NO20020895D0 - Interaktivt system i tilknytning til elektronisk utstyr - Google Patents

Interaktivt system i tilknytning til elektronisk utstyr

Info

Publication number
NO20020895D0
NO20020895D0 NO20020895A NO20020895A NO20020895D0 NO 20020895 D0 NO20020895 D0 NO 20020895D0 NO 20020895 A NO20020895 A NO 20020895A NO 20020895 A NO20020895 A NO 20020895A NO 20020895 D0 NO20020895 D0 NO 20020895D0
Authority
NO
Norway
Prior art keywords
electronic equipment
system connected
interactive system
interactive
electronic
Prior art date
Application number
NO20020895A
Other languages
English (en)
Other versions
NO20020895L (no
Inventor
Ziad Badarneh
Original Assignee
Ziad Badarneh
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from NO20013231A external-priority patent/NO20013231L/no
Application filed by Ziad Badarneh filed Critical Ziad Badarneh
Priority to NO20020895A priority Critical patent/NO20020895L/no
Publication of NO20020895D0 publication Critical patent/NO20020895D0/no
Priority to PCT/NO2002/000231 priority patent/WO2003007143A1/en
Publication of NO20020895L publication Critical patent/NO20020895L/no

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Position Input By Displaying (AREA)
  • Input From Keyboards Or The Like (AREA)
NO20020895A 2001-06-27 2002-02-22 Interaktivt system i tilknytning til elektronisk utstyr NO20020895L (no)

Priority Applications (2)

Application Number Priority Date Filing Date Title
NO20020895A NO20020895L (no) 2001-06-27 2002-02-22 Interaktivt system i tilknytning til elektronisk utstyr
PCT/NO2002/000231 WO2003007143A1 (en) 2001-06-27 2002-06-25 Interactive system associated with electronic equipment

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
NO20013231A NO20013231L (no) 2001-06-27 2001-06-27 Interaktivt system i tilknytning til ekektronisk utstyr
NO20020895A NO20020895L (no) 2001-06-27 2002-02-22 Interaktivt system i tilknytning til elektronisk utstyr

Publications (2)

Publication Number Publication Date
NO20020895D0 true NO20020895D0 (no) 2002-02-22
NO20020895L NO20020895L (no) 2002-12-30

Family

ID=26649314

Family Applications (1)

Application Number Title Priority Date Filing Date
NO20020895A NO20020895L (no) 2001-06-27 2002-02-22 Interaktivt system i tilknytning til elektronisk utstyr

Country Status (2)

Country Link
NO (1) NO20020895L (no)
WO (1) WO2003007143A1 (no)

Families Citing this family (20)

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DE10306321A1 (de) * 2003-02-14 2004-08-26 Siemens Ag Eingabeeinrichtung und Kommunikationsgerät
US20040222979A1 (en) 2003-05-08 2004-11-11 Knighton Mark S. Multifunction floating button
US20040253931A1 (en) 2003-06-10 2004-12-16 Jakob Bonnelykke Rotator with rim select functionality
US7395081B2 (en) * 2003-05-08 2008-07-01 Nokia Corporation Mobile telephone having a rotator input device
US8734036B2 (en) 2003-08-29 2014-05-27 Steven B. Hirsch Keyboard and keys
KR100617549B1 (ko) * 2004-11-25 2006-09-04 엘지전자 주식회사 인디케이터 설정 정보 표시 기능을 가지는 이동통신단말기 및 그 방법
KR20060059137A (ko) * 2004-11-27 2006-06-01 엘지전자 주식회사 휴대단말기의 대기화면에서 쪽지표시방법
US8683362B2 (en) 2008-05-23 2014-03-25 Qualcomm Incorporated Card metaphor for activities in a computing device
US8296684B2 (en) 2008-05-23 2012-10-23 Hewlett-Packard Development Company, L.P. Navigating among activities in a computing device
USD628205S1 (en) 2007-06-23 2010-11-30 Apple Inc. Graphical user interface for a display screen or portion thereof
US8686948B2 (en) 2012-02-03 2014-04-01 Synerdyne Corporation Highly mobile keyboard in separable components
US8896539B2 (en) 2012-02-03 2014-11-25 Synerdyne Corporation Touch-type keyboard with character selection through finger location on multifunction keys
US8414207B1 (en) 2012-02-03 2013-04-09 Synerdyne Corporation Ultra-compact mobile touch-type keyboard
CN102902467B (zh) * 2012-09-13 2015-03-18 广东欧珀移动通信有限公司 一种终端设备的文本光标定位方法及其终端设备
US9235270B2 (en) 2013-02-26 2016-01-12 Synerdyne Corporation Multi-touch mechanical-capacitive hybrid keyboard
CN108769262B (zh) * 2018-07-04 2023-11-17 厦门声连网信息科技有限公司 一种大屏幕信息推送系统、大屏幕设备及方法
USD928156S1 (en) 2019-11-26 2021-08-17 ACCO Brands Corporation Computer input device
US11048347B2 (en) 2019-11-26 2021-06-29 ACCO Brands Corporation Computer input device
USD950552S1 (en) 2020-05-06 2022-05-03 ACCO Brands Corporation Computer input device
US11531411B2 (en) 2020-05-29 2022-12-20 ACCO Brands Corporation Computer input device

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9018200D0 (en) * 1990-08-18 1990-10-03 Sherriff David R Hand operated transducer for precise electronic control
JP2508446Y2 (ja) * 1991-10-17 1996-08-21 エスエムケイ株式会社 複合動作スイッチ
NO300943B1 (no) * 1995-04-03 1997-08-18 Steinar Pedersen Redskap for posisjonering og kontroll av objekter i to eller tre dimensjoner
DE19646226A1 (de) * 1996-03-19 1998-05-14 Bayerische Motoren Werke Ag Bedienvorrichtung für menügesteuerte Funktionen eines Fahrzeugs
FI106333B (fi) * 1998-04-16 2001-01-15 Nokia Mobile Phones Ltd Menetelmä ja laitteet valikko-ohjaukseen
NO990891L (no) * 1999-02-25 2000-08-26 Steinar Pedersen Kommunikasjonsredskap med singulær operasjonstast
EP1228417A1 (en) * 1999-11-11 2002-08-07 Ziad Badarneh Operating device for electronic functional equipment
NO20004375L (no) * 1999-12-06 2001-06-07 Ziad Badarneh System og fremgangsmåte for fremvisning og assistering av manipuleringsbevegelser ved betjening av en manöverinnretning foret funksjonsutstyr
US20040104898A1 (en) * 2000-09-22 2004-06-03 Ziad Badarneh Means for handhold functional apparatus
US20020190954A1 (en) * 2001-06-13 2002-12-19 Jerry Chen Trackball

Also Published As

Publication number Publication date
NO20020895L (no) 2002-12-30
WO2003007143A1 (en) 2003-01-23

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Legal Events

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FC2A Withdrawal, rejection or dismissal of laid open patent application