SG11202109833VA - Communication game system and the like - Google Patents
Communication game system and the likeInfo
- Publication number
- SG11202109833VA SG11202109833VA SG11202109833VA SG11202109833VA SG 11202109833V A SG11202109833V A SG 11202109833VA SG 11202109833V A SG11202109833V A SG 11202109833VA SG 11202109833V A SG11202109833V A SG 11202109833VA
- Authority
- SG
- Singapore
- Prior art keywords
- game system
- communication game
- communication
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019061910A JP6628265B1 (en) | 2019-03-27 | 2019-03-27 | Communication game systems and programs |
PCT/JP2020/011547 WO2020196059A1 (en) | 2019-03-27 | 2020-03-16 | Communication game system and the like |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202109833VA true SG11202109833VA (en) | 2021-10-28 |
Family
ID=69101130
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202109833V SG11202109833VA (en) | 2019-03-27 | 2020-03-16 | Communication game system and the like |
Country Status (8)
Country | Link |
---|---|
US (1) | US20220161133A1 (en) |
EP (1) | EP3950077A4 (en) |
JP (1) | JP6628265B1 (en) |
CA (1) | CA3134808A1 (en) |
MX (1) | MX2021011678A (en) |
SG (1) | SG11202109833VA (en) |
TW (2) | TW202042881A (en) |
WO (2) | WO2020196059A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112691370B (en) * | 2021-01-13 | 2023-03-17 | 腾讯科技(深圳)有限公司 | Method, device, equipment and storage medium for displaying voting result in virtual game |
JP7193597B2 (en) * | 2021-01-27 | 2022-12-20 | グリー株式会社 | Information processing system, information processing method and computer program |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW200405971A (en) * | 2002-06-26 | 2004-04-16 | Konami Corp | Game device and control method, computer program, game method, game transmitting device and information record media thereof |
JP3703800B2 (en) | 2002-11-15 | 2005-10-05 | 株式会社スクウェア・エニックス | Communication game system |
US8128478B2 (en) * | 2008-11-10 | 2012-03-06 | Igt | Gaming system, gaming device, and method for providing a game having a first evaluation based on drawn symbols and a second evaluation based on an order in which the symbols are drawn |
KR20100086819A (en) * | 2009-01-23 | 2010-08-02 | 삼성전자주식회사 | Method for playing game of potable terminal and system thereof |
JP5165659B2 (en) * | 2009-09-15 | 2013-03-21 | ヤフー株式会社 | Voting device and voting method for invalidating illegal voting |
US8727870B2 (en) * | 2011-08-01 | 2014-05-20 | Burton Simon | Lottery-like game where the winning number depends on the players' choices |
-
2019
- 2019-03-27 JP JP2019061910A patent/JP6628265B1/en active Active
-
2020
- 2020-03-16 US US17/442,210 patent/US20220161133A1/en active Pending
- 2020-03-16 WO PCT/JP2020/011547 patent/WO2020196059A1/en unknown
- 2020-03-16 WO PCT/JP2020/011546 patent/WO2020196058A1/en active Application Filing
- 2020-03-16 SG SG11202109833V patent/SG11202109833VA/en unknown
- 2020-03-16 MX MX2021011678A patent/MX2021011678A/en unknown
- 2020-03-16 CA CA3134808A patent/CA3134808A1/en active Pending
- 2020-03-16 EP EP20777714.5A patent/EP3950077A4/en active Pending
- 2020-03-23 TW TW109109550A patent/TW202042881A/en unknown
- 2020-03-23 TW TW109109551A patent/TWI832994B/en active
Also Published As
Publication number | Publication date |
---|---|
WO2020196058A1 (en) | 2020-10-01 |
JP6628265B1 (en) | 2020-01-08 |
CA3134808A1 (en) | 2020-10-01 |
WO2020196059A1 (en) | 2020-10-01 |
EP3950077A4 (en) | 2022-12-14 |
EP3950077A1 (en) | 2022-02-09 |
JP2020156931A (en) | 2020-10-01 |
TW202042879A (en) | 2020-12-01 |
MX2021011678A (en) | 2021-10-22 |
TWI832994B (en) | 2024-02-21 |
US20220161133A1 (en) | 2022-05-26 |
TW202042881A (en) | 2020-12-01 |
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