KR960033501A - Game machine with live broadcasting function - Google Patents

Game machine with live broadcasting function Download PDF

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Publication number
KR960033501A
KR960033501A KR1019950006672A KR19950006672A KR960033501A KR 960033501 A KR960033501 A KR 960033501A KR 1019950006672 A KR1019950006672 A KR 1019950006672A KR 19950006672 A KR19950006672 A KR 19950006672A KR 960033501 A KR960033501 A KR 960033501A
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KR
South Korea
Prior art keywords
data
operable
game machine
game
sound
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Application number
KR1019950006672A
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Korean (ko)
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KR0144029B1 (en
Inventor
시로 무라타
고지 도요하라
나오키 니시카와
마사히로 이카리코
가즈히코 우에하라
히데토 이노우에
Original Assignee
가미츠키 에이마사
고나미 가부시키가이샤
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Priority to KR1019950006672A priority Critical patent/KR0144029B1/en
Publication of KR960033501A publication Critical patent/KR960033501A/en
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Publication of KR0144029B1 publication Critical patent/KR0144029B1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • A63F2009/2432Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
    • A63F2009/2433Voice-actuated

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

실황방송기능을 가진 게임기는 모니터, 조작기, 각각의 음성사운드군이 게임과 관련하여 워드를 표현하는 다수의 음성사운드군의 각각에 대한 데이타를 저장하는 메모리, 게임프로그램 및 조작기에 의해 생성된 명령신호에 따라 모니터상에 새로운 게임장면을 생산하여 생상된 새로운 장면에 적합한 음성사운드군에 대한 데이타를 지정하도록 동작 가능한 제어기, 및 지정된 데이타에 근거되어 새로운 장면에 적합한 음성사운드를 생성하는 사운드 생성기를 포함한다.A game machine having a live broadcasting function includes a monitor, a manipulator, a memory in which each voice sound group stores data for each of a plurality of voice sound groups representing a word in relation to the game, a game program, and a command signal generated by the manipulator. And a controller operable to produce a new game scene on the monitor and to specify data for a voice sound group suitable for the new scene generated, and a sound generator for generating a voice sound suitable for the new scene based on the specified data. .

Description

실황방송기능을 갖춘 게임기Game machine with live broadcasting function

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.

제1도는 본 발명에 따른 실황방송기능을 갖춘 게임기의 제어시스템 배열을 도시한 블록도,1 is a block diagram showing an arrangement of a control system of a game machine having a live broadcast function according to the present invention;

제2도는 제어시스템의 음성사운드 데이타 기억부와 그 주변장치를 도시한 상세도,2 is a detailed view showing the sound sound data storage unit and its peripheral device of the control system;

제3도는 게임기에서 실행되는 야구경기의 공격장면하에서 음성사운드군을 지정하는 동작을 도시한 순서도,3 is a flowchart showing an operation of designating a voice sound group under an attack scene of a baseball game executed in a game machine;

제4도는 게임 전개를 위한 처리가 인터럽팅되는 동안 음성사운드 데이타와 부분 전송 동작을 도시하는 순서도이다.4 is a flowchart showing voice sound data and partial transmission operation while processing for game deployment is interrupted.

Claims (7)

게임장면이 표시되는 모니터; 플레이어의 동작에 따라 명령신호를 생성하도록 동작가능한 조작기; 각각의 음성사운드군이 게임과 관련하여 워드를 표현하는 다수의 음성사운드군의 각각에 대한 데이터를 저장하도록 동작가능한 기억부, 모니터에 인스톨된 게이프로그램 및 조작기에 의해 생성된 명령신호에 따라 모니터상에 새로운 게임장면을 생산하며, 그리고 생상된 새로운 장면에 적합한 음성사운드군에 대한 데이터를 지정하도록 동작가능한 제어기; 및 지정된 데이타에 근거되어 새로운 장면에 적합한 음성사운드를 생성하도록 동작가능한 사운드 생성기로 구성되는 것을 특징으로 하는 게임기.A monitor displaying a game scene; A manipulator operable to generate a command signal according to the operation of the player; A storage unit operable to store data for each of a plurality of voice sound groups representing a word in relation to a game, a gay program installed on the monitor, and a command signal generated by a manipulator. A controller operable to produce a new game scene at and to specify data for a voice sound group suitable for the generated new scene; And a sound generator operable to generate a sound sound suitable for a new scene based on the designated data. 제1항에 있어서, 상기 사운드 생성기는 가청 대역내에서 데이타의 주파수를 유지하는 속도로, 지정된 데이타를 음성사운드로 변환시키도록 동작가능한 변환기; 및 변환기에서의 변환속도보다 더 빠른속도로, 지정된 데이터를 변환기 전송시키도록 동작가능한 데이타 전송기를 포함하는 것을 특징으로 하는 게임기.The apparatus of claim 1, wherein the sound generator comprises: a transducer operable to convert the designated data into voice sound at a rate that maintains the frequency of the data in the audible band; And a data transmitter operable to convert the specified data to a transducer at a speed faster than the transducer at the transducer. 제2항에 있어서, 데이타는 다수의 데이타부분으로 분할되며, 그리고 데이타전송기는 다수의 데이타부분을 소정간격으로 차례차례 변환기로 전송하는 것을 특징으로 하는 게임기.3. The game machine according to claim 2, wherein the data is divided into a plurality of data portions, and the data transmitter sequentially transmits the plurality of data portions to the converter at predetermined intervals. 제3항에 있어서, 각각의 데이타 부분은 특정주소와 함께 할당되며, 그리고 제어기는 주소의 이용에 의해 데이타를 지정하는 것을 특징으로 하는 게임기.4. A game machine according to claim 3, wherein each data portion is assigned with a particular address, and the controller designates the data by use of the address. 제4항에 있어서, 상기 기억부는 그 각각의 주소에 따라 다수의 데이타부분을 저장하는 데이타영역; 및 각각의 음성사운드군 데이타의 헤드주소와 데이타부분의 수를 저장하는 참조영역을 포함하며, 그리고 상기 제어기는 헤드주소와 데이타부분의 수를 명시함으로써 데이타를 지정하는 것을 특징으로 하는 게임기.5. The apparatus of claim 4, wherein the storage unit comprises: a data area for storing a plurality of data portions according to their respective addresses; And a reference area for storing the head address and the number of data portions of each voice sound group data, and wherein the controller specifies the data by specifying the head address and the number of data portions. 제3항에 있어서, 데이타부분의 전송은 새로운 장면의 생산을 일시적으로 인터럽팅함으로써 실행되는 것을 특징으로 하는 게임기.4. The game machine according to claim 3, wherein the transmission of the data portion is performed by temporarily interrupting the production of a new scene. 제6항에 있어서, 제어기는 인터럽팅 시간을 제공하도록 동작가능한 타이머를 포함하는 것을 특징으로 하는 게임기.7. The game machine of claim 6 wherein the controller comprises a timer operable to provide an interruption time. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019950006672A 1995-03-28 1995-03-28 A game machine having play-play announcement KR0144029B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1019950006672A KR0144029B1 (en) 1995-03-28 1995-03-28 A game machine having play-play announcement

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1019950006672A KR0144029B1 (en) 1995-03-28 1995-03-28 A game machine having play-play announcement

Publications (2)

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KR960033501A true KR960033501A (en) 1996-10-22
KR0144029B1 KR0144029B1 (en) 1998-07-15

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Publication number Publication date
KR0144029B1 (en) 1998-07-15

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