TW201119718A - Processing method of shooting game. - Google Patents

Processing method of shooting game. Download PDF

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Publication number
TW201119718A
TW201119718A TW98142775A TW98142775A TW201119718A TW 201119718 A TW201119718 A TW 201119718A TW 98142775 A TW98142775 A TW 98142775A TW 98142775 A TW98142775 A TW 98142775A TW 201119718 A TW201119718 A TW 201119718A
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TW
Taiwan
Prior art keywords
shooting
signal
game
score
target
Prior art date
Application number
TW98142775A
Other languages
Chinese (zh)
Inventor
Chiu-Hao Cheng
Tai-Jung Kuo
Original Assignee
Zeroplus Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Zeroplus Technology Co Ltd filed Critical Zeroplus Technology Co Ltd
Priority to TW98142775A priority Critical patent/TW201119718A/en
Priority to US12/683,692 priority patent/US20100178967A1/en
Publication of TW201119718A publication Critical patent/TW201119718A/en

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Abstract

The present invention relates to a processing method of shooting game, which includes a light-gun controller and a game host machine capable of mutually transmitting signal with respect to each other. When the light-gun controller transmits a shooting signal to the game host machine, the game host machine determines if the coordinates of the shooting signal match the coordinates of a shooting target. If they match, the value of the score multiple display zone will be increased and the game host machine will store the coordinates of the shooting signal and further determines whether the coordinates of the shooting signal accord with all coordinates of at least one shooting target. If it is, the total score will be obtained by adding the value of the score multiple display zone to the value that is generated by hitting the predetermined target of the game host machine. The present method uses the value of the score multiple display zone as a score accumulation of successively hitting the target and also combines the score of the score multiple display zone to obtain total score, thereby increasing the varieties of counting scores obtained through shooting.

Description

201119718 六、發明說明: 【發明所屬之技術領域】 ^發明係提供—種射擊遊戲之處理方法,尤指利用光搶 控制器傳輸射擊峨至遊駐猶’遊戲羯為可判斷是否 連續擊中射擊目標,若有,則會進行分數的倍數調整,此方 式為可增添分數計算的多樣性。 【先前技術】 • 按,使用者對於遊戲種類的多樣化需求下,遊戲業者不 峡進、開發出許多更為擬真的遊戲裝置,以提供玩家更為 真實的體驗’其中以射擊遊戲而言,廠商便開發出許多打乾 、、氣球射料多觀_的賴裝置,然而,目前為將射擊 遊戲之標的設_板處,如將汽球設妹板為例,此種屬於 靜態陳置的方式’為可提供射擊者所謂「BB彈」射擊 目摞物’此部分的蝴文獻資觸露於巾觀國專利公告號 _ 第M244432號’請參閱第八圖所示,可由圖中清楚看 出此為S用之立體外觀圖,其包括有無板A,革巴板A之表 面為叹有複數孔洞A i ’且她⑽應孔洞A丨之背面為設 有感應裝置B ’而感應農置B為具有對應於孔洞ai之受擊 片B1且#近文擊片B1處為進-步設有撥片 B 2,且撥201119718 VI. Description of the invention: [Technical field to which the invention belongs] ^The invention provides a method for processing a shooting game, in particular, using a light grab controller to transmit a shooting 峨 to a game in the game, to determine whether to continuously hit the shot. The goal, if any, is to adjust the multiple of the score, which is the diversity that can be added to the score calculation. [Prior Art] • According to the user's diversified demand for game types, the game industry does not gorge and develop many more realistic game devices to provide players with a more realistic experience. The manufacturer has developed a lot of equipment for drying and ballooning. However, at present, it is the setting of the shooting game. For example, if the balloon is set as the example, this is a static setting. The way 'to provide the shooter's so-called "BB bomb" shooting target" This part of the butterfly literature touched the towel Guanguo patent announcement number _ No. M244432 'Please refer to the eighth figure, can be clearly seen from the figure It can be seen that this is a three-dimensional appearance of S, which includes the presence or absence of the plate A. The surface of the leather plate A is sighed with a plurality of holes A i ' and her (10) should be provided with a sensing device B ' on the back of the hole A 而Set B to have a hitting piece B1 corresponding to the hole ai and # near the piece B1, there is a pick-up piece B 2 for the advance step, and dial

片B 2之-側再設有觸動開關B 3,#,把板八相對於感應 裝置B之另側為具有訊號紅,感應裝置b為透過線材與訊 號以電性連接,該訊號器C為包括有計分器C 1及tAC 201119718 2,當使用者利用搶控制器射出Ββ彈時,BB彈 洞A 1,並撞擊感應裝置b之受擊片B i,且受擊合 觸動撥川,使撥片B2將撞擊__關^· 動開關B 3將撞擊訊號傳輸至訊號器c,訊繼之物 C 1則會記分,同時並搭配佩發岭中之聲響,如此财 提升射擊遊錄真實性’村降低當使时確實擊中沐 球,卻因汽球未破職钱㈣,細,战 ^ 具有多種缺點: Μ 一)習_賴_咐、_目讀雜,因此, ____,_树陶目當龐 大,通常僅能成為商業用途,而較難置放於一般家 中0 -)制射擊遊難置賴構元❹、機構獅,不僅各 兀件分別製造的成本較高,且組裝時必須花費較多時 間,如此,便需耗費相當多的製造成本。 )S用射擊遊戲裝置為彻Β Β彈射擊目標物,然而, 當搶控制器將ΒΒ彈射擊出去時,_的運動執跡 為呈拋物線形式,此方式將會產生射擊偏移,而無法 準確擊中目標之情況,另一方面,ΒΒ彈不僅可能為 孩童所誤食,亦可能會於射擊後飛出而遺失,或發生 子彈從射擊面板反彈,進而傷及他人之情況。 ‘上可知’制之上述缺失,便為從事此行齡所亟欲 201119718 改善之課題, 要。 有待才目關業者做進一步改良與重新設計之必 【發明内容】 遊龄罢毛月人有鐘於習用技術之缺失,乃依其從事射擊 2製造贿和技«積,針對上频失悉心研究各 决的方法’在經過不斷的研究與開發後,終於設計出一 種全新之射擊遊戲之處理方法的㈣誕生者。The side of the piece B 2 is further provided with a touch switch B 3, #, the plate 8 is signal red with respect to the other side of the sensing device B, and the sensing device b is electrically connected with the signal through the wire, the signal C is Including the scorer C 1 and the tAC 201119718 2, when the user shoots the Ββ bomb by using the grab controller, the BB bombs the hole A 1 and strikes the hitter B i of the sensing device b, and is hit by the hitting, Make the picker B2 will hit __OFF^· move switch B 3 to transmit the impact signal to the signal device c, the message C 1 will be scored, and with the sound of Pei Lingling, so the financial promotion shooting tour Recording the authenticity of the village, when the time is reduced, it really hits the ball, but because the balloon has not broken the money (four), fine, war ^ has a variety of shortcomings: Μ a) Xi _ _ _ _ _ _ _ _ _ _ _ _ _ ____ _ Tree terracotta is huge, usually can only be used for commercial purposes, and it is more difficult to place it in the general home. 0-) Shooting tour is difficult to rely on the construction of the ❹ 机构, institutional lion, not only the cost of each piece of manufacturing is higher, And it takes a lot of time to assemble, so it takes a lot of manufacturing costs. S uses a shooting game device to shoot the target. However, when the controller grabs the shot, the motion of _ is in parabolic form. This method will produce a shot offset, which is not accurate. In the case of hitting the target, on the other hand, the shotgun may not only be eaten by the child, but may also be lost after the shooting, or the bullet may rebound from the shooting panel, thereby hurting others. The above-mentioned deficiencies in the ‘is known about the system’ are the subject of the improvement of the 201119718. It is necessary to make further improvement and redesign of the industry. [Inventory content] The age of the people who have traveled to the moon has a lack of customary technology, and it is based on its shooting 2 manufacturing bribes and techniques. After the constant research and development, the method of decision-making finally designed the birth of a new shooting game.

本么月之主要目的為柳具有紐控㈣及遊戲主機之 的整機型卿遊練置,村產生麯難中更絲實的效 果’當遊戲域接㈣光搶控所傳_射擊訊號時,遊 戲主機判斷射擊訊號的座標值與㈣目標的座標值是否相符The main purpose of this month is that Liu has a new control (four) and the game console of the whole machine type Qingyou practice, the village produces a more sturdy effect in the song's [when the game domain is connected (four) light control control _ shooting signal, The game host determines whether the coordinate value of the shooting signal matches the coordinates of the (4) target.

’並於相紐傳輸紐喊至分數倍細示區,增加分數倍 數顯示區的數值,並儲存射擊訊號的座標值,之後,再判斷 射擊訊號的座標值是否符合至少—個射擊目標的所有座標值 ,右疋便會結合分數倍數顯示區的數值及遊戲主機預設射擊 目標被擊巾職生的數值,_成㈣齡,此_分數倍 數顯示區作為連續擊中射擊目標的分數累加,為可使連續擊 中射擊目標時,會倍數的調整總分,便可增加分數計算的多 樣性及遊戲趣味。 本發明之次在目的乃在於,光搶控制器的射擊訊號傳輸 數量為固定的預設值’而遊戲主機為可判斷子彈數量是否歸 零’並於判斷歸零後再判斷是否接收到光搶控制器所傳輸的 201119718 為初始設定值 ,此方 補充子彈訊號,若是,則回復子彈數量 式為可增加遊戲的擬真感。 【實施方式】 本發明所採用之技術手段及其 實施例詳加朗其構造與功能 為達成上述目的及構造, 力政餘繪圖就本發明之較佳 如下,俾利完全瞭解。 故就 參财-_示,可由圖中清楚地看出,本發明之架 遊齡置魏括有級及顯主機2 本案之主要結構詳述如后;其中·· 乂該光搶控制器1為包括有攝影機U和按鍵12,且攝 影機11和按鍵12為分別電性連接有定位計算單元i 3, 該定位計算單元13再電性連接有無線訊號傳輸介面i 4, 而按鍵12可為一個以上,其至少具有射擊鍵121,另, 按鍵12亦可增設有特殊功騎122,其為具有分數清除 或補充子彈等功能。 該遊戲主機2為具有無線訊號接收介面21,其可接收 光搶控制器1之無線訊號傳輸介面14所傳輸的訊號,且無 線訊號接收介面21電性連接有控制模組2 2,而控制模組 2 2再分別電性連接有射擊面板2 3、計分顯示模组2 4及 音效模組2 5 ’且射擊面板23為包括有至少一個以上的紅 外線定位元件2 31及燈光顯示元件2 3 2 ,另計分顯示模 組2 4可為七段式顯示器或液晶顯示器(了]? 丁CD) 201119718 面板等。 請參閱第-、二圖所示,可由圖中清楚地看出,使用者 為可光槍控繼1朝遊戲域2郷,使遊戲主機2產 生射擊效果’當遊&域2啟動時,其處理方法之步驟包括 有: (10 0)開始。'And in the phase of the transmission button to the score multiple display area, increase the value of the score multiple display area, and store the coordinates of the shooting signal, and then determine whether the coordinate value of the shooting signal meets at least the coordinates of all coordinates of the target The value, the right 会 will be combined with the value of the score multiple display area and the value of the game's default shooting target is the number of the employee's occupation, _ into (four) age, this _ fraction multiple display area as a continuous hit shooting target score accumulation, When the target is continuously hit, the total score will be multiplied to increase the diversity of the score calculation and the game fun. The second purpose of the present invention is that the number of firing signal transmissions of the light grab controller is a fixed preset value 'the game host can determine whether the number of bullets is zero or not, and then judge whether to receive the light grab after determining the zero return. The 201119718 transmitted by the controller is the initial set value. This side supplements the bullet signal. If it is, the number of responding bullets can increase the immersive feeling of the game. [Embodiment] The technical means and the embodiments of the present invention are described in detail. The structure and function of the present invention. In order to achieve the above object and structure, the present invention is preferably as follows, and is fully understood. Therefore, it can be clearly seen from the figure that the main structure of the case of the present invention is as follows: (1) 乂 The light grab controller 1 The camera U and the button 12 are included, and the camera 11 and the button 12 are respectively electrically connected with a positioning calculation unit i 3 , and the positioning calculation unit 13 is electrically connected to the wireless signal transmission interface i 4 , and the button 12 can be a In the above, it has at least a shooting button 121. In addition, the button 12 can also be provided with a special power riding 122, which has the functions of fractional clearing or supplementing bullets. The game host 2 has a wireless signal receiving interface 21, which can receive the signal transmitted by the wireless signal transmission interface 14 of the optical controller 1, and the wireless signal receiving interface 21 is electrically connected to the control module 22, and the control module The group 2 2 is electrically connected to the shooting panel 2 3, the scoring display module 24 and the sound module 2 5 ', respectively, and the shooting panel 23 includes at least one infrared positioning component 2 31 and a light display component 2 3 . 2, the other scoring display module 2 4 can be a seven-segment display or liquid crystal display (a)? Ding CD) 201119718 panel and so on. Please refer to the first and second figures. It can be clearly seen from the figure that the user can control the light of the game to the game domain 2, so that the game console 2 produces a shooting effect. When the game & field 2 starts, The steps of the processing method include: (10 0) start.

1 0 1)職主機2判岐否接㈣綠控繼i所働 之射擊訊號’若否,則進行步驟(1〇 〇),若 是,則進行步驟(1〇 2)。 1 0 2 )遊戲主機2傳輸射擊訊號至控繼組2 2。 1 0 3 )控制她2 2分析並計算轉訊號補擊面板2 3上的座標位置。 10 4)控制模組2 2判斷射擊訊號是否落人預設座標位 置’若是,則進行步驟(10 5),若否,則進 行步驟(10 6)。 1 0 5 )控麵組2 2相傳輸料目標喊至射擊面板 2 3之燈絲示元件2 3 2、計分齡模組2 4 及音效模組2 5,進行步驟(2 〇 7)。 10 6)控糖組2 2傳輪未擊中目標訊號至音效模組2 5。 (1 0 7)返回步驟(工〇 〇)。 可由上述之處理流財得知,馳域2域過控制模 7 201119718 組2 2判斷無線訊號接收介面21是否有接收到光搶控制器 1透過無線訊號傳輸介面14所傳輸之射擊訊號,若是,無 線訊號接收介面21則會將此射擊訊號傳輸至控制模組2 2 ’使控制模組2 2分析並計算射擊訊號落入於射擊面板2 3 上的座標值’且控制模組2 2再判斷射擊訊號的座標值是否 符合預設的座標值,若射擊訊號的座標值符合預設座標值, 會再進一步判斷符合哪一座標值,也就是說,控制模組2 2 可預設射擊面板2 3上為具有多组不同分數的座標區域,且 設定被劃入各區域的座標值為具有不同分數,並根據此射擊 訊號落入是何座雛,以供㈣錄,讀㈣模組2 2再將擊中目標訊號傳輸至計分顯示模組2 4,使分數予以 顯示於計分顯示餘2 4上,並糊燈光·元件2 3 2及 音效模組2 5絲轉t的視纽果及音效,可增添遊戲的 活潑感及震撼感。 若射擊訊號標魅碑合預設鍊值,也就是射擊 訊號的座標值私區域的座標值皆不符合,則控制模组2 2 會傳輸未擊中目標訊號至音效模組2 5,如此㈣訊號是否 落入預設座標值,财湘柯音效録示,雜方式便可 令使用者得知目前的射擊狀況,提昇遊戲的震撼感。 另’清參閱第一、三圖所示,可由圖中清楚地看出,為 使先搶㈣n i可將娜訊鮮確畔卿面板2 3上的各 個預設座標值,其可_如下的•輕進行树射擊的處 201119718 理,當光搶控制器i開啟時,其處理方法之步驟包括有: (2 0 0)開始。 (2 01)光搶控制器1之攝影機11定期拍攝並擷取遊戲 主機2之射擊面板2 3的影像。 (2 0 2 )攝影機χ將影像傳輸至定位計算單元丄3。 (2 0 3 )定位計算單元!3分析影像,並得知紅外線定位 元件2 31之座標值。 • ( 2 0 4)定位計算單元13以紅外線定位元件2 3 i之座 標值為基準,定義射擊面板2 3之範圍,並計算 攝影機11拍攝的中心點與射擊面板23的相對 座標值。 ( 2 0 5)定位計算單^ 3利用該座標值與定義的射擊面 板2 3之長寬範圍執行比例計算,即可求得光搶 控制器1所瞄準的座標值。 Φ (2 0 6)定位計算單元13接收到按鍵丄2所傳輸之狀態 訊號。 (2 0 7 )定位計算單元1 3將畔·難標及按鍵! 2之狀 癌'訊號傳輸至控麵組2 2,該控纖組2 2並 進行遊戲程式之處理。 (2 0 8)返回步驟(2 〇 〇)。 此光搶控制器1透過無線訊號傳輸介面14所傳輸之訊 號包括有猫準點座標訊號及按鍵丄2之狀態訊號,其狀態訊 201119718 號包括有射擊訊號、補充子彈訊號或分數清除訊號等,其中 光搶控制器1之攝影機11為可定期拍攝遊戲主機2之射擊 面板2 3影像,並將此影像依序傳輸至定位計算單元i 3, 使定位計算單幻3可分析出紅外線定位元件2 31位於射 擊面板2 3的座標值,並根據此紅外線定位元件^ 3工的座 標值為基準’定義出射擊面板2 3之關,再計算出攝影機 1 1拍攝的f心點與射擊面板2 3的姆座標值,且定位計 算單元U為可利用此座標值與射擊面板2 3的長寬範圍執 订比例計算,便可得知目前級控繼1‘目昧_標訊號的 座標值’若光搶控制H i之按鍵〗2傳輪各種絲訊號至遊 戲主機2時,如射擊峨,其醇難標訊號的座標值和射 擊訊號會透過無線訊號傳輸介面i 4同時傳輸至遊戲主機2 ’並透過遊戲主機2之無線訊號接收介面2丄傳輸至控制模 2執行判讀,便可使遊戲主機2達到準確晦準並射擊遊 戲主機2射擊面板2 3上各目標物之功效。 且步驟(2 01)之定期時間為可隨管理者自行設定, 匕夺間之《又定值並非用以限定本發明之申請專利範圍。 再請錢第-、四_示,可由__,此為本 案之較佳實施例,設計者為可預先設定射擊面板2 3之座標 範圍,並將此資料儲存於遊戲主機2中,其可分別定義身^ 面板2 3的中心座標區域為1◦〇分,並朝外依序為8 〇分 、50分、4〇分、3〇分、2◦分及1Q分’當控制模1 201119718 2 2分析並計算光搶控繼〗轉輸㈣訊號 於5◦分區域之座標值時,控制模組22將會傳輸擊= «至計分顯示模組2 4,使計分顯示模組2 4會顯示5 〇 分,同時,控制模組2 2會傳輸擊中 5,令音效模組2 5產纽數之纽,此舉便可使玩家順利 仔知目前擊中之分數’而不因距離過遠,進而造成無法看到 計分顯示模組24數目之情況,且控制模組22亦可將擊中 • 目標之座標值傳輸至射擊面板23之燈光顯示元件2 3 2, 藉以使該座標區域亮燈,使玩家更能得知目前所擊中之座標 位置。 ' 另-方面,當控麵組2 2收到光搶控制器工傳輸下一 次的射擊訊號時,若健產生擊中目標訊號,則控制模組2 2會再將擊中之分數訊號傳輸至計分顯示模組2 4,此時, 計分顯示模組2 4將會累加分數,而音效模組2 5所播放之 I 喊為可包括擊巾之音效、目前騎擊_分數或目前所累 計之分數等。 且當玩家欲將計分顯示模組2 4之分數歸零時,除可將 遊戲主機2關再重新啟動,亦可透過按壓級控制器丄具 有清除分數功能之特殊功能鍵12 2。當特殊功能鍵12 2 被按壓時’其可依序透過定位計算單元丄3及無線訊號傳輸 介面14傳輸清除分數訊號至遊戲主機2之無線訊號接收介 面21,且無線訊號接收介面2丄會將清除分數訊號傳輸至1 0 1) Job Host 2 judges whether or not (4) Green Control continues the firing signal of i. If no, proceed to step (1〇 〇), and if yes, proceed to step (1〇 2). 1 0 2) Game console 2 transmits the firing signal to the control group 2 2 . 1 0 3) Control her 2 2 analysis and calculate the coordinate position on the transponder patch panel 2 3 . 10 4) The control module 2 2 determines whether the shooting signal has fallen to the preset coordinate position. If yes, proceed to step (10 5), and if not, proceed to step (10 6). 1 0 5) Control panel 2 2 phase transmission material target shouting to the shooting panel 2 3 filament display component 2 3 2. Counting age module 2 4 and sound effect module 2 5, proceeding to step (2 〇 7). 10 6) Sugar control group 2 2 The wheel does not hit the target signal to the sound module 2 5 . (1 0 7) Return to the step (Works 〇). It can be known from the above processing flow that the domain 2 domain control module 7 201119718 group 2 2 determines whether the wireless signal receiving interface 21 receives the shooting signal transmitted by the optical grab controller 1 through the wireless signal transmission interface 14, and if so, The wireless signal receiving interface 21 transmits the shooting signal to the control module 2 2 ' to cause the control module 2 2 to analyze and calculate the coordinate value of the shooting signal falling on the shooting panel 2 3 and the control module 2 2 determines Whether the coordinate value of the shooting signal conforms to the preset coordinate value. If the coordinate value of the shooting signal conforms to the preset coordinate value, it will further determine which value is met, that is, the control module 2 2 can preset the shooting panel 2 3 is a coordinate area with multiple sets of different scores, and the coordinate values assigned to each area are set to have different scores, and according to the shooting signal, which is the nest, for (4) recording, reading (4) module 2 2 Then, the hit target signal is transmitted to the scoring display module 24, so that the score is displayed on the scoring display balance 2 4, and the paste light component 2 3 2 and the sound effect module 2 5 wire turn t And sound effects, can add games Lively and shocking. If the target value of the shooting signal is the default chain value, that is, the coordinate value of the coordinate value of the shooting signal is not met, the control module 2 2 transmits the missed target signal to the sound effect module 2 5, so (4) Whether the signal falls into the preset coordinate value, Cai Xiangke sound effects recording, the miscellaneous way can let the user know the current shooting situation and enhance the shock of the game. In addition, as shown in the first and third figures, it can be clearly seen from the figure that in order to make the first grab (four) n i, the preset coordinate values on the Nassin panel can be _ • Lightly perform the tree shooting at 201119718. When the light grab controller i is turned on, the steps of the processing method include: (2 0 0) start. (2 01) The camera 11 of the light grab controller 1 periodically captures and captures the image of the shooting panel 2 3 of the game main unit 2. (2 0 2 ) The camera transmits the image to the positioning calculation unit 丄3. (2 0 3 ) Positioning calculation unit! 3 Analyze the image and know the coordinate value of the infrared locating element 2 31. • (2 0 4) The positioning calculation unit 13 defines the range of the shooting panel 23 based on the coordinate value of the infrared locating element 2 3 i , and calculates the relative coordinate value of the center point photographed by the camera 11 and the shooting panel 23. (2 0 5) Positioning calculation unit ^ 3 Using the coordinate value and the defined length and width range of the shooting panel 2 3 to calculate the coordinate value, the coordinates of the aiming controller 1 can be obtained. The Φ (2 0 6) positioning calculation unit 13 receives the status signal transmitted by the button 丄2. (2 0 7) Positioning calculation unit 1 3 will be difficult to mark and press! 2 The cancer 'signal' is transmitted to the control group 2 2, and the control group 2 2 is processed by the game program. (2 0 8) Return to the step (2 〇 〇). The signal transmitted by the optical stimulator controller 1 through the wireless signal transmission interface 14 includes a punctual coordinate signal of the cat and a status signal of the button 丄2, and the status message 201119718 includes a shooting signal, a supplementary bullet signal or a score clearing signal, etc., wherein The camera 11 of the light grab controller 1 can periodically capture the image of the shooting panel 23 of the game console 2, and sequentially transmit the image to the positioning calculation unit i 3, so that the positioning calculation single magic 3 can analyze the infrared positioning component 2 31 Located at the coordinate value of the shooting panel 2 3, and based on the coordinate value of the infrared positioning component ^3, the definition of the shooting panel 2 3 is defined, and then the f-center of the shooting camera 1 and the shooting panel 2 3 are calculated. The position value of the m-seat, and the positioning calculation unit U is calculated by using the coordinate value and the length-to-width range of the shooting panel 23, and the coordinate value of the current level control 1' target _ standard signal is known. Grab the control of the button of the H i button 2 when the various wires of the signal are transmitted to the game console 2, such as shooting, the coordinates of the alcohol-impaired signal and the shooting signal will be transmitted to the wireless signal transmission interface i 4 simultaneously. Play host computer 2 'and the receiving interface 2 Shang transmitted to the control mode 2 performs interpretation on game consoles wireless signal 2, the would allow the consoles 2 to achieve accurate dark registered and shooting game consoles, the efficacy of each of the objects of the 232 shots panel. And the periodic time of the step (2 01) can be set by the administrator, and the "value" is not used to limit the scope of the patent application of the present invention. Please ask for the money--, four-_, can be __, this is the preferred embodiment of the case, the designer can pre-set the coordinate range of the shooting panel 23, and store this information in the game console 2, which can The central coordinate area of the body panel 2 3 is defined as 1◦〇, and the order is 8〇, 50, 4〇, 3〇, 2◦, and 1Q in the outward direction. “When the control module 1 201119718 2 2 Analysis and calculation of the light grab control followed by the transfer (four) signal in the 5 ◦ sub-region coordinate value, the control module 22 will transmit the hit = « to the scoring display module 2 4, so that the scoring display module 2 4 will display 5 points, at the same time, the control module 2 2 will transmit a hit 5, so that the sound module 2 5 to create a new number, this will enable the player to know the score of the current hit 'not because of If the distance is too far, the number of the scoring display modules 24 cannot be seen, and the control module 22 can also transmit the hit target value of the target to the light display component 2 3 2 of the shooting panel 23, thereby The coordinate area lights up to give the player a better idea of where the coordinates are currently being hit. In another aspect, when the control panel 2 2 receives the next shot signal from the controller, if the controller generates a hit target signal, the control module 22 will transmit the hit score signal to Scoring display module 24, at this time, the scoring display module 24 will accumulate the score, and the I played by the sound effect module 25 may include the sound effect of the scarf, the current riding _ score or the current The accumulated scores, etc. Moreover, when the player wants to zero the score of the scoring display module 24, in addition to restarting the game console 2, the special function key 12 2 having the clear score function can also be pressed through the pressing level controller. When the special function key 12 2 is pressed, it can transmit the clear score signal to the wireless signal receiving interface 21 of the game console 2 through the positioning calculation unit 及3 and the wireless signal transmission interface 14, and the wireless signal receiving interface 2 will Clear the score signal transmission to

I 201119718 二制核、、且2 2,且控制模虹2 2再將清除分數訊號傳輸至計 分顯示模組2 4,使計分顯示模組2 4之分數歸零。 另°月同時參閱第五、六圖所示,可由圖中清楚看出,設 、十者亦可將遊戲主機2之射擊面板2 3更換為多種形式,此 為本案之另冑知例,此射擊面板2 3可進一步表示有畫面 射擊區2 3 3、分數倍數顯示區2 3 4及計分顯示區2 3 5 /、中旦面射擊區2 3 3為可顯示遊戲主機2所設定的複數 射擊目標2 3 7,而分數倍數顯示區2 3 4為可顯示連續射 擊之複數射擊訊號皆順利擊中射擊目標2 3 7的計分,且計 φ 分顯不區2 3 5則可表示擊中各轉目標2 3 7所能得到的 分數’其可取代計分顯示模組2 4之功能。在此實施例中, 遊戲主機2執行分數計算的處理流程,其步驟包括有: (3 0 0 )傳輸光搶控· !之射擊訊號至遊戲域2之控 制模組22; (3 01)判斷射擊訊號的座標值與遊戲主機2預設之射擊 目標2 3 7的座標值是否相符,若否,進行步驟 籲 (3 0 2),若是,進行步驟(3 〇 3); (3 0 2)傳輸歸零訊號至遊戲主機2之分數倍數顯示區2 3 4,進行步驟(301); (3 0 3)傳輸數值訊號至遊戲主機2之分數倍數顯示區2 3 4 ’增加分數倍數顯示區2 3 4之數值,並儲 存此射擊訊號的座標值於遊戲主機2中; 12 201119718 (3 0 4)判斷遊戲主機2所儲存射擊訊號的複數座標值是 否符合控制模組2 2其中一個射擊目標2 3 7内 的所有座標值,若否,進行步驟(3〇〇),若 是進行步驟(3 〇 5); (3 0 5 )結合分數倍數顯示區2 3 4之數值及射擊目標的 預設分數’並將結合後的分數傳輸至遊戲主機2 之分數顯示區2 3 4顯示射擊分數。 φ 此射擊遊戲之處理流程可應用於多種遊戲内容,其包括 但不限於魔術方塊型態作為遊戲内容。若利用此畫面射擊區 2 3 3中為包括複數具魔術方塊型態之射擊目標2 3 7,以 其中-個射擊目標2 3 7為例,此射擊目標2 3 7為包括有 第一座標值2 3 71、第二座標值2 3 7 2和第三座標值2 3 7 3。 當光搶控制器1之射擊鍵121被觸動時,射擊鍵12 _ 1便會傳輪射擊訊號至定位計算單元i 3,而定位計算單元 1 3會進行帛三圖之絲纽.,之後依序透過無線訊號傳輸 介面14及無線訊號接收介面21傳輸瞄準點座標訊號及射 擊訊號至遊戲主機2之控制模組2 2,而控制模組2 2會根 據瞄準點座標訊號及射擊訊號分析及計算,判斷射擊訊號之 座標值是否符合射擊目標2 3 7之其卜個座標值,例如第 -座標值2 3 71、第二座標值2 3 7 2或第三座標值2 3 7 3,若否,便會傳輸歸零訊號至遊戲主機2之分數倍數顯 13 201119718 示區2 3 4,使分數倍數顯示區2 3 4顯示歸零,若是,則 會傳輸預設數值訊號至遊戲主機2之分數倍數顯示區2 3 4 ’並依序累加分數倍數顯示區2 3 4顯示之數值,此方式為 可令使用者連續擊中射擊目標2 3 7時,會產生累加分數於 分數倍數顯示區2 3 4中。 而射擊目標2 3 7為包括有複數座標值,例如第一座標 值2 3 71、第二座標值2 3 7 2和第三座標值2 3 7 3所 構成’當㈣模組2 2判斷射擊訊號之座標值符合射擊目標 2 3 7之帛座;^值2 3 7 1後,會將此射擊訊號的座標值 儲存於遊戲主機2中,若遊戲主機2之控繼組2 2依序接 收到光搶控制器1所傳輸之射擊訊號,並判斷符合射擊目標 2 3 7之座標值後’會依序儲存於職域2,若遊戲主機 2之控制她2 2判斷所齡的轉減的所有座標值符合 至少一個射擊目標2 3 7的所有座標值,例如第-座標值2 3 71、第二座標值2 3 7 2和第三座標值2 3 7 3,則此 射擊目標2 3 7便會消失,且控制模組2 2便會讀取分數倍 數顯不區2 3 4所的數值,並將分數倍數齡區2 3 4 所顯示的數值解巾卿目標2 3 7所產生的細目結合, 、方式包括但不限於有相乘或相加之方式,再傳輸此結 。後的數值至分軸祕2 3 5,便可齡紐控制器丄完 王擊中其中一個射擊目標2 3 7後所得到的分數。 另方面’遊戲主機2欲將射擊訊號的座標值儲存時, 201119718 會再進V旬斷其内是否既存有相同的座標值,若有 將此射擊喊分(D e n y)柯断麟,林會增加 分數倍數顯吨2 3 4或分數顯賴2 3 5的數值’便可避 免使用者不斷射擊相同位置亦可累加分數的情況。 再請參閱七騎示,並請㈣參考第―、五圖,可由圖 :清楚地看出’卿_州―編梅數顯示區 、36 ’而遊戲主機2為可判斷是否f要補充子彈,並執行 • 補充子彈的處理流程,其步驟包括有: (4 0 0)開始。 (4 0 1)設定子彈數量顧個,並顯示_數量於射擊面 板2 3之彈發數顯示區2 3 6上。 (4 0 2 )判斷子彈數量是否為零個,若是,進行步驟(4 0 5),若否,進行步驟(4 〇 3 )。 (4 Q 3)觸緣控彻1是雜輸卿訊紅遊戲主機 * 2之控麵組2 2。 (4 0 4)更改子彈數量為N—i個,更新射擊面板^之 彈發數顯示區2 3 6為1個,進行步驟(4 02) ° (4 0 5 )確認光槍控㈣!是否傳輸補充子彈訊號至遊戲 主機2,若是’進行步驟(40 6 ) ’若否,進 行步驟(4 〇 2)。 (4 〇 6 )遊戲主機2傳輸補充子彈峨至射擊面板2 3之 15 201119718 彈發數顯示區2 3 6,使彈發數顯示區2 3 6的 子彈數量回復為N個,進行步驟(4〇2)。 遊戲主機2為可減奴光搶㈣111所_輸的子彈 數里為N個’此數量為可顯示在射擊面板2 3的彈發數顯示 區2 3 6上,並於光搶控繼1依序傳輸射親號至遊戲主 機2時,遊戲主機2之控麵組2 2為接㈣此依序而來的 射擊》fl號’便會依序傳輸減少子彈數量的訊號至彈發數顯示 區2 3 6 ’更新其所顯示的子彈數量,通常傳輸-個射擊訊 號會減少-個子彈數量,且遊戲主機2之控制模組22為可 確認目前的子彈數量是否達到預設的N個子彈數量,若是, 則會進-步確認光搶控制器工是否有傳輸補充子彈訊號,若 有則將子彈數量回復至關,若無,則會將接收到的射擊訊 號丟棄(Deny),如此’便可限定鎌控湘丨所雜 的子彈數量,並提供·子彈魏,增加賴的擬真感。 综上所述,本發明上述射擊遊戲之處理方法於使用時, 為具有下列之優點: (-)本發明之射擊遊戲之處理方法為利用光搶控制器工傳 輸射擊訊號至賴域2時,職域2為可判斷射 擊訊號的座標值與遊戲主機2預設之射擊目標2 3 7 的座標值是否相符,並於相符後增加分數倍數顯示區 2 3 4的數值,且遊戲主機2會儲存射擊訊號的座標 值’並進-步判斷射擊訊號的座標值是否符合至少一 16 201119718 個射擊目標2 3 7的所有座標值,若是便會結合分數 倍數顯示區2 3 4的數值及遊戲主機2預設射擊目標 2 3 7被擊中所產生的數值,而形成射擊總分,此種 射擊遊戲之處理方法,可利用分數倍數顯示區2 3 4 作為連續擊中射擊目標2 3 7的分數累加,並於射擊 目標2 3 7完全被擊中後’結合分數倍數顯示區2 3I 201119718 two cores, and 2 2, and control mode rainbow 2 2 then transmits the clear score signal to the score display module 2 4, so that the score of the score display module 24 is zeroed. At the same time, please refer to the fifth and sixth figures at the same time. It can be clearly seen from the figure that the setting and ten can also replace the shooting panel 2 of the game console 2 into various forms, which is another example of this case. The shooting panel 2 3 can further indicate that there is a screen shooting area 2 3 3, a score multiple display area 2 3 4 and a score display area 2 3 5 /, and the medium-density shooting area 2 3 3 is a plural number that can be displayed by the game console 2 Shooting target 2 3 7, and the score multiple display area 2 3 4 is a score that can show continuous shooting, the shooting signal is hitting the shooting target 2 3 7 scores, and the meter φ points are not 2 2 5 The scores that can be obtained for each target 2 3 7 can replace the function of the score display module 24. In this embodiment, the game host 2 performs a process flow of the score calculation, and the steps include: (3 0 0) transmitting the light control signal to the control module 22 of the game domain 2; (3 01) determining Whether the coordinate value of the shooting signal matches the coordinate value of the shooting target 2 3 7 preset by the game console 2, if not, proceed to step (3 0 2), and if yes, proceed to step (3 〇 3); (3 0 2) Transmitting the return-to-zero signal to the score multiple display area 2 3 4 of the game console 2, performing step (301); (3 0 3) transmitting the numerical signal to the score multiple of the game console 2 display area 2 3 4 'increasing the score multiple display area 2 3 4 value, and store the coordinate value of the shooting signal in the game console 2; 12 201119718 (3 0 4) determine whether the complex coordinate value of the shooting signal stored by the game console 2 meets the control module 2 2 one of the shooting targets 2 All coordinate values in 3 7 , if not, proceed to step (3〇〇), if it is step (3 〇 5); (3 0 5 ) combined with the score multiple display area 2 3 4 value and the preset score of the shooting target 'Transfer the combined score to the score display area of the game console 2 2 3 4 display Shooting score. φ The processing flow of this shooting game can be applied to a variety of game content, including but not limited to the magic square type as the game content. If the shooting target 2 3 3 in this shooting frame is a shooting target 2 3 7 including a plurality of magic square patterns, taking the shooting target 2 3 7 as an example, the shooting target 2 3 7 includes the first coordinate value. 2 3 71, second coordinate value 2 3 7 2 and third coordinate value 2 3 7 3 . When the shooting button 121 of the light grab controller 1 is touched, the shooting button 12 _ 1 will transmit the firing signal to the positioning calculation unit i 3 , and the positioning calculation unit 13 will perform the silk button of the third figure. The transmission of the aiming point coordinate signal and the shooting signal to the control module 2 2 of the game console 2 through the wireless signal transmission interface 14 and the wireless signal receiving interface 21, and the control module 2 2 analyzes and calculates the coordinate signal and the shooting signal according to the aiming point. , to determine whether the coordinate value of the shooting signal meets the coordinate value of the shooting target 2 3 7 , such as the first coordinate value 2 3 71, the second coordinate value 2 3 7 2 or the third coordinate value 2 3 7 3, if no , will send the zero signal to the game host 2 score multiple 13 201119718 display area 2 3 4, so that the score multiple display area 2 3 4 display to zero, if it will, the default value signal will be transmitted to the game console 2 score The multiple display area 2 3 4 'and the cumulative multiple of the score display area 2 3 4 display value, which is such that the user can continuously hit the shooting target 2 3 7 , an accumulated score is generated in the score multiple display area 2 3 4 in. The shooting target 2 3 7 includes a plurality of coordinate values, for example, the first coordinate value 2 3 71, the second coordinate value 2 3 7 2 and the third coordinate value 2 3 7 3 constitute 'when (four) module 2 2 judges shooting The coordinates of the signal match the target of the shooting target 2 3 7; after the value of 2 3 7 1 , the coordinate value of the shooting signal will be stored in the game console 2, if the control group 2 2 of the game console 2 receives in sequence After the shooting signal transmitted by the light grab controller 1 and judged to meet the coordinate value of the shooting target 2 3 7 'will be stored in the job domain 2 in sequence, if the control of the game console 2 she 2 2 judges all the conversion of the age The coordinate value corresponds to all coordinate values of at least one shooting target 2 3 7 , for example, the coordinate value 2 3 71, the second coordinate value 2 3 7 2 and the third coordinate value 2 3 7 3, then the shooting target 2 3 7 Will disappear, and the control module 2 2 will read the value of the fractional multiple of the 2 3 4, and combine the breakdown of the numerical results of the scores of the number of years 2 2 4 , , and methods include, but are not limited to, multiplying or adding, and then transmitting the knot. After the value to the sub-axis secret 2 3 5, the age of the new controller can be finished. The king scores one of the shooting targets after 2 3 7 . On the other hand, when the game console 2 wants to store the coordinate value of the shooting signal, 201119718 will re-enter V to see if it has the same coordinate value. If there is a call for this shot (D eny) Ke Broin, Lin Hui Increasing the score multiples of 2 3 4 or the score depends on the value of 2 3 5 'can avoid the situation where the user can continuously shoot the same position and accumulate the score. Please refer to the seven-ride display, and please (4) refer to the first and fifth figures. It can be clearly seen from the figure: 'Qing_Zhou-Zhumei number display area, 36' and the game console 2 can judge whether f should be added to the bullet. And execute • Supplement the process of the bullet, the steps including: (4 0 0) start. (4 0 1) Set the number of bullets, and display the number of _ on the number of shots of the shooting panel 2 3 on the display area 2 3 6 . (4 0 2 ) Determine if the number of bullets is zero. If yes, proceed to step (4 0 5). If no, proceed to step (4 〇 3). (4 Q 3) Touching the control is a miscellaneous loss of the game red game console * 2 control panel 2 2 . (4 0 4) Change the number of bullets to N-i, update the firing panel ^. The number of bullets is 2, and the number is 2, and the step is (4 02) ° (4 0 5 ) to confirm the light gun control (4)! Whether to transmit the supplemental bullet signal to the game console 2, if it is 'go step (40 6)', if no, proceed to step (4 〇 2). (4 〇6) Game console 2 transmits the supplementary bullet to the shooting panel 2 3 of 15 201119718 The number of bullets is displayed 2 2 6, and the number of bullets in the number of bullets 2 2 6 is restored to N, and the step is performed (4) 〇 2). The game console 2 is for the slaves to snatch (4) 111. The number of bullets lost is N. 'This number can be displayed on the number of bullets in the shooting panel 2 3 on the display area 2 3 6 , and the light is controlled according to 1 When the transmission number is transmitted to the game console 2, the control panel 2 of the game console 2 is connected (4). The sequential shot "fl" will sequentially transmit the signal to reduce the number of bullets to the number of bullets. 2 3 6 'Update the number of bullets displayed, usually transmit - one shot signal will reduce - the number of bullets, and the control module 22 of game console 2 can confirm whether the current number of bullets reaches the preset number of N bullets If yes, it will step-by-step to confirm whether the light grab controller has a transmission supplement bullet signal. If there is, the bullet number will be returned to OFF. If not, the received shot signal will be discarded (Deny), so ' It can limit the number of bullets that are controlled by Xiang Yu and provide bullets to increase the sense of truth. In summary, the processing method of the shooting game of the present invention has the following advantages when used: (-) The processing method of the shooting game of the present invention is to use the light grab controller to transmit the shooting signal to the Lai domain 2, The job field 2 is a value that can determine whether the coordinate value of the shooting signal matches the coordinate value of the shooting target 2 3 7 preset by the game console 2, and increases the value of the score multiple display area 2 3 4 after the match, and the game console 2 stores the shot. The coordinate value of the signal is 'step-by-step to determine whether the coordinate value of the shooting signal meets all the coordinate values of at least one of the 2011 20111818 shooting targets 2 3 7 , and if it is combined with the score multiple display area 2 3 4 value and the game console 2 preset Shooting target 2 3 7 is hit by the generated value, and the total score of the shot is formed. The shooting game processing method can use the score multiple display area 2 3 4 as the score of the continuous hit shooting target 2 3 7 , and After the shooting target 2 3 7 is completely hit, 'combined score multiple display area 2 3

4的分數並產生總分,為可增加分數計算的多樣性及 遊戲趣味。 (一)本發明之射料戲之處理方法為限制光搶控制器丄的 射擊訊號傳輸數量,且遊戲主機2判斷子彈數量是否 歸零,並進一步判斷是否接收到光搶控制器1所傳輸 的補充子彈訊號,若是,則回復子彈數量為初始設定 值’此方式為可增加使用者遊戲的擬真感。 :三)本發明之射擊面板2 3上設置有至少一個以上的紅外 線疋位元件2 31,並利用該紅外線定位元件2 31 作為光搶控制器i猫準之基準點,當光搶控制器上傳 輪射擊訊餘賴域2時,職域2之控制模組 2 2便可利_準點座標及射擊訊號,藉以得到準確 的射擊訊號座標值。 渴/戶斤述僅為本發明之較佳實施例而已,非因此即 容^為之Γ之細請,故舉_本發賴财及圖式内 間易修飾及等效結構變化,均應同理包含於本發 17 201119718 之專利範圍内,合予陳明。 綜上所述,本發明上狀射擊纖之操作方法於使用時 ’為確實能翻其功效及目的,故本發日職為—實用性優異 之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早曰賜准本案,以保障發明人之辛苦發明,倘若鈞局 審委有任何稽疑,請不吝來函指示,發明人定當竭力配合, 實感公便。 18 201119718 【圖式簡單說明】 第-圖係為本發明射擊遊戲裳置較佳實施例之方塊圖。 第圖係為本發明遊戲主機較佳實施例之處理流程圖。 第三圖係為本發明光搶控制器座標校正較佳實施例之處理 流程圖。 第四圖係、為本發明射擊遊戲裝置較佳實施例實施狀態之立 體外觀圖。 第五圖係為本發明射擊遊戲装置另一實施例實施狀態之立 體外觀圖。 第六圖係為本發明遊戲主機分數計算之處理流程圖。 第七圖係為本發明光搶控制器子彈數量補充之處理流程圖 第八圖係為習用射擊遊戲裝置之立體外觀圖。 元件符號說明】 12 2、特殊功能鍵 13、 定位計算單元 14、 無線訊號傳輸介面 2 3 6、彈發數顯示區 2 3 7、射擊目標 【主要 • 1、光搶控制器 11、攝影機 1 2、按鍵 121、射擊鍵 2、遊戲主機 21、無線訊號接收介面 2 2、控制模組 201119718 2 3、射擊面板 2 2 31、紅外線定位元件 2 232、燈光顯示元件 2 2 3 3、畫面射擊區 2 3 4、分數倍數顯示區 2 3 5、計分顯示區 71、第一座標值 7 2、第二座標值 7 3、第三座標值 2 4、計分顯示模組 2 5、音效模組 A、 靶板 A 1、孔洞 B、 感應裝置 B1、受擊片 B 2、撥片 C、 訊號器 C 1、計分器 B 3、觸動開關 C 2、11 刺口八 20The score of 4 and the total score is generated to increase the diversity of the score calculation and the fun of the game. (1) The processing method of the shooting device of the present invention is to limit the number of firing signal transmissions of the light grab controller, and the game host 2 determines whether the number of bullets is zero, and further determines whether the transmission of the light grab controller 1 is received. Supplement the bullet signal, and if so, the number of responding bullets is the initial set value'. This mode is to increase the immersive feeling of the user's game. : 3) The shooting panel 2 3 of the present invention is provided with at least one or more infrared clamping elements 2 31, and uses the infrared positioning component 2 31 as a reference point of the light grab controller i, when the light grab controller uploads When the round of shooting is over the Lai domain 2, the control module 2 of the service area 2 can use the _ quasi-point coordinates and the firing signal to obtain an accurate shooting signal coordinate value. The thirst/household description is only a preferred embodiment of the present invention, and therefore, it is not necessary for the details of the invention, and therefore, the invention should be modified and the equivalent structural changes should be The same reason is included in the patent of this issue 17 201119718, and is given to Chen Ming. In summary, the operation method of the upper-shaped firing fiber of the present invention can effectively turn its effect and purpose when used, so the present invention is an invention with excellent practicality, and is an application for conforming to the invention patent, To file an application, I hope that the trial committee will grant the case as soon as possible to protect the inventor's hard work. If there is any doubt in the trial committee, please do not hesitate to give instructions, the inventor will try his best to cooperate and feel punished. 18 201119718 [Simple Description of the Drawings] The first drawing is a block diagram of a preferred embodiment of the shooting game of the present invention. The figure is a process flow diagram of a preferred embodiment of the game console of the present invention. The third figure is a flowchart of the processing of the preferred embodiment of the light grab controller coordinate correction of the present invention. The fourth drawing is a perspective view of a preferred embodiment of the shooting game apparatus of the present invention. Fig. 5 is a perspective view showing the state of implementation of another embodiment of the shooting game apparatus of the present invention. The sixth figure is a processing flow chart of the game host score calculation of the present invention. The seventh figure is a processing flow chart of the number of bullets for the light grab controller of the present invention. The eighth figure is a stereoscopic appearance view of the conventional shooting game device. Description of component symbols] 12 2. Special function keys 13, positioning calculation unit 14, wireless signal transmission interface 2 3 6, number of bullets display area 2 3 7. Shooting target [main • 1, light grab controller 11, camera 1 2 , button 121, shooting button 2, game console 21, wireless signal receiving interface 2, control module 201119718 2 3, shooting panel 2 2 31, infrared positioning component 2 232, light display component 2 2 3 3, screen shooting zone 2 3 4, score multiple display area 2 3 5, score display area 71, first coordinate value 7 2, second coordinate value 7 3, third coordinate value 2 4, score display module 2 5, sound effect module A , target A 1 , hole B , sensing device B1 , subject B 2 , paddle C , signal C 1 , scorer B 3 , touch switch C 2 , 11 piercing 8

Claims (1)

201119718 七、申請專利範圍: 1、 種射擊遊戲之處理方法,尤指利用光搶控制器對遊戲主 機所預設的複數射擊目標進行射擊,並產生射擊分數之處 理方法,其步驟包括有: (A) 傳輸織控織之射擊訊號至遊戲域之控制模組 (B) 判斷射擊訊號的座標值與賴域預設之射擊目標 • 的座標值是否相符,若否,進行步驟(C),若是 ,進行步驟(D); (C )傳麟料紅顿主機之分數倍數齡區,進行 步驟(B); (D)傳輸數值訊號至遊戲主機之分數倍數顯示區,增加 分數倍數顯示區之數值,並儲存射擊訊號的座標值 於遊戲主機中; • ( E )觸遊戲主機所儲存射擊訊號的複數座標值是否符 合控麵組射-個㈣目標_所有座標值,若 否,進行步驟(A),若是進行步驟(F); (F)結合分數倍數顯示區之數值及射擊目標的預設分數 ’並將結合後的分數傳輸线齡機之分數顯示區 顯示射擊分數。 2、 如申請專利範圍第1項所述之射擊遊戲之處理方法,其中 該光槍控制器傳輸射擊訊號至遊戲主機時,遊戲主機會先 21 201119718 進行子彈數量的判斷流程,其步驟包括有: (a )設定子彈數量為N個,並顯示N個數量於射擊面板 之彈發數顯示區上; (b) 判斷子彈數量是否為零個,若是,進行步驟(e ) ’若否,進行步驟(c); (c) 判斷光搶控制器是否傳輸射擊訊號至遊戲主機之控 制模組; (d) 更改子彈數量為N〜1個’更新射擊面板之彈發數 顯示區為N — 1個,進行步驟(匕); (e )確搶控制H;^否傳輸補充子彈訊號至遊戲主機 ,若是,進行步驟(f),若否,進行步驟(b) * (Π遊戲域傳輸難谓訊號至轉面板之彈發數顯 示區’使彈發數顯示區的子彈數量回復為_,進 行步驟(b)。 3如申》月專利範圍第1項所述之射擊遊戲之處理方法,其中 該射擊訊號的座標值與遊戲主機預設之射擊目標的座標值 右相符’則遊戲主機之控制模組會傳輸擊令目標訊號至射 擊面板之燈光顯示元件、計分顯示模組及音效模組。 4、如申請專利範圍第2項所述之射擊遊戲之處理方法,其中 該射擊訊號的座標值與遊戲主機預設之射擊目標的座標值 若不相符,則遊戲主機之控制模組會傳輸未擊中目標訊號 22 201119718 至音效模組。 5 6 計分顯示區 、如申請專利範圍第1項所述之射擊遊戲之處理方法,其中 該光搶控㈣亦可韻分絲_駐领主機之控制模 組’ _触麵_齡數清除阳歧計麵示触、 *^4· Λδ _了· 〜 、如申請專利範DW項所述之射擊_之處理方法 該當遊戲域接_射擊職時,會酬 、 相同的射擊訊既存有 射擊訊號 23201119718 VII, the scope of application for patents: 1, the processing method of shooting games, especially the use of light grab controller to shoot the multi-shot target preset by the game console, and generate a shooting score processing method, the steps include: A) Transfer the control signal of the weaving control to the control module of the game domain (B). Determine whether the coordinate value of the shooting signal matches the coordinate value of the shooting target of the Lai domain. If not, proceed to step (C). Step (D); (C) Passing the fractional multiple age zone of the host, performing step (B); (D) transmitting the numerical signal to the score multiple display area of the game console, increasing the value of the score multiple display area, And store the coordinate value of the shooting signal in the game console; • (E) whether the complex coordinate value of the shooting signal stored by the game host meets the control plane group--(four) target_all coordinate values, if not, proceed to step (A) If the step (F) is performed; (F) combined with the score multiple display area and the preset score of the shooting target' and the combined score transmission line age machine score display area display Hit the score. 2. In the processing method of the shooting game described in claim 1, wherein the light gun controller transmits the shooting signal to the game host, the game host first performs the process of judging the number of bullets by 21 201119718, and the steps include: (a) Set the number of bullets to N and display N number on the display area of the number of bullets on the shooting panel; (b) Determine if the number of bullets is zero, and if yes, proceed to step (e) 'If no, proceed (c); (c) determine whether the light grab controller transmits the firing signal to the control module of the game console; (d) change the number of bullets to N~1 'update shot panel's number of bullets is N - 1 Step (匕); (e) Make sure to control H; ^ No to transmit the supplemental bullet signal to the game console, if yes, proceed to step (f), if not, proceed to step (b) * (Π Game domain transmission is difficult to signal The number of bullets in the display area of the transfer panel is 'returned to the number of bullets in the display area of the number of bullets, and step (b) is performed. 3 The processing method of the shooting game described in the first paragraph of the patent scope of the application, wherein The coordinates of the firing signal The value matches the coordinates of the target of the shooting target preset by the game console. The control module of the game console transmits the command target signal to the light display component, the scoring display module and the sound effect module of the shooting panel. The method for processing a shooting game according to the second aspect of the invention, wherein if the coordinate value of the shooting signal does not match the coordinate value of the shooting target preset by the game host, the control module of the game host transmits the missed target signal. 22 201119718 To the sound module. 5 6 Scoring display area, such as the processing method of the shooting game described in claim 1 of the patent scope, wherein the light control (4) can also be used for the control module of the host computer. _Touching _ ages to clear the positive surface of the touch, *^4· Λδ _ _ · ~, as claimed in the patent application of the DW item _ processing method when the game domain _ shooting job, pay, The same shooting signal has a shooting signal 23
TW98142775A 2009-01-10 2009-12-14 Processing method of shooting game. TW201119718A (en)

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