NZ740995A - An attraction for an adventure park or for entertainment - Google Patents
An attraction for an adventure park or for entertainmentInfo
- Publication number
- NZ740995A NZ740995A NZ740995A NZ74099518A NZ740995A NZ 740995 A NZ740995 A NZ 740995A NZ 740995 A NZ740995 A NZ 740995A NZ 74099518 A NZ74099518 A NZ 74099518A NZ 740995 A NZ740995 A NZ 740995A
- Authority
- NZ
- New Zealand
- Prior art keywords
- participants
- course
- attraction
- track
- shooting
- Prior art date
Links
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- 238000005516 engineering process Methods 0.000 description 2
- SMYMJHWAQXWPDB-UHFFFAOYSA-N 2,4,5-Trichlorophenoxyacetic acid Chemical compound OC(=O)COC1=CC(Cl)=C(Cl)C=C1Cl SMYMJHWAQXWPDB-UHFFFAOYSA-N 0.000 description 1
- 206010033892 Paraplegia Diseases 0.000 description 1
- 210000004197 Pelvis Anatomy 0.000 description 1
- 241001299872 Pteropus rodricensis Species 0.000 description 1
- 210000001525 Retina Anatomy 0.000 description 1
- 230000004075 alteration Effects 0.000 description 1
- 230000002860 competitive Effects 0.000 description 1
- 230000001186 cumulative Effects 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 230000001771 impaired Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000014759 maintenance of location Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000000737 periodic Effects 0.000 description 1
Abstract
attraction for an adventure park or for entertainment including: a first course; a second course; participants make progress along either of the first and second courses; and participants progressing along the first course can engage in a shooting based activity with participants progressing along the second course. g the second course.
Description
AN ATTRACTION FOR AN ADVENTURE PARK OR FOR ENTERTAINMENT
Technical Field
The present invention relates to an attraction for an adventure park or for
entertainment.
Summary of the Invention
In a first aspect the present invention provides an attraction for an adventure
park or for entertainment including: a first course; a second course; participants make
progress along either of the first and second courses; and participants progressing along
the first course can engage in a shooting based activity with participants progressing
along the second course.
The shooting based activity may utilise a laser shooting system.
The attraction may further include a number of targets associated with either of
the first and second courses.
The first course may be ground based.
The first course may be water based.
The second course may be aerial based.
The attraction may further include an electronic scoring system, the scoring
system calculates scores for participants based on their engagement in the shooting
based activity.
The scoring system may be arranged to calculate a combined score based on
participants’ activity based on their progress through both the first and second courses.
Brief Description of the Drawings
An embodiment of the present invention will now be described, by way of
example only, with reference to the accompanying drawings, in which:
Figure 1 is a schematic overhead view of an attraction for an adventure park
according to an embodiment of the invention;
Figure 2 is a perspective view of a region of the attraction of figure 1;
Figure 3 is a perspective view of another region of the attraction of figure 1;
Figure 4 is a schematic overhead view of a second embodiment of an
attraction;
Figure 5 is a schematic overhead view of a third embodiment of an attraction;
Figure 6 is a schematic overhead view of a fourth embodiment of an attraction.
Detailed Description of the Preferred Embodiment
Referring to figure 1, an attraction 10 for an adventure park is shown. The
attraction 10 includes a first course in the form of a ground based terrain track 20 and a
second course in the form of an aerial based track 30 such as an overhead zip line/tree
coaster or flying fox.
In this embodiment, the ground based track 20 includes two separate tracks 22,
24 in an arrangement known as “duelling tracks”. Both of tracks 22, 24 begin and end
at region 26. The ground based track passes through mixed terrain including mature
trees or other features.
The aerial based track 30 is suspended above the ground based track 20 by
being attached to trees or purpose built towers or gantries. The aerial based track 30
begins at launch tower 32 or suitable launch platform (see figure 2) and ends at landing
area 34, taking a course indicated by the dotted line in the figure which is convoluted
with the ground based tracks 22, 24, crossing over the ground based tracks in numerous
locations. An example of a suitable type of aerial track is the Roller Coaster Zip Line
by Ecoline see: http://www.ecoline.com.au.
Participants engage with the attraction by making progress along either of the
first or second tracks 20, 30. Participants in the ground based tracks travel in vehicles
such as single or multiperson capacity rubber tracked electric/battery powered vehicles.
An example of a suitable type of vehicle is the The Ziesel vehicle by Mattro see:
http://www.ziesel-adventures.com.
The participants in each course can engage in a shooting based game and are
equipped with an activation device or simulated laser weapon for “hitting” targets 40
(see figure 3) that are located in various positions including on the ground and
suspended. An example of a suitable type of laser based target shooting system is the
SX-7 laser Gun and Chimera Targets by Staradian see https://www.steradiantech.com.
The flow of the progress along the ground based tracks 22, 24 is similar to
Olympic Biathlon (a combination of cross country skiing and periodically including
laser target shooting) meaning there are periodic stop zones 28 around the ground based
track where vehicles are brought to a stop and pilots take aim and attempt to hit and
achieve score off a set of/individual laser targets at each stop zone.
The attraction includes an electronic scoring system which calculates scores for
participants based on their performance in the shooting based activity. The scores of
each participant in the ground based tracks are calculated to comprise a combination of
target score and time score. Scores from successful target hits across all stop zones on
targets will be added to arrive at a cumulative target score. The time score will be the
difference between start time on track and finish time measured by electronic timing
equipment. The final recorded score combines both to reflect the number of targets hit
and the speed of which the course was navigated.
As the vehicles require concentration, focus and the use of the participants
hands to manoeuvre, the laser targets may be active (able to record score) only when the
vehicle is stationary at the stop zones. This could be a safety feature governed
electronically which will prohibit target scores being registered whilst the vehicle is in
motion.
In a dual track (duelling track) format as shown participants start in pairs with
one on track 22 and the other on track 24. The pair of participants compete in real time
against each other and the clock for increased excitement, a heightened sense of
competition, and fun with friends. While intertwined the tracks would not be identical
in layout but rather unique in design for added variety. Both track 22and track 24
would be of equal length for the purpose of time score comparison, with equal number
of stop zones and equal number of target scoring opportunities to enable comparison of
combined (total) scores.
Ground based tracks may include a variety of terrain, a variety of surface
materials and a variety of obstacles to navigate. Tracks may feature elevated sections
which go up and over/under each other similar to a track bridge/tunnel to enable track
paths to cross over without the risk of vehicle contact.
An extension of this activity would be to make a safe means of taking shots
while moving. This could be utilising retina controlled lock/fire technology within a
participant’s helmet, enabling hands free targeting /firing whilst navigating the track
alleviating the need for stop zones.
Targets may be ground based, tree or apparatus based hanging targets (on
purpose built structures) or even moving targets such as on the zip line or tree coaster
ride above.
Participants using the aerial based track 30 are attached by a harness providing
full support and thus enabling single handed or hands free riding. Participants on the
aerial based track make progress by gravity and are not required to stop at stop zones.
Laser guns are hand held (and tethered to the harness for retention/safety) for targeting
whilst in motion. Both tree and ground based laser targets are positioned along the
course of the ride.
Referring to figure 3, participants progressing along the first course can engage
in a shooting based game with participants progressing along the second course. The
overhead riders 38 have the opportunity to hit a moving target (vehicle 28 or vehicles
below) which if successfully hit would/could lead to the disabling of that vehicle for a
short period thereby compromising the time score of that vehicle which would reflect in
that participants combined score.
Conversely vehicle based riders 28 have the choice of stopping their vehicle
mid track (compromising their time score) to attempt a high value shot on the overhead
moving target 38 (the tree coaster/zip line rider). If hit the above participant would be
disabled from shooting (achieving shot score) for a short period (say 2-4 seconds).
The scoring system is arranged to calculate a “ground” score A and an “aerial”
score B plus the option of a combined score based on participants’ activity during their
progress through both the first and second courses. The scores calculated by the scoring
system can be displayed on display screens provided at locations around the attraction
alongside the names or nicknames of participants or teams of participants. This can
generate a sense of rivalry with enhanced excitement and provides increased motivation
to perform well in the game.
Both the overhead and ground based activities are suited to people who may be
mobility impaired from the pelvis down. Wheel chair bound sufferers of paraplegia
(non-functioning legs) for example will be able to actively participate to no
disadvantage as neither part of the attraction requires walking, running or standing.
Entry and exit platforms and all loading areas can be made to be disabled access
friendly.
“Shield” activation may be a feature for both overhead and vehicle based riders
adding a layer of depth whereby participants are able to temporarily electronically
shield or cloak themselves to protect against being hit (thus not losing time or target
score or both). Shield would be enabled by the participant if they choose when they
observe a threat. (being an overhead rider approaching or a vehicle coming close to
them) for an enhanced gaming experience.
To enable the involvement of younger participants on the ground based layer
of the attraction a customised trailer will be possible (for participants to be towed by
staff around the course) which will enable them the experience of going on the ground
based courses (with a professional pilot) and also being able to have their own laser gun
to achieve target score at the stop zones (tallied separately as each gun would register
score uniquely). They would also be able to shoot overhead moving participants to
achieve bonus scoring, and could have their own shield to apply as described above.
Attractions according to the invention may take numerous forms and
configurations. Referring to figure 4, an alternative attraction 100 is shown with a
different configuration of ground based track 120 and aerial based track 130.
Referring to figure 5, in some embodiments the ground based track may
include a “gymkhana style” open arena environment 160. This type of track would
accommodate a single vehicle at a time and involves correct navigation in both forward
and reverse directions to each sequentially numbered marked “parking” zone 170.
From within each” parking” zone 170 targets 180 can be fired upon with successful hits
being scored. Similar to the above, the navigation of the course would be timed and a
total score would be achieved made up of the sum of target score and time score.
Participants would only be able to make target score whilst wholly within the parking
zone (electronically governed through use of sensors or GPS technology) thus making
fast and correct placement of the vehicle within the parking zone critical to a successful
outcome and achieving the highest achievable scores. This would be a navigational
challenge, a vehicle piloting and parking challenge and a laser shooting and target
scoring challenge all in one. The aerial based track 130 passes over areas of the
gymkhana style arena 160 to allow for engagement between participants both tracks in
the shooting style game as described above.
Although the attractions described above have been in an outdoor setting in
other embodiments the attraction may be based indoors such as in a warehouse type
scenario.
Vehicles other than ground based vehicles may be used. In another variation
of the invention a water based track is used in conjunction with an aerial based track.
Referring to figure 5, an attraction 200 is shown including a water based track 220 and
an aerial based track 230. Riders 228 on the water based track participate using either
one or two seater boats such as jet-boats. Strings of buoys 221 are placed around the
track to define a route along the track. These can be moved from time to time to
provide for different track configurations. The aerial based track 230 is again a zipline
type arrangement as for the embodiments described above. The arrows shown in
conjunction with the riders 228 illustrate their lines of sights to upcoming targets 240
positioned around the track.
It can be seen that embodiments of the invention provide at least one of the
following advantages:
Interaction between participants on ground and aerial based tracks provides for
varied and unexpected game events providing enhanced fun and excitement.
Computer based scoring of participants instigates rivalry to encourage
competitive play.
Attraction is safe to use for participants in a wide age range and with a wide-
ranging level of physical ability.
Any reference to prior art contained herein is not to be taken as an admission
that the information is common general knowledge, unless otherwise indicated.
Finally, it is to be appreciated that various alterations or additions may be made
to the parts previously described without departing from the spirit or ambit of the
present invention.
Claims (8)
1. An attraction for an adventure park or for entertainment including: a first course; a second course; participants make progress along either of the first and second courses; and participants progressing along the first course can engage in a shooting based activity with participants progressing along the second course.
2. An attraction according to claim 1 wherein the shooting based activity utilises a laser shooting system.
3. An attraction according to either of claim 1 or claim 2 further including a number of targets associated with either of the first and second courses.
4. An attraction according to any preceding claim wherein the first course is ground based.
5. An attraction according to any preceding claim wherein the first course is water based.
6. An attraction according to any preceding claim wherein the second course is aerial based.
7. An attraction according to any preceding claim further including an electronic scoring system, the scoring system calculates scores for participants based on their engagement in the shooting based activity.
8. An attraction according to claim 7 wherein the scoring system is arranged to calculate a combined score based on participants’ activity based on their progress through both the first and second courses. Fig 1 Fig 2 Fig 3 Fig 4 Fig 5 Fig 6
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2017901122 | 2017-03-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
NZ740995A true NZ740995A (en) |
Family
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