TW200735035A - Game device having music tempo judging function - Google Patents

Game device having music tempo judging function

Info

Publication number
TW200735035A
TW200735035A TW096108287A TW96108287A TW200735035A TW 200735035 A TW200735035 A TW 200735035A TW 096108287 A TW096108287 A TW 096108287A TW 96108287 A TW96108287 A TW 96108287A TW 200735035 A TW200735035 A TW 200735035A
Authority
TW
Taiwan
Prior art keywords
tempo
unit
music reproduction
reproduction signal
evaluation
Prior art date
Application number
TW096108287A
Other languages
Chinese (zh)
Inventor
Tetsuro Itami
Yukie Yamazaki
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200735035A publication Critical patent/TW200735035A/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/40Rhythm
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/031Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
    • G10H2210/076Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for extraction of timing, tempo; Beat detection
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/141Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Auxiliary Devices For Music (AREA)

Abstract

Provided is a game device capable of reflecting tempo of a music composition to be reproduced by a music reproduction signal outputted from a music reproduction device in game control. The game device includes 1) a tempo judging unit 30 for judging the tempo of the music composition to be reproduced by the music reproduction signal according to the integrated value of a low-frequency component of the music reproduction signal of the music reproduction device; 2) a reproduction signal unit 5 for outputting music reproduction signal to outside; and 3) a game control unit 31 for reflecting the tempo judged by the tempo judging unit 30 in the game control so as to perform an evaluation of the game input operation of an input key 6. The game control unit 31 includes an evaluation unit 31a, which is used for reflecting the tempo judged by the tempo judging unit 30 and by means of the consistent degree of the rhythm signal, which is acquired by an input operation using the input key 6, to perform the evaluation; and a display control unit 31b for displaying an image reacted with the evaluation on the display unit 3.
TW096108287A 2006-03-10 2007-03-09 Game device having music tempo judging function TW200735035A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006066781A JP2007236826A (en) 2006-03-10 2006-03-10 Game machine with music tempo discriminating function

Publications (1)

Publication Number Publication Date
TW200735035A true TW200735035A (en) 2007-09-16

Family

ID=38509368

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096108287A TW200735035A (en) 2006-03-10 2007-03-09 Game device having music tempo judging function

Country Status (3)

Country Link
JP (1) JP2007236826A (en)
TW (1) TW200735035A (en)
WO (1) WO2007105533A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6793765B2 (en) * 2019-02-15 2020-12-02 株式会社ポケモン Program and game system
CN110652731B (en) * 2019-09-29 2023-09-29 北京金山安全软件有限公司 Beat class application scoring method, device, electronic equipment and storage medium
CN117351120B (en) * 2023-12-06 2024-03-19 青岛蓝飞互娱科技股份有限公司 3D game animation generation method

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62235694A (en) * 1985-05-20 1987-10-15 株式会社 タイト− Lottery machine and control thereof
JPH067320B2 (en) * 1985-11-29 1994-01-26 シャープ株式会社 Rhythm recognition device
JPH0687199B2 (en) * 1986-09-11 1994-11-02 松下電器産業株式会社 Tempo display
JPH10319957A (en) * 1997-05-23 1998-12-04 Enix:Kk Device and method for displaying character dance action and recording medium
JPH11231880A (en) * 1998-02-16 1999-08-27 Sony Corp Information distribution system, information distribution device and information terminal device
JP2000035748A (en) * 1998-07-16 2000-02-02 Sony Corp Electronic learning support device and learning support method
JP2000157720A (en) * 1998-11-26 2000-06-13 Square Co Ltd Game apparatus, game control and information recording medium
JP2002006866A (en) * 1999-09-08 2002-01-11 Yamaha Corp Karaoke sing-along machine
JP2001269483A (en) * 2000-03-24 2001-10-02 Sega Corp Dynamic image reproducing method and music game device
JP2001314652A (en) * 2000-05-10 2001-11-13 Sugiyama Electron:Kk Audio system for game machine, and audio system
JP2006026129A (en) * 2004-07-16 2006-02-02 Eiko Denshi:Kk Game machine and control device for the same
JP2004364341A (en) * 2004-09-14 2004-12-24 Mitsubishi Electric Corp Cellular phone and image display device

Also Published As

Publication number Publication date
JP2007236826A (en) 2007-09-20
WO2007105533A1 (en) 2007-09-20

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