TW200740502A - Video game program, video game device and video game control method - Google Patents

Video game program, video game device and video game control method

Info

Publication number
TW200740502A
TW200740502A TW095141186A TW95141186A TW200740502A TW 200740502 A TW200740502 A TW 200740502A TW 095141186 A TW095141186 A TW 095141186A TW 95141186 A TW95141186 A TW 95141186A TW 200740502 A TW200740502 A TW 200740502A
Authority
TW
Taiwan
Prior art keywords
data
video game
time interval
velocity
control section
Prior art date
Application number
TW095141186A
Other languages
English (en)
Chinese (zh)
Other versions
TWI316416B (enExample
Inventor
Katsuyoshi Endo
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200740502A publication Critical patent/TW200740502A/zh
Application granted granted Critical
Publication of TWI316416B publication Critical patent/TWI316416B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Debugging And Monitoring (AREA)
TW095141186A 2005-12-26 2006-11-07 Video game program, video game device and video game control method TW200740502A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005372070A JP3981389B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200740502A true TW200740502A (en) 2007-11-01
TWI316416B TWI316416B (enExample) 2009-11-01

Family

ID=38217801

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095141186A TW200740502A (en) 2005-12-26 2006-11-07 Video game program, video game device and video game control method

Country Status (5)

Country Link
US (1) US20080248881A1 (enExample)
JP (1) JP3981389B2 (enExample)
KR (1) KR100989645B1 (enExample)
TW (1) TW200740502A (enExample)
WO (1) WO2007074575A1 (enExample)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8475274B2 (en) * 2007-04-26 2013-07-02 Sony Computer Entertainment America Llc Method and apparatus for dynamically adjusting game or other simulation difficulty
US20100292007A1 (en) 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3847058B2 (ja) * 1999-10-04 2006-11-15 任天堂株式会社 ゲームシステム及びそれに用いられるゲーム情報記憶媒体
US6375572B1 (en) * 1999-10-04 2002-04-23 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game progam
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2002210240A (ja) * 2001-01-12 2002-07-30 Japan Aviation Electronics Industry Ltd ビデオゲーム装置
JP2003325972A (ja) * 2002-05-17 2003-11-18 Nintendo Co Ltd 傾き操作に関連して音と画像を変化させるゲーム装置およびそのゲームプログラム

Also Published As

Publication number Publication date
TWI316416B (enExample) 2009-11-01
KR20080080659A (ko) 2008-09-04
US20080248881A1 (en) 2008-10-09
KR100989645B1 (ko) 2010-10-26
JP2007167530A (ja) 2007-07-05
JP3981389B2 (ja) 2007-09-26
WO2007074575A1 (ja) 2007-07-05

Similar Documents

Publication Publication Date Title
MY204503A (en) Interactive video game system
WO2004067102A3 (en) Exercise machines with entertainment themes
WO2010126841A3 (en) Altering a view perspective within a display environment
WO2010105237A3 (en) Method and system for minimally-invasive surgery training
WO2005114556A3 (en) Sign based human-machine interaction
WO2009144685A3 (en) Human interface electronic device
WO2009069409A1 (ja) ゲームプログラム、ゲーム装置、およびゲーム制御方法
MX2021008335A (es) Metodo de interaccion de video y dispositivo electronico.
WO2009001622A1 (ja) 画像表示装置、撮像装置、画像表示方法、プログラム
GB2557525A (en) Electronic display stabilization using pixel velocities
EP2763077A3 (en) Method and apparatus for sensor aided extraction of spatio-temporal features
WO2009085784A3 (en) Scroll apparatus and method for manipulating data on an electronic device display
WO2008015463A3 (en) Display system for virtual reality
WO2008039547A3 (en) Portable golf spectator information system
EP1884271A3 (en) A video game processing apparatus, a method and a computer program product for processing a video game
EP1739498A3 (en) Image forming apparatus including a display unit
WO2009151797A3 (en) Apparatus and method for operating show or ride elements in response to visual object recognition and tracking
EP1726342A3 (en) Image processing program and image processing device for moving display area
WO2002065388A3 (en) Method for robust determination of visible points of a controllable display within a camera view
TW200727953A (en) Video game program, video game machine, and video game control method
EP1641252A3 (en) Vehicle-mounted displaying device employing tv program displaying method
WO2005017729A3 (en) Interface method and device between man and machine realised by manipulating virtual objects
EP1787574A4 (en) IMAGE DISPLAY DEVICE, IMAGE VISUALIZATION METHOD, AND IMAGE VISUALIZATION PROGRAM
TW200724203A (en) Video game program, video game apparatus, and video game control method
EP2567740A3 (en) Game device, game control method, and game control program for controlling game on the basis of a position input received via touch panel

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees