SG11202109732TA - Method and apparatus for controlling virtual object to discard virtual item, and medium - Google Patents
Method and apparatus for controlling virtual object to discard virtual item, and mediumInfo
- Publication number
- SG11202109732TA SG11202109732TA SG11202109732TA SG11202109732TA SG 11202109732T A SG11202109732T A SG 11202109732TA SG 11202109732T A SG11202109732T A SG 11202109732TA SG 11202109732T A SG11202109732T A SG 11202109732TA
- Authority
- SG
- Singapore
- Prior art keywords
- medium
- discard
- controlling
- virtual object
- virtual
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0486—Drag-and-drop
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04847—Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910488333.6A CN110201403B (en) | 2019-06-05 | 2019-06-05 | Method, device and medium for controlling virtual object to discard virtual article |
PCT/CN2020/092277 WO2020244415A1 (en) | 2019-06-05 | 2020-05-26 | Method and apparatus for controlling virtual object to discard virtual item, and medium |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202109732TA true SG11202109732TA (en) | 2021-10-28 |
Family
ID=67791163
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202109732T SG11202109732TA (en) | 2019-06-05 | 2020-05-26 | Method and apparatus for controlling virtual object to discard virtual item, and medium |
Country Status (10)
Country | Link |
---|---|
US (2) | US11656755B2 (en) |
EP (1) | EP3922331A4 (en) |
JP (1) | JP7371104B2 (en) |
KR (1) | KR20210135288A (en) |
CN (1) | CN110201403B (en) |
AU (1) | AU2020287683B2 (en) |
BR (1) | BR112021018289A2 (en) |
CA (1) | CA3132899A1 (en) |
SG (1) | SG11202109732TA (en) |
WO (1) | WO2020244415A1 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110201403B (en) | 2019-06-05 | 2023-01-10 | 腾讯科技(深圳)有限公司 | Method, device and medium for controlling virtual object to discard virtual article |
CN111249726B (en) * | 2020-01-15 | 2021-08-24 | 腾讯科技(深圳)有限公司 | Operation method, device, equipment and readable medium of virtual prop in virtual environment |
KR102480281B1 (en) * | 2020-09-08 | 2022-12-23 | 주식회사 엔씨소프트 | Method for providing item enhancement service in game |
CN112516583B (en) * | 2020-12-11 | 2024-05-14 | 网易(杭州)网络有限公司 | Data processing method and device in game and electronic terminal |
CN113262474A (en) * | 2021-06-04 | 2021-08-17 | 网易(杭州)网络有限公司 | Display control method and device in game and electronic equipment |
KR102623091B1 (en) * | 2021-06-11 | 2024-01-10 | (주)크래프톤 | Method to provide User interface for mobile game and device using the same |
CN113413599A (en) * | 2021-07-01 | 2021-09-21 | 网易(杭州)网络有限公司 | Virtual article management method, device, terminal and storage medium |
CN113546425B (en) * | 2021-07-27 | 2024-03-01 | 网易(杭州)网络有限公司 | Method, device, terminal and storage medium for processing virtual article in game |
CN114210057B (en) * | 2021-11-02 | 2023-07-25 | 腾讯科技(深圳)有限公司 | Method, device, equipment, medium and program product for picking up and processing virtual prop |
CN114404969A (en) * | 2022-01-21 | 2022-04-29 | 腾讯科技(深圳)有限公司 | Virtual article processing method and device, electronic equipment and storage medium |
CN117618902A (en) * | 2022-08-18 | 2024-03-01 | 腾讯科技(深圳)有限公司 | Method, device, terminal and storage medium for discarding virtual consumable product |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6773349B2 (en) | 2002-07-31 | 2004-08-10 | Intec, Inc. | Video game controller with integrated video display |
US7565618B2 (en) * | 2003-02-13 | 2009-07-21 | LumaPix Inc. | Method and system for distributing multiple dragged objects |
US8038533B2 (en) | 2003-05-09 | 2011-10-18 | Nintendo Co., Ltd. | Game system using parent game machine and child game machine |
US7552399B2 (en) * | 2005-12-27 | 2009-06-23 | International Business Machines Corporation | Extensible icons with multiple drop zones |
US20070173334A1 (en) | 2006-01-20 | 2007-07-26 | David Whitby | Video game instruction card holder |
US8882590B2 (en) | 2006-04-28 | 2014-11-11 | Nintendo Co., Ltd. | Touch-controlled game character motion providing dynamically-positioned virtual control pad |
US9056246B2 (en) * | 2009-02-13 | 2015-06-16 | Daybreak Game Company Llc | Dynamic reverse engineering |
US9050534B2 (en) * | 2010-04-23 | 2015-06-09 | Ganz | Achievements for a virtual world game |
JP6022807B2 (en) * | 2012-04-26 | 2016-11-09 | 任天堂株式会社 | Information processing program, information processing apparatus, information processing system, and information processing control method |
US9174128B2 (en) * | 2012-04-26 | 2015-11-03 | Zynga Inc. | Dynamic quests in game |
JP6182790B2 (en) | 2015-03-13 | 2017-08-23 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM AND COMPUTER PROGRAM USED FOR THE SAME |
JP5838283B1 (en) * | 2015-07-14 | 2016-01-06 | 株式会社 ディー・エヌ・エー | Program, system, and method for providing game |
CN105204732A (en) * | 2015-09-01 | 2015-12-30 | 网易(杭州)网络有限公司 | Control method and control device for game props used in batch |
JP7014551B2 (en) * | 2017-09-12 | 2022-02-01 | 株式会社バンダイナムコエンターテインメント | Programs, server devices and game systems |
CN107551554A (en) * | 2017-09-29 | 2018-01-09 | 广州云友网络科技有限公司 | Indoor sport scene simulation system and method are realized based on virtual reality |
CN108459811B (en) | 2018-01-09 | 2021-03-16 | 网易(杭州)网络有限公司 | Method and device for processing virtual prop, electronic equipment and storage medium |
CN110201403B (en) * | 2019-06-05 | 2023-01-10 | 腾讯科技(深圳)有限公司 | Method, device and medium for controlling virtual object to discard virtual article |
-
2019
- 2019-06-05 CN CN201910488333.6A patent/CN110201403B/en active Active
-
2020
- 2020-05-26 JP JP2021541110A patent/JP7371104B2/en active Active
- 2020-05-26 SG SG11202109732T patent/SG11202109732TA/en unknown
- 2020-05-26 CA CA3132899A patent/CA3132899A1/en active Pending
- 2020-05-26 BR BR112021018289A patent/BR112021018289A2/en unknown
- 2020-05-26 EP EP20819115.5A patent/EP3922331A4/en active Pending
- 2020-05-26 KR KR1020217032065A patent/KR20210135288A/en not_active Application Discontinuation
- 2020-05-26 WO PCT/CN2020/092277 patent/WO2020244415A1/en active Application Filing
- 2020-05-26 AU AU2020287683A patent/AU2020287683B2/en active Active
-
2021
- 2021-05-27 US US17/332,864 patent/US11656755B2/en active Active
-
2023
- 2023-04-11 US US18/133,310 patent/US20230244373A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
KR20210135288A (en) | 2021-11-12 |
JP7371104B2 (en) | 2023-10-30 |
CA3132899A1 (en) | 2020-12-10 |
AU2020287683A1 (en) | 2021-10-07 |
AU2020287683B2 (en) | 2023-05-25 |
BR112021018289A2 (en) | 2021-12-14 |
CN110201403B (en) | 2023-01-10 |
CN110201403A (en) | 2019-09-06 |
EP3922331A4 (en) | 2022-03-30 |
US11656755B2 (en) | 2023-05-23 |
JP2022535635A (en) | 2022-08-10 |
US20210294472A1 (en) | 2021-09-23 |
US20230244373A1 (en) | 2023-08-03 |
WO2020244415A1 (en) | 2020-12-10 |
EP3922331A1 (en) | 2021-12-15 |
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