NZ542259A - An options trading game - Google Patents

An options trading game

Info

Publication number
NZ542259A
NZ542259A NZ542259A NZ54225905A NZ542259A NZ 542259 A NZ542259 A NZ 542259A NZ 542259 A NZ542259 A NZ 542259A NZ 54225905 A NZ54225905 A NZ 54225905A NZ 542259 A NZ542259 A NZ 542259A
Authority
NZ
New Zealand
Prior art keywords
trading
trading information
game
player
information
Prior art date
Application number
NZ542259A
Inventor
Daniel Kertcher
Original Assignee
Timberwolf Productions Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2004906047A external-priority patent/AU2004906047A0/en
Application filed by Timberwolf Productions Pty Ltd filed Critical Timberwolf Productions Pty Ltd
Publication of NZ542259A publication Critical patent/NZ542259A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • A63F3/00069Stock-market games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • A63F2003/00066Board games concerning economics or finance, e.g. trading with play money

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

An apparatus for implementing an options trading game arranged to utilise real life historical trading information relating to a plurality of consecutive trading days for at least one stock includes a processing arrangement, a display device and an input apparatus. The processing arrangement is programmed to carry out the steps of: a) presenting players via the display device of the options trading game with trading information for the stock with the trading information relating to a first trading day derived from the real life historical trading information; b) allowing the players via the input apparatus to make orders for call or put options based on the trading information; and c) presenting the players via the display device with updated trading information with the updated trading information relating to a subsequent trading day derived from the real life historical trading information; d) assessing the trading performance of each player; and e) adjusting relative player positions corresponding to the trading performance of each respective player.

Description

<div class="application article clearfix" id="description"> <p class="printTableText" lang="en">10049348412* ;PATENTS FORM NO. 5 ;Fee No. 4: $250.00 ;PATENTS ACT 1953 COMPLETE SPECIFICATION ;AN OPTIONS TRADING GAME ;l/WE Timberwolf Productions Pty Ltd, an Australian company of 19 Woodroffe Avenue, Main Beach, Queensland 4217, Australia hereby declare the invention, for which I/We pray that a patent may be granted to me/us, and the method by which it is to be performed to be particularly described in and by the following statement: ;Intellectual Property Office of N.Z. ;-6 SEP 2005 ;RECEIVED ;James &amp; Wells Ref: 125177/0 RJ ;- 2 - ;AN OPTIONS TRADING GAME ;Technical Field ;This invention relates to an educational options trading game. ;5 ;Background to the Invention ;It has been tried to provide options trading games. However, to date the prior art options trading games have been primarily intended for amusement purposes only and do not accurately reflect real life trading. For this reason, they do not serve as 10 useful educational aids to options trading. ;Summary of the Invention ;In a first aspect the present invention provides a method of carrying out an options trading game including the steps of: ;15 a) presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time; ;b) allowing the players to make orders for call or put options based on the historical trading information; and c) presenting the players with updated trading information; the updated trading 2 0 information relating to a subsequent point in time and allowing assessment of the trading performance of each player. ;The trading information may be presented as a chart. ;The method may further include the step of repeating steps b) and c) until a pre-determined criteria is met. ;2 5 The predetermined criteria may include that a player has made a certain amount of profit or loss. ;The predetermined criteria may include that a pre-determined number of repetitions have been made. ;The method may further include providing player tokens and a game board and ;3 0 the player tokens are moved in relation to the board based on trading performance of the players. ;In a second aspect the present invention provides an apparatus for playing an options trading game including: ;35 a) means for presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time; ;- 3 - ;b) means for allowing the players to make orders for call or put options based on the historical trading information; and c) means for presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of ;5 the trading performance of each player. ;The means for presenting may be provided in the form of a display screen. The trading information may be stored in an electronic format. ;Brief Description of the Drawings ;An embodiment of the present invention will now be described, by way of example only, with reference to the accompanying drawings, in which: ;Figure 1 depicts a game board of an embodiment of the present invention; and Figure 2 depicts a calculation sheet used in an embodiment of the present invention; ;Figure 3 depicts a trading diary sheet used in an embodiment of the present invention; and ;Figures 4,5 and 6 depict historical trade charts used in an embodiment of the present invention. ;10 ;15 ;2 0 Detailed Description of the Preferred Embodiment ;Equipment ;The trading options game of this embodiment includes the following materials: 1. A game board 25 2. 1-6 Player pieces ;3. A pack of trade cards. Each trade card identifying a particular stock. ;4. A DVD including historical trade charts for the stocks identified in the trade cards. ;5. A trading diary pad 30 6. A calculations pad ;7. An educational DVD explaining the mechanics of options trading and also explaining how to play the game. ;35 ;Aim ;The aim of the game is to be the first player to turn their starting capital into $1,000,000. ;- 4 - ;Set up ;Each player is assigned $10,000 starting capital and a player piece. Each player puts their piece at the point marked "START" on the game board of figure 1. The trade cards are shuffled and placed in a stack face down at the point marked 5 'TRADE CARDS" on the game board of figure 1. The DVD is inserted into a DVD player and connected to a presentation means in the form of a television display or computer display. ;Play ;10 Play commences by one player drawing the top card from the pile of trade cards and reading out which stock is identified on the trade card. Each stock is also identified by a number which corresponds to an index of the DVD. The DVD is accessed at the point identified by the number on the trade card to present a real life example of historical trading information in the form of a stock chart. The players are 15 then allowed to decide whether they wish to trade a call option or a put option. Once they have made their decision, they perform their money management calculations on the calculations sheet of figure 2 and then submit their orders on their trading sheet of figure 3. ;Once all players have completed trading, the DVD is then advanced to present 2 0 the next real life trading chart. The next chart relates to the day of trading subsequent to the day of the chart previously presented to the players. The players can determine from this chart their trading performance in terms of profit and loss. The players then make further trading decisions relating to their existing holdings, and decide whether to hold, sell or buy more options. The chart is then advanced another day. ;2 5 Play continues until the trade comes to a close (usually after 10 or 20 charts). ;Once the trade is finished, players assess their final scores. If they have made a profit, then they move their game piece forward on the board to the approximate amount of their total capital. For example, if they have started with $10,000 and have now made a $2,000 profit, their total capital would be $12,000. Therefore, they now move their ;3 0 playing piece forward to the $12,000 mark. ;If they have made a loss, then they move their playing piece backwards on the board. For example, if they have started with $10,000 and made a loss of $3,300, then they now have a total capital base of $6,700. Therefore, they would move their piece to the $6,000 mark, being the closest amount to their actual capital. The dollar amounts on 35 the board represent their total capital. ;A new trade card is then drawn and the play continues as above until a player is at the point on the board "$1,000,000". ;Players have a quick reference sheet available to them to review option trading techniques. ;Every trade example included in the game is of an actual stock, and all stock prices are accurate. Figures 4, 5 &amp; 6 depict historical trade charts from three consecutive days of trading being 11th, 12th and 13th February respectively. It can be seen how the stock and options prices and the chart changes from day to day. ;The option prices shown in the charts are accurate, but are approximate "snap shot" prices from the day's trading. By way of explanation, actual open, high, low, and closing stock prices are recorded each day for a real life stock. In the real world, option prices are constantly changing during the day on a second to second basis. The option prices presented in the game are an average of the option prices from that day. By using real life trading charts, if a player trades well in the game, they could have traded well in real life trading. ;The game includes a 2 hour training DVD, teaching players about the US options market, trading tactics, and strategy, thus making the game suitable for beginner and experienced option traders. ;The game allows players to experience the emotions of trading and thus gain a great deal of option trading experience in a very short time period and at no financial risk. ;As an alternative to a game board the game may be carried out as a computer game. In this case, a display screen is used for presenting information to the players including the current positions of all players. The stock chart may also be presented on the same screen. In this version, the stock chart information would form part of the computer game code and a separate DVD including the historical trading information would not be required. ;Any reference to prior art contained herein is not to be taken as an admission that the information is common general knowledge, unless otherwise indicated. ;Finally, it is to be appreciated that various alterations or additions may be made to the parts previously described without departing from the spirit or ambit of the present invention. *<br><br></p> </div>

Claims (2)

<div class="application article clearfix printTableText" id="claims"> <p lang="en"> CLAIMS:<br><br>
1. A method of operating an options trading game including the steps of:<br><br>
a) retrieving real life historical trading information for at least one stock, the trading information relating to a plurality of consecutive trading days;<br><br>
b) displaying via a display device to players of the options trading game trading information for the stock, the trading information relating to a first trading day derived from the real life historical trading information;<br><br>
c) receiving inputs from the players to make orders for call or put options based on the trading information;<br><br>
d) displaying to the players via a display device updated trading information; the updated trading information relating to a subsequent trading day derived from the real life historical trading information;<br><br>
e) processing the trading performance of each player; and f) adjusting relative player positions corresponding to the trading performance of each respective player.<br><br>
2. A method according to claim 1 wherein the trading information is presented as a chart.<br><br>
3. A method according to claim 1 further including the step of repeating steps b) to f) until a pre-determined criteria is met.<br><br>
6<br><br>
Intellectual Property Office of i\i z.<br><br>
2 2 MAY 2008<br><br>
RECEIVED<br><br>
A method according to claim 3 wherein the predetermined criteria includes that a player has made a certain amount of profit or loss.<br><br>
A method according to claim 3 wherein the predetermined criteria includes that a pre-determined number of repetitions have been made.<br><br>
An apparatus for implementing an options trading game arranged to utilise real life historical trading information relating to a plurality of consecutive trading days for at least one stock, the apparatus including a processing arrangement, a display device and an input apparatus, the processing arrangement being programmed to carry out the steps of:<br><br>
a) presenting players via the display device of the options trading game with trading information for the stock, the trading information relating to a first trading day derived from the real life historical trading information;<br><br>
b) allowing the players via the input apparatus to make orders for call or put options based on the trading information; and c) presenting the players via the display device with updated trading information; the updated trading information relating to a subsequent trading day derived from the real life historical trading information;<br><br>
d) assessing the trading performance of each player; and e) adjusting relative player positions corresponding to the trading performance of each respective player.<br><br>
7<br><br>
7. An apparatus according to claim 6, wherein the display screen is arranged to display the trading information as a chart.<br><br>
8. An apparatus according to any one of claims 6 to 7, wherein the processor is arranged to repeat steps a) to e) until a pre-determined criteria is met.<br><br>
9. An apparatus according to claim 8, wherein the predetermined criteria includes that a player has made a certain amount of profit or loss.<br><br>
10. An apparatus according to claim 8, wherein the predetermined criteria includes that a pre-determined number of repetitions have been made.<br><br>
11. Computer program code for implementing an options trading game arranged to utilise real life historical trading relating to a plurality of consecutive trading information for at least one stock, the program code, when executed by a processor of a computing system, is arranged to carry out the following steps:<br><br>
a) presenting players of the options trading game with trading information for the stock, the trading information relating to a first trading day derived from the real life historical trading information;<br><br>
b) allowing the players to make orders for call or put options based on the trading information;<br><br>
c) presenting the players with updated trading information; the updated trading information relating to a subsequent trading day derived from the real life historical trading information;<br><br>
d) assessing the trading performance of each play el and^QfPr°Perty<br><br>
/ 2 2 MAY 2008 ^CEjy£D<br><br>
e) adjusting relative player positions corresponding to the trading performance of each respective player.<br><br>
12. Computer readable medium providing computer program code in accordance with claim 11.<br><br>
13. An option trading game including playing pieces, a game board substantially as illustrated in Figure 1,<br><br>
wherein the playing pieces are to be moved in accordance with the rules substantially as herein described with reference to the accompanying examples.<br><br>
14. A method substantially as herein described with reference to the accompanying examples.<br><br>
15. An apparatus substantially as herein described with reference to the accompanying examples.<br><br>
16. Computer program code substantially as herein described with reference to the accompanying examples.<br><br>
17. Computer readable medium substantially as herein described with reference to the accompanying examples.<br><br>
18. An option trading game substantially as herein described with reference to the accompanying examples.<br><br>
Intellectual Property<br><br>
Office Tt At /<br><br>
2 2 MAY 2008<br><br>
RECEIVED<br><br>
</p>
</div>
NZ542259A 2004-10-19 2005-09-06 An options trading game NZ542259A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
AU2004906047A AU2004906047A0 (en) 2004-10-19 An options trading game

Publications (1)

Publication Number Publication Date
NZ542259A true NZ542259A (en) 2008-07-31

Family

ID=35335328

Family Applications (1)

Application Number Title Priority Date Filing Date
NZ542259A NZ542259A (en) 2004-10-19 2005-09-06 An options trading game

Country Status (4)

Country Link
US (1) US20060082061A1 (en)
CA (1) CA2518705A1 (en)
GB (1) GB2419300A (en)
NZ (1) NZ542259A (en)

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US20080071694A1 (en) * 2006-08-17 2008-03-20 Torkel Blomgren Virtual financial market
US8662977B1 (en) * 2006-12-26 2014-03-04 Jean-Francois Pascal Nicolas Multiple plays for free games
US8118654B1 (en) * 2006-12-26 2012-02-21 Jean-Francois Pascal Nicolas Financial game with combined assets
US8221204B2 (en) * 2007-11-13 2012-07-17 Multimedia Games, Inc. Method, apparatus, and program product for conducting a game having a simulated stock market feature
US20090215537A1 (en) * 2008-02-21 2009-08-27 Joseph Edward Poff Interactive Strategic Game Illustrating Effects of Different Investments Over Time Under Differing Economic Conditions
US8894067B2 (en) * 2008-06-10 2014-11-25 Henley W. Futrell, III Board game having multi-level playing rules

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US3237948A (en) * 1962-01-05 1966-03-01 Spencer Murray Corp Stock market board game apparatus
US4538816A (en) * 1983-10-17 1985-09-03 Figueroa Carlos A Commodities trading games of skill and chance
US5009429A (en) * 1990-07-05 1991-04-23 David Auxier Investment game and method of advertisement
USD367893S (en) * 1994-10-17 1996-03-12 Parker Julie A Barnyard game board
US5713793A (en) * 1996-04-05 1998-02-03 Oris, L.L.C. Sporting event options market trading game
US5934674A (en) * 1996-05-23 1999-08-10 Bukowsky; Clifton R. Stock market game
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US7225153B2 (en) * 1999-07-21 2007-05-29 Longitude Llc Digital options having demand-based, adjustable returns, and trading exchange therefor
US6709330B1 (en) * 1999-08-20 2004-03-23 Ameritrade Holding Corporation Stock simulation engine for an options trading game
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USD477638S1 (en) * 2002-12-10 2003-07-22 Nathan R. Kostelnik Board game for drinking
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USD495753S1 (en) * 2003-08-14 2004-09-07 Vesta Marie Attaway Christian board game

Also Published As

Publication number Publication date
GB2419300A (en) 2006-04-26
US20060082061A1 (en) 2006-04-20
CA2518705A1 (en) 2006-04-19
GB0519417D0 (en) 2005-11-02

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Effective date: 20160907

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