CA2518705A1 - An options trading game - Google Patents
An options trading game Download PDFInfo
- Publication number
- CA2518705A1 CA2518705A1 CA002518705A CA2518705A CA2518705A1 CA 2518705 A1 CA2518705 A1 CA 2518705A1 CA 002518705 A CA002518705 A CA 002518705A CA 2518705 A CA2518705 A CA 2518705A CA 2518705 A1 CA2518705 A1 CA 2518705A1
- Authority
- CA
- Canada
- Prior art keywords
- trading
- players
- trading information
- player
- presenting
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F3/00069—Stock-market games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F2003/00066—Board games concerning economics or finance, e.g. trading with play money
Abstract
A method of carrying out an options trading game is disclosed including the steps of presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
allowing the players to make orders for call or put options based on the historical trading information; and presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
allowing the players to make orders for call or put options based on the historical trading information; and presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
Description
AN OPTIONS TRADING GAME
Technical Field This invention relates to an educational options trading game.
Background to the Invention It has been tried to provide options trading games. However, to date the prior art options trading games have been primarily intended for amusement purposes only and do not accurately reflect real life trading. For this reason, they do not serve as useful educational aids to options trading.
Summary of the Invention In a first aspect the present invention provides a method of canying out an options trading game including the steps of a) presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) allowing the players to make orders for call or put options based on the historical trading information; and c) presenting the players with updated trading information; the updated trading 2 0 information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
The trading information may be presented as a chart.
The method may further include the step of repeating steps b) and c) until a pre-determined criteria is met.
2 5 The predetermined criteria may include that a player has made a certain amount of profit or loss.
The predetermined criteria may include that a pre-determined number of repetitions have been made.
The method may further include providing player tokens and a game board and 3 0 the player tokens are moved in relation to the board based on trading performance of the p1 ayers.
In a second aspect the present invention provides an apparatus for playing an options trading game including:
3 5 a) means for presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) means for allowing the players to make orders for call or put options based on the historical trading information; and c) means for presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
The means for presenting may be provided in the form of a display screen.
The trading information may be stored in an electronic format.
Brief Description of the Drawings An embodiment of the present invention will now be described, by way of example only, with reference to the accompanying drawings, in which:
Figure 1 depicts a game board of an embodiment of the present invention; and Figure 2 depicts a calculation sheet used in an embodiment of the present invention;
Figure 3 depicts a trading diary sheet used in an embodiment of the present invention; and Figures 4, 5 and 6 depict historical trade charts used in an embodiment of the present invention.
2 0 Detailed Description of the Preferred Embodiment Equipment The trading options game of this embodiment includes the following materials:
1. A game board 2 5 2. 1-6 Player pieces 3. A pack of trade cards. Each trade card identifying a particular stock.
Technical Field This invention relates to an educational options trading game.
Background to the Invention It has been tried to provide options trading games. However, to date the prior art options trading games have been primarily intended for amusement purposes only and do not accurately reflect real life trading. For this reason, they do not serve as useful educational aids to options trading.
Summary of the Invention In a first aspect the present invention provides a method of canying out an options trading game including the steps of a) presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) allowing the players to make orders for call or put options based on the historical trading information; and c) presenting the players with updated trading information; the updated trading 2 0 information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
The trading information may be presented as a chart.
The method may further include the step of repeating steps b) and c) until a pre-determined criteria is met.
2 5 The predetermined criteria may include that a player has made a certain amount of profit or loss.
The predetermined criteria may include that a pre-determined number of repetitions have been made.
The method may further include providing player tokens and a game board and 3 0 the player tokens are moved in relation to the board based on trading performance of the p1 ayers.
In a second aspect the present invention provides an apparatus for playing an options trading game including:
3 5 a) means for presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) means for allowing the players to make orders for call or put options based on the historical trading information; and c) means for presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
The means for presenting may be provided in the form of a display screen.
The trading information may be stored in an electronic format.
Brief Description of the Drawings An embodiment of the present invention will now be described, by way of example only, with reference to the accompanying drawings, in which:
Figure 1 depicts a game board of an embodiment of the present invention; and Figure 2 depicts a calculation sheet used in an embodiment of the present invention;
Figure 3 depicts a trading diary sheet used in an embodiment of the present invention; and Figures 4, 5 and 6 depict historical trade charts used in an embodiment of the present invention.
2 0 Detailed Description of the Preferred Embodiment Equipment The trading options game of this embodiment includes the following materials:
1. A game board 2 5 2. 1-6 Player pieces 3. A pack of trade cards. Each trade card identifying a particular stock.
4. A DVD including historical trade charts for the stocks identified in the trade cards.
5. A trading diary pad 3 0 6. A calculations pad 7. An educational DVD explaining the mechanics of options trading and also explaining how to play the game.
Aim 3 5 The aim of the game is to be the first player to turn their starting capital into $1,000,000.
Set up Each player is assigned $10,000 starting capital and a player piece.' Each player puts their piece at the point marked "START" on the game board of figure 1.
The trade cards are shuffled and placed in a stack face down at the point marked "TRADE CARDS" on the game board of figure 1. The DVD is inserted into a DVD
player and connected to a presentation means in the form of a television display or computer display.
Play Z 0 Play commences by one player drawing the top card from the pile of trade cards and reading out which stock is identified on the trade card. Each stock is also identified by a number which corresponds to an index of the DVD. The DVD is accessed at the point identified by the number on the trade card to present a real life example of historical trading information in the form of a stock chart. The players are then allowed to decide whether they wish to trade a call option or a put option. Once they have made their decision, they perform their money management calculations on the calculations sheet of figure 2 and then submit their orders on their trading sheet of figure 3.
Once all players have completed trading, the DVD is then advanced to present 2 0 the next real life trading chart. The next chart relates to the day of trading subsequent to the day of the chart previously presented to the players. The players can determine from this chart their trading performance in terms of profit and loss. The players then make further trading decisions relating to their existing holdings, and decide whether to hold, sell or buy more options. The chart is then advanced another day.
2 5 Play continues until the trade comes to a close (usually after 10 or 20 charts).
Once the trade is finished, players assess their final scores. If they have made a profit, then they move their game piece forward on the board to the approximate amount of their total capital. For example, if they have started with $10,000 and have now made a $2,000 profit, their total capital would be $12,000. Therefore, they now move their 3 0 playing piece forward to the $12,000 mark.
If they have made a loss, then they move their playing piece backwards on the board. For example, if they have started with $10,000 and made a loss of $3,300, then they now have a total capital base of $6,700. Therefore, they would move their piece to the $6,000 mark, being the closest amount to their actual capital. The dollar amounts on 3 5 the board represent their total capital.
A new trade card is then drawn and the play continues as above until a player is at the point on the board "$1,000,000".
_ 5 _ Players have a quick reference sheet available to them to review option trading techniques.
Every trade example included in the game is of an actual stock, and all stock prices are accurate. Figures 4, 5 & 6 depict historical trade charts from three consecutive days of trading being 11 ~', 12~' and 13~' February respectively.
It can be seen how the stock and options prices and the chart changes from day to day.
The option prices shown in the charts are accurate, but are approximate "snap shot" prices from the day's trading. By way of explanation, actual open, high, low, and closing stock prices are recorded each day for a real life stock. In the real world, option prices are constantly changing during the day on a second to second basis. The option prices presented in the game are an average of the option prices from that day. By using real life trading charts, if a player trades well in the game, they could have traded well in real life trading.
The game includes a 2 hour training DVD, teaching players about the US
options market, trading tactics, and strategy, thus making the game suitable for beginner and experienced option traders.
The game allows players to experience the emotions of trading and thus gain a great deal of option trading experience in a very short time period and at no financial 2 o risk.
As an alternative to a game board the game may be carried out as a computer game. 1n this case, a display screen is used for presenting information to the players including the current positions of all players. The stock chart may also be presented on the same screen. In this version, the stock chart information would form part of the computer game code and a separate DVD including the historical trading information would not be required.
Any reference to prior art contained herein is not to be taken as an admission that the information is common general knowledge, unless otherwise indicated.
3 0 Finally, it is to be appreciated that various alterations or additions may be made to the parts previously described without departing from the spirit or ambit of the present invention.
Aim 3 5 The aim of the game is to be the first player to turn their starting capital into $1,000,000.
Set up Each player is assigned $10,000 starting capital and a player piece.' Each player puts their piece at the point marked "START" on the game board of figure 1.
The trade cards are shuffled and placed in a stack face down at the point marked "TRADE CARDS" on the game board of figure 1. The DVD is inserted into a DVD
player and connected to a presentation means in the form of a television display or computer display.
Play Z 0 Play commences by one player drawing the top card from the pile of trade cards and reading out which stock is identified on the trade card. Each stock is also identified by a number which corresponds to an index of the DVD. The DVD is accessed at the point identified by the number on the trade card to present a real life example of historical trading information in the form of a stock chart. The players are then allowed to decide whether they wish to trade a call option or a put option. Once they have made their decision, they perform their money management calculations on the calculations sheet of figure 2 and then submit their orders on their trading sheet of figure 3.
Once all players have completed trading, the DVD is then advanced to present 2 0 the next real life trading chart. The next chart relates to the day of trading subsequent to the day of the chart previously presented to the players. The players can determine from this chart their trading performance in terms of profit and loss. The players then make further trading decisions relating to their existing holdings, and decide whether to hold, sell or buy more options. The chart is then advanced another day.
2 5 Play continues until the trade comes to a close (usually after 10 or 20 charts).
Once the trade is finished, players assess their final scores. If they have made a profit, then they move their game piece forward on the board to the approximate amount of their total capital. For example, if they have started with $10,000 and have now made a $2,000 profit, their total capital would be $12,000. Therefore, they now move their 3 0 playing piece forward to the $12,000 mark.
If they have made a loss, then they move their playing piece backwards on the board. For example, if they have started with $10,000 and made a loss of $3,300, then they now have a total capital base of $6,700. Therefore, they would move their piece to the $6,000 mark, being the closest amount to their actual capital. The dollar amounts on 3 5 the board represent their total capital.
A new trade card is then drawn and the play continues as above until a player is at the point on the board "$1,000,000".
_ 5 _ Players have a quick reference sheet available to them to review option trading techniques.
Every trade example included in the game is of an actual stock, and all stock prices are accurate. Figures 4, 5 & 6 depict historical trade charts from three consecutive days of trading being 11 ~', 12~' and 13~' February respectively.
It can be seen how the stock and options prices and the chart changes from day to day.
The option prices shown in the charts are accurate, but are approximate "snap shot" prices from the day's trading. By way of explanation, actual open, high, low, and closing stock prices are recorded each day for a real life stock. In the real world, option prices are constantly changing during the day on a second to second basis. The option prices presented in the game are an average of the option prices from that day. By using real life trading charts, if a player trades well in the game, they could have traded well in real life trading.
The game includes a 2 hour training DVD, teaching players about the US
options market, trading tactics, and strategy, thus making the game suitable for beginner and experienced option traders.
The game allows players to experience the emotions of trading and thus gain a great deal of option trading experience in a very short time period and at no financial 2 o risk.
As an alternative to a game board the game may be carried out as a computer game. 1n this case, a display screen is used for presenting information to the players including the current positions of all players. The stock chart may also be presented on the same screen. In this version, the stock chart information would form part of the computer game code and a separate DVD including the historical trading information would not be required.
Any reference to prior art contained herein is not to be taken as an admission that the information is common general knowledge, unless otherwise indicated.
3 0 Finally, it is to be appreciated that various alterations or additions may be made to the parts previously described without departing from the spirit or ambit of the present invention.
Claims (9)
1. A method of carrying out an options trading game including the steps of:
a) presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) allowing the players to make orders for call or put options based on the historical trading information; and c) presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
a) presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) allowing the players to make orders for call or put options based on the historical trading information; and c) presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
2. A method according to claim 1 wherein the trading information is presented as a chart.
3. A method according to either claim 1 or claim 2 further including the step of repeating steps b) and c) until a pre-determined criteria is met.
4. A method according to claim 3 wherein the predetermined criteria includes that a player has made a certain amount of profit or loss.
5. A method according to claim 3 wherein the predetermined criteria includes that a pre-determined number of repetitions have been made.
6. A method according to any preceding claim further including the step of providing player tokens and a game board and the player tokens are moved in relation to the board based on trading performance of the players.
7. An apparatus for playing an options trading game including:
a) means for presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) means for allowing the players to make orders for call or put options based on the historical trading information; and c) means for presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
a) means for presenting the players with a real life example of historical trading information for a particular stock, the trading information relating to a first point in time;
b) means for allowing the players to make orders for call or put options based on the historical trading information; and c) means for presenting the players with updated trading information; the updated trading information relating to a subsequent point in time and allowing assessment of the trading performance of each player.
8. An apparatus according to claim 7 wherein the means for presenting is provided in the form of a display screen.
9. An apparatus according to either of claim 7 or claim 8 wherein the trading information is stored in an electronic format.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2004906047 | 2004-10-19 | ||
AU2004906047A AU2004906047A0 (en) | 2004-10-19 | An options trading game |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2518705A1 true CA2518705A1 (en) | 2006-04-19 |
Family
ID=35335328
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002518705A Abandoned CA2518705A1 (en) | 2004-10-19 | 2005-09-09 | An options trading game |
Country Status (4)
Country | Link |
---|---|
US (1) | US20060082061A1 (en) |
CA (1) | CA2518705A1 (en) |
GB (1) | GB2419300A (en) |
NZ (1) | NZ542259A (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080071694A1 (en) * | 2006-08-17 | 2008-03-20 | Torkel Blomgren | Virtual financial market |
US8662977B1 (en) * | 2006-12-26 | 2014-03-04 | Jean-Francois Pascal Nicolas | Multiple plays for free games |
US8118654B1 (en) * | 2006-12-26 | 2012-02-21 | Jean-Francois Pascal Nicolas | Financial game with combined assets |
US8221204B2 (en) * | 2007-11-13 | 2012-07-17 | Multimedia Games, Inc. | Method, apparatus, and program product for conducting a game having a simulated stock market feature |
US20090215537A1 (en) * | 2008-02-21 | 2009-08-27 | Joseph Edward Poff | Interactive Strategic Game Illustrating Effects of Different Investments Over Time Under Differing Economic Conditions |
US8894067B2 (en) * | 2008-06-10 | 2014-11-25 | Henley W. Futrell, III | Board game having multi-level playing rules |
Family Cites Families (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3237948A (en) * | 1962-01-05 | 1966-03-01 | Spencer Murray Corp | Stock market board game apparatus |
US4538816A (en) * | 1983-10-17 | 1985-09-03 | Figueroa Carlos A | Commodities trading games of skill and chance |
US5009429A (en) * | 1990-07-05 | 1991-04-23 | David Auxier | Investment game and method of advertisement |
USD367893S (en) * | 1994-10-17 | 1996-03-12 | Parker Julie A | Barnyard game board |
US5713793A (en) * | 1996-04-05 | 1998-02-03 | Oris, L.L.C. | Sporting event options market trading game |
US5934674A (en) * | 1996-05-23 | 1999-08-10 | Bukowsky; Clifton R. | Stock market game |
US5829747A (en) * | 1997-09-02 | 1998-11-03 | Nebel; Stephen E. | Stock market big board game |
US7225153B2 (en) * | 1999-07-21 | 2007-05-29 | Longitude Llc | Digital options having demand-based, adjustable returns, and trading exchange therefor |
US6709330B1 (en) * | 1999-08-20 | 2004-03-23 | Ameritrade Holding Corporation | Stock simulation engine for an options trading game |
JP3380532B2 (en) * | 2000-07-28 | 2003-02-24 | コナミ株式会社 | GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM |
JP3380533B2 (en) * | 2000-07-28 | 2003-02-24 | コナミ株式会社 | GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM |
US7672895B2 (en) * | 2002-02-19 | 2010-03-02 | Trading Technologies International, Inc. | System and method for simulating an electronic trading environment |
US20030234490A1 (en) * | 2002-06-19 | 2003-12-25 | Schovaers Shirley J. | Board game having a lake theme |
US6764077B1 (en) * | 2002-09-12 | 2004-07-20 | Paul Miravete | Financial board game |
USD477638S1 (en) * | 2002-12-10 | 2003-07-22 | Nathan R. Kostelnik | Board game for drinking |
USD479281S1 (en) * | 2002-12-16 | 2003-09-02 | Susan B. Hardwicke | Board game for teaching DNA concepts |
USD493496S1 (en) * | 2003-03-27 | 2004-07-27 | Robert W Tompkins | Board game |
USD495753S1 (en) * | 2003-08-14 | 2004-09-07 | Vesta Marie Attaway | Christian board game |
-
2005
- 2005-09-06 NZ NZ542259A patent/NZ542259A/en not_active IP Right Cessation
- 2005-09-09 CA CA002518705A patent/CA2518705A1/en not_active Abandoned
- 2005-09-23 GB GB0519417A patent/GB2419300A/en active Pending
- 2005-10-17 US US11/252,412 patent/US20060082061A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US20060082061A1 (en) | 2006-04-20 |
GB2419300A (en) | 2006-04-26 |
GB0519417D0 (en) | 2005-11-02 |
NZ542259A (en) | 2008-07-31 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
FZDE | Discontinued |
Effective date: 20130709 |