NO900102L - AA PREVENTION SYSTEM USING AN UNAUTHORIZED OUTER STORAGE UNIT. - Google Patents
AA PREVENTION SYSTEM USING AN UNAUTHORIZED OUTER STORAGE UNIT.Info
- Publication number
- NO900102L NO900102L NO90900102A NO900102A NO900102L NO 900102 L NO900102 L NO 900102L NO 90900102 A NO90900102 A NO 90900102A NO 900102 A NO900102 A NO 900102A NO 900102 L NO900102 L NO 900102L
- Authority
- NO
- Norway
- Prior art keywords
- character data
- computer
- external memory
- unauthorized
- storage unit
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/70—Protecting specific internal or peripheral components, in which the protection of a component leads to protection of the entire computer
- G06F21/78—Protecting specific internal or peripheral components, in which the protection of a component leads to protection of the entire computer to assure secure storage of data
- G06F21/79—Protecting specific internal or peripheral components, in which the protection of a component leads to protection of the entire computer to assure secure storage of data in semiconductor storage media, e.g. directly-addressable memories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Debugging And Monitoring (AREA)
- Storage Device Security (AREA)
- Controls And Circuits For Display Device (AREA)
- Toys (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Techniques For Improving Reliability Of Storages (AREA)
- Memory System Of A Hierarchy Structure (AREA)
- Pinball Game Machines (AREA)
- Channel Selection Circuits, Automatic Tuning Circuits (AREA)
- Input From Keyboards Or The Like (AREA)
- Calculators And Similar Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
Abstract
A hand-held electronic game machine includes a computer (22) accommodated in a case and a liquid crystal display (LCD) panel (14). When an external memory (16) is inserted to a receiving port (68), a first character data being set in advance in the computer (22) is compared with a second character data stored in a predetermined area of the external memory (16). Prior to such comparison, the computer displays the characters represented by the second character data on the LCD panel. If the first and second character data are coincident with each other, the computer (22) can access to the external memory (16).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NO19950608A NO312864B1 (en) | 1989-01-10 | 1995-02-17 | Handheld, electronic gaming machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1004452A JP2710378B2 (en) | 1989-01-10 | 1989-01-10 | External memory unit copy protection system |
JP1101028A JPH02191484A (en) | 1989-04-20 | 1989-04-20 | Portable type electronic game machine |
Publications (4)
Publication Number | Publication Date |
---|---|
NO900102D0 NO900102D0 (en) | 1990-01-09 |
NO900102L true NO900102L (en) | 1990-07-11 |
NO178127B NO178127B (en) | 1995-10-16 |
NO178127C NO178127C (en) | 1996-01-24 |
Family
ID=26338221
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
NO900102A NO178127C (en) | 1989-01-10 | 1990-01-09 | Method and system for preventing the use of an unauthorized external storage device |
Country Status (17)
Country | Link |
---|---|
US (1) | US5134391A (en) |
EP (1) | EP0378385B1 (en) |
KR (1) | KR0148364B1 (en) |
CN (2) | CN1027775C (en) |
AT (1) | ATE153456T1 (en) |
AU (1) | AU642398B2 (en) |
BR (1) | BR9000065A (en) |
CA (1) | CA2007434C (en) |
DE (1) | DE69030741T2 (en) |
ES (1) | ES2100867T3 (en) |
FI (1) | FI99250C (en) |
GB (1) | GB2226768B (en) |
HK (2) | HK1004020A1 (en) |
MX (1) | MX171453B (en) |
NO (1) | NO178127C (en) |
SA (1) | SA91120127B1 (en) |
SG (1) | SG46697A1 (en) |
Families Citing this family (124)
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-
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- 1990-01-03 FI FI900025A patent/FI99250C/en not_active IP Right Cessation
- 1990-01-05 AU AU47765/90A patent/AU642398B2/en not_active Ceased
- 1990-01-05 GB GB9000260A patent/GB2226768B/en not_active Expired - Lifetime
- 1990-01-08 US US07/462,397 patent/US5134391A/en not_active Expired - Lifetime
- 1990-01-08 MX MX019040A patent/MX171453B/en unknown
- 1990-01-09 BR BR909000065A patent/BR9000065A/en not_active IP Right Cessation
- 1990-01-09 CA CA002007434A patent/CA2007434C/en not_active Expired - Lifetime
- 1990-01-09 NO NO900102A patent/NO178127C/en unknown
- 1990-01-10 DE DE69030741T patent/DE69030741T2/en not_active Expired - Fee Related
- 1990-01-10 ES ES90300273T patent/ES2100867T3/en not_active Expired - Lifetime
- 1990-01-10 CN CN92112894A patent/CN1027775C/en not_active Expired - Lifetime
- 1990-01-10 SG SG1996008546A patent/SG46697A1/en unknown
- 1990-01-10 CN CN90100212A patent/CN1024601C/en not_active Expired - Lifetime
- 1990-01-10 AT AT90300273T patent/ATE153456T1/en not_active IP Right Cessation
- 1990-01-10 KR KR1019900000243A patent/KR0148364B1/en not_active IP Right Cessation
- 1990-01-10 EP EP90300273A patent/EP0378385B1/en not_active Expired - Lifetime
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1991
- 1991-09-11 SA SA91120127A patent/SA91120127B1/en unknown
-
1998
- 1998-04-17 HK HK98103239A patent/HK1004020A1/en unknown
- 1998-05-02 HK HK98103759A patent/HK1004535A1/en not_active IP Right Cessation
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SA91120127B1 (en) | 2004-08-14 |
EP0378385A3 (en) | 1992-04-15 |
ATE153456T1 (en) | 1997-06-15 |
FI99250B (en) | 1997-09-15 |
BR9000065A (en) | 1990-10-16 |
HK1004020A1 (en) | 1998-11-13 |
ES2100867T3 (en) | 1997-07-01 |
AU642398B2 (en) | 1993-10-21 |
EP0378385B1 (en) | 1997-05-21 |
FI99250C (en) | 1997-12-29 |
CA2007434A1 (en) | 1990-07-10 |
CN1027775C (en) | 1995-03-01 |
CA2007434C (en) | 1995-09-19 |
GB9000260D0 (en) | 1990-03-07 |
CN1074546A (en) | 1993-07-21 |
AU4776590A (en) | 1990-07-26 |
DE69030741T2 (en) | 1997-09-11 |
US5134391A (en) | 1992-07-28 |
NO178127B (en) | 1995-10-16 |
FI900025A0 (en) | 1990-01-03 |
KR900012163A (en) | 1990-08-03 |
FI900025A (en) | 1990-07-11 |
HK1004535A1 (en) | 1998-11-27 |
DE69030741D1 (en) | 1997-06-26 |
EP0378385A2 (en) | 1990-07-18 |
CN1024601C (en) | 1994-05-18 |
SG46697A1 (en) | 1998-02-20 |
CN1044179A (en) | 1990-07-25 |
GB2226768A (en) | 1990-07-11 |
KR0148364B1 (en) | 1998-11-16 |
NO178127C (en) | 1996-01-24 |
NO900102D0 (en) | 1990-01-09 |
GB2226768B (en) | 1993-05-05 |
MX171453B (en) | 1993-10-27 |
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