MXPA96006497A - Toys with hook adhesive and r - Google Patents

Toys with hook adhesive and r

Info

Publication number
MXPA96006497A
MXPA96006497A MXPA/A/1996/006497A MX9606497A MXPA96006497A MX PA96006497 A MXPA96006497 A MX PA96006497A MX 9606497 A MX9606497 A MX 9606497A MX PA96006497 A MXPA96006497 A MX PA96006497A
Authority
MX
Mexico
Prior art keywords
adhesive
pieces
curls
board
hooks
Prior art date
Application number
MXPA/A/1996/006497A
Other languages
Spanish (es)
Other versions
MX9606497A (en
Inventor
Luis Leija Cordero Jorge
Original Assignee
Luis Leija Cordero Jorge
Filing date
Publication date
Application filed by Luis Leija Cordero Jorge filed Critical Luis Leija Cordero Jorge
Priority to MXPA/A/1996/006497A priority Critical patent/MXPA96006497A/en
Priority to PCT/MX1997/000036 priority patent/WO1998026849A1/en
Priority to AU53452/98A priority patent/AU5345298A/en
Publication of MX9606497A publication Critical patent/MX9606497A/en
Publication of MXPA96006497A publication Critical patent/MXPA96006497A/en

Links

Abstract

Procedure to adhere to each other three-dimensional and independent pieces of various toys, such as: arming toys, table or horizontal board toys and puzzles, using a mechanical adhesive system of hooks and curls or diamond pattern. Since the adhesive system that I propose consists of two physically separated elements and only when put together the adhesive function is presented, a part of the adhesive will be applied on some of the pieces of each toy and the other part of the adhesive will be applied to the other pieces of the toy The board will take a part of the hook and loop mechanical adhesive and the position indicator tabs will take the complementary part, also in the puzzles, a part of the adhesive will be applied on the back of the pieces and the other part will be applied on the front of the board where the figure will be formed. The arming blocks can carry a single part of the mechanical adhesive or carry the two in turn in each of their car

Description

1 TOYS WITH HOOK AND RIB ADHESIVE. / 1. - THE SPHERE OF THE TECHNOLOGY TO WHICH IT APPLIES c This invention refers to a procedure for joining together two or more b independent and three-dimensional pieces (polyhedrons, cylinders, spheres, etc.) of a toy assembly, by means of the use of adhesives hook and loop mechanics, molded in plastic and applied to the pieces of the toy in order to get two or more of these three-dimensional pieces, which have a mechanical adhesive complementary to one another, are joined together. The pieces to be joined can also be those of a living or table toy that has as a fundamental element a board, which will have applications of hooks and / or curls or diamond pattern on the front in order to 1 5 get the chips that are marking the positions of the players remain attached to the board, just where they are being placed, since these chips will be provided with the adhesive of hooks or curls or rhombic pattern complementary to the one that has the board and this complementary adhesive will go on the back or base of each sheet. 20 The mechanical adhesive I propose to apply to toys is made up of two physically separate parts that only play their adhesive function when they are joined together. Both parts are absolutely different, but at the same time, complementary to one another, these parts are: an active connector (hooks) and a passive connector (curls). 2 5 The active connector of this mechanical adhesive are many small hooks -generally millimeter- molded in plastic, which are applied to the surface of some of the pieces of the toy; the passive connector is applied on the surface of other parts of the toy itself and consists of many small curls - also usually millimeter - molded in plastic or fiber fabrics natural or artificial, as are the curls weave a duvetina type plush fabric. It is these small curls that make up the passive connector of the mechanical adhesive. The curls can be replaced by a rhomboidal web tensioned with fine and resistant plastic threads. JO At the moment when the child gathers the two opposite and complementary elements - the hooks and the curls or the rhomboid frame - both pieces of the toy (either two geometric blocks or a chip and a board or a board and a stamped piece) of puzzles, etc.) remain attached or locked to each other and this will happen with any piece having hooks or curls or rhomboidal weave is joined with that piece that presents on its surface the opposite and complementary element of the mechanical adhesive that has the piece to adhere. To separate both pieces, it will be enough for the child to apply a small force in the opposite direction to the joint. 20 One of the characteristics of mechanical hook and loop adhesives is that both pieces (the one with hooks and the one with curls) can be joined and separated many times, without losing any future adherence to each other. Thanks to this characteristic, it is possible for children to arm and disarm, many times, different figures in miniature with the blocks three-dimensional geometric shapes, such as: polyhedrons, cylinders, spheres, rectangles, etc.
Also, thanks to this characteristic of constant adherence, it is achieved that in those table toys - also known as horizontal board toys - that use index cards to mark the position of each player on the board, those chips can be locked, just in the precise place of the board, said plastic indicator pieces are provided with hooks on their base or on the back. The board, whether cardboard, plastic or fabric, will be provided with an adherent of curls on the front. It may be the case that the chips have curls and the board hooks or vice versa, as I said before, since it is irrelevant which of the two parties uses the passive adhesive (curls) and which carries the active adherent (hooks). Using the adherence between the chips and the board is very convenient and advantageous, since it is achieved that the chips do not move from their position on the board at the slightest abrupt movement of the players, as it happens today. The position indicator tabs, in table or horizontal board toys, usually have the shape of a cylinder of very low height - just a little higher than a coin - although they can also have a scale figure, with volume in proportion and in miniature, of a horse, a car, a building, a warrior or many other representative figures of illustrative objects for each type of table toy or of the supposed circumstance that the toy intends to reflect. For purposes of this patent application, both the flat pieces and the ones that represent the scale and miniature shape and volume of certain objects, have the hooks or curls that make up the mechanical adhesive applied in some convenient way, while the boards will have on the obverse the complementary mechanical adhesive of the one presented by these cards. Therefore, by joining the chips to the board, those will remain locked in it. The arming toys that I propose are those whose pieces are three-dimensional blocks (polyhedrons, cylinders, cubes, rectangles, spheres, 5 etc.) more or less proportionate in terms of the measurements of their three dimensions (height, width and depth). These blocks have mechanical hook and loop adhesive on all its surfaces as a joining system. The blocks can be rigid or flexible. These blocks, when joined to each other, thanks to the mechanical adhesive of hook and curl, go ? Q forming, to the taste of the child who is grouping them, various three-dimensional reproductions of common objects or constructions in the daily life of any person, such as: bridges, buildings, cities, vehicles, animals, etc. The blocks will carry applications of the hook and curl adhesive alternately, that is, some blocks will carry hooks and other blocks will have curls or, the same block or polyhedron can carry on some of their faces or planes, hooks and on the rest of their faces or planes, curls. This procedure is also applicable to toys with flat three-dimensional pieces, that is, geometric pieces disproportionate to as its height, which is much smaller than the width and depth, as an example of this is the circular chips of the backgammon (chips similar, as I said before, to a coin). Another example of flat three-dimensional pieces are puzzle pieces. In the toy industry flat three-dimensional chips are used, together with a board. We can divide the toys known as "board or horizontal board games" into four types, which are the following: I The first is toys with a certain figure (photograph or drawing) on the obverse, a figure that is physically divided into multiple similar parts, that is, they are stamped pieces. Each of these parts, has on the obverse the corresponding partial figure of the photograph or total drawing and on the reverse side, it has the complementary mechanical adhesive of the one with the front of the board, so that both elements are locked when, who is forming the total figure, join the back of the partial pieces with the front of the board. These toys are called Puzzle. Other typical toys of this first type, are the l? Flexágonos that are used to form flat geometric figures, as well as the toys of letters and numbers, which are used for children to form words and quantities on a board with adhesive hooks and / or curls, as each letter and each number it has on the back the adhesive of hooks and / or curls complementary of the one that has the obverse of the board. 1 5 The second type of table toys are those that are played with flat tokens such as those of backgammon -which they will have on one of their two sides or adhesive faces of hook and / or curl- and they are placed on a specific board that has printed indications or guides for the realization of the game. The board also has on the front adhesive hooks and curls and more specifically, it has the opposite and complementary part of the one with the cards so that they remain stuck in it. Of the board games that are practiced or can be practiced with flat pieces on a board, I will mention as an example of the many that there are or can be, to the following: Backgammon, Go, Roulette, Snakes and stairs, RPG or Role Playing Games, Lottery, Spanish Ladies, English Ladies, The Coyote, The Goose, Aztec Patolli, Strategist, International Spies, Parkasé, Guilty, Escrable, Ungame and finally Trivia or Marathon. All these toys necessarily require a specific board for each game, since the board determines the characteristics of the toy. The third type of table or classroom toy, are those, which like the previous type, require for each toy, a specific and characteristic board where to place the lichas, only that in this type, the chips are not flat , but they represent with volume but in miniature, to scale and proportion, diverse elements, such as: cars, horses, warriors, buildings, etc. and in these sheets the hook and loop adhesive will be applied to the base of the figure that has the tab so that it can easily be held or fastened on the board, which obviously will also have on the front the complementary and complementary adhesive of hook and curl which have the chips. Some of the many examples that there are or may be of this second type of board toy are: Chess, Monopoly, Chinese Checkers, World or National Tourist, Daytona, Nine Knights, The Fortress, Pirate Treasure, Olympic Race, Bright Mind, Who is to blame, Clué the Detective, Risk and Naval Battle or also known as Submarines. The fourth and last type of classroom or table toy are those that can use any horizontal and flat surface, whether or not it has information that helps the development of the game, such as Domino, Rummy and Memory. This type of classroom or table toys will use the procedure of which I am requesting the patent by means of a board with adhesive of hooks and curls on the front, with or without impressions, since this board does not determine any rule of the game, nor provides information to the participants of the game, only serves to lock the chips that also have a hook and loop fastener on the back, in order to prevent the formation that the players have made on the board. The memory game is the only one of the toys that I mentioned that has the application of the adhesive hooks and / or curls on the front, that is, on the side where the main figure of the card was printed. This is proposed in order to prevent the cards from turning accidentally and the participants could see the figure that the cards have in front, given that the objective of the game is to find the identical pair of each card. Each card has only one card in the deck and you have to find it by means of good memory or good luck and therefore, none of the players must see the front of the cards before their respective tumes to turn them over. io For both Domino, Rummy and Escrable tiles, the application of the hook and loop adhesive will cover not only the back of the tiles, but also part of the edges of the tiles (usually these tiles are rectangular or square) in order to avoid that the pieces can fall while the players have them raised and supported on the table for 1 5 look at them before making a play. We can also include in this type of board game the collections of figurines or toys, which with applications of mechanical adhesive hooks and curls on their surface, can be locked and collected on a board that has adhesive hooks and curls. 20 In the arming toys, the use of the adhesion procedure that I propose, gets children to focus more on the object or figure to be built and less on the way to build it. The toys to assemble based on traditional or embosable pieces, require from the child some skill to introduce each highlighted cylinder of the block to join, just in the required holes of the receptor block, which also forces the child to follow a certain pattern that is determined by the way the holes and protrusions are placed in the blocks to be assembled, which, therefore, it prevents the child from refining the details in what would be the curved lines of the object to be built, due to which the figures made with the blocks of the traditional system are characterized by their undefined outline, broken and never smooth in the curved parts. 5 The procedure I propose of hook and loop adhesive, does not require a precise adjustment as to the place where it will be assembled with its counterpart, that is, its two adherent elements can join and adhere at any point, suffice a small part -the minimum possible- of mechanical adhesive to join both elements, but the user will be able to use up to the total of the adherent surface, going through all the intermediate opportunities, with which the possible points of union are hundreds, while in the blocks of the traditional method would be only five the maximum number of possible points of union for a six-salient token. To unite both parts is very simple, only requires the approximation of both surfaces with the opposite elements "and * complementary to the mechanical adhesive, that is, the hooks in one block and the curls in another block so that the constructive process is presented, as the approach and therefore the union can be made in any point of the blocks, avoid following a predetermined pattern, io that facilitates the realization of figures much more similar to the original model and much more faithful in their curves than those formed with the traditional system. Also, the procedure I propose is also characterized because the flexible parts can be easily joined to any other flexible or rigid block, while in the current 5 systems can not be easily joined flexible parts with other flexible parts or flexible parts with rigid parts .
As for table games, the benefits of using an adhesive system between the board and the pieces of the toy that is not sticky, that does not get dirty, that is not toxic and that can be used many times without losing its adherence means more organized games that do not have to start over and over again because the chips moved from their place; and in the case of puzzles, it means that the armed figure can be conserved armed indefinitely, which without a chemical contact adhesive or without a mechanical adhesive system such as the one proposed by hook and curl would be very difficult to achieve. 2.- THE STATE OF THE KNOWN TECHNIQUE The main manufacturers of toys to assemble worldwide, are those of the international brands "Lego", "Duplo", "Playmovil", "Meccano", "Construx", etc. most of which produce geometric blocks of plastic with small projections (usually cylinders) molded on the front of the blocks, while on the back of the same piece there is a hollow space that fits very tightly with the projections of any other identical block of the same toy; thus, the splice is made by introducing the protrusions of the front of a block, in the hole on the back of another block. We have then that the building blocks developed so far are machimbradas pieces, that is, each block has a male or active part (the projections) and another part female or passive (the gap), lighter would say that, each piece can assemble to another equal by means of its active part or they can be assembled to it in its passive or receiving part. This mode of union of Lego blocks, is a way emerged and adopted the furniture technique of matching some pieces with others to make wooden furniture. The pieces of that furniture fd some projections calculated to fit very tightly in the hole that was in another piece of the furniture itself; that type of pieces of furniture were called embonables or machimbries and what the Lego founder did was to transfer that technology to toys, thus creating toys to assemble through the procedure of assembling or matching opposite but complementary elements that they lock by the friction of the joint. There has been very little evolution in arming toys since Lego toys were made of wood, the most notable being the manufacture of '0 the pieces of the toy in series and in plastic by means of injection machines. As soon as its design and assembly mode the blocks remain the same, this is the reason why this new assembly procedure is proposed, which is completely different in its design, procedure and results. 5 Use, in the toys to assemble, the mechanical adhesive of hook and curl to join the three-dimensional blocks, it turns out to be more fun, simpler and more didactic, than using the assembly blocks known today. These manufacturers of toy assemblies have a miniature city built entirely with pieces of Lego, where to avoid that the parts come off by themselves, the builders stick them with chemical contact adhesives; Similarly, Ravensburger, which is one of the largest puzzle makers in the world, sells a special contact chemical glue to prevent pieces of the puzzles, already armed, from falling off, thus preventing them from disconnect the formed figure. These two cases exemplify the need that exists of the procedure that I am proposing, since its purpose is to achieve mechanical adherence between the various parts, blocks or 1 pieces of toys, by designing the various surfaces that make up the toys, adhesion that the surfaces of today's toys do not have. So far the systems that have been used to fix the chips to the 5 horizontal boards of the many table games that exist, have been of two types: one, are magnetic, that is, metal board and on the other hand and complement, the base of the pieces that indicate the position of the players are provided with a magnet; and two, those of assembly, which consist of a board with holes and the bases of the chips with projections that i or fit and assemble just in said holes of the board. The two systems have pros and cons. To these two systems I now intend to add the procedure described here, which is based on the use of mechanical adhesive hook and curl, both on the front of the board and the base or back of the chips and other parts of the toy . 15 Mechanical adhesive hook and loop systems have a long time of being used in many things, mainly in the textile, automotive and medical areas (in orthopedic devices) and as a closure system for various articles. The most well-known brand of manufacturers of hook and loop adhesives is Velero, which was developed under a patent that today is of the public domain. The current managers of the Velero brand seem to have patented improvements to the original system, going from the hook knitted and cut in nylon to a type of hook injected or molded in plastic, with purposes and very specific uses that in fact do not understand or contemplate The uses that I am presenting in this patent application 5. In the toy industry, the system of adhering pieces with hooks and curls has been applied mainly to precision toys, of the type of the 2 darts, in which the projectiles have adhesive hooks and curls at the tip, another game of precision is the launch of a ball with hook and loop adhesive that will be caught by a mitten also with mechanical adhesive hook and curl, and finally, to my knowledge, has also been used 5 in some dresses of dolls or dolls where it becomes in the zipper replacement system. 3.- DISCLOSURE OF THE INVENTION. At present, the toys of arming, puzzles and toys of horizontal board, do not have a satisfactory and effective adhesive system, or that one to each piece of the toy with the other pieces or, that can join each piece of the toy to a horizontal board provided with hook and loop adhesive or rhomboid frame. The goal of placing a mechanical adhesive hook and curl on all the pieces that make up a table toy including the board, it is for 5 to avoid that these pieces lose accidentally or for any reason, their position on the board in the so-called table games or horizontal board, as well as, to avoid losing the position of any of the building blocks, within the three-dimensional figure that is being assembled based on them, in the case of construction toys or arming. The adhesive system that is used to fix the pieces of the toy must be hygienic, clean and safe, that is, it must not be toxic or sticky and must be odorless and absolutely clean and therefore not dirty the environment of the players. 5 The operation is like this: some blocks will have hooks and other blocks will carry curls or rhombic pattern; or, some faces of the same block, they will take hooks and other faces of the same block, they will carry curls or rhomboid frame, obtaining with this that two or more of those three-dimensional pieces, are joined together when joining them. Equally the procedure will work if the pieces to which we pretend to supply the adhesive of hook and curl, are the board and the index cards of the position of the players in the case of the table toys and the same will be for the so-called puzzles. The idea is to industrially develop arming toys and horizontal or tabletop toys, as well as puzzles, under the environment of a novel concept and more effective than those known to date, since these new toys would have the advantage of have adhesive on all your pieces, which will improve the practice of the games. 4.- DESCRIPTION OF THE DRAWINGS OR FIGURES. The design of the typical hook-and-loop mechanical adhesive system is divided, as is obvious, into the two basic elements of the procedure: the hook and the curl. Its description is as follows: Typical hook (FIG 1): It is a highlighted piece composed of four elements namely: surface, base, trunk and tip. These elements are not separated or separated from each other, but on the contrary, they are one piece and their division is exclusively for the purpose of describing their configuration. The surface (Figure 1. No. 1) is part of the total mass of the object that is being assembled, in this case they would be: the blocks, the index cards of position on the board, the pieces of the puzzles and the boards where the games will have to be practiced. The base (FIG 1. No 2) is the lower part of the hook, which is attached to the surface or plane to be assembled and is characterized as being the thickest of the hook, since that is where there must be more strength with the purpose of being able to resist the pull that will apply who wants to separate the hooks from the curls, or who will separate one piece from the other. The trunk (Figure 1. No.3), which is the intermediate part of the hook, is located between the base and the tip and is characterized by an angle, which can go -depending on the fixation requirements- from 10 degrees in relation to the plane of sustentation, until reaching 170 degrees in the same relation, contemplating all the intermediate possibilities. The point (FIG 1. No.4) or points (FIG.2) (FIG.3) is the part that ends at the upper end of the hook and is characterized by having a curve that varies in its pronunciation depending on the requirement of desired fixation. When more than two points start from the same trunk, the direction to which these points point in degrees of angles is indicated, as if they were seen from above. We have so that when the same trunk leaves more than one point, they are classified as follows: 2 points (FIG.2) opposed by the vertex will be 180 degrees, in figure 2 they can be seen marked with the point (FIG 2. No .4) the tips of the same hook; In the point (FIG.2, No.3) the common trunk is appreciated, which includes the base and the trunk of the same hook. Three points (FIG.3) in opposite directions will be at 120 degrees from each other; In Figure 3, the points (Figure 3. No.4) point to each of the three points and the point (Figure 3. No.3) points to the common trunk of the three. The number of tips also influences the degree of attachment of the hook to the curl. Typical curl (FIG 4.): It is a tangle of fabric formed by curls or closed arches that when coming into contact with the hook, the closest curls are locked with the tip of the hook against. By closed arcs it is understood that 1 the two ends of the loop (FIG 4. 4. No.5) are fixed to the surface (FIG 4. No.1) base of the fabric. The curl has four elements: the surface to be joined (FIG 4. No.1), the base (FIG 4. 4. No.5), the trunk (FIG 4. No.6) and the tip (FIG 4) No.7). 5 The surface (Figure 4. No.1) is actually the body that you want to adhere to another that also has mechanical hook and loop adhesive. The base or bases (FIG 4. No.5), since in fact they are two bases because the curl is basically a closed arch whose two ends or bases are fixed to the surface of the object to be adhered. io The trunk (Fig. Ar No.6) which is characterized by a flexible and closed arch that tends to guide the curved tip of the hook of the piece against and complements towards the tip of the curl so that the hook is not leave your interior. The tip (FIG 4. # 7) which is the upper end of the arch and is where the tip of the hook against or complementary is finally locked. Both the hook and the loop that we have just described are separated, that is, the hooks go in a block or in one piece and the curls go in another block or in the board or vice versa, which when they get together, they get stuck (FIG. and 7). 20 It is easy to distinguish that the design of the elements of a part of the adhesive is completely different to the design of the elements of the other part of the adhesive (while in one there are hooks, in the other there are curls) that is, they are opposite; but their differences allow coupling to occur, that is, they are complementary, so I say that the hook and loop mechanical adhesive systems are opposite and complementary or machimbrados. 2 Rhomboid thread or frame (FIG 5): When for any reason can not use the passive part of the mechanical adhesive, which as I said corresponds to the curls, it will be replaced by the rhombic, which consists of small floating filaments of plastic (FIG 5. No.9) that intersect to form an open rhomboid frame, which allows the complementary hooks of the mechanical adhesive to pass to the inside area of the diamonds (F1G.7), thus achieving a stop, once the hook has passed through said interior space of the diamond (FIG 7. No. 10), the tip of said hook (FIG 7. No. 4) in order to lock it and thus achieve the - or union between the hooks and diamonds. To disengage them, just as with the tangle of curls, apply a force a little greater than that of the union, but in the opposite direction. The elements of the rhomboid thread are: The surface to be joined (FIG 5. No.1), The columns or base (FIG 5. No.8) and The tips or threads (FIG 5. No.9). 15 The surface to be joined (FIG 5. No.1) is the piece that is to be joined, it is the body or element that is intended to adhere to another that has complementary mechanical adhesive hooks. The base (Figure 5. No.8) are the elements that join the tensioned threads with the surface to be assembled and have the shape of columns, trunks or small cylinders They are placed in each of the angles that form the threads-tip when configuring the diamonds of the frame. The tips (Figure 5. No.9) or floating threads, and tensed or threads, which only have contact with the cylinders that make up the base and only at the corners of each rhombus, therefore, almost all the tip or thread is in the air, thus allowing the tips of the hooks of the complementary part of the mechanical adhesive, lock as they pass from side to side towards the nearest neighbor diamonds.
Way of connection between hooks and curls (FIG 6): In this figure it is possible to appreciate the way in which the hooks are fastened (FIG 6. # 10) with the curls (FIG 6. No.1 1) time to pass the tip of the hook inside the loop of the curl. 5 Mode of connection between hooks and diamond pattern (FIG 7): In this other figure it is seen how the hooks, or rather, the tips of the hooks (FIG 7. No.4) are locked with the tensioned threads (Figure 7. No.9) of the rhomboidal frame, which are separated from the surface to be joined (FIG 7. No.1) by the columns or base (FIG 7. No.8). - The board (FIG.8) has two main areas or surfaces, which are: the front (FIG 8 No. 11) and the reverse (FIG 8 No. 12). The obverse also has two elements: the mechanical adhesive of hook and / or curl in the whole area (FIG 8. 8. 13) and the printing required for each set (FIG 8 No. 14). Figure 8 simulates an intricate weft of curls that difficult to observe the curls is yes. For purposes of functionality, it is completely indistinct if curls or hooks are applied on the front of the board, since the choice of which of the adherents will carry the board, will depend on the presentation of the position indicator cards, being able to reach the degree of being a hybrid board, that is, both adherents applied alternately in all or part of the surface. FIG. 9 shows a panel cut where it can be seen that the adherent of the obverse (FIG 9 No. 13) is the same piece with the reverse (FIG 9 No. 12) to have been molded from the manufacture as a single piece or, having been woven from the manufacture with the integrated adherent to the textile weft.
FIG. 10, on the other hand, shows a cut of the board where it can be seen that the adherent of the obverse (FIG 10 No. 13) is attached by means of a chemical adhesive (FIG 10 No. 16) to a plastic or plastic base. cardboard or cloth or metal (FIG 10 No. 17). In FIG. 11 shows a cut of a flat sheet indicating position in the table or horizontal board games, in which the point (FIG.11 No.18) is the body of the card and the point (FIG.11 No. 13) is the mechanical adhesive of hooks and / or curls, but where it is appreciated that both the main body of the tab and the adherent were molded as one piece. In FIG. 12, in contrast, it is observed that the main body of the chip (FIG 12 No. 18) is attached, by means of some chemical adhesive (FIG.12 No 19), to the plastic tape that has the mechanical adhesive of hooks and / or curls, (FIG 12 No.13). FIG. 13 shows a position indicator token on the game board that has volume, in this case, the representation is of a chess horse (FIG.13 No. 20) and that per base has the hook and loop mechanical adhesive (FIG. 13 No 13). In FIG. 14 is presented without cut, a flat index card indicating position, where the point (FIG.14 No. 13) is indicated to the mechanical hook and / or curl adhesive and with the point (FIG.14 No. 21) is marked the smooth front of the card. In FIG. 15 shows an example of the many and varied forms that can come to present the arming blocks. The illustrated cube represents a construction block of this new toy model, where at the point (FIG.15 No. 22) there is a surface with applications of hook adhesive, while at the point (FIG.15 No. 23) ) there is a covered surface of the curl adhesive; this will be repeated alternately on all sides of the cube and on all blocks of the toy. For the cards of games like Domino, Escrable and Rummy among others, it is proposed that the adhesive of hooks and / or curls that takes the back of each 5 card (FIG 16 No. 13), extends until the edges of the same in order to achieve that the adherence continued until those points and it is achieved that when raising the singing chips on a board provided with adhesive of hooks and / or curls, the chips remain standing on edge and it is difficult for them to fall. With the point (FIG 16 No.24) the smooth front of the card is indicated. i, -) Finally, it is seen in FIG. 17 the obverse of a card or card of the game known as "Memory", where with the point (FIG.17 No.13) the mechanical adhesive of hooks and / or curls that is applied to the front of the card is illustrated. The mechanical adhesive occupies only the margin of the card, while the center of it is occupied by the figure or illustration 2 (FIG. 17 No. 25) area that by the way does not have a mechanical adhesive. 5.- THE BEST WAY OR METHOD KNOWN TO EXECUTE THE INVENTION. In fact, the blocks, the chips and the boards can be of any size, shape and material and not only of plastic, although, depending on of the type of plastic, -there are many varieties of plastic usable with the procedure that I intend to patent- may become the best of the materials to be used, since there are some types of plastics that can be easily molded in a machine, even in millimeter sizes, which is very convenient, since most of the time, the size of the hooks and the curls or the rhomboidal weft that make up the mechanical adhesive, will be millimeter; In addition to that some plastics have other additional advantages, as they are very economical, durable, clean, aseptic and therefore are not toxic. In some cases, it could be that for the elaboration of the boards, it would be more convenient to use some fabric whose weft and characteristics of the fiber that forms it, satisfies the requirement of the curls on the front, as is the case of the fabric called Duvetina, that in one of the sides of this fabric presents dozens of small curls for each square centimeter, curls that work perfectly as against and complement of the small plastic hooks that would be molded in the other pieces of the toy (whether we are talking about arming, or table or puzzle toys). Most fabrics made with fibers that have curls, can be printed on the side that has the curls without losing its ability to adhere to the hooks against. In spite of the freedom in terms of shapes, materials and other features of the building blocks or of the panels or of the position indicator pieces, it is absolutely indispensable that the pieces of the arming toys, the boards and the indicator pieces of position, have the shape of the mechanical adhesive on its surface enhanced. There are two ways to apply the embossing, or rather, the physical adhesion of hook and curl or diamond pattern to the blocks, boards or tokens of the board games: one, is to manufacture the position indicator cards, or the boards or the blocks to be assembled with the mechanical adhesive of hook and loop already molded in each piece. By doing this, it is possible to configure both elements in one and the same piece, that is, the piece itself and the mechanical adhesive of hook and loop or rhomboidal weft, since they are molded together from the machine.
For the elaboration of the pieces with the hook and curl mechanical adhesive already integrated, negative molds of what you want to obtain as a positive or final product are used and one of the many techniques that exist to make the plastic under conditions required up to said mold, which has the desired shape; finally, the shape of the hooks, of the curls or of the rhomboidal frame will be integrated to the molded part, thus allowing the machine to deliver the required parts ready to be used. The other way of incorporating the mechanical adhesive of hook and curl to the pieces of the toys is applying to the pieces of the toys that do not have mechanical adhesive of hook and curl independent tapes that in the obverse have the highlighting of the hooks or curls and on the reverse have a chemical contact adhesive through which they will be stuck at some point to the chips. The tapes can also be adhered by heat or by ultrasound systems instead of chemical glue. The architecture or general design of the adherent body of each element -that is, the amount and manner in which it will be placed, per square centimeter, the adherent system- will depend on the fixing requirements that it is intended to achieve, but will generally be molded in base to two or three strips with mechanical adherent coating, either vertically or horizontally, being able to cover mechanical hook and loop adhesive to the total surface to be assembled. It should be noted that always the adhesive system of hooks and curls works by s of the joint action of several hooks against several curls, so any design will require that the presence of several hooks and several curls be contemplated to work correctly.
In general, the smallest blocks to be joined are of a size ranging from 0.5 cm in height to 1.0 cm in length; while the elderly are up to 3.0 cm tall by 5.0 cm long, going through all the intermediate size possibilities. At each point of the chips or blocks are placed, depending on the fixing needs, from twenty to one hundred hooks in each square centimeter. The smallest traditional hooks usually have a height of one millimeter, half a millimeter in width and one millimeter in length; curls will also be around twenty to one hundred per square centimeter and will also be one millimeter in height and 0.7 mm in length. These urements may vary according to the fixing requirements and in proportion to the size of the piece to be assembled. 6.- THE POSSIBILITIES OF UTILIZATION OR APPLICATION. The use of this procedure in arming toys, table toys and puzzles, is focused on the following elements: the three-dimensional arming blocks, each of which will present in all its planes, faces or surfaces, adhesive hooks and / or of curls, being able to have pieces only with hooks and pieces only with curls or, hybrid pieces; This procedure will also be used in table toys, technically known as horizontal board toys, in which the board and fas position indicator cards will have mechanical hook and loop adhesive, opposite and complementary to one another, that is, while the board has curls, the chips will have hooks and vice versa, when the board has hooks, the chips will have curls in the base; and finally it will be used in the so-called puzzles, by s of the board with mechanical adhesive of hooks and / or curls on the one hand and the punched pieces that will carry on the back the hooks or the curls.

Claims (7)

  1. CLAIMS I consider as a novelty and as my property, what is contained in the following clauses: 1) Procedure to adhere together the three-dimensional and independent pieces of a toy designed to assemble three-dimensional figures, characterized by the use of mechanical hook adhesive and / or curl or diamond pattern incorporated in some or all of the outer faces of the independent blocks of the toy.
  2. 2) Procedure to adhere to each other the pieces of a table or horizontal board toy, characterized by the use of the mechanical adhesive of hooks and / or curls or rhomboidal frame incorporated in the front of the board on the one hand and the back of the cards position indicators on the other hand. The pieces indicating the position of these toys, can be three-dimensional flat or three-dimensional representation, in miniature, of some larger object.
  3. 3) Procedure to adhere the pieces of a puzzle to a board, characterized by the use of the mechanical adhesive of hooks and / or curls or diamond pattern, incorporated in the front of the board, on the one hand and on the back of the punched partial pieces , on the other hand. On the obverse will be the drawing or photograph that will be integrated with the stamped parts.
  4. 4) Procedure for adhering a card to a board, characterized by the use of the mechanical adhesive of hooks and / or curls or diamond pattern, incorporated on the front of the card, on the one hand and on the front of the board, on the other hand.
  5. 5) Procedure for adhering the pieces of arming, table and head-breaking toys, characterized by the use of the mechanical adhesive of hooks and / or curls or rhomboidal weft, molded in the pieces, from their manufacture, on the outer surface of each piece .
  6. 6) Procedure for adhering the pieces of arming, table and puzzle toys, characterized by the use of the mechanical adhesive of hooks and / or curls or diamond pattern applied to the pieces by means of self-adhesive tapes that have the hooks on the obverse or the curls or the rhomboidal weave and on the back have a chemical contact adhesive or a surface that adheres by heat or by ultrasound to the pieces.
  7. 7) Procedure to adhere the pieces of arming, table and puzzle toys, characterized by the use of the rhomboidal frame that is the passive and complementary part of the mechanical hook adhesive and rhombic mesh, which replaces the curls as a connector passive and consisting of fine floating threads tense, supported, at a certain height of the surface of the piece, by means of four cylinders or small columns placed at the points where they make angles said diamonds.
MXPA/A/1996/006497A 1996-12-16 1996-12-16 Toys with hook adhesive and r MXPA96006497A (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
MXPA/A/1996/006497A MXPA96006497A (en) 1996-12-16 Toys with hook adhesive and r
PCT/MX1997/000036 WO1998026849A1 (en) 1996-12-16 1997-12-01 Toys with hook-and-loop fixing means
AU53452/98A AU5345298A (en) 1996-12-16 1997-12-01 Toys with hook-and-loop fixing means

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
MXPA/A/1996/006497A MXPA96006497A (en) 1996-12-16 Toys with hook adhesive and r

Publications (2)

Publication Number Publication Date
MX9606497A MX9606497A (en) 1998-06-28
MXPA96006497A true MXPA96006497A (en) 1998-10-30

Family

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