TW201012511A - Boxing game method in a versus mode - Google Patents

Boxing game method in a versus mode Download PDF

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Publication number
TW201012511A
TW201012511A TW97136219A TW97136219A TW201012511A TW 201012511 A TW201012511 A TW 201012511A TW 97136219 A TW97136219 A TW 97136219A TW 97136219 A TW97136219 A TW 97136219A TW 201012511 A TW201012511 A TW 201012511A
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Taiwan
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game
boxing
module
battle
player
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TW97136219A
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Chinese (zh)
Inventor
Tsai-Li Hsieh
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Borden Technology Corp
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Priority to TW97136219A priority Critical patent/TW201012511A/en
Publication of TW201012511A publication Critical patent/TW201012511A/en

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Abstract

The invention is related to a boxing game method in a versus mode, being applied in a boxing game device. Primarily, two players must throw coins into the boxing game device so as that the game device may show a menu screen via its game selection module, and after choosing the versus mode, players can hit each other by turns. After players carry out their respective hits by turns, the game results will be shown on the boxing game device. Further speaking, the boxing game device will show a winning image for the player getting more pounds in his/her hits; on the contrary, the other player getting less pounds may see a losing image on the boxing game device. Accordingly, this invention can release players from the life stress and further enjoy the fun of fighting each other.

Description

201012511 八、發明說明: 【發明所屬之技術領域】 本發明係有關一種對戰制拳擊遊戲方法,尤指一種 於一拳擊遊戲裝置上進行相互對打,以使玩家可以纾解 生活壓力及享受交流對戰樂趣之對戰制拳擊遊戲方法。 【先前技術】 按,人們於日常生活及工作中皆會遇到不如意之 事,而造成壓力之累積,累積之壓力則藉由郊遊、跳舞 等休閒活動來釋放,而拳擊機遊戲機便是一種由大力揮 拳,以達到纾壓之遊戲。 請參閱我國公告第221561號,即一種傳統機械式拳 擊遊戲機,主要係於台面上設有一適當長度之滑桿,並 於滑桿上套設受力裝置,另在遊戲台面下設有復位裝 置,藉由該復位裝置推頂受力裝置底部使其往前移動, 可使受力裝置移動至遊戲台面之最前端以便於遊戲者進 行拳擊遊戲,受力裝置受到遊戲者之拳擊並往後退時, 並依據拳擊施力大小的不同,受力裝置可有不同程度之 位移產生。 本發明人乃研擬於傳統之機械式拳擊遊戲機上,若 進一步結合電子元件後,便可以創造更多遊玩上的變化 性及趣味性,並思及模擬當前政治人物等作為拳擊遊戲 中之角色對手,以供政治立場不同者,因政策上所引發 之生活困苦及造成生活上不便利性等,有一宣洩、洩忿 的管道,並且使玩家可以更進一步於遊戲中享受交流對 戰的樂趣性,對於不同政治立場的玩家,更可以選擇所 201012511 屬政治立場之角色進行對戰,以纾解政治立場上的對立 與紛爭。 ^緣是’本發明者本著求變求新之精神及理念及目前 2費市場的多變需求,而藉其,多年於相關領域的製造及 設計經驗和知識的辅佐,並經多方巧思,針對該 戲機作更新的研發改良,以提供更豐富的玩法。 【發明内容】 本發明為提供一種對戰制拳擊遊戲方法,其主 施目的係為了提供一種遊戲内容更豐富更具深度 制拳擊遊戲方法,錢增添拳擊賴機遊玩 各, 及趣味性。 J雙化性 係在一拳擊遊戲裝置上進行,該方法係由 組所執行,包括: 數模 (a) 等待投幣模組:偵測玩家是否投幣,並偵測投幣數 且記憶投幣總額,玩家投幣後,即進入(b)遊戲 紅; 、戳選擇模 (b) 遊戲選擇模組:出現選單畫面,供玩家選擇拳擊 玩法,玩家係選擇『對戰制』遊戲玩法,以、 擇性別模組; (C)選 (c) 選擇性別模組:玩家依性別能力選擇榜數程度 f生為實際磅數,選擇女生為實際出拳磅數再增加一 疋比例的磅數值,再進入((1)選擇對戰角色晝 d) 對戰角色模組:雙方玩家係於選人畫面上各 欲扮演的角色後,隨之進入(e)對戰遊戲模組;、所 e) 對戰遊戲模組:係出現雙方角色晝面,繼之, 依序輪流交替出拳,當雙方輪流打完3拳後,即進入= 201012511 驟(f)遊戲結果模組; (f)遊戲結果模組:雙方比較累計磅數,較多的一方,將 出現勝利晝面,而較少的一方,即出現失敗晝面。 藉由上述數模組運算,即可以執行如下對戰制拳擊 遊戲之實施步驟: (a) 投幣:雙方玩家於投幣後,即進入遊戲玩法選單晝面; (b) 選擇玩法:選擇『對戰制』遊戲玩法,繼之,進入選 擇性別晝面; (c) 選擇性別:玩家依性別能力選擇磅數程度,選擇男生 為實際磅數,選擇女生為實際出拳磅數再增加一定比 例的磅數值,再進入(d)選擇對戰角色晝面; (d) 選擇對戰角色:雙方玩家係於對戰角色選單晝面上各 自選擇所欲扮演的角色,隨之即進入對戰晝面; (e) 進行對戰:雙方玩家依序輪流交替出拳,於輪流打完 數拳後,即進入遊戲結果晝面; , (f) 遊戲結果發表:出現雙方出拳磅數,磅數較多的一方, 即出現勝利晝面,而磅數較少的一方,則出現失敗晝 面。 據此,由玩家相互對打之對戰設計,俾豐富遊戲内 容,及增加遊戲趣味性,而達到吸引玩家之效果。 【實施方式】 而為令本發明之技術手段能夠更完整且清楚的揭 露,茲請一併參閱所附圖式及圖號,並詳細說明如下: 首先,請參閱本發明之第一圖所示,本發明之對戰 制拳擊遊戲方法,係在一拳擊遊戲裝置(1)上進行,而由 二使用者交替揮拳打擊;其中: 201012511 該拳擊遊戲裝置(1)中係設有輸入單元(11)、遊戲處 理單元(12)及顯示單元(13); 該輸入單元(11),包括有投幣裝置、按鍵及設立在 遊戲台上之一拳擊目標物; 該投幣裝置,供玩家投入代幣以啟動遊戲,該按鍵, 可供操作以產生一選擇遊戲玩法之指令; ( 該拳擊目標物,可在玩家拳擊後,順應受力方向及 大小產生彈性傾斜與彈性回復,同時產生對應拳擊力量 大小之數據資訊傳予遊戲處理單元(12); 該遊戲處理單元(12),係於其中載置一遊戲程式 碼,其可依據來自該輸入單元(11)之按鍵選擇遊戲玩法 指令、目標物受力資訊,進行一拳擊遊戲;該顯示單元 (13),用以顯示遊戲過程,其中,該遊戲程式碼係包括 下列執行模組,請參閱第二圖所示: (a) 等待投幣模組:在本實施例中,拳擊遊戲一開始遊戲 前,該顯示單元(13)將循環顯示公司標誌〔LOGO〕動 晝、遊戲片頭動晝、及遊戲預告〔DEM0〕晝面,同時, 隨時偵測玩家是否投幣,當玩家投幣後,會立即進入 (b)遊戲選擇模組; (b) 遊戲選擇模組:將偵測投幣數目,並記憶投幣總額, 且在顯示單元(13)上出現選單晝面,供玩家選擇拳擊 遊戲玩法【如第三圖所示】,玩家可選擇『闖關制』 或『對戰制』等遊戲玩法,而當有一玩家選擇『對戰 制』遊戲玩法時,則進入(c)選擇性別晝面【如第四 圖所示】; (c) 選擇性別模組:玩家依性別能力選擇磅數程度,選擇 201012511 男生為實際磅數,選擇女生為實 类 ⑷’再進入角色模組;增加— 欲板演的角色【如第五、六二m自選擇所 (e)對戰遊戟模組; 】之*,即進入 (e)對戰遊戲模組:係 戰狀態【如第七圖所示】,由角雙色方畫佑面成並藝雙方對 畫【如第八圖所示】,若出拳 示為無效打擊,料出現「祕^触值’^表 成左閃」、右閃」之晝面,而在雙 會出現「換拳套等待動書,你替換之際則 麻陡 —依此,於雙方輪流打完 3拳後,便隨之進入(f)遊戲結果模缸. ⑴遊戲結果模組:雙方比較累計钟,錄較多的一 出::利晝面【如第九圖所示】,而碎數較少 的一方,即會出現失敗晝面【如第十圖所示】,若回 覆=續,即重新開始遊戲’若否,則返出遊戲; (g)餘賴測模組:偵測是否尚有餘額,若有餘額,則由 玩家自行選擇回到⑷對戰角色模組,㈣續遊戲繼 續進行’或者回到⑹遊戲選擇模組,_選擇遊戲 玩法’若沒有餘額’則遊戲結束,細到⑷等待投 幣模組,等待玩家再一次投帶。 請參閱第十-圖所示,藉由上述模組的運算,即可 以執打如下對戰制拳擊遊戲方法之步驟實施. 201012511 (a) 投幣:雙方玩家於投幣後,即進入遊戲玩法選單晝面; (b) 選擇玩法:選擇『對戰制』遊戲玩法【如第三圖所示】, 並進入選擇性別晝面; (c) 選擇性別:玩家依性別能力選擇磅數程度【如第四圖 所示】,續之,再進入選擇對戰角色晝面; (d) 選擇對戰角色:雙方玩家係於對戰角色選單晝面上各 自選擇所欲扮演的角色【如第五、六圖所示】,隨之 即進入對戰晝面; (e) 進行對戰:雙方玩家依序輪流交替出拳,於輪流打完 數拳後,即進入遊戲結果晝面【如第七、八圖所示】; (f) 遊戲結果發表:出現雙方出拳磅數,磅數較多的一 方,即出現勝利晝面【如第九圖所示】,而磅數較少 的一方,則出現失敗晝面【如第十圖所示】。 據此,玩家於交互揮拳的對戰遊戲進行中,即可以 藉由揮拳纾解壓力,並享受到交流對戰的樂趣,並且對 於不同政治立場者而言,更可以選擇所屬政治立場之角 色進行對戰,以取代現實之對立,更增添生活趣味性。 由上述結構及實施方式可知,本發明係具有如下優 點: 1. 本發明係使玩家於遊戲中進行交互對戰,藉此,更豐 富之玩法,而可以使玩家藉由揮拳纾解壓力外,更可 以享受到交流對戰的樂趣。 2. 本發明係模擬當前政治人物作為選擇角色,依此,不 同政治立場者,便可以選擇所屬政治立場之角色進行 對戰,以取代現實之對立,藉此具内容及廣度的遊戲, 俾更增添生活趣味性。 10 201012511 綜上所述,本發明實施例確能達到所預期之使用功 效,又其所揭露之具體構造,不僅未曾見諸於同類產品 中,亦未曾公開於申請前,誠已完全符合專利法之規定 與要求,爰依法提出發明專利之申請,懇請惠予審查, 並賜准專利,則實感德便。 201012511 【圖式簡單說明】 第一圖:本發明之結構方塊圖 第二圖:本發明之流程圖 第三圖:本發明之遊戲模式選單晝面圖 第四圖:本發明之選擇1P與2P雙方性別晝面圖 第五圖:本發明之選擇1P扮演角色畫面圖 第六圖:本發明之選擇2P扮演角色晝面圖 第七圖:本發明之挑戰晝面圖 ( 第八圖:本發明之一方傷勢晝面圖 第九圖:本發明之一方勝利晝面圖 • 第十圖:本發明之一方失敗晝面圖 第十一圖:本發明之實施步驟流程圖 【主要元件符號說明】 (1) 拳擊遊戲裝置 (11) 輸入單元 (12) 遊戲處理單元 (13) 顯示單元 (a) 等待投幣模組 (b) 遊戲選擇模組 (c) 選擇性別模組 (d) 對戰角色模組 (e) 對戰遊戲模組 (f) 遊戲結果模組 (g) 餘額偵測模組 12201012511 VIII. Description of the invention: [Technical field to which the invention pertains] The present invention relates to a method for combating boxing games, and more particularly to playing against each other on a boxing game device, so that the player can relieve the pressure of life and enjoy the communication battle. A fun-to-play boxing game method. [Prior Art] According to the people, people will encounter unsatisfactory things in their daily lives and work, and the accumulation of stress will be released by leisure activities such as outings and dancing. The boxing machine is a kind of game machine. By vigorously punching, to achieve the game of rolling. Please refer to China Bulletin No. 221561, a traditional mechanical boxing game machine, which is mainly provided with a slide bar of appropriate length on the table top, and a force device is arranged on the slide bar, and a reset device is arranged under the game table. By pushing the bottom of the force-receiving device to move forward by the reset device, the force-receiving device can be moved to the front end of the game table to facilitate the player to perform a boxing game, and the force device is subjected to boxing by the player and retreats. , and depending on the size of the boxing force, the force device can be displaced to varying degrees. The inventor has developed a traditional mechanical boxing game machine. If the electronic components are further combined, it can create more variability and fun of play, and think about simulating current political figures as a boxing game. The role opponents, for those with different political positions, because of the hardships caused by the policies and the inconvenience of life, have a channel of catharsis and venting, and enable players to enjoy the fun of exchanges and games in the game. For players with different political positions, they can choose the role of the political position of 201012511 to fight against the opposition and disputes in the political position. ^Yuan is 'The inventor is based on the spirit and philosophy of seeking new ideas and the ever-changing needs of the current two-fee market, and borrowed from it for many years in the relevant fields of manufacturing and design experience and knowledge, and through many ingenuity An updated research and development improvement for the theater to provide a richer gameplay. SUMMARY OF THE INVENTION The present invention provides a method for combating boxing games, the main purpose of which is to provide a method for enriching and deepening the boxing game content of the game content, and adding money to the boxing machine. J doublet is performed on a boxing game device, and the method is executed by the group, including: digital model (a) waiting for the coin-operating module: detecting whether the player is coin-operated, detecting the coin number and remembering the vote The total amount of coins, after the player has invested in the coin, enters (b) the game red; the stamp selection mode (b) the game selection module: the menu screen appears for the player to choose the boxing game, the player selects the "match system" game play, Select the gender module; (C) Select (c) Select the gender module: the player selects the number of points according to the gender ability to be the actual number of pounds, and selects the girl to increase the pound size of the actual number of pounds and then enters the pound value. ((1) Select the battle role 昼d) Battle character module: After the two players are attached to the roles to be played on the screen, they will enter (e) the game module; and e) the game module: The two sides appear in the role of the two sides, followed by the alternate rotation in turn, when the two sides take turns to play 3 punches, then enter = 201012511 (f) game results module; (f) game results module: the two sides are cumulative Pounds, more parties, will appear in victory And the lesser ones, that is, the failure face. Through the above-mentioned number module operation, the following steps can be implemented for the battle-making boxing game: (a) Coin: After both players have invested in the coin, they will enter the game play menu; (b) Choose the game: Select "Battle" The gameplay method, followed by the selection of gender facets; (c) Select gender: the player selects the number of pounds according to the gender ability, selects the boys as the actual pounds, and selects the girls to increase the percentage of the pounds by the actual number of pounds. Value, then enter (d) select the battle character face; (d) choose the match character: the two players are selected to play the role they want to play on the battle role menu, and then enter the battle; (e) proceed Battle: Both players alternately take out the punches in turn, after taking a few punches in turn, they enter the game results; (f) The game results are published: the two sides punched the number of pounds, the one with more pounds appeared After the victory, the party with fewer pounds will face the failure. According to this, the players play against each other, enrich the content of the game, and increase the fun of the game, and achieve the effect of attracting players. [Embodiment] In order to make the technical means of the present invention more complete and clear, please refer to the drawings and drawings, and the details are as follows: First, please refer to the first figure of the present invention. The method for playing a boxing game of the present invention is performed on a boxing game device (1), and the two users alternately punches; wherein: 201012511 The boxing game device (1) is provided with an input unit (11) a game processing unit (12) and a display unit (13); the input unit (11) includes a coin-operating device, a button, and a boxing target set on the game table; the coin-operating device for the player to put on behalf The coin is used to start the game, and the button is operable to generate a command to select a game game; (the boxing target can generate elastic tilt and elastic recovery in response to the direction and size of the player after the player is boxing, and at the same time generate corresponding boxing power The data of the size is transmitted to the game processing unit (12); the game processing unit (12) is provided with a game code therein, which can be based on the button from the input unit (11) Selecting a game play command, target force information, and performing a boxing game; the display unit (13) is configured to display a game process, wherein the game code includes the following execution modules, as shown in the second figure: (a) Waiting for the coin-operating module: In this embodiment, before the boxing game starts, the display unit (13) will cyclically display the company logo (LOGO), the game title, and the game preview (DEM0). At the same time, at the same time, at any time to detect whether the player is coin-operated, when the player coin, they will immediately enter (b) the game selection module; (b) Game selection module: will detect the number of coins, and remember the total amount of coins , and the menu unit appears on the display unit (13) for the player to select the boxing gameplay method (as shown in the third figure), the player can select the gameplay method such as "single system" or "competition system", and when there is a player selection In the "competition system" gameplay, enter (c) select the gender face [as shown in the fourth figure]; (c) select the gender module: the player selects the degree of the pound according to the gender ability, select 201012511 boys as the actual pounds ,selected Choose a girl as a real class (4) 're-enter the character module; increase - the role of the desired role [such as the fifth, sixty-two m self-selection (e) battle cruise module;] *, that is, enter (e) battle Game module: The state of the game (as shown in the seventh picture), from the corner two-color square painting to the face and the art to both sides of the painting [as shown in the eighth figure], if the punch is shown as an invalid blow, it is expected to appear "secret ^The touch value '^ is displayed as a left flash", and the right flash is on the face, and in the double session, "Change the glove to wait for the book, and when you replace it, it will be steep. - According to this, after the two sides take 3 punches in turn Then, it will enter (f) the game result model cylinder. (1) Game result module: The two sides compare the accumulated clocks, recording more ones out:: Li Wei noodles [as shown in the ninth figure], and the number of broken pieces is small On the other side, there will be a failure face [as shown in the tenth figure]. If the reply = continued, the game will be restarted. If not, the game will be returned. (g) Residual module: detect whether there is still a balance. If there is a balance, the player chooses to return to (4) the battle character module, (4) continue the game to continue 'or return to (6) the game selection module, _ select the game Law 'If there is no balance' the game is over, fine ⑷ wait to cast coins module, waiting for players to once again vote with. Please refer to the tenth-figure, the operation of the above module can be used to implement the following steps of the boxing game method. 201012511 (a) Coin: After both players have invested in the coin, they will enter the game play menu. (b) Choose the gameplay: Select the gameplay gameplay (as shown in the third figure), and enter the gender selection face; (c) Select gender: the player chooses the degree of the pound according to the gender ability [such as the fourth As shown in the figure, continue, and then enter the selection of the role of the battle; (d) choose the role of the match: the players on both sides of the battle role selection screen to choose the role to play [as shown in the fifth and sixth figures] (e) Play against each other: the players from both sides alternately take out the punches in turn, after taking a few punches in turn, they enter the game results [as shown in Figures 7 and 8]; f) The result of the game is published: there is a number of pounds and more pounds on both sides, that is, there is a victory face [as shown in the ninth figure], and the party with less pounds has a failure face [such as the first Figure 10 shows. According to this, the player can play the game of interactive punching, that is, he can use the punch to relieve the pressure and enjoy the fun of the exchange, and for the different political positions, the role of the political position can be selected. To fight against the reality, it adds to the fun of life. According to the above structure and implementation, the present invention has the following advantages: 1. The present invention enables the player to perform an interactive battle in the game, thereby enriching the gameplay, and allowing the player to relieve the pressure by punching the fist. You can also enjoy the fun of communication. 2. The present invention simulates the current politician as a selection role. Accordingly, different political positions can choose the role of the political position to fight against the reality, thereby enhancing the content and breadth of the game. Life is fun. 10 201012511 In summary, the embodiments of the present invention can achieve the expected use efficiency, and the specific structure disclosed therein has not been seen in similar products, nor has it been disclosed before the application, and has completely complied with the patent law. The provisions and requirements, 提出 legally filed an application for an invention patent, pleaded for review, and granted a patent, it is really sensible. 201012511 [Simplified illustration of the drawings] First: Structure block diagram of the present invention Second diagram: Flow chart of the present invention Third diagram: Game mode menu of the present invention Figure 4: Selection of the present invention 1P and 2P The fifth figure of the gender picture of both sides: the selection of the present invention 1P plays the role picture diagram The sixth picture: the selection of the present invention 2P plays the role picture 7th figure: the challenge picture of the invention (eighth picture: the invention The ninth figure of one side of the injury: one side of the present invention: the tenth picture: one of the failures of the present invention, the eleventh figure: the flow chart of the implementation steps of the present invention [the main component symbol description] ( 1) Boxing game device (11) Input unit (12) Game processing unit (13) Display unit (a) Waiting for coin-operated module (b) Game selection module (c) Selecting gender module (d) Battle character module (e) Battle game module (f) Game result module (g) Balance detection module 12

Claims (1)

201012511 九、申請專利範圍: L「镡對戰制拳擊遊戲方法,其實施步驟包含如下. 雙方玩家於投幣後,即進人遊戲玩法選單畫 ⑹選擇『對戰制』遊戲玩法,並進,擇 (1擇性別:玩家係依性別能力選擇躲程度 即進入選擇對戰角色畫面; 焉<’ ⑷=對戰角色1方玩家係於對戰角色選單畫 各自選擇所欲扮演的角色,醅 海上 隨之即進入對戰畫面; 元數拳後,即進入遊戲結果畫面. 輪虮打 ⑴遊戲結綠表:&現雙方岭錢 方,即出現勝利晝面,而;多的〜 失敗畫面。 领較少的一方,則出現 2.如申請專利範圍第1項所述 中,當玩家每打出-拳後,拳擊遊戲方法,其 設碎數L對手因應動畫相預騎數及未達預 肚 畫 吐」、「打下巴」、「下巴重擊 現打頭」、「打鮮魚 出拳_未達預設值,則會手受傷之動 「用嘴咬住」或「左 「』會出現「用肚子擋住 4·:申;專利範園第2項」『戰②。 中,該預設碎數為打敗對n拳擊遊戲方法,其 5.如申請專利範圍第丨 、、心磅數的三分之一。 ’戰料擊遊戲方法,其 201012511 中,對戰中雙方玩家係共輪流打出3拳。 6. 如申請專利範圍第1項所述對戰制拳擊遊戲方法,其 中,該對戰制拳擊遊戲方法係在一拳擊遊戲裝置上進 行,並由如下模組執行: (a) 等待投幣模組:偵測玩家是否投幣,並偵測投幣數 目,且記憶投幣總額; (b) 遊戲選擇模組:顯示『闖關制』及『對戰制』選單 晝面,以供玩家選擇拳擊遊戲玩法; (c) 選擇性別模組:顯示選擇性別之選單晝面,玩家依 其性別能力選擇磅數程度,選擇男生為實際磅數, 選擇女生為實際出拳磅數再增加一定比例的磅數值 再進入選擇對戰角色晝面; (d) 對戰角色模組:顯示對戰角色選單晝面,供雙方玩 家選擇所欲扮演的角色; (e) 對戰遊戲模組:顯示雙方玩家角色對戰晝面及運算 雙方對戰狀態; (f) 遊戲結果模組:統計雙方出拳磅數,並顯示統計結 果,而使磅數較多的一方,顯示勝利晝面,另磅數 較少的一方,則顯示失敗晝面。 7. 如申請專利範圍第6項所述對戰制拳擊遊戲方法,其 中,該拳擊遊戲裝置係進一步包含輸入單元、遊戲處理 單元及顯示單元,而該輸入單元又包括有投幣裝置、按 鍵與拳擊目標物,另遊戲處理單元則接收輸入單元之按 鍵選擇之遊戲玩法指令及拳擊目標物受力資訊,並與顯 示單元相連接,以顯示遊戲過程,又使遊戲處理單元設 有遊戲程式碼,而該遊戲程式碼係載置有等待投幣模 14 201012511 組、遊戲選擇模組、對戰角色模組、對戰遊戲模組及遊 戲結果模組。 8. 如申請專利範圍第6項所述對戰制拳擊遊戲方法,其 中,在(a)等待投幣模組中,將循環顯示公司標誌動晝、 遊戲片頭動晝及遊戲預告晝面。 9. 如申請專利範圍第6項所述對戰制拳擊遊戲方法,其 中,該對戰制拳擊遊戲方法係進一步設有(g)偵測餘額 裝置,以偵測是否尚有餘額,若有餘額,則由玩家自行 f 選擇回到(d)對戰角色模組,以接續遊戲繼續進行,或 者回到(b)遊戲選擇模組,重新選擇遊戲玩法,若沒有 餘額,則遊戲結束,並回到(a)等待投幣模組,等待玩 家再一次投幣。201012511 IX. Patent application scope: L “镡 镡 制 拳击 拳击 拳击 , , , , Select gender: the player chooses the hiding degree according to the gender ability to enter the selected character role screen; 焉<' (4)=competition character 1 party player is selected in the role selection menu to play the role, the sea will then enter the battle After the yuan is punched, it enters the game result screen. The rim hits (1) the game is greened: & now both sides of the ridge money side, that is, the victory face, and more than ~ failure picture. 2. As shown in the first paragraph of the patent application scope, when the player hits each box-boxing, the boxing game method sets the number of opponents in response to the number of pre-ops in the animation phase and does not reach the pre-dip. "Chin", "Chin is hitting the head", "Catch the fresh fish out of the box". If the default value is not reached, the hand will be injured. "Beat with your mouth" or "Left" will appear "Block with your belly." Application Li Fanyuan, item 2, "War 2. In this, the default number is the method of defeating the boxing game, which is 5. If the patent application scope is 丨, and the heart pounds one third. In the method of 201012511, the player players in the game play a total of 3 punches. 6. The method of boxing game as described in claim 1 of the patent scope, wherein the method of boxing game is performed on a boxing game device. And executed by the following modules: (a) Waiting for the coin-operated module: detecting whether the player has coin-operated, and detecting the number of coins, and memorizing the total amount of coins; (b) Game selection module: displaying "闯关制" And the "combat system" menu for players to choose boxing gameplay; (c) Select gender module: display the menu of selected genders, the player selects the number of points according to their gender ability, select the boys as the actual pounds, Select the girl to add a certain percentage of the pound size to the actual number of points and then enter the selected character role; (d) Battle character module: display the battle character menu face for both players to choose the role they want to play. (e) Battle game module: display the battle between the two players and the battle between the two sides; (f) Game result module: Count the number of punches on both sides and display the statistical results, and the party with more pounds, The victory game is displayed, and the other party with the smaller number of votes shows the failure face. 7. The method of the boxing game described in claim 6 wherein the boxing game device further includes an input unit and game processing. a unit and a display unit, the input unit further includes a coin-operating device, a button and a boxing target, and the game processing unit receives the game play command of the input unit and the force information of the boxing target, and is displayed with the display unit. Connected to display the game process, and the game processing unit is provided with a game code, and the game code is loaded with a waiting coin model 14 201012511 group, a game selection module, a battle character module, a battle game module and Game result module. 8. For the method of boxing game as described in claim 6 of the patent application, in (a) waiting for the coin-operating module, the company logo is displayed cyclically, the game title is moved, and the game preview is displayed. 9. The method of playing a boxing game as described in claim 6 wherein the battle boxing game method further comprises (g) detecting a balance device to detect whether there is a balance, and if there is a balance, The player chooses to return to the (d) battle character module to continue the game, or return to (b) the game selection module to re-select the game play. If there is no balance, the game ends and returns to (a Waiting for the coin-operated module, waiting for the player to coin again. 1515
TW97136219A 2008-09-19 2008-09-19 Boxing game method in a versus mode TW201012511A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102631779A (en) * 2011-02-14 2012-08-15 洪荣昭 psychological test game method, game server and electronic device
CN113423000A (en) * 2021-06-11 2021-09-21 完美世界征奇(上海)多媒体科技有限公司 Video generation method and device, storage medium and electronic device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102631779A (en) * 2011-02-14 2012-08-15 洪荣昭 psychological test game method, game server and electronic device
CN113423000A (en) * 2021-06-11 2021-09-21 完美世界征奇(上海)多媒体科技有限公司 Video generation method and device, storage medium and electronic device
CN113423000B (en) * 2021-06-11 2024-01-09 完美世界征奇(上海)多媒体科技有限公司 Video generation method and device, storage medium and electronic device

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