SG11202002915SA - Determining action selection policies of an execution device - Google Patents
Determining action selection policies of an execution deviceInfo
- Publication number
- SG11202002915SA SG11202002915SA SG11202002915SA SG11202002915SA SG11202002915SA SG 11202002915S A SG11202002915S A SG 11202002915SA SG 11202002915S A SG11202002915S A SG 11202002915SA SG 11202002915S A SG11202002915S A SG 11202002915SA SG 11202002915S A SG11202002915S A SG 11202002915SA
- Authority
- SG
- Singapore
- Prior art keywords
- execution device
- action selection
- selection policies
- determining action
- determining
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/01—Dynamic search techniques; Heuristics; Dynamic trees; Branch-and-bound
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Landscapes
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- Computing Systems (AREA)
- Evolutionary Computation (AREA)
- Data Mining & Analysis (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Computational Linguistics (AREA)
- Artificial Intelligence (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CN2019/087003 WO2020227960A1 (fr) | 2019-05-15 | 2019-05-15 | Détermination de politiques de sélection d'actions d'un dispositif d'exécution |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202002915SA true SG11202002915SA (en) | 2020-12-30 |
Family
ID=72615149
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202002915SA SG11202002915SA (en) | 2019-05-15 | 2019-05-15 | Determining action selection policies of an execution device |
Country Status (5)
Country | Link |
---|---|
US (1) | US10789810B1 (fr) |
EP (1) | EP3756147A4 (fr) |
CN (1) | CN112292699A (fr) |
SG (1) | SG11202002915SA (fr) |
WO (1) | WO2020227960A1 (fr) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11790032B2 (en) * | 2020-05-26 | 2023-10-17 | International Business Machines Corporation | Generating strategy based on risk measures |
CN116917903A (zh) * | 2021-02-04 | 2023-10-20 | 华为技术有限公司 | 用于自动化奖励塑形的装置和方法 |
CN114580642B (zh) * | 2022-03-17 | 2023-04-07 | 中国科学院自动化研究所 | 构建博弈ai模型和数据处理的方法、装置、设备及介质 |
Family Cites Families (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2681720A4 (fr) * | 2011-03-04 | 2015-07-08 | Tian Lu | Procédé et système d'exécution d'un processus robuste d'obtention de choix sociaux et de votes |
US9047423B2 (en) * | 2012-01-12 | 2015-06-02 | International Business Machines Corporation | Monte-Carlo planning using contextual information |
US8545332B2 (en) * | 2012-02-02 | 2013-10-01 | International Business Machines Corporation | Optimal policy determination using repeated stackelberg games with unknown player preferences |
US20140039913A1 (en) | 2012-07-31 | 2014-02-06 | Tuomas W. Sandholm | Medical treatment planning via sequential games |
CN103559363B (zh) * | 2013-11-15 | 2016-06-01 | 南京大学 | 一种不完美信息扩展式博弈中计算最佳反应策略的方法 |
CN103618731B (zh) * | 2013-12-05 | 2016-07-27 | 北京工业大学 | 一种基于动态博弈的访问控制方法 |
US10679136B2 (en) * | 2015-04-23 | 2020-06-09 | International Business Machines Corporation | Decision processing and information sharing in distributed computing environment |
JP6675562B2 (ja) | 2015-08-11 | 2020-04-01 | 株式会社フォワードサイエンスラボラトリ | 三重水素吸収材、重水中からの三重水素の分離方法 |
US10057367B2 (en) | 2016-03-02 | 2018-08-21 | Huawei Technologies Canada Co., Ltd. | Systems and methods for data caching in a communications network |
US9934048B2 (en) * | 2016-03-29 | 2018-04-03 | Intel Corporation | Systems, methods and devices for dynamic power management of devices using game theory |
DE202016004628U1 (de) * | 2016-07-27 | 2016-09-23 | Google Inc. | Durchqueren einer Umgebungsstatusstruktur unter Verwendung neuronaler Netze |
US10176443B2 (en) * | 2016-08-09 | 2019-01-08 | Conduent Business Services, Llc | Method and system for dispatching of vehicles in a public transportation network |
CN106296006A (zh) * | 2016-08-10 | 2017-01-04 | 哈尔滨工业大学深圳研究生院 | 非完备信息博弈中风险与收益均衡的最少遗憾的评估方法 |
US10694526B2 (en) | 2016-09-30 | 2020-06-23 | Drexel University | Adaptive pursuit learning method to mitigate small-cell interference through directionality |
US11062207B2 (en) * | 2016-11-04 | 2021-07-13 | Raytheon Technologies Corporation | Control systems using deep reinforcement learning |
US11429854B2 (en) * | 2016-12-04 | 2022-08-30 | Technion Research & Development Foundation Limited | Method and device for a computerized mechanical device |
CN110326004B (zh) * | 2017-02-24 | 2023-06-30 | 谷歌有限责任公司 | 使用路径一致性学习训练策略神经网络 |
CN107050839A (zh) * | 2017-04-14 | 2017-08-18 | 安徽大学 | 基于uct算法的亚马逊棋机器博弈系统 |
CN110637308A (zh) * | 2017-05-10 | 2019-12-31 | 瑞典爱立信有限公司 | 用于虚拟化环境中的自学习代理的预训练系统 |
US11138513B2 (en) | 2017-06-13 | 2021-10-05 | Princeton University | Dynamic learning system |
US10424302B2 (en) * | 2017-10-12 | 2019-09-24 | Google Llc | Turn-based reinforcement learning for dialog management |
US20190122140A1 (en) * | 2017-10-20 | 2019-04-25 | STATGRAF Research LLP. | Data analysis and rendering |
US10608976B2 (en) * | 2017-10-25 | 2020-03-31 | Dropbox, Inc. | Delayed processing for arm policy determination for content management system messaging |
US20190163515A1 (en) | 2017-11-24 | 2019-05-30 | Wipro Limited | Method and system for resolving anomaly events occurring in a virtual environment in real-time |
CN108288097A (zh) * | 2018-01-24 | 2018-07-17 | 中国科学技术大学 | 强化学习任务中高维连续动作空间离散化探索方法 |
CN108446801A (zh) * | 2018-03-22 | 2018-08-24 | 成都大象分形智能科技有限公司 | 一种多人信息非对称博弈游戏决策生成系统 |
US20190392309A1 (en) | 2018-06-21 | 2019-12-26 | Denso International America, Inc. | LSTM Training For Neural Network Based Course Of Action Selection |
CN109361482A (zh) * | 2018-09-04 | 2019-02-19 | 中国人民解放军陆军工程大学 | 一种基于非合作博弈确定多用户选择信道感知顺序的方法 |
CN109733415B (zh) * | 2019-01-08 | 2020-08-14 | 同济大学 | 一种基于深度强化学习的拟人化自动驾驶跟驰模型 |
-
2019
- 2019-05-15 WO PCT/CN2019/087003 patent/WO2020227960A1/fr unknown
- 2019-05-15 EP EP19861259.0A patent/EP3756147A4/fr active Pending
- 2019-05-15 SG SG11202002915SA patent/SG11202002915SA/en unknown
- 2019-05-15 CN CN201980040188.3A patent/CN112292699A/zh active Pending
- 2019-12-12 US US16/712,017 patent/US10789810B1/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN112292699A (zh) | 2021-01-29 |
EP3756147A1 (fr) | 2020-12-30 |
US10789810B1 (en) | 2020-09-29 |
WO2020227960A1 (fr) | 2020-11-19 |
EP3756147A4 (fr) | 2020-12-30 |
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