SG11202104841TA - Object construction method and apparatus based on virtual environment, computer device and readable storage medium - Google Patents

Object construction method and apparatus based on virtual environment, computer device and readable storage medium

Info

Publication number
SG11202104841TA
SG11202104841TA SG11202104841TA SG11202104841TA SG11202104841TA SG 11202104841T A SG11202104841T A SG 11202104841TA SG 11202104841T A SG11202104841T A SG 11202104841TA SG 11202104841T A SG11202104841T A SG 11202104841TA SG 11202104841T A SG11202104841T A SG 11202104841TA
Authority
SG
Singapore
Prior art keywords
storage medium
readable storage
computer device
construction method
virtual environment
Prior art date
Application number
SG11202104841TA
Other languages
English (en)
Inventor
Chao Shen
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202104841TA publication Critical patent/SG11202104841TA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/10Segmentation; Edge detection
    • G06T7/11Region-based segmentation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/12Bounding box
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2004Aligning objects, relative positioning of parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2012Colour editing, changing, or manipulating; Use of colour codes
SG11202104841TA 2019-04-12 2020-03-02 Object construction method and apparatus based on virtual environment, computer device and readable storage medium SG11202104841TA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910292427.6A CN110047152B (zh) 2019-04-12 2019-04-12 基于虚拟环境的物体构建方法、装置及可读存储介质
PCT/CN2020/077410 WO2020207146A1 (zh) 2019-04-12 2020-03-02 基于虚拟环境的物体构建方法、装置、计算机设备及可读存储介质

Publications (1)

Publication Number Publication Date
SG11202104841TA true SG11202104841TA (en) 2021-06-29

Family

ID=67276888

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202104841TA SG11202104841TA (en) 2019-04-12 2020-03-02 Object construction method and apparatus based on virtual environment, computer device and readable storage medium

Country Status (7)

Country Link
US (1) US11911697B2 (zh)
EP (1) EP3955214A4 (zh)
JP (1) JP7321466B2 (zh)
KR (1) KR20210097765A (zh)
CN (1) CN110047152B (zh)
SG (1) SG11202104841TA (zh)
WO (1) WO2020207146A1 (zh)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110047152B (zh) 2019-04-12 2022-05-17 腾讯科技(深圳)有限公司 基于虚拟环境的物体构建方法、装置及可读存储介质
CN110533756B (zh) * 2019-08-29 2021-10-29 腾讯科技(深圳)有限公司 贴附型装饰物的设置方法、装置、设备及存储介质
CN111760290A (zh) * 2020-06-11 2020-10-13 网易(杭州)网络有限公司 一种信息处理方法、装置、计算机设备和存储介质
CN111754631B (zh) * 2020-08-06 2023-06-30 腾讯科技(深圳)有限公司 三维模型的生成方法、装置、设备及可读存储介质
CN113797529B (zh) * 2021-09-18 2023-11-21 珠海金山数字网络科技有限公司 目标展示方法及装置、计算设备和计算机可读存储介质
WO2023212176A1 (en) * 2022-04-27 2023-11-02 Modern Games, Inc. Systems and methods for physical blocks and corresponding virtual game elements

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JP2002342785A (ja) 2001-05-15 2002-11-29 Ricoh Co Ltd 三角形メッシュ簡単化装置およびプログラム
US7023433B2 (en) * 2002-10-14 2006-04-04 Chung Yuan Christian University Computer-implemented method for constructing and manipulating a three-dimensional model of an object volume, and voxels used therein
JP2011070387A (ja) 2009-09-25 2011-04-07 Mitsubishi Electric Corp 3次元形状表示装置およびプログラム
US8458188B2 (en) * 2010-02-17 2013-06-04 Lockheed Martin Corporation Voxel approach to terrain repositories for modeling and simulation
JP2011198135A (ja) 2010-03-19 2011-10-06 Brother Industries Ltd 漫画作成支援装置、漫画作成支援方法およびプログラム
CN103325144A (zh) * 2013-06-17 2013-09-25 上海大学 基于stl模型的多孔介质填充方法
CN103679808A (zh) * 2013-12-24 2014-03-26 通号通信信息集团有限公司 利用二维核磁图像重建头部三维模型的方法及系统
GB2537636B (en) * 2015-04-21 2019-06-05 Sony Interactive Entertainment Inc Device and method of selecting an object for 3D printing
CN108136257B (zh) * 2015-08-17 2021-09-21 乐高公司 创建虚拟游戏环境的方法和采用该方法的互动游戏系统
US10282888B2 (en) 2016-01-28 2019-05-07 Biosense Webster (Israel) Ltd. High definition coloring of heart chambers
US10650222B2 (en) * 2016-05-09 2020-05-12 Lego A/S System and method for toy recognition
EP3481520A1 (en) 2016-07-05 2019-05-15 Lego A/S Method for creating a virtual object
GB2562101B (en) * 2017-05-05 2020-07-01 Sony Interactive Entertainment Inc System and method of 3D print modelling
CN109364481B (zh) * 2018-10-30 2022-09-13 网易(杭州)网络有限公司 游戏内的实时全局光照方法、装置、介质及电子设备
CN109493417B (zh) * 2018-10-31 2023-04-07 深圳大学 三维物体重建方法、装置、设备和存储介质
CN110047152B (zh) * 2019-04-12 2022-05-17 腾讯科技(深圳)有限公司 基于虚拟环境的物体构建方法、装置及可读存储介质

Also Published As

Publication number Publication date
CN110047152A (zh) 2019-07-23
EP3955214A1 (en) 2022-02-16
KR20210097765A (ko) 2021-08-09
JP7321466B2 (ja) 2023-08-07
US11911697B2 (en) 2024-02-27
CN110047152B (zh) 2022-05-17
EP3955214A4 (en) 2022-05-11
US20210283502A1 (en) 2021-09-16
JP2022508162A (ja) 2022-01-19
WO2020207146A1 (zh) 2020-10-15

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