TW200404225A - Dynamic wizard interface system and method - Google Patents

Dynamic wizard interface system and method Download PDF

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Publication number
TW200404225A
TW200404225A TW092114465A TW92114465A TW200404225A TW 200404225 A TW200404225 A TW 200404225A TW 092114465 A TW092114465 A TW 092114465A TW 92114465 A TW92114465 A TW 92114465A TW 200404225 A TW200404225 A TW 200404225A
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Taiwan
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packet
item
patent application
scope
wizard
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TW092114465A
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Chinese (zh)
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TWI313417B (en
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Andrew G Bybee
Christopher A Evans
Chad C Neff
Pritvinath Obla
Leslie S Yeh
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Microsoft Corp
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • G06F9/453Help systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/40Transformation of program code

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • User Interface Of Digital Computer (AREA)
  • Stored Programmes (AREA)
  • Information Transfer Systems (AREA)
  • Communication Control (AREA)

Abstract

The present invention relates to a system and method for providing dynamic wizard interfaces to end users. In one embodiment, a client device retrieves a container encapsulating a number of packages utilizing a self-describing data format from a remote server. A wizard engine on the client device interprets the container and packages to produce a wizard interface. Preferably, the present invention utilizes a compatible data structure for receiving, saving, and transmitting captured information regarding the wizard interface.

Description

200404225 玖、發明說明: 【發明所屬之技術領域】 本發明可與20ϋ2平200404225 发明 Description of the invention: [Technical field to which the invention belongs] The present invention can be equal to 20ϋ2

吓曱請,名稱為r XGL 及多平台使用者介面引擎」以及2002生, ^年6月3日所申請, 名稱為「XGL以及動態存取系統及古、、^ 也也 々法」等案作交互參 照。又本發明一般係關於使用者介面 尤其疋與可提供動 態精靈介面至終端使用者的系統與方法有關。 【先前技術】 通信網路在電腦通信領域中已廣為人知,按定義來 說,網路即為一群電腦及連結裝置藉由數個通信設備或通 信鏈來連接。網路通信可為固定類型(如經由電繞)或可為 暫時類型(如經由電話或無線連結)❶該等網路可以極具規 模,從一區域網路(即LAN ,其係由較少量電腦或工作站 及相關裝置所組成),至一廣域網路(即WAN,其係呈地域 性分散的數台電腦及區域網路彼此相互連結),再至一遠端 存取服務(即R A S,其係透過暫時性通信鏈使遠端電腦作相 互連結)。一互聯網路是指多台彼此相同或不同電腦網路的 連結,其係藉由路徑或路由器促使來自不同網路的資料作 傳送及轉換。「網際網路(internet)」即為該術語「互聯網 路」較廣為人知的縮寫。如同現行所瞭解者,該大寫術語 Γ internet」意指該等使用網際網路通信協定(ip)之網路及 路由器的集結,與較高層級的通信協定,諸如傳輸控制協 定/網際網路通信協定(TCP/IP)或通用數據封包/網際網路 200404225 通信協定(uDP/IP)等彼此間作通信而稱之。 因網際網路具有可與世界各地的電腦作連結的能 近來已有爆炸性的成長。而其他互動環境可包括某此 專呂嶮境,如由微軟網路(MSN)或其他線上服務提供者, 、及由不同無線網路提供者所提供之「無線網路 w二仃動電話業者等。如隨後敘述將暸解的是,本發明可 應用於任何上述之互動環境中,然而由於討論的目的,操 作本發明係以「網際網路」作為示例之互動環境。 y、 、網際網路由於具可以多樣形式傳送資料的特性,故已 成為散佈資訊的熱門方式。為使資訊可用於網際網路上, 使用者一般於一連結至網際網路的伺服器上書寫一文件 或其他資料,而網際網路具有大量的儲存設備,可儲存該 些文件/或資料並執行管理軟體以處理該些所儲存文件的 要求疋址一文件的常見方式係藉由一連結之通用資源位 私(URL)為之,其可提供一之伺服器(與網際網路連結)上經 連結之文件的確切位置。 在網際網路的初期,儲存在網際網路上的資訊一般係 為靜I的右一使用者欲更改飼服器上一文件所含的資 料而以手工的方式重寫該文件。然而,網際網路發展至 見Ί又許^伺服器已可依據使用者端的消費設備及祠服 器間的互動,而提供動態的内容讓使用者來作變更。 而現行網際網路的發展,用於電腦系統的視窗介面 (GUIs)數量已大為提昇,「精靈介面」即為眾所週知的一種 視窗介面,某些例子中助理介面亦相當常見。精靈介面一 200404225 般係一連串結構化的頁面或對話’其可讓使用者以精靈引 擎與其作互動並得所欲結果。該等精靈介面即精靈引擎於 此共同稱作「精靈」。與其他視由介面形式(如教學說明與 線上輔助視窗)不同的是,精靈還可完成一或多個工作程 序。由於精靈介面已被介紹過,如美國專利案第5,3〇1,326 號(其内容與圖示係合併於此作參考),其中該案已公認可 引導終端使用者通過複雜的程序。隨著接受度的提昇,工 作程序的複雜度也將隨之增加,因此便需這樣的精靈來作 處理。此外,由於使用率的增加,也將需要不同形式的個 體以助精靈的發展。 傳統精靈介面一般係固定的視窗介面元件’在軟體發 展上需要相當多的技術來作設計。隨著精靈需求的增加, 有經驗而可創造及/或可眺望精靈介面的開發者卻未成比 例的增加《因此,便有種能不需靠有經驗的軟體開發者來 設計精靈的需求。 傳統精靈介面在完整的表現形式時’對沒有經驗的終 端使用者而言係易於操縱的,然而,藉由增加、刪除或變 更精靈介面的頁面以改變一精靈介面時,便需多重層次的 改變而使執行變的困難。例如’增加另一分頁至一精靈介 面可能需要將所有先前頁及/或續頁作更新以呈現該新頁 面的順序。同時,所有精靈介面中的元件將需事先決定並 以該精靈作封包。在有五分頁的精靈介面中’每分頁可能 會有三種可能分支,並有超過2 00種可能的頁面標題,且 僅第五頁便可能超過100處差異。當複雜之精靈介面所含 200404225 納的頁面增加、且精靈於一頁面所提供的選項超過三個 時,將會使此複雜度加劇。再者,於傳統精靈中結合即時 資料(如可用伺服器的列表或其他即時資訊)的能力會因欲 動態地變更一精靈介面頁面的困難度而有所限制,更確切 來說,所有可能的結合都必須事先決定。在傳統精靈的發 展與調度更趨複雜、或阻礙精靈以有效率的方式作回應/ 互動時,這樣的需求將更為龐大。因此將需一種不會增加 複雜度及/或先刖發展精靈介面所需的資源而可使精靈介 面易於使用的系統與方法。 【發明内容】 本發明係與提供動態精靈介面至一精靈引擎有關。於 一實施例中,一伺服器電腦接收到一用於動態精靈之要求 並決定若干應被包含在該動態精靈介面中之封包。而該最 初封包係被壓縮於一容器内,且該容器並被送往一精靈引 擎(通常位於另一電腦設備)以作詮釋及轉換為精靈介面。 該谷器及該些封包係利用一自我描述性資料袼式(例如延 伸標示語言(XML))來描述該些元件。於本發明之一實施例 中,係以一組特定術語來描述該等封包内及容器内之該些 元件’而此組術§吾係稱為「X G L」。一般而言,該等封包至 少包含數個頁面及物件以進一步描述該精靈介面。 於符合本發明之另一態樣中,一終端使用者提供若干 辨識資料格式至該精靈介面,該動態精靈利用該辨識資料 掘取相關使用者數據以預先填入(pre-filling)該精靈介面 200404225 之任何已知部分。該預先填入一般至少包含將該等封包内 之自我描述性數據攔位與含有該使用者資訊之資料結構中 的自我描述性數據欄位作匹配。Frighten, please name the case "r XGL and multi-platform user interface engine" and the application of "2002, June 3, ^", and the name "XGL and dynamic access system and ancient, ^ also can not be used" and other cases For cross-references. The present invention is generally related to a user interface, and more particularly to a system and method capable of providing a dynamic wizard interface to an end user. [Previous Technology] Communication networks are widely known in the field of computer communications. By definition, a network is a group of computers and connected devices connected by several communication devices or communication chains. Network communication can be of a fixed type (such as via a wire wrap) or of a temporary type (such as via a telephone or wireless link). These networks can be extremely large, ranging from a local area network (ie, LAN, which consists of less Computers or workstations and related devices), to a wide area network (that is, WAN, which is a geographically dispersed number of computers and LANs interconnected with each other), and to a remote access service (that is, RAS, It connects remote computers with each other through a temporary communication link). An Internet path refers to the connection of multiple identical or different computer networks. It is through paths or routers that cause data from different networks to be transmitted and converted. "Internet" is the more commonly known abbreviation for the term "Internet." As it is currently understood, the capitalized term "internet" means the aggregation of such networks and routers using the Internet Protocol (IP), and higher-level communication protocols, such as Transmission Control Protocol / Internet Communication Protocol (TCP / IP) or Universal Data Packet / Internet 200404225 communication protocol (uDP / IP) etc. are called to communicate with each other. The ability of the Internet to connect with computers around the world has grown explosively recently. And other interactive environments may include this special environment, such as the wireless network provided by Microsoft Networks (MSN) or other online service providers, and wireless network providers provided by different wireless network providers. Etc. As will be understood from the following description, the present invention can be applied to any of the above interactive environments, however, for the purpose of discussion, operating the present invention is an interactive environment using the "Internet" as an example. Y,, and the Internet have become popular methods for disseminating information due to their characteristics of transmitting data in various forms. In order to make information available on the Internet, users generally write a document or other data on a server connected to the Internet, and the Internet has a large number of storage devices that can store these documents / data and execute them A common way for management software to address requests for these stored documents is to access a document through a linked universal resource (URL), which can provide a server (linked to the Internet) with The exact location of the linked document. In the early days of the Internet, the information stored on the Internet was generally rewritten manually by the right user of the static I who wanted to change the information contained in a file on the feeder. However, the Internet has developed to the point where the server has been able to provide dynamic content for users to make changes based on the interaction between the consumer device and the temple server. With the development of the current Internet, the number of window interfaces (GUIs) used in computer systems has been greatly increased. The "smart interface" is a well-known window interface, and in some cases the assistant interface is also quite common. The wizard interface is a series of structured pages or dialogs like 200404225, which allows users to interact with the wizard engine and get the results they want. These elven interfaces, the elven engines, are collectively referred to herein as "elves". Unlike other forms of visual interface (such as instructional instructions and online auxiliary windows), the wizard can also complete one or more tasks. Since the wizard interface has been introduced, such as US Patent No. 5,301,326 (the contents and illustrations of which are incorporated herein by reference), the case has been recognized to guide end users through complex procedures. With the increase of acceptance, the complexity of the working procedure will also increase, so such a sprite is needed to handle it. In addition, due to the increase in usage, different forms of individuals will also be needed to help the development of elves. The traditional wizard interface is generally a fixed window interface component ', which requires considerable technology for software design. As the demand for wizards increases, the number of developers with experience who can create and / or view the wizard interface has increased disproportionately. Therefore, there is a need to design wizards without relying on experienced software developers. The traditional wizard interface is easy to manipulate for inexperienced end users when it is in a complete expression form. However, when a wizard interface is changed by adding, deleting or changing the pages of the wizard interface, multiple levels of changes are required. This makes implementation difficult. For example, 'Adding another tab to a wizard interface may require the order of all previous pages and / or continuation pages to be updated to present the new page. At the same time, all the components in the wizard interface will need to be determined in advance and packaged with the wizard. In the five-paged wizard interface, there may be three possible branches per page, there are more than 200 possible page titles, and the fifth page alone may have more than 100 differences. This complexity will be exacerbated when the complex wizard interface contains 200404225 pages and the wizard provides more than three options on one page. Furthermore, the ability to combine real-time data (such as a list of available servers or other real-time information) in a traditional wizard can be limited by the difficulty of dynamically changing a wizard interface page. More precisely, all possible The combination must be decided in advance. When the development and scheduling of traditional elves becomes more complicated, or when they are prevented from responding / interacting in an efficient manner, such needs will be even greater. Therefore, a system and method that makes the wizard interface easy to use without increasing the complexity and / or first developing the resources needed for the wizard interface will be needed. SUMMARY OF THE INVENTION The present invention is related to providing a dynamic wizard interface to a wizard engine. In one embodiment, a server computer receives a request for a dynamic wizard and determines a number of packets that should be included in the dynamic wizard interface. The original packet is compressed in a container, and the container is sent to a wizard engine (usually located on another computer device) for interpretation and conversion into a wizard interface. The cherries and the packets use a self-descriptive data format (such as Extensible Markup Language (XML)) to describe the components. In one embodiment of the present invention, a specific set of terms are used to describe the components in the packets and the containers', and this group is called "X G L". Generally, these packets contain at least several pages and objects to further describe the wizard interface. In another aspect consistent with the present invention, an end user provides a number of identification data formats to the wizard interface, and the dynamic wizard uses the identification data to mine related user data to pre-fill the wizard interface. 200404225 any known part. The pre-filling generally includes at least matching self-descriptive data blocks in the packets with self-descriptive data fields in a data structure containing the user information.

於符合本發明之進一步態樣中,該最初壓縮容器係含 有一組初始封包。較佳的是,該組初始封包係為數個不具 有邏輯分支路徑至次一封包或次頁之封包。例如,若一封 包係設計以收集姓名資料、次一封包係設計以收集住址資 料且次一封包係設計以收集電腦設備細目,當所有利用此 等封包擷取的資料即為相關資訊時,便不需要去對封包的 其他類型作分支。相較下,若一頁面有一介於一信用卡款 項或一帳單款項間的決定,它將依使用者的決定作邏輯上 的預測,即只有帳單或信用卡資料係需要的。因而,該精 靈的流程將會於此決定點作分支。In a further aspect consistent with the present invention, the initial compression container contains a set of initial packets. Preferably, the set of initial packets is a number of packets without a logical branch path to the next packet or next page. For example, if one package is designed to collect name information, the next package is designed to collect address information, and the next package is designed to collect computer equipment details. When all the data retrieved with these packages is relevant information, then There is no need to branch other types of packets. In contrast, if a page has a decision between a credit card charge or a bill payment, it will make a logical prediction based on the user's decision that only billing or credit card information is needed. Therefore, the spirit process will branch at this decision point.

雖然在一實施例中於該組最初封包中並沒有分支,但 若其包含分支、或當其他封包含分支時,它仍需能讓使用 者可操作能在它們所作的選擇上作前進或後退。因此,於 本發明之一實施例中,各頁面係含納於該等封包中,且與 其他封包有關之頁面也包含了前進與返回的指標。儘管前 進指標可能包含若干不同的可能次頁及/或封包,但返回指 標總是指向一單獨的「前」頁。當然,一精靈介面之首頁 並未與一先前頁作連結。 於符合本發明之又一態樣中,於透過一精靈操控的過 程中,若其決定於一分支處需一新封包,便會送出一要求 給次一封包或給基於該分支決定的封包流程。 7 200404225 壓縮 料之 時被 發明 伺服 伺服 作選 次一 終端 種狀 種選 再動 封包 慢時 該等 決定 該等 新穎 進精 腦可 於符合本發明之另一態樣中,某些封包可能會包含或 含即時資料之子封包(subpackages),而一具有即時資 子封包中所含的資料係在該終端使用者觀看精靈介面 #頁取。使用此種方法之範例係在一使用者觀看符合本 態樣所構成之一動態精靈介面的同時,可選擇一特定 器來作互動。於此等方式下該即時資料將提供一可用 器的列表供使用者作互動,藉以確保該終端使用者在 擇時有最即時的資訊。 於符合本發明之又一態樣中,該欲被一分支點擷取之 封包係被儲存。此態樣於該精靈介面之特定頁面給予 使用者三種不同款項類型之選擇時會特別有用。於該 況中,其可能會需要更多時間以有效的將該等含有三 擇的封包下載至一緩衝儲存區,而非於取得一決定後 I、地下載该被選擇之封包,藉以排除任何因稍後該等 下載所導致的延遲。此在該終端使用者的聯結速度較 特別有用(例如該終端使用者有較低頻寬之聯結時)。 於符合本發明之又另一態樣中,係對用於初始容器之 封包作預先決定。提供該初始容器至該精靈引擎需要 數個可使該所欲精靈具體化之容器,冑以減輕去決定 欲被含納於初始容器中之封包的需求。 如由刖文所述摘要可立即領會的是,本發明係提供一 且經改善之方法’藉由提供動態精靈元件之方式以增 靈介面的效率及可控希“生;並提供-相關之系統及電 讀媒體。 8 200404225 【實施方式】 下文主要將就傳統電腦部件操作的程序及符號表示 作詳細說明,包括一處理器、用於處理器之記憶儲存裝置、 連結顯示裝置以及輸入裝置。此外,此等程序及操作亦可 於異質分散式(heterogeneous distributed)計算環境中(包 括遠端檔案伺服器、電腦伺服器及記憶儲存裝置)利用該些 傳統電腦部件。藉由處理器經一通信網路的方式,每一此 等傳統分散式計算部件皆為可存取的。 ^如先前所解釋,大寫之術語「Internet」係指許多可 彼此通信之網路及路由器的集結。該網際網路ι〇〇之 部分係如帛i圖所示。更明確來說即為習知技術 圖中所示網際網路100之代表部分係包括數個藉 110彼此相連接之區域網路120及廣域網路13〇 : 器Π0 -般係特定用途之電腦,作為區域網路或廣域^ 間的介面。於區域網路内之通信連結可為雙絞線、 或任何已知通信連結技術的形式形成之(包括無線通,技 術)。於網路間的通信連結可以是56〜類比電話 卿數位,〜線及/或45Mbp…3線或任何已知的 通仏連結技術(包括無線通信技術)。此Although there is no branch in the initial set of packets in one embodiment, if it contains a branch, or when other packets contain a branch, it still needs to allow the user to be operable to move forward or backward in their choices. . Therefore, in one embodiment of the present invention, each page is included in the packets, and the pages related to other packets also include the index of forward and return. Although the forward indicator may contain several different possible secondary pages and / or packets, the return indicator always points to a separate "previous" page. Of course, the first page of a wizard interface is not linked to a previous page. In yet another aspect consistent with the present invention, during the manipulation by a wizard, if it decides that a new packet is needed at a branch, it will send a request to the next packet or the packet flow based on the branch decision. . 7 200404225 Compressed material was invented by servo-servo when selecting a terminal, seed selection, and re-packing were slow. These decisions were made. These novel brains may be in another aspect consistent with the present invention. Some packets may Subpackages that contain or contain real-time data, and the data contained in a sub-package with real-time data is obtained from the end-user viewing wizard interface # page. An example of using this method is that a user can choose a specific device to interact with while watching a dynamic wizard interface formed by this aspect. In these ways, the real-time data will provide a list of available devices for users to interact with, so as to ensure that the end user has the most real-time information at the time of the selection. In yet another aspect consistent with the present invention, the packet to be retrieved by a branch point is stored. This aspect is particularly useful when the user is given a choice of three different payment types on a specific page of the wizard interface. In this case, it may take more time to effectively download the packets containing the three choices to a buffer storage area, instead of downloading the selected packets I and G after obtaining a decision, thereby excluding any Delays due to later downloads. This is particularly useful when the end user has a connection speed (for example, when the end user has a lower bandwidth connection). In yet another aspect consistent with the present invention, the packet used for the initial container is predetermined. Providing the initial container to the sprite engine requires several containers that can embody the desired sprite, in order to alleviate the need to determine the packets to be included in the initial container. As can be immediately appreciated from the abstract described in the scriptures, the present invention provides an improved method of 'increasing the efficiency and controllability of the interface by providing dynamic sprite components; and providing-related System and electronic reading media. 8 200404225 [Embodiment] The following mainly describes in detail the procedures and symbolic operations of traditional computer components, including a processor, a memory storage device for the processor, a link display device, and an input device. In addition, these programs and operations can also utilize these traditional computer components in a heterogeneous distributed computing environment (including remote file servers, computer servers, and memory storage devices) through a processor through a communication The way of the network, each of these traditional distributed computing components is accessible. ^ As explained earlier, the capitalized term "Internet" refers to the aggregation of many networks and routers that can communicate with each other. The part of the Internet ι〇〇 is shown in Figure ii. More specifically, it is the representative part of the Internet 100 shown in the conventional technical diagram, which includes a number of LANs 120 and WANs 130 connected to each other by 110: Π0-generally a computer for a specific purpose, As an interface between LAN or WAN ^. The communication link in the local area network can be formed by twisted pair, or any known communication link technology (including wireless communication, technology). The communication link between the network can be 56 ~ analog telephone digital, ~ line and / or 45Mbp ... 3 line or any known communication connection technology (including wireless communication technology). this

双口電腦及JL 他相關的電子裝置140可遠距地經由一數據機及暫時性電 話線(包括無線電話線)而與區域網路12〇或廣域網路⑼ 作連接。如第i圖所示,該等電腦及電子裝置14〇係連往 至其中-區域網路12〇。應瞭解的是該網際料t⑽至: 200404225 包含一魔j 圖所示者 第2 的功能性; 環境中(至 路 100) , f 一獨立電! 包括一客, 網(如網際 第2圖中 庫 449 〇 J 可存於該 戶端設備 作進一步 然應暸解 第3 計算系統 非用以限 解讀為是 一或結合 本屬 置中。該 或配置的 記型電腦 L數量之前述互聯網路、電腦及路由器等, ί係該網際網路之一小的代表性部分。 圖係說明用於提供一動態精靈介面之系統 Γ塊圖。該系統200 —般係操作於一分散式 少包含予一網路互聯之獨立電腦系統,如網 ft應讓熟習此項技術者暸解的是該系統200 留系統具有相同功能。於第2圖所示之系統 δ端設備300、一 xgl伺服器400以及一與 網路100)互聯結之使用者資料庫21〇。同樣 者係一與該XGL伺服器400相通信之XGL I讓熟習此項技術者瞭解的是該XGL資料庫 XGL伺服器400或可存於另一電腦裝置中。 3 00及該XGL伺服器4〇〇將分別於第3及4 描述。此外,雖僅有一客戶端設備300示於匿 的是該系統200中亦可包含許多客戶端設備 圖係表示一適於構成一客戶端設備3〇〇之例 。該計算系統僅為合適之計算環境的一例示 ’因此不應把該計算 在-例示性操作環境中插述任何與該等構件 有關的附屬條件。 卜明可操作於許多-㈣㈣較計算環境 等已廣知適於執行本發明之計算系統環^ 例不包括(但非限於)個人電腦、㈣器電腦 、多處理器系、统、微處理器系統、網路電腦 第1 200 計算 際網 係與 200 互聯 示於 資料 449 該客 圖中 I中, 300〇 示性 ,並 環境 之任 或配 竟及/ 、筆 、逑 10 200404225 你電腦、大型主機雷腦莖 機電腦專’而分散式計算環境包括前述系 統或類似者之任一種。 —本發明所利用之一客戶端設備町以在一般電腦可執 行指令(如示於"笛q 1¾ τΚ ^ 、弟3圖中一電腦320所執行之程式模組)的 環境下作描述。_舻而& ^ 知而5 ,該等程式模組包括可進行一特 乍或執行特疋抽象資料類型的路由器、程式、物件、 構件、貝料結構等。本發明亦可實施於分散式計算環境中, 藉經通h網路而連結之遠端處理裝置進行該等工作。於 刀散式"十算環境中’該等程式模組可設於區域及遠端電 腦儲存媒體(包括記憶體儲存裝置)中。 關於第3圖’一適用以執行本發明之例示性客戶端設 備3 00係為電腦形式的普通用途計算裝置。一電腦32〇之 零件包括(但非限於)一處理單元3 2 2、系統記億體3 2 4、一 顯不器390及一將不同系統零件(包括該系統記憶體324) 結合至該處理器3 2 2之系統匯流排3 2 6。該系統匯流排3 2 6 可以是任何不同種類之匯流排結構,包括一記憶體匯流排 或記憶體控制器、一周邊匯流排及一使用任何種類匯流排 結構之區域匯流排。以此等非限制性的例示來說,該等匯 流排結構包括工業標準架構(ISA)匯流排、微通道架構 (MCA)匯流排、延伸工業標準架構(EISA)匯流排、影像電 子工程標準協會(VESA)區域匯流排、周邊緣件連接(PCI) 匯流排(亦稱作夾層匯流排(mezzanine bus))以及繪圖加速 埠(AGP)匯流排等。 該電腦320典型包括多種電腦可讀媒體。電腦可讀媒 200404225 體可以是任何可藉該電腦32G作存取之上市㈣,包 發式/非揮發式媒體以及可移動/不可移動式媒體等。以此 等非限制性的例示來說,電腦可讀媒體可包括電腦儲存媒 體及通乜媒體。電腦儲存媒體包括(但非限於”遺機存取記 隱體(RAM)、纟讀記憶體(R〇M)、電+式可抹除程式化唯 讀冗憶體(EEPROM) 1閃記憶體或其他記憶體技術、唯 讀i光碟、數位影音光碟或其他光學媒介、磁性卡式磁帶、The dual-port computer and the JL-related electronic device 140 can be remotely connected to a local area network 120 or a wide area network via a modem and a temporary telephone line (including a wireless telephone line). As shown in Fig. I, these computers and electronic devices 14 are connected to the middle-area network 120. It should be understood that the Internet material t⑽ to: 200404225 contains the functionality of a magic j as shown in Figure 2; in the environment (to 100), f is an independent power! Including a guest, the network (such as the Internet in Figure 2 library 449 〇J can be stored in the client device for further information should be understood that the third computing system is not limited to interpret as one or in combination with its own. This or configuration The aforementioned Internet circuits, computers, and routers of the number of notebook computers L are a small representative part of the Internet. The diagram is a block diagram illustrating a system for providing a dynamic wizard interface. The system 200 — It is generally operated in a decentralized independent computer system with little network connectivity. For example, the network ft should let those skilled in this technology understand that the system 200 system has the same functions. The system shown in Figure 2 δ The terminal device 300, an xgl server 400, and a user database 21 connected to the network 100). The same is an XGL I which communicates with the XGL server 400, so that those skilled in the art understand that the XGL database XGL server 400 may be stored in another computer device. 3 00 and the XGL server 400 will be described in 3 and 4 respectively. In addition, although only one client device 300 is shown, the system 200 may also include many client devices. The diagram shows an example of a client device 300 suitable for forming. This computing system is only an example of a suitable computing environment ′ Therefore the calculation should not be interpolated in an exemplary operating environment with any additional conditions related to these components. It can be operated in many computing environments, such as computing environments, which are widely known to be suitable for implementing the present invention. Examples do not include (but are not limited to) personal computers, computer computers, multi-processor systems, systems, and microprocessors. System, network computer No. 1 200 Computing Internet system and 200 interconnections are shown in data 449 In I in the figure, 300% is indicative, and the environment's responsibility or competence and /, pen, 逑 10 200404225 your computer, large The host computer is dedicated to the computer, and the decentralized computing environment includes any of the aforementioned systems or the like. -A client device used in the present invention is described in an environment in which a general computer can execute instructions (such as shown in " Flute q 1¾ τκ ^, a program module executed by a computer 320 in the figure 3). _ 舻 而 & ^ Knowing 5, these program modules include routers, programs, objects, components, shell materials, etc. that can perform a special or abstract special data type. The present invention can also be implemented in a decentralized computing environment to perform these tasks by using a remote processing device connected via an H network. These programs can be set in regional and remote computer storage media (including memory storage devices) in the "dual computing environment". Regarding Figure 3 '-an exemplary client device 300 suitable for implementing the present invention is a general purpose computing device in the form of a computer. The parts of a computer 32 include (but are not limited to) a processing unit 3 2 2, the system memory 100 2 3, a display 390, and a combination of different system parts (including the system memory 324) to the processing器 3 2 2 of the system bus 3 2 6. The system bus 3 2 6 can be any different kind of bus structure, including a memory bus or memory controller, a peripheral bus, and an area bus using any kind of bus structure. For these non-limiting examples, such bus structures include industry standard architecture (ISA) buses, microchannel architecture (MCA) buses, extended industrial standard architecture (EISA) buses, and image electronics engineering standards association. (VESA) area bus, peripheral edge connection (PCI) bus (also known as mezzanine bus), and graphics acceleration port (AGP) bus. The computer 320 typically includes a variety of computer-readable media. Computer-readable media 200404225 can be any publicly available media that can be accessed by using the computer's 32G, packaged / non-volatile media, and removable / non-removable media. In these non-limiting examples, computer-readable media may include computer storage media and general media. Computer storage media includes (but is not limited to) "legacy access memory (RAM), read memory (ROM), electrical + erasable programmable read-only memory (EEPROM), 1 flash memory Or other memory technologies, read-only i-discs, digital video discs or other optical media, magnetic cassettes,

磁性磁帶、磁性磁碟媒介或其他磁性媒介裝置,或任何其 他可用以儲存或傳達所欲資訊並可藉該電腦320作存取之 媒體等。 該通信媒體一般可使電腦可讀指令、資料結構、程式 模組或其他於一調變資料信號中的資料(如一载波或其他 典型之傳送機構,且包括任何資料傳遞媒體)具體化。該術 語「調變資料信號」意指一具有其特徵組之一或多個信號, 或將L说中之為訊以編碼的方式作改變。以此等非限制性 的例示來說,通信媒體包括有線媒體,如一有線網路或直 接有線連接;以及無線媒體,如聲波射頻、紅外線或其他 無線媒體4。任何前述種類的結合皆應包含在電腦可讀媒 體的範圍内。 該系統記憶體324包括揮發式及非揮發式記憶體(諸 如ROM 3 28及RAM 3 3 0)形式的電腦儲存媒體。一含基本 程序之基本輸出輸入系統(BI〇S)332(可幫助傳送該電腦 320内元件間的資訊(如啟動時))一般係儲存在R〇M 328 中。一般包含資料及/或程式模組之RAM 3 3 0在以該處理 12 200404225 單元3 22操作時係可立即地作存取。以此等非限制性的例 示來”兒第1圖係表示一操作系統346、應用程式348、用 於處理動態精靈之精靈引擎349、其他程式模組以及 程式資料3 52等。該電腦32〇亦可包括可移動式/不可移動 式及揮發性/非揮發性電腦儲存媒體。以此例示來說,第丄 圖係表示一硬碟裝置334,其可讀取或寫入不可抹式、非 揮發性之磁性媒體336中;一磁碟裝置338,其可讀取或 寫入一可抹式、非揮發式光碟244中(如dR〇M或其他 光學媒公、# 八 可释,丨)。其他可用於該例示性操作環境中之可抹式/不 揮毛〖生/非揮發性等電腦儲存媒體包括(但不限於 磁性+ β 帶式磁帶、快閃記憶卡、數位影音光碟數位影音磁 似物=努力(Bern〇ulU)盒、固‘態RAM、固態R0M以及類 等該硬碟裝置334、磁碟裝置33 8以及光碟裝置342 及一:別藉一硬碟裝置介面354、一磁碟裝置介面Μ以 θ光碟裝置介面358與該系統匯流排326作連接❶或者 疋,該硬碟裝置3 34、磁碟裝置 一 藉由— 示衣置338或先碟裝置3 42等可 —小型電腦系統介面(SCSI)與該系統匯流排咖作連 以 ,丨、在,八穴π Wt 1:腦儲存 :於第3圖者係提供該些電腦可讀指令、資料結 如:、組以及其他來自該電腦32〇之資料的儲存媒介 於第3圖中,該硬碎穿罾^ 346處 硬磲裝置334也可儲存該操作 式資艇 式348、精靈引擎349、其他程式350以> ^ 352。應注意此等零件亦可與該操作系統346、 13 200404225Magnetic tape, magnetic disk media, or other magnetic media devices, or any other medium that can be used to store or convey desired information and can be accessed by the computer 320. The communication medium generally can embody computer-readable instructions, data structures, program modules, or other data in a modulated data signal (such as a carrier wave or other typical transmission mechanism, including any data transmission medium). The term "modulation data signal" means a signal or signals having one of its characteristic groups, or it can be changed by encoding L as the signal. By way of non-limiting examples, communication media include wired media, such as a wired network or direct wired connection; and wireless media, such as sonic radio frequency, infrared, or other wireless media4. Any combination of the foregoing shall be included within the scope of computer-readable media. The system memory 324 includes computer storage media in the form of volatile and non-volatile memory (such as ROM 3 28 and RAM 3 3 0). A basic input / output system (BIOS) 332 (which can help transfer information between components in the computer 320 (such as at startup)) with a basic program is generally stored in ROM 328. RAM 3 3 0, which generally contains data and / or program modules, can be accessed immediately when operating with this processing 12 200404225 unit 3 22. Based on these non-limiting examples, the first figure shows an operating system 346, an application program 348, a wizard engine 349 for processing dynamic wizards, other program modules, and program data 3 52. The computer 32. It can also include removable / non-removable and volatile / non-volatile computer storage media. As an example, the first figure shows a hard disk device 334, which can read or write non-erasable, non-volatile A volatile magnetic medium 336; a magnetic disk device 338, which can read or write to an erasable, non-volatile optical disk 244 (such as dROM or other optical media, # eight releasable, 丨) . Other removable / non-volatile computer storage media that can be used in this exemplary operating environment include (but not limited to magnetic + beta tapes, flash memory cards, digital video and audio CDs, digital video and audio) Magnetic object = Bernoulli box, solid state RAM, solid state ROM, and the like The hard disk device 334, magnetic disk device 338, and optical disk device 342 and one: Do not borrow a hard disk device interface 354, one The magnetic disk device interface M is based on the θ optical disk device interface 358 and the system. The bus 326 is used for connection or connection, and the hard disk device 3 34 and the magnetic disk device can be connected via a small computer system interface (SCSI) with the display device 338 or the first disk device 3 42 etc. Connected with, 丨, in, and eight points π Wt 1: Brain storage: the person who provided the computer-readable instructions, data structures such as :, group, and other data from the computer 32 in Figure 3 is stored in Section 3. In the figure 3, the hard broken penetrating ^ 346 hard palate device 334 can also store the operation type boat 348, the elven engine 349, other programs 350 and ^ 352. It should be noted that these parts can also be associated with the operation System 346, 13 200404225

程式模組3 5 0以及程式資料3 5 2相同或不同。使用者可經 由一輸入裝置(如鍵盤360及/或一指標裝置362, 一般即指 滑鼠、執跡球或觸碰板等)輸入命令及資訊至該電腦320。 其他輸入裝置(未圖示)也可包括一麥克風、控制桿、遊戲 板、碟形天線接收器、掃描器或類似物。此等及其他輸入 裝置通常係經由使用者輸入介面364與該系統匯流排326 作連接,且可藉由其他介面及匯流排結構(諸如一平行埠、 序列埠、遊戲埠、通用序列匯流排(USB)或其他介面等)相 聯結。Program module 3 50 and program data 3 5 2 are the same or different. The user can input commands and information to the computer 320 through an input device (such as a keyboard 360 and / or a pointing device 362, which generally refers to a mouse, a trackball, or a touch pad, etc.). Other input devices (not shown) may also include a microphone, joystick, game pad, dish antenna receiver, scanner, or the like. These and other input devices are usually connected to the system bus 326 via the user input interface 364, and may be connected by other interfaces and bus structures (such as a parallel port, serial port, game port, universal serial bus ( USB) or other interfaces, etc.).

該電腦 3 20於一網路環境中操作時可使用邏輯連結 至一或多個遠端電腦140 。該遠端電腦140可為一個人電 腦、一伺服器、一路由器、一網路電腦、一對等裝置或其 他共同網路節點等,且一般包括許多或所有描述如上與該 電腦320有關之元件。描述於第3圖之該邏輯連結包括一 區域網路1 2 0以及一廣域網路1 3 0,但也包括其他網路。 此等網路環境於辦公室、企業電腦網路、互聯網以及網際 網路等已相當尋常。 當於區域網路環境下使用時,該電腦3 2 0係經由一網 路介面368與該區域網路120連結;而使用一廣域網路環 境時,該電腦一般包括一數據機或其他用以與該廣域網路 130建立通訊之方式,如一網路介面 368。該數據機 369 可為内接式或外接式,其可藉由該使用者輸入介面3 64或 其他合適之機構而與該系統匯流排326連接。應暸解的是 該網路聯結係為例示性的,其他於電腦間建立通信的方式 14 200404225 亦可使用之。雖然該電腦320有許多其他的内部零件未圖 不出,然該等熟習此項技術者應可暸解前述零件及其互聯 方式乃為習知。因此,其餘與該電腦内部結構有關的細節 將不再於本發明中作揭示。The computer 3 20 can be logically connected to one or more remote computers 140 when operating in a network environment. The remote computer 140 may be a personal computer, a server, a router, a network computer, a peer-to-peer device, or other common network node, etc., and generally includes many or all of the components described above in connection with the computer 320. The logical link described in FIG. 3 includes a local area network 120 and a wide area network 130, but also other networks. These network environments are quite common in offices, corporate computer networks, the Internet, and the Internet. When used in a local area network environment, the computer 3 2 0 is connected to the local area network 120 through a network interface 368; while in a wide area network environment, the computer generally includes a modem or other device for communication with The wide area network 130 establishes a communication method, such as a network interface 368. The modem 369 can be internal or external, and can be connected to the system bus 326 through the user input interface 3 64 or other suitable mechanism. It should be understood that this network connection is exemplary, and other ways to establish communication between computers 14 200404225 can also be used. Although the computer 320 has many other internal parts that are not shown, those skilled in the art should be familiar with the aforementioned parts and their interconnection methods. Therefore, the remaining details related to the internal structure of the computer will not be disclosed in the present invention.

該等熟習此項技術者將瞭解該等程式模組,諸如操作 系統346、應用程式348、精靈引擎349以及資料352等係 經由其記憶儲存裴置之一(包括R〇M 328、RAm 33〇、硬碟 3 34、磁碟裝置338或光碟裝置342等)而提供予該電腦 320。而該硬碟裝置334係用以儲存資料352及該等程式(包 括該操作系統3 4 6及應用程式3 4 8 )。Those skilled in this technology will understand such program modules, such as the operating system 346, application programs 348, wizard engine 349, and data 352, etc., through one of their memory storage devices (including ROM 328, Ram 33. , Hard disk 3 34, magnetic disk device 338 or optical disk device 342, etc.) to the computer 320. The hard disk device 334 is used to store data 352 and these programs (including the operating system 3 4 6 and application programs 3 4 8).

當該電腦320啟動或重新啟動時,BI〇s 332(儲存於 議中)會指示該處理單元322由該硬碟裝^ 334將該操 作系統346載入至RAM 33〇。一旦該操作系統346載入 RAM 330中,該處理單元322會執行該操作系統程式,並 使該些與該操作系統之使用者介面相聯的視覺元素顯示於 螢幕上。當使用者開啟一應用程式348時,該程式碼以及 相關資料便由該硬碟裝置334讀取出並儲存於ram 33〇 中 〇 雖然一例示性客戶端設備300所描述者乃符合一般 傳統之通用計算裝i,然該等熟習此項技術者應瞭解到一 客戶端㈣3〇〇實際上也可以是該等言十算裝m協調與 該XGL伺服器400及一網路作通信之零件的結合。 關於第4圖,一例不性適用於執行本發明之伺服器 4 00亦一為電腦420形式之通用電腦装置。一電腦42〇之 15 200404225 該等零件包括(但不限於)一處理單元422、系統記憶體 4 2 4、一顯示器4 9 0以及一可與不同系統零件(包括該系統 記憶體424至該處理器422)作結合之系統匯流排426。該 系統匯流排4 2 6可為該等匯流排結構之任一種,包括一記 憶體匯流排或一記憶體控制器、周邊匯流排以及使用該等 不同匯流排構造之任一的區域匯流排,而以非限制性的例 示來說’該等匯流排結構包括j S A匯流排、M C A匯流排、 EISA匯流排、VESA區域匯流排、PCI匯流排(亦稱作夾層 匯流排)以及* A G P匯流排等。 * 該電腦420 —般包括多種電腦可讀媒體。電腦可讀媒 體可以是任何可藉該電腦42〇作存取之上市媒體,包括揮 發式/非揮發式媒體以及可移動式/不可移動式媒體等。以 此等非限制性的例示來說,電腦可讀媒體可包括電腦儲存 媒體及通信媒體。電腦儲存媒體包括(但非限於)隨機存取 記憶體(RAM)、唯讀記憶體(R0M)、電子式可抹除程式化 唯讀記憶體(EEPROM)、快閃記憶體或其他記憶體技術、 唯讀型光碟、數位影音光碟或其他光學媒介、磁性卡式磁 帶、磁性磁帶、磁性磁碟媒介或其他磁性媒介裝置,或任 何其他可用以儲存或傳達所欲資訊並可藉該電腦42〇作存 取之媒體等。 媒 信 通 該 於 他 其 或 組 模When the computer 320 is started or restarted, BIOs 332 (stored in the meeting) will instruct the processing unit 322 to load the operating system 346 into the RAM 33 from the hard disk installation 334. Once the operating system 346 is loaded into the RAM 330, the processing unit 322 executes the operating system program and causes the visual elements associated with the user interface of the operating system to be displayed on the screen. When a user opens an application 348, the code and related data are read by the hard disk device 334 and stored in ram 33. Although an exemplary client device 300 is described in accordance with the general tradition General-purpose computing equipment, but those skilled in the art should understand that a client can actually be a component that communicates with the XGL server 400 and a network for communication. Combined. Regarding FIG. 4, an example is not applicable to a server 400 for carrying out the present invention, which is also a general-purpose computer device in the form of a computer 420. A computer 42〇15 200404225 These parts include (but are not limited to) a processing unit 422, system memory 4 2 4, a display 4 900, and a different system part (including the system memory 424 to the processing) 422) as a combined system bus 426. The system bus 4 2 6 can be any of the bus structures, including a memory bus or a memory controller, a peripheral bus, and any of the regional buses using the different bus structures, By way of non-limiting example, such bus structures include j SA bus, MCA bus, EISA bus, VESA regional bus, PCI bus (also known as mezzanine bus), and * AGP bus Wait. * The computer 420 typically includes a variety of computer-readable media. Computer-readable media can be any marketable media that can be accessed by this computer 42, including volatile / non-volatile media and removable / non-removable media. For these non-limiting examples, computer-readable media may include computer storage media and communication media. Computer storage media includes, but is not limited to, random access memory (RAM), read-only memory (ROM), electronic erasable programmable read-only memory (EEPROM), flash memory, or other memory technologies , Read-only optical discs, digital video discs or other optical media, magnetic cassettes, magnetic tapes, magnetic disk media, or other magnetic media devices, or any other device that can be used to store or convey desired information and can be borrowed from the computer42. As access media. Media communication should be with other or group

式他 程其 、 或 構波 結载 -3料一 資如, ( 令料 指資 讀的 可中 腦號 電言 使ί 可資 般變 一 同 體 J 包 且 , ueu 構士 mΜ ^ 送資 傳變 之調 型Γ 典語 指 意 體 媒W徵 料 資 何 任 括 其 有 具 之 組 術L·» 該號 〇 信 化個 體多 具或 200404225 或將信號中之資訊以編碼的方式作改變。以此等非限制性 的例示來說,通信媒體包括有線媒體,如一有線網路或直 接有線連接;以及無線媒體,如聲波射頻、紅外線或其他 無線媒體等。任何前述種類的結合皆應包含在電腦可讀媒 體的範圍内。 該系統記憶體424包括揮發式及非揮發式記憶體(諸 如ROM 42 8及RAM 4 3 0)形式的電腦儲存媒體。一含基本 程序之基本輸出輸入系統(BIOS)432(可幫助傳送該電腦 420内元件間的資訊(如啟動時一般係儲存在R〇M 428 中。一般包含資料及/或程式模組之RAM 430在以該處理 單元422操作時係可立即地作存取。以此等非限制性的例 示來說,第4圖係表示一操作系統446、應用程式448、其 他程式模組450以及程式資料452等。而所示位於該系統 記憶體424中者係為一 XGL資料庫449。 該電腦420亦可包括可移動式/不可移動式及揮發性/ 非揮發性電腦儲存媒體。以此例示來說,第4圖係表示一 硬碟裝置434,其可讀取或寫人不可抹式_、非揮發性之磁 性媒體436中;_磁碟裝置438,其可讀取或寫入一可抹 式、非揮發式磁性媒體440以及一光碟裝置442,騎可讀 許會寫入一可抹式、非揮發性光碟444中(如cd r〇m或 其他光學媒介)。其他可用於該例示性操作環境中之可抹式 /不可抹式、揮發性/非揮發性等電腦储存媒體包括(但不= 於)磁性卡式磁帶、快閃記憶卡、數位影音光碟、數位影音义 磁帶、柏努力(Bernoulli)盒、固態RAM、固態r〇m以: 17 200404225 類似 442 : 以及 者是 可藉 連接 以及 程式 如, 446 使用 462 至該 控制 等及 統匯 如一 其他 至一 腦、 他共 電腦 碟裝置438以及光碟裝置 454、一磁碟裝置介面456 物等。該硬碟裝置434、磁 事可分別藉一硬碟裝置介面 ,丨面458與該系統匯流排426作連接。或 ’該硬碟裝置434、磁碟裝ft 438或光碟裝置442等 由-小型電腦系統介面(SCSI)與該系統匯流排似作 前文所討論之料裝置及其所聯結之電腦儲存媒體 示於第4圖者係提供該些電腦可讀指令、資料結構、 模組以及其他來自該電腦42〇之資料的儲存媒介。例· 於第4圖中,該硬碟裝置434也可储存該操作系統 應用程式448、其他程式450以及程式資料452。一 者可經由一輸入裝置(如鍵盤46〇及/或一指標裝置 一般即指滑鼠、軌跡球或觸碰板等)輸入命令及資訊 電腦420。其他輪入裝置(未圖示)也可包括一麥克風、 桿、遊戲板、碟形天線接收器、掃描器或類似物。此 其他輸入裝置通常係經由使用者輸入介面4“與該系 流排426作連接,且可藉由其他介面及匯流排結構(諸 0 平行埠、序列埠、遊戲埠、通用序列匯流排(usb)或 介面等)相聯結。 該電腦42〇於一網路環境中操作時可使用邏輯連結 或多個遠端電腦140 。該遠端電腦14〇可為一個人電 一伺服器、一路由器、一網路電腦、一對等裝置或其 同網路節點等’且一般包括許多或所有描述如上與該 420有關之元件。描述於第4圖之該邏輯連結勺」 18 200404225 區域網路120以及一廣域網路13〇,但也包括其他網路。 此等網路環境於辦公室、企業電腦網路、互聯網以及網際 網路等已相當尋常。 當於區域網路環境下使用時,該電腦42〇係經由一網 路介面468與該區域網路12〇連結;而使用一廣域網路環 境時,該電腦一般包括一數據機或其他用以與該廣域網路 130建立通訊之方式,如一網路介面468。該數據機々Μ 可為内接式或外接式,其可藉由該使用者輸入介面464或 其他合適之機構而與該系統匯流排426連接。應瞭解的是 該網路聯結係為例示性的,其他於電腦間建立通信的方式 亦可使用之。雖然該電腦420有許多其他的内部零件未圖 示出,然該等熟習此項技術者應可暸解前述零件及其互聯 方式乃為習知。因此,其餘與該電腦内部結構有關的細節 將不再於本發明中作揭露。 該等熟習此項技術者將暸解該等程式模組,諸如操作 系統446、應用程式448以及資料452等係經由其記憶儲 存裝置之一(包括ROM 42 8、RAM 430、硬碟434、磁碟裝 置43 8或光碟裝置442等)而提供予該電腦420。而該硬碟 裝置434係用以儲存資料452及該等程式(包括該操作系統 446及應用程式448)。 當該電腦320啟動或重新啟動時,BIOS 33 2(儲存於 ROM中)會指示該處理單元422由該硬碟裝置434將該操 作系統446載入至ram 430。一旦該操作系統446載入 RAM 430中,該處理單元422會執行該操作系統程式,並 19 200404225 視覺元素顯示於 ’該程式碼以及 使該些與該操作系統之使用者介面相聯的 螢幕上。^使用者開啟一應用程式448時 相關資料便由該硬碟裝置434讀取出並儲存於ram 43〇 ,中 〇The other materials such as Cheng Qiqi, or Tsinghua Junjie are as follows: (Let the material refer to the mechatronics telegram that can be read to make it into a monolithic J package, and the ueu architect mM ^ The variant tone Γ code refers to the meaning of the media W collection materials including any of its unique techniques L · ». The number of individuals is more than 200404225 or the information in the signal is changed by encoding. For these non-limiting examples, communication media include wired media such as a wired network or direct wired connection; and wireless media such as sonic radio frequency, infrared, or other wireless media. Any combination of the foregoing should be included in Within the scope of computer-readable media. The system memory 424 includes computer storage media in the form of volatile and non-volatile memory (such as ROM 42 8 and RAM 4 3 0). A basic input / output system (BIOS) containing basic programs ) 432 (can help transfer information between the components in the computer 420 (such as generally stored in ROM 428 at startup. RAM 430 generally containing data and / or program modules can be used when operating with the processing unit 422 Immediate access. For these non-limiting illustrations, Figure 4 shows an operating system 446, an application program 448, other program modules 450, and program data 452. The illustration is located in the system memory The 424 is an XGL database 449. The computer 420 may also include removable / non-removable and volatile / non-volatile computer storage media. As an example, Figure 4 shows a hard disk device 434, which can read or write non-eraseable non-volatile magnetic media 436; magnetic disk device 438, which can read or write an erasable, non-volatile magnetic media 440 and an optical disc Device 442, which can be written on a removable, non-volatile disc 444 (such as CD ROM or other optical media). Other removable / non-erasable types that can be used in this exemplary operating environment , Volatile / non-volatile computer storage media including (but not =) magnetic cassettes, flash memory cards, digital video discs, digital audio and video tapes, Bernoulli boxes, solid-state RAM, solid-state r. m to: 17 200404225 similar to 442: and By connection and program such as, 446 uses 462 to the control, etc. and integrates such as one to one brain, other computer disk device 438 and optical disk device 454, a magnetic disk device interface 456, etc. The hard disk device 434, magnetic affairs A hard disk device interface can be borrowed respectively, and the surface 458 is connected to the system bus 426. Or the hard disk device 434, the disk mounted ft 438, or the optical disk device 442 are connected by a small computer system interface (SCSI) and the The system bus is shown as the material device and the computer storage media connected to it as shown in the previous figure. Those who provide these computer-readable instructions, data structures, modules, and other data from the computer 42 medium. For example, in FIG. 4, the hard disk device 434 can also store the operating system application program 448, other programs 450, and program data 452. One can input commands and information via an input device (such as a keyboard 460 and / or a pointing device, which generally refers to a mouse, trackball, or touchpad, etc.) computer 420. Other turn-in devices (not shown) may also include a microphone, a stick, a game pad, a dish antenna receiver, a scanner, or the like. This other input device is usually connected to the bus 426 through the user input interface 4 ", and can be connected to the bus 426 by other interfaces and bus structures (parallel ports, serial ports, game ports, universal serial bus (usb ) Or interface, etc.). The computer 42 can use a logical connection or multiple remote computers 140 when operating in a network environment. The remote computer 140 can be a human power server, a router, a Network computer, peer-to-peer device or its network node, etc. 'and generally include many or all of the components described above in relation to the 420. The logical link spoon described in Figure 4 "18 200404225 LAN 120 and a Wide area network 13〇, but also other networks. These network environments are quite common in offices, corporate computer networks, the Internet, and the Internet. When used in a local area network environment, the computer 42 is connected to the local network 12 through a network interface 468. When used in a wide area network environment, the computer generally includes a modem or other device for communication with The wide area network 130 establishes a communication method, such as a network interface 468. The modem MM can be internal or external, and can be connected to the system bus 426 through the user input interface 464 or other suitable mechanism. It should be understood that this network connection is exemplary, and other methods of establishing communication between computers may also be used. Although the computer 420 has many other internal parts not shown, those skilled in the art should be aware of the aforementioned parts and how they are interconnected. Therefore, the remaining details related to the internal structure of the computer will not be disclosed in the present invention. Those skilled in this technology will understand such program modules, such as operating system 446, application programs 448, and data 452, etc., through one of their memory storage devices (including ROM 42 8, RAM 430, hard disk 434, magnetic disk Device 438 or optical disk device 442, etc.) to the computer 420. The hard disk device 434 is used to store data 452 and these programs (including the operating system 446 and application programs 448). When the computer 320 is started or restarted, the BIOS 33 2 (stored in ROM) will instruct the processing unit 422 to load the operating system 446 into the ram 430 by the hard disk device 434. Once the operating system 446 is loaded into the RAM 430, the processing unit 422 executes the operating system program, and 19 200404225 visual elements are displayed on the code and the screens that associate the user interface with the operating system. . ^ When the user opens an application 448, the relevant data is read by the hard disk device 434 and stored in ram 43.

雖Γ、、、 N不性XGL伺服器400所插述者乃符合一 傳統之通用計算裝置,然該等熟習此項技術者應暸解到 XGL伺服器400可為該等計算裝置之結合或經協調以與 客戶端設備3 00及一網路作通信之零件的結合。 若欲圖示符合本發明形式之動態精靈介面的操作,第 5圖係闡示於第2圖中之系統200的該等裝置間之互動序 列。闡示於第5圖中系統2〇〇之該等裝置包括該客戶端設 備3 00、XGL伺服器4〇〇以及該使用者資料庫21〇。不同 裝置的互動以及例行程序等係闡示並詳細說明於第6及 9-17圖中。 再回到第5圖,在當客戶設備3 00送出一精靈要长 5 02至該XGL伺服器4〇〇時便會啟動動態精靈供應及啥 釋。在該XGL伺服器4〇〇接收到該精靈要求5〇2後,誃 XGL伺服器會要求任一相關之物料清單5〇4含納於該使用" 者資料庫2 1 0中。該物料清單係作區域性f料儲存或儲= 於一遠端裝置,其可用以完成精靈介面中之該些襴位。子 某些實施例中該等儲存資料係為使用者指定的。該物於 單資料結構即為精靈介面中的欄位名n,並於該物料:: 資料結構中有一相符值。 Μ早 假設於該使用者資料庫21〇中有些資訊,該物 时 料凊單 20 200404225 506將重新送回該XGL伺服器4〇〇,因此,該xgl伺服器 會將一描述該精靈之初始封包與該物料清單5〇8之XGl _ 容器送回至該客戶端設備3〇〇 。該客戶端設備3〇〇利用該 精靈引擎349並接著解析(流程51〇)該Xgl容器及其内 容,繼而,在該精靈介面以任何物料清單中之匹配攔位作 填植(流程5 14)前’該客戶端設備會由該經解析之容 器建立一精靈介面,該精靈介面繼而會於該客戶端設備 3 00上作描寫(流程5 16),並對任一使用者的選擇作接收(流 程518)。若該等使用者選擇要求一額外封包(例如像是來 自一分支要求)時’一新的封包要求便會送至(流程52〇)該 XGL祠服器400。在回應上,該XGL伺服器400會送回一 具有該經要求封包522的xGl容器至該客戶端設備300。 再-人’该XGL容器及内容將被解析(流程524),且該精靈 w面會以該附加解析之資訊作更新(流程526)。繼而若有 任何附加資訊於該物料清單中之精靈匹配攔位,該精靈會 以該等匹配攔位填植之。繼而,該更新精靈介面將於該客 戶^ δ又備3 00上作描寫(流程53〇),且當該終端使用者利 φ 用精靈完成資訊時,會顯示出完成訊息(流程532)。之後, 該客戶端設備300會經由該xgl伺服器400傳送經更新物 料清單中的任何附加資訊至該使用者資料庫2丨〇,其即為 該經更新物料清單所儲存之處。同時,該XGl伺服器400 解析該經更新之物料清單並處理任何所要求動作的資訊。 例如’若該使用者簽下帳單,該XGl伺服器400便會確認 該使用者所接收到的全部帳單資料,一旦確認後,該Xgl 21 200404225 伺服器便會回覆該客戶端設備3〇〇〆球疋訊息 應讓該等熟習此項技術者暸解的疋’第5 統2 00之該等裝置間的互動乃為〆例示。因此 附加封包要求及/或封包要求的預讀也 < 包括 中。此外,若所擷取到該等封包之任^中含有 其便可能與一或多個裝置(未示出)作額外的通 裝置係用以提供前述欲被顯示於該即時負料中 者,應讓該等熟習此項技術者暸解的是該等描 中的動作也可以其他的順序執行、或作結合。 XGL容器及其内容便可以填植一精靈及匹配 彼此相結合。 如於第2、4及5圖所示,描述於此之該 統2 0 0之實施例包括一用以提供該等容器及封 服器400,其中該等容器及封包係描述該由一 3 00所要求之精靈介面。符合本發明之一實施 述由該XGL伺服器400執行之一精靈供應程序 圖係示於第6圖。該精靈供應程序600始於區 行至區塊605,而該處係該客戶端設備300所 靈要求。接著,於區塊610中,係由該使用者 拮負取任一物料清單資訊,接著於判斷區塊ό 1 5 料清單資料可得與否而作出一決定。若可取得 資料,一含用於該精靈介面初始封包的XGL容 料清單將被送至該區塊620中之客戶端。除此 法取得物料清單,如同判斷區塊61 5所決定的 圖中所斧系 應注意該等 在前述立動 即時資料’ 信,而該等 的資訊。再 述於第5圖 例如,解析 攔位的方式 動態精靈系 包的XGL伺 客戶端設備 例中,一描 6〇〇的流程 塊6 〇 1並進 接收到之精 資料庫2 1 0 中’會視物 該物料清單 器以及該物 之外,若無 ’該X G L祠 22 200404225 服器400僅傳送該XGL容器至該區塊625中。該XGL伺 服器400接著等待次回來自該客戶端設備3〇〇的通信,亦 即用於接收一更新物料清單之單元(如判斷區塊63〇所 不)。若於判斷區塊630中判定該更新物料清單已接收過, 則程序600將進行至區塊635 (其係xgl伺服器400於該 更新物料清單進行之處)。接著,該更新物料清單係進行至 使用者資料庫210(如區塊640所示之處)。程序6〇〇接著 將終止於區塊6 9 9處。然而,若於判斷區塊6 3 〇中已作判 定且更新物料清單未被接收,在以前述方式終止終端程序 600時’無論是否收到新的封包要求都將作出決定。若決 定為否,處理迴路將回到判斷區塊63〇,否則處理迴路將 進行至區塊650(其係該經要求封包於一容器中送出返回 至該客戶端設備300之處)。該程序600迴路並返回至判斷 區塊630 。 如同該等熟習此項技術者所瞭解,該精靈供應程序 6〇〇係闡示一單一客戶端設備及該XGL伺服器400間的通 信。同時也應瞭解到在許多環境下,程序600將會以多執 行緒(multiple threads)或數個步驟的方式於該具有許多客 戶端設備300的XGL伺服器400上進行。 為進一步闡示以符合本發明方式形成之一動態精靈 介面的操作,將於第7圖闡示第2圖中系統200之該等裝 置間互動的另一序列。第7圖中系統200之該等裝置包括 該客戶端設備300、該XGL伺服器400、該XGL資料庫 449以及使用者資料庫210。該等不同裝置之互動(以及被 23 200404225 執行之程序)將闡示並詳細描述於第8、9及9-17圖中。 再回到第7圖,動態精靈供應及詮釋在一客戶端設備 3 00傳送一精靈要求702至該XGL伺服器400時便已啟 動。在該XGL伺服器400接收到該精靈要求702以後,該 XGL伺服器便會判斷(流程703)哪個封包需被包含在精靈 容器中以作為初始封包。該XGL伺服器400接著會要求(流 程704)來自該XGL資料庫449的該等封包送回(流程705) 該等經要求過之初始封包。接著該XGL伺服器便會要求 (流程706)來自該使用者資料庫2 1 0之任何物料清單資 訊,假定於使用者資料庫210中沒有任何相關資訊,找不 到物料清單的互動訊息(流程707)便會送回該XGL伺服器 400。因此,該XGL伺服器會將描述該精靈之初始封包(流 程708)的XGL容器送回至該客戶端設備300。 該客戶端設備300接著會解析(流程710)該XGL容器 及其内容,隨後該客戶端設備會建立(流程7 1 2) —來自該 經解析之XGL容器的精靈介面。在一新的物料清單建立後 (流程714),該精靈介面將會接著於該客戶端設備300上 作描述(流程7 1 6),接著,便會接收到使用者的所有選擇(流 释7 1 8),若該使用者選擇要求一額外的封包(例如來自一 分支要求),一新的封包要求會傳送(流程720)至該XGL伺 服器400。在回應時,該XGL伺服器400會將該具有經要 求過封包的XGL容器送回(流程722)至該客戶端設備 300。再次,該XGL容器及其内容會被解析(流程724)且該 精靈介面會與該些額外解析過的資訊作更新(流程726)。 24 200404225 接著,該經更新後之精靈介面會描述(流程730)於該客戶 端設備300上。當該終端使用者完成與該精靈的互動後, 該終端使用者將會指示此完成步驟(流程7 3 2)。之後,該 客戶端設備300會將任何在更新過之物料清單中的額外資 訊(流程7 3 4 )經由該X G L祠服器4 0 〇傳送至該使用者資料 庫2 1 0,而該處即為該經更新後之物料清單隨後被儲存(流 程736)之處。同時該XGL伺服器400會解析該經更新之 物料清單,並執行任何要求動作的資訊。例如,若該使用 者簽下一帳單,該XGL伺服器400將會確認所有來自該使 用者的帳單資訊,一旦確認後,便會將一認可訊息(流程 74 0)回覆給該客戶端設備300。 應讓該等熟習此項技術者瞭解的是,第7圖中所呈現 者乃是系統200的該等裝置間互動的例示組合。因此,將 也可瞭解該等額外之封包要求及/或該等封包要求的預讀 可能會包含在前述互動中。此外,假定該等擷取到之任一 封包含有即時資料,與一或多個裝置(未示出)之間便會有 額外的通信(該等裝置係用於提供此等欲被顯示在該即時 資料中的資訊)。此外,應讓該等熟習此項技術者瞭解的 是’於第7圖中所闡示之任何動作也可以其他順序或以結 合的方式執行之’例如建立一精靈介面也可與建立一物料 清單流程相結合。 如第2、4及5圖中所示,此處所述動態精靈系統2〇0 之實施例包括一 XGL伺服器400,用以提供數個容器及封 包(其係描述一客戶端設備3〇〇所要求之精靈介面)。第8 25 200404225 圖中係一符 XGL伺服器 精靈供應程 處係來自客 於區塊8 1 〇 自一精靈介 塊815中,. 而,於區塊 一物料清單 得任何物料 得’那麼在 面)之XGL 若物料清單 服器400會 區塊840中 序8〇〇會進 t接著於該 料清單會進 接者會中止 定未接到一 # ’無論是 斷區塊855 至判斷區塊 要求的封包 合本發明之選擇實施例流程圖,用以闡示由該 4〇〇執行之一可選擇之精靈供應程序800。該 序800起始於區塊801並進行至區塊805,該 戶端設備3 0 0 —精靈要求所接收到之處。接著 中決定一初始封包組(於一實施例中此即為來 面初始部分所有未分支封包的組合)。接著於區 會由一 XGL資料庫449擷取此等初始封包。繼 82〇中會擷取到來自該使用者資料庫210之任 資訊。接著於判斷區塊825中,無論是否會取 清單都將作出一決定。若該物料清單資訊可取 區塊830中,一含該等初始封包(用於該精靈介 容器以及該物料清單都將傳送至客戶端。此外 於判斷區塊825中被判無法取得,則該Xgl伺 等待該客戶端設備3 〇〇的下次通信。若於判斷 被判定已接收到一經更新之物料清單,那麼程 行至區塊845,於該處該XGL伺服器400可能 經更新過之物料清單上執行,且該經更新之物 行至使用者資料庫210(於區塊850)。程序800 於區塊899。然而,若於判斷區塊84〇中若判 經更新之物料清單(例如終止程序8〇〇的進行) 否接收到一新的封包(或封包群)要求都將於判 中作出決定。若決定為否,那麼該程序將繞回 840否則程序會進行至區塊86〇,該處該等經 係由XGL資料庫499所擷取之。繼而,於容器 26 200404225 中之該等封包會送回該客戶端設備3 〇〇,且於判斷區塊84〇 之程序800將會繼續進行。 如同該等热習此項技術者所瞭解的是,該精靈供應程 序8〇〇係說明一單一客戶端設備及該XGL伺服器4〇〇間的 通信。也應暸解到許多環境中,程序8〇〇將會以多執行緒 (multiple threads)或數個步驟的方式於該具有許多客戶端 設備300的XGL伺服器400上進行。 第9圖係闡示一執行於一客戶端設備3〇〇上之精靈程 序9 00(為一精靈引擎349之一部份)。精靈程序9〇〇始於 區塊9 0 1 ’並進行至區塊9 0 5 (其係該客戶端設備3 0 0接收 到該初始精靈容器及任一附加資料(如物料清單資料)之 處)。繼而’於副程式區塊1 〇 〇 〇中處理該精靈容器。副程 式1 0 0 0將詳細描述於第1 〇圖中。接著,該流程進行至副 程式區塊1600(其係該容器之頁面所示之處)。同樣,副程 式區塊1600將於第16圖中作詳細描述。在該頁面顯示後, 副程式區塊1 7 0 0會接收並處理任何使用者的輸入。副程式 1 700將於第17圖中作詳細描述。一旦該使用者輸入被接 收及/或作處理後,流程將繼續至判斷區塊9丨〇,於該處不 論是否接收到一結束信號都將作出一決定。若判斷為是, 流程將繼續至區塊9 1 5,於該處該最終物料清單將送至該 XGL伺服器400,且程序900接著會中止於區塊999處。 若於判斷區塊9 1 0中判定未收到一結束訊號,將進行 至判斷區塊920,於該處無論是否接收到一取消訊號都將 作出一決定。若接收到一取消信號’流程將終止於區塊999 27 200404225 處。應注意,在收到取消信號時,該物料清單將不會送至 該 XGL伺服器,如同該終端使用者未確認該精靈中的輸 入°Although Γ ,, N, and XGL server 400 are inserted in accordance with a traditional general-purpose computing device, those skilled in the art should understand that XGL server 400 can be a combination of Coordination of the components to communicate with the client device 300 and a network. To illustrate the operation of a dynamic wizard interface in accordance with the form of the present invention, FIG. 5 is a sequence of interactions between these devices of the system 200 shown in FIG. The devices illustrated in system 200 in Figure 5 include the client device 300, the XGL server 400, and the user database 21o. The interaction of different devices and routines are illustrated and detailed in Figures 6 and 9-17. Returning to Figure 5, when the client device sends a wizard that is longer than 502 to the XGL server, it will start the dynamic wizard supply and explain. After the XGL server 400 receives the wizard request 502, the XGL server will request any relevant material list 504 to be included in the user database 2 10. The BOM is stored or stored locally in a remote device, which can be used to complete the niches in the wizard interface. In some embodiments, the stored data is specified by the user. The object in the single data structure is the field name n in the wizard interface, and there is a matching value in the material :: data structure. MH had previously assumed that there was some information in the user database 21o, and the material list 20 200404225 506 will be returned to the XGL server 400. Therefore, the xgl server will describe an initial description of the wizard The XGl_ container with the package and the BOM 508 is returned to the client device 300. The client device 300 uses the wizard engine 349 and then parses (process 51) the Xgl container and its contents, and then fills in the wizard interface with any matching block in the bill of materials (process 5 14) Formerly, the client device will create a wizard interface from the parsed container, and the wizard interface will then describe on the client device 3 00 (flow 5 16), and receive the selection of any user ( Flow 518). If these users choose to request an additional packet (for example, if it comes from a branch request), a new packet request will be sent (process 52) to the XGL server 400. In response, the XGL server 400 will return an xGl container with the requested packet 522 to the client device 300. Re-human 'the XGL container and content will be parsed (flow 524), and the wizard face will be updated with the additional parsed information (flow 526). Then, if there is any additional information in the elf matching stops in the BOM, the elf will populate them with those matching stops. Then, the update wizard interface will be described on the client ^ δ and 3 00 (flow 53), and when the end user completes the information with the wizard, a completion message will be displayed (flow 532). After that, the client device 300 transmits any additional information in the updated BOM to the user database 2 via the xgl server 400, which is where the updated BOM is stored. At the same time, the XGl server 400 parses the updated BOM and processes any requested action information. For example, 'If the user signs a bill, the XGl server 400 will confirm all the billing information received by the user. Once confirmed, the Xgl 21 200404225 server will reply to the client device. 3 The message of the ball should let those skilled in the art understand the interaction between the devices of the 5th system 2000 as an example. Therefore additional lookups and / or look-aheads of the packet requirements are also included. In addition, if any of the packets captured contains any additional devices that may be used with one or more devices (not shown) to provide the aforementioned ones to be displayed in the instant negative material, Those skilled in the art should understand that the actions described in the description can also be performed in other orders, or combined. The XGL container and its contents can be populated with a sprite and matched with each other. As shown in Figures 2, 4, and 5, the embodiment of the system 2000 described herein includes a container and a container 400 for providing the containers and packets, which are described by a 3 00 requested by the wizard interface. According to an implementation of the present invention, a wizard supply program executed by the XGL server 400 is shown in FIG. 6. The wizard provisioning program 600 starts at block 605, and this is the request of the client device 300. Then, in block 610, it is the user's desire to fetch any BOM information, and then a decision is made in judging whether the BOM data in block 5 is available or not. If data is available, an XGL contents list containing the initial packets for the wizard interface will be sent to the client in block 620. In addition to this method to obtain the bill of materials, as in the figure determined by the decision block 615, we should pay attention to such real-time information in the aforementioned letter, and such information. Refer to Figure 5 again. For example, in the example of the XGL server client device of the dynamic wizard package that analyzes the way of blocking, a process block 601 of 601 is described in parallel and received in the refined database 2 1 0. Depending on the object, the BOM and the object, if there is no 'the XGL temple 22 200404225 server 400 only transfers the XGL container to the block 625. The XGL server 400 then waits for a second communication from the client device 300, that is, a unit for receiving an updated bill of materials (such as judgment block 63). If it is determined in decision block 630 that the updated bill of materials has been received, the procedure 600 will proceed to block 635 (which is where the xgl server 400 performs the updated bill of materials). The update of the bill of materials then proceeds to the user database 210 (as indicated by block 640). The program 600 will then end at block 699. However, if a decision has been made in decision block 630 and the updated bill of materials has not been received, when the terminal program 600 is terminated in the manner described above, a decision will be made regardless of whether a new packet request is received. If the decision is no, the processing loop will return to decision block 63. Otherwise, the processing loop will proceed to block 650 (which is where the requested packet is sent in a container and returned to the client device 300). The program 600 loops back to decision block 630. As understood by those skilled in the art, the daemon provisioning process 600 illustrates the communication between a single client device and the XGL server 400. It should also be understood that in many environments, the process 600 will be performed on the XGL server 400 with many client devices 300 in multiple threads or several steps. In order to further illustrate the operation of a dynamic wizard interface formed in a manner consistent with the present invention, another sequence of interaction between the devices of the system 200 in FIG. 2 will be illustrated in FIG. 7. The devices of the system 200 in FIG. 7 include the client device 300, the XGL server 400, the XGL database 449, and the user database 210. The interaction of these different devices (and the procedures performed by 23 200404225) will be illustrated and described in detail in Figures 8, 9 and 9-17. Returning to Figure 7, the dynamic wizard supply and interpretation starts when a client device 3 00 sends a wizard request 702 to the XGL server 400. After the XGL server 400 receives the wizard request 702, the XGL server determines (process 703) which packet needs to be included in the wizard container as the initial packet. The XGL server 400 then requests (process 704) the packets from the XGL database 449 to return (process 705) the requested initial packets. Then the XGL server will request (flow 706) any BOM information from the user database 2 10, assuming that there is no relevant information in the user database 210, and no interactive information for the BOM (flow 707) will return the XGL server 400. Therefore, the XGL server returns the XGL container describing the initial packet (process 708) of the sprite to the client device 300. The client device 300 then parses (process 710) the XGL container and its contents, and then the client device creates (process 7 1 2) —a sprite interface from the parsed XGL container. After a new BOM is created (process 714), the wizard interface will then be described on the client device 300 (process 7 1 6), and then all the user's choices will be received (Liu 7) 18) If the user chooses to request an additional packet (for example, from a branch request), a new packet request is transmitted (process 720) to the XGL server 400. In response, the XGL server 400 returns the XGL container with the requested packet (process 722) to the client device 300. Again, the XGL container and its contents are parsed (flow 724) and the wizard interface is updated with the additional parsed information (flow 726). 24 200404225 Then, the updated wizard interface will be described (process 730) on the client device 300. After the end user has completed the interaction with the wizard, the end user will instruct this completion step (process 7 3 2). After that, the client device 300 transmits any additional information in the updated bill of materials (process 7 34) to the user database 2 1 0 through the XGL server 4 0 0, and the place is Where the updated BOM is subsequently stored (process 736). At the same time, the XGL server 400 will parse the updated BOM and perform any requested action information. For example, if the user signs a bill, the XGL server 400 will confirm all billing information from the user, and once confirmed, it will reply with an approval message (process 7400) to the client Equipment 300. Those skilled in the art should be made aware that what is presented in FIG. 7 is an exemplary combination of interactions between these devices of system 200. Therefore, it will also be understood that these additional packet requirements and / or read-ahead of such packet requirements may be included in the foregoing interaction. In addition, assuming that any of these captures contain real-time data, there will be additional communication with one or more devices (not shown) (these devices are used to provide Information in live data). In addition, those skilled in the art should be aware that 'any action illustrated in Figure 7 can be performed in another order or in a combined manner', for example, creating a wizard interface can also be done with creating a bill of materials. Processes combined. As shown in Figures 2, 4, and 5, the embodiment of the dynamic wizard system 2000 described herein includes an XGL server 400 for providing several containers and packets (which describes a client device 3). 〇 the wizard interface required). No. 8 25 200404225 In the figure, the XGL server wizard supply process is from the customer at block 8 1 0 from a wizard interface block 815. And, any material obtained in the bill of materials in block 1 is then available. XGL) If the bill of materials server 400 will advance to 800 in block 840, then the user will be aborted in the bill of materials. No matter whether it is a block 855 or a judgment block request The packet is combined with a flowchart of a selected embodiment of the present invention to illustrate one of the optional wizard supply procedures 800 executed by the 400. The sequence 800 starts at block 801 and proceeds to block 805. The client device 300 — where the wizard requests to receive. Next, an initial packet group is determined (in one embodiment, this is the combination of all unbranched packets in the initial part of the next). These initial packets are then retrieved from an XGL database 449 at the conference. Following 82, any information from the user database 210 will be retrieved. Then in decision block 825, a decision is made whether or not the list will be fetched. If the BOM information is available in block 830, one containing the initial packets (for the wizard container and the BOM will be sent to the client. In addition, it is determined that it cannot be obtained in decision block 825, then the Xgl Waiting for the next communication of the client device 300. If it is determined that an updated bill of materials has been received, then proceed to block 845, where the XGL server 400 may have updated materials The list is executed, and the updated item is transferred to the user database 210 (at block 850). The procedure 800 is at block 899. However, if the updated list of materials is judged at decision block 84 (for example, Termination of the process of 800) Whether to receive a new packet (or packet group) request will be decided in the judgment. If the decision is no, then the process will be looped back to 840 or the process will proceed to block 86. The warp here is retrieved from the XGL database 499. Then, the packets in the container 26 200404225 will be returned to the client device 300, and the procedure 800 in the judgment block 84 will be Will continue. What the skilled person understands is that the wizard supply program 800 describes communication between a single client device and the XGL server 400. It should also be understood that in many environments, the program 800 will Performed in multiple threads or several steps on the XGL server 400 with many client devices 300. Figure 9 illustrates a wizard program executed on a client device 300. 9 00 (as part of a sprite engine 349). The sprite program 900 starts at block 9 0 1 'and proceeds to block 9 05 (which is the client device 3 0 0 received the initial sprite Container and any additional information (such as BOM data). Then the 'elven container' is processed in subroutine block 1000. Subroutine 1 00 will be described in detail in Figure 10. Then , The process proceeds to the subroutine block 1600 (which is where the container page is shown). Similarly, the subroutine block 1600 will be described in detail in Figure 16. After the page is displayed, the subroutine block 1 7 0 0 will accept and process any user input. Subroutine 1 700 It will be described in detail in Figure 17. Once the user input is received and / or processed, the flow will continue to decision block 9 丨 0 where a decision will be made whether or not an end signal is received. If the judgment is yes, the process will continue to block 9 1 5 where the final bill of materials will be sent to the XGL server 400 and the program 900 will then stop at block 999. If judged at block 9 If it is determined in 10 that an end signal has not been received, it will proceed to decision block 920, where a decision will be made whether or not a cancellation signal is received. If a cancellation signal is received, the process will end in block 999 27 200404225. It should be noted that when receiving the cancellation signal, the BOM will not be sent to the XGL server as if the end user has not confirmed the input in the wizard.

若於判斷區塊920中判定未收到一取消信號,無論是 否接收到一返回信號都將於判斷區塊92 5處作出決定。若 判斷為是,邏輯將進行至區塊930,其係該精靈流程之一 頁面中該精靈依循一返回指標之處。流程接著將繞回至副 程式區塊1600(其係該先前頁再作顯示之處)。 若於判斷區塊925中判定未收到一返回信號,接著於 判斷區塊93 5中無論是否收到次頁信號都將作出一決定。 若於一判斷區塊93 5中收到次頁信號,該邏輯將進行至判 斷區塊940,於該處無論該次頁信號是否啟動一分支指令 都將作出一決定。如同前文所提及,當該現行封包具有一 分歧點時便需一分支指令,而分歧點即係需要一或多個其 他封包及/或頁面以進行該精靈流程之處。If it is determined in decision block 920 that a cancellation signal has not been received, a decision will be made at decision block 925 whether or not a return signal is received. If the answer is yes, the logic will proceed to block 930, which is one of the pages of the wizard process where the wizard returns a pointer in turn. The flow then loops back to subroutine block 1600 (which is where the previous page is shown again). If it is determined in decision block 925 that a return signal has not been received, then in decision block 935, a decision will be made whether or not a next page signal is received. If a next page signal is received in a decision block 935, the logic will proceed to decision block 940, where a decision will be made regardless of whether the next page signal initiates a branch instruction. As mentioned above, a branch instruction is required when the current packet has a divergence point, and the divergence point is where one or more other packets and / or pages are required to perform the wizard flow.

若一分支指令被標示出(於區塊945),由該XGL伺服 器400所擷取到新的具數個封包之容器須符合該分支所要 求的條件。該新的容器接著將繞回至副程式區塊1 〇〇〇。 若判斷區塊940中判定該次頁信號未啟動一分支指 令,於區塊955中將儲存進行至該現存頁面的指標,並擷 取次頁(區塊960)。該流程接著繞回至副程式區塊1 600以 顯示該次頁。然而,若於判斷區塊93 5中未收到次頁信號, 於區塊950中,程序900將繞回至副程式區塊1 700以等待 更多使用者的輸入。 28 200404225 儘管闡示於第9圖中者僅為習知之終止、取消、返回 以及次頁的選擇或指令(如同程序9〇〇中所包括的),然該 等熟習此項技術者應可暸解其他的指令也可包括在一精靈 介面中。因此,程序900應視為闡示性而非用以作限制。 第10圖係闡示該容器處理副程式1〇〇〇β副程式1000 始於區塊1001處,並進行至區塊1〇〇5,其中一封包即由 該容器中被執行。該經執行之封包接著於一封包處理副程 式1100中作處理(此於第11圖中將有詳盡解釋)。於處理 後’無論該容器是否有更多之封包都將於判斷區塊丨〇 i 〇 中作出新的決定。若於判斷區塊1 〇丨〇中判定該容器包含較 多的封包,流程將繞回至區塊1 005,其係來自該容器之另 一封包被執行之處。否則,若於判斷區塊i 〇丨〇中因沒有更 進一步的封包被包含在該容器中而作出一決定,那麼,於 判斷區塊1 0 1 5中,無論一物料清單的取得是否伴隨著該容 器、或該容器的一部份都將作出一決定。若於判斷區塊 1 0 1 5中判斷無法取得物料清單,於副程式區塊1 5 〇 〇中將 建立一新的物料清單(此將於第15圖中作詳述)。流程接著 終止於區塊1099,否則,若於判斷區塊1〇15中判定可取 得一物料清單,流程將進行至副獐式區塊14〇〇,於副程式 區塊1 4 0 0中,該處係該精靈中的資料構件(與物料清單中 的攔位相對應)與此新取得資料一起被填植之處,此於第 14圖中將作詳細解釋。無論如何,副程式ι〇〇〇將藉由回 到呼叫它之該程序的方式而終止於區塊1099處。 第11圖係闡示一例示性的封包解析副程式丨丨〇〇。副 29 200404225If a branch instruction is marked (at block 945), the new container with several packets retrieved by the XGL server 400 must meet the conditions required by the branch. The new container will then wrap back to subroutine block 1000. If it is determined in the decision block 940 that the next page signal has not activated a branch instruction, the index proceeding to the existing page is stored in the block 955, and the next page is retrieved (block 960). The process then loops back to subroutine block 1 600 to display the next page. However, if the next page signal is not received in decision block 935, in block 950, the program 900 will loop back to subroutine block 1 700 to wait for more user input. 28 200404225 Although illustrated in Figure 9 is only known for termination, cancellation, return, and selection or instruction of the next page (as included in program 900), those skilled in the art should understand Other commands can also be included in a wizard interface. Therefore, the process 900 should be considered illustrative rather than limiting. Figure 10 illustrates that the container processing subroutine 1000β subroutine 1000 starts at block 1001 and proceeds to block 105, where a packet is executed in the container. The executed packet is then processed in a packet processing subroutine 1100 (this will be explained in detail in Figure 11). After processing, no matter whether the container has more packets, a new decision will be made in the judgment block 丨 〇 i 〇. If it is determined that the container contains more packets in the judgment block 1 〇 丨 〇, the process will wrap around to block 1 005, which is where another packet from the container is executed. Otherwise, if a decision is made in judgment block i 〇 丨 〇 because no further packets are contained in the container, then in judgment block 10 15 whether the acquisition of a bill of materials is accompanied by A decision will be made on the container, or a part of the container. If it is judged in the judgment block 10 15 that the BOM cannot be obtained, a new bill of materials will be created in the subroutine block 15 00 (this will be described in detail in Figure 15). The process then ends at block 1099. Otherwise, if it is determined that a bill of materials can be obtained in decision block 1015, the process will proceed to sub-block block 1400, and in sub-program block 1400, This is where the data components in the wizard (corresponding to the stops in the bill of materials) are populated together with this newly acquired data, which will be explained in detail in Figure 14. In any case, the subroutine ι〇〇〇 will terminate at block 1099 by returning to the program that called it. FIG. 11 illustrates an exemplary packet parsing subroutine. Vice 29 200404225

程式1100係始於區塊1101並進行至判斷區塊1105,於該 處無論一封包是否含有即時資料都將作出一決定。若於判 斷區塊11 0 5處判定封包含有即時資料,將繼續進行至區塊 1110,於該處一 XGL資訊之即時封包係由該XGL伺服器 400所下載。繼而,該副程式11 〇〇係遞迴的重複處理該即 時封包。接著,流程繼續進行至副程式區塊1 200,若於判 斷區塊11 0 5中判斷該封包未含有即時資訊,流程亦將進行 至副程式區塊1 200(其版面使用者介面構件係由該xGl封 包轉換成一或多個精靈頁面)。副程式1200將於第12圖中 作詳細說明。一旦該使用者介面構件的版面由該XGL被轉 換成精靈頁面,流程將進行至副程式1 3 〇 〇,於該處未於該 XGL封包中之該等物件係被轉換成使用者介面構件(依據 區塊1200中先前被轉換之該等版面構件的佈置方式)。副 程式1300將於第13圖中作更詳細的描述。該版面及構件 的轉換會致使區塊1199中之一標示頁面組回到該程序中 (稱封包解析副程式1100)。 第12圖係闡示一例示性版面轉換副程式12〇〇。該版 面轉換副程式1200始於區塊12〇1並進行至區塊12〇5(其 係該XGL⑹®資料經測試以確定使用者介面構件位置之 處)。繼而,於判斷區塊121〇中作—測試,檢視是否有任 何欲作測試的構件仍存在。若檢視結果為否,區塊1299 中則將:等版面標示頁面送回至該程序(稱為副程式 1200)。右於判斷區塊121〇中判定有較多版面構件存在, 那麼’於區塊1215中將會確定該次-構件的位置。於定位 30 200404225 期間,將視-特定樣板是否應用於定位該次一構件而於判 斷區塊1220作出決定。若判斷為是,於區塊η。中該次 一構件之位置將依據-物件的敘述而指定面板樣板。此也 可應用在一特殊面板需作為一精靈中特定種類之精靈及/ 或構件的情況下。流程接著會繞迴判斷區塊121〇,若該判 斷區塊1220中作出不需特定面板要求的決定(如區塊123〇 中所示),該構件之位置將會依據一標準物件面板樣板的 XGL敘述,以符合該客戶端設備300上精靈引擎所使用之 標準面板樣板。再次,流程會繞迴至該判斷區塊121〇,於 該處無論是否保留任何構件作配置都將作出一決定。 第13圖係闡示一 xgl物件轉換副程式13〇〇的例示 性實施例。副程式1 300始於區塊13〇1,並進行至區塊 1 305,於該處一 XGL封包將被解析以得該等物件之層級列 表(hierarchical listing)。繼而於判斷區塊131〇中,無論是 否於該列表中保留任何物件都將作出一決定,若決定為 否,於區塊1399中該副程式1 300都將送回用於該精靈之 任何使用者介面構件。 若於判斷區塊1 3 1 0中發現該等物件仍保留於該列表 中’那麼於區塊1 3 1 5時次一物件將被提取出(例如由該列 表中移除)。接著,於判斷區塊13 20中若有可用於提取物 件的子類型(subtype)則將以一測試作出決定。若得到子類 型’將進行至區塊1 3 2 5 (其係該物件之子類型可辨識之 處)°若於判斷區塊1320中判定未取得子類型,或於該物 件之子類型已於區塊1 3 2 5中辨識出,將會進行至判斷區塊 31 200404225 =30 γ於該處無論是否取得該物件之類別都會作出一決 疋右可取侍一類別,將進行至區塊1 3 3 5 (該處係該物件 之類別可辨識之處)。在區塊i 3 3 5中一物件之類別辨識出 後,或若發現於判斷區塊133〇中未取得一類別,流程將繞 回至判斷區塊1 3 1 〇,甘及ττ从b 0其係不論疋否有任何物件保留於列表 上都會作出一決定之處。 如先前所提及,第14圖係闡示一精靈填植副程式, 其係用以填寫一精靈中來自物料清單的資料攔纟。副程式 woo始於區塊1401並進行至判斷區塊14〇5,於該處無論 任何貝料可否用以填植該精靈構件,冑將作出一決定。若 決定為否,將進行至區塊1498,返回至呼叫程序並通知未 取得任何構件《而,若於區塊i 4Q5中判定有資料可填植 該專構件’則於區换1Φ*仏丨丨* 見1410中,在物料清單及該精靈中之該 等資料名都將作比對以供配對。繼而,於區塊i4i5中,該 等精靈構件之資料部分(與該物料清單中之該些名稱匹配 者)將以物料清單之眘制^ _ μ 士 ^ ^ 月平I貝枓欄位中的數值填植之。於區塊 1499中此等新的經填植之構件接著將被送至該呼叫程序。 第15圖係闡示一新的物料清單建立副冑式15〇〇。該 副程式15〇〇係始於區塊15〇1並進行至區塊15〇5,於該處 該或該等用以建立該精靈之容器都將作解析以用於該等具 有資料棚位之物件(其调:姑性:太& & Λ 开I丹將被儲存於該物料清單中)。繼而, 於區塊151〇處於該物料清單中建立該些所有欲被儲存之 資料攔位。接著’於區& 1515處將局部地健存該物料清 單,而該副程式测將於區塊1 599處終止並返回至呼叫 32 200404225 它之該程序。 第16圖係闡示一顯示副程式16〇〇之精靈頁面。副程 式1600係始於區塊16〇1並進行至區塊16〇5,於該處一頁 面係以一頁面標示格式作接收。接著,於區塊161〇中,該 頁面中之標不語言會作詮釋。繼而,於區塊丨6丨5中該格式 化之頁面將於該客戶端設備3〇〇上描繪出。第18A c圖及 下文說明將闡示及描述一精靈介面之例示性頁面。程序 1600將終止於區塊1699,並返回至呼叫它之該程序。 第17圖係闡示一用以處理使用者輸入之副程式。使 用者輸入處理副程式1 700係始於區塊17〇1,並進行至區 塊1 705 ’其係該副程式等待使用者輸入之處。繼而,於判 斷區塊1710中,無論該使用者是否終止輸入資訊都將作出 一決定。若決定為否,流程將繞回該區塊17〇5,其係程序 17 00等待使用者進一步輸入之處。然而,若於判斷區塊 1 7 1 0處判斷該使用者已完成輸入,那麼於區塊1 7 1 5中副 程式1 700將等待一觸動訊息,例如使用者連結或按下該標 準精靈知之一以開啟頁面等方式。若於判斷區塊1 72〇中判 定接已收到一觸動訊息’流程將進行至判斷區塊1 7 2 5。然 而’於判斷區塊1720中若未接收到任何觸動訊息,流程將 繞回區塊1715,其係程序1700等待一觸動訊息之處。 於判斷區塊1 725中’無論該接收到之訊息為「取消 觸動」與否都將作出一決定。若决定為是,流程將進行至 區塊1799,於該處該觸動訊息將返回至該呼叫程序β然 而’方於判斷區塊1 7 2 5中判疋所接收到者為一取消觸動訊 33 200404225 息,流程將進行至判斷區塊1730,於該處無論是否要求更 多輸入、或使用者輸入有誤,都將作出一決定。若決定為 — 是,流程將繞回區塊17〇5,然而,若不再需要輸入、且該 使用者的輸入無誤,流程將會進行至區塊1 73 5,於該處該 精靈頁面中的輸入將儲存至該物料清單之區域複製中。流 程接著將終止於區塊1 7 9 9,其係終止該流程之觸動訊息返 回至該呼叫程序之處。 由第7-17圖及前述說明中應可讓該等熟習此項技術 _ 者立即的領會本發明’於本發明之一實施例中,客戶端設 備3 0 0可動態地擷取該等於擷取時間内所建立及/或客戶 化之精靈’使得該精靈介面可如其將形成可取得封包般那 樣迅速。 此外,因該動態精靈介面以XGL容器及封包等建構 成者為佳,本發明實施例係利用發明之態樣提供有效(於儲 存及轉換方面)且簡易的方式以操作使用者介面。 第1 8A-C圖係闡示本發明之一例示性實施例所建立 之精靈介面頁。第18A圖表示一初始精靈頁面185〇,其落 馨 於該精靈頁面框1810中者僅包括一次頁按钮1844、一取 消按钮1 8 4 8、一左側面板1 8 2 0以及一右側面版1 § 3 0。第 18B圖表示一精靈頁面1855。第ι8Β圖除了另包括一返回 按鈕1842外’皆與第18A圖相似。第18€圖表示一最末 頁之精靈頁面1860。第18C圖除了示於18B途中的次頁按 鈕1 844換成一末頁按鈕1846外,皆與第丨8B圖相似。當 然,該等熟習此項技術者應可瞭解到除了第丨8A-c圖所示 34 200404225 之内各外,其他購件亦可包括於該精靈介面中。於此例示 f =施例中,該等精靈介面頁面包括跨頁按鈕,以於該精 靈介面之前進及後退頁間來回移動。因此,第18A圖並未 括返回按知,因其為初始頁故無法作倒退;而第18B圖 為一中間頁面故包含前頁及次頁按鈕;另第18C圖為最末 頁’故包括一末頁按鈕1846。 如Π該等熟習此項技術將立即領會的是,該等構件的 載入與否可為用以強化本發明動態精靈介面的觸動事件。 第1 9-22圖闡示本發明之一選擇性例示實施例,其係將來 自刚述所產生事件的進行及或/功能的觸動具體化。第1 9 圖係闡示一用以偵測該等事件的程序19〇〇。程序19〇〇始 於區塊1901並進行至區塊1 905 ,其係一裝載事件之容器 被測得之處。繼而,於判斷區塊191〇中,無論該容器中之 任何指令或任何先前經裝載容器.等是否觀察容器裝載事件 後方產生動作,都將作出一決定。若決定為是,流程將進 行至副程式區塊2200,其係該適當動作或動作被處理之 處。副程式2200將於第22途中作進一步說明。在副程式 2 200終止後,流程將繼續進行至副程式區塊。或者, 若於判斷區塊1910中沒有發現容器裝載事件動作,流程將 直接進行至副程式區塊2000,其係該等封包事件被偵測及 處理之處。副程式2000將於第20圖中作詳細說明。 在副程式2000終止後’流程將進行至區塊1915。於 區塊1915處將偵測到一容器之卸載。若一容器被任何與該 等動作相結合之XGL程式碼發現卸载事件,判斷區塊192〇 35 200404225 會透過對副程式2 2 0 0 5之另一呼叫來處理該等動作。在副 程式2 2 0 0終止後,流程將進行至判斷區塊! 9 2 5。或者, 若未發現卸載事件動作的容器(指判斷區塊1 9 2 0 ),流程將 直接進行至判斷區塊1 9 2 5。於判斷區塊1 9 2 5中,不論是 否有更多的容器欲作裝載都將作出一決定。例如,此事件 程序1900可在裝載並執行一動態精靈的同時繼續進行。若 決定為是’判斷區塊1 9 2 5將使該流程作等待,直至有一明 確的答案,亦即不再有容器出現(如該動態精靈結束或被取 消時)。然若還會得更多的容器,流程將繞回至區塊19〇5。 若於判斷區塊1925中判定將不再得到容器,流程則將終止 於區塊1 9 9 9。 如前文所述,副程式2000偵測並處理該等封 件。副程式2000始於區塊2〇〇1並進行至區塊2〇〇5,其係 —封包裝載事件被測得之處。流程接著將進行至判斷區塊 ,於該處無論是否有任何動作與一經測得封包裝載事 件相聯結’都將作出一決定。若決定為是,此等動作將由 副程式讓作處理。如前文提及,副程式22⑽將於㈣ 圖中作闡示並說明於下文。在由副程式22⑽返回後,若沒 有任何動作舆一封包裝載事件相聯結(指判斷區塊2㈣), :程將繼續進行至副程式區塊21〇〇’其係該等頁面事件被 :理之處。副程式2100將於第21圖中作更進—步描述。 在由副程式2100返回後,流葙骆嫩嬙火 流程將繼續前進至區塊2015, 其係卸載事件之封包被測得之處。 繼而,於判斷區塊2 〇 2 〇中,若、为古 /又有任何動作與一經 36 200404225 測得封包卸巷λ: # i 爭件相聯結將進行一測試。若測試結果為 疋,抓程將進行至副程式22〇〇,其係此等動作被處理之 處在〗程式區塊2200返回後、或若未發現有任何的動 作與該封包卸载事件相聯結(指區塊流程將進行至 判斷區鬼2 0 2 5 ’於該處無論是否會得到更多封包都將作出 決疋右決定為是,流程將繞回至區塊2005,否則流程 便將終止於區塊2〇99,於該處副程式2〇〇〇將返回至呼叫 它之該程序。 第21圖係闡是與該封包事件處理副程式2〇〇〇(示於 第2〇圖中)相似之一頁面事件處理副程式2 1 〇〇。副程式 2100係始於區塊21〇1並進行至區塊21〇5,其係一頁面裝 載事件被測得之處。繼而於區塊2110中,無論是否有任何 動作與一經測得頁面裝載事件相聯結都將作出一決定。若 決定為是,流程將進行至副程式22〇〇,其係此等動作被處 理之處。在由副程式區塊22〇〇返回後、或若發現未有任何 動作與該經測得頁面裝載事件相聯結,流程將繼續至區塊 2 1 1 5,其係一頁面卸載事件被測得之處。繼而,於判斷區 快2120中將作出一測試以決定是否有動作與該經測得頁 面卸载事件相聯結。若測試結果為是,流程將繼續進行至 副程式2200 ’其係此等動作被處理之處。在由副程式22〇〇 返回後、或若未發現任何動作與該經測得頁面卸载事件相 聯結’流程將進行至判斷區塊2125,於該處無論是否有更 多頁面欲作處理都將作出一決定。若決定為是,流程將繞 回至區塊2 1 0 5。否則,流程將終止於區塊2 1 9 9處且副程 37 200404225 式2100將返回至呼叫它之該程序。 第22圖係闡示一動作處理副程式2200。副程式2200 始於區塊2201並進行至區塊2205,其係由一 XGL動作對 象提取描述語言以進行動作之處^ XGl動作對象係含有該 等程式及/或描述語言之特殊XGL物件,其可作下載,並 於—XGL精靈引擎中該客戶端設備3〇〇上執行之。該等熟 、 項技術者應可領會欲被執行之描述語言可為不同的表 式及 /或形式。例如,Javascript、Vbscript、C#(C-SHARP) 及類似者。在XGL動作對象執行該描述語言後,區塊 中〇中該描述語言將被詮釋並執行。接著於判斷區塊2 2 i 5 無%是否有更多的動作被觸發都將作出一決定。若決定 :气,流程將繞回至區塊2 2 0 5 ;然而若判斷區塊2 2 1 5中 义不會有更多動作被觸發,副程式2200將終止於區塊 2 2 9 〇 、 ,且流程將返回至呼叫該動作處理副程式22〇〇之該程 件 該等熟習此項技術者將瞭解到在構件裝載與卸载事 都將用以闡示此處所述本發明之例示性實施例,無數其 =種類的事件也可用於精靈介面中的觸發動作。例該 事件可藉由排字上的錯誤及/或使用者動作的確認而觸 此等範例應視為說明而非限制。 萝除了動態地建立一精靈介面,本發明也可用於儀表安 如追蹤使用者與一精靈介面的互動。第23圖係闡亍一 :示性儀表安裝程序…追縱符合本發明之一動態精靈 1面與使用者的互動。程序23⑽始於區塊23()1並進行至 38 200404225 區塊2 3 0 5 ’其係一事件被測得之處。繼而,於判斷區快 中無論疋否有作為某些精靈構件之裝载事件都將作出 定。若決定為是,區塊2315中該儀表安裝程序23〇〇 始記錄與該裝载事件聯結之使用者活動。例如,若一 者於一精靈介面載入一頁面,於該頁面上活動的記錄 該頁面載入事件作為起始。流程接著會繞回至區塊 並作等待,直至下一事件被測得。 若於判斷區塊2310中判定未測得一載入事件, 於判斷區塊2320中無論該被測得事件是否為一卸载 都會作出一決定。若決定為是,於區塊2325中該卸載 將使程序2300去終止記錄作為該載入事件(與該卸載 相對應)之使用者活動。例如,若一使用者載入一封包 著該封包未被載入,則卸載之封包在該封包被載入時 終止該封包的建立。繼而,於區塊2330中該經記錄之 係被儲存在與該使用者相聯結之系統日誌中。流程接 繞回至區塊2305。 右於判斷區塊2320中判定未測得一卸載事件, 將進行至判斷區塊23 3 5,於該處無論該事件是否為一 事件都將作出一決定。若決定為否,該事件資料將記 區塊23 40中,且流程將繞回至區塊23〇5,以等待欲 的新事件。然而’若於判斷區塊2 3 3 5中測得一結束事 /;,L程進行至區塊2 3 4 5,所有記錄都將終止。繼而,於 區塊2350中所有記錄資料都被儲存,且接著流程將終 區塊2 3 9 9處。 2310 一決 將開 使用 將以 2305 那麼 事件 事件 事件 且接 將會 資料 著會 流程 結束 錄於 測得 件且 判斷 止於 39 200404225 此處所述符合本發明之例示性實施例中一動態 介面之該 XGL結構可大大地強化動態精靈介面的 化、定位性以及可存取性。例如,第24A圖係闡示符 發明之一例示性精靈頁面 2400。該頁面包括一返回 2442、一次頁按鈕2444以及一取消按鈕2448,且一 面板241 0、一右側面板243 0皆環繞於該精靈頁面框 的四周。於該左側面板24 1 0中者係解釋性文字24 1 2 側面板2430包括數個標記性攔位2420。於第24A圖 闡示之精靈頁面2400可讓大多數精靈介面的使用者 的領會,某些有特殊需求的使用者可以作強化以提昇 等精靈介面互動的能力。因此,第24B圖係表示一示 24A圖中該精靈頁面2400的高對比版本2450。該高 精靈頁面2450除了左側面板2410的文字非以彩色背 示、並加強了字型尺寸外,實質上所包括的資訊與示 24A圖中的精靈頁面2400都相同。此兩種改變係用以 對比與提昇閱讀性。同樣的,該高對比精靈頁面2450 面版2430的該些標記攔位242 0a也以高對比的方式J 因此,於返回按鈕2442a、次頁按鈕2444a以及取消 2448a中的文字也.同樣增加了字型尺寸以提昇視覺效 解譯XGL中該些動態精靈介面構件可讓該精靈引擎 戶端決定將採用哪個樣板,藉以指定該動態精靈以何 式呈現於終端使用者處。 一熟習此項技術者應可領會即使有其他的動態 且較示於第 24A-24B中者為多,仍應落於本發明之 精靈 客戶 合本 按紐 左側 2405 。右 中所 快速 與此 於第 對比 景表 於第 強化 右側 L現。 按鈕 果。 之客 種方 範例 範圍 40 200404225 内。例如,因為該客戶端設備3 〇 〇與該X G L伺服器 通信時係以將精靈封包彙編於一容器内的方式為之, 些特殊頁面及或/封包可視為符合該精靈引擎(位於該 端設備3 00上)一部份的特定需求。若該客戶端設備採 語為選擇語言時,該等集中於動態精靈之XGL容器中 包將包括法語以示於該動態精靈介面。某些定位性及 化可藉設駐於該客戶端設備3 0 〇上的樣板及/或精靈 而簡單地決定出。如前文已提及,高對比樣板即可設 該客戶端设備上’而該些附加樣板可包括一文字-聲音 器,或位於該客戶端設備3 〇〇上盲用轉換樣板的視覺 器。前述強化效果將不會影響到該等配設以呈現給使 之動態精靈介面的封包及/或頁面,更確切而言,其可 端使用者的操縱讓介面的呈現更為簡易且有用。 雖然本發明之較佳實施例以作闡示及描述,然而 瞭解到對本發明的各種潤飾皆不應悖離本發明之精神 圍0 【圖式簡單說明】 該等前述態樣及本發明所伴隨的許多優點,將可 下列詳細說明並配合附加圖示而取得更快、更佳的瞭 其中: ' 第1圖(I知技術)係一互聯網(如網際網路)之一 部分的圖示。 第2圖係數個連結至互聯網之設備缘圖,其所拐 4〇〇 故該 客戶 用法 的封 客戶 引擎 駐於 轉換 顯示 用者 藉終 也應 及範 藉由 解, 代表 供之 41 200404225 客戶端設備係具有符合本發明之一精靈介面。 第3圖係一個人電腦之方塊圖,其所提供-客戶端設備係適用以執行本發明。 不 第4圖係一電腦之方塊圖,其所提供之一例示性 器係適用以執行本發明。 第5圖係說明由一客戶端設備、X(jL伺服器以 使用者資料庫提供一符合本發明之精靈介面予一客 備所進行的動作圖示。 第6圖係一概要流程圖,其係說明由伺服器執疒 a本發月之精靈進行程序予一具有精靈介面的一 供《 令尸 次 第7圖係說明由一客戶端設備、一 XGL伺服器、 資料庫以及一使用者資料庫提供一符合本發明之動態 介面予一客戶端設備所進行的動作。 ^ 第8圖係一概要流程圖,其係說明由XGL伺服 行一符合本發明之精靈進行程序提供一精靈予一完 性之 伺服 及一 端設Program 1100 starts at block 1101 and proceeds to decision block 1105, where a decision is made whether a packet contains real-time data or not. If it is determined at block 1 105 that the packet contains real-time data, it will continue to block 1110, where a real-time packet of XGL information is downloaded by the XGL server 400. Then, the subroutine 1100 is repetitively processing the instant packet repeatedly. Then, the flow continues to the subroutine block 1 200. If it is determined in the judgment block 1 105 that the packet does not contain real-time information, the flow will also proceed to the subroutine block 1 200 (the layout user interface component is The xGl packet is converted into one or more sprite pages). Subroutine 1200 will be described in detail in FIG. Once the layout of the user interface component is converted from the XGL to a sprite page, the process will proceed to the subroutine 1300, where the objects that are not in the XGL package are converted into the user interface component ( According to the layout of the layout components previously converted in block 1200). The subroutine 1300 will be described in more detail in FIG. The conversion of the layout and components will cause one of the marked page groups in block 1199 to return to the program (called the packet parsing subroutine 1100). FIG. 12 illustrates an exemplary layout conversion subroutine 1200. The layout conversion subroutine 1200 starts at block 1201 and proceeds to block 1205 (this is where the XGL⑹® data is tested to determine the location of the user interface components). Then, make a test in judgment block 121〇 to see if any components to be tested still exist. If the viewing result is no, block 1299 will: wait for the layout page to be sent back to the program (called subroutine 1200). On the right, it is judged that there are more layout components in the judgment block 121〇, then the position of the sub-component will be determined in the block 1215. During the positioning 30 200404225, a decision is made at the judgment block 1220 as to whether the visual-specific template should be used to locate the next component. If the answer is yes, it is in block n. The position of a component in this time will specify the panel template according to the description of the object. This can also be used when a particular panel needs to be a specific kind of sprite and / or component in a sprite. The process will then go back to decision block 121. If a decision is made in block 1220 that does not require specific panel requirements (as shown in block 123), the location of the component will be based on a standard object panel template. The XGL description conforms to the standard panel template used by the wizard engine on the client device 300. Once again, the flow will go back to the judgment block 121, where a decision will be made whether or not any component is reserved for configuration. FIG. 13 illustrates an exemplary embodiment of an xgl object conversion routine 1300. Subroutine 1 300 starts at block 1101 and proceeds to block 1 305, where an XGL packet will be parsed to obtain a hierarchical listing of these objects. Then in decision block 131, a decision will be made whether or not to keep any objects in the list. If the decision is no, the subroutine 1 300 in block 1399 will be returned for any use by the wizard. Interface components. If it is found in judgment block 1 3 1 0 that these objects remain in the list ’, then at block 1 3 15 the next object will be extracted (for example, removed from the list). Then, if there is a subtype in the judgment block 13 to 20 for extracting the object, a test will be used to make a decision. If the subtype is obtained, it will proceed to block 1 3 2 5 (which is where the subtype of the object can be identified). If it is determined in decision block 1320 that the subtype is not obtained, or the subtype of the object is already in the block Identified in 1 3 2 5 and will proceed to the judgment block 31 200404225 = 30 γ There will be a decision whether or not the type of the object is obtained there. Right can be selected for a category and will proceed to block 1 3 3 5 (Where the category of the object is recognizable). After the category of an object in block i 3 3 5 is identified, or if it is found that a category is not obtained in judgment block 1330, the flow will be looped back to judgment block 1 3 1 0. Gan and ττ are from b 0 This is where a decision is made whether or not any items remain on the list. As mentioned earlier, Fig. 14 illustrates a wizard-filling subroutine, which is used to fill in a data block from a bill of materials in a wizard. The subroutine woo starts at block 1401 and proceeds to judgment block 1405, where no matter whether any shell material can be used to plant the wizard component, a decision will be made. If the decision is no, it will proceed to block 1498, return to the calling procedure and notify that no component has been obtained. "If, in block i 4Q5, it is determined that there are data that can be used to fill the special component, then exchange 1Φ * 仏 丨 in the area.丨 * See 1410, in the bill of materials and the data name in the wizard will be compared for matching. Then, in block i4i5, the data parts of these elven components (matching the names in the bill of materials) will be carefully controlled by the bill of materials ^ _ μ ^ ^ Yueping I Fill in the values. These new planted components in block 1499 will then be sent to the calling procedure. Figure 15 illustrates a new BOM creation subroutine 1500. The subroutine 1500 starts at block 1501 and proceeds to block 1505, where the container or containers used to build the sprite will be parsed for use with the data booths Items (its tone: guava: too & & Λ Kai I Dan will be stored in the bill of materials). Then, in block 1510, all the data blocks to be stored are established in the bill of materials. Then, the bill of materials will be locally stored at the area & 1515, and the subroutine test will terminate at block 1 599 and return to the program calling 32 200404225. Figure 16 illustrates a wizard page displaying a subroutine of 160. The subroutine 1600 starts at block 1601 and proceeds to block 1605, where one page is received in a page mark format. Then, in block 1610, the markup language on the page will be interpreted. Then, the formatted page in block 丨 6 丨 5 will be drawn on the client device 300. Figure 18A c and the following description illustrate and describe an exemplary page of a wizard interface. Program 1600 will terminate at block 1699 and return to the program that called it. Figure 17 illustrates a subroutine for processing user input. The user input processing subroutine 1 700 starts at block 1701 and proceeds to block 1 705 ′ where the subroutine waits for user input. Then, in decision block 1710, a decision is made whether or not the user terminates inputting information. If the decision is no, the process will loop back to block 1705, which is where the program 17 00 waits for further input from the user. However, if it is determined that the user has completed the input at determination block 17 10, then subroutine 1 700 in block 17 15 will wait for a trigger message, such as the user linking or pressing the standard wizard to know One way to open the page. If it is determined in decision block 1 72o that a touch message has been received, the process will proceed to decision block 1 7 2 5. However, if no trigger message is received in the judgment block 1720, the flow will be looped back to block 1715, which is where the program 1700 waits for a trigger message. In decision block 1 725, a decision will be made regardless of whether the received message is "Cancel Touch" or not. If the decision is yes, the flow will proceed to block 1799, where the trigger message will be returned to the calling procedure β. However, the party judged in block 1 7 2 5 that the receiver received is a cancel trigger 33 200404225 information, the process will proceed to decision block 1730, where a decision will be made regardless of whether more input is required or the user's input is incorrect. If the decision is-Yes, the process will loop back to block 1705, however, if the input is no longer needed and the user's input is correct, the process will proceed to block 1 73 5, where the wizard page is located The entries will be stored in the area copy of the BOM. The process will then end at block 179, which is where the trigger message to terminate the process is returned to the call procedure. From Figures 7-17 and the foregoing description, those skilled in the art should be able to immediately appreciate the present invention. In one embodiment of the present invention, the client device 3 0 0 can dynamically capture the equivalent capture. The sprites' created and / or customized within the fetch time allow the sprite interface to be as fast as it will form an accessible packet. In addition, since the dynamic wizard interface is preferably constructed using XGL containers and packets, the embodiments of the present invention use the aspect of the invention to provide an effective (in terms of storage and conversion) and simple way to operate the user interface. Figures 18A-C illustrate a wizard interface page created by an exemplary embodiment of the present invention. FIG. 18A shows an initial wizard page 185, and the one in the wizard page frame 1810 includes a page button 1844, a cancel button 1 8 4 8, a left panel 1 8 2 0, and a right panel 1 § 3 0. Figure 18B shows an elf page 1855. FIG. 8B is similar to FIG. 18A except that a return button 1842 is included. Figure 18 € shows an elf page 1860 on the last page. Fig. 18C is similar to Fig. 8B except that the next page button 1 844 shown in the middle of 18B is replaced with a last page button 1846. Of course, those who are familiar with this technology should understand that in addition to the items shown in Figure 34200404225 in Figure 8A-c, other purchases can also be included in the wizard interface. In this example f = in the example, the wizard interface pages include a spread button to move back and forth between the previous and next pages of the wizard interface. Therefore, Figure 18A does not include a return to the press, because it is the initial page, so it cannot be reversed; while Figure 18B is an intermediate page and contains the previous and next page buttons; and Figure 18C is the last page, so it includes One last page button 1846. For example, those familiar with this technology will immediately understand that the loading of these components can be a touch event to enhance the dynamic wizard interface of the present invention. Figures 19-9-22 illustrate an alternative exemplary embodiment of the present invention, which is a concrete realization of the progress and / or function of the event that has just occurred. Figure 19 illustrates a procedure 1900 for detecting such events. The program 1900 starts at block 1901 and proceeds to block 1 905, which is where a container loaded with events is measured. Then, in decision block 1910, a decision will be made regardless of whether any instructions in the container or any previously loaded container have waited for an action to occur after observing the container loading event. If yes, the flow proceeds to subroutine block 2200, where the appropriate action or action is processed. Subroutine 2200 will be further explained on the 22nd way. After the subroutine 2 200 terminates, the process will continue to the subroutine block. Alternatively, if no container loading event action is found in the judgment block 1910, the flow will directly proceed to the subroutine block 2000, which is where these packet events are detected and processed. Subroutine 2000 will be described in detail in Figure 20. After the subroutine 2000 terminates, the process will proceed to block 1915. An unloading of a container will be detected at block 1915. If a container is found to be unloaded by any XGL code combined with such actions, the decision block 1920535200404225 will handle these actions through another call to the subprogram 2205. After the subroutine 2 2 0 terminates, the process will proceed to the judgment block! 9 2 5. Alternatively, if no container for the uninstall event action is found (referring to the decision block 192 0), the process will proceed directly to the decision block 192 5. In decision block 192, a decision will be made whether there are more containers to be loaded. For example, this event program 1900 may continue while loading and executing a dynamic sprite. If the decision is YES, the decision block 192 5 will make the process wait until there is a clear answer, that is, no more containers appear (such as when the dynamic wizard ends or is cancelled). However, if there are more containers, the process will loop back to block 1905. If it is determined in decision block 1925 that the container will no longer be obtained, the process will end in block 199. As mentioned earlier, the subroutine 2000 detects and processes these seals. The subroutine 2000 starts at block 2001 and proceeds to block 2005, which is where the packaged event is measured. The process will then proceed to the judgement block, where a decision will be made regardless of whether any action is associated with a measured package containing event '. If yes, these actions will be handled by the subroutine. As mentioned earlier, subroutine 22⑽ will be illustrated in the figure and explained below. After returning from subroutine 22⑽, if there is no action associated with a packaged event (referring to judgment block 2㈣), the process will continue to subroutine block 2100 ′, which is the event of these pages: Place. Subroutine 2100 will be further described in Figure 21-step by step. After returning from the subroutine 2100, the flow of Luo Nen's beacon will continue to block 2015, where the packet of the unloading event is measured. Then, in judgment block 2 0 2 0, if there is any action and there is any action and the packet unloading lane λ is measured after 36 200404225: # i The content link will be tested. If the test result is 疋, the capture process will proceed to the subroutine 2200, which is where these actions are processed after the program block 2200 returns, or if no action is found to be associated with the packet unloading event (Indicating that the block flow will proceed to the judgment area ghost 2 0 2 5 'Where there will be more packets or not, a decision will be made. If yes, the flow will be rolled back to block 2005, otherwise the flow will be terminated. At block 2099, the subroutine 2000 will return to the program that called it. Figure 21 illustrates the packet event processing subroutine 2000 (shown in Figure 20). ) A similar page event processing subroutine 2 100. Subroutine 2100 starts at block 2101 and proceeds to block 2105, which is where a page load event is measured. Then in the block In 2110, a decision will be made regardless of whether any action is associated with a measured page load event. If the decision is yes, the flow will proceed to the subroutine 2200, where this action is processed. After the subroutine block 2200 returns, or if no action is found In connection with the measured page load event, the process will continue to block 2 1 15 which is where a page unload event is measured. Then, a test will be made in the judgment area 2120 to determine whether there is The action is linked to the measured page unload event. If the test result is yes, the flow will continue to the subroutine 2200 'where these actions are processed. After returning from the subroutine 2200, or if not If any action is found to be associated with the measured page uninstall event, the process will proceed to decision block 2125, where a decision will be made whether there are more pages to be processed. If the decision is yes, the process will be bypassed Go to block 2 105. Otherwise, the process will end at block 2 199 and the subroutine 37 200404225 formula 2100 will return to the program that called it. Figure 22 illustrates an action processing subroutine 2200. Subroutine 2200 starts at block 2201 and proceeds to block 2205. It is where an XGL action object extracts the description language to perform the action. ^ XGl action object is a special XGL object containing these programs and / or description language. Available for download and —XGL Genie Engine is executed on the client device 300. Those skilled in the art should appreciate that the description language to be executed can be different forms and / or forms. For example, Javascript, Vbscript, C # (C-SHARP) and the like. After the XGL action object executes the description language, the description language in the block 0 will be interpreted and executed. Then it is judged whether there is more action in the block 2 2 i 5% A decision will be made if it is triggered. If the decision is: gas, the process will loop back to block 2 2 05; however, if it is judged that no more actions will be triggered in block 2 2 15 and the subroutine 2200 will terminate At block 2 290, and the process will return to the program that called the action processing subroutine 2200. Those skilled in this technology will understand that the component loading and unloading will be used to illustrate this. As described in the exemplary embodiment of the present invention, countless types of events can also be used for triggering actions in the sprite interface. Examples The event can be triggered by typographical errors and / or confirmation of user actions. Examples should be considered illustrative and not restrictive. In addition to dynamically creating a wizard interface, the present invention can also be used in instrumentation to track user interaction with a wizard interface. Figure 23 illustrates the first one: an exemplary instrument installation procedure ... tracking the interaction with a user according to one of the dynamic wizards of the present invention. Program 23⑽ starts at block 23 () 1 and proceeds to 38 200404225 block 2 3 0 5 ′, where an event is measured. Then, in the judgment area, whether or not there is a loading event as some wizard component will be determined. If the decision is yes, the meter installation program 2300 in block 2315 starts to record user activities associated with the loading event. For example, if one loads a page in a wizard interface, a record of the activity on that page is initiated by the page load event. The process then loops back to the block and waits until the next event is detected. If it is determined in decision block 2310 that a loading event is not measured, a decision is made in decision block 2320 whether or not the measured event is an unload. If the decision is yes, the unloading in block 2325 will cause the program 2300 to terminate the recording as a user activity of the loading event (corresponding to the unloading). For example, if a user loads a packet and the packet is not loaded, the unloaded packet terminates the creation of the packet when the packet is loaded. The recorded system is then stored in the system log associated with the user in block 2330. The process loops back to block 2305. Right from the judgment block 2320, it is determined that an unloading event has not been measured, and it will proceed to judgment block 23 35, where a decision will be made regardless of whether the event is an event. If the decision is no, the event data will be recorded in block 23 40, and the process will be looped back to block 2305 to wait for a new event. However, if an end event is detected in the judgment block 2 3 3 5 / ;, the L process proceeds to block 2 3 4 5 and all records will be terminated. Then, all the recorded data in block 2350 are stored, and then the process will end at block 2 399. 2310 will be used. The event will be 2305, then the event will be recorded. The process will be recorded in the measured part and judged to end at 39 200404225. The dynamic interface in accordance with the exemplary embodiment of the present invention described herein conforms to The XGL structure can greatly enhance the dynamic wizard interface, positioning and accessibility. For example, Figure 24A is an illustrative sprite page 2400 of the illustrative invention. This page includes a back 2442, a one-page button 2444, and a cancel button 2448. A panel 2410 and a right panel 2430 are all around the page frame of the wizard. The left side panel 24 1 0 is explanatory text 24 1 2 The side panel 2430 includes a plurality of marked stops 2420. The wizard page 2400 illustrated in Figure 24A can be understood by most wizard interface users, and some users with special needs can be enhanced to enhance the ability of other wizard interface interactions. Therefore, Figure 24B shows a high-contrast version 2450 of the wizard page 2400 shown in Figure 24A. Except that the text on the left panel 2410 is not displayed in color, and the font size is enhanced, the information contained in the high sprite page 2450 is substantially the same as the sprite page 2400 shown in FIG. 24A. These two changes are used to compare and improve readability. Similarly, the mark stops 242 0a of the high-contrast wizard page 2450 and the faceplate 2430 are also in a high-contrast manner. Therefore, the text in the return button 2442a, the next page button 2444a, and the cancel 2448a are also added. The words are also added. Interpreting the dynamic sprite interface components in XGL allows the sprite engine client to decide which template to use to specify how the dynamic sprite is presented to the end user. A person skilled in the art should appreciate that even if there are other developments and there are more than those shown in Sections 24A-24B, they should still fall on the left side of the wizard customer joint button of the present invention 2405. The center of the right is quickly compared with the scene chart on the right. Button fruit. Guest Species Example range 40 200404225. For example, because the client device 300 communicates with the XGL server by assembling a sprite packet in a container, some special pages and / or packets can be considered as conforming to the sprite engine (located on the end device). 3 00 on) part of the specific needs. If the language of the client device is the selected language, the XGL container focused on the dynamic wizard will include French to display in the dynamic wizard interface. Some localizations and properties can be simply determined by a template and / or a wizard located on the client device 300. As mentioned earlier, the high-contrast template can be provided on the client device ', and the additional templates can include a text-to-sounder, or a visualizer for the blind conversion template located on the client device 300. The aforementioned enhancement effect will not affect the packets and / or pages that are configured to be presented to the dynamic wizard interface, and more precisely, its end-user manipulation makes the presentation of the interface easier and more useful. Although the preferred embodiments of the present invention are illustrated and described, it is understood that the various retouching of the present invention should not deviate from the spirit of the present invention. [Simplified description of the drawings] The foregoing aspects and accompanying the present invention Many of the advantages will be explained in more detail and combined with additional graphics to achieve faster and better among them: 'Figure 1 (known technology) is a diagram of a part of the Internet (such as the Internet). Figure 2 is a diagram of the edge of the device connected to the Internet. Its turnover is 400. Therefore, the client engine of the client usage resides in the conversion display. The user should also resolve the problem, representing 41 200404225 client. The device has a wizard interface in accordance with the present invention. FIG. 3 is a block diagram of a personal computer, and the client device provided is suitable for implementing the present invention. Fig. 4 is a block diagram of a computer, and an exemplary device provided therein is suitable for implementing the present invention. FIG. 5 is a diagram illustrating operations performed by a client device, an X (jL server, a user database, and a wizard interface in accordance with the present invention to a client device. FIG. 6 is a schematic flowchart showing It is explained that the server executes a wizard of this month to perform a procedure for a wizard with a wizard interface. The 7th figure is illustrated by a client device, an XGL server, a database and a user database. Provide a dynamic interface in accordance with the present invention to a client device. ^ Figure 8 is a schematic flowchart illustrating the execution of a wizard in accordance with the present invention by XGL servo to provide a wizard to completeness Servo and one end

一符 端設 XGL 精靈 器執 端設 第9圖係一概要流程圖,其係說明 行一符合本發明之精靈介面程序提供一 使用者。 。 一由客戶端設 精靈介面予一A set of terminal XGL wizard implementation Terminal 9 Figure 9 is a schematic flow chart, which illustrates a wizard interface program in accordance with the present invention to provide a user. . One is set by the client to the wizard interface

第1 0 所執行之一 第11 所執行之一 圖係一概要流程圖,其係說明由一客戶端 符合本發明之容器處理副程式。 圖係一概要流程圖,其係說明由一客戶端 符合本發明之封包分析副程式。 備執 終端 設備 設備 42 200404225 第1 2圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之設計副程式。 第1 3圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之物件轉換副程式。 第1 4圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之資料攔位取得副程式。 第1 5圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之物料请單建立副程式。 第1 6圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之精靈頁面顯示副程式。 第1 7圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明用於處理使用者輸入的副程式。 第18A-18C圖係表示符合本發明之例示精靈介面的 頁面。 第1 9圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明的項目偵測程序。 第20圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之封包項目偵測副程式。 第2 1圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之頁面項目偵測副程式。 第22圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之動作對象處理副程式。 第23圖係一概要流程圖,其係說明由一客戶端設備 所執行之一符合本發明之使用儀器程序。 43 200404225 轟 第24A圖係表示符合本發明之一例示性精靈介面的' 頁面。 第24B圖係表示符合本發明之一具有強化存取性之 例示性精靈介面的頁面。 【元件代表符號簡單說明】 100 網 際 網 路 110 路 由 器 120 域 網 路 130 廣 域 網 路 140 遠 端 電 腦 200 動 態 精 靈 介 面 系 統 210 使 用 者 資 料 庫 300 客 戶 端 設 備 400 XGL 伺 服 器 449 XGL 資 料 庫 320 電 腦 322 處 理 單 元 324 系 統 記 憶 體 326 系 統 匯 流 排 328 唯 讀 記 憶 體 330 隨機 存 取 記 憶 體 332 基 本 輸 出 輸 入 系 統 334 硬 碟 裝 置 336 磁 性 媒 體 338 磁 碟 裝 置 340 磁 碟 片 342 光 碟 裝 置 344 光碟 片 346 操 作 系 統 348 應 用 程 式 349 精 靈 引 擎 350 其 他 程 式 模 組 352 程 式 資 料One of the 10th execution One of the 11th execution The figure is a schematic flowchart, which illustrates a container processing subroutine according to the present invention by a client. The figure is a schematic flowchart illustrating a packet analysis subroutine according to the present invention by a client. Stand-by terminal equipment 42 200404225 Figure 12 is a schematic flow chart illustrating a design routine according to the present invention executed by a client device. FIG. 13 is a schematic flowchart illustrating an object conversion subroutine according to the present invention executed by a client device. Fig. 14 is a schematic flowchart illustrating a data block acquisition subroutine according to the present invention executed by a client device. Fig. 15 is a schematic flowchart illustrating a subroutine for creating a bill of materials in accordance with the present invention executed by a client device. Fig. 16 is a schematic flowchart illustrating a sprite page display subroutine according to the present invention executed by a client device. FIG. 17 is a schematic flowchart illustrating a subroutine executed by a client device in accordance with the present invention for processing user input. Figures 18A-18C are pages showing exemplary wizard interfaces consistent with the present invention. Fig. 19 is a schematic flowchart illustrating an item detection procedure in accordance with the present invention performed by a client device. FIG. 20 is a schematic flowchart illustrating a packet item detection subroutine according to the present invention executed by a client device. Fig. 21 is a schematic flowchart illustrating a page item detection subroutine according to the present invention executed by a client device. Fig. 22 is a schematic flowchart illustrating an action object processing routine according to the present invention executed by a client device. Fig. 23 is a schematic flowchart illustrating an instrument program in accordance with the present invention executed by a client device. 43 200404225 B. Figure 24A shows a 'page' consistent with an exemplary wizard interface in accordance with the present invention. Figure 24B is a page showing an exemplary wizard interface with enhanced accessibility in accordance with the present invention. [Simple description of component symbols] 100 Internet 110 Router 120 LAN 130 WAN 140 Remote computer 200 Dynamic wizard interface system 210 User database 300 Client device 400 XGL server 449 XGL database 320 Computer 322 Processing Unit 324 System memory 326 System bus 328 Read-only memory 330 Random access memory 332 Basic I / O system 334 Hard disk device 336 Magnetic media 338 Disk device 340 Disk 342 Optical disk device 344 Optical disk 346 Operating system 348 Applications 349 Wizard Engine 350 Other Program Modules 352 Program Information

44 200404225 354 硬 碟 機 介 面 356 磁 碟 機 介 面 360 光 碟 機 介 面 362 滑 鼠 364 使 用 者 輸 入 介 面 368 網 路 介 面 369 數 據 機 390 顯 示 器 400 XGL 祠 服 器 420 電 腦 422 處 理 單 元 424 系 統 記 憶 體 426 系 統 匯 流 排 428 唯 讀 記 憶 體 430 隨 機 存 取 記 憶 體 432 基 本輸 入 輸 出 系統 434 硬 碟 裝 置 436 磁 性 媒 體 438 磁 碟 裝 置 440 磁 碟 片 442 光 碟 裝 置 444 光 碟 片 446 操 作 系 統 448 應 用 程 式 450 其 他 程 式 模 組 452 程 式 資 料 454 硬 碟 機 介 面 456 磁 碟 機 介 面 460 光 碟 機 介 面 462 滑 鼠 464 使 用 者 輸 入 介 面 468 網 路 介 面 469 數 據 機 490 顯 示 器 502 精 靈 要 求 504 物 料 清 單 要 求 506 物 料 清 單 200404225 508 XGL容器及物料清單 510 解析XGL容器及其内容 512 建立來自經解析XGL容器之精靈介面 5 14 以物料清單中之匹配欄位填植精靈 5 16 描述精靈介面 518 接收來自精靈介面之使用者選擇 520 封包要求 522 具有封包之XGL容器 524 解析XGL容器及其内容 526 將經解析之XGL容器加至精靈介面 528 以物料清單中之匹配欄位填植精靈 530 描述精靈介面 532 接收選擇完成的指示 534 更新物料清單 5 36 儲存物料清單 5 3 8 解析並執行更新之物料清單 540 確認 600 精靈供應程序 601 啟動精靈供應 605 收到精靈要求 610 擷取來自使用者資料庫之任何物料清單 615 取得物料清單? 620 送出XGL容器及物料清單至客戶端 625 送出XGL容器至客戶端 630 收到更新之物料清單? 635 執行更新之物料清單 640 將更新之物料清單送至使用者資料庫 645 收到封包要求? 650 送出容器中經要求之封包 699 結束 702 精靈要求 703 決定初始封包 704 封包要求 705 初始封包 706 物料清單要求 707 無物料清單通知 708 XGL容器 46 200404225 710 解析XGL容器及其内容 · 712 由經解析之XGL容器建立精靈介面 714 建立物料清單 716 描述精靈介面 718 收到來自精靈介面之使用者選擇 720 封包要求 722 具有封包之XGL容器 724 解析XGL容器及其内容 726 將來自經解析之XGL容器加至精靈介面 · 730 描述精靈介面 732 收到選擇完成的指示 734 完成物料清單 736 儲存物料清單 響 73 8 執行完成之物料清單 740 確認 800 精靈供應程序 801 啟動精靈供應 805 收到精靈要求 810 決定初始所需封包 815 擷取來自XGL資料庫之初始封包 820 擷取來自使用者資料庫之任何物料清單 825 取得物料清單? 830 將XGL容器及物料清單送至客戶端 83 5 將XGL容器送至客戶端 840 收到更新之物料清單? 845 執行經更新之物料清單 · 850 將更新物料清單送至使用者資料庫 8 5 5 收到封包要求? 860 擷取來自XGL資料庫經要求之封包 865 將經要求之封包送入容器中 899 結束 9 00 精靈程序 901 啟動精靈 9 05 擷取初始之精靈容器及任何附加資訊 910 完成? 915 將物料清單送至伺服器 920 取消? 47 200404225 925 返 回 ? - 930 依 循 指 標 返回一頁 935 次 頁 ? 940 有 無 分 支 ? 945 擷 取 來 白 伺服器具有封包之新容器 950 等 待 使 用 者輸入 955 儲 存 至 現 行頁面之指標 960 前 往 次 頁 999 結 束 1000 副 程 式 區 塊 1001 開 始 處 理 容器 1005 由 容 器 提 取封包 1010 是 否 有 更 多封包? 1015 取 得 物 料 清單? 1099 回 到 呼 叫 程序 1100 處 理 封 包 (見第11圖) 1400 以 可 得 資 料填植資料構件 1500 建 立 物 料 清單(見第1 5圖) 1101 開 始 解析 封包 1105 封 包 含 有 即時資料? 1110 下 載 即 時 封包XGL資訊 1100 處 理 及 時 封包(見第11圖) 1200 佈 局 由 XGL封包轉成頁面之UI構件(見第12圖) 1199 送 回 標 記 頁面 1201 啟 動 佈 局 1205 檢 查 XGL資料以定位UI構件 1210 留 有 任 何 構件? 1215 定 位 下 一 構件 1220 有 無 特 定 樣板? 1225 依 物 件 指 定佈局樣板之XGL說明定位構件 1230 依 物 件 標 準佈局樣板之XGL說明定物構件 1299 送 回 標 記 頁面 1300 將 XGL封包之物件轉成UI構件(見第13圖) 1301 開 始 轉 換 XGL構件 1305 解析 XGL封包以得構件之層級列表 1310 留 有 任 何 構件? 1315 提 取 次 一 構件44 200404225 354 Hard disk drive interface 356 Hard disk drive interface 360 Optical drive interface 362 Mouse 364 User input interface 368 Network interface 369 Modem 390 Display 400 XGL server 420 Computer 422 Processing unit 424 System memory 426 System confluence Row 428 Read-only memory 430 Random access memory 432 Basic input-output system 434 Hard disk device 436 Magnetic media 438 Disk device 440 Disk 442 Disk device 444 Disk 446 Operating system 448 Application 450 Other program module 452 Program data 454 Hard drive interface 456 Drive interface 460 Optical drive interface 462 Mouse 464 User input interface 468 Network interface 469 Modem 490 Display 502 Wizard request 504 BOM request 506 BOM 200404225 508 XGL container and BOM 510 Parse XGL container and Content 512 Create a sprite interface from the parsed XGL container 5 14 Fill the sprite with matching fields in the bill of materials 5 16 Describe the sprite interface 518 Receive user selection from the sprite interface 520 Packet request 522 XGL container with a packet 524 Parse XGL Container and its contents 526 Add the parsed XGL container to the wizard interface 528 Fill the wizard with the matching fields in the bill of materials 530 Describe the wizard interface 532 Receive the selection completion instruction 534 Update the bill of materials 5 36 Store the bill of materials 5 3 8 Parse And execute the updated bill of materials 540 confirm 600 the wizard supply process 601 start the wizard supply 605 receive the wizard request 610 retrieve any bill of materials from the user database 615 get the bill of materials? 620 Send XGL container and BOM to client 625 Send XGL container to client 630 Receive updated BOM? 635 Perform the updated BOM 640 Send the updated BOM to the user database 645 Receive the package request? 650 Delivered requested packet in container 699 End 702 Elf request 703 Decide initial packet 704 Packet request 705 Initial packet 706 BOM requirement 707 No BOM notification 708 XGL container 46 200404225 710 Parse XGL container and its contents · 712 XGL container creation wizard interface 714 Create bill of materials 716 Describe the wizard interface 718 Receive user selection from the wizard interface 720 Packet request 722 XGL container with package 724 Parse the XGL container and its content 726 Add the parsed XGL container to the wizard Interface · 730 Description Wizard interface 732 Received instructions for completion of selection 734 Completed bill of materials 736 Stored bill of materials 73 8 Completed bill of materials 740 Confirmation 800 Wizard provisioning process 801 Start wizard provisioning 805 Received wizard request 810 Determine initial required package 815 Retrieve the initial packet from the XGL database 820 Retrieve any BOM from the user database 825 Get the BOM? 830 Send XGL Container and BOM to Client 83 5 Send XGL Container to Client 840 Receive the updated BOM? 845 Implement the updated bill of materials · 850 Send the updated bill of materials to the user database 8 5 5 Receive a package request? 860 Retrieve the requested packet from the XGL database 865 Send the requested packet to the container 899 End 9 00 Wizard program 901 Start the wizard 9 05 Retrieve the initial wizard container and any additional information 910 Done? 915 Send BOM to server 920 Cancel? 47 200404225 925 Return?-930 Follow the indicator to return to a page 935 times? 940 Is there a branch? 945 Retrieve a new container with a packet from the server 950 Wait for user input 955 Save the indicator to the current page 960 Go to the next page 999 End 1000 Subroutine block 1001 Start processing container 1005 Extracting packets from container 1010 Are there more packets? 1015 List of materials obtained? 1099 Call back procedure 1100 Processing of packets (see Figure 11) 1400 Filling of data components with available data 1500 Building list (see Figure 15) 1101 Begin parsing of packets 1105 Does the packet contain real-time data? 1110 Download the real-time packet XGL information 1100 Process the timely packet (see Figure 11) 1200 Layout from XGL packet to page UI component (see Figure 12) 1199 Return markup page 1201 Start layout 1205 Check XGL data to locate UI component 1210 Are there any components left? 1215 Positioning the next component 1220 Is there a specific template? 1225 XGL description positioning component according to object design layout template 1230 XGL description positioning object according to object standard layout template 1299 Return to markup page 1300 Turn XGL packaged objects into UI components (see Figure 13) 1301 Start converting XGL components 1305 Parse the XGL packet to get a hierarchical list of components 1310 Are there any components left? 1315 Extraction of a component

48 200404225 1320 1325 1330 1335 1399 1400 1401 1405 1410 1415 1498 1499 1500 1501 1505 1510 1515 1599 取得子類型? ID構件之子類型 取得分類? ID構件之分類 送回UI構件 副程式區塊 開始填植精靈 取得任何資料以填植構件? 匹配資料名及構件 以對應值填植匹配構件 無構件送回 送回構件48 200404225 1320 1325 1330 1335 1399 1400 1401 1405 1410 1415 1498 1499 1500 1501 1505 1510 1515 1599 Get subtype? Sub-type of ID component Get classification? Classification of ID components Return UI components Subroutine block Start filling wizard Get any information to fill components? Matching data name and component Fill the matching component with corresponding value No component return Return component

開始建立新物料清單 解析具有資料攔位之容器以儲存於物料清單中 於物料清單中為欲错存之所有資料攔位建立入口 儲存物料清單 返回 1 600 副程式區塊 1601 開始顯示頁面 1605 接收標記格式之頁面 1610 詮釋頁面中之標記語言 1615 顯示經格式化之頁面(見第18a-c圖) 1699 返回 1 700 副程式區塊Start to create a new bill of materials. Parse a container with data blocks to store in the bill of materials. In the bill of materials, create an entry for all data blocks to be stored by mistake. Create a stored bill of materials. Return 1 600 Subroutine block. Format page 1610 Markup language in the interpretation page 1615 Display the formatted page (see Figures 18a-c) 1699 Return 1 700 subroutine block

1701 開始處理使用者輸入 1 705 等待使用者輸入 1710 完成輸入? 1715 等待觸動訊息 1720 收到觸動訊息? _ 1 725 取消? 1730 需更多輸入或輸入有誤? 1 73 5 儲存區域物料清單之輸入 1 7 9 9 回到觸動訊息 1810 精靈頁面框 1 8 2 0 左側面板 1 830 右侧面版 49 200404225 1842 1844 1846 1848 1850 1855 1860 1900 1901 1905 1910 1915 1920 1925 1999 2000 2200 2001 2005 2010 2015 2020 2025 2099 2100 2101 2105 2110 2115 2120 2125 2199 2200 2201 2205 2210 2215 (£(^事裝裝#卸多 件作包包包包包更 事動封封封封封有 回頁束消始靈頁測動測無測無否束包理動測無測無否回面動測無測無否回理動 返次結取初精末偵啟偵有偵有是結封處啟偵有偵有是返頁啟偵有偵有是返處啟 面面序 載載載載容 頁 頁程 裝裝卸卸多 靈面靈件件器器器器更 精頁精事事容容容容有 作 件 f 作 件? 事器 第第 圖圖 i銳觀觀载纣 /^-1 --"-ΪΓ Ψ3-J-JJ11J3 (^事裝裝卸卸多 件面面面面面更 事頁頁頁頁頁有 作 件? 事包 第 頁 牛觀载载銳買 •lylu**Jy3· JPTWV* MJ·3· 作 件? 事面 第 見 /V 作作 頁 出 取 提 言 語 述 描 之 作 於令? 用指勤 件言觸 物語被 作述作 Α9 — 指" GL行 S X執更 自及有 來釋否 ^ a-c 50 200404225 2299 返回 2300 儀表安裝程序 2301 啟動儀表安裝 2305 偵測事件 2310 是否裝載事件? 2 3 1 5 開始紀錄使用者對事件之動作 2320 是否卸載事件? 2325 終止紀錄使用者對對應裝載事件的動作 2330 儲存紀錄資料於系統曰誌 2335 是否結束事件? 2340 紀錄事件資料 2345 終止所有紀錄 2 3 5 0 儲存所有紀錄資料 2399 結束 2400 例示性精靈頁面 2405 精靈頁面框 2 410 左側面板 2412 解釋性文字 2420 標記性攔位 2430 右側面版 2442 返回 2444 次頁 2448 取消 2450 高對比精靈頁面 511701 Begin processing user input 1 705 Wait for user input 1710 Finish input? 1715 Waiting for a trigger message 1720 Receiving a trigger message? _ 1 725 Cancel? 1730 Need more input or make a mistake? 1 73 5 Input of the bill of materials in the storage area 1 7 9 9 Back to the touch message 1810 Elf page frame 1 8 2 0 Left panel 1 830 Right panel 49 200404225 1842 1844 1846 1848 1850 1855 1860 1900 1901 1905 1910 1915 1920 1925 1999 2000 2200 2001 2005 2010 2015 2020 2025 2099 2100 2101 2105 2110 2115 2120 2125 2199 2200 2201 2205 2210 2215 (£ (^ 事 装 装 # unloading multiple pieces for bags and bags Beginning of the eradication of the page of the test, no test, no test, no test, no test, no test, no test, no test, no test, no test, no test, no test, no test, no test, no test, no test. Detecting, detecting, and returning to the page, starting investigation, detecting, and returning to the page, sequence loading, loading and unloading, page loading, loading, unloading, and multi-faceted phantom tools. Is there a piece of work? A piece of work is shown in the diagram of the server. / ^-1-" -ΪΓ Ψ3-J-JJ11J3 (^ Things of loading and unloading of multiple pieces There are works for each page? Package page Niu Guanzai Zai Ruibu • lylu ** Jy3 · JPTWV * MJ · 3 · Works? See page / V Preface, description, description, and order? Use the fingertips to touch the story to be described as Α9 — refer to quotation GL line SX implementation self-explanation ^ ac 50 200404225 2299 return 2300 instrument installation program 2301 start instrument installation 2305 Detect event 2310 Load event? 2 3 1 5 Start recording user action on event 2320 Unload event? 2325 Stop recording user action on corresponding load event 2330 Store log data in system log 2335 Does the event end? 2340 Log event data 2345 Terminate all records 2 3 5 0 Store all log data 2399 End 2400 Exemplary wizard page 2405 Wizard page frame 2 410 Left panel 2412 Explanatory text 2420 Marked stop 2430 Right panel 2442 Return 2444 Page 2448 Cancel 2450 High Contrast Wizard Page 51

Claims (1)

200404225 拾、申請專利範圍: 1· 一種電腦可執行以提供一精靈介面之方法,該方法至少 包含: 判定一封包以建立該精靈介面之一部份; 於一容器内壓縮該封包;以及 將該容器傳送至一精靈引擎以轉換成精靈介面。200404225 Patent application scope: 1. A method executable by a computer to provide a wizard interface, the method at least includes: determining a packet to create a part of the wizard interface; compressing the packet in a container; and The container is sent to a wizard engine to be converted into a wizard interface. 2 ·如申請專利範圍第1項所述之方法,其中上述該容器及 該封包係以一自我描述性資料格式呈現。 3 ·如申請專利範圍第2項所述之方法,其中上述該自我描 述性資料格式係為延伸標示語言(XML)。 4 ·如申請專利範圍第1項所述之方法,其中上述該封包至 少包含數個描述該精靈介面之頁面及物件。2. The method according to item 1 of the scope of patent application, wherein the container and the packet are presented in a self-descriptive data format. 3. The method described in item 2 of the scope of patent application, wherein the self-descriptive data format is an extended markup language (XML). 4. The method as described in item 1 of the scope of patent application, wherein the packet contains at least several pages and objects describing the wizard interface. 5.如申請專利範圍第4項所述之方法,其中上述該等物件 係以自我描述性資料格式呈現。 6.如申請專利範圍第4項所述之方法,其中上述該等頁面 包含前進及返回指標以維繫該等頁面間的前進與返回 流程。 52 200404225 7. 如申請專利範圍第4項所述之方法,其中上述該等物件” 至少包含一動作對象。 8. 如申請專利範圍第1項所述之方法,其中該方法更包括: 於該精靈介面處識別一使用者,並擷取相關之使用 者資料以預填該精靈介面。 9 ·如申請專利範圍第8項所述之方法,其中上述預填該精 靈介面之方法至少包含將一資料結構中之自我描述性 資料欄位與該封包中之該些自我描述性物件作配對。 1 0.如申請專利範圍第1項所述之方法,其中上述判定一封 包之方法至少包含匯集數個欲於該容器中被壓縮之封 包,其並包括一第一分支封包。 1 1.如申請專利範圍第1 0項所述之方法,其中在一分支封 包傳送至該精靈引擎之後,當該經傳送之封包被選擇時 將會重複利用該經傳送之分支封包。 1 2.如申請專利範圍第11項所述之方法,其中上述該等分 支封包可藉由進一步於該容器内壓縮該等分支封包的 方式作儲存。 53 200404225 13. 如申請專利範圍第10項所述之方法,其中上述 分支封包至少包含若干至數個分支封包之指標。 14. 如申請專利範圍第13項所述之方法,其中為對 介面中之一選擇作出回應,係於一分支容器中將 支封包之一作壓縮以傳送至該精靈引擎。 1 5 ·如申請專利範圍第1 4項所述之方法,其中上述 之分支封包至少包含一至該分支封包中一頁 標,而該分支封包含有一選擇物件,且其係為該 定之處。 1 6.如申請專利範圍第1項所述之方法,其中上述該 壓縮一附加之封包。 1 7.如申請專利範圍第1 6項所述之方法,其中上述 之封包至少包含數個即時資料物件。 1 8.如申請專利範圍第1 7項所述之方法,其中上述 之封包係為一分支封包,且該即時資料係為一 件,而附加封包之選擇係視哪個分支封包將送至 引擎中來決定。 該第一· 該精靈 該等分 經壓縮 面之指 選擇決 封包可 該附加 該附加 選擇物 該精靈 54 19.200404225 20. 一種電腦可執行方法,用以動態地提供描述一所欲精靈· 介面之一精靈容器,該方法至少包含: 接收一用於該精靈容器之要求; 從該要求中辨識,並由數個容器内的要求中使所欲 之精靈介面具體化;以及 由該等容器中將該經辨識容器傳送至一精靈引擎以 轉換成所欲之精靈介面。 如申請專利範圍第19項所述之方法,其中上述該容器 包括一封包,而該封包可要求一補充容器以進一步轉換 該所欲之精靈介面。5. The method as described in item 4 of the scope of patent application, wherein the aforementioned objects are presented in a self-descriptive data format. 6. The method as described in item 4 of the scope of patent application, wherein the aforementioned pages include forward and return indicators to maintain the forward and return processes between these pages. 52 200404225 7. The method described in item 4 of the scope of patent application, wherein the aforementioned objects "includes at least one action object. 8. The method described in item 1 of the scope of patent application, wherein the method further includes: A wizard interface identifies a user and retrieves relevant user data to pre-fill the wizard interface. 9 · The method described in item 8 of the patent application scope, wherein the method of pre-filling the wizard interface includes at least one The self-descriptive data fields in the data structure are paired with the self-descriptive objects in the packet. 1 0. The method described in item 1 of the scope of patent application, wherein the method for determining a packet at least includes a collection number Each packet to be compressed in the container includes a first branch packet. 1 1. The method described in item 10 of the patent application scope, wherein after a branch packet is transmitted to the wizard engine, when the When the transmitted packet is selected, the transmitted branch packet will be reused. 1 2. The method described in item 11 of the scope of patent application, wherein the above-mentioned branch packets can be obtained by The branched packets are further compressed in the container for storage. 53 200404225 13. The method as described in item 10 of the scope of patent application, wherein the branched packet contains at least several to several branched packet indicators. 14. If applied The method described in item 13 of the patent, wherein in response to the choice of one of the interfaces, one of the branch packets is compressed in a branch container to be transmitted to the wizard engine. The method described in item 1, wherein the above branch packet contains at least one to one page mark in the branch packet, and the branch packet contains a selection object, and this is the fixed place. The method described above, wherein the above-mentioned compression is an additional packet. 1 7. The method described in item 16 of the scope of patent application, wherein the above-mentioned packet contains at least several real-time data objects. 1 8. According to the first scope of patent application The method described in item 7, wherein the above-mentioned packet is a branch packet, and the real-time data is a piece, and the selection of the additional packet depends on which branch packet will be sent The engine. The first · The sprite compresses the compressed face of the finger to select the packet that can be attached to the additional selection. The sprite 54 19.200404225 20. A computer-executable method to dynamically provide a description of what you want A wizard container, one of the wizard interfaces, the method includes at least: receiving a request for the wizard container; identifying from the request, and materializing a desired wizard interface from the requests in the several containers; and by the The identified container is transferred to an elf engine in a container to be converted into the desired elf interface. The method according to item 19 of the patent application scope, wherein the container includes a packet, and the packet may require a supplementary container To further transform the desired elven interface. 21 . 22 如申請專利範圍第1 9項所述之方法,其中上述該容器 包括數個自我描述性之封包,而其中該自我描述性之封 包更包括數個描述該所欲精靈介面構件的頁面及物件。 .一種電腦伺服器設備,其具有一處理器以及含數個可執 行指令之記憶體以提供一精靈介面,其中該電腦伺服器 設備之操作至少包含: 決定一封包以建立一部份之精靈介面; 由一含有數個封包之資料庫中擷取該封包; 於一容器内壓縮該封包;以及 將該容器傳送至一客戶端設備,包括一用以轉換成21. 22. The method according to item 19 of the scope of patent application, wherein the container includes several self-descriptive packets, and the self-descriptive packet further includes a plurality of pages describing the interface components of the desired wizard And objects. A computer server device having a processor and a memory containing several executable instructions to provide a wizard interface, wherein the operation of the computer server device includes at least: determining a packet to create a part of the wizard interface Extracting the packet from a database containing several packets; compressing the packet in a container; and transmitting the container to a client device, including a 55 200404225 該精靈介面之精靈引擎。 23 ·如申請專利範圍第22項所述之電腦伺服器設備,其中 上述該容器及該封包係以一自我描述性資料格式的形 式呈現。 24.如申請專利範圍第23項所述之電腦伺服器設備,其中 上述該自我描述性資料格式係為延伸標示語言。 2 5 ·如申請專利範圍第22項所述之電腦伺服器設備,其中 上述該封包至少包含數個頁面及物件以進一步描述該 精靈介面。 26. 如申請專利範圍第25項所述之電腦伺服器設備,其中 上述該等物件係以一自我描述性資料格式呈現。55 200404225 The wizard engine of the wizard interface. 23. The computer server device according to item 22 of the scope of patent application, wherein the container and the packet are presented in a self-descriptive data format. 24. The computer server device according to item 23 of the scope of patent application, wherein the self-descriptive data format is an extended markup language. 2 5 · The computer server device as described in item 22 of the scope of patent application, wherein the packet contains at least several pages and objects to further describe the wizard interface. 26. The computer server device as described in item 25 of the scope of patent application, wherein the aforementioned objects are presented in a self-descriptive data format. 27. 如申請專利範圍第25項所述之電腦伺服器設備,其中 上述含前進及返回指標之該等頁面係用以維繫該等頁 面間之一前進及後退流程。 2 8.如申請專利範圍第25項所述之電腦伺服器設備,其中 上述該等物件至少包含一動作對象。 56 200404225 29·如申請專利範圍第22項所述之電腦伺服器設備,其樣 作更進一步包括: 於該精靈介面處辨識一使用者,並擷取使用者之相 關資料以預填該精靈介面。27. The computer server device as described in item 25 of the scope of patent application, wherein the pages with forward and return indicators are used to maintain one of the pages forward and backward processes. 2 8. The computer server device as described in item 25 of the scope of patent application, wherein the above objects include at least one action object. 56 200404225 29. The computer server device described in item 22 of the scope of patent application, which further includes: identifying a user at the wizard interface, and retrieving user-related data to pre-fill the wizard interface . 3 0·如申請專利範圍第29項所述之電腦伺服器設備,其中 上述預填該精靈介面的步驟至少包括將一資料結構中 之自我描述性資料攔與該封包中自我描述性之物件相 匹配。 3 1 ·如申請專利範圍第22項所述之電腦伺服器設備,其中 上述決定一封包之操作至少包含匯集許多欲於該容器 中壓縮之封包,其並包括一第一分支封包。30. The computer server device described in item 29 of the scope of patent application, wherein the step of pre-filling the wizard interface includes at least blocking self-descriptive data in a data structure with self-descriptive objects in the packet match. 3 1 · The computer server device described in item 22 of the scope of patent application, wherein the operation of determining a packet at least includes assembling a plurality of packets to be compressed in the container, and including a first branch packet. 3 2.如申請專利範圍第31項所述之電腦伺服器設備,其中 在一分支封包傳送至該精靈引擎之後,當該經傳送之封 包被選擇時將會重複利用該經傳送之分支封包。 3 3.如申請專利範圍第32項所述之電腦伺服器設備,其中 上述該等分支封包可藉由進一步於該容器内壓縮該等 分支封包的方式作儲存。 3 4.如申請專利範圍第3 1項所述之電腦伺服器設備,其中 57 200404225 上述該第一分支封包至少包含若干至數個分支封 指標。 3 5 ·如申請專利範圍第3 4項所述之電腦伺服器設備, 為對該精靈介面中之一選擇作出回應,係於一分支 中將該等分支封包之一作壓縮以傳送至該精靈引擎 3 6.如申請專利範圍第3 5項所述之電腦伺服器設備, 上述經壓縮之分支封包至少包含一至該分支封包 頁面之指標,而該分支封包含有一選擇物件,且其 該選擇決定之處。 3 7.如申請專利範圍第22項所述之電腦伺服器設備, 上述該封包可壓縮一附加之封包。 3 8.如申請專利範圍第3 7項所述之電腦伺服器設備, 上述該附加之封包可至少包含數個即時資料物件。 3 9.如申請專利範圍第3 8項所述之電腦伺服器設備, 上述該附加之封包係為一分支封包,且該即時資料 一選擇物件,而附加封包之選擇係視哪個分支封包 至該精靈引擎中來決定。 包之' 其中 容器 〇 其中 中一 係為 其中 其中 其中 係為 將送 58 200404225 40· —種電腦伺服器設備,其具有一處理器以及含數個可執· 行指令之記憶體以動態地提供一描述一所欲精靈介面 之精靈容器,其操作係藉由: 接收一用於該精靈容器之要求; 由該要求作辨識,並由數個自我描述性容器内的要 求中使所欲之精靈介面具體化;以及 將該經辨識之容器傳送至一精靈引擎以轉換成為該 所欲之精靈介面。 φ 41.如申請專利範圍第40項所述之方法,其中上述該容器 包括一封包,而該封包可要求一補充容器以進一步轉換 該所欲之精靈介面。3 2. The computer server device according to item 31 of the patent application scope, wherein after a branch packet is transmitted to the wizard engine, the transmitted branch packet will be reused when the transmitted packet is selected. 3 3. The computer server device according to item 32 of the scope of patent application, wherein the branch packets mentioned above can be stored by further compressing the branch packets in the container. 3 4. The computer server device as described in item 31 of the scope of patent application, wherein 57 200404225 said first branch packet contains at least several to several branch packet indicators. 3 5 · The computer server device described in item 34 of the scope of patent application, in order to respond to the selection of one of the wizard interfaces, compress one of the branch packets in a branch to transmit to the wizard engine 3 6. According to the computer server device described in Item 35 of the scope of patent application, the compressed branch packet includes at least one index to the branch packet page, and the branch packet includes a selection object, and the selection determines Office. 3 7. The computer server device described in item 22 of the scope of patent application, the above packet can compress an additional packet. 38. The computer server device described in item 37 of the scope of patent application, the additional packet may contain at least several real-time data objects. 3 9. According to the computer server equipment described in item 38 of the scope of the patent application, the additional packet is a branch packet, and the real-time data is a selection object, and the selection of the additional packet depends on which branch packet is to the In the sprite engine.包 之 'Among the containers, one of which is one of which is to send 58 200404225 40 · — a computer server device, which has a processor and a memory containing several executable instructions to dynamically provide An elven container describing a desired elven interface, its operation is by: receiving a request for the elven container; identifying the request, and making the desired elven from the requests in several self-describing containers The interface is embodied; and the identified container is transmitted to a wizard engine to be converted into the desired wizard interface. φ 41. The method according to item 40 of the scope of patent application, wherein the container includes a packet, and the packet may require a supplementary container to further convert the desired wizard interface. 42 ·如申請專利範圍第40項所述之電腦伺服器設備,其中 上述該容器包括數個自我描述性之封包,而該自我描述 性封包包括數個描述該所欲精靈介面構件之頁面及物 件。 43.—種電腦可讀取媒體,其至少包含電腦可執行之程式碼 以提供一精靈介面構件,其操作係藉由: 決定一封包以建立一部份之精靈介面; 將該封包於一容器中作壓縮;以及 將該容器傳送至一精靈引擎以轉換成該精靈介面。 59 200404225 44.如申請專利範圍第43項所述之電腦可讀取媒體,其中 上述該容器及該封包係以一自我描述性資料格式呈現。 45 ·如申請專利範圍第44項所述之電腦可讀取媒體,其中 上述該自我描述性資料格式係為延伸標示語言。42. The computer server device according to item 40 of the scope of the patent application, wherein the container includes several self-descriptive packets, and the self-descriptive packet includes several pages and objects describing the interface components of the desired wizard . 43. A computer-readable medium that includes at least computer-executable code to provide a wizard interface component. Its operation is to: determine a package to create a part of the wizard interface; place the package in a container Performing compression; and transmitting the container to a wizard engine for conversion into the wizard interface. 59 200404225 44. The computer-readable medium according to item 43 of the scope of patent application, wherein the container and the packet are presented in a self-descriptive data format. 45. The computer-readable medium as described in item 44 of the scope of patent application, wherein the self-descriptive data format is an extended markup language. 46 ·如申請專利範圍第43項所述之電腦可讀取媒體,其中 上述該封包至少包含數個頁面及物件以進一步描述該 精靈介面。 47.如申請專利範圍第46項所述之電腦可讀取媒體,其中 上述含前進及返回指標之該等頁面係用以維繫該等頁 面間之前進及返回流程。46. The computer-readable medium according to item 43 of the scope of patent application, wherein the packet contains at least several pages and objects to further describe the wizard interface. 47. The computer-readable medium as described in item 46 of the scope of patent application, wherein the pages including the forward and return indicators are used to maintain the forward and return processes between the pages. 48.如申請專利範圍第46項所述之電腦可讀取媒體,其中 上述該等物件至少包含一動作對象。 4 9.如申請專利範圍第46項所述之電腦可讀取媒體,其中 上述該等物件係以一自我描述性資料格式呈現。 50.如申請專利範圍第49項所述之電腦可讀取媒體,其中 更包括電腦可執行程式碼,其係用以辨識該精靈介面之 60 200404225 使用者,並擷取使用者相關資料以預填該精靈介面。 5 1 ·如申請專利範圍第47項所述之電腦可讀取媒體,其中 上述預填該精靈介面之步驟至少包含將一資料結構中 之自我描述性資料攔位與該封包中之該些自我描述性 物件作配對。48. The computer-readable medium according to item 46 of the scope of patent application, wherein the objects mentioned above include at least one action object. 49. The computer-readable medium according to item 46 of the scope of patent application, wherein the above-mentioned objects are presented in a self-descriptive data format. 50. The computer-readable medium as described in item 49 of the scope of patent application, which further includes computer-executable code, which is used to identify the user of the wizard interface 60 200404225, and to retrieve user-related data to predict Fill in the wizard interface. 5 1 · The computer-readable medium as described in item 47 of the scope of patent application, wherein the step of pre-filling the wizard interface includes at least blocking self-descriptive data in a data structure and the self in the packet Descriptive objects are paired. 5 2 ·如申請專利範圍第43項所述之電腦可讀取媒體,其中 上述判定一封包之方法至少包含匯集數個欲於該容器 中壓縮之封包,其並包括一第一分支封包。 5 3 .如申請專利範圍第5 2項所述之電腦可讀取媒體,其中 上述一分支封包已傳送至該精靈引擎,當該經傳送之封 包被選擇時將會重複利用該經傳送之分支封包。5 2 · The computer-readable medium as described in item 43 of the scope of patent application, wherein the method for determining a packet at least includes collecting a plurality of packets to be compressed in the container, and including a first branch packet. 53. The computer-readable medium as described in Item 52 of the scope of patent application, wherein the above-mentioned branch packet has been transmitted to the wizard engine, and the transmitted branch will be reused when the transmitted packet is selected Packet. 5 4.如申請專利範圍第5 3項所述之電腦可讀取媒體,其中 上述該第一分支封包至少包含若干至數個分支封包之 指標。 5 5.如申請專利範圍第54項所述之電腦可讀取媒體,其中 上述該等分支封包可藉於該容器内進一步壓縮該等分 支封包的方式作儲存。 61 200404225 5 6 ·如申請專利範圍第5 4項所述之電腦可讀取媒體,其中· 為對該精靈介面中之一選擇作出回應,係於一分支容器 中將該等分支封包之一作壓縮以傳送至該積靈引擎。 5 7.如申請專利範圍第5 5項所述之電腦可讀取媒體,其中 上述經壓縮之分支封包至少包含一至該分支封包中一 頁面之指標,而該分支封包含有一選擇物件,且其係為 該選擇決定之處。 Φ 58.如申請專利範圍第43項所述之電腦可讀取媒體,其中 上述該封包可壓縮一附加之封包。 5 9 ·如申請專利範圍第5 8項所述之電腦可讀取媒體,其中 上述該附加之封包至少包含一即時資料物件。54. The computer-readable medium according to item 53 of the scope of patent application, wherein the first branch packet mentioned above includes at least several to several branch packet indicators. 5 5. The computer-readable medium according to item 54 of the scope of patent application, wherein the branch packets mentioned above can be stored by further compressing the branch packets in the container. 61 200404225 5 6 · The computer-readable medium as described in Item 54 of the scope of patent application, in which · In order to respond to the selection of one of the wizard interfaces, compressing one of the branch packets in a branch container To teleport to the Jaeger Engine. 5 7. The computer-readable medium as described in item 55 of the scope of patent application, wherein the compressed branch packet includes at least one index to a page in the branch packet, and the branch packet includes a selection object, and It is where that choice is decided. Φ 58. The computer-readable medium according to item 43 of the scope of patent application, wherein the above packet can compress an additional packet. 5 9 · The computer-readable medium as described in item 58 of the scope of patent application, wherein the additional packet mentioned above contains at least one real-time data object. 6 0.如申請專利範圍第5 9項所述之電腦可讀取媒體,其中 上述該附加之封包係為一分支封包,且該即時資料物件 係為一選擇物件,而附加封包之選擇係視哪個分支封包 將送至該精靈引擎中來決定。 61.—種電腦可讀取媒體,其至少包括可執行程式碼以動態 地提供一描述所欲精靈介面之精靈容器,其操作係藉: 接收一用於該精靈容器之要求; 62 200404225 從該要求中作辨識,並由數個容器内的要求中使听 欲之精靈介面具體化;以及 將該經辨識容器傳送至一精靈引擎,以轉換成該所 欲之精靈介面。 62. 如申請專利範圍第6 1項所述之電腦可讀取媒體,其中 上述該容器包括一附加封包,而該附加封包可要求一補 充容器以進一步轉換該所欲之精靈介面。 tfll 63. 如申請專利範圍第61項所述之電腦可讀取媒體,其中 上述該容器包括數假自我描述性之封包,而其中該自我 描述性之封包更包括數個描述該所欲精靈介面構件的 頁面及物件。60. The computer-readable medium as described in item 59 of the scope of patent application, wherein the additional packet is a branch packet, and the real-time data object is a selection object, and the selection of the additional packet is determined by Which branch packet will be sent to the sprite engine to decide. 61. A computer-readable medium that includes at least executable code to dynamically provide a sprite container describing a desired sprite interface, the operation of which is to: receive a request for the sprite container; 62 200404225 The identification is made in the request, and the listening wizard interface is embodied in the requests in several containers; and the identified container is transmitted to a wizard engine to be converted into the desired wizard interface. 62. The computer-readable medium according to item 61 of the scope of patent application, wherein the container includes an additional packet, and the additional packet may require a supplementary container to further convert the desired wizard interface. tfll 63. The computer-readable medium as described in item 61 of the scope of patent application, wherein the container includes a plurality of fake self-descriptive packets, and the self-descriptive packet further includes a plurality of interfaces describing the desired sprite. Pages and objects of widgets. 6363
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