SG11202112375XA - Contextually significant 3-dimensional model - Google Patents
Contextually significant 3-dimensional modelInfo
- Publication number
- SG11202112375XA SG11202112375XA SG11202112375XA SG11202112375XA SG11202112375XA SG 11202112375X A SG11202112375X A SG 11202112375XA SG 11202112375X A SG11202112375X A SG 11202112375XA SG 11202112375X A SG11202112375X A SG 11202112375XA SG 11202112375X A SG11202112375X A SG 11202112375XA
- Authority
- SG
- Singapore
- Prior art keywords
- dimensional model
- contextually significant
- contextually
- significant
- dimensional
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/75—Determining position or orientation of objects or cameras using feature-based methods involving models
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/90—Arrangement of cameras or camera modules, e.g. multiple cameras in TV studios or sports stadiums
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/2224—Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/60—Control of cameras or camera modules
- H04N23/698—Control of cameras or camera modules for achieving an enlarged field of view, e.g. panoramic image capture
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Software Systems (AREA)
- Signal Processing (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
- Emergency Alarm Devices (AREA)
- Alarm Systems (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201962858206P | 2019-06-06 | 2019-06-06 | |
US16/719,342 US11354862B2 (en) | 2019-06-06 | 2019-12-18 | Contextually significant 3-dimensional model |
PCT/US2020/035830 WO2020247433A1 (en) | 2019-06-06 | 2020-06-03 | Contextually significant 3-dimensional model |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202112375XA true SG11202112375XA (en) | 2021-12-30 |
Family
ID=73650676
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202112375XA SG11202112375XA (en) | 2019-06-06 | 2020-06-03 | Contextually significant 3-dimensional model |
Country Status (8)
Country | Link |
---|---|
US (1) | US11354862B2 (ko) |
EP (1) | EP3980147A1 (ko) |
JP (1) | JP2022535272A (ko) |
KR (1) | KR20220016978A (ko) |
CN (1) | CN113924599A (ko) |
CA (1) | CA3141141A1 (ko) |
SG (1) | SG11202112375XA (ko) |
WO (1) | WO2020247433A1 (ko) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9332285B1 (en) * | 2014-05-28 | 2016-05-03 | Lucasfilm Entertainment Company Ltd. | Switching modes of a media content item |
CN112711458B (zh) * | 2021-01-15 | 2022-08-30 | 腾讯科技(深圳)有限公司 | 虚拟场景中道具资源的展示方法及装置 |
Family Cites Families (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6081273A (en) | 1996-01-31 | 2000-06-27 | Michigan State University | Method and system for building three-dimensional object models |
US6278460B1 (en) | 1998-12-15 | 2001-08-21 | Point Cloud, Inc. | Creating a three-dimensional model from two-dimensional images |
US6778171B1 (en) | 2000-04-05 | 2004-08-17 | Eagle New Media Investments, Llc | Real world/virtual world correlation system using 3D graphics pipeline |
US6633317B2 (en) | 2001-01-02 | 2003-10-14 | Microsoft Corporation | Image-based walkthrough system and process employing spatial video streaming |
US6831643B2 (en) | 2001-04-16 | 2004-12-14 | Lucent Technologies Inc. | Method and system for reconstructing 3D interactive walkthroughs of real-world environments |
US6856314B2 (en) | 2002-04-18 | 2005-02-15 | Stmicroelectronics, Inc. | Method and system for 3D reconstruction of multiple views with altering search path and occlusion modeling |
IL172995A (en) | 2006-01-05 | 2011-07-31 | Gadi Royz | Method and device for making a virtual film for use in browsing the site |
US8026929B2 (en) | 2006-06-26 | 2011-09-27 | University Of Southern California | Seamlessly overlaying 2D images in 3D model |
US20110273451A1 (en) * | 2010-05-10 | 2011-11-10 | Salemann Leo J | Computer simulation of visual images using 2d spherical images extracted from 3d data |
US9424371B2 (en) | 2010-11-05 | 2016-08-23 | Autodesk, Inc. | Click to accept as built modeling |
US20140240351A1 (en) * | 2013-02-27 | 2014-08-28 | Michael Scavezze | Mixed reality augmentation |
US9715764B2 (en) * | 2013-10-03 | 2017-07-25 | Honda Motor Co., Ltd. | System and method for dynamic in-vehicle virtual reality |
US11487349B2 (en) * | 2013-11-11 | 2022-11-01 | Whitewater West Industries, Ltd. | Interactive amusement attraction system and method |
HUE031114T2 (en) * | 2014-08-11 | 2017-06-28 | Mack Rides Gmbh & Co Kg | Procedure for operating an apparatus, in particular fairground entertainment equipment, means of transport, fitness machine or the like |
US9690375B2 (en) * | 2014-08-18 | 2017-06-27 | Universal City Studios Llc | Systems and methods for generating augmented and virtual reality images |
US10249088B2 (en) * | 2014-11-20 | 2019-04-02 | Honda Motor Co., Ltd. | System and method for remote virtual reality control of movable vehicle partitions |
US9358473B2 (en) * | 2015-03-24 | 2016-06-07 | Anthony Frolov | Interactive amusement attraction |
US20170267099A1 (en) * | 2016-03-17 | 2017-09-21 | Calay Venture S.à r.l. | Vehicles for providing virtual environments |
US10096158B2 (en) * | 2016-03-24 | 2018-10-09 | Ford Global Technologies, Llc | Method and system for virtual sensor data generation with depth ground truth annotation |
WO2017200760A1 (en) * | 2016-05-19 | 2017-11-23 | Yudofsky Stuart | Methods and devices for behavior modification |
US10127730B2 (en) * | 2016-09-28 | 2018-11-13 | Jason Kristopher Huddy | Augmented reality and virtual reality location-based attraction simulation playback and creation system and processes for simulating past attractions and preserving present attractions as location-based augmented reality and virtual reality attractions |
EP3538233B1 (en) * | 2016-11-11 | 2020-09-09 | Antonio Zamperla S.p.A. | Trackless amusement ride |
US10449462B2 (en) * | 2016-11-21 | 2019-10-22 | Universal City Studios Llc | Amusement park attraction control management system and method |
US20180240166A1 (en) * | 2017-02-21 | 2018-08-23 | Panasonic Intellectual Property Management Co., Ltd. | Virtual reality souvenir and distribution system |
US10639557B2 (en) * | 2017-06-22 | 2020-05-05 | Jntvr Llc | Synchronized motion simulation for virtual reality |
US10525364B2 (en) * | 2017-11-07 | 2020-01-07 | Universal City Studios Llc | Speed simulation effect |
US10699485B2 (en) * | 2018-01-04 | 2020-06-30 | Universal City Studios Llc | Systems and methods for textual overlay in an amusement park environment |
-
2019
- 2019-12-18 US US16/719,342 patent/US11354862B2/en active Active
-
2020
- 2020-06-03 KR KR1020227000299A patent/KR20220016978A/ko unknown
- 2020-06-03 CN CN202080041584.0A patent/CN113924599A/zh active Pending
- 2020-06-03 EP EP20747211.9A patent/EP3980147A1/en active Pending
- 2020-06-03 JP JP2021572014A patent/JP2022535272A/ja active Pending
- 2020-06-03 WO PCT/US2020/035830 patent/WO2020247433A1/en active Application Filing
- 2020-06-03 SG SG11202112375XA patent/SG11202112375XA/en unknown
- 2020-06-03 CA CA3141141A patent/CA3141141A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
KR20220016978A (ko) | 2022-02-10 |
WO2020247433A1 (en) | 2020-12-10 |
US11354862B2 (en) | 2022-06-07 |
JP2022535272A (ja) | 2022-08-05 |
CN113924599A (zh) | 2022-01-11 |
EP3980147A1 (en) | 2022-04-13 |
US20200388073A1 (en) | 2020-12-10 |
CA3141141A1 (en) | 2020-12-10 |
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