TW200924717A - Evaluation method and system for spatial recognition ability of dementia - Google Patents

Evaluation method and system for spatial recognition ability of dementia Download PDF

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Publication number
TW200924717A
TW200924717A TW98106289A TW98106289A TW200924717A TW 200924717 A TW200924717 A TW 200924717A TW 98106289 A TW98106289 A TW 98106289A TW 98106289 A TW98106289 A TW 98106289A TW 200924717 A TW200924717 A TW 200924717A
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Taiwan
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data collection
dementia
platform
analysis platform
data
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TW98106289A
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Chinese (zh)
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zhong-zhi Lin
Cai-Xuan Cai
hong-qi Li
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Univ Chang Gung
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Abstract

An evaluation method and system for spatial recognition ability of dementia, including a touch control screen and a system implementation platform. The system implementation platform is equipped with a simulated water maze and data collection and analysis platform. The data acquisition and analysis platform includes a database. By this way, the tested person can take various tests inside the simulated water maze by using the control in the touch control screen. The tested data will be entered into the data collection and analysis platform. The data collection and analysis platform will compare the tested data with data inside the database so as to determine whether the tested person has dementia or not, and to determine whether the dementia is minor, medium, or serious. The test can be conducted without using any paper, and will not be affected or interfered by the education level of the tested person, moreover it does not need any assistance from professional personnel and all the testing can be finished in the shortest time.

Description

200924717 六、發明說明 【發明所屬之技術領域】 本發明係提供一種模擬空間及評估系統之技術領域, 尤指提供一種失智症之空間認知能力評估方法及系統,藉 由該系統及方法,得以評估智能狀態,進而評斷失智症之 嚴重程度。 〇 〇 【先前技術】 莫里斯水迷宮在莫里斯(Morris)的設計上是針對老鼠 實驗所設計的,主要描述老鼠學會空間定位之行為模式的 發展過程。實驗流程則是先將老鼠放置在一個大的圓形水 槽,老鼠可以藉由水池中的一個隱藏平台離開此環境,第 一次實驗將平台放置於水面之下’第二次實驗即將水池的 =為混濁不透明的液體,使得平台被隱藏起來,同時此 的:本身不提供任何暗示來幫助老鼠。原則上老鼠在逃離 的過程中應該是任意的在羞 ^ 具搜尋平台的路徑 …μ疋無系統性的軌跡。但 非& 過深备後,正常的老鼠會 、速的學習到如何從平a用图从乂 平台的古一 千°周圍的任何起始點直接朝向 、向游動。此準確的方向性則可以μ # Φ ^ ρβ , . ^ 以也明正常老鼠可 两田二間中的暗示( 且記_ I 可逃離水池,將此能力並 己隱下來’以缩短每次平台的搜尋時間。 全球已漸漸的邁入高齡 會,其f約75%的老人 3 200924717 會有一種或多種以上的慢性病,而「老人失智症」就是— 種常見的疾病。 一般來說,失智症症狀是階段性的惡化。早期的症狀 . 有輕微健忘、出門不認得回家的路。到了中期會逐漸進入 精神錯亂狀態、記憶力喪失嚴重,即使在住家附近也有可 _ 能走失,這是最讓家屬擔心的症狀。 • 據估計’已開發國家的老人失智盛行率約3%〜6%, 0 然而過去傳統評估失智症的方法多為紙本的失智量表填 寫。傳統失智量表SCDR在填寫上需要專業人員在旁協助, MMSE評估結果也受到教育程度的影響,試題式的填寫過程 也較為枯燥。 【發明内容】 欲解決之技術問題點··過去傳統評估失智症的方法多 為紙本的失智量表填寫。傳統失智量表SCDR在填寫上需要 〇 專業人員在旁協助,MMSE評估結果也受到教育程度的影 響,試題式的填寫過程也較為枯燥。 解決問題之技術特點:本發明提供一種失智症之空間 〜矣敗1力§平估方法及系統,係包含有一觸控螢幕及一系統 建置平台,該系統建置平台内設有模擬水迷宮及數據收集 刀析平σs玄數據收集分析平台更包含有一資料庫據此, X二測者藉由该觸控螢幕之控制,乃得以在模擬水迷宮内 接又各種測驗’該受測資料乃進入數據收集分析平台,該 200924717 濛收集77析平台乃將受測資料及資料庫内之資料比對, ,、判別D亥又'則者是否為失智症患者,及判別該失智症 '‘〜者疋為輕度、中度或重度患者’該接受測試完全不用紙 .··本,不會受教育水準干擾,也不用專業人員協助,而且所 有測試可在最短時間完成。 對照先前技術之功效: 1縮紐莫里斯水迷宮檢測所需時間:以往進行一套 ❹檢測約需一週以上’本發明能大幅縮短檢測時程,縮短至 一天以内。 • 3D虛擬實境可用於判斷失智傾向:傳統評估失智 程度都疋以量表填寫等紙本作業,本研究希望能提出一套 以3D虛擬技術架構的^,直接進行失智老人的空間認知 倉b力》平估以實驗證明虛擬水迷宮的評估效果與失智量表 評估效果相近。200924717 VI. Description of the Invention [Technical Fields of the Invention] The present invention provides a technical field of a simulation space and an evaluation system, and more particularly, to provide a spatial cognitive ability evaluation method and system for dementia, by which the system and method are Evaluate the state of intelligence and then determine the severity of dementia. 〇 〇 [Prior Art] The Morris water maze was designed for mouse experiments in the design of Morris. It mainly describes the development of the behavioral pattern of the mouse's spatial orientation. The experimental procedure is to place the mouse in a large circular sink. The mouse can leave the environment by a hidden platform in the pool. The first experiment places the platform below the water surface. The second experiment is about the pool. For turbid opaque liquids, the platform is hidden, while this does not provide any hints to help the mouse. In principle, the mouse should be arbitrarily in the process of escaping. The path of the search platform...μ疋 has no systematic trajectory. However, after the non-prepared, the normal mouse will quickly learn how to use the map from the flat point of any point around the ancient platform of the 乂 platform to swim directly toward and toward. This exact directionality can be μ # Φ ^ ρβ , . ^ to also suggest that the normal mouse can be in the two fields (and remember _ I can escape the pool, this ability has been hidden) to shorten each platform The search time of the world. The world has gradually entered the Senior Citizens Association, and its 75% of the elderly 3 200924717 will have one or more chronic diseases, and "old dementia" is a common disease. Symptoms of mental illness are staged deterioration. Early symptoms. There is a slight forgetfulness, and the way to go home does not recognize the way home. In the medium term, it will gradually enter a state of insanity and memory loss, even if it is near the home, it can be lost. This is Symptoms that most family members are worried about. • It is estimated that the prevalence of dementia in the developed countries is about 3% to 6%. However, in the past, the traditional methods for assessing dementia were mostly filled with the paper's dementia scale. The SCDR of the Intelligence Scale needs to be assisted by professionals, and the results of the MMSE assessment are also affected by the educational level. The filling process of the test questions is also boring. [Invention] Technical problems to be solved · In the past, traditional methods for assessing dementia were mostly filled with the paper's dementia scale. The traditional dementia scale SCDR needs to be assisted by professionals, and the MMSE assessment results are also affected by the educational level. The filling process is also relatively boring. Technical Features of Solving the Problem: The present invention provides a space for dementia~ 矣1 1 § flat estimation method and system, which comprises a touch screen and a system construction platform, the system is built There is a simulated water maze and a data collection knife in the platform. The data collection and analysis platform also includes a database. According to the control of the touch screen, the X tester can be connected in the simulated water maze. Various tests 'The measured data is entered into the data collection and analysis platform. The 200924717 is used to compare the data in the test data and the database, and to determine whether DH is the case of dementia. And discriminate the dementia's ~ 疋 is a mild, moderate or severe patient's acceptance of the test completely without paper. · Ben, will not be interfered by educational standards, and no professional assistance, And all the tests can be completed in the shortest time. Compared with the efficacy of the prior art: 1 Time required for the detection of the New Maurice water maze: It takes about one week to perform a set of sputum detection in the past. 'This invention can greatly shorten the detection time and shorten to one day. • 3D virtual reality can be used to judge the mental disability tendency: the traditional evaluation of the degree of dementia is filled with paperwork such as the scale. This study hopes to propose a set of 3D virtual technology architecture to directly carry out the dementia elderly. The spatial cognition warehouse b force estimates that the evaluation effect of the virtual water maze is similar to that of the dementia scale.

3 .顯示不同年齡層的心智功能曲線:收集大量的個 案資料後’繪製出不同年齡層對於心智功能的對應曲線, 建立心智功能與年齡關聯性之標準值。 有關本發明所採用之技術、手段及其功效茲舉一較 佳實施例並配合圖式詳細說明於后,相信本發明上述之目 的、構造及特徵,當可由之得一深入而具體 【實施方式】 解。 本發明係提供一種失智症之空間認知能力評估方法及 5 200924717 系統 。f閱第―、第二圖所示’本發明建立-套有欵判斷心 冬功忐異常以及測量失智患者之失智程度的評量系統 架構包含有: 、’其 -受測者(1 0 ),該受測者(i 0 )得為失智老人、 一般民眾、年輕人、正常老人; Ο 〇 -觸控螢幕(i i ),該觸控螢幕(工丄)供受測者(1 0 )觸碰控制; -模擬水迷宮(12),該触水迷宮(1 該觸控勞幕(⑴,並由受測者(10)操作觸控鸯: y内之模擬水迷宮(12),㈣受相關有平台、隱藏平 σ、無平台之搜尋測試; —數據收集分析平台("),該數據收集分析平台(1 3)包含有資料庫(14),該數據收集分析平台 收集觉測纟(i 〇 )所有受測資料後,將所有受測資料與 資料庫(14)内之資料進行比對分析,進而得以判射 是否為失智症患者,及判別該失智症患者 =輕度、中度或重度患者’該接受測試完全不用紙本, &教育水準干擾’也不用專業人員協助, 试可在最料間完成。 :述該觸控㈣(11)更包含有一觸控面板感應手 曰動作,及—USB傳輸界面。 6 200924717 上述該數據收集分析平台(13)更包含有-系統建 置平台’㈣統建置平台包含有-3 D虛擬實境平台、一 遊戲引擎、-實驗數據收集、一失智量表計量系統一失 智程度評估演算法;該失智程度評估演算法包含有各項數 據分析、搜尋策略騎演算法、失智程度評估。 ❹3. Display the mental function curves of different age groups: After collecting a large number of case data, the corresponding curves of different age groups for mental function are drawn, and the standard values of mental function and age correlation are established. The present invention has been described with reference to the preferred embodiments and the accompanying drawings. It is believed that the above objects, structures and features of the present invention can be 】 Solution. The present invention provides a method for assessing spatial cognitive ability of dementia and 5 200924717 system. f read the first -, the second picture shows 'the establishment of the invention - the set of evaluation system for judging the abnormality of the heart winter power and measuring the degree of dementia of the demented patient includes:, 'the - the subject (1 0), the subject (i 0 ) is a demented old man, a general public, a young person, a normal old person; Ο 〇-touch screen (ii), the touch screen (worker) for the subject (1) 0) Touch control; - Simulated water maze (12), the water labyrinth (1) The touch screen (1), and the subject (10) operates the touch 鸯: the simulated water maze in y (12) (4) by the relevant platform, hidden flat σ, no platform search test; - data collection and analysis platform ("), the data collection and analysis platform (13) contains a database (14), the data collection and analysis platform collection After detecting all the measured data, all the measured data are compared with the data in the database (14), and then it is possible to determine whether the patient is a dementia and identify the dementia patient. = mild, moderate or severe patients 'this test is completely free of paper, & education level interference' is not used The staff can assist in the trial. The touch (4) (11) also includes a touch panel sensing hand movement, and a USB transmission interface. 6 200924717 The above data collection and analysis platform (13) is more Including the -system construction platform' (4) The system includes a -3 D virtual reality platform, a game engine, - experimental data collection, a dementia scale measurement system, a dementia assessment algorithm; The degree assessment algorithm includes various data analysis, search strategy riding algorithm, and degree of dementia evaluation.

參閱第二圖所示’該失智症之空間認知能力評估方法 及系統,係包含有·· —3 D虛擬實境平台(2〇)、一遊戲 引擎(3 0 )’該3 D虛擬實境平台與該遊戲引擎結合㈡ 1 ),其後,進行遊戲測驗以收集各項數據(3 2 ),各項 數據乃得以傳送至數據收集分析平台進入運算比對(3 3 ),進而判別受測者之智能狀態。 參閱第四圖所示,該遊戲測驗之流程為,開始(4 〇 ), 遊戲啟動時,同時啟動6Q秒計時(4i)q數從四個起 始點決定該次實驗之起始點,即織決定起始點(42)。 利用觸控螢幕進行水迷宮任務(4 3 ),即使用觸控勞幕觸 發滑鼠事件控制攝影機移動。是否抵達平台?( 4 4 ),當 攝影機與平台抵達(即碰撞)後,顯示抵達平台提示(4田 6),並將軌跡與各項數據記錄至播案中(47)。剩餘時 =否大於零秒(45)’如果時間結束也強制顯示抵達平 口提不(4 6 ),並且,關閉滑鼠控制功能,抵達平台後5 秒内限制停留於平台上並 J自由左右旋轉(4 8 )環視環 境。剩餘時暇否大於零秒(48丄),是則環視環境,否 7 200924717 則遊戲結束(4 9 ν, 最後顯不”遊戲重新開始(4 9 按知並閃燦之,點擊後進入下—次實驗。 參閱第五圖所示,係 ^ 、马干梟曲線分析之示意圖,利用 受測者在每次測試所使用的時間緣製學習曲線。本範例為 Ο ❹ :種不同狀況族群分析結果:其—為年輕人(Η),年 奉人、(5 1 )的空間認知能力較佳,因此报快的就可以學 習到乂個銥境的平台位置。另一為正常的老人(5", °亥正常的老人(5 2 )雖然空間學習能力與反應較慢,但 是其空間認知能力並未喪失,因此曲線下滑的較為緩慢, 最後還是可以記憶空間的關係,進而快速的找到平台。再 :為失智傾向老人(53)’該失智傾向老人(53)因為 空間認知能力喪失,所以經過多次的測試以後,其學習曲 線仍然居高不下。藉由這樣的測試,即可初步的判斷出三 類受測者的空間認知與學習能力的差異,進而證明具有失 智傾向的老人在空間認知能力上確實有喪失的症狀。 參閱第六圖所示,得到第一階段的失智傾向評估後, S己錄完成測驗的時間、軌跡長度與跨越象限次數等數據。 將數據經過正規化後代入類神經網路進行判斷,進而分析 出其在搜尋過程中使用的策略。其包含測試對象之測試結 果(6 1 )、記錄各項數據1·耗費時間2.移動軌跡長度3. 跨越象限次數(6 2)’其包含轨跡記錄圖(6 3),藉由 搜尋策略分析模組(6 4 ) ’分辨包括空間性策略(6 5 )、 8 200924717 非空間之系統性策略(6 6 )、以及反覆循環策略(6 γ ) 等不同策略,最後匯整測驗對象學習曲線之失智傾向評估 ' (6 8 )結果,乃得以分析學習曲線與搜尋策略之關聯性、 .. 了解不同失智功能程度所可能採用之搜尋策略(69)。 參閱第七圖所示,係為本發明研究策略與方法之長條 圖,本發明將搜尋策略約略分為三類:其包括空間性策略 (Spatial Strategy)、非空間之系統性策略(Non-spatU1 © Systematic Strategy)、反覆循環策略(RepetitiveReferring to the second figure, the method and system for assessing the spatial cognitive ability of the dementia includes the 3D virtual reality platform (2〇) and a game engine (30). The platform is integrated with the game engine (2) 1), after which a game test is conducted to collect various data (3 2 ), and each data is transmitted to the data collection and analysis platform to enter the operation comparison (3 3 ), thereby discriminating The intelligent state of the tester. Referring to the fourth figure, the process of the game test is: start (4 〇), when the game starts, simultaneously start 6Q seconds (4i) q number from four starting points to determine the starting point of the experiment, ie The starting point (42) is determined. Use the touch screen to perform the water maze task (4 3 ), which uses the touch screen to trigger the mouse event to control camera movement. Did you arrive at the platform? (4 4), when the camera arrives at the platform (ie, collides), it displays the arrival platform prompt (4 Tian 6), and records the track and each data into the broadcast (47). Remaining time = no greater than zero seconds (45) 'If the time is over, the display will be forced to reach the flat mouth (4 6 ), and the mouse control function will be turned off. After reaching the platform, the limit will stay on the platform and the J will rotate left and right. (4 8) Look around the environment. If it is more than zero seconds (48丄), it is looking around the environment, no 7 200924717 The game is over (4 9 ν, last show) The game restarts (4 9 Press and know, click to enter the next - The experiment is shown in the fifth figure, the schematic diagram of the curve analysis of the system and the horse cognac, and the learning curve is made by the time of the tester in each test. This example is Ο ❹: results of different status group analysis : It is a young person (Η), an annual person, (5 1) has better spatial cognition ability, so it is possible to learn the position of a platform in a dilemma. The other is a normal old man (5" The normal elderly (5 2 ), although the spatial learning ability and response are slow, but their spatial cognitive ability has not been lost, so the curve declines slowly, and finally the relationship between the space can be memorized, and then the platform can be quickly found. : For the elderly with dementia (53) 'The demented tendency to the elderly (53) because of the loss of spatial cognitive ability, so after many tests, the learning curve is still high. With such a test, The step determines the difference between the spatial cognition and learning ability of the three types of subjects, and further proves that the elderly with dementia tend to have symptoms of loss of spatial cognition. See the sixth figure to get the first stage of loss. After the assessment of intellectual orientation, S has recorded the time of the test, the length of the track and the number of times across the quadrant. After the data is normalized, it is substituted into the neural network to judge and analyze the strategy used in the search process. Test result of the test object (6 1 ), record each data 1 · time spent 2. moving track length 3. crossing quadrant number (6 2) 'which contains the track record chart (6 3), by searching strategy analysis mode Group (6 4 ) 'Resolve different strategies including spatial strategy (6 5 ), 8 200924717 non-spatial system strategy (6 6 ), and repeated circulation strategy (6 γ ), and finally the loss of the learning curve of the test object The results of the Mental Tendency Assessment (6 8 ) are used to analyze the correlation between the learning curve and the search strategy, and to understand the search strategies that may be used for different levels of mental function (69). Shown as a bar graph of the research strategy and method of the present invention, the present invention roughly divides the search strategy into three categories: it includes a spatial strategy (Spatial Strategy) and a non-spatial system strategy (Non-spatU1 © Systematic Strategy ), repeated loop strategy (Repetitive

Looping Strategy)。進行搜尋策略使用趨勢時,記錄每種 搜尋策略在每一次測驗區塊中被使用的次數,並依照時間 與使用比例繪製長條圖。其中該空間性策略(7 1 )最上, 非空間之系統性策略(7 2 )居中,反覆循環策略(7 3 ) 最下之長條排列。因為失智老人大都隨機沒有任何策略, 所以透過不同策略所佔的時間比例,即可推知老人是否有 ® 失智的傾向,以及失智的程度。 本發明係一種失智症之空間認知能力評估方法,係包 含有: 步驟一:準備一觸控螢幕及一數據收集分析平台,該觸控 螢幕及數據收集分析平台電訊連結,於該數據收 集分析平台建立一模擬水迷宮,該數據收集分析 平台包含一資料庫,而該模擬水迷宮得於該觸控 螢幕顯示; 9 200924717 步驟二:該資料庫内收集並建立不同年齡層之心智功能的 對應曲線’以建立心智功能與年齡關聯性之標準 值; .. 步驟二.供焚測者以該觸控螢幕進行數次的模擬水迷宮測 S式其包含有平台、隱藏平台、無平台之搜尋測 S式’測试總時程縮短至兩個小時内,· 步驟四··以數據收集分析平台比對受測者及資料庫内資料 Ο ,判別受測者是否為失智者及其失智之程度。 上述該模擬水迷宮得為3 D虛擬實境及遊戲引擎之結 合0 上述該模擬水迷宮測試亦可分析受測者之搜尋策略, 該搜尋策略包括一空間性策略、一非空間之系統性策略及 一反覆循環策略。 本發明提供一種失智症之空間認知能力評估系統,係 β .包括: 一觸控螢幕與—數據收集分析平台,其中該觸控螢幕 與該數據收集分析平台電訊連結,該數據收集分析平台内 "又模擬水迷呂及一資料庫,該模擬水迷宮顯示於該觸控 螢幕上乃得以供受測者進行多次遊戲測試,並將每次遊戲 測试之各項數據收集傳入該數據收集分析平台,該數據收 集分析平台分析比對傳入資料及資料庫資料,得以判別該 受測者是否為失智者或其失智程度。 200924717 上述該模擬水迷宮包括一 3][)虛擬實境平台與一遊戲 引擎,係將3 D虛擬實境平台與一遊戲引擎合併組合而成( ' 别文係針對本發明之較佳實施例為本發明之技術特徵 、進仃具體之說明;惟,熟悉此項技術之人士當可在不脫離 ' 本發明之精神與原則下對本發明進行變更與修改,而該等 . 變更與修改,皆應涵蓋於如下申請專利範圍所界定之範疇 中。 〇 【®賴單說明】 第一居I ·- ~~團:係本發明之其一實施例系統架構示意圖。 第— 少 一圖:係本發明之其一實施例系統功能示意圖。 一 二圖:係本發明之其一實施例系統設計架構示意圖。 第 四圖:係本發明之其一實施例流程示意圖。Looping Strategy). When using the search strategy usage trend, record the number of times each search strategy is used in each test block, and draw a bar graph according to the time and usage ratio. Among them, the spatial strategy (7 1 ) is the top, the non-spatial system strategy (7 2 ) is centered, and the repetitive circulation strategy (7 3 ) is the bottom line. Because most of the demented elderly people do not have any strategy at random, the proportion of time spent by different strategies can be used to infer whether the elderly have a tendency to dementia and the degree of dementia. The invention relates to a spatial cognitive ability evaluation method for dementia, which comprises the following steps: Step 1: preparing a touch screen and a data collection and analysis platform, the touch screen and the data collection and analysis platform telecommunications connection, and collecting and analyzing the data. The platform establishes a simulated water maze, the data collection and analysis platform includes a database, and the simulated water maze is displayed on the touch screen; 9 200924717 Step 2: The database collects and establishes the corresponding functions of mental functions of different age groups The curve 'to establish the standard value of the relationship between mental function and age; .. Step 2. The tester uses the touch screen to perform several simulations of the water maze. The model includes a platform, a hidden platform, and a platformless search. The S-type 'test total time course is shortened to two hours. · Step 4················································································· degree. The simulated water maze is a combination of a 3D virtual reality and a game engine. The simulated water maze test can also analyze the search strategy of the testee. The search strategy includes a spatial strategy and a non-spatial system strategy. And a repetitive cycle strategy. The present invention provides a spatial cognitive ability evaluation system for dementia, which is: β: a touch screen and a data collection and analysis platform, wherein the touch screen is connected with the data collection and analysis platform, and the data collection and analysis platform is included in the data collection and analysis platform. " also simulates the water fan and a database. The simulated water maze is displayed on the touch screen for the tester to perform multiple game tests, and the data of each game test is collected into the database. The data collection and analysis platform, the data collection and analysis platform analyzes the incoming data and the database data to determine whether the subject is a mentally retarded person or a degree of dementia. 200924717 The simulated water maze includes a 3][) virtual reality platform and a game engine, which combines a 3D virtual reality platform and a game engine ('A preferred embodiment for the present invention) The present invention has been described with reference to the specific features of the present invention. However, those skilled in the art can change and modify the present invention without departing from the spirit and principles of the present invention. It should be included in the scope defined by the following patent application scope. 〇 [1 赖 说明 】 】 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一 第一A schematic diagram of a system function of an embodiment of the invention. Figure 2 is a schematic diagram of a system design architecture of an embodiment of the present invention.

第 X 五圖··係本發明之其一實施例學習曲線示意圖。 笛 乐六圖:係本發明之軌跡與搜尋策略分析圖。 〇 第七圖:係本發明之搜尋策略使用趨勢示意圖。 【主要元件符號說明】 (1 〇)受測者 (1 1 )觸控螢幕 (12)模擬水迷宮 (1 3 )數據收集分析平台 (14)資料庫 (2 〇 ) 3 D虛擬實境平台 (3 0 )遊戲引擎 11 200924717 (31)该3D虛擬實境平台與該遊戲引擎結合 (3 2 )進行遊戲測驗以收集各項數據 (33)各項數據乃得以傳送至數據收集分析平台進入 運算比對 (4 0 )開始 (4 1 )啟動6 0秒計時 (4 2 )亂數決定起始點 © ❹ (4 3 )利用觸控螢幕進行水迷宮任務 (44)是否抵達平台? (4 5 )剩餘時間是否大於零秒 (46)顯示抵達平台提示 (4 7 )將軌跡與各項數據記錄至檔案中 (4 8 )抵達平台後5秒内限制停留於平台上並可自由 左右旋轉 (4 8 1 )剩餘時間是否大於零秒 (4 9 )遊戲結束 (4 9 1 )顯示”遊戲重新開始,, (51)年輕人 2.移動執跡長度3.跨越象 (52)正常的老人 (5 3 )失智傾向老人 (6 1 )測試對象之測試結果 (6 2 )各項數據1.耗費時間 12 200924717 限次數 (6 3 )軌跡記錄圖 (6 4 )搜尋策略分析模組 v (6 5 )空間性策略 (6 6 )非空間之系統性策略 (6 7 )反覆循環策略 (6 8 )測驗對象學習曲線之失智傾向評估 Ο ( 6 9 )分析學習曲線與搜尋策略之關聯性、了解不同 失智功能程度所可能採用之搜尋策略 (7 1 )空間性策略 (7 2 )非空間之系統性策略 (7 3 )反覆循環策略 ❹ 13FIG. 5 is a schematic diagram of a learning curve of an embodiment of the present invention. Flute six diagrams: an analysis of the trajectory and search strategy of the present invention.第七 Seventh figure: It is a schematic diagram of the usage trend of the search strategy of the present invention. [Main component symbol description] (1 〇) Subject (1 1 ) Touch screen (12) Simulated water maze (1 3 ) Data collection and analysis platform (14) Database (2 〇) 3 D virtual reality platform ( 3 0) Game Engine 11 200924717 (31) The 3D virtual reality platform is combined with the game engine (3 2 ) to perform a game test to collect various data (33) and various data are transmitted to the data collection and analysis platform to enter an operation ratio. Start (4 0 ) Start (4 1 ) Start 60 seconds (4 2 ) Random number determines starting point © ❹ (4 3 ) Does the water maze task (44) use the touch screen to reach the platform? (4 5) Whether the remaining time is greater than zero seconds (46) Display the arrival platform prompt (4 7) Record the track and each data into the file (4 8) Limit the stay on the platform within 5 seconds after reaching the platform and freely Rotate (4 8 1 ) Whether the remaining time is greater than zero seconds (4 9 ) The end of the game (4 9 1 ) shows "The game restarts, (51) Young people 2. Move the length of the strike 3. Cross the image (52) Normal Old people (5 3 ) Deafness-oriented elderly (6 1 ) Test results of test subjects (6 2 ) Data 1. Time spent 12 200924717 Limit number (6 3 ) Trajectory record map (6 4 ) Search strategy analysis module v (6 5) Spatial Strategy (6 6) Non-spatial Systemic Strategy (6 7) Repetitive Circulation Strategy (6 8) Assessment of Demented Tendency of Test Subject Learning Curve 6 ( 6 9 ) Analysis of Learning Curve and Search Strategy Search strategy that may be used to understand the degree of different levels of mental retardation (7 1 ) Spatial strategy (7 2 ) Non-spatial systemic strategy (7 3 ) Repeated circulation strategy ❹ 13

Claims (1)

200924717 七、申請專利範圍: 1 種失智症之空間認知能力評估方法,係包含有: "/ 準備觸控螢幕及一數據收集分析平台,該觸控 % 螢幕及數據收集分析平台電訊連結,於該數據收 集刀析平台建立一模擬水迷宮,該數據收集分析 平〇包含一資料庫,而該模擬水迷宮得於該觸控 螢幕顯示; ❹步冑二.、亥資料庫内收集並建立不同年齡層之心智功能的 對應曲線,以建立心智功能與年齡關聯性之標準 值; 步驟三:供受測者以該觸控螢幕進行數次的模擬水迷宮測 式’其包含有平台、隱藏平台、無平台之搜尋測 試’測試總時程縮短至兩個小時内; 步驟四:以數據收集分析平台比對受測者及資料庫内資料 Q ’判別受測者是否為失智者及其失智之程度。 2 ♦如申請專利範圍第1項所述之失智症之空間認知 能力評估方法’其中該模擬水迷宮得為3 D虛擬實境及遊 戲引擎之結合。 3 ·如申請專利範圍第1項所述之失智症之空間認知 能力評估方法,其中該模擬水迷宮測試之一搜尋策略,該 搜尋策略包括一空間性策略、一#空間之系統性策略及一 反覆循環策略。 4 . 一種失智症之空間認知能力評估系統,係包括: 14 200924717 ;-觸控螢幕與—數據收集分析平台,其中該 與該數據收集分析平台電訊連結’該數據收集分二 設一模擬水迷宮及—眘粗庙 _ _ 2 , D内 及貝㈣’該模擬水迷宮顯示於該_ 螢幕乃付以供受測者進行多次遊戲測試並將每次 測:之各項數據收集傳入該數據收集分析平台,該數據收 集分析平台分析比對傳入資料及資料庫資料,得以判別該 受測者是否為失智I或其失智程度。 Λ Ο 〇 处力請專利範圍第1項所述之失智症之空間認知 …估系統’其中該模擬水迷宮包括 台與-遊戲引擎,係將3D虚擬實境平台與一遊=: 併組合而成。 ° 八、圖式: 如次頁 15200924717 VII. Patent Application Scope: The spatial cognitive ability assessment method for 1 dementia includes: "/ Preparation of touch screen and a data collection and analysis platform, the touch% screen and data collection and analysis platform telecommunications link, A simulated water maze is established on the data collection and analysis platform, and the data collection and analysis platform includes a database, and the simulated water maze is displayed on the touch screen; the second step is collected and established in the library. Corresponding curves of mental function of different age groups to establish the standard value of mental function and age correlation; Step 3: For the subject to simulate the water maze test with the touch screen several times, it contains platform, hidden Platform, platform-free search test's total test time is shortened to two hours; Step 4: Data collection and analysis platform compares the testee and database data Q' to determine whether the testee is a loser and its loss The degree of wisdom. 2 ♦ Assessing the spatial cognitive ability of dementia as described in item 1 of the patent application. The simulated water maze is a combination of 3D virtual reality and game engine. 3. The method for assessing spatial cognitive ability of dementia as described in claim 1, wherein the simulated water maze test is a search strategy comprising a spatial strategy, a systemic strategy of a space and A repetitive cycle strategy. 4. A spatial cognitive ability assessment system for dementia, comprising: 14 200924717; - touch screen and data collection and analysis platform, wherein the data collection and analysis platform telecommunications connection 'the data collection is divided into two simulation water Labyrinth and - Shen Chou Temple _ _ 2, D and Bei (4) 'The simulated water maze is displayed on the _ screen for the tester to perform multiple game tests and each test: the data collection is passed in The data collection and analysis platform, the data collection and analysis platform analyzes the incoming data and the database data to determine whether the subject is dementia I or his degree of dementia. Λ Ο 〇 力 请 请 专利 专利 专利 专利 专利 专利 专利 专利 专利 专利 专利 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间 空间Made. ° VIII, schema: as the next page 15
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI684160B (en) * 2017-07-31 2020-02-01 陳兆煒 System and method for analysis demonstration
CN111246805A (en) * 2017-10-23 2020-06-05 松下知识产权经营株式会社 System for determining dementia

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI684160B (en) * 2017-07-31 2020-02-01 陳兆煒 System and method for analysis demonstration
CN111246805A (en) * 2017-10-23 2020-06-05 松下知识产权经营株式会社 System for determining dementia

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