PL448391A1 - Zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania - Google Patents

Zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania

Info

Publication number
PL448391A1
PL448391A1 PL448391A PL44839124A PL448391A1 PL 448391 A1 PL448391 A1 PL 448391A1 PL 448391 A PL448391 A PL 448391A PL 44839124 A PL44839124 A PL 44839124A PL 448391 A1 PL448391 A1 PL 448391A1
Authority
PL
Poland
Prior art keywords
virtual reality
immersion device
scale virtual
integrated large
reality immersion
Prior art date
Application number
PL448391A
Other languages
English (en)
Inventor
Rafał Pelc
Piotr Gotkowski
Łukasz Ignaciuk
Marek Garczewski
Piotr Ostrowski
Marcin Gnyba
Original Assignee
Chronospace Spółka Z Ograniczoną Odpowiedzialnością
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Chronospace Spółka Z Ograniczoną Odpowiedzialnością filed Critical Chronospace Spółka Z Ograniczoną Odpowiedzialnością
Priority to PL448391A priority Critical patent/PL448391A1/pl
Publication of PL448391A1 publication Critical patent/PL448391A1/pl

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

Landscapes

  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Przedmiotem zgłoszenia jest przedstawione na rysunku zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania.
PL448391A 2024-04-23 2024-04-23 Zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania PL448391A1 (pl)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PL448391A PL448391A1 (pl) 2024-04-23 2024-04-23 Zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PL448391A PL448391A1 (pl) 2024-04-23 2024-04-23 Zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania

Publications (1)

Publication Number Publication Date
PL448391A1 true PL448391A1 (pl) 2025-10-27

Family

ID=97445982

Family Applications (1)

Application Number Title Priority Date Filing Date
PL448391A PL448391A1 (pl) 2024-04-23 2024-04-23 Zintegrowane urządzenie do zanurzania w wielkoobszarowej rzeczywistości wirtualnej oraz sposób jego działania

Country Status (1)

Country Link
PL (1) PL448391A1 (pl)

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20120052783A (ko) * 2010-11-16 2012-05-24 한국전자통신연구원 가상현실 기반 훈련 시뮬레이터를 위한 가변형 플랫폼 관리 장치
CN206404298U (zh) * 2017-01-16 2017-08-15 泉州市海西虚拟现实技术研究院有限公司 一种虚拟现实游戏跑步体验设备
KR20190001359A (ko) * 2017-06-27 2019-01-04 주식회사 에스티피플 가상현실 전용 영화관
KR101972707B1 (ko) * 2018-10-08 2019-04-25 정용욱 Vr 체험부스 키트
US10549184B2 (en) * 2017-10-12 2020-02-04 Unchartedvr Inc. Method for grid-based virtual reality attraction system
KR20200043658A (ko) * 2018-10-18 2020-04-28 주식회사 지엔아이씨티 Vr 발표 및 면접 훈련 시스템
US10809535B1 (en) * 2016-03-01 2020-10-20 Dreamcraft Attractions Ltd. System and method for providing individualized virtual reality for an amusement attraction
KR102433085B1 (ko) * 2020-06-25 2022-08-17 주식회사 리얼리티매직 가상 현실 게임용 중계 화면 생성 방법 및 이를 수행하는 가상 현실 시스템
WO2023189514A1 (ja) * 2022-03-31 2023-10-05 株式会社ワコム 足部用入力システム、足部用位置指示具、足部用位置検出装置及び足部用入力システムを用いた画像処理システム

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20120052783A (ko) * 2010-11-16 2012-05-24 한국전자통신연구원 가상현실 기반 훈련 시뮬레이터를 위한 가변형 플랫폼 관리 장치
US10809535B1 (en) * 2016-03-01 2020-10-20 Dreamcraft Attractions Ltd. System and method for providing individualized virtual reality for an amusement attraction
CN206404298U (zh) * 2017-01-16 2017-08-15 泉州市海西虚拟现实技术研究院有限公司 一种虚拟现实游戏跑步体验设备
KR20190001359A (ko) * 2017-06-27 2019-01-04 주식회사 에스티피플 가상현실 전용 영화관
US10549184B2 (en) * 2017-10-12 2020-02-04 Unchartedvr Inc. Method for grid-based virtual reality attraction system
KR101972707B1 (ko) * 2018-10-08 2019-04-25 정용욱 Vr 체험부스 키트
KR20200043658A (ko) * 2018-10-18 2020-04-28 주식회사 지엔아이씨티 Vr 발표 및 면접 훈련 시스템
KR102433085B1 (ko) * 2020-06-25 2022-08-17 주식회사 리얼리티매직 가상 현실 게임용 중계 화면 생성 방법 및 이를 수행하는 가상 현실 시스템
WO2023189514A1 (ja) * 2022-03-31 2023-10-05 株式会社ワコム 足部用入力システム、足部用位置指示具、足部用位置検出装置及び足部用入力システムを用いた画像処理システム

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