SG10202105794YA - Method for rendering an environment in an electronic game - Google Patents

Method for rendering an environment in an electronic game

Info

Publication number
SG10202105794YA
SG10202105794YA SG10202105794YA SG10202105794YA SG 10202105794Y A SG10202105794Y A SG 10202105794YA SG 10202105794Y A SG10202105794Y A SG 10202105794YA SG 10202105794Y A SG10202105794Y A SG 10202105794YA
Authority
SG
Singapore
Prior art keywords
rendering
environment
electronic game
game
electronic
Prior art date
Application number
Inventor
Lu Chen
Original Assignee
Garena Online Private Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Garena Online Private Ltd filed Critical Garena Online Private Ltd
Priority to SG10202105794Y priority Critical patent/SG10202105794YA/en
Publication of SG10202105794YA publication Critical patent/SG10202105794YA/en
Priority to EP21867886.0A priority patent/EP4132669A4/en
Priority to US17/764,834 priority patent/US20230090820A1/en
Priority to PCT/SG2021/050794 priority patent/WO2022255938A1/en
Priority to CN202180005604.3A priority patent/CN115916358A/en
Priority to TW110147317A priority patent/TW202247877A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
SG10202105794Y 2021-06-01 2021-06-01 Method for rendering an environment in an electronic game SG10202105794YA (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
SG10202105794Y SG10202105794YA (en) 2021-06-01 2021-06-01 Method for rendering an environment in an electronic game
EP21867886.0A EP4132669A4 (en) 2021-06-01 2021-12-17 Method for rendering an environment in an electronic game
US17/764,834 US20230090820A1 (en) 2021-06-01 2021-12-17 Method for Rendering an Environment in an Electronic Game
PCT/SG2021/050794 WO2022255938A1 (en) 2021-06-01 2021-12-17 Method for rendering an environment in an electronic game
CN202180005604.3A CN115916358A (en) 2021-06-01 2021-12-17 Method for rendering environment in electronic game
TW110147317A TW202247877A (en) 2021-06-01 2021-12-17 Method for rendering an environment in an electronic game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SG10202105794Y SG10202105794YA (en) 2021-06-01 2021-06-01 Method for rendering an environment in an electronic game

Publications (1)

Publication Number Publication Date
SG10202105794YA true SG10202105794YA (en) 2021-10-28

Family

ID=78372415

Family Applications (1)

Application Number Title Priority Date Filing Date
SG10202105794Y SG10202105794YA (en) 2021-06-01 2021-06-01 Method for rendering an environment in an electronic game

Country Status (6)

Country Link
US (1) US20230090820A1 (en)
EP (1) EP4132669A4 (en)
CN (1) CN115916358A (en)
SG (1) SG10202105794YA (en)
TW (1) TW202247877A (en)
WO (1) WO2022255938A1 (en)

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3632705B2 (en) * 1994-08-31 2005-03-23 ソニー株式会社 Interactive image providing method, server device, providing method, user terminal, receiving method, image providing system, and image providing method
US6487565B1 (en) * 1998-12-29 2002-11-26 Microsoft Corporation Updating animated images represented by scene graphs
US7289131B2 (en) * 2000-12-22 2007-10-30 Bracco Imaging S.P.A. Method of rendering a graphics image
US8115765B2 (en) * 2004-05-26 2012-02-14 Sony Online Entertainment Llc Rule-based procedural terrain generation
KR101217559B1 (en) * 2006-10-27 2013-01-02 삼성전자주식회사 Method and Apparatus of rendering 3D graphics data to minimize power consumption
US9474974B2 (en) * 2013-12-20 2016-10-25 Gree, Inc. Method for controlling computer, recording medium and computer
JP5795394B2 (en) * 2014-02-26 2015-10-14 グリー株式会社 Program, communication system, and control method
JP6725963B2 (en) * 2015-02-10 2020-07-22 株式会社バンダイナムコエンターテインメント Game system and program
US10625148B2 (en) * 2015-03-17 2020-04-21 Gree, Inc. Game program, method for controlling computer, and computer
JP6267383B1 (en) * 2017-04-12 2018-01-24 株式会社テクテック Object control system, program and method in position game
US11534688B2 (en) * 2018-04-02 2022-12-27 Take-Two Interactive Software, Inc. Method and apparatus for enhanced graphics rendering in a video game environment

Also Published As

Publication number Publication date
EP4132669A1 (en) 2023-02-15
WO2022255938A1 (en) 2022-12-08
CN115916358A (en) 2023-04-04
EP4132669A4 (en) 2023-10-25
US20230090820A1 (en) 2023-03-23
TW202247877A (en) 2022-12-16

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