KR960033501A - Game machine with live broadcasting function - Google Patents
Game machine with live broadcasting function Download PDFInfo
- Publication number
- KR960033501A KR960033501A KR1019950006672A KR19950006672A KR960033501A KR 960033501 A KR960033501 A KR 960033501A KR 1019950006672 A KR1019950006672 A KR 1019950006672A KR 19950006672 A KR19950006672 A KR 19950006672A KR 960033501 A KR960033501 A KR 960033501A
- Authority
- KR
- South Korea
- Prior art keywords
- data
- operable
- game machine
- game
- sound
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2432—Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
- A63F2009/2433—Voice-actuated
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Reverberation, Karaoke And Other Acoustics (AREA)
- Processing Or Creating Images (AREA)
Abstract
실황방송기능을 가진 게임기는 모니터, 조작기, 각각의 음성사운드군이 게임과 관련하여 워드를 표현하는 다수의 음성사운드군의 각각에 대한 데이타를 저장하는 메모리, 게임프로그램 및 조작기에 의해 생성된 명령신호에 따라 모니터상에 새로운 게임장면을 생산하여 생상된 새로운 장면에 적합한 음성사운드군에 대한 데이타를 지정하도록 동작 가능한 제어기, 및 지정된 데이타에 근거되어 새로운 장면에 적합한 음성사운드를 생성하는 사운드 생성기를 포함한다.A game machine having a live broadcasting function includes a monitor, a manipulator, a memory in which each voice sound group stores data for each of a plurality of voice sound groups representing a word in relation to the game, a game program, and a command signal generated by the manipulator. And a controller operable to produce a new game scene on the monitor and to specify data for a voice sound group suitable for the new scene generated, and a sound generator for generating a voice sound suitable for the new scene based on the specified data. .
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.
제1도는 본 발명에 따른 실황방송기능을 갖춘 게임기의 제어시스템 배열을 도시한 블록도,1 is a block diagram showing an arrangement of a control system of a game machine having a live broadcast function according to the present invention;
제2도는 제어시스템의 음성사운드 데이타 기억부와 그 주변장치를 도시한 상세도,2 is a detailed view showing the sound sound data storage unit and its peripheral device of the control system;
제3도는 게임기에서 실행되는 야구경기의 공격장면하에서 음성사운드군을 지정하는 동작을 도시한 순서도,3 is a flowchart showing an operation of designating a voice sound group under an attack scene of a baseball game executed in a game machine;
제4도는 게임 전개를 위한 처리가 인터럽팅되는 동안 음성사운드 데이타와 부분 전송 동작을 도시하는 순서도이다.4 is a flowchart showing voice sound data and partial transmission operation while processing for game deployment is interrupted.
Claims (7)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019950006672A KR0144029B1 (en) | 1995-03-28 | 1995-03-28 | A game machine having play-play announcement |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019950006672A KR0144029B1 (en) | 1995-03-28 | 1995-03-28 | A game machine having play-play announcement |
Publications (2)
Publication Number | Publication Date |
---|---|
KR960033501A true KR960033501A (en) | 1996-10-22 |
KR0144029B1 KR0144029B1 (en) | 1998-07-15 |
Family
ID=19410684
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019950006672A KR0144029B1 (en) | 1995-03-28 | 1995-03-28 | A game machine having play-play announcement |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR0144029B1 (en) |
-
1995
- 1995-03-28 KR KR1019950006672A patent/KR0144029B1/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
KR0144029B1 (en) | 1998-07-15 |
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