TW201229892A - Method preventing computer from cheating with random numbers - Google Patents

Method preventing computer from cheating with random numbers Download PDF

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Publication number
TW201229892A
TW201229892A TW100100983A TW100100983A TW201229892A TW 201229892 A TW201229892 A TW 201229892A TW 100100983 A TW100100983 A TW 100100983A TW 100100983 A TW100100983 A TW 100100983A TW 201229892 A TW201229892 A TW 201229892A
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TW
Taiwan
Prior art keywords
player
cheating
computer
display
picture
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TW100100983A
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Chinese (zh)
Inventor
Ting-Bo Li
Original Assignee
Ting-Bo Li
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Publication date
Application filed by Ting-Bo Li filed Critical Ting-Bo Li
Priority to TW100100983A priority Critical patent/TW201229892A/en
Publication of TW201229892A publication Critical patent/TW201229892A/en

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Abstract

Disclosed is a method of preventing computer from cheating with random numbers, including the steps of: producing an image; hiding one or more targets in terms of numbers, texts or patterns to be presented in the image for a player to determine whether the image is to be selected; displaying the targets to be presented in the image by luminous points or coarse lines and provided for comparison when the player made the selection or not; and directly entering the next screen, or directly determining a screen to be selected by the player when the player does not make any selection for a number of times; and displaying the target to be presented in the image, such that the player may voluntarily determines the results of selection in a computer game, such as clue games, pokers or finger-guessing games, so as to prevent a computer from cheating.

Description

201229892 六、發明說明: 【發明所屬之技術領域】 本發明係有關一種防止電腦以亂數作弊之方法,尤指一種使 猜獎、撲克或猜拳等電腦遊戲的選擇結果,由玩家自行決定,進 而得以防止電腦作弊;之方法。 • > 【先前技術】 按;一般之電腦遊戲,無論為猜獎、猜拳或撲克等遊戲,與 玩家比對之晝面例如:數字'猜拳圖案或撲克牌等,皆係由電腦 直接以亂數產生一結果後予以顯示。其雖標榜以亂數產生而無法 事先得知結果,惟由於所顯示之結果玩家並無法選擇取決或'放 棄,因此,電腦的程.式即可事先佈局而造成作弊之情形,當然, 比對及遊戲的結果常難以令玩家信服。φ請人有鑑於此,經不'斷 研究、實驗,遂萌生:改良,祈使電腦遊戲得以達到防止作弊之 果。 【發明内容】 本發明之主要目的’即在提供__種防止電腦以亂數作弊之方 2使㈣、撲克或猜拳等電腦軸的選擇結果,經由玩家自行 決疋’進而得以防止電腦的作弊。 =述之防止電腦以亂數作弊之方法,係先產生—畫面, 了一個以上之數字、文字或圖案之顯示標的,以供 令:==:決該晝面,當玩家決定選擇或不選擇後,於畫面 先或粗線顯現該顯示標的以供比對,並直接進一金 該書次不作選擇時,直接認定其為選擇,並顯: 擇結果得以=自行::使Γ、撲克或猜拳等電腦遊戲的選 豕自订決疋,進而得以防止電腦作弊。 201229892 【實施方式】 不 清參閱第-®,.㈣本發明之操作步財塊圖 本發明之操作步驟主要包含: 圖斤 等)之顯λ元件(可為㈣线晶㈣幕、手機顯示幕 圖案之顯示標的。 上之數予、文子或 「曰2 擇是否取決該畫面所隱藏之顯示標的,若選擇為 一疋」’ I面中以光點或粗線顯現顯示標的以供比對並進入下 —個畫面。 以二則畫面中以光點或粗線顯現顯示標的 ’、^並進入下一個畫面,以供玩家重新選擇。 4,玩家選擇為「.否」時,重複第丄至第3步驟之動作。 -欠),5則ΪίΪΐ超過預設次數之畫面不作選擇(本實施例為五 2顯Λ 家選料「是」,並於畫面直接以光點或粗線 顯現顯不標的以供比對。 自行之操作步驟,於每—次的畫面產生時,皆係由玩家 供比對。&取決’再於4面中以光點或粗線顯現該顯示標的以 : ^ 屮選擇為$」時畫面仍顯示標的,以確保電腦每次 出現不同標的,供玩家選擇。 士今也此遊戲的公平性自然無庸置疑,進而得以防止電腦作弊。 ^ 何種電腦遊戲皆可令玩家信服,提高電腦遊戲之趣味 性。 。青同時參閱第—圖及第三圖,係為本發明之第—操作實施例 圖:如圖所示,本發明於操作時,係先於顯示元件產生—畫面丄, :垓直面1中隱藏有_個數字之顯示標的其中如本實施例中的 -圖旦面1被密密麻麻的各種不同形狀符號所佔滿,玩家根 本無法由畫面1中直接觀視到所隱藏之顯示標的。而無論玩家是 201229892 否選擇該畫面i,畫面玉皆以光 本實施例中的第三圖,盆占 J兄°褒顯不標的以供比對,如 現,而可供玩家清楚判讀出二’一;的1上:以閃爍之光點顯 請參閱第四圖及第五圖,、: 」之數子以供比對。 如圖所示,本發明於操作時,係先:明之第二操作實施例圖。 該畫面It隱藏有-個數字之顯=不70件產生—畫面1 ’於 四圖,畫面1被密密麻蔚的’、不不、’其令如本實施例中的第 無法由畫…直狀:::所…咖 實施财的第五圖,11㈣的以供比對,如本 而可供玩家清楚判讀出係為顯Γ示的之1數1細:燦之光點顯現, 請參閲第六圖及第七圖,」=子7比對。 *圖所示,本發明於猜拳遊戲之操作==作實=圖。 畫面1,於嗜金而η 士晚# 矸係光於顯不7L件產生一 施例中的第二;I面,:個數字之顯示 滿,玩家根本血“查面的各種不同形狀之線條所佔 以,玩家可先取接觀視到所隱藏之顯示標的。是 1,畫面==出拳,而無論玩家是否選擇該畫面 第五圖,其中之顯干俨:巧:標的以供比對,如本實施例中的 清楚=出係為::猜二射供玩家 創作ΙϊΓΙ乃林發明之較佳實施方式,而非限制本 -方作好選擇後係可供應用於電腦連線遊戲,當其中 隱藏有顯示標的m達m與遊戲者的㈣,並在畫面上 隱藏,並於其他空白處直、需傳遞之“、以特定顏色 他顏色,即可得知3:上!他顏色,俾於接收端接收後去除其 失本發明之要義所二發、變更,仍不 201229892 綜上所述,本創.作以隱藏有顯示標的之畫面,以供玩家自行 選擇,使猜獎、撲克或猜拳等電腦遊戲的選擇結果,經由玩家自 行決定,進而得以防5止電腦的作弊。為一實用之設計,誠屬一倶 新穎性之創作’爰依法提出專利之申請,祈鈞局予以審查,早 曰賜准專利,至感德便。 【圖式簡單說明】 第一圖係本發明之操·作步驟方塊圖。 $第二圖及第三圖樣本备明之第一操作實施例圖。 第四圖及第五圖係本奋明之第二操作實施例圖。 第六圖及第七圖係本杳明之第三操作實施例圖。 【主要元件符號說明】 1·畫面 11 ♦顯示標的201229892 VI. Description of the Invention: [Technical Field] The present invention relates to a method for preventing a computer from cheating in a random number, especially a selection result of a computer game such as guessing, poker or guessing, which is determined by the player. To prevent computer cheating; the method. • > [Previous technology] Press; General computer games, whether for games such as guessing, guessing or poker, match the player, for example: the number 'guessing pattern or playing cards, etc. The number is displayed after a result is produced. Although it is advertised as a random number, it is impossible to know the result in advance. However, because the displayed result, the player cannot choose to decide or give up. Therefore, the computer program can be pre-layout and cause cheating. Of course, the comparison And the results of the game are often difficult to convince the player. In view of this, φ invites people to do research, experiment, and experiment: improvement, and pray for computer games to prevent cheating. SUMMARY OF THE INVENTION The main purpose of the present invention is to provide a __ kind of prevention of the computer to chaotic cheats 2 to make (four), poker or guessing computer axes, etc., through the player's own decision to prevent computer cheating . = The method of preventing the computer from cheating in a random number is to generate a picture, a display number of more than one number, text or pattern, for the order: ==: The game is decided, when the player decides to choose or not to choose After that, the display target is displayed on the screen first or thick line for comparison, and directly enters a gold book. When the book is not selected, it is directly determined as a selection, and the result is: the result is = self:: make Γ, poker or guessing By choosing a computer game to customize the decision, it is possible to prevent the computer from cheating. 201229892 [Embodiment] Unclear reference to --, (4) operation step block diagram of the present invention The operation steps of the present invention mainly include: Figure λ, etc. of the display λ component (may be (four) wire crystal (four) screen, mobile phone display screen The display of the pattern is marked. The number of the text, the text or the "曰2 choice depends on the display of the hidden object of the picture, if you choose to be a 疋" 'I face in the light point or thick line to display the target for comparison and enter The next picture is displayed in the second picture with the light point or thick line to display the target ', ^ and enter the next screen for the player to re-select. 4. When the player selects ". No", repeat the third to the first 3 steps of action - owe), 5 Ϊ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ Ϊΐ ( ( ( ( ( ( ( For the comparison, the operation steps of each time are generated by the player for each time the screen is generated. & depends on the display of the display target by the light point or thick line on the 4 sides: ^ 屮When the selection is $", the screen still displays the target to ensure the computer Each time there is a different target for the player to choose. The fairness of this game is naturally beyond doubt, which can prevent the computer from cheating. ^ Which computer game can convince the player to improve the fun of computer games. The first and third figures are diagrams of the first embodiment of the present invention. As shown in the figure, the present invention is produced prior to the display element - the picture is displayed: 垓 隐藏 hidden in the straight face 1 The display of the number of digits is as full as the various symbols of the different shapes in the present embodiment, and the player cannot directly view the hidden display target directly from the screen 1. Regardless of whether the player is 201229892 or not Select this picture i, the picture jade is in the third picture in the light embodiment, the basin occupies the J brother ° 褒 褒 以 以 以 以 以 , , , , , , , , , , , , , , , , , , , , , , , , , , For the flashing light, please refer to the fourth and fifth figures, and the number of "": for comparison. As shown in the figure, the present invention is operated in the first embodiment of the second operation example. The picture It has hidden - a number Display = not 70 pieces produced - picture 1 'in the four pictures, picture 1 is densely sloppy ', no no, 'the order can not be drawn as in this example... straight::: The fifth picture of the wealth, 11 (four) for comparison, as this is for the player to clearly determine the reading system for the display of the number 1 fine: Can light spot appears, please refer to the sixth and seventh , = = sub 7 comparison. * The figure shows that the operation of the invention in the guessing game == 实实 = 图. Picture 1, in the gold and η 士晚# 矸系光 in the display of 7L pieces of a case In the second; I side,: the display of a number is full, the player's basic blood "search for the various shapes of the line occupied by the player, the player can first take a look at the hidden display target. Is 1, picture == Punch, regardless of whether the player chooses the fifth picture of the picture, which shows the cognac: Qiao: the target for comparison, as in the example of the clear = out is:: guess two shots for the player to create Yan Nai Lin The preferred embodiment of the invention, rather than limiting the present invention, is available for use in a computer-connected game, in which the display target m is m and the player's (4) And on the screen to hide, and straight to the other space, need to pass it, "he colors in a particular color, you can learn 3: on! His color, after receiving at the receiving end, removes the loss of the invention, and does not change it. It is still not 201229892. In summary, this creation is used to hide the display of the target, so that the player can choose and make the guess. The results of the selection of computer games such as awards, poker or guessing are determined by the player, and thus prevent the computer from cheating. For a practical design, it is a novelty of creation. 爰Apply for patents according to law, the Bureau of Prayer will review it, and grant patents as soon as possible. BRIEF DESCRIPTION OF THE DRAWINGS The first figure is a block diagram of the operation of the present invention. $The first and third figures of the sample are shown in the first operational example. The fourth and fifth figures are diagrams of the second operational embodiment of the present. The sixth and seventh figures are diagrams of a third operational embodiment of the present invention. [Main component symbol description] 1·Screen 11 ♦Display target

Claims (1)

201229892 七、申請專利範圍: 1. 一種防止電腦以亂數作弊之方法,包含. 於顯不元件產生一書面,於書而由睡益 重 *面中隱減一個或一個以上之顯 示標的; 「θ由=選ΐ是;否取決該畫面所隱藏之顯示標的,若選擇為 疋丄’則畫面中以光點或粗線顯現顯示標的以供比對,並進入下 一個畫面; 比斜若擇「否」’則晝面中以光點或粗線顯現顯示標的以供 比對,並進入下一個晝面,以供玩家重新選擇; 直接過設定次數之畫面不作選擇,則於下-次之畫面 =接敎__為「是」,独光職粗線顯現縣標的以供比 ι f *如申明專利範圍第1項所述之電腦遊戲防止作弊之方 法,其中’該顯示標:,係為數字、文字或圖案。止作弊之方 法J中如!二專利J圍第1項所述之電腦遊戲防止作弊之方 請不7^件,係為電腦之液晶顯示幕。 法丄如'第1項所述之電腦遊戲防止作弊之方 顯不7C.件,係為手機之顯示幕。201229892 VII. Scope of application for patents: 1. A method for preventing computer from cheating in a random number, including: creating a written copy of the component, and deleting one or more display targets from the book; θ is selected by = is not; whether it depends on the display target hidden in the picture, if 选择' is selected, the display of the target is displayed by light or thick line in the picture for comparison, and the next picture is entered; "No"', the display target is displayed as a light spot or a thick line in the face for comparison, and the next face is displayed for the player to re-select; the picture directly after setting the number of times is not selected, then the next-time Screen = 敎 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ For numbers, words or patterns. The method of cheating is as follows: The computer game mentioned in the first item of the second patent J is the party that prevents cheating. Please do not use 7^, which is the LCD screen of the computer. For example, the computer game described in the first item prevents the cheating. It is not the 7C. It is the display screen of the mobile phone.
TW100100983A 2011-01-11 2011-01-11 Method preventing computer from cheating with random numbers TW201229892A (en)

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TW201229892A true TW201229892A (en) 2012-07-16

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