RU183599U1 - Game automatic machine with rotary platform for game items and pushers - Google Patents

Game automatic machine with rotary platform for game items and pushers Download PDF

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Publication number
RU183599U1
RU183599U1 RU2018107726U RU2018107726U RU183599U1 RU 183599 U1 RU183599 U1 RU 183599U1 RU 2018107726 U RU2018107726 U RU 2018107726U RU 2018107726 U RU2018107726 U RU 2018107726U RU 183599 U1 RU183599 U1 RU 183599U1
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RU
Russia
Prior art keywords
platform
pusher
game
gaming machine
window
Prior art date
Application number
RU2018107726U
Other languages
Russian (ru)
Inventor
Константин Юрьевич Шерстюк
Original Assignee
Константин Юрьевич Шерстюк
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Константин Юрьевич Шерстюк filed Critical Константин Юрьевич Шерстюк
Priority to RU2018107726U priority Critical patent/RU183599U1/en
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Publication of RU183599U1 publication Critical patent/RU183599U1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Abstract

The utility model relates to vending, gaming and entertainment machines. The essence of the utility model is to provide a gaming machine, which comprises a housing made with a translucent window, a control panel, a platform for placing game objects, configured to rotate around its axis, as well as a window for dispensing game objects to the user. The utility model differs from the prototype and other analogues in that the gaming machine is additionally equipped with a pusher designed to push game items from the platform into the channel associated with the game items dispensing window, the pusher being configured to make a pushing movement in accordance with a user command received from control panel, and in addition, inside the case there is a fixed side around the platform, designed to prevent game items from falling out of the platform, m side has a gap, providing the ability to move game items from the platform to the channel associated with the window of the issuance of game items. The technical result provided by the essential features of the utility model is to increase the functionality of the gaming machine, including by creating new and unique gaming conditions, as well as simplifying the design.

Description

The technical field to which the utility model relates.

The utility model relates to the field of vending, gaming and entertainment machines, in particular to the field of gaming machines, which are equipped with a rotary platform for placing game items.

Description of the prior art

Vending and gaming machines are widely known and are widely used in the field of trade.

Well-known vending machines, as a rule, consist of a compartment for storing goods or components of goods, a device for receiving payment and a device for dispensing goods. Payment can be received using coin, bill, and card acceptors, as well as using short text messages or via the Internet. Vending machines, for example, can be ticket vending machines, beverage and food vending machines, children's toy vending machines, small retail electronics vending machines, and the like.

Known gaming machines are devices for the implementation of the prize draw. For example, one of the most popular slot machines is a slot machine using a prize-grabbing manipulator (the so-called “crane machine”). In such machines there is a control panel, for example, a joystick, which allows the user to control the movement of the manipulator-grip inside the machine body and grab prizes. In case of successful capture of the prize, the capture manipulator moves it to the channel through which the prize moves to the issuing window.

Vending machines are also known in which trade functions and entertainment functions are combined. In such machines, the player performs game actions, however, the player is guaranteed to receive the goods (prize).

Some examples of gaming (shopping and entertainment) machines are described, for example, in RF patent No. 139275 for the utility model "Gaming attraction machine", RF patent No. 146522 for the utility model "Shopping and entertainment machine", RF patent No. 149645 for the utility model " Vending and entertainment machine with a drum for placing goods ", RF patent No. 162529 for utility model" Vending and entertainment machine with a movable mechanism for capturing game objects ", RF patent No. 166534 for utility model" Vending and entertainment machine with a moving platform for I place game objects ”, RF patent No. 171329 for the utility model“ Shopping and entertainment machine using a movable mechanism for capturing game objects and a dividing wall ”, RF patent No. 173795 for the utility model“ Shopping and entertainment machine with a pusher for performing game actions ”, RF patent No. 175251 for the utility model, "Shopping and entertainment machine for catching live fish," RF patent No. 175427 for the utility model, "Shopping and entertainment machine with grid for placing game items," RF patent No. 176179 for utility model "Slot machine with electromagnetic or magnetic means of capturing prizes", etc.

In foreign patent literature, gaming machines are described, for example, in US patent No. US 6921076 for the invention of "Crane game grabber apparatus and method", US patent No. US 7334798 for the invention of "Crane amusement game with vertically adjustable play field", US patent No. US 8251369 on the invention of "Game machine", etc.

From US patent No. US 5855374 for the invention of the "Crane game including vacuum and rotary table" (author - Stephen P. Shoemaker, Jr .; publication date: 01/05/1999), which is selected for the prototype of this utility model, the game (shopping and entertainment ) an automatic machine that includes a housing made with at least one translucent window, a control panel, a platform for placing game objects, configured to rotate around its axis, as well as a window for dispensing game objects to the user. Game items are items or prizes. The platform also has sides fixed to the platform and designed to prevent game objects from falling outside the platform during its rotation. Inside the case there is also a mechanism for capturing game objects from the platform and moving them to a movable conveyor belt associated with the window for issuing game objects to the user. The capture mechanism is a vacuum pump that can move inside the housing and capture game items in accordance with user commands received from the control panel. The disadvantage of the prototype and other similar gaming machines is the complexity of the design (mainly due to the use of a vacuum pump and conveyor belt).

Utility Model Essence

This utility model is aimed at solving a problem (technical problem) to eliminate the disadvantages of the prototype and other known analogues, and is also aimed at solving the problem of providing a more functional gaming machine by creating new and unique game conditions in which game items are moved in a simple way without the use of complex mechanisms for capturing game objects.

The tasks of the utility model are solved by creating a gaming machine, which contains a housing made with a translucent window, a control panel, a platform for placing game objects, configured to rotate around its axis, as well as a window for dispensing game objects to the user. The utility model differs from the prototype and other analogues in that the gaming machine is additionally equipped with a pusher designed to push game items from the platform into the channel associated with the game items dispensing window, the pusher being configured to make a pushing movement in accordance with a user command received from control panel, and in addition, inside the case there is a fixed side around the platform, designed to prevent game items from falling out of the platform, m side has a gap, providing the ability to move game items from the platform to the channel associated with the window of the issuance of game items.

According to various embodiments of the utility model, the pusher is configured so that the pusher movement is the rotation of the pusher. For example, the pusher is made in the form of a U-shaped or arc-shaped rod. In addition, in accordance with various embodiments of the utility model, the platform is made in the form of a disk, and the side is made in the form of an open cylinder. The platform for placing game objects can also be made with the possibility of rotation around its axis when receiving a user command through the control panel. In addition, the gaming machine may further comprise a device for receiving payments.

All of the above and other elements of the gaming machine are structurally combined into one device, interconnected by assembly operations and are in a functional and constructive unity with each other.

Technical result

The technical result provided by the essential features of the utility model is to increase the functionality of the gaming machine, including by creating new and unique gaming conditions, as well as to simplify the design.

The achievement of the technical result is achieved through the use in the gaming machine of a case made with a translucent window, a control panel, a platform for placing game objects, configured to rotate around its axis, as well as a window for dispensing game objects to the user. The listed structural elements are designed to implement the purpose of the utility model. The gaming machine is additionally equipped with a pusher designed to push game items from the platform into the channel associated with the game items dispensing window, the pusher being configured to make a push movement in accordance with a user command received from the control panel. Using a simple pusher allows not only to simplify the design (compared to the prototype, which uses a vacuum pump to capture game items), but also to increase the functionality of the gaming machine due to the creation of new gaming conditions and opportunities for the user.

Inside the case there is a fixed side around the platform, designed to prevent game items from falling out of the platform, and the side has a gap that allows the movement of game items from the platform into the channel associated with the window for issuing game items. Thus, the side is designed to at least implement the purpose of the utility model, since it allows you to implement the conditions of the game in which game items are placed and held on the platform.

According to various embodiments, the pusher may be configured such that the pusher movement is a rotation of the pusher. For example, the pusher is made in the form of a U-shaped or curved (C + - shaped) rod. This implementation allows you to increase entertainment and create new and unique gaming conditions, which in turn increases functionality.

The platform is made in the form of a disk for the convenience of its rotation, which also allows to increase functionality by creating an additional complexity barrier. The platform for placing game objects is made to rotate around its axis when receiving a user command through the control panel, which gives more opportunities for the user to interact with the gaming machine.

Additional information about the achievement of the claimed technical result is given below and / or should be obvious to a person skilled in the art based on this description.

Brief Description of the Drawings

The essence of the utility model is further illustrated by the figures, which represent:

FIG. 1 is a schematic isometric view of a gaming machine according to one embodiment; and

FIG. 2 is a block diagram of electronic devices of a gaming machine according to one embodiment.

Designation of positions in the drawings

1 - case

2 - translucent window

3 - platform for placing game items

4 - game items (e.g. prizes)

5 - side

5a - gap (opening) side

6 - pusher

6a - the base of the pusher

7 - channel for moving game items to the dispensing window

8 - window for the issuance of game items

9 - control panel

10 - payment acceptance device

11 - control device

Terminology used

The term "gaming machine" can be understood as a vending and entertainment machine, an entertainment machine or a vending machine. All of the above terms are interchangeable and identical.

The terms “user”, “buyer” and “player” are used interchangeably, each of which means a person using a gaming machine according to this utility model.

The term “game item” means a unit of goods or a prize. The terms “product” and “prize” are used interchangeably, each of which can mean any type of consumer goods, including, for example, soft toys, baby products, toy capsules, small retail goods, food, bottled drinks, electronics, games, games sets, sets of parts for assembly or modeling, sporting goods, perfumes, clothes, shoes and more.

Utility Model Embodiments

As shown in the figures, the gaming machine includes a housing (1), made, in General, in the form of a rectangular parallelepiped. The housing (1) may be made of metal, polymeric materials, organic glass, wood-based materials, or a combination of these materials. Mirror surfaces may also be used. In addition, the surface of the housing (1) can have graphic images to increase entertainment.

The housing (1) has at least one translucent window (2), designed to provide an overview of game objects and various internal structural elements to the user. In some embodiments, implementation, in the housing (1) there can be only one window (2) located on the front side of the housing (1). In other embodiments, implementation, several windows (2) can be provided, which can be made, for example, in each wall of the housing (1). Windows (2) can be made of any suitable translucent materials, for example, glass, translucent polymeric materials, organic glass or similar materials. At least one side of the housing (1) can be made in the form of a door or be removable to enable routine maintenance, repair, loading or replacing prizes, replacing game items, removing banknotes, coins, etc.

Inside the case (1) is a platform (3) for placing game objects (4). Platform (3) is a disk located mainly horizontally and so as to be in the field of view of the user. In some embodiments, implementation, the platform (3) may have another flat shape (for example, oval, triangular, square, etc.). Game items (4) placed on the platform (3) may represent any units suitable for games. For example, soft toys, consumer goods in packaging, food products (chocolate, sweets), coins, etc. can be used. Placement of game items (4) can be carried out by maintenance personnel manually or automatically from a container placed inside the case (1) (in the figures shown).

The platform (3) can be equipped with a drive, such as an electric motor for rotational movement around its axis. The rotation of the platform can be carried out continuously or upon receipt of a user command. The rotation of the platform (3) can be carried out both clockwise and counterclockwise, at any acceptable speed.

The platform (3) can be made of any suitable materials, including, for example, polymeric materials, glass, wood, particle board, metal, metal alloy, etc. In some embodiments, implementation, the surface of the platform (3) may be mirrored to complicate the game and thereby increase the functionality of the machine. The surface of the platform (3) may also have various graphic images.

Around the platform (3) is a side (5), which is fixedly attached to the structural elements of the housing (1). The side (5) is designed to prevent the loss of game objects (4) outside the platform (3) during its rotation. Accordingly, the side (5) has a generally cylindrical shape. The side (5) also has an opening, a hole or a gap (5a) in one of the side walls. The gap (5a) is located near the channel (7) and allows you to push game objects (4) from the platform (3) into the channel (7), which is connected with the issuing window (8).

A pusher (6) is also located inside the housing (1), designed to push game objects (4) from the platform (3) into the channel (7) in accordance with the user command received from the control panel (9). The pusher (6) can be made in the form of a rod with a drive, which allows linear pushing movements. In other embodiments, as shown in FIG. 1, the pusher (6) is configured to rotate. For example, the pusher (6) may have a drive (for example, an electric motor) that allows oscillatory pivoting movements with the pusher (6), as shown in FIG. 1 double arrow. In other words, the drive of the pusher (6) allows for reverse rotation around the central axis of the base of the pusher (6a). With such a return rotation of the base of the pusher (6a), the opposite end of the pusher (6) performs oscillatory movements.

The pusher (6) can be made in the form of a straight or curved rod made of metal, metal alloy, polymer material, etc. In the illustrated embodiment, the pusher (6) has a U-shape. In other embodiments, the pusher (6) has an arched shape (for example, in the form of a half ring or half shaft).

During the operation of the gaming machine, the initial position of the pusher (6) is such that the working end of the pusher, located opposite the base of the pusher (6a), is located mainly near the center of the platform (3). When the base is rotated by the pusher (6a) by the drive, the working end of the pusher carries out alternating-return movement from the center of the platform (3) to its edge and back. In some embodiments, implementation, the working end of the pusher performs a reciprocating movement from the center of the platform (3) towards the edge of the platform, but so that it passes through the gap (5).

On the outside of the housing (1) there is a control panel (9) and a device (10) for receiving payments. The control panel (9) allows users to electronically control the rotation of the platform (3) and / or the operation of the pusher (6). The control panel (9) can be equipped with buttons, a joystick or other electronic controls (switches, toggle switches, touch screen, etc.).

The payment receiving device (10) may accept, for example, coins, banknotes (banknotes), plastic cards, bank cards, credit cards, chips, or accept payments using RFID (Radio Frequency IDentification) or NFC (Near Field Communication) technology, or by scanning a barcode or QR code. Payment can also be made from a mobile phone by sending a short message (SMS, MMS) to a predefined number.

The gaming machine may also have a power supply (not shown in the figures), which is designed to power all the electrical elements of the machine. The gaming machine may also have a modem (including a 3G modem, 4G modem, LTE modem) or another network interface for communicating with a remote server by wire or wireless. For example, a network interface may provide communications via cellular, radio, wired, and the like.

In one embodiment, the gaming machine may also have a device for accounting prizes awarded to the user (not shown in the figures) configured to determine and account for the issuance of game items (4). Prize accounting device can be made in the form of a video camera, barcode scanner, RFID tag scanner (RFID tag), proximity sensor of objects, etc.

As shown in FIG. 2, the gaming machine may also include a control device (11), which is functionally connected to at least a platform drive (3), a pusher drive (6), a control panel (9) and / or a payment receiving device (10) via a bus data, wired or wireless. In general, the control device (11) ensures the operability of the entire gaming machine by controlling the operation of its electrical elements. The control device (11) may be a computer control device or a logical (transistor) circuit.

The control device (11) is configured to ensure the joint operation of the listed electronic and electrical devices of the gaming machine based on a computer program, as well as user commands received from the control panel (9). In some embodiments, the implementation, the control device (11) is made in the form of a computer and contains at least one processor (controller), a memory for storing a computer program and a data exchange device (for example, contains a system board). Data input and output devices, network interface (modem) and other elements can also be used.

The control device (11) can be configured to enable the user to control the rotation of the platform (3) and / or the rotation (movement) of the pusher (6). The functioning of the gaming machine can be carried out only after receiving a signal from the payment receiving device (10) that the necessary payment has been made by the user.

According to one embodiment, the gaming machine operates as follows. The user pays with a payment acceptor (10). After a successful payment, the game cycle is initialized. For this, the platform drive (3) carries out its rotation. At least one game item is located on the platform (3). Further, the pusher (6) is automatically activated or the user manually activates the movement (rotation) of the pusher (6) and the pusher (6) pushes. With this movement, the pusher (6) can move one or more game objects (4) from the platform (3) to the channel (7) through the gap (5a) in the side (5). When game items (4) get into the channel (7), they are transported to the dispensing window (8), where the user can get them. The game cycle ends after a predetermined time after the initialization of the game cycle or after at least one game item (4) enters the issue window (8).

Thus, the gaming machine of the present utility model, in comparison with the known analogues and prototype, has wider functionality and also has a simpler design.

Claims (8)

1. A gaming machine comprising a case made with a translucent window, a control panel, a platform for placing game objects, rotatable around its axis, and a window for dispensing game objects to a user, characterized in that it is further provided with a pusher designed to push the game objects items from the platform into the channel associated with the window for the issuance of game items, and the pusher is made with the possibility of pushing in accordance with the user's command, the floor of the control panel, and in addition, inside the case there is a fixed side around the platform, designed to prevent game items from falling out of the platform, and the side has a gap that allows moving game items from the platform into the channel associated with the window for issuing game items It is additionally equipped with an electric motor for rotating the platform around its axis.
2. The gaming machine according to claim 1, characterized in that the pusher is made so that the pusher movement is the rotation of the pusher.
3. The gaming machine according to claim 1, characterized in that the pusher is made in the form of a U-shaped rod.
4. The gaming machine according to claim 1, characterized in that the pusher is made in the form of an arc-shaped rod.
5. The gaming machine according to claim 1, characterized in that the platform is made in the form of a disk.
6. The gaming machine according to claim 1, characterized in that the rim is made in the form of an open cylinder.
7. The gaming machine according to claim 1, characterized in that the platform for placing game items is configured to rotate around its axis when a user command is received through the control panel.
8. The gaming machine according to claim 1, characterized in that it further comprises a payment acceptance device.
RU2018107726U 2018-03-02 2018-03-02 Game automatic machine with rotary platform for game items and pushers RU183599U1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5855374A (en) * 1997-03-10 1999-01-05 Shoemaker, Jr.; Stephen P. Crane game including vacuum and rotary table
US8568214B1 (en) * 2012-10-10 2013-10-29 Stephen P. Shoemaker, Jr. Arcade game with rotating and counter rotating pointer and turntable
US9818265B1 (en) * 2016-10-04 2017-11-14 Stephen P. Shoemaker, Jr. Camera guided arcade game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5855374A (en) * 1997-03-10 1999-01-05 Shoemaker, Jr.; Stephen P. Crane game including vacuum and rotary table
US8568214B1 (en) * 2012-10-10 2013-10-29 Stephen P. Shoemaker, Jr. Arcade game with rotating and counter rotating pointer and turntable
US9818265B1 (en) * 2016-10-04 2017-11-14 Stephen P. Shoemaker, Jr. Camera guided arcade game

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