描述中所提到。另外,資訊搜索單元150從資料庫伺服器400接收關於監視資訊的累積的資料(即,統計資訊),然後將資料提供到管理員終端500、通用管理系統600以及通用電腦700。 The information search unit 150 can receive monitoring information about the HA 200 and the game server 300 connected to the HA 200 from the HA 200 through the information collecting unit 130, as mentioned in the description of FIG. In addition, the information search unit 150 receives accumulated information (ie, statistical information) about the monitoring information from the database server 400, and then supplies the data to the administrator terminal 500, the general management system 600, and the general purpose computer 700.
圖3是說明根據本發明的實施例的資訊收集單元的功能的視圖。下文將省略對圖1、圖2與圖3之間的重複部分的描述。 FIG. 3 is a view illustrating functions of an information collecting unit according to an embodiment of the present invention. Description of the overlapping portions between FIG. 1, FIG. 2, and FIG. 3 will be omitted below.
參看圖3,資訊收集單元130通過HA 200來接收關於HA 200的監視資訊。關於遊戲伺服器300的監視資訊是由HA 200收集,並從HA 200傳遞到資訊收集單元130。 Referring to FIG. 3, the information collecting unit 130 receives monitoring information about the HA 200 through the HA 200. The monitoring information about the game server 300 is collected by the HA 200 and transmitted from the HA 200 to the information collecting unit 130.
除監視資訊之外,資訊收集單元130從HA 200接收的資訊還包含通知資訊。通知資訊表示用於通知連接到HA 200的遊戲伺服器300異常操作的資訊。遊戲伺服器300可能異常操作,或者不管控制命令如何,遊戲伺服器 300都可能歸因於網路超載和遊戲操作錯誤以及駭客攻擊而停止。因此,HA 200監視遊戲伺服器,並且除了監視資訊之外還檢測異常操作。因此,當遊戲伺服器300異常操作時,HA 200可通過資訊收集單元130和資訊搜索單元150向管理員終端500通知這個情況。 In addition to the monitoring information, the information received by the information collecting unit 130 from the HA 200 also includes notification information. The notification information indicates information for notifying the abnormal operation of the game server 300 connected to the HA 200. The game server 300 may operate abnormally, or regardless of the control command, the game server The 300 may be attributed to network overload and game operation errors as well as hacking attacks. Therefore, the HA 200 monitors the game server and detects abnormal operations in addition to monitoring information. Therefore, when the game server 300 operates abnormally, the HA 200 can notify the administrator terminal 500 of this through the information collecting unit 130 and the information search unit 150.
此時,遊戲伺服器管理裝置100的資訊搜索單元150將對應於通知資訊的警告資訊傳輸到管理員終端500(未圖示),以便將關於遊戲伺服器300的異常操作的資訊輸出到管理員終端500。如圖1的描述中所提到,資訊收集單元130將監視資訊傳遞到資訊搜索單元150和資料庫伺服器400。 At this time, the information search unit 150 of the game server management apparatus 100 transmits the warning information corresponding to the notification information to the administrator terminal 500 (not shown) to output information about the abnormal operation of the game server 300 to the administrator. Terminal 500. As mentioned in the description of FIG. 1, the information collecting unit 130 passes the monitoring information to the information search unit 150 and the database server 400.
圖4是根據本發明的實施例的在管理員終端確認監視資訊時的視圖。 4 is a view when an administrator terminal confirms monitoring information according to an embodiment of the present invention.
圖4是顯示在管理員終端500的顯示單元上的視圖。舉例來說,管理員終端500可確認關於HA和遊戲伺服器有關遊戲“XXX”的監視資訊。管理員可確認通過顯示遊戲標題的螢幕510來顯示關於遊戲的監視資訊。即,必要時,監視資訊可為關於多個HA和遊戲伺服器的監視資訊的混合資訊。 FIG. 4 is a view displayed on the display unit of the administrator terminal 500. For example, the administrator terminal 500 can confirm monitoring information about the game "XXX" about the HA and the game server. The administrator can confirm that the monitoring information about the game is displayed by the screen 510 displaying the game title. That is, the monitoring information may be a mixed information on monitoring information of a plurality of HAs and game servers, as necessary.
參看圖4,可確認HA資訊螢幕520。將IP資訊作為HA識別資訊顯示在HA資訊螢幕520上,使得管理員可識別出被顯示監視資訊的HA。 Referring to Figure 4, the HA information screen 520 can be confirmed. The IP information is displayed on the HA information screen 520 as HA identification information, so that the administrator can recognize the HA of the displayed monitoring information.
HA的CPU佔用量和記憶體使用量也顯示在HA資訊螢幕520上,使得HA的操作狀態得到確認。另外,可顯 示關於HA是否正常操作的資訊。 The CPU usage and memory usage of the HA are also displayed on the HA information screen 520, so that the operational status of the HA is confirmed. In addition, it can be displayed Information about whether HA is operating normally.
遊戲伺服器的IP位址也可作為關於遊戲伺服器的識別資訊顯示在遊戲伺服器資訊螢幕530上。此外,與HA資訊螢幕520一樣,顯示遊戲伺服器的CPU佔用量和記憶體使用量。 The IP address of the game server can also be displayed on the game server information screen 530 as identification information about the game server. In addition, like the HA information screen 520, the CPU usage and memory usage of the game server are displayed.
用戶數量顯示在遊戲伺服器資訊螢幕530上,並且這個數量對應於關於遊戲伺服器的訪問用戶總數的資訊。也顯示了通道資訊,並且通道資訊包含開放通道的數量。此外,可顯示通道資訊。舉例來說,可顯示通道類型資訊,諸如“新手通道”和“免費通道”以及將通道的開放次序表示為編號的資訊。通道類型資訊的實例包含作為通道資訊顯示在遊戲伺服器資訊螢幕530上的顯示資訊,諸如“新手1”。另外,通道資訊可包含訪問每個通道的用戶數量。儘管在圖4的遊戲伺服器資訊螢幕530中未圖示,但是也可根據區域、年齡以及性別來顯示關於訪問用戶數量的資訊。 The number of users is displayed on the game server information screen 530, and this number corresponds to information about the total number of visited users of the game server. Channel information is also displayed, and the channel information contains the number of open channels. In addition, channel information can be displayed. For example, channel type information such as "novice channel" and "free channel" can be displayed, as well as information indicating the open order of the channels as numbered. An example of the channel type information includes display information displayed on the game server information screen 530 as channel information, such as "Newbie 1". In addition, channel information can include the number of users accessing each channel. Although not shown in the game server information screen 530 of FIG. 4, information on the number of access users may be displayed depending on the region, age, and gender.
圖5是說明根據本發明的實施例的在從管理員終端或通用終端傳遞控制命令或通知命令時的流程的視圖。 FIG. 5 is a view illustrating a flow when a control command or a notification command is transmitted from an administrator terminal or a general terminal according to an embodiment of the present invention.
管理員終端500或對應於通用管理系統的通用終端600可接收控制命令或通知命令的輸入。在本發明中,設置管理員終端500以使其接收控制命令和通知命令兩者(排定傳輸資訊)的輸入,但是設置通用終端600以使其僅接收通知命令(排定傳輸資訊)的輸入。 The administrator terminal 500 or the general terminal 600 corresponding to the general management system may receive an input of a control command or a notification command. In the present invention, the administrator terminal 500 is set to receive an input of both the control command and the notification command (scheduled transmission information), but the universal terminal 600 is set to receive only the input of the notification command (scheduled transmission information). .
一旦輸入了控制命令或通知命令,遊戲伺服器管理裝 置100就分析控制命令或通知命令以便識別供傳遞的HA 200。另外,控制命令或通知命令可經受處理以根據語言協定來轉換其格式,使得其可在HA 200或遊戲伺服器300中執行。 Once the control command or notification command is entered, the game server management device At 100, the control command or notification command is analyzed to identify the HA 200 for delivery. Additionally, the control command or notification command can be subjected to processing to convert its format according to a language agreement such that it can be executed in the HA 200 or the game server 300.
首先將處理過的控制命令或通知命令傳遞到HA 200。如果控制命令涉及HA 200自身,那麼即時或按排定時間執行控制命令。如果控制命令涉及連接到HA 200的遊戲伺服器300,那麼將控制命令傳遞到遊戲伺服器300,而且傳遞通知命令。此時,如果存在至少一個連接到HA 200的遊戲伺服器300,那麼通過使用在控制命令或通知命令中所包含的關於遊戲伺服器的識別資訊,HA 200將控制命令或通知命令傳遞到有效的遊戲伺服器300。 The processed control command or notification command is first passed to the HA 200. If the control command involves the HA 200 itself, the control command is executed immediately or at a scheduled time. If the control command involves the game server 300 connected to the HA 200, the control command is passed to the game server 300 and the notification command is delivered. At this time, if there is at least one game server 300 connected to the HA 200, the HA 200 transmits the control command or the notification command to the valid by using the identification information about the game server included in the control command or the notification command. Game server 300.
圖6是說明根據本發明的實施例的在輸入控制命令時的螢幕的視圖。下文將省略對圖1到圖6之間的重複部分的描述。 FIG. 6 is a view illustrating a screen at the time of inputting a control command according to an embodiment of the present invention. Description of the overlapping portions between FIGS. 1 to 6 will be omitted below.
當輸入控制命令時,管理員可通過管理員終端500來確認螢幕。此外,可通過管理員終端500的輸入構件(未圖示)來輸入控制命令。 When a control command is input, the administrator can confirm the screen through the administrator terminal 500. Further, a control command can be input through an input member (not shown) of the administrator terminal 500.
所屬領域的技術人員顯而易見,圖4的監視資訊螢幕和圖6的控制命令輸入螢幕是從管理員終端500的主功能表選擇的。 It will be apparent to those skilled in the art that the monitoring information screen of FIG. 4 and the control command input screen of FIG. 6 are selected from the main function table of the administrator terminal 500.
可在控制命令輸入螢幕上顯示HA和遊戲伺服器的列表功能表540,列表功能表540用以選擇控制命令將要傳遞到的HA或遊戲伺服器。管理員可以從列表功能表540 選擇至少一個HA或遊戲伺服器。 The HA and game server list function table 540 can be displayed on the control command input screen for selecting the HA or game server to which the control command is to be delivered. Administrators can get from the list menu 540 Select at least one HA or game server.
針對HA所輸入的控制命令表示在圖6的螢幕中用HA001指示的部分。從控制命令選擇功能表550選擇“關”來停止HA,或選擇“開”來重新啟動HA。此外,當通過使用排定傳輸資訊來按所要時間設置控制命令時,從關於是否使用排定傳輸資訊的功能表551選擇“開”功能表,並在立即執行控制命令時選擇“關”功能表。 The control command input for the HA indicates the portion indicated by HA001 in the screen of Fig. 6. Select "Off" from the control command selection function table 550 to stop the HA, or select "On" to restart the HA. Further, when the control command is set at the desired time by using the scheduled transmission information, the "on" function table is selected from the function table 551 regarding whether or not to use the scheduled transmission information, and the "off" function table is selected when the control command is immediately executed. .
當從關於是否使用排定傳輸資訊的功能表551選擇“開”時,可通過輸入功能表552來輸入排定時間。如果週期性地執行控制命令,那麼可將週期的輸入螢幕顯示在輸入功能表552上。可通過點擊命令傳輸按鈕553來傳輸針對HA的命令。如果輸入了針對HA的控制命令,那麼可代替圖6的HA 001來顯示多個HA。 When "ON" is selected from the function table 551 regarding whether or not to use the scheduled transmission information, the schedule time can be input by inputting the function table 552. If the control command is executed periodically, the periodic input screen can be displayed on the input function table 552. The command for HA can be transmitted by clicking the command transmission button 553. If a control command for the HA is input, a plurality of HAs may be displayed instead of the HA 001 of FIG.
當輸入針對遊戲伺服器的命令時,輸入可能是通過用GS 001指示的部分來進行。這個遊戲命令與針對HA的控制命令一樣經受處理。首先,從控制命令選擇功能表560選擇“開”和“關”中的一個。在選擇“開”的情況下,如果遊戲伺服器之前從未啟動過,那麼輸入用於啟動遊戲伺服器的命令,且如果遊戲伺服器暫停(suspend),那麼輸入用於重新啟動遊戲伺服器的命令。如果選擇“關”,那麼選擇用於停止遊戲伺服器的命令。 When a command for a game server is input, the input may be made by the portion indicated by GS 001. This game command is subject to the same processing as the control command for the HA. First, one of "on" and "off" is selected from the control command selection function table 560. In the case of selecting "on", if the game server has never been started before, then a command for starting the game server is input, and if the game server is suspend, then input is used to restart the game server. command. If "Off" is selected, then the command to stop the game server is selected.
此外,當通過使用排定傳輸資訊來按所要時間設置控制命令時,從關於是否使用排定傳輸資訊的功能表561選擇“開”功能表,並在立即執行控制命令時選擇“關”功 能表。 Further, when the control command is set at the desired time by using the scheduled transmission information, the "on" function table is selected from the function table 561 regarding whether or not to use the scheduled transmission information, and the "off" function is selected when the control command is immediately executed. Can table.
當從關於是否使用排定傳輸資訊的功能表561選擇“開”時,可通過輸入功能表562來輸入排定時間。如果週期性地執行控制命令,那麼可將週期的輸入螢幕顯示在輸入功能表552上。然後,可通過點擊命令傳輸按鈕563來傳輸針對遊戲伺服器的命令。如果輸入了針對遊戲伺服器的控制命令,那麼可代替圖6的GS 001來顯示多個遊戲伺服器。 When "ON" is selected from the function table 561 regarding whether or not to use the scheduled transmission information, the schedule time can be input by inputting the function table 562. If the control command is executed periodically, the periodic input screen can be displayed on the input function table 552. The command for the game server can then be transmitted by clicking the command transfer button 563. If a control command for the game server is input, a plurality of game servers can be displayed instead of the GS 001 of FIG.
圖7是說明根據本發明的實施例的在輸入通知命令時的螢幕的視圖。圖8是說明根據本發明的實施例的在輸入通知命令時的螢幕的視圖。下文將省略對圖7與圖8之間的重複部分的描述的不必要部分。 FIG. 7 is a view illustrating a screen at the time of inputting a notification command, according to an embodiment of the present invention. FIG. 8 is a view illustrating a screen at the time of inputting a notification command, according to an embodiment of the present invention. An unnecessary portion of the description of the overlapping portion between FIG. 7 and FIG. 8 will be omitted below.
首先,參看圖7,可確認用於顯示遊戲列表的功能表570。另外,參看圖8,可確認用於顯示HA列表的功能表571。即,圖7和圖8的螢幕指示通知命令可通過遊戲類型或標題和每個HA來進行分組,或者可分別傳遞。除通知命令之外,在圖6的螢幕實例中所描述的控制命令也與圖7和圖8一樣通過遊戲類型或標題和每個HA來進行分組,或者可分別傳遞。管理員選擇並調整列表顯示的準則。 First, referring to Fig. 7, a function table 570 for displaying a game list can be confirmed. In addition, referring to Fig. 8, a function table 571 for displaying the HA list can be confirmed. That is, the screen indication notification commands of FIGS. 7 and 8 may be grouped by the game type or title and each HA, or may be separately transmitted. In addition to the notification command, the control commands described in the screen example of FIG. 6 are also grouped by the game type or title and each HA as in FIGS. 7 and 8, or may be separately transmitted. The administrator selects and adjusts the criteria displayed by the list.
一旦選擇了至少一個遊戲或HA,就可通過通知資訊的輸入視窗580來輸入在遊戲螢幕上所顯示的視覺資訊,包含正文消息資訊。必要時,也可從輸入視窗580選擇用於上傳媒體檔的功能表。 Once at least one game or HA has been selected, the visual information displayed on the game screen, including the body message information, can be entered via the notification window 580. A function table for uploading a media file can also be selected from the input window 580 as necessary.
當要立即傳輸通知時,從傳輸選擇功能表590選擇 “立即傳輸”功能表,並且在要按排定時間來傳輸通知時,從傳輸選擇功能表590選擇“排定傳輸”功能表。當選擇了“排定傳輸”功能表時,可將排定時間輸入到排定時間的輸入螢幕591中。如參看圖6所描述,為了重複地輸出通知資訊,也可在排定時間的輸入螢幕591上顯示重複週期和次數的輸入螢幕(未圖示)。 When the notification is to be transmitted immediately, it is selected from the transmission selection function table 590. The "Transfer Now" menu is selected, and when the notification is to be transmitted at the scheduled time, the "Scheduled Transfer" menu is selected from the Transfer Selection Function Table 590. When the "Scheduled Transfer" menu is selected, the scheduled time can be entered into the input screen 591 of the scheduled time. As described with reference to Fig. 6, in order to repeatedly output the notification information, an input screen (not shown) of the repetition period and the number of times may be displayed on the input screen 591 of the scheduled time.
最後,管理員通過點擊傳輸按鈕592來將通知命令傳遞到最終選擇的遊戲類型或至少一個HA。 Finally, the administrator passes the notification command to the final selected game type or at least one HA by clicking the Transfer button 592.
圖9是說明根據本發明的另一實施例的遊戲伺服器管理裝置和系統的方塊圖。下文將省略對圖1與圖9之間的重複部分的描述。 9 is a block diagram illustrating a game server management apparatus and system in accordance with another embodiment of the present invention. The description of the overlapping portions between FIG. 1 and FIG. 9 will be omitted below.
參看圖9,與圖1的遊戲伺服器管理系統100不同,圖9的這個遊戲伺服器管理裝置包含多個遊戲伺服器管理裝置100。 Referring to FIG. 9, unlike the game server management system 100 of FIG. 1, the game server management apparatus of FIG. 9 includes a plurality of game server management apparatuses 100.
即,為了同時管理多個遊戲伺服器管理裝置100,存在整合管理單元10。即,根據圖9的實施例,代替圖1的遊戲伺服器管理裝置100連接到管理員終端500,整合管理單元10連接到管理員終端501和502。 That is, in order to manage a plurality of game server management apparatuses 100 at the same time, there is an integration management unit 10. That is, according to the embodiment of FIG. 9, the game server management apparatus 100 in place of FIG. 1 is connected to the administrator terminal 500, and the integration management unit 10 is connected to the administrator terminals 501 and 502.
整合管理單元10從遊戲伺服器管理裝置101和102中的每一個接收監視資訊,處理接收到的監視資訊以便將其顯示在管理員終端501和502中的每一個上,並將處理過的監視資訊傳輸到管理員終端501和502。 The integration management unit 10 receives monitoring information from each of the game server management devices 101 and 102, processes the received monitoring information to display it on each of the administrator terminals 501 and 502, and processes the monitored monitoring. Information is transmitted to the administrator terminals 501 and 502.
另外,將從管理員終端501和502中的每一個接收到的控制命令傳輸到遊戲伺服器管理裝置101和102中的每 一個。 In addition, control commands received from each of the administrator terminals 501 and 502 are transmitted to each of the game server management devices 101 and 102. One.
由於整合管理單元10是在系統中,因此其可通過管理員終端501和502來分別或整體地控制遊戲伺服器管理裝置101和102。另外,由於整合管理單元10用來處理資料,因此可減少遊戲伺服器管理裝置101和102中的CPU和記憶體的負載。 Since the integration management unit 10 is in the system, it can control the game server management apparatuses 101 and 102 separately or integrally by the administrator terminals 501 and 502. In addition, since the integration management unit 10 is used to process materials, the load of the CPU and the memory in the game server management devices 101 and 102 can be reduced.
即使進一步鏈結了數千個系統,仍然僅需要添加遊戲伺服器管理裝置101和102。即使進一步添加了遊戲伺服器管理裝置101和102,由於管理員終端501和502通過整合管理單元10來執行通信,因此仍可減少歸因於添加遊戲伺服器管理裝置101和102而產生的管理負擔。 Even if thousands of systems are further linked, it is only necessary to add the game server management devices 101 and 102. Even if the game server management apparatuses 101 and 102 are further added, since the administrator terminals 501 and 502 perform communication by integrating the management unit 10, the management burden due to the addition of the game server management apparatuses 101 and 102 can be reduced. .
此外,如果建立了額外的小規模遊戲伺服器管理系統,那麼可設置管理員終端501和502直接連接到遊戲伺服器管理裝置101和102,而不使用整合管理單元10來連接。即,可選擇性地使用圖1和圖9的遊戲伺服器管理系統中的一個。 Further, if an additional small-scale game server management system is established, the administrator terminals 501 and 502 can be set to directly connect to the game server management devices 101 and 102 without using the integration management unit 10 to connect. That is, one of the game server management systems of FIGS. 1 and 9 can be selectively used.
根據圖9的實施例,資料登錄/輸出單元20也可包含在圖9的遊戲伺服器管理系統中。資料登錄/輸出單元20經配置以執行通信功能,通信功能是用於圖1的實施例中的遊戲伺服器管理裝置100的資料庫伺服器400的功能。如上文所提到,根據系統規模來控制資料登錄/輸出單元20的操作。即,如果存在一個遊戲伺服器管理裝置,那麼資料登錄/輸出單元20不操作。然而,如果存在多個遊戲伺服器管理裝置,那麼資料登錄/輸出單元20操作。 According to the embodiment of Fig. 9, the material registration/output unit 20 can also be included in the game server management system of Fig. 9. The material registration/output unit 20 is configured to perform a communication function which is a function of the database server 400 for the game server management device 100 in the embodiment of FIG. 1. As mentioned above, the operation of the material registration/output unit 20 is controlled in accordance with the system scale. That is, if there is one game server management device, the material registration/output unit 20 does not operate. However, if there are a plurality of game server management devices, the material registration/output unit 20 operates.
資料登錄/輸出單元20通過遊戲伺服器管理裝置101和102中的每一個從HA 201、202以及203接收關於HA 201、202以及203和遊戲伺服器310、320、330、340以及350中的至少一個的監視資訊。資料登錄/輸出單元20將監視資訊儲存在資料庫伺服器401和402中。 The material registration/output unit 20 receives at least one of the HAs 201, 202, and 203 and the game servers 310, 320, 330, 340, and 350 from the HAs 201, 202, and 203 through each of the game server management devices 101 and 102. A monitoring information. The data registration/output unit 20 stores the monitoring information in the database servers 401 and 402.
可根據驅動語言和基本作業系統(例如,資料庫管理選項,諸如SQL或ORACLE)來提供資料庫伺服器401和402。此時,資料登錄/輸出單元20可通過選項(通常指定為ini檔)來選擇資料庫管理選項。 Database servers 401 and 402 may be provided in accordance with a driver language and a basic operating system (e.g., database management options such as SQL or ORACLE). At this time, the material registration/output unit 20 can select the database management option by an option (generally designated as the ini file).
另外,資料登錄/輸出單元20從資料庫伺服器401和402搜索統計資訊,並將搜索到的統計資訊傳輸到遊戲伺服器管理裝置101和102。通過如上文所提到的整合管理單元10將統計資訊傳遞到管理員終端501和502。 In addition, the material registration/output unit 20 searches for statistical information from the database servers 401 and 402, and transmits the searched statistical information to the game server management devices 101 and 102. The statistical information is delivered to the administrator terminals 501 and 502 through the integration management unit 10 as mentioned above.
當資料登錄/輸出單元20操作時,遊戲伺服器管理裝置101和102中的每一個將監視資訊傳遞到資料登錄/輸出單元20。然後,資料登錄/輸出單元20處理監視資訊並將其儲存在資料庫伺服器401和402中。 When the material registration/output unit 20 operates, each of the game server management devices 101 and 102 transmits the monitoring information to the material registration/output unit 20. Then, the material registration/output unit 20 processes the monitoring information and stores it in the database servers 401 and 402.
如果存在多個遊戲伺服器管理裝置101和102,那麼根據遊戲類型、遊戲發佈者以及單位用戶三個因素中的一個,每個遊戲伺服器管理裝置可能不同。 If there are a plurality of game server management devices 101 and 102, each game server management device may be different depending on one of the three factors of the game type, the game publisher, and the unit user.
舉例來說,一個遊戲伺服器管理裝置可管理單獨綁定的網頁遊戲伺服器和發佈遊戲伺服器。此外,舉例來說,可為諸如棋盤遊戲、射擊遊戲以及策略遊戲的每個遊戲類型安裝一個遊戲伺服器管理裝置。此外,舉例來說,可為 每個訪問用戶單位(例如,每個50000用戶單位)安裝另一遊戲伺服器管理裝置。 For example, a game server management device can manage separately bound web game servers and publish game servers. Further, for example, one game server management device can be installed for each game type such as a board game, a shooting game, and a strategy game. Also, for example, can be Another game server management device is installed for each access user unit (for example, each 50,000 user units).
由於遊戲伺服器管理裝置101和102的數量在不斷增加,因此在圖9的實施例中需要用於區別遊戲伺服器管理裝置101和102中的每一個的識別值。因此,在從管理員終端501和502接收到控制命令和通知命令後,整合管理單元10就以命令中所包含的索引資訊為基礎來判定遊戲伺服器管理裝置101和102中的哪個來處理接收到的控制命令和通知命令,然後將處理過的控制或通知命令傳輸到對應於索引資訊的遊戲伺服器管理裝置。 Since the number of game server management devices 101 and 102 is constantly increasing, an identification value for distinguishing each of the game server management devices 101 and 102 is required in the embodiment of FIG. Therefore, upon receiving the control command and the notification command from the administrator terminals 501 and 502, the integration management unit 10 determines which of the game server management devices 101 and 102 to process the reception based on the index information included in the command. The control command and the notification command are transmitted, and then the processed control or notification command is transmitted to the game server management device corresponding to the index information.
另外,當從遊戲伺服器管理裝置101和102接收到監視資訊、統計資訊或警告資訊時,有必要判定遊戲伺服器管理裝置101和102中的哪個傳輸了資訊。因此,關於遊戲伺服器管理裝置101和102的索引資訊包含在監視資訊、統計資訊或警告資訊中,使得確認是遊戲伺服器管理裝置101和102中的哪個將資訊傳輸到管理員終端501和502。 Further, when receiving monitoring information, statistical information, or warning information from the game server management devices 101 and 102, it is necessary to determine which of the game server management devices 101 and 102 has transmitted information. Therefore, the index information about the game server management apparatuses 101 and 102 is included in the monitoring information, the statistical information, or the warning information, so that the confirmation is which of the game server management apparatuses 101 and 102 transmits the information to the administrator terminals 501 and 502. .
圖10是根據本發明的實施例的在HA 200控制遊戲伺服器300時的流程圖。在本發明的所有實施例中,參看圖10所描述的HA 200的控制表示HA 200自動控制遊戲伺服器300的功能。 FIG. 10 is a flow diagram when the HA 200 controls the game server 300, in accordance with an embodiment of the present invention. In all embodiments of the present invention, the control of the HA 200 described with reference to FIG. 10 indicates that the HA 200 automatically controls the functions of the game server 300.
參看圖10,在操作S20中於啟動期間,HA 200可執行用於自動啟動遊戲伺服器300的功能。即,當遊戲伺服器300和HA 200兩者啟動時,管理員不需要單獨啟動之。 即,在HA 200啟動之後,遊戲伺服器300立即啟動。 Referring to FIG. 10, the HA 200 may perform a function for automatically starting the game server 300 during startup in operation S20. That is, when both the game server 300 and the HA 200 are activated, the administrator does not need to start it separately. That is, after the HA 200 is started, the game server 300 is immediately activated.
此外,僅在遊戲伺服器異常操作時,HA 200才將通知資訊傳輸到遊戲伺服器管理裝置100、101以及102。然而,當遊戲伺服器300異常終止時,在操作S30中,HA 200從對應遊戲伺服器300接收關於遊戲伺服器300的異常終止的通知資訊。此時,在操作S31中,控制HA 200來自動重新啟動遊戲伺服器300。 Further, the HA 200 transmits the notification information to the game server management devices 100, 101, and 102 only when the game server operates abnormally. However, when the game server 300 is abnormally terminated, the HA 200 receives notification information regarding the abnormal termination of the game server 300 from the corresponding game server 300 in operation S30. At this time, in operation S31, the HA 200 is controlled to automatically restart the game server 300.
上文描述了構成本發明的實施例的所有元件組合成一個元件或經組合以供操作。然而,本發明未必限於這種情況。即,在本發明的範疇內,選擇性地組合所有元件中的至少一個以供操作。另外,所有元件中的每一個可用一個單獨硬體來實施,但是一些或所有元件可用電腦程式來實施,電腦程式具有在一個或多個硬體中執行一些或所有功能的程式模組。又,用於實現本發明的功能程式、代碼以及代碼段可容易被本發明相關領域的熟練程式工程師解釋。 All of the elements constituting the embodiments of the present invention are described above as being combined into one element or combined for operation. However, the present invention is not necessarily limited to this case. That is, within the scope of the present invention, at least one of all of the elements is selectively combined for operation. In addition, each of all of the components can be implemented by a single hardware, but some or all of the components can be implemented by a computer program having a program module that performs some or all of the functions in one or more hardware. Further, the functional programs, codes, and code segments for implementing the present invention can be easily interpreted by skilled programmers in the relevant fields of the present invention.
電腦可讀記錄媒體的實例包含唯讀記憶體(read-only memory;ROM)、隨機存取記憶體(random-access memory;RAM)、CD-ROM、磁帶、軟碟、光學資料儲存裝置以及載波。 Examples of the computer readable recording medium include read-only memory (ROM), random-access memory (RAM), CD-ROM, magnetic tape, floppy disk, optical data storage device, and carrier wave. .
“包含”或“包括”的含義指定性質、區域、固定數量、步驟、過程、元件和/或元件,但是不排除其他性質、區域、固定數量、步驟、過程、元件和/或元件。包含技術或科學術語的所有術語具有與一般由所屬領域的技術人員 理解的含義相同的含義。在不脫離發明性概念的精神和範疇的情況下,所屬領域的技術人員可替換、改正或修改本發明,且由此本發明不受上述實施例和附圖限制。 The meaning of "comprises" or "comprises" or "comprising", "a", "a", "a", "a", "a"," All terms including technical or scientific terms have and generally belong to those skilled in the art. The meaning of understanding has the same meaning. The present invention may be replaced, corrected or modified by those skilled in the art without departing from the spirit and scope of the inventive concept, and thus the present invention is not limited by the above embodiments and the accompanying drawings.
在不脫離發明性概念的精神和範疇的情況下,所屬領域的技術人員可替換、改正或修改本發明,且由此本發明不受上述實施例和附圖限制。 The present invention may be replaced, corrected or modified by those skilled in the art without departing from the spirit and scope of the inventive concept, and thus the present invention is not limited by the above embodiments and the accompanying drawings.
10‧‧‧整合管理單元 10‧‧‧Integrated management unit
20‧‧‧資料登錄/輸出單元 20‧‧‧Data registration/output unit
100、101以及102‧‧‧遊戲伺服器管理裝置 100, 101 and 102‧‧‧ game server management devices
110‧‧‧控制命令分析單元 110‧‧‧Control command analysis unit
120‧‧‧通知命令管理單元 120‧‧‧Notice Command Management Unit
130‧‧‧資訊收集單元 130‧‧‧Information Collection Unit
140‧‧‧命令傳輸單元 140‧‧‧Command Transmission Unit
150‧‧‧資訊搜索單元 150‧‧‧Information Search Unit
200、201、202以及203‧‧‧主機代理(HA) 200, 201, 202 and 203‧‧‧ Host Agents (HA)
300‧‧‧遊戲伺服器 300‧‧‧game server
310、320、330、340以及350‧‧‧遊戲伺服器 310, 320, 330, 340 and 350‧‧‧ game servers
400‧‧‧資料庫伺服器 400‧‧‧Database Server
401和402‧‧‧資料庫伺服器 401 and 402‧‧‧Database Servers
500‧‧‧管理員終端 500‧‧‧Administrator terminal
501和502‧‧‧管理員終端 501 and 502‧‧‧Administrator terminals
510‧‧‧螢幕 510‧‧‧ screen
520‧‧‧HA資訊螢幕 520‧‧‧HA information screen
530‧‧‧遊戲伺服器資訊螢幕 530‧‧‧ Game Server Information Screen
540‧‧‧列表功能表 540‧‧‧List function table
550、560‧‧‧控制命令選擇功能表 550, 560‧‧‧ Control Command Selection Menu
551、552、561、562、570、571、590‧‧‧功能表 551, 552, 561, 562, 570, 571, 590‧‧‧ function table
553、563、592‧‧‧傳輸按鈕 553, 563, 592‧‧‧ transmission buttons
580‧‧‧輸入視窗 580‧‧‧Input window
591‧‧‧輸入螢幕 591‧‧‧ input screen
600‧‧‧通用終端 600‧‧‧Common terminal
700‧‧‧通用電腦 700‧‧‧Universal Computer
S20、S30、S31‧‧‧操作 S20, S30, S31‧‧‧ operations
圖1是說明根據本發明的實施例的遊戲伺服器管理裝置和系統的方塊圖。 1 is a block diagram illustrating a game server management apparatus and system in accordance with an embodiment of the present invention.
圖2是說明根據本發明的實施例的資訊搜索單元的功能的視圖。 2 is a view illustrating the function of an information search unit according to an embodiment of the present invention.
圖3是說明根據本發明的實施例的資訊收集單元的功能的視圖。 FIG. 3 is a view illustrating functions of an information collecting unit according to an embodiment of the present invention.
圖4是根據本發明的實施例的在管理員終端確認監視資訊時的視圖。 4 is a view when an administrator terminal confirms monitoring information according to an embodiment of the present invention.
圖5是說明根據本發明的實施例的在從管理員終端或通用終端傳遞控制命令或通知命令時的流程的視圖。 FIG. 5 is a view illustrating a flow when a control command or a notification command is transmitted from an administrator terminal or a general terminal according to an embodiment of the present invention.
圖6是說明根據本發明的實施例的在輸入控制命令時的螢幕的視圖。 FIG. 6 is a view illustrating a screen at the time of inputting a control command according to an embodiment of the present invention.
圖7是說明根據本發明的實施例的在輸入通知命令時的螢幕的視圖。 FIG. 7 is a view illustrating a screen at the time of inputting a notification command, according to an embodiment of the present invention.
圖8是說明根據本發明的實施例的在輸入通知命令時的螢幕的視圖。 FIG. 8 is a view illustrating a screen at the time of inputting a notification command, according to an embodiment of the present invention.
圖9是說明根據本發明的實施例的遊戲伺服器管理裝 置和系統的方塊圖。 FIG. 9 is a diagram illustrating a game server management device according to an embodiment of the present invention. Block diagram of the system and system.
圖10是根據本發明的實施例的在HA控制遊戲伺服器時的流程圖。 FIG. 10 is a flow chart when the HA controls the game server according to an embodiment of the present invention.
100‧‧‧遊戲伺服器管理裝置 100‧‧‧game server management device
110‧‧‧控制命令分析單元 110‧‧‧Control command analysis unit
120‧‧‧通知命令管理單元 120‧‧‧Notice Command Management Unit
130‧‧‧資訊收集單元 130‧‧‧Information Collection Unit
140‧‧‧命令傳輸單元 140‧‧‧Command Transmission Unit
150‧‧‧資訊搜索單元 150‧‧‧Information Search Unit
200‧‧‧主機代理(HA) 200‧‧‧Host Agent (HA)
300‧‧‧遊戲伺服器 300‧‧‧game server
310、320‧‧‧遊戲伺服器 310, 320‧‧‧ game server
400‧‧‧資料庫伺服器 400‧‧‧Database Server
500‧‧‧管理員終端 500‧‧‧Administrator terminal
600‧‧‧通用終端 600‧‧‧Common terminal
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KR100793449B1 (en) * | 2006-02-21 | 2008-01-14 | 엔에이치엔(주) | Game service system and method |
KR20080006818A (en) * | 2006-07-13 | 2008-01-17 | (주)블레이즈엔터테인먼트 | System for reporting the burden of the game-server and method thereof |
CN101102289A (en) * | 2007-06-21 | 2008-01-09 | 腾讯科技(深圳)有限公司 | Data interaction method, media information processing server and network game server |
US20100138813A1 (en) * | 2008-12-01 | 2010-06-03 | Electronics And Telecommunications Research Institute | Method and apparatus for testing online performance on client/server architecture |
KR100965157B1 (en) * | 2009-02-06 | 2010-06-23 | 주식회사 노리아 | Realtime server management solution |
-
2011
- 2011-08-29 KR KR1020110086227A patent/KR101243904B1/en not_active IP Right Cessation
-
2012
- 2012-08-08 WO PCT/KR2012/006279 patent/WO2013032144A2/en active Application Filing
- 2012-08-28 CN CN2012103105576A patent/CN102833252A/en active Pending
- 2012-08-29 TW TW101131366A patent/TW201309373A/en unknown
Also Published As
Publication number | Publication date |
---|---|
WO2013032144A2 (en) | 2013-03-07 |
CN102833252A (en) | 2012-12-19 |
KR101243904B1 (en) | 2013-03-15 |
KR20130023458A (en) | 2013-03-08 |
WO2013032144A3 (en) | 2013-04-25 |
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