NO20076513L - Lopsspill og fremgangsmate - Google Patents

Lopsspill og fremgangsmate

Info

Publication number
NO20076513L
NO20076513L NO20076513A NO20076513A NO20076513L NO 20076513 L NO20076513 L NO 20076513L NO 20076513 A NO20076513 A NO 20076513A NO 20076513 A NO20076513 A NO 20076513A NO 20076513 L NO20076513 L NO 20076513L
Authority
NO
Norway
Prior art keywords
race
random
procedures
present
backwards
Prior art date
Application number
NO20076513A
Other languages
English (en)
Inventor
Stephen Carney
Aza Pitchenik
Original Assignee
Gtech Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Gtech Corp filed Critical Gtech Corp
Publication of NO20076513L publication Critical patent/NO20076513L/no

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Animerte kappløpsspill av tegnetype tilveiebringer i henhold til foreliggende oppfinnelse av å velge ut et tilfeldig resultat av et løp og jobbe seg bakover til startpunktet for et løp, mens hendelser velges tilfeldig for hver løpsenhet ved hvert trinn bakover, samtidig som kameravisninger for løpet velges tilfeldig. Hvert tilfeldige trinn og kameravisning lagres slik at når løpet er kjørt helt i revers kan systemet i foreliggende oppfinnelse kan gjengi og vise løpet i fremover retning slik at et unikt løp vises hver gang.
NO20076513A 2005-05-27 2007-12-19 Lopsspill og fremgangsmate NO20076513L (no)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/140,403 US20060281508A1 (en) 2005-05-27 2005-05-27 Racing game and method
PCT/US2006/020825 WO2006128132A2 (en) 2005-05-27 2006-05-25 Racing game and method

Publications (1)

Publication Number Publication Date
NO20076513L true NO20076513L (no) 2008-02-21

Family

ID=37452976

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20076513A NO20076513L (no) 2005-05-27 2007-12-19 Lopsspill og fremgangsmate

Country Status (7)

Country Link
US (1) US20060281508A1 (no)
EP (1) EP1907083A4 (no)
CN (1) CN101184542A (no)
MA (1) MA29544B1 (no)
NO (1) NO20076513L (no)
WO (1) WO2006128132A2 (no)
ZA (1) ZA200711063B (no)

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US8317602B2 (en) * 2003-10-21 2012-11-27 Schugar David S Wagering game that allows player to alter payouts based on equity position
US8308571B2 (en) * 2006-09-15 2012-11-13 Dot Holdings, Llc Game system based on selection of final two contestants
US20090138813A1 (en) 2007-11-14 2009-05-28 Lamontagne Entertainment, Llc System and method for providing an objective to a user
US20090143128A1 (en) * 2007-12-03 2009-06-04 Gtech Corporation Providing centralized services to game operators
US8259118B2 (en) * 2008-12-12 2012-09-04 Mobitv, Inc. Event based interactive animation
JP4881981B2 (ja) * 2009-08-14 2012-02-22 株式会社コナミデジタルエンタテインメント 仮想空間表示装置、視点設定方法、および、プログラム
US8696436B2 (en) * 2009-11-16 2014-04-15 Patent Investment & Licensing Company Method for displaying gaming result
US9858765B2 (en) * 2015-10-18 2018-01-02 Horse Place Ltd. Simulating race events according to betting information
US20180165866A1 (en) * 2016-12-14 2018-06-14 Peleg Kurland Systems and methods for animating movement of agents
CN109460579B (zh) * 2018-10-12 2022-06-03 厦门海迈科技股份有限公司 一种利用Unity3D仿真搅拌式摇球的方法及装置
CN111973989A (zh) * 2020-08-21 2020-11-24 北京像素软件科技股份有限公司 一种游戏引擎框架、实体创建方法,服务器及存储介质

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US4527798A (en) * 1981-02-23 1985-07-09 Video Turf Incorporated Random number generating techniques and gaming equipment employing such techniques
US5513103A (en) * 1991-01-10 1996-04-30 Charlson; Cary Method of acquiring and disseminating handicapping information
US6059657A (en) * 1994-06-22 2000-05-09 Oh; Ketsu Game machine
US6283857B1 (en) * 1996-09-24 2001-09-04 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US5722890A (en) * 1995-10-20 1998-03-03 Telecom Productions, Inc. Lottery system
US6117007A (en) * 1996-08-09 2000-09-12 Konami Corporation Driving game machine and a storage medium for storing a driving game program
TW469148B (en) * 1996-10-09 2001-12-21 Sega Enterprises Kk Game apparatus, method of game processing, game execution method, and game system
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US20040104845A1 (en) * 1998-02-20 2004-06-03 Tks, Inc. System, Method, and Product for Derivative-Based Wagering Racing Application
US6144375A (en) * 1998-08-14 2000-11-07 Praja Inc. Multi-perspective viewer for content-based interactivity
US6947044B1 (en) * 1999-05-21 2005-09-20 Kulas Charles J Creation and playback of computer-generated productions using script-controlled rendering engines
ATE316410T1 (de) * 1999-07-15 2006-02-15 Midway Games West Inc Autorennensystem und verfahren mit verbesserter simulation eines virtuellen konkurrenten
JP2001096068A (ja) * 1999-09-30 2001-04-10 Konami Co Ltd ゲームプログラム作成方法、ゲームシステム、及び、記録媒体
US20030119570A1 (en) * 2000-02-11 2003-06-26 Maroun Dean G.A. Gaming apparatus and gaming method
AUPR198800A0 (en) * 2000-12-08 2001-01-11 Structured Data Systems Pty Ltd Race simulation system and method
JP3469553B2 (ja) * 2001-01-12 2003-11-25 コナミ株式会社 競争ゲーム装置
US6558164B2 (en) * 2001-06-04 2003-05-06 Hewlett-Packard Development Company, L.P. Method and system for simulating travel
US6604008B2 (en) * 2001-06-08 2003-08-05 Microsoft Corporation Scoring based upon goals achieved and subjective elements
GB0118872D0 (en) * 2001-08-02 2001-09-26 Vis Itv Ltd Multiplayer computer game for interactive television
GB0208399D0 (en) * 2002-04-12 2002-05-22 Project Leisure Ltd Method and apparatus for racing a plurality of competitors
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JP4169682B2 (ja) * 2003-11-04 2008-10-22 任天堂株式会社 レースゲームプログラムおよびゲーム装置

Also Published As

Publication number Publication date
WO2006128132A3 (en) 2007-10-04
ZA200711063B (en) 2009-04-29
MA29544B1 (fr) 2008-06-02
EP1907083A4 (en) 2010-10-06
WO2006128132A2 (en) 2006-11-30
US20060281508A1 (en) 2006-12-14
EP1907083A2 (en) 2008-04-09
CN101184542A (zh) 2008-05-21

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