SG11202001804QA - Determining action selection policies of an execution device - Google Patents

Determining action selection policies of an execution device

Info

Publication number
SG11202001804QA
SG11202001804QA SG11202001804QA SG11202001804QA SG11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA SG 11202001804Q A SG11202001804Q A SG 11202001804QA
Authority
SG
Singapore
Prior art keywords
execution device
action selection
selection policies
determining action
determining
Prior art date
Application number
SG11202001804QA
Other languages
English (en)
Inventor
Hui Li
Kailiang Hu
Le Song
Original Assignee
Advanced New Technologies Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Advanced New Technologies Co Ltd filed Critical Advanced New Technologies Co Ltd
Publication of SG11202001804QA publication Critical patent/SG11202001804QA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B15/00Systems controlled by a computer
    • G05B15/02Systems controlled by a computer electric
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • G06F9/4806Task transfer initiation or dispatching
    • G06F9/4843Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
    • G06F9/4881Scheduling strategies for dispatcher, e.g. round robin, multi-level priority queues

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Automation & Control Theory (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
SG11202001804QA 2019-05-15 2019-05-15 Determining action selection policies of an execution device SG11202001804QA (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2019/086993 WO2020227958A1 (en) 2019-05-15 2019-05-15 Determining action selection policies of execution device

Publications (1)

Publication Number Publication Date
SG11202001804QA true SG11202001804QA (en) 2020-12-30

Family

ID=70972993

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202001804QA SG11202001804QA (en) 2019-05-15 2019-05-15 Determining action selection policies of an execution device

Country Status (4)

Country Link
US (1) US10675537B1 (zh)
CN (1) CN112292696A (zh)
SG (1) SG11202001804QA (zh)
WO (1) WO2020227958A1 (zh)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020098821A2 (en) * 2019-12-12 2020-05-22 Alipay (Hangzhou) Information Technology Co., Ltd. Determining action selection policies of an execution device
CN112533681A (zh) * 2020-04-02 2021-03-19 支付宝(杭州)信息技术有限公司 确定执行设备的动作选择方针
CN111905373A (zh) * 2020-07-23 2020-11-10 深圳艾文哲思科技有限公司 一种基于博弈论和纳什均衡的人工智能决策方法及系统
CN115450770B (zh) * 2022-08-15 2023-07-07 东风柳州汽车有限公司 一种基于油耗最优驾驶策略的商用车控制方法及系统

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9047423B2 (en) * 2012-01-12 2015-06-02 International Business Machines Corporation Monte-Carlo planning using contextual information
US9471777B1 (en) * 2012-02-24 2016-10-18 Emc Corporation Scheduling of defensive security actions in information processing systems
US20140039913A1 (en) 2012-07-31 2014-02-06 Tuomas W. Sandholm Medical treatment planning via sequential games
CN103559363B (zh) * 2013-11-15 2016-06-01 南京大学 一种不完美信息扩展式博弈中计算最佳反应策略的方法
WO2017026533A1 (ja) 2015-08-11 2017-02-16 株式会社フォワードサイエンスラボラトリ 三重水素吸収材、重水中からの三重水素の分離方法
US10057367B2 (en) 2016-03-02 2018-08-21 Huawei Technologies Canada Co., Ltd. Systems and methods for data caching in a communications network
US10176443B2 (en) * 2016-08-09 2019-01-08 Conduent Business Services, Llc Method and system for dispatching of vehicles in a public transportation network
CN106296006A (zh) * 2016-08-10 2017-01-04 哈尔滨工业大学深圳研究生院 非完备信息博弈中风险与收益均衡的最少遗憾的评估方法
US10694526B2 (en) 2016-09-30 2020-06-23 Drexel University Adaptive pursuit learning method to mitigate small-cell interference through directionality
US11138513B2 (en) 2017-06-13 2021-10-05 Princeton University Dynamic learning system
US20190163515A1 (en) 2017-11-24 2019-05-30 Wipro Limited Method and system for resolving anomaly events occurring in a virtual environment in real-time
US20190392309A1 (en) 2018-06-21 2019-12-26 Denso International America, Inc. LSTM Training For Neural Network Based Course Of Action Selection
CN109361482A (zh) * 2018-09-04 2019-02-19 中国人民解放军陆军工程大学 一种基于非合作博弈确定多用户选择信道感知顺序的方法

Also Published As

Publication number Publication date
CN112292696A (zh) 2021-01-29
US10675537B1 (en) 2020-06-09
WO2020227958A1 (en) 2020-11-19

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