SG11202001804QA - Determining action selection policies of an execution device - Google Patents
Determining action selection policies of an execution deviceInfo
- Publication number
- SG11202001804QA SG11202001804QA SG11202001804QA SG11202001804QA SG11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA
- Authority
- SG
- Singapore
- Prior art keywords
- execution device
- action selection
- selection policies
- determining action
- determining
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B15/00—Systems controlled by a computer
- G05B15/02—Systems controlled by a computer electric
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/48—Program initiating; Program switching, e.g. by interrupt
- G06F9/4806—Task transfer initiation or dispatching
- G06F9/4843—Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
- G06F9/4881—Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Automation & Control Theory (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CN2019/086993 WO2020227958A1 (en) | 2019-05-15 | 2019-05-15 | Determining action selection policies of execution device |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202001804QA true SG11202001804QA (en) | 2020-12-30 |
Family
ID=70972993
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202001804QA SG11202001804QA (en) | 2019-05-15 | 2019-05-15 | Determining action selection policies of an execution device |
Country Status (4)
Country | Link |
---|---|
US (1) | US10675537B1 (zh) |
CN (1) | CN112292696A (zh) |
SG (1) | SG11202001804QA (zh) |
WO (1) | WO2020227958A1 (zh) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2020098821A2 (en) * | 2019-12-12 | 2020-05-22 | Alipay (Hangzhou) Information Technology Co., Ltd. | Determining action selection policies of an execution device |
CN112533681A (zh) * | 2020-04-02 | 2021-03-19 | 支付宝(杭州)信息技术有限公司 | 确定执行设备的动作选择方针 |
CN111905373A (zh) * | 2020-07-23 | 2020-11-10 | 深圳艾文哲思科技有限公司 | 一种基于博弈论和纳什均衡的人工智能决策方法及系统 |
CN115450770B (zh) * | 2022-08-15 | 2023-07-07 | 东风柳州汽车有限公司 | 一种基于油耗最优驾驶策略的商用车控制方法及系统 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9047423B2 (en) * | 2012-01-12 | 2015-06-02 | International Business Machines Corporation | Monte-Carlo planning using contextual information |
US9471777B1 (en) * | 2012-02-24 | 2016-10-18 | Emc Corporation | Scheduling of defensive security actions in information processing systems |
US20140039913A1 (en) | 2012-07-31 | 2014-02-06 | Tuomas W. Sandholm | Medical treatment planning via sequential games |
CN103559363B (zh) * | 2013-11-15 | 2016-06-01 | 南京大学 | 一种不完美信息扩展式博弈中计算最佳反应策略的方法 |
WO2017026533A1 (ja) | 2015-08-11 | 2017-02-16 | 株式会社フォワードサイエンスラボラトリ | 三重水素吸収材、重水中からの三重水素の分離方法 |
US10057367B2 (en) | 2016-03-02 | 2018-08-21 | Huawei Technologies Canada Co., Ltd. | Systems and methods for data caching in a communications network |
US10176443B2 (en) * | 2016-08-09 | 2019-01-08 | Conduent Business Services, Llc | Method and system for dispatching of vehicles in a public transportation network |
CN106296006A (zh) * | 2016-08-10 | 2017-01-04 | 哈尔滨工业大学深圳研究生院 | 非完备信息博弈中风险与收益均衡的最少遗憾的评估方法 |
US10694526B2 (en) | 2016-09-30 | 2020-06-23 | Drexel University | Adaptive pursuit learning method to mitigate small-cell interference through directionality |
US11138513B2 (en) | 2017-06-13 | 2021-10-05 | Princeton University | Dynamic learning system |
US20190163515A1 (en) | 2017-11-24 | 2019-05-30 | Wipro Limited | Method and system for resolving anomaly events occurring in a virtual environment in real-time |
US20190392309A1 (en) | 2018-06-21 | 2019-12-26 | Denso International America, Inc. | LSTM Training For Neural Network Based Course Of Action Selection |
CN109361482A (zh) * | 2018-09-04 | 2019-02-19 | 中国人民解放军陆军工程大学 | 一种基于非合作博弈确定多用户选择信道感知顺序的方法 |
-
2019
- 2019-05-15 WO PCT/CN2019/086993 patent/WO2020227958A1/en active Application Filing
- 2019-05-15 SG SG11202001804QA patent/SG11202001804QA/en unknown
- 2019-05-15 CN CN201980040669.4A patent/CN112292696A/zh active Pending
- 2019-12-12 US US16/712,092 patent/US10675537B1/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN112292696A (zh) | 2021-01-29 |
US10675537B1 (en) | 2020-06-09 |
WO2020227958A1 (en) | 2020-11-19 |
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