CN105204732A - Control method and control device for game props used in batch - Google Patents
Control method and control device for game props used in batch Download PDFInfo
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- CN105204732A CN105204732A CN201510552047.3A CN201510552047A CN105204732A CN 105204732 A CN105204732 A CN 105204732A CN 201510552047 A CN201510552047 A CN 201510552047A CN 105204732 A CN105204732 A CN 105204732A
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Abstract
The invention provides a control method and a corresponding device for game props used in a batch. The control method comprises steps as follows: a, trigging a prop using quantity counting control related with an object when a predetermined trigger operation on the object in a game is detected, and displaying the prop using quantity in the prop using quantity counting control; b, tracking the motion state of a dragging operation in real time to change the prop use quantity correspondingly when the dragging operation of the prop using quantity counting control is detected, continuously increasing the prop using quantity when the motion state of the dragging operation is detected to be moving in the first direction, and continuously reducing the prop using quantity when the motion state of the dragging operation is detected to be moving in the second direction; c, responding to the stopping position of the dragging operation and determining the prop using quantity. With the adoption of the control method, the prop operation convenience, flexibility and accuracy are improved.
Description
Technical field
The present invention relates to control method and the control device of the use of a kind of game item batch.
Background technology
In Large-scale Mobile game, usually need the use operation carrying out stage property for a certain object.When the quantity used is more, then relates to batch and use operation.Such as, when giving the role's use experience medicine in game, often directly can click role and use an amount.But when needs use multiple amount, then need to click repeatedly, operate comparatively loaded down with trivial details.Therefore many game can introduce the mode of operation that batch uses stage property.Usually relate to stage property total quantity in this operating process, use the sequence of operations such as stage property quantity, target object recognition, destination object state, target object information and information to present, and many times, need to select one in multiple destination object.A kind of prior art judges to use how many stage properties fast according to the long length by the object time.As, the head portrait clicking object can use the experience medicine of single amount to this object, the long head portrait by object is then according to the length pressing the time, and use continuously and the experience medicine pressing time corresponding amount, the quantity employed appears in side.That is, use how many stage properties be pressed to according to player's finger the time length lifted and determine, thus arrive the object of batch use.This mode judging use how many stage properties fast according to long length of pressing the object time, compared to the mode of single click object, improve the efficiency that batch uses, but have following shortcoming: (1) due to be according to press the time length determine use quantity, player perceptually can only judge the roughly quantity used, and due to the restriction of mobile phone screen size, aside show with the finger obscures that quantity is often long pressed, the judgement of player is impacted, therefore causes operation inaccurate; (2) stage property used cannot be recovered, and the quantity that player uses with sensation is not often inconsistent with expection, but now stage property is used, and cannot recover, poor fault tolerance; (3) owing to being determine to use quantity according to pressing time length, when therefore using relatively large as needed to stage property, need to press for a long time, efficiency is low.Above-mentioned disadvantages affect is to the experience of player.
Summary of the invention
Fundamental purpose of the present invention is to overcome the deficiencies in the prior art, a kind of control method and the control device that realize controlling in batches easily game item use amount are provided, the problems such as effective solution prior art batch operation control method efficiency is low, poor fault tolerance, improve the convenience of player exercises game item, dirigibility and accuracy greatly.
For achieving the above object, the present invention is by the following technical solutions:
The control method that game item batch uses, comprises the following steps:
When the predetermined trigger operation for the object in game a. being detected, trigger the stage property use amount be associated with described object and count control, and show stage property use amount in described stage property use amount counting control;
When the drag operation for described stage property use amount counting control b. being detected, the motion state of drag operation described in real-time follow-up is correspondingly to change stage property use amount, when the motion state of described drag operation being detected for moving towards first direction, increase stage property use amount continuously, when the motion state of described drag operation being detected for moving towards second direction, reduce stage property use amount continuously;
C. respond the final position of described drag operation, determine described stage property use amount.
Further:
The horizontal progress bar that the described stage property use amount counting control progress of being shown as can drag, the corresponding stage property use amount of progress on described horizontal progress bar, described first direction and described second direction are length direction along described horizontal progress bar and described first direction is contrary with described second direction.
In step a, also show the property value relevant to described stage property use amount of described object; In step b, described object's property value is followed the change of stage property use amount and changes accordingly; In step b, described object's property value is determined according to determined stage property use amount.
Described method is further comprising the steps of:
D. when the predetermined clicking operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and show stage property use amount in described stage property use amount counting control;
E. stage property use amount is changed according to the frequency of described predetermined clicking operation.
Described predetermined trigger be operating as reach the schedule time length by operation.
Described triggering, drag operation are all based on the touch screen on mobile terminal.
The control device that game item batch uses, comprising:
Flip flop equipment, for when the predetermined trigger operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and shows stage property use amount in described stage property use amount counting control;
Drag operation device, for when the drag operation for described stage property use amount counting control being detected, the motion state of drag operation described in real-time follow-up is correspondingly to change stage property use amount, when the motion state of described drag operation being detected for moving towards first direction, increase stage property use amount continuously, when the motion state of described drag operation being detected for moving towards second direction, reduce stage property use amount continuously;
First use amount determining device, for responding the final position of described drag operation, determines described stage property use amount.
Further:
Described control device also comprises:
Second use amount determining device, for when the predetermined clicking operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and change stage property use amount according to the frequency of described predetermined clicking operation.
The horizontal progress bar that described stage property use amount counting control progress of being shown as on touch screen can drag, the corresponding stage property use amount of progress on described horizontal progress bar, described first direction and described second direction are length direction along described horizontal progress bar and described first direction is contrary with described second direction.
Described triggering, drag operation are all based on the touch screen on mobile terminal.
Beneficial effect of the present invention:
Use control method of the present invention and control device, after the predetermined trigger operation for the object in game being detected, motion state based on the drag operation for stage property use amount counting control correspondingly increases or reduces stage property use amount, thus, the present invention can allow player to game item batch use fast, greatly improve the operating efficiency of player by carrying out simple drag operation to realize.And, because the situation of change of stage property use amount shows according to dragging state, by the process visualization of adjustment, and stage property use amount is just finally determined when being the final position responding described drag operation, such as, just formally effective when only having finger (when touch objects is finger) to lift, therefore, user not only can the real-time change situation of preview stage property use amount easily, and can carry out dragging adjustment (carrying out the adjustment recalled when comprising and use excessive) according to shown stage property use amount easily and flexibly, thus be adjusted to the stage property use amount oneself wanted at any time exactly, controllability is very good, therefore, the game operation that control method of the present invention can promote player is significantly experienced.
Accompanying drawing explanation
Fig. 1 is the process flow diagram of a kind of embodiment of control method that game item of the present invention batch uses.
Embodiment
Below embodiments of the present invention are elaborated.It is emphasized that following explanation is only exemplary, instead of in order to limit the scope of the invention and apply.
Consult Fig. 1, in one embodiment, the control method that a kind of game item batch uses, comprises the following steps:
When the predetermined trigger operation for the object in game a. being detected, trigger the stage property use amount be associated with described object and count control, and show stage property use amount in described stage property use amount counting control;
When the drag operation for described stage property use amount counting control b. being detected, the motion state of drag operation described in real-time follow-up is correspondingly to change stage property use amount, when the motion state of described drag operation being detected for moving towards first direction, increase stage property use amount continuously, when the motion state of described drag operation being detected for moving towards second direction, reduce stage property use amount continuously;
C. respond the final position of described drag operation, determine described stage property use amount.
In above method, for the drag operation of described stage property use amount counting control, might not be will by the drag operation being pressed in stage property use amount counting control, also can be by being pressed in other regions as by the drag operation on object, be all count control by stage property use amount to respond to this drag operation, change stage property use amount.Described triggering, drag operation are all based on the touch screen on mobile terminal.The final position of drag operation can be the position corresponding when leaving touch screen of the touching object implementing drag operation.
Described method can be applied in mobile terminal as smart mobile phone or panel computer or have on the game machine of touch screen.In various embodiments, described touching object can be the finger of user or the touching control of terminal outfit.
According to the control method of above-described embodiment, after triggering stage property use amount counting control, when the drag operation for stage property use amount counting control being detected, motion state (Consideration can comprise moving direction and displacement, and translational speed etc.) then based on drag operation correspondingly increases or reduces stage property use amount.Thus, this control method can allow player to game item batch use fast, greatly improve the operating efficiency of player by carrying out simple drag operation to realize.And, because the situation of change of stage property use amount shows according to dragging state, by the process visualization of adjustment, and stage property use amount can be just finally determine when detecting that the touching object implementing drag operation leaves touch screen, namely, just formally effective when only having finger (when touch objects is finger) to lift, therefore, user not only can the real-time change situation of preview stage property use amount easily, and can carry out dragging adjustment (carrying out the adjustment recalled when comprising and use excessive) according to shown stage property use amount easily and flexibly, from being adjusted to the stage property use amount oneself wanted at any time exactly, therefore, the game operation that control method of the present invention can promote player is well experienced.
In a preferred embodiment, the horizontal progress bar that the described stage property use amount counting control progress of being shown as can drag, the corresponding stage property use amount of progress on described horizontal progress bar, described first direction and described second direction are length direction along described horizontal progress bar and described first direction is contrary with described second direction.
In a preferred embodiment, in step a, also show the property value relevant to described stage property use amount of described object; In step b, described object's property value is followed the change of stage property use amount and changes accordingly; In step b, described object's property value is determined according to determined stage property use amount.The change of property value can be reflected by numerical value, also can be to be changed by color change, shading value, or the combination of above-mentioned factor reflects.According to this embodiment, when carrying out drag operation, corresponding property value also demonstrates corresponding change, therefore, this embodiment provides the contrast preview of stage property quantity and property value change, allow player can judge stage property use amount that is that used and that also need use, its result of use of anticipation in conjunction with the change of property value better.
In a preferred embodiment, the described predetermined trigger triggering stage property use amount counting control be operating as reach the schedule time length by operation.
In a preferred embodiment, this control method is further comprising the steps of:
When the predetermined clicking operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and change stage property use amount according to the frequency of described predetermined clicking operation.
In another kind of embodiment, the control device that a kind of game item batch uses, comprising:
Flip flop equipment, for when the predetermined trigger operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and shows stage property use amount in described stage property use amount counting control;
Drag operation device, for when the drag operation for described stage property use amount counting control being detected, the motion state of drag operation described in real-time follow-up is correspondingly to change stage property use amount, when the motion state of described drag operation being detected for moving towards first direction, increase stage property use amount continuously, when the motion state of described drag operation being detected for moving towards second direction, reduce stage property use amount continuously;
First use amount determining device, for responding the final position of described drag operation, determines described stage property use amount.
In a preferred embodiment, described control device also comprises:
Second use amount determining device, for when the predetermined clicking operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and change stage property use amount according to the frequency of described predetermined clicking operation.
In application example, player can carry out the stage property use amount of certain object in controlling and adjustment game according to following mode of operation.
(1), during player exercises, system is to click object and long distinguish by object, only uses single stage property when clicking object, long when press object triggers bulk use and operate.When triggers bulk uses and operates, such as show counting progress bar and " having used number/sum " long by occurring above object that stage property uses counting control, and length to press object be selected state, as used stage property that object parameter will be made to change, then change at viewing area display parameter.Use for this " experience medicine ", use " experience medicine " that the experience level of " hero " will be changed, then at " experience bar " upper display level number;
(3) now, player keeps pressing operation, and when left and right drags, top counting progress bar will change thereupon to the left or to the right, represents the change of stage property use amount.As dragged to the right, counting progress bar advances according to the distance dragged to the right, and expression will use corresponding quantity; As dragged left, counting progress bar retreats according to the distance dragged, and represents and recalls corresponding pre-use amount.Now stage property use amount has used number, object relevant parameter by respective change, facilitates player's anticipation result of use.For herein, " experience medicine " uses, when dragging about pinning " hero " icon, above the corresponding left and right variation of the counting slide block of progress bar, " experience bar " there is the experience bar of the second color, the experience that can increase after representing use simultaneously.
(4) when player lifts finger releasing operation, formally effective to the use of stage property, now deduct corresponding stage property number, corresponding attribute has corresponding change.For experience medicine use herein, after lifting finger, primary colors experience bar catch up with the second color experience bar of preview, grade generation respective change.
As those skilled in the art can understand, the specific implementation of the control method of the game item batch use of the embodiment of the present invention can adopt various conventional software program method, comprise realize trigger action as long by interactive mode, and the operation of realization batch control slide block and display etc., be exemplified below:
1, LongPress (length is pressed) operation, be applied in game and realize with cocos2d-x3.2 version, create EventListenerOneByOne and be received in all Touch message inputted in article use interface, operation within the scope of full screen can be received by the transmission of messages of cocos2d-x, and described Touch message is filtered according to the size ContentSize of control, in processing target bounds, as the Touch message on article grid.
2, the EventListenerOneByOne for creating binds the readjustment process of various Touch event, described Touch event comprises TOUCH_BEGAN (beginning), TOUCH_MOVE (mobile/to drag), TOUCH_END (end), TOUCH_CANCEL (cancellation).Identify the Touch_id of each Touch message, the event classification with identical Touch_id is same group, needs processed continuously.Meanwhile, filter out the event of the different Touch_id of rear arrival, in case disturbance ecology this group operation current.
3, process this group Touch event, identify LongPress operation, wherein, the initial position Pos1 pressed is recorded in TOUCH_BEGAN event call-back, current time point Time1, the skew of current location Pos2 relative to Pos1 is identified in TOUCHMOVE event call-back, if this off-set value is beyond threshold range, then remove Pos1 and Time1, judge that the operation of this group is not LongPress, if off-set value is in threshold range, and current point in time Time1 is greater than MIN_TIME (MIN_TIME is through the empirical value of the shortest LongPress running time of repeatedly testing), the operation information then producing a LongPress feeds back to upper strata process.In addition, in TOUCH_END, TOUCH_CANCEL event call-back, cleaning intermediate variable and mark etc.
4, LongPress is processed long by message, then eject litter and the progress display interface of adjustment operation number, realize the SLider control that this interface control is mainly cocos2d-x, according to the ratio of the length of the displacement of finger sliding in x direction and whole progress bar, obtain the number percent of litter movement, thus obtain the quantity of the article that use in batches.Notice that percentage calculation has the situation of floating-point, final amt rounds, and is subject to the higher limit constraint of number of articles, and after reaching the upper limit, the number percent of SLider reaches maximum 100%, and described number of articles can only reduce can not be increased again.
Above content combines concrete/preferred embodiment further description made for the present invention, can not assert that specific embodiment of the invention is confined to these explanations.For general technical staff of the technical field of the invention; without departing from the inventive concept of the premise; its embodiment that can also describe these makes some substituting or modification, and these substitute or variant all should be considered as belonging to protection scope of the present invention.
Claims (10)
1. a control method for game item batch use, is characterized in that, comprise the following steps:
When the predetermined trigger operation for the object in game a. being detected, trigger the stage property use amount be associated with described object and count control, and show stage property use amount in described stage property use amount counting control;
When the drag operation for described stage property use amount counting control b. being detected, the motion state of drag operation described in real-time follow-up is correspondingly to change stage property use amount, when the motion state of described drag operation being detected for moving towards first direction, increase stage property use amount continuously, when the motion state of described drag operation being detected for moving towards second direction, reduce stage property use amount continuously;
C. respond the final position of described drag operation, determine described stage property use amount.
2. the control method of game item batch as claimed in claim 1 use, it is characterized in that, the horizontal progress bar that the described stage property use amount counting control progress of being shown as can drag, the corresponding stage property use amount of progress on described horizontal progress bar, described first direction and described second direction are length direction along described horizontal progress bar and described first direction is contrary with described second direction.
3. the control method of game item batch as claimed in claim 1 use, is characterized in that, in step a, also show the property value relevant to described stage property use amount of described object; In step b, described object's property value is followed the change of stage property use amount and changes accordingly; In step b, described object's property value is determined according to determined stage property use amount.
4. the control method that the game item batch as described in any one of claims 1 to 3 uses, is characterized in that, further comprising the steps of:
D. when the predetermined clicking operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and change stage property use amount according to the frequency of described predetermined clicking operation.
5. as described in any one of claims 1 to 3 game item batch use control method, it is characterized in that, described predetermined trigger be operating as reach the schedule time length by operation.
6. the control method that the game item batch as described in any one of claims 1 to 3 uses, it is characterized in that, described triggering, drag operation are all based on the touch screen on mobile terminal.
7. a control device for game item batch use, is characterized in that, comprising:
Flip flop equipment, for when the predetermined trigger operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and shows stage property use amount in described stage property use amount counting control;
Drag operation device, for when the drag operation for described stage property use amount counting control being detected, the motion state of drag operation described in real-time follow-up is correspondingly to change stage property use amount, when the motion state of described drag operation being detected for moving towards first direction, increase stage property use amount continuously, when the motion state of described drag operation being detected for moving towards second direction, reduce stage property use amount continuously;
First use amount determining device, for responding the final position of described drag operation, determines described stage property use amount.
8. the control device of play stage property batch as claimed in claim 6 use, is characterized in that, also comprise:
Second use amount determining device, for when the predetermined clicking operation for the object in game being detected, triggering the stage property use amount be associated with described object and counting control, and change stage property use amount according to the frequency of described predetermined clicking operation.
9. the control device of game item batch use as claimed in claim 7 or 8, it is characterized in that, the horizontal progress bar that described stage property use amount counting control progress of being shown as on touch screen can drag, the corresponding stage property use amount of progress on described horizontal progress bar, described first direction and described second direction are length direction along described horizontal progress bar and described first direction is contrary with described second direction.
10. the control device of game item batch use as claimed in claim 7 or 8, it is characterized in that, described triggering, drag operation are all based on the touch screen on mobile terminal.
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