TW201008615A - Game system, authentication device composing the same and game device for business use - Google Patents

Game system, authentication device composing the same and game device for business use Download PDF

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Publication number
TW201008615A
TW201008615A TW098118396A TW98118396A TW201008615A TW 201008615 A TW201008615 A TW 201008615A TW 098118396 A TW098118396 A TW 098118396A TW 98118396 A TW98118396 A TW 98118396A TW 201008615 A TW201008615 A TW 201008615A
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Taiwan
Prior art keywords
game
authentication
information
identification information
player identification
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TW098118396A
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Chinese (zh)
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TWI400110B (en
Inventor
Nobuhiro Goto
Kazuhiro Kusuda
Masato Okuaki
Takashi Uchiyama
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Konami Digital Entertainment
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Publication of TWI400110B publication Critical patent/TWI400110B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

In an existing game device for business use that is provided with a player identification information reception unit but with no authentication information reception unit, the execution of individual processing is made available by making use of a result of personal authentication processing, thereby achieving a high security. An authentication device structured separately from a game device carries out personal authentication processing by using received player identification information and transmits authentication result information to the game device through a communication network at the completion of such authentication. The game device carries out individual processing under the condition that the game device receives authentication result information corresponding to the received player identification information.

Description

201008615 六、發明說明: 【發明所屬之技術領域】 本發明係關於包含使用個人認證結果,來進行每一玩 家的個別處理之業務用遊戲裝置的遊戲系統,以及構成其 之認證裝置及該業務用遊戲裝置者。 【先前技術】 φ 近年來,於遊戲中心等之遊戲設施中,公知有進行玩 家的個人認證處理,在玩家進行遊玩之業務用遊戲裝置中 對於該玩家執行與其他玩家不同之個別處理者。一般來說 ,在遊戲設施之玩家的個人認證處理,首先,預先於遊戲 設施側將玩家識別資訊及認證確認資訊以相互建立關聯之 狀態來登記。然後,在於業務用遊戲裝置中進行個人認證 處理時,從玩家受取玩家識別資訊及認證資訊,呼叫出其 玩家識別資訊所對應之認證確認資訊,判斷呼叫出之認證 # 確認資訊與受取之認證資訊是否相互一致或對應。在此判 斷中判斷相互一致等時則進行個人認證,判斷不一致等時 則不進行個人認證。進行個人認證之後,業務用遊戲裝置 係使用與對應之玩家識別資訊建立關聯而記憶之每一玩家 的個別資料等,進行每一玩家的個別處理,對各玩家提供 個別之服務。 作爲此種進行玩家的個人認證處理者係例如公知有記 載於專利文獻1之遊戲系統。在此遊戲系統,首先,玩家 係進行用以將自身決定之玩家ID預先記憶於參加卡的作業 -5- 201008615 。在此遊戲系統,此玩家ID係作爲玩家識別資訊及認證確 認資訊來使用。玩家將參加卡插入參加閘口的卡片插入口 時,則從參加卡讀取出玩家ID。然後’玩家從參加口的關 鍵輸入機構輸入玩家ID (認證資訊)時’則判斷被輸入之 玩家ID (認證資訊)與從參加卡讀取出之玩家ID (認證確 認資訊)是否一致,如果一致則結束其玩家的個人認證。 然後,在參加口的個人認證處理中認證完結時,則於參加 卡記憶當天的日期資訊。之後,玩家係在行育成型賽馬模 @ 擬遊戲的賽馬遊戲機進行遊玩之際,將參加卡插入賽馬遊 戲機的卡片插入口,使賽馬遊戲機讀取出該參加卡的日期 資訊時,則與該參加卡內之玩家ID建立關聯而記憶之自己 的玩家資料會被讀取出,可進行遊玩上次遊戲的後續。201008615 VI. Description of the Invention: [Technical Field] The present invention relates to a game system including a business game device that performs individual processing for each player using a personal authentication result, and an authentication device constituting the same and the service Game device. [Prior Art] In recent years, in a game facility such as a game center, a personal authentication process for a player is known, and in a game device for a game in which a player plays, an individual handler different from another player is executed for the player. In general, the personal authentication processing of the player in the game facility is first registered in a state in which the player identification information and the authentication confirmation information are associated with each other in advance on the game facility side. Then, when the personal authentication process is performed in the business game device, the player receives the player identification information and the authentication information, calls the authentication confirmation information corresponding to the player identification information, and determines the authentication of the callout. # Confirmation information and the authentication information received. Whether they are consistent or correspond to each other. In the judgment, if the judgments are the same, the personal authentication is performed, and when the judgment is inconsistent, the personal authentication is not performed. After the personal authentication is performed, the business game device performs individual processing for each player using the individual data of each player memorized in association with the corresponding player identification information, and provides individual services to each player. As the personal authentication processor who performs the player in this manner, for example, a game system disclosed in Patent Document 1 is known. In this game system, first, the player performs an operation for pre-memorizing the player ID determined by himself in the participation card -5 - 201008615. In this game system, this player ID is used as player identification information and authentication confirmation information. When the player inserts the participation card into the card insertion slot of the gate, the player ID is read from the participant card. Then, 'When the player enters the player ID (authentication information) from the key input institution of the participant's port, it is judged whether the entered player ID (authentication information) is consistent with the player ID (authentication confirmation information) read from the participant card, if consistent Then end their player's personal certification. Then, when the authentication is completed in the personal authentication process of the participating port, the date information of the day of the card memory is entered. After that, the player inserts the participation card into the card insertion slot of the horse racing machine when the horse racing machine of the horse racing model is ready to play, so that the horse racing machine reads the date information of the participating card, The player data stored in association with the player ID in the participating card will be read out, and the subsequent game play can be followed.

如前述專利文獻1所記載之遊戲系統,利用進行個人 認證處理,即使參加卡的持有者(本人)被他人擅自利用 該參加卡,只要該者不知道玩家ID,則本人的玩家資料就 不會被不當利用。因此,相較於僅利用參加卡即可利用自 G 己的玩家資料之構造,可取得更高安全防護性效果。 [專利文獻1]日本特開2003 - 33853號公報 【發明內容】 [發明所欲解決之課題] 在進行玩家的個人認證處理,在業務用遊戲裝置中執 行每一玩家的個別處理時,先前係一般將用以輸入密碼( 認證資訊)的輸入按鍵或觸控面板等之輸入機構(認證資 -6- 201008615 訊受取手段),設置於個別之業務用遊戲裝置。另一方面 ,於不執行此種個別處理的業務用遊戲裝置,係因爲成本 、使用者介面的空間之關係,不設置此種認證資訊受取手 段。但是,即使當初沒有進行個別處理之預定的業務用遊 戲裝置,也有之後欲進行個別處理之狀況,此時對於已經 在上市之業務用遊戲裝置進行追加安裝認證資訊受取手段 的作業,係非常耗費成本也較爲困難。爲此,有在不具備 0 認證資訊受取手段之既存的業務用遊戲裝置無法進行個別 處理之問題。但是,如果在不具備認證資訊受取手段之既 存的業務用遊戲裝置可進行個別處理的話,則可利用該業 務用遊戲裝置,對於玩家提供新的遊藝性或新的服務,非 常有益。 又,在前述專利文件1所記載之遊戲系統,事先登記 之玩家ID (認證確認資訊)係被記憶於參加卡。參加卡係 玩家隨身攜帶者,故此時較爲容易不當讀取出或寫入參加 # 卡的記憶內容。爲此,比較容易從參加卡讀取出玩家ID, 而不當取得該參加卡所對應之玩家ID。因此,有在參加卡 的持有者不知情之狀況下該參加卡被擅自利用,自己的玩 家資料被不當利用之虞。 又,在前述專利文件1所記載之遊戲系統,表示在參 加閘口的認證已完結之當天的日期資訊(認證結果資訊) 亦被記憶於參加卡。爲此,有無關於在參加閘口的認證未 完結,當天的曰期資訊會被不當寫入參加卡,在該參加卡 的持有者不知情之狀況下,該持有者的玩家資料被不當利 201008615 用之虞。 本發明係有鑒於以上背景所發明者,其目的係提供可 利用具備玩家識別資訊受取手段,但不具備認證資訊受取 手段之既存的業務用遊戲裝置來進行利用個人認證處理之 結果的個別處理之同時,相較於在玩家持有之可搬型記憶 媒體記憶認證確認資訊及認證結果資訊之狀況,實現高度 安全防護性的遊戲系統,以及構成其之認證裝置及業務用 遊戲裝置。 φ [用以解決課題之手段] 爲了達成前述目的,申請專利範圍第1項的發明是一 種遊戲系統,係將具有受取玩家識別資訊的玩家識別資訊 受取手段,但不具有受取用以確認該玩家識別資訊受取手 段所受取之玩家識別資訊與玩家是該玩家識別資訊所對應 之本人的認證資訊之認證資訊受取手段的業務用遊戲裝置 ,及與該業務用遊戲裝置爲另一個體構成,具備該玩家識 @ 別資訊受取手段及該認證資訊受取手段之雙方的認證裝置 ,經由通訊網路,可通訊地連接的遊戲系統,其特徵爲: 前述認證裝置係具有:個人認證手段,係使用前述認證資 訊受理手段所受取之認證資訊與該玩家識別資訊受取手段 所受取之玩家識別資訊所對應之事先登記之認證確認資訊 ,進行個人認證處理;及認證結果資訊輸出手段’係在前 述個人認證手段進行認證時,將表示其要旨之認證結果資 訊,在與該玩家識別資訊受取手段所受取之玩家識別資訊 -8- 201008615 建立關聯之狀態下,經由前述通訊網路加以輸出;前述業 務用遊戲裝置係具有:遊戲進行控制手段,係控制遊戲的 進行;認證結果資訊受取手段,係將從前述認證裝置的認 證結果資訊輸出手段輸出之認證結果資訊,在與其所對應 之玩家識別資訊建立關聯之狀態下,經由前述通訊網路加 以受取;及個別處理手段,係以該玩家識別資訊受取手段 受取之玩家識別資訊所對應之認證結果資訊,被該認證結 0 果資訊受取手段受取作爲條件,進行該玩家識別資訊所對 應之個別處理。 於此遊戲系統中,玩家(使用者)在認證裝置的個人 認證處理中被認證時,該認證結果資訊經由通訊網路而被 輸出。之後,利用該玩家將玩家識別資訊交付給設置於業 務用遊戲裝置之玩家識別資訊受取手段,業務用遊戲裝置 係受取從認證裝置輸出之該玩家識別資訊所對應之認證結 果資訊。藉此,業務用遊戲裝置係可依據認證結果資訊, # 確認該玩家的個人認證處理結束。所以,業務用遊戲裝置 係即使自身不具備認證資訊受取手段,亦可進行利用個人 認證處理之結果的個別處理。 而且’在本遊戲系統,因爲表示在認證裝置已被認證 之認證結果資訊會經由通訊網路而交付至業務用遊戲裝置 ’故相較於將認證結果資訊記憶於玩家持有之可搬型記憶 媒體之狀況,可取得高安全防護性效果。又,在本遊戲系 統,因爲業務用遊戲裝置不具有認證資訊受取手段,即使 假設可搬型記憶媒體內已記憶事先登記之認證確認資訊, -9- 201008615 也無法藉此不當接受個別處理。又,因爲不是依每一業務 用遊戲裝置進行認證,而是在複數業務用遊戲裝置進行共 用之認證處理,故即使進行耗費成本或時間之高度認證處 理,亦不會對遊戲設施或玩家造成負擔。 又,申請專利範圍第2項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述業務用遊戲裝置係具有: 遊戲持續資訊輸出手段,係在前述遊戲進行控制手段中斷 遊戲時,將玩家爲了從該中斷時間點之前的所定時間點來 @ 進行遊戲的後續所需之遊戲持續資訊,在與該玩家的玩家 識別資訊建立關聯之狀態下加以輸出;前述個別處理手段 進行之個別處理,係取得前述玩家識別資訊受取手段受取 之玩家識別資訊所對應之遊戲持續資訊,並依據該遊戲持 續資訊,控制自前述所定時間點的遊戲進行。 於此遊戲系統中,可降低在玩家識別資訊所對應之玩 家不知情之狀況下,該玩家的遊戲持續資訊被該當玩家以 外者擅自不當利用之可能性。 Ο 又,申請專利範圍第3項及第4項的發明之特徵係於申 請專利範圍第1項或第2項所記載之遊戲系統中,前述認證 資訊受取手段,係以用以輸入身爲前述認證資訊之密碼的 密碼輸入裝置所構成。 作爲認證資訊,例如可舉出玩家的生物體資訊(指紋 或靜脈紋路等之資訊),但是,此種認證資訊係會使本人 以外者難以利用。爲此,可取得高個人認證精度,但是需 事先登記其並加以管理,故被要求非常高之管理性。又, -10- 201008615 根據狀況,不喜歡事先登記如生物體資訊之個人資訊的玩 家,有可能謝絕本遊戲系統的利用。 在本遊戲系統,可將借由玩家輸入之密碼設爲認證資 訊來使用。密碼係不是一般可特定個人之資訊,並不會被 要求像玩家之生物體資訊的高度管理性。所以,可降低本 遊戲系統的營運成本。又,作爲認證資訊而使用密碼有長 年的實績,故玩家並不會以需要事先登記密碼爲理由而謝 φ 絕本遊戲系統的利用。 又,申請專利範圍第5項至第8項的發明之特徵係於申 請專利範圍第1項至第4項中任一項所記載之遊戲系統中, 前述認證裝置,係身爲具備控制遊戲之進行的遊戲進行控 制手段之其他業務用遊戲裝置。 於此遊戲系統中,在具備認證資訊受取手段的業務用 遊戲裝置進行個人認證處理,並在未具備該認證資訊受取 手段之其他業務用遊戲裝置利用該個人認證處理的結果, • 藉此即使在該其他業務用遊戲裝置,亦可執行每一玩家的 個別處理。依據本遊戲系統,例如在將新的業務用遊戲裝 置導入遊戲設施之計,而此業務用遊戲裝置具備認證資訊 受取手段時,可不導入獨立之認證裝置,針對其他既存的 業務用遊戲裝置,執行每一玩家的個別處理。此時,相較 於導入獨立之認證裝置,可壓低成本。 又,申請專利範圍第9項的發明之特徵係於申請專利 範圍第1項至第8項中任一項所記載之遊戲系統中,具備複 數不具有前述認證資訊受取手段的前述業務用遊戲裝置; -11 - 201008615 更具備:認證結果資訊提供裝置,係經由通訊網路可通訊 地連接該等業務用遊戲裝置及前述認證裝置,將從該認證 裝置的認證結果資訊輸出手段輸出之認證結果資訊,到預 先訂定之時期爲止,提供給各業務用遊戲裝置,在該時期 之後,則不提供給各業務用遊戲裝置;各業務用遊戲裝置 的認證結果資訊受取手段,係將前述認證結果資訊提供裝 置所提供之認證結果資訊,經由前述通訊網路加以受取。 於此遊戲系統中,玩家係如果在認證裝置被認證的話 @ ,則到預先訂定之時期爲止,即使在哪台業務用遊戲裝置 進行遊玩,都不需要再次認證。因此,可減輕在認證裝置 用以接受個人認證之玩家的作業負擔,提升玩家的便利性 〇 又,申請專利範圍第1 0項的發明是一種認證裝置,係 經由通訊網路,可通訊地連接具有受取玩家識別資訊的玩 家識別資訊受取手段,但不具有受取用以確認該玩家識別 資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別 @ 資訊所對應之本人的認證資訊之認證資訊受取手段的業務 用遊戲裝置,且與該業務用遊戲裝置爲另一個體構成,具 備該玩家識別資訊受取手段及該認證資訊受取手段之雙方 的認證裝置,其特徵爲具有:個人認證手段,係使用前述 認證資訊受理手段所受取之認證資訊與該玩家識別資訊受 取手段所受取之玩家識別資訊所對應之事先登記之認證確 認資訊,進行個人認證處理;及認證結果資訊輸出手段, 係在前述個人認證手段進行認證時,將表示其要旨之認證 -12- 201008615 結果資訊,在與該玩家識別資訊受取手段所受取之玩家識 別資訊建立關聯之狀態下,經由前述通訊網路加以輸出。 於此認證裝置中,利用與不具有認證資訊受取手段之 業務用遊戲裝置協力作動,即使在該業務用遊戲裝置,亦 可進行利用個人認證處理之結果的個別處理。而且,相較 於將認證結果資訊記憶於玩家持有之可搬型記憶媒體之狀 況,可取得高安全防護性效果。 • 又,申請專利範圍第11項的發明是一種業務用遊戲裝 置,係經由通訊網路,可通訊地連接具備受取玩家識別資 訊的玩家識別資訊受取手段,與受取用以確認該玩家識別 資訊受取手段所受取之玩家識別資訊與玩家是該玩家識別 資訊所對應之本人的認證資訊之認證資訊受取手段的認證 裝置’且與該認證裝置爲另一個體構成,並具備該玩家識 別資訊受取手段,但不具備該認證資訊受取手段的業務用 遊戲裝置’其特徵爲具有:遊戲進行控制手段,係控制遊 • 戲的進行;認證結果資訊受取手段,係將從前述認證裝置 輸出之認證結果資訊,在與其所對應之玩家識別資訊建立 關聯之狀態下,經由前述通訊網路加以受取;及個別處理 手段,係以該玩家識別資訊受取手段受取之玩家識別資訊 所對應之認證結果資訊,被該認證結果資訊受取手段受取 作爲條件’進行該玩家識別資訊所對應之個別處理。 於此業務用遊戲裝置中,利用與具有認證資訊受取手 段之認證裝置協力作動,即使本身不具備認證資訊受取手 段,亦可進行利用個人認證處理之結果的個別處理。而且 -13- 201008615 ’相較於將認證結果資訊記憶於玩家持有之可搬型記億媒 體之狀況,可取得高安全防護性效果。 [發明之效果] 依據本發明,可取得可利用具備玩家識別資訊受取手 段’但不具備認證資訊受取手段之既存的業務用遊戲裝置 來進行利用個人認證處理之結果的個別處理之同時,相較 於在玩家持有之可搬型記憶媒體記憶認證確認資訊及認證 @ 結果資訊之狀況,實現高度安全防護性的優良效果。 【實施方式】 以下,針對將本發明適用於由身爲遊戲內容相互不同 之複數的遊戲裝置之遊藝場遊戲機(業務用遊戲裝置)的 3種類之代幣遊戲機、作爲可通訊地連接於該等之課題通 知裝置的店舖終端單元、與管理伺服器所構成之遊戲系統 的一實施形態來說明。 β [系統槪略] 首先,針對關於本實施形態之遊戲系統整體的構造加 以說明。 圖1係關於本實施形態之遊戲系統整體的槪略構成圖 〇 構成該遊戲系統的3種類之代幣遊戲機1000、2000、 3 000,係硬體相互不同之遊戲機。該等代幣遊戲機1〇〇〇、 -14- 201008615 2000、3000,在本實施形態,係設置於相同遊戲中心等之 遊戲設施。該等代幣遊戲機1000、2000、3 000及該店舖的 店舖終端單元5000係經由作爲高速通訊網路的LAN ( Local Area Network ),相互連接。管理伺服器4000係經由作爲 低速通訊網路的WAN ( Wide Area Network) ’通過各店 舖的閘道裝置7000,與各店舖的店舖終端單元5000及代幣 遊戲機1 000、2000、3 000連接。管理伺服器4000係與各代 幣遊戲機1〇〇〇、2000、3 000進行資料通訊’與進行店舖整 體之系統管理的店舖終端單元進行資料通訊’來進行遊戲 系統整體的管理。再者,在本實施形態’針對涵蓋複數店 舖的遊戲系統加以說明,但是,即使是單一店舖內的遊戲 系統亦相同。 接著,針對各代幣遊戲機1000、2000、3000的構造及 動作,分別加以說明》 # [賽馬遊戲機1000] 代幣遊戲機1000係赛馬遊戲機。 在此賽馬遊戲機1 000,1或2以上的玩家預測在本賽馬 遊戲機進行之赛馬比賽的名次,在預測猜中時,可接受因 應其名次之賠率的代幣支付。 圖2係揭示賽馬遊戲機1 000之一例的外觀圖。 此賽馬遊戲機1000係具備設置予中央部份的場域部 1002、及以包圍該場域部1002之方式來設置的複數遊戲站 1010。於場域部10 02係設置有模擬載置身爲模型之出賽閘 -15- 201008615 門1003之賽馬場的馬場之移動面的場域面1004,在該場域 面1 004內,利用未圖示之複數模型馬,來進行比賽。又, 於該場域部1002周圍係配置有播放比賽實況及歡聲等之複 數揚聲器1005。又,於場域部1002上方係配置有用以顯示 各種資訊的顯示部1 006、用以照明場域部1 002的照明裝置 1 007、及作爲將場域部1 003予以攝像之攝像手段的攝像機 1009。該等顯示部1 006、照明裝置1 007及攝像機1 009係藉 由支持柱1008來支持。揚聲器1 005及照明裝置1 007係作爲 @ 本賽馬遊戲機1〇〇〇的表演手段而作用。 於遊戲站1010係設置有顯示因應遊戲進行之遊戲畫面 的顯示器1011、及重疊該顯示器1011之顯示面的觸控面板 1012。 玩家遵從遊戲畫面的指示,接觸顯示於顯示器ι〇11 之遊戲畫面的所定位置時,會藉由觸控面板1012檢測出其 位置,而在賽馬遊戲機1 0 00辨識出玩家的操作內容。又, 於遊戲站1010係設置有藉由玩家投入代幣之代幣投入部 1013、 對於玩家支付代幣的代幣支付口 1014及作爲用以從 φ 使用者卡讀取出卡片ID之識別資訊受取手段的讀卡機之卡 片讀取面1 〇 1 5。 於賽馬遊戲機1000中,係遵從所定循環周期(cycle) ,依序進行與實際的中央賽馬相同名稱的比賽。作爲1年 份的比賽,準備有約60場比賽,並於每場比賽,確保有用 以下注代幣的時間(亦即,用以購入馬券的時間)、藉由 模型馬來進行比賽的時間、用以顯示比賽結果的時間。玩 家係可於每場比赛預測名次,自由地購入馬券。此馬券的 -16- 201008615 購入係藉由下注代幣來進行,如購入之馬券與比賽的結果 一致的話,則因應代幣之下注數量與賠率的枚數之代幣會 作爲獎賞而支付。 又,玩家係利用使用使用者卡,育成自己的競賽馬角 色(持有馬匹)’並使其參加比賽。具體來說’玩家係從 準備之複數競賽馬角色中選擇喜愛的競賽馬角色’並支付 所定枚數代幣來取得該競賽馬角色。然後’玩家係應提高 φ 取得之競賽馬角色的能力而進行調教(訓練)’可育成其 競赛馬角色。又,可使調教之競賽馬角色參加自己希望的 比賽。 在本實施形態之賽馬遊戲機1000,場域部1002係形成 場域面1 004,於其場域面1 004係設置有模擬實際馬場的人 工草皮、出赛閘門100 3等之模型,而身爲移動體之模型馬 移動於其場域面1 004上。 圖3係揭示用以統合控制賽馬遊戲機1 0 00的整體動作 φ 之主控制部的控制區塊圖。 圖4係揭示設置於每一遊戲站1010之遊戲站控制部的 控制區塊圖。 如圖3所示,配置於場域部側的主控制部1100係具備 :主控制裝置1 1 〇 1 ;移動控制裝置11 02,係用以控制場域 部1 002之模型馬的移動;照明控制裝置1 1 03,係控制照明 裝置1 007 ;音響控制裝置1104,係控制利用揚聲器1〇〇5播 放之歡聲及實況等;SRAM1 105及快閃記憶體1106,係暫 時記錄主控制裝置1101處理的資料;ROM 1 107,係儲存遊 -17- 201008615 戲所需之程式及各種資料庫;及外部通訊裝置1108,係用 以經由LAN與店舖終端單元5000進行資料通訊及經由閘道 裝置7000,與管理伺服器4000進行資料通訊。主控制裝置 1 1 〇 1係分別連接移動控制裝置1 1 02、照明控制裝置1 1 〇3、 音響控制裝置1104、SRAM1105、快閃記憶體1106、 ROM1107、外部通訊裝置1108、攝像機1009。於ROM1107 係儲存有身爲各模型馬之移動控制裝置的移動控制程式、 關於在比賽使用之每隻馬之各種資料及比赛之日程等的資 @ 料庫。 如圖4所示,設置於各遊戲站1〇1〇的遊戲站控制部 1200係具備:遊戲站控制裝置1201 ;代幣管理裝置1202, 係管理代幣之支付等;RAM 1 203,係暫時記錄玩家的各種 資料;及讀卡機1204,係作爲從被插入至卡片讀取面1015 之使用者卡讀取出卡片ID的識別資訊受取手段。遊戲站控 制裝置1201係分別連接代幣管理裝置1 202、RAM 1 203、讀 卡機12 04。又,該遊戲站1201亦分別連接設置於遊戲站 參 1010之圖2所示之顯示器1011及觸控面板1012、檢測出經 由代幣投入部1013而投入之代幣的未圖示之代幣投入感測 器等之各部。 又,如圖3及圖4所示,各遊戲站10 10的遊戲站控制裝 置1201係連接遊戲機本體側的主控制裝置1101,在該等之 間,可進行必須之資料通訊。 主控制部1100的主控制裝置1101係在舉辦比賽時,爲 了忠實再次呈現實際的賽馬比賽,因應每隻馬的參數等之 -18- 201008615 各種資料,依每場比賽,變更各模型馬的移動控制內容。 然後,其移動控制內容係在比賽開始前被決定,遵從其移 動控制內容來移動控制模型馬。具體來說,主控制部1100 的主控制裝置1 101係在比賽開始前,從ROM1 107讀取出出 賽之馬匹的各種參數、馬場的狀態等之資料,並決定其比 賽名次。再者,對玩家之代幣的支付所相關之名次,僅有 第1名與第2名,故不需要決定出賽之馬匹的所有名次,只 0 要至少僅決定第1名與第2名的馬匹即可。此時,其他馬匹 係遵從各種參數,以不會成爲第1名與第2名之方式移動控 制。以主控制裝置1101決定之名次資料、各馬匹的參數等 係被送至移動控制裝置1102。 接收來自主控制裝置1101之資料的移動控制裝置1102 ,係執行記錄於未圖示之ROM的移動控制程式,並對各馬 匹來進行移動控制。執行移動控制程式的移動控制裝置 11 02係從各馬匹的參數等計算出各馬匹的移動型式,並各 # 模型馬1060遵從其移動型式進行移動之方式,將控制命令 發送至各控制晶片1022。具體來說,爲了產生會使各模型 馬1 060遵從各馬匹的移動型式來進行移動的磁場,分別將 控制命令發送至各磁場產生用基板的控制晶片。接受控制 命令的各控制晶片1 022,係控制流通於各線圈的電流,使 沿著各模型馬1060的移動預定路徑而拉引各模型馬1060之 永久磁鐵之S極的磁力依序發生。藉此,可使各模型1060 沿著移動預定路徑來移動。結果,藉由移動控制裝置1102 被移動控制之各模型1060係在遊玩場域上展開比賽。 -19- 201008615 玩家使用使用者卡來進行遊玩時’玩家係在遊玩前, 將自己的使用者卡插入至卡片讀取面1015。藉此,藉由讀 卡機1204從其使用者卡讀取出卡片ID,該卡片id係被記億 於SRAM 1105或快閃記憶體1106。然後,如後述般,利用 使用此卡片ID,從店舖終端單元5000經由LAN接收表示在 個人認證處理被認證之身爲認證結果資訊的允許資訊,確 認該玩家被認證。之後,從管理伺服器4000下載該卡片ID 所對應之遊戲狀態資料(遊戲持續資訊)。藉此,於 SRAM1 105或快閃記憶體1 106,依據遊戲狀態資料,關於 該玩家遊玩遊戲而育成之競賽馬角色的資料等(馬匹名稱 資料、參數資料、獲得冠軍之GI比賽等的實績資訊等)以 與該卡片ID建立關聯之狀態被記憶。結果,玩家係可從上 次之後續開始進行遊玩遊戲。 於本賽馬遊戲機10 00中,使用使用者卡來進行遊玩之 玩家結束遊戲時,將用以在下次遊戲再次開始時復原其結 束時的遊戲狀態的遊戲狀態資料(遊戲持續資訊),以與 該玩家的卡片ID建立關聯之狀態,被店舖終端單元保存。 於遊戲狀態資料係包含關於該玩家育成之競賽馬角色的資 料等。然後,在玩家從上次持續再次開始遊戲時,利用遊 玩目U將自己的使用者卡插入卡片讀取面1015,而從管理伺 服器4000下載其使用者卡內之卡片ID所對應之遊戲狀態資 料’並將該等資料記憶至SRAM1105或快閃記憶體1106, 再次開始遊戲。 -20- 201008615 [推幣遊戲機2000] 接著,針對代幣遊戲機2000加以說明。 代幣遊戲機2000係推幣遊戲機。 圖5係用以說明本推幣遊戲機2000之遊戲站部ST之構 造的說明圖。 本推幣遊戲機2000係以包圍未圖示之中央抽選裝置之 方式,設置有4個附屬設備部SA。各附靥設備部SA係個別 φ 具備有4個遊戲站部ST,各玩家係以各遊戲站部ST來分別 遊玩進行遊戲。又,各附屬設備部S A係分別具備1個附屬 設備抽選裝置2001,於其附屬設備抽選裝置2001之周圍, 並排設置有各遊戲站部ST。 遊戲站部ST係主要具有代幣投入機構(投入部)2100 、遊玩場域2500、未圖示之遊戲站控制部及顯示部2700。 於遊戲站部ST中,於上部跟前側係配置有代幣投入機構 2 100,於上部深側係配置有作爲顯示手段的顯示部2700, 於上部中央係配置有遊玩場域2500。在此,用語「跟前側 」係代表玩家進行遊戲時所位於之側,用語「深側」係代 表與玩家進行遊戲時所位於之側相反的相反側,所謂「中 央」係代表前述之「跟前側」與「深側」之間的區域。 代幣投入機構21 00係作爲在玩家進行遊戲時,用以將 代幣Μ投入至推幣遊戲機2 000的構造。投入至代幣投入機 構21 00之代幣Μ,係經由遊戲站部ST的框體內部之未圖示 的代幣搬送路徑,而被搬送至抬升斗,於抬升斗中被暫時 貯留。抬升斗係具有:用以貯留代幣Μ的代幣貯留部、用 -21 - 201008615 以將代幣Μ抬升至所定高度的抬升部、及用以以所定時機 排出被抬升之代幣Μ的代幣排出部(排出部)。又,於代 幣排出部的排出口,係可左右搖動地設置有用以將被排出 之代幣Μ導引至遊玩場域2500的代幣排出路徑2400。抬升 部的上端係配置於比遊玩場域25 00更上方之位置。因此, 設置於抬升部的上端之代幣排出部亦配置於比遊玩場域 2500更上方。所以,被暫時蓄積於設置在遊玩場域2500下 之代幣貯留部的代幣Μ,係藉由抬升部抬高至比遊玩場域 2500更上方之位置後,從代幣排出部經由代幣排出路徑 2400而被射出至遊玩場域2500。 於遊玩場域2500內係主要設置有貯留代幣Μ之作爲代 幣載置台的主台盤2501、及載置於主台盤2501上之作爲代 幣推頂構件的推擠部25 10。推擠部25 10係具有:貯留代幣 Μ的上面(將此稱爲副台盤)、從副台盤落下之代幣Μ滑 動的傾斜台盤、及推進被貯留於主台盤2501之代幣Μ的推 進壁。又,推擠部2510係可滑動地設置於遊玩場域2500之 主台盤25 0 1上,以一定周期或任意周期進行滑動運動。推 擠部2510的一部份(深側)係收納有設置於顯示部2700下 方的後述之收納部。推擠部2510係藉由以從該收納部出入 之方式來滑動,而往返運動於前後。 於副台盤係可滑動地抵接顯示部2700的框體構件。所 以,推擠部2510往收納至收納部之方向移動時,藉由其框 體構件來推進副台盤上的代幣Μ。藉由該推進,副台盤上 的一部份之代幣Μ會落下至傾斜台盤。從副台盤落下之代 201008615 幣的一部份係進入設置於傾斜台盤之作爲代幣通過口的開 口部(將此稱爲卡盤)。又’剩下的代幣Μ係直接落下至 主台盤2501,而貯留於主台盤2501。 主台盤2501上的代幣Μ係與副台盤上的代幣μ相同, 藉由推擠部25 10的滑動運動而被推進。亦即,於主台盤 2501上係無間隙地載置推擠部2510,故推擠部2510往從收 納部720搬出之方向移動時,會藉由推擠部2510前面之推 φ 進壁’來推進主台盤2501上的代幣Μ。藉由該推進,主台 盤2501上的一部份之代幣Μ會落下。落下之代幣μ中,從 玩家側之端(將此稱爲前端)落下之代幣Μ係支付給玩家 ,而其他代幣Μ,例如從主台盤2 5 0 1的兩邊側(將此稱爲 邊側端)落下之代幣Μ,係貯存於遊戲站部ST內的所定貯 留部。 除此之外,遊戲站部ST係如圖5所示,至少於一方邊 側具有球投入機構2800。球投入機構2800係用以將身爲後 述之作爲異形物的球狀物體之球Bl、Β2投入至遊玩場域 2500的構造,具有球投入坡道28 0 1與球投入位置抽選機構 2810。再者,球Bl、Β2係用以執行後述之賓果遊戲的抽選 用物體。 球投入坡道2801係用以藉由重力將從後述之球載具 2520投入之球Bl、Β2導引至球投入位置抽選機構2810的構 造。所以,爲往下傾斜的坡道。又,球投入位置抽選機構 2810係用以抽選投入球Bl、Β2之遊玩場域2500上的位置之 構造。如此,從後述之球載具25 20投入至遊戲站部^的球 -23- 201008615According to the game system described in Patent Document 1, the personal authentication process is used, and even if the holder of the participating card (the person) is used by the other person, the player's profile is not known as long as the player does not know the player ID. Will be improperly used. Therefore, a higher security protection effect can be achieved compared to the construction of player data that can be utilized only by using the participation card. [Patent Document 1] JP-A-2003-33853 [Summary of the Invention] [Problems to be Solved by the Invention] When performing personal authentication processing for a player and performing individual processing for each player in the business game device, the previous system Generally, an input button for inputting a password (authentication information) or an input mechanism such as a touch panel (certification -6-201008615 receiving means) is installed in an individual business game device. On the other hand, in the business game device which does not perform such individual processing, the authentication information receiving means is not provided because of the relationship between the cost and the user interface space. However, even if the predetermined business game device is not individually processed, there is a situation in which individual processing is to be performed later. At this time, it is very costly to perform an additional installation of the authentication information receiving means for the already-listed business game device. It is also more difficult. For this reason, there is a problem that the existing business game device that does not have the 0 authentication information acquisition means cannot be individually processed. However, if the business game device that does not have the authentication information acquisition means can perform individual processing, the business game device can be used to provide a new amusement or new service to the player, which is very advantageous. Further, in the game system described in the above Patent Document 1, the player ID (authentication confirmation information) registered in advance is stored in the participation card. Participating in the card system Players carry it with them, so it is easier to improperly read or write the memory contents of the # card. For this reason, it is relatively easy to read out the player ID from the participation card, and not to obtain the player ID corresponding to the participation card. Therefore, the participation card is arbitrarily used without the knowledge of the holder of the participation card, and the player's own information is improperly used. Further, in the game system described in the above Patent Document 1, the date information (authentication result information) on the day when the authentication of the gate is completed is also recorded in the participation card. For this reason, whether or not the certification for participating in the gate is not completed, the information on the day of the day will be improperly written into the participation card, and the player’s player’s information will be improperly affected without the knowledge of the holder of the card. 201008615 Used by. The present invention has been made in view of the above circumstances, and an object of the present invention is to provide an individual processing that can perform a result of using an individual authentication process by using an existing business game device that has a player identification information acquisition means but does not have an authentication information acquisition means. At the same time, compared to the status of the portable memory media memory authentication confirmation information and the authentication result information held by the player, a highly secure game system and the authentication device and the business game device constituting the same are realized. φ [Means for Solving the Problem] In order to achieve the above object, the invention of claim 1 is a game system that acquires player identification information having received player identification information, but does not have an acceptance to confirm the player. The business game device that recognizes the player identification information received by the information acquisition means and the authentication information acquisition means of the user's authentication information corresponding to the player identification information, and the business game device is another body, and includes The player knows @the information authentication means and the authentication means of both the authentication information receiving means, and the game system communicably connected via the communication network, wherein the authentication device has the following means: the personal authentication means uses the aforementioned authentication information The authentication information obtained by the receiving means and the pre-registered authentication confirmation information corresponding to the player identification information received by the player identification information receiving means are subjected to personal authentication processing; and the authentication result information output means is authenticated by the aforementioned personal authentication means. When it will express its purpose The result information is outputted via the aforementioned communication network in a state in which the player identification information -8-201008615 received by the player identification information receiving means is associated; the business game device has a game control means and is controlled The game is performed; the authentication result information acquisition means is obtained by the authentication result information outputted from the authentication result information output means of the authentication device, and is associated with the player identification information corresponding thereto, and is received via the communication network; and The individual processing means is the authentication result information corresponding to the player identification information received by the player identification information receiving means, and the individual processing corresponding to the player identification information is performed on the condition that the authentication result information receiving means is taken as a condition. In this game system, when the player (user) is authenticated in the personal authentication process of the authentication device, the authentication result information is output via the communication network. Then, the player recognizes the player identification information to the player identification information acquisition means provided in the business game device, and the business game device receives the authentication result information corresponding to the player identification information outputted from the authentication device. Thereby, the business game device can confirm the personal authentication process of the player based on the authentication result information. Therefore, the business game device can perform individual processing using the result of the personal authentication process even if it does not have the authentication information receiving means itself. Moreover, in the game system, since the authentication result information indicating that the authentication device has been authenticated is delivered to the business game device via the communication network, the information of the authentication result is stored in the portable memory medium held by the player. The situation can achieve high security protection effect. Further, in the game system, since the business game device does not have the authentication information acquisition means, even if it is assumed that the pre-registered authentication confirmation information is stored in the portable memory medium, -9-201008615 cannot improperly accept the individual processing. Further, since the authentication is not performed for each of the business game devices, but the shared business game device performs the shared authentication process, the game facility or the player is not burdened even if the costly or time-high authentication process is performed. . Further, the invention of claim 2 is characterized in that in the game system of claim 1, the business game device has: a game continuous information output means, when the game control means interrupts the game, The player is to output the game continuous information required for the subsequent game play from the predetermined time point before the interruption time point, in a state associated with the player identification information of the player; the individual processing by the individual processing means And obtaining game continuous information corresponding to the player identification information received by the player identification information receiving means, and controlling the game from the predetermined time point according to the game continuous information. In this game system, it is possible to reduce the possibility that the player's game continuous information is improperly used by the player outside the player without the knowledge of the player corresponding to the player identification information. Ο Further, the invention of the third and fourth inventions of the patent application is characterized by the game system described in claim 1 or 2 of the patent application, wherein the authentication information acquisition means is used for inputting A password input device for authenticating the password of the information. As the authentication information, for example, the player's biometric information (information such as a fingerprint or a vein pattern) may be mentioned, but such authentication information may make it difficult for others to use. For this reason, high personal authentication accuracy can be achieved, but it needs to be registered and managed in advance, so it is required to be highly managed. Also, -10- 201008615 Depending on the situation, players who do not like to register personal information such as biometric information in advance may be denied the use of this game system. In this game system, the password input by the player can be used as the authentication information. Passwords are not generally personal information and are not required to be highly manageable like the player's biometric information. Therefore, the operating cost of the game system can be reduced. In addition, since the password is used as the authentication information for a long period of time, the player does not want to use the password in advance to thank the user for the use of the game system. Further, in the game system according to any one of the first to fourth aspects of the invention, wherein the authentication device is provided with a control game. The game device in which the game is played is controlled by other business game devices. In the game system, the business game device having the authentication information acquisition means performs the personal authentication process, and the other business game device that does not have the authentication information acquisition means uses the result of the personal authentication process. The other business game device can also perform individual processing for each player. According to the game system, for example, when a new business game device is introduced into a game facility, and the business game device includes a certification information acquisition means, it is possible to execute the game device for another existing business game device without introducing an independent authentication device. Individual handling of each player. At this time, it is possible to reduce the cost compared to the introduction of an independent authentication device. Further, the invention of claim 9 is characterized in that the game system of any one of the first to eighth aspects of the invention is provided with the above-mentioned business game device that does not have the authentication information acquisition means. -11 - 201008615 Further, the authentication result information providing device is configured to communicably connect the business game device and the authentication device via the communication network, and output the authentication result information from the authentication result information output means of the authentication device. Provided to each of the business game devices until the predetermined time period, the game device is not provided to each of the business game devices after that period; the authentication result information receiving means for each of the business game devices is the authentication result information providing device The information on the certification results provided is received via the aforementioned communication network. In this game system, if the player is authenticated by the authentication device, @, it is not necessary to re-authenticate even if the business game device is playing until the predetermined time period. Therefore, the work load of the player for accepting the personal authentication by the authentication device can be reduced, and the convenience of the player can be improved. Further, the invention of claim 10 is an authentication device that can be communicably connected via a communication network. The player identification information receiving the player identification information is acquired, but does not have the authentication information received by the player identification information for confirming the player identification information receiving means and the authentication information of the player whose player is the player identification@ information. The business game device and the business game device are configured as another body, and the authentication device includes both the player identification information receiving means and the authentication information receiving means, and is characterized in that: the personal authentication means is used The authentication information obtained by the authentication information receiving means and the pre-registered authentication confirmation information corresponding to the player identification information received by the player identification information receiving means are subjected to personal authentication processing; and the authentication result information output means is based on the aforementioned personal authentication means When performing certification, the table will be Certification for the purpose -12- 201008615 The result information is output via the aforementioned communication network in a state in which the player identification information received by the player identification information acquisition means is associated. In this authentication device, it is possible to perform an individual process using the result of the personal authentication process even if the business game device is operated in cooperation with the business game device that does not have the authentication information acquisition means. Moreover, a high security protection effect can be obtained as compared with the case where the authentication result information is memorized in the portable memory medium held by the player. • In addition, the invention of claim 11 is a business game device, which is capable of communicably connecting a player identification information receiving means having received player identification information via a communication network, and receiving means for confirming the player identification information. The player identification information received is the authentication device that the player is the authentication information receiving means of the personal authentication information corresponding to the player identification information, and the authentication device is another body, and has the player identification information receiving means, but The business game device that does not have the authentication information acquisition means is characterized in that: the game progress control means controls the progress of the game; and the authentication result information acquisition means is the authentication result information outputted from the authentication means. The authentication result information corresponding to the player identification information received by the player identification information receiving means is obtained in the state of being associated with the corresponding player identification information; and the individual processing means is the information of the authentication result corresponding to the player identification information received by the player identification information receiving means. Receiving means 'Of the individual processing corresponding to the player identification information. In the game device for business use, it is possible to perform an individual process using the result of the personal authentication process by using a cooperation device with the authentication device having the authentication information receiving means, even if it does not have the authentication information receiving means. Moreover, -13- 201008615 ′ can achieve high security protection effect compared to the situation in which the authentication result information is memorized in the movable type of media held by the player. [Effects of the Invention] According to the present invention, it is possible to obtain an individual process that can use the existing business game device that includes the player identification information acquisition means but does not have the authentication information acquisition means, and compares the results of the personal authentication process. It achieves excellent results of high security protection in the status of the portable memory media memory verification confirmation information and the certification@result information held by the player. [Embodiment] The present invention is applied to a three-type token game machine of a casino game machine (business game device) which is a game device having a plurality of game contents different from each other, and is communicably connected to An embodiment of the game terminal unit of the subject notification device and the game system constituted by the management server will be described. β [System Strategy] First, the structure of the entire game system according to the present embodiment will be described. Fig. 1 is a schematic diagram showing the overall configuration of the game system of the present embodiment. Three types of token game machines 1000, 2000, and 3,000 which constitute the game system are game machines having different hardware pieces. The token game machines 1〇〇〇, -14-201008615 2000, 3000 are provided in a game facility of the same game center or the like in the present embodiment. The token game machines 1000, 2000, and 3 000 and the shop terminal unit 5000 of the store are connected to each other via a LAN (Local Area Network) which is a high-speed communication network. The management server 4000 is connected to the store terminal unit 5000 and the token game machines 1 000, 2000, and 3,000 of each store via the gateway device 7000 of each store via a WAN (Wide Area Network) as a low-speed communication network. The management server 4000 performs data communication with each of the token game machines 1 , 2000, and 3 000 and performs material communication with the store terminal unit that performs overall system management of the store to manage the entire game system. Further, in the present embodiment, the game system covering a plurality of stores is described, but the game system in a single store is the same. Next, the structure and operation of each of the token game machines 1000, 2000, and 3000 will be described separately. # [赛马游戏机1000] The token game machine 1000 is a horse racing game machine. In this horse racing machine, 1 000, 1 or 2 players predict the number of horse races to be played on this horse racing machine, and in the prediction guess, the token payment in accordance with the odds of their rankings can be accepted. Fig. 2 is an external view showing an example of a horse racing machine 1000. The horse racing game machine 1000 includes a field portion 1002 provided to the center portion and a plurality of game stations 1010 provided to surround the field portion 1002. The field area 10 02 is provided with a field plane 1004 for simulating the moving surface of the racecourse of the racetrack of the race gate -15- 201008615 gate 1003, and the field is used in the field 1 004. Show the plural model horse to compete. Further, a plurality of speakers 1005 for playing live games, cheers, and the like are disposed around the field portion 1002. Further, a display unit 1 006 for displaying various kinds of information, an illumination device 1 007 for illuminating the field portion 1 002, and a camera as an imaging means for imaging the field portion 1 003 are disposed above the field portion 1002. 1009. The display unit 1 006, the illumination device 1 007, and the camera 1 009 are supported by the support column 1008. The speaker 1 005 and the lighting device 1 007 function as a performance means of the @this horse racing machine. The game station 1010 is provided with a display 1011 for displaying a game screen for the game and a touch panel 1012 for superimposing the display surface of the display 1011. When the player follows the instruction of the game screen and touches the predetermined position of the game screen displayed on the display screen 11, the position is detected by the touch panel 1012, and the player's operation content is recognized in the horse racing machine 100. Further, the game station 1010 is provided with a token input unit 1013 for the token to be inserted by the player, a token payout port 1014 for the player to pay the token, and identification information for reading the card ID from the φ user card. The card reading surface of the card reader of the receiving means is 1 〇1 5. In the horse racing machine 1000, the same name as the actual central horse racing is performed in accordance with the predetermined cycle. As a competition for one year, there are about 60 games to be prepared, and in each game, it is ensured that the time for the following tokens is used (that is, the time for purchasing the coupons), the time for the competition by the model horse, and To show the time of the match results. The family can predict the number of matches in each game and freely purchase the vouchers. The purchase of the vouchers is carried out by betting on tokens. If the purchased vouchers are consistent with the results of the competition, the tokens in accordance with the number of tokens and the odds of the tokens will be rewarded. Pay. In addition, the player uses his user card to develop his own racing horse character (holding a horse) and participate in the competition. Specifically, the player selects the favorite race horse character from the prepared plural race horse characters and pays the predetermined number of tokens to obtain the race horse character. Then, the player is trained (training) to improve the ability of the character of the horse to be acquired by φ. In addition, the training horse character of the training can participate in the game that he hopes. In the horse racing machine 1000 of the present embodiment, the field portion 1002 forms the field surface 1 004, and the field surface 1 004 is provided with a model for artificial turf simulating the actual horse field and the gate 100 3 . The model horse for the moving body moves on its field face 1 004. Fig. 3 is a block diagram showing the control block for integrating the main control unit for controlling the overall operation φ of the horse racing machine 1 0 00. Fig. 4 is a diagram showing a control block of the station control unit provided in each of the stations 1010. As shown in FIG. 3, the main control unit 1100 disposed on the field side unit includes a main control unit 1 1 〇 1 and a movement control unit 11 02 for controlling the movement of the model horse of the field unit 1 002; The control device 1 1 03 controls the illumination device 1 007; the audio control device 1104 controls the joy and live broadcast by the speaker 1〇〇5; the SRAM1 105 and the flash memory 1106 are temporarily recorded by the main control device 1101. The ROM 1 107 is a program and various databases for storing the game -17-201008615; and the external communication device 1108 is used for data communication with the shop terminal unit 5000 via the LAN and via the gateway device 7000. Data communication with the management server 4000. The main control device 1 1 〇 1 is connected to the mobile control device 1 102, the illumination control device 1 1 〇 3, the audio control device 1104, the SRAM 1105, the flash memory 1106, the ROM 1107, the external communication device 1108, and the camera 1009. The ROM 1107 stores a mobile control program that is a mobile control device for each model horse, a database of various materials for each horse used in the competition, and a schedule of the game. As shown in FIG. 4, the game station control unit 1200 provided in each of the game stations 1A includes a game station control device 1201, a token management device 1202, which manages payment of a token, and the like; and RAM 1 203 is temporarily The various information of the player is recorded; and the card reader 1204 is an identification information receiving means for reading out the card ID from the user card inserted into the card reading surface 1015. The game station control device 1201 is connected to the token management device 1 202, the RAM 1 203, and the card reader 12 04, respectively. Further, the game station 1201 is also connected to the display 1011 and the touch panel 1012 shown in FIG. 2 of the game station reference 1010, and detects the token input of the token inserted via the token input unit 1013. Each part of the sensor, etc. Further, as shown in Figs. 3 and 4, the game station control device 1201 of each game station 10 10 is connected to the main control device 1101 on the game machine main body side, and between them, necessary data communication can be performed. The main control unit 1101 of the main control unit 1100 changes the movement of each model horse for each game in order to faithfully present the actual horse race again in order to faithfully present the actual horse racing competition, in accordance with the -18-201008615 various parameters of each horse. Control content. Then, its mobile control content is determined before the start of the game, and the mobile control model is moved in accordance with its mobile control content. Specifically, the main control unit 1101 of the main control unit 1100 reads the data of various parameters of the horses of the game, the state of the racecourse, and the like from the ROM 1 107 before the start of the game, and determines the competition ranking. In addition, the rankings related to the payment of the player's tokens are only the first and second places, so there is no need to determine all the rankings of the horses to be played, only 0 to decide at least the first and second places. The horses can be. At this time, the other horses follow various parameters and are not moved to the first and second places. The ranking data determined by the main control device 1101, the parameters of each horse, and the like are sent to the mobile control device 1102. The mobile control device 1102 that receives the data from the main control device 1101 executes a movement control program recorded in a ROM (not shown), and performs movement control for each horse. The movement control device that executes the movement control program 11 02 calculates the movement pattern of each horse from the parameters of each horse, and transmits the control command to each control wafer 1022 so that each # model horse 1060 moves in accordance with the movement pattern. Specifically, in order to generate a magnetic field that causes each model horse 1 060 to move in accordance with the movement pattern of each horse, a control command is transmitted to each of the control wafers of the magnetic field generating substrates. Each of the control chips 1 022 that receives the control command controls the current flowing through the coils so that the magnetic forces of the S poles of the permanent magnets of the respective model horses 1060 are sequentially generated along the predetermined path of movement of the model horses 1060. Thereby, each model 1060 can be moved along a predetermined path of movement. As a result, each model 1060 that is moved and controlled by the mobile control device 1102 is engaged in the game field to start the game. -19- 201008615 When the player uses the user card for play, the player inserts his/her own user card into the card reading surface 1015 before playing. Thereby, the card ID is read from the user card by the card reader 1204, and the card id is recorded in the SRAM 1105 or the flash memory 1106. Then, as described later, by using the card ID, the store terminal unit 5000 receives the permission information indicating that the personal authentication process is authenticated as the authentication result information, and confirms that the player is authenticated. Thereafter, the game status data (game continuous information) corresponding to the card ID is downloaded from the management server 4000. In this way, in the SRAM 1 105 or the flash memory 1 106, based on the game state data, information on the character of the competition horse that is developed by the player to play the game, etc. (horse name information, parameter data, GI competition for winning the championship, etc.) Etc.) is memorized in a state associated with the card ID. As a result, the player can start the game from the last time. In the present horse racing machine 10 00, when the player who plays the game using the user card ends the game, the game state data (game continuation information) for restoring the game state at the end of the next game restart is used to The state in which the player's card ID is associated is saved by the store terminal unit. The game status data includes information on the character of the race horse that the player has developed. Then, when the player continues to start the game again from the last time, the user card is inserted into the card reading surface 1015 by the game U, and the game state corresponding to the card ID in the user card is downloaded from the management server 4000. The data 'memorizes the data to SRAM 1105 or flash memory 1106 and starts the game again. -20- 201008615 [Ticker Game Machine 2000] Next, the token game machine 2000 will be described. The token game machine 2000 is a push coin game machine. Fig. 5 is an explanatory view for explaining the construction of the station portion ST of the pusher game machine 2000. The pusher game machine 2000 is provided with four accessory device parts SA so as to surround a central drawing device (not shown). Each of the attachment device units SA is provided with four game station units ST, and each player plays a game with each game station unit ST. Further, each of the accessory device units S A includes one accessory device drawing device 2001, and each of the game station units ST is arranged side by side around the accessory device drawing device 2001. The game station unit ST mainly includes a token input unit (input unit) 2100, a play field 2500, a game station control unit (not shown), and a display unit 2700. In the game station unit ST, a token loading mechanism 2100 is disposed on the upper side and the front side, and a display unit 2700 as a display means is disposed on the upper deep side, and a play field 2500 is disposed in the upper center. Here, the term "before" refers to the side on which the player plays the game, and the term "deep side" represents the opposite side to the side on which the player plays the game. The so-called "central" represents the aforementioned "before" The area between the side and the "deep side". The token depositing agency 21 00 is a structure for putting a token into the push-pull game machine 2 000 when the player plays the game. The tokens that have been put into the token insertion mechanism are transported to the lift bucket via the unillustrated token transfer path inside the casing of the game station unit ST, and are temporarily stored in the lift bucket. The lifting bucket has a token storage unit for storing tokens, a lifting portion for raising the tokens to a predetermined height with -21 to 201008615, and a generation for discharging the raised tokens with the timing machine. Coin discharge unit (discharge unit). Further, at the discharge port of the token discharge portion, a token discharge path 2400 for guiding the discharged tokens to the play field 2500 can be provided to be shaken left and right. The upper end of the lift portion is disposed above the play field 25 00. Therefore, the token discharge portion provided at the upper end of the lift portion is also disposed above the play field 2500. Therefore, the tokens temporarily accumulated in the token storage portion set under the play field 2500 are raised to a position higher than the play field 2500 by the lift portion, and then the token is discharged from the token discharge portion. The exit path 2400 is ejected to the play field 2500. In the play field 2500, a main tray 2501 as a token loading table for storing the tokens, and a pushing portion 2510 as a token pushing member placed on the main tray 2501 are mainly provided. The pushing unit 25 10 has an upper surface for storing the tokens (this is referred to as a sub-tray), a tilting table for sliding the tokens that are dropped from the sub-tray, and a generation that is advanced to be stored in the main tray 2501. The wall of the coin. Further, the pushing portion 2510 is slidably provided on the main table 25 0 1 of the play field 2500, and performs a sliding motion at a constant cycle or an arbitrary cycle. A part (deep side) of the pressing portion 2510 accommodates a storage portion which will be described later, which is provided below the display portion 2700. The pushing portion 2510 is slid in such a manner as to be slid in and out of the accommodating portion, and is reciprocated in the front and rear. The sub-panel is slidably abutted against the frame member of the display unit 2700. Therefore, when the pushing portion 2510 moves in the direction of being stored in the storage portion, the token member on the sub-tray is pushed by the frame member. With this advancement, a portion of the tokens on the sub-platform will fall to the tilting table. Part of the 201008615 coin that falls from the sub-platform enters the opening that is placed on the tilting table as the token passage (this is called the chuck). Further, the remaining tokens are directly dropped onto the main tray 2501 and stored on the main tray 2501. The token system on the main tray 2501 is the same as the token μ on the sub-platboard, and is advanced by the sliding movement of the pushing portion 2510. In other words, since the pushing portion 2510 is placed on the main table 2501 without a gap, when the pushing portion 2510 moves in the direction of being carried out from the housing portion 720, the push portion 2510 in front of the pushing portion 2510 is pushed into the wall. To promote the tokens on the main plate 2501. With this advancement, a portion of the tokens on the main deck 2501 will fall. In the falling token μ, the token that is dropped from the player's side (this is called the front end) is paid to the player, and the other tokens are, for example, from both sides of the main pallet 2 5 0 1 (this The tokens that are called the side ends are stored in the predetermined storage unit in the game station unit ST. In addition, as shown in Fig. 5, the game station unit ST has a ball input mechanism 2800 on at least one side. The ball input mechanism 2800 has a structure for putting the balls B1 and Β2 of the spherical object which is a shaped object which will be described later into the play field 2500, and has a ball input ramp 28 0 1 and a ball input position drawing mechanism 2810. Further, the balls Bl and Β2 are used to execute the drawing object for the bingo game to be described later. The ball input ramp 2801 is used to guide the ball B1, Β2, which is put into the ball carrier 2520, which will be described later, to the ball input position drawing mechanism 2810 by gravity. So, for the slope that slopes down. Further, the ball-input position drawing means 2810 is used to draw the position of the position on the play field 2500 of the balls Bl and Β2. In this way, the ball carrier 25 20, which will be described later, is put into the ball of the game station unit -23- 201008615

Bl、B2,係經由球投入坡道2801及球投入位置抽選機構 2810而投入至遊玩場域2500。 又,遊戲站部ST係如圖5所示,至少於一方邊側具有 球搬運機構2900。球搬運機構2900係爲用以在球Bl、B2從 遊玩場域2500的主台盤2501落下至設置於其跟前側之代幣 落下溝時,將該球Bl、B2搬運至附屬設備抽選裝置2001的 構造,具有未圖示之球搬送路徑、球搬運部2910及球搬運 部行走坡道2901。球搬送路徑係設置於主台盤2501的前端 下方,將從其前端落下之球Bl、B2導引至球搬運部29 10。 球搬運部29 10係爲用以將經由球搬送路徑而接收之球B1、 B2搬運至附屬設備抽選裝置2001的構造,遵從遊戲站部ST 之控制部的控制而行走於球搬運部行走坡道2901。再者, 被搬運至附屬設備抽選裝置2001之球Bl、B2係交付給球載 具 2520 ° 又,遊戲站部ST係具有包含代幣支付機構2030,利用 驅動該代幣支付機構,與從主台盤2501的前端落下至代幣 落下溝之代幣Μ數量相同的代幣Μ,係被排出至代幣投入 機構2100的貯留部2101。 接著,針對本推幣遊戲機2000的控制系加以說明。 圖6係揭示本推幣遊戲機2000的遊戲控制系之主要構 造的區塊圖。再者,該區塊圖係爲了便利說明,省略因應 遊戲進行而用以驅動各部之驅動控制系等的構造。 本推幣遊戲機2000之遊戲控制系的構造,係主要由遊 戲站部ST的控制部2600、附屬設備抽選裝置200 1的控制部 201008615 2610、及中央抽選裝置2002的控制部2620所構成。遊戲站 部ST的控制部2600係主要擔任後述之吃角子老虎遊戲及賓 果遊戲的整體進行控制,附屬設備抽選裝置200 1的控制部 26 10係主要擔任賓果遊戲之物理抽選的控制及球Bl、B2的 搬送控制,中央抽選裝置2002的控制部2620係主要擔任後 述之單體彩金(jackpot)抽選的控制及本推幣遊戲機2000 的整體控制。 φ 遊戲站部ST的控制部2600係主要由控制裝置260 1、 ROM2602、RAM2603、通訊裝置2604及作爲識別資訊受取 手段的讀卡機2605所構成。控制裝置260 1係執行記憶於 ROM2602之各.種程式,並進行各種控制。ROM2602係記憶 有應在遊戲站部ST的控制部2600進行之各種控制的執行程 式等。RAM2603係暫時記億各種資料或資訊者。通訊裝置 2604係用以在與附屬設備抽選裝置2001的控制部26 10之間 進行資料通訊者。讀卡機2605係從使用者持有之使用者卡 〇 讀取出卡片ID者。再者,雖然未圖示,但是於遊戲站部ST 係設置有用以各種表演的揚聲器及照明裝置等的表演手段 ,控制裝置260 1係控制該等表演手段,並進行各種表演。 附屬設備抽選裝置200 1的控制部26 10係主要由控制裝 置2611、RO M2 612、RAM2 613、遊戲站側通訊裝置2614及 中央側通訊裝置26 15所構成。控制裝置2611係執行記憶於 ROM2612之各種程式,並進行各種控制。ROM2612係記億 有應在附屬設備抽選裝置2001的控制部26 10進行之各種控 制的執行程式等。RAM26 13係暫時記憶各種資料或資訊者 -25- 201008615 。遊戲站側通訊裝置261 4係用以在與屬於該附屬設備部SA 之各遊戲站部ST的控制部2600之間進行資料通訊者。中央 側通訊裝置261 5係用以在與中央抽選裝置2002的控制部 2620之間進行資料通訊者。再者,雖然未圖示,但是於附 屬設備部SA係設置有用以各種表演的揚聲器及照明裝置等 的表演手段’控制裝置26 1 1係控制該等表演手段,並進行 各種表演。 中央抽選裝置2002的控制部2620係主要由控制裝置 2621、ROM2622、RAM2 62 3、通訊裝置2624及外部通訊裝 置2625所構成。控制裝置2621係執行記憶於ROM2622之各 種程式,並進行各種控制。ROM2622係記憶有應在中央抽 選裝置2002的控制部2620進行之各種控制的執行程式等。 RAM2623係暫時記憶各種資料或資訊者。通訊裝置2624係 用以在與各附屬設備部S A的控制部26 10之間進行資料通訊 者。外部通訊裝置2625,係用以與店舖終端單元5000及管 理伺服器4000等的外部裝置進行資料通訊者。再者,雖然 未圖示,但是於中央抽選裝置2002係設置有用以各種表演 的揚聲器及照明裝置等的表演手段,控制裝置262 1係控制 該等表演手段,並進行各種表演。 於以上構造中,在本推幣遊戲機2000,係除了推幣遊 戲之外,於顯示部2700顯示如圖7所示之吃角子老虎用遊 戲畫面而執行吃角子老虎遊戲之同時,於顯示部2700顯示 如圖8所示之賓果用遊戲畫面而執行賓果遊戲。在本推幣 遊戲機2000,亦進行使用中央抽選裝置2002的單體彩金抽 201008615 選。又’於顯示部2700亦顯示有表示在後述之單體彩金抽 選之支付枚數的單體累積代幣枚數。 吃角子老虎遊戲係主要爲遊戲站部ST之控制部2600進 行數位抽選的數位抽選遊戲。該吃角子老虎遊戲的開始條 件,係代幣Μ進入設置在推擠部2510的傾斜台盤之卡盤之 任一。於顯示部2700係在後述之賓果遊戲未進行的期間, 顯示如圖7所示之吃角子老虎用遊戲畫面,代幣Μ進入卡盤 φ 之任一而達成吃角子老虎抽選開始條件時,控制部2600係 進行使3個骰子狀吃角子老虎DS旋轉的顯示控制。在吃角 子老虎遊戲之數位抽選,控制部會執行所定抽選程式,而 將已產生之亂數對照所定當選表,來決定是否當選任一獎 項或落選。之後,控制部2600係在決定當選獎項時,以關 於其當選獎項之圖案的組合停止顯示於顯示部2700的方式 ,進行使3個骰子狀吃角子老虎DS的旋轉停止之顯示控制 〇 在本實施形態,作爲數位抽選的獎項,係準備有以下 等:小型獎項A,係將3枚代幣供給至遊玩場域2500 ;小型 獎項B,係將8枚代幣供給至遊玩場域25 00;球供給獎項, 係將球B1供給至遊玩場域2500 ;通常獎勵獎項,係將30枚 代幣供給至遊玩場域2500;確變獎勵獎項,係將30枚代幣 供給至遊玩場域2500之同時,在之後的數位抽選使用當選 機率設定爲較高之當選表;直接附屬設備獎項,係將球B1 直接供給至附屬設備抽選裝置2001 ;直接中央獎項,係將 球B1直接供給至中央抽選裝置2002。各獎項的當選機率係 -27- 201008615 以依此順序降低之方式來設定。再者’準備哪種獎項,將 各獎項設定爲哪種當選機率係爲任意。例如,以對玩家直 接支付代幣Μ等,以賦予玩家各種利益之方式來構成亦可 。然後,在當選該等獎項時,遊戲站部ST的控制裝置2 601 係控制揚聲器及照明裝置等’進行爲了掀起當選高潮的個 別表演。 賓果遊戲係藉由使用兩種類的球Bl、Β2與附屬設備抽 選裝置2001的物理抽選來進行之物理抽選遊戲,藉由附屬 設備抽選裝置2001的控制部2610與遊戲站部ST之控制部 2 600來進行。再者,於賓果遊戲中,附屬設備抽選裝置 2001的控制部26 10係主要控制決定賓果遊戲的當選賓果數 字之抽選,屬於包含其附屬設備抽選裝置2001之附屬設備 部S Α的各遊戲站部ST的控制部2600,係主要擔任賓果遊 戲的表演及賓果成立的判定等之控制。在本實施形態,藉 由在附屬設備抽選裝置2001使球Bl、B2移動,進行從相互 不同之複數賓果數字(抽選對象)中選擇1個當選賓果數 字(當選對象)的物理抽選。在本實施形態的物理抽選, 係從「1」〜「9」的賓果數字中選擇1個當選賓果數字。 然後,例如使用作爲遊戲站部ST的排列資訊產生手段之控 制部2600,依各遊戲站部ST來個別產生該等之「1」〜「9 」的賓果數字排列成矩陣狀之賓果卡片的排列資訊。之後 ,「1」〜「9」的賓果數字之畫像(抽選對象畫像)遵從 該排列資訊而排列之賓果卡片畫像B C係如圖8所示,顯示 於各遊戲站部ST的顯示部2700。然後,在賓果成立時,遊 201008615 戲站部ST的控制裝置2601及附屬設備部SA的控制裝置 2611,係控制個別之揚聲器及照明裝置等,進行爲了掀起 當選高潮的個別表演。 單體彩金抽選,係在達成球Bl、B2進入分配有在上述 之賓果遊戲之在附屬設備抽選裝置2001的物理抽選中於中 央抽選裝置2002之單體彩金抽選開始的權利之得獎點,或 在上述之吃角子老虎遊戲當選直接中央獎項之任一單體彩 φ 金抽選的開始條件時,中央抽選裝置2002之控制部2620的 控制裝置262 1,係執行記憶於ROM2622之單體彩金執行程 式,並開始單體彩金抽選。然後,於中央抽選裝置2 0 02中 ,藉由使球B1移動,決定是單體彩金獎或是落選(包含當 選單體彩金獎以外之獎賞的狀況)的物理抽選。然後,在 當選單體彩金獎時,中央抽選裝置20 02的控制裝置2621, 係控制揚聲器及照明裝置等,進行爲了掀起單體彩金獎之 當選高潮的個別表演。 • 又,在當選單體彩金獎時,控制裝置2621係從 RAM2623讀取出身爲支付量資料的單體JP貯留枚數資料, 進行用以將該資料的計數値所示之枚數份的代幣Μ,供給 至達成該當彩金抽選的開始條件之遊戲站部ST的遊玩場域 2 5 00之處理。此時,從控制裝置2621將代幣供給命令輸出 至遊戲站部ST之控制部2600的控制裝置2601,在控制裝置 2 60 1的控制下,使用與通常代幣供給處理相同之方法,將 代幣Μ供給至遊玩場域25 00亦可。但是,獲得單體彩金獎 時而被供給之代幣枚數,係因爲從將單體JP貯留枚數資料 -29- 201008615 重設爲初始値(例如,500枚)時,累積加算相當於對所 有遊戲站部ST的代幣投入枚數之一部份的枚數(例如, 〇·〇3枚)者,故其數量會相當大。因此,通常代幣供給處 理之外,設爲使用獨自之代幣供給機構的處理亦可。此時 ,亦適合作爲獲得單體彩金獎時的表演。又,在當選單體 彩金獎時,控制裝置262 1係將記億於RAM2623之單體JP貯 留枚數資料重設爲初始値。 玩家係在本推幣遊戲機2000進行遊玩時,在其遊玩前 @ 將使用者卡插入未圖示之卡片讀取面。藉此,藉由讀卡機 2 60 5從其使用者卡讀取出卡片ID,該卡片ID係被記憶於 RAM2603。然後,如後述般,利用使用此卡片ID,從店舖 終端單元5000經由LAN接收表示在個人認證處理被認證之 身爲認證結果資訊的允許資訊,於此RAM2 603,其玩家在 本推幣遊戲機2000的遊玩資訊(累積代幣投入數、在吃角 子老虎遊戲中當選之獎項、在賓果遊戲中賓果成立之次數 及當選單體彩金獎之次數等)以與其卡片ID建立關聯之狀 0 態被記憶。然後,使用使用者卡來進行遊玩之玩家結束遊 戲時,記憶於RAM2603之遊玩資訊(遊戲持續資訊)以與 其卡片ID建立關聯之狀態,被管理伺服器4000保存。玩家 在下次遊玩前,將自己的使用者卡插入卡片讀取面時,其 使用者卡內之卡片ID所對應之遊玩資訊(遊戲持續資訊) 係從管理伺服器4000被下載,該等資料被記憶於RAM2603 ,而在該遊玩中的遊玩結果會被追加至遊玩資訊。 -30- 201008615 [吃角子老虎遊戲機器3000] 接著,針對代幣遊戲機3000加以說明。 代幣遊戲機3 00 0係吃角子老虎遊戲機器。 圖9係揭示關於本實施形態之吃角子老虎遊戲機器 3000之外觀的立體圖。 該吃角子老虎遊戲機器300 0係具有箱型的框體30 02、 可自由開閉地安裝於該框體3 0 02前面側的前面面板3003等 φ 。於前面面板3 003係設置有用以顯示後述之變動顯示單元 之一部份的顯示窗3 004、代幣投入口 3 0 05、作爲開始操作 裝置的開始按鍵3006、骰子顯示窗3007、代額數清算按鍵 3 008、揚聲器3 009、具有代幣支付口 3010a的代幣承受盤 3010、表演面板3011、卡片讀取面3013a、計數顯示部 3014及BET操作部3015等。揚聲器3009及表演面板3011係 作爲本吃角子老虎遊戲機器3 0 00的表演手段而作用。又, 於表演面板3011係顯示各種資訊。 φ 於框體3002的內部係組入有作爲於外周面上印刷複數 種圖案之3個變動顯示部的捲軸。3個捲軸(以下,依序稱 爲「左捲軸」、「中捲軸」、「右捲軸」),係分別藉由 以步進電動機構成之未圖示的捲軸驅動電動機來旋轉驅動 。又,於該等捲軸中,「白7」、「藍7」、「綠7」、「 紅7」、「櫻桃」、「空白(blank )」等之複數種圖案, 係以所定順序被印刷。再者,於本實施形態中,「空白」 的圖案係不構成任一獎項的圖案。又,亦組入有藉由CPU 及ROM其他各種電子零件,形成電子電路的主控制電路基 -31 - 201008615 板、具有可收容多數枚代幣之代幣供給斗的代幣支付裝置 、及內部揚聲器等。 圖10係揭示前面面板3003之一部份的詳細前視圖。 各捲軸之所定旋轉位置之約3框格份的圖案,係通過 顯示窗3004而被玩家目視確認。於該顯示窗3004係以涵蓋 所有捲軸之方式,描繪有5條得獎連線IL。在該等得獎連 線IL上,對應預先訂定之獎群的獎項相關之圖案的組合備 齊(以下,單稱爲「獎項備齊」)時,則賦予玩家代幣會 被支付至代幣承受盤3010,或轉變成可進行特別遊戲的特 別遊戲期間之遊戲價値。再者,在本實施形態之吃角子老 虎遊戲機器3 00 0,設置有5條得獎連線IL,但是,使得獎 連線數少於其或多於其亦可。又,得獎連線係不是藉由玩 家可目視辨認者,只要進行吃角子老虎遊戲機器之停止控 制的後述CPU 17a可辨識者即可。 計數顯示部3014係具備:代額數顯示器3014a、獎勵 計數顯示部3014b、代幣支付枚數顯示器30 14c等。 又,BET操作部3015係由1BET按鍵3015a、最大BET按 鍵3015b之兩個按鍵所構成。 圖11係關於本吃角子老虎遊戲機器3000之主要構造的 控制區塊圖。 本吃角子老虎遊戲機器3000的主控制部3100係具備: 控制裝置3101;捲軸控制裝置3102,係進行3個捲軸的驅 動控制;記憶裝置3103,係記憶遊戲所需之各種程式及各 種資料庫;顯示控制裝置31 04,係進行計數顯示部3014的 201008615 顯示控制;照明控制裝置3 1 0 5,係控制表演面板3 0 1 1等的 照明;音響控制裝置3106,係控制從揚聲器3009輸出之聲 音;及外部通訊裝置3107,係用以與店舖終端單元及管理 伺服器4000等的外部裝置進行資料通訊。主控制裝置丨101 係除了該等裝置之外,亦連接代幣投入感測器3022、作爲 從插入卡片讀取面3013a之使用者卡讀取卡片ID之識別資 訊受取手段的讀卡機33013、BET操作部3015、代幣支付裝 φ 置3018等。 接著’針對本吃角子老虎遊戲機器3000之遊戲的流程 加以說明。 進行遊戲之前,首先,玩家係作爲其準備,必須將代 幣投入至代幣投入口 3 005。藉由玩家代幣被投入至代幣投 入口 3005時,該代幣係通過未圖示之通路,落下至代幣供 給斗。於該通路係設置有將小於規定之代幣推落,用以使 其回到代幣支付口 30 10a的落下口、用以阻止代幣的通過 φ 而使其回到代幣支付口 30 10a或允許代幣的通過之代幣擋 止電磁閥、以用以1個個檢測通過之代幣的光感測器等所 構成之代幣投入感測器3022等。從檢測代幣之代幣投入感 測器3022輸出之代幣檢測訊號,係被送至主控制部3100的 控制裝置3 1 0 1。對此,控制裝置3 1 0 1係藉由顯示控制裝置 3104,進行用以使代額數顯示器3014 a增加1個顯示計數値 的控制之同時,使儲存於記憶裝置3103之代額數枚數資料 增加1。通常,會1次投入複數枚代幣,使代額數枚數增加 至某種程度。然後,玩家操作BET操作部301 5來進行下注 -33- 201008615 操作時,控制裝置3 1 0 1係進行用以使儲存於記憶裝置3 1 03 之代額數枚數資料僅減少下注枚數份之同時,使代額數顯 示器3 0 1 4a的顯示計數値僅減少下注枚數份的控制。又, 控制裝置3101係因應下注枚數,辨識成爲有效的得獎連線 IL。再者,於有效的得獎連線IL上獎項不備齊的話,則即 使在不是有效的得獎連線IL上獎項備齊也不會成爲得獎。 藉由玩家操作開始按鍵3006時,控制裝置3101係利用 執行儲存於記憶裝置31 03之開始命令受理程式,作爲開始 @ 命令受理手段而作用,受理來自其開始按鍵3006的變動顯 示開始命令。受理該變動顯示開始命令的控制裝置3101係 首先,藉由捲軸控制裝置3102,開始所有捲軸的旋轉驅動 。又,受理變動顯示開始命令的控制裝置3101,係利用執 行儲存於記憶裝置31 03之獎群抽選程式,作爲進行決定從 複數獎群中選擇任一獎群之當選或不選擇任一獎群之落選 的內部抽選的手段而作用,並進行內部抽選。該內部抽選 係對照從亂數產生電路送來之亂數資料,與記憶於記憶裝 @ 置31 03之獎群抽選表來進行。該獎群抽選表係將各亂數與 獎群之任一或落選建立關聯者。如此利用建立關聯,任一 獎群會分別以所定機率當選,落選會以所定機率發生。 開始旋轉驅動之捲軸的旋轉位置,係藉由未圖示之捲 軸位置分別檢測。然後,捲軸控制裝置3 1 02係依據來自各 捲軸位置感測器的輸出訊號,運算捲軸的旋轉速度。捲軸 的旋轉速度穩定化時,捲軸控制裝置3102係可依據來自各 捲軸位置感測器的輸出訊號,辨識各捲軸上之各圖案的位 -34- 201008615 置。然後,控制裝置3101係執行儲存於記憶裝置3103之停 止控制程式,依據上述內部抽選的抽選結果,以於得獎連 線上所定圖案的組合停止顯示之方式,藉由捲軸控制裝置 3 102進行捲軸的停止控制。具體來說,藉由內部抽選當選 任一獎群時,則以對應其當選之獎群的獎項相關之圖案組 合停止顯示於得獎連線IL上之方式來進行停止控制。另一 方面,藉由內部抽選並未選擇任一獎群而落選時,則以使 φ 皆不對應任一獎群的圖案組合停止顯示於得獎連線IL上之 方式來進行停止控制。 於通常遊戲中,使用對應期通常遊戲的獎群抽選表, 進行內部抽選。於在該通常遊戲的內部抽選可當選之獎群 係有以下之代幣支付獎等··對應由「櫻桃一ANY (無關圖 案)一 ANY (無關圖案)」所構成之櫻桃獎項的櫻桃獎; 對應作爲「ANY7 (無關「7」的顏色-ANY7 (無關「7」 的顏色—ANY7(無關「7」的顏色)),由複數顏色的「 〇 7」所構成之AN Y7獎項的AN Y7獎;對應由「白7 -白7-白7」所構成之白7獎項的白7獎;對應由「藍7_藍7 —藍7 」所構成之藍7獎項的藍7獎;對應由「綠7 -綠7 —綠7」 所構成之綠7獎項的綠7獎;及對應由「紅7 —紅7 -紅7」 所構成之紅7獎項的紅7獎。藉由內部抽選,當選代幣支付 獎之任一而對應其之獎項於得獎連線IL上備齊時,控制裝 置3101係使計數顯示部3014的代幣支付枚數顯示器3014c ,顯示對應得獎之獎的代幣支付枚數。然後,控制裝置 3101係進行因應得獎之獎的枚數之代幣支付處理。具體來 -35- 201008615 說,控制裝置3101係進行使儲存於記憶裝置31 03之代額數 枚數資料,僅增加該代幣支付枚數份之同時,使代額數顯 示器30 14a的代幣代額數僅增加該代幣支付枚數份的控制 。在超過代幣代額數的上限値時,針對超過之份量’藉由 代幣支付裝置3018,從代幣支付口 3010a將代幣支付至代 幣承受盤3010。再者,隨著上述獎群的記載順序,被支付 之代幣枚數會變多。 玩家係在本吃角子老虎遊戲機器3000進行遊玩時’在 其遊玩前將使用者卡插入卡片讀取面3013a。藉此,藉由 讀卡機3013從其使用者卡讀取出卡片ID,該卡片ID係被記 憶於記憶裝置3 1 03。然後,如後述般,利用使用此卡片ID ,從店舖終端單元5 000經由LAN接收表示在個人認證處理 被認證之身爲認證結果資訊的允許資訊,於此記憶裝置 3103,其玩家在本吃角子老虎遊戲機器3000的遊玩資訊( 累積代幣投入數、當選紅7獎之次數等)以與其卡片ID建 立關聯之狀態被記憶。然後,使用使用者卡來進行遊玩之 玩家結束遊戲時,記憶於記憶裝置3 1 03之遊玩資訊(遊戲 持續資訊)以與其卡片ID建立關聯之狀態,被管理伺服器 4000保存。玩家在下次遊玩前,將自己的使用者卡插入卡 片讀取面3013a時,其使用者卡內之卡片ID所對應之遊玩 資訊(遊戲持續資訊)係從管理伺服器4000被下載,該等 資料被記億於記憶裝置31 03,而在該遊玩中的遊玩結果會 被追加至遊玩資訊。 圖12係與各店舖終端單元5000—起,進行關於後述之 201008615 個人認證處理的控制之管理伺服器4000的控制區塊圖。 該管理伺服器4000係主要由控制裝置4001、記憶裝置 4002、外部通訊裝置4003所構成。記憶裝置4002係記憶有 各種控制程式。又,記億裝置4002亦記憶各代幣遊戲機的 遊戲持續資訊。外部通訊裝置4003,係經由WAN,用以與 各店舖的店舖終端單元5 00 0及各店舖的各代幣遊戲機1000 、2 000、3 00 0等之外部裝置進行資料通訊者。 φ 圖13係管理各店舖內的系統之同時,用以在管理伺服 器4000及該店舖的各代幣遊戲機之間進行資料通訊之店舖 伺服器店舖終端單元5000的外觀圖。 圖14係店舖終端單元的控制區塊圖。 該店舖終端單元5 000係主要由控制裝置5001、作爲記 憶手段的記憶裝置5002、外部通訊裝置5003、店舖內通訊 裝置5004、顯示裝置5005、作爲操作受理手段的觸控面板 5006、讀卡機5007、代幣支付裝置5008、生物體資訊讀取 • 裝置5009所構成。記憶裝置5 002係記億有各種控制程式。 外部通訊裝置5003,係用以與管理伺服器4000等的外部裝 置進行資料通訊者。店舖內通訊裝置5004,係經由LAN, 用以與各代幣遊戲機1000、2000、3000等進行資料通訊者 。顯示裝置5005係用以顯示各種資訊者。觸控面板5006係 用以受理使用者操作者。讀卡機5 0 07係從使用者持有之使 用者卡讀取出卡片ID者。代幣支付裝置5008係用以從代幣 支付口 500 8 a支付代幣者。生物體資訊讀取裝置5 009係讀 取使用者的生物體資訊者,在本實施形態,係以用以讀取 -37- 201008615 靜脈紋路(生物體資訊)的掃描器所構成。 接著,針對本發明的特徵部份之個人認證處理來加以 說明。 圖1 5係本實施形態之個人認證處理相關之管理伺服器 4000、店舖終端單元5000及代幣遊戲機的功能區塊圖。 再者,因爲個人認證處理相關之各代幣遊戲機1 000、 20 00、3 000的功能區塊圖相同,故在此僅針對賽馬遊戲機 1 0 0 0來說明。 φ 代幣遊戲機1000、2000、3000,係具有作爲玩家識別 資訊受取手段的ID受取部600 1、作爲遊戲進行控制手段及 個別處理手段的遊戲進行控制部6002、作爲認證結果資訊 受取手段的通訊部6003。 ID受取部600 1係以各代幣遊戲機的讀卡機1204、2605 、3013所構成,從使用者卡讀取出身爲玩家識別資訊的卡 片ID。 遊戲進行控制部6002係主要以各代幣遊戲機的控制裝 β 置1101、1201、2601、2621、3101所構成,控制各代幣遊 戲機之遊戲的進行。又,遊戲進行控制部6002,係以ID受 取部6001受取之卡片ID所對應之身爲認證結果資訊的允許 資訊,被通訊部6003受取作爲條件,進行作爲該卡片ID所 對應之個別處理的遊玩再次開始處理。 通訊部600 3係主要以各代幣遊戲機的通訊裝置1108、 2625、3107所構成,將從店舖終端單元5000的遊戲機側通 訊部5105輸出之允許資訊,在與其對應之卡片ID建立關聯 -38- 201008615 之狀態下,經由LAN受取。又,通訊部6003係受取從管理 伺服器4000輸出之遊戲狀態資料及遊玩資訊等的遊戲持續 資訊。 店舖終端單元5000係利用與管理伺服器4000協力作動 ,作爲認證裝置而作用。 店舖終端單元5000,係具有作爲玩家識別資訊受取手 段的ID受取部5101、作爲認證資訊受取手段的生物體資訊 φ 讀取部51 02、管理伺服器側通訊部5103、允許資訊記憶部 5 104、作爲認證結果資訊輸出手段的遊戲機側通訊部5105 〇 ID受取部5101係主要以讀卡機5007所構成,從使用者 卡讀取出身爲玩家識別資訊的卡片ID。 生物體資訊讀取部5102係主要以生物體資訊讀取裝置 5 009所構成,讀取使用者的手指或手腕等之靜脈紋路(生 物體資訊)。 • 管理伺服器側通訊部5103係主要由外部通訊裝置5003 所構成,在與管理伺服器4000之間,將卡片ID、生物體資 訊、允許資訊等經由WAN進行通訊。 允許資訊記憶部5104係主要以記憶裝置5002構成,將 以管理伺服器側通訊部51 03受取之允許資訊,與對應之卡 片ID建立關聯並加以記憶。 遊戲機側通訊部5105係主要由店舖內通訊裝置5004所 構成,在與各代幣遊戲機1000、2000、3000之間,將卡片 ID、允許資訊等經由LAN進行通訊。 -39- 201008615 管理伺服器4000係具有通訊部4101、認證確認資訊記 億部41 02、作爲個人認證手段的個人認證處理部41 03、遊 戲持續資訊記憶部4104。 通訊部41 01係主要以外部通訊裝置4003所構成,在與 各店舖終端單元5000之間,將卡片id、生物體資訊、允許 資訊、遊戲狀態資料及遊玩資訊之遊戲持續資訊等經由 WAN進行通訊。 認證確認資訊記憶部4102係主要以記憶裝置4002構成 ,將事先使用者登記之生物體資訊(認證確認資訊),與 其使用者的卡片ID建立關聯並加以記憶。 個人認證處理部41 03係主要以控制裝置4001所構成, 藉由以通訊部4101接收之生物體資訊是否一致於與該生物 體資訊所對應之卡片ID建立關聯而記憶於認證確認資訊記 憶部41 02之生物體資訊,進行個人認證處理。此個人認證 處理的結果是判斷一致時,則在與該卡片ID建立關聯之狀 態下將允許資訊從通訊部4101輸出至店舖終端單元5 000。 遊戲持續資訊記憶部4104係在玩家中止遊戲時,記憶 從各代幣遊戲機1000、2000、3000發送來之遊戲狀態資料 及遊玩資訊等的遊戲持續資訊。 圖1 6係揭示本實施形態之個人認證處理之流程的序列 流程圖。 在本實施形態之個人認證處理,首先,使用者係使用 自己的使用者卡,事先進行登記自己之生物體資訊的處理 。此處理係例如,在店舖終端單元5000將使用者卡插入讀 201008615 卡機5 00 7的卡片讀取面5007a,遵從顯示於顯示裝置5 00 5 之導引畫面來進行登記手續。具體來說,操作觸控面板 5 006,讀取出生物體資訊的登記畫面,使生物體資訊讀取 裝置5009讀取自己的生物體資訊。藉此,生物體資訊讀取 裝置5009讀取之生物體資訊係與以讀卡機5007讀取之卡片 ID同時,經由WAM而輸出至管理伺服器4000。然後,管理 伺服器4000係將接收之生物體資訊作爲認證確認資訊,以 φ 與一起接收之卡片ID建立關聯之狀態,記憶於認證確認資 訊記億部4102。 如上所述,事先登記生物體資訊之使用者在任一店舖 (遊戲設施)遊玩時,首先,會到訪該店舖的店舖終端單 元4000之場所,進行個人認證手續。如具體說明,在使用 者將自己的使用者卡插入店舖終端單元5 000的卡片讀取面 5007a,使ID受取部5101讀取卡片ID時,則個人認證手續 的導引畫面會顯示於顯示裝置5005。遵從此導引畫面,使 • 用者係使生物體資訊讀取部5102讀取自己的生物體資訊。 藉此,生物體資訊讀取部5102讀取之生物體資訊係與以ID 受取部5101讀取之卡片ID同時,從管理伺服器側通訊部 5 103經由WAM而輸出至管理伺服器4000。管理伺服器4000 係在以通訊部4101接收卡片ID及生物體資訊時,個人認證 處理部4103會進行個人認證處理。具體來說,個人認證處 理部41 03係進行用以判斷以通訊部4101接收之生物體資訊 是否一致於和與該生物體資訊同時接收之卡片ID建立關聯 而記憶於認證確認資訊記憶部4 1 02之生物體資訊的個人認 201008615 證處理。此個人認證處理的結果是判斷一致時,則與該卡 片ID同時將允許資訊從通訊部4101輸出至店舖終端單元 5 000。店舖終端單元5000係以管理伺服器側通訊部5103接 收卡片ID及允許資訊時,將其允許資訊在與該卡片ID建立 關聯之狀態下,記憶於允許資訊記憶部5104。然後,店舖 終端單元5000係於顯示裝置5005顯示用以通知使用者個人 認證已完結之要旨的個人認證結束畫面,結束個人認證作 業。 再者,管理伺服器4000的個人認證處理部4103之個人 認證處理的結果是判斷生物體資訊不一致之狀況或判斷對 應之卡片ID未記憶於認證確認資訊記億部4102之狀況等, 在無法認證時,表示其要旨的資訊係從通訊部4101輸出至 店舖終端單元5000。接收其之店舖終端單元5000係將該資 訊所示之內容顯示於顯示裝置5 0 0 5,對應使用者進行所需 之導引。 又,於本實施形態中,店舖終端單元5 000係將表示以 管理伺服器4000的個人認證處理部41 03認證之要旨的允許 資訊(認證結果資訊),到該認證被進行之當天之該店舖 的營業時間結束爲止,因應來自各代幣遊戲機1000、2000 、30 00的要求而提供,但是,在當天之該店舖的營業時間 結束之後,即使有來自各代幣遊戲機1000、2000、3000的 要求也不會提供。具體來說,例如,店舖終端單元5000係 以當天之該店舖的營業時間結束之時機,從認證確認資訊 記憶部41 02內,刪除當天記億之卡片ID及生物體資訊(認 201008615 證確認資訊)。藉由此種構造,使用者係只要1天僅進行1 次個人認證,在該店舖任一代幣遊戲機1000、2000、3000 進行遊玩時也不需要重新進行個人認證手續。但是,曰期 改變時,使用者必須要重新進行個人認證手續。 如上所述,結束個人認證手續之玩家在該店舖之例如 賽馬遊戲機1〇〇〇進行遊玩時,玩家係在遊玩前,將自己的 玩家卡插入至卡片讀取面1015。藉此,藉由ID受取部6001 φ 從該使用者卡讀取出卡片ID。然後,以ID受取部6 001讀取 之卡片ID係作爲認證確認資訊,從通訊部6003經由LAN, 輸出至店舖終端單元5000。店舖終端單元5000係以遊戲機 側通訊部5105接收認證確認資訊(卡片ID)時,確認允許 資訊是否在與該卡片ID建立關聯之狀態下,記億於允許資 訊記憶部5104內。然後,確認有記憶時,則與該卡片ID同 時將允許資訊,從遊戲機側通訊部5105輸出至身爲認證確 認資訊的發送來源之代幣遊戲機1〇〇〇。代幣遊戲機1〇〇〇係 φ 以通訊部6003接收卡片ID及允許資訊時,使顯示器101 1顯 示用以通知使用者個人認證的確認已完結之要旨的畫面。 之後,該使用者(玩家)進行用以選擇進行上次遊戲之後 續的操作時,則從代幣遊戲機1 000的通訊部6003,將關於 該卡片ID的遊戲持續資訊之要求,經由閘道裝置7000,輸 出至管理伺服器4000。管理伺服器4000係以通訊部4101接 收遊戲持續資訊的要求(卡片ID)時,讀取出在與該卡片 ID建立關聯之狀態下記憶於遊戲持續資訊記憶部4 104內之 遊戲狀態資料(遊戲持續資訊),並將此從通訊部4101輸 -43- 201008615 出至發送遊戲持續資訊之要求的代幣遊戲機1 000。在以代 幣遊戲機1000的通訊部6003接收遊戲持續資訊時,遊戲進 行控制部6002係進行依據該遊戲狀態資料,將關於該玩家 在過去之遊戲中育成之競賽馬角色的資料等(馬匹名稱資 料、參數資料、獲得冠軍之GI比賽等的實績資訊等)以與 該卡片ID建立關聯之狀態下記憶於S RAM 1 1 0 5或快閃記憶 體1106,並用以再次開始遊戲的處理。藉此,玩家係可從 上次之後續開始進行遊玩遊戲。 如上所述,依據本實施形態,代幣遊戲機1000、2000 ' 3 000即使不具備生物體認證讀取裝置,亦可藉由於具備 該生物體認證讀取裝置之店舖終端單元5 000中進行使用生 物體資訊的個人認證處理,利用使用生物體資訊之個人認 證處理的結果,進行利用各玩家之遊戲持續資訊的遊戲再 次開始處理(個別處理)。因此,即使於不具備生物體認 證讀取裝置之既存的代幣遊戲機中,亦可對各玩家提供利 用使用了生物體資訊之個人認證處理的結果之高安全防護 性的服務。 而且,在本實施形態,因爲表示在店舖終端單元5 000 已被認證之允許資訊(認證結果資訊)會經由通訊網路而 交付至各代幣遊戲機1000、2000、3000,故相較於將允許 資訊記憶於容易讀取或改寫記錄內容之使用者卡片(可搬 型記憶媒體)之狀況,可取得高安全防護性效果。 又,在本實施形態,事先登記之生物體資訊(認證確 認資訊)亦經由通訊網路、被發送至管理伺服器4000並被 201008615 管理。即使將此種生物體資訊(認證確認資訊)記憶於使 用者卡(可搬型記憶媒體),亦可在店舖終端單元5000進 行與上述相同之個人認證手續,但是,此時,有使用者卡 落入他人之手而該使用者卡內的生物體資訊(認證確認資 訊)被讀取出,被他人得知之虞。在本實施形態,進行使 用生物體資訊的個人認證手續,故即使生物體資訊(認證 確認資訊)被他人得知,不具有與其相同之生物體資訊的 φ 他人,無法在店舖終端單元5 000完結個人認證手續。但是 ,作爲認證資訊,不使用生物體資訊,而使用密碼資訊之 狀況等中,將事先登記之密碼資訊(認證確認資訊)記憶 於使用者卡時,有該使用者卡內的密碼資訊(認證確認資 訊)被讀取出而被他人得知之虞。此時,該他人係可使用 其使用者卡與其密碼資訊,代替本人(該使用者卡的本來 持有者)完結個人認證手續。結果,例如,利用以代幣遊 戲機10 00讀取出本人的遊戲狀態資料之後,在結束該遊戲 Φ 之際’使用其他使用者卡(該他人的使用者卡)保存遊戲 狀態資料,本人的遊戲狀態資料會與該他人的使用者卡之 卡片ID建立關聯而被記憶。結果,本人即使進行再次發行 使用者卡等之手續,也無法利用自己的遊戲狀態資料。依 據本實施形態,作爲認證資訊’即使使用密碼資訊之狀況 ,也不需要擔心此種不當行爲,可確保高安全防護性。 又,在本實施形態’因於使用者卡不記錄生物體資訊 (認證確認資訊)及密碼資訊(認證確認資訊),故即使 使用者卡被偷走,只要該等認證確認資訊不被偷走,他人 -45- 201008615 係無法使用使用者卡。又,因爲玩家不會將該等認證確認 資訊輸入至每一遊戲裝置,可降低該等認證確認資訊被偷 走之可能性。進而,於使用者卡係不會記錄該等認證確認 資訊,並不需要將使用者卡提升過高的安全防護性,可低 成本製作,在紛失時也易於再次發行,同時使紛失的卡片 無效,在被不當使用時,在管理伺服器側可容易發現,故 可馬上回收。 再者,依據本實施形態,已針對利用店舖終端單元 φ 5 000管理允許資訊(認證結果資訊),將來自各代幣遊戲 機的認證確認要求輸出至店舖終端單元5 000之狀況進行說 明,但是,利用管理伺服器40 00管理允許資訊(認證結果 資訊),將來自各代幣遊戲機的認證確認要求輸出至管理 伺服器4000亦可。 又,在本實施形態,已舉出使用者利用店舖終端單元 5 〇〇〇進行個人認證手續之狀況爲例進行說明,但是,利用 具備生物體資訊讀取裝置之任一代幣遊戲機進行個人認證 @ 手續亦可。例如,在代幣遊戲機3000具備生物體資訊讀取 裝置時,則該代幣遊戲機3000亦成爲認證裝置之一部份, 進行個人認證處理。 如具體說明,事先登記生物體資訊之使用者在任一店 舖(遊戲設施)遊玩時,首先,會到訪具備生物體資訊讀 取裝置的代幣遊戲機3000之場所,將自己的使用者卡插入 代幣遊戲機3000的卡片讀取面3013a,讀取卡片ID。接下 來’使生物體資訊讀取部讀取自己的生物體資訊。藉此’ ,46 - 201008615 生物體資訊讀取部51 02讀取之生物體資訊係與卡片ID同時 ,經由店舖終端單元5000或直接經由通訊網路而輸出至管 理伺服器4000。管理伺服器4000係在接收卡片ID及生物體 資訊時,利用個人認證處理部41 03進行個人認證處理,被 認證時,與該卡片ID同時將允許資訊輸出至店舖終端單元 5〇〇〇。店舖終端單元5000係以管理伺服器側通訊部5103接 收卡片ID及允許資訊時,將其允許資訊在與該卡片ID建立 φ 關聯之狀態下,記憶於允許資訊記億部5104。此時,於店 舖終端單元500 0不需要設置生物體認證讀取裝置。又,如 果新導入至店舖的遊戲機具備更高安全防護性之最新的認 證資訊讀取裝置的話,即使於既存的其他遊戲機中亦可利 用利用了該最新的認證資訊讀取裝置之個人認證處理的結 果,故包含未具備此種最新的認證資訊讀取裝置之既存的 遊戲機,可提供在店舖整體依據最新的認證資訊讀取裝置 之高安全防護性個人認證處理的結果之個別服務。 Φ 可適用於本實施形態之遊戲系統的代幣遊戲機,係不 限定於上述之種類者,可廣泛適用。 又,適用於本遊戲系統之遊戲裝置係不是代幣遊戲機 亦可。 【圖式簡單說明】 [圖1]關於實施形態1之遊戲系統整體的槪略構成圖。 [圖2]揭示構成同遊戲系統之賽馬遊戲機之一例的外觀 圖。 -47- 201008615 [圖3]揭示用以統合控制同赛馬遊戲機的整體動作之主 控制部的控制區塊圖。 [圖4]揭示設置於同賽馬遊戲機的每一遊戲站之遊戲站 控制部的控制區塊圖。 [圖5]用以說明構成同遊戲系統的推幣遊戲機之遊戲站 部之構造的說明圖。 [圖6]揭示同推幣遊戲機的遊戲控制系之主要構造的區 塊圖。 @ [圖7]揭示顯示於同推幣遊戲機的顯示部之吃角子老虎 用遊戲畫面之範例的說明圖。 [圖8]揭示顯示於同推幣遊戲機的顯示部之賓果用遊戲 畫面之範例的說明圖。 [圖9]揭示構成同遊戲系統的吃角子老虎遊戲機器之外 觀的立體圖。 [圖10]揭示同吃角子老虎遊戲機器之前面面板之一部 份的詳細前視圖。 ® [圖11]關於同吃角子老虎遊戲機器之主要構造的控制 區塊圖。 [圖12]管理伺服器的控制區塊圖。 [圖13]店舖終端單元的外觀圖。 [圖14]店舖終端單元的控制區塊圖。 [圖15]實施形態之個人認證處理相關之管理伺服器、 店舖終端單元及代幣遊戲機的功能區塊圖。 [圖16]揭示同個人認證處理之流程的序列流程圖。 -48- 201008615 【主要元件符號說明】 1 000 : 賽馬遊戲機(代幣遊戲機) 10 10 : 遊戲站 1015’ 1 3013a,5007:卡片讀取面 110 1: 主控制裝置 1108, 2625,3107,4003,5 00 3 :外部通訊裝置 贏 1201 : W 遊戲站控制裝置 1204 ’ 2605,3013,5 007 :讀卡機 2000 : 推幣遊戲機(代幣遊戲機) 2 5 00 _ 遊玩場域 260 1, 2611,2621 :控制裝置 3000 : 吃角子老虎遊戲機器(代幣遊戲機) 3101 : 控制裝置 4000 : 管理伺服器 ❿ 4101 : 通訊部 4102 : 認證確認資訊記憶部 4103 : 個人認證處理部 5000 : 店舖終端單元 5007 : 讀卡機 5009 : 生物體資訊讀取裝置 5 10 1: ID受取部 5102 : 生物體資訊讀取部 5 103: 管理伺服器側通訊部 -49- 201008615 5 104 :允許資訊記憶部 5 105 :遊戲機側通訊部 5 106 :遊戲持續資訊記憶部 6001 : ID受取部 6002 :遊戲進行控制部 6003 :通訊部Bl and B2 are put into the play field 2500 via the ball input ramp 2801 and the ball input position drawing mechanism 2810. Further, as shown in Fig. 5, the game station unit ST has a ball transport mechanism 2900 at least on one side. The ball transport mechanism 2900 is configured to transport the balls B1 and B2 to the accessory device drawing device 2001 when the balls B1 and B2 are dropped from the main table 2501 of the play field 2500 to the token drop groove provided on the front side thereof. The structure includes a ball transport path (not shown), a ball transport unit 2910, and a ball transport unit travel ramp 2901. The ball transport path is provided below the front end of the main table 2501, and the balls B1 and B2 dropped from the front end thereof are guided to the ball transport unit 2910. The ball transport unit 29 10 is a structure for transporting the balls B1 and B2 received via the ball transport path to the accessory device drawing device 2001, and follows the control of the control unit of the station unit ST to travel on the ball transporting portion traveling ramp. 2901. Further, the balls B1 and B2 carried to the accessory device drawing device 2001 are delivered to the ball carrier 2520°, and the game station unit ST includes the token payment mechanism 2030, and the slave payment mechanism is driven by the slave. The tokens having the same number of tokens falling from the leading end of the tray 2501 to the token drop groove are discharged to the storage unit 2101 of the token dispensing mechanism 2100. Next, the control system of the push coin game machine 2000 will be described. Fig. 6 is a block diagram showing the main construction of the game control system of the push coin game machine 2000. In addition, this block diagram omits the structure for driving the drive control system of each part in response to the game for convenience of explanation. The structure of the game control system of the push coin game machine 2000 is mainly composed of the control unit 2600 of the game station unit ST, the control unit 201008615 2610 of the accessory device lottery device 2001, and the control unit 2620 of the center lottery device 2002. The control unit 2600 of the game station unit ST mainly controls the entire slot game and the bingo game to be described later, and the control unit 26 10 of the accessory device lottery device 200 1 mainly controls and controls the physical drawing of the bingo game. The control of the transfer control of Bl and B2, and the control unit 2620 of the central lottery device 2002 mainly serve as the control of the jackpot lottery described later and the overall control of the pusher game machine 2000. The control unit 2600 of the φ game station unit ST is mainly composed of a control device 260 1 , a ROM 2602 , a RAM 2603 , a communication device 2604 , and a card reader 2605 as a means for identifying information. Control device 260 1 performs the memory of each of ROM 2602. Program, And carry out various controls. The ROM 2602 stores an execution method of various controls to be performed by the control unit 2600 of the station portion ST. RAM2603 is a temporary record of various data or information. The communication device 2604 is for performing data communication with the control unit 260 of the accessory device drawing device 2001. The card reader 2605 reads the card ID from the user card held by the user. Furthermore, Although not shown, However, in the ST department of the game station, performance means such as speakers and lighting devices for various performances are provided. Control device 260 1 controls the performance means, And perform a variety of performances.  The control unit 26 10 of the accessory device drawing device 200 1 is mainly controlled by the control device 2611. RO M2 612, RAM2 613, The game station side communication device 2614 and the center side communication device 26 15 are configured. The control device 2611 executes various programs stored in the ROM 2612. And carry out various controls. The ROM 2612 is an execution program of various controls to be performed by the control unit 268 of the accessory device drawing device 2001. RAM26 13 is a temporary memory of various materials or information -25- 201008615. The game station side communication device 261 4 is for performing a data communication between the control unit 2600 and each of the game station units ST belonging to the accessory device unit SA. The central side communication device 261 5 is for performing data communication with the control unit 2620 of the central drawing device 2002. Furthermore, Although not shown, However, in the accessory device unit SA, a performance means such as a speaker and an illumination device for various performances is provided, and the control device 26 1 1 controls the performance means. And perform various performances.  The control unit 2620 of the central drawing device 2002 is mainly controlled by the control device 2621, ROM 2622 RAM2 62 3. The communication device 2624 and the external communication device 2625 are constructed. The control device 2621 executes various programs stored in the ROM 2622, And carry out various controls. The ROM 2622 stores an execution program or the like for various controls to be performed by the control unit 2620 of the central drawing device 2002.  RAM2623 is a person who temporarily memorizes various materials or information. The communication device 2624 is for performing a data communication with the control unit 268 of each accessory device unit SA. External communication device 2625, It is used to communicate data with external devices such as the store terminal unit 5000 and the management server 4000. Furthermore, Although not shown, However, in the central drawing device 2002, performance means such as speakers and lighting devices for various performances are provided. Control device 262 1 controls the performance means, And perform a variety of performances.  In the above construction, In this push coin game machine 2000, In addition to pushing coins, While the display unit 2700 displays the slot machine game screen as shown in FIG. 7, the slot game is executed. The bingo game is executed on the display unit 2700 to display the bingo game screen as shown in FIG. In this push coin game machine 2000, Also selected is the use of the central lottery device 2002 for the single lottery pumping 201008615. Further, the display unit 2700 also displays the number of individual accumulated tokens indicating the number of payouts for the single lottery lottery described later.  The slot machine game is a digital lottery game for digitally selecting the control unit 2600 of the station station ST. The starting conditions for the slot machine game, The tokens are entered into any of the chucks provided on the tilting table of the pushing unit 2510. In the display unit 2700, during a period in which the bingo game to be described later is not performed,  Display the game screen for the slot machine shown in Figure 7. When the token enters the chuck φ and reaches the start condition of the slot machine lottery, The control unit 2600 performs display control for rotating the three scorpion-shaped slot machines DS. In the digital lottery of the slot game, The control department will execute the selected lottery program. And the selected random number is compared to the selected table, To decide whether to win any prize or lose the election. after that, The control unit 2600 determines when the award is elected, The manner in which the combination of the patterns of the elected prizes is stopped is displayed on the display portion 2700, Display control for stopping the rotation of the three scorpion-shaped scorpion DSs 〇 In the present embodiment, As a digital lottery, The system is prepared to have the following: Small award A, The system supplies 3 tokens to the play field 2500; Small award B, The system supplies 8 tokens to the play field 25 00; Ball supply awards,  The ball B1 is supplied to the play field 2500; Usually reward awards, Supply 30 tokens to the play field 2500; Indeed reward awards, It supplies 30 tokens to the play field 2500 at the same time. In the subsequent digits, the selection table with the higher probability of being selected is set to be higher; Direct accessory equipment awards, The ball B1 is directly supplied to the accessory device drawing device 2001; Direct central award, The ball B1 is supplied directly to the central drawing device 2002. The probability of being elected for each award is set in -27- 201008615 in such a way as to decrease in this order. In addition, 'what kind of awards are prepared, It is arbitrary to set each award as the probability of being elected. E.g, In order to pay the token directly to the player, etc. It can also be constructed in such a way as to give players various benefits. then, When elected for the awards, The control device 2 601 of the station portion ST controls the speaker, the illumination device, etc. to perform individual performances in order to pick up the climax of the election.  Bingo is played by using two types of balls Bl, 物理2 and the physical drawing game performed by the physical drawing of the accessory device selection device 2001, This is performed by the control unit 2610 of the accessory device drawing device 2001 and the control unit 2600 of the station unit ST. Furthermore, In the bingo game, The control unit 26 10 of the accessory device drawing device 2001 mainly controls the selection of the number of elected bingos for determining the bingo game. The control unit 2600 belonging to each of the game station units ST including the accessory device unit S of the accessory device drawing device 2001, The department is mainly responsible for the control of the performance of the bingo game and the determination of the establishment of the bingo. In this embodiment, By making the ball Bl, in the accessory device drawing device 2001, B2 moves, A physical lottery is selected in which one candidate bingo number (elected object) is selected from mutually different plural bingo numbers (sampling objects). In the physical drawing of this embodiment,  Select one of the bingo numbers from the bingo numbers from "1" to "9".  then, For example, the control unit 2600 which is an arrangement information generating means of the station portion ST is used. According to each game station unit ST, the arrangement information of the bingo cards in which the number of the bins of "1" to "9" are arranged in a matrix is individually generated. after that , The image of the bingo number of "1" to "9" (the image of the drawing object) is shown in Figure 8 as the bingo card image B C arranged in accordance with the arrangement information. The display unit 2700 of each game station unit ST is displayed. then, When Bingo was established, Tour 201008615 The control unit 2601 of the station unit ST and the control unit 2611 of the accessory unit SA, Control individual speakers and lighting devices, etc. Conduct individual performances in order to set off the climax of the election.  Single lottery lottery, Is reaching the ball Bl, B2 enters the prize point of the right to start the single lottery lottery selected in the physical drawing of the accessory device drawing device 2001 in the above-mentioned bingo game, in the central drawing device 2002, Or when the above-mentioned Slots game is elected as the starting condition for any of the direct central awards, Control device 262 1 of control unit 2620 of central drawing device 2002 Execute the execution method of the single color in memory of ROM 2622, And began the single lottery lottery. then, In the central drawing device 2 0 02, By moving the ball B1, The decision is a physical lottery for a single prize or a losing (including the status of a prize other than the selected single prize). then, When elected as the single prize, Control device 2621 of central drawing device 20 02,  Control speakers, lighting devices, etc. Perform individual performances in order to set off the singularity of the single prize.  • Again, When elected as the single prize, The control device 2621 reads the single JP storage number data of the payment amount data from the RAM 2623.  Carry out the number of tokens used to count the data 値, The processing is performed to the play field 2 500 of the game station unit ST which has reached the start condition of the lottery lottery. at this time, The token supply command is output from the control device 2621 to the control device 2601 of the control unit 2600 of the station portion ST, Under the control of the control device 2 60 1 Use the same method as the usual token supply process, It is also possible to supply tokens to the play field 25 00. but, The number of tokens that are supplied when the monolithic prize is awarded, Because it resets the number of pieces of monomer storage -29- 201008615 to the initial 値 (for example, 500), The cumulative addition is equivalent to the number of parts of the token input to all the station stations ST (for example,  〇·〇3), Therefore, the number will be quite large. therefore, Usually outside the token supply process, It is also possible to use the processing of the exclusive token supply mechanism. at this time , It is also suitable as a performance when winning a single prize. also, When elected as the single prize, The control device 262 1 resets the monomer JP storage number data of the RAM 2623 to the initial value.  When the player plays in the push coin game machine 2000, Before the game is played @ Insert the user card into the card reading surface not shown. With this, The card ID is read from its user card by the card reader 2 60 5 The card ID is stored in the RAM 2603. then, As will be described later, Use this card ID, The store terminal unit 5000 receives, via the LAN, permission information indicating that the personal authentication process is authenticated as the authentication result information, Here in RAM2 603, The game information of the player in this push coin game machine 2000 (cumulative token input, Awarded in the Slots game, In the bingo game, the number of bingos established and the number of times the single-color prize is elected, etc.) are memorized in association with their card ID. then, When the player who uses the user card to play ends the game, The game information (game continuous information) memorized in RAM 2603 is associated with its card ID. It is saved by the management server 4000. Players before the next play, When inserting your own user card into the card reading surface, The game information (game continuous information) corresponding to the card ID in the user card is downloaded from the management server 4000. This information is memorized in RAM 2603. The results of the play in the game will be added to the play information.  -30- 201008615 [Slots Game Machine 3000] Next, The token game machine 3000 will be described.  The token game machine 3 00 0 is a slot machine game machine.  Fig. 9 is a perspective view showing the appearance of the slot machine game machine 3000 of the present embodiment.  The slot machine game machine 300 0 has a box type frame 30 02,  It is detachably attached to the front panel 3003 or the like φ on the front side of the casing 310. The front panel 3 003 is provided with a display window 3 004 for displaying a part of the variable display unit described later, Token input 3 0 05, As a start button 3006 for starting the operation device, Dice display window 3007, The number of clearing buttons 3 008, Speaker 3 009, Token with a token payment port 3010a 3010, Performance panel 3011 Card reading surface 3013a, The count display unit 3014, the BET operation unit 3015, and the like. The speaker 3009 and the performance panel 3011 function as a performance means of the slot machine game 300. also,  Various information is displayed on the performance panel 3011.  φ In the inside of the casing 3002, a reel in which three variable display portions of a plurality of patterns are printed on the outer peripheral surface is incorporated. 3 reels (below, In order, it is called "left scroll", "Medium scroll", "Right reel"), Each of the motors is rotationally driven by a reel drive motor (not shown) which is constituted by a stepping motor. also, In these reels, "White 7", "Blue 7", "Green 7", "Red 7", "Cherry", a plurality of patterns such as "blank",  They are printed in the order they are specified. Furthermore, In this embodiment, The "blank" pattern does not constitute a pattern for any award. also, Also included are various electronic components such as CPU and ROM. Main control circuit base forming an electronic circuit -31 - 201008615 board, A token payment device having a token supply bucket that can accommodate a large number of tokens, And internal speakers.  Figure 10 is a detailed front view showing a portion of the front panel 3003.  a pattern of about 3 grids of the predetermined rotational position of each reel, It is visually confirmed by the player through the display window 3004. The display window 3004 is in a manner to cover all the scrolls. There are 5 winning connections IL. On the winning connection line IL, The combination of the patterns related to the prizes of the pre-defined prize group is prepared (hereinafter, When it is called "the prize is ready", The token given to the player will be paid to the token tolerant tray 3010. Or change to the price of a game during a special game that can be used for special games. Furthermore, In this embodiment, the horns old tiger game machine 3 00 0, There are 5 award-winning connections IL. but, Make the number of prize connections less than or more than it can. also, The winning connection is not visually identifiable by the player. As long as the CPU 17a is identifiable as described below for the stop control of the slot machine game machine.  The count display unit 3014 is provided with: Amount display 3014a, Reward count display unit 3014b, The token pays for the number of displays 30 14c and the like.  also, The BET operation unit 3015 is composed of a 1BET button 3015a, The maximum BET button is composed of two buttons of the key 3015b.  Figure 11 is a control block diagram of the main construction of the slot machine game machine 3000.  The main control unit 3100 of the slot machine game machine 3000 has:  Control device 3101; Reel control device 3102, Drive control of 3 reels; Memory device 3103, It is a variety of programs and various databases required for memory games; Display control device 31 04, The 201008615 display control of the count display unit 3014 is performed; Lighting control device 3 1 0 5, Control the lighting of the performance panel 3 0 1 1; Audio control device 3106, Controlling the sound output from the speaker 3009; And external communication device 3107, It is used for data communication with external devices such as the store terminal unit and the management server 4000. The main control unit 丨101 is in addition to the devices. Also connected to the token input sensor 3022 As a card reader 33013 for reading the identification information of the card ID from the user card inserted into the card reading surface 3013a, BET operation unit 3015, Token payment device φ set 3018 and so on.  Next, the flow of the game of the slot machine game 3000 will be described.  Before playing the game, First of all, The player is preparing for it, The token must be invested in the token input 3 005. When the player token is put into the token entrance 3005, The token passes through a path not shown, Drop to the token supply bucket. In the passage system, it is set to push less than the prescribed token, Used to return it to the drop of the token payment port 30 10a, To prevent the token from passing through φ and return it to the token payment port 30 10a or to allow the token to pass through the token stop solenoid valve, The token is formed by a photo sensor or the like which is used for detecting the tokens passed through one by one. The token detection signal output from the sensor 3022 is detected from the token detecting token. It is sent to the control device 3 1 0 1 of the main control unit 3100. In this regard, The control device 3 1 0 1 is controlled by the display control device 3104. While performing the control for increasing the number of display counters 3014 a by one display count ,, The number of the number of tokens stored in the memory device 3103 is increased by one. usually, Will invest a number of tokens once, Increase the number of tokens to some extent. then, The player operates the BET operation unit 301 5 to place a bet -33- 201008615 operation, The control device 3 1 0 1 is configured to reduce the number of copies of the data stored in the memory device 3 1 03 only by the number of bets. The display count of the abbreviated digital display 3 0 1 4a is reduced only by the control of the number of bets. also,  The control device 3101 is based on the number of bets placed. Identification becomes an effective winning connection IL. Furthermore, If the prize is not available on the valid award-winning line IL, Even if the prize is not available on the award-winning line IL that is not valid, it will not be a prize.  When the player presses the start button 3006, The control device 3101 performs a command to execute the command stored in the memory device 31 03, Act as a starting @ command acceptance means, The change display start command from the start button 3006 is accepted. The control device 3101 that accepts the change display start command is first, By the reel control device 3102, Start the rotation drive of all the reels. also, The control device 3101 that accepts the change display start command, Using the prize group selection program stored in the memory device 31 03, Acting as a means of deciding whether to select one of the plural prize groups from the plural prize group or not to select the internal lottery for the selection of any of the prize groups, And conduct internal lottery. The internal lottery is compared with the random data sent from the random number generating circuit. And the memory in the memory device @定31 03 award group lottery table to carry out. The prize group selection table associates each of the random numbers with the winners or the winners. So use to establish associations, Any award group will be elected at the determined probability. Loss of election will occur at a predetermined probability.  Start the rotational position of the reel that drives the drive, It is detected separately by the reel position not shown. then, The reel control device 3 1 02 is based on the output signals from the respective reel position sensors. The rotation speed of the operation reel. When the rotation speed of the reel is stabilized, The reel control device 3102 is responsive to the output signals from the respective reel position sensors. Identify the bits of each pattern on each reel -34- 201008615. then, The control device 3101 executes the stop control program stored in the memory device 3103. According to the lottery results of the above internal lottery, In order to stop the display of the combination of the patterns on the winning line, The stop control of the reel is performed by the reel control unit 3102. Specifically, When selecting one of the prize groups by internal selection, The stop control is performed in such a manner that the pattern combination related to the prize of the selected prize group is stopped and displayed on the winning connection line IL. on the other hand, When the internal lottery does not select any of the prize groups and is lost, The stop control is performed such that the pattern combination in which none of φ corresponds to any of the prize groups is stopped and displayed on the winning connection line IL.  In the usual game, Use the prize group lottery table for the usual game of the corresponding period,  Conduct internal lottery. The selected prize group in the internal game is the following token payment award, etc. · Corresponding to the cherry prize of the Cherry Award consisting of "Cherry ANY (unrelated pattern) ANY (unrelated pattern)";  Corresponds to "ANY7 (unrelated to "7" color - ANY7 (unrelated to "7" color - ANY7 (unrelated to "7" color), The AN Y7 award of the AN Y7 award consisting of "〇 7" in plural colors; Corresponding to the White 7 Award for the White 7 Award consisting of "White 7 - White 7 - White 7"; Corresponding to the Blue 7 Award for the Blue 7 Award consisting of "Blue 7_Blue 7 - Blue 7"; Corresponding to the Green 7 Award for the Green 7 Award consisting of "Green 7 - Green 7 - Green 7"; And the red 7 award corresponding to the red 7 award consisting of "Red 7 - Red 7 - Red 7". With internal lottery, When any of the token payment awards is selected and the prize corresponding to it is prepared on the winning connection line IL, The control device 3101 causes the token display portion 3014 to display the token display number 3014c, The number of token payments corresponding to the prize of the award is displayed. then, The control device 3101 performs a token payment process in accordance with the number of prizes awarded. Specifically, -35- 201008615 said, The control device 3101 performs data on the number of tokens stored in the memory device 31 03. Only increase the number of copies of the token, The token amount of the token display 30 14a is increased by only the number of tokens paid for the token. When the upper limit of the token amount is exceeded, For the excess amount' by the token payment device 3018, The token is paid from the token payout port 3010a to the token accepting tray 3010. Furthermore, With the order in which the above prize groups are recorded, The number of tokens paid will increase.  When the player plays in the slot machine game 3000, the user card is inserted into the card reading surface 3013a before the game is played. With this, The card ID is read from its user card by the card reader 3013. The card ID is recorded in the memory device 3 1 03. then, As will be described later, Use this card ID to Receiving, from the shop terminal unit 5,000 via the LAN, permission information indicating that the personal authentication process is authenticated as the authentication result information, In this memory device 3103, The game information of the player in this slot machine game machine 3000 (accumulated token input, The number of times the red 7 is selected, etc.) is memorized in a state in which it is associated with its card ID. then, Use the user card to play. When the player ends the game, Memorize the game information (game continuous information) of the memory device 3 1 03 in association with its card ID, It is saved by the management server 4000. Before the player plays next time, When inserting your own user card into the card reading surface 3013a, The game information (game continuous information) corresponding to the card ID in the user card is downloaded from the management server 4000. The information is recorded in memory device 31 03, The results of the play in the game will be added to the play information.  Figure 12 is linked to each store terminal unit 5000. A control block diagram of the management server 4000 for controlling the 201008615 personal authentication process described later.  The management server 4000 is mainly composed of a control device 4001 Memory device 4002 The external communication device 4003 is configured. The memory device 4002 memorizes various control programs. also, The Billion Device 4002 also memorizes the game continuous information of each token game console. External communication device 4003, Via the WAN, For the store terminal unit 50000 of each store and each of the token game machines 1000 of each store, 2 000, An external device such as 30000 is used to communicate data.  φ Figure 13 is a system for managing each store. An external view of the shop server terminal unit 5000 for performing data communication between the management server 4000 and each of the token game machines of the store.  Figure 14 is a control block diagram of a shop terminal unit.  The shop terminal unit 5000 is mainly controlled by the control device 5001. Memory device 5002 as a means of memory External communication device 5003, In-store communication device 5004, Display device 5005, A touch panel 5006 as an operation accepting means, Card reader 5007, Token payment device 5008, Biological information reading • Device 5009. The memory device 5 002 has various control programs.  External communication device 5003, It is used to communicate with external devices such as the management server 4000. In-store communication device 5004, Via the LAN,  Used with the various token gaming machines 1000, 2000, 3000 and other data correspondents. The display device 5005 is for displaying various information persons. The touch panel 5006 is for accepting a user operator. The card reader 5 07 is the one that reads the card ID from the user card held by the user. The token payment device 5008 is used to pay the token from the token payment port 500 8 a. The biological information reading device 5 009 reads the user's biological information, In this embodiment, It consists of a scanner for reading -37- 201008615 vein lines (biological information).  then, The personal authentication process of the characterizing portion of the present invention will be described.  FIG. 15 is a management server 4000 related to the personal authentication process of the embodiment, Functional block diagram of the store terminal unit 5000 and the token game machine.  Furthermore, Because of the individual certification processing related to the token game machine 1 000,  20 00, The 3 000 functional block diagrams are the same, Therefore, it is only explained here for the horse racing machine 1 0 0 0.  Φ token game machine 1000, 2000, 3000, The ID receiving unit 600 1 as a means for acquiring the player identification information A game execution control unit 6002 that is a game control means and an individual processing means A communication unit 6003 as a means of obtaining authentication information.  The ID receiving unit 600 1 is a card reader 1204 of each token game machine. 2605, 3013, The card ID of the player identification information is read from the user card.  The game progress control unit 6002 is mainly set in the control device of each token game machine. 1201 2601, 2621, 3101, Control the progress of the game of each token game machine. also, The game progress control unit 6002, The information corresponding to the card ID obtained by the ID receiving unit 6001 is the permission information of the authentication result information. Accepted by the communication department 6003 as a condition, The play restart processing as the individual processing corresponding to the card ID is performed.  The communication unit 600 3 is mainly a communication device 1108 of each token game machine,  2625, 3107, The permission information output from the game machine side communication unit 5105 of the shop terminal unit 5000, In the state of association with its corresponding card ID -38- 201008615, Received via the LAN. also, The communication unit 6003 receives game progress information such as game status data and game information output from the management server 4000.  The store terminal unit 5000 is operated in cooperation with the management server 4000. Acts as an authentication device.  Shop terminal unit 5000, It has an ID receiving unit 5101 as a player identification information receiving means. Biometric information as a means of obtaining authentication information φ reading unit 51 02, Management server side communication unit 5103, Allow information memory unit 5 104, The game machine side communication unit 5105, which is the authentication result information output means, is mainly composed of a card reader 5007. The card ID that is the player identification information is read from the user card.  The biological information reading unit 5102 is mainly composed of a biological information reading device 5 009. Read the vein pattern (biological information) of the user's finger or wrist.  • The management server side communication unit 5103 is mainly composed of an external communication device 5003. Between the management server 4000 and Card ID, Biological information, Allow information and other communication via the WAN.  The permission information storage unit 5104 is mainly constituted by the memory device 5002. The permission information to be taken by the management server side communication unit 51 03 will be Associate with the corresponding card ID and remember it.  The game machine side communication unit 5105 is mainly composed of the in-store communication device 5004. In the game machine 1000 with each token 2000, Between 3000, Card ID, Allow information and other communication via LAN.  -39- 201008615 Management Server 4000 has a communication unit 4101 Certification confirmation information record billion unit 41 02, Personal authentication processing unit 41 03 as a personal authentication means, The game continues the information storage unit 4104.  The communication unit 41 01 is mainly composed of an external communication device 4003. Between each store terminal unit 5000, Will the card id, Biological information, Allow information, The game status data and the game continuous information of the game information are communicated via the WAN.  The authentication confirmation information storage unit 4102 is mainly composed of a memory device 4002. Biometric information (certification confirmation information) registered by the user in advance, Associate with and remember the card ID of its user.  The personal authentication processing unit 41 03 is mainly constituted by the control device 4001.  The biometric information stored in the authentication confirmation information memory unit 41 02 is recorded by the biometric information received by the communication unit 4101 in association with the card ID corresponding to the biometric information. Perform personal certification processing. The result of this personal authentication process is that when the judgment is consistent, Then, the permission information is output from the communication unit 4101 to the shop terminal unit 5,000 in association with the card ID.  The game continuous information memory unit 4104 is when the player suspends the game. Memory from each token game machine 1000, 2000, Game continuous information such as game status data and game information sent from 3000.  Fig. 16 is a sequence flow chart showing the flow of the personal authentication processing of the embodiment.  In the personal authentication process of this embodiment, First of all, The user uses his or her own user card. Register your own biometric information in advance. This processing is for example, Inserting the user card into the card reading surface 5007a of the 201008615 card machine 5 00 7 in the shop terminal unit 5000, The registration procedure is performed in accordance with the guidance screen displayed on the display device 5 00 5 . Specifically, Operating the touch panel 5 006, Reading the registration screen of the birth object information, The biometric information reading device 5009 is caused to read its own biometric information. With this, The biological information read by the biological information reading device 5009 is simultaneously with the card ID read by the card reader 5007. It is output to the management server 4000 via WAM. then, The management server 4000 uses the received biological information as the authentication confirmation information. The state in which φ is associated with the card ID received together, Remembered in the certification confirmation information, the Ministry of Information 4102.  As mentioned above, When a user who registers biometric information in advance plays in any store (game facility), First of all, Will visit the store terminal unit 4000 of the store, Conduct personal certification procedures. As specified, When the user inserts his/her own user card into the card reading surface 5007a of the shop terminal unit 5 000, When the ID receiving unit 5101 reads the card ID, The guidance screen of the personal authentication procedure is displayed on the display device 5005. Follow this guide screen, The user is caused to cause the biometric information reading unit 5102 to read its own biometric information.  With this, The biometric information read by the biometric information reading unit 5102 is simultaneously with the card ID read by the ID receiving unit 5101. The management server side communication unit 5 103 outputs to the management server 4000 via the WAM. The management server 4000 is configured to receive the card ID and the biological information by the communication unit 4101. The personal authentication processing unit 4103 performs personal authentication processing. Specifically, The personal authentication processing unit 41 03 performs an organism for determining whether or not the biometric information received by the communication unit 4101 is associated with the card ID received simultaneously with the biometric information, and is stored in the authentication confirmation information storage unit 4 1 02 The personal information of the information is recognized as 201008615. The result of this personal authentication process is that when the judgment is consistent, At the same time, the permission information is output from the communication unit 4101 to the shop terminal unit 5,000 at the same time as the card ID. When the store terminal unit 5000 receives the card ID and the permission information by the management server side communication unit 5103, With the permission information associated with the card ID, The information is stored in the permission information storage unit 5104. then, The store terminal unit 5000 is a personal authentication end screen displayed on the display device 5005 to notify the user of the completion of the personal authentication. End personal certification work.  Furthermore, As a result of the personal authentication processing of the personal authentication processing unit 4103 of the management server 4000, it is determined that the biometric information is inconsistent or that the corresponding card ID is not stored in the authentication confirmation information information unit 4102.  When it is not possible to authenticate, The information indicating the gist of the information is output from the communication unit 4101 to the shop terminal unit 5000. The shop terminal unit 5000 receiving the information displays the content indicated by the information on the display device 5 0 0 5, Corresponding guidance is provided to the user.  also, In this embodiment, The store terminal unit 5,000 is an allowable information (authentication result information) indicating the purpose of the authentication by the personal authentication processing unit 41 03 of the management server 4000. Until the end of the business hours of the store on the day the certification is carried out, In response to the various token game consoles 1000, 2000, Available on request for 30 00, but, After the opening hours of the store on the day, Even if there are game machines 1000 from various tokens, 2000, The 3000 requirement will not be provided. Specifically, E.g, The store terminal unit 5000 is the time to end the business hours of the store on the day. From the authentication confirmation information memory unit 41 02, Delete the card ID and biometric information of the day of the day (recognize 201008615 certificate confirmation information). With this configuration, The user only needs to perform one personal authentication in one day. Any token game machine 1000 in the store, 2000, 3000 does not need to re-apply for personal authentication. but, When the flood season changes, The user must re-do the personal certification process.  As mentioned above, When the player who has finished the personal authentication procedure is playing in the store, for example, a horse racing machine, The player is playing before playing. Insert your own player card into the card reading surface 1015. With this, The card ID is read from the user card by the ID receiving unit 6001 φ. then, The card ID read by the ID receiving unit 6 001 is used as the authentication confirmation information. From the communication unit 6003 via the LAN,  Output to the store terminal unit 5000. When the store terminal unit 5000 receives the authentication confirmation information (card ID) by the game machine side communication unit 5105, Confirming whether the allowed information is in association with the card ID, It is recorded in the allowable information storage unit 5104. then, When confirming that there is memory, The information will be allowed at the same time as the card ID. The game machine side communication unit 5105 outputs the token game machine 1 that is the transmission source of the authentication confirmation information. Token game machine 1 φ When the communication unit 6003 receives the card ID and the permission information, The display 101 1 is caused to display a screen for notifying the user that the confirmation of the personal authentication has been completed.  after that, When the user (player) performs an operation for selecting to continue after the last game, Then from the communication department 6003 of the token game machine 1 000, The requirements for game continuous information about the card ID, Via the gateway device 7000, Output to the management server 4000. When the management server 4000 receives the game continuous information request (card ID) by the communication unit 4101, The game state data (game continuous information) memorized in the game continuous information storage unit 4 104 in a state associated with the card ID is read, And this will be sent from the communication department 4101 -43- 201008615 to the token game machine 1000 that sends the game continuous information request. When the game continuous information is received by the communication unit 6003 of the token game machine 1000, The game progress control unit 6002 performs the game state data according to the game. Information about the horse characters that the player has developed in the past games (horse name information, Parameter data, The performance information of the GI competition or the like that has won the championship is stored in the SRAM 1 105 or the flash memory 1106 in a state of being associated with the card ID. And used to start the game again. With this, The player can play the game from the last time.  As mentioned above, According to this embodiment, Token game machine 1000, 2000 ' 3,000 even if there is no biometric authentication reading device, It is also possible to perform personal authentication processing using the biometric information in the shop terminal unit 5,000 including the biometric authentication reading device. Using the results of personal authentication using biometric information, The game in which the game continuous information of each player is used is started again (individual processing). therefore, Even in an existing token game machine that does not have a biometric authentication device, It is also possible to provide each player with a highly secure service that uses the results of personal authentication processing using biometric information.  and, In this embodiment, Since the permission information (authentication result information) indicating that the shop terminal unit 5 000 has been authenticated is delivered to each token game machine 1000 via the communication network, 2000, 3000, Therefore, compared to the state of the user card (portable memory medium) that will allow the information to be easily read or rewritten, High safety and protection effects can be achieved.  also, In this embodiment, Pre-registered biometric information (certification confirmation information) is also via the communication network. It is sent to the management server 4000 and managed by 201008615. Even if such biometric information (authentication confirmation information) is memorized in the user card (portable memory medium), The same personal authentication procedure as above can be performed at the store terminal unit 5000. but, at this time, A user card falls into the hand of another person and the biometric information (authentication confirmation information) in the user card is read out, Known by others. In this embodiment, Conduct personal certification procedures for using biometric information, Therefore, even if the biometric information (certification confirmation information) is known to others, φ others who do not have the same biological information as them, It is not possible to complete the personal certification procedure at the store terminal unit 5,000. However, As certification information, Do not use biometric information, In the case of using password information, etc. When the pre-registered password information (authentication confirmation information) is stored in the user card, The password information (authentication confirmation information) in the user card is read out and is known by others. at this time, The other person can use their user card and their password information. Instead of the person (the original holder of the user card), the personal certification procedure is completed. result, E.g, After reading the game status data of my own using the token game machine 10 00, At the end of the game Φ, use other user cards (the other user's card) to save the game status data. My game status data will be remembered in association with the card ID of the other user's card. result, I am going through the procedure of reissuing the user card, etc. I also can't use my game status data. According to this embodiment, As a certification information, even if you use password information, There is no need to worry about such misconduct, It ensures high security.  also, In the present embodiment, the biometric information (authentication confirmation information) and the password information (authentication confirmation information) are not recorded by the user card. So even if the user card is stolen, As long as the certification confirmation information is not stolen, Others -45- 201008615 is unable to use the user card. also, Because the player does not enter the authentication confirmation information into each game device, This reduces the likelihood that such certification confirmation information will be stolen. and then, The authentication confirmation information will not be recorded in the user card system. There is no need to raise the user card to an excessively high level of security. Can be produced at low cost, It is also easy to issue again when it is lost. At the same time invalidate the lost card, When used improperly, It can be easily found on the management server side. Therefore, it can be recycled immediately.  Furthermore, According to this embodiment, The permission information (authentication result information) has been managed for the use of the shop terminal unit φ 5 000, The situation in which the certification confirmation request from each token game machine is output to the store terminal unit 5,000 is explained. but, Management information (authentication result information) is managed by the management server 40 00, It is also possible to output the authentication confirmation request from each token gaming machine to the management server 4000.  also, In this embodiment, The case where the user performs the personal authentication procedure using the store terminal unit 5 为 is described as an example. but, Personal authentication can be performed using any one of the token game machines equipped with the biological information reading device. E.g, When the token game machine 3000 is provided with a biological information reading device, The token game machine 3000 is also part of the authentication device.  Perform personal certification processing.  As specified, When a user who registers biometric information in advance plays in any store (game facility), First of all, I will visit the location of the token game machine 3000 with the biometric information reading device. Inserting its own user card into the card reading surface 3013a of the token game machine 3000, Read the card ID. Next, the biometric information reading unit reads the biometric information of the living body. By this, 46 - 201008615 The biological information reading unit 51 02 reads the biological information system at the same time as the card ID, It is output to the management server 4000 via the shop terminal unit 5000 or directly via the communication network. When the management server 4000 receives the card ID and the biometric information, The personal authentication processing unit 41 03 performs personal authentication processing, When certified, At the same time as the card ID, the permission information is output to the shop terminal unit 5〇〇〇. When the store terminal unit 5000 receives the card ID and the permission information by the management server side communication unit 5103, Putting the permission information in the state of being associated with the card ID, Memorize the information allowed to record 10010. at this time, It is not necessary to provide a biometric authentication reading device in the shop terminal unit 500 0 . also, If the game console newly introduced to the store has the latest security information reading device with higher security protection, Even in other existing game machines, the results of the personal authentication process using the latest authentication information reading device can be utilized. Therefore, it includes an existing game machine that does not have such the latest certified information reading device. It is possible to provide individual services that are based on the results of the high-security personal authentication process of the latest certified information reading device.  Φ can be applied to the token game machine of the game system of the embodiment, It is not limited to the above categories, Can be widely used.  also, The game device suitable for this game system is not a token game machine.  BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] Fig. 1 is a schematic diagram showing the overall configuration of a game system according to a first embodiment.  Fig. 2 is an external view showing an example of a horse racing game machine constituting the same game system.  -47- 201008615 [Fig. 3] Fig. 3 is a diagram showing a control block for integrating the main control unit for controlling the overall operation of the same horse racing machine.  Fig. 4 is a view showing a control block diagram of a game station control unit provided in each game station of the same horse racing machine.  Fig. 5 is an explanatory diagram for explaining a structure of a game station unit constituting a push-to-play game machine of the same game system.  Fig. 6 is a block diagram showing the main configuration of the game control system of the push coin game machine.  @ [Fig. 7] An explanatory diagram showing an example of a game screen for a slot machine displayed on the display unit of the push coin game machine.  Fig. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the push coin game machine.  Fig. 9 is a perspective view showing the appearance of a slot machine game machine constituting the same game system.  [Fig. 10] A detailed front view showing a part of the face panel before the slot machine.  ® [Figure 11] A diagram of the control block for the main construction of the slot machine.  [Fig. 12] A control block diagram of the management server.  [Fig. 13] An external view of a shop terminal unit.  [Fig. 14] A control block diagram of a shop terminal unit.  [Fig. 15] A management server related to the personal authentication processing of the embodiment,  Functional block diagram of the store terminal unit and token game machine.  [Fig. 16] A sequence flow chart showing the flow of the personal authentication process.  -48- 201008615 [Key component symbol description] 1 000 :  Horse racing machine (token game machine) 10 10 :  Game station 1015' 1 3013a, 5007: Card reading surface 110 1:  Main control device 1108,  2625, 3107, 4003, 5 00 3 : External communication device wins 1201 :  W game station control device 1204 ’ 2605, 3013, 5 007 : Card reader 2000 :  Push coin game machine (token game machine) 2 5 00 _ play field 260 1,  2611, 2621 : Control device 3000:  Eat Slots Game Machine (Token Game Machine) 3101 :  Control unit 4000:  Management Server ❿ 4101 :  Communication Department 4102:  Certification Confirmation Information Memory 4103 :  Personal Certification Processing Unit 5000 :  Shop Terminal Unit 5007 :  Card reader 5009 :  Biological information reading device 5 10 1:  ID receiving part 5102:  Biological information reading unit 5 103:  Management Server Side Communication Department -49- 201008615 5 104 : Allow information memory unit 5 105 : Game console side communication unit 5 106 : Game Continuous Information Memory Unit 6001 :  ID receiving unit 6002: Game control unit 6003: Ministry of Communications

-50--50-

Claims (1)

201008615 七、申請專利範圍: 1.—種遊戲系統,係將具有受取玩家識別資訊的玩家 識別資訊受取手段,但不具有受取用以確認該玩家識別資 訊受取手段所受取之玩家識別資訊與玩家是該玩家識別資 訊所對應之本人的認證資訊之認證資訊受取手段的業務用 遊戲裝置,及與該業務用遊戲裝置爲另一個體構成,具備 該玩家識別資訊受取手段及該認證資訊受取手段之雙方的 Φ 認證裝置,經由通訊網路,可通訊地連接的遊戲系統,其 特徵爲: 前述認證裝置係具有: 個人認證手段,係使用前述認證資訊受理手段所受取 之認證資訊與該玩家識別資訊受取手段所受取之玩家識別 資訊所對應之事先登記之認證確認資訊,進行個人認證處 理;及 認證結果資訊輸出手段,係在前述個人認證手段進行 φ 認證時,將表示其要旨之認證結果資訊,在與該玩家識別 資訊受取手段所受取之玩家識別資訊建立關聯之狀態下, 經由前述通訊網路加以輸出; 前述業務用遊戲裝置係具有: 遊戲進行控制手段,係控制遊戲的進行; 認證結果資訊受取手段,係將從前述認證裝置的認證 結果資訊輸出手段輸出之認證結果資訊,在與其所對應之 玩家識別資訊建立關聯之狀態下,經由前述通訊網路加以 受取;及 -51 - 201008615 個別處理手段,係以該玩家識別資訊受取手段受取之 玩家識別資訊所對應之認證結果資訊,被該認證結果資訊 受取手段受取作爲條件,進行該玩家識別資訊所對應之個 別處理。 2. 如申請專利範圍第1項所記載之遊戲系統,其中, 前述業務用遊戲裝置係具有: 遊戲持續資訊輸出手段,係在前述遊戲進行控制手段 中斷遊戲時’將玩家爲了從該中斷時間點之前的所定時間 點來進行遊戲的後續所需之遊戲持續資訊,在與該玩家的 玩家識別資訊建立關聯之狀態下加以輸出; 前述個別處理手段進行之個別處理,係取得前述玩家 識別資訊受取手段受取之玩家識別資訊所對應之遊戲持續 資訊,並依據該遊戲持續資訊,控制自前述所定時間點的 遊戲進行。 3. 如申請專利範圍第1項所記載之遊戲系統,其中, 前述認證資訊受取手段,係以用以輸入身爲前述認證 資訊之密碼的密碼輸入裝置所構成。 4·如申請專利範圍第2項所記載之遊戲系統,其中, 前述認證資訊受取手段,係以用以輸入身爲前述認證 資訊之密碼的密碼輸入裝置所構成。 5. 如申請專利範圍第丨項所記載之遊戲系統,其中, 前述認證裝置,係身爲具備控制遊戲之進行的遊戲進 行控制手段之其他業務用遊戲裝置。 6. 如申請專利範圍第2項所記載之遊戲系統,其中, 201008615 前述認證裝置,係身爲具備控制遊戲之進行的遊戲進 行控制手段之其他業務用遊戲裝置。 7·如申請專利範圍第3項所記載之遊戲系統,其中, 前述認證裝置,係身爲具備控制遊戲之進行的遊戲進 行控制手段之其他業務用遊戲裝置。 8 .如申請專利範圍第4項所記載之遊戲系統,其中, 前述認證裝置,係身爲具備控制遊戲之進行的遊戲進 φ 行控制手段之其他業務用遊戲裝置。 9. 如申請專利範圍第1項至第8項中任一項所記載之遊 戲系統,其中, 具備複數不具有前述認證資訊受取手段的前述業務用 遊戲裝置; 更具備:認證結果資訊提供裝置,係經由通訊網路可 通訊地連接該等業務用遊戲裝置及前述認證裝置,將從該 認證裝置的認證結果資訊輸出手段輸出之認證結果資訊, φ 到預先訂定之時期爲止,提供給各業務用遊戲裝置,在該 時期之後,則不提供給各業務用遊戲裝置; 各業務用遊戲裝置的認證結果資訊受取手段,係將前 述認證結果資訊提供裝置所提供之認證結果資訊,經由前 述通訊網路加以受取。 10. —種認證裝置,係經由通訊網路,可通訊地連接 具有受取玩家識別資訊的玩家識別資訊受取手段,但不具 有受取用以確認該玩家識別資訊受取手段所受取之玩家識 別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊 -53- 201008615 之認證資訊受取手段的業務用遊戲裝置,且與該業務用遊 戲裝置爲另一個體構成,具備該玩家識別資訊受取手段及 該認證資訊受取手段之雙方的認證裝置,其特徵爲具有: 個人認證手段,係使用前述認證資訊受理手段所受取 之認證資訊與該玩家識別資訊受取手段所受取之玩家識別 資訊所對應之事先登記之認證確認資訊,進行個人認證處 理;及 認證結果資訊輸出手段,係在前述個人認證手段進行 @ 認證時,將表示其要旨之認證結果資訊,在與該玩家識別 資訊受取手段所受取之玩家識別資訊建立關聯之狀態下, 經由前述通訊網路加以輸出。 11. 一種業務用遊戲裝置,係經由通訊網路,可通訊 地連接具備受取玩家識別資訊的玩家識別資訊受取手段, 與受取用以確認該玩家識別資訊受取手段所受取之玩家識 別資訊與玩家是該玩家識別資訊所對應之本人的認證資訊 之認證資訊受取手段的認證裝置,且與該認證裝置爲另一 Φ 個體構成,並具備該玩家識別資訊受取手段,但不具備該 認證資訊受取手段的業務用遊戲裝置,其特徵爲具有: 遊戲進行控制手段,係控制遊戲的進行; 認證結果資訊受取手段,係將從前述認證裝置輸出之 認證結果資訊,在與其所對應之玩家識別資訊建立關聯之 狀態下,經由前述通訊網路加以受取;及 個別處理手段,係以該玩家識別資訊受取手段受取之 玩家識別資訊所對應之認證結果資訊,被該認證結果資訊 -54- 201008615 受取手段受取作爲條件,進行該玩家識別資訊所對應之個 別處理。201008615 VII. Patent application scope: 1. A game system, which is to receive the player identification information of the player identification information, but does not have the player identification information and the player who are taken to confirm that the player identification information is taken by the player. The business game device of the authentication information receiving means of the personal identification information corresponding to the player identification information and the game device for the business are configured as another body, and both the player identification information receiving means and the authentication information receiving means are provided. The Φ authentication device is a communication system that can be communicatively connected via a communication network, and is characterized in that: the authentication device has: an individual authentication means, and the authentication information received by the authentication information receiving means and the player identification information receiving means The authentication information confirmed in advance by the player identification information received, and the personal authentication processing; and the authentication result information output means, when the personal authentication means performs the φ authentication, the authentication result information indicating the main purpose is Player identification The game identification device is output via the communication network in a state in which the player identification information received by the receiving means is associated; the game device for the business has: a game control means for controlling the progress of the game; and the authentication result information receiving means is from the foregoing The authentication result information outputted by the authentication result information output means of the authentication device is received via the aforementioned communication network in a state in which it is associated with the player identification information corresponding thereto; and -51 - 201008615 individual processing means is based on the player identification information The authentication result information corresponding to the player identification information received by the receiving means is subjected to the authentication result information receiving means as a condition, and the individual processing corresponding to the player identification information is performed. 2. The game system according to claim 1, wherein the business game device has: a game continuous information output means, when the game execution control means interrupts the game, "the player is in order to disconnect from the time The game continuous information required for the subsequent game at the predetermined time point is outputted in association with the player identification information of the player; the individual processing by the individual processing means obtains the player identification information receiving means. The game continuous information corresponding to the player identification information received, and based on the game continuous information, controls the game from the predetermined time point. 3. The game system according to claim 1, wherein the authentication information acquisition means is constituted by a password input means for inputting a password which is the authentication information. 4. The game system according to claim 2, wherein the authentication information acquisition means is constituted by a password input means for inputting a password which is the authentication information. 5. The game system according to claim 2, wherein the authentication device is a other game device having a game control means for controlling the progress of the game. 6. The game system according to claim 2, wherein the authentication device of 201008615 is a other game device having a game control means for controlling the progress of the game. The game system according to the third aspect of the invention, wherein the authentication device is a other game device having a game control means for controlling the progress of the game. 8. The game system according to claim 4, wherein the authentication device is a other game device having a game control means for controlling the progress of the game. 9. The game system according to any one of claims 1 to 8, wherein the game system includes the plurality of business game devices that do not have the authentication information acquisition means, and further includes: an authentication result information providing device; The business game device and the authentication device are communicably connected via a communication network, and the authentication result information φ outputted from the authentication result information output means of the authentication device is supplied to each business game until a predetermined time period. After the period of time, the device is not provided to each of the business game devices; the authentication result information receiving means of each of the business game devices receives the authentication result information provided by the authentication result information providing device via the communication network. . 10. The authentication device is configured to communicably connect the player identification information receiving means with the received player identification information via the communication network, but does not have the player identification information and the player who are taken to confirm that the player identification information is taken by the player. The player identification information corresponds to the authentication information of the person-53-201008615, the business game device of the authentication information receiving means, and the game device for the business is another body, and the player identification information receiving means and the authentication information are provided. The authentication device of both the receiving means is characterized in that: the personal authentication means is the authentication confirmation of the pre-registration corresponding to the player identification information received by the authentication information receiving means and the player identification information received by the player identification information receiving means. Information, personal authentication processing; and authentication result information output means, when the above personal authentication means performs @ authentication, the authentication result information indicating the main purpose is associated with the player identification information received by the player identification information receiving means. In the state of It is output via the aforementioned communication network. 11. A game device for business, which is capable of communicably connecting, by means of a communication network, a player identification information receiving means having received player identification information, and player identification information and a player receiving the player identification information receiving means; The authentication device of the authentication information receiving means of the authentication information corresponding to the player identification information, and the authentication device is composed of another Φ individual, and has the player identification information receiving means, but does not have the authentication information receiving means business The game device is characterized in that: the game control means controls the progress of the game; and the authentication result information acquisition means is a state in which the authentication result information outputted from the authentication means is associated with the player identification information corresponding thereto. And receiving, by the foregoing communication network, the authentication result information corresponding to the player identification information received by the player identification information receiving means is taken as a condition by the authentication result information-54-201008615 Player awareness Do not deal with the corresponding information. -55--55-
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