SG11202109732TA - Method and apparatus for controlling virtual object to discard virtual item, and medium - Google Patents

Method and apparatus for controlling virtual object to discard virtual item, and medium

Info

Publication number
SG11202109732TA
SG11202109732TA SG11202109732TA SG11202109732TA SG 11202109732T A SG11202109732T A SG 11202109732TA SG 11202109732T A SG11202109732T A SG 11202109732TA SG 11202109732T A SG11202109732T A SG 11202109732TA
Authority
SG
Singapore
Prior art keywords
medium
discard
controlling
virtual object
virtual
Prior art date
Application number
Inventor
Jiaqi Pan
Meng Qiu
Shuting Zhang
Weijian Cui
Cong Tian
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202109732TA publication Critical patent/SG11202109732TA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04812Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
SG11202109732T 2019-06-05 2020-05-26 Method and apparatus for controlling virtual object to discard virtual item, and medium SG11202109732TA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910488333.6A CN110201403B (en) 2019-06-05 2019-06-05 Method, device and medium for controlling virtual object to discard virtual article
PCT/CN2020/092277 WO2020244415A1 (en) 2019-06-05 2020-05-26 Method and apparatus for controlling virtual object to discard virtual item, and medium

Publications (1)

Publication Number Publication Date
SG11202109732TA true SG11202109732TA (en) 2021-10-28

Family

ID=67791163

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202109732T SG11202109732TA (en) 2019-06-05 2020-05-26 Method and apparatus for controlling virtual object to discard virtual item, and medium

Country Status (10)

Country Link
US (2) US11656755B2 (en)
EP (1) EP3922331A4 (en)
JP (1) JP7371104B2 (en)
KR (1) KR20210135288A (en)
CN (1) CN110201403B (en)
AU (1) AU2020287683B2 (en)
BR (1) BR112021018289A2 (en)
CA (1) CA3132899A1 (en)
SG (1) SG11202109732TA (en)
WO (1) WO2020244415A1 (en)

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* Cited by examiner, † Cited by third party
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CN110201403B (en) * 2019-06-05 2023-01-10 腾讯科技(深圳)有限公司 Method, device and medium for controlling virtual object to discard virtual article
CN111249726B (en) * 2020-01-15 2021-08-24 腾讯科技(深圳)有限公司 Operation method, device, equipment and readable medium of virtual prop in virtual environment
KR102480281B1 (en) * 2020-09-08 2022-12-23 주식회사 엔씨소프트 Method for providing item enhancement service in game
CN112516583B (en) * 2020-12-11 2024-05-14 网易(杭州)网络有限公司 Data processing method and device in game and electronic terminal
CN113262474A (en) 2021-06-04 2021-08-17 网易(杭州)网络有限公司 Display control method and device in game and electronic equipment
KR102623091B1 (en) * 2021-06-11 2024-01-10 (주)크래프톤 Method to provide User interface for mobile game and device using the same
CN113413599A (en) * 2021-07-01 2021-09-21 网易(杭州)网络有限公司 Virtual article management method, device, terminal and storage medium
CN113546425B (en) * 2021-07-27 2024-03-01 网易(杭州)网络有限公司 Method, device, terminal and storage medium for processing virtual article in game
CN114210057B (en) * 2021-11-02 2023-07-25 腾讯科技(深圳)有限公司 Method, device, equipment, medium and program product for picking up and processing virtual prop
CN114404969A (en) * 2022-01-21 2022-04-29 腾讯科技(深圳)有限公司 Virtual article processing method and device, electronic equipment and storage medium
CN117618902A (en) * 2022-08-18 2024-03-01 腾讯科技(深圳)有限公司 Method, device, terminal and storage medium for discarding virtual consumable product

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US6773349B2 (en) 2002-07-31 2004-08-10 Intec, Inc. Video game controller with integrated video display
US7565618B2 (en) * 2003-02-13 2009-07-21 LumaPix Inc. Method and system for distributing multiple dragged objects
US8038533B2 (en) 2003-05-09 2011-10-18 Nintendo Co., Ltd. Game system using parent game machine and child game machine
US7552399B2 (en) * 2005-12-27 2009-06-23 International Business Machines Corporation Extensible icons with multiple drop zones
US20070173334A1 (en) 2006-01-20 2007-07-26 David Whitby Video game instruction card holder
US8882590B2 (en) 2006-04-28 2014-11-11 Nintendo Co., Ltd. Touch-controlled game character motion providing dynamically-positioned virtual control pad
US9056246B2 (en) * 2009-02-13 2015-06-16 Daybreak Game Company Llc Dynamic reverse engineering
US8719730B2 (en) * 2010-04-23 2014-05-06 Ganz Radial user interface and system for a virtual world game
US9174128B2 (en) * 2012-04-26 2015-11-03 Zynga Inc. Dynamic quests in game
JP6022807B2 (en) * 2012-04-26 2016-11-09 任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing control method
JP6182790B2 (en) 2015-03-13 2017-08-23 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND COMPUTER PROGRAM USED FOR THE SAME
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JP7014551B2 (en) * 2017-09-12 2022-02-01 株式会社バンダイナムコエンターテインメント Programs, server devices and game systems
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CN110201403B (en) 2019-06-05 2023-01-10 腾讯科技(深圳)有限公司 Method, device and medium for controlling virtual object to discard virtual article

Also Published As

Publication number Publication date
WO2020244415A1 (en) 2020-12-10
JP2022535635A (en) 2022-08-10
AU2020287683B2 (en) 2023-05-25
KR20210135288A (en) 2021-11-12
JP7371104B2 (en) 2023-10-30
CN110201403A (en) 2019-09-06
AU2020287683A1 (en) 2021-10-07
US20230244373A1 (en) 2023-08-03
CA3132899A1 (en) 2020-12-10
CN110201403B (en) 2023-01-10
EP3922331A4 (en) 2022-03-30
US11656755B2 (en) 2023-05-23
US20210294472A1 (en) 2021-09-23
EP3922331A1 (en) 2021-12-15
BR112021018289A2 (en) 2021-12-14

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