NZ610156A - Method and apparatus for playing a game - Google Patents
Method and apparatus for playing a gameInfo
- Publication number
- NZ610156A NZ610156A NZ610156A NZ61015611A NZ610156A NZ 610156 A NZ610156 A NZ 610156A NZ 610156 A NZ610156 A NZ 610156A NZ 61015611 A NZ61015611 A NZ 61015611A NZ 610156 A NZ610156 A NZ 610156A
- Authority
- NZ
- New Zealand
- Prior art keywords
- token
- tokens
- game
- spaces
- player
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q40/00—Finance; Insurance; Tax strategies; Processing of corporate or income taxes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00097—Board games with labyrinths, path finding, line forming
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00145—Board games concerning treasure-hunting, fishing, hunting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/02—Payment architectures, schemes or protocols involving a neutral party, e.g. certification authority, notary or trusted third party [TTP]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/04—Payment circuits
- G06Q20/06—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/22—Payment schemes or models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
- G06Q30/0613—Third-party assisted
- G06Q30/0619—Neutral agent
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q40/00—Finance; Insurance; Tax strategies; Processing of corporate or income taxes
- G06Q40/04—Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/16—Real estate
- G06Q50/163—Real estate management
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F2003/00066—Board games concerning economics or finance, e.g. trading with play money
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00406—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
- A63F2003/00413—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board playable on opposite sides but with playing field of opponent not being visible
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00867—The playing piece having two characteristics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/2407—Joystick
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0086—Rules
- A63F2011/0093—Rules characterised by the game theory or winning strategy
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Finance (AREA)
- Marketing (AREA)
- Economics (AREA)
- Educational Technology (AREA)
- Development Economics (AREA)
- Tourism & Hospitality (AREA)
- Technology Law (AREA)
- Health & Medical Sciences (AREA)
- Computer Security & Cryptography (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Primary Health Care (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Toys (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB1020107.7A GB201020107D0 (en) | 2010-11-26 | 2010-11-26 | Method and apparatus for playing a game |
GBGB1101728.2A GB201101728D0 (en) | 2011-02-01 | 2011-02-01 | Method and apparatus for playing a game |
GBGB1115135.4A GB201115135D0 (en) | 2011-09-01 | 2011-09-01 | Method and apparatus for playing a game |
GB201117954A GB201117954D0 (en) | 2011-10-18 | 2011-10-18 | Method and apparatus for playing a game |
PCT/GB2011/001583 WO2012069776A1 (en) | 2010-11-26 | 2011-11-11 | Method and apparatus for playing a game |
Publications (1)
Publication Number | Publication Date |
---|---|
NZ610156A true NZ610156A (en) | 2014-01-31 |
Family
ID=45094028
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
NZ610156A NZ610156A (en) | 2010-11-26 | 2011-07-25 | Method and apparatus for playing a game |
Country Status (10)
Country | Link |
---|---|
US (1) | US20130221616A1 (en) |
EP (1) | EP2643066A1 (en) |
JP (1) | JP2014501573A (en) |
KR (1) | KR20130132501A (en) |
CN (1) | CN103402592A (en) |
AU (1) | AU2011333520A1 (en) |
CA (1) | CA2835038A1 (en) |
GB (2) | GB2543446A (en) |
NZ (1) | NZ610156A (en) |
WO (1) | WO2012069776A1 (en) |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1666953A (en) * | 1927-05-07 | 1928-04-24 | Julius O Tuttle | War game |
GB1117954A (en) | 1965-12-23 | 1968-06-26 | Masayuki Kuwahara | Improvements in or relating to lids of tiltable receptacles |
US4373731A (en) * | 1980-04-14 | 1983-02-15 | Whiteman Dennis J C | Board game |
US5971395A (en) * | 1998-04-10 | 1999-10-26 | Swift; James B. | Strategy board game method and apparatus |
US6293549B1 (en) * | 1999-06-28 | 2001-09-25 | Stephan Peter | Game set beast-of-prey hunt |
US6394455B1 (en) * | 2000-03-29 | 2002-05-28 | Thierry Denoual | Board game with nesting pieces |
US6474643B1 (en) * | 2001-06-08 | 2002-11-05 | Jimmy A. Rehus | Paintball simulation game |
US7159867B2 (en) * | 2001-09-28 | 2007-01-09 | Lawrence Huley | Sports related board game |
CN1451456A (en) * | 2002-04-17 | 2003-10-29 | 彩图国际有限公司 | Board game appliance |
US20040090002A1 (en) * | 2002-11-13 | 2004-05-13 | Venegas Carlos Aclan | Tac of war |
GB2423263A (en) * | 2005-02-17 | 2006-08-23 | Inge Concepts Ltd | Piece collecting game |
US20060273508A1 (en) * | 2005-06-03 | 2006-12-07 | Mattel, Inc. | Collection board games |
US7665735B2 (en) * | 2007-04-30 | 2010-02-23 | Benedict Iii Milner | Closable-type game board box for strategic word pattern engagement |
CN101883616A (en) * | 2008-01-15 | 2010-11-10 | 理查德·莱昂纳尔·哈里斯 | Numerical game apparatus and method |
US20090243216A1 (en) * | 2008-03-25 | 2009-10-01 | Paul Miller | Strategy War Game |
US7914286B2 (en) * | 2008-06-24 | 2011-03-29 | Herbert John Newton Lees | Teaching game method for simulating management of a business operation |
US20100032902A1 (en) * | 2008-08-09 | 2010-02-11 | Peter Hans Scharler | Game with planning, movement and conflict, and replenishment mechanics |
KR101006297B1 (en) * | 2009-04-08 | 2011-01-06 | 독립기념관 | Independence movement board game set |
US8382111B2 (en) * | 2010-08-12 | 2013-02-26 | Daniel Flaster Siskin | Random value generator for game |
US20150014931A1 (en) * | 2011-03-03 | 2015-01-15 | Tructo LLC | Strategy game |
-
2011
- 2011-07-25 NZ NZ610156A patent/NZ610156A/en not_active IP Right Cessation
- 2011-11-11 WO PCT/GB2011/001583 patent/WO2012069776A1/en active Application Filing
- 2011-11-11 CN CN2011800661225A patent/CN103402592A/en active Pending
- 2011-11-11 CA CA2835038A patent/CA2835038A1/en not_active Abandoned
- 2011-11-11 GB GB1700269.2A patent/GB2543446A/en not_active Withdrawn
- 2011-11-11 GB GB1307847.2A patent/GB2498316A/en active Pending
- 2011-11-11 AU AU2011333520A patent/AU2011333520A1/en not_active Abandoned
- 2011-11-11 JP JP2013540428A patent/JP2014501573A/en active Pending
- 2011-11-11 KR KR1020137016548A patent/KR20130132501A/en not_active Application Discontinuation
- 2011-11-11 EP EP11791024.0A patent/EP2643066A1/en not_active Withdrawn
- 2011-11-11 US US13/882,606 patent/US20130221616A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
GB2498316A (en) | 2013-07-10 |
WO2012069776A1 (en) | 2012-05-31 |
CA2835038A1 (en) | 2012-05-31 |
KR20130132501A (en) | 2013-12-04 |
GB2543446A (en) | 2017-04-19 |
AU2011333520A1 (en) | 2013-05-30 |
CN103402592A (en) | 2013-11-20 |
EP2643066A1 (en) | 2013-10-02 |
GB201307847D0 (en) | 2013-06-12 |
GB201700269D0 (en) | 2017-02-22 |
US20130221616A1 (en) | 2013-08-29 |
JP2014501573A (en) | 2014-01-23 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
ERR | Error or correction |
Free format text: THE OWNER HAS BEEN CORRECTED TO 3072106, MARTINHAY, 16 HUNTER STREET, HAWERA 4610, NZ Effective date: 20130509 |
|
ERR | Error or correction |
Free format text: THE TITLE HAS BEEN CORRECTED TO TITLE: METHOD AND APPARATUS FOR PLAYING A GAME; FILING DATE: 02 MAY 2013; STATUS: REJECTED; TITLE: COMPLETE SPECIFICATION; FILING DATE: 23 DEC 2013; STATUS: PROPOSED; Effective date: 20140114 |
|
PSEA | Patent sealed | ||
RENW | Renewal (renewal fees accepted) |
Free format text: PATENT RENEWED FOR 1 YEAR UNTIL 11 NOV 2016 BY MARTIN A. HAY Effective date: 20150904 |
|
RENW | Renewal (renewal fees accepted) |
Free format text: PATENT RENEWED FOR 1 YEAR UNTIL 11 NOV 2017 BY MARTIN HAY Effective date: 20161009 |
|
RENW | Renewal (renewal fees accepted) |
Free format text: PATENT RENEWED FOR 1 YEAR UNTIL 11 NOV 2018 BY MARTIN HAY Effective date: 20171103 |
|
LAPS | Patent lapsed |