TW200924460A - Automated real-time data stream switching in a shared virtual area communication environment - Google Patents

Automated real-time data stream switching in a shared virtual area communication environment Download PDF

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Publication number
TW200924460A
TW200924460A TW97140447A TW97140447A TW200924460A TW 200924460 A TW200924460 A TW 200924460A TW 97140447 A TW97140447 A TW 97140447A TW 97140447 A TW97140447 A TW 97140447A TW 200924460 A TW200924460 A TW 200924460A
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Taiwan
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individual
data stream
link
stream
instant
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TW97140447A
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Chinese (zh)
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TWI492592B (en
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David Van Wie
Paul J Brody
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Social Communications Co
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Priority claimed from US11/923,629 external-priority patent/US7769806B2/en
Priority claimed from US11/923,634 external-priority patent/US7844724B2/en
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Publication of TW200924460A publication Critical patent/TW200924460A/en
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Publication of TWI492592B publication Critical patent/TWI492592B/en

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Abstract

Switching real-time data stream connections between network nodes (52, 54, 56, 64, 404) sharing a virtual area (28) is described. In one aspect, the switching involves storing a virtual area specification (60, 180). The virtual area specification (60, 180) includes a description of one or more switching rules each defining a respective connection between sources (66) of a respective real-time data stream type and sinks (68) of the real-time data stream type is terms of positions in the virtual area (28). Real-time data stream connections are established between network nodes (52, 54, 56, 64, 404) associated with respective objects (30, 32, 34) each of which is associated with at least one of a source (66) and a sink (68) of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources (66) and sinks (68) associated with the objects (30, 32, 34), and respective positions of the objects (30, 32, 34) in the virtual area (28).

Description

200924460 六、發明說明: C發明所屬之技術領域3 發明領域 本發明係有關於在共享虛擬區通訊環境中之自動化即 5 時資料串流交換技術。 【先前技術]1 發明背景 當面對面通訊不實際時,人們經常仰賴一項或多項技 術解決辦法來滿足其通訊需求。此等解決辦法典型經設計 10 來模擬面對面通訊之一個或多個面相。傳統電話系統允許 打電話者間之語音通訊。即時傳訊(經常稱作為「聊天」) 通訊系統允許使用者經由藉即時通伺服器而互連之即時通 電腦客端而即時通訊文字訊息。某些即時傳訊系統額外允 許使用者藉使用者可控制圖形物件(稱作為「化身」)來呈現 15 於虛擬環境。互動式虛擬實境通訊系統允許於遠端位置之 使用者經由操縱其於共享三維虛擬空間中個別之化身而透 過多個即時通道通訊且彼此互動。 隨著具有高處理能力及高頻寬網路連結之電腦系統利 用性的增加,對基於化身之虛擬實境通訊系統的興趣曰 20 增。此種虛擬實境系統之主要目標係形成一個虛擬空間, 其中使用者可使用即時資料串流諸如音訊、視訊及文字聊 天串流而互動與通訊。虛擬空間典型係藉電腦圖形規格界 定,該規格說明該空間之視覺幾何圖形、映射至該視覺幾 何圖形之色彩及紋理、控制使用者於該空間内部如何操控 3 200924460 之碰撞性質、及該空間之音效性質諸如回響交混性質及吸 音性質。 於典型虛擬實境系統中,各個使用者經由一介面通 訊,該介面為由該系統所支援之即時資料串流中之一者或 5 多者之來源點、匯集點、或來源點及匯集點二者。藉由内 設,虛擬實境系統典型連結於虛擬空間代表之各個來源點 連結至虛擬空間代表之每個匯集點,接受於全球交換規 則、當地使用者偏好、及該虛擬空間内部之各物件性質規 定之條件。此等條件典型係就各物件間之相對距離規定。 10 例如,某些系統係組配成若化身間之分開距離超過最大臨 界距離,則不建立即時資料串流連結。此外,某些物件設 計成影響資料串流之如何形成。例如,螢幕物件妨礙特定 方向的視覺及聲音。其它物件設計成當使用者的化身係於 此等物件之互動區内部時,影響與使用者的化身相關聯之 15 互動區。例如,舞台配接器物件增加於一虛擬舞台之互動 空間内部之化身音訊互動空間之大小,以及桌子配接器物 件將坐在一虛擬桌子的全部化身之互動空間摺疊入跨據該 虛擬桌子之一共通互動空間。 【發明内容3 20 發明概要 於一個面相中,本發明係關於一種於共享一虛擬區之 網路節點間交換即時資料串流連結之方法。根據此種方 法,儲存虛擬區規格。該虛擬區規格包括一項或多項交換 規則之說明,各項交換規則就於該虛擬區中之位置,界定 200924460200924460 VI. INSTRUCTIONS: TECHNICAL FIELD OF THE INVENTION C FIELD OF THE INVENTION The present invention relates to automated data stream communication techniques in a shared virtual area communication environment. [Prior Art] 1 Background of the Invention When face-to-face communication is not practical, one often relies on one or more technical solutions to meet its communication needs. These solutions are typically designed to simulate one or more aspects of face-to-face communication. Traditional telephone systems allow voice communication between callers. Instant messaging (often referred to as "chat") The communication system allows users to instantly communicate text messages via instant messaging clients that are connected via an instant messenger server. Some instant messaging systems additionally allow users to control graphical objects (called "avatars") to present in a virtual environment. The interactive virtual reality communication system allows users at remote locations to communicate and interact with each other via a plurality of instant channels by manipulating their individual avatars in a shared three-dimensional virtual space. With the increased use of computer systems with high processing power and high-bandwidth network connectivity, interest in avatar-based virtual reality communication systems has increased. The primary goal of such a virtual reality system is to create a virtual space in which users can interact and communicate using instant data streams such as audio, video, and text chat. The virtual space is typically defined by a computer graphics specification that describes the visual geometry of the space, the color and texture mapped to the visual geometry, and how the user controls the internal collision of the space in the space. 3 200924460 Collision properties, and the space Sound effects such as reverberation and sound absorption properties. In a typical virtual reality system, each user communicates via an interface, which is a source point, a collection point, or a source point and a collection point of one or more of the instant data streams supported by the system. both. By means of the built-in, the virtual reality system is typically connected to each point of the virtual space representative to each collection point of the virtual space representative, accepting the global exchange rules, local user preferences, and the nature of the objects within the virtual space. Prescribed conditions. These conditions are typically dictated by the relative distance between the objects. 10 For example, some systems are grouped so that if the separation distance between avatars exceeds the maximum critical distance, no real-time data stream connection is established. In addition, certain objects are designed to affect how data streams are formed. For example, screen objects interfere with the vision and sound in a particular direction. Other objects are designed to affect the interaction area associated with the user's avatar when the user's avatar is inside the interactive area of the object. For example, the stage adapter object is added to the size of the avatar audio interaction space inside the interactive space of a virtual stage, and the table adapter object folds into the interactive space of all the avatars of a virtual table into the virtual table. A total of interactive spaces. SUMMARY OF THE INVENTION 3 In one aspect, the present invention is directed to a method of exchanging real-time data stream links between network nodes sharing a virtual area. According to this method, the virtual area specification is stored. The virtual area specification includes a description of one or more exchange rules, and the exchange rules are located in the virtual area, defined 200924460

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個別即時㈣串流類型之來源點與該即時資料串流類型之 :集點間個別之連結。—個或多個即時資料串流連結係於 ㈣別物件相關聯之網路節點間建立,各個物件係盘該等 即時資料串流類财之—者❹者之來源點及匯集點中之 至少一者㈣聯。卿時資料串流連結係基於該-項或多 項交換規則、與該等物件相關聯之個別來源點及匯集點' 及於該虛擬區中之物件之個別位置建立。 於另一面相中,本發明係關於用於共享一虛擬區之網 路節點間交換即時資料串流連結之裝置。該裝置包括一電 腦可讀取記憶肢—處科元。«腦可魏《體可操 作來儲存—虛擬區規格,該規格包含—個或多個交換規則 之說明,就於虛㈣巾之位置,各個規射定—個別即時 資料串流類型之來源點與該即時資料串流之匯集點間之-個別連結。該處理單元可操作來於_物件之相關聯網路 節點間建立一個或多個即時資料串流連結,各個物件係關 聯該等即時資料串流類型中之-者或多者之來源點及匯集 點中之至少一者,其中該處理單元基於該一項或多項交換 規則、與該等物件相關聯之個別來源點及匯集點、及物件 於》亥虛擬區中之個別位置而建立—個或多個即時資料串流 20 連結。 於另個面相巾’本發明係有Μ儲存電腦可讀取指令 之们或夕個电腦可讀取媒體,該等指令當由電腦所執行 時造成該電腦執行下列操作包括:儲存-虛擬區規格,包 含-個或多個交換規則之說明,就於虛擬區中之位置,各 5 200924460 個規則狀—個別即時資料串流類型之來源點與該即時資 料串流之匯集點間之—個別連結;及於與個別物件相關聯 之網路間建立-個或多個即時資料串流連結,各個物件係 關聯該等即時資料串流類型中之—者或多者之來源點及匯 集點中之至少-者’其中該處理單元基於該—項或多項交 換規則、與該等物件相關聯之個別來源點及匯集點、及物 件於該虛擬區中之個別位置而建立—個或多個即時資料串 流連結。 10 15 甲,本發明係關於一種組構一虛擬區之方 法。回應於使用者之輸入,於顯示監視器上形成—虛擬區 模型。該模型包括呈現於該顯示監視器之虛擬區之幾何元 件。回應於使用者之輪入,—項或多項交換規則係與該虛 擬區之模型相關。就於虛擬區之位置,各個交換規則界定 -個別即時資料串流類型之來源點與該即時資料串流類型 之匯集點間之-個別連結。產生制該虛擬區模型及一個 或多個相Μ之交換規狀—虛擬區規格。财擬區規格 係儲存於電腦可讀取儲存媒體。 於另一面相中,本發明係關於一種用於共享一虛擬區 之網路節點間交換即時資料串流連結之網路交換器。該網 20路交換器包括一電腦可讀取記憶體及一處理單元。該電腦 可凟取記憶體可操作而儲存一虛擬區規格,其包括一個戋 f個交換規狀㈣,就於虛減巾之位置,各個規則界 疋—個別即時資料串流類型之來源點與該即時資料串流之 匯集點間之-個別連結。該電腦可讀取記憶體也可操作而 200924460 儲存一包括描述路由至網路目的地之路由路徑之網路拓樸 學資訊之表格。該處理單元可操作而於網路節點間前傳即 時資料串流封包,各個節點係與該虛擬區中之一個別位置 及該即時資料串流類型中之一者或多者之來源點及匯集點 5中之至少一者相關聯。該處理單元基於該網路拓樸學資訊 及該一項或多項交換規則來前傳該一個或多個即時資料串 流封包。 前述本發明之面相之實施例包括下列結構中之一者或 多者。 10 &擬區規格典型包括於該虛擬區中之-個或多個區段 之說明。該一項或多項交換規則係與下列區段中之一者或 多者相關聯·⑴來自該區段之個別即時資料串流類型及⑼ 個別即時資料串流類型為匯集點之該等區段之個別區段。 建立即時資料串流連結之方法典型包括確定相關於該等區 15段中之一者或多者之第一物件及第二物件之位置,以及基 於已l確疋之位置建立該一個或多個即時資料串流連結。 建立即時貝料串流連結之方法進一步包括識別由該等物件 中之-給定者所占據之全部區段,以及決定與所識別之區 奴相關如之-項或多項交換規則之即時資料串流類型之一 20標乾集合。該建立即時資料串流連結之方法也包括:確定 該給定物件除外之物件中之一者係含於下述區段中之一者 或多者如由—項或多項交換規則定義該等區段為於該 標輕集合之即時資料串流類型中之一者所來源以及於該標 乾集合中之即時資料串流類型中之—者所匯集之區段;判 200924460 疋即時資料串流之一可連結的集合,各個串流屬於下列中 之至J一者:⑴來源自與該已被確定物件相關聯之該等網 路峰點中之_者或多者以及⑼匯集入與該已被確定物件 5相關聯之該等網路節點中之-者或多者;以及基於與該即 時貝料串流之可連結集合相關聯之來源點及匯集點之匹配 而判定所要求之即時資料串流類型集合。 交換規則中之至少一者可能將個別角色識別符與該等 '即時資料“類财之—妓者相關聯;以及建立即時資 1料串流連結之方法包括基於該來源點角色識別符與個別與 1〇該給定即時資料串流類型之來源點相關聯之一個或多個物 件相關聯之角色識別符之比較,建立該等即時資料串流連 結中之一者或多者。 软矛又換規則中之至少一者可關聯一個別匯集點角色 15 識職與該即時資料串流類型中之一給定者,·以及建立即 時貧料串流連結之方法包括基於該匯集點角色識別符斑個 別與該給定即時資料串流類型之匯集點相關聯之一個或多 個物件相關聯之角色識別符之比較,建立該等即時資料串 流連結中之一者或多者。 建立即時資料串流連結之方法額外可基於至少—項鄰 近策略規則,只允許彼此於該虛擬區内之規定距離以内之 =物件相關聯之來源財之—者與匯集點中之可相容者 可維持-物件暫存器。該物件暫存The source point of the individual instant (4) stream type and the type of the instant data stream: the individual links between the points. One or more real-time data stream links are established between (4) the network nodes associated with the other objects, and each of the objects is such that the real-time data stream is the source of the source and the at least one of the collection points One (four) joint. The data stream link is established based on the item or multiple exchange rules, the individual source points and collection points associated with the objects, and the individual locations of the objects in the virtual area. In another aspect, the present invention is directed to an apparatus for exchanging instant data stream links between network nodes for sharing a virtual area. The device includes a computer readable memory limb - the department. «Brain can be used to store - virtual area specifications, the specification contains one or more exchange rules, just in the position of the virtual (four) towel, each specification - the source of the individual real-time data stream type - Individual links between the collection points of the instant data stream. The processing unit is operable to establish one or more real-time data stream links between the associated network node of the object, and each object is associated with the source point and the aggregation point of the one or more of the instant data stream types. At least one of the processing units that establish one or more based on the one or more exchange rules, individual source points and collection points associated with the objects, and individual locations in the virtual area of the Hai Instant data stream 20 links. In another aspect of the invention, the invention relates to a computer-readable instruction or a computer-readable medium, which, when executed by a computer, causes the computer to perform the following operations: storage-virtual area specification Contains the description of one or more exchange rules, in the location of the virtual zone, each of the 5 200924460 rule forms - the source point of the individual instant data stream type and the collection point of the instant data stream - individual links And establishing one or more real-time data stream links between the networks associated with the individual objects, each object being associated with the source point and the aggregation point of the one or more of the instant data stream types At least - the processing unit establishes one or more real-time data based on the item or multiple exchange rules, individual source points and collection points associated with the objects, and individual locations of the objects in the virtual area Streaming links. 10 15 A. The present invention relates to a method of constructing a virtual area. In response to the user's input, a virtual area model is formed on the display monitor. The model includes geometric elements presented in a virtual area of the display monitor. In response to the user's round-in, the item or multiple exchange rules are related to the model of the virtual area. In the location of the virtual zone, each exchange rule defines - an individual link between the source point of the individual instant data stream type and the collection point of the instant data stream type. The virtual zone model and one or more interchangeable rules - virtual zone specifications are generated. The specifications of the financial district are stored on a computer readable storage medium. In another aspect, the present invention is directed to a network switch for exchanging instant data stream connections between network nodes sharing a virtual area. The network 20 switch includes a computer readable memory and a processing unit. The computer can capture the memory and operate to store a virtual area specification, which includes a 交换f exchange specification (4), in the position of the virtual reduction towel, each rule boundary - the source point of the individual instant data stream type The individual links between the collection points of the instant data stream. The computer readable memory is also operational and 200924460 stores a table containing network topology information describing the routing paths routed to the network destination. The processing unit is operable to forward the instant data stream packet between the network nodes, and the source point and the aggregation point of each of the node and one of the virtual area and the one or more of the instant data stream types At least one of 5 is associated. The processing unit forwards the one or more real-time data stream packets based on the network topology information and the one or more exchange rules. The foregoing embodiments of the face of the present invention include one or more of the following structures. The 10 & zone specification typically includes a description of one or more segments in the virtual zone. The one or more exchange rules are associated with one or more of the following segments: (1) individual real-time data stream types from the segment and (9) individual real-time data stream types are those segments of the aggregation point Individual sections. The method of establishing an instant data stream link typically includes determining a location of a first object and a second object associated with one or more of the 15 segments of the zones, and establishing the one or more based on the determined location Instant data stream link. The method of establishing an instant bee stream linkage further includes identifying all segments occupied by a given one of the objects, and determining an immediate data string associated with the identified zone slaves such as - or multiple exchange rules One of the stream types is 20 dry collections. The method for establishing an instant data stream connection also includes: determining that one of the objects except the given object is included in one or more of the following sections, such as defined by an item or a plurality of exchange rules The segment is the segment of the source data stream type of the standard light collection and the real-time data stream type in the standard collection; the 200924460 疋 instant data stream a concatenated set, each stream belonging to one of the following: (1) sourced from one or more of the network peaks associated with the identified object and (9) incorporated into the Determining the one or more of the network nodes associated with the identified object 5; and determining the required real-time data based on a match between the source point and the collection point associated with the connectable set of the instant beet stream Stream type collection. At least one of the exchange rules may associate an individual role identifier with the 'instant data' class; and the method of establishing a real-time stream link includes the role identifier and the individual based on the source point One or more of the instant data stream links are established by comparing the role identifiers associated with one or more objects associated with the source point of the given instant data stream type. At least one of the change rules may associate a match point role 15 with a given one of the instant data stream types, and a method of establishing an instant lean stream link includes based on the gather point role identifier One or more of the real-time data stream links are established by comparing the individual character identifiers associated with one or more objects associated with the collection point of the given instant data stream type. The method of streaming connection may additionally be based on at least the item-adjacent policy rule, and only allow the source of money associated with the object within a specified distance within the virtual area. In point of compatible cases can be maintained - Object register the object temporary storage.

中之各個物件包括一個別物、虛擬Q 』初仵識別将,允許與該物件相關 20 200924460 聯之網路節點建立網路連結之連結資料;以及識別個別與 該物件相關聯之全部即時資料串流來源點類型及匯集點類 型之介面資料。該物件暫存器典型係發送至與虛擬區中之 物件相關聯之一個或多個網路節點。介面資料可接收自該 5 等網路節點中之一給定節點。介面資料對與該給定網路節 點相關聯之各個物件典型包括與該給定網路節點相關聯之 全部即時資料串流來源點類型及即時資料串流匯集點類型 之一表單。該物件暫存器典型係以接收自該給定網路節點 之介面資料更新。已更新的物件暫存器典型係發送至與該 10 物件暫存器中所列舉之物件相關聯之一個或多個其它網路 節點。 可判定遞送一規定的即時資料串流類型集合至一給定 網路節點之即時資料串流處理拓樸學;該虛擬區規格可對 該虛擬區中之一個或多個區段之一個或多個即時資料串流 15 類型規定串流屬性值;以及判定該即時資料串流拓樸學之 方法典型包括基於由該虛擬區規格所規定之一個或多個串 流屬性值,來選定該即時資料串流處理拓樸學。 虛擬區規格可分派第一串流優先順位屬性值予第一即 時資料串流類型,且可將與該第一 _流優先順位屬性值不 20 同之第二串流優先順位屬性值分派予第二即時資料串流類 型;以及該選擇即時資料串流處理拓樸學之方法包括選擇 一種拓樸學作為該串流處理拓樸學,該拓樸學係根據不同 的第一及第二串流優先順位屬性值而以不同方式排序該第 一及第二即時資料串流類型之優先順位。 9 200924460 虛擬區規格可分派第一串流拓樸學屬性值予第一即時 資料串流類型,以及分派與該第一串流拓樸學屬性值不同 之一第二串流拓樸學屬性值予第二即時資料串流類型;以 及選擇即時資料串流處理拓樸學之方法包括根據不同的第 5 一及第二串流拓樸學屬性值,對該第一及第二即時資料串 流類型選擇不同的串流處理拓樸學。對該第一即時資料串 流類型選定之串流處理拓樸學可以混合串流格式遞送第一 類型即時資料串流中之一者予該給定之網路節點;以及對 該第二即時資料串流類型選定之串流處理拓樸學可以未混 10 合串流格式遞送第二類型即時資料串流中之一者予該給定 之網路節點。 建立即時資料串流連結之方法包括經由個別鏈路形成 一個或多個即時資料串流連結,個別鏈路具有個別鏈路頻 寬且載波一個或多個即時資料串流之個別發送集合。 15 虛擬區規格可分派一個或多個個別頻寬位準予一個或 多個即時資料串流類型之各者;以及形成連結之方法可基 於由該虛擬區規格個別分派予該一個或多個即時資料串流 類型之一個或多個頻寬位準。虛擬區規格可分派個別最小 頻寬位準予一個或多個即時資料串流類型之各者;以及形 20 成連結之方法包括基於由該虛擬區規格個別分派予該一個 或多個即時資料串流類型之一個或多個最小頻寬位準,判 定各個鏈路各自之最小鏈路頻寬位準,且只形成其個別鏈 路頻寬滿足所判定之個別最小鏈路頻寬位準之該等鏈路。 虛擬區規格可分派個別多數頻寬位準集合予一個或多個即 10 200924460 時資料串流類型中之各者;以及該形成連結之方法包括至 少部分基於由該虛擬區規格所分派之頻寬位準,試圖於所 決定之第一候選鏈路頻寬位準形成該等鏈路中之一給定鏈 路;以及回應於未能於該第一候選鏈路頻寬位準形成該給 - 5 定鏈路,嘗試至少部分基於由該虛擬區規格所分派之頻寬 位準,形成於所決定之第二候選鏈路頻寬位準之該給定鏈路。 虛擬區規格可分派一個別串流優先順位屬性值予一個 或多個即時資料串流類型中之各者;以及形成該連結之方 ί 法包括對各個鏈路,至少部分基於由該虛擬區規格分派予 10 該一個或多個即時資料串流類型個別之一個或多個_流優 先順位屬性值,分配個別鏈路頻寬予於個別發送集合中之 一個或多個即時資料串流。 可決定遞送規定之即時資料串流資料集合予該等網路 節點中之一給定者之即時資料串流處理拓樸學。於此方法 15 中,決定該虛擬區中之給定網路節點及與物件相關聯之其 〜 它網路節點中之一者或多者之頻寬容量,且基於所發現之 I 頻寬容量選擇串流處理拓樸學。 於另一個面相中,本發明係關於一種於共享一虛擬區 之網路節點間交換即時資料串流連結之方法。根據此種方 20 法,確定一即時資料串流集合。該即時資料串流允許與該 虛擬區中之一個別位置相關聯之網路節點中之一給定節點 參與與該虛擬區中個別位置相關聯之一個或多個其它網路 節點之一協力通訊對談。遞送該即時資料串流集合予該給 定網路節點之一個或多個即時資料串流連結至少部分係基 11 200924460 於該給定網路節點之頻寬容量決定。建立該給定網路節點 與一個或多個其它網路節點間之即時資料串流連結。 根據本發明之此一面相之實施例包括下列特性中之一 者或多者。 5 判定即時資料串流連結之方法包括判定個別形式其中 欲接收各個即時資料串流,其中所判定之即時資料串流各 自係呈未混合之即時資料串流形式,或呈衍生自由其它網 路節點所發送之即時資料串流組合之一混合即時資料串流 形式。 10 判定即時資料串流連結之方法包括決定透過該徑路來 接收各個即時資料串流之一網路路由徑路,其中所判定之 網路路由徑路為直接同層級網路路由徑路或由一個或多個 其它網路節點所媒介之網路路由徑路。 可儲存虛擬區規格。該虛擬區規格典型包括一項或多 15 項交換規則之說明,各項規則就於該虛擬區之位置,界定 一個別即時資料串流類型來源點與該即時資料串流類型匯 集點間之一個別連結,其中該確定及判定中之至少一者係 基於該等交換規則。 衍生自由其它網路節點所發送之即時資料串流之一道 20 或多道混合型即時資料串流之一表單可發送至該給定的網 路節點。 判定該即時資料串流連結之方法包括發現一或多個其 它網路節點之頻寬容量;以及基於所發現之頻寬容量選定 一個或多個即時資料串流連結。 12 200924460 該一個或多個所判定之即時資料串流連結涉及經由一 中心網路節點,於第一集合中之網路節點間交換即時資料 串流;以及透過直接同層級網路連結,於第二集合之網路 節點間交換即時資料串流。一個或多個所判定之即時資料 5 串流連結涉及發送一混合型即時資料串流予該給定之網路 節點,該串流包含所請求之即時資料串流資料且係由其它 網路節點中之一者發送之即時資料串流所導出。 判定即時資料串流連結之方法包括判定可最大化遞送 未經混合之即時資料串流予該給定之網路節點之一個或多 10 個即時資料串流連結。 於另一面相中,本發明係關於一種於共享一虛擬區之 網路節點間交換即時資料串流連結之方法。根據此種方 法,對該等網路節點之一個或多個接收者之各者,判定透 過其發送一或多個即時資料串流之個別發送集合之一個別 15 鏈路。各個鏈路具有個別鏈路頻寬。對各個鏈路,個別鏈 路頻寬係分配於配置予於個別發送集合中之一個或多個即 時資料串流之個別一個或多個通道間;而於個別發送集合 中之該等一個或多個即時資料串流係透過個別配置的通道 而發送至個別接收網路節點。 20 根據本發明之此一面相之實施例包括下列一項或多項 特性。 判定個別鏈路之方法包括對各個鏈路,對於個別發送 集合中之一個或多個即時資料串流各自確定一或多個個別 頻寬位準;以及基於已確定的頻寬位準配置個別鏈路頻寬 13 200924460 予該鍵路。對各個鏈路:確定個別頻寬位準包括對個別發 送集合中之各個即時資料串流,識別個別最小頻寬位準; 以及由該等一或多個已識別的個別最小頻寬位準,算出個 別最小鏈路頻寬位準。該方法包括回應於判定該鍵路可用 5的頻寬位準未能滿足個別最小鏈路頻寬位準,拋棄任何鏈 路。對各個鏈路:確定個別頻寬位準包括,對個別發^集 合中之一個或多個即時資料串流之各者,以由個別第一: 佳頻寬位準至個別第二較佳頻寬位準排序的個別較佳階^ 組織來識別至少兩個個別頻寬位準;以及至少部分基於所 1〇識別之第一較佳頻寬位準來計算個別目標鏈路頻寬位準; 以及至少部分基於所識別之第二較佳頻寬位準來計算個別 備用鏈路頻寬位準。判定個別鏈路之方法包括對各個接收 網路節點:嘗試於目標鏈路頻寬位準建立至接收網路節點 之個別鏈路,以及回應於未能建立於目標鏈路頻寬位準之 15至該接收網路節點之個別鏈路,試圖於備用鏈路頻寬位準 建立至接收網路節點之個別鏈路。嘗試建立個別鏈路之方 法包括比較目標鏈路頻寬位準與可用來發送個別發送集合 之目前頻寬數量及可用於個別接收網路節點之目前頻寬數 量二者。 20 判定個別鏈路之方法包括對各個接收網路節點:嘗試 於個別候選鏈路頻寬位準建立至該接收網路節點之個別鏈 路;以及回應於未能於個別候選鏈路頻寬位準建立至該接 收網路節點之個別鏈路,抛棄於該發送資料集合中之至少 一個任選的即時資料-流。 14 200924460 200924460Each of the objects includes a personal, virtual Q, initial identification, allowing the network node associated with the object to establish a network connection; and identifying all of the instant data streams associated with the object. Interface data for source point types and collection point types. The object register is typically sent to one or more network nodes associated with objects in the virtual zone. The interface data can be received from a given node of the 5 network nodes. The interface data for each object associated with the given network node typically includes one of the instant data stream source point type and the instant data stream aggregation point type associated with the given network node. The object register is typically updated with interface data received from the given network node. The updated object register is typically sent to one or more other network nodes associated with the items listed in the 10 object registers. Determining an instant data stream processing topology that delivers a specified set of instant data stream types to a given network node; the virtual area specification may be one or more of one or more sectors in the virtual area The instant data stream 15 type specifies a stream attribute value; and the method for determining the instant stream topology typically includes selecting the stream stream based on one or more stream attribute values specified by the virtual area specification Handling topology. The virtual zone specification may assign the first stream priority attribute attribute value to the first real-time data stream type, and may assign the second stream priority order attribute value to the first stream priority attribute value not equal to 20 The instant data stream type; and the method for selecting the instant data stream processing topology includes selecting a topology as the stream processing topology, the topology is based on different first and second stream priority attribute values The priority order of the first and second instant data stream types is sorted in different ways. 9 200924460 The virtual zone specification may assign the first stream topology attribute value to the first instant data stream type, and assign a second stream topology attribute value different from the first stream topology attribute value to the second The instant data stream type; and the method for selecting the instant data stream processing topology includes selecting different strings for the first and second instant data stream types according to different 5th and 2nd stream topology attribute values Stream processing topology. The streaming processing topology selected for the first instant data stream type may deliver one of the first type of real-time data streams to the given network node in a mixed stream format; and the second instant data stream The type-selected stream processing topology may deliver one of the second type of instant data streams to the given network node in an unmixed stream format. The method of establishing an instant data stream link includes forming one or more real-time data stream links via individual links, the individual links having individual link bandwidths and individual transmit sets of one or more real-time data streams of the carrier. 15 virtual zone specifications may assign one or more individual bandwidth bits to each of one or more instant data stream types; and the method of forming a link may be individually assigned to the one or more instant messages based on the virtual zone specification One or more bandwidth levels of the stream type. The virtual zone specification may assign individual minimum bandwidth bits to each of one or more instant data stream types; and the method of forming a link includes individually assigning the one or more live data streams based on the virtual zone specification One or more minimum bandwidth levels of the type, determining the minimum link bandwidth level for each link, and forming only those individual link bandwidths that satisfy the determined individual minimum link bandwidth levels link. The virtual zone specification may assign each of the majority of the bandwidth level sets to one or more of the 10 200924460 data stream types; and the method of forming the link includes at least in part based on the bandwidth allocated by the virtual zone specification Leveling, attempting to form a given link in the first candidate link bandwidth level determined; and in response to failing to form the given at the first candidate link bandwidth level - 5 determining the link, attempting to form the given link at the determined second candidate link bandwidth level based at least in part on the bandwidth level assigned by the virtual zone specification. The virtual zone specification may assign a different stream priority attribute value to each of one or more instant data stream types; and the method of forming the link includes, for example, for each link, based at least in part on the virtual area specification Assigning to the one or more _stream priority attribute values of the one or more instant data stream types, assigning individual link bandwidths to one or more real-time data streams in the individual transmission set. It may be decided to deliver a set of instant data stream data sets to a given data stream processing topology for a given one of the network nodes. In this method 15, the bandwidth capacity of a given network node in the virtual zone and one or more of its network nodes associated with the object is determined, and based on the discovered I bandwidth capacity Select Streaming Topology. In another aspect, the present invention is directed to a method of exchanging instant data stream links between network nodes sharing a virtual area. According to this method, an instant data stream set is determined. The live data stream allows one of the network nodes associated with one of the individual locations in the virtual zone to participate in a collaborative communication with one of the other network nodes associated with the individual locations in the virtual zone Talk. The one or more real-time data stream links that deliver the instant data stream set to the given network node are determined at least in part by the bandwidth capacity of the given network node. Establish an instant data stream connection between the given network node and one or more other network nodes. Embodiments in accordance with this aspect of the invention include one or more of the following features. 5 The method for determining the instant data stream connection comprises determining an individual form in which each of the real-time data streams is to be received, wherein the determined real-time data streams are respectively in the form of unmixed real-time data streams, or are derived from other network nodes. One of the instant data stream combinations sent is mixed with the instant data stream form. 10 The method for determining an instant data stream connection includes determining, by using the path, a network routing path of each of the instant data streams, wherein the determined network routing path is a direct peer-to-peer network routing path or Network routing paths mediated by one or more other network nodes. The virtual area specifications can be stored. The virtual area specification typically includes one or more 15 exchange rules. Each rule defines a location between the virtual data stream type source point and the instant data stream type aggregation point. An individual link, wherein at least one of the determination and the determination is based on the exchange rules. Derived from one of the instant data streams sent by other network nodes. One or more forms of hybrid real-time data streams can be sent to the given network node. The method of determining the live data stream connection includes discovering the bandwidth capacity of one or more other network nodes; and selecting one or more live data stream links based on the discovered bandwidth capacity. 12 200924460 The one or more determined real-time data stream links involve exchanging real-time data streams between network nodes in the first set via a central network node; and connecting directly through the same-level network connection, in the second Exchange real-time data streams between network nodes of the collection. One or more determined real-time data 5 stream links involve transmitting a hybrid instant data stream to the given network node, the stream containing the requested real-time data stream data and being in other network nodes The instant data stream sent by one is exported. The method of determining an instant data stream link includes determining one or more of the 10 live data stream links that maximize the delivery of the unmixed instant data stream to the given network node. In another aspect, the present invention is directed to a method of exchanging instant data stream links between network nodes sharing a virtual area. According to such a method, each of the one or more recipients of the network nodes determines an individual 15 link through which one or more of the individual transmission sets of the instant data stream are transmitted. Each link has an individual link bandwidth. For each link, the individual link bandwidth is allocated between one or more channels configured for one or more of the instant data streams in the individual transmission set; and one or more of the individual transmission sets The instant data stream is sent to the individual receiving network nodes through the individually configured channels. 20 Embodiments of this aspect of the invention include one or more of the following characteristics. The method of determining an individual link includes determining, for each link, one or more individual bandwidth levels for each of one or more of the individual data streams in the individual transmission set; and configuring the individual chains based on the determined bandwidth level The road bandwidth is 13 200924460 to the key. For each link: determining individual bandwidth levels includes identifying individual minimum bandwidth levels for each of the individual transmission streams in the individual transmission set; and determining the individual minimum bandwidth levels by the one or more identified individual minimum bandwidth levels, Calculate the individual minimum link bandwidth levels. The method includes discarding any links in response to determining that the bandwidth level of the keyway 5 is insufficient to satisfy the individual minimum link bandwidth level. For each link: determining an individual bandwidth level includes, for each of the one or more of the individual data streams in the individual transmission group, by individual first: good frequency bandwidth level to individual second preferred frequency An individual preferred order of wide-level ordering to identify at least two individual bandwidth levels; and calculating an individual target link bandwidth level based at least in part on the first preferred bandwidth level identified by the identifier; And calculating an individual alternate link bandwidth level based at least in part on the identified second preferred bandwidth level. The method of determining individual links includes for each of the receiving network nodes: attempting to establish an individual link to the receiving network node at the target link bandwidth level, and responding to the failure to establish a target link bandwidth level of 15 An individual link to the receiving network node attempts to establish an individual link to the receiving network node at the alternate link bandwidth level. The method of attempting to establish an individual link includes comparing the target link bandwidth level with the current bandwidth amount available to transmit the individual transmission set and the current bandwidth amount available to the individual receiving network node. 20 A method of determining an individual link includes, for each of the receiving network nodes: attempting to establish an individual link to the receiving network node at an individual candidate link bandwidth level; and responding to failure to the individual candidate link bandwidth bits An individual link to the receiving network node is quasi-established, and at least one of the optional instant data streams in the set of transmitted data is discarded. 14 200924460 200924460

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20 判定個別鏈路之方法包括對各個接收網略〜 於個別候選鏈路頻寬位準建立至該接收網路^點:嘗氣 路;以及回應於未能於個別候選鏈路頻寬位^之個別鍵 收網路節點之個別鏈路,透過由—個或多個至讀接 所媒介之-網路路由徑路,建立驗將個料=_路節點 一個或多個即時資料串流發送至該接收網路節點^合中&lt; 判定個別鏈路之方法包括對各個接收網^鍵路。 於個別候選鍵路頻寬位準建立至該接收網路節點、:嘗言式 路;以及回應於未能於個別候選鏈路頻寬位準建^個別鍵 收網路節點之個別鏈路,以由其它網路節點所^ 亥接 貧料串流組合所導出之—個或多個混合式即時資料串:時 形式,建立將於個別發送 /吼之 '土、H 〜+之—個或夕個即時資料串 机遞达至該接收網路節點之一鏈路。 判定個別鏈路之方法包括對各個鏈路,以基於個別接 收網路節點相關聯之屬性衫之數量來配置個別頻寬。 對各個鏈路,可基於與個別發送集合中之一個或多個 即時資料串流相關聯之一個或多個串流優先順位位準來分 配個別鏈路頻寬。 各们鏈路可為由發送該個別發送集合之網路節點中之 一個別節點至接收網路節點中之—個別節點之—個別單向 鍵路。 本表明也係關於-種裳置,其包括儲存電腦可讀取指 令之電腦可讀取記憶體及-處理單元,該處理單元係柄接 至該電腦可讀取記憶體,可操作來執行指令,且至少部分 15 200924460 基於可操作指令的執行而從事包括前述方法元素之操作。 本發明額外係關於電腦可讀取媒體,其儲存電腦可讀取指 令而造成電腦從事包括前述方法元素之操作。 於另一面相中,本發明係關於一種用於共享一虛擬區 5 之網路節點間交換即時資料串流連結之一種網路配接器。 該網路配接器包括儲存電腦可讀取指令之電腦可讀取記憶 體及一處理單元,該處理單元係耦接至該電腦可讀取記憶 體,可操作來執行該等指令,且至少部分基於可操作指令 之執行來從事包括下列操作之操作。對各個網路節點中之 10 一個或多個接收節點,該處理單元判定透過該鏈路可發送 一或多個即時資料串流之個別發送集合之一個別鏈路。各 鏈路具有個別鏈路頻寬。對各鏈路該處理單元係於配置予 個別發送集合中之一個或多個即時資料串流之一或多個通 道間配置個別鏈路頻寬;以及透過個別所配置的通道而發 15 送於個別發送集合中之一個或多個即時資料串流至個別接 收網路節點。 其它本發明之特色及優點由後文說明包括附圖及申請 專利範圍將更為彰顯。 圖式簡單說明 20 第1圖為一網路節點之實施例之圖解視圖,包括呈現共 享虛擬區之二維圖之圖形使用者介面。 第2A圖為一共享的虛擬區通訊環境之實施例之圖解視 圖,其中網路節點係以同層級網路架構通訊。 第2 B圖為一共享的虛擬區通訊環境之實施例之圖解視 16 200924460 圖,其中網路節點係以伺服器媒介的架構通訊。 第3圖為一共旱的虛擬區通訊環境之實施例之方塊 圖,其包括三個網路節點之來源點與匯集點間之—說明性 即時資料串流連結集合。 5 第4圖顯示一網路節點之實施例之方塊圖,其包括一說 明性來源點集合及一說明性匯集點集合。 第5圖為一圖形使用者介面之實施例之圖解視圖,顯示 虛擬區之透視圖,該虛擬區包括與個別即時資料串流交 換規則相關聯之區段。 1〇 第6圖為一圖形使用者介面之實施例之圖解視圖,顯示 第5圖所示三維虛擬區之平面圖。 第7圖為於一共享虛擬區通訊環境之實施例中,連接至 區伺服器網路節點之一區客端網路節點及另二區客端網路 節點之一個實施例之方塊圖。 15 第8圖為第7圖所示共享虛擬區通訊環境之一個實施例 之圖解視圖。 第9圖為由一區客端網路節點及一區伺服器網路節點 所執行之—種方法之一實施例之流程圖。 第10圖為一種方法之一實施例之流程圖,藉該方法串 机又換f理器實施例處理接收自-㈣服H之組態資料。 第11圖顯不第6圖所示虛擬區之平面圖,此處該虛擬區 充斥四個化身物件。 第12圖為—種判定遞送所需資料串流資料至一區客端 周路節點之即時資料串流連結之方法之-個實施例之流程圖。 17 200924460 第13圖為於共享一虛擬區之網路節點間交換即時資料 串流連結之方法之一個實施例之流程圖。 第14圖為於共享一虛擬區之網路節點間交換即時資料 串流連結之方法之一個實施例之流程圖。 5 第15圖為包括具有增強的鏈路管理功能之一網路配接 器之一種主機系統之方塊圖。 第16圖為第15圖所示網路配接器之實施例之方塊圖。 第17圖為判定遞送所需資料串流資料至一區客端網路 節點之一種或多種即時資料串流處理拓樸學之方法之一實 10 施例之流程圖。 第18圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 第19圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 15 第2 0圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 第21圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 第22圖為一種即時資料串流處理拓樸學之一實施例之 20 圖解視圖。 第2 3圖為一種共享虛擬區通訊環境之一實施例之方塊 圖,其包括根據於虛擬區規格中界定之交換規則來管理即 時資料串流連結之一種網路交換器之實施例。 【實施方式3 18 200924460 較佳實施例之詳細說明 於後文說明中,使用類似的元件符號來標示類似的元 件。此外,附圖意圖以圖解方式舉例說明具體實施例之主 要特徵。附圖並非意圖顯示實際實施例之每項特徵,也未 5 顯示所示元件之相對尺寸,附圖並未照比例繪製。 I. 综Ί命 本文說明之實施例提供於一共享虛擬區通訊環境中交 換即時資料串流連結之系統及方法。此等實施例允許用於 連結經由一共享虛擬區通訊之多個網路節點間之即時資料 10 串流之交換規則外顯地遵照該虛擬區之規定。 此等實施例允許虛擬區設計者不僅控制虛擬區之形狀 及外觀,同時也控制經由即時資料串流彼此連結之通訊 者。藉此方式,虛擬區設計者可將共享用於一特殊通訊目 的之虛擬區或用於一特殊通訊環境之虛擬區(例如個人空 15 間、畫廊、音樂廳、講堂、會議室、及俱樂部會所)之多個 通訊者間所做的即時資料串流連結最佳化。 此外經由將自動交換規則與虛擬區中之所在位置結 合,此等實施例減少涉及通訊者節點連結與中斷連結中之 複雜度,比較基於虛擬空間内部之物件的屬性及性質而建 20 立連結與結束連結之系統、以及比較將信號處理功能與串 流路由、連結及中斷連結功能交纏之系統,可提高系統的 延伸性。 II. 術語之定義 「虛擬區」為電腦管理的空間或場景之表示。虛擬區 19 200924460 可為一維表不或二維表示。經常虛擬區經設計來模擬實 體、真實世界空間。例如,使用傳統電腦監視器,虛擬區 可視為三維電腦產生的空間之二維圖形。但虛擬區無需相 關聯之視覺化來實現交換規則。 5 「虛擬區規格」為用於形成共享虛擬區通訊環境之虛 擬區說明。 「區段」為與經由—共享的虛擬區於網路節點間交換 (例如路由、連結及中斷連結)即時資料串流之至少—項規則 相關聯之虛擬區之一區。 10 「通訊者」為通訊或以其它方式參與共享虛擬區通訊 對話者。 「物件」為虛擬區中與虛擬區幾何形狀分開的任何類 型元件。-物件典型具有與虛擬區之屬性及性質分開且不 同的性質。 5 化身」為表示虛擬區中之通訊者之物件。 虛擬區令之「位置」係指虛擬區中一點或一區之位置 或體積。-點典型係以界定虛擬區中—點之單_ 或三維座標(例如x、y、z)集合表示。一區典型細於= 區界定一個封閉的二維形狀邊界之三個或多個共面頂點之 20二維座標表示。體積典型係以於虛擬區界定-個封閉的一 維形狀邊界之四個或多個非共面頂點之三維座標表示。、二 「網路節點」為通賴料之接點或連結點 點之實例包括但非限於終端裝置、電腦、及網路交換器。p 「電腦」為根據短暫地或持久地儲存於機器可讀取媒 20 200924460 體之機器可讀取指令(例如軟體)處理資料之機器。執行特定 任務之此種指令集合稱作為程式或軟體程式。 「即時資料串流」為於連續流結構化及處理且經設計 來以無延遲或只有無法覺察的延遲而接收之資料;即時資 5 料串流包括語音、視訊、使用者移動、臉部表情及其它物 理現象之數位呈現,以及可由快速傳輸、快速執行、或快 速傳輸與快速執行二者而獲益之電腦環境内部資料,包括 例如化身移動指令、文字聊天、即時資料饋送(例如感測器 資料、機器控制指令、異動串流及股票報價資訊饋送)、及 10 檔案傳輸。 「資料來源點」(於此處簡稱為「來源點」)為任何產生 資料之裝置、部分裝置(例如電腦)、或軟體中之任一者。 「資料匯集點」(後文簡稱為「匯集點」)為接收資料之 裝置、部分裝置(例如電腦)、或軟體中之任一者。 15 「交換規則」為規定必須滿足一項或多項條件來連結 或中斷連結一個或多個即時資料來源點與一個或多個即時 資料匯集點之指令。 「串流混合」為兩個或多個相同類型之即時資料串流 (例如音訊、視訊、聊天、及移動資料)之組合物。 20 「收發器交換器」為藉由網路節點接收類比或數位信 號,且將所接收之信號(或所接收之信號拷貝)發送至一個或 多個其它網路節點之交叉連結網路節點(例如客端、伺服器 及網路裝置)之網路裝置。 「串流處理拓樸學」為即時資料串流(各自為混合串流 21 200924460 或未經混合串流)透過該徑路遞送至一個或多個網路節點 之網路路由徑路組織。 III.引言 此處所述實施例提供於共享虛擬區通訊環境交換即時 5 資料串流之系統及方法。通訊者典型係由執行具有二維及 三維視覺化能力之通訊軟體程式之個別拷貝之個別網路節 點來存取此種環境。通訊軟體程式控制客端處理程序其呈 現於個別網路節點之虛擬區觀看,且與其它網路節點建立 即時資料串流連結。通訊者典型係藉個別化身呈現於虛擬 10 區,其係回應於由通訊者於其個別網路節點所輸入之輸入 命令而環繞該虛擬區移動。通訊者之虛擬區觀景典型係由 通訊者化身之透視呈現,增加通訊者所經歷之沉浸程度。 各個通訊者典型可觀看環繞其化身之虛擬區之任何部分。 第1圖顯示由電腦系統所實現之一網路節點10之實施 15 例,該電腦系統包括一顯示監視器12、一電腦滑鼠14、一 鍵盤16、揚聲器18、20、及麥克風22。顯示監視器12顯示 一圖形使用者介面24。圖形使用者介面24為基於視窗之圖 形使用者介面,可包括多個視窗、小圖幟及指標器。於該 具體實施例中,圖形使用者介面24呈現表示晝廊之共享三 20 維虛擬區28之二維顯示。通訊者於虛擬區28係以個別化身 30、32、34表示,化身各有個別的角色(例如管理員、晝家、 及訪客)。 容後詳述,虛擬區28包括區段36、38、40、42、44, 其係與以虛擬區28中之化身30-34表示之多個網路節點間 22 200924460 管理即時資料串流之交換的個別規則相關聯。(於典型通訊 對話期間,第1圖中區段36-44邊界的虛線為通訊者所不可 見,但可能有此種區段邊界的相關視覺提示)。交換規則指 示於各個網路節點上執行的局部連結處理程序如何基於通 5 訊者的化身30-34於虛擬區28之區段36-44之所在位置而建 立通訊。 於通訊對話期間,各個通訊者網路節點產生一個別即 時資料串流集合(例如移動資料串流、音訊資料_流、聊天 資料串流、檔案傳輸資料串流、及視訊資料串流)。例如各 10 個通訊者操作一個或多個輸入裝置(例如電腦滑鼠14及鍵 盤16)其產生控制其化身於虛擬區28之移動之移動資料串 流。此外,於網路節點10附近局部產生之通訊者的語音及 其它聲音由麥克風22所捕捉。麥克風22產生音訊信號,其 被轉成即時音訊串流。音訊串流之個別拷貝傳輸至虛擬區 15 28中以化身表示之其它網路節點。於此等其它網路節點所 局部產生之聲音轉成即時音訊信號,且發送至網路節點 10。網路節點10將所接收的局部產生的音訊串流轉成由揚 聲器18、20所呈現之音訊信號。移動資料串流及音訊串流 可直接或間接由各個通訊者節點發送至其它通訊者網路節 20 點。於若干串流處理拓樸學中,各個通訊者網路節點接收 由其它通訊者網路節點所發送之即時資料串流拷貝。於其 它串流處理拓樸學中,一個或多個通訊者網路節點接收源 自於(或來自於)其它網路節點之即時資料串流所導出之一 個或多個混合争流。 23 200924460 第2A圖為一共享虛擬區通訊環境50之實施例之圖解視 圖,其中三個網路節點52、54、56係以同層級架構而藉通 訊網路58互連。通訊網路58可為區域網路(LAN)或全球通訊 網路(例如網際網路)。網路節點52-56係由個別電腦表示。 5 於此種架構中,各個網路節點52-56發送狀態變化諸如 於虛擬區中的化身移動至各個其它網路節點。網路節點中 之一者(典型為引發通訊對話之該網路節點)操作為虛擬區 伺服器。於該具體實施例中,網路節點52扮演該虛擬區伺 服器之角色。虛擬區伺服器網路節點52維持通用狀態資 10 訊,且作為其它網路節點54、56之資料伺服器。通用狀態 資訊包括於虛擬區中全部物件及其於虛擬區中個別位置之 表單。虛擬區伺服器網路節點52定期發送通用狀態資訊至 其它網路節點54、56。虛擬區伺服器網路節點52也暫存及 發送初始化資訊至請求加入該通訊對話之其它網路節點。 15 於此項處理程序中,虛擬區伺服器網路節點52對各個加入 的網路節點發送一虛擬區規格60拷貝,可儲存於本地資料 庫或遠端資料庫。若發生通訊錯誤,則虛擬區伺服器網路 節點52也確保其它網路節點54、56可同步化至通用狀態。 容後詳述,虛擬區規格60包括虛擬區之幾何元素之說 20 明以及控管多個網路節點間之即時資料串流連結之一項或 多項交換規則。幾何元素之描述允許於網路節點52-56上操 作之個別通訊應用程式呈現個別虛擬區視圖予於個別顯示 監視器上之通訊者。交換規則指示於各個網路節點52-56上 執行之連結處理程序如何基於通訊者之化身於虛擬區之所 24 200924460 在位置來與其它網路節點建立通訊。 第2B圖為於架構中藉虛擬區伺服器64媒介通訊之網路 節點52-56(於本架構中稱作為「區客端網路節點」)通訊之 共享虛擬區通訊環境62之一個實施例之圖解視圖。於本實 ‘ 5 施例中,區伺服器64具有於第2A圖所示同層級架構實施例 中由網路節點52所執行之區伺服器功能。就此方面而言, 區伺服器64維持通用狀態資訊,且係作為區客端網路節點 52-56之一資料伺服器。容後詳述,本架構允許即時資料串 ( 流於欲以多種拓樸學處理之區客端網路節點52-56間交 10 換,該等拓樸學包括同層級拓樸學、其中區伺服器64作為 網路節點52-56間之通訊經紀人操作之完全伺服器媒介拓 樸學、及組合同層級拓樸學與完全伺服器媒介拓樸學之各 個面相之一混成拓樸學。 第3圖顯示於共享虛擬區通訊環境之一個實施例中於 15 三個網路節點52-56之來源點與匯集點間之說明性即時資 ' 料串流連結之集合。為了方便說明,第3圖中之箭頭各自表 ί 示一個或多個即時資料串流之個別集合。根據此處所述實 施例,第3圖所示連結係基於於共享虛擬區規格中定義的交 換規則、通訊者化身於該共享虛擬區中之所在位置、及於 20 各個網路節點52-56上可用之特殊來源點及匯集點而建立。 第4圖顯示包括一說明性來源點集合66及一說明性匯 集點集合68之網路節點52之一個具體實施例。各個來源點 為發源資料之網路節點52之一裝置或組件,及各個匯集點 為接收資料之網路節點52之裝置或組件。來源點集合66包 25 200924460 括一音訊來源點70(例如音訊捕捉裝置,諸如麥克風)、一視 訊來源點7 2 (例如一視訊捕捉裝置諸如視訊攝影機)、一聊天 來源點74(例如一文字捕捉裝置諸如鍵盤)、一移動資料來源 點76(例如一指標裝置諸如電腦滑鼠)、及一「其它」來源點 5 78(例如檔案共享來源點或客製化即時資料串流來源點)。匯 集點集合68包括一音訊匯集點80(例如音訊成音裝置諸如 揚聲器或耳機)、一視訊匯集點82(例如一視訊成像裝置諸如 顯示監視器)、一聊天匯集點84(例如一文字呈現裝置諸如一 顯示監視器)、一移動資料匯集點86(例如一移動成像裝置諸 10 如一顯示監視器)、及一「其它」匯集點88(例如用於列印共 享檔案之一印表機、與前文已經說明者不同之用於呈現即 時資料奉流之裝置、或處理即時資料申流用於分析或客製 化顯示之軟體)。 如藉第4圖所示網路節點實施例舉例說明,各個網路節 15 點可能有可用的寬廣多種來源點及匯集點。經由允許區設 計者控制如何於來源點與匯集點間建立連結,此處所述實 施例對區設計者提供通訊者於虛擬區通訊及以其它方式互 動之感官經驗遠更大的控制。藉此方式,區設計者可最佳 化虛擬區用於特殊通訊目的或用於一特殊通訊環境(例如 20 個人空間、畫廊、音樂廳、講堂、會議室、及俱樂部會所)。 IV·規定虛擬區 A.引言 共享虛擬區係藉規格定義,該規格包括虛擬區之幾何 元素之描述以及控管多個網路節點間之即時資料串流連結 26 200924460 之一個及多個交換規則。 虛擬區之幾何元素典型包括實體幾何及虛擬區之碰撞 幾何。實體幾何描述虛擬區的形狀。實體幾何典型係由三 角形、四邊形、或多角形之表面所形成。色彩及紋理映射 5至實體幾何來形成該虛擬區之更為實際的外觀。例如可藉 晝光線於視覺幾何上以及修飾紋理、色彩、或強度成為接 近光線來提供點亮效果。碰撞幾何描述決定物件於虛擬區 移動方式之目測不可見的表面。碰撞幾何可重合視覺幾 何,與視覺幾何較簡近似值相對應’或與設計者之特殊應 10 用要求相關。 交換規則典型包括就於虛擬區中之位置,對用於連結 即時資料串流之來源點及匯集點之條件作說明。各個規則 典型包括定義該規則適用之即時資料串流類型之屬性以及 該規則適用之虛擬區中之位置。於若干實施例中,各項規 15則視需要可包括一個或多個屬性其規定要求的來源點角 色、要求的匯集點角色、串流之優先順序位準、請求的串 流處理拓樸學。於若干實施例中,若對虛擬區之特殊部分 並無明示交換規則,則一項或多項暗示的或内設的交換規 則可應用至虛擬區之該部分。一項說明性内設交換規則為 20 連結於一區内部每個來源點至每個可相容的匯集點之規則 只要遵循策略規則即可。策略規則通用應用至該區客端之 全部連結,或只應用至與個別虛擬區客端之個別連結。策 略規則之一個實例為鄰近策略規則’只允許於虛擬區内彼 此於規定距離(或半徑)以内之個別物件相關聯之來源點與 27 200924460 可相容之匯集點連結。 B.規定虛擬區之説明性方式 1.規定虛擬區之幾何元素 寬廣多種不同三維圖形設計工具及遊戲層面設計編 5 輯器可用於規定一虛擬區之幾何元素。通常,一個虛擬 區之幾何元素之規格可以任一型三維描述語言說明,該 等語言包括但非限於VRML(例如參考 http://www.web3d.org/x3d/specifications/vrml)、X3D(例如參 考http://www.web3d.org/x3d/specifications/x3d)、COLLADA 10 (例如參考 http://www.COLLADA.org)、及U3D(例如參考 http://www_w3.org)。 於若干實施例中,虛擬區規格根據COLLADA說明虛擬 區之幾何元素,COLLADA為基於XML之數位資產交換基 模’包括「標籤」或「元素」(亦即以「&lt;」及「&gt;」括出之 15字元)及「屬性」(亦即屬性名稱=「數值」)。於若干此等實 施例中,虛擬區之幾何元素之COLLADA說明係使用三維圖 形工具形成’圖形工具諸如SketchUp (得自美國加州山景市 古果公司(Google Inc.))、Maya或3ds Max (皆係得自美國加 州聖大菲自動桌公司(Autodesk))。 20 2.規定與虛擬區相關娜夕交換規則 a ·綜論 於若干實施例中,虛擬區規格說明根據如下基於XML 之COLLADA基模之延伸,與該虛擬區相關之交換規則。如 下呈現之模型係描述作為提示之COLLADA之延伸-數位資 28 200924460 產基模發行版本M.l 2006年4月規格(得自 http://www.khronos.org/collada/)。此項延伸於此處稱作為 COLLADA串流參考。 b.COLLADA串流春者 5 根據COLLADA串流參考所界定之交換規則係指來源 點及匯集點,其典型係於系統層面定義。於若干實施例中, COLL· ADA之基礎XML系統之延伸特性用於描述特殊應用 串流類型。於其它實施例中,於該系統更新所支援之串流 類型。COLLADA串流參考允許區發展者對一給定區定義新 10穎串流類型。於此種情況下,若通訊者的系統進入一區時 遭逢未知的串流類型,則系統活化開發者所規定之方法來 以所需資訊更新系統俾處理該串流類型以及組配通訊者的 系統内部之適當串流處理。 典型地,串流來源點類型諸如r語音」及實際本地串 15流類型(例如特定麥克風)與該來源相關聯之任何信號處理 插入即用裝置或其它串流處理插入即用裝置(例如壓縮器/ 限流器或基於語音產生化身移動的移動資料_流來源點) 間有連結。「語音」類型典型係由系統界定,使得任何區設 計者皆可使用之,而非需要各個設計者來界定其本身之語 20音類型。另一方面,規定較佳的或需要的特定插入即用裝 置為應用程式設計中的共通部分.LLADA串流參考允許 通訊者分派串流來源點類型例如語音予-麥克風、一記錄 或一音樂來源點·,以及界定於一處理器内部之插入即用裝置。 類似的情況也影響匯集點。用於串流類型之匯集點例 29 200924460 如語音類型典型係於系統層面建立(例如耳機或揚聲器)。可 為由通訊者或區設計者規定的額外插入即用裝置(例如基 於距離之衰減器位準及基於相對位置之立體音盤)。 描述區段及就區段描述連結串流來源點及匯集點規則 5 之COLLADA串流參考元素定義如下。 i.&lt;zone_mesh&gt; &lt;zone_mesh&gt;標籤定義區段邊界。 ⑴引言 含有或述及足夠來描述基本幾何網格之資訊。 10 (2)構想 &lt;zone—mesh&gt;之定義係與&lt;mesh&gt;相同,但替代完整描 述(〈source〉、〈vertices〉、〈polygons〉等等)’可單純指另一 種&lt;geometry&gt;來導出其形狀。後述情況典型係表示 &lt;geometry&gt;之凸包(convex hull)須經過運算來用作為區段 15 邊界(由任選的 convex_hull_of attribute指示)。 此點極為有用,原因在於其允許再度使用&lt;mesh&gt;(例如 用於成像成音之&lt;mesh&gt;)用於串流處理來縮小文件大小且 維持鍵接至原先的&lt;mesh&gt;。就此方面而言,&lt;zone_mesh&gt; 係類似於用於實體引擎之COLLADA&lt;convex_mesh&gt;元素。 20 所要求之體積屬性指示該區段係在網格體積的内部或 外部。 描述&lt;convex_mesh&gt;之最小方式係規定其頂點(透過 &lt;vertices&gt;元素及其相對應之來源點規定),以及使得該輸入 器運算該濁點(point cloud)之凸包。 30 200924460 (3)屬性 &lt;zone_mesh&gt;元素具有下列屬性: volume text 指示區段邊界係於該網格之外 部或内部體積。必要的。 convex hull_of xs:anyURI 運算凸包之〈geometry〉之URI 字串。任選的。 (4)相關元素 5 &lt;convex_mesh&gt;元素係有關下列元素: 具體值(Occurrences) 於基模(schema)中定義的元素數目20 The method for determining an individual link includes establishing, for each receiving network, an individual candidate link bandwidth level to the receiving network ^ point: tasting the air path; and responding to the failure of the individual candidate link bandwidth bits ^ The individual links of the individual key receiving network nodes are configured to send one or more real-time data streams through the network routing path by one or more to the medium of the reading medium. To the receiving network node, the method of determining the individual link includes the respective receiving network. Establishing an individual candidate keyway bandwidth level to the receiving network node, an attempted way path, and responding to an individual link that fails to establish an individual key receiving network node at an individual candidate link bandwidth level, One or more hybrid real-time data strings derived from the combination of the poor network streams of other network nodes: the time form, the establishment of the 'earth, H~+ ones that will be sent individually/吼The instant data stringer arrives at one of the links of the receiving network node. The method of determining individual links includes configuring individual bandwidths for each link based on the number of attribute shirts associated with the individual receiving network nodes. For each link, the individual link bandwidths may be assigned based on one or more stream priority order levels associated with one or more of the individual data streams in the individual transmission set. Each of the links may be an individual one-way key from one of the network nodes transmitting the individual transmission set to the individual node of the receiving network node. The present invention also relates to a type of server, comprising a computer readable memory and a processing unit for storing computer readable instructions, the processing unit is detachable to the computer readable memory, operable to execute instructions And at least some of the portions 15 200924460 engage in operations including the aforementioned method elements based on the execution of the operational instructions. The present invention additionally relates to computer readable media that stores computer readable instructions that cause the computer to perform operations including the elements of the foregoing methods. In another aspect, the present invention is directed to a network adapter for exchanging instant data stream connections between network nodes sharing a virtual area 5. The network adapter includes a computer readable memory storing a computer readable command and a processing unit coupled to the computer readable memory, operative to execute the instructions, and at least The operations including the following operations are performed based in part on the execution of the operational instructions. For one or more of the plurality of network nodes, the processing unit determines that one of the individual transmission sets of the one or more instant data streams can be transmitted over the link. Each link has an individual link bandwidth. Configuring, for each link, the processing unit is configured to allocate an individual link bandwidth between one or more of the one or more real-time data streams in the individual transmission set; and send 15 to the individual configured channel One or more of the instant data streams in the individual transmission set are streamed to the individual receiving network nodes. Other features and advantages of the present invention will become apparent from the following description, including the accompanying drawings and claims. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a diagrammatic view of an embodiment of a network node, including a graphical user interface that presents a two-dimensional map of shared virtual regions. Figure 2A is a diagrammatic view of an embodiment of a shared virtual area communication environment in which network nodes communicate in a peer-to-peer network architecture. Figure 2B is a diagrammatic view of an embodiment of a shared virtual area communication environment. Figure 16 200924460, wherein the network nodes communicate in a server medium architecture. Figure 3 is a block diagram of an embodiment of a co-vulnerable virtual area communication environment that includes a set of descriptive instant data stream links between source points and collection points of three network nodes. 5 Figure 4 shows a block diagram of an embodiment of a network node including a set of illustrative source points and a set of illustrative collection points. Figure 5 is a diagrammatic view of an embodiment of a graphical user interface showing a perspective view of a virtual area including segments associated with individual instant data stream exchange rules. 1A is a diagrammatic view of an embodiment of a graphical user interface showing a plan view of the three-dimensional virtual area shown in FIG. Figure 7 is a block diagram of one embodiment of a guest network node and a second guest network node connected to one of the zone server network nodes in an embodiment of a shared virtual zone communication environment. 15 Figure 8 is a diagrammatic view of one embodiment of a shared virtual area communication environment shown in Figure 7. Figure 9 is a flow diagram of one embodiment of a method performed by a zone of client network nodes and a zone of server network nodes. Figure 10 is a flow chart of an embodiment of a method by which the serial machine and the processor embodiment process the configuration data received from - (4) service H. Figure 11 shows a plan view of the virtual area shown in Figure 6, where the virtual area is flooded with four avatar objects. Figure 12 is a flow chart of an embodiment of a method for determining the delivery of the required data stream data to a real-time data stream link of a client-side peripheral node. 17 200924460 Figure 13 is a flow diagram of one embodiment of a method of exchanging instant data streams between network nodes sharing a virtual area. Figure 14 is a flow diagram of one embodiment of a method of exchanging instant data stream connections between network nodes sharing a virtual area. 5 Figure 15 is a block diagram of a host system including a network adapter with enhanced link management functionality. Figure 16 is a block diagram of an embodiment of the network adapter shown in Figure 15. Figure 17 is a flow chart showing one of the methods for determining the delivery of the required data stream data to one or more real-time data stream processing topologies of a regional client network node. Figure 18 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 19 is a diagrammatic view of one embodiment of an instant data stream processing topology. 15 Figure 20 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 21 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 22 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 2 3 is a block diagram of one embodiment of a shared virtual area communication environment including an embodiment of a network switch that manages instant data stream connections in accordance with switching rules defined in virtual area specifications. [Embodiment 3 18 200924460 DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT In the following description, similar element symbols are used to designate similar elements. Further, the drawings are intended to illustrate the main features of the embodiments. The drawings are not intended to depict each feature of the actual embodiments, nor the relative dimensions of the elements shown. I. Summary The embodiments described herein provide a system and method for exchanging real-time data stream links in a shared virtual area communication environment. These embodiments allow for the exchange of real-time data between a plurality of network nodes communicating via a shared virtual area. 10 The exchange rules of the stream explicitly follow the rules of the virtual area. These embodiments allow the virtual zone designer to not only control the shape and appearance of the virtual zone, but also control the communicants that are connected to each other via the instant data stream. In this way, the virtual zone designer can share a virtual zone for a special communication purpose or a virtual zone for a special communication environment (such as a personal space, a gallery, a concert hall, a lecture hall, a conference room, and a clubhouse). ) Optimize the instant data stream connection between multiple correspondents. In addition, by combining the automatic exchange rules with the location in the virtual zone, these embodiments reduce the complexity involved in the link between the correspondent node and the break, and compare the properties and properties of the objects based on the virtual space to establish a 20-link and The system that ends the connection and the system that interleaves the signal processing function with the stream routing, connection, and interrupt connection functions can improve the system's extensibility. II. Definition of Terms “Virtual Area” is a representation of a space or scene managed by a computer. Virtual area 19 200924460 can be one-dimensional or two-dimensional representation. Frequently virtual areas are designed to simulate real, real world spaces. For example, using a traditional computer monitor, the virtual area can be viewed as a two-dimensional graphic of the space created by the three-dimensional computer. However, the virtual area does not require an associated visualization to implement the exchange rules. 5 “Virtual Area Specification” is a description of the virtual area used to form the shared virtual area communication environment. A "segment" is a zone of a virtual zone associated with at least one of the rules of the instant data stream exchanged (e.g., routed, linked, and broken) between the network nodes via the shared virtual zone. 10 “Recipients” are those who communicate or otherwise participate in shared virtual zone communication interlocutors. An "object" is any type of component in the virtual area that is separate from the virtual area geometry. - Objects typically have separate and distinct properties from the properties and properties of the virtual zone. 5 Incarnation is an object representing the communicator in the virtual zone. The "location" of a virtual zone refers to the location or volume of a point or zone in the virtual zone. A point is typically represented by a set of _ or three-dimensional coordinates (eg, x, y, z) defined in the virtual zone. A region is typically thinner than the = area to define a 20-dimensional coordinate representation of three or more coplanar vertices of a closed two-dimensional shape boundary. The volume is typically defined by the virtual zone defining a three-dimensional coordinate representation of four or more non-coplanar vertices of a closed one-dimensional shape boundary. 2. The examples of "network nodes" as contacts or connection points include, but are not limited to, terminal devices, computers, and network switches. p "Computer" is a machine that processes data based on machine-readable instructions (such as software) that are stored temporarily or permanently on machine-readable media. A collection of such instructions that perform a particular task is referred to as a program or software program. "Instant Data Streaming" is data that is structured and processed in a continuous stream and designed to receive without delay or only undetectable delay; real-time streaming includes voice, video, user movement, facial expressions And digital representation of other physical phenomena, as well as computer environment internal data that can benefit from fast transfer, fast execution, or fast transfer and fast execution, including, for example, avatar move instructions, text chat, instant data feeds (eg, sensors) Data, machine control commands, transactional streams and stock quotes feeds, and 10 file transfers. "Source Point" (herein referred to as "Source Point") is any device, part of a device (such as a computer), or software that generates data. The "data collection point" (hereinafter referred to as "collection point") is any device that receives data, some devices (such as a computer), or software. 15 "Exchange Rules" are instructions that require one or more conditions to be met to link or discontinue the connection of one or more instant source points to one or more instant data collection points. "Streaming Mix" is a combination of two or more real-time streams of the same type (such as audio, video, chat, and mobile data). 20 "Transceiver Switch" is a cross-connected network node that receives an analog or digital signal by a network node and transmits the received signal (or a copy of the received signal) to one or more other network nodes ( Network devices such as clients, servers, and network devices. "Streaming Topology" is a network routing path that is delivered to one or more network nodes through real-time data streams (each of which is a hybrid stream 21 200924460 or unmixed stream). III. INTRODUCTION The embodiments described herein provide a system and method for exchanging instant 5 data streams in a shared virtual area communication environment. Communicators typically access such an environment by performing individual network nodes that perform individual copies of communication software programs having two-dimensional and three-dimensional visualization capabilities. The communication software program controls the client processing program to be viewed in the virtual area of the individual network node, and establishes an instant data stream connection with other network nodes. Correspondents are typically presented in the Virtual Zone 10 by an individual avatar that moves around the virtual zone in response to input commands entered by the correspondent at their individual network nodes. The typical view of the virtual zone of the correspondent is presented by the perspective of the communicator's avatar, increasing the degree of immersion experienced by the communicator. Each communicant typically views any part of the virtual area surrounding its avatar. Figure 1 shows an example of implementation of a network node 10 implemented by a computer system including a display monitor 12, a computer mouse 14, a keyboard 16, speakers 18, 20, and a microphone 22. Display monitor 12 displays a graphical user interface 24. The graphical user interface 24 is a window-based graphical user interface that can include multiple windows, thumbnails, and indicators. In this particular embodiment, graphical user interface 24 presents a two-dimensional display of shared three 20-dimensional virtual regions 28 representing the corridor. The correspondent is represented in the virtual area 28 by individual avatars 30, 32, and 34, and the avatars have individual roles (such as administrators, family members, and visitors). As will be described in detail later, virtual area 28 includes sections 36, 38, 40, 42, 44 associated with a plurality of network nodes represented by avatars 30-34 in virtual area 28. 200924460 Managing Instant Data Streaming The individual rules of the exchange are associated. (During a typical communication session, the dashed line at the boundary of Section 36-44 in Figure 1 is not visible to the correspondent, but may have associated visual cues for such segment boundaries). The exchange rules indicate how the local link handlers executing on the various network nodes establish communication based on the location of the avatars 30-34 of the multiplexer in the virtual zone 28 segments 36-44. During the communication session, each correspondent network node generates a collection of instant data streams (e.g., mobile data stream, audio data stream, chat stream, file stream, and video stream). For example, each of the 10 correspondents operates one or more input devices (e.g., computer mouse 14 and keyboard 16) that generate a mobile data stream that controls the movement of the avatar in virtual area 28. In addition, the voice and other sounds of the correspondent that are locally generated near the network node 10 are captured by the microphone 22. The microphone 22 produces an audio signal that is converted to an instant audio stream. Individual copies of the audio stream are transmitted to other network nodes in the virtual area 15 28 that are represented by the avatar. The sounds generated locally by the other network nodes are converted into instant audio signals and sent to the network node 10. The network node 10 converts the received locally generated audio stream into an audio signal presented by the speakers 18, 20. Mobile data stream and audio stream can be sent directly or indirectly by each correspondent node to other correspondent network nodes 20 points. In several streaming processing topologies, each correspondent network node receives a copy of the instant data stream sent by other correspondent network nodes. In other streaming processing topologies, one or more correspondent network nodes receive one or more mixed contentions derived from an instant data stream originating from (or from) other network nodes. 23 200924460 FIG. 2A is a diagrammatic view of an embodiment of a shared virtual area communication environment 50 in which three network nodes 52, 54, 56 are interconnected by a communication network 58 in a peer-to-peer architecture. Communication network 58 can be a local area network (LAN) or a global communication network (e.g., the Internet). Network nodes 52-56 are represented by individual computers. 5 In this architecture, each network node 52-56 sends a change in state, such as an avatar in the virtual zone, to various other network nodes. One of the network nodes (typically the network node that initiated the communication session) operates as a virtual area server. In this particular embodiment, network node 52 acts as the virtual area server. The virtual area server network node 52 maintains the general state information and acts as a data server for the other network nodes 54, 56. General Status Information includes all objects in the virtual area and their forms in individual locations in the virtual area. Virtual area server network node 52 periodically sends general status information to other network nodes 54, 56. The virtual area server network node 52 also temporarily stores and sends initialization information to other network nodes requesting to join the communication session. In this processing procedure, the virtual area server network node 52 sends a virtual area specification 60 copies to each of the joined network nodes, which can be stored in a local database or a remote database. If a communication error occurs, the virtual area server network node 52 also ensures that other network nodes 54, 56 can be synchronized to a common state. As detailed later, the virtual area specification 60 includes the geometric elements of the virtual area and one or more exchange rules governing the instant data stream connection between the plurality of network nodes. The description of the geometric elements allows individual communication applications operating on network nodes 52-56 to present individual virtual area views to correspondents on individual display monitors. The exchange rules indicate how the link handlers executed on the various network nodes 52-56 establish communication with other network nodes based on the avatars of the communicators in the virtual zone. Figure 2B is an embodiment of a shared virtual area communication environment 62 for network node 52-56 (referred to as "zone client node" in the architecture) for communication over the fabric by virtual area server 64 media. Graphical view. In the present embodiment, the zone server 64 has the zone server function performed by the network node 52 in the peer-to-peer architecture embodiment shown in FIG. 2A. In this regard, the zone server 64 maintains general state information and acts as a data server for the zone guest network nodes 52-56. As detailed later, this architecture allows for an instant data stream (flowing between the client network nodes 52-56 that are to be processed in a variety of topologies, including top-level topology, medium-area server 64 As a communication server operation between the network nodes 52-56, the complete server media topology, and the combination of the same level topology and the complete server media topology are mixed into one topology. Figure 3 shows the shared virtual In one embodiment of the area communication environment, a set of illustrative real-time stream links between the source points and the aggregation points of the 15 network nodes 52-56. For convenience of explanation, the arrows in the third figure are respectively An individual set of one or more instant data streams is shown. According to the embodiment described herein, the link shown in FIG. 3 is based on the exchange rules defined in the shared virtual area specification, and the correspondent avatar is in the shared virtual area. The location and location of the special source points and collection points available on each of the network nodes 52-56. Figure 4 shows a network including an illustrative source point set 66 and an illustrative collection point set 68. A specific embodiment of point 52. Each source point is a device or component of network node 52 that originates the data, and each aggregation point is a device or component of network node 52 that receives the data. Source point set 66 package 25 200924460 An audio source point 70 (eg, an audio capture device such as a microphone), a video source point 7 2 (eg, a video capture device such as a video camera), a chat source point 74 (eg, a text capture device such as a keyboard), a mobile data source Point 76 (eg, an indicator device such as a computer mouse), and an "other" source point 5 78 (eg, a file sharing source point or a customized instant data stream source point). The collection point set 68 includes an audio collection point 80. (eg, audio-sounding devices such as speakers or headphones), a video collection point 82 (eg, a video imaging device such as a display monitor), a chat collection point 84 (eg, a text presentation device such as a display monitor), a mobile data collection Point 86 (e.g., a mobile imaging device 10 such as a display monitor), and a "other" collection point 88 (e.g., for printing) One of the files is a printer, a device for presenting instant data, or a software for processing instant data for analysis or customized display, as described in the previous section. The road node embodiment exemplifies that a wide variety of source points and collection points may be available at each network node 15 points. By allowing the zone designer to control how to establish a connection between the source point and the collection point, the embodiment is described herein. The designer provides greater control over the communication experience of the communicator in the virtual area and interacts in other ways. In this way, the zone designer can optimize the virtual area for special communication purposes or for a special communication environment (eg 20 personal spaces, galleries, concert halls, lecture halls, conference rooms, and clubhouses). IV. Specification Virtual Area A. Introduction The shared virtual area is defined by a specification that includes a description of the geometric elements of the virtual area and controls one or more exchange rules for the real-time data stream connection between multiple network nodes. . The geometric elements of the virtual zone typically include the solid geometry and the collision geometry of the virtual zone. The solid geometry describes the shape of the virtual area. Solid geometry is typically formed by the surface of a triangle, quadrilateral, or polygon. Color and Texture Mapping 5 to the solid geometry to form a more realistic look of the virtual area. For example, light can be used to provide lighting effects by visually illuminating the visual geometry and by modifying the texture, color, or intensity to be close to the light. The collision geometry describes the visually invisible surface of the object in the virtual zone. The collision geometry can coincide with the visual geometry, corresponding to a simpler approximation of the visual geometry' or related to the designer's specific requirements. The exchange rules typically include a description of the conditions used to link the source and collection points of the instant data stream in the virtual zone. Each rule typically includes an attribute that defines the type of immediate data stream to which the rule applies and the location in the virtual area to which the rule applies. In some embodiments, each of the rules 15 may include one or more attributes that specify the required source role, the required collection point role, the priority order of the stream, and the requested stream processing topology. In some embodiments, if there is no explicit exchange rule for a particular portion of the virtual zone, one or more implied or built-in exchange rules can be applied to that portion of the virtual zone. An illustrative internal exchange rule is 20 rules that link each source point within a zone to each compatible collection point as long as the policy rules are followed. Policy rules are universally applied to all links in the zone's clients, or only to individual links to individual virtual zone clients. An example of a policy rule is that the proximity policy rule 'only allows source points associated with individual objects within a virtual zone within a specified distance (or radius) to be associated with a collection point that is compatible with 200924460. B. Descriptive ways to specify virtual zones 1. Specify the geometric elements of the virtual zone A wide variety of different 3D graphic design tools and game level design editors can be used to specify the geometric elements of a virtual zone. In general, the specification of the geometric elements of a virtual zone may be described in any type of three-dimensional description language, including but not limited to VRML (eg, reference http://www.web3d.org/x3d/specifications/vrml), X3D (eg, Refer to http://www.web3d.org/x3d/specifications/x3d), COLLADA 10 (for example, refer to http://www.COLLADA.org), and U3D (for example, refer to http://www_w3.org). In some embodiments, the virtual zone specification specifies the geometric elements of the virtual zone according to COLLADA, and the COLLADA is an XML-based digital asset exchange model that includes "tags" or "elements" (ie, "&lt;" and "&gt;" 15 characters) and "attribute" (ie attribute name = "value"). In some of these embodiments, the COLLADA specification of the geometric elements of the virtual zone is formed using a three-dimensional graphical tool such as SketchUp (available from Google Inc., Maya, USA, Maya or 3ds Max). It is from Autodesk, California. 20 2. Provisions relating to virtual area exchange rules a · Summary In several embodiments, the virtual area specification describes the exchange rules associated with the virtual area based on the extension of the XML-based COLLADA base model as follows. The model presented below describes the extension of COLLADA as a reminder. 28 200924460 Production model release version M.l April 2006 specification (available from http://www.khronos.org/collada/). This extension is referred to herein as a COLLADA stream reference. b.COLLADA Stream Springs 5 The exchange rules defined by the COLLADA Stream Reference refer to source points and collection points, which are typically defined at the system level. In several embodiments, the extended nature of the underlying XML system of COLL·ADA is used to describe the particular application stream type. In other embodiments, the supported stream type is updated in the system. The COLLADA Stream Reference allows the zone developer to define a new stream type for a given zone. In this case, if the correspondent's system enters a zone and is affected by an unknown type of streaming, the system activates the method specified by the developer to update the system with the required information, process the stream type, and match the correspondent's Appropriate streaming processing within the system. Typically, a stream source point type such as r-voice" and an actual local string 15 stream type (eg, a particular microphone) are associated with the source of any signal processing plug-and-play device or other stream processing plug-and-play device (eg, a compressor) / There is a link between the current limiter or the mobile data_stream source point based on voice-generated avatar movement. The “voice” type is typically defined by the system so that it can be used by any district designer, rather than requiring individual designers to define its own 20-tone type. On the other hand, a specific plug-and-play device that specifies better or required is a common part of the application design. The LLADA stream reference allows the correspondent to assign a stream source point type such as a voice-microphone, a record or a music source. Point ·, and plug-and-play devices defined inside a processor. A similar situation also affects the point of convergence. Examples of collection points for streaming types 29 200924460 For example, voice types are typically established at the system level (such as headphones or speakers). Additional plug-and-play devices (such as distance-based attenuator levels and relative position-based stereos) specified by the communicator or zone designer. The description section and the COLLADA stream reference element for the section description link stream source point and collection point rule 5 are defined as follows. The i.&lt;zone_mesh&gt;&lt;zone_mesh&gt; tag defines a section boundary. (1) Introduction Contains or describes enough information to describe the basic geometric grid. 10 (2) The definition of &lt;zone-mesh&gt; is the same as &lt;mesh&gt;, but instead of the full description (<source>, <vertices>, <polygons>, etc.)' can simply refer to another &lt;geometry&gt; To export its shape. The latter case typically indicates that the convex hull of &lt;geometry&gt; has to be operated as a section 15 boundary (indicated by the optional convex_hull_of attribute). This is extremely useful because it allows the re-use of &lt;mesh&gt; (e.g., &lt;mesh&gt; for imaging sound) for streaming processing to reduce file size and maintain the key to the original &lt;mesh&gt;. In this regard, &lt;zone_mesh&gt; is similar to the COLLADA&lt;convex_mesh&gt; element for the Entity Engine. 20 The required volume attribute indicates that the section is inside or outside the grid volume. The minimal way to describe &lt;convex_mesh&gt; is to specify its vertices (specified by the &lt;vertices&gt; element and its corresponding source point), and the convex hull that causes the inputter to operate the point cloud. 30 200924460 (3) The attribute &lt;zone_mesh&gt; element has the following attributes: volume text Indicates that the section boundary is outside the grid or internal volume. necessary. Convex hull_of xs:anyURI The URI string of the <geometry> of the convex hull. Optional. (4) Related elements The 5 &lt;convex_mesh&gt; elements are related to the following elements: Occurrences The number of elements defined in the schema

親元素 子元素 其它 幾何形狀 參考下列小節 益 t 1〇 (5)子元素Parent Element Child Element Other Geometry Refer to the following section Benefits t 1〇 (5) Child Elements

若存在時,子元素必須以下列順序出現:&lt;source&gt;、 〈vertices〉、基元元素(primitive elements)、&lt;extra&gt;(此處基 元元素為〈lines〉、&lt;linestrips&gt;、〈polygons〉、&lt;polylist&gt;、 〈triangles〉、&lt;trifans&gt;、或&lt;tristrips&gt;之任一種組合)。 名稱/實例 說明 内設值 具體值 &lt;source&gt; 提供大部分該網格的頂點資料 1或以上 〈vertices〉 描述該網格頂點屬性且建立其拓樸學身分 1 &lt;lines&gt; 含有線形基元 0或以上 &lt;linestrips&gt; 含有線形-條形基元 0或以上 &lt;polygons&gt; 含有多角形基元其可含有孔洞 0或以上 &lt;polyIist&gt; 含有多角形基元其未含有孔洞 0或以上 〈triangles〉 含有三角形基元 0或以上 &lt;trifans&gt; 含有三角形-扇形基元 0或以上 &lt;tristrips&gt; 含有三角形-條形基元 0或以上 &lt;extra&gt; 0或以上 31 200924460 (6)實例 此處為基本&lt;zone_mesh&gt;元素之實例。 〈geometry id=“myZoneMesh’’&gt; &lt;zone_mesh volume=‘‘interior”&gt; 5 &lt;source&gt;...&lt;/source&gt; 〈vertices〉· ..〈/vertices〉 &lt;polygons&gt;...&lt;/polygons&gt; &lt;/zone_mesh&gt; &lt;/geometry&gt; 10 此處為&lt;zone_mesh&gt;元素之另一個實例。 〈geometry id=‘‘myArbitraryMesh’’&gt; &lt;mesh&gt; &lt;/mesh&gt; 15 〈/geometry〉 〈geometry id=“myZoneMesh’’&gt; &lt;zone_mesh volume=“exterior” convex_hull_of= “#myArbitraryMesh’’/&gt; 〈/geometry〉 20 ii.〈stream〉 〈stream〉標籤定義於&lt;zone&gt;内部之交換規則。 〈stream〉元素具有下歹,J屬性: 32 200924460 類型 該區又内部來源點之串流_$--- 來自 特殊應用知式角色識別符。内銖俏气令立附了笊^ — 優先順位 Hu贤ί立数[@_或述及後J于優先順仿备梢滞 拓樸學 分吋中、,*此片ηΓ γ 邏軏樹(任選的) 邏輯-定串 較佳_頻览 内λ頻見配置予區段内部之串流類型(任選的 敢小_頻見 由區&amp;内部之串流麵所需最小頻寬系涵- iii.&lt;sink&gt; &lt;sink:&gt;標籤為由區段及使用者角色界定串流目的地之 5 〈stream〉之子元素。 &lt;sink&gt;元素具有下列屬性: id 名稱 — 區段 目的地區段名稱 一 類型 目的地區段内部之匯集點串流類型(任選的) 至 特殊應用角色識別符。内設為全部(住撰的) 半徑 來源點與匯集點須連結之距離(任選的) c.COLLADA串流參者-實例1 此處為二區段之說明實例:區段名稱1及區段名稱2 10 〈geometry id=“myRo〇mMesh,,&gt; &lt;zone_mesh volume=“interior” convex_hull_of= “#myArbitraryMesh’’/&gt; 〈/geometry〉 15 〈library 一 zones〉 〈zone id=‘‘zonenamer’ boundary=‘‘myRoomMesh’’&gt; 〈stream type=“voice” from=“participant’’&gt; 〈sink id=“voice_primary” zone=“zonenamel’7&gt; 33 200924460 &lt;sink id=“voice_monitor” zone=“zonename2” to=‘‘moderator” radius=10/&gt; &lt;/stream&gt; &lt;stream type=“chat’’&gt; 5 &lt;sink id=“chat_primary” zone=“zonenamel’V&gt; &lt;/stream&gt; 〈stream type=“audio” from=“moderator”&gt; 〈sink id=“room_music’’zone=“zonename 1 ’’ to=! “moderator”/〉 10 〈/stream〉 &lt;/zone&gt; 〈zone id=“zonename2” boundary=“anotherMesh”&gt; &lt;/zone&gt; 15 々library—zones&gt; 於本實例中,&lt;geometry&gt;元素為描述於一視圖中(例如 一虛擬房間)中之體積形狀之COLL AD A元素。&lt;zone_mesh&gt; 元素為建立區段邊界與既有的網格間之關係之如前述定義 之COLLADA串流參考元素。&lt;Hbrary_zones&gt;元素宣告含有 2〇區段「區段名稱1」及「區段名稱2」i&lt;zone&gt;元素集合。 區段名稱1之邊界係與凸包之内部容積相對應,係藉 URI之 r#myArbitraryMesh」參照之〈geometry〉運算。區段 名稱2之邊界係與由「anotherMesh」定義之幾何網格相對應。 與區段名稱1相關聯之第一交換規則規定來源自區段 34 200924460 名稱1之各個語音資料串流之一個拷貝係發送至區段名稱^ 中可匯集語音資料串流且具有「參與者」角色屬性之各個 物件。第一交換規則也規定來自於區段名稱丨之各個語音串 流之拷貝發送至區段名稱2中可匯集語音資料串流且具有 5 「調節者」角色屬性之各個物件。與區段名稱i相關聯之第 一父換規則規疋來自於區段名稱1之各個聊天資料串流之 一個拷貝係發送至於區段名稱丨中可匯集一聊天資料串流 之各個物件。與區段名稱1相關聯之第三交換規則規定來自 於區段名稱1且係與「調節者」角色屬性相關聯之各個音訊 10資料串流之一個拷貝係發送至區段名稱1中之各個物件,該 物件可匯集音§孔資料串流且非與該調節者角色屬性相關聯。 d. COLL ADA串流參者點-實你丨2 此處為含有兩個區段:舞台區段及觀眾區段之音樂廳 模型虛擬區之COLLADA串流參考點說明之實例。 15 〈geometry id=“RoomMesh”&gt; &lt;zone_mesh volume=“interior” convex—hull_of=“#FullRoomMesh’’/&gt; 〈/geometry〉 〈geometry id=“StageMesh’’&gt; 20 &lt;zone_mesh volume=“interior” convex一hull_of= “#StageMesh”/&gt; 〈/geometry〉 &lt;library_zones&gt; 35 200924460 〈zone id=“StageZone” boundary=“StageMesh”&gt; 〈stream type=“voice” from=“lead_singer” priority二 1 topology=direct&gt; 〈sink id=“singer_voice” zone=“AudienceZone” 5 to=‘‘audience’’/&gt; &lt;sink id=“singer_monitor” zone=“StageZone” to=“all_performers’’/&gt; &lt;/stream&gt; 10 &lt;/zone&gt; 〈stream type=“voice” priority=2&gt; 〈sink id=“fan_voice” zone=“AudienceZone,,/&gt; &lt;/stream&gt; 15 〈stream type=“chat” topology=server—mix&gt; 〈sink id=“chat_primary” zone=“AudienceZone,,/&gt; 〈/stream〉 &lt;/zone&gt; &lt;/library_zones&gt; 20 於本實例中’舞台區段之邊界係與由「舞台網格」所 界定之幾何網格相對應。觀眾區段之邊界係與由r房間網 格」界定之幾何網格相對應。 與舞台區段相關聯之交換規則規定來自於舞台區段的 且係與「首席歌手(lead—singer)」屬性相關聯的各個語音資 36 200924460 5 料申流之-個拷貝發送至觀眾區段中可匯集語音資料串产 的且具有「觀m屬性的各個物件。語音資料串^ 拷貝將叫先齡鱗1且缺錢料^處理㈣學 發送。父換規則也規定源自於舞台區段的且係與「首席歌 手(Iead_Slnger)」屬性相關聯的各個語音資料串流之拷 至舞台區段中可匯集語音資料流❹具有「全部表演者 (all_performers)」肖色屬性的各個物件。 與觀眾區段相關聯之第—交換規則規定源自於觀眾區 段之各個語音資料串流之一個拷貝係以優先順位2發送至 觀眾區段巾可匯集語音資料串流之各物件。她眾區段相 關:之第二交換規則規定源自於觀眾區段之各個聊天資料 串之個拷貝係發送至觀眾區段中可匯集聊天資料串流 偏好用於伺服器混合之各物件。 形成虛揆區夂 第5圖顯示用於形成虛擬區規格之三維圖形設計工具 之圖形使用者介面9〇之一個實施例。圖形使用者介面9〇包 括一%圖區92、選單94、及工具列96。 選單94提供存取繪圖工具、命令、及設定值。第5八圖 所示選單94之說明性集合包括檔案、編輯、觀看、觀點、 ”會Θ工具、視®、及支挺。選単94集合也包括Sococo區 丰又選單98 ’且提供存取工具用來界定於虛擬區中之各區段 及串流連結。此等工具可為三維圖形設計工具之整合一體 的組件’或可提供作為三維圖形工具諸如sketchUp(得自美 國加州山景市古果公司)、Maya或3ds Max(皆係得自美國加 37 200924460 州聖大菲自動桌公司)之插入即用延伸產品之一部分。 工具列96含有使用者可定義的工具及控制集合。第5圖 所示工具列96之說明性集合係與典型於三維圖形設計工具 諸如SketchUp 6三維圖形設計軟體應用程式中所見工具及 5 命令相對應。 繪圖區92為區設計者形成虛擬區之三維模型。第5圖 中,圖形使用者介面90之繪圖區92顯示三維虛擬區100之透 視圖。第6圖中,圖形使用者介面90之繪圖區92顯示虛擬區 100之平面圖。虛擬區100之圖形元素(例如牆壁、天花板、 10 地板、樑柱、檯面、及灯具)典型係使用典型出現於三維圖 形設計工具諸如SketchUp 6三維圖形設計軟體應用程式中 所見標準工具及命令界定。 如第5圖及第6圖所示,除了幾何圖形元素之外,虛擬 區 100額外包括區段 HH、102、104、106、108、110、112, 15 該等區段係由虛線邊界來劃界。各個區段101-112關聯一項 或多項個別即時資料串流交換規則。區段101-112係使用經 由Sococo區段選單98可存取的工具及命令規定。於若干實 施例中’區段設計者可使用標準三維圖形設計工具規定各 個區段101-112之邊界;以及然後選擇一個或多個Sococo區 2〇 段設計工具來將邊界與個別&lt;20狀_11^811&gt;標籤關聯以及規 S&lt;zone_mesh&gt;標籤之屬性。於若干此等實施例中,Sococo 區段設計工具導引使用者通過界定各區段之處理程序,因 此可使用前述COLLADA串流參考規格表示(例如&lt;zone&gt;、 〈stream〉及&lt;sink&gt;標籤)。 38 200924460 冓實施例 通^典型係由侧網路節點魏—共享虛擬區 裱埏。各個網路節點典型係由—通用電腦 。 電腦系統(或「主控台」)實施。各個網路節點執3用通訊 呈現於各節點之虛擬區之個別視圖,且了、sfl處理 立即時資料串咖。 ^一路節點建If present, the child elements must appear in the following order: &lt;source&gt;, <vertices>, primitive elements, &lt;extra&gt; (where the primitive elements are <lines>, &lt;linestrips&gt;, < Polygons>, &lt;polylist&gt;, <triangles>, &lt;trifans&gt;, or &lt;tristrips&gt;. Name/Instance Description Built-in value Specific value &lt;source&gt; Provides most of the mesh's vertex data 1 or above <vertices> Describe the mesh vertex attribute and establish its topological identity 1 &lt;lines&gt; Contains linear primitives Or the above &lt;linestrips&gt; contains a linear-bar primitive 0 or more &lt;polygons&gt; contains a polygonal primitive which may contain a hole 0 or more &lt;polyIist&gt; contains a polygonal primitive which does not contain a hole 0 or more <triangles 〉 contains triangle primitive 0 or more &lt;trifans&gt; contains triangle-fan primitive 0 or more &lt;tristrips&gt; contains triangle-bar primitive 0 or more &lt;extra&gt; 0 or more 31 200924460 (6) Example here An instance of the basic &lt;zone_mesh&gt; element. <geometry id=“myZoneMesh''&gt;&lt;zone_meshvolume=''interior”&gt; 5 &lt;source&gt;...&lt;/source&gt; <vertices〉· ..</vertices> &lt;polygons&gt;.. .&lt;/polygons&gt;&lt;/zone_mesh&gt;&lt;/geometry&gt; 10 Here is another instance of the &lt;zone_mesh&gt; element. <geometry id=''myArbitraryMesh''&gt;&lt;mesh&gt;&lt;/mesh&gt; 15 〈/geometry> 〈geometry id=“myZoneMesh''&gt;&lt;zone_mesh volume=“exterior” convex_hull_of= “#myArbitraryMesh' /&gt; 〈/geometry> 20 ii. <stream> The <stream> tag is defined in the exchange rule inside &lt;zone&gt;. The <stream> element has a squat, J attribute: 32 200924460 Type This area has a stream of internal source points _$--- from the special application knowledge role identifier.铢 铢 令 令 令 令 — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — Selected) Logic-fixed string better _Frequency λ frequency sees the type of stream that is configured inside the segment (optional dare-small _ frequency sees the minimum bandwidth required by the region & internal stream surface - iii.&lt;sink&gt; The &lt;sink:&gt; tag defines the child elements of the <stream> of the stream destination defined by the section and the user role. The &lt;sink&gt; element has the following attributes: id name - section purpose Zone segment name One type of destination segment internal collection point stream type (optional) to special application role identifier. Set to all (live) radius source point and collection point to be connected distance (optional) c.COLLADA Streaming Instance - Example 1 Here is a description of the two sections: Section Name 1 and Section Name 2 10 <geometry id=“myRo〇mMesh,,&gt;&lt;zone_mesh volume=“interior Convex_hull_of= "#myArbitraryMesh''/&gt; 〈/geometry> 15 <library a zones> 〈z One id=''zonenamer' boundary=''myRoomMesh''&gt; <stream type=“voice” from=“participant''&gt; sink id=“voice_primary” zone=“zonenamel'7&gt; 33 200924460 &lt;sink Id=“voice_monitor” zone=“zonename2” to=''moderator” radius=10/&gt;&lt;/stream&gt;&lt;streamtype=“chat''&gt; 5 &lt;sink id=“chat_primary” zone=” Zonenamel'V&gt;&lt;/stream&gt; <stream type=“audio” from=“moderator”&gt; <sink id=“room_music''zone=”zonename 1 '' to=! “moderator”/> 10 〈/stream 〉 &lt;/zone&gt; <zone id=“zonename2” boundary=“anotherMesh”&gt;&lt;/zone&gt; 15 々library—zones&gt; In this example, the &lt;geometry&gt; element is described in a view (eg one The COLL AD A element of the volume shape in the virtual room). The &lt;zone_mesh&gt; element is a COLLADA stream reference element as defined above that establishes the relationship between the segment boundary and the existing mesh. The &lt;Hbrary_zones&gt; element declaration contains two sets of section "segment name 1" and "segment name 2" i&lt;zone&gt; elements. The boundary of the segment name 1 corresponds to the internal volume of the convex hull, and is referred to by the <geometry> operation of the URI r#myArbitraryMesh. The boundary of the section name 2 corresponds to the geometric grid defined by "anotherMesh". The first exchange rule associated with the zone name 1 specifies that a copy of each voice data stream from the zone 34 200924460 name 1 is sent to the zone name ^ which can aggregate the voice data stream and has "participants" Individual objects of the character's attributes. The first exchange rule also stipulates that a copy of each voice stream from the zone name is sent to each object in the zone name 2 that can aggregate voice data streams and has 5 "regulator" role attributes. The first parent-changing rule associated with the section name i is that a copy of each chat stream from the section name 1 is sent to the section name 各个 which can aggregate the objects of a chat stream. A third exchange rule associated with zone name 1 specifies that a copy of each audio 10 data stream from segment name 1 and associated with the "regulator" role attribute is sent to each of segment names 1 An object that collects sound § hole data streams and is not associated with the modifier character attribute. d. COLL ADA Streaming Point - Real You 2 Here is an example of a COLLADA stream reference point description with two sections: the stage section and the audience section of the model virtual zone. 15 <geometry id=“RoomMesh”&gt;&lt;zone_mesh volume=“interior” convex—hull_of=“#FullRoomMesh''/&gt; 〈/geometry> 〈geometry id=“StageMesh''&gt; 20 &lt;zone_mesh volume= "interior" convex-hull_of="#StageMesh"/&gt; 〈/geometry> &lt;library_zones&gt; 35 200924460 <zone id=“StageZone” boundary=“StageMesh”&gt; <stream type=“voice” from=”lead_singer” Priority 2 1 topology=direct&gt; <sink id=“singer_voice” zone=“AudienceZone” 5 to=''audience''/&gt;&lt;sink id=“singer_monitor” zone=“StageZone” to=“all_performers''/ &gt;&lt;/stream&gt; 10 &lt;/zone&gt; <stream type=“voice” priority=2&gt; <sink id=“fan_voice” zone=“AudienceZone,,/&gt;&lt;/stream&gt; 15 <stream type= "chat" topology=server-mix&gt; <sink id=“chat_primary” zone=“AudienceZone,,/&gt; 〈/stream〉 &lt;/zone&gt;&lt;/library_zones&gt; 20 In this example, the boundary of the 'stage segment And the "stage grid" The defined geometric grid corresponds. The boundary of the audience segment corresponds to the geometric grid defined by the r-room grid. The exchange rules associated with the Stage section specify the individual voices from the Stage section that are associated with the "lead-singer" attribute. 200924460 5 The copy of the application is sent to the audience section. In the voice data string can be collected and have the "view m attribute of each object. Voice data string ^ copy will be called the first age scale 1 and the lack of money ^ processing (four) learning to send. The father change rules are also specified from the stage section The copy of each voice data stream associated with the "Iead_Slnger" attribute is copied to the stage section to collect the voice data stream and each object having the "all_performers" color attribute. The first exchange rule associated with the viewer segment specifies that a copy of each voice data stream originating from the viewer segment is sent with priority order 2 to the viewer segment to collect the objects of the voice data stream. She is related to the public sector: the second exchange rule stipulates that each copy of the chat data string originating from the audience segment is sent to the viewer segment to aggregate the chat data stream preferences for the server mix. Forming a Virtual Zone 夂 Figure 5 shows an embodiment of a graphical user interface for forming a three-dimensional graphical design tool for virtual zone specifications. The graphical user interface 9 includes a % map area 92, a menu 94, and a toolbar 96. Menu 94 provides access to drawing tools, commands, and settings. The illustrative set of menu 94 shown in Figure 5 includes archives, edits, views, opinions, "Meeting Tools, Visual®, and Support. The 94 collection also includes the Sococo District and the menu 98' and provides access. Tools are used to define segments and stream links in the virtual zone. These tools can be an integrated component of a 3D graphical design tool' or can be provided as a 3D graphical tool such as sketchUp (available from the ancient city of Mountain View, California, USA) Company), Maya or 3ds Max (both from the US Plus 37 200924460 State Santa Fe Automatic Table Company) part of the plug-and-play extension product. Toolbar 96 contains user-definable tools and control sets. The illustrative set of toolbars 96 shown corresponds to the tools and 5 commands typically found in three-dimensional graphical design tools such as the SketchUp 6 3D graphical design software application. The drawing area 92 forms a three-dimensional model of the virtual area for the zone designer. 5, the drawing area 92 of the graphical user interface 90 displays a perspective view of the three-dimensional virtual area 100. In FIG. 6, the drawing area 92 of the graphical user interface 90 displays the virtual area 100. Floor plan. Graphic elements of virtual zone 100 (such as walls, ceilings, 10 floors, beams, countertops, and fixtures) typically use standard tools and commands typically found in 3D graphic design tools such as the SketchUp 6 3D graphic design software application. As shown in Figures 5 and 6, in addition to the geometrical elements, the virtual area 100 additionally includes sections HH, 102, 104, 106, 108, 110, 112, 15 which are bounded by dashed lines. Demarcation. Each section 101-112 is associated with one or more individual instant data stream exchange rules. Sections 101-112 use tools and command provisions accessible via the Sococo section menu 98. In several embodiments The segment designer can define the boundaries of the various segments 101-112 using standard three-dimensional graphical design tools; and then select one or more Sococo Zone 2 segment design tools to border the boundaries with individual &lt;20 _11^811&gt; Tag associations and attributes of the S&lt;zone_mesh&gt; tag. In some of these embodiments, the Sococo zone design tool guides the user through the process of defining the segments, The aforementioned COLLADA stream reference specification can be used (e.g., &lt;zone&gt;, <stream>, and &lt;sink&gt; tag). 38 200924460 冓Embodiment is typically performed by the side network node Wei-shared virtual area. Network nodes are typically implemented by a general purpose computer, a computer system (or "master"). Each network node performs communication in an individual view of the virtual area of each node, and sfl processes the data string immediately. ^One way node construction

第7圖顯示-經娜器媒介的共享虛擬區通訊環境⑽ 之實施例,其中該等網路節點⑽(稱作為「區客端網路節 1〇點」或於本架構中簡稱為「區客端」)及區飼服器64係藉通 訊網路58互連。於本實施例中,各個區客端網路節點似6 係藉後述個別的電腦系統類型連結區客端飼服器網路節點 52實施;區伺服器64也藉後述同—類型通用電㈣統實施。 如第7圖所示,區客端網路節點52係藉—電腦系統實 細* °亥笔腦系統包括一處理單元122、一系統記憶體丨24、 及耦接該處理單元12 2至該電腦系統之多個組件之一系統 匯流排126。處理單元122可包括一個或多個資料處理器, 其各自可呈多種市售電腦處理器中之任一種形式。系統記 憶體124可包括唯讀記憶體(R〇M),ROM儲存含有電腦系統 20之啟動常式之基本輸入/輸出系統(BIOS)及包括一隨機存取 記憶體(RAM)。系統匯流排126可為記憶體匯流排、周邊匯 流排或本地匯流排,且可與多個匯流排輪廓資料包括PCI、 VESA、MicroChannel、ISA、及EISA相容。電腦系統也包 括持久儲存記憶體128(例如硬碟機、軟碟機、CD ROM驅動 39 200924460 器、磁帶機、快閃記憶體元件、及數位影音光碟)其係連姑 至系統匯流排12 6且含有可提供資料、資料結構及電腦可執 行指令之非依電性儲存或持久性儲存之一個或多個電腦&lt; 言買取媒體碟片。通訊者可使用一個或多個輸入元件 5如一個或多個鍵盤、電腦滑鼠、麥克風、攝影機、搖桿、 實體移動感測器例如Wii元件、及觸控墊)來與電腦系統互 動(例如輸入命令或資料)。資訊可經由二維圖形使用者介面 (GUI)或三維GUI呈現,GUHs於顯示監視器132上呈現予通 訊者且係藉顯示控制器134控制。電腦系統也包括周邊輸出 10裝置諸如揚聲器及印表機。電腦系統經由網路配接器136 (也稱作為「網路介面卡」或NIC)而連結至其它區客端網路 節點54、56及區伺服器64。 多個程式模組可儲存於系統記憶體丨2 4,包括但非限於 作業系統140(例如Windows XP作業系統得自美國華盛頓州 15 雷蒙微軟公司(Microsoft Corporation))、通訊應用程式142、 GUI驅動器144、及資料146。資料146之說明性類別包括輸 入資料、輸出資料、及程式資料諸如登錄(或組態資料 庫)148 。 作業系統140包括執行程式其提供基本作業系統服務 2〇 (例如記憶體管理、處理及執行緒管理、保全、輸入/輸出、 及處理際通訊)用來於電腦系統上形成操作時間執行環 境。登錄148典型含有下列資訊:啟動及組配系統所需參 數;控制作業系統140之操作之系統軟體設定值;保全資料 庫;及依據使用者之輪廓資料設定值。自然作業系統(OS) 200924460 應用裎式介面(API)150將執行的基本作業糸統服務暴露於 通訊應用程式142及其它使用者應用程式。如此處使用,「服 務」(或「服務模組」)等詞係指町提供一項或多項功能集合 之作業系統之一個組件。 5 於若干實施例中,通訊應用程式142包括控制虛擬區之 個別視圖之呈現及顯示監視器132上於虛擬區之物件之處 理程序;及控制區客端網路節點52及其它區客端網路節點 54、56與區伺服器64間之即時資料串流交換之處理程序。 通訊應用程式142與GUI驅動程式144及使用者輸入端13〇介 1〇接來提供虛擬區之視圖且允許通訊者控制通訊應用程式 142之操作。Figure 7 shows an embodiment of a shared virtual area communication environment (10) of a mediator, wherein the network nodes (10) are referred to as "area client network nodes" or referred to as "zones" in this architecture. The guest") and the district feeding device 64 are interconnected by a communication network 58. In this embodiment, the client network nodes in each area are implemented by the network node 52 of the connection system of the individual computer system types described later; the area server 64 also uses the same type of general power (four) system. Implementation. As shown in FIG. 7, the area client network node 52 is a computer system. The system includes a processing unit 122, a system memory unit 24, and the processing unit 12 2 to the One of the various components of the computer system is a system bus 126. Processing unit 122 may include one or more data processors, each of which may be in the form of any of a variety of commercially available computer processors. System memory 124 can include read only memory (R〇M), which stores a basic input/output system (BIOS) containing the booting routine of computer system 20 and includes a random access memory (RAM). The system bus 126 can be a memory bus, a peripheral bus, or a local bus, and can be compatible with multiple bus profile data including PCI, VESA, MicroChannel, ISA, and EISA. The computer system also includes a persistent storage memory 128 (such as a hard disk drive, a floppy disk drive, a CD ROM drive 39 200924460, a tape drive, a flash memory component, and a digital audio and video disc). And one or more computers that provide non-electrical storage or persistent storage of data, data structures, and computer-executable instructions&lt;&quot;&quot; The communicator can interact with the computer system using one or more input elements 5 such as one or more keyboards, a computer mouse, a microphone, a camera, a joystick, a physical motion sensor such as a Wii component, and a touchpad (eg, Enter the command or data). The information can be presented via a two-dimensional graphical user interface (GUI) or a three-dimensional GUI, and the GUHs are presented to the communicator on display monitor 132 and controlled by display controller 134. The computer system also includes peripheral output 10 devices such as speakers and printers. The computer system is coupled to other zone client network nodes 54, 56 and zone server 64 via network adapter 136 (also referred to as a "network interface card" or NIC). A plurality of program modules can be stored in system memory 24, including but not limited to operating system 140 (eg, Windows XP operating system from Microsoft Corporation, Washington, USA), communication application 142, GUI Driver 144, and data 146. The illustrative categories of data 146 include input data, output data, and program data such as logins (or configuration databases) 148. Operating system 140 includes an execution program that provides basic operating system services (e.g., memory management, processing and thread management, security, input/output, and inter-process communication) for forming an operational time execution environment on a computer system. The login 148 typically contains the following information: parameters required to start and assemble the system; system software settings that control the operation of the operating system 140; a security database; and settings based on the profile data of the user. The Natural Operations System (OS) 200924460 Application Interface (API) 150 exposes the executed basic operating system services to the communications application 142 and other user applications. As used herein, the term "service" (or "service module") refers to a component of an operating system that provides one or more functional collections. 5 In some embodiments, the communication application 142 includes a process for controlling the presentation of individual views of the virtual area and displaying objects on the monitor 132 in the virtual area; and the control area guest network node 52 and other area guest networks A process for real-time data stream exchange between the road nodes 54, 56 and the area server 64. The communications application 142 interfaces with the GUI driver 144 and the user input 13 to provide a view of the virtual zone and allows the correspondent to control the operation of the communications application 142.

通訊應用程式142之實施例可藉一個或多個分開模組 (或資料處理組件)實施而未限於任何特定硬體、韌體、或軟 體組態。大致上,此等模組可於任何運算環境或資料處理 I5環&amp;實施’包括於數位電子電路⑽如特殊應用積體電路 (ASIC)諸如數位信號處理器(DSP))或於電腦硬體、韌體、 20 元件驅動[或㈣實施。於若干實施财,模組功能組 合成單-資料處理組件。於若干實施例巾,__個或多個模 組個別之功能賴多個資料處理組件之個㈣合執行。於 若干實施财,祕實域通訊應心式⑷之實施例所執 行之方法之方法齡(例如機器可讀取密碼諸如電腦軟體) 及其產生之資料顧存於-個或多個助可讀取媒體。適 合具體實減料令及㈣之财化件包括全部非依電性 電腦可抑讀體形式’例如包括半導體記憶體元件諸如 41 200924460 EPROM、EEPROM、及快閃記憶體元件、磁碟諸如内部硬 碟及活動硬碟、磁光碟、DVD_R〇M/RAM、及 CD-ROM/RAM。通訊應用程式;[42之實施例可於寬廣多種 電子元件之任一種實施,包括個人電腦元件(例如桌上型電 5腦、行動電腦、及通訊元件)、網路元件(例如伺服器電腦、 路由器、交換器、及中樞器)、遊戲機台、有線電視及混成 機上盒、及數據機。 儲存於系統記憶體124之執行環境也包括用於發送及 接收即時資料串流之網路傳輸協定152集合。 1〇 ⑨若干實施例中,透過網路58之通訊係根據傳輸控制 協定/網際網路協定(TCP/IP)進行。協定之Tcp部分經由將 訊息斷成較小的封包,於通訊網路之另一端重新組裝封 包,以及重新發送沿路遺失的任何封包而提供傳輪功能。 協定之IP部分經由指派目的地網路之資料封包位址及目的 15地網路上之目標節點而提供路由功能。使用TCP/IP協定通 訊之各個資料封包包括含有TCP&amp;IP資訊之一標頭部分。IP 協定並未保證封包遞送至通訊堆疊之上層。另一方面,TCP 協定提供連結導向之端對端傳輸服務,保證循序封包遞 送。藉此方式,TCP協定提供可靠的傳輸層連結。 20 於其它實施例中,透過網路58之通訊可根據使用者母 資料協定/網際網路協定(UDP/IP)進行。於無需可靠遞送之 情況下,可使用UDP替代TCP。例如’ UDP/IP可用於遺失 資料封包由於以下任何理由單純被忽略之即時音訊及視訊 資料流:該等理由為來不及轉發,或整個資料品質之任何 42 200924460 降級皆可為人所接受。 若干實施例可使用爪哇媒體框架(JMF),其支援元件捕 捉、編碼、解碼、成像成音、及即時傳輸協定(RTP)。多種 網路協定可用於區客端網路節點5 2- 5 6間之RT P資料的發送 5 與接收,該等協定包括同層級網路框架、單獨使用TCP配 接容座或組合UDP之集中式伺服器或群播協定。 執行環境也包括硬體鏈接位準及存取協定,可與開放 系統互連(OSI)參考模型之資料鏈路及實體層相對應。 於該等具體實施例中,區客端網路節點52-56與區伺服 10器64間之通訊係根據TCP/IP協定執行。於此等實施例中, 於電腦系統使用TCP/IP通訊前,電腦系統對各個網路介面 判定一個IP位址。此程序涉及接觸伺服器來對一個或多個 網路介面獲得IP位址。電腦系統可使用動態主機組態協定 (DHCP)來簽發IP位址至一 DHCP伺服器之請求。就此方面 I5而5,電胳I糸統於糸統啟動時廣播一DHCP請求封包,來靖 求所指示之網路介面之IP位址的配置。當接收到DHCp請求 封包時,DHCP伺服器配置一靠址予該電腦系統用於指示 之網路介面。然後電腦系統儲存來自於伺服器回應的正位 址作為使用IP協定通訊時與該網路介面相關聯之Ip位址。 20 B.說明性糸統架槿 第8圖顯示第7圖所示伺服器媒介之共享虛擬區通訊環 境12〇之-個實施例160,此處區客端網路節點仏兄係於藉 該區伺服器64媒介之架構内通訊。 區伺服器64維持通用狀態資訊且作為區客端網路節點 43 200924460 52 56之貝料伺服器。於由該區伺服器所維持之通用狀態資 中包括虛擬區之目前規格180、虛擬區中各物件之目前暫 存益182、及士广/ 由&amp;伺服器64所產生之任何串流混合之目前表 單 184。 5 如别文說明’虛擬區規格180包括虛擬區之幾何形狀元 素及項或多項交換規則之說明。各項交換規則就虛擬區 中j立晉 ^、 ’义義個別即時資料串流類型之來源點與該即時 ^ 、;員t之匯集點間之個別連結。於若干實施例中, 虛擬區之士何形狀元素係根據COLLADA-數位資產基模發 行丨·4·1規格說明;交換規則係根據前文所提示之COLLADA 串流參考規格說明。 物件暫存器182典型對虛擬區中各個物件包括一個別 物件識別符(例如獨特識別該物件之-標記)、允許與該物件 相關聯之網路節點建立網路連結之連結資料(例如丨p位 15址)、及識別與該物件相關之即時資料串流來源點及匯集點 (例如與該物件相關聯之網路節點之來源點及匯集點)之介 面資料。物件暫存器182典型對各個物件也包括一個或多I 任選的角色識別符,其可藉通訊者或區伺服器64而外顯指 派予該等物件,或可由物件之其它屬性推定。於若干實二 20例中,物件暫存器182也包括由接收自該區客端網路節: 如6接收之即時移動資料串流分析,而藉區伺服器料判定 之虛擬區中各個物件之目前位置。就此方面而t,區伺服 器64由區客端網路節點52-56接收即時移動資料串苄 ^ 该移動資料追縱通说者的化身及進入、離開及受纟▲严擬。。 44 200924460 移動之其它物件。區伺服器64根據追縱 ^ ^ A , 件之物件的目前所 在位置來更新物件暫存器182。 於弟8圖赫巾’區客端财^52包括通訊應 用程式142之實施例(參考第7圖),其包括通訊模組162、三 維視覺化細64、聊天” 165、及音訊處理引擎⑽。盆 它網路節點54、56各自典型包括通訊應用程式142之實施 例,其係與_區客端網路節點52所述者相同或類似。Embodiments of the communication application 142 may be implemented by one or more separate modules (or data processing components) and are not limited to any particular hardware, firmware, or software configuration. Roughly, these modules can be implemented in any computing environment or data processing I5 ring &amp; 'included in digital electronic circuits (10) such as special application integrated circuits (ASIC) such as digital signal processor (DSP)) or computer hardware , firmware, 20 component drive [or (d) implementation. In a number of implementations, the module function group is combined into a single-data processing component. In several embodiments, the individual functions of the __ or modules are performed in conjunction with a plurality of data processing components. For a number of implementations, the method of the method implemented by the embodiment of the secret domain communication (4) (such as a machine readable password such as computer software) and the data generated thereof are stored in one or more Take the media. Suitable for specific reduction orders and (4) financial components including all non-electrical computer-readable forms 'for example including semiconductor memory components such as 41 200924460 EPROM, EEPROM, and flash memory components, such as internal hard Disc and active hard drives, magneto-optical discs, DVD_R〇M/RAM, and CD-ROM/RAM. Communication application; [42 embodiments can be implemented in any of a wide variety of electronic components, including personal computer components (such as desktop computers, mobile computers, and communication components), network components (such as server computers, Routers, switches, and hubs), game consoles, cable TV and hybrid boxers, and modems. The execution environment stored in system memory 124 also includes a collection of network transport protocols 152 for transmitting and receiving instant data streams. In some embodiments, the communication over the network 58 is based on Transmission Control Protocol/Internet Protocol (TCP/IP). The Tcp portion of the protocol provides a round-trip function by breaking the message into smaller packets, reassembling the packet at the other end of the communication network, and resending any packets lost along the way. The IP portion of the protocol provides routing functionality by assigning a destination packet to the destination network and the destination node on the destination network. Each data packet that uses TCP/IP protocol communication includes a header portion that contains TCP&amp;IP information. The IP protocol does not guarantee that packets are delivered to the top of the communication stack. On the other hand, the TCP protocol provides a link-oriented end-to-end transport service that guarantees sequential packet delivery. In this way, the TCP protocol provides a reliable transport layer link. In other embodiments, communication over the network 58 can be performed in accordance with the User Parent Data Protocol/Internet Protocol (UDP/IP). Instead of TCP, UDP can be used without reliable delivery. For example, 'UDP/IP can be used to lose data packets for any reason that is simply ignored for immediate audio and video streaming: these reasons are too late to forward, or the quality of the entire data. 2009 24460 Downgrade is acceptable. Several embodiments may use the Java Media Framework (JMF), which supports component capture, encoding, decoding, imaging, and Real Time Transport Protocol (RTP). A variety of network protocols can be used for the transmission and reception of RT P data between 5-6 of the client network nodes, including the same-level network framework, the use of TCP adapters or the combination of UDP. Server or multicast protocol. The execution environment also includes hardware link levels and access protocols, which correspond to the data link and physical layer of the Open Systems Interconnection (OSI) reference model. In these particular embodiments, the communication between the zone client network nodes 52-56 and the zone servos 64 is performed in accordance with the TCP/IP protocol. In these embodiments, the computer system determines an IP address for each network interface before the computer system uses TCP/IP communication. This procedure involves contacting the server to obtain an IP address for one or more network interfaces. The computer system can use the Dynamic Host Configuration Protocol (DHCP) to issue a request for an IP address to a DHCP server. In this regard, I5 and 5, the switch system broadcasts a DHCP request packet at the start of the system to request the configuration of the IP address of the indicated network interface. Upon receiving the DHCp request packet, the DHCP server configures a network interface for the computer system to indicate. The computer system then stores the positive address from the server response as the Ip address associated with the network interface when communicating over IP protocol. 20 B. Descriptive System Architecture Figure 8 shows the shared virtual area communication environment of the server medium shown in Figure 7 - an embodiment 160, where the guest network node The intra-framework communication of the area server 64 medium. The zone server 64 maintains the general state information and acts as a packet server for the zone client network node 43 200924460 52 56. The general state resources maintained by the area server include the current specification 180 of the virtual area, the current temporary benefit 182 of each object in the virtual area, and any stream mixing generated by the Shi Guang/Yuan &amp; Server 64. The current form is 184. 5 As otherwise stated, the virtual area specification 180 includes geometric elements of the virtual area and descriptions of items or multiple exchange rules. The various exchange rules are the individual links between the source points of the individual instant data stream types in the virtual area and the collection points of the instant ^ and the members. In some embodiments, the virtual zone's shape factor is issued according to the COLLADA-digital asset model. The exchange rules are based on the COLLADA stream reference specification as suggested above. The object register 182 typically includes a unique object identifier (eg, a unique identifier identifying the object) for each item in the virtual area, and a link to establish a network connection with the network node associated with the object (eg, 丨p Bit 15), and interface material identifying the source stream source point and collection point (eg, source point and collection point of the network node associated with the object) associated with the object. The object register 182 typically also includes one or more optional object identifiers for each item, which may be externally assigned to the item by the correspondent or zone server 64, or may be inferred from other attributes of the object. In some real 20 cases, the object register 182 also includes the real-time mobile data stream analysis received from the client network section of the area: 6, and the objects in the virtual area determined by the area server material are determined. Current location. In this regard, the zone server 64 receives the instant mobile data link from the zone client network node 52-56. The mobile data tracker is avatar and enters, leaves, and receives. . 44 200924460 Other objects of the move. The area server 64 updates the object register 182 based on the current location of the object of the device.于弟8图赫巾' District Client Finance 52 includes an embodiment of a communication application 142 (refer to Figure 7), which includes a communication module 162, a three-dimensional visualization 64, a chat 165, and an audio processing engine (10) Each of the network nodes 54, 56 typically includes an embodiment of a communication application 142 that is the same as or similar to the one described by the _zone client network node 52.

&quot;通訊模組162控㈣客端網路節點52及其它區客端網 路節點54、56與區飼服器64間之即時資料_流之交換。通 訊模組162包括串流交辭理器⑽及«監視||17〇。串流 交換管理器168處理與區客端網路節點如關聯之化身及 其它物件之進入虛擬區及離開虛擬區。串流交換管理器168 也自動判定如何於區客端網路節點52及其它區客端網路節 點54、56與區飼服器64間交換(例如路由、連結及中斷連結) 15即時貧料串流。串流交換f理器168係基於虛擬區規格所含 之父換規則、虛擬區中之化身及其它物件之目前所在位 置及於虛擬區中化身及其它物件相關聯之即時資料串流 類里進行判疋。於若干實施例巾,_流交換管㈣⑽也將 2〇區客端網路節點52、其它網路節點54、56、或區伺服器64 中之任-者之上傳及下載頻寬限制列入判定的考慮因素。 此外’申流父換官理器168回應於事件(例如上傳或下載頻 ' 、及求進入或離開虛擬區)、定期地或回應於事 及疋,月地_者重新評估目前的連結集合。由於重新評估 目則連結的結果,串流交換管㈣168例如可採行下列動作 45 200924460 區饲服器64請求串流混合;由區词服器拖 茱串,^口,打斷與一個或多個其它區客端網路節點Μ、 6之個或夕個直接鏈路;或形成與—個或多個 端網路節點54、56之—個❹個直接鏈路。、4 理二Si時資_連結之交換過程中,串流交換管 、夺、、且態身料集合,包括介面資料186、區段表單 188、及目前於虛擬區中之各物件之位置192。介面資料186 對與區客_路節點52相關聯之各個物件包括與該物 10 15 20 關聯之㈣資㈣流類型之全部來源點及匯集點之表單。 品#又表單188為目前由與區客端網路節點叫目 W有的趣Μ之全部區段之_。當相者首次進t &amp; T _&quot;'L父換官理器168典型係以由區飼服器64所 之位置啟動貧訊來啟動目前物件位置資料庫⑼。隨 串流交換管理器168以由接收自例如電腦滑鼠 3節點Μ、及―者或多者之即‘ ^貝料㈣分析所蚊讀件於虛舰巾之目前位置來更 該目前物件位置資料庫192。於奸實施例中,物件位置 92結合入物件暫存器19〇。由串流交換管理器猜斤維持之 7貢料也包括物件暫存器182、串流混合器表單184、及 區規才° 180之拷貝190、194、及196;此等拷貝190、194、 典型係由區伺服器64下載且表示此等資料之本地快 职棺。 、准視見化引擎164於顯示監視器132上呈現虛擬區及 业擬區内任何物件之視圖。於此項處理程序中,三維視覺 46 200924460 化引擎16 4讀取虛擬區規格資料丨9 6、物件暫存器丨9 〇、及目 前物件位置資料庫丨92。於若干實施财,三維視覺化引擎 164也讀取通訊者化身資料庫198,該f料庫198含有通訊者 的化身於虛擬區成像所需的影像。基於此項資訊,三維視 5覺化引擎164由虛擬區中該通訊者之化身之觀點(位置及方 向)產生虛擬區及虛擬區中之物件之透視代表圖(亦即影 像)_維視覺化引擎164隨後於顯示監視器132上成像虛擬 區之個別代表圖。於若干實施例中,三維視覺化引擎164判 定通訊者的化身之可見性俾便限制必須改變、處理及成像 10至顯示監視器132上可見的虛擬區部分之資料量。 於若干實施例中,三維視覺化引擎164額外可操作來產 生虛擬區之代表性平面圖。於此等實施例中,通訊者可指 示三維視覺化引擎164於顯示監視器132上成像虛擬區之透 視代表圖及虛擬區之平面代表圖中之一者或二者。 15 通訊者由輸入元件(例如電腦滑鼠171)發送命令至通訊 模組162,可控制虛擬區所呈現之視圖或化身於虛擬區之位 置。三維視覺化引擎164根據於目前物件位置資料庫192中 已更新的位置來更新虛擬區視圖及物件於虛擬區之位置; 且於嘁示監視器132上重新成像更新後之虛擬區之圖形代 20表圖版本。三維視覺化引擎164可定期更新或只回應於虛擬 區中之一個或多個物件之移動而更新所成像的影像。 聊天引擎165提供一介面,該介面用於輸出接收自區客 端網路節點52之本地文字輸入元件(例如鍵盤)之聊天(文字) §fL息,以及用於輸入接收自其它網路節點54、56之聊天串 47 200924460 流。聊天引擎165將由通訊者經由文字輸入元件所輸入之聊 天(文字)訊息轉成可發送至其它網路節點54、56之即時聊天 串流。聊天引擎165也將輸入的聊天串流轉成可於顯示監視 器132上成像之文字信號。 5 音訊處理引擎16 6產生音訊信號,音訊信號藉通訊者耳 機176中之揚聲器172、174成音,且將耳機176中由麥克風 178所產生之音訊信號轉成可發送至其它區客端網路節點 54、56之音訊信號。 VI.即暖童料串流之自動化交拖 10 A.引言 如前文說明,共享的虛擬區係藉一規格界定,該規格 包括虛擬區之幾何形狀元素之說明及控管網路節點間之即 時資料串流連結之一項或多項交換規則。交換規則典型包 括就虛擬區中之位置,用於連結即時資料串流之來源點及 15匯集點之條件說明。各規則典型包括定義該規則適用之即 時資料串流類型之屬性及該規則適用之虛擬區中之所在位 置。於若干實施例中,各項規則視需要可包括一個或多個 屬性其規定要求的來源點角&amp;、要求的匯集點角色、要求 的串流之優先順位、及要求的或較佳的串流拓撲學。 2〇 《換規則適用於進入虛擬區之物件、物件於虛擬區内 部之移動、及由虛擬區離開之物件。 B.虛擬區進入 第9圖顯示區客端(於本章節稱作為「進入的區客端」) 進入虛擬區之方法之實施例。 48 200924460 經由開始於區客端網路節點上之通訊應用程式142(參 考第7圖),通訊者開始通訊對話(第9圖,方塊2〇〇)。通訊應 用程式142對通訊者呈現一圖形使用者介面,通訊者可透過 該0111而與通訊應用程式142互動。GUI典变對通訊者提供 登入一共享虛擬區之選項。 回應於接收到登入一共享虛擬區之命令’通祝應用程 式142發送一登入訊息予區伺服器64(第9圖,方塊202)。登 入訊息典型包括用於識別及認證通訊者之登入資訊。 區伺服器64認證於登入訊息中所含之登入資訊(第9 1〇圖方塊204),且將結果通知該區客端(第9圖,方塊206)。&quot;Communication Module 162 Controls (4) The exchange of the real-time data_flow between the guest network node 52 and the other client network nodes 54, 56 and the district feeding device 64. The communication module 162 includes a stream utterer (10) and a «monitor||17 〇. The Stream Switch Manager 168 processes the incoming virtual zone and the leaving virtual zone of the avatar and other objects associated with the zone guest network node. The stream switching manager 168 also automatically determines how to exchange between the zone guest network node 52 and other zone guest network nodes 54, 56 and the zone server 64 (e.g., routing, linking, and disconnecting). Streaming. The streaming switch 168 is based on the parent change rule included in the virtual zone specification, the current location of the avatar and other objects in the virtual zone, and the real-time data stream class associated with the avatar and other objects in the virtual zone. Judgment. In several embodiments, the stream switch (4) (10) also includes the upload and download bandwidth limits of any of the two client network nodes 52, other network nodes 54, 56, or the area server 64. The consideration of the decision. In addition, the application of the official 168 responds to events (such as uploading or downloading frequencies, and seeking to enter or leave the virtual area), periodically or in response to the event, and the monthly _ re-evaluation of the current set of links. As a result of the re-evaluation of the target connection, the stream exchange tube (four) 168 can, for example, take the following action: 45 200924460 area feeder 64 requests streaming mixing; by the word server drag and drop string, ^ mouth, interrupted with one or more Other local area network nodes Μ, 6 or 夕 direct links; or one direct link with one or more end network nodes 54, 56. In the process of exchanging exchanges, the stream exchange, the tube, and the body material collection, including the interface data 186, the segment form 188, and the positions of the objects currently in the virtual area 192 . Interface material 186 Each of the objects associated with the guest_road node 52 includes a list of all source points and collection points of the (four) capital (four) stream type associated with the object 10 15 20 . Product # and Form 188 are the current sections of all the sections that are interesting to the Internet node of the district. When the first time enters the t &amp; T _&quot; 'L parent-changing ruler 168 typical to start the current situation by the location of the regional feeding device 64 to start the current object location database (9). The stream exchange manager 168 further analyzes the current object position by analyzing the current position of the mosquito cover from the current position of the virtual ship towel received by, for example, the computer mouse 3 node Μ, and the one or more Database 192. In the case of the rape, the object location 92 is incorporated into the object register 19〇. The tribute maintained by the stream exchange manager also includes the object register 182, the stream mixer form 184, and the copy 190, 194, and 196 of the zone code 180; these copies 190, 194, Typically, the local express service is downloaded by the zone server 64 and represents such information. The look-ahead engine 164 presents a view of the virtual area and any objects within the virtual area on the display monitor 132. In this processing program, the three-dimensional vision 46 200924460 engine 16 4 reads the virtual area specification data 丨9 6, the object register 丨9 〇, and the current object location database 丨92. In a number of implementations, the 3D visualization engine 164 also reads the correspondent avatar database 198, which contains the images required by the communicator's avatar to image in the virtual area. Based on this information, the 3D visualization engine 164 generates a perspective representation (ie, image) of the objects in the virtual area and the virtual area from the viewpoint (position and direction) of the avatar of the correspondent in the virtual area. The engine 164 then images the individual representations of the virtual regions on the display monitor 132. In several embodiments, the three-dimensional visualization engine 164 determines the visibility of the communicant's avatar and limits the amount of data that must be changed, processed, and imaged 10 to the portion of the virtual area visible on the display monitor 132. In several embodiments, the three-dimensional visualization engine 164 is additionally operable to generate a representative plan view of the virtual zone. In such embodiments, the correspondent may indicate one or both of the perspective representation of the virtual reality zone and the planar representation of the virtual zone on the display monitor 132 by the three-dimensional visualization engine 164. The communicator sends commands to the communication module 162 from an input component (such as the computer mouse 171) to control the view rendered by the virtual zone or the position of the avatar in the virtual zone. The 3D visualization engine 164 updates the virtual area view and the position of the object in the virtual area according to the updated position in the current object location database 192; and re-images the updated virtual area on the display monitor 132. Table version. The three-dimensional visualization engine 164 can update the imaged image periodically or only in response to movement of one or more objects in the virtual area. The chat engine 165 provides an interface for outputting chat (text) § fL information received from a local text input component (e.g., a keyboard) of the zone guest network node 52, and for input from other network nodes 54. ,56 chat string 47 200924460 stream. The chat engine 165 converts the chat (text) message entered by the correspondent via the text input component into a live chat stream that can be sent to other network nodes 54, 56. The chat engine 165 also converts the incoming chat stream into a text signal that can be imaged on the display monitor 132. 5 The audio processing engine 16 6 generates an audio signal, and the audio signal is amplified by the speakers 172, 174 in the receiver's earphone 176, and the audio signal generated by the microphone 178 in the earphone 176 is converted into a client network that can be sent to other areas. The audio signals of the nodes 54, 56. VI. Automated child streaming automation 10 A. Introduction As explained above, the shared virtual zone is defined by a specification that includes the description of the geometric elements of the virtual zone and the instant control between the nodes of the network. One or more exchange rules for data stream links. The exchange rules typically include a description of the source point of the instant data stream and the 15 collection points for the location in the virtual zone. Each rule typically includes an attribute that defines the type of immediate data stream to which the rule applies and the location in the virtual area to which the rule applies. In some embodiments, the rules may include one or more attributes, as required, a source point angle &amp; a required collection point role, a required stream priority order, and a desired or preferred string. Stream topology. 2〇 The rules apply to the movement of objects into the virtual area, the movement of objects in the virtual area, and the objects left by the virtual area. B. Virtual Zone Entry Figure 9 shows an embodiment of the method of entering the virtual zone by the zone client (referred to as the "incoming zone client" in this section). 48 200924460 The communicator begins the communication session (Figure 9, box 2〇〇) via the communication application 142 (refer to Figure 7) that begins on the zone's client network node. The communication application 142 presents a graphical user interface to the correspondent, through which the correspondent can interact with the communication application 142. The GUI variant provides the option for the correspondent to log in to a shared virtual zone. In response to receiving the command to log in to a shared virtual area, the application 142 sends a login message to the area server 64 (Fig. 9, block 202). The login message typically includes login information for identifying and authenticating the correspondent. The area server 64 authenticates the login information contained in the login message (block 101) and notifies the client of the area (Fig. 9, block 206).

若認證成功(第9圖,方塊207),通訊應用程式142發送 &quot;面資料至區伺服器64(第9圖,方塊2〇9)。對將進入該區之 各個物件,該介面資料包括分別與該物件相關聯之全部即 時貝料串流來源點類型及匯集點類型之。若認證未通過 (第9圖,方塊2〇7),則通訊應用程式142中止登入程序且通 头通成者登入嘗試失敗(第9圖,方塊2〇8)。 20 吧刊服器64更新物件暫存器(參考第9圖)來包括與進入 的區客端相關聯之物件及與此等物件相關聯之即時資料串 流來源點類型及匯絲_(第9圖,方塊21())。區伺服_ 發讀態資料予該進人的區客端⑽圖,方塊212)。組態資 ::括虛擬區規格之一拷貝(參考第8圖)及已更新之物 :存器182之-拷貝(參考第8圖)。於若干實 ;=包括串流混合表物之-拷考第8圖),其識 別由區伺服議前所產生之區客端即時資料串流之混合 49 200924460 物(或組合物)。區伺服器μ也發送已更新的物件暫存器刚 之個別拷貝至於虛擬區中之各個物件相關聯之其它區客端 (第9圖,方塊214)。如前文說明,區伺服器64接收來自於該 區客端網路節點52_56之即時移動資料串流,基於該 5料追縱通訊者的化身及進入與離開虛擬區之其它物件,以 及根據追料之物件的目前所在位置來更新物件暫存器 182。區伺服n64定期將已更新之物件暫存器182發送至與 虛擬區内之各物件相關聯之區客端。 於進入的區客端網路節點上執行之通訊應用程式142 10合後口羊述處if該虛擬區規格及物件暫存器(第9圖,方塊 216)。_通訊應用程式142基於於虛擬區規格巾定義的交 換規則、與列舉於接收得的物件暫存器182拷貝中之物件相 關聯之個別來源點及匯集點、及物件於虛擬區之個別位置 而於該進入的區客端網路節點與列舉於該物件暫存器中之 個或多個其匕區客端間建立—個或多個即時資料串流連 椒第9圖’方塊218)。於建立連結之處理程序中;通訊應用 程式142啟動且組配組件模組,其允許捕捉、回放、串流化、 及轉馬於進入區客端網路節點可取得之即時資料串流。此 等組件典型包括聊天引擎165、音訊處理引擎麻、及其它 2 〇組件(例如用於編碼接收自本地視訊捕捉元件之視訊資料 與解碼接收自遠端網路節點之即時視訊串流封包之一視訊 處理引擎)。 ° L組態所需之即時資料㈣遠钴竿合 第1〇圖為-種方法之實施例之流程圖,據此,串流交 50 200924460 換管理器168之實施例(第8圖)處理於第9圖之方法之方塊 216接收自區飼服器64之組態資料俾便判定所需即時資料 串流連結集合。如前文說明,組態資料包括虛擬區規格⑽ 之拷貝(參考第8圖)及已更新之物件暫存器脱之拷貝(參考 5第8圖)。於若干實施例中,、组態資料額外包括串流混合物 表單184(參考第8圖),其識別目前由區伺服器料所產生之區 客端即時資料串流之混合物(或組合物)。 串流交換管理器168以接收自區伺服器64之物件暫存 器182之拷貝(弟1〇圖,方塊220)啟動本地物件暫存器i9〇(參 10考第8圖)。串流交換管理器168也以接收自區伺服器料之串 流混合物表單184之拷貝(第10圖,方塊222)啟動本地串流混 合物表單m(參考第8圖)。串流交換管JJ|||168額外以接收 自區伺服器64之虛擬區規格之拷貝(第關,方塊22〇) 啟動本地虛擬區規格快取記憶體196 (參考第8圖)。 15 Φ流交換管理11 168由虛擬區規格196建立已占有區段 表單188(參考第8圖)及通訊者的化身於虛擬區之所在位置 (第10圖,方塊226)。於本處理程序中,串流交換管理器168 由目前物件位置資料庫192取回通訊者的化身於虛擬區之 目丽位置’該資料庫含有化身於虛擬區的目前位置之座 20標。此等座標係由接收自輸入裝置諸如電腦滑鼠171之即時 移動資料串流判疋。然後串流交換管理器丨68比較通訊者的 化身之目前位置與虛擬區規格196中之區段定義。串流交換 管理器168由虛擬區規格中與通訊者的化身之目前位置重 合的全部區段編譯已占有的區段表單188。舉例言之,於若 51 200924460 干實施例中,已占有的區段表單188包含其網格含有通訊者 的化身之目前位置之全部區段。 串流交換管理器168判定對已占有的區段表單中之區 段定義的目標即時資料串流類型集合(第10圖,方塊228)。 5 然後串流交換管理器16 8由目標即時資料串流類型集合、物 件於虛擬區之位置、及於虛擬區規格定義之交換規則,判 定所需即時資料串流資料集合(第10圖,方塊230)。 於若干具體實施例中,串流交換管理器168確定物件中 之一者(該給定物件除外)係包含於區段中之一者或多者,該 10 等區段如由一項或多項交換規則定義,於該目標集合中之 即時資料串流類型中之一者係由該區段發源,且於目標集 合中之該等即時資料串流類型中之一者係匯集入該區段。 串流交換管理器168基於已確定之物件判定可連結的一即 時資料串流集合。可連結串流各自為⑴來源自與該等已確 15 定物件相關聯之一個或多個網路節點以及(ii)匯集入與已 確定之物件相關聯之一個或多個網路節點中之至少一者。 然後_流交換管理器168基於與該可連結之即時資料串流 集合相關聯之來源點與匯集點之匹配而判定所需的即時資 料串流資料之集合。 20 於若干此等實施例中,所需即時資料串流資料集合係 與可根據交換規則及區客端網路節點上可利用之匯集點而 匯集入由通訊者的化身所占有之區段之該等即時資料串流 相對應。於此等實施例中,串流交換管理器168判定對相關 聯之網路節點可匯集之已占有的區段所定義之匯集點中之 52 200924460If the authentication is successful (Fig. 9, block 207), the communication application 142 sends the &quot;face data to the zone server 64 (Fig. 9, block 2〇9). For each item that will enter the zone, the interface profile includes all of the instant beacon stream source point types and collection point types associated with the object. If the authentication fails (Fig. 9, block 2〇7), the communication application 142 aborts the login procedure and the login attempt fails (Fig. 9, block 2〇8). 20 The server 64 updates the object register (refer to Figure 9) to include the objects associated with the incoming area client and the instant data stream source point type and wire _ associated with the object. Figure 9, block 21 ()). The area servo_reading information is sent to the incoming area (10) map of the incoming area, block 212). Configuration: A copy of one of the virtual area specifications (refer to Figure 8) and the updated object: a copy of the 182-copy (refer to Figure 8). In a number of real; = including a stream of mixed objects - copying the 8th picture), it identifies a mixture of real-time data streams generated by the area before the regional servo session. 200924460 (or composition). The zone server μ also sends the individual copies of the updated object register just to the other zone clients associated with each object in the virtual zone (Fig. 9, block 214). As explained above, the zone server 64 receives the instant mobile data stream from the guest network node 52_56 in the zone, based on the 5 material tracking the avatar of the correspondent and other objects entering and leaving the virtual zone, and according to the tracking The object register 182 is updated with the current location of the object. The zone servo n64 periodically sends the updated object register 182 to the zone client associated with each object in the virtual zone. The communication application 142 executed on the incoming client network node is combined with the virtual area specification and the object temporary register (Fig. 9, block 216). The communication application 142 is based on the exchange rules defined by the virtual zone specification towel, the individual source points and collection points associated with the objects listed in the received copy of the object temporary register 182, and the individual locations of the objects in the virtual zone. One or more real-time data streams are formed between the incoming client network node and one or more of the client terminals listed in the object register, FIG. 9 'block 218). In the process of establishing a link, the communications application 142 launches and assembles a component module that allows capture, playback, streaming, and instant streaming of data that is available to the guest network node in the zone. Such components typically include a chat engine 165, an audio processing engine, and other two components (eg, one for encoding video data received from a local video capture component and one of the instant video streaming packets received from a remote network node). Video processing engine). °L Real-time data required for configuration (4) Far-cobalt coupling Figure 1 is a flow chart of an embodiment of the method, according to which embodiment of the cross-flow 50 200924460 change manager 168 (Fig. 8) Block 216 of the method of Figure 9 receives the configuration data from the catering server 64 to determine the desired set of instant data stream links. As explained earlier, the configuration data includes a copy of the virtual area specification (10) (refer to Figure 8) and a copy of the updated object register (refer to Figure 5, Figure 8). In some embodiments, the configuration data additionally includes a stream mixture form 184 (refer to Figure 8) that identifies the mixture (or composition) of the immediate client data stream currently generated by the zone server material. The stream exchange manager 168 activates the local object register i9 by a copy of the object temporary register 182 received from the area server 64 (block 220) (refer to Fig. 8). The stream exchange manager 168 also initiates the local stream mixture form m (see Figure 8) with a copy of the stream mixture form 184 received from the zone server (Fig. 10, block 222). The stream switch JJ|||168 additionally receives a copy of the virtual area specification of the self-region server 64 (No., block 22〇). The local virtual area specification cache memory 196 is activated (refer to Fig. 8). 15 Φ Flow Exchange Management 11 168 creates an occupied segment from virtual zone specification 196 Form 188 (see Figure 8) and the location of the correspondent's avatar in the virtual zone (Figure 10, block 226). In the present process, the stream exchange manager 168 retrieves the avatar of the correspondent from the current object location database 192 in the virtual location of the virtual area. The database contains the coordinates of the current location of the virtual area. These coordinates are determined by an instant mobile data stream received from an input device such as a computer mouse 171. The Stream Exchange Manager 68 then compares the current location of the correspondent's avatar with the section definition in the Virtual Zone Specification 196. The Stream Exchange Manager 168 compiles the occupied segment form 188 from all of the virtual zone specifications that coincide with the current location of the correspondent's avatar. For example, in the embodiment of the Japanese Patent Publication No. 51 200924460, the occupied segment form 188 contains all of the segments whose current location contains the avatar of the correspondent. The stream exchange manager 168 determines a set of target instant data stream types defined for the segments in the occupied segment form (Fig. 10, block 228). 5 Then, the stream exchange manager 16 8 determines the required real-time data stream data set by the target instant data stream type set, the location of the object in the virtual area, and the exchange rule defined by the virtual area specification (Fig. 10, block 230). In several embodiments, the stream exchange manager 168 determines that one of the objects (other than the given object) is included in one or more of the segments, such as one or more The exchange rule defines that one of the instant data stream types in the target set is originated by the segment, and one of the instant data stream types in the target set is merged into the segment. The stream exchange manager 168 determines a set of instant data streams that can be joined based on the determined object. The connectable streams are each (1) originated from one or more network nodes associated with the identified objects and (ii) incorporated into one or more network nodes associated with the identified object. At least one. The stream exchange manager 168 then determines the set of required real-time stream data based on the matching of the source and sink points associated with the set of connectable instant data streams. In some of these embodiments, the required set of real-time data stream data is aggregated into segments that are occupied by the avatar of the correspondent according to the exchange rules and the collection points available on the client network node. These instant data streams correspond. In these embodiments, the stream switching manager 168 determines 52 of the aggregation points defined for the occupied segments that the associated network node can aggregate.

-者’然後基於其它物件於虛擬區之位置及交換規則來判 定該等匯集點之全部來源點。於此項處理程序中,串流交 換管理器168彙編得自全部即時匯集點類型(例如音訊、聊 天、視訊、移動資料)之目標即時資料串流類型集合,該等 5匯集點類型係與通訊者的化身相關聯且係定義為由通訊者 的化身所占有的任何區段之匯集點類型。然後串流交換管 理器168由交換規則判定目標即時資料串流類型各自可來 源之目標來源點區段。串流交換管理器168由物件暫存器 190及目前物件位置資料庫192,判定根據交換規則可由复 10目前位置來源目標即時資料串流類型中之一者或多者之^ 等目標來源區段中之全部物件。串流交換管理器168由於物 件暫存器⑽中已識別之物件相關聯之連結資料囊編所· 即時資料串流資料之集合。 % 於-個具體實施例中,第U圖顯示當區副出細 &quot;身物件A、B、C、及D時虛擬畫廊區1〇〇之平面圖(例如 第5圖及第6圖)。化身八及8係位於區段1(H,及化紅及^考 位於區段108。用於該具體實施例之目的。 係 •化身A-D各自係與語音、視訊 '及聊天來源點 匯集點類型相關聯; 〜 20 •區段101之交換規則規定 與區段HH内部之-化身相關聯之各個語音 將連結至區段101内部之每個語音匯集點, ,‘'、占 、與區段ΚΠ内部之-化身相關聯之各個視訊來 將連結至區段101内部之每個視訊匯集點,及 、’、 53 200924460 與區段101内部之一化身相關聯之各個聊天來源點 將連結至區段101内部之每個聊天匯單點; 區^又108之規則只規疋與區段1 〇8内部之化身相關聯 之各個語音來源欲連結至區段丨〇 8内部之每個語音匯集 5 點;以及 串々u·父換管理器168於§亥區段交換規則的頂端,實施 一項鄰近策略規則,該項規則只允許與虛擬區内彼此於規 定距離(或半徑)Γρ以内之個別物件相關聯之來源點與可相 容的匯集點連結。 1〇 々本實财,區段交㈣則及鄰近f略闕提供判定 如何於化身A、B、c^D間建立連結之個別交換條件。 於操作中’於與化身A相關聯之區客端網路節點上操作 之串流交換f理ϋ 16 8要求每當化身B係位在環繞化身a規 疋的距離rP之鄰近區段232以内時,連結至發源自與化身b 15相關聯之區客端網路節點之即時語音、視訊、及聊天串流。 同理’於與化身B相關聯之區客端網路節點上操作之串流交 換官理器168要求每當化身八係位於化身B之規定距離作以 内時’連結至發源自與化身A相關聯之區客端網路節點之即 時語音、視訊、及聊天串流。因化身B目前係位在化身A之 20鄰近區段232之外部,反之亦然,與化身AAB相關聯之節 點於第11圖所示目前實例狀態無法彼此連結。 因區段108只允許語音連結,於化身⑽關聯之區客端 節點上操作之串流交換管理器168之案例將要求只連結至 源自於與化身D相關聯之區客端節點之即時語音串流(假設 54 200924460 滿足鄰近策略規則中所規定之鄰近條件)。同理,於化身D 相關聯之區客端節點上操作之串流交換管理器168之案例 將要求只連結至源自於與化身C相關聯之區客端節點之即 時語音串流(假設滿足鄰近策略規則中所規定之鄰近條件)。 5 因區段101及區段108之交換規則不允許區段101與區 段108間連結,即使滿足鄰近策略規則中規定之鄰近條件, 與化身A及B相關聯之來源點及匯集點無法連結至與化身C 及D相關聯之任何來源點及匯集點。 於若干實施例中,區客端52-56中之至少一者包括網路 10 配接器(例如乙太網路介面卡)其提供連結至網路58之連結 性;且進一步組配來執行區客端串流交換管理器168之一項 或多項功能,包括執行第10圖之方法所需之功能。 D.建立即時資料串流連結 1.判定所需即時資料串流連結 15 於若干具體實施例中,於串流交換管理器168已經判定 即時資料串流資料集合允許網路節點5 2參與與該共享虛擬 區中之其它網路節點之協力通訊對話(第10圖,方塊230), 串流交換管理器168判定即時資料串流連結,其將導致所需 即時資料串流資料遞送至區客端網路節點5 2。 20 於若干此等實施例中,串流交換管理器168判定即時資 料串流處理拓樸學,至少部分基於給定網路節點之頻寬容 量,遞送即時資料串流集合至該給定網路節點。於此處理 程序中,串流交換管理器168判定由未混合的即時資料串流 及由即時資料串流之組合物所導出之一串流混合物接收各 55 200924460 個即時資料串流之個別形式。串流交換管理器168也判定各 個即時資料串流接收自直接同層級網路路由徑路及藉一個 或多個其它網路節點所媒介之網路路由徑路之一網路路由 徑路。於已經判定串流處理拓樸學後,串流交換管理器168 5 根據所判定的串流處理拓樸學而建立該給定網路節點與其 它網路節點間之即時資料串流連結。 第12圖顯示判定遞送所需資料串流資料至區客端網路 節點之判定即時資料串流連結之拓樸學之方法。 根據此種方法,串流交換管理器168判定區客端網路節 10 點52是否有足夠頻寬來直接由其它區客端網路節點接收所 需即時資料串流資料240之集合(第12圖,方塊242)。於此處 理程序中,其它區客端網路節點發送鏈路請求至該區客端 網路節點52。鏈路請求指示發送區客端網路節點52所需個 別即時資料串流集合的個別頻寬要求(參考如下§ V. D. 2)。串 15 流交換管理器168比較建立所需直接連結需要的總頻寬與 如頻寬監視器170(參考第8圖)所報告之目前區客端網路節 點52可利用的下載頻寬。 若可用頻寬至少等於該總所需頻寬,則串流交換管理 器168與提供所需即時資料串流資料之其它區客端節點建 20 立直接連結(第12圖,方塊244)。於此處理程序中,通訊應 用程式142及其相關聯之操作時間環境於區客端網路節點 52及其它區客端網路節點54、56中之一者或多者與區伺服 器64間形成配接容座(例如TCP配接容座或對效能而言為最 佳化之特化即時配接容座)。典型所形成之配接容座包括用 56 200924460 於各個即時資料串流類型,攜帶即時資料串流之一個配接 容座及與相關聯之即時資料串流封包之發送與接收相關聯 之攜帶即時資料串流之一個配接容座及攜帶控制資訊(例 如服務品質資訊)之一個配接容座。通訊應用程式142處理 5 與編碼即時資料串流,包括記錄該等資料串流且將其成像 . 入客端使用者介面。舉例言之,本地產生的音訊資料、視 訊資料及聊天資料典型經捕捉、編碼及封裝入封包(例如 RTP封包),送出此網路58 〇 若可用頻寬係小於要求的頻寬(第12圖,方塊242),則 1〇 串流交換管理器16 8檢查串流混合物表單19 4 (參考第8圖)來 判定提供所要求之即時資料串流資料之一串流混合物目前 是否正在由區伺服器64所產生(第12圖,方塊246)。若可取 得所需串流混合物,則串流交換管理器168與區祠服器64建 立一連結,透過該連結,所需即時資料串流混合物之拷貝 15由區伺服器64發送至區客端網路節點52(第12圖,方塊 248)。若無法取得所f串流混合物,則串流交換管理器168 發送-串流混合物請求Μ舰器64(第12圖,方塊25〇)。 於若干貝施例中’執行區客端串流交換管理器之一 項或多項功月匕於此等實施例中,區伺服器64於網路節點 2〇 52-54間建立-個或多個即時資料串流連結,此處網路節點 52-56係與各自與-個或多個即時資料串流類型之來源點 及匯集點中之至^者相關聯之個別物件相關聯。區飼服 器64根據第1〇圖及第12圖方法中之—者或二者,基於一項 或多項交換規則、與物件相關聯之個別來源點及匯集點、 57 200924460 及物件於虛擬區中之個別位置而建立—個或多個㈣資料 串流連結。 a.引言 5 於若干實施例中,網路節點間之連結係於以下兩層建 立:鏈路及通道。 ;Μ寺有至少―串流直接由〜個節點發送至另一個節 點,於二網路節點間建立鏈路。鏈路典型為單向’且係由 發送器所請求以及由接收器所接收或拒絕。若被拒絕,仍 可經由與區伺服器(如此處所述為現合型或收發型)透過向 上鏈接及向下鏈捿(㈣)可能進行通訊。鏈路表^由該二節 點配置之用於即時通訊之完整頻寬。此項配置係基於可用 =總财頻寬、於給定時間期望之頻寬量、及鏈路數目動 、*定乓加鏈路與拋棄鏈路為進行中之動態處理程序。 15於=區内部移動或由一區移動至一區為鏈路連結及中斷 連'。於正在進行中之系統表現扮演重要角色之實例。 各鏈路被劃分成為攜帶個別即時資料串流的通道。通 道已經配置予該鏈路之總頻寬内部之特定串流。通道頻^ 可基於總鏈路頻寬及該鏈路内部之通道數目及通道優先順 2〇位Κ匕而動態改變。通道之活化或去活化提供可由一網 路即點之鏈路層用來改變二節點間之期望頻寬之資訊。1 負Λ也可由節點間所共享來建立配置予該鏈路之頻寬位準 由此等實施例所提供之連結框架允許發送網路浐里 接收網路節點就各個節點之全部鍵路對頻寬的要长=及 58 200924460 :關於任何給定的時間與二節點間需要的 之可_寬之動祕策。減少切力❻音通道之位 頻寬量加或減少對同時槽案傳輪或視訊饋進專用之 •屬於此種做配置決策過程之實例。遠钍加 接收網路節點基於—鏈路内部可用的通:也允= 此合物相對於個別串流發送作決策。 、伺服器 10 15 20 ^視需要可藉虛㈣規歸改之系―定錢供參數 之倦鏈路及通道之相對頻寬配置及h«及扭樸學 ^先順位。由於此等可變要求及動態要求…網路節點 與—區伺服器(或其它高頻寬中間節點)間之上傳鏈路及下 载=路典型對本地頻寬有高優先順位,原因在於此等鏈路 可月b須於多個節關發送鏈路及通道。虛㈣設計者可形 2於該節輯鏈路、通道或二者之„限_而無法藉 —給定節點執行操作之一虛擬區。 &quot; 頻X經常為稀有資源(相較於CPU時間、硬碟空間、圖 形成像能力等)。節點連結之成層鏈路及鏈路㈣之通道 層:允許虛擬區設計者及系統行政f理者可控制涉及一項 或夕項即時對話之任何給定節點於頻寬飽和時如何回應。 ,層允許⑽m_極管理最小料及最域寬。成層也 提供控制哪些節點將接收鏈路(相對於要求透過區饲服器 之連結)之選擇。 ^於—個具體實施例中,假設第一網路節點及第二網路 印點係透過共享虛擬區通訊。第—節點及第二節點各自要 求來自對方的語音串流及移動資料串流。為了滿足此項需 59 200924460 求,第-節點及第二節點各自與區伺服器建立個別上傳鏈 路’該鏈路_分成為一語音通道及―移動資料通道。區 伺服器收發接收自第一網路節點及第二網路節點之語音串 5 10 15 20 流’且混合其接收自該第-網路節點及第二網路節點之移 動資料串流。區伺服器侧與第—及第二網路節點建立下 載鏈路,絲㈣下_射所配置之語音通道及移動資 料通道中發送語音串流及箱資料串流。#第__節點及第 —郎點連結時’其可於《傳料接合,雜要求於鏈路 中之新通道。若供合理資料傳輪迷率使用之頻寬不足,則 發达者將對較低品質語音對轉低其位元速率;經由該區 ,服器鏈路收發標案傳輸串流;或根據於第—及第二網路 ㈣之個別系統妓值之邏輯電略、或由虛擬區規格所規 疋之表現來調整通道及鏈路。 石示 … '、、即‘“月水5亥虛擬區,第-及第二網路 Γ 點各自要求來自第三網路節點之語音串流及移動資料串 :,备頻寬允許時,該第三網路節點將要求來自第一及第 y網路節點各自之語音串歧移動資料串流。若無法取得 最〗、里頻見來由第三網路節點直接接收所需串流,則第— 及第二網路節點將增加上傳至區伺服器之上傳鏈路頻寬、 伺服器之下載鏈路頻寬或二者。另外,第一及第二網路節 點將需要一種或多種伺服器混合物。若頻寬不足以達成虛 擬區規格要求之全部連結,則可阻斷第三網路節點進入虛 擬區,或第—節點及第二節點中之一者或二者可由即時對 。舌中拋棄,於該種情況下,被拋棄的網路節點可能需要重 60 200924460 試或透過更快速的網路連結來連,结。 後來’畲第三網路節點離擬 第三網路節點各自兩山 弟 第一及 點連&amp;_ # ^與第-網路節 •“占運&gt;-·口之鏈路及頻寶,上&amp; ,, 5重靳…田 可能造第—及第二網路節點 重新配置可用頻寬予相之鍵路。 ;若干霄她例令,於配置任何頻貧+策 前,第一万楚-, 置任1』貝見予弟三網路節點 第-樹節點有能力耕序其 鍵路之優先順序。於若干實施例 == 10 15 20 規則排序該中= _,盘草此自洛居k γ ' 干虛擬區设5十 …、二角色屬性(例如調節者)相 其它網路節點更高的連結優先順位,因此:r具有比 虛擬區。於其它虛擬區設計中,連此“允許鏈接至 序,較老的連結之排序高於較年輕的連Γ個別之年齡排 中,與最老的連結相„ ,°於此等虛擬區 ㈣㈣㈣話中最後拋棄。 第13圖顯示共享—虛擬 資料,流連結之方法之一說明性實施=間交換即時 前一章節所述之鏈路而建立。第J此處鏈路係透過 路節點之申流交換管理器168執行,^方法典型係藉各網 區之其它網料點要求之—個衫個” 享該虛擬 對個別-個或多個接收網路科串〜之來源點。 判定透過賴路發送—_多個㈣換管理器168 集合之-個別鏈路,此處各個 、’切流之個別發送 圖,方塊,。各鏈路典型為;^個別鏈路頻寬(第13 個別發送網路節點至個別 61 200924460 接收網路節點之個別單向鏈路。但於若干實施例中,鍵路 中之—者或多者可為雙向(半雙工或全雙工)鏈路。 對各鏈路,争流交換管理器168分配個別鏈路頻寬於配 ^予個別發送集合中之-個或多個即時資料串流之一個或 5多個通道;及透過個別所分配之通道,於個別接收集合中 亥等-個或多個即時資料串流發送予個別接收網路節點 …圖塊442)。於若干實施例中,争流交 基於與個別接收網路節點相關聯之至少—項屬性麟定之 數量來配置個別頻寬。屬性係與下列說明性屬性中之任一 1〇者相對應:虛擬區中由與該接收網路節點相關聯之化身所 占據之位置;與該接收網路節點相關聯之鏈路優先順位位 準,及分派予與該接收網路節點相關聯之化身之一角色識 別符。於若干實施例中,個別鏈路頻寬之分配係基於與個 7發送集合中之-個或多個即時資料串流相關聯之一個或 15多個串流優先順位位準。 20 於若干實施例中,對各鏈路而言,串流交換管理器168 對個別發送集合中之-個❹個即日較料串流各自確定一 個或多個個義m以及基於所確定的頻寬位準來配 置個別鏈路頻寬予該鏈路。於若干實施例中,串流交換管 理器168經由檢驗發送網路節點之系統位準設定值,且經由 檢驗虛㈣規格巾分料於共享额區各區段㈣之任何 串流類型之任何頻寬位準,可確定鱗頻寬位準。各個即 時資料串流類型典型係„至少寬位 準。舉例吕之’各個區客端網路節點典型包括對語音串流 62 200924460 ===_位準之—語音編碼譯碼器、及對视 t不同壓縮位準之—視訊編碼譯碼器。此等 2 準至高壓:=的低(例如較佳或目榡)壓縮位 乂 但位旱之個別壓縮位準範圍。虛擬區規格可對— =個即時資料串流類型各自規定-個或多個特殊二 ,此等位準包㈣緣頻寬位準、最小«位準、及 乂佳頻見位準與最小頻寬位準間之-個或多個頻寬位準。The person's then decides all the source points of the collection points based on the location of other objects in the virtual area and the exchange rules. In this process, the stream exchange manager 168 assembles a set of target real-time stream types from all instant collection point types (eg, audio, chat, video, mobile data), and the 5 collection point types and communication. The avatar of the person is associated and defined as the type of collection point of any segment occupied by the avatar of the correspondent. The stream switch manager 168 then determines the target source point segment of each of the target instant data stream types from the exchange rules. The stream exchange manager 168 determines, by the object register 190 and the current object location database 192, a target source segment that can be one or more of the current source source stream types according to the exchange rule. All the objects in it. The stream exchange manager 168 is a collection of real-time data streams associated with the identified objects associated with the identified objects in the object register (10). % In a specific embodiment, the U-picture shows a plan view of the virtual gallery area (e.g., Figures 5 and 6) when the area is sub-extracted by &quot;objects A, B, C, and D. The avatars 8 and 8 are located in the segment 1 (H, and the red and the test are located in the segment 108. For the purpose of this specific embodiment. The system avatar AD and the voice, video 'and chat source point collection point type Correlation; ~ 20 • The exchange rule of section 101 stipulates that each voice associated with the avatar inside the section HH will be connected to each voice collection point inside the section 101, '', occupies, and sections ΚΠ Each of the internal video associated with the avatar will connect to each of the video collection points within the segment 101, and the respective chat source points associated with one of the avatars within the segment 101, ', 53 200924460 will be linked to the segment 101 Each of the internal chat summary points; the rules of the area ^ 108 only regulate the individual voice sources associated with the avatars within the section 1 〇 8 to be connected to each voice within the section 丨〇 8 to gather 5 points; And the serial 々u·parent change manager 168 implements a proximity policy rule at the top of the § hai section exchange rule, the rule only allowing related to individual objects within the virtual zone within a specified distance (or radius) Γρ Source point Compatible collection point links. 1 〇々本实财,段交(4) and neighboring f provide an individual exchange condition for determining how to establish a connection between avatars A, B, and c^D. Streaming exchange operation on the client network node associated with the avatar A. 16 8 requires that whenever the avatar B is within the adjacent segment 232 of the distance rP around the avatar a, the source is connected. Instant voice, video, and chat streams from the guest network nodes associated with the avatar b 15. Similarly, the stream exchange protocol operating on the guest network nodes associated with the avatar B 168 requires that whenever the Incarnation Eight is within the specified distance of the Incarnation B, it will link to the instant voice, video, and chat stream originating from the client network node associated with the Avatar A. Because the Avatar B is currently Located in the vicinity of the avatar A 20 adjacent to the segment 232, and vice versa, the nodes associated with the avatar AAB cannot be linked to each other as shown in Figure 11. Since the segment 108 only allows voice links, the avatar (10) is associated. Streaming switch manager 16 operating on the guest node The case of 8 would require linking only to the instant voice stream originating from the guest node associated with avatar D (assuming 54 200924460 meets the proximity conditions specified in the proximity policy rule). Similarly, associated with avatar D The case of the Stream Exchange Manager 168 operating on the guest node will require only instant voice streams originating from the guest nodes associated with the avatar C (assuming the proximity specified in the proximity policy rule is met) Condition). 5 Because the exchange rules of zone 101 and zone 108 do not allow the connection between zone 101 and zone 108, even if the proximity conditions specified in the proximity policy rule are met, the source points and collections associated with avatars A and B are aggregated. Points cannot be linked to any source and collection points associated with avatars C and D. In some embodiments, at least one of the zone clients 52-56 includes a network 10 adapter (eg, an Ethernet interface card) that provides connectivity to the network 58; and is further configured to perform One or more of the functions of the zone client stream exchange manager 168, including the functions required to perform the method of FIG. D. Establishing an instant data stream link 1. Determining the required real-time data stream link 15 In some embodiments, the stream exchange manager 168 has determined that the instant data stream data set allows the network node 52 to participate in the Sharing the collaborative communication session of other network nodes in the virtual zone (Fig. 10, block 230), the streaming exchange manager 168 determines the instant data stream link, which will result in the delivery of the required instant data stream to the zone client. Network node 5 2. In some such embodiments, the stream exchange manager 168 determines an instant data stream processing topology, based at least in part on the bandwidth capacity of a given network node, delivering an instant data stream set to the given network node. . In this process, the stream exchange manager 168 determines that each of the 55 200924460 real-time data streams is received by the unmixed real-time data stream and one of the stream streams derived from the composition of the instant data stream. The stream switching manager 168 also determines that each of the instant data streams is received from a direct peer-to-peer network routing path and one of the network routing paths mediated by one or more other network nodes. After the stream processing topology has been determined, the stream switching manager 168 5 establishes an instant data stream connection between the given network node and other network nodes based on the determined stream processing topology. Figure 12 shows the method of determining the topology of the instant data stream connection for determining the delivery of the required data stream data to the zone client network node. According to this method, the stream switching manager 168 determines whether the zone guest network node 10 point 52 has sufficient bandwidth to receive the desired set of instant data stream data 240 directly from other zone client network nodes (12th) Figure, block 242). In this procedure, the other zone guest network node sends a link request to the zone client network node 52. The link request indicates the individual bandwidth requirements of the individual instant data stream sets required by the transmitting area client network node 52 (see § V. D. 2 below). The string 15 stream switch manager 168 compares the total bandwidth required to establish the desired direct link with the download bandwidth available to the current zone client network node 52 as reported by the bandwidth monitor 170 (see Figure 8). If the available bandwidth is at least equal to the total desired bandwidth, then the Stream Switch Manager 168 is directly connected to the other guest nodes that provide the desired instant stream data (Figure 12, block 244). In this process, the communication application 142 and its associated operational time environment are between one or more of the zone guest network node 52 and other zone client network nodes 54, 56 and the zone server 64. Forming a mating receptacle (such as a TCP mating receptacle or a specialized instant mating receptacle optimized for performance). A typical mating receptacle includes a real-time data stream type of 56 200924460, a mating receptacle carrying an instant data stream, and an instant carrying associated with the transmission and reception of the associated instant stream packet A matching receptacle for data streaming and a mating receptacle for carrying control information (such as service quality information). The communication application 142 processes 5 and encodes the instant data stream, including recording and imaging the data stream into the client user interface. For example, locally generated audio data, video data, and chat data are typically captured, encoded, and encapsulated into a packet (eg, an RTP packet) that is sent out of the network. 58 If the available bandwidth is less than the required bandwidth (Figure 12) , block 242), then the serial stream exchange manager 16 8 checks the stream mixture form 19 4 (refer to FIG. 8) to determine whether one of the required stream data streams is currently being served by the zone servo. Generated by 64 (Fig. 12, block 246). If the desired stream mixture is available, the stream exchange manager 168 establishes a link with the zone server 64 through which the copy 15 of the desired instant stream stream mixture is sent by the zone server 64 to the zone client. Network node 52 (Fig. 12, block 248). If the f-stream mixture is not available, the stream exchange manager 168 sends a -stream mixture request to the ship 64 (Fig. 12, block 25). In one or more embodiments of the 'execution zone guest stream exchange manager', in some embodiments, the zone server 64 establishes one or more between network nodes 2〇52-54. The instant data stream is linked, where the network nodes 52-56 are associated with individual objects associated with each of the source and collection points of the one or more instant data stream types. The zone feeding device 64 is based on one or more of the methods of the first and fourth figures, based on one or more exchange rules, individual source points and collection points associated with the object, 57 200924460, and objects in the virtual area. One or more (4) data stream links are established in individual locations. a. Introduction 5 In several embodiments, the connections between network nodes are established in two layers: links and channels. The temple has at least "streaming directly from ~ nodes to another node, establishing a link between the two network nodes. The link is typically unidirectional' and is requested by the transmitter and received or rejected by the receiver. If rejected, it is still possible to communicate via the Uplink and Downlink ((4)) via the zone server (as described here for the current or transceiver type). The link table is configured by the two nodes for the full bandwidth of the instant messaging. This configuration is based on the available = total cost bandwidth, the amount of bandwidth desired at a given time, and the number of links, the *Pang plus link and the abandoned link are in progress. 15 moves inside the = area or moves from one area to one area for link connection and disconnection. An example of an important role in the performance of an ongoing system. Each link is divided into channels that carry individual instant data streams. The channel has been configured for a particular stream within the total bandwidth of the link. The channel frequency can be dynamically changed based on the total link bandwidth and the number of channels inside the link and the channel priority. Activation or deactivation of the channel provides information that can be used by a link-to-point link layer to change the desired bandwidth between the two nodes. 1 The negative Λ can also be shared by the nodes to establish the bandwidth level configured for the link. The framing framework provided by the embodiments allows the receiving network node to receive all the key pairs of the nodes in the network. The length of the length = and 58 200924460: The secret of the need for any given time and between the two nodes. Reducing the position of the shear channel. The amount of bandwidth plus or minus is specific to the simultaneous slot or video feed. • This is an example of a configuration decision process. The far-reaching and receiving network nodes are based on the available links within the link: also allow the compound to make decisions relative to individual streams. , Server 10 15 20 ^ If necessary, you can borrow the virtual (four) rules to change the system - set the money for the parameters of the fatigue link and the relative bandwidth configuration of the channel and h « and the twisted science ^ first. Due to these variable requirements and dynamic requirements... the uplink link between the network node and the zone server (or other high-bandwidth intermediate node) and the download=road typically have a high priority for the local bandwidth, due to the links The month b must be sent to multiple links to send links and channels. The virtual (4) designer can shape the link, channel, or both of the links. It cannot be borrowed—a given node performs a virtual area of operation. &quot; Frequency X is often a rare resource (compared to CPU time) , hard disk space, graphics imaging capabilities, etc.) Node-Linked Layered Links and Links (4) Channel Layer: Allows virtual zone designers and system administrators to control any given instant conversation involving an item or evening event How the node responds when the bandwidth is saturated. The layer allows the (10)m_ pole to manage the minimum material and the most domain width. The layering also provides the choice of controlling which nodes will receive the link (relative to the link required to pass through the zone feeder). In a specific embodiment, it is assumed that the first network node and the second network printing point communicate through the shared virtual area. The first node and the second node each require voice stream and mobile data stream from the other party. Item needs 59 200924460 seeking, the first node and the second node each establish an individual upload link with the area server 'the link _ points become a voice channel and a mobile data channel. The area server receives and receives from the first network And the voice string 5 10 15 20 of the second network node flows 'and mixes the mobile data stream received from the first network node and the second network node. The area server side and the first and second network The road node establishes a download link, and sends a voice stream and a box data stream in the voice channel and the mobile data channel configured by the wire (4). #第__ Node and the first-point link when it is connected Material bonding, miscellaneous requirements in the new channel in the link. If the bandwidth for the reasonable data transmission fan is insufficient, the developed person will turn the lower quality voice pair down to its bit rate; The link transmits and receives the standard transmission stream; or adjusts the channel and link according to the logic of the individual system values of the first and second network (4), or the performance of the virtual area specification. ... ',, ie, 'the moon water 5 hai virtual zone, the first and second network 各自 point each request voice stream and mobile data string from the third network node: when the standby bandwidth is allowed, the third The network node will request a separate voice data string from the first and the yth network nodes. . If the highest frequency is not available, and the third frequency is directly received by the third network node, the first and second network nodes will increase the upload link bandwidth and server download uploaded to the area server. Link bandwidth or both. Additionally, the first and second network nodes will require one or more server mixes. If the bandwidth is insufficient to achieve all of the connections required by the virtual zone specification, the third network node can be blocked from entering the virtual zone, or one or both of the first node and the second node can be instant paired. Abandoning in the tongue, in this case, the abandoned network node may need to be tested or connected through a faster network link. Later, 'the third network node is separated from the third network node, the two brothers first and the point link &amp; _ # ^ and the first - network section · "Occupy traffic> - port link and frequency treasure , on &amp; , , 5 heavy 靳 ... Tian may make the first - and the second network node to reconfigure the available bandwidth to the phase of the key. Wan Chu-, 任任1 』 见 see the younger three network nodes, the first-tree node has the ability to drill the priority of its key. In several embodiments == 10 15 20 rules sort the middle = _, Since the Luoju k γ 'dry virtual zone is set to 50..., the two character attributes (such as the adjuster) are higher priority connections with other network nodes, so: r has a virtual area. In other virtual area designs, even This allows "links to the order, the older links are ranked higher than the younger contiguous ages, with the oldest link, ° in the virtual zone (four) (four) (four), the last discard. Figure 13 shows Shared-virtual data, one of the methods of stream linking, illustrative implementation = inter-exchange is established on the link described in the previous section. The link here is performed by the traffic exchange manager 168 of the road node, and the method is typically required by the other network sites of the network area to share the virtual pair of individual or multiple receiving networks. The source of the road branch ~. It is determined that the individual links are transmitted through the _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Each link is typically an individual link bandwidth (the 13th individual transmit network node to the individual 61 200924460 receive individual unidirectional links of the network node. However, in some embodiments, one or more of the links) The two-way (half-duplex or full-duplex) link may be used. For each link, the traffic exchange manager 168 allocates individual link bandwidths to the one or more real-time data strings in the individual transmission set. One or more than one channel of the stream; and through the individually assigned channels, one or more real-time data streams are transmitted to the individual receiving network nodes in the individual receiving sets (block 442). In several embodiments, the contention traffic is configured based on the number of at least one-item attribute associated with the individual receiving network node. The attribute corresponds to any of the following illustrative attributes: the location in the virtual area occupied by the avatar associated with the receiving network node; the link priority order associated with the receiving network node A role identifier that is assigned to one of the avatars associated with the receiving network node. In some embodiments, the allocation of individual link bandwidths is based on one or more than 15 stream priority order levels associated with one or more of the instant data streams in the set of 7 transmissions. In some embodiments, for each link, the stream switching manager 168 determines one or more senses for each of the one of the individual transmit sets, and based on the determined frequency. The wide level is used to configure the individual link bandwidth to the link. In some embodiments, the stream exchange manager 168 checks the system level setting values of the transmitting network node and polls any frequency of any of the stream types of the shared area (4) via the virtual (four) specification sheet. The wide level can determine the level of the scale. Each type of real-time data stream is typically „at least wide. For example, Lv’s client network nodes in each area typically include voice stream 62 200924460 ===_ level--speech code decoder, and view t different compression levels - video codec. These 2 are high to high voltage: = low (eg better or witness) compression level but the individual compression level range of the bit. The virtual area specification can be - = an instant data stream type each specifies - one or more special two, the level of the standard package (four) edge frequency level, the smallest « level, and the best frequency between the level and the minimum bandwidth level - One or more bandwidth levels.

10 μ個》丨1干實_巾’對各鏈路而言,串流交換管理器168 送集合中之即時資料串流各自識別個別最小頻寬 準以及由-個或多個已識別之個別最小頻寬位準求出 個別鏈路頻寬位準。帛流交換管理器i 6 8典型係回應於判定 =鏈路之可用頻寬未能滿足個別最小鏈路頻寬位準要求歷 ’呈所界疋的時間週期而拋棄任何鏈路。10 μ "丨1干实_巾" For each link, the stream exchange manager 168 sends the instant data stream in the set to identify the individual minimum bandwidth and the individual identified by - or more The minimum bandwidth level is used to find the individual link bandwidth levels. The turbulent switching manager i 6 8 typically rejects any link in response to a decision that the available bandwidth of the link fails to meet the time interval of the individual minimum link bandwidth level requirement.

於若干實知例中,對各個鏈路,串流交換管理器⑽對 於個别發送集合中之一個或多個即時資料串流各自識別於 個别較佳階層組織中之至少兩個個別頻寬位準,該階層組 織係由個別第一較佳頻寬位準(例如内設頻寬位準)排序至 個別第一較佳頻寬位準(例如最小頻寬位準)。串流交換管理 器168至少部分基於所識別之第一較佳頻寬位準而求出個 2〇別目標鏈路頻寬位準;以及至少部分基於所識別之第二較 ‘頻寬位準而求出個別備用鏈路頻寬位準。對各個接收網 路節點,串流交換管理器168嘗試於目標鏈路頻寬位準建立 至個別網路節點之個別鏈路。於此處理程序中,串流交換 官理器168比較目標鏈路頻寬位準與可用來發送個別發送 63 200924460 集合之目前頻寬數量;接收網路節點也比較目標鏈路頻寬 位準與可用來發送個別發送集合之目前頻寬數量。回應於 未此於目標鏈路頻寬位準建立至接收網路節點之個別鏈 路,串流交換管理器16 8嘗試於備用鏈路頻寬位準建立至接 5收網路節點之個別鏈路。 第Η圖顯示前段所述實施例之具體實施。根據本具體 實施例,串流交換管理器168對各鏈路(第14圖,方塊444) 判疋目 &lt; 個別候選鏈路頻寬位準及—個或多個任選的備用 候選鏈路頻寬位準(第14圖,方塊446)。串流交換管理器168 ίο嘗試於目前個別候選鏈路頻寬位準建立目前鏈路(第14 圖,方塊448)。若建立鏈路(第丨4圖,方塊45〇),則_流交 換管理器168處理下一個鏈路(第14圖,方塊444)。否則串流 父換管理器168判定是否有任何其它候選鏈路頻寬位準可 供目前鏈路利用(第14圖,方塊452)。若是,則串流交換管 15理器I68改變目前個別候選鏈路頻寬位準成次一個較低鏈 路頻寬位準(第14圖,方塊454),且嘗試於新的候選鏈路頻 寬位準建立目前鏈路(第14圖,方塊448)。若不再有候選鏈 路頻寬位準(弟14圖,方塊452),則串流交換管理器Mg報告 目前鏈路錯誤以及對下一條鏈路重複處理程序(第14圖,方 20 塊444)。 回應於未能建立任何鏈路,該等鏈路導向其中的接收 網路節點試圖於發送資料集合中拋棄至少一個任選的即時 鞅料串流’致力於配合既有的頻寬限制。另外,此種接收 網路節點可能嘗試建立鏈路’該鏈路透過由一個或多個其 64 200924460 $網路節點所媒介之個別網路路由徑路來提供所需之即時 貧料亊流資料。例如,接收網路節點可能請求來自於區飼 服器64之-鏈如未齡格式如6混合格賴供所要求 之即時資料串流資料。In several embodiments, for each link, the stream switching manager (10) identifies at least two individual bandwidths in the individual preferred hierarchical organization for each of the one or more of the individual data streams in the individual transmission set. The level hierarchy is ordered by individual first preferred bandwidth levels (e.g., built-in bandwidth levels) to individual first preferred bandwidth levels (e.g., minimum bandwidth levels). The stream switching manager 168 determines a 2 target target bandwidth level based at least in part on the identified first preferred bandwidth level; and based at least in part on the identified second 'bandwidth level The individual spare link bandwidth levels are determined. For each of the receiving network nodes, the stream switching manager 168 attempts to establish an individual link to the individual network nodes at the target link bandwidth level. In this process, the stream switching controller 168 compares the target link bandwidth level with the current bandwidth available for transmitting the individual transmission 63 200924460 set; the receiving network node also compares the target link bandwidth level with Can be used to send the current bandwidth amount of an individual send collection. In response to the individual link that is not established to the receiving network node at the target link bandwidth level, the streaming switching manager 16 8 attempts to establish the individual link of the alternate link bandwidth level to the receiving network node. road. The figure shows the specific implementation of the embodiment described in the preceding paragraph. In accordance with the present embodiment, the stream switching manager 168 determines the respective links (Fig. 14, block 444) &lt; individual candidate link bandwidth levels and - or more optional alternate candidate links. Bandwidth level (Figure 14, block 446). The Stream Switch Manager 168 attempts to establish the current link at the current individual candidate link bandwidth level (Figure 14, block 448). If a link is established (Fig. 4, block 45 〇), the _stream exchange manager 168 processes the next link (Fig. 14, block 444). Otherwise, the stream parent switch manager 168 determines if any other candidate link bandwidth levels are available for the current link (Fig. 14, block 452). If so, the stream switch controller I68 changes the current individual candidate link bandwidth level to a lower one of the lower link bandwidth level (Fig. 14, block 454), and attempts a new candidate link frequency. The current level is established at a wide level (Fig. 14, block 448). If there is no longer a candidate link bandwidth level (different 14 diagram, block 452), the stream switching manager Mg reports the current link error and repeats the processing for the next link (Fig. 14, square 20 block 444) ). In response to failure to establish any links, the links to which the receiving network node attempts to discard at least one of the optional instant streams in the transmitted data set are committed to comply with the existing bandwidth limitations. In addition, such a receiving network node may attempt to establish a link that provides the required real-time trickle turbulence data through individual network routing paths mediated by one or more of its 64 200924460 $ network nodes. . For example, the receiving network node may request a chain of data from the zone feeder 64, such as a non-aged format, such as a 6-in-one, for the required instant stream data.

10 1510 15

於若干實施例中,鏈路可能安全。安全鏈路具有下列 一項或多項保全性質:認證、完好及保密。經認證的鏈路 使用認證技術(諸如分布作為公職礎架構之—部分之评 估憑證’諸如由凡瑞辛(Veris㈣所提供之公鑰)來協助確定 各個:點實際上連結至已知之另_個節點,而非冒充的節 、”几好性技術(例如使用與SHA演繹法則相關聯之保全雜 奏处里程序)用來確保可檢測得鏈路内容於發送與接收間 之任何變化。保密技術(諸如於發送前以編加密演绎法則 加密鏈路内容,而於使用前基於共享金输來解密鏈路内容) 協助確保竊聽衫㈣解鏈職容。料技術可經選擇性 好來達成錄特定通崎話所㈣之保純p系統設 疋值及應m設計錢可賴整來考慮與建鴻全鏈路 相關聯之額外管理資料量。舉例言之,鍵路可維持於低(或 甚至零)頻寬歷經較長時間以免頻寬變成可用時需要重建 鏈路。In several embodiments, the link may be secure. A secure link has one or more of the following security features: authentication, integrity, and confidentiality. The authenticated link uses authentication techniques (such as distribution credentials as part of the public service infrastructure) such as the public key provided by Veris (four) to assist in determining each: the point is actually linked to another known _ Nodes, rather than impersonating sections, "a few good techniques (such as the use of the procedures in the security ensemble associated with the SHA deduction rule) are used to ensure that any changes in detectable link content between transmission and reception are made. (such as encrypting the link content by encoding and decrypting the rules before sending, and decrypting the link content based on the shared gold input before use) to help ensure that the eavesdropping shirt (4) unlinks the job. The technology can be selected to achieve specific The value of the 纯 及 及 及 及 及 四 四 四 四 四 四 p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p Zero) The bandwidth needs to be re-established over a long period of time to avoid bandwidth becoming available.

;§ V.D.2中^述之串流交換管理器⑽已提升之鏈路 管理功能可於任何運算環境或資料處理環境中,包括於數 位電子電路(例如特殊應用積體電路,諸如數位信號處理器 Psp))或於電腦硬體、韋刀體、元件驅動器、或軟體中實施。 65 200924460 於若干實施例中,此等功能係於專用硬體模組諸如網路配 接器及網路交換器實施。此等模組之實施例可經組配來提 仏下列任一種已提升之鏈路管理功能之加速效能:鍵路的 形成;鏈路的路由徑路;於由—給定網路節點發送之多條 5鏈路間之頻寬配置;及於一給定鏈路内部之多個通道間之 頻寬管理。 第15圖顯示其中具有提升之鏈路管理功能之網路配接 器邮2可操作之-說明性應用程式環境働。網路配接器咐 結合入主機系統464内部’包括通訊控制器偏及媒體存取 10控制(MAC)介面468。網路配接器462於主機系統偏與網路 媒體470間變遷。網路媒體47〇為由主機系統恥4建立之一個 或多個其它網路節點472之鏈路之實體媒體。電線、光纖及 於自由空間之電磁波為網路媒體之三個說明性類型。 主機系統464及其它網路節點472各自可為連結至網路 15之任何類型裝置或系統(例如個人電腦、電腦工作站、網路 交換器、網路中樞器、及網路中繼器)。主機通訊控制器466 允許主機系統464共享接取網路媒體470。MAC介面468連結 通訊控制466至網路配接^§ 462。MAC介面之一個說明例 類型為媒體獨立介面(MII),其提供支援與並列通訊控制器 20 466之通訊之一並列介面〇 MAC介面之另一個說明性類型為 遵照IEEE 802.03之通用目的串列介面(GPSI) ’其支援與串 列通訊控制器466之串列通訊。 第16圖顯示網路配接器462之一個實施例,其包括一主 機介面埠474、一網路媒體介面埠476、一處理單元478、一 66 200924460§ The Stream Switching Manager (10) described in VD2 has improved link management functions in any computing environment or data processing environment, including digital electronic circuits (such as special application integrated circuits such as digital signal processors). Psp)) is implemented in computer hardware, stencils, component drivers, or software. 65 200924460 In some embodiments, such functions are implemented in dedicated hardware modules such as network adapters and network switches. Embodiments of such modules can be combined to improve the acceleration performance of any of the following improved link management functions: the formation of a key; the routing path of the link; and the transmission of the given network node Bandwidth configuration between multiple 5 links; and bandwidth management between multiple channels within a given link. Figure 15 shows a descriptive application environment in which the Network Adapter Mail 2 with enhanced link management functionality is operational. The network adapter 咐 is incorporated into the host system 464&apos; including the communication controller bias and media access 10 control (MAC) interface 468. The network adapter 462 transitions between the host system and the network medium 470. The network medium 47 is the physical medium of the link of one or more other network nodes 472 established by the host system. Wires, fiber optics, and electromagnetic waves in free space are three illustrative types of network media. Host system 464 and other network nodes 472 can each be any type of device or system (e.g., personal computer, computer workstation, network switch, network backbone, and network repeater) that is coupled to network 15. Host communication controller 466 allows host system 464 to share access to network media 470. The MAC interface 468 links the communication control 466 to the network adapter ^ 462. One illustrative type of MAC interface is the Media Independent Interface (MII), which provides support for parallel communication with the parallel communication controller 20 466. Another illustrative type of parallel interface to the MAC interface is the general purpose serial interface conforming to IEEE 802.03. (GPSI) 'It supports serial communication with the serial communication controller 466. Figure 16 shows an embodiment of a network adapter 462 that includes a host interface 474, a network media interface 476, a processing unit 478, and a 66 200924460.

收發器480、及一記情艘48,丨L α 。主機介面埠474可連結至]viAc &quot;面468稱媒體介面埠476可連結至網路媒體梢。於該 具體實施财’網路媒體介面埠476提供收發器柳與 媒體470間之實體介面。 5 10 15 20 _地里單元478典型為執行Mac層功能之祖c處理單 元’ MAC層功能包括但非限於確魅⑽祕*及一個或多 個其它網路節點472與使用正確框架格式及協定通訊。此 外,處理單元478可操作來執衍V.D.2所述鏈路及通道管理 功能。為了協助此等功能的執行,處理單元478於記憶體術 内儲存虛㈣規格之拷貝、鏈路表、及通道表娜。 如本文解說,虛擬區規格似含有影響鏈路及通道之管理之 下列參數值中之任-者:—串流類型之較佳的、最小的、 及中間的頻寬位準;串流類型優先順位;申流處理拓樸學 先丨頁位’及分派予與共享一虛擬區之多個網路節點相關 .,件(例如化身)之角色識別符。鏈路表486含有與其它 T路節點472所建立之目前鏈路表單,以及目前鍵路間之頻 見配置。通道表488對各目前鏈路含有配置予透過該鏈路發 适之即時資料串流之個別通道表單,以及該鏈路内部之個 別通道之頻寬配置。 資料串泊捸钴 山第17圖顯示判定遞送所要求之資料串流資料至一區客 :網路節點之即時資料串流連結之方法之實施例。於本處 =程序中,區伺服器64判定可提供所要求之即時資料串流 貝料予區客端網路節點5 2之最佳串流處理拓樸學。 67 200924460 路餃^伺服器64根據目前串流管理拓樸學來管理區客端網 服之連結(第17圖,方塊251)。就此方面而言,區飼 虛狀態資料包括處擬區定義及全部化身及該 .中,品匕物件之目前物件狀態資料。於此處理程序 =伺服器64追蹤虛擬區中之物件;以及於若干實施例 :笙區:服器64維持晚近歷史資料快取記憶體,其係用於 ^區客端網路節點之即時同步化。區飼服器料也回應於 物件之進入虛擬區、物件之離開虛擬 新評估連結。 及頸冗錯祆來重 10 15 20 回應於接收到來自一發出請复 時資料^ “ 發“求之£各端網路節點對即 時貝枓串流資料的請求(第17圖 現於物件暫存器190(參考第8圖)中與物件^服器64發 客端網路節點之頻寬容量(第17圖 。區 上傳頻寬容量及其目或週期性地她^ 區伺服器64選定量予、 、疋肘即時資料串流資 求的區客端網路節點之 1至該發出請 , 即時貪料串流處理拓撲鬼以 Π圖,方塊256)。區伺服器料基於所發 拓樸子(第 路節點之頻寬容量典型選定-拓樸學。於區客端網 區舰器64選定-種串流處理拓樸學,施例中, 路節點及其它網路節點接收最大數目 、出凊求的網 料串流。此等未唑混入沾B ± 、、&amp;昆合的即時資 錄—::===物客端網 如音訊立μ式處理或衰減器包封式處理=之選項(例 τ 者或二者 68 200924460 至更為實際地將化身置於立體聲環境中)來成像串流而達 成更加浸沒式經驗或特殊應用目標(例如5.1音訊處理或特 化化身移動)。 於若干實施例中’虛擬區規格對於虛擬區之一個或多 5個區段中之一個或多個即時資料_流類型規定串流屬性 值。於此等實施例中’區伺服器64基於由虛擬區規格所規 定之一個或多個串流屬性值而選定一串流處理拓樸學。於 右干δ兒明性虛擬區設§十中’虛擬區規格分派_ 一第___串流優 先順位屬性值予一第一即時資料串流類型,且分派與該第 10 一串流優先順位屬性值不同的一第二串流優先順位屬性值 予一第二即時資料串流類型。例如於前文說明之第二 COLLADA串流參考實例中’源自於StageZone且與「首席 歌手(lead_singer)」角色屬性相關聯之語音串流被分派予優 先順序位準1,而源自於AudienceZone之語音串流被分派優 15先順序位準2。有關此等虛擬區設計規格類型,區伺服器64 嘗試選定串流處理拓樸學,該拓樸學係根據不同的第一及 第二串流優先順位屬性值來不同地排序第一及第二即時資 料串流類型之優先順位。例如有關第二COLLADA串流參考 實例,面對頻寬利用性限制,區伺服器64將於形成且發送 源自於StageZone之lead_singer語音串流之串流混合物之 刖’形成且發送源自於AudienceZone之語音串流之串流混 合物。 於若干說明性區設計中’虛擬區規格將一第一串流拓 樸學屬性值分派予一第一即時資料串流類型以及將與該第 69 200924460 一串流拓樸學屬性值不同的一第二串流拓樸學屬性值分派 予一第二即時資料串流類型。舉例言之,於前述第二 COLLADA串流參考實例中’源自於StageZone且與 lead_singer角色屬性相關聯之語音串流被分派rdirect」之 5 拓樸學屬性值;而源自於AudienceZone之聊天串流係關聯 「server—mix」之拓樸學屬性值。至於此等虛擬區設計規格 類型’區伺服器64嘗試根據不同的第一及第二串流拓樸學 屬性值,對第一及第二即時資料串流類型選擇不同的串流 處理拓樸學。例如’於某些情況下,區伺服器64對第一即 10時資料串流類型選定一串流處理拓樸學,該拓樸學係以混 合串流格式將第一類型即時資料串流中之一者遞送至該給 定之網路節點及其它網路節點中之一者或多者(例如源自 於弟一COLLADA串流參考實例中之AudienceZone之聊天 串流);以及對第二即時資料串流類型選定一串流處理拓樸 15學,該拓樸學係以未混合的串流格式遞送第二類型即時資 料串流中之一者至該給定網路節點及其它網路節點中之一 者或多者(例如源自於StageZone且與第二COLLADA串流 參考實例中之lead_singer角色屬性相關聯之語音串流)。 區伺服器64與區客端協調來重新將串流處理拓樸學組 20配成所選定之拓樸學(第Π圖,方塊258)。於此處理程序中, 區伺服器64與區客端協調來於該等區客端間建立—連結集 5 以及視舄要地,區 &lt;司服器64遞送所要求之資料串流資 料至該發出請求之區客端網路節點。於某些情況下,區词 服杰64對一個或多個即時資料串流發出個別請求予該等區 70 200924460 客端’該資料串流將中繼至該發出請求之區客端網路節 點,或與其它即時資料串流組合成一串流混合物,其將遞 送要求之即時資料串流資料至該發出請求之區客端網路節點。 右所選定之拓樸學無需來自區伺服器64之串流(第d 圖方塊26〇),則區词服器64根據目前串流處理拓樸學來 s理多個區客端網路節點間之連結(第1&lt;7圖,方塊hi)。例 如於某些情況下(例如參考第D圖),所選定之拓樸學直接由 一個或多個區客端網路節點遞送所要求之即時資料串流資 料至該發出請求之區客端網路節點,免除區飼服器Μ 10該資料之需求。 X 、 若所選疋之拓樸學確實要求來自於區伺服器64之—串 机(第17圖,方塊260) ’則該區由該串流混合物表單184(參 考第8圖)判定是否可取得所要求之伺服器串流(亦即目前正 在產生)(第17®,方塊262)。所要求之·服器串流可呈由其 15它區客端網路節點中之一者所來源之一即時資料串流的拷 貝形式’或呈由區伺服器64正在接收自該提出請求之區客 端網路節點以外之區客端網路節點中之一者所接收之二或 多個即時資料串流目前正在產生之串流混合物形式。若可 取传所要求之串流(第17圖’方塊262),則區祠服器64發送 2所要求之伺服器串流之拷貝至該提出要求之區客端網路 節點(第17圖’方塊270) ’且根據目前串流處理拓樸學管理 5亥區客端連結(第17圖,方塊251)。 若無法取得所要求之串流(第17圖,方塊262),則區伺 服器64獲得所要求之伺服器串流(第圖,方塊264)。於此 71 200924460 處理程序中,區伺服器64產生接收自其它區客端網路節點 中之一者之一即時資料串流的拷貝;或可產生接收自提出 請求之區客端網路節點以外之區客端網路節點中之一者之 兩個或多個即時資料串流之串流混合物。若產生新的串流 5 混合物(第17圖,方塊266),則區伺服器64更新串流混合物 表單184(第17圖,方塊268),發送所要求之伺服器串流至該 提出請求之區客端(第17圖,方塊270),且根據目前串流處 理拓樸學管理該區客端連結(第17圖,方塊251)。若未產生 新的串流混合物(第17圖,方塊266),則區伺服器64發送所 10 要求之伺服器串流至該提出請求之區客端(第17圖,方塊 270),且根據目前串流處理拓樸學管理該區客端連結(第17 圖,方塊251)。 4.說明性即時資料串流處理拓樸學 本章節說明可藉第17圖所示方法於方塊256中由區伺 15 服器64選擇之串流處理拓樸學之一個說明例。 a.說明性伺服器混合奉流處理拓樸學 第18圖顯示即時資料串流處理拓樸學280之一個實施 例,其中區伺服器64分別由區客端網路節點52-56接收即時 資料串流集合282、284、286。此等資料串流集合282-286 20 包括根據虛擬區規格及其位置,連結於虛擬區之多個物件 所要求之全部即時資料串流。各個串流藉區客端52-56封包 化成為封包。各個封包包括含有識別該封包來源之來源識 別符欄位之一標頭、一序號、及其它資訊。 區伺服器64由所接收之資料串流集合282-286分別產 72 200924460 生串流混合物集合288、290、292,此處各集合288-292包 括個別區客端網路節點52-56中之一個別者所要求之即時 資料串流類型(例如音訊、視訊、聊天、及移動資料)。於此 處理程序中,區伺服器64以類型(例如視訊、音訊、聊天、 5 移動資料、及控制)以及以來源識別符分離輸入的即時資料 串流封包,以及藉序號而重新組裝封包。然後區伺服器64 將同類型申流組合成為個別串流混合物,且發送個別串流 混合物集合288-292至個別區客端網路節點52_56。 ί \Transceiver 480, and a token 48, 丨L α . The host interface 474 can be linked to the ]viAc &quot; face 468 said media interface 476 can be linked to the network media tip. In the specific implementation, the network media interface 476 provides a physical interface between the transceiver and the media 470. 5 10 15 20 _ Ground unit 478 is typically the ancestor of the Mac layer function c processing unit 'MAC layer functions include but not limited to the enchantment (10) secret * and one or more other network nodes 472 and use the correct frame format and agreement communication. In addition, processing unit 478 is operable to perform the link and channel management functions described in V.D.2. To assist in the execution of such functions, processing unit 478 stores virtual (four) specification copies, link tables, and channel tables in memory. As illustrated herein, the virtual zone specification appears to contain any of the following parameter values that affect the management of the link and channel: - the preferred, smallest, and intermediate bandwidth levels of the stream type; stream type priority The order is processed by the top-level page of the application flow and assigned to a plurality of network nodes sharing a virtual area. The character identifier of the piece (for example, an avatar). Link table 486 contains the current link form established with other T-way nodes 472, as well as the current configuration between the keys. The channel table 488 contains, for each current link, an individual channel form configured for immediate data stream transmission through the link, and a bandwidth configuration for individual channels within the link. The data is stored in the 捸Cobalt Mountain. Figure 17 shows an embodiment of a method for determining the delivery of the required data stream data to a occupant: a real-time data stream connection of a network node. In the local = program, the zone server 64 determines that the required stream of current data can be provided to the best stream processing topology of the zone client network node 52. 67 200924460 Road dumplings ^ Server 64 manages the connection of the client network service according to the current stream management topology (Figure 17, box 251). In this respect, the district feeding virtual state data includes the definition of the district and all the avatars and the current state of the objects in the article. In this process, the server 64 tracks the objects in the virtual area; and in several embodiments: the service area 64 maintains the near-historical data cache memory, which is used for instant synchronization of the client network nodes. Chemical. The area feeding device also responds to the entry of the object into the virtual area, leaving the virtual new evaluation link. And the neck is cumbersome and heavy. 10 15 20 Respond to receiving the request from the time of the issuance of the request ^ "Issues the request of each end of the network node for the instant Becky stream data (Figure 17 is now on the object temporarily The storage device 190 (refer to FIG. 8) and the bandwidth capacity of the client network node of the object server 64 (FIG. 17). The area upload bandwidth capacity and its destination or periodicity are selected by the server 64. The amount of the client network node of the real-time data stream is requested to be sent, and the instant message processing is performed by the top-level ghost. Figure 256). The area server is based on the proposed extension. Pu Zi (typically selected for the bandwidth capacity of the road node - topology). Selected in the passenger terminal network area 64 - the type of stream processing topology, in the example, the maximum number of nodes and other network nodes receive Solicited net material stream. These non-azoles are mixed into the B ± , , & Kunming real-time records —::=== the object network such as audio vertical μ processing or attenuator encapsulation processing = Options (such as τ or both 68 200924460 to more realistically place the avatar in a stereo environment) to image the stream Into a more immersive experience or special application target (such as 5.1 audio processing or specialized avatar movement). In some embodiments 'virtual area specification for one or more of the virtual zone's one or more of the five segments _ The stream type specifies the stream attribute value. In these embodiments, the 'zone server 64 selects a stream processing topology based on one or more stream attribute values specified by the virtual area specification. The virtual virtual zone is set to § ten 'virtual zone specification allocation _ a ___stream priority attribute value to a first instant data stream type, and a different one of the 10th stream priority attribute value is assigned The second stream priority attribute value is assigned to a second real data stream type, for example, in the second COLLADA stream reference example described above, which is derived from StageZone and associated with the "lead_singer" role attribute. The voice stream is assigned to priority level 1, and the voice stream originating from AudienceZone is assigned a priority of 15 first order level 2. For these virtual area design specification types, the area server 64 attempts to select The stream processing topology, which ranks the first and second instant data stream type priorities according to different first and second stream priority attribute values. For example, the second COLLADA stream reference is used. For example, in the face of bandwidth utilization limitations, the zone server 64 will form and transmit a stream mixture from the LeadZing's lead_singer voice stream to form and transmit a stream mixture originating from the AudienceZone voice stream. In a number of illustrative zone designs, the 'virtual zone specification assigns a first stream topology attribute value to a first instant data stream type and a different value from the 69th 200924460 stream topology attribute value. The two stream topology attribute values are assigned to a second instant data stream type. For example, in the foregoing second COLLADA stream reference example, the voice attribute originating from the StageZone and the voice stream associated with the lead_singer character attribute is assigned rdirect"; and the chat stream originating from AudienceZone Associate the topology attribute value of "server-mix". As for these virtual area design specification types, the area server 64 attempts to select different stream processing topologies for the first and second instant data stream types based on the different first and second stream topology attributes. For example, 'in some cases, the zone server 64 selects a stream processing topology for the first 10 hour data stream type, which is one of the first type of instant data streams in a mixed stream format. Delivered to one or more of the given network node and other network nodes (eg, from the AudienceZone chat stream in the COLLADA stream reference instance); and to the second instant data stream The type selects a stream processing topology 15 that delivers one of the second type of instant data streams to one of the given network nodes and other network nodes in an unmixed streaming format Or more (eg, a voice stream originating from StageZone and associated with the lead_singer role attribute in the second COLLADA stream reference instance). The zone server 64 coordinates with the zone client to reconfigure the stream processing topology 20 into the selected topology (Fig. 258, block 258). In this processing procedure, the area server 64 coordinates with the area client to establish a connection set 5 between the areas, and the area &lt; the server 64 delivers the required data stream information to The requesting zone client network node. In some cases, the district service provider 64 issues an individual request to the zone 70 for one or more instant data streams. 200924460 The client's data stream will be relayed to the requesting zone's client network node. Or in combination with other real-time data streams into a stream of streams that will deliver the required instant data stream data to the requesting zone's guest network node. The topology selected on the right does not need to be streamed from the area server 64 (block d 26), and the area word processor 64 handles the relationship between the plurality of area guest network nodes according to the current stream processing topology. Link (1st &lt;7th figure, block hi). For example, in some cases (eg, referring to FIG. D), the selected topology directly delivers the required real-time data stream data to the requesting area of the guest network by one or more regional guest network nodes. Node, exempted from the district feeding device Μ 10 the need for this information. X. If the selected topology is indeed required to be from the zone server 64 (Fig. 17, block 260), then the zone is determined by the stream mixture form 184 (refer to Figure 8). The required server stream (that is, currently being generated) (Section 17®, block 262). The requested server stream may be in the form of a copy of the instant data stream from one of its 15 guest network nodes, or is being received by the zone server 64 from the request. Two or more real-time data streams received by one of the zone's guest network nodes other than the zone's guest network node are currently in the form of a stream mixture. If it is desired to pass the requested stream (Fig. 17 'block 262), then the server 64 sends a copy of the 2 requested server streams to the requesting zone client network node (Fig. 17' Block 270) 'and according to the current stream processing topology management 5 Sea Area Guest Link (Figure 17, block 251). If the required stream is not available (Fig. 17, block 262), the zone server 64 obtains the requested server stream (Fig., block 264). In the 71 200924460 processing procedure, the zone server 64 generates a copy of the instant data stream received from one of the other zone guest network nodes; or may generate a zone client network node that receives the request from the zone. A streamed mixture of two or more instant data streams of one of the guest network nodes. If a new stream 5 mixture is generated (Fig. 17, block 266), the zone server 64 updates the stream mixture form 184 (Fig. 17, block 268) and sends the requested server stream to the request. The area client (Fig. 17, block 270), and manages the area guest connection according to the current stream processing topology (Fig. 17, block 251). If a new stream mixture is not generated (Fig. 17, block 266), the zone server 64 sends the requested server stream of 10 to the requesting zone client (Fig. 17, block 270), and At present, the stream processing topology manages the client link in the area (Fig. 17, block 251). 4. Explanatory Instant Data Stream Processing Topology This section illustrates an illustrative example of the stream processing topology that can be selected by the server 64 in block 256 by the method shown in FIG. a. Descriptive Server Hybrid Flow Processing Topology Figure 18 shows an embodiment of an instant data stream processing topology 280 in which the zone server 64 receives real-time data streams by the zone client network nodes 52-56, respectively. Set 282, 284, 286. These data stream collections 282-286 20 include all real-time data streams required for multiple objects linked to the virtual area based on the virtual area specifications and their locations. Each stream borrowing client 52-56 is packetized into a packet. Each packet includes a header, a serial number, and other information containing a source identifier field identifying the source of the packet. The zone server 64 generates 72 200924460 raw stream mixture sets 288, 290, 292 from the received data stream sets 282-286, respectively, where each set 288-292 includes individual zone client network nodes 52-56. The type of real-time data stream (such as audio, video, chat, and mobile data) that one requires. In this process, the zone server 64 reassembles the packets by type (e.g., video, audio, chat, 5 mobile data, and control) and separate source stream packets with source identifiers, and by serial number. The zone server 64 then combines the same type of streams into individual stream mixtures and sends individual stream mixture sets 288-292 to individual zone guest network nodes 52_56. ί \

比較第19圖所示同層級拓樸學,拓樸學28〇減少各個區 10客端所要求之網路連結數目,因而減少各區客端及其網路 之負載;但增加區伺服器64之負載。 b.同層級客端混合串流處理杈媸學夕^兒明例 第19圖顯示同層級即時資料串流處理拓樸學3〇〇之— 個實施例’其中區客端網路節點52_56各自發送所要求之即 15時資料串流個別之拷貝至其它區客端網路節點52_56之各 20 者、。如此於第19圖舉例說明之實例中,區客端辦送第一 串流集合302至區客端54,及發送第二串流集合綱至區客 端56 ;區客端54發送第—串流集合观至區客端Μ,及發送 第-串流集合308至區客端56 ;以及區客端%發送 集合則至區客端52,及發送第二串流集合312至區㈣ 54。此4串流搬_312包括根據虛擬區規格及其位置輕於 共享虛擬區中之多個物件所要求之全部即時資料串流。各 :a封G化成為封包’其各自包括含有識別該封包來源之 來源識別符欄位之-標頭、一序號、及其它資訊。 73 200924460 區客端網路節點52-56對各個所要求之即時資料串流 類型(例如音訊、視訊、聊天、及移動資料),由接收自其它 區客端網路節點之即時資料串流產生一個別串流混合物。 於此處理程序中,各區客端以類型(例如視訊、音訊、聊天、 及控制)以及以來源識別符分離輸入的即時資料 串&quot;IL封匕以及藉序號而重新組裝封包。然後各個區客端 藉父互相關之時間戳記及來源點ID排序經重新組裝之封包 串流’俾於成像期間維持即時資料串流間之同步。 拓樸學3〇〇之擴充性受區客端網路節點之重載上傳要 1〇求所限。如第19圖所示,當使用單播發送來發送所要求之 即時資料串流時,拓樸學300也對網路造成重大負載。於若 干實把例中,藉組配各個區客端網路節點52-56發送各個所 要求之資料串流之單一個別群播發送至一個或多個交換 器,該等交換器分配群播串流拷貝至其它網路節點,可減 15 輕本地網路的負載。 L同層級客_端混合串流處理拓構輋之 第20圖顯示可減少四個區客端網路節點52_56與區客 端網路節點3 22間之連結之同層級即時資料串流處理拓樸 學320之實施例。於拓樸學320中,各個區客端網路節點 20 52-56、322發送所要求之即時資料串流各自之拷貝至另兩 個區客端網路節點52-56、322。如此於第2〇圖所示實例中, 區客端52發送第一串流集合324至區客端56及第二串流集 合326至區客端322 ;區客端54發送第—串流集合328至區客 端322及第二串流集合330至區客端56 ;區客端56發送第一 74 200924460 串流集合332至區客端52及第二串流集合334至區客端54 ; 及區客端322發送第一串流集合336至區客端52及第二串流 集合338至區客端54。此外’區客端52-56、322各自作為收 發器交換器,其中繼接收自其它區客端中之一者之即時資 5料串流集合至區客端之另一者。特別,區客端52中繼來自 區客端322之串流集合336之一拷貝340至區客端56 ;區客端 54中繼來自區客端56之串流集合334之一拷貝342至區客端 322 ;區客端56中繼來自區客端52之串流集合324之一拷貝 344至區客端54 ;及區客端322中繼來自區客端54之串流集 1〇合328之一拷貝346至區客端52。此等串流集合324-346包括 根據虛擬區規格及其位置連結於共享虛擬區中之多個物件 所要求之全部即時資料串流。各串流封包化成為封包,其 各自包括含有識別該封包來源之來源識別符欄位之一標 頭、一序號' 及其它資訊。 15 區客端網路節點52·5ό、322對各個所要求之即時資料 串心員型(例如音訊、視訊、聊天、及移動資料),由接收自 ”匕區客端網路節點之即時資料技產生—個別串流混合 物於此處理私序中,各區客端以類型(例如視訊、音訊、 〇天移動貝料、及控制)以及以來源識別符分離輸入的即 2〇 =㈣串,封包,以及藉序號而重新組裝封包。然後各個 Α客端藉又互相關之時間戮記及來源點工D排序經重新組裝 ' ^ ^成像期間維持即時資料串流間之同步。 拓樸學320之擴Λ '兄性党區客端網路節點之重載上傳要 求所限。如第2〇圖所千上 上 ’當使用單播發送來發送所要求之 75 200924460 即時資料串流時,拓樸學3 2 〇也對網路造成重大負載。於若 干實施例中,藉組配各個區客端網路節點52_56、發送 各個所要求之資料串流之單-個別群播發送至一個或多: 交換器,該等交換器分配群播串流拷貝至其它網路節點, 5 可減輕本地網路的負載。 d.sever娣介主客端混合帮串洁虛押抬樸學之說明 苐21圖顯示s ev er媒介之即時資料串流處理扭樸學 350’其中區伺服器64係作為於區客端網路節點仏兄間中 繼即時資料串流之-收發器交換器。於拓樸學35〇中,各個 10區客端網路節點52_56上傳個別所要求之即時資料串流集 合352、354、356至區词服器64 ’區伺服器64根據個別的需 求而中繼所要求之上料流拷貝i區客端網路節點 52-56。如此於第21圖所示實例中,區伺服器64發送由區客 端52所上傳之串流集合352之個別拷貝358、36〇至各個其它 15區客端54、56 ;區伺服器64發送由區客端54所上傳之串流 集合354之個別拷貝362、364至各個其它區客端52、% ;以 及區伺服器64發送由區客端56所上傳之串流集合356之個 別拷貝366、368至各個其它區客端52、54。此等串流集合 358-368包括根據虛擬區規格及其位置連結於共享虛擬區 20中之多個物件所要求之全部即時資料串流。各牟流封包化 成為封包,其各自包括含有識別該封包來源之來源識別符 欄位之一標頭、一序號、及其它資訊。 區客端網路節點52-56對各個所要求之即時資料串流 類型(例如音訊、視訊、聊天、及移動資料),由接收自區伺 76 200924460 服器網路節點64之即時f料串流產生—個财流混合物。 於此處理b序中,各區客端以類型(例如視訊、音訊、聊天、 移動資料、及㈣)以及以來源識別符分離輸人的即時資料 串肌封包’以及藉序號而重新組裝封包。,然後各個區客端 藉又互相關之時間戳$及來源點ID排序經重新組裝之封包 串俾於成像期間維持即時資料串流間之同步。Comparing the same level topology as shown in Figure 19, Topology 28 reduces the number of network connections required by 10 clients in each zone, thus reducing the load on the clients and their networks in each zone; but increasing the load on the zone server 64. . b. Same-level client-side hybrid streaming processing 杈媸学夕^Children's example 19 shows the same-level real-time data stream processing topology—one embodiment, where the regional guest network nodes 52_56 are each sent The required 15 hour data stream is individually copied to each of the other client network nodes 52_56. Thus, in the example illustrated in FIG. 19, the zone client sends the first stream set 302 to the area client 54, and sends the second stream set to the area guest 56; the area client 54 sends the first string. The stream aggregates to the zone client, and sends the first-stream set 308 to the zone guest 56; and the zone client sends the set to the zone client 52, and the second stream set 312 to the zone (four) 54. The 4 stream _312 includes all real-time data streams required by the virtual zone specification and its location to be lighter than the plurality of objects in the shared virtual zone. Each of the following includes a header, a serial number, and other information including a source identifier field identifying the source of the packet. 73 200924460 The regional client network node 52-56 generates the required real-time data stream types (such as audio, video, chat, and mobile data) by the instant data stream received from the other client network nodes. A streamlined mixture. In this process, the client in each zone reassembles the packet by type (such as video, audio, chat, and control) and the instant data string &quot;IL packet and the serial number separated by the source identifier. Each zone client then sorts the reassembled packet stream by the parent's cross-correlation timestamp and source point ID to maintain synchronization between the instant data streams during imaging. The scalability of Topology 3 is subject to the overload of the client network node. As shown in Figure 19, Topology 300 also imposes significant load on the network when unicast transmission is used to send the required instant data stream. In a number of real-world examples, a single individual multicast that transmits each required data stream is sent to one or more switches by assembling each of the regional client network nodes 52-56, and the switches allocate the multicast string. Streaming copies to other network nodes can reduce the load on the local network by 15%. Figure 20 shows the same-level real-time data stream processing extension that can reduce the connection between the four-area guest network node 52_56 and the regional guest network node 32. An embodiment of Park 320. In Topology 320, each of the zone client network nodes 20 52-56, 322 sends a copy of each of the required instant data streams to the other two zone client network nodes 52-56, 322. Thus, in the example shown in FIG. 2, the area client 52 sends the first stream set 324 to the area guest 56 and the second stream set 326 to the area guest 322; the area client 54 sends the first stream set. 328 to the area client 322 and the second stream set 330 to the area client 56; the area client 56 sends the first 74 200924460 stream set 332 to the area client 52 and the second stream set 334 to the area client 54; The zone client 322 sends the first stream set 336 to the zone client 52 and the second stream set 338 to the zone client 54. In addition, the 'area clients 52-56, 322 each act as a transceiver switch, and the relay receives the instant stream stream from one of the other area clients to the other of the area clients. In particular, the zone client 52 relays a copy 340 from the stream set 336 of the zone client 322 to the zone guest 56; the zone client 54 relays a copy 342 of the stream set 334 from the zone client 56 to the zone The client 322; the area client 56 relays one copy 344 of the stream set 324 from the area client 52 to the area client 54; and the area client 322 relays the stream set 1 from the area client 54. One copy 346 to the zone guest 52. These stream sets 324-346 include all of the instant data streams required to link to multiple objects in the shared virtual zone based on the virtual zone specifications and their locations. Each stream is packetized into packets, each of which includes a header, a sequence number, and other information containing a source identifier field identifying the source of the packet. The 15th client network node 52·5ό, 322 pairs the required instant data string type (such as audio, video, chat, and mobile data), and receives the real-time data from the “street client network node”. Technique generation—individual streaming mixture is processed in the private sequence. The passengers in each area are separated by type (such as video, audio, mobile, and control) and the source identifier is separated by 2〇=(four). The packet is reassembled by the serial number and then the serial number is reassembled. Then, each client borrows and correlates the time and the source D is sorted and reassembled. ^ ^ During the imaging period, the synchronization between the instant data streams is maintained. The expansion of the 'brothers' party network node's overload upload requirements. As shown in Figure 2, when using unicast to send the required 75 200924460 real-time data stream, topology 3 2 造成 also imposes a significant load on the network. In some embodiments, a single-individual multicast that transmits each required data stream is sent to one or more by combining the various guest network nodes 52_56: The same The device distributes the multicast stream to other network nodes, 5 to reduce the load on the local network. d.sever 主 主 主 主 主 主 帮 洁 洁 洁 虚 苐 苐 图 图 图 图 图 图 图 图 图 图 图 图 图 图The stream processing twists the 350's area server 64 system as the area of the client network node 仏 brothers relay real-time data stream - transceiver switch. In the topology of 35 ,, each 10 district guest network The way node 52_56 uploads the individual required real-time data stream sets 352, 354, 356 to the area word server 64. The area server 64 relays the requested top stream copy i area guest network node according to individual requirements. 52-56. In the example shown in Fig. 21, the area server 64 transmits individual copies 358, 36 of the stream set 352 uploaded by the area client 52 to each of the other 15 area clients 54, 56; The server 64 transmits the individual copies 362, 364 of the stream set 354 uploaded by the zone client 54 to the respective other zone clients 52, %; and the zone server 64 transmits the stream set 356 uploaded by the zone client 56. Individual copies 366, 368 to various other area clients 52, 54. These stream sets 358-368 includes all of the real-time data streams required to link the plurality of objects in the shared virtual area 20 according to the virtual area specifications and their locations. Each stream is packetized into packets, each of which includes a source identifying the source of the packet. One of the identifier fields, a header, a serial number, and other information. The regional client network node 52-56 receives the desired type of real-time data stream (eg, audio, video, chat, and mobile data). The real-time f-streaming of the server network node 64 is generated as a financial stream mixture. In this process, in the b-sequence, the types of clients in each area are typed (for example, video, audio, chat, mobile data, and (4) And re-assemble the packet with the serial identifier separated by the source identifier. Then, the client in each zone sorts the reassembled packets by the time-correlated dollar and source point ID of the cross-correlation to maintain synchronization between the instant data streams during imaging.

10 &quot;於若干實關巾,區伺服ϋ64動Μ定遞送-特化即 %貝料m合至-給定網路節點之—即時資料串流處理 拓樸學。於此處理程序巾,區舰器64選擇__種拓樸學作 為串抓處理彳讀學,該拓樸學涉及經由—巾心、網路節點於 1510 &quot; In a number of real customs towel, the area servo ϋ 64 mobile Μ 递送 - 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特 特In this processing program, the area ship 64 selects __ kinds of topological learning for string processing, which involves learning through the towel core and the network node.

第-集合之各_路節關交換即時資料串流,且透過直 接同層級㈣㈣於第二集合之各個節關交換即時 資料串流。第一節點集合可能與第二節點集合不同。如前 文-兒月纟個節點具有與該虛擬區中之一個個別位置相關 聯之至V個物件,以及具有—者或多者即時資料串流類 至之來源點及匯集點中之至少—者。區伺服器64基於一項 或多項乂換規則及所判定之即時資料串流處理拓樸學,於 該第一集合之多個網路節點間前傳即時資料串流封包。 20 第22圖顯不動態组合前述串流處理拓樸學之各元素之 一種即時資料串流處理拓樸學37〇之一個實施例。特定言 之,於第22圖所示說明性拓樸學中,區客端網路節點52-56 經由同層級連結及伺服《介之連結之動態組合,接收即 時資料串流’其巾若麵需,區健作為區客端網 77 200924460 路節點間之收發器交換器。 10 15 20 於拓樸學370中,區客端網路節點52-56各自上傳所要 求之即時資料串流集合372、374、376至區伺服器料。於第 22圖舉例說明之實例中,區伺服⑽中繼由區客端52所上 傳之串流集合372之-拷貝378至區客端54 ;區健器料中 繼由區客端54所上傳之串流集合374之一個別拷讀、搬 至其它各個區客端52、56 ;及區飼服器64中繼由區客端56 所上傳之串流集合376之—拷貝384至區客端54。此外,區 ^端52直接由區客端54接收所要求之串流集合386,及區客 端56直接由區客端52接收所要求之串流集合388。此等串流 集。78 388包括根據虛擬區規格及其位置連結於共享虛 擬區中之多個物件所要求之全部即時資料串流 。各串流封 匕化成為封包’其各自包括含有識職封包來源之來源識 別符欄位之—標頭、-序號、及其它資訊。 $客端網路即點52~56、322對各個所要求之即時資料 串=類型(例如音訊、視訊、聊天、及移動資料),由接收自 八匕區客端網路㈣之即時資料串流產生—個別串流混合 物。於此處理程戽φ τ,各區客端以類型(例如視訊、音訊、 聊天、移動資-%;[ γ% 次; 及控制)以及以來源識別符分離輸入的即 ^貝料串W封包’以及藉序號而重新組裝封包。紐各個 區客^藉^互相關之時間戳記及來源點擁序經重新組裝 俾於成像期間維持即時資料串流間之同步。 土拓樸扣〇允許區客端網路節點52_56可利用之頻寬最 Μ 11⑼纟叫節點5 2 · 5 6接收最大數目之未經混合 78 200924460 之即時資料串流。 VII.第二系统架構實施例The _roads of the first-collection exchange real-time data streams, and exchange real-time data streams through the respective levels of the second level (4) and (4). The first set of nodes may be different from the second set of nodes. As described above, the node has a V object associated with an individual location in the virtual zone, and has at least one of the source point and the aggregation point of the instant data stream class. . The area server 64 forwards the instant data stream packet among the plurality of network nodes of the first set based on one or more switching rules and the determined real-time data stream processing topology. 20 Figure 22 shows an embodiment of an instant data stream processing topology 37 that dynamically combines the elements of the aforementioned stream processing topology. Specifically, in the illustrative topology shown in Figure 22, the regional client network node 52-56 receives the instant data stream through the same level of connection and the dynamic combination of the servo connection. , District Health as a district passenger network 77 200924460 transceiver node between the nodes. 10 15 20 In Topology 370, the zone client network nodes 52-56 each upload the required instant data stream sets 372, 374, 376 to the zone server material. In the example illustrated in FIG. 22, the zone servo (10) relays the stream set 372-copy 378 to the zone client 54 uploaded by the zone client 52; the zone health device relay is uploaded by the zone client 54. One of the stream collections 374 is individually read and transferred to other local area clients 52, 56; and the district feeder 64 relays the stream collection 376 uploaded by the area client 56 - copy 384 to the area client 54. In addition, the zone end 52 receives the required stream set 386 directly from the zone client 54 and the zone client 56 receives the requested stream set 388 directly from the zone client 52. These stream sets. 78 388 includes all real-time data streams required to link multiple objects in a shared virtual zone based on virtual zone specifications and their locations. Each stream packet becomes a packet 'each of which includes a header, a serial number, and other information containing a source identifier field of the source of the identification packet. $The client network points 52~56, 322 for each required real-time data string=type (such as audio, video, chat, and mobile data), received by the live data string from the gossip area client network (4) Flow generation - individual stream mixtures. In this case, the process 戽 φ τ, the type of the client in each area (for example, video, audio, chat, mobile-%; [γ% times; and control) and the input of the source identifier is separated by the W-packet W packet 'And reassemble the package by serial number. The time stamps of the mutual correlations and the source point order are reassembled in each area of the New Zealand area to maintain synchronization between the current data streams during imaging. The top-of-the-line data link 52_56 can be utilized by the top-of-the-line network node 52_56. The maximum number of ( 11 (9) 纟 节点 5 5 5 · 5 6 receives the maximum number of unmixed 78 200924460 real-time data stream. VII. Second System Architecture Embodiment

第23圖顯示一共享虛擬區通訊環境400之一個實施 例,該環境400包括區客端網路節點52-56、區伺服器網路 5節點64之一個實施例4〇2、及一網路交換器404。共享虛擬 區通訊環境400之各元素之結構及操作係與前文說明之共 旱虛擬區通訊壤境之各元素之結構及操作相同,但下述除 外,區伺服器64及客端通訊應用程式M2(參考第7圖)中之至 少一者之即時資料串流交換功能中之一者或多者已經結合 1〇入網路交換器404,允許網路交換器404根據前述方法中之 一者或多者執行自動化即時資料串流交換。 15 20 蜩峪父換斋4U4為一種電腦網路裝置其包括一記憶體 405、包括至少-個電腦處理器之一處理單元彻、及網路 交換器404經由該配接“連結至區客端網路節點54、^ 區伺服器術之一網路配接器。於操作中,網路交換器 404藉檢驗資料封包;判定封包來源;及前傳多個封包至其 個別之目的地而連結網路節段。對各個封包,網路交換器 ^的地硬驗城來源硬雜址與_節段及位址之表 _作比較節段為相同則拋棄封包;否則網路交換器404 别傳該封包至適當節段。網路交換器姻 .其中含有封包前傳之較佳路由 匕於讀表 住珞甶仫路而判定該封包將前 ^網路目的地。網路交換器典型係經由應用路由演釋 :則至一路由表411其中含有路由至網路交換器404附近之 肩路目的地之路由徑路來產生前傳表_。前傳表409及路 79 200924460 由表411中之路由徑路典型係藉描述網路交換器4〇4與網路 目的地間之網路拓樸學之資訊規定。網路交換器4〇4並未前 傳不良封包或未排齊封包。網路交換器404可於OSI層中之 一者或多者操作’該等OSI層包括實體層、資料鏈路層、網 5 路層、及傳輸層。網路交換器404之說明性實施例包括但非 限於網路交換器、網路路由器、及網路中樞器。 於若干實施例中’網路交換器404於共享虛擬區之多個 網路節點間交換即時資料串流連結。網路配接器由區伺 服器402接收虛擬區規格406。虛擬區規格406包括一項或多 10項交換規則之說明,該等交換規則各自就於虛擬區之位置 而界定個別即時資料串流類型之來源點與該即時資料串流 類型之匯集點間之個別連結。電腦可讀取記憶體4〇5儲存虛 擬區規格406及路由表411及前傳表4〇9中之一者或二者,此 處各表409、411包括描述路由至網路目的地之路由徑路之 15網路拓樸學資訊。處理單元407於網路節點52-56中之二者 或多者間前傳即時資料串流封包,此處各個網路節點52_56 係與於虛擬區之個別位置及一個或多個即時資料串流類型 之來源點及匯集點中之至少一者相關聯。處理單元4〇7係美 於網路拓樸學資訊及一項或多項交換規則而前傳一個或多 2〇 個即時資料串流封包。 於若干實施例中’網路交換器執行區客端串流交換管 理器168之一項或多項功月b。於此荨實施例中,處理單元々ο? 於網路節點52-54間建立一個或多個即時資料串流連妗,此 處網路節點52-56係與個別物件相關聯,該等物件各自係與 200924460 即時資料串流類型中之一者或多者之來源點及匯集點中之 至少一者相關聯。處理單元407根據第10圖及第12_14圖之 方法中之一者及—者,基於項或多項交換規則、與該等 物件相關聯之個別來源點及匯集點、及物件於虛擬區之個 5 別位置,建立一個或多個即時資料串流連結。 於若干實施例中’網路交換器404執行區客端網路節點 之一項或多項功能。特別’網路交換器404執行區伺服器 64(例如參考第8圖)之部分或全部即時資料串流交換功能。 就此方面而言,網路交換器404由區伺服器64接收組態資 10料。組態資料包括虛擬區規格180之拷貝(參考第8圖)及物件 暫存器182之拷貝(參考第8圖)。網路交換器4〇4以虛擬區規 格180之拷貝啟動本地虛擬區規格快取記憶體4〇6 ,且以物 件暫存器182之拷貝啟動本地物件暫存器4〇8。定期地、回 應於事件(例如化身移動)、或定期地及回應於物件二者,網 15路交換器404以基於接收自區客端52_56之移動資料來追縱 ' 離開虛擬區、及於虛擬區移動之通tfl者的化身及其 匕物件之資訊來更新本地物件暫存器视。網路交換器姻 ^據第Π圖之方法’蚊遞送所要求之資料串流資料至區 各=網路節點52-56之即時資料串流連結。本處理程序包括 20判定提供所要求之即時資料串流資料予區 ⑽之最佳串流處理拓樸學。 P‘、 士於若干實施财,網路交換㈣4動態判定遞送一特定 即日守資料串流集合予—給定網路節點之即時資料串流處理 拓樸學。於本處理程序中,處理單元4〇7選定一種拓樸學作 81 200924460 為串流處理拓樸學,該拓樸學涉及經由一中心網路節點於 第一集合中之網路節點間交換即時資料串流;以及透過直 接同層級網路連結而於第二集合(典型係與第一集合不同) 之網路節點間交換即時資料串流。如前文說明,各個網路 5 節點係與虛擬區中之個別位置及即時資料串流類型中之一 者或多者之來源點及匯集點中之至少一者相關聯。處理單 元40 7基於一項或多項交換規則及所判定之即時資料串流 處理拓樸學而於該第一集合之網路節點間前傳即時資料串 流封包。 10 VIII.結論 此處說明之實施例提供於一共享虛擬區通訊環境中交 換即時資料串流連結之系統及方法。此等實施例允許用於 經由一共享虛擬區通訊之多個網路節點間連結即時資料串 流之交換規則明白遵照虛擬區之規格。此等實施例允許虛 15 擬區設計者不僅控制虛擬區之形狀及外觀,同時也控制通 訊者經由即時資料串流彼此連結之方式。此外,經由將自 動交換規則結合於虛擬區之所在位置,比較基於虛擬區内 部各物件之屬性及性質而建立及結束連結之系統,以及將 信號處理功能與串流路由、連結及中斷連結功能交纏之系 20 統,此等實施例可減少涉及連結通訊者節點及中斷連結之 複雜度且提高系統的擴充性。 其它實施例係屬於申請專利範圍之範圍。 【圖式簡單說明3 第1圖為一網路節點之實施例之圖解視圖,包括呈現共 82 200924460 享虛擬區之二維圖之圖形使用者介面。 第2A圖為一共享的虛擬區通訊環境之實施例之圖解視 圖,其中網路節點係以同層級網路架構通訊。 第2B圖為一共享的虛擬區通訊環境之實施例之圖解視 - 5 圖,其中網路節點係以伺服器媒介的架構通訊。 弟3圖為一共旱的虛擬區通ί哀境之貫施例之方塊 圖,其包括三個網路節點之來源點與匯集點間之一說明性 即時資料串流連結集合。 f 第4圖顯示一網路節點之實施例之方塊圖,其包括一說 10 明性來源點集合及一說明性匯集點集合。 第5圖為一圖形使用者介面之實施例之圖解視圖,顯示 一虛擬區之透視圖,該虛擬區包括與個別即時資料串流交 換規則相關聯之區段。 第6圖為一圖形使用者介面之實施例之圖解視圖,顯示 15 第5圖所示三維虛擬區之平面圖。 第7圖為於一共享虛擬區通訊環境之實施例中,連接至 區伺服器網路節點之一區客端網路節點及另二區客端網路 節點之一個實施例之方塊圖。 第8圖為第7圖所示共享虛擬區通訊環境之一個實施例 20 之圖解視圖。 第9圖為由一區客端網路節點及一區伺服器網路節點 所執行之一種方法之一實施例之流程圖。 第10圖為一種方法之一實施例之流程圖,藉該方法串 流交換管理器實施例處理接收自一區伺服器之組態資料。 83 200924460 第11圖顯示第6圖所示虛擬區之平面圖,此處該虛擬區 充斥四個化身物件。 第12圖為一種判定遞送所需資料串流資料至一區客端 網路節點之即時資料串流連結之方法之一個實施例之流程圖。 5 第13圖為於共享一虛擬區之網路節點間交換即時資料 串流連結之方法之一個實施例之流程圖。 第14圖為於共享一虛擬區之網路節點間交換即時資料 串流連結之方法之一個實施例之流程圖。 第15圖為包括具有增強的鏈路管理功能之一網路配接 10 器之一種主機系統之方塊圖。 第16圖為第15圖所示網路配接器之實施例之方塊圖。 第17圖為判定遞送所需資料串流資料至一區客端網路 節點之一種或多種即時資料串流處理拓樸學之方法之一實 施例之流程圖。 15 第18圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 第19圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 第20圖為一種即時資料串流處理拓樸學之一實施例之 20 圖解視圖。 第21圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 第22圖為一種即時資料串流處理拓樸學之一實施例之 圖解視圖。 84 200924460 第23圖為一種共享虛擬區通訊環境之一實施例之方塊 圖,其包括根據於虛擬區規格中界定之交換規則來管理即 時資料串流連結之一種網路交換器之實施例。 【主要元件符號說明】 10.. .網路節點 12.. .顯示監視器 14.. .電腦滑鼠 16.. .鍵盤 18,20,172,174.··揚聲器 22,178...麥克風 24.. .圖形使用者介面 26.. .指標器 28.. .共享三維虛擬區 30,32,34...化身 3644,101-112...區段 50,62...共享虛擬區通訊環境 52,54,56...區伺服器網路節點、區客端網路節點、網路節點 58.. .通訊網路 60.. .虛擬區規格 64.. .區伺服器 66.. .來源點集合 68...匯集點集合 85 200924460 70.. .音訊來源點 72.. .視Ifl來源點 74.. .聊天來源點 76.. .移動資料來源點 78.. .「其它」來源點 80…音訊匯集點 82.. .視訊匯集點 84.. .聊天匯集點 86.. .移動資料匯集點 88.. .「其它」匯集點 90.. .圖形使用者介面 92.. .繪圖區 94.. .選單 96.. .工具列 98.. .50.oco區段選單 100.. .三維虛擬區、虛擬晝廊區 120.. .共享虛擬區通訊環境 122,407,484...處理單元 124.. .系統記憶體 126.. .系統匯流排 128…持久性儲存記憶體 86 200924460 130…輸入元件 132.. .顯示監視器 134.. .顯示控制器 136.. .網路配接器 140.. .作業系統 142…通訊應用程式 144.. .GUI驅動器 146…資料 148.. .登錄、組態資料庫 150.. .應用程式規劃介面(API) 152.. .網路傳輸協定集合 160.. .伺服器媒介之共享虛擬區通訊環境 162.. .通訊模組 164…三維視覺化引擎 165.. .聊天引擎 166.. .音訊處理引擎 168.. .串流交換引擎、串流交換管理器 170.. .頻寬監視器 171.. .電腦滑鼠 176…耳機 180.. .虛擬_區目別規梅·、虛擬_區規才各 87 200924460 182.. .物件之目前暫存器、物件暫存器 184,194...串流混合物表單 186.. .介面資料 188.. .區段表單 190.. .物件暫存器 192.. .物件位置、目前物件位置資料庫 196.. .虛擬區規格資料 198…通訊者化身資料庫 200-230,240-250,251-270,440-454…方塊 232.. .鄰近區段 280. 即時資料串流處理拓樸學 282-292...即時資料串流集合 300,320...同層級即時資料串流處理拓樸學 302-312,324-346,358-368,378-388…串流集合 322.. .區客端網路節點 340,342,344,346.··串流集合拷貝 350.. .伺服器媒介之即時資料串流處理拓樸學 370.. .即時資料串流處理拓樸學 400.. .共享虛擬區通訊環境 402.. .區伺服器網路節點 403,462...網路配接器 88 200924460 404.. .網路交換器 405.. .記憶體、電腦可讀取記憶體 406.. .虛擬區規格 409.··前傳表 411.. .路由表 460.. .應用程式環境 464.. .主機系統 466…通訊控制器 468.. .媒體存取控制器(MAC)介面 470.. .網路媒體 472.. .網路節點 474.. .主機介面埠 476.. .網路媒體介面埠 480.. .收發器 482.. .記憶體 484.. .虛擬區規格拷貝 486…鏈路表 488·.·通道表 89Figure 23 shows an embodiment of a shared virtual area communication environment 400 that includes an embodiment of a zone client network node 52-56, a zone server network 5 node 64, and a network. Switch 404. The structure and operation of each element of the shared virtual area communication environment 400 are the same as those of the elements of the co-dry virtual area communication domain described above, except for the following, the area server 64 and the client communication application M2 One or more of the instant data stream switching functions of at least one of (refer to FIG. 7) have been incorporated into the network switch 404, allowing the network switch 404 to operate according to one of the foregoing methods or Many perform automated real-time data stream exchange. 15 20 蜩峪 换 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 A network adapter, a network adapter of the network server. In operation, the network switch 404 uses the inspection data packet; determines the source of the packet; and forwards multiple packets to their respective destinations. Road segment. For each packet, the network switch ^ hard address source hard address and _ segment and address table _ for comparison of the same section to discard the packet; otherwise network switch 404 do not pass The packet is sent to the appropriate segment. The network switch contains the preferred route of the packet before the packet is read and the network is determined to be the destination of the network. The network switch is typically applied. Routing Interpretation: The routing table 411 contains a routing path routed to the shoulder destination near the network switch 404 to generate a preamble table. The preamble table 409 and the road 79 200924460 are routed from the table 411. The typical system is to describe the network switch 4〇4 and the network. The network topology information between the destinations specifies that the network switch 4〇4 does not forward bad or unpacked packets. The network switch 404 can operate in one or more of the OSI layers. The OSI layer includes a physical layer, a data link layer, a network 5 layer, and a transport layer. Illustrative embodiments of the network switch 404 include, but are not limited to, network switches, network routers, and network backbones. In some embodiments, the network switch 404 exchanges instant data stream links between a plurality of network nodes sharing a virtual area. The network adapter receives the virtual area specification 406 by the area server 402. The virtual area specification 406 includes a A description of the item or more than 10 exchange rules, each of which defines an individual link between the source point of the individual instant data stream type and the collection point of the instant data stream type in the location of the virtual area. The memory 4〇5 stores one or both of the virtual area specification 406 and the routing table 411 and the preamble table 4〇9, where each table 409, 411 includes a routing path describing the route to the network destination. Internet topology information. Processing The element 407 forwards the instant data stream packet between two or more of the network nodes 52-56, where each network node 52_56 is associated with an individual location of the virtual area and one or more instant data stream types. The source point and the aggregation point are associated with at least one of the source points and the collection points. The processing unit 4〇7 is one or more of the instant data stream packets forwarded by the network topology information and one or more exchange rules. In the example, the network switch performs one or more power cycles b of the guest stream exchange manager 168. In this embodiment, the processing unit 建立ο? establishes one or more between the network nodes 52-54. An instant data stream is connected, where network nodes 52-56 are associated with individual objects, each of which is associated with at least one of source points and collection points of one or more of the 200924460 instant data stream types. One is associated. The processing unit 407 is based on one or the other of the methods of FIG. 10 and FIG. 12_14, based on the item or multiple exchange rules, the individual source points and collection points associated with the objects, and the objects in the virtual area. Don't position, create one or more live data stream links. In some embodiments, network switch 404 performs one or more functions of a zone guest network node. In particular, the network switch 404 performs some or all of the instant data stream exchange functions of the area server 64 (see, for example, Figure 8). In this regard, network switch 404 receives configuration information from zone server 64. The configuration data includes a copy of the virtual area specification 180 (refer to Figure 8) and a copy of the object register 182 (refer to Figure 8). The network switch 4〇4 activates the local virtual area specification cache 4〇6 with a copy of the virtual area specification 180, and activates the local object register 4〇8 with a copy of the object register 182. Periodically, in response to an event (eg, avatar movement), or both periodically and in response to an object, the network 15 switch 404 tracks the 'away virtual area' and the virtual area based on the mobile data received from the area guest 52_56. The information of the avatar of the tfl person and its object is updated to update the local object register. The network switch is based on the method of the figure ’. The data stream data required by the mosquito delivery to the area = network node 52-56 real-time data stream connection. The processing program includes 20 determining the best stream processing topology for providing the required real-time data stream data to the zone (10). P', in a number of implementations, network exchange (4) 4 dynamic decision to deliver a specific day-to-day data stream collection - instant data stream processing for a given network node topology. In the processing program, the processing unit 4〇7 selects a topology learning 81 200924460 as a stream processing topology, which involves exchanging real-time data streams between network nodes in the first set via a central network node. And exchange of instant data streams between network nodes of the second set (typically different from the first set) through direct peer-to-peer network connections. As previously explained, each network 5 node is associated with at least one of a source location and a collection point of one or more of the individual locations and the instant data stream types in the virtual zone. The processing unit 40 7 forwards the instant data stream packet between the network nodes of the first set based on one or more exchange rules and the determined real-time data stream processing topology. 10 VIII. Conclusion The embodiments described herein provide a system and method for exchanging real-time data stream links in a shared virtual area communication environment. These embodiments allow the exchange rules for linking instant data streams between multiple network nodes communicating over a shared virtual area to understand the specifications of the virtual area. These embodiments allow the virtual zone designer to not only control the shape and appearance of the virtual zone, but also control how the communicants are connected to one another via instant data streams. In addition, by combining the automatic exchange rules with the location of the virtual zone, the system for establishing and ending the connection based on the attributes and properties of the objects within the virtual zone is compared, and the signal processing function is communicated with the stream routing, linking, and disconnection functions. These embodiments can reduce the complexity of connecting correspondent nodes and interrupting connections and increase the scalability of the system. Other embodiments are within the scope of the claimed patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a diagrammatic view of an embodiment of a network node, including a graphical user interface for presenting a two-dimensional map of a virtual zone. Figure 2A is a diagrammatic view of an embodiment of a shared virtual area communication environment in which network nodes communicate in a peer-to-peer network architecture. Figure 2B is a diagrammatic view of an embodiment of a shared virtual area communication environment in which network nodes communicate in a server medium architecture. Figure 3 is a block diagram of a co-sponsored virtual zone. It consists of a set of illustrative real-time data stream links between the source and collection points of three network nodes. f Figure 4 shows a block diagram of an embodiment of a network node that includes a set of 10 explicit source points and a set of illustrative collection points. Figure 5 is a diagrammatic view of an embodiment of a graphical user interface showing a perspective view of a virtual area including segments associated with individual instant data stream exchange rules. Figure 6 is a diagrammatic view of an embodiment of a graphical user interface showing a plan view of the three dimensional virtual area shown in Figure 5. Figure 7 is a block diagram of one embodiment of a guest network node and a second guest network node connected to one of the zone server network nodes in an embodiment of a shared virtual zone communication environment. Figure 8 is a diagrammatic view of an embodiment 20 of the shared virtual area communication environment shown in Figure 7. Figure 9 is a flow diagram of one embodiment of a method performed by a zone of guest network nodes and a zone of server network nodes. Figure 10 is a flow diagram of an embodiment of a method by which a streaming exchange manager embodiment processes configuration data received from a zone server. 83 200924460 Figure 11 shows a plan view of the virtual area shown in Figure 6, where the virtual area is filled with four avatar objects. Figure 12 is a flow diagram of one embodiment of a method of determining an instant data stream connection for delivering a desired data stream data to a zone of a guest network node. 5 Figure 13 is a flow diagram of one embodiment of a method of exchanging instant data streams between network nodes sharing a virtual area. Figure 14 is a flow diagram of one embodiment of a method of exchanging instant data stream connections between network nodes sharing a virtual area. Figure 15 is a block diagram of a host system including a network adapter 10 with enhanced link management functionality. Figure 16 is a block diagram of an embodiment of the network adapter shown in Figure 15. Figure 17 is a flow diagram of one embodiment of a method for determining the delivery of required data stream data to one or more instant data stream processing topologies of a zone of client network nodes. 15 Figure 18 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 19 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 20 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 21 is a diagrammatic view of one embodiment of an instant data stream processing topology. Figure 22 is a diagrammatic view of one embodiment of an instant data stream processing topology. 84 200924460 Figure 23 is a block diagram of one embodiment of a shared virtual area communication environment including an embodiment of a network switch that manages instant data stream connections in accordance with switching rules defined in virtual area specifications. [Main component symbol description] 10.. Network node 12.. Display monitor 14.. . Computer mouse 16.. Keyboard 18, 20, 172, 174. Speakers 22, 178... Microphone 24.. Graphic User Interface 26.. Indicators 28... Shared 3D Virtual Areas 30, 32, 34... Avatars 3644, 101-112... Sections 50, 62... Shared Virtual Areas Communication environment 52, 54, 56... zone server network node, zone guest network node, network node 58.. communication network 60.. . virtual zone specification 64.. . zone server 66.. Source Point Set 68...Collection Point Set 85 200924460 70.. . Audio Source Point 72.. View Ifl Source Point 74.. . Chat Source Point 76.. . Mobile Source Point 78.. . "Other" Source point 80... Audio collection point 82.. Video collection point 84.. . Chat collection point 86.. . Mobile data collection point 88.. . "Other" collection point 90.. . Graphic user interface 92.. Drawing area 94.. .Menu 96.. . Toolbar 98.. .50.oco section menu 100.. . 3D virtual zone, virtual corridor zone 120.. shared virtual zone communication environment 122,407,484. .. Processing Unit 124.. System Memory 126.. System Convergence Row 128... persistent storage memory 86 200924460 130... input component 132.. display monitor 134.. display controller 136.. network adapter 140.. operating system 142... communication application 144. .GUI Driver 146...Data 148.. Login, Configuration Library 150.. Application Programming Interface (API) 152.. Network Transport Protocol Set 160.. Server Media Shared Virtual Area Communication Environment 162.. Communication module 164... 3D visualization engine 165.. Chat engine 166.. Audio processing engine 168.. Stream switching engine, Stream switching manager 170.. Bandwidth monitor 171. .. Computer mouse 176... Headphones 180.. . Virtual _ area 别 梅 梅, virtual _ district rules only 87 200924460 182.. . Objects of the current register, object register 184, 194... Streaming mixture form 186.. . Interface data 188.. . Section form 190.. Object register 192.. . Object location, current object location database 196.. Virtual zone specification data 198... Correspondent avatar Databases 200-230, 240-250, 251-270, 440-454... Block 232.. Neighboring section 280. Instant data stream processing topology 28 2-292... Instant data stream collection 300, 320... Same level instant data stream processing topology 302-312, 324-346, 358-368, 378-388... Streaming set 322.. Guest network node 340, 342, 344, 346. · Stream collection copy 350.. Server data real-time data stream processing topology 370.. . Instant data stream processing topology 400.. . Virtual Area Communication Environment 402.. Area Server Network Node 403, 462... Network Adapter 88 200924460 404.. Network Switch 405.. Memory, Computer Readable Memory 406. . Virtual Area Specification 409.·· Forward Table 411.. Routing Table 460.. Application Environment 464.. Host System 466... Communication Controller 468.. Media Access Controller (MAC) Interface 470. . Network Media 472.. . Network Node 474.. Host Interface 埠 476.. . Network Media Interface 埠 480.. Transceiver 482.. Memory 484.. Virtual Zone Specification Copy 486... Link Table 488·.·Channel Table 89

Claims (1)

200924460 七、申請專利範圍: •—種於共享一虛擬區之多個節點間交換即時資料串流 連結之方法,其中改良部分包含: 、夂儲存包含一項或多項交換規則之說明之一虛擬區 、栳各項父換規則係就於虛擬區中之位置,界定個別 即時資料串流類型之來源點與該即時資料串流類型之 匯集點間之一個別連結;及 於與個別物件關聯之網路節點間建立一項或多項 p時貝料串流連結,物件各自係與即時資料串流類型中 之—者或多者之-來源點及一匯集點中之至少一者相 關聯’其巾該建立縣於該—項或多項交換規則、與該 等物件相關聯之個別來源點及匯集點、及物件於虛擬區 之個別位置。 2·如申請專利範圍第1項之方法,其中: 該虛擬區規格包含於該虛擬區中之一個或多 夕始口口· /等項或多項交換規則係將一個或多個區段 源自於該區段之個別即時資料串流類型及(ii)個別即時 貧料串流類型匯集於其中之個別區段相關聯;以及 該建立包含關係-個或多個區段確定物件位置,以 及基於所確定之位置建立—項或多卿日請射流輕。 如令請專利範圍第2項之方法,其中_立包含: 識別由該等物件中 段;及 區 之一給定者所占有之全部 90 3. 200924460 判定與所識別之區段相關聯之一項或多項交換規 則之即時資料串流類型之一目標集合。 、 4·如申請專利範圍第3項之方法,其中該建立包含 確定該等物件中之_者(該給定物件除外)係含於該 等區段中之一者或多者,如藉一項或多項交換規則定 義’於該目標集合中之即時資料串流類型中之-者係源 自於δ亥等區段,以及於該目標集合中之該等即時資料串 &quot;IL類型中之一者係匯集入該等區段; 判定即時貝料串流之__可連結集合,各個即時資料 串机為下列中之至少一者:⑴源自於與經確定之物件相 關聯之網路節點中之—者及多者及⑼匯集人與經確定 之物件相關聯之網路節點中之一者或多者;及 基於與該即時資料串流之可連結集合相關聯之來 源點與匯集點的e ,判定—所要求m料串流資 料集合。 ' 5.如申請專利範圍第旧之方法,其中該等交換規則中之 至少-者將-個別來源角色識別符關聯該等即時資料 串流類型中之-給定者;以及該建立包含基於該來源角 色識別符與個別與該給定之即時資料串流類型之來源 點相關聯之-個或多個物件相關聯之角色識別符作比 較’建立該等即時資料串流連結中之一者或多者。 6.如申請專利範圍第!項之方法,其中該等交換規則中之 &gt;、者將個別匯集角色識別符關聯言亥等即時資料 串流類型中之-給定者;以及輯立包含基於該匯集角 200924460 色識別符與個別與該給定之即時資料串流類型之匯集 點相關聯之-個或多個物件相關聯之角色識別符作比 較,建立該等即時資料串流連結中之一者或多者。 7·如申請專利範圍第1項之方法,其中該建立額外係基於 至少-項鄰近策略㈣,該項規則只允許來源點中之一 者與該虛擬區中位在彼此之規定距離以内之個別物件 相關聯之匯集點中之可相容者連結。 8.如申請專利範圍第!項之方*,進一步包含: 維持-物件暫存器,其中該物件暫存器對該虛擬區 中之各個物件,包含—個別物件識別符、允許與該物件 ^關聯之—網路節點建立網路連結之連結資料,及識別 刀別與该物件相關聯之全部即時資料串流來源點類型 及匯集點類型之介面資料; 關聯之 毛运&lt;亥物件暫存器至該虛㈣中與物件相 網路節點中之一者或多者。 9. 如申請專利範圍第8項之方法,進_步包含: -_、、.s疋者接收介面資料,1中 Γ面資料對與該給定網路節點相_之各個物件,、包 3與縣定網路節點相關聯之全部即時資料串流 點類型及即時資料串流匯集點類型之—表單;’、 以接收自該給定網路銘 暫存器;以及U路㈣之介面資料更新該物件 w 、奶仟暫存 上丹蜮物件暫存 物件相關聯之-個或多個其它網路節點。 92 200924460 !〇·如申請專利範圍第㈣之方法,進一步包含遞送一特定 即h資料串流資料集合至該等網路節點令之一給定者 之—即時資料㈣處理蝴學,其巾該虛擬區規格對該 虛擬區之一個或多個區段中之一個或多個即時資料串 流類型規定串流屬性值;以及該判定包含基於由該虛擬 區規格所規定之-個或多個串流屬性值,選擇該即時資 料串流處理拓樸學。 、 11·如申請專利範圍第H)項之方法,其中該虛擬區規格將一 第一串流優先順位屬性值分派予一第一即時資料串流 類型,且將與該第一串流優先順位屬性值不同之一第二 串流優先順位屬性值分派予一第二即時資料串流類 型;以及該選擇包含選擇根據該不同的第一及第二串流 優先順位屬性值,差異地排序該第一及第二即時資料f 流類型之優先順位之拓樸學作為該串流處理拓樸學。 12.如申請專利範圍第1G項之方法,其中該虛擬區規格將一 第一串流優先順位屬性值分派予一第一即時資料串流 類型,且將與該第一串流優先順位屬性值不同之一第二 串流優先順位屬性值分派予一第二即時資料串流類 型;以及該選擇包含根據不同之第一及第二串流拓2學 屬性值’為該第一及第二即時資料串流類型選擇不同的 串流處理拓樸學。 13‘如申請專利範圍第12項之方法,其中為該第一即時資料 串流類型所選用之串流處理拓樸學以混合之串流格 式,遞送該第一類型即時資料串流中之一者予該給定之 93 200924460 網路m及為料二即時轉類朗選用之串 机處理㈣學以未經混合之串流格式,遞送該第二類型 即時資料串流中之-者予該給定之網路節點。 14.如申請專利範圍第1項之方法,其中該建立包含經由個 別鏈路產生-個或多個即時f料串流連結,該等鏈路各 /、有個別鏈路頻i且攜帶一個或多個即時資料串流 之個別傳送集合。 士申明專利㈣第14項之方法,其中該虛擬區規格分派 :個或多個個別頻寬位準予一個或多個即時資料串流 類里中之各者,以及該產生係基於由該虛擬ϋ規格個別 分派予該等一個或多個即時資料串流類型之一個或多 個頻寬位準。 如申專利㈣第15項之方法,其中該虛擬區規格分派 個别最小頻寬位準予一個或多個即時資料串流類型中 之各者,以及該赵包含基於㈣虛擬區規格分別分派 予該等一個或多個即時資料串流類型之一個或多個最 ’Μ員寬位準,為各個鏈路判定—個別最小鏈路頻寬位 準且/、產生其個別鏈路頻寬符合所判定之個別最小鏈 路頻寬位準之鏈路。 17·如申請專利範圍第15項之方法,其中: &quot;亥虛擬區規格將多數頻寬位準之一個別集合分派 予—個或多個即時資料串流類型中之各者;以及 該產生包含試圖產生該等鏈路中之一給定者於至 夕°卩刀基於由该虛擬區規格所分派之頻寬位準所測定 94 200924460 :一候選鏈路頻寬位準,W於未能形成該給定 2二該第—㈣鏈路頻寬位準,嘗試赵該給定鏈路 :夕::基於由該虛擬區規格所分派之頻寬位準所 4疋之第二候選鏈路頻寬位準。 !8·如申請專利範圍第14項之方法,其令·· 該虛擬區規格將一個別串流優先順位屬性值分派 予-個或多個即時資料串流類型中之各者,以及 該產生包含,對各個鏈路至少部分基於分別由該虛 擬區規格分派予該等一個或多個即時資料串流類型之 -個或多個串流優絲位屬性值,配置個別鏈路頻寬予 個別發送集合中之該等—個或多個即時資料串流。 19.-顧於共享—虛擬區之網路節關交換即時資料串 流連結之裝置,其中其改良部分包含: 一電腦可讀取記憶體其可操作㈣存包含一項或 多項交換規狀制之_虛擬區祕,各項交換規則係 就於虛擬區中之位置,界定個別㈣資料串流類型之來 源點與該即時資料串流類型之匯集點間之—個別連 結;及 處理單元其可操作而於與個別物件關聯之網路 節點間建立—項或多項即時資料串流連結,物件各自係 與即時資料串流類型中之—者或多者之_來源點及一 匯集點中之至少—者相關聯,其中該處理單元建立該一 項或多項即時資料串流連結係基於該一項或多項交換 規則、與該等物件相Μ之個別來源點及匯集點、及物 95 200924460 件於虛擬區之個別位置。 20.如申請專利範圍第19項之裝置,其中: 該虛擬區規格包含於該虛擬區中之一個或多個區 段之說明; 該等一項或多項交換規則係將一個或多個區段與⑴ 源自於該區段之個別即時資料串流類型及⑴)個別即時 貧料串流類型匯集於其中之個別區段相關聯;以及 該建立包含關係一個或多個區段確定物件位置,以 及基於所確定之位置建立一項或多項即時資料串流連結。 21·如申請專纖圍第19項之裝置,其中該處理單元可操作來: 識別由該等物件中之—給定者所占有之全部區 段;及 判定與所識別之區段相關聯之一項或多項交換規 則之即時資料串流類型之一目標集合,· 、 確定該㈣件巾之—者(該給定物件除外)係含於該 等區段中之—者或多者,如藉—項或多項交換規則定z 義’於該目標集合令之即時資料串流類型中之一者係源 自於該等區段’以及於該目標集合中之該等即時資料串 流類型中之一者係匯集入該等區段; 判定即0寺資料串流之一可連結集合,各個即時資料 串流為下列中之至少一者:⑴源自於與經確定之物件相 關聯之網路節點t之—者及多者及⑼匯集人與經確定 之物件相Μ之網路節財之-者或多者;及 基於與該即時資料串流之可連結集合相關聯之來 96 200924460 源點與匯集點的匹配,判定一 料集合。 所要求之即時資料串流200924460 VII. Patent application scope: • A method for exchanging real-time data stream links between multiple nodes sharing a virtual area, wherein the improved part comprises: 夂 storing a virtual area containing one or more exchange rules And the parental change rules are located in the virtual zone, defining an individual connection between the source point of the individual instant data stream type and the collection point of the instant data stream type; and the network associated with the individual object When one or more p-times are connected between the road nodes, the objects are associated with at least one of the source data stream type and the source point and a collection point. The establishment of the county in the item or multiple exchange rules, individual source points and collection points associated with the objects, and individual locations of the objects in the virtual area. 2. The method of claim 1, wherein: the virtual zone specification is included in one or more of the virtual zones, or the item or multiple exchange rules are derived from one or more sections Associated with an individual real-time data stream type of the segment and (ii) an individual real-time lean stream type in which the individual segments are gathered; and the establishment includes a relationship - one or more segments determining the location of the object, and based on The determined location is established - the item or the number of days is light. The method of claim 2, wherein the _ 立 includes: identifying the middle section of the object; and all of the possession of one of the districts 90 3. 200924460 determining one of the sections associated with the identified section Or a target collection of one of the instant data stream types of multiple exchange rules. 4. The method of claim 3, wherein the establishing comprises determining whether the one of the objects (other than the given object) is included in one or more of the sections, such as borrowing one The item or multiple exchange rules define 'in the real-time data stream type in the target set--from the δHai and other segments, and in the immediate data string &quot;IL type in the target set One is integrated into the segments; the __ connectable set of the instant bee stream is determined, and each instant data synchronizing machine is at least one of the following: (1) originating from a network associated with the determined object One or more of the nodes in the node and (9) the network node associated with the determined object; and a source point and collection based on the connectable set of the instant data stream Point e, decision - the required m material stream data set. 5. The method of claiming the patent scope, wherein at least one of the exchange rules associates an individual source role identifier with a given one of the instant data stream types; and the establishment includes The source role identifier is compared to the role identifier associated with one or more objects associated with the source point of the given instant data stream type. 'Create one or more of the instant data stream links. By. 6. If you apply for a patent range! The method of the item, wherein the ones in the exchange rules associate the individual pooled role identifiers with the instant data stream type, such as a given stream; and the set includes the color identifier based on the collection angle 200924460 and The role identifiers associated with the one or more objects associated with the collection point of the given instant data stream type are individually compared to establish one or more of the instant data stream links. 7. The method of claim 1, wherein the establishing additional is based on at least an item proximity strategy (4), the rule allowing only one of the source points and the virtual area to be within a specified distance of each other. A compatible link in the collection point associated with the object. 8. If you apply for a patent scope! The term of the item* further includes: a maintenance-object register, wherein the object register stores the object in the virtual area, including an individual object identifier, and is allowed to be associated with the object. The link information of the road link, and the identification of all the real-time data stream source point types and the interface type of the collection point associated with the object; the associated Mao Yun &lt;Hai object register to the virtual (four) and objects One or more of the phase network nodes. 9. If the method of claim 8 is applied, the method includes: -_,, .s, the user receives the interface data, and the data in the first page is the same as the object of the given network node, 3 All real-time data stream point types associated with the county network node and the instant data stream aggregation point type-form; ', to receive from the given network name register; and the U-way (four) interface The data updates the object w, and the milkpot temporarily stores one or more other network nodes associated with the tannin object temporary storage object. 92 200924460 !〇 · The method of claim 4, further comprising delivering a specific set of data stream data to a given one of the network node orders - instant data (4) processing the butterfly, the towel The virtual zone specification specifies a stream attribute value for one or more of the one or more segments of the virtual zone; and the determining includes one or more strings based on the virtual zone specification The stream attribute value, select the instant data stream processing topology. 11. The method of claim H, wherein the virtual zone specification assigns a first stream priority attribute value to a first instant data stream type, and the first stream priority is prioritized One of the attribute values is different, and the second stream priority attribute value is assigned to a second instant data stream type; and the selection includes selecting the first and second stream priority order attribute values according to the difference, and ranking the difference differently The topological order of the first and second real-time data f stream types is used as the stream processing topology. 12. The method of claim 1G, wherein the virtual zone specification assigns a first stream priority attribute value to a first instant data stream type, and the first stream priority order attribute value Different one of the second stream priority attribute values is assigned to a second instant data stream type; and the selection includes the first and second streams according to different first and second streams The data stream type selects different stream processing topologies. 13' The method of claim 12, wherein the stream processing topology selected for the first instant data stream type is in a mixed stream format, delivering one of the first type of instant data streams For the given 93 200924460 network m and for the second-time conversion class, the serial machine processing (4) is to deliver the second type of real-time data stream to the given one in an unmixed streaming format. Network node. 14. The method of claim 1, wherein the establishing comprises generating one or more instant f-stream links via individual links, each of the links having an individual link frequency i and carrying one or An individual delivery set of multiple instant data streams. The method of claim 14 (4), wherein the virtual zone specification assigns: one or more individual bandwidth bits to each of the one or more instant data stream classes, and the generation system is based on the virtual zone The specifications are individually assigned to one or more of the bandwidth levels of the one or more instant data stream types. The method of claim 15, wherein the virtual zone specification assigns an individual minimum bandwidth level to each of one or more instant data stream types, and the Zhao inclusion is assigned to the (four) virtual zone specification respectively One or more of the most current data stream types, one or more of the most 'speaker's wide level, for each link decision—the individual minimum link bandwidth level and/or the individual link bandwidth is determined The link of the individual minimum link bandwidth level. 17. The method of claim 15, wherein: the &quot;Hai virtual zone specification assigns an individual set of a majority of the bandwidth levels to each of one or more instant data stream types; and the generation Including attempting to generate one of the links, the given one is determined based on the bandwidth level assigned by the virtual area specification. 94 200924460: A candidate link bandwidth level, Forming the given 2nd (4)th link bandwidth level, attempting to give the given link: Xi:: the second candidate link based on the bandwidth level assigned by the virtual area specification Bandwidth level. 8.8. The method of claim 14, wherein the virtual zone specification assigns a stream priority property value to each of one or more instant data stream types, and the generation Including, for each link, based on at least part of the one or more streamed wire attribute values respectively assigned to the one or more instant data stream types by the virtual zone specification, configuring individual link bandwidths to individual Sending one or more of the instant data streams in the collection. 19.- Sharing------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- _Virtual zone secret, each exchange rule is located in the virtual zone, defining an individual link between the source point of the data stream type and the collection point of the instant data stream type; and the processing unit The operation establishes an item or a plurality of real-time data stream links between the network nodes associated with the individual objects, and the objects are each at least one of a source point and a collection point of the current data stream type. Corresponding to, wherein the processing unit establishes the one or more real-time data stream links based on the one or more exchange rules, individual source points and collection points that are opposite to the objects, and objects 95 200924460 Individual locations of the virtual zone. 20. The device of claim 19, wherein: the virtual zone specification comprises a description of one or more zones in the virtual zone; the one or more exchange rules are one or more zones Associated with (1) an individual real-time data stream type originating from the segment and (1) an individual real-time lean stream type in which the individual segments are gathered; and the establishing includes one or more segments determining the location of the object, And establishing one or more live data stream links based on the determined location. 21. The apparatus of claim 19, wherein the processing unit is operable to: identify all of the segments occupied by the given one of the objects; and determine the associated segment with the identified segment One of the target data stream types of one or more exchange rules, a set of objects, and the (four) pieces of the towel (other than the given object) are included in the segment or more, such as By borrowing a term or a plurality of exchange rules, one of the instant data stream types in the target set is derived from the segments and in the instant data stream types in the target set One of the collections is incorporated into the segments; determining that one of the 0 temple data streams can be linked to the collection, and each of the instant data streams is at least one of: (1) originating from a network associated with the identified object One or more of the nodes and (9) the network savings of the identified objects and those associated with the identified objects; and based on the connectable collection of the instant data stream 96 200924460 The source point is matched with the collection point to determine a set of materials. Instant data stream required • °申請專利範圍第19項之裝置,其&amp;亥等交換規則中之 ^少―者將-個別來源角色識別符_該科時資料 串流類型中之-料者;以及該建立包含基於該來源角 色識別符與個別與該給定之即時資料串流類型之來源 點相關聯之-個或多個物件相關聯之角色識別符作比 較’建立該等即時資料串流連財之—者或多者。 種儲存電腦可讀取指令之電腦可讀取媒體,該等指令 當由一電腦執行時造成該電腦從事下列操作包含: 儲存包含一項或多項交換規則之說明之一虛擬區 ㈣’各項交換❹m就於虛擬區巾之位置,界定個別 即時資料串流類型之來源點與該即時資料串流類型之 匯集點間之一個別連結;及 於與個別物件關聯之網路節點間建立一項或多項 即時資料串流連結,物件各自係與即時資料串流類型中 之一者或多者之一來源點及一匯集點中之至少一者相 關聯其中该建立係基於該一項或多項交換規則、與該 等物件相關聯之個別來源點及匯集點、及物件於虛擬區 之個別位置。 2 4 · —種用於共享一虛擬區之網路節點間交換即時資料串 流連結之網路交換器,其中其改良部分包含: 一電腦可讀取記憶體其可操作而儲存包含一項或 多項交換規職明之-虛擬區規格,各項交換規則係就 97 200924460 於&quot;玄虛擬區中之位置而界定一個別即時資料串流類型 之來源點與該即時資料串流類型之匯集點間之一個別 連結,其中該電腦可讀取記憶體額外可操作來儲存包含 描述至網路目的地之路由徑路之網路拓樸學資訊之一 表;以及 處理單元其可操作而於各自與該虛擬區中之一 個別位置相關聯之網路節點及一個或多個即時資料串 流類型之一來源點及一匯集點中之至少_者間前傳即 寺Ϊ料串々IL封包,其中該處理單元係基於該網路拓樸學 資訊及該-項或多項交換規則而前傳該等一個或多個 即時資料串流封包。 25.如申請專·圍第24項之網路交換器,其中該處理單元 可操作而判定一即時資料串流處理拓樸學其遞送即時 $料串流資料之—特定集合至該等網路節點中之一給 疋者’其巾於判定該即時資料串流處理蝴學中,該處 理單元發現該給定網路節點及與該虛擬區中之物件相 關聯之其它網路節點中之—者或多者之頻寬容量,以及 基於所發現之頻寬容量來選擇該串流處理拓樸學。 26.-種組成—虛擬區之方法其中該改良部分包含: 回應於使用者之輪入,於一顯示監視器中產生該虛 擬區之-模型,其中該模型包含呈現於該顯示監視器之 5亥虛擬區的幾何形狀元素; D應於使用者之輸入將該一項或多項交換規則愈 該虛擬區之_關聯,其巾該等交換關各自就於該虛 98 200924460 擬區中之位置,界定-個別即時資料串流類型之來源點 與該即時資料串流類型之匯集點間之一個別連結; 產生描述該虛擬區模型及該等一項或多項相關聯 之父換規則之一虛擬區規格;以及 將該虛擬區規格儲存於一電腦可讀取儲存媒體。 27.-種於共享-虛擬區之網路節點間交換即時資料串流 連結之方法,其中該改良部分包含·· 確定-即時諸集合,科_流料與盒擬區 中之一個別位置相關聯之網路節點中之給定者參與與 該虛擬區中個別位置相關聯之網路節點中之一個或多 個其它者之協力通訊對話; 至少部分基於該給定網路節點之頻寬容量,判定遞 送該即時資料串流集合至該給定之網路節點之一個或 多個即時資料串流連結;以及 w口〜π纷即點興該等網路節 個其它者間建立即時資料串流連结。 28·Γ請專利範圍第27項之方法,其中該判定包含判定里 中接收各個即時資料串流之—個別形式, 即時資料串流各自係呈未缚、日入 、纠疋之 '、未左化合之即時資料串流形 流之組合_導出之_、sy^麵發狀即時資料串 2q ^ A 出之飞合型即時資料串流形式。 29.如申請專利範圍第27項之方法, 過該徑路純各個即日抒料”^-4含判定透 * 口丄, f抖串丨L之—網路路由徑路,豆 中已判定的網路路由徑路為_ /、 直接冋層級網路路由徑 99 200924460 或由、匕網路節點t之—者或多者所媒介之一網路 路由徑路。 3〇_如申請專利範圍第㈣之方法,進—步包含儲存包含一 項或夕項讀㈣之㈣之—虛擬區規格,各規則係就 虚擬區中之位置,界定於—個別即時資料串流類型 之來源點與該即時資料串流類型之匯集點間之一個別 =,其令該確定及該判定中之至少一者係基於該等交 換規則。 3=申凊專利範圍第27項之方法進一步包含將由發送自 =網路節點中之一者之即時資料串流所導出的一個 合型即時資料串流之—表單發送予該給定的 32:=:第27項之方法,其中該判定包含發現其 1頻=財之一者或多者之頻寬容量且基於所發現 33^1 $ —個❹個即時資料串流連結。 =:_27項之方法,該等一個或 f串流連結涉及經由-中心網路節點,於 集合中之網路節點間交換即時資料串 過直接同層級網路連結而於及透 間交換即時資料串流。 弟-集5中之網路節點 34.=請專利範圍第27項之方法,其中該等-個或多個已 即時資料串流連結涉及將包含所請求之即時; 枓串流資料且係由其它網H 夺貝 資料串流所導出之-昆人⑽± 者兔适之即時 口坦即時資料串流發送至該給 100 200924460 定的網路節點。 35. 如申請專利範圍第27項之方法,其中該判定包含判定可 最大化未經混合之即時資料串流遞送至該給定網路節 點之一個或多個即時資料串流連結。 36. —種用於共享一虛擬區之網路節點間交換即時資料串 流連結之裝置,其中其改良部分包含: 儲存電腦可讀取指令之一電腦可讀取記憶體,及 耦接至該記憶體之一資料處理單元,其可操作來執 行該等指令,且至少部分基於指令之執行可操作而從事 下列操作包含 確定一即時資料串流集合,該等串流允許與虛擬區 中之一個別位置相關聯之網路節點中之給定者參與與 該虛擬區中個別位置相關聯之網路節點中之一個或多 個其它者之協力通訊對話, 至少部分基於該給定網路節點之頻寬容量,判定遞 送該即時資料串流集合至該給定之網路節點之一個或 多個即時資料串流連結,以及 於該給定網路節點與該等網路節點中之一個或多 個其它者間建立即時資料串流連結。 37. —種用於共享一虛擬區之網路節點間交換即時資料串 流連結之儲存電腦可讀取指令之電腦可讀取媒體,其中 其改良部分包含該電腦可讀取指令可操作而造成一電 腦從事下列操作包含: 確定一即時資料串流集合,該等串流允許與虛擬區 101 200924460 中之—個別位置相關聯之網路節點中之給定者參與與 該虛擬區中個別位置相關聯之網路節點令之一個或多 個其它者之協力通訊對話; 至少部分基於該給定網路節點之頻寬容量,判定遞 送該即時資料串流集合至該給定之網路節點之一個或 多個即時資料串流連結;以及 於該給定網路節點與該等網路節點中之一個或多 個其它者間建立即時資料串流連結。 38^種於共享—虛擬區之網路節點間交換即時資料串流 連結之方法,其中其改良部分包含: 對該等網路節點中之-個或多個接收者各自判定 透過該鏈路將發送-個或多個即時資料串流之一個別 發送集合之-個賴路,其中該等鏈路各自具有個別鍵 對各鏈路’於分別配置予該個別發送集合中之該 —個或多個即時資料串流之_個或多個通分: 別鏈路頻寬,以及透過個別所配置之通道發送於該個 :送集合中之該等一個或多個即時資料串流至該個 接收網路節點。 ’ 39 如申請專利範圍第38項之方法,其中該判定包含對各 鏈路,對於該個別發送集合中之該等—個或多個即時 ,流各自確^ —個或多個個別頻寬位準,且基於已 定的頻寬位準來配置個別頻寬位準予該鏈路。 40_如申請專利範圍第%項之方法’其中對各鍵路 102 200924460 該確定包含對該個別發送集合中之該等即時資料 串流各自識別個別最小頻寬位準,及 由該等一個或多個已識別的個別最小頻寬位準,算 出個別最小鏈路頻寬位準。 41. 如申請專利範圍第40項之方法,進一步包含回應於判定 該鏈路可用的頻寬未能滿足該個別最小鏈路頻寬位準 而抛棄任何鍵路。 42. 如申請專利範圍第39項之方法,其中對各鏈路 該確定包含對個別發送集合中之一個或多個即時 資料串流各自以由個別第一較佳頻寬位準至個別第二 較佳頻寬位準排序之個別較佳階層組織,識別至少兩個 個別頻寬位準,及 至少部分基於所識別之第一較佳頻寬位準而算出 一個別目標鏈路頻寬位準,以及至少部分基於所識別之 第二較佳頻寬位準而算出一個別備用鏈路頻寬位準。 43. 如申請專利範圍第42項之方法,其中該判定包含對各個 接收網路節點, 嘗試於該目標鏈路頻寬位準建立個別鏈路至該接 收網路節點,及 回應於未能建立於該目標鏈路頻寬位準至該接收 網路節點之個別鏈路,試圖建立於該備用鏈路頻寬位準 至該接收網路節點之該個別鏈路。 44. 如申請專利範圍第43項之方法,其中該嘗試包含比較該 目標鏈路頻寬位準與可用於發送個別發送集合之目前 103 200924460 頻寬量及可用於個別接收網路節點之目前頻寬量二者。 45. 如申請專利範圍第38項之方法,其中該判定包含對各個 接收網路節點, 嘗試於該個別候選的鏈路頻寬位準建立個別鏈路 至該接收網路節點,及 回應於未能建立於該個別候選的鏈路頻寬位準至 該接收網路節點之個別鏈路,拋棄於該發送資料集合中 之至少一個任選的即時資料串流。 46. 如申請專利範圍第38項之方法,其中該判定包含對各個 接收網路節點, 嘗試於該個別候選的鏈路頻寬位準建立個別鏈路 至該接收網路節點,及 回應於未能建立於該個別候選的鏈路頻寬位準至 該接收網路節點之個別鏈路,透過由其它網路節點中之 一者或多者所媒介之一網路路由徑路,建立發送於個別 發送集合中之該等一個或多個即時資料串流至該接收 網路節點之一鏈路。 47. 如申請專利範圍第38項之方法,其中該判定包含對各個 接收網路節點, 嘗試於該個別候選的鏈路頻寬位準建立個別鏈路 至該接收網路節點,及 回應於未能建立於該個別候選的鏈路頻寬位準至 該接收網路節點之個別鏈路,以由該等網路節點中之其 它者所發送之即時資料串流組合物所導出之一個或多 104 200924460 個混合型即時資料串流形式,建立遞送於個別發送集合 中之該等一個或多個即時資料串流至該接收網路節點 之一鏈路。 48. 如申請專利範圍第38項之方法,其中該判定包含對各鏈 路以基於與個別接收網路節點相關聯之一屬性而判定 之數量配置個別頻寬。 49. 如申請專利範圍第38項之方法,其中對各鏈路,個別鏈 路頻寬之分配係基於與個別發送集合中之一個或多個 即時資料串流個別相關聯之一個或多個串流優先順位 位準。 50. 如申請專利範圍第38項之方法,其中該等鏈路為由發送 個別發送集合之該等網路節點之個別者至該等接收網 路節點之個別者之一個別單向鏈路。 51. —種用於共享一虛擬區之網路節點間交換即時資料串 流連結之裝置,其中其改良部分包含: 儲存電腦可讀取指令之一電腦可讀取記憶體;及 耦接至該記憶體之一資料處理單元,其可操作來執 行該等指令,且至少部分基於指令之執行可操作而從事 下列操作包含 對該等網路節點中之一個或多個接收者各自 判定透過該鏈路將發送一個或多個即時資料串流 之一個別發送集合之一個別鏈路,其中該等鏈路各 自具有個別鏈路頻寬,及 對各鏈路,於分別配置予該個別發送集合中之 105 200924460 該等一個或多個即時資料串流之一個或多個通道 間分配個別鏈路頻寬,以及透過個別所配置之通道 發送於該個別發送集合中之該等一個或多個即時 資料串流至該個別接收網路節點。 52. —種用於共享一虛擬區之網路節點間交換即時資料串 流連結之儲存電腦可讀取指令之電腦可讀取媒體,其中 其改良部分包含該電腦可讀取指令可操作而造成一電 腦從事下列操作包含: 對該等網路節點中之一個或多個接收者各自判定 透過該鏈路將發送一個或多個即時資料串流之一個別 發送集合之一個別鏈路,其中該等鏈路各自具有個別鏈 路頻寬;及 對各鏈路,於分別配置予該個別發送集合中之該等 一個或多個即時資料串流之一個或多個通道間分配個 別鏈路頻寬,以及透過個別所配置之通道發送於該個別 發送集合中之該等一個或多個即時資料串流至該個別 接收網路節點。 53. —種用於共享一虛擬區之網路節點間交換即時資料串 流連結之網路配接器,其中其改良部分包含: 儲存電腦可讀取指令之一電腦可讀取記憶體;及 耦接至該電腦可讀取記憶體之一處理單元,其可操 作來執行該等指令,且至少部分基於指令之執行可操作 而從事下列操作包含 對該等網路節點中之一個或多個接收者各自 106 200924460 判定透過該鏈路將發送一個或多個即時資料串流 之一個別發送集合之一個別鏈路,其中該等鏈路各 自具有個別鏈路頻寬;及 對各鏈路,於分別配置予該個別發送集合中之 該等一個或多個即時資料串流之一個或多個通道 間分配個別鏈路頻寬,以及透過個別所配置之通道 發送於該個別發送集合中之該等一個或多個即時 資料串流至該個別接收網路節點。 107• ° The device of claim 19 of the patent scope, the number of the &amp;Hai and other exchange rules will be - the individual source role identifier - the material in the class of the data stream type; and the establishment includes The source role identifier is compared with the role identifier associated with each of the one or more objects associated with the source point of the given instant data stream type - establishing the instant data stream or more By. A computer readable medium storing a computer readable command, the instructions causing the computer to perform the following operations when executed by a computer: storing a virtual area containing one or more exchange rules (four) 'exchange ❹m is located at the location of the virtual zone towel, defining an individual connection between the source point of the individual instant data stream type and the aggregation point of the instant data stream type; and establishing an item between the network nodes associated with the individual object a plurality of real-time data stream links, each of which is associated with at least one of a source point and a collection point of one or more of the instant data stream types, wherein the establishing is based on the one or more exchange rules Individual source points and collection points associated with the objects, and individual locations of the objects in the virtual area. 2 4 - a network switch for exchanging instant data stream links between network nodes sharing a virtual area, wherein the improved part comprises: a computer readable memory operable to store an item or A number of exchange rules - virtual area specifications, the exchange rules are defined in the location of the 2009 2009460460 in the "real virtual area" and define a source point of the instant data stream type and the collection point of the instant data stream type One of the individual links, wherein the computer readable memory is additionally operable to store a table of network topology information including routing paths describing the destination to the network; and the processing unit is operable to each a network node associated with an individual location in the virtual zone and one of the one or more instant data stream types and at least one of the aggregation points, ie, the temple string, the IL packet, wherein the processing The unit forwards the one or more instant data stream packets based on the network topology information and the one or more exchange rules. 25. The network switch of claim 24, wherein the processing unit is operable to determine a real-time data stream processing topology to deliver a set of instant stream data to a particular set of network nodes One of the entrants determines that the instant data stream processing process, the processing unit finds that the given network node and other network nodes associated with the objects in the virtual area The bandwidth capacity of the plurality or more, and the streaming processing topology is selected based on the discovered bandwidth capacity. 26. A method for composing a virtual area, wherein the improved portion comprises: generating a virtual area-model in a display monitor in response to a user's round-in, wherein the model includes 5 displayed on the display monitor The geometry element of the virtual area; D should be associated with the user's input to associate the one or more exchange rules with the virtual area, and the exchanges are each located in the virtual zone 200924460. Defining - an individual connection between a source point of an individual instant data stream type and a collection point of the instant data stream type; generating a virtual area describing the virtual area model and one or more of the associated parent switching rules Specifications; and storing the virtual area specifications in a computer readable storage medium. 27. A method for exchanging real-time data stream links between network nodes in a shared-virtual zone, wherein the improved part comprises ··determining-instant collections, and the related stream is associated with an individual location in the box A given one of the associated network nodes participates in a collaborative communication session with one or more of the network nodes associated with the individual locations in the virtual zone; based at least in part on the bandwidth capacity of the given network node Determining to deliver the instant data stream collection to one or more real-time data stream links of the given network node; and w-porting to the π network to establish an instant data stream connection among the other network nodes Knot. 28. The method of claim 27, wherein the determination comprises the individual form of receiving the instant data stream in the judgment, and the instant data stream is unbound, inward, and rectified, and not left. Combination of real-time data stream flow _ export _, sy ^ face hair instant data string 2q ^ A fly-type instant data stream form. 29. If the method of claim 27 is applied, the path is pure and the same day, “^-4 contains the judgment of the mouth*, f is the string of 丨L—the network routing path, the bean has been determined The network routing path is _ /, direct 冋 tier network routing path 99 200924460 or one of the network routing paths of the network node t or one of the media. 3〇_such as the scope of patent application (4) The method includes, for example, storing a virtual zone specification including (4) (4), each rule is a location in the virtual zone, and is defined as a source point of the individual instant data stream type and the instant One of the aggregation points of the data stream type is individual =, which makes at least one of the determination and the determination based on the exchange rules. 3 = The method of claim 27 of the patent scope further includes the transmission from the network The form of a combined instant data stream derived from the instant data stream of one of the way nodes is sent to the given 32:=: method of item 27, wherein the determination includes finding that the frequency is 1 One or more of the bandwidth capacity and based on the discovered 33^1 $ - an instant data stream link. =: _27 method, the one or f stream link involves switching the instant data string between the network nodes in the set via the -central network node to the direct peer network The network link is used to exchange the real-time data stream. The network node in the set 5 is the method of claim 27, wherein the one or more instant data stream links involve Contains the requested instant; 枓 streaming data and is derived from other network H capture data stream - Kunren (10) ± rabbit suitable instant data stream is sent to the network of 100200924460 35. The method of claim 27, wherein the determining comprises determining one or more instant data stream links that maximize unmixed instant data stream delivery to the given network node. - A device for exchanging real-time data stream links between network nodes sharing a virtual area, wherein the improved portion comprises: storing a computer readable command, a computer readable memory, and coupling to the memory body A data processing unit operative to execute the instructions and, operatively based at least in part on execution of the instructions, to perform an operation comprising determining a set of instant data streams, the streams being allowed to be associated with an individual location in the virtual area A cooperating communication session in which a given one of the associated network nodes participates in one or more of the network nodes associated with the individual locations in the virtual zone, based at least in part on the bandwidth capacity of the given network node Determining to deliver the instant data stream set to one or more instant data stream links of the given network node, and between the given network node and one or more of the other network nodes Create an instant data stream link. 37. A computer readable medium for storing computer readable instructions for exchanging instant data stream links between network nodes sharing a virtual area, wherein the improved portion comprises the computer readable command operable A computer is engaged in the following operations: Determining an instant data stream set that allows a given one of the network nodes associated with the individual locations in the virtual zone 101 200924460 to participate in an individual location in the virtual zone Linking a network node to one or more other parties for a communication session; determining, based at least in part on the bandwidth capacity of the given network node, the delivery of the instant data stream set to one of the given network nodes or Multiple instant data stream links; and establishing an instant data stream connection between the given network node and one or more of the other network nodes. 38^ A method for exchanging real-time data stream links between network nodes in a shared-virtual zone, wherein the improved part comprises: determining, by each of the one or more receivers of the network nodes, the link through the link Transmitting one or more of the instant data streams to each of the set of transmissions, wherein the links each have an individual key pair for each link's respectively configured to the one or more of the individual transmission sets One or more pass points of the instant data stream: the link bandwidth is transmitted to the one through the individually configured channel: the one or more instant data streams in the set are sent to the receiving Network node. 39. The method of claim 38, wherein the determining comprises, for each link, for each of the one or more instants in the individual transmission set, each of the streams is determined to be one or more individual bandwidth bits The individual bandwidth bits are assigned to the link based on the determined bandwidth level. 40_ </ RTI> </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; A plurality of identified individual minimum bandwidth levels are calculated to calculate individual minimum link bandwidth levels. 41. The method of claim 40, further comprising discarding any of the keys in response to determining that the available bandwidth of the link fails to satisfy the individual minimum link bandwidth level. 42. The method of claim 39, wherein the determining comprises, for each link, one or more of the individual data streams in the individual transmission set, each of the individual first preferred bandwidth levels to an individual second Optimizing a preferred level hierarchy of bandwidth ordering, identifying at least two individual bandwidth levels, and calculating a target link bandwidth level based at least in part on the identified first preferred bandwidth level And calculating a different alternate link bandwidth level based at least in part on the identified second preferred bandwidth level. 43. The method of claim 42, wherein the determining comprises, for each receiving network node, attempting to establish an individual link to the receiving network node at the target link bandwidth level, and responding to failure to establish The individual link of the target link bandwidth level to the receiving network node attempts to establish the alternate link bandwidth level to the individual link of the receiving network node. 44. The method of claim 43, wherein the attempt comprises comparing the target link bandwidth level with a current 103 200924460 bandwidth that can be used to transmit the individual transmit set and a current frequency available for the individual receiving network node Both are wide. 45. The method of claim 38, wherein the determining comprises, for each receiving network node, attempting to establish an individual link to the receiving network node at the link bandwidth level of the individual candidate, and responding to the An individual link capable of establishing a link bandwidth level of the individual candidate to the receiving network node and discarding at least one optional real-time data stream in the set of transmitted data. 46. The method of claim 38, wherein the determining comprises, for each receiving network node, attempting to establish an individual link to the receiving network node at the link bandwidth level of the individual candidate, and responding to the An individual link that can be established at the link bandwidth level of the individual candidate to the receiving network node is established and transmitted through a network route routed by one or more of the other network nodes. The one or more instant data streams in the individual transmission set are streamed to one of the receiving network node links. 47. The method of claim 38, wherein the determining comprises, for each receiving network node, attempting to establish an individual link to the receiving network node at the link bandwidth level of the individual candidate, and responding to the One or more of the individual link links that can be established at the individual candidate link frequency level to the receiving network node for the instant data stream composition sent by the other of the network nodes 104 200924460 Hybrid real-time data stream forms, establishing one or more real-time data streams delivered to an individual transmission set to one of the receiving network node links. 48. The method of claim 38, wherein the determining comprises configuring individual bandwidths for each of the links to determine an amount based on an attribute associated with an individual receiving network node. 49. The method of claim 38, wherein for each link, the individual link bandwidth is allocated based on one or more strings individually associated with one or more of the individual data streams in the individual transmission set. The flow is prioritized. 50. The method of claim 38, wherein the links are individual unidirectional links from an individual of the network nodes transmitting the individual transmission set to one of the respective ones of the receiving network nodes. 51. A device for exchanging an instant data stream connection between network nodes sharing a virtual area, wherein the improved portion comprises: storing a computer readable command in a computer readable memory; and coupling to the a data processing unit operable to execute the instructions and, operatively based at least in part on execution of the instructions, to perform operations comprising: determining, by the one or more recipients of the network nodes, through the chain The path will send one of the one or more real-time data streams to each of the individual transmit sets of the set, wherein the links each have an individual link bandwidth, and for each link, respectively configured for the individual transmit set 105 200924460 Allocating individual link bandwidths between one or more channels of the one or more instant data streams, and transmitting the one or more real-time data in the individual transmission set through the individually configured channels Streaming to the individual receiving network node. 52. A computer readable medium for storing computer readable instructions for exchanging instant data stream links between network nodes sharing a virtual area, wherein the improved portion comprises the computer readable command operable A computer performing the following operations comprises: determining, by the one or more recipients of the network nodes, an individual link of one of the one or more instant data streams to be transmitted through the link, wherein the Each of the links has an individual link bandwidth; and for each link, an individual link bandwidth is allocated between one or more channels of the one or more instant data streams respectively configured in the individual transmit set And transmitting the one or more real-time data streams sent to the individual transmission set to the individual receiving network node through the individually configured channel. 53. A network adapter for exchanging real-time data stream links between network nodes sharing a virtual area, wherein the improved portion comprises: storing computer readable commands in a computer readable memory; and And a processing unit coupled to the computer readable memory, operative to execute the instructions, and at least in part based on the execution of the instructions to perform the following operations comprising one or more of the network nodes Each of the receivers 106 200924460 determines that one of the one or more instant data streams is transmitted over the link to transmit one of the individual links of the set, wherein the links each have an individual link bandwidth; and for each link, Allocating an individual link bandwidth between one or more channels respectively configured for the one or more instant data streams in the individual transmission set, and transmitting the individual transmission set in the individual transmission set through an individually configured channel Waiting for one or more instant data streams to the individual receiving network node. 107
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