SI22696A - System and procedure for awarding prizes upon purchase with direct effect on the amount for pay - Google Patents

System and procedure for awarding prizes upon purchase with direct effect on the amount for pay Download PDF

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Publication number
SI22696A
SI22696A SI200700346A SI200700346A SI22696A SI 22696 A SI22696 A SI 22696A SI 200700346 A SI200700346 A SI 200700346A SI 200700346 A SI200700346 A SI 200700346A SI 22696 A SI22696 A SI 22696A
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Slovenia
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payment
subsystem
game
amount
prize
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SI200700346A
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Slovenian (sl)
Inventor
Vladimir Tkalec
Dejan Mauer
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Vladimir Tkalec
Dejan Mauer
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Application filed by Vladimir Tkalec, Dejan Mauer filed Critical Vladimir Tkalec
Priority to SI200700346A priority Critical patent/SI22696A/en
Priority to PCT/SI2008/000071 priority patent/WO2009085020A1/en
Publication of SI22696A publication Critical patent/SI22696A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/04Billing or invoicing

Abstract

The system for awarding prizes upon purchase with direct effect on the amount for pay is implemented by a special computer-based issue of invoices, payment orders or any other payment instruments in such a way that the client at the moment of payment decides about the participation in a prize draw which is carried out immediately and where any potential prize is paid immediately and directly. The system provides a prize awarding system where at the payment locations integrated into the system both physical or electronic, the offer for participating in the game as well as calculation and payment of any prize is carried out quickly and simply and does not affect the regular activities of the operator at the payment location. The client can express his readiness to participate in the game easily and directly at the payment location. The prize for entering the game is calculated based on the amount of the purchased goods and/or services and can thus be variable. With the help of algorithms the system determines the amount of the prize, which is then directly applied as a discount on the invoice, payment order or e-invoice.

Description

Področje tehnikeThe field of technology

Izum sodi v področje sistemov za računalniško izdajo računov, položnic ali kakih drugih plačilnih instrumentov, oziroma natančneje za posebno računalniško obdelavo računa, ki omogoča nagrajevanje kupca v trenutku plačevanja z neposrednim vplivom na znesek za plačilo.The invention belongs to the field of computerized invoicing systems, bills of exchange or other payment instruments, or more specifically to special computer processing of an invoice, which enables rewarding the customer at the moment of payment with a direct impact on the payment amount.

Tehnični problemA technical problem

Tehnični problem, ki ga rešuje ta izum, je sistem za računalniško obdelavo zneska za plačilo nabavljenega blaga in/ali storitev, v katerem se po odločitvi kupca za vstop v nagradno igro določi znesek takojšnega delnega ali celotnega vračila vsote za nabavljeno blago in/ali storitve. Naloga sistema je omogočiti postopek, v katerem se tako ponudba za vstop v igro na plačilnih mestih kot tudi izračun in izplačilo morebitnega dobitka izvaja hitro in enostavno in da ne moti rednih aktivnosti operaterja na plačilnem mestu. Poleg tega je naloga sistema zagotoviti, da kupec lahko izrazi svojo željo za vstop v igro preprosto in neposredno na plačilnem mestu. Še ena naloga sistema je, da se dobitek matematično določi na podlagi predpostavk, zabeleženih v računalniškem modelu, ter na podlagi odločitvenega drevesa.A technical problem solved by this invention is a system for computer processing of the amount for payment of purchased goods and / or services, in which, upon the decision of the buyer to enter the prize game, the amount of immediate partial or total refund of the amount for the goods and / or services purchased is determined . The task of the system is to enable a process in which both the offer to enter the game at payment points and the calculation and payment of any winnings are carried out quickly and easily and without disturbing the regular activities of the operator at the payment site. In addition, the system's mission is to ensure that the customer can express their desire to enter the game simply and directly at the payment point. Another function of the system is to determine mathematically the winnings based on the assumptions recorded in the computer model and the decision tree.

Znano stanje tehnikeThe prior art

Prodajalci poskušajo pritegniti kupce z raznimi promocijskimi prijemi, ki naj bi omogočili pridobitev novih kupcev in/ali njihovo dolgotrajnejšo lojalnost. Poleg občasnih popustov za določene izdelke ali storitve ponujajo na primer svoje plačilne kartice, s katerimi si kupci lahko pridobivajo določen bonus v odvisnosti od skupne vrednosti nakupov, ali nagradne akcije, pri katerih kupci pridobijo nagrado v obliki določenih izdelkov ali storitev, potem ko pri nakupovanju zberejo določeno število kuponov. V uporabi so tudi rešitve, ki vključujejo žrebanje, ali takšne, ki dajejo kupcem možnost, da bonus ali nagrado pridobijo ob vsakem nakupu. Nekaj sistemov oziroma naprav, ki predvidevajo nagrajevanje za posamezne nakupe, je opisanih v patentih, ki so citirani v nadaljevanju.Sellers are trying to attract customers with a variety of promotional approaches that are intended to attract new customers and / or their long-term loyalty. In addition to occasional discounts on certain products or services, they offer, for example, their payment cards, which allow customers to earn a certain bonus depending on the total value of purchases, or a prize campaign in which customers receive a reward in the form of certain products or services after making a purchase collect a certain number of coupons. Also available are solutions that include a draw or one that gives buyers the opportunity to win a bonus or prize every time they make a purchase. Some of the systems or devices that provide rewards for individual purchases are described in the patents cited below.

Patent W002093518 opisuje igro na srečo, pri kateri se promocijski igralni listki distribuirajo na mestu prodajnega terminala, na primer pri prodajni registrski blagajni, ob običajni prodajni transakciji ali v njenem teku. Možnost za pridobitev nagrade se veča s številom kupljenih postavk v dani transakciji. Promocijska igra ima lahko obliko takojšnje loterije, obliko loterije z žrebanjem, interaktivno obliko ali obliko, ki je kombinacija katerihkoli od omenjenih oblik. Igra na srečo z žrebom nagrade je opisana tudi v patentu US5413341. Udeleženec igre izpolni obrazec, ki se natisne v razmakih na traku registrske blagajne in se izroči kupcu hkrati z njegovim potrdilom o nakupu. Obrazce je mogoče dobiti tudi na druge načine, na primer kot kupon v propagandni publikaciji. Izpolnjeni vstopni obrazci se naključno izberejo pri vsaki udeleženi trgovini izmed obrazcev, zbranih v tej trgovini. Izžrebanci dobijo potrdila o darilu, za katera je mogoče dobiti določen znesek ali določeno količino dobrin ali storitev pri trgovinah, ki sodelujejo v igri in so označene na potrdilu. Sistem za prodajno mesto skupaj s srečolovno napravo, opisan v VVO973334, je namenjen zlasti za tekmovalna prodajna okolja, kakršna so bencinske črpalke, trgovine ali prodajni avtomati. Srečolovno napravo lahko aktivira senzor za količino prodanega blaga oziroma izdelkov, ali pa plačilni sistem, ki to naredi na podlagi določene količine vplačila. Pridobitev nagrade je odvisna od sreče. V patentu VVO9618174 opisani sistem za motiviranje kupcev deluje tako, da se v akumulatorju v centralnem računalniku trgovine zbirajo deleži plačanih zneskov, ki tvorijo možni dobitek. Njegova višina se sproti objavlja, kupci pa se lahko potegujejo za dobitek z žetoni na igralnih avtomatih. V DE4009980 je opisana rešitev s konvencionalno registrsko blagajno, ki vsebuje elektronsko loterijsko enoto za dodelitev popusta. Žreb se aktivira prek tipkovnice, morebitni dobitek oziroma popust se takoj obračuna v sklopu izstavljenega potrdila o nakupu. Mikroprocesorska igralna naprava za pospeševanje prodaje, opisana v patentu US4854590, je namenjena za uporabo v kombinaciji z registrsko blagajno. Pri vsakem aktiviranju blagajne naprava sproži naključno izbiro, ali bo pri transakciji dodeljena nagrada ali ne. Če je odločitev pozitivna, se nagrada izbere iz nabora možnih nagrad, v katerem so med drugim tudi različni denarni zneski.Patent W002093518 describes gambling in which promotional gambling tickets are distributed at the point of sale of a terminal, for example, at a cash register, at a normal sales transaction or during its course. The chance of winning a prize increases with the number of items purchased in a given transaction. The promotional game may take the form of an instant lottery, a lottery lottery form, an interactive format or a form that is a combination of any of the aforementioned forms. The prize draw gambling is also described in US5413341. The participant of the game fills in the form, which is printed at intervals on the register box and handed to the buyer at the same time as his / her purchase confirmation. Forms can also be obtained in other ways, such as a coupon in a propaganda publication. Completed entry forms are randomly selected at each participating store from the forms collected at that store. Outcasts receive gift certificates for which a certain amount or a certain amount of goods or services can be obtained from participating stores and marked on the receipt. The point-of-sale system, together with the vending machine described in VVO973334, is intended especially for competitive sales environments such as gas stations, shops or vending machines. A happy device can be activated by a sensor for the quantity of goods or products sold, or by a payment system that does so based on a certain amount of payment. Getting a prize depends on luck. In VVO9618174, the customer motivation system described above works by collecting in the accumulator on the central computer of the store the portions of the amounts paid which make a possible profit. Its height is posted on a regular basis, and buyers can compete for cash with slot machines. DE4009980 describes a conventional cash register solution containing an electronic lottery unit for granting a discount. The draw is activated via the keyboard and any winnings or discounts will be immediately charged to the issued purchase confirmation. The microprocessor sales promotion device described in US4854590 is intended for use in combination with the cash register. Each time the cashier is activated, the device triggers a random choice of whether or not a prize will be awarded in the transaction. If the decision is positive, the prize is selected from a set of possible prizes, which include, among other things, different amounts of money.

Podelitev dobitka se le pri nekaterih od zgoraj omenjenih naprav oziroma sistemov realizira takoj. Pri večini rešitev so predvidena posebna sredstva za vstop v igro,Only some of the aforementioned devices or systems are awarded immediately. Most solutions provide specific means of entry into the game,

Μ na primer promocijski igralni listki, obrazci in kuponi. Pridobitev nagrade je pri vseh odvisna od sreče pri žrebanju.Μ For example, promotional play slips, forms and coupons. Winning a prize depends on the luck of the draw.

Prednosti rešitve po izumu v primerjavi z znanimi rešitvami so predvsem v tem, da računalniški sistem za nagrajevanje ob nakupu nudi na prodajnem oziroma plačilnem mestu enostaven vstop v igro, pri čemer je cena za vstop variabilna, saj je odvisna od zneska za nabavljeno blago in/ali storitve, ter da zagotavlja hiter in neposreden izračun dobitka in tako omogoča takojšne izplačilo nagrade.The advantages of the solution according to the invention over the known solutions are in particular that the computer system of reward upon purchase offers easy entry into the game or at the point of payment, with the price for entry being variable, depending on the amount of goods purchased and / or service, and that it provides a quick and direct calculation of the winnings and thus enables immediate rewards to be paid.

Opis rešitve tehničnega problemaDescription of solution to a technical problem

Z računalniško obdelavo računov oziroma plačil se v sistemu po izumu s pomočjo algoritmov določi višina dobitka, le-ta pa se neposredno odrazi kot popust na znesku računa, položnice ali e-računa. Storitev sodelovanja v nagradni igri se prodaja na plačilnih mestih, bodisi fizičnih ali elektronskih, ter ponuja takojšnjo realizacijo in rezultat brez vmešavanja ali akcij s strani kupca/plačnika. Sistem omogoča izvedbo postopka nagrajevanja na plačilnem mestu tako, da neposredno in takoj vpliva na znesek računa, položnice ali e-položnice, ki ga/jo kupec plačuje.By computer processing of invoices or payments, the amount of the winnings is determined by the algorithms according to the invention according to the invention, which is directly reflected as a discount on the amount of the invoice, money order or e-invoice. The Sweepstakes Participation Service is sold on payment sites, whether physical or electronic, and offers immediate realization and result without interference or action by the buyer / payer. The system enables the payment process to be executed at the payment site by directly and immediately affecting the amount of the invoice, money order or e-money order that the buyer pays.

Postopek in sistem za promocijsko nagrajevanje kupcev sta v nadaljevanju podrobneje opisana s pomočjo naslednjih slik, ki prikazujejo:The process and system for customer promotion are described in more detail below with the help of the following pictures showing:

Slika 1 prikazuje funkcionalno blokovno shemo sistema za nagrajevanje kupcev; Slika 2 prikazuje shematsko potek postopka za nagrajevanje kupcev.Figure 1 shows a functional block diagram of a customer reward system; Figure 2 shows a schematic of the process for rewarding customers.

Sistem za nagrajevanje kupcev, ki je prikazan na sliki 1, vsebuje naslednje računalniške podsisteme: množico računskih podsistemov 101, vključenih v plačilna mesta, ki jih sistem zajema, krmilnik 102, igralniški podsistem 103 za določanje cene igre, dobitkovni podsistem 104 za izračun vrednosti dobitka in podatkovno skladišče 105. Plačilna mesta so mesta, kjer se opravlja plačevanje računa za kupljene izdelke in/ali storitve, in so lahko trgovska prodajna mesta, plačilni terminali, prodajni terminali in spletna mesta, na primer košarice spletne trgovine in elektronska bančna mesta. Krmilnik 102 je računalniški podsistem, ki sprejema zahtevke iz računskih podsistemov 101 na plačilnih mestih in pošilja računskim podsistemom 101 na plačilnih mestih odločitve igralniškega podsistema 103, ki določa ceno nagradne igre, in dobitkovnega podsistema 104, ki določa vrednost dobitka. Podatkovno skladišče 105 je podatkovna zbirka zapisov vseh .4 transakcij in dogajanja v sistemu.The customer reward system shown in Figure 1 contains the following computer subsystems: a plurality of computational subsystems 101 included in the payroll points covered by the system, a controller 102, a gaming subsystem 103 for determining the price of a game, a payout subsystem 104 for calculating the value of a win and data warehouse 105. Payment points are places where the invoice for purchased products and / or services is paid, and can be merchant outlets, payment terminals, sales terminals and websites, such as online shopping baskets and electronic banking sites. Controller 102 is a computer subsystem that receives claims from computational subsystems 101 at pay points and sends to computational subsystems 101 at pay points a decision of gambling subsystem 103 that determines the price of the sweepstakes and of a winning subsystem 104 that determines the value of the winnings. Data Warehouse 105 is a database of records of all .4 transactions and events in the system.

Ko kupec izbrano blago in/ali storitve predloži na plačilnem mestu, lahko pred zaključkom izdelave računa izrazi željo, da želi sodelovati v nagradni igri. Vstop v nagradno igro se kupcu zaračuna kot dodatna postavka med nabavljenimi izdelki in/ali storitvami. Cena za vstop se izračuna na podlagi zneska za nabavljeno blago in/ali storitve in je torej variabilna. Skupni znesek se kot vhodni podatek vnese v računalniški algoritem, ki oblikuje odločitev o možnem dobitku in odločitev o višini dobitka. Znesek dobitka se takoj pojavi kot postavka na izstavljenem računu in se odšteje od prvotnega seštevka zneskov vseh postavk, zneska položnice ali epoložnice, to pomeni, da se plačniku računa, položnice ali e-položnice dobitek preda takoj. Pomembna prednost sistema po izumu je v tem, da se aktivnost opravi v času plačevanja računa, položnice ali e-položnice.When the customer submits the selected goods and / or services at the payment point, he or she may wish to participate in the sweepstake before the account is completed. Entry into the sweepstakes is charged to the buyer as an additional item between the products and / or services purchased. The entry price is calculated based on the amount of goods and / or services purchased and is therefore variable. The total amount is entered as an input into a computer algorithm that makes a decision on the possible winnings and a decision on the amount of winnings. The amount of the profit immediately appears as an item on the invoice and is deducted from the original sum of the amounts of all items, the amount of the money order or the deposit slip, that is, the payee is immediately transferred to the payer of the bill, money order or e-money order. An important advantage of the system according to the invention is that the activity is performed at the time of payment of the bill, money order or e-money order.

Potek postopka za nagrajevanje kupca prikazuje slika 2. Ob zaključku računa računski podsistem 101 na plačilnem mestu pripravi podatkovni paket 1, ki vsebuje identifikacijske podatke plačilnega mesta in znesek računa za kupljene izdelke/storitve. Podatkovni paket 1 se pošlje krmilniku 102, ki pripravi zahtevek za izračun cene za vstop v igro v obliki podatkovnega paketa 2, ki se pošlje igralniškemu podsistemu 103. Igralniški podsistem 103 na podlagi svojega matematičnega algoritma in vhodnih parametrov, vključenih v podatkovnem paketu 2, izračuna ceno igre, zapiše transakcijske podatke 4 v podatkovno skladišče 105 ter preda podatkovni paket 3 z izračunano ceno igre krmilniku 102, le-ta pa pošlje podatkovni paket 5 s ceno igre v računski podsistem 101 na plačilnem mestu. Če se kupec odloči, da želi sodelovati v nagradni igri, pošlje računski podsistem 101 na plačilnem mestu odločitev kupca v obliki podatkovnega paketa 6 krmilniku 102, ki dobitkovnemu podsistemu 104 pošlje zahtevek za določitev vrednosti dobitka v obliki podatkovnega paketa 7. Na podlagi svojega matematičnega algoritma in vhodnih parametrov, vključenih v podatkovnem paketu 7, izračuna dobitkovni podsistem 104 vrednost dobitka, zapiše transakcijske podatke 9 v podatkovno skladišče 105 ter preda podatkovni paket 8 z izračunano vrednostjo dobitka krmilniku 102. Le-ta pošlje podatkovni paket 10 z zneskom dobitka v računski podsistem 101, ki izstavi končni račun tako, da se morebitni dobitek odšteje od prvotnega zneska računa, tako da kupec plača razliko med prvotnim zneskom računa in dobitkom.The flow of the process for rewarding the customer is shown in Figure 2. At the end of the invoice, the invoice subsystem 101 prepares a data packet 1 at the payment station, which contains the payment information and the invoice amount for the purchased products / services. Data packet 1 is sent to controller 102, which prepares a request to calculate the price for entry into the game in the form of data packet 2, which is sent to gaming subsystem 103. Gambling subsystem 103, based on its mathematical algorithm and input parameters included in data packet 2, calculates price of the game, records transaction data 4 to the data warehouse 105, and transmits the data packet 3 with the calculated price of the game to the controller 102, which then sends the data packet 5 with the price of the game to the computing subsystem 101 at the payment point. If the buyer chooses to participate in the sweepstakes, he sends the pay subsystem 101 at the payee's location to the buyer's decision in the form of data packet 6 to the controller 102, which sends a request to the winning subsystem 104 to determine the winnings value in the form of data packet 7. Based on its mathematical algorithm and the input parameters included in data packet 7, calculates the gain subsystem 104 the value of the gain, records the transaction data 9 in the data warehouse 105, and transmits the data packet 8 with the calculated value of the gain to the controller 102. It sends the data packet 10 with the amount of the gain to the calculation subsystem 101, which issues the final invoice by subtracting any winnings from the original invoice amount so that the buyer pays the difference between the original invoice amount and the profit.

AA

Matematični algoritem, s pomočjo katerega dobitkovni podsistem 104 določa višino dobitka, vsebuje kriterije za višino računa, zgodovino povpraševanja in sodelovanja za nagrado, realizirani dnevni promet, politiko izplačil in podobno. Višina dobitka je lahko v območju med 0 in 100 % zneska osnovnega računa.The mathematical algorithm by which the gain subsystem 104 determines the amount of the gain contains criteria for the amount of the account, the history of demand and participation for the prize, the realized daily turnover, the payout policy and the like. The amount of winnings can range from 0 to 100% of the amount of the basic account.

Kadar kupec plačuje izdelek, storitev ali položnico oziroma e-položnico po elektronski poti, se znesek pridobljene nagrade takoj odšteje od prvotne vsote za plačilo ali pa se plačniku nakaže v obliki takojšnje samostojne transakcije. Kadar se sistem uporablja v trgovini, je računalnik, ki vsebuje program za izvajanje sistema, povezan z vsemi blagajnami v trgovini. Kupec lahko svojo odločitev za vstop v nagradno igro poda na različne načine. Pri blagajni to naredi ustno, s pomočjo kartic ali letakov, sicer pa prek programskega vmesnika.When the buyer pays for a product, service or money order or e-money order electronically, the amount of the prize received shall be deducted immediately from the original amount for payment or paid to the payer in the form of an immediate independent transaction. When a system is used in a store, a computer containing a system execution program is associated with all the stores in the store. The buyer can make his decision to enter the sweepstakes in a variety of ways. At the box office, this is done verbally, with the help of cards or leaflets, or else through a software interface.

Claims (5)

1. Računalniški sistem za nagrajevanje ob nakupu, za katerega je značilno, da ima1. A computerized reward system that is typically purchased - množico računskih podsistemov (101), namenjenih pripravi in izdaji računov na plačilnih mestih;- a plurality of computational subsystems (101) designed to prepare and issue invoices at payment points; -krmilnik (102), igralniški podsistem (103) in dobitkovni podsistem (104), ki so zasnovani tako, da krmilnik (102) pred zaključkom izdelave računa na kateremkoli plačilnem mestu sprejme od računskega podsistema (101) na danem plačilnem mestu zahtevek za vstop v nagradno igro in pošlje računskemu podsistemu (101) odločitev igralniškega podsistema (103), ki na podlagi svojega algoritma določi ceno nagradne igre, ter dobitkovnega podsistema (104), ki na podlagi svojega algoritma določi vrednost dobitka;-controller (102), gaming subsystem (103) and payout subsystem (104), which are designed so that the controller (102) receives an entry request from the subsystem (101) at a given payment point before completing account creation to the prize game and send to the calculus subsystem (101) a decision of the casino subsystem (103), which determines the price of the prize game on the basis of its algorithm, and the winning subsystem (104), which determines the value of the winnings on the basis of its algorithm; - podatkovno skladišče (105), ki je podatkovna zbirka zapisov vseh transakcij in dogajanj v sistemu.- a data warehouse (105), which is a database of records of all transactions and events in the system. 2. Računalniški sistem po zahtevku 1, za katerega je značilno, da se znesek dobitka pojavi kot postavka na računu, ki ga izdela in izstavi računski podsistem (101) na določenem plačilnem mestu, in se odšteje od prvotnega seštevka cen vseh postavk nabavljenega blaga in/ali storitev, tako da se plačniku računa morebitni dobitek preda takoj ob plačevanju računa.Computer system according to claim 1, characterized in that the amount of the profit appears as an item on the invoice created and issued by the account subsystem (101) at a particular payment point and is subtracted from the original sum of the prices of all items of the purchased goods, and / or the service so that any payee is handed over any payout immediately upon payment of the invoice. 3. Računalniški sistem po zahtevku 1, za katerega je značilno, da matematični algoritem, s pomočjo katerega dobitkovni podsistem (104) določa višino dobitka, vsebuje vrsto kriterijev, med katerimi so višina osnovnega računa, zgodovina povpraševanja in sodelovanja za nagrado, realizirani dnevni promet in politika izplačil.Computer system according to claim 1, characterized in that the mathematical algorithm by which the winning subsystem (104) determines the amount of the gain contains a number of criteria, among which are the amount of the basic account, the history of demand and cooperation for the prize, the realized daily turnover and payout policy. 4. Računalniški sistem po zahtevkih 1 in 3, za katerega je značilno, da je višina dobitka lahko v območju med 0 in 100 % zneska osnovnega računa.Computer system according to claims 1 and 3, characterized in that the amount of the gain may be in the range of 0 to 100% of the amount of the basic account. 5. Postopek za nagrajevanje ob nakupu s pomočjo računalniškega sistema po zahtevkih od 1 do 4, za katerega je značilno, da vsebuje prvo fazo, v kateri se izračuna cena za vstop v igro, drugo fazo, v kateri se kupcu ponudi vstop v igro, in tretjo fazo, v kateri se izračuna morebitni dobitek in izstavi račun z upoštevanjem dobitka.5. A procedure for rewarding a purchase by means of a computer system according to claims 1 to 4, characterized in that it contains a first stage in which the price for entering the game is calculated, a second stage in which the buyer is offered entry into the game, and the third stage, in which the potential winnings are calculated and invoiced, with the winnings taken into account. 6. Postopek po zahtevku 5, za katerega je značilno, da njegova prva faza, v kateri se izračuna cena za vstop v igro, vsebuje naslednje korake:6. A method according to claim 5, characterized in that its first stage, in which the price for entering the game is calculated, comprises the following steps: -računski podsistem (101) na plačilnem mestu pripravi podatkovni paket (1), ki vsebuje identifikacijske podatke plačilnega mesta in znesek računa za kupljene izdelke in/ali storitve, in ga preda krmilniku (102);- the payment subsystem (101) prepares a data packet (1) containing the payment information identifier and the amount of the invoice for the goods and / or services purchased and transmits it to the controller (102); -krmilnik (102) pripravi podatkovni paket (2), ki vsebuje zahtevek za izračun cene za vstop v nagradno igro, in ga preda igralniškemu podsistemu (103); -igralniški podsistem (103) izračuna ceno za vstop v nagradno igro na podlagi svojega matematičnega algoritma in vhodnih parametrov, vključenih v podatkovnem paketu (2), pripravi podatkovni paket (3), ki vsebuje ceno igre, in pošlje podatkovni paket (3) krmilniku (102) ter zapiše transakcijske podatke (4) v podatkovno skladišče (105);- the controller (102) prepares a data package (2) containing a request for calculating the price for entering the prize game and submits it to the gaming subsystem (103); the gaming subsystem (103) calculates the price for entering the prize game on the basis of its mathematical algorithm and the input parameters included in the data package (2), prepares a data package (3) containing the price of the game, and sends the data package (3) to the controller (102) and writes transaction data (4) to the data warehouse (105); -krmilnik (102) pošlje podatkovni paket (6) s ceno igre v računski podsistem (101) na plačilnem mestu.- the controller (102) sends the data packet (6) with the price of the game to the computing subsystem (101) at the payment point. 7. Postopek po zahtevku 5, za katerega je značilno, da se v njegovi drugi fazi, v kateri se kupcu ponudi vstop v igro, v primeru odločitve kupca, da ne želi sodelovati v igri, na plačilnem mestu izda račun za kupljene izdelke in/ali storitve, medtem ko se v primeru odločitve kupca, da želi sodelovati v igri, cena igre, ki je odvisna od višine zneska za nabavljene izdelke in/ali storitve, vključi v seznam nabavljenih postavk na računu.7. A method according to claim 5, characterized in that during its second phase, in which the buyer is offered to enter the game, in the event of the buyer's decision not to participate in the game, an invoice for the purchased products and / or services, while in the event of a buyer's decision to participate in the game, the price of the game, which depends on the amount of the goods and / or services purchased, is included in the list of items purchased on the invoice. 8. Postopek po zahtevkih 5, 6 in 7, za katerega je značilno, da njegova tretja faza v kateri se izračuna morebitni dobitek in izstavi račun z upoštevanjem omenjenega dobitka, vsebuje naslednje korake:8. The process according to claims 5, 6 and 7, characterized in that its third stage, in which a possible profit is calculated and invoiced in accordance with said gain, comprises the following steps: -računski podsistem (101) na plačilnem mestu pripravi podatkovni paket (6), ki vsebuje odločitev kupca za vstop v igro, in ga preda krmilniku (102);- the payment subsystem (101) prepares at the payment point a data package (6) containing the buyer's decision to enter the game and submits it to the controller (102); -krmilnik (102) preda zahtevek za določitev vrednosti dobitka v obliki podatkovnega paketa (7) dobitkovnemu podsistemu (104);the controller (102) submits a request for determining the value of the gain in the form of a data packet (7) to the winning subsystem (104); -dobitkovni podsistem (104) izračuna vrednost dobitka na podlagi svojega matematičnega algoritma in vhodnih parametrov, vsebovanih v podatkovnem paketu (7), pripravi podatkovni paket (8), ki vsebuje znesek dobitka, in pošlje podatkovni paket (8) krmilniku (102) ter zapiše transakcijske podatke (9) v podatkovno skladišče (105);-the profit subsystem (104) calculates the value of the gain based on its mathematical algorithm and the input parameters contained in the data packet (7), prepares a data packet (8) containing the amount of the gain, and sends the data packet (8) to the controller (102), and records transaction data (9) in the data warehouse (105); -krmilnik (102) pošlje podatkovni paket (10) z zneskom dobitka v računski podsistem (101) na plačilnem mestu;- the controller (102) sends the data packet (10) with the amount of winnings to the payment subsystem (101); -računski podsistem (101) na plačilnem mestu izstavi račun, na katerem je morebitni dobitek vključen in upoštevan, to pomeni, da se pridobljena nagrada izplača takoj.-Account subsystem (101) issues an invoice on the payroll in which any winnings are included and taken into account, ie the prize is paid immediately. 5 9. Postopek po zahtevkih 5 in 7, za katerega je značilno, da kupci lahko svojo odločitev za vstop v nagradno igro podajo na različne načine, in sicer pri blagajni to naredijo ustno, s pomočjo kartic ali letakov, pri spletnih plačilnih mestih pa prek programskega vmesnika.5. The method according to claims 5 and 7, characterized in that customers can make their decision to enter the sweepstakes in different ways, by doing it orally at the cashier, by means of cards or leaflets, and by online payment sites. programming interface.
SI200700346A 2007-12-31 2007-12-31 System and procedure for awarding prizes upon purchase with direct effect on the amount for pay SI22696A (en)

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