KR970007720A - Graphics processing unit - Google Patents

Graphics processing unit Download PDF

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Publication number
KR970007720A
KR970007720A KR1019950021453A KR19950021453A KR970007720A KR 970007720 A KR970007720 A KR 970007720A KR 1019950021453 A KR1019950021453 A KR 1019950021453A KR 19950021453 A KR19950021453 A KR 19950021453A KR 970007720 A KR970007720 A KR 970007720A
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KR
South Korea
Prior art keywords
data
memory
stores
buffer
value
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Application number
KR1019950021453A
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Korean (ko)
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KR0164160B1 (en
Inventor
최한호
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배순훈
대우전자 주식회사
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Priority to KR1019950021453A priority Critical patent/KR0164160B1/en
Publication of KR970007720A publication Critical patent/KR970007720A/en
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Publication of KR0164160B1 publication Critical patent/KR0164160B1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/60Memory management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/28Indexing scheme for image data processing or generation, in general involving image processing hardware

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)

Abstract

본 발명에 따른 그래픽 처리장치는 픽셀 데이타를 저장하고 있는 메모리(41); 지(z)값을 저장하고 있는 지-버퍼(43); 소정의 분할된 화면데이타를 저장하고 있는 데이타 스택 메모리(44); 디스플레이를 위한 데이타를 저장하고 있는 비디오 메모리(45); 상기 비디오 메모리(45)의 데이타에 따라 디스플레이하는 디스플레이하는 디스플레이장치(46); 및 상기 메모리(41)로부터 화면 데이타를 입력받아 소정 수의 화면으로 분할한 후 상기 데이타 스택(44)에 저장하고, 상기 데이타 스택(44)에 저장된 분할된 화면 각각에 대해 지(z)값을 비교한 후 최소의 지(z)값을 갖는 지(z) 데이타를 상기 지-버퍼(43)에 저장함과 아울러 각 픽셀에 대한 디스플레이 데이타를 형성하여 상기 비디오 버퍼(45)로 출력하는 그래픽 프로세서(CPU:42)로 구성되어 분할된 각 화면에 대해 지-버퍼 알고리즘을 적용하므로써 에일리에이징을 줄일 수 있어 화질이 개선되는 효과가 있다.The graphic processing apparatus according to the present invention includes a memory 41 for storing pixel data; A Z-buffer 43 which stores a Z value; A data stack memory 44 which stores predetermined divided screen data; Video memory 45 which stores data for display; A display device for displaying according to the data of the video memory 45; And receiving screen data from the memory 41, dividing the screen data into a predetermined number of screens, storing the screen data in the data stack 44, and assigning a z value to each divided screen stored in the data stack 44. After the comparison, the graphics processor which stores the Z data having the minimum Z value in the G-buffer 43 and forms the display data for each pixel and outputs it to the video buffer 45. By applying the Buffer algorithm to each divided screen composed of CPU: 42), it is possible to reduce the ageing, thereby improving the image quality.

Description

그래픽 처리장치Graphics processing unit

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.

제5도는 본 발명에 따른 그래픽 처리장치를 도시한 블럭도이다.5 is a block diagram showing a graphics processing apparatus according to the present invention.

Claims (1)

물체의 곡면을 폴리곤으로 표현하고, 상기 폴리곤의 각 픽셀들에 대한 칼라값 및 z값을 계산하여 디스플레이장치에서 디스플레이하도록 하는 그래픽 시스템에 있어서, 픽셀 데이타를 저장하고 있는 메모리(41); 지(z)값을 저장하고 있는 지-버퍼(43); 소정의 분할된 화면 데이타를 저장하고 있는 데이타 스택 메모리(44); 디스플레이를 위한 데이타를 저장하고 있는 비디오 메모리(45); 및 상기 메모리(41)로부터 화면 데이타를 입력받아 소정 수의 화면으로 분할한 후 상기 데이타 스택(44)에 저장하고, 상기 데이타 스택(44)에 저장된 분할된 화면 각각에 대해 지(z)값을 비교한 후 최소의 지(z)값을 갖는 지(z) 데이타를 상기 지-버퍼(43)에 저장함과 아울러 각 픽셀에 대한 디스플레이 데이타를 형성하여 상기 비디오 버퍼(45)로 출력하는 그래픽 프로세서(CPU:42)로 구성되는 것을 특징으로 하는 그래픽 처리장치.A graphics system for representing curved surfaces of an object in a polygon and calculating color values and z values for each pixel of the polygon and displaying them on a display device, comprising: a memory (41) for storing pixel data; A Z-buffer 43 which stores a Z value; A data stack memory 44 which stores predetermined divided screen data; Video memory 45 which stores data for display; And receiving screen data from the memory 41, dividing the screen data into a predetermined number of screens, storing the screen data in the data stack 44, and assigning a z value to each divided screen stored in the data stack 44. After the comparison, the graphics processor which stores the Z data having the minimum Z value in the G-buffer 43 and forms the display data for each pixel and outputs it to the video buffer 45. And a CPU: 42). ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019950021453A 1995-07-20 1995-07-20 A graphic processor KR0164160B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1019950021453A KR0164160B1 (en) 1995-07-20 1995-07-20 A graphic processor

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1019950021453A KR0164160B1 (en) 1995-07-20 1995-07-20 A graphic processor

Publications (2)

Publication Number Publication Date
KR970007720A true KR970007720A (en) 1997-02-21
KR0164160B1 KR0164160B1 (en) 1998-12-15

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Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019950021453A KR0164160B1 (en) 1995-07-20 1995-07-20 A graphic processor

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KR (1) KR0164160B1 (en)

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KR0164160B1 (en) 1998-12-15

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