TW200943079A - Method of combining linear content and interactive content compressed together as streaming interactive video - Google Patents
Method of combining linear content and interactive content compressed together as streaming interactive videoInfo
- Publication number
- TW200943079A TW200943079A TW098114539A TW98114539A TW200943079A TW 200943079 A TW200943079 A TW 200943079A TW 098114539 A TW098114539 A TW 098114539A TW 98114539 A TW98114539 A TW 98114539A TW 200943079 A TW200943079 A TW 200943079A
- Authority
- TW
- Taiwan
- Prior art keywords
- content
- tiles
- interactive
- compressed together
- streaming
- Prior art date
Links
- 238000000034 method Methods 0.000 title abstract 3
- 230000002452 interceptive effect Effects 0.000 title 2
- 238000012856 packing Methods 0.000 abstract 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/103—Selection of coding mode or of prediction mode
- H04N19/114—Adapting the group of pictures [GOP] structure, e.g. number of B-frames between two anchor frames
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/132—Sampling, masking or truncation of coding units, e.g. adaptive resampling, frame skipping, frame interpolation or high-frequency transform coefficient masking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
- H04N19/137—Motion inside a coding unit, e.g. average field, frame or block difference
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
- H04N19/14—Coding unit complexity, e.g. amount of activity or edge presence estimation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/146—Data rate or code amount at the encoder output
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/164—Feedback from the receiver or from the transmission channel
- H04N19/166—Feedback from the receiver or from the transmission channel concerning the amount of transmission errors, e.g. bit error rate [BER]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/188—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a video data packet, e.g. a network abstraction layer [NAL] unit
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/30—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using hierarchical techniques, e.g. scalability
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/42—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation
- H04N19/436—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation using parallelised computational arrangements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/587—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving temporal sub-sampling or interpolation, e.g. decimation or subsequent interpolation of pictures in a video sequence
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/59—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving spatial sub-sampling or interpolation, e.g. alteration of picture size or resolution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/60—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding
- H04N19/61—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding in combination with predictive coding
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/85—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression
- H04N19/88—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression involving rearrangement of data among different coding units, e.g. shuffling, interleaving, scrambling or permutation of pixel data or permutation of transform coefficient data among different blocks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/238—Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
- H04N21/2383—Channel coding or modulation of digital bit-stream, e.g. QPSK modulation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
- H04N21/2662—Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computing Systems (AREA)
- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US99971807A | 2007-12-05 | 2007-12-05 |
Publications (1)
Publication Number | Publication Date |
---|---|
TW200943079A true TW200943079A (en) | 2009-10-16 |
Family
ID=40718189
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW098114539A TW200943079A (en) | 2007-12-05 | 2008-12-04 | Method of combining linear content and interactive content compressed together as streaming interactive video |
TW097147250A TW200941232A (en) | 2007-12-05 | 2008-12-04 | Video compression system and method for reducing the effects of packet loss over a communication channel |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW097147250A TW200941232A (en) | 2007-12-05 | 2008-12-04 | Video compression system and method for reducing the effects of packet loss over a communication channel |
Country Status (11)
Country | Link |
---|---|
EP (1) | EP2218016A4 (de) |
JP (3) | JP2011507351A (de) |
KR (1) | KR20100121598A (de) |
CN (1) | CN101918935B (de) |
AU (1) | AU2008333833A1 (de) |
CA (1) | CA2707708A1 (de) |
HK (1) | HK1149811A1 (de) |
NZ (1) | NZ585906A (de) |
RU (1) | RU2493585C2 (de) |
TW (2) | TW200943079A (de) |
WO (1) | WO2009073831A1 (de) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI458355B (zh) * | 2010-05-06 | 2014-10-21 | Nippon Telegraph & Telephone | 影像編碼控制方法及裝置 |
TWI610709B (zh) * | 2012-12-14 | 2018-01-11 | 輝達公司 | 於一桌上型電腦上實施一遠端遊戲伺服器 |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8888592B1 (en) | 2009-06-01 | 2014-11-18 | Sony Computer Entertainment America Llc | Voice overlay |
US10058778B2 (en) | 2007-12-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Video compression system and method for reducing the effects of packet loss over a communication channel |
US8968087B1 (en) | 2009-06-01 | 2015-03-03 | Sony Computer Entertainment America Llc | Video game overlay |
US8147339B1 (en) | 2007-12-15 | 2012-04-03 | Gaikai Inc. | Systems and methods of serving game video |
US8613673B2 (en) | 2008-12-15 | 2013-12-24 | Sony Computer Entertainment America Llc | Intelligent game loading |
US8926435B2 (en) | 2008-12-15 | 2015-01-06 | Sony Computer Entertainment America Llc | Dual-mode program execution |
US8506402B2 (en) | 2009-06-01 | 2013-08-13 | Sony Computer Entertainment America Llc | Game execution environments |
TWI423068B (zh) * | 2009-10-23 | 2014-01-11 | Univ Nat Cheng Kung | Image digital tag embedding method, instant identification method and its authentication system |
US8771064B2 (en) | 2010-05-26 | 2014-07-08 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
US8676591B1 (en) | 2010-08-02 | 2014-03-18 | Sony Computer Entertainment America Llc | Audio deceleration |
EP2609520B1 (de) | 2010-09-13 | 2018-05-30 | Sony Computer Entertainment America LLC | Add-on-management |
CN103442774B (zh) | 2010-09-13 | 2016-08-10 | 索尼电脑娱乐美国公司 | 双模式程序执行和加载 |
GB201102128D0 (en) * | 2011-02-08 | 2011-03-23 | Mustafa Bilal I | Method and system for providing video game content |
CN105551217B (zh) * | 2015-12-17 | 2021-07-16 | 杭州巨峰科技有限公司 | 一种无线遥控控制协议和无线遥控系统 |
CN106886544A (zh) | 2016-06-06 | 2017-06-23 | 阿里巴巴集团控股有限公司 | 一种数据处理方法及装置 |
CN109474594B (zh) * | 2018-11-09 | 2023-05-09 | 北京海兰信数据科技股份有限公司 | 船端数据轻量化装置、岸端数据还原装置、船岸一体化数据轻量化传输系统及传输方法 |
CN113515255B (zh) * | 2021-05-17 | 2023-02-07 | 英华达(上海)科技有限公司 | 音频播放控制方法、系统、电子设备及存储介质 |
TWI779916B (zh) * | 2021-11-02 | 2022-10-01 | 宏碁股份有限公司 | 遠端通訊的方法及系統 |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7028264B2 (en) * | 1999-10-29 | 2006-04-11 | Surfcast, Inc. | System and method for simultaneous display of multiple information sources |
JP2002077864A (ja) * | 2000-08-31 | 2002-03-15 | Csk Sogo Kenkyusho:Kk | 映像・音声情報再生方法およびシステム |
US6862609B2 (en) * | 2001-03-07 | 2005-03-01 | Canopy Group, Inc. | Redundant storage for multiple processors in a ring network |
JP2003152752A (ja) * | 2001-08-29 | 2003-05-23 | Matsushita Electric Ind Co Ltd | データ送受信方法 |
EP1483741A2 (de) * | 2002-03-01 | 2004-12-08 | t5 Labs Ltd | Zentralisierter interaktiver graphischer anwendungsserver |
US20030217135A1 (en) * | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
JP4178462B2 (ja) * | 2003-07-18 | 2008-11-12 | ソニー株式会社 | 動画像クラスタ処理システム |
US7246183B2 (en) * | 2003-11-14 | 2007-07-17 | Avocent California Corporation | Phase optimization for wireless KVM transmission |
JP2005167515A (ja) * | 2003-12-01 | 2005-06-23 | Matsushita Electric Ind Co Ltd | ストリーミングデータ通信システム、ストリーミングデータ通信装置及びストリーミングデータ配信方法 |
JP2005244315A (ja) * | 2004-02-24 | 2005-09-08 | Kddi Technology Corp | 映像ストリーミング伝送のネットワーク品質安定化装置 |
RU2270528C1 (ru) * | 2004-08-12 | 2006-02-20 | Борис Иванович Волков | Способ сжатия и восстановления цифровых данных и устройство его осуществления |
JP2006109099A (ja) * | 2004-10-05 | 2006-04-20 | Sony Corp | コンテンツ配信システム,コンテンツ配信装置,利用者端末,およびコンピュータプログラム |
EP1869599A2 (de) * | 2005-03-21 | 2007-12-26 | Yosef Mizrahi | Verfahren, system und computerlesbarer code zum bereitstellen eines computer-spieldienstes |
US20060230428A1 (en) * | 2005-04-11 | 2006-10-12 | Rob Craig | Multi-player video game system |
US7965736B2 (en) * | 2005-08-24 | 2011-06-21 | Qualcomm Incorporated | Transmission of multiplex protocol data units in physical layer packets |
JP4707514B2 (ja) * | 2005-09-20 | 2011-06-22 | 三菱電機株式会社 | ビデオストリーム供給システム、ビデオストリーム供給装置、及びビデオストリーム受信装置 |
US20070086528A1 (en) * | 2005-10-18 | 2007-04-19 | Mauchly J W | Video encoder with multiple processors |
-
2008
- 2008-12-04 WO PCT/US2008/085606 patent/WO2009073831A1/en active Application Filing
- 2008-12-04 JP JP2010537091A patent/JP2011507351A/ja active Pending
- 2008-12-04 EP EP08855917.4A patent/EP2218016A4/de not_active Withdrawn
- 2008-12-04 TW TW098114539A patent/TW200943079A/zh unknown
- 2008-12-04 CN CN200880119257.1A patent/CN101918935B/zh active Active
- 2008-12-04 CA CA2707708A patent/CA2707708A1/en not_active Abandoned
- 2008-12-04 RU RU2010127307/08A patent/RU2493585C2/ru active
- 2008-12-04 NZ NZ585906A patent/NZ585906A/xx unknown
- 2008-12-04 TW TW097147250A patent/TW200941232A/zh unknown
- 2008-12-04 AU AU2008333833A patent/AU2008333833A1/en not_active Abandoned
- 2008-12-04 KR KR1020107014744A patent/KR20100121598A/ko not_active Application Discontinuation
-
2011
- 2011-04-07 HK HK11103542.4A patent/HK1149811A1/xx unknown
-
2013
- 2013-05-29 JP JP2013113063A patent/JP2013211902A/ja active Pending
-
2016
- 2016-10-31 JP JP2016213073A patent/JP6442461B2/ja active Active
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI458355B (zh) * | 2010-05-06 | 2014-10-21 | Nippon Telegraph & Telephone | 影像編碼控制方法及裝置 |
TWI610709B (zh) * | 2012-12-14 | 2018-01-11 | 輝達公司 | 於一桌上型電腦上實施一遠端遊戲伺服器 |
US10118095B2 (en) | 2012-12-14 | 2018-11-06 | Nvidia Corporation | Implementing a remote gaming server on a desktop computer |
Also Published As
Publication number | Publication date |
---|---|
KR20100121598A (ko) | 2010-11-18 |
EP2218016A1 (de) | 2010-08-18 |
JP6442461B2 (ja) | 2018-12-19 |
JP2011507351A (ja) | 2011-03-03 |
TW200941232A (en) | 2009-10-01 |
NZ585906A (en) | 2013-06-28 |
JP2017076984A (ja) | 2017-04-20 |
JP2013211902A (ja) | 2013-10-10 |
WO2009073831A1 (en) | 2009-06-11 |
EP2218016A4 (de) | 2013-06-12 |
CA2707708A1 (en) | 2009-06-11 |
HK1149811A1 (en) | 2011-10-14 |
AU2008333833A1 (en) | 2009-06-11 |
CN101918935B (zh) | 2014-05-14 |
RU2010127307A (ru) | 2012-01-10 |
RU2493585C2 (ru) | 2013-09-20 |
CN101918935A (zh) | 2010-12-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
TW200943079A (en) | Method of combining linear content and interactive content compressed together as streaming interactive video | |
EP4246931A3 (de) | Verfahren zum übertrangen von daten in einem multimedia-übertragungssystem | |
AU2016204304A1 (en) | Video data stream concept | |
CA2756328C (en) | System and method for multi-stream video compression using multiple encoding formats | |
WO2008131054A3 (en) | Collaborative virtual reality system using multiple motion capture systems and multiple interactive clients | |
WO2009005162A3 (en) | Video streaming over multiple interfaces | |
WO2011128776A3 (en) | Systems, methods, and media for providing interactive video using scalable video coding | |
MX2014000576A (es) | Sistema y metodo para comunicaciones de flujo de datos bidireccional, virtual, confiable con capacidad de receptaculo unico punto a multipunto. | |
WO2011142569A3 (en) | Method and apparatus for transmitting and receiving layered coded video | |
WO2013016827A3 (en) | Secure event broadcasting system and method | |
WO2013096259A3 (en) | Method and apparatus for dual pass rate control video encoding | |
WO2012026750A3 (ko) | 컨텐츠 공유 제어 방법, 그를 이용한 휴대용 단말기 및 컨텐츠 공유 시스템 | |
WO2012051528A3 (en) | Streaming digital video between video devices using a cable television system | |
TW200943976A (en) | Method for hoststing and brodcasting virtual events using steaming interactive video | |
WO2008088772A3 (en) | Mpeg objects and systems and methods for using mpeg objects | |
EP2096870A3 (de) | Systeme und verfahren zur Verarbeitung mehrfacher Videodatenprojektionen in einer Videodatei | |
WO2009047750A3 (en) | System and method for synchronized video sharing | |
WO2006103567A3 (en) | Milestone synchronization in broadcast multimedia streams | |
WO2006026613A3 (en) | Wireless interactive entertainment and information display network systems | |
WO2008061164A3 (en) | Systems and methods for channel switching | |
MY161489A (en) | System and method for adaptive streaming in a multipath environment | |
WO2012009500A3 (en) | Synchronized delivery of interactive content | |
WO2007136533A3 (en) | Method and system for communicating and processing voip packets using a jitter buffer | |
WO2011136481A3 (ko) | 고화질 미디어 방송을 위한 피투피 라이브 스트리밍 시스템 및 방법 | |
EP2731346A3 (de) | Mikrofilterung von Streaming-Unterhaltungsinhalten auf der Grundlage von Kindersicherungseinstellungen |