SG11202109833VA - Communication game system and the like - Google Patents

Communication game system and the like

Info

Publication number
SG11202109833VA
SG11202109833VA SG11202109833VA SG11202109833VA SG 11202109833V A SG11202109833V A SG 11202109833VA SG 11202109833V A SG11202109833V A SG 11202109833VA SG 11202109833V A SG11202109833V A SG 11202109833VA
Authority
SG
Singapore
Prior art keywords
game system
communication game
communication
game
Prior art date
Application number
Inventor
Takehide Kamiguchi
Original Assignee
Takehide Kamiguchi
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takehide Kamiguchi filed Critical Takehide Kamiguchi
Publication of SG11202109833VA publication Critical patent/SG11202109833VA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202109833V 2019-03-27 2020-03-16 Communication game system and the like SG11202109833VA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019061910A JP6628265B1 (en) 2019-03-27 2019-03-27 Communication game systems and programs
PCT/JP2020/011547 WO2020196059A1 (en) 2019-03-27 2020-03-16 Communication game system and the like

Publications (1)

Publication Number Publication Date
SG11202109833VA true SG11202109833VA (en) 2021-10-28

Family

ID=69101130

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202109833V SG11202109833VA (en) 2019-03-27 2020-03-16 Communication game system and the like

Country Status (8)

Country Link
US (1) US20220161133A1 (en)
EP (1) EP3950077A4 (en)
JP (1) JP6628265B1 (en)
CA (1) CA3134808A1 (en)
MX (1) MX2021011678A (en)
SG (1) SG11202109833VA (en)
TW (2) TW202042881A (en)
WO (2) WO2020196059A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112691370B (en) * 2021-01-13 2023-03-17 腾讯科技(深圳)有限公司 Method, device, equipment and storage medium for displaying voting result in virtual game
JP7193597B2 (en) * 2021-01-27 2022-12-20 グリー株式会社 Information processing system, information processing method and computer program

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200405971A (en) * 2002-06-26 2004-04-16 Konami Corp Game device and control method, computer program, game method, game transmitting device and information record media thereof
JP3703800B2 (en) 2002-11-15 2005-10-05 株式会社スクウェア・エニックス Communication game system
US8128478B2 (en) * 2008-11-10 2012-03-06 Igt Gaming system, gaming device, and method for providing a game having a first evaluation based on drawn symbols and a second evaluation based on an order in which the symbols are drawn
KR20100086819A (en) * 2009-01-23 2010-08-02 삼성전자주식회사 Method for playing game of potable terminal and system thereof
JP5165659B2 (en) * 2009-09-15 2013-03-21 ヤフー株式会社 Voting device and voting method for invalidating illegal voting
US8727870B2 (en) * 2011-08-01 2014-05-20 Burton Simon Lottery-like game where the winning number depends on the players' choices

Also Published As

Publication number Publication date
WO2020196058A1 (en) 2020-10-01
JP6628265B1 (en) 2020-01-08
CA3134808A1 (en) 2020-10-01
WO2020196059A1 (en) 2020-10-01
EP3950077A4 (en) 2022-12-14
EP3950077A1 (en) 2022-02-09
JP2020156931A (en) 2020-10-01
TW202042879A (en) 2020-12-01
MX2021011678A (en) 2021-10-22
TWI832994B (en) 2024-02-21
US20220161133A1 (en) 2022-05-26
TW202042881A (en) 2020-12-01

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