KR20250029969A - 프로그램, 정보 처리 시스템, 및 정보 처리 방법 - Google Patents
프로그램, 정보 처리 시스템, 및 정보 처리 방법 Download PDFInfo
- Publication number
- KR20250029969A KR20250029969A KR1020257003838A KR20257003838A KR20250029969A KR 20250029969 A KR20250029969 A KR 20250029969A KR 1020257003838 A KR1020257003838 A KR 1020257003838A KR 20257003838 A KR20257003838 A KR 20257003838A KR 20250029969 A KR20250029969 A KR 20250029969A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- training
- factor
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022117741A JP7337236B1 (ja) | 2022-07-25 | 2022-07-25 | プログラム、情報処理システム、および情報処理方法 |
| JPJP-P-2022-117741 | 2022-07-25 | ||
| PCT/JP2023/026083 WO2024024547A1 (ja) | 2022-07-25 | 2023-07-14 | プログラム、情報処理システム、および情報処理方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250029969A true KR20250029969A (ko) | 2025-03-05 |
Family
ID=87797917
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020257003838A Pending KR20250029969A (ko) | 2022-07-25 | 2023-07-14 | 프로그램, 정보 처리 시스템, 및 정보 처리 방법 |
Country Status (4)
| Country | Link |
|---|---|
| JP (2) | JP7337236B1 (https=) |
| KR (1) | KR20250029969A (https=) |
| CN (1) | CN119768215A (https=) |
| WO (1) | WO2024024547A1 (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7625735B1 (ja) | 2024-02-15 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法、ゲーム装置 |
| JP7544999B1 (ja) * | 2024-02-21 | 2024-09-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
| JP7711244B1 (ja) * | 2024-02-21 | 2025-07-22 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6671902B2 (ja) | 2015-09-16 | 2020-03-25 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP6472555B1 (ja) | 2018-03-02 | 2019-02-20 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP7202671B2 (ja) | 2020-02-28 | 2023-01-12 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム |
-
2022
- 2022-07-25 JP JP2022117741A patent/JP7337236B1/ja active Active
-
2023
- 2023-07-14 CN CN202380061592.5A patent/CN119768215A/zh active Pending
- 2023-07-14 KR KR1020257003838A patent/KR20250029969A/ko active Pending
- 2023-07-14 WO PCT/JP2023/026083 patent/WO2024024547A1/ja not_active Ceased
- 2023-08-22 JP JP2023134466A patent/JP2024016013A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024016013A (ja) | 2024-02-06 |
| JP2024015590A (ja) | 2024-02-06 |
| JP7337236B1 (ja) | 2023-09-01 |
| WO2024024547A1 (ja) | 2024-02-01 |
| CN119768215A (zh) | 2025-04-04 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |